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Miyuki Okanata
Eve Archaeological Society
5
|
Posted - 2012.12.11 20:50:00 -
[1] - Quote
Oh CCP. Why do you play with us so? We all (ok well a lot of us) looked forward to getting our hands on the Venture to see what it could do with it's 3 turrets. It was supposed to be a ninja miner - get in, mine a good amount quickly, and gtfo...
Well you got the speed and stealth parts right - but the gameplay guys took the art guys' creation and screwed it up. Why oh why did you only let it use 2 of the 3 OBVIOUS turrets? Did you think that they made it able to mine too much?? I mean that is what it was created for!
And let me be the first (as far as I am aware) to point out to you guys that in the Retribution trailer, the Venture has FOUR mining lasers running at once about 22 seconds in! Dude. Really? Four You advertise it as FOUR. And you can't even give us THREE in the actual game?! Come on.
Look here and you will see what I mean!
So PLEASE CCP. Let it use the 3rd one that currently sticks out like a sore thumb! Oh and give it about another 20 CPU while you're at it to help with that 3rd Miner II. The noobs will need it.
Btw, here's a fit I have found works very well:
*** [Venture HS/LS Miner]
Miner II Miner II Improved Cloaking Device II
Experimental 1MN Afterburner I F-90 Positional Sensor Subroutines Upgraded EM Ward Amplifier I
Warp Core Stabilizer II
Small Auxiliary Thrusters I Small Low Friction Nozzle Joints I Small Polycarbon Engine Housing I
2x Hobgoblin I
***
Now, I'd rather have the option of the 3rd Miner II in the highs. But I mean what else are we supposed to put in there in its current state?
You've done this with other ships too as we all know - the Drake is the perfect example: 8 turret bays but you can only use 7 so 1 just sits there empty.
SO I dedicate this song to you, CCP 
OOPS...
You're welcome.
MO
PS I love everything else in the Retribution expansion. Just fix the Venture please  |

Zhilia Mann
Tide Way Out Productions
787
|
Posted - 2012.12.11 20:52:00 -
[2] - Quote
Venture is a gas miner. And it does a phenomenal job at it. |

Miyuki Okanata
Eve Archaeological Society
5
|
Posted - 2012.12.11 20:57:00 -
[3] - Quote
That may be so, but it's supposed to be a ninja miner for noobs. No doubt people will find other uses for it too, but let's not forget what it was created for in the first place.
|

Bridgette d'Iberville
Better Killing Through Chemistry
47
|
Posted - 2012.12.11 20:57:00 -
[4] - Quote
Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. Yup, about damn time too. Neut the bastards |

Bridgette d'Iberville
Better Killing Through Chemistry
47
|
Posted - 2012.12.11 21:01:00 -
[5] - Quote
Miyuki Okanata wrote:That may be so, but it's supposed to be a ninja miner for noobs. No doubt people will find other uses for it too, but let's not forget what it was created for in the first place.
While it was created for noobs to mine (since all of the racial mining frigates were reincarnated), it's also pretty clearly meant to be a functional gas miner beyond that considering it is also bonused for it. Since it has turrets, it can mount gas harvesters (unlike the mining barges and exhumers) and its ore hold (that can now hold gas) is the exact size of individual hi-sec gas clouds as well as the total amount available in many lo-sec ladar sites.
With that said, I wouldn't mind a third Gas Harvester II on there. :) Neut the bastards |

Jack Miton
Aperture Harmonics K162
950
|
Posted - 2012.12.11 21:53:00 -
[6] - Quote
Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it.
^This. Move along. |

Miyuki Okanata
Eve Archaeological Society
5
|
Posted - 2012.12.11 22:10:00 -
[7] - Quote
Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along.
Nope. Shan't.
As others have said, with the racial frigs being reassigned, the noobs needed this as a ninja miner. I understand it makes a great gas miner too, but we can't neglect the noobs.
Too many people get pulled in by awesome CCP trailers, only to be disappointed when they actually get in-game and find out that 50% of that trailer was bs. That's why they don't subscribe. All I'm saying is fix the Venture - make it like it was originally supposed to be. The noobs need this, and although you vets might not agree, trust me, Eve needs this too.
MO
|

Mire Stoude
Antelope with Night Vision Goggles
26
|
Posted - 2012.12.11 22:14:00 -
[8] - Quote
I imagine it is there on the model for the future T2 version? |

Ragnarok Knight
ROGUE - DRONES
15
|
Posted - 2012.12.12 02:23:00 -
[9] - Quote
it looks wrong not having the 3rd highslit but having the 3rd box thing.
it would be nice to have this fixed for aesthetic reasons purely. |

Firestorm Delta
Aphotic Machina
11
|
Posted - 2012.12.12 02:56:00 -
[10] - Quote
They did the same thing with the Corax. The model is built for 8 missiles yet they make it 7? Come on, at least get rid of the obvious missile spot then. |
|

Paikis
Vapour Holdings
330
|
Posted - 2012.12.12 04:55:00 -
[11] - Quote
So you want to make it a 'ninja' miner by allowing you to fit a third turret, thus removing it's ability to fit a cloak?
It *has* that third hard point there so that you can fit a salvager to it and actually have the salvager model show up. It was never intended to have a third turret. This is pure projection on your behalf. I also find it funny that you expect anyone to buy your talk about this being 'for teh noobs'. This isn't for the noobs, this is for you.
A resounding NO to this proposal.
Firestorm Delta wrote:They did the same thing with the Corax. The model is built for 8 missiles yet they make it 7? Come on, at least get rid of the obvious missile spot then.
Wow people, ever heard of utility high slots? Well a tractor and a salvager both go there, as do energy neuts and vamps and they all have models, so they have to have somewhere to go on the model. You aren't missing a missile slot, geeze.
EDIT: OK, so I checked the Corax model, and in this situation he's right. There actually ARE 8 hard points on the model, but only 7 high slots available. There is no utility high on the Corax. My point stands for other models that have this common complaint (Drake looking at you) |

Jack Miton
Aperture Harmonics K162
953
|
Posted - 2012.12.12 05:09:00 -
[12] - Quote
Miyuki Okanata wrote:Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along. Nope. Shan't. As others have said, with the racial frigs being reassigned, the noobs needed this as a ninja miner. I understand it makes a great gas miner too, but we can't neglect the noobs. Too many people get pulled in by awesome CCP trailers, only to be disappointed when they actually get in-game and find out that 50% of that trailer was bs. That's why they don't subscribe. All I'm saying is fix the Venture - make it like it was originally supposed to be. The noobs need this, and although you vets might not agree, trust me, Eve needs this too. MO
what are you BABBLING about? venture is still FAR better than any of the mining frigs were before. you just want to up its yield by 50% for no good reason other than, i assume, you want to make more isk. train hulk skills like a normal miner so you can go complain about how the mack has made it obsolete...
EDIT: there are also MANY ships that have utility highs that are modeled on the hull. all BSs with more highs than turret slots for example (which is most of them). |

Miyuki Okanata
Eve Archaeological Society
6
|
Posted - 2012.12.12 07:39:00 -
[13] - Quote
I was wondering how long it would be before a forum troll showed up on this thread. *Sigh* Alright fine, let's do this...
Paikis wrote:So you want to make it a 'ninja' miner by allowing you to fit a third turret, thus removing it's ability to fit a cloak?
Ok, so how does one player fitting a 3rd miner II on there somehow stop another player fitting a cloak instead if they so wish? The whole point of having a fitting tool is so you can fit it how YOU like. If you wanna stick a cloak on there, go ahead! But not everyone does. Are we learning? Good.
Paikis wrote:It *has* that third hard point there so that you can fit a salvager to it and actually have the salvager model show up. It was never intended to have a third turret. This is pure projection on your behalf. I also find it funny that you expect anyone to buy your talk about this being 'for teh noobs'. This isn't for the noobs, this is for you.
No... actually this was for the noobs. You see Paikis, unlike you, I actually do my research and have been reading things like dev blogs and EON magazine since this ship was first announced. Here's some fun facts that you are clearly ignorant of: It was designed to give new players (aka "noobs") a jump start into mining and making isk because CCP are tired of people taking the free trial and not subbing. Too many trial players were being put off in the early stages of the game.
"Projection"? I think you mean conjecture. Jesus is there anyone literate left in the world? Ok anyway, assuming we all understand what you are attempting to convey, which is that I just made all this stuff up... no sir you are wrong. I even made it easy for you by including a link to the Retribution trailer - you can see for yourself. It is shown with not just 3 turrets but 4. All with mining lasers. EON magazine did a cover article about it one issue back too.
Clearly the original designers intended this to have 3 mining lasers equipped. I mean someone help me out here. It's not rocket science. And no this is not just for me. I have another character than can fly an orca. In fact this is nothing to do with me personally, it's to do with CCP overly-nerfing stuff leading to it being a disappointment to many, especially new players.
Paikis wrote:A resounding NO to this proposal.
Are you the CEO of CCP? ya no you are not. 
Paikis wrote:Wow people, ever heard of utility high slots? Well a tractor and a salvager both go there, as do energy neuts and vamps and they all have models, so they have to have somewhere to go on the model. You aren't missing a missile slot, geeze.
No sir.... You ARE missing a missle slot. Like I said above, (I can't believe I seriously have to explain this) if you wanna put a neut in there, go right ahead. No one's gonna care. But some of us, would dearly like to have an 8th missile battery on there.
Paikis wrote:EDIT: OK, so I checked the Corax model, and in this situation he's right. There actually ARE 8 hard points on the model, but only 7 high slots available. There is no utility high on the Corax. My point stands for other models that have this common complaint (Drake looking at you)
No, again, I already answered this. The choice should be left to the pilot.
|

Miyuki Okanata
Eve Archaeological Society
6
|
Posted - 2012.12.12 08:02:00 -
[14] - Quote
And another...
Jack Miton wrote:what are you BABBLING about? venture is still FAR better than any of the mining frigs were before. you just want to up its yield by 50% for no good reason other than, i assume, you want to make more isk. train hulk skills like a normal miner so you can go complain about how the mack has made it obsolete...
EDIT: there are also MANY ships that have utility highs that are modeled on the hull. all BSs with more highs than turret slots for example (which is most of them).
Babbling? Sorry I thought this was a discussion forum? You know - where one person has a question or idea, other people present their ideas, pros, cons... that's sort of how this is supposed to work. It's not an exercise in trolling. Honeslty, can't anyone have a discussion on Eve forums without someone getting all b**chy? It's pretty sad.
Anyway, back to the subject at hand. Yes it's better, but it was supposed to be awesome. And yeah dude, I wanna make more isk. Last time I checked, there was nothing wrong with that.
Like I told old Paikis, I have another character who can fly an orca - this isn't personally about me - it's about the Venture.
Ok and who made this rubbish up about "utility highs being modelled on the hull". Man you people have no idea how things work do you? Yes of course utility mods show up on the hull - that's not the point. The point is that the ships in question, were designed by the art dept to have turrets of one sort or another on those areas of the ship. There are OTHER areas of the hull where utility mods are usually drawn. Put a salvager or a tractor beam or both on a Drake with 6 or 7 missile bays installed and see where the beams eminate from. It ain't the spare 8th missile port. That port is NEVER USED in this case. The utility mods are drawn as much smaller turrets in the middle of the hull. Why don't you people get your facts straight before you reply to posts?
CCP - you know what I am talking about. Please just ignore all this noise and fix the Venture. Thank you. 
|

Miyuki Okanata
Eve Archaeological Society
6
|
Posted - 2012.12.12 08:24:00 -
[15] - Quote
Miyuki Okanata wrote:Man you people have no idea how things work do you?
To be fair I should explain what I mean by this.
The way this usually works is that they start with an idea for a ship, it becomes a concept, the art dept is brought in, they make preliminary drawings. We are shown these in dev blogs. We get excited. The in-game models are created and tweaked. Then the gameplay guys step in and go "hang on a moment - you can't put all those mining lasers on one little ship..." and they f*** with it. Months later, after salivating over all the magazine articles and and teaser videos showing 4 mining lasers (yeah i don't get that either - clearly CCP's arse doesn't know what it's elbow is doing, so-to-speak), we finally eagerly download the expansion and collectively say "wtf is this sh**?!"
You know I'm right. |

Paikis
Vapour Holdings
331
|
Posted - 2012.12.12 12:05:00 -
[16] - Quote
This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie. |

Cirus Critikos
Raven's Flight Nulli Legio
0
|
Posted - 2012.12.12 13:40:00 -
[17] - Quote
Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie.
And that ladies and gentleman is the end of this debate, tune in next week for more pointless bitching and whining without actually looking at the facts first
Paikis I salute you! |

Miyuki Okanata
Eve Archaeological Society
7
|
Posted - 2012.12.12 15:15:00 -
[18] - Quote
Cirus Critikos wrote:Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie. And that ladies and gentleman is the end of this debate, tune in next week for more pointless bitching and whining without actually looking at the facts first Paikis I salute you!
Ok bye ladies... Well while Paikis and Cirus get comfortable in a corner together somewhere, the "debate" meanwhile is far from over because we haven't solved the original problem yet. 
But luckily for you guys, I have come up with a solution. But before we get to that there are some things that are obviously confusing certain people, so allow me to clarify...
Ok so yeah it was 3 turrets, not 4. 4 is just what CCP put in the trailer (for some weird reason), and not what I am proposing at all. All along I have been saying it should have 3 - the 3 it was designed to have. You see? You don't read anything properly or pay attention. How do you expect to make a useful contribution to anything if you can't even do that? smh
And yes this is partly a visual thing - I'm not a fleet commander who plays the entire game zoomed out to 200 clicks with the tactical overlay engaged. I have to sit and look at my ship quite a lot. So yes, appearance does matter. It matters to a large number of players. And again, I don't see anything wrong with that. And sir, my suggestion (it's not a complaint) doesn't need to be lent any credibility - one look at the Venture and anyone can see my point is positively overflowing with the stuff.
And yes, I am well aware that you could use it in combat, there are other threads where people suggest just that - ironically to gank miners. That's the part I was talking about with the hypothetical "gameplay guys" I mentioned saying you can't put 3 mining lasers on it etc etc.
But you know, they and Paikis make a good point - I mean we can't have miners being ganked by mining ships, that just seems... wrong. But there has to be a better solution than disabling one of the physical turret mounts and just tweaking the numbers on the remaining two to give it a higher yield. This has always been CCP's problem - they dont care one bit about immersion. I mean look at the unimaginative interface of the Eve client. It's like windows 95 ffs.
Ok so here's the good bit. Perhaps a better solution would be to either only allow the Venture to fit mining lasers and not weapon turrets. Or even, (since it's an ORE ship) create a new mining laser especially for the Venture, called a Micro Strip Miner? (Yeah - you can use that, CCP.) That would be cool. So the Venture would work like a mini barge. Man i should be on the CCP payroll. 
And no one tell me it can't be done - CCP can do anything they want to - it's their world. They are as The Architect is to the Matrix.
I never understand why people are so opposed to change and would rather just put up with an inferior product, and try and comfort themselves with the most ridiculous reasons as to why the status-quo is ok. It's not ok. At all.
Perfection is beauty. The Venture as is stands is mess. It could be perfected as I have described above and become something beautiful, like the original designers intended. So I say again, fix the Venture please, CCP. Now we have the solution (as outlined above in the form of Micro Strip Miners), the debate is over. I would like to thank all contributors for their thoughts. Even though most of them sucked b*lls and weren't helpful or constructive or in any way geared towards finding a solution. 
Go to work CCP 
MO |

Diesel47
painkiller.
324
|
Posted - 2012.12.12 15:27:00 -
[19] - Quote
OP is right.
Things like ship looks generally will please most new players and help keep them in the game. |

Paikis
Vapour Holdings
332
|
Posted - 2012.12.12 15:35:00 -
[20] - Quote
Miyuki Okanata wrote:The whole point of having a fitting tool is so you can fit it how YOU like.
Miyuki Okanata wrote:Perhaps a better solution would be to either only allow the Venture to fit mining lasers and not weapon turrets.
Suddenly, you're not allowed to fit it how YOU like, you have to fit it how Miyuki wants it fit so that she can have her third (forth?) Miner II on it. Game balance be damned!
Looks *are* important, but they are not so important that overall game balance can be thrown out just so you can have an extra mining laser on one ship. |
|

Zhilia Mann
Tide Way Out Productions
794
|
Posted - 2012.12.12 22:01:00 -
[21] - Quote
Miyuki Okanata wrote:I never understand why people are so opposed to change and would rather just put up with an inferior product, and try and comfort themselves with the most ridiculous reasons as to why the status-quo is ok. It's not ok. At all. Perfection is beauty. The Venture as is stands is mess. It could be perfected as I have described above and become something beautiful, like the original designers intended. So I say again, fix the Venture please, CCP. Now we have the solution (as outlined above in the form of Micro Strip Miners), the debate is over. I would like to thank all contributors for their thoughts. Even though most of them sucked b*lls and weren't helpful or constructive or in any way geared towards finding a solution. 
This is a trainwreck, but I'll try to just respond to this bit.
The status quo is ok. We have a great new mining ship that can do wonderful things to gas. It has just enough gtfo to make it viable in low sec, something partially granted by its utility high slot. If the Venture had three turret slots, it would not have a utility high slot now would it? As such, fitting a cloak would gimp its output.
We don't want that; forcing players to remove a miner (or gas harvester) in order to fit a cloak would mean it could no longer optimally ninja mine (or gas harvest). That would, in fact, reduce the overall appeal of the ship from a gameplay and balance perspective.
As for the aesthetics... meh. I don't care. I really don't. But changing the Venture to allow a third miner would paradoxically reduce its appeal for ninja work, and that would be bad. Capiche? |

Jack Miton
Aperture Harmonics K162
959
|
Posted - 2012.12.12 22:35:00 -
[22] - Quote
You know what? I've changed my mind. You are right, venture should have 3 turret slots. While CCP are at it, they really need to give all marauders 7 turret/missile slots cos they have 7 highs. Nightmare should get 6 turret slots, legion should get 8 turret slots, naglfar should have 4 missile and 4 turret slots and lastly, i'd like my thrasher to be able to fit 7 capital guns and a siege mod thanks. yup, that would be awesome. |

Mavnas
The Scope Gallente Federation
38
|
Posted - 2012.12.12 22:35:00 -
[23] - Quote
Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along.
Can it hold 4250 m3 of gas and tank level 4 mining mission rats? (A couple frigs and the occasional cruiser?) |

Indecisive Cid
Intergalactic Expedition Division
107
|
Posted - 2012.12.13 04:57:00 -
[24] - Quote
actually if you look, they are coming from the port side of the ship, with the exception of the top middle one on the bridge, therefore ANY model designer would tell you that structure design as opposed to organic, means lots of symmetry SO.... that should mean, and if you look closely you will actually see, that there are infact even THREE MORE turrets on the starboard side of the ship hahaha, o well, programmers rarely see the designers side of things, as well as animators hahaa
BUT my fav thing about the video is at about 1:24, when the torpedo / missile "drops" from the ship and then continues forward, like a missile from a jet. well, in space it really wouldn't "drop" lol, the reason being... gravity lol
lets say the planet nearby, fine, but have you seen nasa videos, that far from a planet, the gravitational effects are quite diluted from the surface's effects lmao.
... so ya where is our 3rd turret, better yet 7th lol IXD |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
104
|
Posted - 2012.12.13 06:25:00 -
[25] - Quote
Basing your argument on a video showing a Widow not only engaging in solo PvP (Fairly well, more's the issue ), but blapping frigates and destroyers with Torps or Cruises and then bridging itself into another system?
Yeah, I'm sure that's all in game, right?
Leave balancing to the experts, and just enjoy the fact that you got a new toy to pester the asteroids with. |

Andy Landen
Exploring Eagles
65
|
Posted - 2012.12.13 06:35:00 -
[26] - Quote
I must agree that 4 turrets does sound much better than the current two. Where did CCP bring the Venture up and talk about the details and their plans for it? Did they mention how it fit into the tierification and what kind of plans they had for a mining cruiser? Specifically whether mining frigate would be required to train mining cruiser? Since gas harvesting enables 5, it really makes sense that a gas harvesting ship can support 5 at once. |

Lakora Cruor
Insignia Zero
0
|
Posted - 2012.12.13 16:27:00 -
[27] - Quote
Wait the Venture is a mining frig? I thought it was meant as a bait miner. :S Fit it with T2 lasers n scorsh, than go to town with 1mn MWD n Disruptor along with T2 drones...
So what I'm getting is that I'm using teh Venture wrong?
Anyway ontopic while having a utility high is great I don't think anyone would mind having the option of a third "miner" |

Paikis
Vapour Holdings
336
|
Posted - 2012.12.13 16:38:00 -
[28] - Quote
Lakora Cruor wrote:Anyway ontopic while having a utility high is great I don't think anyone would mind having the option of a third "miner"
Game balance be damned right? Yeah, who wants that? |

Ashterothi
Aideron Robotics
102
|
Posted - 2012.12.13 16:40:00 -
[29] - Quote
Miyuki Okanata wrote:Jack Miton wrote:Zhilia Mann wrote:Venture is a gas miner. And it does a phenomenal job at it. ^This. Move along. Nope. Shan't. As others have said, with the racial frigs being reassigned, the noobs needed this as a ninja miner. I understand it makes a great gas miner too, but we can't neglect the noobs. Too many people get pulled in by awesome CCP trailers, only to be disappointed when they actually get in-game and find out that 50% of that trailer was bs. That's why they don't subscribe. All I'm saying is fix the Venture - make it like it was originally supposed to be. The noobs need this, and although you vets might not agree, trust me, Eve needs this too. MO I totally understand your point, but please show me the person who rage quit and never subscribed because they didn't get the four miners they were 'promised' in the need video.
I was promised a widow that jumps while tackled. Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Bridgette d'Iberville
Better Killing Through Chemistry
49
|
Posted - 2012.12.13 17:32:00 -
[30] - Quote
Mavnas wrote:Can it hold 4250 m3 of gas... Yes
Mavnas wrote:...and tank level 4 mining mission rats? (A couple frigs and the occasional cruiser?) Probably not (at least if it is actually fit to harvest gas), but running L4 gas harvesting mining missions is hardly the best use of your time with a gas harvesting ship. What it can do, in most situations with an appropriate leve of situational awareness, is skiddadle when a hostile ship shows up to blow it up while harvesting WH or Cyto gas. Lighting a cyno to your heart... |
|

Giai Paradox
Phoenix GSOL
0
|
Posted - 2012.12.13 17:44:00 -
[31] - Quote
Ugh :( okay, I'm a n00b and I was looking for a pure mining fit for the Venture. Ended up reading all this drama ... I like that ships have high slots which are not turret hard points . . . cloak, salvager, probe ... I don't care, it is what it is and those who come to play Eve will learn how to cope :P
Thanx for no help and a waste of a read . . .not looking forward to anymore whining threads |

Bridgette d'Iberville
Better Killing Through Chemistry
49
|
Posted - 2012.12.13 18:01:00 -
[32] - Quote
Giai Paradox wrote:Ugh :( okay, I'm a n00b and I was looking for a pure mining fit for the Venture. Ended up reading all this drama ... I like that ships have high slots which are not turret hard points . . . cloak, salvager, probe ... I don't care, it is what it is and those who come to play Eve will learn how to cope :P
Thanx for no help and a waste of a read . . .not looking forward to anymore whining threads In all fairness, there's nothing about the title of this post that would indicate it contained fits.
Not that hard really. For a fairly low skill, hi-sec fit:
Highs - 2x Miner IIs - Whatever
Mids -Survey Scanner -Shield stuff, maybe a prop mod
Lows -Fitting module if necessary, otherwise MLU
Drones - Shooty drones for rats
Rigs Tank or Fitting as necessary Lighting a cyno to your heart... |

Andy Landen
Exploring Eagles
65
|
Posted - 2012.12.13 19:24:00 -
[33] - Quote
Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie.
The point is that gas harvesters want to see the 5 gas harvester skill used on a specialized ship like the Venture. Since the Venture limits the turrets to two but bonuses 100%, the expectation is then that there would be a mining cruiser with 5 turrets bonusing gas havesting 100%. Where is CCP talking about the Venture and any potential tierification work related to gas harvesting specialization ships? |

Bridgette d'Iberville
Better Killing Through Chemistry
49
|
Posted - 2012.12.13 20:15:00 -
[34] - Quote
Andy Landen wrote:The point is that gas harvesters want to see the 5 gas harvester skill used on a specialized ship like the Venture. Since the Venture limits the turrets to two but bonuses 100%, the expectation is then that there would be a mining cruiser with 5 turrets bonusing gas havesting 100%. Where is CCP talking about the Venture and any potential tierification work related to gas harvesting specialization ships? I don't see this happening anytime soon. Gas harvesting is pretty niche (drugs and wormholes, the former not well thought out, the latter attractive to a relatively small playerbase). If they changed it so you could run the full synth manufacturing process in hisec and they boosted the effects by 2% or so, the drugs part might change.
While I'm a little annoyed that most of my skill training beyond Gas Harvesting II is now wasted, I'm very pleased that we don't have to put together a frankenship to effectively use gas harvesters and have a decent sized hold.
Ih they ever do this, I imagine they would make one more trip to the Primae/Noctis well. Lighting a cyno to your heart... |

Paikis
Vapour Holdings
336
|
Posted - 2012.12.14 02:35:00 -
[35] - Quote
Andy Landen wrote:The point is that gas harvesters want to see the 5 gas harvester skill used on a specialized ship like the Venture. Since the Venture limits the turrets to two but bonuses 100%, the expectation is then that there would be a mining cruiser with 5 turrets bonusing gas havesting 100%. Where is CCP talking about the Venture and any potential tierification work related to gas harvesting specialization ships?
Do you have any idea just how good Gas Cloud Harvester IIs are, compared to tech 1? There's your reason to train Gas Cloud Harvesting to V. Not having 5 turrets on it simply means that when you explode it costs you 10mil instead of 25.
Anyone expecting 5x 100% bonused gas miners on a cruiser is delusional, I'm sorry but that's crazy (I'd use it, but still crazy). What you might see is a 10-20% bonus on a cruiser hull. |

Barrogh Habalu
Imperial Shipment Amarr Empire
61
|
Posted - 2012.12.14 05:20:00 -
[36] - Quote
Yes, please, give it 3rd turret slot. We don't have enough Venture gang kills. |

Dave stark
802
|
Posted - 2012.12.14 07:14:00 -
[37] - Quote
the ret takes about 7 days to train for, the venture is practically useless as a mining ship if your interest is only in minerals. 0 reason to train mining frig past I.
hence, the venture really is a gas mining ship and practically nothing else. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jake Warbird
Republic Military School Minmatar Republic
1837
|
Posted - 2012.12.14 07:46:00 -
[38] - Quote
Jack Miton wrote:You know what? I've changed my mind. You are right, venture should have 3 turret slots. While CCP are at it, they really need to give all marauders 7 turret/missile slots cos they have 7 highs. Nightmare should get 6 turret slots, legion should get 8 turret slots, naglfar should have 4 missile and 4 turret slots and lastly, i'd like my thrasher to be able to fit 7 capital guns and a siege mod thanks. yup, that would be awesome. Is it wrong this made my pants tight even if it isn't going to happen? |

Matthew97
Pro Synergy ARK.
88
|
Posted - 2012.12.14 09:41:00 -
[39] - Quote
If you look at the destroyers, they have space for 8 turrets. Same with the Mach.
CCP Stated during testing that this was deliberate to accomodate any future changes if they deicde "Hey lets give the Mach and extra turret slot" so they don't have to re-design the model
^Same case with the venture |

Reppyk
Yarrbear Inc. BricK sQuAD.
222
|
Posted - 2012.12.14 10:27:00 -
[40] - Quote
Jack Miton wrote:naglfar should have 4 missile and 4 turret slots 4 turrets, 4 missile slots, no room for a siege mod, and minmatar... Hmm... LIKE A GOOD OL' NANO PHOON !
I want one. |
|

Jokus Balim
Capital Destruction
2
|
Posted - 2012.12.14 14:23:00 -
[41] - Quote
A third turret slot would be great, though I have to admit that grid will be a little tight then. I'd have to replace the neutrons with ions. That should bring the dps on my boat to the 170s. |

Ashimat
Reconfiguration Nation Transmission Lost
86
|
Posted - 2012.12.14 15:14:00 -
[42] - Quote
Miyuki Okanata wrote:Cirus Critikos wrote:Paikis wrote:This ship already has a 100% bonus to mining yield. This means it effectively *HAS* 4 turrets. So this is a visual thing? You want it to look 'cooler' by having 4 lasers? Well, y'see here's the problem...
Miner II CPU: 80 Power Grid: 4 Uses turret point.
200mm Autocannon II (the largest of the small autocannons) CPU: 9 Power Grid: 4 Uses a turret point.
You want to allow people to put 4 full-sized small auto cannons onto this thing, and STILL have a pile of CPU and power grid left over. The reason why it has 2 hardpoints and a 100% bonus is to give it the 4 effective mining turrets without allowing it to be one of the best combat frigates in the game.
This ship is intended to be a stepping stone into the mining barges, and the best (just) gas miner. What it is NOT intended to be is an over the top combat frigate just so that it looks a bit better to a few people.
I'm not even going to go through your 'response' to my post, but I mean projection, and I typed projection. You will note that it is quite clearly spelled differently to conjecture. I'm not accusing you of making things up, I'm accusing you of projecting YOUR wants onto the newbies in an attempt to lend your complaint some credibility.
Fly a barge, you're not a newbie. And that ladies and gentleman is the end of this debate, tune in next week for more pointless bitching and whining without actually looking at the facts first Paikis I salute you! Ok bye ladies... Well while Paikis and Cirus get comfortable in a corner together somewhere, the "debate" meanwhile is far from over because we haven't solved the original problem yet.  .. and here I stopped reading. MO
Seriously dude. You cant find anything to complain about except that you want 50% better yield on a mining-frig? A frig that's incredible much better as a miner than the previously mining-frigs and also works as a almost perfect gas-harvester?
The Venture might be the best ship in the entire expansion. It's attributes reads like a T2 ship. And this for a hull you need less than an hour to get into? Pls...
http://rnat-postmortem.blogspot.se |

Bridgette d'Iberville
Better Killing Through Chemistry
52
|
Posted - 2012.12.14 15:19:00 -
[43] - Quote
Paikis wrote:Do you have any idea just how good Gas Cloud Harvester IIs are, compared to tech 1? There's your reason to train Gas Cloud Harvesting to V.. I totally forgot that Gas Harvesting V was required for the T2 Gas Harvesters. I retract my statement about wasted training time. I do think it would still be cool to have a Noctis-based gas harvesting cruiser with 5 turrets and a reduced role bonus. Either a 50% yield bonus (15 units/cycle) or a cycle time bonus. Lighting a cyno to your heart... |

Backfyre
Imperial Academy Amarr Empire
12
|
Posted - 2012.12.14 16:45:00 -
[44] - Quote
Quote:Now, I'd rather have the option of the 3rd Miner II in the highs. But I mean what else are we supposed to put in there in its current state? 1. This is a newbie ship. You want more yield or performance, go with a more advanced ship. As-is, it out gas-mines all other ships and has a 5,000 m3 hold to boot.
2. As a ninja, that means get in, mine, and get out. In that role, yield should be marginal. Open slot for a cloak or probe launcher.
3. Quit whining about a cheap noob ship not giving you the best of everything. It may be overpowered as-is. |

Piugattuk
Lima beans Corp
117
|
Posted - 2012.12.14 18:50:00 -
[45] - Quote
Here's my 0.2-ó OP I agree with you on the point of having 4 highs, why? CCP you want people to take risk and go to low then give the Venture the ability to keep the mining lasers like they are and the other 2 highs as utilities so a player can fit a probe launcher and a cloak, this way it can be used in low and null to probe down gases and grav spawns and we all know how efficient they are at probing in those places so it's not like it's no risk.
The venture is a very nice ship I'm not complaining but that change will make it an awesome ninja mining ship leaving people in null and low busy going after them and off your backs for targets. |

Jallukola
Federation of the New Eden Order
0
|
Posted - 2012.12.14 20:44:00 -
[46] - Quote
Zhilia Mann wrote:As for the aesthetics... meh. I don't care. I really don't. But changing the Venture to allow a third miner would paradoxically reduce its appeal for ninja work, and that would be bad. Capiche? But it's not like you have to use the third miner for ninja work, you know like logic, or something as they call it.
Don't really care will it ever be able to fit a third miner, but from the aesthetic point of view it just looks stupid, 2 big lego brickblocks sticking out. Not everyone uses Venture for ninjaing, nor does everyone actually care for it.
But recall the Velator? 2 hardpoints, with 5 visual turrets. CCP should do the same with Venture; If you're not having any use for the third high, which many "noobminers" don't, the remaining spots should only fill an extra miner there visually. The performance doesen't change anyhow, the ship would merely become prettier to look at.
|

Cyprus Black
Perkone Caldari State
445
|
Posted - 2012.12.14 21:51:00 -
[47] - Quote
I wouldn't mind having the stats change to allow covert ops cloaking devices fit  Insert Witty Signature Here |

Verity Sovereign
Pator Tech School Minmatar Republic
255
|
Posted - 2012.12.15 11:39:00 -
[48] - Quote
Indecisive Cid wrote:BUT my fav thing about the video is at about 1:24, when the torpedo / missile "drops" from the ship and then continues forward, like a missile from a jet. well, in space it really wouldn't "drop" lol, the reason being... gravity lol
lets say the planet nearby, fine, but have you seen nasa videos, that far from a planet, the gravitational effects are quite diluted from the surface's effects lmao.
Ummm....
#1, your understanding of gravity is bad.. being near a planet wouldn't make the torp drop relative to a ship.... they'd both be dropping at the same rate, and they'd need to be going fast enough "forward" that they miss the planet, this is a real "orbit" Everywhere in space is affected by gravity... you could be 10 lightyears from our sun... and you're still getting a significant pull towards the center of the galaxy... its just everything else is to, and you don't see any "dropping" relative to your surrounding objects. The gravitational field strength in low Earth orbit is nearly identical to the strength on the ground. Take the ISS, its roughly 400km above the Earth. The Earth's radius is 6,300km. So it is only 6% farther away from the Earth's center of mass than you are when you stand on the surface (6,700/6,300 = 1.06). Earth's gravity is still accelerating the ISS at close to 9.8 m/s
#2) Its not necessarily gravity making it "drop" (although I haven't watch the clip recently), it could be forcibly ejected from the ship to clear the torpedo bay (although in this case, its "dropping" speed should remain constant) - or it could be magnetically repelled (as such its "dropping" speed could accelerate), and EVE has stuff like artificial gravity fields (needed for warp) and tractor beams...
As to OP suggestion, the trailer showed 4, you want 3, the bonus gives it effectievely 4, you can't use the trailer to argue for a 3rd turret slot
There are many ships with more hardpoints than turret slots, as already mentioned with Maruaders and the Nightmare/Bhaalgorn/Mach, etc) - you can't use that as an argument to give the venture a 3rd mining laser unless you are advocating giving more turret slots to those other ships as well
The only argument you should be able to make, is that for gameplay reasons, its current mining yield is inadequate and needs a boost - which may be valid, destroyers still outmine them... and the gap to barges is still huge... However I would argue what we need is an expanded ORE lineup. - Like ORE mining cruisers, as intermediates between the frigate and the barges.... for simplicity, I'd simply give the noctis 8 turret slots... and let it fit 8 miner IIs... and have the progression go ORE Frigate -> ORE industrial -> ORE Mining Barge. However, it may be better to make another cruiser/industrial sized ship with dedicated mining bonuses, rather than just letting you slap some miners on a Noctis.
Also, your posts sound quite arrogant and condescending, you aren't winning any friends. |

Reppyk
Yarrbear Inc. BricK sQuAD.
225
|
Posted - 2012.12.15 12:35:00 -
[49] - Quote
Verity Sovereign wrote:However I would argue what we need is an expanded ORE lineup. - Like ORE mining cruisers, as intermediates between the frigate and the barges.... for simplicity, I'd simply give the noctis 8 turret slots... and let it fit 8 miner IIs... and have the progression go ORE Frigate -> ORE industrial -> ORE Mining Barge. It's called a rokh. |

Verity Sovereign
Pator Tech School Minmatar Republic
256
|
Posted - 2012.12.16 20:33:00 -
[50] - Quote
A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges. |
|

Paikis
Vapour Holdings
342
|
Posted - 2012.12.17 04:24:00 -
[51] - Quote
Verity Sovereign wrote:A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges.
All of this is true. And yet it was still one of the best mining ships right up until you had a Hulk.
For comparison, using only T2 modules...
Rokh, Cant Stop the Rocks wrote: Mining Laser Upgrade II Mining Laser Upgrade II Damage Control II Co-Processor II Mining Laser Upgrade II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II Cap Recharger II Large Shield Extender II Large Shield Extender II
Miner II Miner II Miner II Miner II Miner II Miner II Miner II Miner II
Large Processor Overclocking Unit I Large Processor Overclocking Unit I Large Cargohold Optimization I
Mining Drone II x5 Hobgoblin II x5
This fit will mine 1284m3 per minute without any boosting and has 107,734 EHP. This is effectively 5 times the tank of a Mackinaw, but it has less yield. You just have to pay attention and dump to a can (a lot) more often. Also it just looks cool seeing 8 lasers coming off a Rokh!
Max yield comparison (m3/minute, no boosts, no implants, all Vs): Venture: 823 Rokh: 1284 Retriever: 1405 Covetor: 1716 Mackinaw: 1718 Hulk: 1937
|

Kanta Kansene
Agentes in rebus Relativity Alliance
2
|
Posted - 2012.12.17 06:20:00 -
[52] - Quote
Jack Miton wrote:You know what? I've changed my mind. You are right, venture should have 3 turret slots. While CCP are at it, they really need to give all marauders 7 turret/missile slots cos they have 7 highs. Nightmare should get 6 turret slots, legion should get 8 turret slots, naglfar should have 4 missile and 4 turret slots and lastly, i'd like my thrasher to be able to fit 7 capital guns and a siege mod thanks. yup, that would be awesome.
I want 8 missile slots on my CNR! I'll give up my probe launcher for an 8th cruise missile launcher |

Shajden
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.12.17 08:45:00 -
[53] - Quote
I wish the Venture had just a little bit more ore hold as there is a couple of level 2 missions where the mining amount exceeds the ventures ore hold by just a small amount (always the small amounts thats the most annoying isnt it) :)
Oh and i wish they would make a ORE Hauler now aswell, i am loving ccp finally adds something better of choice for the ppl just starting and the ORE designs are cool, loving the venture on my alts |

Katran Luftschreck
Royal Ammatar Engineering Corps
259
|
Posted - 2012.12.17 09:06:00 -
[54] - Quote
Would a T2 variant with a third turret be out of the question? I mean, it is T2 after all. EvE Forum Bingo |

Verity Sovereign
Pator Tech School Minmatar Republic
276
|
Posted - 2012.12.26 08:07:00 -
[55] - Quote
Paikis wrote:Verity Sovereign wrote:A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges. All of this is true. And yet it was still one of the best mining ships right up until you had a Hulk. For comparison, using only T2 modules... Rokh, Cant Stop the Rocks wrote: Mining Laser Upgrade II Mining Laser Upgrade II Damage Control II Co-Processor II Mining Laser Upgrade II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II Cap Recharger II Large Shield Extender II Large Shield Extender II
Miner II Miner II Miner II Miner II Miner II Miner II Miner II Miner II
Large Processor Overclocking Unit I Large Processor Overclocking Unit I Large Cargohold Optimization I
Mining Drone II x5 Hobgoblin II x5
This fit will mine 1284m3 per minute without any boosting and has 107,734 EHP. This is effectively 5 times the tank of a Mackinaw, but it has less yield. You just have to pay attention and dump to a can (a lot) more often. Also it just looks cool seeing 8 lasers coming off a Rokh! Max yield comparison (m3/minute, no boosts, no implants, all Vs): Venture: 823 Rokh: 1284 Retriever: 1405 Covetor: 1716 Mackinaw: 1718 Hulk: 1937
I wonder if you couldn't get better yield using XeCl mining lasers... they have more output per unit CPU than T2, which should allow you ti fit more MLUs |

Juwi Kotch
KOTCH Construction and Anchoring
4
|
Posted - 2013.01.01 12:24:00 -
[56] - Quote
The Venture is a great cheap low-sec/null-sec courier ship, because of its +2 warp strength. |

Aurelius Valentius
Imperial Academy Amarr Empire
316
|
Posted - 2013.01.01 12:52:00 -
[57] - Quote
I do agree it does look a tad odd with 3 boxes and 2 mounts per side, - but I see the reason for the 100%, that would be an issue with 4 turrets... maybe CCP should do one of the weird 1 mount puts 4 miners on it... hehe or gas harvesters, so that 2 mounted would add 4 graphicals on it... sorta like they did with the rifter and some other ships... where it puts on 3 turrets to cover facings...
Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. -á312 people are confused. |

Kalihira
Interstellar Newcomers Inc. Home Front Coalition
6
|
Posted - 2013.01.02 11:47:00 -
[58] - Quote
Dave stark wrote:the ret takes about 7 days to train for, the venture is practically useless as a mining ship if your interest is only in minerals. 0 reason to train mining frig past I.
hence, the venture really is a gas mining ship and practically nothing else.
tell that to the newbies who tried to mine in lowsec in a proc or ret........ and met my talos  |

Andy Landen
Exploring Eagles
70
|
Posted - 2013.01.03 13:58:00 -
[59] - Quote
You should be asking for 5 turret slots and 5 high slots because the gas skill enables 5 T2 gas modules. A true gas ship would use all 5 and have a bonus to performance. This ship goes in the right direction but it really needs a cov ops cloak ability too. After all, known space gas isn't really that good, and wh space is all about being unseen and covert cloaky. If this ship is not adjusted to consider these factors, then we must await the upgrade to this ship. Please at least tell us when the revision or upgrade process starts. Like most things in Eve, the Venture is too little, too late. |

Dave stark
1452
|
Posted - 2013.01.03 14:26:00 -
[60] - Quote
Kalihira wrote:Dave stark wrote:the ret takes about 7 days to train for, the venture is practically useless as a mining ship if your interest is only in minerals. 0 reason to train mining frig past I.
hence, the venture really is a gas mining ship and practically nothing else. tell that to the idiots who tried to mine in lowsec in a proc or ret........ and met my talos 
ftfy. "100k for notifications of stupidity, i love this bounty system." |
|

Paikis
Vapour Holdings
520
|
Posted - 2013.01.03 14:43:00 -
[61] - Quote
Andy Landen wrote:You should be asking for 5 turret slots and 5 high slots
Because balance is not something that is important. Also, you have never mined gas in a wormhole, because if you had, you would know that you can't cloak anywhere NEAR a gas cloud. |

Rache Bartmoss
Deep Core Mining Inc. Caldari State
20
|
Posted - 2013.01.04 10:18:00 -
[62] - Quote
Paikis wrote:Verity Sovereign wrote:A rohk has a tiny cargo bay, does not use the same skill progression, and is too expensive to be an intermediate between the frigate and the barges. All of this is true. And yet it was still one of the best mining ships right up until you had a Hulk. For comparison, using only T2 modules... Rokh, Cant Stop the Rocks wrote: Mining Laser Upgrade II Mining Laser Upgrade II Damage Control II Co-Processor II Mining Laser Upgrade II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II Cap Recharger II Large Shield Extender II Large Shield Extender II
Miner II Miner II Miner II Miner II Miner II Miner II Miner II Miner II
Large Processor Overclocking Unit I Large Processor Overclocking Unit I Large Cargohold Optimization I
Mining Drone II x5 Hobgoblin II x5
This fit will mine 1284m3 per minute without any boosting and has 107,734 EHP. This is effectively 5 times the tank of a Mackinaw, but it has less yield. You just have to pay attention and dump to a can (a lot) more often. Also it just looks cool seeing 8 lasers coming off a Rokh! Max yield comparison (m3/minute, no boosts, no implants, all Vs): Venture: 823 Rokh: 1284 Retriever: 1405 Covetor: 1716 Mackinaw: 1718 Hulk: 1937
Before the Rokh there was the Apoc.
Without all that fancy stuff like DC with OP resists to everything and in T2 variety, MLU's, let alone MLU2's, rigs, |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.04 20:29:00 -
[63] - Quote
Paikis wrote:Andy Landen wrote:You should be asking for 5 turret slots and 5 high slots Because balance is not something that is important. Also, you have never mined gas in a wormhole, because if you had, you would know that you can't cloak anywhere NEAR a gas cloud.
Are you suggesting that running 5 Gas harvesters on a ship is in any way unbalanced? Even if bonuses increased the performance by 25% at Mining Frigate 5, this is still balanced. A 100% bonus at level 5 would still be balanced, because for mining it would still be far below the mining barge performance and for gas, most gases are worth very little to start and the null sec gases carry the high risk/danger.
Also, I have mined gas everywhere. Just because the 0m radius of the cloud is very large doesn't mean that you actually have to be in the cloud. GCH (Gas Cloud Harvester) II has a range of 1500m, so pick a spot near that range. When cloaking is desired, a short burn past 2000m renders the ship cloakable. A GCH range increase ship bonus would certainly play better into that role, though. |

Paikis
Vapour Holdings
522
|
Posted - 2013.01.04 21:03:00 -
[64] - Quote
Andy Landen wrote:Are you suggesting that running 5 Gas harvesters on a ship is in any way unbalanced? Even if bonuses increased the performance by 25% at Mining Frigate 5, this is still balanced. A 100% bonus at level 5 would still be balanced, because for mining it would still be far below the mining barge performance and for gas, most gases are worth very little to start and the null sec gases carry the high risk/danger.
Also, I have mined gas everywhere. Just because the 0m radius of the cloud is very large doesn't mean that you actually have to be in the cloud. GCH (Gas Cloud Harvester) II has a range of 1500m, so pick a spot near that range. When cloaking is desired, a short burn past 2000m renders the ship cloakable. A GCH range increase ship bonus would certainly play better into that role, though.
5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game. It would be ridiculously good. Not to mention the combat powerhouse it would become with that same buff.
You clearly have not mined gas everywhere. you cannot cloak in any gas cloud you will find in a wormhole. Nor can you cloak anywhere NEAR them, because they are huge. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
543
|
Posted - 2013.01.04 21:06:00 -
[65] - Quote
Paikis wrote: 5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game.
Are you not okay with that? Or is gas harvesting serious business that you need variety within? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Paikis
Vapour Holdings
522
|
Posted - 2013.01.04 21:11:00 -
[66] - Quote
sabre906 wrote:Paikis wrote: 5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game.
Are you not okay with that? Or is gas harvesting serious business that you need variety within? 
I'm not OK with gross imbalance. I also make a fair bit of ISK from harvesting gas, and I don't particularly want to crash the market. |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.05 01:33:00 -
[67] - Quote
Paikis wrote:sabre906 wrote:Paikis wrote: 5 gas harvesters is not imbalanced, a lot of ships do this already. 5 gas harvesters with a bonus like the Venture's is imbalanced. If the Venture was able to fit 5 Gas Harvester IIs in addition to keeping its current bonuses, it would have the equivalent of 13 or so harvesters, which is almost 3 times as effective as anything else in the game.
Are you not okay with that? Or is gas harvesting serious business that you need variety within?  I'm not OK with gross imbalance. I also make a fair bit of ISK from harvesting gas, and I don't particularly want to crash the market.
An exhumer, for instance, mines many times faster than a mining Rokh. We call it specialization, not imbalance. If the Venture gets lots of CPU for the gas harvesters but little PG to make it difficult to fit plates/extenders, hybrids, projectiles, and lasers, then it will not likely be a "combat powerhouse".
Oh, and PS to Paikis, if you fly away from the cloud, then at some point your distance to the cloud will increase from 0m. Just fly out until you are at about 1450m away from the cloud (check your overview). The GH IIs will work and you will be almost far enough away to cloak. Just resume flying away and the distance will exceed 2000m at which point you may push cloak. This isn't rocket science and I have done it many times. From the initial dscan contact, your ship is cloaked before the intruders land on grid. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1800
|
Posted - 2013.01.05 07:35:00 -
[68] - Quote
OP... the Venture gets a 100% bonus to mining lasers... that means it technically has 4!
You can stop complaining now. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.05 20:05:00 -
[69] - Quote
ShahFluffers wrote:OP... the Venture gets a 100% bonus to mining lasers... that means it technically has 4!
You can stop complaining now. The IQ of this discussion just dropped to the floor with that last post. Me thinks that to you, Shah, OP means "does more than you think it should," and complaining means "suggesting something different." Let's raise the IQ of this discussion back to normal with standards-based reasons why you feel a certain way. Just because a ship has the equivalent of 4 when previously 5 have been easily used does not mean OP. Even if the bonuses made it equivalent to 15 does not make it inherently OP because it may be that 15 (or some number several times bigger than 5) works well for a specialized ship filling a void in the current game structure. So, Shah, re-read the previous discussion and think about the points a little before posting emotion-saturated non-sense. |

NEONOVUS
Saablast Followers
286
|
Posted - 2013.01.05 20:56:00 -
[70] - Quote
Why not just make miners not be turrets? I mean do that to the non dps non sb high slot items (and please add a high slot target painter, maybe use the COSMOS one?, and have cosmos be epic arcs so that we can replay them) and then the term utility high actually means something. that way you can make ships be usable in intriguing ways as the possibilities are much less limited. |
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Paikis
Vapour Holdings
524
|
Posted - 2013.01.06 02:18:00 -
[71] - Quote
Andy Landen wrote:ShahFluffers wrote:OP... the Venture gets a 100% bonus to mining lasers... that means it technically has 4!
You can stop complaining now. The IQ of this discussion just dropped to the floor with that last post. Me thinks that to you, Shah, OP means "does more than you think it should," and complaining means "suggesting something different." Let's raise the IQ of this discussion back to normal with standards-based reasons why you feel a certain way. Just because a ship has the equivalent of 4 when previously 5 have been easily used does not mean OP. Even if the bonuses made it equivalent to 15 does not make it inherently OP because it may be that 15 (or some number several times bigger than 5) works well for a specialized ship filling a void in the current game structure. So, Shah, re-read the previous discussion and think about the points a little before posting emotion-saturated non-sense.
The Venture has 5.33 effective gas harvesters, not 4. This is already the most effective gas mining ship in the game, and it is only a frigate. Combined with its other bonuses, I'd almost say the Venture is too good currently, and you people want to make it better? |

Julien Brellier
Federal Navy Academy Gallente Federation
12
|
Posted - 2013.01.07 01:35:00 -
[72] - Quote
Just get CCP Art Department to re-model the Venture with only two forward projecting pods instead of 3 so it doesn't look like there is a redundant high slot.
Job done. |

Andy Landen
Exploring Eagles
71
|
Posted - 2013.01.07 18:19:00 -
[73] - Quote
Paikis wrote: The Venture has 5.33 effective gas harvesters, not 4. This is already the most effective gas mining ship in the game, and it is only a frigate. Combined with its other bonuses, I'd almost say the Venture is too good currently, and you people want to make it better?
The Griffin and Kitsune are far better ECM boats than any other non-ECM specialized ship in the game, and they are only frigates. OMG! .. Get over it. Specialized frigates can be better than non-specialized non-frigs. Happens all the time. Deal with it.
And hopefully, after CCP finishes with balancing and tierifying the frigates, they will start on the cruisers. And hopefully they will create a Mining Cruiser which performs even better than the Venture for Gas Harvesting. |

galenwade
Red Federation RvB - RED Federation
138
|
Posted - 2013.01.08 06:17:00 -
[74] - Quote
wait wait ,
are you saying it isn't a combat frigate
http://rvbeve.com/forums/index.php?/topic/4117-ganked-53-nothing-ventured-nothing-gained/
Dam it     |

Mike Adoulin
Trans-Aerospace Industries
141
|
Posted - 2013.01.08 21:41:00 -
[75] - Quote
Leave my new t1 inty alone, you inhuman monsters.
*hides his fleet of Ventures*
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You Mad Braw
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.09 10:15:00 -
[76] - Quote
holy crap, 4 (more to come sure) pages about this yellow gas sucker ? |
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