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Paikis
Vapour Holdings
520
|
Posted - 2013.01.03 14:43:00 -
[61] - Quote
Andy Landen wrote:You should be asking for 5 turret slots and 5 high slots
Because balance is not something that is important. Also, you have never mined gas in a wormhole, because if you had, you would know that you can't cloak anywhere NEAR a gas cloud. |

Rache Bartmoss
Deep Core Mining Inc. Caldari State
20
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Posted - 2013.01.04 10:18:00 -
[62] - Quote
Paikis wrote:Verity Sovereign wrote:A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges. All of this is true. And yet it was still one of the best mining ships right up until you had a Hulk. For comparison, using only T2 modules... Rokh, Cant Stop the Rocks wrote: Mining Laser Upgrade II Mining Laser Upgrade II Damage Control II Co-Processor II Mining Laser Upgrade II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II Cap Recharger II Large Shield Extender II Large Shield Extender II
Miner II Miner II Miner II Miner II Miner II Miner II Miner II Miner II
Large Processor Overclocking Unit I Large Processor Overclocking Unit I Large Cargohold Optimization I
Mining Drone II x5 Hobgoblin II x5
This fit will mine 1284m3 per minute without any boosting and has 107,734 EHP. This is effectively 5 times the tank of a Mackinaw, but it has less yield. You just have to pay attention and dump to a can (a lot) more often. Also it just looks cool seeing 8 lasers coming off a Rokh! Max yield comparison (m3/minute, no boosts, no implants, all Vs): Venture: 823 Rokh: 1284 Retriever: 1405 Covetor: 1716 Mackinaw: 1718 Hulk: 1937
Before the Rokh there was the Apoc.
Without all that fancy stuff like DC with OP resists to everything and in T2 variety, MLU's, let alone MLU2's, rigs, |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.04 20:29:00 -
[63] - Quote
Paikis wrote:Andy Landen wrote:You should be asking for 5 turret slots and 5 high slots Because balance is not something that is important. Also, you have never mined gas in a wormhole, because if you had, you would know that you can't cloak anywhere NEAR a gas cloud.
Are you suggesting that running 5 Gas harvesters on a ship is in any way unbalanced? Even if bonuses increased the performance by 25% at Mining Frigate 5, this is still balanced. A 100% bonus at level 5 would still be balanced, because for mining it would still be far below the mining barge performance and for gas, most gases are worth very little to start and the null sec gases carry the high risk/danger.
Also, I have mined gas everywhere. Just because the 0m radius of the cloud is very large doesn't mean that you actually have to be in the cloud. GCH (Gas Cloud Harvester) II has a range of 1500m, so pick a spot near that range. When cloaking is desired, a short burn past 2000m renders the ship cloakable. A GCH range increase ship bonus would certainly play better into that role, though. |

Paikis
Vapour Holdings
522
|
Posted - 2013.01.04 21:03:00 -
[64] - Quote
Andy Landen wrote:Are you suggesting that running 5 Gas harvesters on a ship is in any way unbalanced? Even if bonuses increased the performance by 25% at Mining Frigate 5, this is still balanced. A 100% bonus at level 5 would still be balanced, because for mining it would still be far below the mining barge performance and for gas, most gases are worth very little to start and the null sec gases carry the high risk/danger.
Also, I have mined gas everywhere. Just because the 0m radius of the cloud is very large doesn't mean that you actually have to be in the cloud. GCH (Gas Cloud Harvester) II has a range of 1500m, so pick a spot near that range. When cloaking is desired, a short burn past 2000m renders the ship cloakable. A GCH range increase ship bonus would certainly play better into that role, though.
5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game. It would be ridiculously good. Not to mention the combat powerhouse it would become with that same buff.
You clearly have not mined gas everywhere. you cannot cloak in any gas cloud you will find in a wormhole. Nor can you cloak anywhere NEAR them, because they are huge. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
543
|
Posted - 2013.01.04 21:06:00 -
[65] - Quote
Paikis wrote: 5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game.
Are you not okay with that? Or is gas harvesting serious business that you need variety within? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Paikis
Vapour Holdings
522
|
Posted - 2013.01.04 21:11:00 -
[66] - Quote
sabre906 wrote:Paikis wrote: 5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game.
Are you not okay with that? Or is gas harvesting serious business that you need variety within? 
I'm not OK with gross imbalance. I also make a fair bit of ISK from harvesting gas, and I don't particularly want to crash the market. |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.05 01:33:00 -
[67] - Quote
Paikis wrote:sabre906 wrote:Paikis wrote: 5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game.
Are you not okay with that? Or is gas harvesting serious business that you need variety within?  I'm not OK with gross imbalance. I also make a fair bit of ISK from harvesting gas, and I don't particularly want to crash the market.
An exhumer, for instance, mines many times faster than a mining Rokh. We call it specialization, not imbalance. If the Venture gets lots of CPU for the gas harvesters but little PG to make it difficult to fit plates/extenders, hybrids, projectiles, and lasers, then it will not likely be a "combat powerhouse".
Oh, and PS to Paikis, if you fly away from the cloud, then at some point your distance to the cloud will increase from 0m. Just fly out until you are at about 1450m away from the cloud (check your overview). The GH IIs will work and you will be almost far enough away to cloak. Just resume flying away and the distance will exceed 2000m at which point you may push cloak. This isn't rocket science and I have done it many times. From the initial dscan contact, your ship is cloaked before the intruders land on grid. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1800
|
Posted - 2013.01.05 07:35:00 -
[68] - Quote
OP... the Venture gets a 100% bonus to mining lasers... that means it technically has 4!
You can stop complaining now. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.05 20:05:00 -
[69] - Quote
ShahFluffers wrote:OP... the Venture gets a 100% bonus to mining lasers... that means it technically has 4!
You can stop complaining now. The IQ of this discussion just dropped to the floor with that last post. Me thinks that to you, Shah, OP means "does more than you think it should," and complaining means "suggesting something different." Let's raise the IQ of this discussion back to normal with standards-based reasons why you feel a certain way. Just because a ship has the equivalent of 4 when previously 5 have been easily used does not mean OP. Even if the bonuses made it equivalent to 15 does not make it inherently OP because it may be that 15 (or some number several times bigger than 5) works well for a specialized ship filling a void in the current game structure. So, Shah, re-read the previous discussion and think about the points a little before posting emotion-saturated non-sense. |

NEONOVUS
Saablast Followers
286
|
Posted - 2013.01.05 20:56:00 -
[70] - Quote
Why not just make miners not be turrets? I mean do that to the non dps non sb high slot items (and please add a high slot target painter, maybe use the COSMOS one?, and have cosmos be epic arcs so that we can replay them) and then the term utility high actually means something. that way you can make ships be usable in intriguing ways as the possibilities are much less limited. |
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Paikis
Vapour Holdings
524
|
Posted - 2013.01.06 02:18:00 -
[71] - Quote
Andy Landen wrote:ShahFluffers wrote:OP... the Venture gets a 100% bonus to mining lasers... that means it technically has 4!
You can stop complaining now. The IQ of this discussion just dropped to the floor with that last post. Me thinks that to you, Shah, OP means "does more than you think it should," and complaining means "suggesting something different." Let's raise the IQ of this discussion back to normal with standards-based reasons why you feel a certain way. Just because a ship has the equivalent of 4 when previously 5 have been easily used does not mean OP. Even if the bonuses made it equivalent to 15 does not make it inherently OP because it may be that 15 (or some number several times bigger than 5) works well for a specialized ship filling a void in the current game structure. So, Shah, re-read the previous discussion and think about the points a little before posting emotion-saturated non-sense.
The Venture has 5.33 effective gas harvesters, not 4. This is already the most effective gas mining ship in the game, and it is only a frigate. Combined with its other bonuses, I'd almost say the Venture is too good currently, and you people want to make it better? |

Julien Brellier
Federal Navy Academy Gallente Federation
12
|
Posted - 2013.01.07 01:35:00 -
[72] - Quote
Just get CCP Art Department to re-model the Venture with only two forward projecting pods instead of 3 so it doesn't look like there is a redundant high slot.
Job done. |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.07 18:19:00 -
[73] - Quote
Paikis wrote: The Venture has 5.33 effective gas harvesters, not 4. This is already the most effective gas mining ship in the game, and it is only a frigate. Combined with its other bonuses, I'd almost say the Venture is too good currently, and you people want to make it better?
The Griffin and Kitsune are far better ECM boats than any other non-ECM specialized ship in the game, and they are only frigates. OMG! .. Get over it. Specialized frigates can be better than non-specialized non-frigs. Happens all the time. Deal with it.
And hopefully, after CCP finishes with balancing and tierifying the frigates, they will start on the cruisers. And hopefully they will create a Mining Cruiser which performs even better than the Venture for Gas Harvesting. |

galenwade
Red Federation RvB - RED Federation
138
|
Posted - 2013.01.08 06:17:00 -
[74] - Quote
wait wait ,
are you saying it isn't a combat frigate
http://rvbeve.com/forums/index.php?/topic/4117-ganked-53-nothing-ventured-nothing-gained/
Dam it     |

Mike Adoulin
Trans-Aerospace Industries
141
|
Posted - 2013.01.08 21:41:00 -
[75] - Quote
Leave my new t1 inty alone, you inhuman monsters.
*hides his fleet of Ventures*
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You Mad Braw
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.09 10:15:00 -
[76] - Quote
holy crap, 4 (more to come sure) pages about this yellow gas sucker ? |
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