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LordHong
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Posted - 2005.05.16 14:04:00 -
[1]
please forgive me if i'm wrong, but i don't believe that there's a thread for this, and as the other day in a moment of boredom I decided to fit one of these out, I was wondering if people had any comments (it seems to me alot of people fly these, but no-one wants to share a setup), my setup thus far is as such:
highs: 4 * 250mm compressed coil gun I 2 * XR-3200 heavy missile launcher (like the name)
meds: medium shield booster II 'anointed' I EM ward medium subordinate screen stabaliser I capacitor recharger I
lows: 2 * capacitor power relay I 1 * power diagnostic system I 1 * co-processor I
20ish km range with anti-matter which i thought was fun
any comments. improvements (even "that sucks, do this" if you must) would be cool
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--No Apologies, No Regrets-- |

Nyphur
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Posted - 2005.05.16 14:11:00 -
[2]
Edited by: Nyphur on 16/05/2005 14:11:45
I would replace the medium subordinate screen stabaliser I with another hardener, it'll be better for you in the long-run. Resistances are very, very important. Also, those two cap power relays are going to kill you. They give a penalty to shield boosting so you'll waste more extra power boosting than the relays will get you overall. I'd replace them with power diagnostic system I or IIs, and if you won't need that coprocessor, there's another diagnostic system for you. The diagnostic system gives a bonus to recharge rate and capacity of the capacitor, so you'll notice they really do give a large benefit.
Oh, and maybe replace that shield booster with a large if possible? Medium is a bit slow.
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Cracken
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Posted - 2005.05.16 14:22:00 -
[3]
Originally by: Nyphur Edited by: Nyphur on 16/05/2005 14:11:45
I would replace the medium subordinate screen stabaliser I with another hardener, it'll be better for you in the long-run. Resistances are very, very important. Also, those two cap power relays are going to kill you. They give a penalty to shield boosting so you'll waste more extra power boosting than the relays will get you overall. I'd replace them with power diagnostic system I or IIs, and if you won't need that coprocessor, there's another diagnostic system for you. The diagnostic system gives a bonus to recharge rate and capacity of the capacitor, so you'll notice they really do give a large benefit.
Oh, and maybe replace that shield booster with a large if possible? Medium is a bit slow.
Tech 2 mediums do for most situations.
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LordHong
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Posted - 2005.05.16 14:26:00 -
[4]
Edited by: LordHong on 16/05/2005 14:26:08 yeah, putting pdu's instead of rcu's means i can drop the co=pro for another pdu, or pos a tracking mod (if it goes low...?) as i find that vs frigs (only things in otalieto these days) it can't track for anything -----------------------------------------------
--No Apologies, No Regrets-- |

Nyphur
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Posted - 2005.05.16 14:30:00 -
[5]
Originally by: LordHong yeah, putting pdu's instead of cpr's means i can drop the co=pro for another pdu, or pos a tracking mod (if it goes low...?) as i find that vs frigs (only things in otalieto these days) it can't track for anything
Ah, that's not a tracking problem. If you want to attack frigates, you're going to need to use frigate guns. 250mms just don't have the scan resolution to hit frigates easilly, no amount of tracking computers or damage mods will help that enough at close range. Unless you can increase your range by using a different type of ammo and stick a 10mn mwd on there. The further away they are, the easier it will be to hit them if that's your optimal range.
My setup on the Moa has always been 5 250mm compressed coils and iridium ammo. It still has problems hitting frigates but I run a tracking computer and two damage mods and it's able to take out frigates when it needs to by using an MWD to keep at its optimal range.
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LordHong
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Posted - 2005.05.16 14:52:00 -
[6]
i see...so using antimatter is just a no against frigs then? -----------------------------------------------
--No Apologies, No Regrets-- |

Mac Knife
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Posted - 2005.05.16 15:17:00 -
[7]
Carry thorium and iridium ammo too, will give you a longer range 
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babylonstew
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Posted - 2005.05.16 17:41:00 -
[8]
WTB Moa with 5 turret points  (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

ExChange
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Posted - 2005.05.16 19:54:00 -
[9]
4x 250mm carbides, 2x standard heavies
1x T2 10mn AB, 1x neutron-sat sheildbooster, 2x hardners
2x T2 MagStab, 2x RCU (or 1x RCU 2x PDS)
use tungsten (or wolfram as its called in swe) and have a optimal of 56k
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Nyphur
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Posted - 2005.05.16 20:38:00 -
[10]
Originally by: babylonstew WTB Moa with 5 turret points 
Damnit, I keep doing that :p. Earlier I said the apoc had 8 low slots ^^. I guess I only use 4 250mm rails then. My mistake ^^.
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Danii
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Posted - 2005.05.16 21:03:00 -
[11]
Malkuth launchers have the lowest CPU use, so fit those if CPU is a problem. A co-pro is a wasted slot on anything other than a mining ship, imo.
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Samson
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Posted - 2005.05.16 21:05:00 -
[12]
High slots: 4x 250mm with uranium 1x heavy launcher 1x rocket launcher (felt sacrificing the tracking computer, and dmg modifier in the low slots wasn't worth a second heavy launcher)
Mid Slots: 1x afterburner 1x medium shield booster II 2x hardeners of varying types
Low slots 1x power diag system 1x increase power grid(forget the name) 1x named tracking computer 1x gyrostabiliser
Iridium ammo had a nice range, but didn't pack enough punch for the lvl 3 mission I was running. Uranium gave me an optimal of 31km, which was much better dmg, and adequate range. I've got maxed skills as far as cpu and powergrid go, but not much isk, so I'm sure this will be improved on with time, and money.
I might try some short range blasters, with anti matter, and a shield tank setup to see how that fares. If I remember right they don't take as much to fit as the rails, so I can dispense with the power diag, and power grid booster in favor of cap re charge time. As well as dishing out 2x my current dmg.
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LordHong
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Posted - 2005.05.17 09:26:00 -
[13]
Originally by: Samson
1x increase power grid(forget the name)
there's about 20 different modules you could be refering to    -----------------------------------------------
--No Apologies, No Regrets-- |

ExChange
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Posted - 2005.05.17 11:51:00 -
[14]
Originally by: Samson 1x gyrostabiliser
is it fun using a projectile damage mod ?
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Papermate
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Posted - 2005.05.17 12:08:00 -
[15]
Never use caprelays and sheild boosters in the same setup.
"Master of Papercuts" |

Samson
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Posted - 2005.05.17 14:05:00 -
[16]
I might not remember the name, but I did read the description. It's a hybrid dmg mod, named unit. I thought gyro was the name for the basic module, so I used that. My bad.
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eC Cade
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Posted - 2005.05.17 14:55:00 -
[17]
If I where to pvp solo.. would blastors be the best? What setup would you have for a solo pvp MOA?
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Linavin
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Posted - 2005.05.18 01:20:00 -
[18]
NO! Blasters on a Moa may as well be a sin. If you really want blasters go Gallente. Caldar's ships aren't designed for them ---
Originally by: Wrangler Please repost when you've fixed your capslock.
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Vicath
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Posted - 2005.05.27 02:33:00 -
[19]
Originally by: LordHong please forgive me if i'm wrong, but i don't believe that there's a thread for this, and as the other day in a moment of boredom I decided to fit one of these out, I was wondering if people had any comments (it seems to me alot of people fly these, but no-one wants to share a setup), my setup thus far is as such:
highs: 4 * 250mm compressed coil gun I 2 * XR-3200 heavy missile launcher (like the name)
meds: medium shield booster II 'anointed' I EM ward medium subordinate screen stabaliser I capacitor recharger I
lows: 2 * capacitor power relay I 1 * power diagnostic system I 1 * co-processor I
20ish km range with anti-matter which i thought was fun
any comments. improvements (even "that sucks, do this" if you must) would be cool
relays on a sheild tanking ship.... do u actually have a brain?????
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LordHong
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Posted - 2005.05.27 07:28:00 -
[20]
do you?
stop being a moron and try giving some advice, not just slandering people....
aside from that, i got my 'little moa' yesterday, gotta love the harpy (please don't jack the thread though talking about it) -----------------------------------------------
--No Apologies, No Regrets-- |

Azrael Maxim
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Posted - 2005.06.06 08:55:00 -
[21]
I am currently doing lvl 3 missions in a high spec moa setup and having fun with it.(was bored)
hi - 4x 250mm's prototype gauss guns (loaded with am) and 2x arb heavy launchers (loaded with kinetic damage missiles)
mid - a tech II 10mn ab, a tech II cap charger, a gistii a-type small shield booster and a shield boost amp.
low - 1 tech II tracking enhancer and 3 tech II pdu's
the shield booster boosts 88.92 hp per 2 sec for 13 energy which can be sustained for a long time, the rails hit at a distance of 27 k optimal and 14 k falloff doing damages between 50 to 300 per shot.
Obviously its a bit expensive for some peeps , but when you have the isk its a nice toy to play with.
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LordHong
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Posted - 2005.06.06 09:10:00 -
[22]
AFAICR, there's no bonus to kinetic missiles for the moa, so your better off using something else (unless there's a reason you want kinetic) -----------------------------------------------
--No Apologies, No Regrets--
_(\_/)_ \_____/ Bunny pie anyone? |

Azrael Maxim
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Posted - 2005.06.06 09:14:00 -
[23]
yah just had a bunch lying around.. :)
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Mahq Mur
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Posted - 2005.06.17 02:41:00 -
[24]
High: 4x 250mm Std Rail (Iridium & Antimatter) 2x Std Hvy Launcher (EM & Explosive)
Mid: 1x SB II 2x Shield Hardener 1x Webbie
Lo: 2x RCU I 1x Overdrive 1x Inertia Stab
The reason I thrown out AB is it eats up all your cap during fighting, n u still catch up by frigs. I'v tested this on most mission esp DS. Warp in with antimatter clear most of the rats in secs

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Ponty
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Posted - 2005.06.17 07:39:00 -
[25]
Originally by: Mahq Mur High: 4x 250mm Std Rail (Iridium & Antimatter) 2x Std Hvy Launcher (EM & Explosive)
Mid: 1x SB II 2x Shield Hardener 1x Webbie
Lo: 2x RCU I 1x Overdrive 1x Inertia Stab
The reason I thrown out AB is it eats up all your cap during fighting, n u still catch up by frigs. I'v tested this on most mission esp DS. Warp in with antimatter clear most of the rats in secs

Would trade the 1x Overdrive, 1x Inertia Stab for 2x nanofibers. Will give you both better speed and better agility, you only loose some hull hp's 
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ArchenTheGreat
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Posted - 2005.06.17 09:55:00 -
[26]
It's setup for small gang squad (intys, AFs, Blackbird):
High 4x250mm (I had prototypes) 2xrocket lauchers with defenders Mid medium shield booster (C5-L) tracking computer (optical) sensor booster target painter Low 4xmagnetic field stabiliser II
It has only basic tank. It's mostly used to repair after fight. I used a lot of named stuff but left with some CPU so normal ones should fit too (I have good fitting skills).
Sensor booster helps you to lock frigs and to start dishing damage faster than your enemy.
Target painter helps hit frigs and boosts damage against cruisers a little.
I used rocket lauchers with defenders because heavy missiles are too slow to hit the target. Fight is mostly over when they reach target unless you start close (but than your guns are less effective). Another positive: it helps with fitting, you can drop PDU/RCU and go for damage mods.
This setup is vulnerable to jamming. If you don't have wingman in Griffin/Blackbird fit tech II backup arrays in lows (sacrificing damage).
This is medium range setup. With antimatter charges you will have 30-35km effective range. I used tungsten to shoot frigs warping 60km from gates.
It's good to have decent cap skills, with 4 damage mods and antimatter it eats cap pretty fast.
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LUKEC
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Posted - 2005.06.17 11:19:00 -
[27]
Edited by: LUKEC on 17/06/2005 11:24:37 well personaly i'd use: 4x 250mm best you can find or t2 if you have skills, iridium ammo 2x whatever, probably standards or rockets
2x sensor booster,2x t2 target painter 3x mag stabII, 1x tracking enhancer II
Park yourself 60km from gate and pop intys & pods. There is no other use for moa atm.
Other than that you might want to try this: 4x small guns, 2x heavy launcher (just pick some long range guns, where you have best skills) AB t2, 2x web, disruptor (or some painters) med. repper, 1600mm plate, some membranes or dmg mods.
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The Praetor
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Posted - 2005.06.17 11:46:00 -
[28]
Personally, I find these setups to be of little practical use, the reason being that the only reason (right now) to fly a Moa is because it is a good sniper (for a cruiser) and it is a throwaway ship (10 million give or take with 8 million for an insurance payout).
Most of these setups show T2 stuff, and I wouldn't spend that much on it cause it will just get blown up. Use T1 or at best, named items.
The greatest threat to your Sniper Moa are fast frigates and of course battleships (unless someone brings an Eagle):
Here is a setup I am still playing around with but:
High: 4 X 250mm RG I's or Named 250's 2 X Assault Missile Launchers (for those nasty interceptors)
Mid: 1 X Named Medium Shield Booster or Medium Shield Booster T1 2 X Tracking Computers 1 X Sensor Booster I or Prototype Sensor Booster
Low: 1 X T1 Reactor Control Unit 2 X Magnetic Field Stabilizer I 1 X Tracking Enhancer I
Pack your drone bay as well.
Make sure you are using Iridium or higher range ammo. Find a nice spot, best to be BEHIND the gate instead of in front of it. I recommend having a gang or at least an Assault Ship with you to deal with any frigates/interceptors who get close. If you have an alt you don't mind losing, have him orbit you in a throwaway Frigate with remote sensor boosters and tracking enhancers to increase your range.
The advantage to this setup is not sheer destructive power, but that its cheap fun and fairly good practice for an Eagle! Better to lose your Sniper Moa with T1 gear than an Eagle with T2 stuff!
If you can keep a Sniper Moa alive for a couple of fights, then you will be more prepared for your Eagle (and even if you can't you won't be crying when (not if) it gets hosed! |

ArchenTheGreat
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Posted - 2005.06.17 12:20:00 -
[29]
Originally by: The Praetor Most of these setups show T2 stuff, and I wouldn't spend that much on it cause it will just get blown up. Use T1 or at best, named items.
I am doing lvl4 missions in Raven to get money for pvp ships. Mag stabs II are not so dear. People whine about lvl4 in Raven but it really improves pvp (for both sides of guns) if you can buy spare ship.
BTW I think cheap ships is the best thing for pvp. Do you cry when diying in Quake? No, you just respawn. When you loose month work worth ship in EVE it's almost personal tragedy.
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LUKEC
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Posted - 2005.06.17 14:37:00 -
[30]
omg mag stabs expensive... go fly vigil then. Good tacklers are always needed.
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