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Shinnen
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Posted - 2005.12.30 20:10:00 -
[91]
Originally by: TurboJay
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
There's no such thing as a Ballistic Control Unit.
They are Ballistic Control Systems ---
INFOD |
Shinnen
Caldari Infinitus Odium
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Posted - 2005.12.30 20:10:00 -
[92]
Originally by: TurboJay
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
There's no such thing as a Ballistic Control Unit.
They are Ballistic Control Systems -- Chilly Con'PwnzorÖ
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Shinnen
Caldari Infinitus Odium
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Posted - 2005.12.30 20:10:00 -
[93]
Originally by: TurboJay
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
There's no such thing as a Ballistic Control Unit.
They are Ballistic Control Systems -- Chilly Con'PwnzorÖ
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Scalor Valentis
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Posted - 2005.12.30 20:42:00 -
[94]
Originally by: Viceroy Stealth bombers for PvP?
viceroy, i know all abaut you and siddys and vex little "dirka dirka muhamed jihad, thou shalt not steal zyd" adventures
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Scalor Valentis
Minmatar Evolution Band of Brothers
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Posted - 2005.12.30 20:42:00 -
[95]
Originally by: Viceroy Stealth bombers for PvP?
viceroy, i know all abaut you and siddys and vex little "dirka dirka muhamed jihad, thou shalt not steal zyd" adventures
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Scalor Valentis
Minmatar Evolution Band of Brothers
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Posted - 2005.12.30 20:42:00 -
[96]
Originally by: Viceroy Stealth bombers for PvP?
viceroy, i know all abaut you and siddys and vex little "dirka dirka muhamed jihad, thou shalt not steal zyd" adventures
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Boonaki
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Posted - 2005.12.30 22:02:00 -
[97]
tech 2 cruise launchers, keep a few tech 2 cruise missiles in it, the hit to the cap recharge doesn't really mater as they do about a 110 base damage per missile more, about 700 damage to struct. (higher sig radius hit has almost no effect but you need to be close.) Fear the Ibis of doom. |
Boonaki
Caldari Suffoco Noctis Atrocitas
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Posted - 2005.12.30 22:02:00 -
[98]
tech 2 cruise launchers, keep a few tech 2 cruise missiles in it, the hit to the cap recharge doesn't really mater as they do about a 110 base damage per missile more, about 700 damage to struct. (higher sig radius hit has almost no effect but you need to be close.) Fear the Ibis of doom!
113 |
Boonaki
Caldari Suffoco Noctis Atrocitas
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Posted - 2005.12.30 22:02:00 -
[99]
tech 2 cruise launchers, keep a few tech 2 cruise missiles in it, the hit to the cap recharge doesn't really mater as they do about a 110 base damage per missile more, about 700 damage to struct. (higher sig radius hit has almost no effect but you need to be close.) Fear the Ibis of doom!
113 |
Tulia
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Posted - 2005.12.30 22:25:00 -
[100]
T2 cruise launchers fit on manticore? would hate to see a full volley of wrath rage cruise missiles from that thing...
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 22:25:00 -
[101]
Edited by: Tulia on 30/12/2005 22:36:22 T2 cruise launchers fit on manticore? would hate to see a full volley of wrath fury cruise missiles from that thing...
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 22:25:00 -
[102]
Edited by: Tulia on 30/12/2005 22:36:22 T2 cruise launchers fit on manticore? would hate to see a full volley of wrath fury cruise missiles from that thing...
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Kyoko Sakoda
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Posted - 2005.12.30 22:50:00 -
[103]
Originally by: Tulia
T2 cruise launchers fit on manticore?
Barely. If you fit them, it can kill the rest of your setup if you like it a certain way.
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2005.12.30 22:50:00 -
[104]
Originally by: Tulia
T2 cruise launchers fit on manticore?
Barely. If you fit them, it can kill the rest of your setup if you like it a certain way.
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2005.12.30 22:50:00 -
[105]
Originally by: Tulia
T2 cruise launchers fit on manticore?
Barely. If you fit them, it can kill the rest of your setup if you like it a certain way.
Guristas Envoy to the South Spreading wabbity love in Curse |
Tulia
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Posted - 2005.12.30 23:00:00 -
[106]
Yea, that's what I thought. I see mAPC and RCU on 'cores that use tech 1, I would hate to see what sort of fitting nightmare T2 would face. Also, I would wonder what a T1+Ballistic control ship would do vs a aux power core T2?
The cap recharge penalty of fury cruise is another killer.
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 23:00:00 -
[107]
Yea, that's what I thought. I see mAPC and RCU on 'cores that use tech 1, I would hate to see what sort of fitting nightmare T2 would face. Also, I would wonder what a T1+Ballistic control ship would do vs a aux power core T2?
The cap recharge penalty of fury cruise is another killer.
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 23:00:00 -
[108]
Yea, that's what I thought. I see mAPC and RCU on 'cores that use tech 1, I would hate to see what sort of fitting nightmare T2 would face. Also, I would wonder what a T1+Ballistic control ship would do vs a aux power core T2?
The cap recharge penalty of fury cruise is another killer.
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Zhon
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Posted - 2005.12.31 03:29:00 -
[109]
high:3x Cruise, Improved cloak mid: Small peridox cap cel, 3 sensor booster II's low: Micro-aux, Singal enhancer II
Currently right now sensor dampners and tracking disrupters are bugged and un reliable. They are calculated in to the ship with the sensor booster and what not. So if the target has 1,2,3 of a modules that effect range and or scan res your sensor dampner a useless.
Once they are fixed i suggest this.
High: 3x Cruise, Improved cloak MId: 1x small periodx cap cell, 2x sensor damps, 1x signal booster II's low: micro aux, Co-pro
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Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2005.12.31 03:29:00 -
[110]
high:3x Cruise, Improved cloak mid: Small peridox cap cel, 3 sensor booster II's low: Micro-aux, Singal enhancer II
Currently right now sensor dampners and tracking disrupters are bugged and un reliable. They are calculated in to the ship with the sensor booster and what not. So if the target has 1,2,3 of a modules that effect range and or scan res your sensor dampner a useless.
Once they are fixed i suggest this.
High: 3x Cruise, Improved cloak MId: 1x small periodx cap cell, 2x sensor damps, 1x signal booster II's low: micro aux, Co-pro
---------
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Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2005.12.31 03:29:00 -
[111]
high:3x Cruise, Improved cloak mid: Small peridox cap cel, 3 sensor booster II's low: Micro-aux, Singal enhancer II
Currently right now sensor dampners and tracking disrupters are bugged and un reliable. They are calculated in to the ship with the sensor booster and what not. So if the target has 1,2,3 of a modules that effect range and or scan res your sensor dampner a useless.
Once they are fixed i suggest this.
High: 3x Cruise, Improved cloak MId: 1x small periodx cap cell, 2x sensor damps, 1x signal booster II's low: micro aux, Co-pro
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gladstone gander
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Posted - 2006.01.09 23:40:00 -
[112]
Damn nice fittings here guys!
ThnX a lot for the info ;) now i know what to do :)
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ErrorS
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Posted - 2006.01.10 22:28:00 -
[113]
I didn't wanna put a lot of SP into covert ops but this ship NEEDS levels. Grid is in short supply on this ship.
For the first time in my life I think I found a ship that I'll leave a single high slot empty. I see absolutely no reason to use that 5th high slot.
3 cruise launchers, 1 improved cloak 2 2 sensor boosters, 1 cap battery, 1 (?) Sensor dampener seems useless with it's limited range. I have no clue with this ship.. im sticking in a cap recharger for now 2 MAPCs until I can I get some covert ops skill levels.
just gonna play around with it for now. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |
Adonfff
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Posted - 2006.02.11 09:45:00 -
[114]
Originally by: KingsGambit
Originally by: Kintac Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
That's kinda the idea Only problem will be the fact you cannot re-cloak for about 30 secs, which is about enough time for 3 volleys of cruises.
Quote:
just got mine and notice that is 5 sec to recloak :)
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Shudammiar Laithriaunna
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Posted - 2006.02.11 10:45:00 -
[115]
Hmmm.. was interested in the reference to [RMR] Manticore.. but cannot find any thread of that name... even in the sticky post of [RMR] Ship Setups, there is no entry for the Manticore..
Is this thread somewhere else hiding?
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Harlequinn
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Posted - 2006.02.11 14:51:00 -
[116]
Yeah, this thread is pretty old.
Try this one instead..
Its an post RMR thread that talks about the manticore's mid-slots. Thats basicly the only place you'll see variation in manticore setups. The low-slots generally are for modules that will help fit the other modules,like MAPC or CPU, or something that helps the manticore, like nanofibers or Ballistic control systems. Usually the only variation you see in the high slots is wether you use T1 or T2 cruise launchers.
--Victory needs no explanation, defeat allows none.-- |
dody
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Posted - 2006.04.28 09:26:00 -
[117]
High = 3 x XT-9000 Launchers 1 IMP Cloak II MED = 2 x SENSOR BOOSTER II 2 x SENSOR DAMPENER II 1 X CAP RECHARGER II BOTTOM = 2 MICRO CORE AUX
CRUISE RANGE 135 KM CLOAK SPEED 254 m/s
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Maximus Lennicus
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Posted - 2006.06.21 19:58:00 -
[118]
Originally by: Jagaroth Well, thx to the guys on this thread I set mine up and went out to see what the biggest NPC I could kill would be. I got as far as a 750k sansha lord and felt rather chuffed. Hits weren't much above 200, but it still went down.
Still wanna know how to shoot out to 200km though.
Yep its possible! just got mine to 202km doing around 450 Dmg per Cruise Missile.
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Yonneh
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Posted - 2006.09.14 21:36:00 -
[119]
This is what you want:
High: 3 Arb Cruises(for awsome rof) 1 T2 cloak
Meds: 2 Sensor boosters, 2 damps
Lows: 2 MAPC
Right, you warp in, depending in your targets max range with the damps, Cloak, get into range, Uncloak, sensor boost, lock and damp fire, fire, fire, hit. cloak, and ciao. Either they die, or they dont, if not then try again! or they could leave but you get the picture.
Anything else with all the setups with the cap boosters are usless as you dont need to hold all the mods active for ages, depending on the distance of the target, but im sure you can hold 2 boosters and 2 damps for 10 seconds or more. Enjoy.
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Blu I
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Posted - 2006.09.17 22:33:00 -
[120]
Regarding the quote below Alright I give up 200km+....... I can target at 204km but am unable to get my cruise to pass the important 150km mark. I have missile projection at 4 which gives me 147km and even if it was at 5 i'd still only get 161km. So is the only solution to use T2s or pay a for a flight time bonus implant?
Quote: Posted - 2006.06.21 19:58:00 - [84] - Quote
Originally by: JagarothWell, thx to the guys on this thread I set mine up and went out to see what the biggest NPC I could kill would be. I got as far as a 750k sansha lord and felt rather chuffed. Hits weren't much above 200, but it still went down.
Still wanna know how to shoot out to 200km though.
Yep its possible! just got mine to 202km doing around 450 Dmg per Cruise Missile.
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