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Giai Paradox
Phoenix GSOL
0
|
Posted - 2012.12.13 17:44:00 -
[31] - Quote
Ugh :( okay, I'm a n00b and I was looking for a pure mining fit for the Venture. Ended up reading all this drama ... I like that ships have high slots which are not turret hard points . . . cloak, salvager, probe ... I don't care, it is what it is and those who come to play Eve will learn how to cope :P
Thanx for no help and a waste of a read . . .not looking forward to anymore whining threads |

Bridgette d'Iberville
Better Killing Through Chemistry
49
|
Posted - 2012.12.13 18:01:00 -
[32] - Quote
Giai Paradox wrote:Ugh :( okay, I'm a n00b and I was looking for a pure mining fit for the Venture. Ended up reading all this drama ... I like that ships have high slots which are not turret hard points . . . cloak, salvager, probe ... I don't care, it is what it is and those who come to play Eve will learn how to cope :P
Thanx for no help and a waste of a read . . .not looking forward to anymore whining threads In all fairness, there's nothing about the title of this post that would indicate it contained fits.
Not that hard really. For a fairly low skill, hi-sec fit:
Highs - 2x Miner IIs - Whatever
Mids -Survey Scanner -Shield stuff, maybe a prop mod
Lows -Fitting module if necessary, otherwise MLU
Drones - Shooty drones for rats
Rigs Tank or Fitting as necessary Lighting a cyno to your heart... |

Andy Landen
Exploring Eagles
65
|
Posted - 2012.12.13 19:24:00 -
[33] - Quote
Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie.
The point is that gas harvesters want to see the 5 gas harvester skill used on a specialized ship like the Venture. Since the Venture limits the turrets to two but bonuses 100%, the expectation is then that there would be a mining cruiser with 5 turrets bonusing gas havesting 100%. Where is CCP talking about the Venture and any potential tierification work related to gas harvesting specialization ships? |

Bridgette d'Iberville
Better Killing Through Chemistry
49
|
Posted - 2012.12.13 20:15:00 -
[34] - Quote
Andy Landen wrote:The point is that gas harvesters want to see the 5 gas harvester skill used on a specialized ship like the Venture. Since the Venture limits the turrets to two but bonuses 100%, the expectation is then that there would be a mining cruiser with 5 turrets bonusing gas havesting 100%. Where is CCP talking about the Venture and any potential tierification work related to gas harvesting specialization ships? I don't see this happening anytime soon. Gas harvesting is pretty niche (drugs and wormholes, the former not well thought out, the latter attractive to a relatively small playerbase). If they changed it so you could run the full synth manufacturing process in hisec and they boosted the effects by 2% or so, the drugs part might change.
While I'm a little annoyed that most of my skill training beyond Gas Harvesting II is now wasted, I'm very pleased that we don't have to put together a frankenship to effectively use gas harvesters and have a decent sized hold.
Ih they ever do this, I imagine they would make one more trip to the Primae/Noctis well. Lighting a cyno to your heart... |

Paikis
Vapour Holdings
336
|
Posted - 2012.12.14 02:35:00 -
[35] - Quote
Andy Landen wrote:The point is that gas harvesters want to see the 5 gas harvester skill used on a specialized ship like the Venture. Since the Venture limits the turrets to two but bonuses 100%, the expectation is then that there would be a mining cruiser with 5 turrets bonusing gas havesting 100%. Where is CCP talking about the Venture and any potential tierification work related to gas harvesting specialization ships?
Do you have any idea just how good Gas Cloud Harvester IIs are, compared to tech 1? There's your reason to train Gas Cloud Harvesting to V. Not having 5 turrets on it simply means that when you explode it costs you 10mil instead of 25.
Anyone expecting 5x 100% bonused gas miners on a cruiser is delusional, I'm sorry but that's crazy (I'd use it, but still crazy). What you might see is a 10-20% bonus on a cruiser hull. |

Barrogh Habalu
Imperial Shipment Amarr Empire
61
|
Posted - 2012.12.14 05:20:00 -
[36] - Quote
Yes, please, give it 3rd turret slot. We don't have enough Venture gang kills. |

Dave stark
802
|
Posted - 2012.12.14 07:14:00 -
[37] - Quote
the ret takes about 7 days to train for, the venture is practically useless as a mining ship if your interest is only in minerals. 0 reason to train mining frig past I.
hence, the venture really is a gas mining ship and practically nothing else. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jake Warbird
Republic Military School Minmatar Republic
1837
|
Posted - 2012.12.14 07:46:00 -
[38] - Quote
Jack Miton wrote:You know what? I've changed my mind. You are right, venture should have 3 turret slots. While CCP are at it, they really need to give all marauders 7 turret/missile slots cos they have 7 highs. Nightmare should get 6 turret slots, legion should get 8 turret slots, naglfar should have 4 missile and 4 turret slots and lastly, i'd like my thrasher to be able to fit 7 capital guns and a siege mod thanks. yup, that would be awesome. Is it wrong this made my pants tight even if it isn't going to happen? |

Matthew97
Pro Synergy ARK.
88
|
Posted - 2012.12.14 09:41:00 -
[39] - Quote
If you look at the destroyers, they have space for 8 turrets. Same with the Mach.
CCP Stated during testing that this was deliberate to accomodate any future changes if they deicde "Hey lets give the Mach and extra turret slot" so they don't have to re-design the model
^Same case with the venture |

Reppyk
Yarrbear Inc. BricK sQuAD.
222
|
Posted - 2012.12.14 10:27:00 -
[40] - Quote
Jack Miton wrote:naglfar should have 4 missile and 4 turret slots 4 turrets, 4 missile slots, no room for a siege mod, and minmatar... Hmm... LIKE A GOOD OL' NANO PHOON !
I want one. |
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Jokus Balim
Capital Destruction
2
|
Posted - 2012.12.14 14:23:00 -
[41] - Quote
A third turret slot would be great, though I have to admit that grid will be a little tight then. I'd have to replace the neutrons with ions. That should bring the dps on my boat to the 170s. |

Ashimat
Reconfiguration Nation Transmission Lost
86
|
Posted - 2012.12.14 15:14:00 -
[42] - Quote
Miyuki Okanata wrote:Cirus Critikos wrote:Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie. And that ladies and gentleman is the end of this debate, tune in next week for more pointless bitching and whining without actually looking at the facts first Paikis I salute you! Ok bye ladies... Well while Paikis and Cirus get comfortable in a corner together somewhere, the "debate" meanwhile is far from over because we haven't solved the original problem yet.  .. and here I stopped reading. MO
Seriously dude. You cant find anything to complain about except that you want 50% better yield on a mining-frig? A frig that's incredible much better as a miner than the previously mining-frigs and also works as a almost perfect gas-harvester?
The Venture might be the best ship in the entire expansion. It's attributes reads like a T2 ship. And this for a hull you need less than an hour to get into? Pls...
http://rnat-postmortem.blogspot.se |

Bridgette d'Iberville
Better Killing Through Chemistry
52
|
Posted - 2012.12.14 15:19:00 -
[43] - Quote
Paikis wrote:Do you have any idea just how good Gas Cloud Harvester IIs are, compared to tech 1? There's your reason to train Gas Cloud Harvesting to V.. I totally forgot that Gas Harvesting V was required for the T2 Gas Harvesters. I retract my statement about wasted training time. I do think it would still be cool to have a Noctis-based gas harvesting cruiser with 5 turrets and a reduced role bonus. Either a 50% yield bonus (15 units/cycle) or a cycle time bonus. Lighting a cyno to your heart... |

Backfyre
Imperial Academy Amarr Empire
12
|
Posted - 2012.12.14 16:45:00 -
[44] - Quote
Quote:Now, I'd rather have the option of the 3rd Miner II in the highs. But I mean what else are we supposed to put in there in its current state? 1. This is a newbie ship. You want more yield or performance, go with a more advanced ship. As-is, it out gas-mines all other ships and has a 5,000 m3 hold to boot.
2. As a ninja, that means get in, mine, and get out. In that role, yield should be marginal. Open slot for a cloak or probe launcher.
3. Quit whining about a cheap noob ship not giving you the best of everything. It may be overpowered as-is. |

Piugattuk
Lima beans Corp
117
|
Posted - 2012.12.14 18:50:00 -
[45] - Quote
Here's my 0.2-ó OP I agree with you on the point of having 4 highs, why? CCP you want people to take risk and go to low then give the Venture the ability to keep the mining lasers like they are and the other 2 highs as utilities so a player can fit a probe launcher and a cloak, this way it can be used in low and null to probe down gases and grav spawns and we all know how efficient they are at probing in those places so it's not like it's no risk.
The venture is a very nice ship I'm not complaining but that change will make it an awesome ninja mining ship leaving people in null and low busy going after them and off your backs for targets. |

Jallukola
Federation of the New Eden Order
0
|
Posted - 2012.12.14 20:44:00 -
[46] - Quote
Zhilia Mann wrote:As for the aesthetics... meh. I don't care. I really don't. But changing the Venture to allow a third miner would paradoxically reduce its appeal for ninja work, and that would be bad. Capiche? But it's not like you have to use the third miner for ninja work, you know like logic, or something as they call it.
Don't really care will it ever be able to fit a third miner, but from the aesthetic point of view it just looks stupid, 2 big lego brickblocks sticking out. Not everyone uses Venture for ninjaing, nor does everyone actually care for it.
But recall the Velator? 2 hardpoints, with 5 visual turrets. CCP should do the same with Venture; If you're not having any use for the third high, which many "noobminers" don't, the remaining spots should only fill an extra miner there visually. The performance doesen't change anyhow, the ship would merely become prettier to look at.
|

Cyprus Black
Perkone Caldari State
445
|
Posted - 2012.12.14 21:51:00 -
[47] - Quote
I wouldn't mind having the stats change to allow covert ops cloaking devices fit  Insert Witty Signature Here |

Verity Sovereign
Pator Tech School Minmatar Republic
255
|
Posted - 2012.12.15 11:39:00 -
[48] - Quote
Indecisive Cid wrote:BUT my fav thing about the video is at about 1:24, when the torpedo / missile "drops" from the ship and then continues forward, like a missile from a jet. well, in space it really wouldn't "drop" lol, the reason being... gravity lol
lets say the planet nearby, fine, but have you seen nasa videos, that far from a planet, the gravitational effects are quite diluted from the surface's effects lmao.
Ummm....
#1, your understanding of gravity is bad.. being near a planet wouldn't make the torp drop relative to a ship.... they'd both be dropping at the same rate, and they'd need to be going fast enough "forward" that they miss the planet, this is a real "orbit" Everywhere in space is affected by gravity... you could be 10 lightyears from our sun... and you're still getting a significant pull towards the center of the galaxy... its just everything else is to, and you don't see any "dropping" relative to your surrounding objects. The gravitational field strength in low Earth orbit is nearly identical to the strength on the ground. Take the ISS, its roughly 400km above the Earth. The Earth's radius is 6,300km. So it is only 6% farther away from the Earth's center of mass than you are when you stand on the surface (6,700/6,300 = 1.06). Earth's gravity is still accelerating the ISS at close to 9.8 m/s
#2) Its not necessarily gravity making it "drop" (although I haven't watch the clip recently), it could be forcibly ejected from the ship to clear the torpedo bay (although in this case, its "dropping" speed should remain constant) - or it could be magnetically repelled (as such its "dropping" speed could accelerate), and EVE has stuff like artificial gravity fields (needed for warp) and tractor beams...
As to OP suggestion, the trailer showed 4, you want 3, the bonus gives it effectievely 4, you can't use the trailer to argue for a 3rd turret slot
There are many ships with more hardpoints than turret slots, as already mentioned with Maruaders and the Nightmare/Bhaalgorn/Mach, etc) - you can't use that as an argument to give the venture a 3rd mining laser unless you are advocating giving more turret slots to those other ships as well
The only argument you should be able to make, is that for gameplay reasons, its current mining yield is inadequate and needs a boost - which may be valid, destroyers still outmine them... and the gap to barges is still huge... However I would argue what we need is an expanded ORE lineup. - Like ORE mining cruisers, as intermediates between the frigate and the barges.... for simplicity, I'd simply give the noctis 8 turret slots... and let it fit 8 miner IIs... and have the progression go ORE Frigate -> ORE industrial -> ORE Mining Barge. However, it may be better to make another cruiser/industrial sized ship with dedicated mining bonuses, rather than just letting you slap some miners on a Noctis.
Also, your posts sound quite arrogant and condescending, you aren't winning any friends. |

Reppyk
Yarrbear Inc. BricK sQuAD.
225
|
Posted - 2012.12.15 12:35:00 -
[49] - Quote
Verity Sovereign wrote:However I would argue what we need is an expanded ORE lineup. - Like ORE mining cruisers, as intermediates between the frigate and the barges.... for simplicity, I'd simply give the noctis 8 turret slots... and let it fit 8 miner IIs... and have the progression go ORE Frigate -> ORE industrial -> ORE Mining Barge. It's called a rokh. |

Verity Sovereign
Pator Tech School Minmatar Republic
256
|
Posted - 2012.12.16 20:33:00 -
[50] - Quote
A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges. |
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Paikis
Vapour Holdings
342
|
Posted - 2012.12.17 04:24:00 -
[51] - Quote
Verity Sovereign wrote:A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges.
All of this is true. And yet it was still one of the best mining ships right up until you had a Hulk.
For comparison, using only T2 modules...
Rokh, Cant Stop the Rocks wrote: Mining Laser Upgrade II Mining Laser Upgrade II Damage Control II Co-Processor II Mining Laser Upgrade II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II Cap Recharger II Large Shield Extender II Large Shield Extender II
Miner II Miner II Miner II Miner II Miner II Miner II Miner II Miner II
Large Processor Overclocking Unit I Large Processor Overclocking Unit I Large Cargohold Optimization I
Mining Drone II x5 Hobgoblin II x5
This fit will mine 1284m3 per minute without any boosting and has 107,734 EHP. This is effectively 5 times the tank of a Mackinaw, but it has less yield. You just have to pay attention and dump to a can (a lot) more often. Also it just looks cool seeing 8 lasers coming off a Rokh!
Max yield comparison (m3/minute, no boosts, no implants, all Vs): Venture: 823 Rokh: 1284 Retriever: 1405 Covetor: 1716 Mackinaw: 1718 Hulk: 1937
|

Kanta Kansene
Agentes in rebus Relativity Alliance
2
|
Posted - 2012.12.17 06:20:00 -
[52] - Quote
Jack Miton wrote:You know what? I've changed my mind. You are right, venture should have 3 turret slots. While CCP are at it, they really need to give all marauders 7 turret/missile slots cos they have 7 highs. Nightmare should get 6 turret slots, legion should get 8 turret slots, naglfar should have 4 missile and 4 turret slots and lastly, i'd like my thrasher to be able to fit 7 capital guns and a siege mod thanks. yup, that would be awesome.
I want 8 missile slots on my CNR! I'll give up my probe launcher for an 8th cruise missile launcher |

Shajden
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.12.17 08:45:00 -
[53] - Quote
I wish the Venture had just a little bit more ore hold as there is a couple of level 2 missions where the mining amount exceeds the ventures ore hold by just a small amount (always the small amounts thats the most annoying isnt it) :)
Oh and i wish they would make a ORE Hauler now aswell, i am loving ccp finally adds something better of choice for the ppl just starting and the ORE designs are cool, loving the venture on my alts |

Katran Luftschreck
Royal Ammatar Engineering Corps
259
|
Posted - 2012.12.17 09:06:00 -
[54] - Quote
Would a T2 variant with a third turret be out of the question? I mean, it is T2 after all. EvE Forum Bingo |

Verity Sovereign
Pator Tech School Minmatar Republic
276
|
Posted - 2012.12.26 08:07:00 -
[55] - Quote
Paikis wrote:Verity Sovereign wrote:A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges. All of this is true. And yet it was still one of the best mining ships right up until you had a Hulk. For comparison, using only T2 modules... Rokh, Cant Stop the Rocks wrote: Mining Laser Upgrade II Mining Laser Upgrade II Damage Control II Co-Processor II Mining Laser Upgrade II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II Cap Recharger II Large Shield Extender II Large Shield Extender II
Miner II Miner II Miner II Miner II Miner II Miner II Miner II Miner II
Large Processor Overclocking Unit I Large Processor Overclocking Unit I Large Cargohold Optimization I
Mining Drone II x5 Hobgoblin II x5
This fit will mine 1284m3 per minute without any boosting and has 107,734 EHP. This is effectively 5 times the tank of a Mackinaw, but it has less yield. You just have to pay attention and dump to a can (a lot) more often. Also it just looks cool seeing 8 lasers coming off a Rokh! Max yield comparison (m3/minute, no boosts, no implants, all Vs): Venture: 823 Rokh: 1284 Retriever: 1405 Covetor: 1716 Mackinaw: 1718 Hulk: 1937
I wonder if you couldn't get better yield using XeCl mining lasers... they have more output per unit CPU than T2, which should allow you ti fit more MLUs |

Juwi Kotch
KOTCH Construction and Anchoring
4
|
Posted - 2013.01.01 12:24:00 -
[56] - Quote
The Venture is a great cheap low-sec/null-sec courier ship, because of its +2 warp strength. |

Aurelius Valentius
Imperial Academy Amarr Empire
316
|
Posted - 2013.01.01 12:52:00 -
[57] - Quote
I do agree it does look a tad odd with 3 boxes and 2 mounts per side, - but I see the reason for the 100%, that would be an issue with 4 turrets... maybe CCP should do one of the weird 1 mount puts 4 miners on it... hehe or gas harvesters, so that 2 mounted would add 4 graphicals on it... sorta like they did with the rifter and some other ships... where it puts on 3 turrets to cover facings...
Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. -á312 people are confused. |

Kalihira
Interstellar Newcomers Inc. Home Front Coalition
6
|
Posted - 2013.01.02 11:47:00 -
[58] - Quote
Dave stark wrote:the ret takes about 7 days to train for, the venture is practically useless as a mining ship if your interest is only in minerals. 0 reason to train mining frig past I.
hence, the venture really is a gas mining ship and practically nothing else.
tell that to the newbies who tried to mine in lowsec in a proc or ret........ and met my talos  |

Andy Landen
Exploring Eagles
70
|
Posted - 2013.01.03 13:58:00 -
[59] - Quote
You should be asking for 5 turret slots and 5 high slots because the gas skill enables 5 T2 gas modules. A true gas ship would use all 5 and have a bonus to performance. This ship goes in the right direction but it really needs a cov ops cloak ability too. After all, known space gas isn't really that good, and wh space is all about being unseen and covert cloaky. If this ship is not adjusted to consider these factors, then we must await the upgrade to this ship. Please at least tell us when the revision or upgrade process starts. Like most things in Eve, the Venture is too little, too late. |

Dave stark
1452
|
Posted - 2013.01.03 14:26:00 -
[60] - Quote
Kalihira wrote:Dave stark wrote:the ret takes about 7 days to train for, the venture is practically useless as a mining ship if your interest is only in minerals. 0 reason to train mining frig past I.
hence, the venture really is a gas mining ship and practically nothing else. tell that to the idiots who tried to mine in lowsec in a proc or ret........ and met my talos 
ftfy. "100k for notifications of stupidity, i love this bounty system." |
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