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1. To the people that is ruining the Tash-Murkon market - in Market Discussions [original thread]
Originally by: Su Yildiz Yesterday the price dropped from around 40k to about 30k during the day. Even though the DEMAND on the market was insane compared to pre-patch. Who cares what the demand was on the market, i bet the supply was...
- by Resamo - at 2009.03.16 22:07:00
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2. The 1 isk trade order problem... with a potential solution - in Market Discussions [original thread]
Have not read all the responses so someone has probably posted this. Wont you just have people 1 isk out bidding each others low and high ends? it would really change nothing. It works on ebay because its single item... cant work when you are p...
- by Resamo - at 2009.03.16 22:00:00
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3. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Edited by: Resamo on 01/12/2008 23:29:51 No one did anything wrong, pirates were very clever and did this all within game mechanics. However, i dont think game mechanics should allow you to empire gank with 0 risk and lots of reward. It cost ...
- by Resamo - at 2008.12.01 23:28:00
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4. why is the explosion velocity only 85m/s on a rocket? - in Ships and Modules [original thread]
Edited by: Resamo on 18/11/2008 23:53:50 Edited by: Resamo on 18/11/2008 23:52:38 another bs sheild hit 23:49:18 Combat Your Caldari Navy Juggernaut Torpedo hits Pith Conquistador, doing 1006.8 damage.
- by Resamo - at 2008.11.18 23:50:00
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5. why is the explosion velocity only 85m/s on a rocket? - in Ships and Modules [original thread]
Edited by: Resamo on 18/11/2008 23:57:24 wrong thread!
- by Resamo - at 2008.11.18 23:48:00
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6. why is the explosion velocity only 85m/s on a rocket? - in Ships and Modules [original thread]
Originally by: Cpt Cosmic signature is big enough you can still hit for full dmg with the new system. now compare explosion radius of light missiles and rockets. Is this true? i would love to see the actual formual to confirm this.
- by Resamo - at 2008.11.17 23:42:00
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7. why is the explosion velocity only 85m/s on a rocket? - in Ships and Modules [original thread]
Originally by: MenanceWhite Edited by: MenanceWhite on 17/11/2008 07:59:09 changed missile damage formula It's been mentioned on countless topics over the last week. But OP as ignorant as they are just HAD to make another topicc askin...
- by Resamo - at 2008.11.17 23:40:00
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8. why is the explosion velocity only 85m/s on a rocket? - in Ships and Modules [original thread]
i am just curious as to why rockets were reduced from 3150m/s to 85m/s is this not a little extream? A rocket does reduced damage against a tech 1 frigate with 0 skills and 0 speed mods thats webbified? rockets get reduced damage vs battleships ...
- by Resamo - at 2008.11.17 06:57:00
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9. LVL4 Guristas Extravaganza - in Missions & Complexes [original thread]
Originally by: Linis Erens Err Guritas Extravaganza lvl4 bonus room is pretty easy. No frigates at all actually. I second this its one of the easier stages imo with my ship.
- by Resamo - at 2008.09.03 01:33:00
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10. Jump portals. - in Ships and Modules [original thread]
I have 0 understanding of jump portals can someone explain how they ***rk? If i am in a black ops and open one can i select where to open the end for people to come to me? whats the deal?
- by Resamo - at 2008.09.02 05:34:00
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11. Jump portals. - in Ships and Modules [original thread]
I have 0 understanding of jump portals can someone explain how they ***rk? If i am in a black ops and open one can i select where to open the end for people to come to me? whats the deal?
- by Resamo - at 2008.09.02 05:34:00
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12. Golem rigging. - in Missions & Complexes [original thread]
Originally by: Tuleingel Originally by: Opertone hydraulic bay thrusters II rocket fuel cache partition II ftw, i fly torp CNR and want torp Golem badly You get better range with 3x T1 rigs on CNR than with 2x T2 ones on golem....
- by Resamo - at 2008.09.01 19:06:00
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13. Golem rigging. - in Missions & Complexes [original thread]
Originally by: Kerfira 1 salvager on a Golem. 30% chance of salvaging at top skill (most likely you'll not have that), meaning an average of ~33 seconds per salvaged wreck. At skill level 3 it means ~66 seconds per wreck. 5 salvagers on ...
- by Resamo - at 2008.08.30 21:12:00
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14. Golem rigging. - in Missions & Complexes [original thread]
Thanks to whoever it was that sujested the small shield boosters.... i droped the Large booster and amp in my original fitting to 2x pitti b-type small sheild boosters. the 2x boosteesr, 2x invlunerabiltiy fields and 1x photon scattering field w...
- by Resamo - at 2008.08.30 05:58:00
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15. Golem rigging. - in Missions & Complexes [original thread]
Edited by: Resamo on 29/08/2008 22:30:42 Originally by: Kerfira Use T1 rigs (one of each range extending one). As long as your range skills for missiles are at 5, you don't really need more range as NPC BS will orbit you at max. 50km. ...
- by Resamo - at 2008.08.29 22:29:00
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16. Golem rigging. - in Missions & Complexes [original thread]
Originally by: Tuleingel I would not go for T2 rigs, as that isk is better spent on other toys where it serves you better. As far as torp range goes, your practical range is approx 90% of theoretical max, due to missile acceleration and y...
- by Resamo - at 2008.08.29 06:39:00
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17. Golem rigging. - in Missions & Complexes [original thread]
On the shield booster note.... got my highets sustainable boost figured out and its with a XL (damn it) 3x cap recahrge II's 1x xl sheild booster 1x invulnerability field (thats the best tank i can get useing 5 slots on this ship without messing ...
- by Resamo - at 2008.08.29 06:34:00
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18. Golem rigging. - in Missions & Complexes [original thread]
Originally by: Kookie Snr I don't agree with everything you say about the shield booster situation, but you seem set with that so I'll leave that alone - but remember if you have low-grade crystal set implants you can comfortably lose the ...
- by Resamo - at 2008.08.29 06:27:00
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19. Stealth Bomber tactics questions - in Ships and Modules [original thread]
Most of your questions have been awnswered. However i dont think they are bad ships and are one of my favorite classes to fly, the real advantage of them is there speed while cloacked you can effectivly pick your battles and setup how you want to...
- by Resamo - at 2008.08.29 05:47:00
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20. Golem rigging. - in Missions & Complexes [original thread]
Edited by: Resamo on 29/08/2008 04:41:23 About to purcahse my golem after debating for a long time, i dont want any CNR is better crap as i have decided for myself allready just debating on how to rig the thing. My current fitting idea leaves...
- by Resamo - at 2008.08.29 04:35:00
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