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Miyuki Okanata
Eve Archaeological Society
5
|
Posted - 2012.12.11 20:50:00 -
[1] - Quote
Oh CCP. Why do you play with us so? We all (ok well a lot of us) looked forward to getting our hands on the Venture to see what it could do with it's 3 turrets. It was supposed to be a ninja miner - get in, mine a good amount quickly, and gtfo...
Well you got the speed and stealth parts right - but the gameplay guys took the art guys' creation and screwed it up. Why oh why did you only let it use 2 of the 3 OBVIOUS turrets? Did you think that they made it able to mine too much?? I mean that is what it was created for!
And let me be the first (as far as I am aware) to point out to you guys that in the Retribution trailer, the Venture has FOUR mining lasers running at once about 22 seconds in! Dude. Really? Four You advertise it as FOUR. And you can't even give us THREE in the actual game?! Come on.
Look here and you will see what I mean!
So PLEASE CCP. Let it use the 3rd one that currently sticks out like a sore thumb! Oh and give it about another 20 CPU while you're at it to help with that 3rd Miner II. The noobs will need it.
Btw, here's a fit I have found works very well:
*** [Venture HS/LS Miner]
Miner II Miner II Improved Cloaking Device II
Experimental 1MN Afterburner I F-90 Positional Sensor Subroutines Upgraded EM Ward Amplifier I
Warp Core Stabilizer II
Small Auxiliary Thrusters I Small Low Friction Nozzle Joints I Small Polycarbon Engine Housing I
2x Hobgoblin I
***
Now, I'd rather have the option of the 3rd Miner II in the highs. But I mean what else are we supposed to put in there in its current state?
You've done this with other ships too as we all know - the Drake is the perfect example: 8 turret bays but you can only use 7 so 1 just sits there empty.
SO I dedicate this song to you, CCP 
OOPS...
You're welcome.
MO
PS I love everything else in the Retribution expansion. Just fix the Venture please  |

Zhilia Mann
Tide Way Out Productions
787
|
Posted - 2012.12.11 20:52:00 -
[2] - Quote
Venture is a gas miner. And it does a phenomenal job at it. |

Miyuki Okanata
Eve Archaeological Society
5
|
Posted - 2012.12.11 20:57:00 -
[3] - Quote
That may be so, but it's supposed to be a ninja miner for noobs. No doubt people will find other uses for it too, but let's not forget what it was created for in the first place.
|

Bridgette d'Iberville
Better Killing Through Chemistry
47
|
Posted - 2012.12.11 20:57:00 -
[4] - Quote
Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. Yup, about damn time too. Neut the bastards |

Bridgette d'Iberville
Better Killing Through Chemistry
47
|
Posted - 2012.12.11 21:01:00 -
[5] - Quote
Miyuki Okanata wrote:That may be so, but it's supposed to be a ninja miner for noobs. No doubt people will find other uses for it too, but let's not forget what it was created for in the first place.
While it was created for noobs to mine (since all of the racial mining frigates were reincarnated), it's also pretty clearly meant to be a functional gas miner beyond that considering it is also bonused for it. Since it has turrets, it can mount gas harvesters (unlike the mining barges and exhumers) and its ore hold (that can now hold gas) is the exact size of individual hi-sec gas clouds as well as the total amount available in many lo-sec ladar sites.
With that said, I wouldn't mind a third Gas Harvester II on there. :) Neut the bastards |

Jack Miton
Aperture Harmonics K162
950
|
Posted - 2012.12.11 21:53:00 -
[6] - Quote
Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it.
^This. Move along. |

Miyuki Okanata
Eve Archaeological Society
5
|
Posted - 2012.12.11 22:10:00 -
[7] - Quote
Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along.
Nope. Shan't.
As others have said, with the racial frigs being reassigned, the noobs needed this as a ninja miner. I understand it makes a great gas miner too, but we can't neglect the noobs.
Too many people get pulled in by awesome CCP trailers, only to be disappointed when they actually get in-game and find out that 50% of that trailer was bs. That's why they don't subscribe. All I'm saying is fix the Venture - make it like it was originally supposed to be. The noobs need this, and although you vets might not agree, trust me, Eve needs this too.
MO
|

Mire Stoude
Antelope with Night Vision Goggles
26
|
Posted - 2012.12.11 22:14:00 -
[8] - Quote
I imagine it is there on the model for the future T2 version? |

Ragnarok Knight
ROGUE - DRONES
15
|
Posted - 2012.12.12 02:23:00 -
[9] - Quote
it looks wrong not having the 3rd highslit but having the 3rd box thing.
it would be nice to have this fixed for aesthetic reasons purely. |

Firestorm Delta
Aphotic Machina
11
|
Posted - 2012.12.12 02:56:00 -
[10] - Quote
They did the same thing with the Corax. The model is built for 8 missiles yet they make it 7? Come on, at least get rid of the obvious missile spot then. |
|

Paikis
Vapour Holdings
330
|
Posted - 2012.12.12 04:55:00 -
[11] - Quote
So you want to make it a 'ninja' miner by allowing you to fit a third turret, thus removing it's ability to fit a cloak?
It *has* that third hard point there so that you can fit a salvager to it and actually have the salvager model show up. It was never intended to have a third turret. This is pure projection on your behalf. I also find it funny that you expect anyone to buy your talk about this being 'for teh noobs'. This isn't for the noobs, this is for you.
A resounding NO to this proposal.
Firestorm Delta wrote:They did the same thing with the Corax. The model is built for 8 missiles yet they make it 7? Come on, at least get rid of the obvious missile spot then.
Wow people, ever heard of utility high slots? Well a tractor and a salvager both go there, as do energy neuts and vamps and they all have models, so they have to have somewhere to go on the model. You aren't missing a missile slot, geeze.
EDIT: OK, so I checked the Corax model, and in this situation he's right. There actually ARE 8 hard points on the model, but only 7 high slots available. There is no utility high on the Corax. My point stands for other models that have this common complaint (Drake looking at you) |

Jack Miton
Aperture Harmonics K162
953
|
Posted - 2012.12.12 05:09:00 -
[12] - Quote
Miyuki Okanata wrote:Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along. Nope. Shan't. As others have said, with the racial frigs being reassigned, the noobs needed this as a ninja miner. I understand it makes a great gas miner too, but we can't neglect the noobs. Too many people get pulled in by awesome CCP trailers, only to be disappointed when they actually get in-game and find out that 50% of that trailer was bs. That's why they don't subscribe. All I'm saying is fix the Venture - make it like it was originally supposed to be. The noobs need this, and although you vets might not agree, trust me, Eve needs this too. MO
what are you BABBLING about? venture is still FAR better than any of the mining frigs were before. you just want to up its yield by 50% for no good reason other than, i assume, you want to make more isk. train hulk skills like a normal miner so you can go complain about how the mack has made it obsolete...
EDIT: there are also MANY ships that have utility highs that are modeled on the hull. all BSs with more highs than turret slots for example (which is most of them). |

Miyuki Okanata
Eve Archaeological Society
6
|
Posted - 2012.12.12 07:39:00 -
[13] - Quote
I was wondering how long it would be before a forum troll showed up on this thread. *Sigh* Alright fine, let's do this...
Paikis wrote:So you want to make it a 'ninja' miner by allowing you to fit a third turret, thus removing it's ability to fit a cloak?
Ok, so how does one player fitting a 3rd miner II on there somehow stop another player fitting a cloak instead if they so wish? The whole point of having a fitting tool is so you can fit it how YOU like. If you wanna stick a cloak on there, go ahead! But not everyone does. Are we learning? Good.
Paikis wrote:It *has* that third hard point there so that you can fit a salvager to it and actually have the salvager model show up. It was never intended to have a third turret. This is pure projection on your behalf. I also find it funny that you expect anyone to buy your talk about this being 'for teh noobs'. This isn't for the noobs, this is for you.
No... actually this was for the noobs. You see Paikis, unlike you, I actually do my research and have been reading things like dev blogs and EON magazine since this ship was first announced. Here's some fun facts that you are clearly ignorant of: It was designed to give new players (aka "noobs") a jump start into mining and making isk because CCP are tired of people taking the free trial and not subbing. Too many trial players were being put off in the early stages of the game.
"Projection"? I think you mean conjecture. Jesus is there anyone literate left in the world? Ok anyway, assuming we all understand what you are attempting to convey, which is that I just made all this stuff up... no sir you are wrong. I even made it easy for you by including a link to the Retribution trailer - you can see for yourself. It is shown with not just 3 turrets but 4. All with mining lasers. EON magazine did a cover article about it one issue back too.
Clearly the original designers intended this to have 3 mining lasers equipped. I mean someone help me out here. It's not rocket science. And no this is not just for me. I have another character than can fly an orca. In fact this is nothing to do with me personally, it's to do with CCP overly-nerfing stuff leading to it being a disappointment to many, especially new players.
Paikis wrote:A resounding NO to this proposal.
Are you the CEO of CCP? ya no you are not. 
Paikis wrote:Wow people, ever heard of utility high slots? Well a tractor and a salvager both go there, as do energy neuts and vamps and they all have models, so they have to have somewhere to go on the model. You aren't missing a missile slot, geeze.
No sir.... You ARE missing a missle slot. Like I said above, (I can't believe I seriously have to explain this) if you wanna put a neut in there, go right ahead. No one's gonna care. But some of us, would dearly like to have an 8th missile battery on there.
Paikis wrote:EDIT: OK, so I checked the Corax model, and in this situation he's right. There actually ARE 8 hard points on the model, but only 7 high slots available. There is no utility high on the Corax. My point stands for other models that have this common complaint (Drake looking at you)
No, again, I already answered this. The choice should be left to the pilot.
|

Miyuki Okanata
Eve Archaeological Society
6
|
Posted - 2012.12.12 08:02:00 -
[14] - Quote
And another...
Jack Miton wrote:what are you BABBLING about? venture is still FAR better than any of the mining frigs were before. you just want to up its yield by 50% for no good reason other than, i assume, you want to make more isk. train hulk skills like a normal miner so you can go complain about how the mack has made it obsolete...
EDIT: there are also MANY ships that have utility highs that are modeled on the hull. all BSs with more highs than turret slots for example (which is most of them).
Babbling? Sorry I thought this was a discussion forum? You know - where one person has a question or idea, other people present their ideas, pros, cons... that's sort of how this is supposed to work. It's not an exercise in trolling. Honeslty, can't anyone have a discussion on Eve forums without someone getting all b**chy? It's pretty sad.
Anyway, back to the subject at hand. Yes it's better, but it was supposed to be awesome. And yeah dude, I wanna make more isk. Last time I checked, there was nothing wrong with that.
Like I told old Paikis, I have another character who can fly an orca - this isn't personally about me - it's about the Venture.
Ok and who made this rubbish up about "utility highs being modelled on the hull". Man you people have no idea how things work do you? Yes of course utility mods show up on the hull - that's not the point. The point is that the ships in question, were designed by the art dept to have turrets of one sort or another on those areas of the ship. There are OTHER areas of the hull where utility mods are usually drawn. Put a salvager or a tractor beam or both on a Drake with 6 or 7 missile bays installed and see where the beams eminate from. It ain't the spare 8th missile port. That port is NEVER USED in this case. The utility mods are drawn as much smaller turrets in the middle of the hull. Why don't you people get your facts straight before you reply to posts?
CCP - you know what I am talking about. Please just ignore all this noise and fix the Venture. Thank you. 
|

Miyuki Okanata
Eve Archaeological Society
6
|
Posted - 2012.12.12 08:24:00 -
[15] - Quote
Miyuki Okanata wrote:Man you people have no idea how things work do you?
To be fair I should explain what I mean by this.
The way this usually works is that they start with an idea for a ship, it becomes a concept, the art dept is brought in, they make preliminary drawings. We are shown these in dev blogs. We get excited. The in-game models are created and tweaked. Then the gameplay guys step in and go "hang on a moment - you can't put all those mining lasers on one little ship..." and they f*** with it. Months later, after salivating over all the magazine articles and and teaser videos showing 4 mining lasers (yeah i don't get that either - clearly CCP's arse doesn't know what it's elbow is doing, so-to-speak), we finally eagerly download the expansion and collectively say "wtf is this sh**?!"
You know I'm right. |

Paikis
Vapour Holdings
331
|
Posted - 2012.12.12 12:05:00 -
[16] - Quote
This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie. |

Cirus Critikos
Raven's Flight Nulli Legio
0
|
Posted - 2012.12.12 13:40:00 -
[17] - Quote
Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie.
And that ladies and gentleman is the end of this debate, tune in next week for more pointless bitching and whining without actually looking at the facts first
Paikis I salute you! |

Miyuki Okanata
Eve Archaeological Society
7
|
Posted - 2012.12.12 15:15:00 -
[18] - Quote
Cirus Critikos wrote:Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie. And that ladies and gentleman is the end of this debate, tune in next week for more pointless bitching and whining without actually looking at the facts first Paikis I salute you!
Ok bye ladies... Well while Paikis and Cirus get comfortable in a corner together somewhere, the "debate" meanwhile is far from over because we haven't solved the original problem yet. 
But luckily for you guys, I have come up with a solution. But before we get to that there are some things that are obviously confusing certain people, so allow me to clarify...
Ok so yeah it was 3 turrets, not 4. 4 is just what CCP put in the trailer (for some weird reason), and not what I am proposing at all. All along I have been saying it should have 3 - the 3 it was designed to have. You see? You don't read anything properly or pay attention. How do you expect to make a useful contribution to anything if you can't even do that? smh
And yes this is partly a visual thing - I'm not a fleet commander who plays the entire game zoomed out to 200 clicks with the tactical overlay engaged. I have to sit and look at my ship quite a lot. So yes, appearance does matter. It matters to a large number of players. And again, I don't see anything wrong with that. And sir, my suggestion (it's not a complaint) doesn't need to be lent any credibility - one look at the Venture and anyone can see my point is positively overflowing with the stuff.
And yes, I am well aware that you could use it in combat, there are other threads where people suggest just that - ironically to gank miners. That's the part I was talking about with the hypothetical "gameplay guys" I mentioned saying you can't put 3 mining lasers on it etc etc.
But you know, they and Paikis make a good point - I mean we can't have miners being ganked by mining ships, that just seems... wrong. But there has to be a better solution than disabling one of the physical turret mounts and just tweaking the numbers on the remaining two to give it a higher yield. This has always been CCP's problem - they dont care one bit about immersion. I mean look at the unimaginative interface of the Eve client. It's like windows 95 ffs.
Ok so here's the good bit. Perhaps a better solution would be to either only allow the Venture to fit mining lasers and not weapon turrets. Or even, (since it's an ORE ship) create a new mining laser especially for the Venture, called a Micro Strip Miner? (Yeah - you can use that, CCP.) That would be cool. So the Venture would work like a mini barge. Man i should be on the CCP payroll. 
And no one tell me it can't be done - CCP can do anything they want to - it's their world. They are as The Architect is to the Matrix.
I never understand why people are so opposed to change and would rather just put up with an inferior product, and try and comfort themselves with the most ridiculous reasons as to why the status-quo is ok. It's not ok. At all.
Perfection is beauty. The Venture as is stands is mess. It could be perfected as I have described above and become something beautiful, like the original designers intended. So I say again, fix the Venture please, CCP. Now we have the solution (as outlined above in the form of Micro Strip Miners), the debate is over. I would like to thank all contributors for their thoughts. Even though most of them sucked b*lls and weren't helpful or constructive or in any way geared towards finding a solution. 
Go to work CCP 
MO |

Diesel47
painkiller.
324
|
Posted - 2012.12.12 15:27:00 -
[19] - Quote
OP is right.
Things like ship looks generally will please most new players and help keep them in the game. |

Paikis
Vapour Holdings
332
|
Posted - 2012.12.12 15:35:00 -
[20] - Quote
Miyuki Okanata wrote:The whole point of having a fitting tool is so you can fit it how YOU like.
Miyuki Okanata wrote:Perhaps a better solution would be to either only allow the Venture to fit mining lasers and not weapon turrets.
Suddenly, you're not allowed to fit it how YOU like, you have to fit it how Miyuki wants it fit so that she can have her third (forth?) Miner II on it. Game balance be damned!
Looks *are* important, but they are not so important that overall game balance can be thrown out just so you can have an extra mining laser on one ship. |
|

Zhilia Mann
Tide Way Out Productions
794
|
Posted - 2012.12.12 22:01:00 -
[21] - Quote
Miyuki Okanata wrote:I never understand why people are so opposed to change and would rather just put up with an inferior product, and try and comfort themselves with the most ridiculous reasons as to why the status-quo is ok. It's not ok. At all. Perfection is beauty. The Venture as is stands is mess. It could be perfected as I have described above and become something beautiful, like the original designers intended. So I say again, fix the Venture please, CCP. Now we have the solution (as outlined above in the form of Micro Strip Miners), the debate is over. I would like to thank all contributors for their thoughts. Even though most of them sucked b*lls and weren't helpful or constructive or in any way geared towards finding a solution. 
This is a trainwreck, but I'll try to just respond to this bit.
The status quo is ok. We have a great new mining ship that can do wonderful things to gas. It has just enough gtfo to make it viable in low sec, something partially granted by its utility high slot. If the Venture had three turret slots, it would not have a utility high slot now would it? As such, fitting a cloak would gimp its output.
We don't want that; forcing players to remove a miner (or gas harvester) in order to fit a cloak would mean it could no longer optimally ninja mine (or gas harvest). That would, in fact, reduce the overall appeal of the ship from a gameplay and balance perspective.
As for the aesthetics... meh. I don't care. I really don't. But changing the Venture to allow a third miner would paradoxically reduce its appeal for ninja work, and that would be bad. Capiche? |

Jack Miton
Aperture Harmonics K162
959
|
Posted - 2012.12.12 22:35:00 -
[22] - Quote
You know what? I've changed my mind. You are right, venture should have 3 turret slots. While CCP are at it, they really need to give all marauders 7 turret/missile slots cos they have 7 highs. Nightmare should get 6 turret slots, legion should get 8 turret slots, naglfar should have 4 missile and 4 turret slots and lastly, i'd like my thrasher to be able to fit 7 capital guns and a siege mod thanks. yup, that would be awesome. |

Mavnas
The Scope Gallente Federation
38
|
Posted - 2012.12.12 22:35:00 -
[23] - Quote
Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along.
Can it hold 4250 m3 of gas and tank level 4 mining mission rats? (A couple frigs and the occasional cruiser?) |

Indecisive Cid
Intergalactic Expedition Division
107
|
Posted - 2012.12.13 04:57:00 -
[24] - Quote
actually if you look, they are coming from the port side of the ship, with the exception of the top middle one on the bridge, therefore ANY model designer would tell you that structure design as opposed to organic, means lots of symmetry SO.... that should mean, and if you look closely you will actually see, that there are infact even THREE MORE turrets on the starboard side of the ship hahaha, o well, programmers rarely see the designers side of things, as well as animators hahaa
BUT my fav thing about the video is at about 1:24, when the torpedo / missile "drops" from the ship and then continues forward, like a missile from a jet. well, in space it really wouldn't "drop" lol, the reason being... gravity lol
lets say the planet nearby, fine, but have you seen nasa videos, that far from a planet, the gravitational effects are quite diluted from the surface's effects lmao.
... so ya where is our 3rd turret, better yet 7th lol IXD |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
104
|
Posted - 2012.12.13 06:25:00 -
[25] - Quote
Basing your argument on a video showing a Widow not only engaging in solo PvP (Fairly well, more's the issue ), but blapping frigates and destroyers with Torps or Cruises and then bridging itself into another system?
Yeah, I'm sure that's all in game, right?
Leave balancing to the experts, and just enjoy the fact that you got a new toy to pester the asteroids with. |

Andy Landen
Exploring Eagles
65
|
Posted - 2012.12.13 06:35:00 -
[26] - Quote
I must agree that 4 turrets does sound much better than the current two. Where did CCP bring the Venture up and talk about the details and their plans for it? Did they mention how it fit into the tierification and what kind of plans they had for a mining cruiser? Specifically whether mining frigate would be required to train mining cruiser? Since gas harvesting enables 5, it really makes sense that a gas harvesting ship can support 5 at once. |

Lakora Cruor
Insignia Zero
0
|
Posted - 2012.12.13 16:27:00 -
[27] - Quote
Wait the Venture is a mining frig? I thought it was meant as a bait miner. :S Fit it with T2 lasers n scorsh, than go to town with 1mn MWD n Disruptor along with T2 drones...
So what I'm getting is that I'm using teh Venture wrong?
Anyway ontopic while having a utility high is great I don't think anyone would mind having the option of a third "miner" |

Paikis
Vapour Holdings
336
|
Posted - 2012.12.13 16:38:00 -
[28] - Quote
Lakora Cruor wrote:Anyway ontopic while having a utility high is great I don't think anyone would mind having the option of a third "miner"
Game balance be damned right? Yeah, who wants that? |

Ashterothi
Aideron Robotics
102
|
Posted - 2012.12.13 16:40:00 -
[29] - Quote
Miyuki Okanata wrote:Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along. Nope. Shan't. As others have said, with the racial frigs being reassigned, the noobs needed this as a ninja miner. I understand it makes a great gas miner too, but we can't neglect the noobs. Too many people get pulled in by awesome CCP trailers, only to be disappointed when they actually get in-game and find out that 50% of that trailer was bs. That's why they don't subscribe. All I'm saying is fix the Venture - make it like it was originally supposed to be. The noobs need this, and although you vets might not agree, trust me, Eve needs this too. MO I totally understand your point, but please show me the person who rage quit and never subscribed because they didn't get the four miners they were 'promised' in the need video.
I was promised a widow that jumps while tackled. Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Bridgette d'Iberville
Better Killing Through Chemistry
49
|
Posted - 2012.12.13 17:32:00 -
[30] - Quote
Mavnas wrote:Can it hold 4250 m3 of gas... Yes
Mavnas wrote:...and tank level 4 mining mission rats? (A couple frigs and the occasional cruiser?) Probably not (at least if it is actually fit to harvest gas), but running L4 gas harvesting mining missions is hardly the best use of your time with a gas harvesting ship. What it can do, in most situations with an appropriate leve of situational awareness, is skiddadle when a hostile ship shows up to blow it up while harvesting WH or Cyto gas. Lighting a cyno to your heart... |
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