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bailies clone
Saint Kitten
2
|
Posted - 2012.12.11 03:44:00 -
[1] - Quote
I have a thought I would like to share. Exploration is a moot-point in EVE. Everywhere that is ANYWHERE either has been found, claimed, and inhabited; or is uninhabitable. Here is an idea that might have some measure of plausability... Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. Space is supposed to be mostly uninhabited, yet, no matter WHERE I go, someone is already there or has been there in the past. I hardly am able to find a system without someone already there, trying to kill me. At least let some Alien be there to take on that task...if anyone has to be there at all. EVE is too crowded, too populated,; and it detracts from the excitement of locating someplace alltogether new and wonderous. Please bring the joy of exploration into this already wondeful gaming experience...any and all thoughts and comments are welcome and appreciated.
Sincerely, bailies clone |

raskonalkov
Tie Fighters Inc
6
|
Posted - 2012.12.11 03:45:00 -
[2] - Quote
We explored and all we found was a rat race. |

Remiel Pollard
Aliastra Gallente Federation
326
|
Posted - 2012.12.11 03:54:00 -
[3] - Quote
bailies clone wrote:I have a thought I would like to share. Exploration is a moot-point in EVE. Everywhere that is ANYWHERE either has been found, claimed, and inhabited; or is uninhabitable. Here is an idea that might have some measure of plausability... Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. Space is supposed to be mostly uninhabited, yet, no matter WHERE I go, someone is already there or has been there in the past. I hardly am able to find a system without someone already there, trying to kill me. At least let some Alien be there to take on that task...if anyone has to be there at all. EVE is too crowded, too populated,; and it detracts from the excitement of locating someplace alltogether new and wonderous. Please bring the joy of exploration into this already wondeful gaming experience...any and all thoughts and comments are welcome and appreciated.
Sincerely, bailies clone
New explorations sites spawn daily, and there are plenty of WH and null sec systems vacant or ripe for the taking. If you want your own system, take it from someone.
While I do agree with this idea in theory, it is already in place with WH systems. You don't scare me. I've been to Jita. |

bailies clone
Saint Kitten
3
|
Posted - 2012.12.11 03:57:00 -
[4] - Quote
I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh. |

baltec1
Bat Country
3212
|
Posted - 2012.12.11 04:00:00 -
[5] - Quote
Leave highsec. |

Some Rando
University of Caille Gallente Federation
269
|
Posted - 2012.12.11 04:01:00 -
[6] - Quote
bailies clone wrote:Simply put, EVE has become too crowded for the number of players in the game...sigh. Leave high-sec.
E: Ninja'd! Nice one, baltec1. |

Jake Warbird
Republic Military School Minmatar Republic
1832
|
Posted - 2012.12.11 04:02:00 -
[7] - Quote
baltec1 wrote:Leave highsec. This. |

Tel Charante
Saint Kitten
0
|
Posted - 2012.12.11 04:03:00 -
[8] - Quote
I think this idea is really interesting. "Exploration" in EVE at the moment is really just the ability to use scan probes. I think this would be an exellent gameplay veriety for larger corps that might not want to play the Null sec politics game.
I do think that the creation of the "gate ships" should be very difficult both in isk and in skills to create and to maintain so that it doesn't take to much to do from CCP's side.
And you would have to find an effective way to make these new systems desinct from wormholes, because we already have wormholes.
It would definitely help make null a more dynamic place and would provide new items on the market for me to play around with. |

Surfin's PlunderBunny
The Python Cartel.
4174
|
Posted - 2012.12.11 04:06:00 -
[9] - Quote
Try leaving highsec "Little ginger moron" ~David Hasselhoff-á |

Remiel Pollard
Aliastra Gallente Federation
329
|
Posted - 2012.12.11 04:08:00 -
[10] - Quote
Surfin's PlunderBunny wrote:Try leaving highsec
Are we noticing a pattern yet? You don't scare me. I've been to Jita. |

oien cabrereas
Red Federation RvB - RED Federation
8
|
Posted - 2012.12.11 04:09:00 -
[11] - Quote
I'm just following the new fashion " just leave High sec" :D |

Mara Tessidar
Bat Country Goonswarm Federation
683
|
Posted - 2012.12.11 04:10:00 -
[12] - Quote
Leave highsec. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

raskonalkov
Tie Fighters Inc
10
|
Posted - 2012.12.11 04:12:00 -
[13] - Quote
We have explored, and found that leaving hi sec is a good idea. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1473
|
Posted - 2012.12.11 04:12:00 -
[14] - Quote
Highsec: Try leaving.
/innovating... 
|

bailies clone
Saint Kitten
3
|
Posted - 2012.12.11 04:19:00 -
[15] - Quote
I have left HS on numerous occassions. And in every NS system i visited, there were people there...trying to FIND and KILL me. You miss my point in this thread it seems. Please refer to the title I created with this topic...eve has become crowded. There is nowhere that hasnt been explored anymore. Even if the exploration jump-ship went to a randomly generated system which could never be returned to, it would STILL give a sense of exploring the unknown. |

Piugattuk
Lima beans Corp
113
|
Posted - 2012.12.11 04:22:00 -
[16] - Quote
He's hinting, everywhere he goes people are trying to kill him, so null is not what OP sounds like he wants that, he's right in the fact the there are nice places to see but you can never enjoy it for long without some hell bent murderous folk(s) try to kill you at all cost (dramatic sounding) but true, WH systems offer many nice looking systems, too bad a small station couldn't be built to really have a place to live POS living is no fun, there are NPC exploration sites but NPC's are mean in there too, but don't get discouraged OP explore but set aside funds and ships and mods when you go boom. |

bailies clone
Saint Kitten
3
|
Posted - 2012.12.11 04:25:00 -
[17] - Quote
...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol |

Sriracha Nighthawk
Red Federation RvB - RED Federation
0
|
Posted - 2012.12.11 04:27:00 -
[18] - Quote
I think the solution is simple: add more solar systems. A tenebris ad lucem novam imperium ortum |

Remiel Pollard
Aliastra Gallente Federation
330
|
Posted - 2012.12.11 04:30:00 -
[19] - Quote
bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there...trying to FIND and KILL me. You miss my point in this thread it seems. Please refer to the title I created with this topic...eve has become crowded. There is nowhere that hasnt been explored anymore. Even if the exploration jump-ship went to a randomly generated system which could never be returned to, it would STILL give a sense of exploring the unknown.
Then you kill them first. What's the problem?
We're getting you're point. Check my first comment here where I made the point why it won't work. The other reason is new systems require expanding the server for a higher load. Free expansions that are basically code changes are one thing, expansions that require hardware changes are something else.
You want a nul system? Then you have to evict its occupants. Your alternative is a WH, which once you've learned the ropes, is quite easy. But systems aren't just randomly generated. Each one exists on a server node, physical hardware. You have to create new hardware to create new systems.
Then there's the risk v. reward balance - you can't just get yourself a whole new system without some measure of risk, that's just not going to happen. If they were to implement new hardware and give you new systems, they would put stuff in them that was hell bent on killing you to make it a risk worthy of the rewards. You don't scare me. I've been to Jita. |

Schalac
Apocalypse Reign
190
|
Posted - 2012.12.11 04:31:00 -
[20] - Quote
Open up Jove space. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Remiel Pollard
Aliastra Gallente Federation
330
|
Posted - 2012.12.11 04:33:00 -
[21] - Quote
Schalac wrote:Open up Jove space.
This is an idea with merit - existing star systems with a whole new level of risk and reward. You don't scare me. I've been to Jita. |

Pretty GuyYeah
Science and Trade Institute Caldari State
14
|
Posted - 2012.12.11 04:35:00 -
[22] - Quote
Leave high sec..
HAHA - NO! Don't follow the mindless fools above and beyond! Find a system in highsec and make it your own.
you just need a good captan and strong corp
/// Pretty GuyYeah |

Remiel Pollard
Aliastra Gallente Federation
330
|
Posted - 2012.12.11 04:55:00 -
[23] - Quote
Pretty GuyYeah wrote:Leave high sec..
HAHA - NO! Don't follow the mindless fools above and beyond! Find a system in highsec and make it your own.
you just need a good captan and strong corp
/// Pretty GuyYeah
This would work if you could make a high sec system your own, but you can't. You don't scare me. I've been to Jita. |

Ocih
Space Mermaids Somethin Awfull Forums
347
|
Posted - 2012.12.11 05:06:00 -
[24] - Quote
New regions would be nice but CCP seems against it.
Even adding subspace content would be new and different. Hit MWD out of station and go. Have random content appear on overview. This would require systems that had no warp ability in them. Acceleration gates to get you to and from key spots. The rest you do slow boat. |

Zoe Athame
Aliastra Gallente Federation
149
|
Posted - 2012.12.11 05:09:00 -
[25] - Quote
Limited space is essential for conflict and game balance. |

Paul Miromme
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.11 05:31:00 -
[26] - Quote
I was thinking of a way to expand the realms of Eve the other day. It involved some device that keeps a worm hole open. ( A little off topic but.. )
A Worm Hole Anchor Station. This device has to be anchored next to the WH (it costs a lot BTW) It also needs a partner on the other side. This pair of devices would stop the WH collapsing thus opening up other realms. It would depending on it's viability with the DEV's only allow one or maybe two WH's to be anchored in a system. The issue would then be about are they pop-able? Yes I say. But not like a POS with reinforcement etc. To pop it it needs a massive alpha strike & I do mean massive to avoid the ensuing destruction annihilating everything (ship wise) within a certain distance, pods & all. It won't accept slow or low DPS attacks whittling it down due to energy gained for shield generation from the WH.
It can't be popped slowly by a 20 man BS fleet kind of thing, 2 Titans at least & some BS.  This would avoid easy griefing of the anchor. It'd still take a while to pop & give warning to the owners about its precarious status. If some one on the otherside of the WH can access the 'WH Anchor' then they can cause problems with the attackers. Maybe adjusting the grav field to mess with the attackers targeting/fall off etc. This is not a one click button but involve accesing the system map & viewing the other system through a link the attacked Anchor supplies to adjust the gravity fields around the attackers. This is done with the WH on the other side. This could if done right slow them down no end. :)
Now these devices are banned in High Sec. Concord security reasons etc. Random WH's will still appear in systems containing said device ( WH Anchor Station )
I think this would make things more interesting. In that - with the effects that WH space can imbue you ship with & the Possible returns from Sleepers etc Capsuleers will be more inclined to fight with big stuff if the WH is open no matter what goes through it & how often. |

Katran Luftschreck
Royal Ammatar Engineering Corps
208
|
Posted - 2012.12.11 05:33:00 -
[27] - Quote
bailies clone wrote:EVE is too crowded, too populated,
Don't worry, latest patch is fixing that problem real quick.
EvE Forum Bingo |

Remiel Pollard
Aliastra Gallente Federation
330
|
Posted - 2012.12.11 05:50:00 -
[28] - Quote
Katran Luftschreck wrote:bailies clone wrote:EVE is too crowded, too populated, Don't worry, latest patch is fixing that problem real quick.
And yet, you're still here. You don't scare me. I've been to Jita. |

Katran Luftschreck
Royal Ammatar Engineering Corps
208
|
Posted - 2012.12.11 05:56:00 -
[29] - Quote
Subs aren't paid on a daily basis, y'know. I've still got plenty of time to spew venom at this patch before my sub runs out. EvE Forum Bingo |

La Nariz
GoonWaffe Goonswarm Federation
282
|
Posted - 2012.12.11 06:04:00 -
[30] - Quote
get out of highsec
npc alts aren't people |

Ocih
Space Mermaids Somethin Awfull Forums
347
|
Posted - 2012.12.11 06:10:00 -
[31] - Quote
La Nariz wrote:get out of highsec
Because in Null sec it only takes one or two random neutrals to force you to reship and play the cat and mouse game? |

Mr Pragmatic
165
|
Posted - 2012.12.11 06:16:00 -
[32] - Quote
Stay in high Sec, they are trying to goad you into non consensual pvp. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged.-á |

Remiel Pollard
Aliastra Gallente Federation
330
|
Posted - 2012.12.11 06:18:00 -
[33] - Quote
Katran Luftschreck wrote:Subs aren't paid on a daily basis, y'know. I've still got plenty of time to spew venom at this patch before my sub runs out.
Can I have your stuff? You don't scare me. I've been to Jita. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1213
|
Posted - 2012.12.11 06:40:00 -
[34] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol So basically you want the ability to create an "instance" where no one will bother/kill you and you can pull in resources/ISK without a problem?
How about, no?
And if you added new systems to the map... people (mostly big, highly organized corps and alliances) would expand out and claim them too leaving you back at square one.
Also... wormholes are better for the "small guy" for the very reason you don't like them... it is because they are a logistical nightmare that large corps and alliances can't/don't claim them or claim them for very long. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

baltec1
Bat Country
3220
|
Posted - 2012.12.11 06:42:00 -
[35] - Quote
Katran Luftschreck wrote:bailies clone wrote:EVE is too crowded, too populated, Don't worry, latest patch is fixing that problem real quick.
Yep that 17 month high we had on saturday clearly shows EVE is dying. |

Borlag Crendraven
Future Corps Sleeper Social Club
155
|
Posted - 2012.12.11 06:53:00 -
[36] - Quote
bailies clone wrote:I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh.
So if it's too hard for you, it's suddenly not viable? Okay, I can understand that.
To the guy who wants a wormhole stabilizer, just no. While it might be fun for a week or two for the big wormhole corps to roam through systems and evict every single corporation not worthy of staying there (as in, the ones not bringing fights), wormhole space would empty out very quickly and only few of the biggest would remain. |

Beckie DeLey
Living From Scraps
174
|
Posted - 2012.12.11 06:56:00 -
[37] - Quote
Leave HiSec.
:slowpoke: So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Mara Pahrdi
The Order of Anoyia
59
|
Posted - 2012.12.11 06:57:00 -
[38] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol If other players cannot get there (and try to kill you ), or only with great difficutlies, this would pretty much resemble instancing.
Not a good way to go in my opinion. But that's just me. |

TharOkha
0asis Group
190
|
Posted - 2012.12.11 07:08:00 -
[39] - Quote
bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there
I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Eternus8lux8lucis
Journies End
156
|
Posted - 2012.12.11 07:23:00 -
[40] - Quote
I would LOVE a bigger Eve. It wont happen for a lot of reasons. After 9 years in game thats what Id love to see the most. A big universe like when I was young. It was still huge. But like life the trip across town that as a lil kid felt like forever to get there is just around the corner when your older. Such is it with Eve now for me.
Id love to feel like a kid again but I doubt I will. It took the Eve universe about 2-3 years, maybe 4ish, to get fairly saturated and another 4 to get sedentary. WHs were mostly occupied and farmed after about a year and now the only one thats arent are usually, like Null, the crappy systems noone wants because theyre not worth it isk wise. And as much as Id love to see expansions in the universe it is a hardware as well as the fact that it is an exponential saturation and this would apply to the new areas unless a very unique way of destabilization could occur to keep it functionally unknown. With 3rd party and API pulls theres way to much information about the universe out there available to all, or at least to enough people. If 1600 new systems took 1-2 years to saturate when they came out at those server population numbers Id give less time for the new systems to become saturated and farmed. Itd be that way exponentially as Eve gets older.
Sad but true. You cant be a kid again. Once is all you get. But man itd be a great thing to feel that way again in this game. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Joneleth Rein
Odysseus Co Nostradamus Effect
13
|
Posted - 2012.12.11 07:29:00 -
[41] - Quote
Sure, with more than 2k solar systems I can't help but feel crowded.
And yes...I'm being sarcastic.
- Remove your competition. It is getting to crowded maybe it's time you did something. If YOU can't why not approach someone who can or pay someone else who will. In other words when things get crowded in eve, ships gotta blow. If you don't make them blow, someone else will. And if you are in a region of space where that is basically impossible to do (clearing out sinq liason) then obviously "subtle control" of that space is left for those with more free time and connections and it's not worth your time and isk. Now unless you'r willing to invest time to actually control the environment you'r playing in to better favor your/corp's playing style you can't realy point it out as a flaw and hope someone else fixes it.
- Leave high-sec. Like really leave high-sec. Don't just jump 3 systems away,day-trip once in a while and call it I left high-sec. Does it really come as a suprise that you feel constantly hunted when you "pass-through" in those occasions?
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Malcanis
Vanishing Point. The Initiative.
5447
|
Posted - 2012.12.11 07:57:00 -
[42] - Quote
Joneleth Rein wrote:Sure, with more than 2k solar systems I can't help but feel crowded.
And yes...I'm being sarcastic.
- Remove your competition. It is getting to crowded maybe it's time you did something. If YOU can't why not approach someone who can or pay someone else who will. In other words when things get crowded in eve, ships gotta blow. If you don't make them blow, someone else will. And if you are in a region of space where that is basically impossible to do (clearing out sinq liason) then obviously "subtle control" of that space is left for those with more free time and connections and it's not worth your time and isk. Now unless you'r willing to invest time to actually control the environment you'r playing in to better favor your/corp's playing style you can't realy point it out as a flaw and hope someone else fixes it.
- Leave high-sec. Like really leave high-sec. Don't just jump 3 systems away,day-trip once in a while and call it I left high-sec. Does it really come as a suprise that you feel constantly hunted when you "pass-through" in those occasions?
Actually, it's about 7500 solar systems MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5447
|
Posted - 2012.12.11 07:59:00 -
[43] - Quote
TharOkha wrote:bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty.
Have you considered that you simply don't have his incredibly magnetic charisma and good looks? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5447
|
Posted - 2012.12.11 08:01:00 -
[44] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol
The solution you are looking for is here
But if you want to keep playing EVE you'll just have to deal with other players, sorry.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Tauranon
Weeesearch
81
|
Posted - 2012.12.11 08:06:00 -
[45] - Quote
bailies clone wrote:I have a thought I would like to share. Exploration is a moot-point in EVE. Everywhere that is ANYWHERE either has been found, claimed, and inhabited; or is uninhabitable. Here is an idea that might have some measure of plausability... Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. Space is supposed to be mostly uninhabited, yet, no matter WHERE I go, someone is already there or has been there in the past. I hardly am able to find a system without someone already there, trying to kill me. At least let some Alien be there to take on that task...if anyone has to be there at all. EVE is too crowded, too populated,; and it detracts from the excitement of locating someplace alltogether new and wonderous. Please bring the joy of exploration into this already wondeful gaming experience...any and all thoughts and comments are welcome and appreciated.
Sincerely, bailies clone
Actually the space is mostly uninhabited isn't really EVEs setting as played by the capsuleer, thats just a notion that you are bringing yourself. In every k-space system there are hundreds of red crosses that notionally represent other humans, as well as the other capsuleers (players).
WH-space does in fact allow you to do the logistics of an expedition, recruitment of a team and base setup, though if you keep entering by k162s you can be absolutely sure someone else has the current entrance, and either another entrance, or a setup inside (ie its possible to fail at WHs even before you fly through one).
|

TharOkha
0asis Group
190
|
Posted - 2012.12.11 08:16:00 -
[46] - Quote
Malcanis wrote:TharOkha wrote:bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty. Have you considered that you simply don't have his incredibly magnetic charisma and good looks?
 GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Xindi Kraid
The Night Wardens Viro Mors Non Est
50
|
Posted - 2012.12.11 08:18:00 -
[47] - Quote
bailies clone wrote:I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh. You're not looking hard enough.
I've come across plenty of WH systems with a serious buildup of sites because nobody's been through there with a cleaning crew for a while (as I understand it, sites respawn after being done in the same constellation after only a short period of time), and those towers being abandoned means nobody's there. A ghost town as it were.
|

Jint Hikaru
OffWorld Exploration Inc
365
|
Posted - 2012.12.11 08:47:00 -
[48] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol
Sounds to me like you want an 'instanced' system that you can 'find' and mine/rat/whatever in total safety.
This is not going to happen in Eve.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Matt Grav
Wrath of the Pea
11
|
Posted - 2012.12.11 09:21:00 -
[49] - Quote
Meanwhile others are complaining that space is too empty.
How come null is so empty : https://forums.eveonline.com/default.aspx?g=posts&t=180313 |

Lipbite
Express Hauler
283
|
Posted - 2012.12.11 09:26:00 -
[50] - Quote
baltec1 wrote:Leave highsec.
No, thanks. Yesterday I've checked a way to certain null system I'm interesting in - there were 45 (!) people camping gates in the system from high to null.
P.S. I wWas in WH space for year - it was my most empty year in EVE because I spent half of time on scanning and transporting staff. |

Tykari
The Synenose Accord Celestial Imperative
63
|
Posted - 2012.12.11 09:37:00 -
[51] - Quote
Lipbite wrote:baltec1 wrote:Leave highsec. No, thanks. Yesterday I've checked a way to certain null system I'm interesting in - there were 45 (!) people camping gates in the system from high to null. P.S. I wWas in WH space for year - it was my most empty year in EVE because I spent half of time on scanning and transporting staff.
Usually when you get past that 0.0 systems tend to be quite empty. And generally the obvious bottleneck system will have a high chance of being camped. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |
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ISD TYPE40
ISD Community Communications Liaisons
3302

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Posted - 2012.12.11 09:44:00 -
[52] - Quote
Thread moved from GD to F&I - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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TheBlueMonkey
Don't Be a Menace That Red Alliance
215
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Posted - 2012.12.11 09:52:00 -
[53] - Quote
You can't solve your "problem" by simply adding more space because all that will happen is people will fill it and we'd be back in the same position as we are now in a matter of days.
You know how other ****** mmo's solve the problem of end game players getting bored because they have all the top end gear and have done all the top end content by adding new levels, gear and identical instances?
This doesn't solve a problem in the long term.
Eve's different, deal with it |

MisterNick
The Sagan Clan Pax Romana Alliance
139
|
Posted - 2012.12.11 10:06:00 -
[54] - Quote
If you think lowsec is too crowded you've never gone on a roam. One can pass through many systems without seeing anyone in local on slow nights  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
76
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Posted - 2012.12.11 10:50:00 -
[55] - Quote
a lot of non-hi-sec systems are empty a long with a lot of worm holes. if u want the rewards u'll need to go deeper into these areas.
there is also the odd empty hi-sec area, u just have to find them. luckily ur map can show u how many ships have jumped through gates in certain systems AND how many pilots are docked up in systems. |

Griffin Omanid
Viziam Amarr Empire
13
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Posted - 2012.12.11 13:18:00 -
[56] - Quote
Also if you want to stay in high sec you should maybe just take another system, for example in a lot of konstelations around on of the four big trade hubs there are normally more then 50 players, but there are also some less interesting high sec konstelations are maybe only 10 pilots over the hole day. You maybe need more then 2 jumps to a trade hub to sell stuff for the best price, but you could also hoard your stuff and then sell it in big stacks, there are enough traders who fly >10 jumps per dayjust to buy all your crap, just place the sell order for 3 month and wait.
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TheGunslinger42
Bite Me inc Bitten.
663
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Posted - 2012.12.11 13:23:00 -
[57] - Quote
bailies clone wrote:I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh.
So you dismiss hundreds of vacant systems for absolutely no reason and then cry that the systems that you are willing to acknowledge have too many players?
Something sounds really, really stupid here... |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
52
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Posted - 2012.12.11 14:24:00 -
[58] - Quote
I must lack charisma, charm and good looks, seeing as when I get 6 or 7 jumps into bulk, I hit empty systems...
If you want to find somewhere to mine, rat and explore away from anyone who can come along and blap you, thus ruining your day, your playing the wrong game. Fact is that EvE is not about internet spaceships, its about the sandbox. Sandbox rule number one: anything you do can and will be done by other people and they will probably try to blow you up while doing it.
Everyone Vs Everyone Else MODULAR DRONES
MORE ORE SHIPS |

Val'Dore
PlanetCorp InterStellar
263
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Posted - 2012.12.11 15:32:00 -
[59] - Quote
The map makes it too easy to police vast swathes of space.
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Silivar Karkun
Electronic Research Team Ing
2
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Posted - 2012.12.11 16:39:00 -
[60] - Quote
the main problem is that there aren't incentives to go to null except if you belong to an alliance, most people say "get out og high sec" but the reality is, i could do it, but where i can i settle?, 90% of null es owned by an Alliance, and neutrals find it too hard to move throught it, also going throught low sec gets complicated, and even more when going to NPC null.
this from the perspective which had its original account in innsmother.
null sounds nice in paper, but in practice players have ****** it up. i was expecting to find some sort of independent regiones with their own trading hubs, security and community.
but you come and find people ratting and doing PvP, always paranoic with their intel and local, in every case there's only one trade hub, which doesnt even have all the resources (even taking in account all the resources avaliable in form of asteroids, moons and planets).
the only interesting to happen is that another alliance invades your space and you have to help defending it, but which is the reward?, having an station where to dock and a POS. i dunno if this happens in all the corps/alliances in game.
but null doesnt live to what i was expecting.
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Little Dragon Khamez
Guardians of the Underworld
18
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Posted - 2012.12.11 16:42:00 -
[61] - Quote
To be fair, exploration is pretty easy in eve, when I was a noob, I just picked a random spot on the map that looked interesting and went visiting it. Occasionally I got killed, then I learned how to fit a cloak and slip through gate camps without panicking. I've since been to the edge of the starcluster and back without once encountering anybody. Sure I showed up on local as a neut and my name probably got posted to intel channels whenever I encountered a populated system but being sensible such as bouncing of the odd planet and scouting your next gate whilst cloaking you can actually go anywhere you want.
Take a small, cheap disposable ship and fit a cloak, don't try and fit it for pvp if exploration is your goal. You need something that is nimble and fast so that align times are next to nothing and don't panic if you encounter a gate camp, with a cool head you can almost always beat the camp. Then you can explore to your hearts content. |

Omnathious Deninard
Extrinsic Operations
294
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Posted - 2012.12.11 16:50:00 -
[62] - Quote
This thread reminded me of this study back in the 1960, regarding overpopulation.
In the early 1960s, the National Institute of Mental Health (NIMH) acquired property in a rural area outside Poolesville, Maryland. The facility that was built on this property housed several research projects, including those headed by Calhoun. It was here that his most famous experiment, the mouse universe, was created.[1] In July 1968 four pairs of mice were introduced into the Utopian universe. The universe was a 9-foot (2.7 m) square metal pen with 54-inch-high (1.4 m) sides. Each side had four groups of four vertical, wire mesh GÇ£tunnelsGÇ¥. The GÇ£tunnelsGÇ¥ gave access to nesting boxes, food hoppers, and water dispensers. There was no shortage of food or water or nesting material. There were no predators. The only adversity was the limit on space.
John Calhoun meeting Pope Paul VI in a rare reverse of the traditional hand clasp. Initially the population grew rapidly, doubling every 55 days. The population reached 620 by day 315, after which the population growth dropped markedly. The last surviving birth was on day 600. This period between day 315 and day 600 saw a breakdown in social structure and in normal social behavior. Among the aberrations in behavior were the following: expulsion of young before weaning was complete, wounding of young, inability of dominant males to maintain the defense of their territory and females, aggressive behavior of females, passivity of non-dominant males with increased attacks on each other which were not defended against. After day 600 the social breakdown continued and the population declined toward extinction. During this period females ceased to reproduce. Their male counterparts withdrew completely, never engaging in courtship or fighting. They ate, drank, slept, and groomed themselves GÇô all solitary pursuits. Sleek, healthy coats and an absence of scars characterized these males. They were dubbed GÇ£the beautiful onesGÇ¥.
The conclusions drawn from this experiment were that when all available space is taken and all social roles filled, competition and the stresses experienced by the individuals will result in a total breakdown in complex social behaviors, ultimately resulting in the demise of the population. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
76
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Posted - 2012.12.11 17:51:00 -
[63] - Quote
Silivar Karkun wrote:the main problem is that there aren't incentives to go to null except if you belong to an alliance, most people say "get out og high sec" but the reality is, i could do it, but where i can i settle?, 90% of null es owned by an Alliance, and neutrals find it too hard to move throught it, also going throught low sec gets complicated, and even more when going to NPC null.
this from the perspective which had its original account in innsmother.
null sounds nice in paper, but in practice players have ****** it up. i was expecting to find some sort of independent regiones with their own trading hubs, security and community.
but you come and find people ratting and doing PvP, always paranoic with their intel and local, in every case there's only one trade hub, which doesnt even have all the resources (even taking in account all the resources avaliable in form of asteroids, moons and planets).
the only interesting to happen is that another alliance invades your space and you have to help defending it, but which is the reward?, having an station where to dock and a POS. i dunno if this happens in all the corps/alliances in game.
but null doesnt live to what i was expecting.
they are very territorial and have itchy trigger fingers. just like any organisation in a state of war. u dnt simply drop by to do some window shopping or move in to null sec without meeting resistance or at least inquisition, just like **** (ha, censored) germany or soviet russia. They werent exactly inviting ppl to come live in their territory and check out the goods available.
if ur part of the alliance u'll probably find standard issue items and ships available that may be covered by a ship replacement program...kinda like Police or military equipment and vehicles.
everything else has to be payed for and sourced by urself, just like a privateer or merc |

Commander Ted
Dookie on the flowah
122
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Posted - 2012.12.11 21:34:00 -
[64] - Quote
bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there...trying to FIND and KILL me. You miss my point in this thread it seems. Please refer to the title I created with this topic...eve has become crowded. There is nowhere that hasnt been explored anymore. Even if the exploration jump-ship went to a randomly generated system which could never be returned to, it would STILL give a sense of exploring the unknown. hahahaha! Use a scout and once you get past the first 2-3 jumps in null their will be no one. Look at your map and see average pilots in space across all the nullsec systems, thats right they are all empty. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Herbinator d'Arcadie
Arkadian Knight
8
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Posted - 2012.12.11 21:48:00 -
[65] - Quote
bailies clone wrote: ... Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. ... A good idea. Not everyone wants to play warlord flunky all the time.
When I think of exploration I too think of new systems and new civilizations. Perhaps wormholes could occasionally link to deadspace micro-EVEs ... a slightly more organized version of d-space with, perhaps, some dockable stations to explore, puny resource availability, and, as with normal deadspace, a semi-fleeting existence. Some could have a CONCORD equivalent (do all universe denzens have to be uncivilized?) etc, etc.
By basing exploration on "deadspace" (instead of w-space) it will prevent corps from setting up shop and claiming ownership.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
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Katran Luftschreck
Royal Ammatar Engineering Corps
209
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Posted - 2012.12.11 22:59:00 -
[66] - Quote
Remiel Pollard wrote:Can I have your stuff?
On my last day I'll be sure to forward whatever is left in my wallet to you in some way or another. 
EvE Forum Bingo |

AstraPardus
Lightspeed Enterprises Fidelas Constans
20
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Posted - 2012.12.11 23:12:00 -
[67] - Quote
Sriracha Nighthawk wrote:I think the solution is simple: add more solar systems.
Yes, open up more systems where people will try to find and kill the OP. :3 Every time I post is Pardy time! :3 |

Siobhan MacLeary
BRG Corp Ocularis Inferno
44
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Posted - 2012.12.12 00:28:00 -
[68] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol
This sounds an awful lot like wormholes. Let me think...Oh yes, you connect to a random system when you find an outgoing (!K162) wormhole, the resources (anomalies, radar/ladar/gravimetric/magnetometric sites) are randomly generated in such an obscure manner that no one can take advantage of the system, and the alien race to combat with are the Sleeper drones. And if you leave the wormhole and wait long enough, you may never return to the same system again, as there's a 0.192% chance of connecting to a specific w-space system.
As for the people in null trying to kill you...have you tried using a T2 covops fitted with a Covops II Cloak? Because you can't get scanned down if your cloak is activated, and you can warp with it on. And if you warp to 0 on an object, you're automatically decloaked and can jump or dock right away.
Paul Miromme wrote:I was thinking of a way to expand the realms of Eve the other day. It involved some device that keeps a worm hole open. ( A little off topic but.. ) A Worm Hole Anchor Station.This device has to be anchored next to the WH (it costs a lot BTW) It also needs a partner on the other side. This pair of devices would stop the WH collapsing thus opening up other realms. It would depending on it's viability with the DEV's only allow one or maybe two WH's to be anchored in a system. The issue would then be about are they pop-able? Yes I say. But not like a POS with reinforcement etc. To pop it it needs a massive alpha strike & I do mean massive to avoid the ensuing destruction annihilating everything (ship wise) within a certain distance, pods & all. It won't accept slow or low DPS attacks whittling it down due to energy gained for shield generation from the WH. It can't be popped slowly by a 20 man BS fleet kind of thing, 2 Titans at least & some BS.  This would avoid easy griefing of the anchor. It'd still take a while to pop & give warning to the owners about its precarious status. If some one on the otherside of the WH can access the 'WH Anchor' then they can cause problems with the attackers. Maybe adjusting the grav field to mess with the attackers targeting/fall off etc. This is not a one click button but involve accessing the system map & viewing the other system through a link the attacked Anchor supplies to adjust the gravity fields around the attackers. This is done with the WH Anchor station on the other side. This could if done right slow them down no end. :) Now these devices are banned in High Sec. Concord security reasons etc. Random WH's will still appear in systems containing said device ( WH Anchor Station ) I think this would make things more interesting. In that - with the effects that WH space can imbue you ship with & the Possible returns from Sleepers etc Capsuleers will be more inclined to fight with big stuff if the WH is open no matter what goes through it & how often.
NO, NO, NO, A THOUSAND TIMES NO. DO NOT TURN WORMHOLE SPACE INTO NULL. NO, NEIN, NYET.
ShahFluffers wrote: it is because they are a logistical nightmare that large corps and alliances can't/don't claim them or claim them for very long.
False. VOC, AHARM, KNOCKS - these guys are all huge as hell and have been living in the same C5/6 systems for ages. Even a modestly sized corp or alliance can claim and hold lower-tier w-space systems for years. |

bailies clone
Saint Kitten
8
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Posted - 2012.12.13 08:08:00 -
[69] - Quote
Im NOT hinting that people are trying to kill me, nor am I afraid of going into Nul-Sec. There are empty systems, this i know too...even if they have soverignty claims on them. No matter what i say, some of you seem to take joy in focusing on a thought that has little to do with the point i AM trying to make. please take note...once more...EVE IS BECOMING TOO CROWDED. My idea's might not be viable solutions to this, but i AM attempting to give our hosts concepts to work with. There isnt anywhere in EVE that is "untouched". And YES, i know that as soon as CCP expanded our little galaxy, there would be a RUSH of people to exploit the newly created ones. I do understand all this...HONEST. Certainly, there are systems which I personally have not visited yet, and it would take a long time for me to do so. But i would go there with the FORE-KNOWLEDGE that others have preceeded me. My thanks go to those of you who have entertained the SPIRIT of my thoughts and provided helpful insight into the workings of EVE. You have enlightened me with the mechanics of "system-nodes" and other aspects of our galaxy to which i was blissfully unaware. Your continued assistance is truely appreciated and i hope to, one day, become as considerate as you are now. |

Mal journ
Desertus Caterva Casoff
1
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Posted - 2012.12.13 08:17:00 -
[70] - Quote
I like the idea of expanding the map. 40,000 people on at some times its no wonder why there is no unclaimed space. I mean seriously there are people selling wormhole space....
why not make wormhole space null sec and add new area systems to wormhole |
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