Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cmdr BuzzBuxton
|
Posted - 2005.12.06 15:08:00 -
[61]
Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10 Cool, thanks for that. One other question ... if you get locked at the beginning of an engagement then as I see it you have three choices:
1. You destroy them before they get to close to be able to hit you. i.e. you need to be able to fly sufficiently quickly to keep them at range (use a AB or MWD)
2. Use some kind of device to break lock so you can cloak again.
3. Warp away.
Option 1 is fine - a case of picking your target to ensure you can destroy it. Not sure about the AB or MWD due to power and cpu constraints of the ship - is this possible?
Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore. (Cruisers heavy missles can travel 80km right!?)
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice.  -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
|
Posted - 2005.12.06 15:08:00 -
[62]
Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10 Cool, thanks for that. One other question ... if you get locked at the beginning of an engagement then as I see it you have three choices:
1. You destroy them before they get to close to be able to hit you. i.e. you need to be able to fly sufficiently quickly to keep them at range (use a AB or MWD)
2. Use some kind of device to break lock so you can cloak again.
3. Warp away.
Option 1 is fine - a case of picking your target to ensure you can destroy it. Not sure about the AB or MWD due to power and cpu constraints of the ship - is this possible?
Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore. (Cruisers heavy missles can travel 80km right!?)
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice.  -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
|
Posted - 2005.12.06 15:08:00 -
[63]
Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10 Cool, thanks for that. One other question ... if you get locked at the beginning of an engagement then as I see it you have three choices:
1. You destroy them before they get to close to be able to hit you. i.e. you need to be able to fly sufficiently quickly to keep them at range (use a AB or MWD)
2. Use some kind of device to break lock so you can cloak again.
3. Warp away.
Option 1 is fine - a case of picking your target to ensure you can destroy it. Not sure about the AB or MWD due to power and cpu constraints of the ship - is this possible?
Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore. (Cruisers heavy missles can travel 80km right!?)
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice.  -------------------------- Audaces Fortuna Iuvat |

Phoenicia
|
Posted - 2005.12.06 15:18:00 -
[64]
Nice to see "my" thread get so much necromantic love :)
Here¦s my current setup:
HI: 3x Limos Cruise, 1x Improved Cloak II MID: 2x Sensor Booster, 1x Sensor Dampener, 1x Cap Battery II LOW: 1x MAPC, 1x PDU II
I like to call this an ¦offensive¦ setup. It enables you to make most warps in one go, so you can follow prey that gets away, and if you need to travel to get to your hunting ground, it¦ll be easier this way.
My ¦defensive¦ one still packs two sensor dampeners. For the simple reason that with two dampeners, you just might be able to stop even battleships from locking you at long range.
"There is no peace, there is only BOOBIES!" |

Phoenicia
Lunar Dawn
|
Posted - 2005.12.06 15:18:00 -
[65]
Nice to see "my" thread get so much necromantic love :)
Here¦s my current setup:
HI: 3x Limos Cruise, 1x Improved Cloak II MID: 2x Sensor Booster, 1x Sensor Dampener, 1x Cap Battery II LOW: 1x MAPC, 1x PDU II
I like to call this an ¦offensive¦ setup. It enables you to make most warps in one go, so you can follow prey that gets away, and if you need to travel to get to your hunting ground, it¦ll be easier this way.
My ¦defensive¦ one still packs two sensor dampeners. For the simple reason that with two dampeners, you just might be able to stop even battleships from locking you at long range.
There is no peace, there is only BOOBIES! |

Phoenicia
Lunar Dawn DIES IRAE.
|
Posted - 2005.12.06 15:18:00 -
[66]
Nice to see "my" thread get so much necromantic love :)
Here¦s my current setup:
HI: 3x Limos Cruise, 1x Improved Cloak II MID: 2x Sensor Booster, 1x Sensor Dampener, 1x Cap Battery II LOW: 1x MAPC, 1x PDU II
I like to call this an ¦offensive¦ setup. It enables you to make most warps in one go, so you can follow prey that gets away, and if you need to travel to get to your hunting ground, it¦ll be easier this way.
My ¦defensive¦ one still packs two sensor dampeners. For the simple reason that with two dampeners, you just might be able to stop even battleships from locking you at long range.
There is no peace, there is only BOOBIES! |

Phoenicia
|
Posted - 2005.12.06 15:33:00 -
[67]
Originally by: Cmdr BuzzBuxton Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice. 
Pull the Picard Maneuver. Its brilliant, extremely cool to perform and it works if you have Cov Ops, sentry guns or cans more than 150km away.
Basically if you¦re shooting someone, and you get locked and wanna break the lock; warp to something 150km away. You stay in the grid, and when you arrive a few seconds later, you can choose to reopen fire or cloak. Warping breaks the lock.
"There is no peace, there is only BOOBIES!" |

Phoenicia
Lunar Dawn
|
Posted - 2005.12.06 15:33:00 -
[68]
Originally by: Cmdr BuzzBuxton Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice. 
Pull the Picard Maneuver. Its brilliant, extremely cool to perform and it works if you have Cov Ops, sentry guns or cans more than 150km away.
Basically if you¦re shooting someone, and you get locked and wanna break the lock; warp to something 150km away. You stay in the grid, and when you arrive a few seconds later, you can choose to reopen fire or cloak. Warping breaks the lock.
There is no peace, there is only BOOBIES! |

Phoenicia
Lunar Dawn DIES IRAE.
|
Posted - 2005.12.06 15:33:00 -
[69]
Originally by: Cmdr BuzzBuxton Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice. 
Pull the Picard Maneuver. Its brilliant, extremely cool to perform and it works if you have Cov Ops, sentry guns or cans more than 150km away.
Basically if you¦re shooting someone, and you get locked and wanna break the lock; warp to something 150km away. You stay in the grid, and when you arrive a few seconds later, you can choose to reopen fire or cloak. Warping breaks the lock.
There is no peace, there is only BOOBIES! |

Jon Hawkes
|
Posted - 2005.12.06 15:38:00 -
[70]
Originally by: Cmdr BuzzBuxton Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore.
2 Sensor Dampeners should do the trick, assuming you are at a suitable long range and that they don't hit you with the same trick first. A Sensor Booster should help to get a faster lock to avoid this situation.
Free production, refining and POS resouces site |
|

Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2005.12.06 15:38:00 -
[71]
Originally by: Cmdr BuzzBuxton Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore.
2 Sensor Dampeners should do the trick, assuming you are at a suitable long range and that they don't hit you with the same trick first. A Sensor Booster should help to get a faster lock to avoid this situation.
|

Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2005.12.06 15:38:00 -
[72]
Originally by: Cmdr BuzzBuxton Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore.
2 Sensor Dampeners should do the trick, assuming you are at a suitable long range and that they don't hit you with the same trick first. A Sensor Booster should help to get a faster lock to avoid this situation.
|

Kintac
|
Posted - 2005.12.17 11:27:00 -
[73]
Well Red Moon Rising started. What kind of modules have changed which take effect on our beloved Manticore ? Any suggested changes ? Have you changed your fitting, yet ?
|

Kintac
|
Posted - 2005.12.17 11:27:00 -
[74]
Well Red Moon Rising started. What kind of modules have changed which take effect on our beloved Manticore ? Any suggested changes ? Have you changed your fitting, yet ?
|

Kintac
|
Posted - 2005.12.17 11:27:00 -
[75]
Well Red Moon Rising started. What kind of modules have changed which take effect on our beloved Manticore ? Any suggested changes ? Have you changed your fitting, yet ?
|

Cmdr BuzzBuxton
|
Posted - 2005.12.19 15:13:00 -
[76]
I would also be interested to hear any recommended PvP set-ups following the patch ...
I'm currently running as follows:
1 x Cloak II 3 x Cruise
2 x Sensor Boost II 2 x Sensor Dampener II
1 x MAPC 1 x CPU II
Improvements / comments welcome ... -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
|
Posted - 2005.12.19 15:13:00 -
[77]
I would also be interested to hear any recommended PvP set-ups following the patch ...
I'm currently running as follows:
1 x Cloak II 3 x Cruise
2 x Sensor Boost II 2 x Sensor Dampener II
1 x MAPC 1 x CPU II
Improvements / comments welcome ... -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
|
Posted - 2005.12.19 15:13:00 -
[78]
I would also be interested to hear any recommended PvP set-ups following the patch ...
I'm currently running as follows:
1 x Cloak II 3 x Cruise
2 x Sensor Boost II 2 x Sensor Dampener II
1 x MAPC 1 x CPU II
Improvements / comments welcome ... -------------------------- Audaces Fortuna Iuvat |

Ademaro Imre
|
Posted - 2005.12.19 16:03:00 -
[79]
I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
|

Ademaro Imre
Caldari
|
Posted - 2005.12.19 16:03:00 -
[80]
I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler |
|

Ademaro Imre
Caldari
|
Posted - 2005.12.19 16:03:00 -
[81]
I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler |

Phoenicia
|
Posted - 2005.12.19 16:23:00 -
[82]
Originally by: Ademaro Imre I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Correct. Which is why I started a new thread called [RMR] Manticore. Go look it up. Trust me, it¦s tested (ask the inhabitants of Syndicate/Outer Ring ).
"There is no peace, there is only BOOBIES!" |

Phoenicia
Lunar Dawn
|
Posted - 2005.12.19 16:23:00 -
[83]
Originally by: Ademaro Imre I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Correct. Which is why I started a new thread called [RMR] Manticore. Go look it up. Trust me, it¦s tested (ask the inhabitants of Syndicate/Outer Ring ).
There is no peace, there is only BOOBIES! |

Phoenicia
Lunar Dawn DIES IRAE.
|
Posted - 2005.12.19 16:23:00 -
[84]
Originally by: Ademaro Imre I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Correct. Which is why I started a new thread called [RMR] Manticore. Go look it up. Trust me, it¦s tested (ask the inhabitants of Syndicate/Outer Ring ).
There is no peace, there is only BOOBIES! |

Jana De'Morte
|
Posted - 2005.12.21 12:27:00 -
[85]
Just a quick question, what is a BCU??
Why do I do this? Because the money's good, the scenery changes, and they let me use explosives, okay? |

Jana De'Morte
|
Posted - 2005.12.21 12:27:00 -
[86]
Just a quick question, what is a BCU??
________________________________________________
Why do I do this? Because the money's good, the scenery changes, and they let me use explosives, okay? |

Jana De'Morte
|
Posted - 2005.12.21 12:27:00 -
[87]
Just a quick question, what is a BCU??
________________________________________________
Why do I do this? Because the money's good, the scenery changes, and they let me use explosives, okay? |

TurboJay
|
Posted - 2005.12.30 19:55:00 -
[88]
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
|

TurboJay
Constructive Influence
|
Posted - 2005.12.30 19:55:00 -
[89]
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
|

TurboJay
Constructive Influence
|
Posted - 2005.12.30 19:55:00 -
[90]
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |