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Phoenicia
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Posted - 2005.05.13 06:42:00 -
[1]
Smackers, flamers, stealth bomber haters, there¦s another thread you can go. Lets keep this one constructive.
HI: 3x Limos Cruise, 1x Imp. Cloak II, 1x 75mm ¦carbide¦ Gatling Rail MID: 1x Kapteyn Sensor Dampener, 2x Sensor Booster (named), 1x Visco EM War LOW: 1x SS Nanofiber hull, 1x Micro Aux Power Core
Jump in at medium/long distance with sensors running, lock target, and open fire. When something attempts a lock, dampen it or hit cloak. When something has a lock, dampen it and hit cloak.
For those confused on the use of a passive EM ward, it helps decrease some initial damage. Anything prolonged will kill you anyway but this may give you time to come up with a solution (warp out, cloak, dampen, fire etc...). 2 Kapteyns or 3 Sensor boosters suck too much cap, and a battery takes too much grid. A painter may be an idea, especially after missile overhaul.
---=-=-=-=-=-=-=-=-=-=-=-=--- CCP deleted my sig pic cause it was 50 pixels too wide and all I got was this lousy text. |

Halle Berri
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Posted - 2005.05.13 06:55:00 -
[2]
i think the devs were drunk when they chose to make "covert op" stealth bombers not be able to use the "covert ops" cloaking device :/
Phoenicia why dont u try a passive targeter ? :D
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Phoenicia
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Posted - 2005.05.13 07:00:00 -
[3]
Passive targetters have limited range. I¦m not yet ready to go up close yet 
---=-=-=-=-=-=-=-=-=-=-=-=--- CCP deleted my sig pic cause it was 50 pixels too wide and all I got was this lousy text. |

Ly'sol
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Posted - 2005.05.13 07:28:00 -
[4]
Smack a painter in it...after the changes...hopefully these things will gt some lovin after the patch. But i think that setup is probally the best we can hope fore at the moment. -------------------------- Vist the Jericho Fraction Forums
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Shylan
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Posted - 2005.05.20 12:59:00 -
[5]
I'm new to using this ship and I have pretty much the same setup as you Phoenicia but from reading the description of the ship I thought the ship moves faster under cloak but when I try it it actually slows down. Any ideas?
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Grimpak
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Posted - 2005.05.20 13:09:00 -
[6]
change the nanofiber hull for a standart one. SS types usually are basic named versions.
oh and the EM passive ward, switch for a T2 one or smth. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Gunstar Zero
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Posted - 2005.05.20 13:12:00 -
[7]
Originally by: Shylan I'm new to using this ship and I have pretty much the same setup as you Phoenicia but from reading the description of the ship I thought the ship moves faster under cloak but when I try it it actually slows down. Any ideas?
I think you need cov ops lvl 5 to move faster
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siim
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Posted - 2005.05.20 13:12:00 -
[8]
Edited by: siim on 20/05/2005 13:12:05
Originally by: Phoenicia Smackers, flamers, stealth bomber haters, there¦s another thread you can go. Lets keep this one constructive.
hi m0m
why no use XT-9000 cruise the cost is only a lil bit higher and they have better rof
oh and they suck
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Zster
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Posted - 2005.05.25 17:30:00 -
[9]
Originally by: Shylan I'm new to using this ship and I have pretty much the same setup as you Phoenicia but from reading the description of the ship I thought the ship moves faster under cloak but when I try it it actually slows down. Any ideas?
I currently have covert ops 4, giving +100% to velocity (25% to lvl). The improved cloaker II gives a -25% velocity penalty. So that leaves a 75% velocity bonus one should be seeing. My Manticore goes 232 m/s without being cloaked, and 282 m/s with cloak on, hence you have 50 m/s increase.
Doing the math of 75% times 232 m/s I thought I would get a 174 m/s increase to have 406 m/s. So must one calculate the penalty first (232 m/s minus 25% would be 174 m/s)? Then add the 100% bonus (174 m/s plus 174 m/s) from covert ops 4 to get 348 m/s? This obviously still does not match my 282 m/s.
On another note I think CCP made Stealth Bombers not use covert ops cloak so that they could not warp in cloaked, de-cloak and fire cruises up close leaving one stunned. I still feel that they should be able to use the covert ops cloak because once you spring the missles, your opponent is going to still respond (if alive) with the advantage you can't recloak for 30 sec.
Also, why is that when one warps 40au or more you would need to make 2 trips. With decent engineering skills and mods I have 258 cap at my disposable, yet it seems to suck dry with more than a 40au trip (this is much like the kessy fitted with a mwd). I can warp with an inty or assault ship with around the same cap probably taking a 60au+ trip. with the cpu and grid restrictions as they are, it is difficult to fit a cap extender to defeat this annoyance . --------------------------------------------------- (\_/) Is this bunny or Picachu? (O.o) Beware the bunny w/BIG sharp teeth (< >) Zster's kills |

Dashi
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Posted - 2005.05.25 18:27:00 -
[10]
its a caldari thing, my max warp in a crow is somewhere around 135au, and my crusader can do a 420au warp in 1 go
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XxBoB336xX
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Posted - 2005.06.18 20:42:00 -
[11]
can anyone give a good manti setup for someone who is a pirate?
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Conrad Baal
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Posted - 2005.06.18 23:11:00 -
[12]
Originally by: Zster I currently have covert ops 4, giving +100% to velocity (25% to lvl). The improved cloaker II gives a -25% velocity penalty. So that leaves a 75% velocity bonus one should be seeing. My Manticore goes 232 m/s without being cloaked, and 282 m/s with cloak on, hence you have 50 m/s increase.
Doing the math of 75% times 232 m/s I thought I would get a 174 m/s increase to have 406 m/s. So must one calculate the penalty first (232 m/s minus 25% would be 174 m/s)? Then add the 100% bonus (174 m/s plus 174 m/s) from covert ops 4 to get 348 m/s? This obviously still does not match my 282 m/s.
Actually what the penalty means is that it takes 75% off your base speed whilst cloaked - not that you only move at 75% base speed whilst cloaked.
Originally by: Noriath Overall though: Don't fight in a hauler, it's not a good idea. 
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Humera
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Posted - 2005.07.21 19:52:00 -
[13]
Any new news on the nature of this ship. Any improvements since the "Cold War" patch? I have one in storage and wondering if they have gotten some loving from CCP or if they are still borled to hell and back? Humera
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Viceroy
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Posted - 2005.07.21 19:55:00 -
[14]
Stealth bombers for PvP?
      __________________________
Finite Horizon Your end is our beginning.
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Dave PSI
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Posted - 2005.08.06 11:27:00 -
[15]
The Manticore now reduces the explosion radius of a cruise missile to ca. 40m. That means you make thesame damage when hitting a frig with them like hitting a bs. Because of that it is now possible to destroy a frig in one volley (not asaults or "tanked" frigs btw. :-) ).
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Sukar
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Posted - 2005.08.21 05:24:00 -
[16]
Where does it say that manticores change the radius of cruise missiles? Or is just a hidden feature of the Cold Ware expansion? Sukar http://www.dndorks.com |

JUDE LORD
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Posted - 2005.08.21 06:58:00 -
[17]
this ship is meanly for hit and run op, 3 cruise 2 sensor tech2 gives u 130km range... basicly a miner killer or frig killer.
warp into the belt. cloak and make u way into the range 130km and uncloak.. flip on the sensor booster and passive and fire the emp cruisers
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Calian
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Posted - 2005.08.21 07:05:00 -
[18]
Edited by: Calian on 21/08/2005 07:05:52
Originally by: Sukar Where does it say that manticores change the radius of cruise missiles? Or is just a hidden feature of the Cold Ware expansion?
Check the 2nd to last stat
Edit: shazbot, one second too late
------------------------- I hate everyone, except you. |

HippoKing
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Posted - 2005.08.21 07:05:00 -
[19]
Originally by: Sukar Where does it say that manticores change the radius of cruise missiles? Or is just a hidden feature of the Cold Ware expansion?
second stat from bottom on left column here
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HippoKing
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Posted - 2005.08.21 07:11:00 -
[20]

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Budz Fergie
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Posted - 2005.08.27 12:10:00 -
[21]
Originally by: JUDE LORD this ship is meanly for hit and run op, 3 cruise 2 sensor tech2 gives u 130km range... basicly a miner killer or frig killer.
warp into the belt. cloak and make u way into the range 130km and uncloak.. flip on the sensor booster and passive and fire the emp cruisers
Nope not hit and run and @ 130km your too close. Try sniping from greater than 200km (soon to be 300+) and there seems to be a undocumented bonus feature.  I'll let you all discover that but its possible to get hits greater than 800.
[14:23:44] Seek > lol good tank [14:24:09] Budz Fergie > ty [14:24:14] Seek > :) |

Malacore
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Posted - 2005.08.27 14:35:00 -
[22]
From what I've seen and heard, the explosion radius bonus the devs snuck in helps Stealth Bombers loads, esspecially with the range of cruise missles now... I think I'll have to look into getting one.
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Jane Vladmir
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Posted - 2005.08.27 18:42:00 -
[23]
Sell it and buy a Thorax.
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Jagaroth
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Posted - 2005.08.28 19:20:00 -
[24]
Budz, how do you get your cruise missiles to go 200km in a stealth bomber? ------
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Commodore Andrews
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Posted - 2005.09.02 11:43:00 -
[25]
Any More News? Lets see some 700 Hits :D
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Jagaroth
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Posted - 2005.09.02 20:44:00 -
[26]
Well, thx to the guys on this thread I set mine up and went out to see what the biggest NPC I could kill would be. I got as far as a 750k sansha lord and felt rather chuffed. Hits weren't much above 200, but it still went down.
Still wanna know how to shoot out to 200km though. ------
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HippoKing
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Posted - 2005.09.02 20:57:00 -
[27]
with maxed out skills and a full rack of sensor boosters, it should be possible to hit a static target at 168.75km
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Cummilla
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Posted - 2005.09.02 21:03:00 -
[28]
Originally by: Viceroy Stealth bombers for PvP?
     
yeah, it's a bit ghey, and I wouldn't be caught dead doing it, but i've seen some team tactics in actions wherein they work in a group of five and could conceivably kill anything hac and smaller.
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Aba Tor
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Posted - 2005.10.13 15:21:00 -
[29]
Can anyone pls tell me how much is the insurence paying back for a stealth bomber (Manticore)
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Phoenicia
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Posted - 2005.10.13 15:36:00 -
[30]
Originally by: Aba Tor Can anyone pls tell me how much is the insurence paying back for a stealth bomber (Manticore)
Nice to see my thread still alive. Even with the upcoming changes, which I HATE by the way 
(Grmbl... everyone and their pets can use em now...)
Anyway, insurance payout is a bit more than 3 mil iirc. Its been a while since I lost one (also been a while since I played so...).
"You must defeat my Dragon Punch to stand a chance" |
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KingsGambit
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Posted - 2005.10.13 15:43:00 -
[31]
Originally by: Aba Tor Can anyone pls tell me how much is the insurence paying back for a stealth bomber (Manticore)
Losing a Manti with no insurance nets approx 1.5m. Platinum insurances costs 927k and nets 3.09m. -------------
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Kintac
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Posted - 2005.10.16 12:56:00 -
[32]
Hi, just read the specs on the Manticore. This is realy a nice ship. Could be a hit and run ship.
Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
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KingsGambit
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Posted - 2005.10.16 14:23:00 -
[33]
Originally by: Kintac Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
That's kinda the idea Only problem will be the fact you cannot re-cloak for about 30 secs, which is about enough time for 3 volleys of cruises. Ideally you want to capitalise on cruise missiles exceptional range, because a target lock will also prevent you from recloaking. So you want to be far enough away that you can fire off 3 volleys and recloak without getting locked, else within range enough to use EW to break any potential locks. Sensor Boosters are a good idea. One setup I think has potential depending on skills and fittings:
Hi: 3x (Arbalest/T2) Cruise Launchers, 1x Imp Cloak II Mid: 1x Small SB II, 1x Sensor Booster II, 1x Target Painter II, 1x Cap Recharger (II) Low: 1x MAPC, 1x BCU
I can fit this lot with Engineering/Electronics 5 and Cov Ops 3. Each lvl of Cov Ops reduces the fittings of the cruise launchers by just over 1PG, so about 3-4PG altogether, which could potentially allow more setups, though EW mods only use 1PG each so maybe not I don't think it's worth getting fussed about the 5th high slot...ship would be much better without it and another low slot instead. You might also switch the BCU for a nanofiber if you want a little extra speed, but an AB/MWD uses too much grid, and the ship is too heavy to get much out of them. Better to just cloak and go. -------------
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Tekka
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Posted - 2005.10.16 14:53:00 -
[34]
Originally by: Viceroy Stealth bombers for PvP?
     
YUO! »»»»»»»»»»»»»»»»»»»» Dear tekka, we have new mods who have a serious addiction with nerfing signatures. Please do not feed their habit. Best wishes -Eris Discordia |

Masta Killa
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Posted - 2005.10.16 15:03:00 -
[35]
Originally by: Jane Vladmir Sell it and buy a Thorax.
Too true... --------------------------------------
Hail Stian Allaince and the emperor who can't spell. ;]
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Zeb Carter
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Posted - 2005.10.16 16:08:00 -
[36]
Originally by: KingsGambit
Originally by: Kintac Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
That's kinda the idea Only problem will be the fact you cannot re-cloak for about 30 secs, which is about enough time for 3 volleys of cruises. Ideally you want to capitalise on cruise missiles exceptional range, because a target lock will also prevent you from recloaking. So you want to be far enough away that you can fire off 3 volleys and recloak without getting locked, else within range enough to use EW to break any potential locks. Sensor Boosters are a good idea. One setup I think has potential depending on skills and fittings:
Hi: 3x (Arbalest/T2) Cruise Launchers, 1x Imp Cloak II Mid: 1x Small SB II, 1x Sensor Booster II, 1x Target Painter II, 1x Cap Recharger (II) Low: 1x MAPC, 1x BCU
Lose the target painter. It isn't going to do anything for you because of the sig radius bonus of the manticore. Not to mention that if you're using it as an at-range ship you'll be well out of its range, both optimal and falloff. _____________
[For Sale] Rattlesnake Battleship - Built |

Sorja
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Posted - 2005.10.16 16:14:00 -
[37]
1¦ A small cap battery II is mandatory on the Manticore if you don't plan on staying forever in the same system. That alone cripples the ship usefulness.
2¦ Cruises at over 80km are just a waste because of the travel time. Heh, just for fun I fired a cruise at a friend in sniping position, 130km away. We had both forgotten about the missile when it finaly landed 
Kill mails |

KingsGambit
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Posted - 2005.10.16 18:22:00 -
[38]
Originally by: Zeb Carter Lose the target painter. It isn't going to do anything for you because of the sig radius bonus of the manticore.
No kidding, I can't believe I didn't notice this before! Scratch one painter 147km range...another sensor booster may be more useful, though the target may have left by the time the missiles get there With my skills (level 4s) I get 486 a missile and 12.89s ROF with Arb Cruise and a BCU so 37.7 dmg/s per launcher, 113 dmg/s for all 3. Would love to see how it'd fare against AFs with high kinetic res. |

Taka
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Posted - 2005.10.16 21:58:00 -
[39]
why not pvp i wud pvp in them..not like its just a npc'ing ship :P sorry didnt mean to moan...i love these stealth bombers and im glad i know about that sikrit sig radius thingy :P
--------------------
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ELECTR0FREAK
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Posted - 2005.10.17 07:50:00 -
[40]
Originally by: Taka why not pvp i wud pvp in them..not like its just a npc'ing ship :P sorry didnt mean to moan...i love these stealth bombers and im glad i know about that sikrit sig radius thingy :P
What sikrit sig radius thingy??! 
No seriously... I very much like the fact not many people know about it... lets try to keep it that way. 
Nothing to see here everyone... thats right... move on... 
-Electrofreak Discoverer of the Missile Damage Formula |
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Boonaki
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Posted - 2005.10.17 10:39:00 -
[41]
Edited by: Boonaki on 17/10/2005 10:42:36 3 Tech 2 cruise launchers, 2 tech 2 BCU's, nothing else fits. Can do 1 tech 2 BCU and 1 CPU 2 and I think you can squeeze on a sensor booster and 1 damp.
Dropped a wolf in two volleys once, only real solo kill I've had as everything likes to warp out, but if you team up with an inty with a 20k scram, sit 50k out you should be able to kill any small ship before the inty runs out of juice. Fear the Ibis of doom. |

Phoenicia
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Posted - 2005.10.17 11:50:00 -
[42]
Also note that interceptors are not necessarily the end of you. I like to hang around a certain 0.0 gate to empire, and basically I fire upon anything smaller than a BS or HAC. Most simply ignore me and warp off, but some frigs like to come for me.
Now T1 frigs are no problem- they die in one volley, sometimes in two (if they stick around for the second one). Assault Frigs I like to fire a shot at to remember how pathetic my damage is (esp. vs. Gallente AFs), then cloak and wait till they sod off. Inties I like to tease by firing on them and cloaking right before they hit the 20km mark.
With one Taranis, I was too late. I got scrambled and immediately thought "thats it for me", so I kicked back and waited for the bang. The next volley decimated him.
As it turns out, when an inty makes a sharp turn with their MWD turned on, their speed drops dramatically and the sig radius stays high. I know its not a situation you can force, but if its do or die, wait for the right time to launch and you can single-volley inties.
"There is no peace, there is only BOOBIES!" |

theRaptor
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Posted - 2005.10.17 12:29:00 -
[43]
Originally by: Halle Berri i think the devs were drunk when they chose to make "covert op" stealth bombers not be able to use the "covert ops" cloaking device :/
No they where drunk when they stuck them in "Covert ops" on the market. Should have renamed the category to "stealth" so people wouldnt get confused.
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

Jogg
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Posted - 2005.10.17 13:41:00 -
[44]
Hellu. I would like to see a complete Manticore pvp setup, and what it would cost. Im not interested in uber gistii things, but tech 2 modules works fine.
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EvilSoldier
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Posted - 2005.10.17 14:10:00 -
[45]
Anyone who would stick gistii loot on a stealth bomber has.
A) To much bloody money! B) Really large tritanium balls. C) All of the above.

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Phoenicia
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Posted - 2005.10.17 14:27:00 -
[46]
Originally by: Jogg Hellu. I would like to see a complete Manticore pvp setup, and what it would cost. Im not interested in uber gistii things, but tech 2 modules works fine.
The setup in the original post costs a bit under 30 million, excluding the Manticore itself. Nowadays I fly something a little bit more expensive, but as I use that in Pvp, I¦m not gonna mention it here.
"There is no peace, there is only BOOBIES!" |

Ilia Krenstein
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Posted - 2005.10.21 20:19:00 -
[47]
Quote: No they where drunk when they stuck them in "Covert ops" on the market. Should have renamed the category to "stealth" so people wouldnt get confused.
I just bought a Manticore (expensive as hell) thinking it was a Covert op ship. Definately confused, what is it really, that these "stealth" thingies cannot do?
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ELECTR0FREAK
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Posted - 2005.10.21 21:08:00 -
[48]
They cannot fit a Covert Ops Cloaking Device II. Thats why so many people get confused. They fail to pay attention to the bonuses on the Covert Ops ships and see that the Covert Ops Cloaking Device II uses 5000 CPU, with only the Covert Ops ship having the fitting bonuses to be able to fit it.
Stealth Bombers have Cruise Launcher fitting reductions, Covert Ops have Covert Ops Cloaking Device II fitting reductions. People need to look at the bonuses before spending millions on a ship. The info is all there in-game you just have to bother to LOOK.
:Sighs and shakes his head:
-Electrofreak Discoverer of the Missile Damage Formula |

Nexus 8
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Posted - 2005.10.25 15:33:00 -
[49]
Quote: I just bought a Manticore (expensive as hell) thinking it was a Covert op ship.
How expensive was it then, buddy boinky? I sold one for a mere ten million iskies.* Count 'em and weep :)
*That's cos I am generous beyond measure ...
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Kintac
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Posted - 2005.11.20 09:18:00 -
[50]
Could someone give me
1. a "cheap" useful TechLVL1 fitting 2. a little better fitting consisting of named items 3. a TechLVL2 fitting
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SeDSilva
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Posted - 2005.11.23 15:12:00 -
[51]
Hey Gents and Gals,
just wanted to post my setup for gate sniping out of sentry range
high - 3 cruise launchers high - 1 imp cloak 2
med - 3x sensor boosters 1's med - 1x named passive targeter
low - mapc low - named impulse thruster thingy majigy 33% speed increase
193km locking range i havn't tried it out yet cause i have been skilling up to get the range on my cruise up - its on 120km atm so skill skill skill
tested it on frigs - all tech 1 die in one volley intys's wether moving or not die in 2
any opinions?
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WT Lapre
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Posted - 2005.11.26 11:44:00 -
[52]
Originally by: SeDSilva Hey Gents and Gals,
just wanted to post my setup for gate sniping out of sentry range
high - 3 cruise launchers high - 1 imp cloak 2
med - 3x sensor boosters 1's med - 1x named passive targeter
low - mapc low - named impulse thruster thingy majigy 33% speed increase
193km locking range i havn't tried it out yet cause i have been skilling up to get the range on my cruise up - its on 120km atm so skill skill skill
tested it on frigs - all tech 1 die in one volley intys's wether moving or not die in 2
any opinions?
How far out do you have to be so that the sentry guns don't attack your ship?
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QwaarJet
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Posted - 2005.11.26 12:10:00 -
[53]
I'm a veteran bomber pilot, so i'll tell you what I think.
3 Cruise Launcher, 1 X Cloak(proto, or imp if you can afford)
2 X Sensor Damper, 1 X Sensor Booster, 1 X Webber
1 X Power Core, 1 X Nanofiber
After rmr bombers will be even better, with no targeting or cloak delay, they will be nigh impossible to lock down. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

000Hunter000
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Posted - 2005.11.26 12:46:00 -
[54]
Hey Qwaar 
Bombers finally getting some luvin, and some appreciation.
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Draaken
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Posted - 2005.11.28 11:17:00 -
[55]
Edited by: Draaken on 28/11/2005 11:16:52
Originally by: QwaarJet I'm a veteran bomber pilot, so i'll tell you what I think.
3 Cruise Launcher, 1 X Cloak(proto, or imp if you can afford) 2 X Sensor Damper, 1 X Sensor Booster, 1 X Webber 1 X Power Core, 1 X Nanofiber
Why are you fitting a webifier? Are you actually using the bomber at a range where you can use it?! ____________________
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Harlequinn
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Posted - 2005.11.28 19:35:00 -
[56]
Edited by: Harlequinn on 28/11/2005 19:36:26
Originally by: Draaken Edited by: Draaken on 28/11/2005 11:16:52
Originally by: QwaarJet I'm a veteran bomber pilot, so i'll tell you what I think.
3 Cruise Launcher, 1 X Cloak(proto, or imp if you can afford) 2 X Sensor Damper, 1 X Sensor Booster, 1 X Webber 1 X Power Core, 1 X Nanofiber
Why are you fitting a webifier? Are you actually using the bomber at a range where you can use it?!
With a web an ambitious inty pilot might find himself in his pod from one volley of cruise. Without the web, the inty's velocity means the cruise are not going to do much damage.
The inty pilot usually won't start the fight close enough for the web to be of use, but he can close fast enough to be able to target the bomber before being destroyed.
The dampner in combo with the web means the inty will have to get within the web range to target the bomber, and once there the inty pilot loses his only defense to your cruise missiles because of the webber: his speed.
I think that's the theory anyway.
I prefer 2 sensor boosters though to maximize range, I wonder why 2 sensor dampners?
My setup is: 3 cruise 1 imp cloak 2 sensor boost (to be able to target @ 140+ km) 1 named dampner 1 named webber 1 Nanofiber 1 BCU --Victory needs no explanation, defeat allows none.-- |

Cmdr BuzzBuxton
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Posted - 2005.12.06 14:42:00 -
[57]
Any more recent advise with setups for this ship? Using two sensor boosters for example is now penalised. Current setup is ...
High 3 x Cruise Launcher 1 x Cloak
Med 1 x Sensor Booster 1 x Sensor Dampener ? ? ?
Low Ballistic Control Auxillary Power -------------------------- Audaces Fortuna Iuvat |

Kage Getsu
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Posted - 2005.12.06 14:52:00 -
[58]
Edited by: Kage Getsu on 06/12/2005 14:54:41
Right now, I have 3 XT-9000 Cruise, Dread Gurista Cloak, offline 'Arup' small armour repairer, 4 Sensor Booster II, and 2 BCS I on my Manticore. You need Covert Ops 5 and Advanced Weapon Upgrades 4 to get the power grid for that. It leaves enough CPU to upgrade to BCS II, but those are unjustifiably expensive right now.
I'm probably going to rework it when the cloaking changes happen with RMR. Maybe a pair of sensor dampeners, or something. The Manticore also has a poor warp range because it's so fat. I was thinking of putting on a Micro-Auxiliary Power Core and a Small Capacitor Battery II.
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Cmdr BuzzBuxton
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Posted - 2005.12.06 14:55:00 -
[59]
Don't you get penalised for using 4 sensor boosters!? Why do you need 4?? -------------------------- Audaces Fortuna Iuvat |

Kage Getsu
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Posted - 2005.12.06 14:59:00 -
[60]
Edited by: Kage Getsu on 06/12/2005 14:59:05 Edited for typoes!~ Stupid school keyboard.
Originally by: Cmdr BuzzBuxton Don't you get penalised for using 4 sensor boosters!? Why do you need 4??
What the penalty means is that you get a little less boost for every sensor booster after the first, but you do still gain enough for it to be worthwhile. With 4 booster IIs, I get over 250km lock range and 2000 scan resolution. Overkill, yes, but anything else in that slot is pointless until RMR.
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Cmdr BuzzBuxton
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Posted - 2005.12.06 15:08:00 -
[61]
Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10 Cool, thanks for that. One other question ... if you get locked at the beginning of an engagement then as I see it you have three choices:
1. You destroy them before they get to close to be able to hit you. i.e. you need to be able to fly sufficiently quickly to keep them at range (use a AB or MWD)
2. Use some kind of device to break lock so you can cloak again.
3. Warp away.
Option 1 is fine - a case of picking your target to ensure you can destroy it. Not sure about the AB or MWD due to power and cpu constraints of the ship - is this possible?
Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore. (Cruisers heavy missles can travel 80km right!?)
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice.  -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
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Posted - 2005.12.06 15:08:00 -
[62]
Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10 Cool, thanks for that. One other question ... if you get locked at the beginning of an engagement then as I see it you have three choices:
1. You destroy them before they get to close to be able to hit you. i.e. you need to be able to fly sufficiently quickly to keep them at range (use a AB or MWD)
2. Use some kind of device to break lock so you can cloak again.
3. Warp away.
Option 1 is fine - a case of picking your target to ensure you can destroy it. Not sure about the AB or MWD due to power and cpu constraints of the ship - is this possible?
Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore. (Cruisers heavy missles can travel 80km right!?)
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice.  -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
|
Posted - 2005.12.06 15:08:00 -
[63]
Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10 Cool, thanks for that. One other question ... if you get locked at the beginning of an engagement then as I see it you have three choices:
1. You destroy them before they get to close to be able to hit you. i.e. you need to be able to fly sufficiently quickly to keep them at range (use a AB or MWD)
2. Use some kind of device to break lock so you can cloak again.
3. Warp away.
Option 1 is fine - a case of picking your target to ensure you can destroy it. Not sure about the AB or MWD due to power and cpu constraints of the ship - is this possible?
Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore. (Cruisers heavy missles can travel 80km right!?)
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice.  -------------------------- Audaces Fortuna Iuvat |

Phoenicia
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Posted - 2005.12.06 15:18:00 -
[64]
Nice to see "my" thread get so much necromantic love :)
Here¦s my current setup:
HI: 3x Limos Cruise, 1x Improved Cloak II MID: 2x Sensor Booster, 1x Sensor Dampener, 1x Cap Battery II LOW: 1x MAPC, 1x PDU II
I like to call this an ¦offensive¦ setup. It enables you to make most warps in one go, so you can follow prey that gets away, and if you need to travel to get to your hunting ground, it¦ll be easier this way.
My ¦defensive¦ one still packs two sensor dampeners. For the simple reason that with two dampeners, you just might be able to stop even battleships from locking you at long range.
"There is no peace, there is only BOOBIES!" |

Phoenicia
Lunar Dawn
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Posted - 2005.12.06 15:18:00 -
[65]
Nice to see "my" thread get so much necromantic love :)
Here¦s my current setup:
HI: 3x Limos Cruise, 1x Improved Cloak II MID: 2x Sensor Booster, 1x Sensor Dampener, 1x Cap Battery II LOW: 1x MAPC, 1x PDU II
I like to call this an ¦offensive¦ setup. It enables you to make most warps in one go, so you can follow prey that gets away, and if you need to travel to get to your hunting ground, it¦ll be easier this way.
My ¦defensive¦ one still packs two sensor dampeners. For the simple reason that with two dampeners, you just might be able to stop even battleships from locking you at long range.
There is no peace, there is only BOOBIES! |

Phoenicia
Lunar Dawn DIES IRAE.
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Posted - 2005.12.06 15:18:00 -
[66]
Nice to see "my" thread get so much necromantic love :)
Here¦s my current setup:
HI: 3x Limos Cruise, 1x Improved Cloak II MID: 2x Sensor Booster, 1x Sensor Dampener, 1x Cap Battery II LOW: 1x MAPC, 1x PDU II
I like to call this an ¦offensive¦ setup. It enables you to make most warps in one go, so you can follow prey that gets away, and if you need to travel to get to your hunting ground, it¦ll be easier this way.
My ¦defensive¦ one still packs two sensor dampeners. For the simple reason that with two dampeners, you just might be able to stop even battleships from locking you at long range.
There is no peace, there is only BOOBIES! |

Phoenicia
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Posted - 2005.12.06 15:33:00 -
[67]
Originally by: Cmdr BuzzBuxton Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice. 
Pull the Picard Maneuver. Its brilliant, extremely cool to perform and it works if you have Cov Ops, sentry guns or cans more than 150km away.
Basically if you¦re shooting someone, and you get locked and wanna break the lock; warp to something 150km away. You stay in the grid, and when you arrive a few seconds later, you can choose to reopen fire or cloak. Warping breaks the lock.
"There is no peace, there is only BOOBIES!" |

Phoenicia
Lunar Dawn
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Posted - 2005.12.06 15:33:00 -
[68]
Originally by: Cmdr BuzzBuxton Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice. 
Pull the Picard Maneuver. Its brilliant, extremely cool to perform and it works if you have Cov Ops, sentry guns or cans more than 150km away.
Basically if you¦re shooting someone, and you get locked and wanna break the lock; warp to something 150km away. You stay in the grid, and when you arrive a few seconds later, you can choose to reopen fire or cloak. Warping breaks the lock.
There is no peace, there is only BOOBIES! |

Phoenicia
Lunar Dawn DIES IRAE.
|
Posted - 2005.12.06 15:33:00 -
[69]
Originally by: Cmdr BuzzBuxton Edited by: Cmdr BuzzBuxton on 06/12/2005 15:10:10
Option 3 is a last resort and lets face it, not cool.
Any comments / advice?!
I did not realise that fittings that penalise duplicate fittings are still worth doing, so thanks for the advice. 
Pull the Picard Maneuver. Its brilliant, extremely cool to perform and it works if you have Cov Ops, sentry guns or cans more than 150km away.
Basically if you¦re shooting someone, and you get locked and wanna break the lock; warp to something 150km away. You stay in the grid, and when you arrive a few seconds later, you can choose to reopen fire or cloak. Warping breaks the lock.
There is no peace, there is only BOOBIES! |

Jon Hawkes
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Posted - 2005.12.06 15:38:00 -
[70]
Originally by: Cmdr BuzzBuxton Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore.
2 Sensor Dampeners should do the trick, assuming you are at a suitable long range and that they don't hit you with the same trick first. A Sensor Booster should help to get a faster lock to avoid this situation.
Free production, refining and POS resouces site |
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Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2005.12.06 15:38:00 -
[71]
Originally by: Cmdr BuzzBuxton Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore.
2 Sensor Dampeners should do the trick, assuming you are at a suitable long range and that they don't hit you with the same trick first. A Sensor Booster should help to get a faster lock to avoid this situation.
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Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2005.12.06 15:38:00 -
[72]
Originally by: Cmdr BuzzBuxton Option 2 is good in principle, although I do not know of a device that will break their lock at 100km let alone anymore.
2 Sensor Dampeners should do the trick, assuming you are at a suitable long range and that they don't hit you with the same trick first. A Sensor Booster should help to get a faster lock to avoid this situation.
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Kintac
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Posted - 2005.12.17 11:27:00 -
[73]
Well Red Moon Rising started. What kind of modules have changed which take effect on our beloved Manticore ? Any suggested changes ? Have you changed your fitting, yet ?
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Kintac
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Posted - 2005.12.17 11:27:00 -
[74]
Well Red Moon Rising started. What kind of modules have changed which take effect on our beloved Manticore ? Any suggested changes ? Have you changed your fitting, yet ?
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Kintac
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Posted - 2005.12.17 11:27:00 -
[75]
Well Red Moon Rising started. What kind of modules have changed which take effect on our beloved Manticore ? Any suggested changes ? Have you changed your fitting, yet ?
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Cmdr BuzzBuxton
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Posted - 2005.12.19 15:13:00 -
[76]
I would also be interested to hear any recommended PvP set-ups following the patch ...
I'm currently running as follows:
1 x Cloak II 3 x Cruise
2 x Sensor Boost II 2 x Sensor Dampener II
1 x MAPC 1 x CPU II
Improvements / comments welcome ... -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
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Posted - 2005.12.19 15:13:00 -
[77]
I would also be interested to hear any recommended PvP set-ups following the patch ...
I'm currently running as follows:
1 x Cloak II 3 x Cruise
2 x Sensor Boost II 2 x Sensor Dampener II
1 x MAPC 1 x CPU II
Improvements / comments welcome ... -------------------------- Audaces Fortuna Iuvat |

Cmdr BuzzBuxton
Caldari Imperial Space Corporation
|
Posted - 2005.12.19 15:13:00 -
[78]
I would also be interested to hear any recommended PvP set-ups following the patch ...
I'm currently running as follows:
1 x Cloak II 3 x Cruise
2 x Sensor Boost II 2 x Sensor Dampener II
1 x MAPC 1 x CPU II
Improvements / comments welcome ... -------------------------- Audaces Fortuna Iuvat |

Ademaro Imre
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Posted - 2005.12.19 16:03:00 -
[79]
I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
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Ademaro Imre
Caldari
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Posted - 2005.12.19 16:03:00 -
[80]
I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler |
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Ademaro Imre
Caldari
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Posted - 2005.12.19 16:03:00 -
[81]
I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler |

Phoenicia
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Posted - 2005.12.19 16:23:00 -
[82]
Originally by: Ademaro Imre I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Correct. Which is why I started a new thread called [RMR] Manticore. Go look it up. Trust me, it¦s tested (ask the inhabitants of Syndicate/Outer Ring ).
"There is no peace, there is only BOOBIES!" |

Phoenicia
Lunar Dawn
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Posted - 2005.12.19 16:23:00 -
[83]
Originally by: Ademaro Imre I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Correct. Which is why I started a new thread called [RMR] Manticore. Go look it up. Trust me, it¦s tested (ask the inhabitants of Syndicate/Outer Ring ).
There is no peace, there is only BOOBIES! |

Phoenicia
Lunar Dawn DIES IRAE.
|
Posted - 2005.12.19 16:23:00 -
[84]
Originally by: Ademaro Imre I am not sure what the current status is - but there was a thread that in RMR with the new stacking changes, sensor dampeners are utterly useless on any ship with the same amount of sensor boosters.
Correct. Which is why I started a new thread called [RMR] Manticore. Go look it up. Trust me, it¦s tested (ask the inhabitants of Syndicate/Outer Ring ).
There is no peace, there is only BOOBIES! |

Jana De'Morte
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Posted - 2005.12.21 12:27:00 -
[85]
Just a quick question, what is a BCU??
Why do I do this? Because the money's good, the scenery changes, and they let me use explosives, okay? |

Jana De'Morte
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Posted - 2005.12.21 12:27:00 -
[86]
Just a quick question, what is a BCU??
________________________________________________
Why do I do this? Because the money's good, the scenery changes, and they let me use explosives, okay? |

Jana De'Morte
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Posted - 2005.12.21 12:27:00 -
[87]
Just a quick question, what is a BCU??
________________________________________________
Why do I do this? Because the money's good, the scenery changes, and they let me use explosives, okay? |

TurboJay
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Posted - 2005.12.30 19:55:00 -
[88]
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
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TurboJay
Constructive Influence
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Posted - 2005.12.30 19:55:00 -
[89]
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
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TurboJay
Constructive Influence
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Posted - 2005.12.30 19:55:00 -
[90]
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
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Shinnen
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Posted - 2005.12.30 20:10:00 -
[91]
Originally by: TurboJay
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
There's no such thing as a Ballistic Control Unit.
They are Ballistic Control Systems ---
INFOD |

Shinnen
Caldari Infinitus Odium
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Posted - 2005.12.30 20:10:00 -
[92]
Originally by: TurboJay
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
There's no such thing as a Ballistic Control Unit.
They are Ballistic Control Systems -- Chilly Con'PwnzorÖ
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Shinnen
Caldari Infinitus Odium
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Posted - 2005.12.30 20:10:00 -
[93]
Originally by: TurboJay
Originally by: Jana De'Morte Just a quick question, what is a BCU??
ballistic control unit.
There's no such thing as a Ballistic Control Unit.
They are Ballistic Control Systems -- Chilly Con'PwnzorÖ
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Scalor Valentis
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Posted - 2005.12.30 20:42:00 -
[94]
Originally by: Viceroy Stealth bombers for PvP?
     
viceroy, i know all abaut you and siddys and vex little "dirka dirka muhamed jihad, thou shalt not steal zyd" adventures 
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Scalor Valentis
Minmatar Evolution Band of Brothers
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Posted - 2005.12.30 20:42:00 -
[95]
Originally by: Viceroy Stealth bombers for PvP?
     
viceroy, i know all abaut you and siddys and vex little "dirka dirka muhamed jihad, thou shalt not steal zyd" adventures 
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Scalor Valentis
Minmatar Evolution Band of Brothers
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Posted - 2005.12.30 20:42:00 -
[96]
Originally by: Viceroy Stealth bombers for PvP?
     
viceroy, i know all abaut you and siddys and vex little "dirka dirka muhamed jihad, thou shalt not steal zyd" adventures 
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Boonaki
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Posted - 2005.12.30 22:02:00 -
[97]
tech 2 cruise launchers, keep a few tech 2 cruise missiles in it, the hit to the cap recharge doesn't really mater as they do about a 110 base damage per missile more, about 700 damage to struct. (higher sig radius hit has almost no effect but you need to be close.) Fear the Ibis of doom. |

Boonaki
Caldari Suffoco Noctis Atrocitas
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Posted - 2005.12.30 22:02:00 -
[98]
tech 2 cruise launchers, keep a few tech 2 cruise missiles in it, the hit to the cap recharge doesn't really mater as they do about a 110 base damage per missile more, about 700 damage to struct. (higher sig radius hit has almost no effect but you need to be close.) Fear the Ibis of doom!
113 |

Boonaki
Caldari Suffoco Noctis Atrocitas
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Posted - 2005.12.30 22:02:00 -
[99]
tech 2 cruise launchers, keep a few tech 2 cruise missiles in it, the hit to the cap recharge doesn't really mater as they do about a 110 base damage per missile more, about 700 damage to struct. (higher sig radius hit has almost no effect but you need to be close.) Fear the Ibis of doom!
113 |

Tulia
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Posted - 2005.12.30 22:25:00 -
[100]
T2 cruise launchers fit on manticore? would hate to see a full volley of wrath rage cruise missiles from that thing...
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 22:25:00 -
[101]
Edited by: Tulia on 30/12/2005 22:36:22 T2 cruise launchers fit on manticore? would hate to see a full volley of wrath fury cruise missiles from that thing...
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 22:25:00 -
[102]
Edited by: Tulia on 30/12/2005 22:36:22 T2 cruise launchers fit on manticore? would hate to see a full volley of wrath fury cruise missiles from that thing...
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Kyoko Sakoda
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Posted - 2005.12.30 22:50:00 -
[103]
Originally by: Tulia
T2 cruise launchers fit on manticore?
Barely. If you fit them, it can kill the rest of your setup if you like it a certain way.
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2005.12.30 22:50:00 -
[104]
Originally by: Tulia
T2 cruise launchers fit on manticore?
Barely. If you fit them, it can kill the rest of your setup if you like it a certain way.
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2005.12.30 22:50:00 -
[105]
Originally by: Tulia
T2 cruise launchers fit on manticore?
Barely. If you fit them, it can kill the rest of your setup if you like it a certain way.
Guristas Envoy to the South Spreading wabbity love in Curse |

Tulia
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Posted - 2005.12.30 23:00:00 -
[106]
Yea, that's what I thought. I see mAPC and RCU on 'cores that use tech 1, I would hate to see what sort of fitting nightmare T2 would face. Also, I would wonder what a T1+Ballistic control ship would do vs a aux power core T2?
The cap recharge penalty of fury cruise is another killer.
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 23:00:00 -
[107]
Yea, that's what I thought. I see mAPC and RCU on 'cores that use tech 1, I would hate to see what sort of fitting nightmare T2 would face. Also, I would wonder what a T1+Ballistic control ship would do vs a aux power core T2?
The cap recharge penalty of fury cruise is another killer.
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Tulia
Caldari Pimpology Pimpology in Mining Player
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Posted - 2005.12.30 23:00:00 -
[108]
Yea, that's what I thought. I see mAPC and RCU on 'cores that use tech 1, I would hate to see what sort of fitting nightmare T2 would face. Also, I would wonder what a T1+Ballistic control ship would do vs a aux power core T2?
The cap recharge penalty of fury cruise is another killer.
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Zhon
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Posted - 2005.12.31 03:29:00 -
[109]
high:3x Cruise, Improved cloak mid: Small peridox cap cel, 3 sensor booster II's low: Micro-aux, Singal enhancer II
Currently right now sensor dampners and tracking disrupters are bugged and un reliable. They are calculated in to the ship with the sensor booster and what not. So if the target has 1,2,3 of a modules that effect range and or scan res your sensor dampner a useless.
Once they are fixed i suggest this.
High: 3x Cruise, Improved cloak MId: 1x small periodx cap cell, 2x sensor damps, 1x signal booster II's low: micro aux, Co-pro
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Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2005.12.31 03:29:00 -
[110]
high:3x Cruise, Improved cloak mid: Small peridox cap cel, 3 sensor booster II's low: Micro-aux, Singal enhancer II
Currently right now sensor dampners and tracking disrupters are bugged and un reliable. They are calculated in to the ship with the sensor booster and what not. So if the target has 1,2,3 of a modules that effect range and or scan res your sensor dampner a useless.
Once they are fixed i suggest this.
High: 3x Cruise, Improved cloak MId: 1x small periodx cap cell, 2x sensor damps, 1x signal booster II's low: micro aux, Co-pro
---------
|
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Zhon
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2005.12.31 03:29:00 -
[111]
high:3x Cruise, Improved cloak mid: Small peridox cap cel, 3 sensor booster II's low: Micro-aux, Singal enhancer II
Currently right now sensor dampners and tracking disrupters are bugged and un reliable. They are calculated in to the ship with the sensor booster and what not. So if the target has 1,2,3 of a modules that effect range and or scan res your sensor dampner a useless.
Once they are fixed i suggest this.
High: 3x Cruise, Improved cloak MId: 1x small periodx cap cell, 2x sensor damps, 1x signal booster II's low: micro aux, Co-pro
---------
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gladstone gander
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Posted - 2006.01.09 23:40:00 -
[112]
Damn nice fittings here guys!
ThnX a lot for the info ;) now i know what to do :)
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ErrorS
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Posted - 2006.01.10 22:28:00 -
[113]
I didn't wanna put a lot of SP into covert ops but this ship NEEDS levels. Grid is in short supply on this ship.
For the first time in my life I think I found a ship that I'll leave a single high slot empty. I see absolutely no reason to use that 5th high slot.
3 cruise launchers, 1 improved cloak 2 2 sensor boosters, 1 cap battery, 1 (?) Sensor dampener seems useless with it's limited range. I have no clue with this ship.. im sticking in a cap recharger for now 2 MAPCs until I can I get some covert ops skill levels.
just gonna play around with it for now. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Adonfff
|
Posted - 2006.02.11 09:45:00 -
[114]
Originally by: KingsGambit
Originally by: Kintac Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
That's kinda the idea Only problem will be the fact you cannot re-cloak for about 30 secs, which is about enough time for 3 volleys of cruises.
Quote:
just got mine and notice that is 5 sec to recloak :)
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Shudammiar Laithriaunna
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Posted - 2006.02.11 10:45:00 -
[115]
Hmmm.. was interested in the reference to [RMR] Manticore.. but cannot find any thread of that name... even in the sticky post of [RMR] Ship Setups, there is no entry for the Manticore..
Is this thread somewhere else hiding?
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Harlequinn
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Posted - 2006.02.11 14:51:00 -
[116]
Yeah, this thread is pretty old.
Try this one instead..
Its an post RMR thread that talks about the manticore's mid-slots. Thats basicly the only place you'll see variation in manticore setups. The low-slots generally are for modules that will help fit the other modules,like MAPC or CPU, or something that helps the manticore, like nanofibers or Ballistic control systems. Usually the only variation you see in the high slots is wether you use T1 or T2 cruise launchers.
--Victory needs no explanation, defeat allows none.-- |

dody
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Posted - 2006.04.28 09:26:00 -
[117]
High = 3 x XT-9000 Launchers 1 IMP Cloak II MED = 2 x SENSOR BOOSTER II 2 x SENSOR DAMPENER II 1 X CAP RECHARGER II BOTTOM = 2 MICRO CORE AUX
CRUISE RANGE 135 KM CLOAK SPEED 254 m/s
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Maximus Lennicus
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Posted - 2006.06.21 19:58:00 -
[118]
Originally by: Jagaroth Well, thx to the guys on this thread I set mine up and went out to see what the biggest NPC I could kill would be. I got as far as a 750k sansha lord and felt rather chuffed. Hits weren't much above 200, but it still went down.
Still wanna know how to shoot out to 200km though.
Yep its possible! just got mine to 202km doing around 450 Dmg per Cruise Missile.
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Yonneh
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Posted - 2006.09.14 21:36:00 -
[119]
This is what you want:
High: 3 Arb Cruises(for awsome rof) 1 T2 cloak
Meds: 2 Sensor boosters, 2 damps
Lows: 2 MAPC
Right, you warp in, depending in your targets max range with the damps, Cloak, get into range, Uncloak, sensor boost, lock and damp fire, fire, fire, hit. cloak, and ciao. Either they die, or they dont, if not then try again! or they could leave but you get the picture.
Anything else with all the setups with the cap boosters are usless as you dont need to hold all the mods active for ages, depending on the distance of the target, but im sure you can hold 2 boosters and 2 damps for 10 seconds or more. Enjoy. 
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Blu I
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Posted - 2006.09.17 22:33:00 -
[120]
Regarding the quote below Alright I give up 200km+....... I can target at 204km but am unable to get my cruise to pass the important 150km mark. I have missile projection at 4 which gives me 147km and even if it was at 5 i'd still only get 161km. So is the only solution to use T2s or pay a for a flight time bonus implant?
Quote: Posted - 2006.06.21 19:58:00 - [84] - Quote
Originally by: JagarothWell, thx to the guys on this thread I set mine up and went out to see what the biggest NPC I could kill would be. I got as far as a 750k sansha lord and felt rather chuffed. Hits weren't much above 200, but it still went down.
Still wanna know how to shoot out to 200km though.
Yep its possible! just got mine to 202km doing around 450 Dmg per Cruise Missile.
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EntroX
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.10.25 07:34:00 -
[121]
Hi: 3x 'Arbalest' Cruise Launcher 1x Improved Cloaking Device
Med: 2x F-90 Positional Sensor Subroutines 2x Phased Muon Sensor Disruptor I
Low: 1x Micro Auxiliary Power Core 1x Ballistic Control System II
This fitting has worked me charms, cant get better than this 
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Search Seeek
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Posted - 2006.11.17 08:39:00 -
[122]
my setup is
3 cruise launchers 1 proto cloak 2 dampeners 2 sensor booster then whatever in lows, still tring those out
I have a question though, when i use the cloak i can barely break 100mps, have covert ops 3 people here talk about going 400 mps, how are they doing that
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Hobblah
Caldari KIA Corp
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Posted - 2006.11.17 08:49:00 -
[123]
Originally by: Search Seeek
I have a question though, when i use the cloak i can barely break 100mps, have covert ops 3 people here talk about going 400 mps, how are they doing that
Use the improved cloak II.
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Ungato
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Posted - 2006.11.29 21:08:00 -
[124]
Long time reader of the forums first time posting. I use two setups for my manitcore, one the normal setup for set back at 150 and pop frigrates all day fittings. Which don't get me wrong is fun as heck. And one that I kinda came up with for true covert ops. It all started when a friend of mine was tired of getting popped by ships just camping near the gates. So put some T2 shields in my mids (which means no launchers) and stealthed in, making sure I don't get to close. But close enough to have my crew of 2 ravens 1 interdector 1 blackbird 1 ferox and 1 frigate (new to eve) warp to my location (which sometimes brings me out of stealth), and drop the hammer on them. I would like to hear some more possible setups for this and any ideas on to make this more crafty. 
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Shirow Miyazaki
Amarr Hunter Military Industries
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Posted - 2007.01.10 06:29:00 -
[125]
So stealth bombers still can't use the covert ops cloak? that to me seems a bit lame.
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Dr Fighter
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Posted - 2007.01.10 06:59:00 -
[126]
thank god, bombers are already far more isk ten they ae woth, using covops cloak would just make them less popular
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Manhore
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Posted - 2007.02.05 19:29:00 -
[127]
I am currently training to use Stealth Bombers. I plan on using it to get to outskirts low-sec for some ratting or Macro-miner hunting. Will I be able to get past pirate blockades with a Manticore?
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2007.02.05 19:43:00 -
[128]
Manticore is a pvp ship. Not a pve ship. dont even think about ratting in it. I wouldnt recommend training for manticore. Its really expensive for what its worth. Goo dluck. ______________________________________________________________
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Manhore
Gallente
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Posted - 2007.03.05 07:24:00 -
[129]
that was good advice. I cannot even take down an Admiral with it. Even with all the bonuses.
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Trovax
Amarr
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Posted - 2007.06.13 12:41:00 -
[130]
Edited by: Trovax on 13/06/2007 12:40:24
Originally by: Manhore that was good advice. I cannot even take down an Admiral with it. Even with all the bonuses.
You using sponge cake warheads or somthing? I have no problems.
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |
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Brisbane
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Posted - 2007.07.24 21:11:00 -
[131]
Edited by: Brisbane on 24/07/2007 21:13:13 Bombers are great PvP ships. Ppl who say they are useless because they can not fit a CovOpsCloaking II have really no clue how to them i guess.
First you should know , the most effective way to attack with a bomber is the suprise attack. You can not kill cruisers savely ( that for you should use two or more bombers ) , but you can easyly kill frigs ( even Intys ) and Destroyers.
Here i tell you how i was fitted during i killed a Taranis by a suprise attack.
HIGH :
1x Improved Cloaking Device II ( thats the only one you should use on a bomber ! ) 3x XT-9000 Cruise with Navy Missiles ( kinetic )
MED :
1x Sensorbooster Named 3x Indirect Scanning Dampening ( all the modules will Damp 70% on a single target )
Low : Overdrive Injector System II
Now the Tactic behind this setup:
Use your Scanner to locate enemys position. Warp to the enemy and cloak immediately . Step on the gas an change your position fast. If the enemy is stupid enough to stay ( or the enemy arrives later then you - so he can not even know you are there )decloake in a distance of about 30 - 35km , swith on the sensorbooster , target the enemy , switch on the dampers ( so he can not target back ) . Then launch your Missiles and cloak again. If the target is a frig ( not an assault frig ) it sould be dead.
How to escape with a Bomber:
Okay . maybe you have been forced to flee just follow this instruction to escape. Try to cloak your selve ( normaly you should be able if you keept distance ) and aglin to your new destination. Now decloak and hit the warp button. In matter of fact your ship moves faster during its cloaked you are at maxspeed if you decloke yourselve. You should instant warp after decloke then.
Use this hints on your own risk.
Greetings Brisbane
( sorry 4 my bad english language )
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Miss Mickey
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Posted - 2007.07.24 22:23:00 -
[132]
Originally by: Hobblah
Originally by: Search Seeek
I have a question though, when i use the cloak i can barely break 100mps, have covert ops 3 people here talk about going 400 mps, how are they doing that
Use the improved cloak II.
or if you have the isk to spare, get a dread guristas cloak. about 20mil in jita, but you'll get more speed than the improved.
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G Nius
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Posted - 2007.11.27 03:31:00 -
[133]
Is the general idea that you can only hit and run? because everyone keeps saying don't bother using a shield booster with a Manticore because they'll just go pop instantly.
If thats the case... the idea of 30-35k is a bit risky no? but if you go 80-100km away, then they'll warp before the missiles hit.
The annoying answer i've been told is that they are only reliable as a support ship in a fleet, and cannot solo pvp well at all, unless you're playing a complete idiot.
Any thoughts on this? |

Lazarann
Ideal Machine Nemesis Rising
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Posted - 2007.11.27 03:36:00 -
[134]
Originally by: G Nius unless you're playing a complete idiot.
That sounds about right. For now, you can use a couple damps and shoot them from outside their locking range, but once damps get nerfed with Trinity, it won't be nearly as effective. They're not really meant for solo, they're meant to decloak, do some nice damage, and cloak again before someone blows your papery-thin ass up.
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Stuart Price
Caldari Havoc Inc
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Posted - 2007.11.27 19:06:00 -
[135]
Get a Manticore.
Get lots of mates in other bombers.
Get someone else in a Rapier and one last person in an Arazu.
Recons lock a target down. Then all your bombers decloak and alpha the target straight to hell.
Good times. "I got soul but I'm not a soldier" |

Dienekes III
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Posted - 2007.12.05 01:32:00 -
[136]
Originally by: Lazarann
Originally by: G Nius unless you're playing a complete idiot.
That sounds about right. For now, you can use a couple damps and shoot them from outside their locking range, but once damps get nerfed with Trinity, it won't be nearly as effective. They're not really meant for solo, they're meant to decloak, do some nice damage, and cloak again before someone blows your papery-thin ass up.
Where does it say damps are being nerfed, and by how much? I didn't see anything in the relevant patch notes.
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Tac Ginaz
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Posted - 2007.12.07 08:28:00 -
[137]
I think the issue with the stealth bomber is that it is not well designed into the game.
Consider the oxymorons of the stealth bomber in this game:
-Cruise missile damage is not competitive vs cruiser or bigger targets (players). A BOMBER is supposed to be able to deal very heavy damage to a target much bigger than itself in a very short period of time. In the game now one must fire at least 4 volleys to have an opposing ship take any damage worth mentioning.
-Range of engagement vs Cloaking device: The cloaking device allows the bomber pilot to fly (not warp around) unseen. To be able to cloak back the pilot must avoid getting locked. This effectively turns the bomber into a weird attack ship where you must place yourself at 100km or more from target to fire missiles that take quite some time to fly to target..but before that WARNS the enemy of the incoming attack by locking onto them.
Why have a cloaking device at all to begin with? As it is now it only helps the bomber pilot avoid getting ganked after he warps away..only to escape.. the cloaking device does not help him to attack in any way or form.
How the bomber SHOULD BE:
-very small signature radius (takes longer to lock onto them) -High speed (400 speed) -Fire TORPEDOES instead of CRUISE missiles. -Reduction in de-cloaking range.. cannot cloak or is revealed only if an object is inside 100m of it (not 2km). -able to warp when cloaked (when using covops cloak device) -built in '+1 warp stabilizer' stat. (due to short range of torpedoes)
Downsides: -bombers should consume 'fuel' when cloaked. Fuel can be some sort of isotope same as the one used in jump drives (though consumption is like 1 unit per 10 minutes cloak time). This fuel should take up a nifty amount of cargo space. -Reverse lock-time penalty: bombers take a long time to lock small targets (frigs up to small cruisers) and quickly on big targets (BC's and bigger).
This will make the stealth bomber the true strike-with-surprise and hit hard small craft.. but must sneak close to target (inside torp range) to deliver its damage and get away after its first salvo (or 2.. depending on how suicidal the pilot is...or how well he chose his target). Just like a WW2 submarine.
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Psorion
The Nine Gates
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Posted - 2007.12.07 10:17:00 -
[138]
Originally by: Tac Ginaz I think the issue with the stealth bomber is that it is not well designed into the game.
Consider the oxymorons of the stealth bomber in this game:
-Cruise missile damage is not competitive vs cruiser or bigger targets (players). A BOMBER is supposed to be able to deal very heavy damage to a target much bigger than itself in a very short period of time. In the game now one must fire at least 4 volleys to have an opposing ship take any damage worth mentioning.
-Range of engagement vs Cloaking device: The cloaking device allows the bomber pilot to fly (not warp around) unseen. To be able to cloak back the pilot must avoid getting locked. This effectively turns the bomber into a weird attack ship where you must place yourself at 100km or more from target to fire missiles that take quite some time to fly to target..but before that WARNS the enemy of the incoming attack by locking onto them.
Why have a cloaking device at all to begin with? As it is now it only helps the bomber pilot avoid getting ganked after he warps away..only to escape.. the cloaking device does not help him to attack in any way or form.
How the bomber SHOULD BE:
-very small signature radius (takes longer to lock onto them) -High speed (400 speed) -Fire TORPEDOES instead of CRUISE missiles. -Reduction in de-cloaking range.. cannot cloak or is revealed only if an object is inside 100m of it (not 2km). -able to warp when cloaked (when using covops cloak device) -built in '+1 warp stabilizer' stat. (due to short range of torpedoes)
Downsides: -bombers should consume 'fuel' when cloaked. Fuel can be some sort of isotope same as the one used in jump drives (though consumption is like 1 unit per 10 minutes cloak time). This fuel should take up a nifty amount of cargo space. -Reverse lock-time penalty: bombers take a long time to lock small targets (frigs up to small cruisers) and quickly on big targets (BC's and bigger).
This will make the stealth bomber the true strike-with-surprise and hit hard small craft.. but must sneak close to target (inside torp range) to deliver its damage and get away after its first salvo (or 2.. depending on how suicidal the pilot is...or how well he chose his target). Just like a WW2 submarine.
/Fail You definately dont fly these.

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Cpt Branko
The Bloody Red
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Posted - 2007.12.07 10:31:00 -
[139]
They'd be awesomely hillarious ships with four Citadel Torpedo launchers and a sig reduction to, say, BS signature radius on them ;)
At any rate, and stealth bombers are OK in gangs to add a bit of extra damage and some damps on the target. Solo? Well, it's a good way to waste a lot of ISK, since if you engage within 15-20km range, there's a good chance that a plated frig will waste you and if you engage further off, he'll warp.
Rifters!
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ruleone
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Posted - 2007.12.07 11:24:00 -
[140]
Stealths are meant to be used in a gang. End of.
It is possible to solo in them-but not well. The most you can ever expect to take out are frigs and possibly haulers. And anyone getting within 30km as some people suggest-has a death wish.
You can take out the odd frig if you've got some of your missile skills high, and pop up at the right range-never less than 50km's. But its a massive amount of work for the rewards.
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Naeith
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Posted - 2007.12.19 20:23:00 -
[141]
how am I supposed to warp jam my target if im shooting from 100km 
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2007.12.19 22:21:00 -
[142]
Edited by: Marlenus on 19/12/2007 22:21:01 Have none of you ever been in a tactical situation where you just want the enemy to leave?
Stealth bombers are awesome for this.
The other day I killed a Hulk with one. It took six volleys. Why didn't he warp? I dunno. But that's not the point, he could have.
Which is what I wanted. He had some ore cans, I wanted to haul them, he'd already aggroed me, and my tender haulers couldn't survive his tech II drones. I just wanted him to leave.
Stealth bombers are *awesome* for this. Warp in at seventy klicks and open fire. Very few ships can afford to ignore this, and if they can't close in time, they have to leave. ------------------ Ironfleet.com Proposal: Automated Ore Return Vehicles |

Mattathias
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Posted - 2007.12.19 23:07:00 -
[143]
Quote: How the bomber SHOULD BE:
-very small signature radius (takes longer to lock onto them) -High speed (400 speed) -Fire TORPEDOES instead of CRUISE missiles. -Reduction in de-cloaking range.. cannot cloak or is revealed only if an object is inside 100m of it (not 2km). -able to warp when cloaked (when using covops cloak device) -built in '+1 warp stabilizer' stat. (due to short range of torpedoes)
Please no! So many mmorpgs are ruined by the presence of stealth combatants with awesome damage. Please please please do not include such a build in this game!
I do not see how such a thing is fun. You sit around in absolute safety. If anybody makes the tiniest error, you leap in and kill them, with the ability to disengage at whim. This is utterly silly.
_jeff
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Yaakh
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Posted - 2008.01.15 22:00:00 -
[144]
Yes but CCP need to do something about Stealth bomber. They need to be able to do something better with their equipements. Why doing all the training on those skills like electronic upgrades / Cloacking / Covops. If you can't do anything on your own ? : /
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Puritan Inquisitor
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Posted - 2008.04.07 16:34:00 -
[145]
Edited by: Puritan Inquisitor on 07/04/2008 16:35:06 well, does anybody have any clue if the bomb launchers are good on the bomber? or a decent fitting for it? |

Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.04.07 17:14:00 -
[146]
Originally by: Puritan Inquisitor Edited by: Puritan Inquisitor on 07/04/2008 16:35:06 well, does anybody have any clue if the bomb launchers are good on the bomber? or a decent fitting for it?
Lock breaker bombs area great, the damage dealing ones require the usual SB mentality of you need a group of bombers to make it worthwhile - otherwise you'll just get some drones and pods.
Stealth bombers are fine as they are - any tweaking and you risk making a very overpowered ship. They are not meant to be flown solo (except for tech 1 noob popping lulz) - they are a unique ewar platform that allows for a surprise attack when coordinated properly with teammates.
Lulz Hint: If you want to pop an interceptor, fit an overdrive II in your low, and a webifier in a mid slot. Move fast while cloaked - damp inty to force it into web range - release cruise missile volley.  __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Maximus Lennicus
Caldari Black Jackals Midnight Asylum
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Posted - 2008.05.08 15:26:00 -
[147]
Originally by: Yonneh
Right, you warp in, depending in your targets max range with the damps, Cloak, get into range, Uncloak, sensor boost, lock and damp fire, fire, fire, hit. cloak, and ciao. Either they die, or they dont, if not then try again! or they could leave but you get the picture.
Just one problem with that....... You cloak before the missiles hit and you wont do any damadge. nada!!
(Hint : You can cloak before they hit....but not STRAIGHT away after launch. Only at a specific distance. But Youll have to work that out yourself)
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Lauren Pheonix
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Posted - 2008.06.17 21:09:00 -
[148]
Well, i have yet to try the manticore out for Pvp, though my friend suggested a mission setup which slaughters friggies and cruisers with a vengeance and then offers good added dps. It's essentially a micro-raven.
Hi: 3 Arbies, (i also put cloak on but offline because i just love the extra security, and it takes a number of seconds to charge your manti cap to 95%) Meds: AB + Target painter + Small S Extender II + SBII (Range script) Lows: 2BCSII Rigs 2x Ancilliary Current Router the rigs make it expensive, so only mission with it.
you can launch 2 cruises at one friggy while Paint+fire the last one at another, so target 6 of them and work your way through them, eats them for breakfast. you just start flying to distance, and after you've wiped out all the frigs you move up in size and meet your BS partner half way. He takes large, you take small. whichever finishes first starts shooting at the others targets for added dps. Though the manti will finish first every time. So you just start volleying to BS's.
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Resamo
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Posted - 2008.06.17 21:46:00 -
[149]
my manti fitting is someone odd but i like it
3x cruise II, improved cloack II 1x 1mn MWD II, 2x sensor booster II with speed script 1x micro aux, 1x ballistic controll system II
I run cruise II for the precision cruise missiles i toss out every once and a while, but the cruise II's are distictly hard to fit, i need the micro aux even with advanced weapons upgrades 5. (if you want a mwd and i do... hardly ever use it but has saved me enough times that its worth it)
that being said here is my eft version.. have not had the time to run for few pieces i prefer just to undock and go fight.
same fitting only wtih a named passive targeter.
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Talaan Stardrifter
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Posted - 2008.06.18 07:49:00 -
[150]
My first PvP with my manti ended up being against another manti. My fleet already had intel that this SB was flying around so I fit purely for lock times, as the alpha was going to toast it without requiring extra mods.
As such, I fly the following:
3x Arbs (For the fitting mostly), 1x Imp. Cloak II 1x Small Shield Booster II (Just in case), 2x Sensor Booster II, 1x Cap Extender I 2x Signal Amplifier II
This was before scripts came in. I'd lock pods in about 4 seconds. I'd probably put speed scripts into the sensor boosters, or if doing fleet ops only put 1 speed script in. The Cap Extender is a relic from when Manticores couldn't cross Teonususde in 1 warp.
I do like the idea of the MWD tho, I will have to give that a go.
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Felix Dzerzhinsky
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.18 11:24:00 -
[151]
Edited by: Felix Dzerzhinsky on 18/06/2008 11:24:36 I fit
3 arbi cruise, cov ops 2 F90sb, 2 best named sd 2 bcuII
2 sd scripts
it takes a little implant to do it, but its really the best I think. If not this, then replace a SD for a passive targeter. be ready to die, they die a lot. . . ----
GO BLUE!! |

Jim diGrizz
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Posted - 2008.07.14 10:14:00 -
[152]
Oooh stealth bomber the sound of it just sounds so sexyà.the reality is a little more mute..
Using the ship as it should be used, cloaking, firing and running away is a good idea until you cloak then your cruise missiles loose lock and go off into the heavens. For an interesting fit use Cruise FOFs your range is reduced to 80km ish, but at least you can cloak in the knowledge that your happy packages of death n destruction will still wander off to a target while your happily invisible. Adding T2 launchers will increase launch times allowing you to get off more volleys before sneaking back under your rock.
Other things you can do with a stealth bomber, well it pretty much makes a great mission running sniper boat hard to believe but true. Worlds Collide or even Blockade, get into the right position and you can happily sit at 120K and reek havoc while staying just out of range. And as a Raven carries 6 Launchers and costs 90Mill+ with fittings 2 Stealth Bombers deliver the same damage at a lower overall price.
If you want to go after anything PVP well just like in WW2 where torpedo boats were developed by the British Navy and then sent to the ôYanksö to be perfected as the E100 boats (see history notes). PVP is probably going to be a group exercise.
Anyway, my own Manticore hits for 630 damage in structure from a range of 120K, I went for T2 but for those unfamiliar with Cruise the range is crucified for T2 amo putting your frail little ship in the gun sights of most of EVEÆs unpleasantness.
My Fità
3 x Cruise T2 or 9000 Cloaking 2 x Sensor Boosters Damps
2 x Ballistic Control Computers
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CrazySpaceHobo
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Posted - 2008.07.16 15:27:00 -
[153]
Stealth Bombers are Most Definetly a Gang Ship, and you should never even consider engaging at less than 150km in one. Personally, my setup is: High: 3x XT-9000 Cruise Launchers (Caldari Navy Wrath Cruise Missiles) 1x Dread Guristas Cloaking Device
Med: 2x F-90 Positional Sensor Subroutines (1x Range Script) {It's a Sensor Booster} 2x Phased Muon Sensor Disruptor (2x Range Script) {It's a Sensor Dampener}
Low: 1x Overdrive Injector II 1x Ballistic Control System II
Rigs: 1x Hydraulic Bay Thrusters (I'm getting 2 soon)
(note the lack of abbreviations, I'm noob friendly :D)
The sensor damp's are fitted with range scripts, to prevent enemy lock till I can do one, or they're dead. It's not a particularly cheap setup, but the damage potential of the Manticore cannot be ignored, especially in fleet ops.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.07.16 15:43:00 -
[154]
Originally by: CrazySpaceHobo Stealth Bombers are Most Definetly a Gang Ship, and you should never even consider engaging at less than 150km in one. Personally, my setup is: High: 3x XT-9000 Cruise Launchers (Caldari Navy Wrath Cruise Missiles) 1x Dread Guristas Cloaking Device
Med: 2x F-90 Positional Sensor Subroutines (1x Range Script) {It's a Sensor Booster} 2x Phased Muon Sensor Disruptor (2x Range Script) {It's a Sensor Dampener}
Low: 1x Overdrive Injector II 1x Ballistic Control System II
Rigs: 1x Hydraulic Bay Thrusters (I'm getting 2 soon)
(note the lack of abbreviations, I'm noob friendly :D)
The sensor damp's are fitted with range scripts, to prevent enemy lock till I can do one, or they're dead. It's not a particularly cheap setup, but the damage potential of the Manticore cannot be ignored, especially in fleet ops.
4 words: solo haulers in 0.0 (zero-point-zero is one word) |
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