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xxVastorxx
The Scope Gallente Federation
1
|
Posted - 2012.12.10 22:49:00 -
[1] - Quote
Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ? |

Mara Tessidar
Bat Country Goonswarm Federation
682
|
Posted - 2012.12.10 22:50:00 -
[2] - Quote
The same complexity that makes other people stay subscribed. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Valestrum Vos
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.12.10 22:54:00 -
[3] - Quote
The learning curve and the fact that there isn't a thousand explosions and jokes in the first 10 minutes of the game. |

Karrde Belarr
Galaxy Punks Executive Outcomes
13
|
Posted - 2012.12.10 23:01:00 -
[4] - Quote
More exciting games that give them more gratification right off the bat. That or the learning curve. But I find the learning curve tends more to keep players out than "draw them away". First time I played the game I gave up in 1 day because the 2007 UI overwhelmed me and I had no idea what the frak was going on. In 2008 I tried again, got picked up by a corp who showed me the ropes, and while I haven't been able to keep a steady sub I loved it ever since. |

Dave stark
Black Nova Corp. R O G U E
790
|
Posted - 2012.12.10 23:02:00 -
[5] - Quote
when i first made an account, i was too impatient to spend time learning to play the game. came back a few years later and i love it for the very reason i didn't carry on playing the first time. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

La Volpe DaFlorence
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.12.10 23:04:00 -
[6] - Quote
Karrde Belarr wrote:More exciting games that give them more gratification right off the bat. That or the learning curve. But I find the learning curve tends more to keep players out than "draw them away". First time I played the game I gave up in 1 day because the 2007 UI overwhelmed me and I had no idea what the frak was going on. In 2008 I tried again, got picked up by a corp who showed me the ropes, and while I haven't been able to keep a steady sub I loved it ever since.
Who needs instant gratification? Hard work matters. |

Joseph Dreadloch
Dread Space Inc. Core.Impulse
94
|
Posted - 2012.12.10 23:07:00 -
[7] - Quote
EVE Online is the whiskey to World of Warcraft's Budweiser. |

Daimon Kaiera
5
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Posted - 2012.12.10 23:13:00 -
[8] - Quote
"Oh hey, there's this ship I really want to fly so I can...oh, it costs Xmillion ISK and I need Y months to train for it. I guess while I'm training I can mine for the money." |

Nexus Day
Lustrevik Trade and Travel Bureau
165
|
Posted - 2012.12.10 23:15:00 -
[9] - Quote
Now now, some of you don't give yourself enough credit for why people leave. |

Daimon Kaiera
5
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Posted - 2012.12.10 23:19:00 -
[10] - Quote
Nexus Day wrote:Now now, some of you don't give yourself enough credit for why people leave.
Yes, I mine all of their asteroids. sç+(n+Ç0-¦)sç+ |

Gillia Winddancer
Shiny Noble Crown Services
146
|
Posted - 2012.12.10 23:20:00 -
[11] - Quote
Well, the instant gratification issue could be solved...in a somewhat evilish way.
Let new players (below X SP) experience "tutorial events" that fires off every X or so hours - with regular reminders of next upcoming event. Everyone on during the time when the event starts get some big and shiny popup which says "Join event" or whatever.
Everyone who joins are automatically fleeted up, thrown into their own chat channel and as for the event itself....well, a formidable (for really fresh players anyway) newbie "incursion". Sleeper AI and all that of course. Let reality hit hard and besides, newbie ships are free.
Make the system smart enough to take the number of participants into account and all that. For few participants maybe a cruiser is the biggest ship they face. Lots of people and they'll have nasty BC's or even battleships.
Add on top of all that some smart hints/tips (Aura voice would be a huge plus) for the event itself should there be players who haven't had the time to do the regular tutorial.
Wham, a taste of what EVE could potentially offer is given in a nice and exciting package.
Might as well instantly present the best of what EVE has to offer, cause frankly, the tutorials hardly do that. |

Agromos nulKaedi
The Scope Gallente Federation
8
|
Posted - 2012.12.10 23:29:00 -
[12] - Quote
Some of the mechanics look a lot more complicated than they really are because they have a level of numbers in front of them. The maths frightens people. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.10 23:34:00 -
[13] - Quote
La Volpe DaFlorence wrote:
Who needs instant gratification? Hard work matters.
This is why my dander gets up when people say "It's just Space Pixels 'sploding, moron"  RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Daimon Kaiera
5
|
Posted - 2012.12.10 23:34:00 -
[14] - Quote
Krixtal Icefluxor wrote:La Volpe DaFlorence wrote:
Who needs instant gratification? Hard work matters.
This is why my dander gets up when people say "It's just Space Pixels 'sploding, moron" 
That you spent REAL time on. And besides, they're real if you count electrons as real.
WHICH THEY ARE. |

Darwins Hammer
Republic Military School Minmatar Republic
17
|
Posted - 2012.12.10 23:35:00 -
[15] - Quote
Because this game is a huge time sink and it needs to be to get the best out of it.
PvE is boring as hell and if you are only on a limited timeframe its all thats avalable to you.
|

Winchester Steele
A Perfectly Normal Corp.
36
|
Posted - 2012.12.10 23:38:00 -
[16] - Quote
I would have to say learning curve. It took me over a year to really get comfortable with game mechanics. Also, there are mountains and mountains of written info about EvE, but it is enormously difficult and time consuming to sift through all the disparate material to find the relevant up to date facts.
I am very much OK with this game being unappealing to the instant gratification crowd tbh, they have almost every other game for themselves. Let EvE be for those with patience and a love for learning/figuring stuff out.
That is my 2 isk anyhow.  |

Zack Korth
The Deneveh Collective High Rollers
42
|
Posted - 2012.12.10 23:39:00 -
[17] - Quote
gate bubbles
95%/5% male/female
everyone is old
everyone is foreign
gate bubbles
lost a navy mega
found a girlfriend
tired of waiting on skills
gate bubbles |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.10 23:40:00 -
[18] - Quote
Daimon Kaiera wrote:Krixtal Icefluxor wrote:La Volpe DaFlorence wrote:
Who needs instant gratification? Hard work matters.
This is why my dander gets up when people say "It's just Space Pixels 'sploding, moron"  That you spent REAL time on. And besides, they're real if you count electrons as real. WHICH THEY ARE.
Imagine building your own car from the ground up for years, and then the insurance company refuses to insure it because "It's not a REAL car. It's not from a factory". RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Gotch Urarse
13
|
Posted - 2012.12.10 23:42:00 -
[19] - Quote
I knew EVE was a different animal when I started my trial and because of that I swore I would play the entire 14 days, couple hours daily to check it out. And lemme tell you, I can recall 2-3 times wanting to rage quit. Now, 2-3 months down the road I have a much deeper appreciation for all EVE's complexities. I certainly view it far different than I did.
Had I not "played" the meta-game for a couple days before starting trial, I'm not sure if I would have made it. I now run 3 accounts and have a complete blast regardless of what happens. I should start a "today, I learned xxx" in EVE blog or something.
To put it another way, the lack of insta-grad and the realization that EVE is hard (and dying, or so I've read) is the big put off. |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
187
|
Posted - 2012.12.10 23:49:00 -
[20] - Quote
Time; the inability to wrap their heads around a progression concept that is no different than any other except that they are unable to manually manipulate it. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Pohbis
122
|
Posted - 2012.12.11 00:08:00 -
[21] - Quote
Lack of easily accessible, fun gameplay. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
69
|
Posted - 2012.12.11 00:11:00 -
[22] - Quote
Boredom....
The inability to watch another expansion that could have been great....fail under the weight of sloppy planning. 
I had fun the first week, but it's all become the same old stuff. All the usual suspects playing docking games, and due to the mighty green button, no one can accidently suspect themselves for lols. Without the ability to make mistakes, highsec has actually become a more boring place....not sure I like it. If it has to be a feature, then it should be a persistent switch on the menu, like everything else.
"Working as intended" |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
580
|
Posted - 2012.12.11 00:14:00 -
[23] - Quote
Oh, gosh, there's so many reasons...
The elitists will say stuff like "The game is so complex, only us, demi-gods, can play EVE. The puny brains of the rest of the gamers just can't cope."
The people with lives will say that they simply don't have the time to play EVE. Because, honestly, what can you do in EVE when you have 30 mins a night, and even that comes in 2-3 chunks? Nothing. Can't do jack. But in other MMO, you can log in, do some fun and meaningful and challenging (as in not 20v1, but XvX with similar gear, level and skill levels, so that's it is actually challenging and not a roflstomp) PvP in that time.
Some people will say it's because they don't like sci-fi, or can't connect with the ship being your de-facto avatar. WiS would have helped with that, but it's on hold now.
Some get turned off by one-sidedness of most things in EVE. First time they go to PvP, and end up in a 20v1, or what looks like 1v1 but the other guy is being T3 boosted by his alt account, and they get turned off. Most other games, PvP is based on player skill, followed by gear, followed by class. So that the outcome largely depends on player skill, and character skills and gear are a distant second, in EVE it's the other way around.
Some will say that they don't want a second job. And yeah, sometimes EVE feels exactly like that. Not even sometimes, but rather often.
Some will say the game is short on content, which is something I passionately agree with. Yes, it's sandbox, but even a sandbox needs sand in it to be fun. Without sand, it's just a box. That's what EVE often feels like. Missions and epic arcs were a step in the right direction, but as usual the development stopped well short of the mark and was abandoned like so many features before or since.
For some, it's as simple as EVE's travel system. They get a mission or something that requires them to take a trip, 20 jumps one way or something like that. They do it once, look at the lock, realize they spent an hour just pressing "warp within 10km" and "approach gate" and "jump". And then they realize that watching paint dry is more entertaining, and probably cheaper too. This was somewhat improved by warp to zero, but even so 2-way 20-jump trip (which in scale of EVE universe is a short walk) really takes it out of you after a long day at work. And considering entertainment value from it is, well, big fat zero, most people prefer to do something else, and sadly autopilot is not always an option.
And these are just off the top of my head. There's many, many others. |

Aaron Adoulin
ROC Academy The ROC
1
|
Posted - 2012.12.11 00:47:00 -
[24] - Quote
Well I would say that Eve remains spreadsheets in space....( manage your stuff) ..and PVP remains ...tackle ....Rock, Paper, Scissors.
So not a lot of depth ...Fun stuff but not for everyone....
The one WOT trailer did a nice job summing it up really.
The real fun comes from the personal interaction and the Meta gaming but that is outside the sandbox.....
Speaking of sandbox is there a cat around here.... Sandboxes sometimes have aspects not everyone appreciates. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.11 00:49:00 -
[25] - Quote
Aaron Adoulin wrote:
So not a lot of depth ...
I agree with the rest of your post, but are you seriously saying this ? Maybe you mean not a lot of immersion ?
It's deep as all get-out ! RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Pretty GuyYeah
Science and Trade Institute Caldari State
14
|
Posted - 2012.12.11 00:54:00 -
[26] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
CCP nerfing something they used their first 21 days to train with no compensation and with the community telling them to 'adapt' aka starting over once more. |

Herbinator d'Arcadie
Arkadian Knight
8
|
Posted - 2012.12.11 00:56:00 -
[27] - Quote
People don't sub because EVE is full. A sandbox, yes, but in many ways an overcrowded one.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|

Remiel Pollard
Aliastra Gallente Federation
325
|
Posted - 2012.12.11 00:56:00 -
[28] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
The forums. You don't scare me. I've been to Jita. |

Pretty GuyYeah
Science and Trade Institute Caldari State
14
|
Posted - 2012.12.11 00:59:00 -
[29] - Quote
New people also can't voice their opinion on the forums as bitter vets don't feel they are welcome and place bounties on them.
They first realise they have to use ALTs when it's too late. |

MNagy
Yo-Mama Quixotic Hegemony
82
|
Posted - 2012.12.11 01:10:00 -
[30] - Quote
Make EVE more about PVP everywhere and stop making it a carebear heaven.
|

Vaerah Vahrokha
Vahrokh Consulting
2235
|
Posted - 2012.12.11 01:13:00 -
[31] - Quote
Because it's a sandbox but it's sort of canned and grindy and content is stale and mechanics unfun and outdated.
And the developers spend many months to fix what works and don't look at the mountains of unfun, repetitive and desperately in need of refresh content. No, making AI pop drones <> refresh content. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.11 01:15:00 -
[32] - Quote
Vaerah Vahrokha wrote:Because it's a sandbox but it's so canned and grindy and content is stale and mechanics unfun and outdated.
And the developers spend many months to fix what works and don't look at the mountains of unfun, repetitive and desperately in need of refresh content.
FYI this would not apply to someone so spanking new they have not even subbed yet. Takes awhile to observe this. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.11 01:16:00 -
[33] - Quote
MNagy wrote:Make EVE more about PVP everywhere and stop making it a carebear heaven.
Also, the shear number of extreme attitudes with no sense of any balance............like this. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Pyre leFay
The Scope Gallente Federation
109
|
Posted - 2012.12.11 01:22:00 -
[34] - Quote
The community.
|

Vaerah Vahrokha
Vahrokh Consulting
2235
|
Posted - 2012.12.11 01:29:00 -
[35] - Quote
Krixtal Icefluxor wrote: FYI this would not apply to someone so spanking new they have not even subbed yet. Takes awhile to observe this.
As mostly PvP player in many MMOs, when I was new, the first thing I noticed was how it did not matter how skilled I was. I could not dogfight or something, pilot skillbooks + ship stats do most of the stuff.
I had to join "groups" and that involved an expecially torturing path just to be told the name of a corp public chat. Most groups would rely purely on blobs, another thumbs down for those accustomed to competitive small scale PvP in other games.
In PvE it was even worse. The tutorial missions were partly broken, the dialogs triggered only if using some wizard fore-sight to know when to be docked or in space etc. The 1-2 NPCs found in starter missions were basically static and dead. Coming from games where the NPCs kick ass and you struggle a 2 v 1 it was a shocker being sent against 20-40 NPCs.... and discover they were driven by static (usually range based) triggers and only able to spam the same shots.
Trying to "craft" would immediately see your 2 hours timeout craft tutorial mission depicted again a 3 days building queue. And the recipes were 20% mismatched with the mission requests / text. Trying to "mine" would reveal to be the worst mechanic ever created in any game including pong.
Some of these things are still here, firmly stuck in their tragedy.
Took "few days to observe this". It was only thanks to the kind help from other players who soon became friends that I stuck and could overcome this initial nausea for a game I found lacking even for 2003 standars. I played other 2003 MMOs and they felt way more newbie appealing. Not easier or less grindier or "softer" but just better made to convince a new guy he was not playing a piece of rubbish. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
582
|
Posted - 2012.12.11 01:32:00 -
[36] - Quote
Krixtal Icefluxor wrote:Aaron Adoulin wrote:
So not a lot of depth ...
I agree with the rest of your post, but are you seriously saying this ? Maybe you mean not a lot of immersion ? It's deep as all get-out !
It really depends on what you consider to be "depth". For example, combat in EVE is fairly cut and dry. Your setup is locked in the moment you undock. If you show up with scissors, and the other guy shows up with two machineguns, you die. Yes, there's a lot of numbers and equations that explain just how horrible your death will be in the grand scheme of horrible deaths, but the end is still the same.
EVE is "deep", but consider other games. Like a game with line of sight and collision detection. Suddenly, breaking line of sight (LoS) allows you to mitigate all but DoT (damage-over-time) damage. I remember being in a match that ended up in a 2v1 because my buddy disconnected. They had me dead to rights, but they got overconfident, overextended, and one of them broke line of sight to his own healer for a few seconds, which I exploited with a well-timed burst and dropped him. Suddenly it's 2v1, with me nearly dead, and the other guy being a (very) survivable healer. What ensued was lots of kiting, and some cannibalism, until I recovered and took him on and won.
Now, let me ask you, can you do that in "deep" EVE? That is, you are fighting alone against a gank + logi. Can you get the gank ship to LoS his own logi? Well, no, you can't. At best you can perhaps lure the gank ship away, but if logi simply has a "keep at X km" set, he will automatically keep proper distance. How is that "deep"? Similarly, can you hide your ship behind an asteroid when you see a volley of missiles coming? Nope. In most other games, you can. Heck, in one recently released MMO many attacks have a parabolic trajectory, which grows with distance, and that sometimes means the attack can't be completed because the projectile will get blocked along the way. That is, you have clear line of sight to target, but because of the path the projectile must take, the target is protected.
That same game had an active roll mechanic, where your character would execute an evasive roll on command, avoiding all damage and control attacks. ALL of them. You could only do it twice in a short period, and if you got juked into it, you'd waste them on relatively harmless attacks and then the wrecking ball would come down and you'd lose. And it would all be about player skill - if you don't react fast enough and do just the right thing (roll in the right direction), you'd likely lose. Imagine in EVE being able to boost your ship's shields to absorb all in coming damage, but you'd have to do it the second you saw the attack coming, and you could only realistically do this twice per fight, maybe 3 times at most. But imagine what it would do to EVE combat, especially if turret fire wasn't instantaneous. Suddenly, alpha wouldn't be king any more. It would still kill distracted people, but someone paying attention would do an evasive roll or two and live with no damage taken! Suddenly, it's not clear-cut black-and-white.
Then, that same game had other interesting combat mechanic - various effects changed based on surroundings. An arrow, by itself, did damage but no burning. But an arrow passing through a wall of fire left by another class would become a fire arrow, and do more damage AND apply a burning DoT to the victim. Now, imagine in EVE a special ship type projecting a cone in front of itself, within which normal physics would be suspended. That is, if you get shot at, but you move, the projectiles and missiles would miss you, because they would continue flying to where you used to be (lose guidance/self-targeting/etc.) Suddenly, ship formations become very important.
Next, consider another MMO, such as Pirates of the Burning Sea. In many ways, it was similar to EVE. The difference was, different ammo types attacked different parts of the ship with different effects. Bar and chain against sails, grapeshot against crew, ball shot against hull, etc. You did not need to sink the enemy ship to win, if you killed all of the crew, it would be enough. The game also had melee combat. As in, you could board the enemy ship if it was slowed enough (either by forcing it to sail in the wrong direction depending on wind, by destroying its sails, by physically stopping it with another ship (collision detection, etc.), you could board it and duke it out with the enemy captain using swords and fighting techniques (three schools - dirty fighting, Florentine fencing and classical fencing, each with distinct abilities). And if you won that, you didn't even need to do anything else, you could even capture a ship without sinking it. Imagine losing a titan, but not actually having it destroyed, but taken by the enemy and used against you! In PotBS, that happened, a 1st class Ship-of-Line was captured by a pirate and sailed away. Also, the game had numerous other mechanics - weapons had specific arcs of fire, you could hide behind enemy and friendly ships to avoid taking damage from that ship (I once survived by hiding behind an 18 gun ship from a 43 gun ship, something you can't do in EVE). Depending on where you were shot, damage would be different - shots from the rear were most damaging, shots from the front mostly glancing. Again, doesn't exist in EVE.
Bottom line? Depth is in the eye of the beholder. In some ways, EVE is very deep. In other ways, it is childishly simplistic.
|

Sri Nova
Sebiestor Tribe Minmatar Republic
103
|
Posted - 2012.12.11 02:18:00 -
[37] - Quote
tedium.
its not the learning curve ,
its not the complexity,
its not even how harsh the game is,
it is the tedious nature of having to work to gain your toys in this game that causes people to leave.
not saying this is wrong or bad, its part of the core eve game play experience.
to keep people hooked into this game non stop requires something that keeps them engaged and prevents them from becoming fatigued by what ever system they have placed them selves in .. i.e. mining grind , pve grind, pvp grind, industry grind etc etc etc .
players with less skill points have far fewer options available to them and if they burn out in their targeted career they have lil else left to do.
thus why really excellent corps and corp mates are a key point of this game they keep the player engaged and aid in retarding fatigue.
Eve is by far the most diverse mmo in existence unfortunately players devour/ignore content at such a rate that it is near impossible to provide players with a system that constantly keeps them engaged in new and exciting content .
couple that with the additional overhead that nothing is free in this game, players who do not put forth effort will soon grow tired of doing the same ol thing over and over .
Again not really a problem of eve but more a problem of players not wanting to invest into the game. |

Maggie Evenstar
Terra Prospecting and Acquisition
10
|
Posted - 2012.12.11 02:31:00 -
[38] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
1. Complexity
2. Failure to complete the tutorials (I suspect)...it is VERY easy to miss some details and not be able to progress in the tutorials (this happens to virtually EVERYONE I invite to the game and I have to help them repeatedly just to complete the tutorials).
3. It takes too long to have the initial skills to do much.
If people can get past the 1-3 then THIS next point is the most significant IMO...
4. Failure to find a good corp/community in the game...and then stagnation and boredom. Unless someone is just obsessive compulsive about this genre, Eve gets dull very quickly as a solo game and/or early losses to griefers seem unrecoverable.
Bottom line, players need to get plugged into a part of the community somewhere/somehow. Existing players could promote this hobby better by helping promote players into the game. I don't have the numbers for his but it seems like once someone has had an account active for 4+ months they tend to be here indefinitely.
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
582
|
Posted - 2012.12.11 02:39:00 -
[39] - Quote
Maggie Evenstar wrote:xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ? 1. Complexity 2. Failure to complete the tutorials (I suspect)...it is VERY easy to miss some details and not be able to progress in the tutorials (this happens to virtually EVERYONE I invite to the game and I have to help them repeatedly just to complete the tutorials). 3. It takes too long to have the initial skills to do much. If people can get past the 1-3 then THIS next point is the most significant IMO... 4. Failure to find a good corp/community in the game...and then stagnation and boredom. Unless someone is just obsessive compulsive about this genre, Eve gets dull very quickly as a solo game and/or early losses to griefers seem unrecoverable. Bottom line, players need to get plugged into a part of the community somewhere/somehow. Existing players could promote this hobby better by helping promote players into the game. I don't have the numbers for his but it seems like once someone has had an account active for 4+ months they tend to be here indefinitely.
All else aside, this is probably the best, most concise and accurate answer I've seen to date.
Now that it's been said, that's exactly how I feel. If I remember right, I got over the 4-month mark in installments. Played a month, came back and played a few more weeks, queued training for the rest and went away again. Repeat until I pushed past that 3-4 month mark and finally put on enough "SP weight" to start throwing around, and things got a little more fun. Most people just never get that far. And old players do their absolute best to exploit, harass and otherwise abuse the new players instead of getting them hooked. Kind of like slaughtering your chickens as soon as they hatch instead of waiting a few months. |

ashley Eoner
68
|
Posted - 2012.12.11 02:54:00 -
[40] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ? I quit the first time because I was frustrated with the fact that I had to wait 24 hours before really doing anything because I had to wait on stupid skills. The tutorial missions were done very quickly leaving me with nothing really to do since level 1s were still too tough for a fresh toon with little guidance and even less SP. |

Sri Nova
Sebiestor Tribe Minmatar Republic
104
|
Posted - 2012.12.11 02:55:00 -
[41] - Quote
Quote: And old players do their absolute best to exploit, harass and otherwise abuse the new players instead of getting them hooked. Kind of like slaughtering your chickens as soon as they hatch instead of waiting a few months.
disagree with you there ..
while eve my not be a "arms wide open game" it is a game that promotes community .
its just not all cushy and huggy .
|

Riddick Liddell
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.12.11 03:00:00 -
[42] - Quote
Sri Nova wrote:tedium.
its not the learning curve ,
its not the complexity,
its not even how harsh the game is,
it is the tedious nature of having to work to gain your toys in this game that causes people to leave.
not saying this is wrong or bad, its part of the core eve game play experience.
to keep people hooked into this game non stop requires something that keeps them engaged and prevents them from becoming fatigued by what ever system they have placed them selves in .. i.e. mining grind , pve grind, pvp grind, industry grind etc etc etc .
players with less skill points have far fewer options available to them and if they burn out in their targeted career they have lil else left to do.
thus why really excellent corps and corp mates are a key point of this game they keep the player engaged and aid in retarding fatigue.
Eve is by far the most diverse mmo in existence unfortunately players devour/ignore content at such a rate that it is near impossible to provide players with a system that constantly keeps them engaged in new and exciting content .
couple that with the additional overhead that nothing is free in this game, players who do not put forth effort will soon grow tired of doing the same ol thing over and over .
Again not really a problem of eve but more a problem of players not wanting to invest into the game.
The shorter version, EVE is a Grindwhore that puts all Asian Grindwhores to shame.
Run the ratio. Go get a simple Frigate BPO, go mine all the Ores, make the minerals, insert the BPO to make the ship. Now do it for your simple t1 fit.
Now go out and PvP with that ship/
See how long it takes you to make it and how long it takes you to lose it. People living on the forums forget that someone in the game went through all the steps to get that ship and that fit you have. Someone grinded that content to T2 it.
The ratio is 100:1 for simple stuff, grind to use.
All that would be fine, if and that's a monumental IF, everyone wasn't jamming the whole 'EVE is a PvP game" bullshit down your throat. It isn't. It's a grindwhore that is made that much harder because of free for all griefing. Alpha primary, instapop, zerged, I-Win griefing.
Unless you have some sort of 2003-2005 investment you have established in your own mind, you are not going to dedicate to this game. It's not worth it.
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.11 03:04:00 -
[43] - Quote
Jame Jarl Retief wrote:Krixtal Icefluxor wrote:Aaron Adoulin wrote:
So not a lot of depth ...
I agree with the rest of your post, but are you seriously saying this ? Maybe you mean not a lot of immersion ? It's deep as all get-out ! It really depends on what you consider to be "depth". For example, combat in EVE is fairly cut and dry. Your setup is locked in the moment you undock. If you show up with scissors, and the other guy shows up with two machineguns, you die. Yes, there's a lot of numbers and equations that explain just how horrible your death will be in the grand scheme of horrible deaths, but the end is still the same. EVE is "deep", but consider other games. Like a game with line of sight and collision detection. Suddenly, breaking line of sight (LoS) allows you to mitigate all but DoT (damage-over-time) damage. I remember being in a match that ended up in a 2v1 because my buddy disconnected. They had me dead to rights, but they got overconfident, overextended, and one of them broke line of sight to his own healer for a few seconds, which I exploited with a well-timed burst and dropped him. Suddenly a hopeless 2v1 became 1v1, with me nearly dead, and the other guy being a (very) survivable healer. What ensued was lots of kiting, and some cannibalism, until I recovered and took him on and won. Now, let me ask you, can you do that in "deep" EVE? That is, you are fighting alone against a gank + logi. Can you get the gank ship to LoS his own logi? Well, no, you can't. At best you can perhaps lure the gank ship away, but if logi simply has a "keep at X km" set, he will automatically keep proper distance. How is that "deep"? Similarly, can you hide your ship behind an asteroid when you see a volley of missiles coming? Nope. In most other games, you can. Heck, in one recently released MMO many attacks have a parabolic trajectory, which grows with distance, and that sometimes means the attack can't be completed because the projectile will get blocked along the way. That is, you have clear line of sight to target, but because of the path the projectile must take, the target is protected. That same game had an active roll mechanic, where your character would execute an evasive roll on command, avoiding all damage and control attacks. ALL of them. You could only do it twice in a short period, and if you got juked into it, you'd waste them on relatively harmless attacks and then the wrecking ball would come down and you'd lose. And it would all be about player skill - if you don't react fast enough and do just the right thing (roll in the right direction), you'd likely lose. Imagine in EVE being able to boost your ship's shields to absorb all in coming damage, but you'd have to do it the second you saw the attack coming, and you could only realistically do this twice per fight, maybe 3 times at most. But imagine what it would do to EVE combat, especially if turret fire wasn't instantaneous. Suddenly, alpha wouldn't be king any more. It would still kill distracted people, but someone paying attention would do an evasive roll or two and live with no damage taken! Suddenly, it's not clear-cut black-and-white. Then, that same game had other interesting combat mechanic - various effects changed based on surroundings. An arrow, by itself, did damage but no burning. But an arrow passing through a wall of fire left by another class would become a fire arrow, and do more damage AND apply a burning DoT to the victim. Now, imagine in EVE a special ship type projecting a cone in front of itself, within which normal physics would be suspended. That is, if you get shot at, but you move, the projectiles and missiles would miss you, because they would continue flying to where you used to be (lose guidance/self-targeting/etc.) Suddenly, ship formations become very important. Next, consider another MMO, such as Pirates of the Burning Sea. In many ways, it was similar to EVE. The difference was, different ammo types attacked different parts of the ship with different effects. Bar and chain against sails, grapeshot against crew, ball shot against hull, etc. You did not need to sink the enemy ship to win, if you killed all of the crew, it would be enough. The game also had melee combat. As in, you could board the enemy ship if it was slowed enough (either by forcing it to sail in the wrong direction depending on wind, by destroying its sails, by physically stopping it with another ship (collision detection, etc.), you could board it and duke it out with the enemy captain using swords and fighting techniques (three schools - dirty fighting, Florentine fencing and classical fencing, each with distinct abilities). And if you won that, you didn't even need to do anything else, you could even capture a ship without sinking it. Imagine losing a titan, but not actually having it destroyed, but taken by the enemy and used against you! In PotBS, that happened, a 1st class Ship-of-Line was captured by a pirate and sailed away. Also, the game had numerous other mechanics - weapons had specific arcs of fire, you could hide behind enemy and friendly ships to avoid taking damage from that ship (I once survived by hiding behind an 18 gun ship from a 43 gun ship, something you can't do in EVE). Depending on where you were shot, damage would be different - shots from the rear were most damaging, shots from the front mostly glancing. Again, doesn't exist in EVE. Bottom line? Depth is in the eye of the beholder. In some ways, EVE is very deep. In other ways, it is childishly simplistic.
Actually, I was of course referring to the immense complexity of Industry stuff, but please continue.
RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Lipbite
Express Hauler
282
|
Posted - 2012.12.11 03:53:00 -
[44] - Quote
Lack of WiS.
When I've tried EVE for the first time and understood I have to roleplay a ship (which can be blown up) I closed game and didn't return for 5 years. Now it's a jail cell. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1135
|
Posted - 2012.12.11 04:44:00 -
[45] - Quote
Lipbite wrote:Lack of WiS.
When I've tried EVE for the first time and understood I have to roleplay a ship (which can be blown up) I closed game and didn't return for 5 years. Now it's a jail cell.
I've heard here and there over the years that this is a big one. 'Being just a ship' is found to be too impersonable for a lot of people. 'Unrelatable" (lol)
Not many solutions to that, if any. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Ocih
Space Mermaids Somethin Awfull Forums
347
|
Posted - 2012.12.11 04:52:00 -
[46] - Quote
Murphy's Law too.
People who are looking for the grind end up being forced in to PvP People looking for the PvP end up being forced to grind. |

Sentamon
348
|
Posted - 2012.12.11 05:08:00 -
[47] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
People log in, think they can press a few buttons and own everything, quit disappointed that they can't.
Good riddance, you don't want these try of gamers in an MMO. ~ Professional Forum Alt -á~ |

Domi Naytrix
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.11 05:46:00 -
[48] - Quote
I am gonna go with, they start the game, get excited about skilling up, and see the seconds slowly tick down in the skill planner. At this point they are like well damn, Im not really accomplishing anything while I wait for this skill, so they decide to logout while they wait. A few days later they get excited about the new skill, and then realize they need another rank, and this time its 30 days. So, they unsub.
This is the only game where to 'level' up requires actual real years to grind away, so they get dismayed about the perceived skill disparity between n00bs and vets as something they will never overcome. |

Katran Luftschreck
Royal Ammatar Engineering Corps
208
|
Posted - 2012.12.11 05:51:00 -
[49] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
That's easy: Read the patch notes. 
EvE Forum Bingo |

Galaxy Pig
Red Galaxy Persona Non Gratis
262
|
Posted - 2012.12.11 06:05:00 -
[50] - Quote
The majority of gamers simply aren't cut out for EVE. |

Frying Doom
Zat's Affiliated Traders
1000
|
Posted - 2012.12.11 06:10:00 -
[51] - Quote
Mostly I think it is the learning cliff.
I would hate to think how many things I have read over the years and how many spreadsheets I have made. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mr Pragmatic
165
|
Posted - 2012.12.11 06:12:00 -
[52] - Quote
Galaxy Pig wrote:The majority of gamers simply aren't cut out for EVE.
Then leave, and why your at it contract all your stuff to me.
I think a lot of good players leave due to the fact they don't group up with a good corp and get bored.
Its very difficult to play the game solo, but if you do play the game solo you are a Bad Ass. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged.-á |

Captain Death1
Hedion University Amarr Empire
0
|
Posted - 2012.12.11 07:32:00 -
[53] - Quote
well they don't stay because it is much too easy to log in many other games and be on even footing the sec you log in pvp right away the hole time you are playing unlike eve witch is 95% grifters talking big about pvp with out much real pvp too much talk not enough pew pew
25years of pvp real pvp not mmo wannbe pvp lets face it you only play eve pvp because your reflexes are too slow for real pvp
(hunting mining ships) and padding your self on back saying what a great job you did makes any real pvp player fall out chair laughing at the low skill that it takes this is a good game and all but don't call it pvp its not tbh |

Aiyshimin
Shiva Furnace
4
|
Posted - 2012.12.11 08:40:00 -
[54] - Quote
Most people quit because they are thrown in the desolate loneliness and vanity of hisec, rotting away in wretched NPC corps in the midst of evernoobs and antisocial people who are either new and confused, or old, failed and bitter.
NPC starter corp is the first impression of EVE. Nothing is more important than fixing them to improve NPE.
|

Valkyrie Vixen
Viscous Logistics
4
|
Posted - 2012.12.11 09:00:00 -
[55] - Quote
They leave because pve is a piece of sh*t. Fortunately pvp is not, but can't have one without the other. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1390
|
Posted - 2012.12.11 09:06:00 -
[56] - Quote
out of all the people I've invited to play EVE, one person has continued playing. The rest have not because they don't like the idea of having to create their own content. It's really no big loss to the health of the game if that's the reason they don't stay. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Borascus
Red Core Paradigm Shift Alliance
138
|
Posted - 2012.12.11 10:14:00 -
[57] - Quote
a. Losing all of their ISK to a scam as soon as they pay the first sub for "not for trial account skills" b. Being invited to help in a newbie mission to find out they are the only one entering the mission and it is the mission to take the free ship and let it blow up. - losing their ship to a mission scam. c. Finding out everything is already owned (like most property irl) and it only takes one scrooge to say "I don't like you, and my friends don't like you now that I've spotted you" d. Markets are 0.01isk managed to the viability line, undercutting as a newb means you lose ISK in sales tax / production fees - more waiting while skilling e. Learning the rock paper scissors on EVE's scale does take time, if you can join as a new player and find the insta-jib ship for 1mil-3mil SP Kudos, but you'd also want to solely pvp on free ISK - not many people start out believing that. f. Expectation of items/activities/ventures that are not as expected.
But that is pretty much all that can steer them away.
At the Vet level:
a. Having to move all their assets (now quite vast) around the map again b. Alliance A invites Corp B to attack Corp/Alliance C, then reneges leaving hundreds of ships stranded near hi-sec c. Being the pet below the faceless entity with 1 face on display. d. 1 of every ship as a killmail and a positive k/d ratio e. burn-out from chaining the same content for 3hrs a week to get their pvp ships together (which are lost either first roam or not at all)
That's pretty much it for the vets too.
There was a report of a guy setting up a TS server and remote api-ID/TS Identity combination program to secure the TS, he had his server hacked and other files were examined, he traced it back to a corp member.
I'd guess that symptoms of a hacked PC would make anyone question whether or not playing a game with weird pc-literate morally objectionable types is worth it. |

Captain Death1
Hedion University Amarr Empire
0
|
Posted - 2012.12.11 11:01:00 -
[58] - Quote
for the vet players they are going to have to take a active role in getting new players to pvp . the more player made t1 frig pvp events the better what ever 2 are 3 times a week its cheap its fun new players would love it every one get what they want
The (older vet players ) have to take a active role with the new players with player run events yes i know they help lot all ready with stuff like help chat and eve uni more is needed to get them to try pvp when they try they will love it = ships will blow up = fun |

Kurt Saken
State War Academy Caldari State
19
|
Posted - 2012.12.11 11:49:00 -
[59] - Quote
I've been playing EvE only for two months and a half, and i think that new players are too scared of 3-4-7 years toons because they see them as unreacheable demi-gods, but the fact is that many "veterans" don't even know where the hell is the mouse when the fight starts and usually they make many mistakes.
New players, if you are reading this and you love EvE, don't be afraid of fighting a veteran. They may have the skills but you have the will, so pick your target wisely, or if you are being picked don't panic when the pew starts and you will surprise them.
Don't be afraid of losing a battle, lock those bitternerds and watch their ships exploding in front of you with a smile in your face. Leave the battlefield with your ship in flames and enjoy your success because there will be more moments like this.
Glorious PvP! |

Alienated Joe
University of Caille Gallente Federation
0
|
Posted - 2012.12.11 13:35:00 -
[60] - Quote
I don't think the mechanics of EVE are the ones to blame. I for one blame its inefficiency in communicating how its mechanics really work.
Leaving aside what defines EVE that other players may dislike (like ffa full loot pvp, sci-fi setting or flying spaceships), what I do think keeps players away is all the missinformation involving EVE, mainly three misperceived aspects of the game: Combat (meme: "Spreadsheet in space"), Passive Skill Training (meme: "You won't be able to catch up veterans") and griefers (meme: "EVE has too many scammers, griefers and unfriendly people"). All three of them are blatantly false, but they're not properly introduced to newcomers.
If they took the time to explain how Combat really is, with all its module micro-management and maneuvering, how you don't really need to catch up veterans in overall skill points, but just in the ones that your ship uses (heck CCP could start a campaign where instead of ship roles they talked about mains and alternative characters), or if they started releasing press news about friendly people in New Eden (instead of news about scammers and gankers), thinks would be slightly different.
However, I do think we have a healthy population.
|

Ritsum
Perkone Caldari State
50
|
Posted - 2012.12.11 13:37:00 -
[61] - Quote
The hate people receive for playing differently to others. I am a proud High Sec Pve player. Got a problem? |

Rordan D'Kherr
Imperial Academy Amarr Empire
243
|
Posted - 2012.12.11 13:52:00 -
[62] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
Several reasons possible
- no (personal) goals
- "I WANT" mentality
- no ability to adapt or go new ways
- no friends
- a feeling that competition is a dangerous thing
- the approach to play an MMO alone
- some think they have "done everything in eve".
_______________________________________ Don't be scared, because being afk is not a crime. |

Jenn aSide
STK Scientific Initiative Mercenaries
556
|
Posted - 2012.12.11 13:57:00 -
[63] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
Low Attention span/need for instant gratification
Weakness and inability to deal with the loss of unimportant space pixels
Discovering they don't like the game in general and are smart enough to cut there losses and go find something they actually like (unlike our own form of carebear who discovers the same things but stays "because EVE would be great and get so many more subs IF [insert game destroying idea here])
Wife Aggro turns into a "no nookie while EVE is still installed" perma-dec.
....So let me guess, this is another of those stealth "EVE would get so many more subs if" threads right?
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Just Lilly
36
|
Posted - 2012.12.11 14:54:00 -
[64] - Quote
My guess would be that character development take years, rather then days.
Something the younger generation gamers are not used to, and have a hard time adapting to. May 15 2012 |

Fractal Muse
Dead's Prostitutes Test Friends Please Ignore
69
|
Posted - 2012.12.11 14:58:00 -
[65] - Quote
From the players that I've spoken to that quit the game:
Obscurity / Confusion: There is a lot in EVE that is not easy to figure out because the information is not easily accessible in the game. Stuff like how to fit a ship. What does a specific item do? The amount of information that is -not- there that creates confusion for a new player can become overwhelming. For many players, it isn't worth the effort or time to spend trying to hunt down this information when it really should be right there for them.
What does a new player do next? What skills do they train? The certificate planning thing was a step towards
Tedium / Boredom: Many players quit EVE because it is boring to them. There is a lot of content to go through and, at first, it's all exciting because it is new. But after discovering it and doing it there isn't much more out there. The best content in EVE is the player versus player driven conflicts but because players aren't directed towards that via game mechanics a lot of players never experience it.
People will reach the repetitive boredom breakpoint at different times in their EVE experience. Some do it early from mining (because the game and many "helpful" players direct newcomers towards mining - although it should be noted that some people really enjoy mining it just isn't for everyone), others from mission grinding (let's face it, missions are simple and very predictable: aka boring), and others from everything else in the game that is repetitive and simple.
Bitter vets leave the game for their own reason but a regular complaint can be boiled down to having reached the end of the sandbox and have come up against the hardcoded limits of what can be done. Basically, they've done everything that they wanted to do in the game and there isn't anything more for them to do or they discovered that what they really wanted to do wasn't actually possible due to coded limits.
There are many more reasons as to why people leave the game over time.
I am glad that CCP seems to have a commitment to improving the New User Experience (this seems to have stalled since the implementation of the 'updated' tutorials) and wish them all the best in this undertaking. I hope that as part of this initiative (I'm probably giving it more due than what it really is) there will be a move towards linking all the various mini-games of EVE together into the ecology of the game beyond just being linked via the economy.
I really hope someone sits back and looks at the overall game experience just like they are doing with ships. |

Merovee
Gorthaur Legion Of Mordor
74
|
Posted - 2012.12.11 15:21:00 -
[66] - Quote
1st fight someone sucked my cap dry, I just sat there, guns wouldn't fire, couldn't move, ship I spent a month saving for exploded and then back in station in a pod, WTF RAGE QUIT! Unfortunately sub for a year so couple months came back. I'm so cheap. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
673
|
Posted - 2012.12.11 15:24:00 -
[67] - Quote
Not in any order of importance:
Being a ship complexity (some of which is derived from poor mechanics in the UI -drone management, advanced manufacturing jobs, etc.-) And the misconseption that is spread by bad community members that you need to play for 6 months to a year to be "competetive". |

Jenn aSide
STK Scientific Initiative Mercenaries
561
|
Posted - 2012.12.11 15:24:00 -
[68] - Quote
Ritsum wrote:The hate people receive for playing differently to others. folowed by a quote of being a proud high sec player.
Are all high sec players crazy?
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Natsett Amuinn
GoonWaffe Goonswarm Federation
673
|
Posted - 2012.12.11 15:27:00 -
[69] - Quote
Merovee wrote:1st fight someone sucked my cap dry, I just sat there, guns wouldn't fire, couldn't move, ship I spent a month saving for exploded and then back in station in a pod, WTF RAGE QUIT! Unfortunately sub for a year so couple months came back.  I'm so cheap. Sometimes I think EVE would be suited to have a "suspend account" option that allows you to freeze your account for a few weeks.
That way, when this happens to someone in the first few months, they can rage, click suspend, and then take a few weeks to cool down and come to the realization that getting blown up isn't a bad thing, and be able to come right back to the game. |

Jenn aSide
STK Scientific Initiative Mercenaries
563
|
Posted - 2012.12.11 15:31:00 -
[70] - Quote
Natsett Amuinn wrote:Merovee wrote:1st fight someone sucked my cap dry, I just sat there, guns wouldn't fire, couldn't move, ship I spent a month saving for exploded and then back in station in a pod, WTF RAGE QUIT! Unfortunately sub for a year so couple months came back.  I'm so cheap. Sometimes I think EVE would be suited to have a "suspend account" option that allows you to freeze your account for a few weeks. That way, when this happens to someone in the first few months, they can rage, click suspend, and then take a few weeks to cool down and come to the realization that getting blown up isn't a bad thing, and be able to come right back to the game.
If they click the Suspend button, a pop up should appear asking: "are you suspending your account because, despite everyone telling you not to, you put all yoru eggs in one basket and flew something you could not afford to lose?
Click No to suspend (you can reactivate anytime), Click Yes and we will auto-uninstall EVE online and prevent you from EVER DLing this client ever again....scrub"
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

gfldex
583
|
Posted - 2012.12.11 15:42:00 -
[71] - Quote
This is a example why by far the most players will quit EVE long before they found out what it's all about. Noob is using failfit and unsurprisingly fails to accomplish a fairly easy task. The OP in question does not know what he is doing wrong (failfit in his case). In contrast to most human beings he is capable to admit defeat in public and get's the help he needs.
In pretty much any other MMO any person with halve a brain can not possibly fail to accomplish most tasks because any player is given the tools to do so and can't use those tools in any wrong way. In EVE it's fairly easy to bring the wrong tools and use them in the worst possible fashion. As a result most players will quit the game.
If you take all the sand out of the box, only the cat poo will remain. |

CARB0N FIBER
Derailleurs
64
|
Posted - 2012.12.11 15:43:00 -
[72] - Quote
CCP |

Michael Heineken
The Black Hand Movement Black Core Alliance
0
|
Posted - 2012.12.11 16:11:00 -
[73] - Quote
Extremely long skill training times and the disparity between new and veteran players in regards to wealth. Just like in RL, a few control the majority of the wealth in eve while the rest struggle. Such is life lol. |

Warde Guildencrantz
TunDraGon
379
|
Posted - 2012.12.11 16:20:00 -
[74] - Quote
Zack Korth wrote:gate bubbles
95%/5% male/female
everyone is old
everyone is foreign
gate bubbles
lost a navy mega
found a girlfriend
tired of waiting on skills
gate bubbles
this basically |

Doddy
Excidium. Executive Outcomes
421
|
Posted - 2012.12.11 16:28:00 -
[75] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
The same as every other game, boredom. In truth eve does very well at retaining players long term considering its pve play basically tops out after 6 months.
|

TheBlueMonkey
Don't Be a Menace That Red Alliance
216
|
Posted - 2012.12.11 16:33:00 -
[76] - Quote
gfldex wrote:This is a example why by far the most players will quit EVE long before they found out what it's all about. Noob is using failfit and unsurprisingly fails to accomplish a fairly easy task. The OP in question does not know what he is doing wrong (failfit in his case). In contrast to most human beings he is capable to admit defeat in public and get's the help he needs. In pretty much any other MMO any person with halve a brain can not possibly fail to accomplish most tasks because any player is given the tools to do so and can't use those tools in any wrong way. In EVE it's fairly easy to bring the wrong tools and use them in the worst possible fashion. As a result most players will quit the game.
Conversely this is the exact reason I play eve.
Too many games make it so I just can't fail at all, no matter how bad I am, this just makes them boring and ultimately, just a time sink. |

Jenn aSide
STK Scientific Initiative Mercenaries
568
|
Posted - 2012.12.11 16:34:00 -
[77] - Quote
The Op doesn't ask the underlying question of "why should anyone care?". Eve is a unique, hard core niche spaceship game that (at least until recently )skewed away from the common themes and ways of other games , even other MMOs.
Other MMOs hold your hand, tell you you are special, you deserve the best and you're just like everyone else, entitled to the same rights and freedoms regardless of when you started, or what you like.
EVE tells you you are a scrub and everything you own can go poof just like that, throws you in the deep end and says "sink or swim", give you a half assed new player/tutorial experience which is akin to giving anew soldier 1 week of boot camp then shipping him off the Afghanistan, and laughs at you when you explode over and over and over and over again.
I prefer EVE, even if that makes me crazy compared to must human beings. Screw em if they leave before subbing so long as eEVe has enough population to keep going/being profitable for CCP, more Serpentis Rats for me. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Anslo
The Scope Gallente Federation
724
|
Posted - 2012.12.11 16:35:00 -
[78] - Quote
The community.
|

Commander Ted
Dookie on the flowah
119
|
Posted - 2012.12.11 16:35:00 -
[79] - Quote
For one thing the pve is mind numbingly boring to most people and obviously not worth a monthly subscription let alone a free to play title. Secondly, when trying to get a 3 day old noob to tackle in pvp they are clueless and have no idea what is going on. You could be waiting around 20 minutes to kill one dude or just instantly be vaporized for some arcane reason. Then in a fleet you are not allowed to talk while you listen to orders that make little sense to someone who is new to the game.
The sci fi aspect is what got my through the first few weeks. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
194
|
Posted - 2012.12.11 16:39:00 -
[80] - Quote
Joseph Dreadloch wrote:EVE Online is the whiskey to World of Warcraft's Budweiser.
nope Eve-Online = Marmite other games = Jam |

Commander Ted
Dookie on the flowah
119
|
Posted - 2012.12.11 16:40:00 -
[81] - Quote
Kitty Bear wrote:Joseph Dreadloch wrote:EVE Online is the whiskey to World of Warcraft's Budweiser. nope Eve-Online = Marmite other games = Jam
Marmite is an evil substance and only fools eat it. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
216
|
Posted - 2012.12.11 16:40:00 -
[82] - Quote
Commander Ted wrote:For one thing the pve is mind numbingly boring to most people and obviously not worth a monthly subscription let alone a free to play title. Secondly, when trying to get a 3 day old noob to tackle in pvp they are clueless and have no idea what is going on. You could be waiting around 20 minutes to kill one dude or just instantly be vaporized for some arcane reason. Then in a fleet you are not allowed to talk while you listen to orders that make little sense to someone who is new to the game.
The sci fi aspect is what got my through the first few weeks.
Not one for asking questions then?
A noob that's thrown into a tackle frigate and has no idea what's going on is a failing of the corp for not explaining and a failing on the noob for not asking.
Same goes for in fleet, a good FC will let the fleet know everything they need to know and a really good one will have someone in fleet (not the FC) have a convo open for the noobs to ask questions and explain what's going on. |

Commander Ted
Dookie on the flowah
119
|
Posted - 2012.12.11 16:45:00 -
[83] - Quote
TheBlueMonkey wrote:
Not one for asking questions then?
A noob that's thrown into a tackle frigate and has no idea what's going on is a failing of the corp for not explaining and a failing on the noob for not asking.
Same goes for in fleet, a good FC will let the fleet know everything they need to know and a really good one will have someone in fleet (not the FC) have a convo open for the noobs to ask questions and explain what's going on.
Lot of stuff to explain to them, and if they **** up then they have to go all the way back to station, fit up a new ship which may take awhile, and then go back. Not to mention these guys just learned how to target and double click to move around, and now you expect them to keep up transversal, watch out how fast the other guy is going, evade drones, not get sling shotted into scram/web range, etc? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
674
|
Posted - 2012.12.11 16:50:00 -
[84] - Quote
Michael Heineken wrote:Extremely long skill training times and the disparity between new and veteran players in regards to wealth. Just like in RL, a few control the majority of the wealth in eve while the rest struggle. Such is life lol. Thank you for proving my point.
Natsett Amuinn wrote:And the misconseption that is spread by bad community members that you need to play for 6 months to a year to be "competetive". |

Commander Ted
Dookie on the flowah
119
|
Posted - 2012.12.11 16:50:00 -
[85] - Quote
Jenn aSide wrote:The Op doesn't ask the underlying question of "why should anyone care?". Eve is a unique, hard core niche spaceship game that (at least until recently  )skewed away from the common themes and ways of other games , even other MMOs. Other MMOs hold your hand, tell you you are special, you deserve the best and you're just like everyone else, entitled to the same rights and freedoms regardless of when you started, or what you like. EVE tells you you are a scrub and everything you own can go poof just like that, throws you in the deep end and says "sink or swim", gives you a half assed new player/tutorial experience which is akin to giving anew soldier 1 week of boot camp then shipping him off the Afghanistan and expecting him to not only live, but come back with 2 Medals of Honor, and laughs at you when your ships explode over and over and over and over again. I prefer EVE, even if that makes me crazy compared to must human beings. Screw em if they leave before subbing so long as eEVe has enough population to keep going/being profitable for CCP, more Serpentis Rats for me.
Because if nobody else plays they the ONLY thing you can do is just keep on ratting. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Jenn aSide
STK Scientific Initiative Mercenaries
572
|
Posted - 2012.12.11 16:54:00 -
[86] - Quote
Commander Ted wrote:Jenn aSide wrote:The Op doesn't ask the underlying question of "why should anyone care?". Eve is a unique, hard core niche spaceship game that (at least until recently  )skewed away from the common themes and ways of other games , even other MMOs. Other MMOs hold your hand, tell you you are special, you deserve the best and you're just like everyone else, entitled to the same rights and freedoms regardless of when you started, or what you like. EVE tells you you are a scrub and everything you own can go poof just like that, throws you in the deep end and says "sink or swim", gives you a half assed new player/tutorial experience which is akin to giving anew soldier 1 week of boot camp then shipping him off the Afghanistan and expecting him to not only live, but come back with 2 Medals of Honor, and laughs at you when your ships explode over and over and over and over again. I prefer EVE, even if that makes me crazy compared to must human beings. Screw em if they leave before subbing so long as eEVe has enough population to keep going/being profitable for CCP, more Serpentis Rats for me. Because if nobody else plays they the ONLY thing you can do is just keep on ratting.
As a professional ratter I approve of that consequence lol.
but maybe let me underline the part you missed.
Quote:Screw em if they leave before subbing so long as EVE has enough population to keep going/being profitable for CCP, more Serpentis Rats for me CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Hellios Hellrain
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.11 17:04:00 -
[87] - Quote
Well frankly to be honest i think if most people cold just click on a ship they like hit train alot more people would stick around. My account is over 6 years old i played a week the fist time, then came back played another about 3 years ago and eh came back with a friend a few days ago.
The big thing that puts me of is buying some thing you spent ages training for only to find that wow hay i cant use the ammo for this weapon ! i have to spend a week skill training up for that to. /cancel account. The friend im playing with is a bit lost in regards to all these skills needed we just wanted to out do some stuff but in reality we cant because it would take weeks to be able to any of that and all for the pleasure of paying a monthly sub to do nothing till we can do something. |

Ezra Tair
Murientor Tribe Defiant Legacy
97
|
Posted - 2012.12.11 17:11:00 -
[88] - Quote
The meta-gamming that goes on. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
599
|
Posted - 2012.12.11 17:12:00 -
[89] - Quote
I kept unsubbing every now and again until I got involved in null sec PvP. Now I'm here to stay. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Karrde Belarr
Galaxy Punks Executive Outcomes
15
|
Posted - 2012.12.11 17:29:00 -
[90] - Quote
La Volpe DaFlorence wrote:Karrde Belarr wrote:More exciting games that give them more gratification right off the bat. That or the learning curve. But I find the learning curve tends more to keep players out than "draw them away". First time I played the game I gave up in 1 day because the 2007 UI overwhelmed me and I had no idea what the frak was going on. In 2008 I tried again, got picked up by a corp who showed me the ropes, and while I haven't been able to keep a steady sub I loved it ever since. Who needs instant gratification? Hard work matters.
I'm not saying this applied to me, but some people want it. If they don't get it quickly enough in Eve, they leave for something that gives it to them more quickly. They just find that it's not the game for them. This isn't necessarily bad, but it's something that draws players away. Maybe I should just change it to "quicker gratification elsewhere". It doesn't apply to me, and I love Eve and the hard work that results in awesome returns and successes. Some people... don't. And drop out. Meh, oh well.
For myself, like an above poster, I was not consistently subbed until I got into nullsec PvP. Or consistent PvP in general. Hi-sec life gets so godawful boring and pointless eventually. |

Imports Plus
Brothel of Slating Intellectual Lusts
139
|
Posted - 2012.12.11 17:32:00 -
[91] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
Endgame, epics, phat lewtz, l33t raid guilds, pwning nubs and BOOM HEADSHOT!!!
Good riddance |

Jenn aSide
STK Scientific Initiative Mercenaries
574
|
Posted - 2012.12.11 17:33:00 -
[92] - Quote
Hellios Hellrain wrote:Well frankly to be honest i think if most people cold just click on a ship they like hit train alot more people would stick around. My account is over 6 years old i played a week the fist time, then came back played another about 3 years ago and eh came back with a friend a few days ago.
The big thing that puts me of is buying some thing you spent ages training for only to find that wow hay i cant use the ammo for this weapon ! i have to spend a week skill training up for that to. /cancel account. The friend im playing with is a bit lost in regards to all these skills needed we just wanted to out do some stuff but in reality we cant because it would take weeks to be able to any of that and all for the pleasure of paying a monthly sub to do nothing till we can do something.
The beauty of EVE is finding ways around those kinds of road blocks (ie, i can't use what I want to, what can I do as a substitute). EVE is about problem solving, not just flying space ships and shooting.
If you don't like that kind of problem solving activity and "just want to have fun", EVE is the wrong game. you're playing Chess against a super computer when all your really want is a quick game of Checkers.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Father Void
Technomancers TriMark Alliance
38
|
Posted - 2012.12.11 18:07:00 -
[93] - Quote
As an industrialist its this Math (rough - leave your calculators alone):
If I mine for an hour I can make roughly 15-25m Isk. If I work for one hour at 7/11 I can make let's say 20 bucks. I then buy one Plex. In the same amount of time I just made 560m isk. So to make the same amount I would need to mine roughly 22 hours. OK so for my time investment mining doesn't seem like a good investment. Sure you're in game chatting to your corp and maybe remote shopping.
So I then ask myself what are my goals in the game. Setup a POS? Why to makes stuff or research? Again I can afford the plex so Isk doesn't seem like a good goal. So mining, manufacturing and research all become less valuable to me as a goal. I tend to have a standing statement for new players and myself
'If you had 5 billion isk all the time what would you do in EVE.' If you can answer that you'll find out what your EVE goals really are.
Now I understand that not everyone can afford 4 Plex a pay check and I applaud those that have built up a fortune through sweat and tears (even other peoples tears). I'm simply saying for me I don't see the value in logging in every nigt to mine for countless hours. I'd rather burn some real world time/money to save time in EVE.
So when I do leave it's because I've lost sight of my goal or the social aspect has gone sour. Goals that do keep me going are: * Assisting my Corp in a goal (move to null sec, recruit, lets build a capital) * Help new players with start up capital and training in EVE basics * Setup in a WH for some scare ass complex running * Faction warfare seems interesting * Incursion seems daunting but its a goal * Toying with the idea of start my own corp (again, and again) * Getting better at PvP (good god I suck)
I'd love to hear some other goals!
|

Conrad Makbure
Division One Security
32
|
Posted - 2012.12.11 18:16:00 -
[94] - Quote
The game tends to get boring moreso after playing for a bit; there hasn't been any new content added for a long time and it's the same old stuff from way back when. We've seen features added, not content. Waiting on skills to queue up and finish can use an update. People take longer breaks more frequently and then come back for shorter amounts of time, if they do come back, great, if they don't they don't.
Let the MMO market decide EVE's success and fate. |

Fowler
Black Flag Operations The Kadeshi
16
|
Posted - 2012.12.11 18:17:00 -
[95] - Quote
Well i can relay what some of my friends thought.
The biggest reason for stopping to play the game is the denial of gameplay.
It's not hard to understand that some folks have a set mind on how they want to play a game. Once that is set and you as a player deny that person his/her gameplay choice then there's no point in logging on again.
Although this was some time ago, they had a hard time grasping how little the consequences are for comitting a crime in hisec. Basically, the only player loosing is allways the player getting ganked.
Be it camped in station, gate camps, suicidal attacks while doing missions etc. All of theese leads to a form of denial of gameplay. I find this quite unique in EvE.
I think some of the terminology is confusing to some players. Like the phrase hi security. It leads to believe you're in safe space. That's something different and doesn't exist in EvE. Not everyone can accept that, especially if you haven't learned how to manage your own economy and you loose that Battleship you can't really afford to replace.
Those few that tried out to be pvp combat pilots got sick of never beeing able to get a fair fight. It was eighter ganking or beeing ganked. Nothting else seemed to exist for them. The idea of a sandbox sounded great but in reality you're have to be in a somewhat large corp to achieve anything. Now adays, that's barely possible in an alliance. You have to be in a power block of some sort.
Gamers will allways look for an edge to get the upperhand on your opponent. EvE had an interesting development when it came to 0.0 warfare. Super Capitals.
Realising their potential in great numbers someone also realized their need for support. So the guys with the most supers make friends with the other fellow that also has alot of supers. All of a sudden you seem unbreakable and can pretty much face stop what ever you like as the opponent can't even field supers. let alone the ammount needed as they never had any sov to begin with.
Anyways, he threw a fit after a tracking titan blew up his hurricane and simply quit. He didn't particularly like the super as a end all be all ship.
Think out of all the friends I have that tried EvE, all of them left for other games. I still very much enjoy it :) |

Natsett Amuinn
GoonWaffe Goonswarm Federation
676
|
Posted - 2012.12.11 18:35:00 -
[96] - Quote
Jenn aSide wrote:
The beauty of EVE is finding ways around those kinds of road blocks (ie, i can't use what I want to, what can I do as a substitute). EVE is about problem solving, not just flying space ships and shooting.
If you don't like that kind of problem solving activity and "just want to have fun", EVE is the wrong game. you're playing Chess against a super computer when all your really want is a quick game of Checkers.
I'm a self taught artist, bear with me I have a point.
I'm actually really good in fact, but sometimes I start to think or wish that I should have gone to art school. Then I look at what I can do, think about how i went about learning how to do it, and realize that I woldn't have made it in artschool. It was the problem solving that made me fall in love with my art. It was the problem solving that lead to me developing to the point that people can look at my art and say I have a style that is my own. The fact that I can sit down with someone with an MFA and have a conversation about art history, and technique. All beause of the process of figure out how to do it through problem solving.
It doesn't suprise me that I love EVE. It is exactly what you said.
Some peope however don't enjoy that. In fact they think it's a bad thing, and not something that would be classified as "fun". They prefer to be handed solutions. Nothing wrong with that, but it's not EVE.
Yeah, if someone doesn't like problem solving -even as far as simply asking somene for the answer- they don't belong here. It's what makes EVE unique. |

Blind Phew
Caldari Provisions Caldari State
7
|
Posted - 2012.12.11 18:45:00 -
[97] - Quote
Ships have no urinals. I peed myself so many times, I finally quit. Came back 2 years later when I discoveerd how to work a catheter....  |

Ritsum
Perkone Caldari State
51
|
Posted - 2012.12.11 19:52:00 -
[98] - Quote
Jenn aSide wrote:Ritsum wrote:The hate people receive for playing differently to others. folowed by a quote of being a proud high sec player. Are all high sec players crazy?
Kind of proving my point by bringing it up, but that is there because I am a Proud High Sec player and do not care what others think of me. Just by having it there most of you will disregard anything I say and try to troll/flame me at any given chance, but I don't mind since I am proud of what I bring to the community and will continue to do my best in what I do whether or not I am hated for it. I am a proud High Sec Pve player. Got a problem? |

Jenn aSide
STK Scientific Initiative Mercenaries
576
|
Posted - 2012.12.11 20:02:00 -
[99] - Quote
Ritsum wrote:Jenn aSide wrote:Ritsum wrote:The hate people receive for playing differently to others. folowed by a quote of being a proud high sec player. Are all high sec players crazy? Kind of proving my point by bringing it up, but that is there because I am a Proud High Sec player and do not care what others think of me. Just by having it there most of you will disregard anything I say and try to troll/flame me at any given chance, but I don't mind since I am proud of what I bring to the community and will continue to do my best in what I do whether or not I am hated for it.
And on que, Mr. High Sec misses the point lol.
No one cares how you play. Just like no one cares that most nights I end up shooting red Xs in anomalies/plex, LvL 5s and incursions rather than shooting Xs piloted by people. The whole "they hate use because we live in high sec and mine (or whatever you do) is just a dodge people use to salve their egos. I'm pretty sick of hearing it.
In other words, we don't hate you because of how you play a video game, we hate you because of how you think lol. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Ritsum
Perkone Caldari State
51
|
Posted - 2012.12.11 20:13:00 -
[100] - Quote
Jenn aSide wrote:Ritsum wrote:Jenn aSide wrote:Ritsum wrote:The hate people receive for playing differently to others. folowed by a quote of being a proud high sec player. Are all high sec players crazy? Kind of proving my point by bringing it up, but that is there because I am a Proud High Sec player and do not care what others think of me. Just by having it there most of you will disregard anything I say and try to troll/flame me at any given chance, but I don't mind since I am proud of what I bring to the community and will continue to do my best in what I do whether or not I am hated for it. And on que, Mr. High Sec misses the point lol. No one cares how you play. Just like no one cares that most nights I end up shooting red Xs in anomalies/plex, LvL 5s and incursions rather than shooting Xs piloted by people. The whole "they hate use because we live in high sec and mine (or whatever you do) is just a dodge people use to salve their egos. I'm pretty sick of hearing it. In other words, we don't hate you because of how you play a video game, we hate you because of how you think lol.
Hating us for how we think? That is just the same as hating us for how we play since we do have to think a bit while playing. Also I know I should not be responding to you since I know you for being a troll but I took the bait anyway. This will be my last response to you in this thread.
o7 I am a proud High Sec Pve player. Got a problem? |

Jenn aSide
STK Scientific Initiative Mercenaries
580
|
Posted - 2012.12.11 20:20:00 -
[101] - Quote
Ritsum wrote:Jenn aSide wrote:Ritsum wrote:Jenn aSide wrote:Ritsum wrote:The hate people receive for playing differently to others. folowed by a quote of being a proud high sec player. Are all high sec players crazy? Kind of proving my point by bringing it up, but that is there because I am a Proud High Sec player and do not care what others think of me. Just by having it there most of you will disregard anything I say and try to troll/flame me at any given chance, but I don't mind since I am proud of what I bring to the community and will continue to do my best in what I do whether or not I am hated for it. And on que, Mr. High Sec misses the point lol. No one cares how you play. Just like no one cares that most nights I end up shooting red Xs in anomalies/plex, LvL 5s and incursions rather than shooting Xs piloted by people. The whole "they hate use because we live in high sec and mine (or whatever you do) is just a dodge people use to salve their egos. I'm pretty sick of hearing it. In other words, we don't hate you because of how you play a video game, we hate you because of how you think lol. Hating us for how we think? That is just the same as hating us for how we play since we do have to think a bit while playing. Also I know I should not be responding to you since I know you for being a troll but I took the bait anyway. This will be my last response to you in this thread. o7 I declare General Discussion victory! (lol)
And no, it's not the same. Allow me to retort (sry, just watched pulp fiction).
Many people (my self inculded) mine, mission, incursion, haul, build etc etc in high sec. It's not the activity that draws the hate, it's the thinking of SOME people doing those activities that says "I should be able to do this as much as I want without interference". Those activities are interactions with the game and thus the rest of us, so if you can affect the rest of us, the rest of us can affect YOU with suicide ganking, bumping and other assorted douche-baggery.
Again, the majority of high sec living people understand this (and understand that they are in a harsh pvp game where viloence is everywhere), and thus we have no problems with them. The people we have a problem with are the kind who will come to the forums and hide behind the "you just don't like me because of how I play" lie. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
195
|
Posted - 2012.12.11 23:28:00 -
[102] - Quote
The gaming market has changed
a lot.
When I started playing computer games, they were hard and in some cases pre-programed to be impossible to complete (ie you HAD to cheat to win), 60 hours of gameplay was a 'lite' title.
Today games are done with in 4-12 hours, MMO endgame content is just a few weeks of lazy grinding ... not even hardcore, pissing in a bottle, ginding.
eve has retained almost all of it's oldschool concepts, including it's total lack of mmo endgame. you cant 'win' at eve only survive .... modern gamers dont a) understand that, b) like it. |

Zak'eni
Ministry of War Amarr Empire
0
|
Posted - 2012.12.12 08:59:00 -
[103] - Quote
Even with the addition of the training time readout on the Prerequisites tab, a lot of players still believe that you have to play for months or years to get anywhere or do anything, because they aren't used to MMO's where you can be useful from the get-go, and many of them are also bad at following directions or have short attention spans and are used to scripted gaming experiences. Oh, also because they never actually see the prerequisites tab because they don't know about right-click, show info.
Make right-click, show info the first thing you have to do in the game. |

Jawas
The Scope Gallente Federation
10
|
Posted - 2012.12.12 10:07:00 -
[104] - Quote
Math, math and more math. The main reason why Eve has always been called a spreadsheet game, (also why so many spreadsheets are made for it).
|

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
23
|
Posted - 2012.12.14 11:19:00 -
[105] - Quote
Oh my, it's nice to have a thread where all the whiners and negative people and general 'I hate this game it's a pile of bollocks but I won't unsubscribe because otherwise I'd have to find something new to whinge about' people are brought together in one giant negativewhinymodeON - fest!
Now... the 100 million dollar question is... Can you guys restrict yourselves to this thread ONLY? I guess not, there's a serious lack of crying and whining in other threads... GOGOGO!
ps. ISD, can you consolidate all the other whine-threads into this one? |

Vaerah Vahrokha
Vahrokh Consulting
2292
|
Posted - 2012.12.14 11:24:00 -
[106] - Quote
lollerwaffle wrote: ps. ISD, can you consolidate all the other whine-threads into this one?
If they did, the forum server would crash.
Also, GD would have like 9 threads plus the 10000000000000000000000000000 pages consolidated whine thread. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Randolph Rothstein
Science and Trade Institute Caldari State
11
|
Posted - 2012.12.14 12:31:00 -
[107] - Quote
to start a LOL game takes about two or three minutes
doing something in eve takes days,weeks,months, years...aint nobody got time for that  |

Alexi Talva
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.14 22:31:00 -
[108] - Quote
When I first started playing EVE in 2004, it was here's a rookie ship, a civilian gatling gun, a civilian miner, and 5000 isk, and "have fun storming the castle". You mined forever to get your first frigate, skill books, not to forget those all important learning skills, then you mined for your cruiser, then you joined a corp.
Now a new toon comes away with ~2 million in ISK, 3 - 4 frigates, an industrial and several skillbooks which does a lot to ease the start, however there is much left to learn once you finish the training missions. Where do I go, what do I do, who do I trust. Let's try mining - geez this is boring. Let's run missions - Nice, but I'm doing the mission again after running it 20 missions ago. Let's try PvP - OMGWTFBBQ I just lost my ship Let's find a corp - OMG I just got scammed out of xxxxx.
I'm not knocking any of those career paths, I've done them all and had all those fates, I 'quit' 5 years ago and now I'm back for more.
Unless you personally know someone in game, or know where to look for a corp or help, that transition from total nubbins to a vet is difficult. Making that transition is what separates the vets from the quitters. |

Irya Boone
Escadron leader
86
|
Posted - 2012.12.14 22:39:00 -
[109] - Quote
CCP doesn't understand How to keep them ... Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
79
|
Posted - 2012.12.14 23:06:00 -
[110] - Quote
Eve lacks a true dynamic universe.
One where things are constantly in motion, planets, moons, asteroid belts all orbiting in their proper paths. A real auto-pilot to deal with the complexity of plotting orbits. (No more bookmarks except for safes) Incursions should be more random in their attacks, if they aren't fought, they escalate the battle and start camping stations and gates, seriously. Perhaps even take over the constellation if not stopped. SuperNovas that wipe out entire systems. The various factions then have to come in and rebuild any stations that were destroyed. If stations were destroyed, debris is blasted all over the system, probers then have a whole new profession, cleaning up after the explosion. In highsec, Concord would broadcast warnings of an impending Nova, giving pilots a chance to clear out their belongings, but as we know, their are likely hidden treasures in some stations that have been there for years. In Low-sec, their might be a local broadcast notification, but unless you're in the area, you might not know your POS is about to be vaporized, or the station where you park your caps..... 0.0...well, you better be watching the sun....because you never know when you might lose a significant part of your fleet. 
Change the map back to islands of highsec, with lowsec between all factions. Make these areas a part of FW, with the ability of FW to upgrade systems and create in effect, a highsec route thru lowsec. Controlled by FW, nuets are taxed, reds are attacked. The ramifications for trade would be great, prices for certain racial items/ores would run much higher in other faction areas, causing more danger for traders, but much higher profits.
It's only a sandbox, if the sand isn't cemented in place. "Working as intended" |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
32
|
Posted - 2012.12.14 23:08:00 -
[111] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
Awesome gank and fluff fps buff expansions.
Next. |

Bohoba
Blue Ice Melts
6
|
Posted - 2012.12.15 01:52:00 -
[112] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
to much reading needs more cinamatics and or voice tutorals.
to many bugs in the tutorals getting mods and no skills for it :) there a few of those.
no help from local... can baiting in noob systems and blowing them up 5 min after playing eve is never any good
having to mine and wait for respawn because system is cleared of all ore in the 1st hour after it spawns can't complete mission unless they know how to go to an o7 system and niga mine before the rats kill ya :)
just a few off the top of my head
|

Mars Theran
Tribal Liberation Force Minmatar Republic
507
|
Posted - 2012.12.15 02:16:00 -
[113] - Quote
Joseph Dreadloch wrote:EVE Online is the whiskey to World of Warcraft's Budweiser. un-ironically, I don't like Budweiser or World of Warcraft..  zubzubzubzubzubzubzubzub |

PatchYourselfUp
Cataclysm Affliction
3
|
Posted - 2012.12.15 02:40:00 -
[114] - Quote
It being hard to make reasonable money as a low-SP pilot makes it difficult for newbies to resubscribe.
I suggest CCP tweak the tutorial to imply that being in a corporation is extremely important. Making great ISK as a lowbie is a terrible idea and shouldn't happen, but they should be able to help and make decent ISK if they join a corporation.
It's the main reason why CCP hasn't captured a bigger slice of the "hardcore" audience yet. It's because people think this is a single-player MMO and should be nudged (roughly) into joining a good corporation. |

Anemonae Ambrosia
Royal Order of Security Specialists Late Night Alliance
2
|
Posted - 2012.12.15 03:00:00 -
[115] - Quote
In my opinion people are turned off to EvE primarily because they can't directly advance their character. There is not a typical skill or xp grind that players are used to or even anything you can do to make your character improve, you just have to allow time to pass. For many people this has two negative effects, one being a lack of positive reinforcement. There is no "ding" of a level up after killing a bad guy. The other affect is it leaves people not sure what to do, many gamers are used to the game providing them with tasks or activities. Logging on and knowing you need to do some activity to improve is comfortable, EvE just says "find something to do" and that's uncomfortable for many. |

Ocih
Space Mermaids Somethin Awfull Forums
357
|
Posted - 2012.12.15 04:01:00 -
[116] - Quote
For the same reason we don't leave.
I've tried several other games, they are good games, I just don't have it in me to spend 2 years establishing myself. Other games are a little more subtle about it but between leveling, gear grinding, getting all the raid loot, knowing your templates like the back of your hand they aren't so different from EVE. |

Digital Messiah
Industrial Solutions The Knights Templar.
239
|
Posted - 2012.12.15 10:29:00 -
[117] - Quote
Most of the hardcore veterans I know are the people who get drunk while listening to eve radio on the reg. I get the feeling alcoholics get this game more than other people. "Frankly my dear, I don't give a damn"
|

theSONARnet
Awesomeness Factor 5
13
|
Posted - 2012.12.15 12:14:00 -
[118] - Quote
The game basically consists of 2 parts. The playing part and the waiting part while the waiting part makes around 75% of the game. Skills, Mining, Missions, Crafting,PvP, no matter what you do you will spend most of the time waiting.
For example a 30 min lvl 4 mission consists of maybe 5-10 mins of actively playing (pressing buttons) and 20-25 mins of waiting for the outcome. Mining is even worse. Comes down to maybe 1 min of actively playing and 30 mins of waiting
I think that is what drives a lot of ppl away from the game.
|

March rabbit
Aliastra
285
|
Posted - 2012.12.15 13:25:00 -
[119] - Quote
Jenn aSide wrote:Ritsum wrote:Jenn aSide wrote:Ritsum wrote:The hate people receive for playing differently to others. folowed by a quote of being a proud high sec player. Are all high sec players crazy? Kind of proving my point by bringing it up, but that is there because I am a Proud High Sec player and do not care what others think of me. Just by having it there most of you will disregard anything I say and try to troll/flame me at any given chance, but I don't mind since I am proud of what I bring to the community and will continue to do my best in what I do whether or not I am hated for it. And on que, Mr. High Sec misses the point lol. No one cares how you play. Just like no one cares that most nights I end up shooting red Xs in anomalies/plex, LvL 5s and incursions rather than shooting Xs piloted by people. The whole "they hate use because we live in high sec and mine (or whatever you do) is just a dodge people use to salve their egos. I'm pretty sick of hearing it. In other words, we don't hate you because of how you play a video game, we hate you because of how you think lol. who are you again? some deep 0.0 sec ratting bot?  you know: here from empire your 0.0 is far far away and almost invisible.
So again: who are you? (it's not that anybody care anyway but you wanted answer) |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
204
|
Posted - 2012.12.15 16:25:00 -
[120] - Quote
GD the skill system the time investment required to do a lot of things trying playing eve as a SP game being told "your playing the game wrong n00b, play it my way" The Interface & Control Mechanism
being told "Eve is a sandbox game, that you have to play like this, or your not doing right, your an idiot, your a ******, your an inbred pikey polak etc etc etc etc etc" |

Katran Luftschreck
Royal Ammatar Engineering Corps
238
|
Posted - 2012.12.15 16:57:00 -
[121] - Quote
Jawas wrote:Math, math and more math. The main reason why Eve has always been called a spreadsheet game, (also why so many spreadsheets are made for it).
Actually the nickname is "Microsoft Excel: The Game"
EvE Forum Bingo |

Barakach
Caldari Provisions Caldari State
97
|
Posted - 2012.12.15 17:14:00 -
[122] - Quote
La Volpe DaFlorence wrote:Karrde Belarr wrote:More exciting games that give them more gratification right off the bat. That or the learning curve. But I find the learning curve tends more to keep players out than "draw them away". First time I played the game I gave up in 1 day because the 2007 UI overwhelmed me and I had no idea what the frak was going on. In 2008 I tried again, got picked up by a corp who showed me the ropes, and while I haven't been able to keep a steady sub I loved it ever since. Who needs instant gratification? Hard work matters.
Yes, but the first impression matters.
EvE is like going on a date and the person doesn't even try to "win your affection". They come dressed in sweat pants, burp, fart, and don't care.
But hey, that's what you're going to get in the long run anyway, right?
Like I said, first impression. It doesn't need to be "true", it just needs to be "nice". |

Pap Uhotih
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.15 20:45:00 -
[123] - Quote
For me I donGÇÖt think it is a question of being drawn away from Eve, I think itGÇÖs more a case of being put off by Eve. You can skip to the end as I do tend to use a lot of letters in the middle of a post that will inevitably be used to pick at me simply because I expressed my opinion as I was invited to do so.
IGÇÖve been playing for about six months now and I decided that I wanted to go down the industrial route and to mine, make and such which I have quite enjoyed although I quite understand why some wouldnGÇÖt. I found a corp and made some friends and thatGÇÖs all good and I love that there is something new to learn every day and that interacting is how you make stuff happen.
But now IGÇÖve learnt about the war mechanics. From a hi-sec pov it does appear that this is designed to allow an individual to earn isk by being afk (sometimes with a cloak) and by putting the defender in the position of being effectively in null. I know that IGÇÖm hardly a veteran but I do feel strongly that you should at least have to press a mouse button at least once every eight hours to earn isk.
I have learnt that war is not about fighting, I have a selection of fighting ships from small to large and I was initially excited about having the chance to lose a few and to learn a bit about pvp, on top of that the enemy is vastly outnumbered so it was looking like being a great week. However the enemy doesnGÇÖt want to fight, that isnGÇÖt what war is for.
So I find myself stuck as IGÇÖm not so daft to take out a soft target during war to earn myself isk and no one has any will to fund somebodyGÇÖs game time for doing nothing more than being afk (but the only way to be certain would be to look through their window). There are some things that can be tried but since it is so cheap to (re)declare it may as well be indefinite to begin with. As it is harder to operate during war I consider it as being the equivalent of being locked into a restricted game mode. I donGÇÖt propose a solution as that would seem better discussed elsewhere.
The end: Essentially the war mechanics are not based on rock-paper-scissors. They do provide a dead end in the game when sense says none should exist. There may be other such dead end mechanics in the game that I havenGÇÖt come across but this one seems to stand out. When I come to a dead end in a game it generally provides a natural point to stop playing the game. I donGÇÖt know what IGÇÖll do when the times come but I could see why people would make use of this particular designed in exit.
|

Hixxy
Harabec inc
1
|
Posted - 2012.12.15 20:56:00 -
[124] - Quote
stupids in the dev team: day one player and have more than less tollerance for fucktards. i hate everyone equally. exept ******* retards that screw up my free time. SO BEWARE. |

Laurence Pinkitin
Aliastra Gallente Federation
7
|
Posted - 2012.12.15 21:28:00 -
[125] - Quote
Mara Tessidar wrote:The same complexity that makes other people stay subscribed.
EVEs "complexity" is overrated given you can find guides/tutorials on everything.
Slow training times, pve |

Mallak Azaria
GoonWaffe Goonswarm Federation
1413
|
Posted - 2012.12.15 21:52:00 -
[126] - Quote
Bohoba wrote: can baiting in noob systems and blowing them up 5 min after playing eve is never any good
This has been bannable for several years now. People only get away with it because you let them. Report them. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Borascus
Red Core Paradigm Shift Alliance
155
|
Posted - 2012.12.15 21:55:00 -
[127] - Quote
I can remember my first day playing EVE needed drone skills/shield skills, then I ran some tutorials and was flying my cormorant destroyer, later I started the Arnon-IX Epic Arc and ran through most of it, around this time I ran out of learned skills.... had to wait til the next day.
The next day was a similar fare but instead of the 6 hours learning the ropes I had 4 hours before I needed a new skill
The third day was L1 missions in a Caracal.
I moved over to Gallente space and joined a corp soon after, where I was told to train rails, under the impression they would actually fit the range/evade/dmg criteria. This was not the case. Started manufacturing within 2 months, making cruisers and bought a BPO. Ran out of ISK. Soon after I tagged into L4 missions with the Corp CEO. Returned to L2 missions and worked my way through to Jump Clone availability with Fed Navy in a L3 running Myrmidon. Tried a few Wormholes and was pirated ruthlessly jumping into W-Space bubbled on entry.
We moved to Solitude's Triangle and attempted to hold down Aeter-Sarline-Harner <-> Nyx pilot (Binner) was perma-camping the newbs here (neut). Attacked a Vagabond with a Brutix and a tech 2 frigate - His armor 50%, frigate gone and drones dead outside of optimal range taking damage but doing none, we broke off......
None of those would make a player quit, it must be how easy it is for that information to process that affects each player differently when they make their first steps in EVE make-or-break.
Get in the van, park it over there. |

Borascus
Red Core Paradigm Shift Alliance
155
|
Posted - 2012.12.15 21:56:00 -
[128] - Quote
Mallak Azaria wrote:Bohoba wrote: can baiting in noob systems and blowing them up 5 min after playing eve is never any good This has been bannable for several years now. People only get away with it because you let them. Report them.
People don't know to report such a thing in the first 2 weeks (max) before they leave the newbie systems, even the tutorials have them move into the next system over.
Get in the van, park it over there. |

Cynthia Gallente
Bio's Holdings Bio's Remnant.
652
|
Posted - 2012.12.15 22:09:00 -
[129] - Quote
The very first time I played Eve . . . I didn't even know what Eve was back then. My friend said "wanna play a game with spaceships?" That was the initial hook for me. After I spent some fair amount of time making my first character, pretty sure he was a butt ugly Minmatar, I was thrust into a station. It took me about half an hour to just get an understanding of the HUD, It took me another hour to finally get out of the station for the first time. Yes, I'm that stupid. Since I had been cooped up in a station for nearly 2 hours I was ready to smoke something. Realize this was still day 1 for me, in a game I had no idea WTF it was. So I finally undock from the station and meet my friend outside. I tell him I wanna shoot stuff, he gave me some advice which I didn't heed.
I headed straight for the nearest object I could find. I opened fired in my newbie ship on a Minmatar station in plain view of CONCORD.
I instantly had negative Sec standing with the area. I was unable to leave dock without getting blown the **** away.
I quit playing Eve immediately. This is close to 2 or 3 years ago now.
Some time later I was googling Space MMOs. I found Eve. Little did I know that I had played it before. And I was again interested in flying spaceships. I didn't have any recollection of playing the game before. I got started, again, in Eve. This time I read what Aura had to say, and did the missions. As time progressed I kept feeling like i was hitting a wall in regards to character progression. There's only so much you can do with a trial account. Eve seemed boring so I quit once again.
Several months after that I started Eve again. I had a fresh outlook on life and on New Eden. I started off right with training the proper skills. I was so hooked this time around that I paid for my account. A whole new world opened up to me at this point. I enjoyed much that Eve had to offer. Eventually I grew tired of this. I felt burnt out.
And now, not even a month ago... I came back. My character from the last time was still here, and she had all her skills. Plus several that I forget I trained. I haven't lost interest yet.
So, what keeps people from sticking to Eve? 1) The bone-shattering difficulty. 2) Lack of interest 3) Lack of money 4) A general disinterest in the way Eve works.
Post with your lickGäó |

Mr Kidd
Center for Advanced Studies Gallente Federation
725
|
Posted - 2012.12.15 23:58:00 -
[130] - Quote
xxVastorxx wrote:Topic title. in your opinion what do you think draws players that first start out away from subbing their accounts ?
Learning curve. Lack of instant action. Time requirements.
As a solo player I just spent 4 days probing out wormholes in every k-space system I went through to find absolutely 0 pvp. On the 5th day I went into lowsec and was instantly blobbed to death by a 10 man fleet. That's not really entertainment, is it?
It's easy to say, "Join a corp". I have. But that took a week to accomplish. Time requirements anyone? In the mean time during all of this I did make an awesome production spreadsheet. And that was the highlight of my first week back to Eve. Do we see a problem here? Stage left enters the jack asses that refuse to have any real discussion on the issue, the CCP groupies, the nullsecers, the folks that can afford to throw $100 or more a month a game.
We want breast augmentations and sluttier clothing in the NeX! |

Pretty GuyYeah
47
|
Posted - 2012.12.16 00:20:00 -
[131] - Quote
I believe Goonswarm Federation is at fault, and ought to be disbanded through the measures of in-game rejoice of hi-sec miners and its just community.
Read more here: https://forums.eveonline.com/default.aspx?g=posts&t=183301&find=unread Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |

Hemmo Paskiainen
Aliastra Gallente Federation
374
|
Posted - 2012.12.16 00:51:00 -
[132] - Quote
Let me write down a few of 100 quiest resons i can writedown in 3 minuts:
Favoratism Lack of competence Changed rl (see the problem is in using the word rl for rl) Time consuming Social enginering aspect; dramatising 101 Rotten out of game playing atmoshere Horrible customer relationships Bad eve selfimage due resons above Negative playing association due resons above
CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Name Family Name
Imperial Academy Amarr Empire
93
|
Posted - 2012.12.16 01:16:00 -
[133] - Quote
Nothing to train for (except all sensor compensation skills V atm), T1 ships currently being better than their T2 counterparts at times, anything big or skill-intensive being nerfed into the ground.
The game favours noobs in blobs at its current state.
Maybe I'll try playing again when Battelcruiser-Blobs online finished the rebalance and Faction, T2, BS and Supercaps are worthhile flying again.
Personally, that's what made me become desinterested in the game and deciding to use up my isk for PLEX. |
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