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Kira Vanachura
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.10 19:33:00 -
[1] - Quote
Apparantly one of the devs at the Vegas meeting made a remark that he'd favor the complete removal of concord. In other news we just had an expansion which gives players more room and incentives to take matters into their own hands. It appears we are witnessing a shift from NPC law enforcement to players being given tools and incentives to do that. Not because Concord isn't doing a good job, but Concord is so effective that there is little room left for players to participate in the epic fight between good and bad.
Quite likely CCP will evaluate the effects of its current changes to crimewatch and when they conclude that hisec now has gotten too safe they will nerf Concord to create even more room for 'player interaction'. Afterall they claim not to want hisec to be entirely safe. And it seems like ganking has been reduced considerably since Retribution.
So far CCP has acted cautiously. Eve is a sandbox game. There is no way of knowing how players react when the rules of the game change. So they give us a new set of rules to play with first, look at how we choose to use them and only then consider their next step.
One thing that is missing however is an open discussion about how the security system should work. And I personally feel this is very much needed to prevent a new Incarna. I do not trust the CSM to effectively represent the playerbase when it comes down to hisec matters. So I will present my own views on this matter and hopefully others can contribute with even better ideas.
The key matter in all of this is that actions should always have proper consequences. Someone who breaks the law should always expect to encounter his punishment sooner or later in the form of a loss when someone claims a killright. There should be no easy way out of a killright (such as changing to a noobship and letting yourself get shot in it). Possibly killrights should remain valid until a criminal has lost ships and pods through this killright that at least match the value of the ship used when creating the killright. Alternatively the entire killrights system could be replaced by a system where someone becomes a suspect untill such time he has been properly punished. Until that time there should be tools in place to enable the white knights to disrupt criminal actions. Ideas for this has been suggestions like a concord titan where white knights wait till they can bridge to a crimescene or a crimescene beacon on overview that allows players to warp to the scene to have a look and possibly aid the victim.
On the matter of the 'white knights' I believe that such acctions should be properly rewarded. The new bounty system doesn't appear to be very effective for this. Concord should add additional rewards for law enforcemtent which can be in the form of isk, security status and/or loyalty points. Similarly to the current bounty system these rewards should be properly balanced out against the inflicted loss (to prevent abuse by people shooting their own alts). |

De'Veldrin
East India Ore Trade The East India Co.
540
|
Posted - 2012.12.10 19:40:00 -
[2] - Quote
Kira Vanachura wrote:Apparantly one of the devs at the Vegas meeting made a remark that he'd favor the complete removal of concord. In other news we just had an expansion which gives players more room and incentives to take matters into their own hands. It appears we are witnessing a shift from NPC law enforcement to players being given tools and incentives to do that. Not because Concord isn't doing a good job, but Concord is so effective that there is little room left for players to participate in the epic fight between good and bad.
It's not an epic fight between good and bad - it's a mediocre slaughter of sheep by wolves. And if CCP removes CONCORD completely, the sheep (i.e. those that refuse to change their play styles regardless of what happens in game) will simply quit to go play another game where they can be left alone.
These people do not WANT player interaction, and while you can force the interaction (for example, removing CONCORD to allow gankers their very own version of space whack-a-mole), you cannot force these people to continue playing (and paying for subs), so efforts in that direction are futile.
CCP isn't going to do anything that drastically impacts their bottom line in a negative manner, no matter what pipe dreams the devs spout off at conventions.
On the bright side, PLEX prices would crash over night Bumping, leave it alone. |

Kira Vanachura
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.10 20:01:00 -
[3] - Quote
De'Veldrin wrote:It's not an epic fight between good and bad - it's a mediocre slaughter of sheep by wolves. And if CCP removes CONCORD completely, the sheep (i.e. those that refuse to change their play styles regardless of what happens in game) will simply quit to go play another game where they can be left alone.
These people do not WANT player interaction, and while you can force the interaction (for example, removing CONCORD to allow gankers their very own version of space whack-a-mole), you cannot force these people to continue playing (and paying for subs), so efforts in that direction are futile.
CCP isn't going to do anything that drastically impacts their bottom line in a negative manner, no matter what pipe dreams the devs spout off at conventions.
On the bright side, PLEX prices would crash over night Let me agree with you to the point that simply removing concord is not an option with the current system (crimewatch, bounties). We need a system that can replace concord by encouraging players who want to pvp to create a safe environment for the sheep. This seems to work in nullsec where some players (renters) don't pvp either. |

Fergus McRae
McRae Brothers Extraction and Cartage Stealth Syndicate
0
|
Posted - 2012.12.10 20:27:00 -
[4] - Quote
It would seem to me that removing concord would simply turn the entire game into a null-sec paradise. Concord is the thing that makes hi-sec hi-sec. Removing Concord essentially removes hi-sec from the game. -Fergus McRae CEO McRae Brothers Extraction and Cartage |

Risien Drogonne
Aliastra Gallente Federation
42
|
Posted - 2012.12.10 21:01:00 -
[5] - Quote
Never happen. EVE would lose 2/3 of its subscribers overnight. |

Risien Drogonne
Aliastra Gallente Federation
42
|
Posted - 2012.12.10 21:06:00 -
[6] - Quote
Kira Vanachura wrote: Until that time there should be tools in place to enable the white knights to disrupt criminal actions. Ideas for this has been suggestions like a concord titan where white knights wait till they can bridge to a crimescene or a crimescene beacon on overview that allows players to warp to the scene to have a look and possibly aid the victim.
On the matter of the 'white knights' I believe that such acctions should be properly rewarded. The new bounty system doesn't appear to be very effective for this. Concord should add additional rewards for law enforcemtent which can be in the form of isk, security status and/or loyalty points. Similarly to the current bounty system these rewards should be properly balanced out against the inflicted loss (to prevent abuse by people shooting their own alts).
There are no white knights to be found anywhere. If there were such people, they'd already be policing low-sec. In reality, you just get gankers and other gankers.
Players can't be trusted to police an MMO. Ever. |

Murk Paradox
Dvice Shipyards No Value
64
|
Posted - 2012.12.10 21:10:00 -
[7] - Quote
I feel that given the current status, if indeed a change is wanted, they should either allow super caps in highsec, or dumb down concord to make them tankable for a little while. Not insta-pop or anything, but like... grinding down a pos effect.
That would make things interesting. Would be nice to see a blob come into high sec and encourage a huuuge fight with concord to create a pvpve environment.
Or wait, that would be silly wouldn't it? Why on earth would devs want concord removed from highsec anyways? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Minerva Zen
University of Caille Gallente Federation
0
|
Posted - 2012.12.11 02:30:00 -
[8] - Quote
Murk Paradox wrote:I feel that given the current status, if indeed a change is wanted, they should either allow super caps in highsec, or dumb down concord to make them tankable for a little while. Not insta-pop or anything, but like... grinding down a pos effect.
That would make things interesting. Would be nice to see a blob come into high sec and encourage a huuuge fight with concord to create a pvpve environment.
This, pretty much.
I'm new here, but seems to me the linchpin of hi-sec boredom is the sheer omnipotence of Concord. If a first offense caused a Concord response that is merely force to be reckoned with, and it scaled up to omnipotence only if you resist them, that adds the potential for more interesting situations than getting vaporized if you step out of line.
My big ol' Gonzo idea would be to conduct criminal actions much like the Grand Theft Auto games do it (there, I said it). The more criminal actions you do, and the higher the security level of the solar system you're in, the more Concord throws at you. Or Concord's response pattern could be always the same, but the security level of the system would restrict how many offenders Concord could deal with at once. Or some combo. I'm not picky.
|

Kira Vanachura
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.11 07:03:00 -
[9] - Quote
Minerva Zen wrote:Murk Paradox wrote:I feel that given the current status, if indeed a change is wanted, they should either allow super caps in highsec, or dumb down concord to make them tankable for a little while. Not insta-pop or anything, but like... grinding down a pos effect.
That would make things interesting. Would be nice to see a blob come into high sec and encourage a huuuge fight with concord to create a pvpve environment. This, pretty much. I'm new here, but seems to me the linchpin of hi-sec boredom is the sheer omnipotence of Concord. If a first offense caused a Concord response that is merely force to be reckoned with, and it scaled up to omnipotence only if you resist them, that adds the potential for more interesting situations than getting vaporized if you step out of line. My big ol' Gonzo idea would be to conduct criminal actions much like the Grand Theft Auto games do it (there, I said it). The more criminal actions you do, and the higher the security level of the solar system you're in, the more Concord throws at you. Or Concord's response pattern could be always the same, but the security level of the system would restrict how many offenders Concord could deal with at once. Or some combo. I'm not picky. Ok, I like this. Give Concord a good tank and possibly some ewar so they can tie offenders down - creating an opportunity for other players to join the fight and score some kills. Concord should always end up winning the fight in 1.0 space, but there should be incentives to pick a fight in less secure space (0.4 or 0.5): if you raise the stakes by adding a tank and flying with logistics you might get away with a criminal act - unless ofcourse a few players decide to give concord a helping hand. |

Altrue
Exploration Frontier inc
75
|
Posted - 2012.12.11 07:36:00 -
[10] - Quote
Kira Vanachura wrote:And it seems like ganking has been reduced considerably since Retribution.
I would be curious to know what makes you saying that. Ganking is now even more profitable if the target has a bounty.
Except for this point, I understand your opinion. However, there is also a lot of features only existing because it is harder to grief in high sec. The whole war system thing, the fact that begginers can learn and evolve at their rhythm before willingly drift to less secured space, the whole economical 'stability' of EvE (ok it's not really stable, but it would be worse if bringing goods to HUBs were impossible), political plotting in high-sec corporations...
The idea of a player-driven security, of good versus evil, is attractive, but a mercyless world like EVE needs a place were you can catch your breath. And of course, we all know that leaving parts of EVE gameplay to players without thinking of all the consequences, will result in more power for all our big 0.0 blocks. I bet that if 0.5 were half secured by concord, and theoretically half by players, you would see some huge alliance lockdowns of such systems, with enough opponents so that it is impossible to counter them. *Yelling "Manticooore !" on teamspeak* |
|

Kira Vanachura
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.11 09:38:00 -
[11] - Quote
Altrue wrote:Kira Vanachura wrote:And it seems like ganking has been reduced considerably since Retribution. I would be curious to know what makes you saying that. Ganking is now even more profitable if the target has a bounty. Except for this point, I understand your opinion. However, there is also a lot of features only existing because it is harder to grief in high sec. The whole war system thing, the fact that begginers can learn and evolve at their rhythm before willingly drift to less secured space, the whole economical 'stability' of EvE (ok it's not really stable, but it would be worse if bringing goods to HUBs were impossible), political plotting in high-sec corporations... The idea of a player-driven security, of good versus evil, is attractive, but a mercyless world like EVE needs a place were you can catch your breath. And of course, we all know that leaving parts of EVE gameplay to players without thinking of all the consequences, will result in more power for all our big 0.0 blocks. I bet that if 0.5 were half secured by concord, and theoretically half by players, you would see some huge alliance lockdowns of such systems, with enough opponents so that it is impossible to counter them. I have a freighter pilot with 100k bounty on him. He flies around carrying billions in his cargo. For a freighter pilot a bounty cannot be high enough to make ganking worthwile: it's all about the cargo. For mining barges this might be a different story. The problem with ganking freighters is that you need an orca or another freighter to pick up the loot drop. That ship will be suspect and any wannabee PvPer can shoot it for an easy kill. Today there has been no freighter kills posted. Yesterday: 0 as well. The day before: 1 killed by wartargets. Ganking freighters has gotten a bit too hard it seems. |

Escomboli
Hammer Holding Wrong Hole.
15
|
Posted - 2012.12.11 13:17:00 -
[12] - Quote
The population would tank worse than during Monocle-gate if they decided to remove Concord, or any NPC law enforcement from the game. They thing most of you null-seccing carebears fail to realize is that most people live, and play in high sec. Letting asshattery go completely unchecked will cause most miners to quit, most industrialists to quit, and most PvE mission/incursion runners to quit. What does this leave you with? About half or less of your current population, sky rocketing prices on ores, ships, modules, lack of supply of said items, and no one left for you to harass incessantly for being "carebears". |

Captain Death1
Hedion University Amarr Empire
0
|
Posted - 2012.12.11 14:52:00 -
[13] - Quote
dust 514 needs high sec to stay as it is as far as removing high sec by removing concord players would drop faster then you could blink . its easy to wast money thats not yours (might as well say hay ccp why don't you guys go remove concord make a lot less money just for me |

Yim Sei
Ontogenic Achronycal PLC
6
|
Posted - 2012.12.11 15:18:00 -
[14] - Quote
Why not remove concord in place of faction patrols.
Not to the extent of Factional warfare where entering opposing space you are hunted, but seperate to faction warfare as follows:
As an example if I have negative standing to minmatar then In their space, a bounty kill right is activated immediately.
This kill right can only be undertaken by members of Minmatar Faction warfare. This will add more immersion and allow faction 'patrols' of FW players on popular routes looking for targets. (+ for FW players) Could be a good step toward players 'policing' their regions.
This will give more icentive toward faction standing (+ for PVE)
just a thought |

Vihura
Vihura Cor
25
|
Posted - 2012.12.11 16:43:00 -
[15] - Quote
I read somewhere then there was no concord in eve for some time from some reason, and it was disaster no mission, no mining , no traveling (except pod express ), no trading, 90% of players were unable to play. |

Bruce Kemp
Clandestine Vector THE SPACE P0LICE
7
|
Posted - 2012.12.11 16:58:00 -
[16] - Quote
+1 for the removal of concord.
we will protect you.  |

Shylari Avada
Amok. Goonswarm Federation
140
|
Posted - 2012.12.11 17:46:00 -
[17] - Quote
Risien Drogonne wrote:Never happen. EVE would lose 2/3 of its subscribers overnight.
EVE would become a better game overnight. |

GreenSeed
90
|
Posted - 2012.12.11 18:46:00 -
[18] - Quote
give the militia guys a button on their UI that will warp them to any aggression on their vicinity.
make different types of aggression allow calling militia guys from different distances, if a system is under a lot of ganking allow militia from all the region to rain down on the pirates.
make militia factions reward LP for police actions, make pirate factions reward LP for pirate actions on systems they randomly mark as targets.
oh, and remove CONCORD, or reduce them to be some kind of emergency response ships that spawn on aggression doing some light reps on the aggressed and on the militia guys.
and finally change militia, so instead of a permanent commitment its a weekly "tour" at the end of the week you can go for another week or drop and go back to where you were before. maybe trow in a weekly increase in LP gains, maybe +5% per week, staking.
anyway, removing concord from one day to the other would be a bad idea, it has to be a gradual change over a year or so. |

De'Veldrin
East India Ore Trade The East India Co.
546
|
Posted - 2012.12.11 18:56:00 -
[19] - Quote
Shylari Avada wrote:Risien Drogonne wrote:Never happen. EVE would lose 2/3 of its subscribers overnight. EVE would become a better game overnight.
Old player nostalgia aside, this is not 2006, and 2006 sub numbers will not sustain CCP anymore. Let's face the reality that those days are gone. Bumping, leave it alone. |

Risien Drogonne
Aliastra Gallente Federation
45
|
Posted - 2012.12.11 19:30:00 -
[20] - Quote
Shylari Avada wrote:Risien Drogonne wrote:Never happen. EVE would lose 2/3 of its subscribers overnight. EVE would become a better game overnight. For you, for all of 2 months until CCP went bankrupt and closed EVE for good. |
|

Risien Drogonne
Aliastra Gallente Federation
45
|
Posted - 2012.12.11 19:32:00 -
[21] - Quote
GreenSeed wrote:give the militia guys a button on their UI that will warp them to any aggression on their vicinity.
make different types of aggression allow calling militia guys from different distances, if a system is under a lot of ganking allow militia from all the region to rain down on the pirates.
make militia factions reward LP for police actions, make pirate factions reward LP for pirate actions on systems they randomly mark as targets.
oh, and remove CONCORD, or reduce them to be some kind of emergency response ships that spawn on aggression doing some light reps on the aggressed and on the militia guys.
and finally change militia, so instead of a permanent commitment its a weekly "tour" at the end of the week you can go for another week or drop and go back to where you were before. maybe trow in a weekly increase in LP gains, maybe +5% per week, staking.
anyway, removing concord from one day to the other would be a bad idea, it has to be a gradual change over a year or so. And when the player militia inevitably decides it likes ruling high-sec and turns to piracy, using its power to control everyone instead of just criminals? What then? A backup militia? Some kind of backup NPC enforcers?
Who polices the police if the police are players? |

Capt Starfox
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.12.12 00:24:00 -
[22] - Quote
It's just not going to happened. Most of the ideas ARE good, but have to consider the player-base that would get the opportunity to "catch" the criminal. I may be wrong, but I want to say most are miners, mission-runners and some doing exploration (I'm not considering players camped at station). I liked the idea that Concorde does warp in, but doesn't insta pop the criminal when it comes times for Concord to attack, instead scrams and waits for players to show up and take part. How long is the warp scram? I'm assuming it would represent system security, so 1.0 would be... idk 45s? And 0.5 would be 20? Just examples to help everyone understand. But more importantly who's going to come? And who gets to find out? Should everybody find out.. even the station traders? Or just the ones already in a ship in system? If it's the former, then you could be looking at being able to bring in more people.. Maybe there's a PvP pilot in a PvP ship sitting in station doing the spins. If you go with the latter, well then I don't think very many people will show up unless they themselves, or that system in particular has great communication. But no matter how I look at this I see most players being too afraid to do anything and the ones that aren't, which will be a much smaller number, can't be everywhere all the time. And even if somehow high-sec players were motivated to always -no matter what- attack/warp-in/assist Concord against criminals, do you think the pirates wont come back with force, or simply come in from the start with force? I believe high-sec would be a war-zone if this happened... which would be great
But I fear a lot of people would eventually leave.
PS: I loved the pvpve idea even if it was a joke, I forgot who wrote that, but that sounded way fun! |

Surfin's PlunderBunny
The Python Cartel.
4200
|
Posted - 2012.12.12 01:11:00 -
[23] - Quote
I love the idea of Eve vigilante justice and lynch mobs  "Little ginger moron" ~David Hasselhoff-á |

Risien Drogonne
Aliastra Gallente Federation
45
|
Posted - 2012.12.12 02:10:00 -
[24] - Quote
Surfin's PlunderBunny wrote:I love the idea of Eve vigilante justice and lynch mobs 
Nullsec ----> |

Anemonae Ambrosia
Royal Order of Security Specialists Late Night Alliance
0
|
Posted - 2012.12.12 03:04:00 -
[25] - Quote
We had the good old days where Concord was weak already. They used to have slower response times and much less dps. This allowed guys to gank with Logi backup, who never got targeted by concord, to do considerable damage. It was cried about so much CCP has buffed Concord on several occasions over the years. This current police force of Space Gods is the result of all the tears. I wouldn't expect CCP to ever go back. |

Azirapheal
treu republic Silent Infinity
2
|
Posted - 2012.12.12 12:01:00 -
[26] - Quote
removal of concord would mean that most of the bears with high end modules missioning in high sec in order to pay for null/pvp would drop off, leaving those few victims we do get with barely enough dropped isk for us to live on.
HOWEVER
the logistics of running such a massive fleet i feel are not viable, on the scale that eve purports at least.
i vastly favour highsec pockets in predominantly lowsec, with many more routes created to dampen the risk of gate death lottery.
players have shown that we can take utterly lawless space and make it avaliable and safe for our alliance members.
i personally think that in 0.8 space and less, concord should not be present - but instead faction navy responds based on time - so 30 seconds a navy spawn appears in 0.8 with an increase of 30 seconds per .1 reduction in security.
the spawn should be based on the agressors ship, should be tankable (albeit harder than gate guns)
and should be based on pvp player setups.
they should also drop loot, and of course, any action taken against them '8including returning fire) results in an instant -10 with that faction,
this would lead to players actually roleplaying their respective factions better, as im pretty sure the minmatar state truly hates me alot more than s represented at the moment. |

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
25
|
Posted - 2012.12.12 13:47:00 -
[27] - Quote
Risien Drogonne wrote:Players can't be trusted to police an MMO. Ever.
And we have a /thread.
|

Willmahh
Ace Adventure Corp Blue Meanies
1
|
Posted - 2012.12.12 18:23:00 -
[28] - Quote
Have the placing of "legal" bounties cost something, in addition to ISK. Something that prevents people from spamming bounties; like LP, or even Sec Status.
Here are some ideas:
- Perhaps the capability of placing bounties could be dependent on the player's credibility/respectability (LP or Sec Status) with factions.
- Placing a bounty, no matter the ISK amount, would cost some credibility/respectability that would have to be earned back to do it again.
- Someone who constantly places bounties would eventually "**** off" that faction and they would have to work up their reputation.
- If Bounties were to cost LP, you could only use LP that is considered an Enemy to the targets faction (meaning the target has to have negative faction to the LP source)
- Perhaps the higher the Sec Status of the target the more it costs to place a bounty on them. and i mean exponentially higher.
The problem isn't the bounty system, it is the loop holes and abuse of the bounty system. |

Emma Royd
Maddled Gommerils
136
|
Posted - 2012.12.12 18:45:00 -
[29] - Quote
Shylari Avada wrote:Risien Drogonne wrote:Never happen. EVE would lose 2/3 of its subscribers overnight. EVE would become a better game overnight.
ROFL good luck with that, if eve lost 2/3 of it's subscribers overnight then eve would die a fast death, no company could afford to lose 60+% of it's income and carry on as if nothing had changed.
There would be drastic shortages on the market, CCP would see the opportunity to introduce micro-transactions so you'd be buying stuff for rl isk, and there's be no other option since without the ship/ammo builders, who's going to build the shiny stuff you like to blow up? |

Risien Drogonne
Aliastra Gallente Federation
46
|
Posted - 2012.12.12 21:16:00 -
[30] - Quote
Azirapheal wrote:
players have shown that we can take utterly lawless space and make it avaliable and safe for our alliance members.
I think you sorta glossed over the important point there. Players are good at making space safe for their friends, not for everyone. Player police in high-sec would do the same thing: make space safe for their friends, not everyone. |
|

Kira Vanachura
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.14 08:45:00 -
[31] - Quote
Risien Drogonne wrote:Azirapheal wrote:
players have shown that we can take utterly lawless space and make it avaliable and safe for our alliance members.
I think you sorta glossed over the important point there. Players are good at making space safe for their friends, not for everyone. Player police in high-sec would do the same thing: make space safe for their friends, not everyone. One of the reasons why alliances prefer to make space safe for their friends only is that they lack incentives to share the space with neutrals. Hence I pointed out a need to provide proper rewards to the capsuleer police force. |

takedoom
The Generic Pirate Corporation Fusion.
22
|
Posted - 2012.12.14 09:17:00 -
[32] - Quote
Concord should be nerfed a bit. How about realistic warping timers other than just instantly showing up and killing everything in a 2000 AU radius in under 10 seconds. http://spinthatdamnship.ytmnd.com/
I am not a thief. I am a treasure hunter. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
3
|
Posted - 2012.12.14 11:21:00 -
[33] - Quote
Murk Paradox wrote:I feel that given the current status, if indeed a change is wanted, they should either allow super caps in highsec, or dumb down concord to make them tankable for a little while. Not insta-pop or anything, but like... grinding down a pos effect.
That would make things interesting. Would be nice to see a blob come into high sec and encourage a huuuge fight with concord to create a pvpve environment.
Or wait, that would be silly wouldn't it? Why on earth would devs want concord removed from highsec anyways?
You could tank concord at one point than a corp came in and laid seige to an entire high sec system killing concord and anything else that moved, you could also kill stations and that was fixed aswell |

Lee Woods
Pheonix Coalition
0
|
Posted - 2012.12.15 14:53:00 -
[34] - Quote
The removal of CONCORD, why on Earth would anyone want that? Other than to harass those who make a living in high-sec because they choose not to venture out into the wilderness of null-sec.
IMHO, people who uphold the law in high-sec (and those that possess a humanitarian nature) should be able to work alongside CONCORD e.g. have a module or a probe that you can activate to call in CONCORD reinforcements, or be able to earn CONCORD-specialised weaponry/defensive modules.
For too long, the law breakers of this Universe have gotten away with murder (quite literally), and its' time the honest & virtuous were rewarded for their efforts and sacrifices to defend those that are weaker than them. |

Pyotr Kamarovi
PonyWaffe Test Alliance Please Ignore
21
|
Posted - 2012.12.15 15:16:00 -
[35] - Quote
Risien Drogonne wrote:GreenSeed wrote:give the militia guys a button on their UI that will warp them to any aggression on their vicinity.
make different types of aggression allow calling militia guys from different distances, if a system is under a lot of ganking allow militia from all the region to rain down on the pirates.
make militia factions reward LP for police actions, make pirate factions reward LP for pirate actions on systems they randomly mark as targets.
oh, and remove CONCORD, or reduce them to be some kind of emergency response ships that spawn on aggression doing some light reps on the aggressed and on the militia guys.
and finally change militia, so instead of a permanent commitment its a weekly "tour" at the end of the week you can go for another week or drop and go back to where you were before. maybe trow in a weekly increase in LP gains, maybe +5% per week, staking.
anyway, removing concord from one day to the other would be a bad idea, it has to be a gradual change over a year or so. And when the player militia inevitably decides it likes ruling high-sec and turns to piracy, using its power to control everyone instead of just criminals?
Do you have any idea how awesome that sounds?
I can already picture the removal of CONCORD. The factions decide that they can no longer trust CONCORD to police their systems, and withdraw funding, causing them to become far less potent. Meanwhile, criminals are now hunted down by NPC and PC militia, actively in highsec, but also patrolling in lowsec, with rewards handed out to people who hunt down criminals. Faction warfare escalates to include the conquest of 0.7 and lower systems, with CONCORD as it is today only operating in 0.7 and above, and steadily being cut back further in future patches. Highsec is less safe, but the presence of - destructible - NPC police makes it at least much safer than lowsec. |

Mike Adoulin
Trans-Aerospace Industries
77
|
Posted - 2012.12.16 12:58:00 -
[36] - Quote
Right now, you already get a sec status buff for blowing away outlaws (-5 sec status or lower) IIRC.
For everybody that wants CONCORD removed...remember why CCP uber buffed them to begin with?
Remember MoO?
I, personally, think removing stargates and giving every ship a jump drive would be a better way to get folks out in to null.....
|

Risien Drogonne
Aliastra Gallente Federation
50
|
Posted - 2012.12.16 18:43:00 -
[37] - Quote
Kira Vanachura wrote:Risien Drogonne wrote:Azirapheal wrote:
players have shown that we can take utterly lawless space and make it avaliable and safe for our alliance members.
I think you sorta glossed over the important point there. Players are good at making space safe for their friends, not for everyone. Player police in high-sec would do the same thing: make space safe for their friends, not everyone. One of the reasons why alliances prefer to make space safe for their friends only is that they lack incentives to share the space with neutrals. Hence I pointed out a need to provide proper rewards to the capsuleer police force. What's their motivation for not abusing it and their power? |

Risien Drogonne
Aliastra Gallente Federation
50
|
Posted - 2012.12.16 18:45:00 -
[38] - Quote
Pyotr Kamarovi wrote:
Do you have any idea how awesome that sounds?
I can already picture the removal of CONCORD. The factions decide that they can no longer trust CONCORD to police their systems, and withdraw funding, causing them to become far less potent. Meanwhile, criminals are now hunted down by NPC and PC militia, actively in highsec, but also patrolling in lowsec, with rewards handed out to people who hunt down criminals. Faction warfare escalates to include the conquest of 0.7 and lower systems, with CONCORD as it is today only operating in 0.7 and above, and steadily being cut back further in future patches. Highsec is less safe, but the presence of - destructible - NPC police makes it at least much safer than lowsec.
Oh yah, so awesome 
I just can't wait to have "police" show up in my level 4 mission and start shooting me because I didn't pay them a "tax" to be able to mission in a 0.7 system. |

El 1974
Bendebeukers Green Rhino
63
|
Posted - 2012.12.16 21:47:00 -
[39] - Quote
Risien Drogonne wrote:Kira Vanachura wrote:One of the reasons why alliances prefer to make space safe for their friends only is that they lack incentives to share the space with neutrals. Hence I pointed out a need to provide proper rewards to the capsuleer police force. What's their motivation for not abusing it and their power? Abuse should be prevented by the reward system. In FW and the bounty system this is accomplished by relating the rewards to the inflicted damage. You cannot trust players not to abuse their powers. They will try. You cannot trust the players with any special powers and Concord cannot be instantly removed. But now Concord is OP. There is no room for 'the good guys' to participate in the conflict between good and bad. They have no reason to organize themselves. That is why Concord should be gradually nerfed to make room for the capsuleers. |

Felicity Love
Occupational Hazard Sentinels of Sukanan Alliance
16
|
Posted - 2012.12.16 23:50:00 -
[40] - Quote
Remove CONCORD for more than a few days (special/LIVE event type stuff) and you DESTROY High Sec.
Destroy High Sec and several memorable things would happen in the short term, to the game economy, before people ran out of barges and freighters and, everntually, easy ISK to keep the economy rolling.
Players quit in droves -- they get tired of getting ganked, the "FUN FACTOR" effectively disappears for those not into "involuntary" PVP.
CCP folds... see above concerning players quitting in droves.
Think it won't happen ?
CCP remembers "The SHITSTORM" from a couple of years ago... or one hopes they remember.

|
|

Taoist Dragon
Forced Penetration Reckless Faith
91
|
Posted - 2012.12.17 00:37:00 -
[41] - Quote
Make concord deploy a 'realistic' fleet composition to a crime depending on the number/ship types of the crimainal(s). The fleet comps can be based upon accepted practices etc to allow the criminal to 'fight back'. they should bring fast tackle, ewar, brawlers and support with DPS ships as well to cover all bases. After all they are here to ruin your day.
Lock the system down so the criminals cannot leave the system and have concord call in backup as time goes on. just like a real poilice force.
Concord shouldn't be 'all powerful' and strike you down from mount olympus with bolts of lightning but should deploy 'overwhelming force' when needed to bring a criminal to 'justice' That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Risien Drogonne
Aliastra Gallente Federation
50
|
Posted - 2012.12.17 06:37:00 -
[42] - Quote
El 1974 wrote: But now Concord is OP. There is no room for 'the good guys' to participate in the conflict between good and bad. They have no reason to organize themselves. That is why Concord should be gradually nerfed to make room for the capsuleers.
This is Eve, not a fantasy novel. There are no "good guys".
Taoist Dragon wrote:Make concord deploy a 'realistic' fleet composition to a crime depending on the number/ship types of the crimainal(s). The fleet comps can be based upon accepted practices etc to allow the criminal to 'fight back'. they should bring fast tackle, ewar, brawlers and support with DPS ships as well to cover all bases. After all they are here to ruin your day.
Lock the system down so the criminals cannot leave the system and have concord call in backup as time goes on. just like a real poilice force.
Concord shouldn't be 'all powerful' and strike you down from mount olympus with bolts of lightning but should deploy 'overwhelming force' when needed to bring a criminal to 'justice' Who exactly is this supposed to make the game better for? |

Thomas Gore
State Protectorate Caldari State
28
|
Posted - 2012.12.17 13:07:00 -
[43] - Quote
Taoist Dragon wrote:Concord shouldn't be 'all powerful' and strike you down from mount olympus with bolts of lightning
Yes it should. The fact that the offender knows he will 100% certainly lose his ship is the only thing keeping them in check and still some high sec ganks happen every day.
Removing or softening concord would only bring more chaos and disgruntled players. The joy of the griefers and gankers would soon turn into tears as the sheep would disappear in a matter of months and they would be back into killing each others and the occasional sheep wandering into their territory.
In effect, you would make all of EVE low-sec/null-sec and turn it into a PvP game only. The result would be a huge win for all PvP fans, but a net loss to CCP as they would lose a lot of players.
|

El 1974
Bendebeukers Green Rhino
63
|
Posted - 2012.12.17 15:03:00 -
[44] - Quote
Thomas Gore wrote:Taoist Dragon wrote:Concord shouldn't be 'all powerful' and strike you down from mount olympus with bolts of lightning Yes it should. The fact that the offender knows he will 100% certainly lose his ship is the only thing keeping them in check and still some high sec ganks happen every day. ... It doesn't have to be immediate, nor by Concord. Give players a chance to pick a fight with the offender, at the risk of losing their ship, but also with a chance to score a kill and maybe some rewards. High sec ganks happen, but are much rarer since Retribution. Many old gankers have found a new hobby in bumping miners.
|

Pyotr Kamarovi
PonyWaffe Test Alliance Please Ignore
21
|
Posted - 2012.12.17 15:15:00 -
[45] - Quote
Risien Drogonne wrote:Pyotr Kamarovi wrote:
Do you have any idea how awesome that sounds?
I can already picture the removal of CONCORD. The factions decide that they can no longer trust CONCORD to police their systems, and withdraw funding, causing them to become far less potent. Meanwhile, criminals are now hunted down by NPC and PC militia, actively in highsec, but also patrolling in lowsec, with rewards handed out to people who hunt down criminals. Faction warfare escalates to include the conquest of 0.7 and lower systems, with CONCORD as it is today only operating in 0.7 and above, and steadily being cut back further in future patches. Highsec is less safe, but the presence of - destructible - NPC police makes it at least much safer than lowsec.
Oh yah, so awesome  I just can't wait to have "police" show up in my level 4 mission and start shooting me because I didn't pay them a "tax" to be able to mission in a 0.7 system.
Which is when the NPC militia (which would of course be improved) rocks up to smack them (which it should be able to do unless they're pretty organized), they take serious faction standing hits, and get booted from the faction militia if they're in it and violating the law in their faction's space.
|

Thomas Gore
State Protectorate Caldari State
28
|
Posted - 2012.12.17 15:16:00 -
[46] - Quote
El 1974 wrote:Thomas Gore wrote:Taoist Dragon wrote:Concord shouldn't be 'all powerful' and strike you down from mount olympus with bolts of lightning Yes it should. The fact that the offender knows he will 100% certainly lose his ship is the only thing keeping them in check and still some high sec ganks happen every day. ... It doesn't have to be immediate, nor by Concord. Give players a chance to pick a fight with the offender, at the risk of losing their ship, but also with a chance to score a kill and maybe some rewards. High sec ganks happen, but are much rarer since Retribution. Many old gankers have found a new hobby in bumping miners.
Well my point is, if you give the offender a chance to escape with his ship intact, ganks in high-sec will boom. |

Marz Ghola
Royal Order of Security Specialists Late Night Alliance
27
|
Posted - 2012.12.18 04:56:00 -
[47] - Quote
While I don't live in high sec, I know what casual gamers are. They don't want to be put to too much bother to enjoy their free time and they happen to comprise the majority income for any game.
High sec will continue to be protected and buffed to protect high sec again and again because ccp wants to stay in business. They have become too successful now because of those casual gamers. If they had such a massive hit to their income, you will then be complaining to empty forums about the lack of people to have loser pvp with in high sec.
You will be doing what many other dying games are doing, flapping your gums about dem olden days and wishing you have people left to shoot and wondering why a new patch/content has not been introduced in over a year.
Nice thing is, eve has only 1 server, so you would not have to worry about servers gradually closing down, you would only have to worry as they extend DT's then try to go F2P
Take it for what its worth, casual gamers = more content and more profit for ccp = longer game life.
|

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
194
|
Posted - 2012.12.18 06:01:00 -
[48] - Quote
Like all things structure is needed to support such endeavors. That being said.... structured coding...CCP...finished product... do I need to elaborate? "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Etherealclams
University of Caille Gallente Federation
1
|
Posted - 2012.12.18 06:02:00 -
[49] - Quote
Drunk dev talk =/= things that will happen in eve. |

Wescro2
The Scope Gallente Federation
0
|
Posted - 2012.12.18 08:52:00 -
[50] - Quote
The idea of player run police will only add to the already powerful appeal of Eve as a player-driven game.
This probably has a ton of flaws but:
My suggestion is to allow player characters to join the Concord NPC corporation. Concord corp members should automatically get a limited engagement flag with any high-sec criminal, and a instant corp bookmark to the location of the crime should be created by Concord dispatch. This will allow them to mass swarm to the location of the crime and do justice.
It shouldn't be much different for the criminal, but instead of CCP NPC bots, it would be players doing the shooting.
On second thought, it's a massive derivation from the games current corp mechanics, but Concord itself is an outlier in an otherwise player driven game. |
|

Thomas Gore
State Protectorate Caldari State
30
|
Posted - 2012.12.18 12:40:00 -
[51] - Quote
Wescro2 wrote:The idea of player run police will only add to the already powerful appeal of Eve as a player-driven game.
This probably has a ton of flaws but:
My suggestion is to allow player characters to join the Concord NPC corporation. Concord corp members should automatically get a limited engagement flag with any high-sec criminal, and a instant corp bookmark to the location of the crime should be created by Concord dispatch. This will allow them to mass swarm to the location of the crime and do justice.
It shouldn't be much different for the criminal, but instead of CCP NPC bots, it would be players doing the shooting.
On second thought, it's a massive derivation from the games current corp mechanics, but Concord itself is an outlier in an otherwise player driven game.
The first thing the gankers learn is to light a false flag at some distant corner of the system and then commit the real crime while the police players are busy warping to the false alarm site. By the time they arrive to the site of the real crime the gankers are already gone and left only a smoking wreck of their victims.
This could probably be somewhat helped by putting a "CALL THE POLICE" button in the UI, which anyone who have been illegally aggressed could push. Again it could be misused, but at least the player misusing it could be punished.
Again, it sounds cool in theory, but history has shown it just won't work, unless there is a huge payout for acting as a police. And if there was, someone would find a way to exploit it. |

S'No Flake
T-Nation
6
|
Posted - 2012.12.18 15:13:00 -
[52] - Quote
Shylari Avada wrote:Risien Drogonne wrote:Never happen. EVE would lose 2/3 of its subscribers overnight. EVE would become a better game overnight.
Of course... but only if CCP will have the cold cash to keep the servers running and pay the developers with only 1/3 of their income.
I play another game where all the security is implemented by players... nothing like concord... but the player bases it is way smaller and the game updates come once in a blue moon because there are only 2 devs :)
Choose your poison ... concord or a game with expansions 1/20 of the retribution features every now and then... |

Tigris Liono
Takahashi Syndicate Takahashi Alliance
1
|
Posted - 2012.12.18 18:23:00 -
[53] - Quote
As stated, removing CONCORD from the game would cause carebear tears, and a massive drop in subs.
I do like the idea of players helping CONCORD deal with criminal offenders.
what about some form of timer on CONCORD dps/reinforcments?
for example, a ganker nukes a little Badger MKII that someone forgot to tank, a single CONCORD ship arrives, locks down (scram, web, and some ECM (but not the total permajam lockdown that occurs now)) the criminal and starts shooting, this starts a timer, where local players can come help out the lone CONCORD ship but after a period of time more CONCORD ships arrive if the target isn't dead yet, steadily ramping up the dps untill either players arrive and help kill the target (or get killed) or enough CONCORD ships arrive to finish off the offender.
CONCORDs own brand of justice will still be served, just slower than it happens now, giving players a chance to join in, maybe have some kind of 'Deputising' mechanic, where you can join CONCORD FW which makes Criminal Beacons show up in the overview allowing you to warp to them.
CONCORD could give out LP based on the ship loss, and the better your CONCORD standing, the further away you can find out about criminal acts (maybe even from 2 or 3 jumps away, if your standing is good enough)
Obviously needs fleshing out a little, but it keeps CONCORD in the game to appease the carebears, and allows the players who like hunting pirates more oppertunities to do so |

Risien Drogonne
Aliastra Gallente Federation
50
|
Posted - 2012.12.18 20:05:00 -
[54] - Quote
Pyotr Kamarovi wrote:
Which is when the NPC militia (which would of course be improved) rocks up to smack them (which it should be able to do unless they're pretty organized), they take serious faction standing hits, and get booted from the faction militia if they're in it and violating the law in their faction's space.
So in the end you need the enforcement to be done by NPCs anyway. So why bother with all this player stuff in the first place? There's nothing gained and a lot lost. |

Elias Greyhand
2721
|
Posted - 2012.12.18 21:00:00 -
[55] - Quote
The trouble with EVE is the Sandbox Paradox.
You can't have everyone playing their own way because some people just want to be left alone to play without interaction in any meaningful way with other users and others want to kill anything that takes their fancy, such as the aformention people of a less social nature.
The Sandbox is a Lie, in effect and by removing CONCORD you only highlight that even more.
I am, however, for CONCORD being in-universe in such a way that meshes with both the player-driven side of things as well as being simply implemented and sensible. "That which is done cannot be undone. But it can be avenged." |

Minerva Zen
University of Caille Gallente Federation
0
|
Posted - 2012.12.18 22:52:00 -
[56] - Quote
Well, you all have convinced me. In retrospect, my previous stance on this was probably due to my not having enough low-sec experience yet.
Some ideas here are probably still good. What wouldn't be good is player-police. The "Who watches the watchmen?" issue sounds like a devilishly hard social-engineering problem; developer resources should go to improvements that don't cause more problems than they solve. |

Thomas Gore
State Protectorate Caldari State
31
|
Posted - 2012.12.19 09:22:00 -
[57] - Quote
Tigris Liono wrote:As stated, removing CONCORD from the game would cause carebear tears, and a massive drop in subs.
I do like the idea of players helping CONCORD deal with criminal offenders.
what about some form of timer on CONCORD dps/reinforcments?
for example, a ganker nukes a little Badger MKII that someone forgot to tank, a single CONCORD ship arrives, locks down (scram, web, and some ECM (but not the total permajam lockdown that occurs now)) the criminal and starts shooting, this starts a timer, where local players can come help out the lone CONCORD ship but after a period of time more CONCORD ships arrive if the target isn't dead yet, steadily ramping up the dps untill either players arrive and help kill the target (or get killed) or enough CONCORD ships arrive to finish off the offender.
CONCORDs own brand of justice will still be served, just slower than it happens now, giving players a chance to join in, maybe have some kind of 'Deputising' mechanic, where you can join CONCORD FW which makes Criminal Beacons show up in the overview allowing you to warp to them.
CONCORD could give out LP based on the ship loss, and the better your CONCORD standing, the further away you can find out about criminal acts (maybe even from 2 or 3 jumps away, if your standing is good enough)
Obviously needs fleshing out a little, but it keeps CONCORD in the game to appease the carebears, and allows the players who like hunting pirates more oppertunities to do so
What purpose would this serve? Give highsec dwellers free kills as the offender will be killed eventually, anyway, and cannot escape?
If on the other hand they would have a chance to escape justice, I come back to my previous statement - highsec ganks would boom into unbelieveable amounts and the carebears would leave EVE in masses.
Again, the only thing that keeps the gankers (mostly) in check is the fact that they KNOW they will lose their ship. Change that knowledge into uncertainty and you will have chaos.
|

Shylari Avada
Amok. Goonswarm Federation
160
|
Posted - 2012.12.19 11:27:00 -
[58] - Quote
S'No Flake wrote:Shylari Avada wrote:Risien Drogonne wrote:Never happen. EVE would lose 2/3 of its subscribers overnight. EVE would become a better game overnight. Of course... but only if CCP will have the cold cash to keep the servers running and pay the developers with only 1/3 of their income.
Just speculation of course, because I don't know what CCP's total income through 'subscriptions' are, but I would venture a guess that PLEX sale income could easily rival subscription income.
Think about it- every time a PLEX gets destroyed that's free money in their pocket; now go look at the influx of RMT bots blowing up their own ships to 'launder' PLEX.
Am I seriously the only one that seems 50-70 PLEX ships being blown up commonly? |

Skartor
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.19 11:56:00 -
[59] - Quote
The thing you guys fail to realise is that the moment concord is absent , th big 0.0 entities will just move in and run empire space like nullsec. |

Shylari Avada
Amok. Goonswarm Federation
160
|
Posted - 2012.12.19 15:12:00 -
[60] - Quote
Skartor wrote:The thing you guys fail to realise is that the moment concord is absent , th big 0.0 entities will just move in and run empire space like nullsec.
Because we want it, right? |
|

Tigris Liono
Takahashi Syndicate Takahashi Alliance
2
|
Posted - 2012.12.20 01:38:00 -
[61] - Quote
Thomas Gore wrote:Tigris Liono wrote:As stated, removing CONCORD from the game would cause carebear tears, and a massive drop in subs.
I do like the idea of players helping CONCORD deal with criminal offenders.
what about some form of timer on CONCORD dps/reinforcments?
for example, a ganker nukes a little Badger MKII that someone forgot to tank, a single CONCORD ship arrives, locks down (scram, web, and some ECM (but not the total permajam lockdown that occurs now)) the criminal and starts shooting, this starts a timer, where local players can come help out the lone CONCORD ship but after a period of time more CONCORD ships arrive if the target isn't dead yet, steadily ramping up the dps untill either players arrive and help kill the target (or get killed) or enough CONCORD ships arrive to finish off the offender.
CONCORDs own brand of justice will still be served, just slower than it happens now, giving players a chance to join in, maybe have some kind of 'Deputising' mechanic, where you can join CONCORD FW which makes Criminal Beacons show up in the overview allowing you to warp to them.
CONCORD could give out LP based on the ship loss, and the better your CONCORD standing, the further away you can find out about criminal acts (maybe even from 2 or 3 jumps away, if your standing is good enough)
Obviously needs fleshing out a little, but it keeps CONCORD in the game to appease the carebears, and allows the players who like hunting pirates more oppertunities to do so What purpose would this serve? Give highsec dwellers free kills as the offender will be killed eventually, anyway, and cannot escape? If on the other hand they would have a chance to escape justice, I come back to my previous statement - highsec ganks would boom into unbelieveable amounts and the carebears would leave EVE in masses. Again, the only thing that keeps the gankers (mostly) in check is the fact that they KNOW they will lose their ship. Change that knowledge into uncertainty and you will have chaos.
the purpose would be to add a new (interesting?) mechanic to CONCORD interactions, I don't think giving away free kills is the best way, so have some sort of CONCORD Deputy mechanic, (pay isk to be a deputy, get LP rewards for assisting CONCORD)
if the Criminals are allowed to shoot the deputy, this could create some interesting situations, The criminal will still, eventually, lose thier ship to CONCORD, but could have the chance to take a few more people down (shooting at non-deputy players would accelerate CONCORDS wrath)
Like I said, the idea needs fleshing out a little, but i'd be interested in seeing what more people thought of it. |

El 1974
Bendebeukers Green Rhino
63
|
Posted - 2012.12.20 10:49:00 -
[62] - Quote
Tigris Liono wrote:the purpose would be to add a new (interesting?) mechanic to CONCORD interactions, I don't think giving away free kills is the best way, so have some sort of CONCORD Deputy mechanic, (pay isk to be a deputy, get LP rewards for assisting CONCORD)
if the Criminals are allowed to shoot the deputy, this could create some interesting situations, The criminal will still, eventually, lose thier ship to CONCORD, but could have the chance to take a few more people down (shooting at non-deputy players would accelerate CONCORDS wrath)
Like I said, the idea needs fleshing out a little, but i'd be interested in seeing what more people thought of it. I like the idea of merely helping Concord as a compromise since totally removing might not work. Maybe we can have a middle-sec where you can get away with a crime if too few deputees show up. As it is now gatecamps at the hisec to lowsec gate are keeping too many people out of lowsec. I would really like to see players sufficiently rewarded for removing those. I don't think people should pay isk to get 'free' killmails. If the criminal gets the opportunity to fire back (no concord ECM etc.) this will make it more interesting and this risk is imo enough 'cost'. |

Risien Drogonne
Aliastra Gallente Federation
51
|
Posted - 2012.12.20 19:06:00 -
[63] - Quote
Tigris Liono wrote: the purpose would be to add a new (interesting?) mechanic to CONCORD interactions, I don't think giving away free kills is the best way, so have some sort of CONCORD Deputy mechanic, (pay isk to be a deputy, get LP rewards for assisting CONCORD)
if the Criminals are allowed to shoot the deputy, this could create some interesting situations, The criminal will still, eventually, lose thier ship to CONCORD, but could have the chance to take a few more people down (shooting at non-deputy players would accelerate CONCORDS wrath)
Like I said, the idea needs fleshing out a little, but i'd be interested in seeing what more people thought of it.
Seems to me all this does is make the game more interesting for a handful of gankers who don't want to go to nullsec, at the expense of tens of thousands of carebears who don't want to go lowsec. |

Piugattuk
Lima beans Corp
123
|
Posted - 2012.12.20 21:42:00 -
[64] - Quote
How do you guys put it, there's already several places without Concord, low,WH,0.0,Null.
Why would we need Concord removed where that style of game play exist already.
As far as bankruptcy for CCP if they did, well let's experiment with their income cause money talks BS walks let the money talk if they make it great for the players left in game if they don't then you'll never have to worry about carebears in EVE ever. |

Kira Vanachura
Science and Trade Institute Caldari State
17
|
Posted - 2012.12.21 11:43:00 -
[65] - Quote
Piugattuk wrote:Why would we need Concord removed where that style of game play exist already. I have several arguments for removing/nerfing concord in hisec: 1. Hisec has become too safe since Retribution 2. People want more small-scale PvP 3. More opportunities for player interaction rather than ganking being a one-sided action with a helpless victim and an overpowered npc police 4. i think it would just be cool
|

Lee Woods
Pheonix Coalition
1
|
Posted - 2012.12.22 12:19:00 -
[66] - Quote
Shylari Avada wrote:Skartor wrote:The thing you guys fail to realise is that the moment concord is absent , th big 0.0 entities will just move in and run empire space like nullsec. Because we want it, right?
No, it's because those in high-sec don't want people like you imposing their twisted laws and regulations on them. Let us not forget the Ice Interdictions or Jita shall we.
I say keep CONCORD, and allow players to join them in banishing outlaws like the Goonswarm and ClusterFuck Coalition.
They've highlighted an inherent weakness in CONCORD, only one that can be filled by anti-pirate players who are willing to do the right thing, and protect the innocent. |

Lee Woods
Pheonix Coalition
1
|
Posted - 2012.12.22 12:24:00 -
[67] - Quote
Piugattuk wrote:...if they don't then you'll never have to worry about carebears in EVE ever.
And yet who is going to provide the minerals on the market for the so-called elite of this galaxy to produce their ships, modules, and ammunition?
Is the galaxy just going to **** miracles directly onto the market for you all?
|

Theron Dashto
Pro Synergy ARK.
0
|
Posted - 2012.12.23 08:47:00 -
[68] - Quote
Risien Drogonne wrote:There are no white knights to be found anywhere. If there were such people, they'd already be policing low-sec. In reality, you just get gankers and other gankers.
Players can't be trusted to police an MMO. Ever.
Agreed.
Allowing players to police hi-sec would completely corrupt the system. Corps with deep wallets would offer bribes and be able to run rampant, while smaller corps and individual players would eventually be driven from the game. |

Kyril Bonfiglioli
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.23 13:00:00 -
[69] - Quote
Shylari Avada wrote:Risien Drogonne wrote:Never happen. EVE would lose 2/3 of its subscribers overnight. EVE would become a better game overnight.
Surprise, surprise... The goons would like to see PVP everywhere. In other words, they want to be able to kill anyone, anywhere with impunity. You have low and null sec for that. Not everyone wants to engage in PVP. I certainly don't. Eve is big enough to allow the relative safety of high sec. Also the model CCP have now is a real winner resulting in a growing membership while other MMO's are steadinly losing memberships.
High sec is a good "nursery" for new players to learn the game and then decide what they want to do in the game, and yes, that means that they may wish to engage in PVP and head to null, but imagine if every time you undocked you got blown out of space... That doesn't sound like fun to me... I would quit imediately.
Goons need to realise there are actually others in the game that enjoy different playstyles without being annoyed by them. |

Karrl Tian
Yarrbusters
45
|
Posted - 2012.12.23 16:03:00 -
[70] - Quote
Shylari Avada wrote:Skartor wrote:The thing you guys fail to realise is that the moment concord is absent , th big 0.0 entities will just move in and run empire space like nullsec. Because we want it, right?
Wouldn't matter if you'd want it or not. You'd have to take it just so your enemies couldn't use it against you. |
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
432
|
Posted - 2012.12.24 01:11:00 -
[71] - Quote
Kira Vanachura wrote:Apparantly one of the devs at the Vegas meeting made a remark that he'd favor the complete removal of concord.
What happens in Vegas, stays in Vegas. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Da Dom
Wii R
9
|
Posted - 2012.12.24 03:15:00 -
[72] - Quote
Well I was going to say...
No insta-pops! Make CONCORD ships as powerful as normal ships. Balance it out with roaming police mega-blobs
But upon reflection, and several good responses from posters, I very much doubt that it would stop a repeat of the "BURN JITA" campaign on an apocolyptic scale...
No, like it or not, CONCORD is here to stay... |

Cyprus Black
Perkone Caldari State
457
|
Posted - 2012.12.24 04:41:00 -
[73] - Quote
Kira Vanachura wrote:Apparantly one of the devs at the Vegas meeting made a remark that he'd favor the complete removal of concord. Proof or GTFO. Insert Witty Signature Here |

Dea della Morte
Red Federation RvB - RED Federation
8
|
Posted - 2012.12.25 16:07:00 -
[74] - Quote
imho:
Concord is nice for new players, but for experienced players, you may have a beef with someone, they're in an NPC corp, and you cant do anything about it. Also the fact that concord is a be all end all to any aggression in high sec is a little much. Maybe give one a fighting chance, and concord becomes more powerful the longer the engagement goes on? That can be a solution, However CONCORD needs to scale to the point where they will eradicate what is engaged, to prevent 0.9 systems from turning into a battlefield.. Lol imagine the ibis fights.
Higher security systems scale concord's power faster. etc.
Situation: 0.7 system, Raven is running missions, Pirate gang drops in ontop of the raven and begins aggression. Same concord response time, only the pirates have a fighting chance. Concord is wailing away at the pirates while they try and kill the raven, more concord ships show up over a period of time, dictated by sec status of system. Hopefully this can make for some interesting engagements.
This is coming from a player that lives in high sec atm as well. Its pretty hard seeing a hulk just sitting by itself. and knowing that if you attack it, you just die.
inb4 HTFU move to low/null/WH: I prefer null honestly, but with the coalitions, its not fun. Besides, this isnt a NERF CONCORD post, its just a suggestion. |

Risien Drogonne
Aliastra Gallente Federation
66
|
Posted - 2012.12.25 20:08:00 -
[75] - Quote
Kira Vanachura wrote: I have several arguments for removing/nerfing concord in hisec: 1. Hisec has become too safe since Retribution
It's same danger as it was a month ago.
Kira Vanachura wrote:2. People want more small-scale PvP Beating up miners and missioners isn't small-scale PVP.
Kira Vanachura wrote:3. More opportunities for player interaction rather than ganking being a one-sided action with a helpless victim and an overpowered npc police Removing concord doesn't accomplish that
Dea della Morte wrote: Higher security systems scale concord's power faster. etc.
Situation: 0.7 system, Raven is running missions, Pirate gang drops in ontop of the raven and begins aggression. Same concord response time, only the pirates have a fighting chance. Concord is wailing away at the pirates while they try and kill the raven, more concord ships show up over a period of time, dictated by sec status of system. Hopefully this can make for some interesting engagements.
And the immediate result would be that the people you hope to gank would move to 0.8+ systems. |

Kyril Bonfiglioli
School of Applied Knowledge Caldari State
1
|
Posted - 2012.12.26 10:46:00 -
[76] - Quote
Dea della Morte wrote:imho:
Concord is nice for new players, but for experienced players, you may have a beef with someone, they're in an NPC corp, and you cant do anything about it. Also the fact that concord is a be all end all to any aggression in high sec is a little much. Maybe give one a fighting chance, and concord becomes more powerful the longer the engagement goes on? That can be a solution, However CONCORD needs to scale to the point where they will eradicate what is engaged, to prevent 0.9 systems from turning into a battlefield.. Lol imagine the ibis fights.
Higher security systems scale concord's power faster. etc.
Situation: 0.7 system, Raven is running missions, Pirate gang drops in ontop of the raven and begins aggression. Same concord response time, only the pirates have a fighting chance. Concord is wailing away at the pirates while they try and kill the raven, more concord ships show up over a period of time, dictated by sec status of system. Hopefully this can make for some interesting engagements.
This is coming from a player that lives in high sec atm as well. Its pretty hard seeing a hulk just sitting by itself. and knowing that if you attack it, you just die.
inb4 HTFU move to low/null/WH: I prefer null honestly, but with the coalitions, its not fun. Besides, this isnt a NERF CONCORD post, its just a suggestion.
I think you miss the point of high sec... If you want to go see a hulk sitting by itself and want to kill it, then go to low sec or null and do that. People live in high sec precisely so you and people like you CAN'T do that. Like I have said before, not everyone wants to PVP. If you (cowardly) want to attack a defenseless ship, then go low.
You say that you prefer null but it isn't fun with the coalitions, well high sec would not be fun for a vast number of people if there was a real good chance that someone like you were to come and gank them every time they undocked their Exhumer.
As for the thing with slowing down Concord, my understanding is (and I could well be wrong) that the lower the sec status of a system, the slower concord are to respond already.
In short, Concord is there to protect those who do not want to engage in PVP. If you do want to PVP then move out of high sec.
Eve has a place for most people, don't try to turn it into a place for one group only. |

Wescro2
Knights of the New Order
1
|
Posted - 2012.12.26 16:20:00 -
[77] - Quote
Thomas Gore wrote:
The first thing the gankers learn is to light a false flag at some distant corner of the system and then commit the real crime while the police players are busy warping to the false alarm site. By the time they arrive to the site of the real crime the gankers are already gone and left only a smoking wreck of their victims.
This could probably be somewhat helped by putting a "CALL THE POLICE" button in the UI, which anyone who have been illegally aggressed could push. Again it could be misused, but at least the player misusing it could be punished.
Again, it sounds cool in theory, but history has shown it just won't work, unless there is a huge payout for acting as a police. And if there was, someone would find a way to exploit it.
That actually sounds like both creative and emergent gameplay. False flag drawing the police is an actual tactic that was used, regrettably effectively, by the Norway Utoya Island shooter Anders Breivik, who set up a bomb in the city while he went on a rampage on the island.
Tragic as the shooting was, one can see an effective tactic for it is, and good tactical game play should define Eve. |

XminotaurX
Viziam Amarr Empire
0
|
Posted - 2012.12.28 02:30:00 -
[78] - Quote
add a beacon....the beacon scrams/webs the aggressors for 10 minutes in addition it adds a warp in/gate for white knights the aggressors can fight back but ultimately they will be destroyed |

Flurk Hellbron
Science and Trade Institute Caldari State
224
|
Posted - 2012.12.28 02:48:00 -
[79] - Quote
I just removed Concordokken from WH'space and null...? OK? Shrink high sec space............... |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
28
|
Posted - 2012.12.28 10:33:00 -
[80] - Quote
To address some points below by random NPC corp alt. Note I'm neither for nor against removal or changing CONCORD, whatever happens, happens.
Kyril Bonfiglioli wrote:Surprise, surprise... The goons would like to see PVP everywhere. In other words, they want to be able to kill anyone, anywhere with impunity. You have low and null sec for that. Not everyone wants to engage in PVP. I certainly don't. Eve is big enough to allow the relative safety of high sec. Also the model CCP have now is a real winner resulting in a growing membership while other MMO's are steadinly losing memberships.
Tinfoil-hattery. While not everyone wants to engage in PVP, they should certainly accept that PVP may happen to them, and actively learn how to avoid being in a non-consensual PVP situation.
Kyril Bonfiglioli wrote:High sec is a good "nursery" for new players to learn the game and then decide what they want to do in the game, and yes, that means that they may wish to engage in PVP and head to null, but imagine if every time you undocked you got blown out of space... That doesn't sound like fun to me... I would quit imediately.
I don't view high sec as a 'nursery' for new players (or old). It is merely a difference area of space with different rules of engagement. PVP is not restricted to null or low ONLY. If someone was really out to get you, with organization, they could still blow you out of space everytime you undocked, even in the current status.
Kyril Bonfiglioli wrote:Goons need to realise there are actually others in the game that enjoy different playstyles without being annoyed by them.
You should really keep the tinfoil hattery out of your arguments, it just weakens them.
Kyril Bonfiglioli wrote:I think you miss the point of high sec... If you want to go see a hulk sitting by itself and want to kill it, then go to low sec or null and do that. People live in high sec precisely so you and people like you CAN'T do that. Like I have said before, not everyone wants to PVP. If you (cowardly) want to attack a defenseless ship, then go low. You say that you prefer null but it isn't fun with the coalitions, well high sec would not be fun for a vast number of people if there was a real good chance that someone like you were to come and gank them every time they undocked their Exhumer.
Aside from the reasons that you don't see hulks randomly mining on their own in low and null (apart from in secured space), if someone saw ANY mining ship, they have an option to destroy it, and face whatever consequences come their way. Again, high sec is NOT a safe zone, it is merely 'safer'. Throwing insults about the supposed 'cowardice' of other players is a good way to get your arguments dismissed.
People CAN do that under the current mechanics, they just have to be prepared to accept the consequences, whether they are provided by NPC as it is now, or by players (as has been brought up in this thread).
Kyril Bonfiglioli wrote:In short, Concord is there to protect those who do not want to engage in PVP. If you do want to PVP then move out of high sec.
Eve has a place for most people, don't try to turn it into a place for one group only.
This is where you fall short. Concord is not there to protect those who do not want to engage in PVP. If they were, everyone would get a Concord escort every time they undocked. They merely provide consequences to 'illegal' combat in high sec.
Again, high sec was never meant to be a PVP-free zone, so saying 'take your PVP out of highsec' doesn't work here. If high sec was meant to be a PVP free zone, CCP would never introduce all the mechanics that make it possible for people to engage in PVP.
EVE DOES have a place for most people, however, those people must also accept that there are other types of people out there and be prepared for interactions with said types.
tl;dr whatever. |
|

Baygun
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.28 16:45:00 -
[81] - Quote
OK, I am noob so may be my knowledge base regarding EVE is modest one but can't understand what is the problem to make changes to CONCORD?
CCP can always rollback.
Furthermore - change is good. |

Murk Paradox
Dvice Shipyards No Value
197
|
Posted - 2012.12.31 20:40:00 -
[82] - Quote
I still think you can have enough SP to be on par with Concord. Rather, you should be able to.
I understand the problems with that, and the burn jita type fights that would happen... but then... that's ok too. Even devs talk about nowhere being safe. I think caps should be able to enter highsec up to like... .8 or even .9, saving 1.0 being totally unbreachable by caps. That way, you could enforce unsafe highsec without having to be lowsec or trully griefing low sp pilots.
Would be a good balance in my opinion sicne even major cities have upscale criminals and a show of brute force time and time again.
/shrug "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Murk Paradox
Dvice Shipyards No Value
197
|
Posted - 2012.12.31 20:43:00 -
[83] - Quote
Risien Drogonne wrote:Kira Vanachura wrote: I have several arguments for removing/nerfing concord in hisec: 1. Hisec has become too safe since Retribution
It's same danger as it was a month ago. Kira Vanachura wrote:2. People want more small-scale PvP Beating up miners and missioners isn't small-scale PVP. Kira Vanachura wrote:3. More opportunities for player interaction rather than ganking being a one-sided action with a helpless victim and an overpowered npc police Removing concord doesn't accomplish that Dea della Morte wrote: Higher security systems scale concord's power faster. etc.
Situation: 0.7 system, Raven is running missions, Pirate gang drops in ontop of the raven and begins aggression. Same concord response time, only the pirates have a fighting chance. Concord is wailing away at the pirates while they try and kill the raven, more concord ships show up over a period of time, dictated by sec status of system. Hopefully this can make for some interesting engagements.
And the immediate result would be that the people you hope to gank would move to 0.8+ systems.
Think of all the fun to be had with station gamers. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
125
|
Posted - 2013.01.01 00:32:00 -
[84] - Quote
Kira Vanachura wrote:Apparantly one of the devs at the Vegas meeting made a remark that he'd favor the complete removal of concord.
What was that, you say? There is a new job opening at CCP games? Capital! EvE Forum Bingo |

Kyril Bonfiglioli
School of Applied Knowledge Caldari State
2
|
Posted - 2013.01.10 05:10:00 -
[85] - Quote
lollerwaffle wrote:To address some points below by random NPC corp alt. Note I'm neither for nor against removal or changing CONCORD, whatever happens, happens. Kyril Bonfiglioli wrote:Surprise, surprise... The goons would like to see PVP everywhere. In other words, they want to be able to kill anyone, anywhere with impunity. You have low and null sec for that. Not everyone wants to engage in PVP. I certainly don't. Eve is big enough to allow the relative safety of high sec. Also the model CCP have now is a real winner resulting in a growing membership while other MMO's are steadinly losing memberships. Tinfoil-hattery. While not everyone wants to engage in PVP, they should certainly accept that PVP may happen to them, and actively learn how to avoid being in a non-consensual PVP situation. tl;dr whatever.
Well, not sure what "tinfoil-hattery" is, but I certainly agree that people should learn how to fit their ships and learn to defend themselves, or they will suffer the consequences. The key words you used there though were "non-consentual PVP" Like I said, if you WANT to indulge in PVP then go low or null. Leave high sec for those that don't want to engage in it. |

Ki'esha Lorri'en
1st Legion Combat Liaison
0
|
Posted - 2013.01.11 09:35:00 -
[86] - Quote
Vihura wrote:I read somewhere then there was no concord in eve for some time from some reason, and it was disaster no mission, no mining , no traveling (except pod express ), no trading, 90% of players were unable to play.
This is true. As a player who was in open beta and playing consistently since I can confirm that orginally Empire space was not regulated by CONCORD or gate guns. Much of the game content was unacheivable or maintainable due to heavy greifing (other Vets might remember the infamous Tank from those days). Playing in a realm of Tomas Hobbes Leviatian fully realized is not fun.
-1 on removing CONCORD, been there and done it. |

Xylorn Hasher
Sumiyoshi-Kai
80
|
Posted - 2013.01.11 13:30:00 -
[87] - Quote
Baygun wrote:OK, I am noob so may be my knowledge base regarding EVE is modest one but can't understand what is the problem to make changes to CONCORD?
CCP can always rollback.
Furthermore - change is good.
Removing Concord would be biggest mistake CCP ever done. Eve needs relatively safe place to let new player grow strong and progress. Also there is a place without Concord alredy - its lowsec and its so low populated because YOU bears and fail griefers doesnt have balls to enter it and live there. Removing Concord from hisec wont make you man, it make you all little girls who are too afraid to undock. So stop yapping take your guns and come to me little pussies.
All my posts are made shortly after Marihuana-áconsumption. |

Domineren
Rebirth.
16
|
Posted - 2013.01.11 18:21:00 -
[88] - Quote
Lee Woods wrote:The removal of CONCORD, why on Earth would anyone want that? Other than to harass those who make a living in high-sec because they choose not to venture out into the wilderness of null-sec.
IMHO, people who uphold the law in high-sec (and those that possess a humanitarian nature) should be able to work alongside CONCORD e.g. have a module or a probe that you can activate to call in CONCORD reinforcements, or be able to earn CONCORD-specialised weaponry/defensive modules.
For too long, the law breakers of this Universe have gotten away with murder (quite literally), and its' time the honest & virtuous were rewarded for their efforts and sacrifices to defend those that are weaker than them.
We do not want another Jita or Dodixie incident like that of which occurred earlier on this year, those aiding CONCORD should be allowed to bring whatever firepower they need in-order to defend the innocent, whereas the perpetrators should be dealt with swiftly.
Think of it like factional warfare but you join the side of CONCORD in maintaining peace. whats wrong with dodixie D= Senn Denroth - Highsec PVP is only for the elite of the elite....
I LOVE DODIXIE <3
|

Angron Vail
Black Rebel Rifter Club The Devil's Tattoo
17
|
Posted - 2013.01.11 22:59:00 -
[89] - Quote
Xylorn Hasher wrote:Baygun wrote:OK, I am noob so may be my knowledge base regarding EVE is modest one but can't understand what is the problem to make changes to CONCORD?
CCP can always rollback.
Furthermore - change is good. Removing Concord would be biggest mistake CCP ever done. Eve needs relatively safe place to let new player grow strong and progress. Also there is a place without Concord alredy - its lowsec and its so low populated because YOU bears and fail griefers doesnt have balls to enter it and live there. Removing Concord from hisec wont make you man, it make you all little girls who are too afraid to undock. So stop yapping take your guns and come to me little pussies.
This^,
take away CONCORD, It would be like opening the gates of hell. You carebears are too worried about null sec dwellers, they like where they are, it's the low sec pirate you should worry about, we dont care, and would spread chaos for the sake of spreading chaos.
And i could be wrong but there are alot of high sec kills on Kill boards . So there is A LOT of pvp being done in hi sec.
Now that this is out of my system. I do have a carebear alt, and removing CONCORD yeilds this. Corp controlled regions of hisec and gate camps everywhere. No Thanks. I do however think that joining CONCORD as an NPC corp is promising, and some some merit. no to point of extreame authority but access to ships and mods that you cant get elsewhere. |

Dion Cranes
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.01.18 10:01:00 -
[90] - Quote
This,is just an other "wet dream" of a bored or desperate (or both) 0.0/low sec'er dream.
btw.. i want Concord and Faction Police include sentry guns,all over 0.0 and low sec systems. Tons of them. |
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Diesel47
Bad Men Ltd.
455
|
Posted - 2013.01.18 12:44:00 -
[91] - Quote
Fix 0.0 so theres no need to bastardize hisec. |

admiral root
Red Galaxy Persona Non Gratis
412
|
Posted - 2013.01.21 02:18:00 -
[92] - Quote
Theron Dashto wrote:Allowing players to police hi-sec would completely corrupt the system. Corps with deep wallets would offer bribes and be able to run rampant, while smaller corps and individual players would eventually be driven from the game.
This assumes that there wouldn't be actual mechanics, for example, a player having to commit a concordable offence before the player police would be able to act. The very purpose of this idea would be that groups couldn't take over and extort people, but rather they'd be able to engage bad people doing bad things. The more NPCs are removed in favour of players having to actually do something, the better, just so long as "doing something" doesn't involve a clickfest, like PI. No, your rights end in optimal+2*falloff |

culo duro
Federal Enslavement
3
|
Posted - 2013.01.21 08:23:00 -
[93] - Quote
lollerwaffle wrote:-Snip-.
I don't know about you, but High isn't a Pvp freezone everyday carebears get decced and shot by experienced players. Removing concord would just make a war dec free...
If you wanna pvp in high sec, join a pvp Corp/Alliance that decs other corps in High, you can even just join wars for free as assistance.
This seems weird.
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