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Hoshi
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Posted - 2005.09.28 23:53:00 -
[61]
But then stacking penalties come in and the total protection from 2x 50% em hardeners end up at 69% :)
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Shaitis
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Posted - 2005.10.07 08:07:00 -
[62]
I' using 3 x named 250 mm hybrid with iridium (45Km) 1 x named 200mm with tungsten (equals range with 250's iridium) (45Km) 2 x alberst assault lauchners. (25 Km)
10nm named AB Medium shield booster 1 named cap recharger 1 EM hardener
2 x good named power gird upgrades (1 x 15% + 1 x 7.5% and cap bonuses) 1 x small named armour repairer (when doin complex) - 1 or 2 nanos if I'm just mission runing or rat hunting
2 x medium drone + 1 small - (armour damage drones)
This setup allows me to succesfuly take out sentrys heavy batteries or anythink U can think about to level 3 missions that I already flown. On some level 3 missions need to warp out for a second). When I'm using frigate wingman I'm often using cap boosters to let my wingman play with larger targets while I'm tanking with shield. This is not PvP setup - dont have any defence against frigs (not mention about this two albersts)
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Worry
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Posted - 2005.10.16 01:24:00 -
[63]
This is an Experimental setup for PvP notice the big E on experiment =D
3 x 250 II with antimatter 2 assault launchers II 1 x medium nos II
10mn MWD II EM Hardner 20K Scram Medium shield booster
4 x PDS II
    
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Fogy
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Posted - 2005.10.16 07:00:00 -
[64]
Originally by: Worry This is an Experimental setup for PvP notice the big E on experiment =D
3 x 250 II with antimatter 2 assault launchers II 1 x medium nos II
10mn MWD II EM Hardner 20K Scram Medium shield booster
4 x PDS II
    
id swap 1 assault launcher for another 250mm and maby the MWD for an AB... releases lots of cap and pg.. ;) helps keeping the tank longer etc..
Cheers! Fogy  "From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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Argors
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Posted - 2005.11.10 16:43:00 -
[65]
Edited by: Argors on 10/11/2005 16:45:55 i have been doing lvl 2 & lvl 3 missions with this setup. the lvl 2 stuff is a brezze the lvl 3 you have to pick the ones you want, or you can find yourself in trouble fast.
Hi Slot- 4x 200mm rail guns.with ind.ammo 2x heavy launcher named with widowmakers
Mid- 10mn AB , Named sm shield booster,tracking computer,shield hd (heat)
low- 3x power grid upgrade, a-type nanofiber.
I have around 1.5 mill skillpoints. all the mods are T1 or named stuff i found.
The rail op out at 40km with ind.ammo and hit up to 50km the hev launchers hit out to 40km.
drones are 5 light in bay. with Ab on i get about 486m/s for lvl 2 rats its a walk in the park, i killed a cur, with 6 figs, solo in a belt in .03 space last night no problem.
PvP i don't know yet. Born Free will fight and Die Free.....and Die and Die and Die...
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Lazarus1
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Posted - 2005.11.19 21:39:00 -
[66]
Hi, all. As I am currently trying to outfit an MOA, this thread has been extremely helpful. However, after fitting 4 250mm compressed coils, I find I don't have enough power to fit any missile launchers. The other components are:
Mid: C5-L sheild booster, 10mn AB, web, warp dis
Low: 2x PDU, 2x mag stab field.
Is there a skill that decreases powergrid req, or increases reserve? Or is something wrong with the setup?
Any info is appreciated.
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Rith Era
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Posted - 2005.11.22 06:53:00 -
[67]
i agree with the guy above me. to a greater extent though. I have only been playing for a couple weeks now and have got the moas power grid to 870 without any low slot add ons. even with 3x "10% powergrid boasts" thats still only like 1150. 4x 250mm are 900 and 2x launchers are 200. that leaves only 50 and no cpu for sheild boosters and everything else. many of you are talking like 1200-1300 powergird is the norm on the moa. how - how please tell me the secret. 
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Eagle32
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Posted - 2005.11.26 10:41:00 -
[68]
Lots of power grid skills out there.
Engineering gives a 5% Bonus to powercore power output per level.
Advanced Weapon Upgrades reduces the power needs of turrets and launchers by 2% per level of skill.
Shield Upgrades gives a 5% reduction in shield upgrade power needs per level.
To name a few. I'm sure there are several more but those are the ones that jump to mind first.
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Elfaen Ethenwe
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Posted - 2005.11.30 13:54:00 -
[69]
i use...
4 x 250mm proto hybrids 2 x arb assaults
med shield boost II 3 x named hardners
3 x mag field stabs II's 1 x PDU II
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Jan Riksma
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Posted - 2005.11.30 15:22:00 -
[70]
I use this on my moa
4x 125mm tech2 rails 2x heavy launchers named
1x Med clarity ward shield booster 3x shield harderners
3x pdu tech2 1x magnectic stabelizer named
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the wendigo
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Posted - 2005.11.30 15:54:00 -
[71]
Would someone critique my setup.... I think im fairly limited because my skills are somewhat low... I was attempting to be able to run my 10MN Afterburner continuessly but it doesn't look like it is going to happen... i may switch to a 1MN afterburner.
(4) 250MM Railgun I (2) Malkuth Assualt Missile launcher I
(1) Medium Shield Booster I (1) 10MN Afterburner I (2) Cap Recharger I
(3) Power Diagnostic System I (1) Reactor Control Unit I
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Silvah
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Posted - 2005.12.05 02:06:00 -
[72]
Edited by: Silvah on 05/12/2005 02:07:39 Edited by: Silvah on 05/12/2005 02:06:56 If you want to fit your MOA for missions only. Im doing lvl3 missions. Everything is TECH1.
 YARRRR!!
Highs: 2x250mm Prototype I Gauss Gun (Long range: Tungsten/Iridium)(Short range: Pluto/Antimatter) 2x150mm dual Prototype I Gauss Gun (Long range: Tungsten/Iridium)(Short range: Pluto/Antimatter) 1x Malkuth Heavy Missile Launcher (Missiles for target race)ALSO - carries Defender. 1x Malkuth Assault Launcher (Missiles for target race) ALSO - carries Defender.
Mid: 2xF-b10 Nominal Capacitor Regenerator 1xLarge CL-5 Emergency Shield Booster  1xMedium F-S9 Regolith Shield Induction
Lows: 4xPower Diagnostics Units (Could be changed to 3xPDU 1xCPU co processor.
With this setting you can take on even battlecruiser and small battleships. Your shield booster will drain your cap, but it will reload very fast. If you can. Use TECH2 for the CAPs, and PDUs. OR even named Booster.
Marvelous. Been soloing lots of lvl3 missions,that wouldve been impossible without the 2xDefenders, and large shield booster.
Tactics: Deadspace - Load antimatter in all turrets. Fit launchers with missiles. And blast the frigs. If you get webbed a lot. Remove the Shield Extender, and use a webber on frigs and drones. Move out slowly and then reload all turrets to iridium, use defenders if a must.
PVE - Warp in at 60km Load tungsten in all turrets. Fit launchers with missiles. Soon turn to Defender if you are getting heavy missile fire upon you. When the ships are closing swap to antimatter/iridium, and swap 1 launcher to missile.
General:  Remember to check your shields. And turn off and turn on the Shield booster appropriate for the firepower you meet.
 Theres a negative side to this. But not a problem if you are near to your station, when doing the looting, you need either to get a faster ship with some cargo hold. OR switch the Shield Booster for an AB to get some speed when collecting cargo containers.
 
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KaBam
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Posted - 2005.12.09 11:44:00 -
[73]
I've finally about had it with this guy in a Cerb that is taking pot shots at me while ratting.
I use a pretty typical long range setup currently. - 4 x 250mm CC Rails /w Iridium - 2 x Limos Std. Launchers (for those pesky frigs) - 1mn AB - ECM Burst - FZ-3 Sub - SB II
- 2 x RC's - 2 x speed booster.
Anyway, since I don't have a chance against this guy in a slugfest and if I keep at range, he just just warp out and come back later. So, here's my idea, what do you think?
- 3 x Heavy Neutrons /w Anti - 2 x Malk Assl't Launchers - 1 S Nos
- Warp Disrupter - 10MN MWD - SB II - ECM Burst
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Wierdal
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Posted - 2005.12.22 15:56:00 -
[74]
High slots
3* 250mm carbide railgun 1* 200mm carbide railgun 2* malkuth heavy missile launchers
Med slots
medium shield booster tech 2 magnetic scattering apmlifier heat dissipation apmlifier f-90 positional sensor subroutines
Low slots
power diagnostic system reactor control unit linear flux stabilizer beam parallax tracking program
i have been npcing in 0.1 with this moa setup, and have had no trouble taking out cruisers, battle cruisers, and frigs. it will tear apart a npc battle cruiser in seconds. 
YAAARRR!!!
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valerydarcy
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Posted - 2006.01.01 14:43:00 -
[75]
This is the setup I use, which has proved to be pretty effective:
High: 4x Light Neutron Blaster II 2x Medium Nos
Med: 1x Large Shield Booster II 1x Large Shield Extender II 1x Invulnerability Field II 1x 10MN Afterburner II
Low: 1x Co-Processor II 1x Tracking Enhancer II 2x Magnetic Field Stabilizer II
Drone Bay: 3x Hornet II
Does the job nicely  |

Amd Cael
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Posted - 2006.01.02 01:15:00 -
[76]
Edited by: Amd Cael on 02/01/2006 01:16:47 Edited by: Amd Cael on 02/01/2006 01:15:25 (4) 250MM Carbide Railgun I (Iridium) (2) 'Malkuth' Heavy Missile launcher I (Varied)
(1) Medium Shield Booster I (1) Shield Boost Amplifier I (1) Medium Shield Extender I (1) Magnetic Scatterer Amplifier I
(2) Power Diagnostic System I (1) Reactor Control Unit I (1) Magnetic Field Stabilizer I
I decided not to use AB because I would have been using it for keeping optimal against fast moving targets... Thats never gonna happen when im facing a frig anyways. I decided to just focus on the shield tank... though with my current skills... this is rather tight on the powergrid.
Opinions?
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Fen Ajidica
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Posted - 2006.01.08 05:01:00 -
[77]
Hello, I've played for almost a month now and just purchased my Moa. I think I like wendigo's setup:
Quote:
(4) 200MM Railgun I (2) Malkuth Assualt Missile launcher I
(1) Medium Shield Booster I (1) 10MN Afterburner I (2) Cap Recharger I
(1) Power Diagnostic System I (3) Nanofiber Internal Structure I
But I was wondering if this is still viable post-RMR.
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Cade Morrigan
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Posted - 2006.01.08 07:18:00 -
[78]
I'd change it a bit in the mid and low:
Quote:
(4) 200MM Railgun I (2) Malkuth Assualt Missile launcher I
(1) Medium Shield Booster I (1) 10MN Afterburner I (1) Medium Shield Extender (1) Shield Hardener of the appropriate type
(2) Power Diagnostic System I (2) Magnetic Stabilizers
I like the bigger shield and the hardener so I don't have to run the booster so much. I like the additional power diagnostic for faster shield (and cap) recharge. I like the Mag Stabs for better firepower with the rails.
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Crellion
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Posted - 2006.01.08 10:05:00 -
[79]
Edited by: Crellion on 08/01/2006 10:07:30
Originally by: KaBam I've finally about had it with this guy in a Cerb that is taking pot shots at me while ratting.
I use a pretty typical long range setup currently. - 4 x 250mm CC Rails /w Iridium - 2 x Limos Std. Launchers (for those pesky frigs) - 1mn AB - ECM Burst - FZ-3 Sub - SB II
- 2 x RC's - 2 x speed booster.
Anyway, since I don't have a chance against this guy in a slugfest and if I keep at range, he just just warp out and come back later. So, here's my idea, what do you think?
- 3 x Heavy Neutrons /w Anti - 2 x Malk Assl't Launchers - 1 S Nos
- Warp Disrupter - 10MN MWD - SB II - ECM Burst
The set up up is good for generic pvp. Dont use it aganst cerb you will die horribly. Drop disrupt for scram. Drom teh burst ( ) for web. Use 4 Ions 1ass 1 nos or 4 Ions 2 nos. Fit at least 1mfsII in lows. Gl
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Skidd Chung
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Posted - 2006.01.08 14:05:00 -
[80]
The Moa for me is such a difficult ship. I can never be happy with it. I don't think it sucks but I can never find the sweet-spot where I would say, 'aahhhhh, this would do just fine...'. 
Current thoughts about it.
High slots: 4x 200mm rails 2x Assault Launchers
I would choose 250mm rails, but chose 200mm instead because of fitting constraints and some cap management problems. The 2 assault launchers are for frigate and drone defence. Rockets won't do because of the range restrictions so assaults are the best way around it.
Mid slots: Webber Invulni Hardener Large Shield Extender Medium Shield booster
I sacrifice speed for tank. The invulni, extender and booster work together to make a worthwhile tank. It is not perfect without proper cap control but I believe its better with 1 invulni rather than 2 specialise hardeners like EM and Thermal. The webber is for frig and drone defence. This ship is without a warp scrambler simply because it shouldn't be scrambling in my opinion. If I were to solo this thing, I would drop the invulni for the scrambler, but solo ain't my thing. 
Low slots: 2x Mag stabilisers 1x Tracking enhancer 1x damage control
Damage is the key for the Moa, and thus the 2 mag stabs. Tracking enhancer is not for frigs close range but I believe it can help at longer ranges. The damage control is to boost the Moa's current main strenght, which is it's resistance.
This is a medium range setup. It has a decent tank, and is not for long battles. It's more of a jumping into enemy gatecamp with other gang members. It does not scramble, it just shoots and tanks while sitting still. Very average Joe-ish. Thus will be named the Joe-Moa. ---------------------------------------------
War does not determine who is right, only who is left. - Russell Bertrand -
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Ctair Pilru
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Posted - 2006.01.08 15:53:00 -
[81]
Don't mag. stabs have penalties for having multiples?
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Voltron
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Posted - 2006.01.08 16:57:00 -
[82]
K this setup is for group work and serves as a support ship to take out tacklers at range.
4 x t2 250mm hybrids 2 x arbalest assault launchers
1 x t2 10mn ab 1 x named multispec jammer or t2 1 x target painter 1 x sensor booster
1 x small t2 armor rep (for repairing after battle) 1 x rcu 2 x t2 dmg mods
3 x t2 light drones for defence
It's not perfect, but with the painter and good gunnery skills you can pop tacklers at range, and the jammer is nice for support. You can get an optimal of 80km with tungsten ammo with good gunnery and cal cruiser 4.
Volt
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LoKesh
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Posted - 2006.01.08 21:27:00 -
[83]
Just tying some threads together -
Passive Tank Moa - http://oldforums.eveonline.com/?a=topic&threadID=264482&page=1#3
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Ctair Pilru
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Posted - 2006.01.08 22:03:00 -
[84]
Sweet! Thanks for the link.  ---------------
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griff1972
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Posted - 2006.01.10 12:53:00 -
[85]
I've not flown a moa for a long time and have just fitted 1 out for a bit of fun in pvp
4 x 250mm RG (named or t2) guritis tritanium ammo 2 x Assult missile launcher (names)
Medium shield booster II AB II Invunrabilty field II (with cruiser 5 you got good restiance here) shield hardner II (which ever type you prefer)
5 X pdu II's
with this set up you can run the harders, AB and shield booster for quite a while the ammo type gives you a -25% bounus to rail guns cap use per shot
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Jane Vladmir
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Posted - 2006.01.10 14:18:00 -
[86]
If you're going to PvP in a cruiser, no matter if it's tech2 or not; Be of some use and atleast put a disruptor/scrambler in one of the meds.
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Icek Villawrov
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Posted - 2006.01.10 21:27:00 -
[87]
I know I must be doing an infinite number of things wrong.
Highs: 250mm Carbide 2x 200mm I Dual 150mm I Heavy Missle Launcher I Standard Missle Launcher I Meds: 10mn Afterburner I 1mn Afterburner I Photon Scattering field I Ditrigonal Thermal Barrier Crystallization I Lows: Basic Power Diagnostic Unit Ammo: Thorium M Charges Widowmaker heavy missles Bloodlcaw light missles
I mostly do missions for an 16 qual. agent in Uuna and belt hunting near there (guristas despoilers, destructors, etc.) and only have 1,651,380.23 ISK in the bank. I have been considering 4/10 complexes and a level II -18 qual. agent in dantumi. __________________________ __________________________ Icek Villawrov Moa pilot Crimson Fleet Corporation "if someone says they have a great idea, turn around and run the other way" |

Tyrande Starsinger
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Posted - 2006.01.16 16:37:00 -
[88]
4x Heavy Ion Blaster II, 1 Malkuth Heavy Launcher, 1x Malkuth Assault Launcher 2x Large Shield Extender II, 1x Invul field II/named, 1x 20 km scram 3x Mag stab II, 1x PDS II,
can be refitted to 1x med nos + 1 x small nos, but you really dont need cap in this setup
Tried it on SiSi, untill now I got 5 killmails on Thorax (all different setups! And I pwned the old faction: 1600mm + 800mm + small blaster + drones) Rupture got dusted, that was a real hard one like the plated thorax other Moa just dies in seconds because they dont use extenders  Caracal died too... Killed a Maller, untanked, setup for damage, that was lousy!
If any T1 Cruiser go close ranged they die, if not I DIE!!!!
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Cade Morrigan
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Posted - 2006.01.16 17:47:00 -
[89]
What kind of moron caracal pilot got within blaster range of your slowass ship ? 
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xh'dualityx
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Posted - 2006.01.30 05:57:00 -
[90]
Edited by: xh''dualityx on 30/01/2006 05:58:31 The moa is my Favorit ship for pvp.
high: 2 med nos 2 250mm proto's 2 heavy's
med: med t2 shield booster em and thermal hardeners 1 webber (against inty's frig's or af's) otherwise if a big ship use a shield boost amp
low: 4 pds's
Me and a friend had a little battle (my friend in a ferox has 22 mill sp and i have 3 mill sp). I was able to keep my tank running for ever there was no end to see at all we fought for like almost 1 hour and run out of ammo my moa stayed steady by 50-70% power even do I had my shield booster running constantly and my shields stayed by 90%- 100%. I use my moa mainly against bc's or if in a gang against a bs aswell (wich works for a good wile. Torp's only do about 160-190 dmg to my shield's). I cant wait till I can fly a Egle

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