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Mahq Mur
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Posted - 2005.06.17 18:19:00 -
[31]
Originally by: Ponty
Would trade the 1x Overdrive, 1x Inertia Stab for 2x nanofibers. Will give you both better speed and better agility, you only loose some hull hp's 
OMG, this is much more better after trying out. I got back the cargo space for loot, n travel much faster.....the most important is it swing n warp in no time.  Don't bother the hull drops cos I'll warp if shield left ~10%.
Thx for the recommendation. 
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Ketsanen Isikida
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Posted - 2005.06.25 13:45:00 -
[32]
I think a good general NPC setup with the upcoming missile patch in mind would be along the lines of:
4 x 250mm Rails 2 x Assault Launchers
1 x Med Shield Booster 2 x Hardeners 1 x Cap Recharger
2 x PDU 2 x Mag Stab
The above can be used as a rough guide and then tailored to suit your needs, for instance use more or less PDU's in favour of Mag Stabs or swap out the Cap recharger for a tracking comp etc.
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Dr Tetrahydrocannabinol
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Posted - 2005.06.25 14:59:00 -
[33]
Originally by: Linavin NO! Blasters on a Moa may as well be a sin. If you really want blasters go Gallente. Caldar's ships aren't designed for them
Why not blasters? Moa get a optimal range bonus which should be pretty usefull with antimatter or am i missing something.
--------------------------------------------- "Taking one for the team one ship at a time." |

Kaliandra
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Posted - 2005.06.28 15:50:00 -
[34]
It sounds to me like a lot of these setups are for PvP. Can someone please suggest a layout or two for running combat agent missions? Seems like they use a lot of missiles, what can I tack on that will solve that problem?
Thanks!
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Cyric EagleEye
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Posted - 2005.07.03 13:19:00 -
[35]
Originally by: Kaliandra It sounds to me like a lot of these setups are for PvP. Can someone please suggest a layout or two for running combat agent missions? Seems like they use a lot of missiles, what can I tack on that will solve that problem?
Thanks!
Almost all the above setups are for MOA pve too.
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Kronanius
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Posted - 2005.07.27 02:55:00 -
[36]
Has anybody come up with anything new since the coldwar patch and the powergrid nerfage? I have: 4x Carbide 250mms (they were really cheap) /w iridium 2x Malkulth Heavys /w whatever works
Medslots: 1x Best Named Racial Jammer I can get 1x Best Named Target Painter 1x Named Small Shield Booster (I'll get a Gistii if i get the cash) 1x Passive Shield hardener
Lowslots: 3x Power Diagnostic System 1s 1x 10% powergrid increaser
I only have 900k sp so far, so ill get to play with my lowslots as my skills increase. This is strictly pve, i havent had much chance to do pvp yet, only been playin for a month and a half.
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eC Cade
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Posted - 2005.07.27 10:38:00 -
[37]
PVP setup please?
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grendels arm
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Posted - 2005.07.28 15:47:00 -
[38]
Edited by: grendels arm on 28/07/2005 15:48:48 I'm doing combat missions and am running this right now. Not sure how good it is. Testing it out.
High: 2 250 rails, 2 dual 150 rails (gonna replace with 250's when I find some), 2 heavy missles
Medium: 10 AB, 3 active hardeners
Low: 3 PDU's, mag field stab
Using iridium charges in rails and Havoc and the other missles that are best at taking out shield (forget the name). So far the hardeners hold up pretty well. Just ran a level 2 mission with like tons of drones and crap firing on me. Once I engaged hardeners didn't worry much.
Plus I use my drones on anyone who gets up close. Working on drone level 5 now. After that may go back to more gunnery skills if I am gonna stick with this setup.
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Draahk Chimera
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Posted - 2005.07.29 11:41:00 -
[39]
I am just a 1-month n00b. I am currently doing lvl2 missions and I got fed up with Caracal since missiles dont hurt frigs and drones and bought me a Moa. Now killing a Render drone takes about twice the time/ammo to kill a cruiser compared to 4 times the time/ammo in Cara.
Hislots 2 250mm (iridium) 2 Heavy launchers 1 Heavy neutron blaster (iridium)
Medslots Medium shield extender (named) Harderner vs kinetic (named) Medium shield booster Basic cap recharger
Lowslots 3 Basic Power core stabilizors Basic Co-Processor
And dont give me a hard time about the blaster. Once them drones come under 11km I double the damage each "round". And all the power and CPU thingys are needed because of my low skills.
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Marc Jade
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Posted - 2005.07.30 08:15:00 -
[40]
I'm actually surprised to see no sniping setups here. With the right setup/skills, Moas can reach nearly the 100km effective range mark.
Hi: 4x Named 250's (t2 if you have skillz) / tungsten or iron 2x Hvy Missile Launchers
Med: 2 Sensor Booster1's 2 Tracking Comp 1's
Low: 4 PDU1's
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W0lverine
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Posted - 2005.07.30 08:20:00 -
[41]
Originally by: Vicath
Originally by: LordHong please forgive me if i'm wrong, but i don't believe that there's a thread for this, and as the other day in a moment of boredom I decided to fit one of these out, I was wondering if people had any comments (it seems to me alot of people fly these, but no-one wants to share a setup), my setup thus far is as such:
highs: 4 * 250mm compressed coil gun I 2 * XR-3200 heavy missile launcher (like the name)
meds: medium shield booster II 'anointed' I EM ward medium subordinate screen stabaliser I capacitor recharger I
lows: 2 * capacitor power relay I 1 * power diagnostic system I 1 * co-processor I
20ish km range with anti-matter which i thought was fun
any comments. improvements (even "that sucks, do this" if you must) would be cool
relays on a sheild tanking ship.... do u actually have a brain?????
aperently more then you
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Jist bik
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Posted - 2005.08.28 20:54:00 -
[42]
What are shield hardeners really called? 
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DrunkenOne
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Posted - 2005.08.28 22:12:00 -
[43]
4 150 IIs, 2 rocket launchers or small nos mwd, web, scrambler, tracking disruptor 1600 plate, small rep II, mag stab IIs.
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Crellion
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Posted - 2005.08.29 00:33:00 -
[44]
Originally by: DrunkenOne 4 150 IIs, 2 rocket launchers or small nos mwd, web, scrambler, tracking disruptor 1600 plate, small rep II, mag stab IIs.
Well thats a feasible option if you MUST use a Moa.. but then a Thorax will do the same much better (with 5 150IIs as well) and 8 heavy deones > 2 rocket launchers and 5 small drones :o
Generallt Moa for pvp is not that good simply because snipping is best left to BSs (even the poor Eagle suffers from this equally). In a world where pvp was strictly cruisers however (+ tackling support) it would pown big time. With:
4x250IIs, 2xLimos Assault 1xM C5-L, 1x10mwdII web and scram, 1xpassive or active EM 4xPDUIIs or mag stabIIs mix
you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc. Even ammar cruisers with M guns cant outdamage and tank you at 20km. Problem is that the only thing its good at an anti cruiser cruiser.
Frigs it can deal with, with Drunken's set'up but again long range set up on AFs ... might be a problem. The problem is set up like that it will not do a lot of dmg againt larger targets (even other plated cruisers). Its a difficult ship really.
PvE its still very good and can deal with all lvl3s with standard set-ups (250s and ass launch -not heavyies after patch and hardened mids) apart from the missions that have multiple mercenary commanders at warp in, those might still be tackled with two Anointed EM and one Ditrigonal thermal. "Very Good" is still far from its pre-missle nerf uberness for PvE.
All in all I love this ship more than any other in Eve but its been left with a very small niche I feel (let alone the poor Eagle thats a real horror story).
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Sorja
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Posted - 2005.08.29 02:41:00 -
[45]
4 x heavy electron blasters 1 x assault launcher 1 x standard launcher
1 x MWD 1 x Scrambler 1 x Webber 1 x Tracking disruptor
1 x 800mm plate 1 x medium armor rep 1 x kinetic armor hardener 1 x Mag stab (the only thing that needs to be Tech II)
Kill mails |

Spanker
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Posted - 2005.08.29 06:32:00 -
[46]
Bump! I love Moas
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Jogyn
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Posted - 2005.08.29 16:00:00 -
[47]
I got a friend named Moa 
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Fey'ri
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Posted - 2005.09.11 04:49:00 -
[48]
Flew my first Moa last night and had some real fun. Fitting was
4x250s, 2xMalkuth Heavies 1xM C5-L, 1x10ABII, active EM and active Thermal 2xRCUs, 1xPDU, Tracking Enhancer
Heavy Launchers seemed like a waste post missile nerf, I think I'll try Assaults which should free up some low slots.
Came here looking for alternate setups, especally a Blaster setup, but surprised to see everybody shun blasters.
Originally by: Crellion 4x250IIs, 2xLimos Assault 1xM C5-L, 1x10mwdII web and scram, 1xpassive or active EM 4xPDUIIs or mag stabIIs mix
you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc.
How about a Medium Nosferatu in one of the high slots? Maybe 4 Blasters, 1 Heavy or Assault and 1 Nosf?
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FalloutBoy
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Posted - 2005.09.11 22:28:00 -
[49]
Edited by: FalloutBoy on 11/09/2005 22:29:48 setup i'm playing with for sniping some frigs:
4x250 IIs 2x SB 2x Tracking Computers 2x Magstabs, 1xTracking Enhancer 1x RCU (prolly can drop the RCU when I get my adv weapons up to snuff)
gets 83k with iridium and gets over 100 with longest range ammo.
need a sig? Gallery Contact me for more information |

Del Bronx
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Posted - 2005.09.16 17:48:00 -
[50]
" you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc. Even ammar cruisers with M guns cant outdamage and tank you at 20km. Problem is that the only thing its good at an anti cruiser cruiser."
Hi, I havent done alot of pvping, and im new to the game, so I have a question about this...How do you keep someone webbed/scrambled at 10-20km? the web would only last for what, 5 seconds? and the scrambling about the same? the range to refresh them is also 7.5k for the webber and 10k for the scrambler...so how do you keep them from just warping away if they so desire, and how do you keep your range on them if you cant keep them webbed?
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FalloutBoy
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Posted - 2005.09.16 17:55:00 -
[51]
Originally by: Del Bronx
" you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc. Even ammar cruisers with M guns cant outdamage and tank you at 20km. Problem is that the only thing its good at an anti cruiser cruiser."
Hi, I havent done alot of pvping, and im new to the game, so I have a question about this...How do you keep someone webbed/scrambled at 10-20km? the web would only last for what, 5 seconds? and the scrambling about the same? the range to refresh them is also 7.5k for the webber and 10k for the scrambler...so how do you keep them from just warping away if they so desire, and how do you keep your range on them if you cant keep them webbed?
you keep them at range when they get back under 10k to you web and burst your mwd, rince and repeat.
love the theory of the moa it just needs more firepower to pull it off...give us a 5 turrent moa with grid to fit it and i'll be happy :)
5x250mm IIs 1x rocket launcher w/defenders 1 sensor booster 3x tracking comps 4x magstabs
that would be a fun ship :)
need a sig? Gallery Contact me for more information |

Mardonius
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Posted - 2005.09.16 18:59:00 -
[52]
Originally by: Sorja 4 x heavy electron blasters 1 x assault launcher 1 x standard launcher
1 x MWD 1 x Scrambler 1 x Webber 1 x Tracking disruptor
1 x 800mm plate 1 x medium armor rep 1 x kinetic armor hardener 1 x Mag stab (the only thing that needs to be Tech II)
Thank you very much for posting this set-up. I was about to create a new thread asking about such a set-up. I have a few questions though. Would it be better to fit 2 Rocket Launchers in the Highs, drop the webber and fit a second tracking disruptor also swap the warp scrambler for a warp disruptor? The rocket launchers will still be good for frigate defense, you will have a larger warp jamming range, also the increased optimum on your electron blasters will still give you good hits on cruisers.
So my set-up would be
4xHeavy Electrons 2xRocket Launchers
1xMWD 1xWarp Dis 2xTracking Ruptors (tech II)
1x800mm plate 1xMed Repper (tech II) 1xKin Hardener 1xMag Stab
What do you reckon? |

Spurgo
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Posted - 2005.09.19 12:24:00 -
[53]
can u kill a trax fitted with 5 small blaster and a 1600 plate with that fitting? tnx
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Jarhar
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Posted - 2005.09.19 13:28:00 -
[54]
Hi all, i just bought my Moa last night, i havent fitted it yet for i dont have a clue what to put into it relly, i only been playing 2 weeks so dont know much about all hte different components. so im looking to build a Moa setup for level 2 missions, anyone help me with the parts i sould aim for getting? if possible the exact names so i could look them up myself.
thanks
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Asael
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Posted - 2005.09.22 06:40:00 -
[55]
Originally by: Jarhar Hi all, i just bought my Moa last night, i havent fitted it yet for i dont have a clue what to put into it relly, i only been playing 2 weeks so dont know much about all hte different components. so im looking to build a Moa setup for level 2 missions, anyone help me with the parts i sould aim for getting? if possible the exact names so i could look them up myself.
thanks
Well Jarhar, i can tell you my setup with level 2 missions. I have stopped doing them yesterday due to the stepup to level 3 so they are still fresh in my mind .
I have started with this setup: Hi: 200mm Hybrid Turrets (4 of them) 'malkuth' standard missile launcher I (2 of them) Med: Medium Shield booster Afterburner Target painter (But this thing didnt really assisted me at all) Low: magnetic field stabilizer I (3 of them) f-aq phase code tracking subroutines
This, combined with Iron Charges gave me an acceptible range, and low damage(That was due to my low low skills)
Later, after upgrading my skills a bit i came with this:
Hi: 250mm compressed coil gun I (3 of them) dual 150mm compressed coil gun I 'malkuth' standard missile launcher I (2 of them) Med: Medium Shield booster Afterburner Target painter (But this thing didnt really assisted me at all) Low: magnetic field stabilizer I (3 of them) f-aq phase code tracking subroutines
This gave me 3 powerfull guns that can hit a target at 80k. Due to that i was only be able to lock at 62k, i have used Iridium charges.
(Sidenote: I currently have the following skills to gain some decent damage....
Controlled Bursts Level 2 Gunnery level 4 Medium Hybrid Turret level 3 Motion Prediction level 2 Rapid Firing level 2 Sharpshooter level 2 Small Hybrid Turret level 3 Surgical Strike level 3 Weapon Upgrades level 1 )
Perhaps this will be a bit usefull to you?
And a question to the other Moa pilots, I have tried out a level 3 "Kill the drones" mission. It went fine for a while till i came across a drone that blasted by ship with 50K range, heavy Kinetic missiles. I guess i need 2 Shield hardners on my ship against Kinetic and that whould give me a 125% resistance, thus no damage. Am i right?  __________________________ -Everto es hic servo mihi- |

Alekzander
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Posted - 2005.09.22 07:36:00 -
[56]
I'm a bit of a nutter when it comes to my moa hehe... I have 4x T2 neutron blasters 2x arbalest assault T2 10mn Ab or a t1 mwd when i need extra speed t2 medium booster, any 2 hardeners 3 PDU II and 1 MFS II
I believe this fitting fits, it's been a while since i've actually been in my moa. But it's great for ratting when it holds up.
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Dr Fighter
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Posted - 2005.09.23 10:57:00 -
[57]
This is nice and ballanced:
4x 200mm rails 2x (rocket launchers, i think) large extender, medium shield boost, 2x cant remeber, hardeners probly 4x pdu
4k shields good passive + active tank, okay dmg for the range.
--------------------------------------
Is this an alt? your damned right. . . . Why would i talk S**t with my main and give the flamers a mail box to spam. . . .
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Tio 10
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Posted - 2005.09.23 11:27:00 -
[58]
Would it be possible to fit both an mwd and longrange weapons on a moa? It would be nice in pvp with a fast sniper cruiser.
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Madord
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Posted - 2005.09.25 03:21:00 -
[59]
Would it be a bad thing to use Blasters (Mainly for PvE). You still get the increased range Bonus.
Currently I don't and can't use an MWD. But my set up looks like this:
2 x 250 Carbide Rail 1 x Heavy Neutron Blaster 1 x Small Energy Drain 2 x Assault Launchers
1 x Small Shield Booster 1 x Med Hull Repair 2 x Cap Rechargers
1 x Power Diag System 1 x Gauss Field 1 x Overdrive Injector 1 x Small Armor Repairer
Looking at swapping 1 Launcher for a Heavy
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Derelus
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Posted - 2005.09.28 23:33:00 -
[60]
Originally by: Asael I guess i need 2 Shield hardners on my ship against Kinetic and that whould give me a 125% resistance, thus no damage. Am i right? 
Not at all, the total resistance is 50% of the difference between resistance counters. For example, let's say you fit 2 EM hardeners with each giving 50% resistance. With both active, you would get 50% at first, then the second one comes in which would give 100% in total. The difference between 100% and 50% is 50% and half of that is 25%, so the total resistance would be 75%. You see? 
Sorry if you don't see, I'm not so good at explaining things 
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