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Snow Axe
GoonWaffe Goonswarm Federation
682
|
Posted - 2012.12.17 23:07:00 -
[91] - Quote
Vaerah Vahrokha wrote:I bet if CCP made comfortable POSes there'd be a mass exodus of guys to WHs.
For those of us in the cheap seats that just want a laugh, please do go ahead and define "comfortable" in this sense. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Vaerah Vahrokha
Vahrokh Consulting
2315
|
Posted - 2012.12.17 23:08:00 -
[92] - Quote
Jenn aSide wrote:
EVE is and has always been about screw over each and every person you can, the mostly Icelandic psychos that made it are most probably "jerks" that made a game FOR jerks. It's encouraged.
And that simply means you choice to play EVE is the bad choice, not the choices jerks make to be jerks in a game made by jerks......
I have created a charity in your cold, harsh EvE, and it does very well. I feel happy about my bad choice  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2315
|
Posted - 2012.12.17 23:10:00 -
[93] - Quote
Snow Axe wrote:Vaerah Vahrokha wrote:I bet if CCP made comfortable POSes there'd be a mass exodus of guys to WHs. For those of us in the cheap seats that just want a laugh, please do go ahead and define "comfortable" in this sense.
Well, when I had been there I could not even assemble / fit / swap ships with my friends without all sorts of contortions and workarounds.
Also you can keep your cheap seats and eat them, WH life >>>>>>>> yours, keep rosicking. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2315
|
Posted - 2012.12.17 23:12:00 -
[94] - Quote
Alavaria Fera wrote:M1k3y Koontz wrote:I agree. 0.0 is a ghetto run by Mobsters (the large coalitions), agreed.
They need to do something because all it is is: - Shooting SBUs - Shooting TCUs - Shooting IHubs - Shooting POS - Repping structures
Its a boring PVE grind occassionally interupted by getting dropped on by a blob twice your size that doesn't even result in you earning isk There's also stories and maybe even songs from the FC.
I had it in a FW corp, didn't even to endure null politics and stuff 
Also FC on alchool, lots of it! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nexus Day
Lustrevik Trade and Travel Bureau
170
|
Posted - 2012.12.18 00:04:00 -
[95] - Quote
So Elvis was singing about Null....ahhhhhh. |

Andreus Ixiris
Mixed Metaphor
1271
|
Posted - 2012.12.18 00:05:00 -
[96] - Quote
Vaerah Vahrokha wrote:I had it in a FW corp, didn't even to endure null politics and stuff  Also FC on alchool, lots of it!
Oh crap, was that me?! XD Mane 614
|

MatrixSkye Mk2
Republic University Minmatar Republic
455
|
Posted - 2012.12.18 00:44:00 -
[97] - Quote
Make no mistake. If you've been playing this game long enough you already know the outcome. The whines are getting stronger and more frequent. CCP will again nerf hi sec. It will happen.
My prediction:
The hardcore zealots will calm for a few months claiming victory for the nerf. There will still not be a mass exodus of targets into lo/null sec. A few months/years later the "nerf hi sec" whines will begin to slowly ramp up again. Rinse and repaet. |

Titania Hrothgar
Brutor Tribe Minmatar Republic
33
|
Posted - 2012.12.18 01:20:00 -
[98] - Quote
Herzog Wolfhammer wrote:Aestivalis Saidrian wrote:So, Null Sec's a ghetto. The facilities there are run down, its run by anarchic gangs, and everyone there is poor. http://t2.gstatic.com/images?q=tbn:ANd9GcTYEEDT16ra56NHD7fNKXcYKIo0POKBHOxXANZvIjDvOvC3bFCSpFWfOCRgewSo, instead of proclaiming 'nurf highsec. nurf nurf nurf nuurf.' Why not fix Nullsec by buffing it up to be better then High Sec? Instead of making it less profitable to live somewhere, why not make other places better to live? If the crappiest parts of Nullsec are as profitable as Highsec, then things will get better. Make the zones that are better then other places in Nullsec, buff those accordingly. Low sec? I mean, ****, I wish I knew how to posit an idea to fix that place. Before anyone asks, yes, I was in Nullsec, where Cascade Imminent was. But I saw the writing on the wall and gtfo'd. Allow system to system warp "Star Trek style" and get rid of local and nullsec can get all of the targets that it wants. They do want targets, right? I mean, I see a lot of complaining about a lack of target and phat loots, plus raging over "AFK cloakers" and why they can't farm when one is present. They say they go out to null because they are not PVP-averse carebears like people in high sec. Surely they will embrace my idea.
This. 100% This.
The solution isn't "High Sec needs to be nerfed so people will be forced to go into Null sec"
The solution is to "Make Null Sec better" As it was said- if most everyone who plays this game stays out of null, there's probably something that needs to be fixed in null.
Me? I rarely ever go into null. Well, I've done it three times. And been blown up three times. I run in a crappy ship just to see how far I can make it. And then I upgrade my clone status again and go back to running missions or mining.
The biggest complaints I see about null are Local Channel and Gate Camping. The ability to park at a gate, use auto targeting systems, and ensure that the incoming ship is blown up at a choke point. Now, I'm not a carebear. I never have been. I've played games in which PvP was very expensive...
I just don't like the idea of choke points in the vastness of SPACE. Space is supposed to be infinite, yet I'm at a choke point? Sad. Ah well, I suppose that's what happens when you can't fly ships faster than the speed of light. Star Trek was so awesome. With speeds up to 999.9 times the speed of light, there were never choke points.
Also, and most importantly- get rid of afk abilities. No auto-targeting. If you're afk, you lose. I'd love to go explore the slums of Null, but without the ability to scan the other sides of gates, I can't justify the cost of an expensive ship. It's a business after all, isn't it?
Anyway, this is only my opinion. I post this knowing full well that people will disagree with it.
Titania Hrothgar |

Andreus Ixiris
Mixed Metaphor
1271
|
Posted - 2012.12.18 01:32:00 -
[99] - Quote
Honestly what I think there needs to be more incentive for isn't for people to come to nullsec, but for space-holding entities to want to have other people in their systems.
If CCP and null-sec pilots want more people to come to null-sec, what they need to do is make the place more open. In an ideal world, null-sec pilots would want to open up their stations to neutral pilots. Instead of trying to mess with hi-sec pilots, they should be competing for their attention - "hey, don't go to his space, come to my space! It's so much better here!" Territory owners would look less like tyrants and more like landlords and franchise managers. Null sec blocs would be judged not by how much territory they owned but by what quality the space they hold was, how well they could defend it, how safe they could keep it and how easy it was to get to it.
I don't really like CVA, but I think their space is a good example of what I'm getting at. Mane 614
|

Titania Hrothgar
Brutor Tribe Minmatar Republic
34
|
Posted - 2012.12.18 01:41:00 -
[100] - Quote
Andreus Ixiris wrote:Honestly what I think there needs to be more incentive for isn't for people to come to nullsec, but for space-holding entities to want to have other people in their systems.
If CCP and null-sec pilots want more people to come to null-sec, what they need to do is make the place more open. In an ideal world, null-sec pilots would want to open up their stations to neutral pilots. Instead of trying to mess with hi-sec pilots, they should be competing for their attention - "hey, don't go to his space, come to my space! It's so much better here!" Territory owners would look less like tyrants and more like landlords and franchise managers. Null sec blocs would be judged not by how much territory they owned but by what quality the space they hold was, how well they could defend it, how safe they could keep it and how easy it was to get to it.
I don't really like CVA, but I think their space is a good example of what I'm getting at.
This is probably the best idea ever. I've often wondered myself where the Null Sec empires are- the safe havens- the player run security space in no security space.
Titania Hrothgar |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1496
|
Posted - 2012.12.18 02:04:00 -
[101] - Quote
Zack Korth wrote:i like null because there is no ninja looters, i don't have to go get a mission, or traverse multiple systems to go back an get my noctis, i like that my m8s are all there in the same space, and really, its not all that unsafe. I have lost no ships of importance since joining the HBC, i think i lost some candy ass talwar, thats about it, even on roams, which are quick and easy to get into and get movin. I just prefer null to anything else, i can do the things i wanna do faster, if that makes any sense.. That's a dang shame. I'm going to have to get in on some null ninja action. Bubbles and dictors tho'... complicate the picture.
|

Andreus Ixiris
Mixed Metaphor
1272
|
Posted - 2012.12.18 02:14:00 -
[102] - Quote
There will always be a lot of players who'll never move out of hi-sec no matter what you do, so nerfing hi-sec isn't the answer. What needs to be done - from both CCP's side and the players' side - is making null-sec a more attractive place to go for people who aren't part of the alliance who owns it.
I suggest "freelance agents" - agents who you can attract to your station once you've secured it who will hand out missions just like a normal agent, but might perhaps hand out transferable LP just like incursions do. I mean, obviously, it'd be cooler if they could hand out player alliance LP, but that would put the onus on the players to make their own loyalty shop, which might be difficult to manage. Perhaps doing agent missions could actually improve the quality of the system, and in return, the player alliance LP could mitigate the cost of station services? I don't know. I'm just pulling things off the top of my head here.
Either way, attracting brave players to their systems and keeping those players safe would become a focus for null-sec alliances, because those players would, in turn, be generating a constant stream of money for them. And how cool would it be to be able to throw up something like a distress flare when you get ganked, and have a patrol from the space-holder come out to rescue you? Desperately struggling to keep your ship alive against the aggressor while you pray that the cavalry arrives in time?
Man, I don't know about you, but that sounds awesome to me. Mane 614
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 02:15:00 -
[103] - Quote
Titania Hrothgar wrote:This is probably the best idea ever. I've often wondered myself where the Null Sec empires are- the safe havens- the player run security space in no security space. We need to nerf local and being blue to people, so this never occurs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Andski
GoonWaffe Goonswarm Federation
5809
|
Posted - 2012.12.18 02:27:00 -
[104] - Quote
Malphilos wrote:And the availability of income is actually higher in null.
This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec.
In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners.
And you think this is fine? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Tesal
60
|
Posted - 2012.12.18 02:41:00 -
[105] - Quote
Andski wrote:Malphilos wrote:And the availability of income is actually higher in null.
This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec. In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners. And you think this is fine?
Its not fair. *tears*. All the money is in hisec. *more tears*.
What about moons? *giggles* Oh yah, forgot about that. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 02:43:00 -
[106] - Quote
Andski wrote:Malphilos wrote:And the availability of income is actually higher in null.
This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec. In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners. And you think this is fine? You live in nullsec, what could you possibly know that an NPC corp alt can't?
Nerf local. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

EI Digin
Dreddit Test Alliance Please Ignore
344
|
Posted - 2012.12.18 02:44:00 -
[107] - Quote
Tesal wrote: What about moons? *giggles* Oh yah, forgot about that.
if only every region of space had tech |

Andski
GoonWaffe Goonswarm Federation
5810
|
Posted - 2012.12.18 04:15:00 -
[108] - Quote
Tesal wrote:Its not fair. *tears*. All the money is in hisec. *more tears*.
What about moons? *giggles* Oh yah, forgot about that.
hahaha please tell me more about moons because I absolutely love reading how hisec pubbies understand moons ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 04:16:00 -
[109] - Quote
Andski wrote:Tesal wrote:Its not fair. *tears*. All the money is in hisec. *more tears*.
What about moons? *giggles* Oh yah, forgot about that. hahaha please tell me more about moons because I absolutely love reading how hisec pubbies understand moons Yeah I gotta go empty my ~personal~ tech moon. Gimme a sec while I get the (should be nerfed!) jump freighter. Oh I'll need some fuel too, for the POS. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 04:17:00 -
[110] - Quote
EI Digin wrote:Tesal wrote: What about moons? *giggles* Oh yah, forgot about that.
if only every region of space had tech If it did, the tech wouldn't be worth very much either, so we can just pretend it's like any of the moons that are everywhere.
You can hardly sell the stuff for more than what it cost you to keep the POS up in the first place...
Gotta get me my, uh what platinum moon, or something? Cobalt? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
60
|
Posted - 2012.12.18 04:45:00 -
[111] - Quote
Andski wrote:Tesal wrote:Its not fair. *tears*. All the money is in hisec. *more tears*.
What about moons? *giggles* Oh yah, forgot about that. hahaha please tell me more about moons because I absolutely love reading how hisec pubbies understand moons
I prefer the title of publord. |

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 04:53:00 -
[112] - Quote
you can easily get 20 mil an hour JUST from veldspar in high sec.
Go ahead, nerf missions... unless you remove EVERYTHING from high sec entirely I can still very easily PLEX accounts http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Santa Spirit
Science and Trade Institute Caldari State
17
|
Posted - 2012.12.18 05:45:00 -
[113] - Quote
Frostys Virpio wrote:No More Heroes wrote:
The anticipation/hope of pvp is the difference. I'm sure theres not too many miners out there watching their lasers cycle and thinking "Boy I hope someone tries to gank me." They're probably not even at the keyboard or are tabbed out doing something else.
Guilty as charged and any barge/exhumer user not doing this are either running more than one thus having to target new roids/move cargo more often or simply have no life and can't find something better to do. FFS it's still over 2 min with orca boost IIRC.
121.7 secs with my main's, other account's orca boosts....
i regularly watch what I'm doing when Mining, I enjoy it, I also run 6 account's simultainiously so while I might not be the average "player", I do watch for rats, suicide gankers and other things like targeting new roids when one pops, so far, I've been relatively fortunate, not a single suicide gank attempt on my fleet has succeeded, but that's because I've trained the skills and fit the ships to be able to withstand the average gank attempt long enough for concord to come in and take care of the issue. I also lose money because of this in the sense that it takes me longer to mine the same amount of ore as some paper thin hulk fit solely for the purpose of sucking a rock dry, but I figure that's what's required if i want to mine in "not really that safe" high sec space. I don't mine just to sell ore, I mine for the minerals I need to build stuff and when I'm bored, I have more than one faction/race/corp that I can run lvl 4 missions for (again, probably not "average") and I never, under any circumstances go afk when in space, I simply don't play the game that way and don't see doing that as "really" playing the game to begin with.
Just a thought.
o/ Santa.
PS. I saw the snake mentioned earlier.. I love that ship... :)
-áOn Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. -áPlease feel free to visit my Thread and join in on the fun Dec 24th. https://forums.eveonline.com/default.aspx?g=posts&t=183205 |

Herzog Wolfhammer
Sigma Special Tactics Group
1969
|
Posted - 2012.12.18 06:49:00 -
[114] - Quote
Andski wrote:Herzog Wolfhammer wrote:Allow system to system warp "Star Trek style" and get rid of local and nullsec can get all of the targets that it wants.
They do want targets, right? I mean, I see a lot of complaining about a lack of target and phat loots, plus raging over "AFK cloakers" and why they can't farm when one is present. They say they go out to null because they are not PVP-averse carebears like people in high sec. Surely they will embrace my idea. sure, all of the targets will move to highsec to make 85% the income they'd make in nullsec with zero risk because if you think that people are willing to be fish in a barrel, I can't help you
When did goons become the entrenched, having it easy and wanting nothing to change, establishment?
I just want to know. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1950
|
Posted - 2012.12.18 07:05:00 -
[115] - Quote
Herzog Wolfhammer wrote:Andski wrote:Herzog Wolfhammer wrote:Allow system to system warp "Star Trek style" and get rid of local and nullsec can get all of the targets that it wants.
They do want targets, right? I mean, I see a lot of complaining about a lack of target and phat loots, plus raging over "AFK cloakers" and why they can't farm when one is present. They say they go out to null because they are not PVP-averse carebears like people in high sec. Surely they will embrace my idea. sure, all of the targets will move to highsec to make 85% the income they'd make in nullsec with zero risk because if you think that people are willing to be fish in a barrel, I can't help you When did goons become the entrenched, having it easy and wanting nothing to change, establishment? I just want to know. Do you expect us to be stupid targets for you? Hahaha, come on we teach newbies to think about things like cynos.
Guess soon we'll have to teach them about mining in highsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Bohoba
Blue Ice Melts
6
|
Posted - 2012.12.18 07:24:00 -
[116] - Quote
player built stations need more slots in everything office space manufacturing research refining needs to be better this would draw more to 0.0 then the community needs to work at building an economy together and this takes a lot of time and is not posable with sov changing hands daily :) now if there was a lock on sov by means of economy power that greatly reduced the threat of loss sov perhaps more players would invest in such a place a Jita in 0.0 :) a region wide lock
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1950
|
Posted - 2012.12.18 07:44:00 -
[117] - Quote
Bohoba wrote:then the community needs to work at building an economy together and this takes a lot of time and is not posable with sov changing hands daily :) now if there was a lock on sov by means of economy power that greatly reduced the threat of loss sov perhaps more players would invest in such a place a Jita in 0.0 :) a region wide lock So we'd see our enemies having serious mining and building ops in order to prevent our titans from blowing up the TCU?
Reinforced by Mining of 100,000,000 m3 of ore in this region !
Reinforced by the construction of over 10,000 T1 hulls in this region ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Angang Ostus
Shooting Red Crosses
7
|
Posted - 2012.12.18 08:43:00 -
[118] - Quote
Hear me out. I posit that the central problem that stifles the development of nullsec is that it is culturally imcompatible with high sec, and therefore only attracts a small fraction of the player base. The whole vast region of nullsec is dominated by fleet engagements and merit is given mainly to pvp skills/stats. It literally is one big battlefield in which the only opportunity is to fleet and follow an FC's lead on an alliance op of some sort. There is no space for the growth of a community in which diverse interests can be pursued. There is an atmosphere of peer pressure, elitism, and disdain for "carebears" that stifles the development of any competing vision. All these things are fine of course. That's one part of the game, one area of player interest. There are also other areas however. Every different "career path" that someone can engage in in EVE is a vital part of the economy and community life. High sec provides the opportunity for the pursuit of most of those careers and offers the player the chance to control their own destiny, write their own story. This is an important fundamental for most players.
It's ironic that, though 0.0 seems naturally to be the place where players who want to "be part of something" and play with more of the sandbox should gravitate towards, a large number of players who look for that out there return disappointed. There simply is no place in nullsec (that is secure enough) where a player can go and simply be themselves and play the way they want to play. An alliance that focuses on providing the security and freedom within its borders for carebear types to go about their business will attract massive numbers of high sec players who want to earn more, do something different, and be part of something that they can get behind. Such an alliance would immediately become a target of a bloodthirsty alliance seeking to prove that might is right. If it could weather that storm such an alliance, establishing itself as its own high sec out in 0.0 would attract an entire segment of the player base from Empire, most of whom would be able to fill a vital role.
The first alliance to really focus on attracting carebears and providing them an environment to thrive in will gradually see its population, internal economy, and military ranks swell beyond anything the other alliances can manage. Missioners and incursioners will stream in to farm npcs and engage in "good guy" pvp. Miners and industrialists will stream in to have access to better ores, more production slots.Tons of "bittervets" who see something interesting and new happening in the sandbox will throw in their lot. Such an influx of players will quickly create the need for more living space, which will give pvpers wars to fight. Pirates would be attracted too to an accumulation of care bear types in null sec. Playing cat and mouse with alliance security would provide a lot of challenge and fun for both sides.
Whichever alliance jumps on this train first will take a quantum leap of evolution that will cause it to transcend, through sheer numbers, the machinations of even the most extreme power players to burn it down. By then they'll see that the prudent move is to follow suit. This could lead to chain reaction exodus of players from high sec into null, while still leaving plenty in high. I'm talking about the formation of actual communities in null with all elements of the player base represented. This would be good for everyone, especially for players who have already commited themselves to living in 0.0.
If any devs are reading this I'd like to offer a suggestion as to how this process could be stimulated. Create a means for players mass communito learn more about what is going on in 0.0 and a means for nullsec alliances to attract carebears. Perhaps the captain's quarters could be an interface for this. Alliances that want to reach out to high sec residents need a means of mass communication. |

Vaerah Vahrokha
Vahrokh Consulting
2317
|
Posted - 2012.12.18 08:59:00 -
[119] - Quote
Andreus Ixiris wrote:Honestly what I think there needs to be more incentive for isn't for people to come to nullsec, but for space-holding entities to want to have other people in their systems.
If CCP and null-sec pilots want more people to come to null-sec, what they need to do is make the place more open. In an ideal world, null-sec pilots would want to open up their stations to neutral pilots. Instead of trying to mess with hi-sec pilots, they should be competing for their attention - "hey, don't go to his space, come to my space! It's so much better here!" Territory owners would look less like tyrants and more like landlords and franchise managers. Null sec blocs would be judged not by how much territory they owned but by what quality the space they hold was, how well they could defend it, how safe they could keep it and how easy it was to get to it.
I don't really like CVA, but I think their space is a good example of what I'm getting at.
That's really the point I have made several times in this thread. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2317
|
Posted - 2012.12.18 09:12:00 -
[120] - Quote
Angang Ostus wrote: It's ironic that, though 0.0 seems naturally to be the place where players who want to "be part of something" and play with more of the sandbox should gravitate towards, a large number of players who look for that out there return disappointed. There simply is no place in nullsec (that is secure enough) where a player can go and simply be themselves and play the way they want to play. An alliance that focuses on providing the security and freedom within its borders for carebear types to go about their business will attract massive numbers of high sec players who want to earn more, do something different, and be part of something that they can get behind. Such an alliance would immediately become a target of a bloodthirsty alliance seeking to prove that might is right. If it could weather that storm such an alliance, establishing itself as its own high sec out in 0.0 would attract an entire segment of the player base from Empire, most of whom would be able to fill a vital role.
The first alliance to really focus on attracting carebears and providing them an environment to thrive in will gradually see its population, internal economy, and military ranks swell beyond anything the other alliances can manage. Missioners and incursioners will stream in to farm npcs and engage in "good guy" pvp. Miners and industrialists will stream in to have access to better ores, more production slots.Tons of "bittervets" who see something interesting and new happening in the sandbox will throw in their lot. Such an influx of players will quickly create the need for more living space, which will give pvpers wars to fight. Pirates would be attracted too to an accumulation of care bear types in null sec. Playing cat and mouse with alliance security would provide a lot of challenge and fun for both sides.
This is a bit too rosy of a prediction. All those civilians would provide some great taxed income but very little if any PvP power / prowess / capability. PvPers would still be crucial for that entity to survive and the directors should be open minded enough to even try it. Expecially the latter seems to be quite difficult to see in EvE and would require some prior changes to null sec to begin with: ability to *support* the influx of civilans with factories etc, adding (imo) some NPC guards inside the empire to let PvPers focus on the perimeter and so on.
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