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LordHong
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Posted - 2005.05.16 14:04:00 -
[1]
please forgive me if i'm wrong, but i don't believe that there's a thread for this, and as the other day in a moment of boredom I decided to fit one of these out, I was wondering if people had any comments (it seems to me alot of people fly these, but no-one wants to share a setup), my setup thus far is as such:
highs: 4 * 250mm compressed coil gun I 2 * XR-3200 heavy missile launcher (like the name)
meds: medium shield booster II 'anointed' I EM ward medium subordinate screen stabaliser I capacitor recharger I
lows: 2 * capacitor power relay I 1 * power diagnostic system I 1 * co-processor I
20ish km range with anti-matter which i thought was fun
any comments. improvements (even "that sucks, do this" if you must) would be cool
-----------------------------------------------
--No Apologies, No Regrets-- |

Nyphur
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Posted - 2005.05.16 14:11:00 -
[2]
Edited by: Nyphur on 16/05/2005 14:11:45
I would replace the medium subordinate screen stabaliser I with another hardener, it'll be better for you in the long-run. Resistances are very, very important. Also, those two cap power relays are going to kill you. They give a penalty to shield boosting so you'll waste more extra power boosting than the relays will get you overall. I'd replace them with power diagnostic system I or IIs, and if you won't need that coprocessor, there's another diagnostic system for you. The diagnostic system gives a bonus to recharge rate and capacity of the capacitor, so you'll notice they really do give a large benefit.
Oh, and maybe replace that shield booster with a large if possible? Medium is a bit slow.
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Cracken
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Posted - 2005.05.16 14:22:00 -
[3]
Originally by: Nyphur Edited by: Nyphur on 16/05/2005 14:11:45
I would replace the medium subordinate screen stabaliser I with another hardener, it'll be better for you in the long-run. Resistances are very, very important. Also, those two cap power relays are going to kill you. They give a penalty to shield boosting so you'll waste more extra power boosting than the relays will get you overall. I'd replace them with power diagnostic system I or IIs, and if you won't need that coprocessor, there's another diagnostic system for you. The diagnostic system gives a bonus to recharge rate and capacity of the capacitor, so you'll notice they really do give a large benefit.
Oh, and maybe replace that shield booster with a large if possible? Medium is a bit slow.
Tech 2 mediums do for most situations.
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LordHong
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Posted - 2005.05.16 14:26:00 -
[4]
Edited by: LordHong on 16/05/2005 14:26:08 yeah, putting pdu's instead of rcu's means i can drop the co=pro for another pdu, or pos a tracking mod (if it goes low...?) as i find that vs frigs (only things in otalieto these days) it can't track for anything -----------------------------------------------
--No Apologies, No Regrets-- |

Nyphur
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Posted - 2005.05.16 14:30:00 -
[5]
Originally by: LordHong yeah, putting pdu's instead of cpr's means i can drop the co=pro for another pdu, or pos a tracking mod (if it goes low...?) as i find that vs frigs (only things in otalieto these days) it can't track for anything
Ah, that's not a tracking problem. If you want to attack frigates, you're going to need to use frigate guns. 250mms just don't have the scan resolution to hit frigates easilly, no amount of tracking computers or damage mods will help that enough at close range. Unless you can increase your range by using a different type of ammo and stick a 10mn mwd on there. The further away they are, the easier it will be to hit them if that's your optimal range.
My setup on the Moa has always been 5 250mm compressed coils and iridium ammo. It still has problems hitting frigates but I run a tracking computer and two damage mods and it's able to take out frigates when it needs to by using an MWD to keep at its optimal range.
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LordHong
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Posted - 2005.05.16 14:52:00 -
[6]
i see...so using antimatter is just a no against frigs then? -----------------------------------------------
--No Apologies, No Regrets-- |

Mac Knife
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Posted - 2005.05.16 15:17:00 -
[7]
Carry thorium and iridium ammo too, will give you a longer range 
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babylonstew
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Posted - 2005.05.16 17:41:00 -
[8]
WTB Moa with 5 turret points  (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

ExChange
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Posted - 2005.05.16 19:54:00 -
[9]
4x 250mm carbides, 2x standard heavies
1x T2 10mn AB, 1x neutron-sat sheildbooster, 2x hardners
2x T2 MagStab, 2x RCU (or 1x RCU 2x PDS)
use tungsten (or wolfram as its called in swe) and have a optimal of 56k
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Nyphur
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Posted - 2005.05.16 20:38:00 -
[10]
Originally by: babylonstew WTB Moa with 5 turret points 
Damnit, I keep doing that :p. Earlier I said the apoc had 8 low slots ^^. I guess I only use 4 250mm rails then. My mistake ^^.
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Danii
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Posted - 2005.05.16 21:03:00 -
[11]
Malkuth launchers have the lowest CPU use, so fit those if CPU is a problem. A co-pro is a wasted slot on anything other than a mining ship, imo.
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Samson
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Posted - 2005.05.16 21:05:00 -
[12]
High slots: 4x 250mm with uranium 1x heavy launcher 1x rocket launcher (felt sacrificing the tracking computer, and dmg modifier in the low slots wasn't worth a second heavy launcher)
Mid Slots: 1x afterburner 1x medium shield booster II 2x hardeners of varying types
Low slots 1x power diag system 1x increase power grid(forget the name) 1x named tracking computer 1x gyrostabiliser
Iridium ammo had a nice range, but didn't pack enough punch for the lvl 3 mission I was running. Uranium gave me an optimal of 31km, which was much better dmg, and adequate range. I've got maxed skills as far as cpu and powergrid go, but not much isk, so I'm sure this will be improved on with time, and money.
I might try some short range blasters, with anti matter, and a shield tank setup to see how that fares. If I remember right they don't take as much to fit as the rails, so I can dispense with the power diag, and power grid booster in favor of cap re charge time. As well as dishing out 2x my current dmg.
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LordHong
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Posted - 2005.05.17 09:26:00 -
[13]
Originally by: Samson
1x increase power grid(forget the name)
there's about 20 different modules you could be refering to    -----------------------------------------------
--No Apologies, No Regrets-- |

ExChange
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Posted - 2005.05.17 11:51:00 -
[14]
Originally by: Samson 1x gyrostabiliser
is it fun using a projectile damage mod ?
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Papermate
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Posted - 2005.05.17 12:08:00 -
[15]
Never use caprelays and sheild boosters in the same setup.
"Master of Papercuts" |

Samson
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Posted - 2005.05.17 14:05:00 -
[16]
I might not remember the name, but I did read the description. It's a hybrid dmg mod, named unit. I thought gyro was the name for the basic module, so I used that. My bad.
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eC Cade
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Posted - 2005.05.17 14:55:00 -
[17]
If I where to pvp solo.. would blastors be the best? What setup would you have for a solo pvp MOA?
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Linavin
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Posted - 2005.05.18 01:20:00 -
[18]
NO! Blasters on a Moa may as well be a sin. If you really want blasters go Gallente. Caldar's ships aren't designed for them ---
Originally by: Wrangler Please repost when you've fixed your capslock.
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Vicath
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Posted - 2005.05.27 02:33:00 -
[19]
Originally by: LordHong please forgive me if i'm wrong, but i don't believe that there's a thread for this, and as the other day in a moment of boredom I decided to fit one of these out, I was wondering if people had any comments (it seems to me alot of people fly these, but no-one wants to share a setup), my setup thus far is as such:
highs: 4 * 250mm compressed coil gun I 2 * XR-3200 heavy missile launcher (like the name)
meds: medium shield booster II 'anointed' I EM ward medium subordinate screen stabaliser I capacitor recharger I
lows: 2 * capacitor power relay I 1 * power diagnostic system I 1 * co-processor I
20ish km range with anti-matter which i thought was fun
any comments. improvements (even "that sucks, do this" if you must) would be cool
relays on a sheild tanking ship.... do u actually have a brain?????
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LordHong
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Posted - 2005.05.27 07:28:00 -
[20]
do you?
stop being a moron and try giving some advice, not just slandering people....
aside from that, i got my 'little moa' yesterday, gotta love the harpy (please don't jack the thread though talking about it) -----------------------------------------------
--No Apologies, No Regrets-- |

Azrael Maxim
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Posted - 2005.06.06 08:55:00 -
[21]
I am currently doing lvl 3 missions in a high spec moa setup and having fun with it.(was bored)
hi - 4x 250mm's prototype gauss guns (loaded with am) and 2x arb heavy launchers (loaded with kinetic damage missiles)
mid - a tech II 10mn ab, a tech II cap charger, a gistii a-type small shield booster and a shield boost amp.
low - 1 tech II tracking enhancer and 3 tech II pdu's
the shield booster boosts 88.92 hp per 2 sec for 13 energy which can be sustained for a long time, the rails hit at a distance of 27 k optimal and 14 k falloff doing damages between 50 to 300 per shot.
Obviously its a bit expensive for some peeps , but when you have the isk its a nice toy to play with.
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LordHong
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Posted - 2005.06.06 09:10:00 -
[22]
AFAICR, there's no bonus to kinetic missiles for the moa, so your better off using something else (unless there's a reason you want kinetic) -----------------------------------------------
--No Apologies, No Regrets--
_(\_/)_ \_____/ Bunny pie anyone? |

Azrael Maxim
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Posted - 2005.06.06 09:14:00 -
[23]
yah just had a bunch lying around.. :)
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Mahq Mur
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Posted - 2005.06.17 02:41:00 -
[24]
High: 4x 250mm Std Rail (Iridium & Antimatter) 2x Std Hvy Launcher (EM & Explosive)
Mid: 1x SB II 2x Shield Hardener 1x Webbie
Lo: 2x RCU I 1x Overdrive 1x Inertia Stab
The reason I thrown out AB is it eats up all your cap during fighting, n u still catch up by frigs. I'v tested this on most mission esp DS. Warp in with antimatter clear most of the rats in secs

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Ponty
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Posted - 2005.06.17 07:39:00 -
[25]
Originally by: Mahq Mur High: 4x 250mm Std Rail (Iridium & Antimatter) 2x Std Hvy Launcher (EM & Explosive)
Mid: 1x SB II 2x Shield Hardener 1x Webbie
Lo: 2x RCU I 1x Overdrive 1x Inertia Stab
The reason I thrown out AB is it eats up all your cap during fighting, n u still catch up by frigs. I'v tested this on most mission esp DS. Warp in with antimatter clear most of the rats in secs

Would trade the 1x Overdrive, 1x Inertia Stab for 2x nanofibers. Will give you both better speed and better agility, you only loose some hull hp's 
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ArchenTheGreat
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Posted - 2005.06.17 09:55:00 -
[26]
It's setup for small gang squad (intys, AFs, Blackbird):
High 4x250mm (I had prototypes) 2xrocket lauchers with defenders Mid medium shield booster (C5-L) tracking computer (optical) sensor booster target painter Low 4xmagnetic field stabiliser II
It has only basic tank. It's mostly used to repair after fight. I used a lot of named stuff but left with some CPU so normal ones should fit too (I have good fitting skills).
Sensor booster helps you to lock frigs and to start dishing damage faster than your enemy.
Target painter helps hit frigs and boosts damage against cruisers a little.
I used rocket lauchers with defenders because heavy missiles are too slow to hit the target. Fight is mostly over when they reach target unless you start close (but than your guns are less effective). Another positive: it helps with fitting, you can drop PDU/RCU and go for damage mods.
This setup is vulnerable to jamming. If you don't have wingman in Griffin/Blackbird fit tech II backup arrays in lows (sacrificing damage).
This is medium range setup. With antimatter charges you will have 30-35km effective range. I used tungsten to shoot frigs warping 60km from gates.
It's good to have decent cap skills, with 4 damage mods and antimatter it eats cap pretty fast.
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LUKEC
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Posted - 2005.06.17 11:19:00 -
[27]
Edited by: LUKEC on 17/06/2005 11:24:37 well personaly i'd use: 4x 250mm best you can find or t2 if you have skills, iridium ammo 2x whatever, probably standards or rockets
2x sensor booster,2x t2 target painter 3x mag stabII, 1x tracking enhancer II
Park yourself 60km from gate and pop intys & pods. There is no other use for moa atm.
Other than that you might want to try this: 4x small guns, 2x heavy launcher (just pick some long range guns, where you have best skills) AB t2, 2x web, disruptor (or some painters) med. repper, 1600mm plate, some membranes or dmg mods.
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The Praetor
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Posted - 2005.06.17 11:46:00 -
[28]
Personally, I find these setups to be of little practical use, the reason being that the only reason (right now) to fly a Moa is because it is a good sniper (for a cruiser) and it is a throwaway ship (10 million give or take with 8 million for an insurance payout).
Most of these setups show T2 stuff, and I wouldn't spend that much on it cause it will just get blown up. Use T1 or at best, named items.
The greatest threat to your Sniper Moa are fast frigates and of course battleships (unless someone brings an Eagle):
Here is a setup I am still playing around with but:
High: 4 X 250mm RG I's or Named 250's 2 X Assault Missile Launchers (for those nasty interceptors)
Mid: 1 X Named Medium Shield Booster or Medium Shield Booster T1 2 X Tracking Computers 1 X Sensor Booster I or Prototype Sensor Booster
Low: 1 X T1 Reactor Control Unit 2 X Magnetic Field Stabilizer I 1 X Tracking Enhancer I
Pack your drone bay as well.
Make sure you are using Iridium or higher range ammo. Find a nice spot, best to be BEHIND the gate instead of in front of it. I recommend having a gang or at least an Assault Ship with you to deal with any frigates/interceptors who get close. If you have an alt you don't mind losing, have him orbit you in a throwaway Frigate with remote sensor boosters and tracking enhancers to increase your range.
The advantage to this setup is not sheer destructive power, but that its cheap fun and fairly good practice for an Eagle! Better to lose your Sniper Moa with T1 gear than an Eagle with T2 stuff!
If you can keep a Sniper Moa alive for a couple of fights, then you will be more prepared for your Eagle (and even if you can't you won't be crying when (not if) it gets hosed! |

ArchenTheGreat
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Posted - 2005.06.17 12:20:00 -
[29]
Originally by: The Praetor Most of these setups show T2 stuff, and I wouldn't spend that much on it cause it will just get blown up. Use T1 or at best, named items.
I am doing lvl4 missions in Raven to get money for pvp ships. Mag stabs II are not so dear. People whine about lvl4 in Raven but it really improves pvp (for both sides of guns) if you can buy spare ship.
BTW I think cheap ships is the best thing for pvp. Do you cry when diying in Quake? No, you just respawn. When you loose month work worth ship in EVE it's almost personal tragedy.
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LUKEC
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Posted - 2005.06.17 14:37:00 -
[30]
omg mag stabs expensive... go fly vigil then. Good tacklers are always needed.
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Mahq Mur
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Posted - 2005.06.17 18:19:00 -
[31]
Originally by: Ponty
Would trade the 1x Overdrive, 1x Inertia Stab for 2x nanofibers. Will give you both better speed and better agility, you only loose some hull hp's 
OMG, this is much more better after trying out. I got back the cargo space for loot, n travel much faster.....the most important is it swing n warp in no time.  Don't bother the hull drops cos I'll warp if shield left ~10%.
Thx for the recommendation. 
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Ketsanen Isikida
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Posted - 2005.06.25 13:45:00 -
[32]
I think a good general NPC setup with the upcoming missile patch in mind would be along the lines of:
4 x 250mm Rails 2 x Assault Launchers
1 x Med Shield Booster 2 x Hardeners 1 x Cap Recharger
2 x PDU 2 x Mag Stab
The above can be used as a rough guide and then tailored to suit your needs, for instance use more or less PDU's in favour of Mag Stabs or swap out the Cap recharger for a tracking comp etc.
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Dr Tetrahydrocannabinol
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Posted - 2005.06.25 14:59:00 -
[33]
Originally by: Linavin NO! Blasters on a Moa may as well be a sin. If you really want blasters go Gallente. Caldar's ships aren't designed for them
Why not blasters? Moa get a optimal range bonus which should be pretty usefull with antimatter or am i missing something.
--------------------------------------------- "Taking one for the team one ship at a time." |

Kaliandra
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Posted - 2005.06.28 15:50:00 -
[34]
It sounds to me like a lot of these setups are for PvP. Can someone please suggest a layout or two for running combat agent missions? Seems like they use a lot of missiles, what can I tack on that will solve that problem?
Thanks!
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Cyric EagleEye
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Posted - 2005.07.03 13:19:00 -
[35]
Originally by: Kaliandra It sounds to me like a lot of these setups are for PvP. Can someone please suggest a layout or two for running combat agent missions? Seems like they use a lot of missiles, what can I tack on that will solve that problem?
Thanks!
Almost all the above setups are for MOA pve too.
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Kronanius
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Posted - 2005.07.27 02:55:00 -
[36]
Has anybody come up with anything new since the coldwar patch and the powergrid nerfage? I have: 4x Carbide 250mms (they were really cheap) /w iridium 2x Malkulth Heavys /w whatever works
Medslots: 1x Best Named Racial Jammer I can get 1x Best Named Target Painter 1x Named Small Shield Booster (I'll get a Gistii if i get the cash) 1x Passive Shield hardener
Lowslots: 3x Power Diagnostic System 1s 1x 10% powergrid increaser
I only have 900k sp so far, so ill get to play with my lowslots as my skills increase. This is strictly pve, i havent had much chance to do pvp yet, only been playin for a month and a half.
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eC Cade
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Posted - 2005.07.27 10:38:00 -
[37]
PVP setup please?
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grendels arm
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Posted - 2005.07.28 15:47:00 -
[38]
Edited by: grendels arm on 28/07/2005 15:48:48 I'm doing combat missions and am running this right now. Not sure how good it is. Testing it out.
High: 2 250 rails, 2 dual 150 rails (gonna replace with 250's when I find some), 2 heavy missles
Medium: 10 AB, 3 active hardeners
Low: 3 PDU's, mag field stab
Using iridium charges in rails and Havoc and the other missles that are best at taking out shield (forget the name). So far the hardeners hold up pretty well. Just ran a level 2 mission with like tons of drones and crap firing on me. Once I engaged hardeners didn't worry much.
Plus I use my drones on anyone who gets up close. Working on drone level 5 now. After that may go back to more gunnery skills if I am gonna stick with this setup.
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Draahk Chimera
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Posted - 2005.07.29 11:41:00 -
[39]
I am just a 1-month n00b. I am currently doing lvl2 missions and I got fed up with Caracal since missiles dont hurt frigs and drones and bought me a Moa. Now killing a Render drone takes about twice the time/ammo to kill a cruiser compared to 4 times the time/ammo in Cara.
Hislots 2 250mm (iridium) 2 Heavy launchers 1 Heavy neutron blaster (iridium)
Medslots Medium shield extender (named) Harderner vs kinetic (named) Medium shield booster Basic cap recharger
Lowslots 3 Basic Power core stabilizors Basic Co-Processor
And dont give me a hard time about the blaster. Once them drones come under 11km I double the damage each "round". And all the power and CPU thingys are needed because of my low skills.
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Marc Jade
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Posted - 2005.07.30 08:15:00 -
[40]
I'm actually surprised to see no sniping setups here. With the right setup/skills, Moas can reach nearly the 100km effective range mark.
Hi: 4x Named 250's (t2 if you have skillz) / tungsten or iron 2x Hvy Missile Launchers
Med: 2 Sensor Booster1's 2 Tracking Comp 1's
Low: 4 PDU1's
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W0lverine
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Posted - 2005.07.30 08:20:00 -
[41]
Originally by: Vicath
Originally by: LordHong please forgive me if i'm wrong, but i don't believe that there's a thread for this, and as the other day in a moment of boredom I decided to fit one of these out, I was wondering if people had any comments (it seems to me alot of people fly these, but no-one wants to share a setup), my setup thus far is as such:
highs: 4 * 250mm compressed coil gun I 2 * XR-3200 heavy missile launcher (like the name)
meds: medium shield booster II 'anointed' I EM ward medium subordinate screen stabaliser I capacitor recharger I
lows: 2 * capacitor power relay I 1 * power diagnostic system I 1 * co-processor I
20ish km range with anti-matter which i thought was fun
any comments. improvements (even "that sucks, do this" if you must) would be cool
relays on a sheild tanking ship.... do u actually have a brain?????
aperently more then you
|

Jist bik
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Posted - 2005.08.28 20:54:00 -
[42]
What are shield hardeners really called? 
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DrunkenOne
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Posted - 2005.08.28 22:12:00 -
[43]
4 150 IIs, 2 rocket launchers or small nos mwd, web, scrambler, tracking disruptor 1600 plate, small rep II, mag stab IIs.
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Crellion
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Posted - 2005.08.29 00:33:00 -
[44]
Originally by: DrunkenOne 4 150 IIs, 2 rocket launchers or small nos mwd, web, scrambler, tracking disruptor 1600 plate, small rep II, mag stab IIs.
Well thats a feasible option if you MUST use a Moa.. but then a Thorax will do the same much better (with 5 150IIs as well) and 8 heavy deones > 2 rocket launchers and 5 small drones :o
Generallt Moa for pvp is not that good simply because snipping is best left to BSs (even the poor Eagle suffers from this equally). In a world where pvp was strictly cruisers however (+ tackling support) it would pown big time. With:
4x250IIs, 2xLimos Assault 1xM C5-L, 1x10mwdII web and scram, 1xpassive or active EM 4xPDUIIs or mag stabIIs mix
you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc. Even ammar cruisers with M guns cant outdamage and tank you at 20km. Problem is that the only thing its good at an anti cruiser cruiser.
Frigs it can deal with, with Drunken's set'up but again long range set up on AFs ... might be a problem. The problem is set up like that it will not do a lot of dmg againt larger targets (even other plated cruisers). Its a difficult ship really.
PvE its still very good and can deal with all lvl3s with standard set-ups (250s and ass launch -not heavyies after patch and hardened mids) apart from the missions that have multiple mercenary commanders at warp in, those might still be tackled with two Anointed EM and one Ditrigonal thermal. "Very Good" is still far from its pre-missle nerf uberness for PvE.
All in all I love this ship more than any other in Eve but its been left with a very small niche I feel (let alone the poor Eagle thats a real horror story).
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Sorja
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Posted - 2005.08.29 02:41:00 -
[45]
4 x heavy electron blasters 1 x assault launcher 1 x standard launcher
1 x MWD 1 x Scrambler 1 x Webber 1 x Tracking disruptor
1 x 800mm plate 1 x medium armor rep 1 x kinetic armor hardener 1 x Mag stab (the only thing that needs to be Tech II)
Kill mails |

Spanker
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Posted - 2005.08.29 06:32:00 -
[46]
Bump! I love Moas
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Jogyn
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Posted - 2005.08.29 16:00:00 -
[47]
I got a friend named Moa 
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Fey'ri
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Posted - 2005.09.11 04:49:00 -
[48]
Flew my first Moa last night and had some real fun. Fitting was
4x250s, 2xMalkuth Heavies 1xM C5-L, 1x10ABII, active EM and active Thermal 2xRCUs, 1xPDU, Tracking Enhancer
Heavy Launchers seemed like a waste post missile nerf, I think I'll try Assaults which should free up some low slots.
Came here looking for alternate setups, especally a Blaster setup, but surprised to see everybody shun blasters.
Originally by: Crellion 4x250IIs, 2xLimos Assault 1xM C5-L, 1x10mwdII web and scram, 1xpassive or active EM 4xPDUIIs or mag stabIIs mix
you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc.
How about a Medium Nosferatu in one of the high slots? Maybe 4 Blasters, 1 Heavy or Assault and 1 Nosf?
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FalloutBoy
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Posted - 2005.09.11 22:28:00 -
[49]
Edited by: FalloutBoy on 11/09/2005 22:29:48 setup i'm playing with for sniping some frigs:
4x250 IIs 2x SB 2x Tracking Computers 2x Magstabs, 1xTracking Enhancer 1x RCU (prolly can drop the RCU when I get my adv weapons up to snuff)
gets 83k with iridium and gets over 100 with longest range ammo.
need a sig? Gallery Contact me for more information |

Del Bronx
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Posted - 2005.09.16 17:48:00 -
[50]
" you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc. Even ammar cruisers with M guns cant outdamage and tank you at 20km. Problem is that the only thing its good at an anti cruiser cruiser."
Hi, I havent done alot of pvping, and im new to the game, so I have a question about this...How do you keep someone webbed/scrambled at 10-20km? the web would only last for what, 5 seconds? and the scrambling about the same? the range to refresh them is also 7.5k for the webber and 10k for the scrambler...so how do you keep them from just warping away if they so desire, and how do you keep your range on them if you cant keep them webbed?
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FalloutBoy
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Posted - 2005.09.16 17:55:00 -
[51]
Originally by: Del Bronx
" you can get most top-of-the line cruisers no probs. Keeping Plateraxes and Duramallers at 10-20km distance is not difficult using mwd and webber (given the fact that they have the 1600 plate to deal with)and they are kept scrambled until their cap gives and then pop. However it takes A LONG TIME to do this and in real pvp he has time to call friends, go for gate etc. Even ammar cruisers with M guns cant outdamage and tank you at 20km. Problem is that the only thing its good at an anti cruiser cruiser."
Hi, I havent done alot of pvping, and im new to the game, so I have a question about this...How do you keep someone webbed/scrambled at 10-20km? the web would only last for what, 5 seconds? and the scrambling about the same? the range to refresh them is also 7.5k for the webber and 10k for the scrambler...so how do you keep them from just warping away if they so desire, and how do you keep your range on them if you cant keep them webbed?
you keep them at range when they get back under 10k to you web and burst your mwd, rince and repeat.
love the theory of the moa it just needs more firepower to pull it off...give us a 5 turrent moa with grid to fit it and i'll be happy :)
5x250mm IIs 1x rocket launcher w/defenders 1 sensor booster 3x tracking comps 4x magstabs
that would be a fun ship :)
need a sig? Gallery Contact me for more information |

Mardonius
|
Posted - 2005.09.16 18:59:00 -
[52]
Originally by: Sorja 4 x heavy electron blasters 1 x assault launcher 1 x standard launcher
1 x MWD 1 x Scrambler 1 x Webber 1 x Tracking disruptor
1 x 800mm plate 1 x medium armor rep 1 x kinetic armor hardener 1 x Mag stab (the only thing that needs to be Tech II)
Thank you very much for posting this set-up. I was about to create a new thread asking about such a set-up. I have a few questions though. Would it be better to fit 2 Rocket Launchers in the Highs, drop the webber and fit a second tracking disruptor also swap the warp scrambler for a warp disruptor? The rocket launchers will still be good for frigate defense, you will have a larger warp jamming range, also the increased optimum on your electron blasters will still give you good hits on cruisers.
So my set-up would be
4xHeavy Electrons 2xRocket Launchers
1xMWD 1xWarp Dis 2xTracking Ruptors (tech II)
1x800mm plate 1xMed Repper (tech II) 1xKin Hardener 1xMag Stab
What do you reckon? |

Spurgo
|
Posted - 2005.09.19 12:24:00 -
[53]
can u kill a trax fitted with 5 small blaster and a 1600 plate with that fitting? tnx
|

Jarhar
|
Posted - 2005.09.19 13:28:00 -
[54]
Hi all, i just bought my Moa last night, i havent fitted it yet for i dont have a clue what to put into it relly, i only been playing 2 weeks so dont know much about all hte different components. so im looking to build a Moa setup for level 2 missions, anyone help me with the parts i sould aim for getting? if possible the exact names so i could look them up myself.
thanks
|

Asael
|
Posted - 2005.09.22 06:40:00 -
[55]
Originally by: Jarhar Hi all, i just bought my Moa last night, i havent fitted it yet for i dont have a clue what to put into it relly, i only been playing 2 weeks so dont know much about all hte different components. so im looking to build a Moa setup for level 2 missions, anyone help me with the parts i sould aim for getting? if possible the exact names so i could look them up myself.
thanks
Well Jarhar, i can tell you my setup with level 2 missions. I have stopped doing them yesterday due to the stepup to level 3 so they are still fresh in my mind .
I have started with this setup: Hi: 200mm Hybrid Turrets (4 of them) 'malkuth' standard missile launcher I (2 of them) Med: Medium Shield booster Afterburner Target painter (But this thing didnt really assisted me at all) Low: magnetic field stabilizer I (3 of them) f-aq phase code tracking subroutines
This, combined with Iron Charges gave me an acceptible range, and low damage(That was due to my low low skills)
Later, after upgrading my skills a bit i came with this:
Hi: 250mm compressed coil gun I (3 of them) dual 150mm compressed coil gun I 'malkuth' standard missile launcher I (2 of them) Med: Medium Shield booster Afterburner Target painter (But this thing didnt really assisted me at all) Low: magnetic field stabilizer I (3 of them) f-aq phase code tracking subroutines
This gave me 3 powerfull guns that can hit a target at 80k. Due to that i was only be able to lock at 62k, i have used Iridium charges.
(Sidenote: I currently have the following skills to gain some decent damage....
Controlled Bursts Level 2 Gunnery level 4 Medium Hybrid Turret level 3 Motion Prediction level 2 Rapid Firing level 2 Sharpshooter level 2 Small Hybrid Turret level 3 Surgical Strike level 3 Weapon Upgrades level 1 )
Perhaps this will be a bit usefull to you?
And a question to the other Moa pilots, I have tried out a level 3 "Kill the drones" mission. It went fine for a while till i came across a drone that blasted by ship with 50K range, heavy Kinetic missiles. I guess i need 2 Shield hardners on my ship against Kinetic and that whould give me a 125% resistance, thus no damage. Am i right?  __________________________ -Everto es hic servo mihi- |

Alekzander
|
Posted - 2005.09.22 07:36:00 -
[56]
I'm a bit of a nutter when it comes to my moa hehe... I have 4x T2 neutron blasters 2x arbalest assault T2 10mn Ab or a t1 mwd when i need extra speed t2 medium booster, any 2 hardeners 3 PDU II and 1 MFS II
I believe this fitting fits, it's been a while since i've actually been in my moa. But it's great for ratting when it holds up.
|

Dr Fighter
|
Posted - 2005.09.23 10:57:00 -
[57]
This is nice and ballanced:
4x 200mm rails 2x (rocket launchers, i think) large extender, medium shield boost, 2x cant remeber, hardeners probly 4x pdu
4k shields good passive + active tank, okay dmg for the range.
--------------------------------------
Is this an alt? your damned right. . . . Why would i talk S**t with my main and give the flamers a mail box to spam. . . .
|

Tio 10
|
Posted - 2005.09.23 11:27:00 -
[58]
Would it be possible to fit both an mwd and longrange weapons on a moa? It would be nice in pvp with a fast sniper cruiser.
|

Madord
|
Posted - 2005.09.25 03:21:00 -
[59]
Would it be a bad thing to use Blasters (Mainly for PvE). You still get the increased range Bonus.
Currently I don't and can't use an MWD. But my set up looks like this:
2 x 250 Carbide Rail 1 x Heavy Neutron Blaster 1 x Small Energy Drain 2 x Assault Launchers
1 x Small Shield Booster 1 x Med Hull Repair 2 x Cap Rechargers
1 x Power Diag System 1 x Gauss Field 1 x Overdrive Injector 1 x Small Armor Repairer
Looking at swapping 1 Launcher for a Heavy
|

Derelus
|
Posted - 2005.09.28 23:33:00 -
[60]
Originally by: Asael I guess i need 2 Shield hardners on my ship against Kinetic and that whould give me a 125% resistance, thus no damage. Am i right? 
Not at all, the total resistance is 50% of the difference between resistance counters. For example, let's say you fit 2 EM hardeners with each giving 50% resistance. With both active, you would get 50% at first, then the second one comes in which would give 100% in total. The difference between 100% and 50% is 50% and half of that is 25%, so the total resistance would be 75%. You see? 
Sorry if you don't see, I'm not so good at explaining things 
|

Hoshi
|
Posted - 2005.09.28 23:53:00 -
[61]
But then stacking penalties come in and the total protection from 2x 50% em hardeners end up at 69% :)
|

Shaitis
|
Posted - 2005.10.07 08:07:00 -
[62]
I' using 3 x named 250 mm hybrid with iridium (45Km) 1 x named 200mm with tungsten (equals range with 250's iridium) (45Km) 2 x alberst assault lauchners. (25 Km)
10nm named AB Medium shield booster 1 named cap recharger 1 EM hardener
2 x good named power gird upgrades (1 x 15% + 1 x 7.5% and cap bonuses) 1 x small named armour repairer (when doin complex) - 1 or 2 nanos if I'm just mission runing or rat hunting
2 x medium drone + 1 small - (armour damage drones)
This setup allows me to succesfuly take out sentrys heavy batteries or anythink U can think about to level 3 missions that I already flown. On some level 3 missions need to warp out for a second). When I'm using frigate wingman I'm often using cap boosters to let my wingman play with larger targets while I'm tanking with shield. This is not PvP setup - dont have any defence against frigs (not mention about this two albersts)
|

Worry
|
Posted - 2005.10.16 01:24:00 -
[63]
This is an Experimental setup for PvP notice the big E on experiment =D
3 x 250 II with antimatter 2 assault launchers II 1 x medium nos II
10mn MWD II EM Hardner 20K Scram Medium shield booster
4 x PDS II
    
|

Fogy
|
Posted - 2005.10.16 07:00:00 -
[64]
Originally by: Worry This is an Experimental setup for PvP notice the big E on experiment =D
3 x 250 II with antimatter 2 assault launchers II 1 x medium nos II
10mn MWD II EM Hardner 20K Scram Medium shield booster
4 x PDS II
    
id swap 1 assault launcher for another 250mm and maby the MWD for an AB... releases lots of cap and pg.. ;) helps keeping the tank longer etc..
Cheers! Fogy  "From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
|

Argors
|
Posted - 2005.11.10 16:43:00 -
[65]
Edited by: Argors on 10/11/2005 16:45:55 i have been doing lvl 2 & lvl 3 missions with this setup. the lvl 2 stuff is a brezze the lvl 3 you have to pick the ones you want, or you can find yourself in trouble fast.
Hi Slot- 4x 200mm rail guns.with ind.ammo 2x heavy launcher named with widowmakers
Mid- 10mn AB , Named sm shield booster,tracking computer,shield hd (heat)
low- 3x power grid upgrade, a-type nanofiber.
I have around 1.5 mill skillpoints. all the mods are T1 or named stuff i found.
The rail op out at 40km with ind.ammo and hit up to 50km the hev launchers hit out to 40km.
drones are 5 light in bay. with Ab on i get about 486m/s for lvl 2 rats its a walk in the park, i killed a cur, with 6 figs, solo in a belt in .03 space last night no problem.
PvP i don't know yet. Born Free will fight and Die Free.....and Die and Die and Die...
|

Lazarus1
|
Posted - 2005.11.19 21:39:00 -
[66]
Hi, all. As I am currently trying to outfit an MOA, this thread has been extremely helpful. However, after fitting 4 250mm compressed coils, I find I don't have enough power to fit any missile launchers. The other components are:
Mid: C5-L sheild booster, 10mn AB, web, warp dis
Low: 2x PDU, 2x mag stab field.
Is there a skill that decreases powergrid req, or increases reserve? Or is something wrong with the setup?
Any info is appreciated.
|

Rith Era
|
Posted - 2005.11.22 06:53:00 -
[67]
i agree with the guy above me. to a greater extent though. I have only been playing for a couple weeks now and have got the moas power grid to 870 without any low slot add ons. even with 3x "10% powergrid boasts" thats still only like 1150. 4x 250mm are 900 and 2x launchers are 200. that leaves only 50 and no cpu for sheild boosters and everything else. many of you are talking like 1200-1300 powergird is the norm on the moa. how - how please tell me the secret. 
|

Eagle32
|
Posted - 2005.11.26 10:41:00 -
[68]
Lots of power grid skills out there.
Engineering gives a 5% Bonus to powercore power output per level.
Advanced Weapon Upgrades reduces the power needs of turrets and launchers by 2% per level of skill.
Shield Upgrades gives a 5% reduction in shield upgrade power needs per level.
To name a few. I'm sure there are several more but those are the ones that jump to mind first.
|

Elfaen Ethenwe
|
Posted - 2005.11.30 13:54:00 -
[69]
i use...
4 x 250mm proto hybrids 2 x arb assaults
med shield boost II 3 x named hardners
3 x mag field stabs II's 1 x PDU II
|

Jan Riksma
|
Posted - 2005.11.30 15:22:00 -
[70]
I use this on my moa
4x 125mm tech2 rails 2x heavy launchers named
1x Med clarity ward shield booster 3x shield harderners
3x pdu tech2 1x magnectic stabelizer named
|

the wendigo
|
Posted - 2005.11.30 15:54:00 -
[71]
Would someone critique my setup.... I think im fairly limited because my skills are somewhat low... I was attempting to be able to run my 10MN Afterburner continuessly but it doesn't look like it is going to happen... i may switch to a 1MN afterburner.
(4) 250MM Railgun I (2) Malkuth Assualt Missile launcher I
(1) Medium Shield Booster I (1) 10MN Afterburner I (2) Cap Recharger I
(3) Power Diagnostic System I (1) Reactor Control Unit I
|

Silvah
|
Posted - 2005.12.05 02:06:00 -
[72]
Edited by: Silvah on 05/12/2005 02:07:39 Edited by: Silvah on 05/12/2005 02:06:56 If you want to fit your MOA for missions only. Im doing lvl3 missions. Everything is TECH1.
 YARRRR!!
Highs: 2x250mm Prototype I Gauss Gun (Long range: Tungsten/Iridium)(Short range: Pluto/Antimatter) 2x150mm dual Prototype I Gauss Gun (Long range: Tungsten/Iridium)(Short range: Pluto/Antimatter) 1x Malkuth Heavy Missile Launcher (Missiles for target race)ALSO - carries Defender. 1x Malkuth Assault Launcher (Missiles for target race) ALSO - carries Defender.
Mid: 2xF-b10 Nominal Capacitor Regenerator 1xLarge CL-5 Emergency Shield Booster  1xMedium F-S9 Regolith Shield Induction
Lows: 4xPower Diagnostics Units (Could be changed to 3xPDU 1xCPU co processor.
With this setting you can take on even battlecruiser and small battleships. Your shield booster will drain your cap, but it will reload very fast. If you can. Use TECH2 for the CAPs, and PDUs. OR even named Booster.
Marvelous. Been soloing lots of lvl3 missions,that wouldve been impossible without the 2xDefenders, and large shield booster.
Tactics: Deadspace - Load antimatter in all turrets. Fit launchers with missiles. And blast the frigs. If you get webbed a lot. Remove the Shield Extender, and use a webber on frigs and drones. Move out slowly and then reload all turrets to iridium, use defenders if a must.
PVE - Warp in at 60km Load tungsten in all turrets. Fit launchers with missiles. Soon turn to Defender if you are getting heavy missile fire upon you. When the ships are closing swap to antimatter/iridium, and swap 1 launcher to missile.
General:  Remember to check your shields. And turn off and turn on the Shield booster appropriate for the firepower you meet.
 Theres a negative side to this. But not a problem if you are near to your station, when doing the looting, you need either to get a faster ship with some cargo hold. OR switch the Shield Booster for an AB to get some speed when collecting cargo containers.
 
|

KaBam
|
Posted - 2005.12.09 11:44:00 -
[73]
I've finally about had it with this guy in a Cerb that is taking pot shots at me while ratting.
I use a pretty typical long range setup currently. - 4 x 250mm CC Rails /w Iridium - 2 x Limos Std. Launchers (for those pesky frigs) - 1mn AB - ECM Burst - FZ-3 Sub - SB II
- 2 x RC's - 2 x speed booster.
Anyway, since I don't have a chance against this guy in a slugfest and if I keep at range, he just just warp out and come back later. So, here's my idea, what do you think?
- 3 x Heavy Neutrons /w Anti - 2 x Malk Assl't Launchers - 1 S Nos
- Warp Disrupter - 10MN MWD - SB II - ECM Burst
|

Wierdal
|
Posted - 2005.12.22 15:56:00 -
[74]
High slots
3* 250mm carbide railgun 1* 200mm carbide railgun 2* malkuth heavy missile launchers
Med slots
medium shield booster tech 2 magnetic scattering apmlifier heat dissipation apmlifier f-90 positional sensor subroutines
Low slots
power diagnostic system reactor control unit linear flux stabilizer beam parallax tracking program
i have been npcing in 0.1 with this moa setup, and have had no trouble taking out cruisers, battle cruisers, and frigs. it will tear apart a npc battle cruiser in seconds. 
YAAARRR!!!
|

valerydarcy
|
Posted - 2006.01.01 14:43:00 -
[75]
This is the setup I use, which has proved to be pretty effective:
High: 4x Light Neutron Blaster II 2x Medium Nos
Med: 1x Large Shield Booster II 1x Large Shield Extender II 1x Invulnerability Field II 1x 10MN Afterburner II
Low: 1x Co-Processor II 1x Tracking Enhancer II 2x Magnetic Field Stabilizer II
Drone Bay: 3x Hornet II
Does the job nicely  |

Amd Cael
|
Posted - 2006.01.02 01:15:00 -
[76]
Edited by: Amd Cael on 02/01/2006 01:16:47 Edited by: Amd Cael on 02/01/2006 01:15:25 (4) 250MM Carbide Railgun I (Iridium) (2) 'Malkuth' Heavy Missile launcher I (Varied)
(1) Medium Shield Booster I (1) Shield Boost Amplifier I (1) Medium Shield Extender I (1) Magnetic Scatterer Amplifier I
(2) Power Diagnostic System I (1) Reactor Control Unit I (1) Magnetic Field Stabilizer I
I decided not to use AB because I would have been using it for keeping optimal against fast moving targets... Thats never gonna happen when im facing a frig anyways. I decided to just focus on the shield tank... though with my current skills... this is rather tight on the powergrid.
Opinions?
|

Fen Ajidica
|
Posted - 2006.01.08 05:01:00 -
[77]
Hello, I've played for almost a month now and just purchased my Moa. I think I like wendigo's setup:
Quote:
(4) 200MM Railgun I (2) Malkuth Assualt Missile launcher I
(1) Medium Shield Booster I (1) 10MN Afterburner I (2) Cap Recharger I
(1) Power Diagnostic System I (3) Nanofiber Internal Structure I
But I was wondering if this is still viable post-RMR.
|

Cade Morrigan
|
Posted - 2006.01.08 07:18:00 -
[78]
I'd change it a bit in the mid and low:
Quote:
(4) 200MM Railgun I (2) Malkuth Assualt Missile launcher I
(1) Medium Shield Booster I (1) 10MN Afterburner I (1) Medium Shield Extender (1) Shield Hardener of the appropriate type
(2) Power Diagnostic System I (2) Magnetic Stabilizers
I like the bigger shield and the hardener so I don't have to run the booster so much. I like the additional power diagnostic for faster shield (and cap) recharge. I like the Mag Stabs for better firepower with the rails.
|

Crellion
|
Posted - 2006.01.08 10:05:00 -
[79]
Edited by: Crellion on 08/01/2006 10:07:30
Originally by: KaBam I've finally about had it with this guy in a Cerb that is taking pot shots at me while ratting.
I use a pretty typical long range setup currently. - 4 x 250mm CC Rails /w Iridium - 2 x Limos Std. Launchers (for those pesky frigs) - 1mn AB - ECM Burst - FZ-3 Sub - SB II
- 2 x RC's - 2 x speed booster.
Anyway, since I don't have a chance against this guy in a slugfest and if I keep at range, he just just warp out and come back later. So, here's my idea, what do you think?
- 3 x Heavy Neutrons /w Anti - 2 x Malk Assl't Launchers - 1 S Nos
- Warp Disrupter - 10MN MWD - SB II - ECM Burst
The set up up is good for generic pvp. Dont use it aganst cerb you will die horribly. Drop disrupt for scram. Drom teh burst ( ) for web. Use 4 Ions 1ass 1 nos or 4 Ions 2 nos. Fit at least 1mfsII in lows. Gl
|

Skidd Chung
|
Posted - 2006.01.08 14:05:00 -
[80]
The Moa for me is such a difficult ship. I can never be happy with it. I don't think it sucks but I can never find the sweet-spot where I would say, 'aahhhhh, this would do just fine...'. 
Current thoughts about it.
High slots: 4x 200mm rails 2x Assault Launchers
I would choose 250mm rails, but chose 200mm instead because of fitting constraints and some cap management problems. The 2 assault launchers are for frigate and drone defence. Rockets won't do because of the range restrictions so assaults are the best way around it.
Mid slots: Webber Invulni Hardener Large Shield Extender Medium Shield booster
I sacrifice speed for tank. The invulni, extender and booster work together to make a worthwhile tank. It is not perfect without proper cap control but I believe its better with 1 invulni rather than 2 specialise hardeners like EM and Thermal. The webber is for frig and drone defence. This ship is without a warp scrambler simply because it shouldn't be scrambling in my opinion. If I were to solo this thing, I would drop the invulni for the scrambler, but solo ain't my thing. 
Low slots: 2x Mag stabilisers 1x Tracking enhancer 1x damage control
Damage is the key for the Moa, and thus the 2 mag stabs. Tracking enhancer is not for frigs close range but I believe it can help at longer ranges. The damage control is to boost the Moa's current main strenght, which is it's resistance.
This is a medium range setup. It has a decent tank, and is not for long battles. It's more of a jumping into enemy gatecamp with other gang members. It does not scramble, it just shoots and tanks while sitting still. Very average Joe-ish. Thus will be named the Joe-Moa. ---------------------------------------------
War does not determine who is right, only who is left. - Russell Bertrand -
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Ctair Pilru
|
Posted - 2006.01.08 15:53:00 -
[81]
Don't mag. stabs have penalties for having multiples?
|

Voltron
|
Posted - 2006.01.08 16:57:00 -
[82]
K this setup is for group work and serves as a support ship to take out tacklers at range.
4 x t2 250mm hybrids 2 x arbalest assault launchers
1 x t2 10mn ab 1 x named multispec jammer or t2 1 x target painter 1 x sensor booster
1 x small t2 armor rep (for repairing after battle) 1 x rcu 2 x t2 dmg mods
3 x t2 light drones for defence
It's not perfect, but with the painter and good gunnery skills you can pop tacklers at range, and the jammer is nice for support. You can get an optimal of 80km with tungsten ammo with good gunnery and cal cruiser 4.
Volt
|

LoKesh
|
Posted - 2006.01.08 21:27:00 -
[83]
Just tying some threads together -
Passive Tank Moa - http://oldforums.eveonline.com/?a=topic&threadID=264482&page=1#3
|

Ctair Pilru
|
Posted - 2006.01.08 22:03:00 -
[84]
Sweet! Thanks for the link.  ---------------
|

griff1972
|
Posted - 2006.01.10 12:53:00 -
[85]
I've not flown a moa for a long time and have just fitted 1 out for a bit of fun in pvp
4 x 250mm RG (named or t2) guritis tritanium ammo 2 x Assult missile launcher (names)
Medium shield booster II AB II Invunrabilty field II (with cruiser 5 you got good restiance here) shield hardner II (which ever type you prefer)
5 X pdu II's
with this set up you can run the harders, AB and shield booster for quite a while the ammo type gives you a -25% bounus to rail guns cap use per shot
|

Jane Vladmir
|
Posted - 2006.01.10 14:18:00 -
[86]
If you're going to PvP in a cruiser, no matter if it's tech2 or not; Be of some use and atleast put a disruptor/scrambler in one of the meds.
|

Icek Villawrov
|
Posted - 2006.01.10 21:27:00 -
[87]
I know I must be doing an infinite number of things wrong.
Highs: 250mm Carbide 2x 200mm I Dual 150mm I Heavy Missle Launcher I Standard Missle Launcher I Meds: 10mn Afterburner I 1mn Afterburner I Photon Scattering field I Ditrigonal Thermal Barrier Crystallization I Lows: Basic Power Diagnostic Unit Ammo: Thorium M Charges Widowmaker heavy missles Bloodlcaw light missles
I mostly do missions for an 16 qual. agent in Uuna and belt hunting near there (guristas despoilers, destructors, etc.) and only have 1,651,380.23 ISK in the bank. I have been considering 4/10 complexes and a level II -18 qual. agent in dantumi. __________________________ __________________________ Icek Villawrov Moa pilot Crimson Fleet Corporation "if someone says they have a great idea, turn around and run the other way" |

Tyrande Starsinger
|
Posted - 2006.01.16 16:37:00 -
[88]
4x Heavy Ion Blaster II, 1 Malkuth Heavy Launcher, 1x Malkuth Assault Launcher 2x Large Shield Extender II, 1x Invul field II/named, 1x 20 km scram 3x Mag stab II, 1x PDS II,
can be refitted to 1x med nos + 1 x small nos, but you really dont need cap in this setup
Tried it on SiSi, untill now I got 5 killmails on Thorax (all different setups! And I pwned the old faction: 1600mm + 800mm + small blaster + drones) Rupture got dusted, that was a real hard one like the plated thorax other Moa just dies in seconds because they dont use extenders  Caracal died too... Killed a Maller, untanked, setup for damage, that was lousy!
If any T1 Cruiser go close ranged they die, if not I DIE!!!!
|

Cade Morrigan
|
Posted - 2006.01.16 17:47:00 -
[89]
What kind of moron caracal pilot got within blaster range of your slowass ship ? 
|

xh'dualityx
|
Posted - 2006.01.30 05:57:00 -
[90]
Edited by: xh''dualityx on 30/01/2006 05:58:31 The moa is my Favorit ship for pvp.
high: 2 med nos 2 250mm proto's 2 heavy's
med: med t2 shield booster em and thermal hardeners 1 webber (against inty's frig's or af's) otherwise if a big ship use a shield boost amp
low: 4 pds's
Me and a friend had a little battle (my friend in a ferox has 22 mill sp and i have 3 mill sp). I was able to keep my tank running for ever there was no end to see at all we fought for like almost 1 hour and run out of ammo my moa stayed steady by 50-70% power even do I had my shield booster running constantly and my shields stayed by 90%- 100%. I use my moa mainly against bc's or if in a gang against a bs aswell (wich works for a good wile. Torp's only do about 160-190 dmg to my shield's). I cant wait till I can fly a Egle

|

Bezariel
|
Posted - 2006.07.03 19:06:00 -
[91]
My brand new moa had:
High - 4x 250mm prototype gauss, 2x Arbalest assault Med - y-s8 afterburner, passive kin hardener, active therm & kin hardener Low - 4x PDS II
Worked fine, problem was rats in frigates getting under the guns so i eventually had to kill everything with the assault launchers The one cruiser sucked to the 250 rails though
When i got bored with this i made:
High - 2x Medium knave nos, 4x Dual 150mm prototype gauss Med - c5-l large shield booster, some named boost amplifier, large peroxide cap battery, some named webber Low - Still 4x PDS II
Havent tried this one out yet, though - the idea is to have the frigate rats on my lvl 2 missions gather to me and web/nos/bbq them, they usually come under 10km (range of the dual 150's with antimatter, nos and web) by themselves anyway.
|

Cade Morrigan
|
Posted - 2006.07.03 19:19:00 -
[92]
Originally by: Bezariel High - 2x Medium knave nos, 4x Dual 150mm prototype gauss Med - c5-l large shield booster, some named boost amplifier, large peroxide cap battery, some named webber Low - Still 4x PDS II
Havent tried this one out yet, though - the idea is to have the frigate rats on my lvl 2 missions gather to me and web/nos/bbq them, they usually come under 10km (range of the dual 150's with antimatter, nos and web) by themselves anyway.
Nos for level 2 missions? Nah! Go with either dual assaults or dual heavies depending on if there are a lot of cruisers in the mission. You most likely won't need a cap battery either. Hell, for L2 missions just slap on a Large Shield Extender + Invuln Field and forget about active shield boosting.
-= Save the Gila! Fix its grid and cpu! =-
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Skoke
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Posted - 2006.09.18 14:41:00 -
[93]
I just bought a Moa
I can do lvl 2 missions easy with a whole range of set-up's
Can anyone suggest a lvl 3 mission setup for a 2 month old character? Can we also minimise the T2 stuff tho as i am not minted... 
Thanks
Skoke
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IcerCRO
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Posted - 2007.07.13 13:57:00 -
[94]
I'm having trouble fitting a full weapon pack (4 250mm rails,prototype + 2 heavies) on my moa. Have 2 pdu-s, and the electronics/engeneering skills to boost the powergrid. I'm still about 100MW short of the powergrid capaciy needed for the full broadside. Any sugguestions?
The finished I saw here ought to help.
My Moa was pretty bad with lvl3 missions (did only 1, had to warp away like 10 times). I'm saving to get a Ferox now.
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Pinky Denmark
The Cursed Navy
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Posted - 2007.07.13 14:04:00 -
[95]
Skills: Engineering and Advanced Weapon Upgrades.
Besides: Moa isn't that easy to fit with the biggest guns and a decent tank. - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

CasC
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.07.13 14:13:00 -
[96]
Sniper Moa
High: 4 x 250mm Railgun II's [Spike M / Javelin M] 1 x Standard Missile Launcher II [Bloodclaw Percision Light Missile]
Med: 1 x C5-L Large Shield Booster 1 x Tracking Computer II 2 x Sensor Booster II's
Low: 2 x Magnetic Field Stabs II's 1 x Tracking Enhancer II 1 x Power Diagnostic System II
It works pretty well, i got the SML II because of the lack for PG against a AML. Its anti tackler togheter with 3 x Warrior II drones :)
With this setup and spike my optimal is at 117 :)
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Watching PvP in EVE is like watching a horde of blindfolded Monkeys in heat trying to have sex |

craig0ss2
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Posted - 2007.09.04 08:49:00 -
[97]
I have had a moa for a long time, in fact ive had a fair few lol, i recently jumped through a gate and got nailed by a tempest :(
Moa is ****e against anything higher than a cruise, and is also ****e if there is more than one enemy against you,
as for the above setups there are a few that jus dont make any sense, people put 4 rails an 2 missile launchers on, then they put painters on, what a waste of time, the only reason the launchers are on there is to make up the slots, the main weapon is the rails, id loose the painters an put summet else on like more shileds etc etc
Blasters do work as well, 4xt2 Neutrons with magstagII and MWD with the correct power units to fit and recharge cap, ix web and 1x scam is pretty leathal against frigs and cruisers, however this is more a gal setup eg thorax
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Black DeathRain
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Posted - 2007.10.26 15:19:00 -
[98]
Power Diagnostic System Power Diagnostic System Power Diagnostic System Power Diagnostic System
Medium Shield Booster Medium Shield Extender Medium Shield Extender Invulnerability Field
250mm Railgun 250mm Railgun 250mm Railgun 250mm Railgun Heavy Missile Launcher Heavy Missile Launcher
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
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Dyson Hue
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Posted - 2007.11.01 03:51:00 -
[99]
Black Deathrain, I just bought a moa and only recently started playing. This setup you have makes sense to me. Does it work? The rig you mention, is it an energy grid rig (not online atm)? Does this setup have any power/cpu shortage problems with lower skill levels?
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Transcendant One
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Posted - 2007.11.01 03:57:00 -
[100]
Originally by: Black DeathRain Power Diagnostic System Power Diagnostic System Power Diagnostic System Power Diagnostic System
Medium Shield Booster Medium Shield Extender Medium Shield Extender Invulnerability Field
250mm Railgun 250mm Railgun 250mm Railgun 250mm Railgun Heavy Missile Launcher Heavy Missile Launcher
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
No damage mods, CCCs on a disposable cruiser, mix of active and shield tanking.
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.11.01 04:29:00 -
[101]
4x 200mm Railgun I 2x Standard Missile Launcher I
3x Remote Sensor Dampener I 1x Warp Disruptor II
1x Capacitor Power Relay I 3x Magnetic Field Stabilizer I
3x Hobgoblin I
Uranium M Iridium M Bloodclaw Light Missile ---
Put in space whales!
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bullets81
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Posted - 2008.01.01 17:24:00 -
[102]
Edited by: bullets81 on 01/01/2008 17:24:36 i have been reading and trying to pick and choose through some of these set ups and find it hard to find the 250mm guns in 4 slots without running into power problems i dont have many skill points. i'm planning on trying to use this just for missions any advice or tips, or things i should fit to my ship? atm i have
High-200mm Railgun I x4 Heavy Missile Launcher I x2
Medium-Viscoelastic EM Ward Salubrity I Invulnerability Field I M51 Iterative Shield Regenerator Shield Boost Amplifier I
Low-Power Diagnostic System I x3 Magnetic Field Stabilizer I x1
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Solarissa Fey
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Posted - 2008.01.04 20:24:00 -
[103]
The following gives a reasonably cheap shield tanking Moa that can run with everything 'on' for about 11 minutes (assuming you use Thorium Charges). The only unusual item is the Pithi shield booster (easy enough to find in a low level deadspace complex). This is more of a mission running boat, rather than PVP.
Low: Magnetic Field Stabiliser I Tracking Enhancer I 2x Power Diagnostic System II
Mid: Pithi C-Type Small Shield Booster Large Shield Extender I Shield Boost Amplifier I Magnetic Scattering Amplifier I (or alternate resist against your intended foes).
High: 4x 200mm Railgun I 2x Heavy Missile Launcher I
Drones: 3 x Light Drone (Hobgoblins ideally)
If you go for shorter range/bigger damage charges in the guns, then your max cap time will drop accordingly. Antimatter will bring capacitor time down to around 5 mins.
If you carefully manage the Shield Booster then Capacitor won't be a problem.
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Skidd Chung
Caldari White Star Corporation Talon Alliance
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Posted - 2008.01.06 17:23:00 -
[104]
Originally by: Black DeathRain Power Diagnostic System Power Diagnostic System Power Diagnostic System Power Diagnostic System
Medium Shield Booster Medium Shield Extender Medium Shield Extender Invulnerability Field
250mm Railgun 250mm Railgun 250mm Railgun 250mm Railgun Heavy Missile Launcher Heavy Missile Launcher
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
I just wanted to at this. |
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