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Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 06:57:00 -
[1] - Quote
Hey guys I know this topic has been done to death but between the tears and the anger allow me to add my two cents worth! AKF cloakerGÇÖs loveGÇÖem! hateGÇÖem! Live in a worm-hole donGÇÖt care? But are they here to stay?
WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride?
Now I'm fully aware of the arguments from both camps on this issue! I love playing eve just as much as you and donGÇÖt want changes set to ruin anyoneGÇÖs gaming experience! So IGÇÖll attempt to resolve this annoying issue! Cloaks are used for many reasons ranging from reconnaissance to ganking or just plain saving your arse! But were they intended for going hours, days or even sometime weeks while AFK?
So what is there purpose! Well ask anyone in null sec mining or ratting and theyGÇÖll tell you! While docked up of course! But to the uninitiated there used to disrupt null sec operations! Recovering from loses during days of battle is a big issue in null and thereGÇÖs plenty of resources to make it worth your while! Hence AFK cloakers.
And now for the solution!
Without destroying cloaking altogether! I propose a POS structure (one per system) to be built only by those with sovereignty and to be fuelled via the same POS fuel that keeps the shields up to be used to detect cloaks. This structure will be on a timer (one hour for example) and once activated will consume 90 precent of your POS fuel! (Or a given amount) This will eliminate spamming the detect button and will allow the cloakers to move to another safe spot with time to spare! So as not to give the cloaker too much of a disadvantage! The cloaker will be made aware of this device once activated and will allow him or her to move along! This will eliminate the AFK cloaker and will stop others from spamming the detect button given the fuel and time restrictions!
Please if you have any constrictive feedback youGÇÖre more than welcome to add to my suggestions! IGÇÖll be forwarding this to CCP once I'm satisfied it passed the player test.
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Akita T
Caldari Navy Volunteer Task Force
1327
|
Posted - 2012.12.21 07:02:00 -
[2] - Quote
In case you did not know what AFK stands for, it means "Away From Keyboard". As in, a person who can't possibly ever kill you while he is in that particular state. Any "damage" an AFK cloaker can possibly do is self-inflicted fear-induced loss of earning opportunity.
The simplest "fix" to the so-called "problem" of AFK cloakers is... ...removing cloaked ships from "local". Now you either constantly crap your pants at the POSSIBILITY of somebody being there, or you just suck it up and go about your business. But that's waaaay too ballsy, eh ?
As to why that would be a solution - think spy alt plus logon trap. I dare you to explain what the radical difference might be there other than the time spent e-warping. And why the AFK cloaking "has to be fixed" but the other not. And if you plan to fix both, pray tell, how exactly would you fix the logged off guy's "threat" ? http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Nene Ryuseika
The Ryuseika Group
14
|
Posted - 2012.12.21 07:06:00 -
[3] - Quote
Why should only sov owners have this ability anyway. |

Akita T
Caldari Navy Volunteer Task Force
1329
|
Posted - 2012.12.21 07:26:00 -
[4] - Quote
Nene Ryuseika wrote:Why should only sov owners have this ability anyway. Because only "the big blue league" boys that are used to better safety than highsec cream their virtual lederhosen at the thought of the boogeyman, why else ?
 http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Roime
Shiva Furnace
1437
|
Posted - 2012.12.21 07:31:00 -
[5] - Quote
Two better options:
A. Remove local from nullsec
...but since they couldn't find fights or use their bots and will ragequit, plan B:
B. Make cynos only mountable on BLOPS, change the skill from 5x to 8x, and add Electromagnetic Physics V to prerequisites.
This should deal with the general power projection problem as well.
I tried to remove this sig. |

Malcanis
Vanishing Point. The Initiative.
5550
|
Posted - 2012.12.21 07:32:00 -
[6] - Quote
Nene Ryuseika wrote:Why should only sov owners have this ability anyway.
What ability is it that only sov holders have again? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Akita T
Caldari Navy Volunteer Task Force
1329
|
Posted - 2012.12.21 07:49:00 -
[7] - Quote
Malcanis wrote:Nene Ryuseika wrote:Why should only sov owners have this ability anyway. What ability is it that only sov holders have again?
Kingpin Nil wrote:I propose a POS structure (one per system) to be built only by those with sovereignty That one.
http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
869
|
Posted - 2012.12.21 07:58:00 -
[8] - Quote
Kingpin Nil wrote:WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride?
Your logic failed at this point, so I didn't read the rest. If you can not see why, I see no further point discussing the issue with you. "In the age of information, ignorance is a choice." |

Othran
Route One
268
|
Posted - 2012.12.21 08:00:00 -
[9] - Quote
Too many exclamation marks for a successful troll.
0/10 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:01:00 -
[10] - Quote
[quote=Akita T]In case you did not know what AFK stands for, it means "Away From Keyboard". As in, a person who can't possibly ever kill you while he is in that particular state. Any "damage" an AFK cloaker can possibly do is self-inflicted fear-induced loss of earning opportunity. Also, can't go on for weeks without breaks. We still have daily downtimes.
actually the main reason behind this threat is to eliminate what's left of the AFK playing style! you can still stop null operations if you want just not AFK! log in stay there in the system all you want! but as soon as your away then expect to lose your ship!
its not about crying care bears! its about finally getting rid of the AFK element. |
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Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:04:00 -
[11] - Quote
Nene Ryuseika wrote:Why should only sov owners have this ability anyway.
I guess I figured its there space why not! who else but the SOV holders would care about AFK cloakers? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:05:00 -
[12] - Quote
Akita T wrote:In case you did not know what AFK stands for, it means "Away From Keyboard". As in, a person who can't possibly ever kill you while he is in that particular state. Any "damage" an AFK cloaker can possibly do is self-inflicted fear-induced loss of earning opportunity. Also, can't go on for weeks without breaks. We still have daily downtimes.
The simplest "fix" to the so-called "problem" of AFK cloakers is... ...removing cloaked ships from "local". Now you either constantly crap your pants at the POSSIBILITY of somebody being there, or you just suck it up and go about your business the way you actually should if you have a "known" AFK cloaker in the system. But that's waaaay too ballsy, eh ?
As to why that would be a solution - think spy alt plus logon trap. I dare you to explain what the radical conceptual difference might be there other than the time spent e-warping for the logoff-trapper and slightly less preparation for the mostly-AFK-cloaker. And why the AFK cloaking "has to be fixed" but the other not. And if you plan to fix both, pray tell, how exactly would you fix the logged off guy's "threat" ?
actually the main reason behind this thread is to eliminate what's left of the AFK playing style! you can still stop null operations if you want just not AFK! log in stay there in the system all you want! but as soon as you're away! then expect to lose your ship!
its not about crying care bears! its about finally getting rid of the AFK element. |

Akita T
Caldari Navy Volunteer Task Force
1330
|
Posted - 2012.12.21 08:09:00 -
[13] - Quote
Kingpin Nil wrote:its not about crying care bears! its about finally getting rid of the AFK element. So you should have absolutely nothing against removing cloaked ships from local then, with the caveat that uncloaking takes, say, 5 seconds before actually happening, and you start showing up in local as soon as you initiate that 5 sec timer ? http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:09:00 -
[14] - Quote
Arduemont wrote:Kingpin Nil wrote:WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride?
Your logic failed at this point, so I didn't read the rest. If you can not see why, I see no further point discussing the issue with you.
actually you're not discussing anything! but by all means do explain yourself if you can? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:10:00 -
[15] - Quote
Akita T wrote:Kingpin Nil wrote:its not about crying care bears! its about finally getting rid of the AFK element. So you should have absolutely nothing against removing cloaked ships from local then.
for what purpose? how does this address the AFK players? |

Akita T
Caldari Navy Volunteer Task Force
1330
|
Posted - 2012.12.21 08:12:00 -
[16] - Quote
Kingpin Nil wrote:for what purpose? how does this address the AFK players? It makes them practically almost identical to logged-off players. Also, see caveat edit : uncloaking happens on a timer (not dead set on 5 sec though) and you start showing up in local by then. You know, 5 sec, or whatever the heck it usually takes for an log-on e-warp, so that both get treated almost exactly the same. http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:16:00 -
[17] - Quote
Akita T wrote:Kingpin Nil wrote:for what purpose? how does this address the AFK players? It makes them practically almost identical to logged-off players. Also, see caveat edit : uncloaking happens on a timer (not dead set on 5 sec though) and you start showing up in local by then. You know, 5 sec, or whatever the heck it usually takes for an log-on e-warp, so that both get treated almost exactly the same.
I guess it sounds OK, do you have any other fed back with the rest of my proposal? |

Akita T
Caldari Navy Volunteer Task Force
1331
|
Posted - 2012.12.21 08:19:00 -
[18] - Quote
Kingpin Nil wrote:do you have any other fed back with the rest of my proposal? Heavy-handed, wholly unnecessary, and downright unfair in parts. Other than that, nope, no other feedback, sorry.
AFK cloaking is not a problem, never was. Self-induced fear always was, and always will be. You can't fix that completely. Yes, a person returning at the keyboard after a long stint of AFK cloaking DOES get somewhat of an advantage now, but my seemingly harsh alternative actually WOULD remove that advantage without any drawbacks in the actual AFK period, where no drawback is necessary nor fair (since logging off would result in basically the same deal). http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:24:00 -
[19] - Quote
Akita T wrote:Kingpin Nil wrote:do you have any other fed back with the rest of my proposal? Heavy-handed, wholly unnecessary, and downright unfair in parts. Other than that, nope, no other feedback, sorry. AFK cloaking is not a problem, never was. Self-induced fear always was, and always will be. You can't fix that completely. Yes, a person returning at the keyboard after a long stint of AFK cloaking DOES get somewhat of an advantage now, but my seemingly harsh alternative actually WOULD remove that advantage without any drawbacks in the actual AFK period.
Care to elaborate a bit further unfair? |

I Love Boobies
All Hail Boobies
226
|
Posted - 2012.12.21 08:25:00 -
[20] - Quote
1) Use a locator agent to find Kingpin Nil. 2) Fly to where he usually hangs out in a cloaky ship. 3) Make safe spot. 4) Warp to safe spot. 5) Cloak if you already haven't. 6) Go watch TV. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
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Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:27:00 -
[21] - Quote
I Love Boobies wrote:1) Use a locator agent to find Kingpin Nil. 2) Fly to where he usually hangs out in a cloaky ship. 3) Make safe spot. 4) Warp to safe spot. 5) Cloak if you already haven't. 6) Go watch TV.
it already happens! lol but you were about to explain why players need to go AFK? |

Akita T
Caldari Navy Volunteer Task Force
1331
|
Posted - 2012.12.21 08:27:00 -
[22] - Quote
Kingpin Nil wrote:Care to elaborate a bit further unfair? While actually AFK, you can't do a damn thing to anybody else, so it's not fair others can easily do something to you if you took even the slightest of precautions while remaining AFK. It is unfair that you get an advantage over a person who logged off instead of going AFK-cloaky when you both return, so THAT is the only thing that needs to be addressed. AFK cloaking should be made as close as possible to actually logging off. Or conversely, logging off should be made as close as possible to AFK cloaking.
Kingpin Nil wrote:but you were about to explain why players need to go AFK? To make you afraid of them being there, even if you shouldn't. Which they can't do if you can't see them at all.
Of course, there's also LEGITIMATE non-evil reasons to go AFK instead of logging off, and nobody should be punished nor rewarded for picking one above the other. http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

I Love Boobies
All Hail Boobies
226
|
Posted - 2012.12.21 08:31:00 -
[23] - Quote
Kingpin Nil wrote:I Love Boobies wrote:1) Use a locator agent to find Kingpin Nil. 2) Fly to where he usually hangs out in a cloaky ship. 3) Make safe spot. 4) Warp to safe spot. 5) Cloak if you already haven't. 6) Go watch TV. it already happens! lol but you were about to explain why players need to go AFK?
Just because they are sitting there doesn't mean they are actually AFK. They could be gathering valuable intelligence on your operations, lol. Also, might also be doing stuff on other characters, as I do. And I think it's mainly done because people know it disrupts things, and of course, there are the tears it can cause. Or maybe they just like the scenery and are admiring it.  ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:34:00 -
[24] - Quote
I Love Boobies wrote:Kingpin Nil wrote:I Love Boobies wrote:1) Use a locator agent to find Kingpin Nil. 2) Fly to where he usually hangs out in a cloaky ship. 3) Make safe spot. 4) Warp to safe spot. 5) Cloak if you already haven't. 6) Go watch TV. it already happens! lol but you were about to explain why players need to go AFK? Just because they are sitting there doesn't mean they are actually AFK. They could be gathering valuable intelligence on your operations, lol. Also, might also be doing stuff on other characters, as I do. And I think it's mainly done because people know it disrupts things, and of course, there are the tears it can cause. Or maybe they just like the scenery and are admiring it. 
none of what I propose disrupts any of that! what it does do is eliminates the chances of a player deciding to go AFK |

Malcanis
Vanishing Point. The Initiative.
5550
|
Posted - 2012.12.21 08:35:00 -
[25] - Quote
Akita T wrote:Malcanis wrote:Nene Ryuseika wrote:Why should only sov owners have this ability anyway. What ability is it that only sov holders have again? Kingpin Nil wrote:I propose a POS structure (one per system) to be built only by those with sovereignty That one.
Thanks. It was such a bad idea my brain refused to process it the first time. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Akita T
Caldari Navy Volunteer Task Force
1331
|
Posted - 2012.12.21 08:35:00 -
[26] - Quote
Kingpin Nil wrote:eliminates the chances of a player deciding to go AFK Why ? I get that it should not be rewarded, I completely agree, and my proposal actually DOES remove that reward. No, seriously, WHY should going AFK be punished in any way, shape or form ? Why is your proposal even NECESSARY ? http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:37:00 -
[27] - Quote
Akita T wrote:Kingpin Nil wrote:Care to elaborate a bit further unfair? While actually AFK, you can't do a damn thing to anybody else, so it's not fair others can easily do something to you if you took even the slightest of precautions while remaining AFK. It is unfair that you get an advantage over a person who logged off instead of going AFK-cloaky when you both return, so THAT is the only thing that needs to be addressed. AFK cloaking should be made as close as possible to actually logging off. Or conversely, logging off should be made as close as possible to AFK cloaking. Kingpin Nil wrote:but you were about to explain why players need to go AFK? To make you afraid of them being there, even if you shouldn't. Which they can't do if you can't see them at all. Of course, there's also LEGITIMATE non-evil reasons to go AFK instead of logging off, and nobody should be punished nor rewarded for picking one above the other.
again why would you decide to go AFK? why would you get an advantage over someone that logged off as opposed to someone deciding to go AFK for a while? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:38:00 -
[28] - Quote
Akita T wrote:Kingpin Nil wrote:eliminates the chances of a player deciding to go AFK Why ? I get that it should not be rewarded, I completely agree, and my proposal actually DOES remove that reward. No, seriously, WHY should going AFK be punished in any way, shape or form ? Why is your proposal even NECESSARY ?
for the same reason CCP frowns upon AFK players |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:40:00 -
[29] - Quote
Malcanis wrote:Akita T wrote:Malcanis wrote:Nene Ryuseika wrote:Why should only sov owners have this ability anyway. What ability is it that only sov holders have again? Kingpin Nil wrote:I propose a POS structure (one per system) to be built only by those with sovereignty That one. Thanks. It was such a bad idea my brain refused to process it the first time.
its ok to admit you have trouble understanding straight forward ideas! no need for insults I did say constructive comments didn't I? |

Akita T
Caldari Navy Volunteer Task Force
1331
|
Posted - 2012.12.21 08:44:00 -
[30] - Quote
Kingpin Nil wrote:again why would you decide to go AFK? Let's see...somebody could call me do something fast, and I expect to be back in a few minutes or even seconds, and I don't want to lose the fleet position or other open stuff I might have that does not remain as such when I log off and log back on, but then those few minutes turn into many minutes or even several hours. Or maybe you're just watching a gate gathering intel about inbounds and only look at the window whenever you hear the WHOOSH. Or maybe you just don't like logging off because it takes too long to log back on on your machine. Or any other number of things where being mostly AFK is perfectly reasonable.
http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |
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Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:50:00 -
[31] - Quote
Akita T wrote:Kingpin Nil wrote:again why would you decide to go AFK? Let's see...somebody could call me do something fast, and I expect to be back in a few minutes or even seconds, and I don't want to lose the fleet position or other open stuff I might have that does not remain as such when I log off and log back on, but then those few minutes turn into many minutes or even several hours. Or maybe you're just watching a gate gathering intel about inbounds and only look at the window whenever you hear the WHOOSH. Or maybe you just don't like logging off because it takes too long to log back on on your machine. Or any other number of things where being mostly AFK is perfectly reasonable.
none of those issues affect my ideas! you can still go about doing them if you so wish! an hour was just an example but an hour is an hour! its still a long time to move to another safe spot if you so wish! if you 're having drama outside of eve then maybe you should reconsider playing for that time slot!
the same could be said about roaming in a fleet! would you expect the enemy just to stay docked while your sort your life out and come back to playing when it suits you? |

Akita T
Caldari Navy Volunteer Task Force
1331
|
Posted - 2012.12.21 08:55:00 -
[32] - Quote
Kingpin Nil wrote:none of those issues affect my ideas Really ? Because the "leave for 5 minutes and stay away for 3 hours" sure does sound like it would. http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 08:55:00 -
[33] - Quote
Akita T wrote:Kingpin Nil wrote:again why would you decide to go AFK? Let's see...somebody could call me do something fast, and I expect to be back in a few minutes or even seconds, and I don't want to lose the fleet position or other open stuff I might have that does not remain as such when I log off and log back on, but then those few minutes turn into many minutes or even several hours. Or maybe you're just watching a gate gathering intel about inbounds and only look at the window whenever you hear the WHOOSH. Or maybe you just don't like logging off because it takes too long to log back on on your machine. Or any other number of things where being mostly AFK is perfectly reasonable. Kingpin Nil wrote:Quote:No, seriously, WHY should going AFK be punished in any way, shape or form ? Why is your proposal even NECESSARY ? for the same reason CCP frowns upon AFK players CCP frowns upon AFK players getting something profitable done just as well or even better than somebody that stays ATK. A cloaked ship by design can do nothing except observe and move around inside a system. Which is the only purpose for cloaks existing in the first place. There's no direct profit to be made while cloaked, be it ATK or AFK. CCP has absolutely nothing against AFK cloakers as long as they remain AFK.
ok lets entertain this notion! then why do they AFK cloak in a system for a while? |

Akita T
Caldari Navy Volunteer Task Force
1332
|
Posted - 2012.12.21 09:00:00 -
[34] - Quote
Kingpin Nil wrote:ok lets entertain this notion! then why do they AFK cloak in a system for a while?
Sigh...
Akita T wrote:To make you afraid of them being there, even if you shouldn't. Which they can't do if you can't see them at all.
Also, again, it is unfair that you get different treatment from a person who logged off instead of going AFK-cloaky when you both return, so THAT is the only thing that needs to be addressed, and something my proposal ACTUALLY ADDRESSES, while yours does not. http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:03:00 -
[35] - Quote
Akita T wrote:Kingpin Nil wrote:none of those issues affect my ideas Really ? Because the "leave for 5 minutes and stay away for 3 hours" sure does sound like it would. Kingpin Nil wrote:the same could be said about roaming in a fleet! would you expect the enemy just to stay docked while your sort your life out and come back to playing when it suits you? I would expect to remain safe as long as I am docked myself. Same way I would expect to be almost completely safe cloaked in a random safespot, the only chance of not being safe relying on a freak accident with practically zero chance of happening.
again if you're experiencing problems outside of eve then you need to reconsider playing an online game with others! why do you think your life dramas should affect others?
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Akita T
Caldari Navy Volunteer Task Force
1333
|
Posted - 2012.12.21 09:06:00 -
[36] - Quote
I give up trying to discuss this with you in here now because we've had this topic beaten so many times on these forums, it sickens me when the same old misconceptions just won't stay dead as a good horse should, and I am nauseated by reframing fallacious arguments. The only problem with AFK cloaking is when an AFK cloaker returns, not with him remaining AFK. Attempting to address the AFK part is pointless and counterproductive, since CCP will never care about your argument. If you want to do something that has any chances, address the ADVANTAGE AT RETURN and nothing else. I've said all that needed to be said, feel free to go back and re-read it. http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:07:00 -
[37] - Quote
Akita T wrote:Kingpin Nil wrote:ok lets entertain this notion! then why do they AFK cloak in a system for a while? Sigh... Akita T wrote:To make you afraid of them being there, even if you shouldn't. Which they can't do if you can't see them at all. Also, again, it is unfair that you get different treatment from a person who logged off instead of going AFK-cloaky when you both return, so THAT is the only thing that needs to be addressed, and something my proposal ACTUALLY ADDRESSES, while yours does not.
I give different treatment? how so? both are completely different from one another!
I noticed you avoided my question?
|

Elrich Kouvo
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.21 09:08:00 -
[38] - Quote
Kingpin Nil wrote:Akita T wrote:Kingpin Nil wrote:none of those issues affect my ideas Really ? Because the "leave for 5 minutes and stay away for 3 hours" sure does sound like it would. Kingpin Nil wrote:the same could be said about roaming in a fleet! would you expect the enemy just to stay docked while your sort your life out and come back to playing when it suits you? I would expect to remain safe as long as I am docked myself. Same way I would expect to be almost completely safe cloaked in a random safespot, the only chance of not being safe relying on a freak accident with practically zero chance of happening. again if you're experiencing problems outside of eve then you need to reconsider playing an online game with others! why do you think your life dramas should affect others? Wow!.... Just wow! |

Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
146
|
Posted - 2012.12.21 09:09:00 -
[39] - Quote
Kingpin Nil wrote:constrictive feedback Kinky. "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:13:00 -
[40] - Quote
Akita T wrote:I give up trying to discuss this with you in here now because we've had this topic beaten so many times on these forums, it sickens me when the same old misconceptions just won't stay dead as a good horse should, and I am nauseated by reframing fallacious arguments. I've said all that needed to be said, feel free to go back and re-read it.
Actually for the most part youGÇÖre just trying to justify playing eve while AFK! The whole point of eve is to play! Why do you think CCP have tried so hard to eliminate the AFK players! When I ask you why players engage in these tactics itGÇÖs not always done just to annoy others! ThereGÇÖs a lot of isk to be made while doing so! |
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:15:00 -
[41] - Quote
Elrich Kouvo wrote:Kingpin Nil wrote:Akita T wrote:Kingpin Nil wrote:none of those issues affect my ideas Really ? Because the "leave for 5 minutes and stay away for 3 hours" sure does sound like it would. Kingpin Nil wrote:the same could be said about roaming in a fleet! would you expect the enemy just to stay docked while your sort your life out and come back to playing when it suits you? I would expect to remain safe as long as I am docked myself. Same way I would expect to be almost completely safe cloaked in a random safespot, the only chance of not being safe relying on a freak accident with practically zero chance of happening. again if you're experiencing problems outside of eve then you need to reconsider playing an online game with others! why do you think your life dramas should affect others? Wow!.... Just wow!
you are taking this out of context! |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:16:00 -
[42] - Quote
Yuri Wayfare wrote:Kingpin Nil wrote:constrictive feedback Kinky.
sorry typo anything about the topic to discuss? |

Alice Fiorina
Viziam Amarr Empire
0
|
Posted - 2012.12.21 09:24:00 -
[43] - Quote
Kingpin Nil wrote:
actually the main reason behind this thread is to eliminate what's left of the AFK playing style! you can still stop null operations if you want just not AFK! log in stay there in the system all you want! but as soon as you're away! then expect to lose your ship!
its not about crying care bears! its about finally getting rid of the AFK element.
CCP has no problem with people being AFK.
What they have a problem with is people earning ISK while AFK.
People who are cloaked in your system are just earning tears.
I imagine your post here has motivated a few more cloakies to come and keep you company...
|

voetius
L V B Industries
10
|
Posted - 2012.12.21 09:27:00 -
[44] - Quote
As the previous poster pointed out, the issue that CCP have with AFK play is with AFK isk making. AFK cloakers aren't making isk.
Trinket's Friend summarised AFK cloaking well in another thread :
AFK cloaking is the most efficient terror weapon in a game where, ultimately, if you can afford to lose a ship you suffer virtually zero consequences.
AFK cloaking is all about economic warfare, and psychological warfare. It starves you frothy-mouthed nullbears of income by stopping the lazy, scared, unimaginative and intel-bereft fools from ratting. Therefore, there is a benefit to AFK cloaking in a nullbear ratting system - you deprive your foes of a source of cheap, easy, brainless income. Moreso if your foes are botters, as they won't ever modify their behaviour and counter your threat.
AFK cloaking is, to my mind at least, a valid terror weapon used by nullsec power blocs. TEST used to AFK cloak MO-GZ5 when NEM3 herpaderped around out in Delve. It forced our guys elsewhere, and stopped them from ratting in carriers. This prevented people from accumulating sufficient capital to gain enough supers and ******* to defend. Ultimately, it worked on the majority of NEM3 nullbears. It never stopped anyone with 1/11th of a brain and a nadger from ratting.
AFK cloaking never stopped me from ratting - I just did my ratting in a Tornado pair 70km away from one another. When a dude tried decloaking, he died instantly and the supposed "victim" just MWDed away from the BLOPs drop. After a while, they stopped trying to jump ratting nados.
You are also conflatting the usual argumeent about risk-reward which is a core tenet of the relative income levels in EVE between security status tiers (hi, low, null, wh) with PVP. Sure, there's no direct threat to the AFK cloakeer, but so too he is getting no ISK while keeping his client logged in to EVE. This meets the "no risk, no ISK" tenet which everyone on the forums seems to agree on. At least the AFK cloaked isn't botting.
So, to sum up, you should work out a way to neutralise the threat, modify your behaviours, and not try to make the game suit your inefficient and shoddy gameplay style. If no one could deal with AFK cloaking, wormholes wwould be deserted. If no one could deal with logoffskis, no one would rat in any system's anoms, ever, because someone may be logged in a haven and watch wormnav for a ratting tick and try a logon trap. It works, eventually. What's your method for stopping that?
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:31:00 -
[45] - Quote
Alice Fiorina wrote:Kingpin Nil wrote:
actually the main reason behind this thread is to eliminate what's left of the AFK playing style! you can still stop null operations if you want just not AFK! log in stay there in the system all you want! but as soon as you're away! then expect to lose your ship!
its not about crying care bears! its about finally getting rid of the AFK element.
CCP has no problem with people being AFK. What they have a problem with is people earning ISK while AFK. People who are cloaked in your system are just earning tears. I imagine your post here has motivated a few more cloakies to come and keep you company...
not really the argument could be made for disrupting your enemies ability to gather resource thus giving yourself an upper hand!
well if all those that stood up and voiced their opinions were afraid of being attacked or harassed! imagine the world we'd be living in now? |

Michael1995
Lead Farmers Kill It With Fire
46
|
Posted - 2012.12.21 09:33:00 -
[46] - Quote
Make it so if a person cloaks they disappear from local, and if someone enters system via a wormhole they do not show up in local.  One does not simply buy their way into Goonswarm. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:39:00 -
[47] - Quote
voetius wrote: As the previous poster pointed out, the issue that CCP have with AFK play is with AFK isk making. AFK cloakers aren't making isk.
Trinket's Friend summarised AFK cloaking well in another thread :
AFK cloaking is the most efficient terror weapon in a game where, ultimately, if you can afford to lose a ship you suffer virtually zero consequences.
AFK cloaking is all about economic warfare, and psychological warfare. It starves you frothy-mouthed nullbears of income by stopping the lazy, scared, unimaginative and intel-bereft fools from ratting. Therefore, there is a benefit to AFK cloaking in a nullbear ratting system - you deprive your foes of a source of cheap, easy, brainless income. Moreso if your foes are botters, as they won't ever modify their behaviour and counter your threat.
AFK cloaking is, to my mind at least, a valid terror weapon used by nullsec power blocs. TEST used to AFK cloak MO-GZ5 when NEM3 herpaderped around out in Delve. It forced our guys elsewhere, and stopped them from ratting in carriers. This prevented people from accumulating sufficient capital to gain enough supers and ******* to defend. Ultimately, it worked on the majority of NEM3 nullbears. It never stopped anyone with 1/11th of a brain and a nadger from ratting.
AFK cloaking never stopped me from ratting - I just did my ratting in a Tornado pair 70km away from one another. When a dude tried decloaking, he died instantly and the supposed "victim" just MWDed away from the BLOPs drop. After a while, they stopped trying to jump ratting nados.
You are also conflatting the usual argumeent about risk-reward which is a core tenet of the relative income levels in EVE between security status tiers (hi, low, null, wh) with PVP. Sure, there's no direct threat to the AFK cloakeer, but so too he is getting no ISK while keeping his client logged in to EVE. This meets the "no risk, no ISK" tenet which everyone on the forums seems to agree on. At least the AFK cloaked isn't botting.
So, to sum up, you should work out a way to neutralise the threat, modify your behaviours, and not try to make the game suit your inefficient and shoddy gameplay style. If no one could deal with AFK cloaking, wormholes wwould be deserted. If no one could deal with logoffskis, no one would rat in any system's anoms, ever, because someone may be logged in a haven and watch wormnav for a ratting tick and try a logon trap. It works, eventually. What's your method for stopping that?
none of that stops anyone from coming into a system and moving about while cloaked! all I propose is to eliminate AFK players! you can still disrupted whatever operations you so desire!
but at least it wont be one sided! and you are wrong about not profiting while AFK you do realise the player market is controlled via the player base right? any changes or disruptions can lead to profit or lose depending on how intelligent the players. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:41:00 -
[48] - Quote
Michael1995 wrote:Make it so if a person cloaks they disappear from local, and if someone enters system via a wormhole they do not show up in local. 
yeah its been said! but its not about showing up in local or not its about not player eve because you AFK for 23 hrs just to log on again and not play for another 23 hrs. |

Sura Sadiva
Entropic Tactical Crew
95
|
Posted - 2012.12.21 09:42:00 -
[49] - Quote
Kingpin Nil wrote: for the same reason CCP frowns upon AFK players
Don't be silly, what is frowned upon is not being AFK itself (lol) but using automation tools or game mechanics to farm and earning ISk while AFK.
If you have trouble with Recon or SB disturbing your 0.0 ratting then bait them. if they AFK they cannot hurt you. I may be wrong, but I suspect that all this hysteria about AFK cloacker is cause being there they do not allow to YOU (not you personally, speaking in general) to rat AFK or semi-AFK.
|

Othran
Route One
269
|
Posted - 2012.12.21 09:47:00 -
[50] - Quote
Time for a trip to Provi I feel  |
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:51:00 -
[51] - Quote
Sura Sadiva wrote:Kingpin Nil wrote: for the same reason CCP frowns upon AFK players
Don't be silly, what is frowned upon is not being AFK itself (lol) but using automation tools or game mechanics to farm and earning ISk while AFK. If you have trouble with Recon or SB disturbing your 0.0 ratting then bait them. if they AFK they cannot hurt you. I may be wrong, but I suspect that all this hysteria about AFK cloacker is cause being there they do not allow to YOU (not you personally, speaking in general) to rat AFK or semi-AFK.
No just adding a possible solution to so many past threats about the topic! I'm neither afraid of AFK players nor one of them!
remember I don't work for CCP its kinda funny how work up some people can get over new ideas lol |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 09:54:00 -
[52] - Quote
Othran wrote:Time for a trip to Provi I feel 
You and everyone else it seems! nothing going to change about that! although I will say it hilarious the comments we get from local about how bad we all are in prov! and yet here they come, one after another! I mean if we're soo bad they what does it make them? lol
|

Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
146
|
Posted - 2012.12.21 09:59:00 -
[53] - Quote
Kingpin Nil wrote:Yuri Wayfare wrote:Kingpin Nil wrote:constrictive feedback Kinky. sorry typo anything about the topic to discuss? I don't feel qualified as I've never lived in null sec, so I have no experience of the sheer icy heart-gripping terror that having Someone Else in your system must inspire (though as I understand it, it's really really scary). "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 10:05:00 -
[54] - Quote
remember guys its just some ideas!
I don't work for CCP but from what I usually read from the forums a lot of people get really upset about new ideas!
please stick to topic! I know it's been talked about before! so let all just chill lol |

Sura Sadiva
Entropic Tactical Crew
95
|
Posted - 2012.12.21 10:14:00 -
[55] - Quote
Kingpin Nil wrote: No just adding a possible solution to so many past threats about the topic! I'm neither afraid of AFK players nor one of them! remember I don't work for CCP its kinda funny how work up some people can get over new ideas lol
A solution for WHAT? there's no problem here: Eve gameplay has cloacking devices, this allow to some ship to move and operate in hostile territories, to spy, guerilla warfare or also simply to go AFK to eat a sandwitch.
Is not a bug or a problem to fix, it just work as intendeed.
Null is already enough of a safe area, want to remove this little risk too?
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 10:22:00 -
[56] - Quote
Sura Sadiva wrote:Kingpin Nil wrote: No just adding a possible solution to so many past threats about the topic! I'm neither afraid of AFK players nor one of them! remember I don't work for CCP its kinda funny how work up some people can get over new ideas lol
A solution for WHAT? there's no problem here: Eve gameplay has cloacking devices, do you think they're in game due to some mistake and not just designed so? this allow to some ship to move and operate in hostile territories, to spy, guerilla warfare or also simply to go AFK to eat a sandwitch. Is not a bug or a problem to fix, it just work as intendeed. Null is already enough of a safe area, want to remove this little risk too?
so I'm not always repeating myself just re-read the threat cheers. |

Opera Noir
Inglorious-Basterds The Bloody Ronin Syndicate
24
|
Posted - 2012.12.21 10:22:00 -
[57] - Quote
I'm confused, mostly because I didn't bother to read all this gobbledygook. Is the proposal that AFK cloakers should not show up in local? If so I'm all for that, sounds like a grand opportunity.
Ah never mind I couldn't possibly care less on second thought. |

calaretu
Axial tilt Malefic Aspects
0
|
Posted - 2012.12.21 10:38:00 -
[58] - Quote
Solution: remove anyone who dont speak in local from local rooster. problem solved. |

Midiana
Just Popped Out For Milk Corcoran State
0
|
Posted - 2012.12.21 10:38:00 -
[59] - Quote
There's a point here that is being totally overlooked.
AFK miner. He mines away while he's at work or goes out with his mates, And he makes Isk. That's illegal right? He's making a gain by not playing the game.
Botting Ratter. He shoots rats all day long while not at his keyboard, he's gone out with his mates and he's making some isk. Illegal yes? He's again making a gain by not playing.
AFK Cloaker. This guys aim is not to make isk. It's to stop other people making isk through fear of reprisal or hot drop. Fair play, if that's what he want's to do noone can stop him doing that. However then he goes to the pub. Or he goes shopping. He watches a movie. He's till performing his task, which is giving him a gain. That gain is to deprive his enemy of money through the threat that he actually is going to hot drop or tackle that rorqual you have in that belt. He's getting his gain (gain being the objective of competing what he set out to do), while not actually playing the game. That is illegal right?
The three above situations ALL give the pilot doing them a gain. One gives ore, one gives isk, one deprives their enemy of isk. Why one should be absolutely fine and the other two can lead to a ban is beyond me.
There are two completely simple fixes to the Cloaky camper problem :
1) Log off after a period of one hour inactivity. This means you have to be at your keyboard to stay logged in. Or you have to bot, which will get you banned. For being the cripple that you actually are.
2) Cloaks require some form of fuel or have a recharge timer on them. You either are forced to go and refuel to continue your cov ops reign of terror, or after one hour your cloak completely dissengages needing 30 mins recharge time before it can be activated again. Giving the defenders some time to find you if you remain AFK in one spot. And again, if your at work and leave your pc on, you can't recloak or refuel, leaving you time to die in the way you deserve.
This is'nt about denying the ability to AFK cloak, its about denying the ability to perform your job in hand, whether that's ratting, mining, or striking terror into carebear hearts while not actually playing the game or even being home. Gain is'nt ISK gain can be to deny your opponent isk making. Gain can be many things in Eve and we all know it. So far cloaky afkers have been given way too much leeway. |

Antihrist Pripravnik
4S Corporation RAZOR Alliance
57
|
Posted - 2012.12.21 10:41:00 -
[60] - Quote
Your basic assumption that AFK cloaking is at all a problem is wrong, thus your whole thread makes no sense. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |
|

Midiana
Just Popped Out For Milk Corcoran State
0
|
Posted - 2012.12.21 10:45:00 -
[61] - Quote
Antihrist Pripravnik wrote:Your basic assumption that AFK cloaking is at all a problem is wrong, thus your whole thread makes no sense.
You sir are an idiot.
The basic problem is NOT the afk cloakers. They have a reason and a job to do. The problem is that A LOT of people log in their cloaker, cloak it, and go to work. This gives them an 8 or whatever hour period where they gain (by doing what they do and restricting enemy movement) by not actually playing. Which CCP DOES frown upon heavily.
You were never means to use cloaks as a tool while you did not play the game. |

Tippia
Sunshine and Lollipops
10739
|
Posted - 2012.12.21 10:57:00 -
[62] - Quote
Kingpin Nil wrote:WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride? Because they're not doing anything wrong. What kind of silly question is this?
Now, you mentioned that you wanted to solve an age-old problem. What problem is that?
Midiana wrote:The basic problem is NOT the afk cloakers. They have a reason and a job to do. The problem is that A LOT of people log in their cloaker, cloak it, and go to work. This gives them an 8 or whatever hour period where they gain GǪabsolutely nothing. So what's the problem again? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

TharOkha
0asis Group
215
|
Posted - 2012.12.21 11:00:00 -
[63] - Quote
Can we finaly get rid of null Local so this pointless whine about AFK cloaking could stop ? GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Sura Sadiva
Entropic Tactical Crew
97
|
Posted - 2012.12.21 11:04:00 -
[64] - Quote
Midiana wrote: ing the game or even being home. Gain is'nt ISK gain can be to deny your opponent isk making. Gain can be many things in Eve and we all know it. So far cloaky afkers have been given way too much leeway.
Oh please...
the afk cloacker is not denying anything, is the residents fear of it, unability to accept a risk and unability to deal with it that's negating.
Is the same as "we have a negative docked in our system, he could undock and gank us, so we cannot do anything: CCP, fix it".
|

Pharaik
Blue Republic RvB - BLUE Republic
9
|
Posted - 2012.12.21 11:09:00 -
[65] - Quote
How you you know there "AFK" they might sit there for hours and hours on end discipline them self's not to talk in local??
The problem is not the cloaking ships, its the Fleets all the whiners and running with, take some recons with you, passive align station and when he does show up you have a counter, Just because your too scared to run plex's or a mine a belt cos there's one other person than your corp / alliance in local you all **** your self's and run a hide like a little b*****s.
The chances are that AFK cloaker comes back online and goes to attack a decent sized gang is very unlikely unless they see an opportunity to throw a bomb your way. But there main purpose they are there is disruption and physiological warfare, you too scared of "what" could be at the other end if he has a cyno on there so you sit in station and come on the forums and whine.
Nothing to fix or solve or take away from the game, Adapt or ship spin its your choice and its your game time your running down and your wallet cos your too scared of what might happen. |

Midiana
Just Popped Out For Milk Corcoran State
0
|
Posted - 2012.12.21 11:13:00 -
[66] - Quote
Tippia wrote:Kingpin Nil wrote:WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride? Because they're not doing anything wrong. What kind of silly question is this? Now, you mentioned that you wanted to solve an age-old problem. What problem is that? Midiana wrote:The basic problem is NOT the afk cloakers. They have a reason and a job to do. The problem is that A LOT of people log in their cloaker, cloak it, and go to work. This gives them an 8 or whatever hour period where they gain GǪabsolutely nothing. So what's the problem again?
The problem is that an afk cloaker behaves exactly like a atk cloaker. They job they do is not affected. If you dock, we can see your docked, we can do something about it if you undock. An afk cloaker cannot be countered. And it does exactly the same job as it would if the person behind it was at the keyboard. You are getting a free ride to do your job while not having to be present to do it.
So either do something about Afk'ers being logged in, auto log them after an hour. At least that way people can see they're at keyboard and log back in. Or they log for hours while they're at work, as it should be. Eve is a game, its not meant to be played or logged into while your at work. Or just allow botting, and AFK mining, so that everyone is equal.
We can go back and forth on this for hours. With most people just being pig headed about it. Quoting harvested tears and other such bullshit. But the fact is, harvested tears is another way to say I stopped someone doing something, I ruined their play time today, and yes it's a valid in game tactic. But not while your not present at your computer it's not!!! |

Antihrist Pripravnik
4S Corporation RAZOR Alliance
57
|
Posted - 2012.12.21 11:15:00 -
[67] - Quote
Midiana wrote:Antihrist Pripravnik wrote:Your basic assumption that AFK cloaking is at all a problem is wrong, thus your whole thread makes no sense. You sir are an idiot.
Thank you.
Midiana wrote:
The basic problem is NOT the afk cloakers. They have a reason and a job to do. The problem is that A LOT of people log in their cloaker, cloak it, and go to work.
Not seeing a problem there.
Midiana wrote:
This gives them an 8 or whatever hour period where they gain (by doing what they do and restricting enemy movement) by not actually playing. Which CCP DOES frown upon heavily.
What exactly do they gain? ISK? LP? More SP? Loot? They are not restricting enemy movement. Think of them like of a "slippery road" sign - it's there and people have been notified about it, they do not pose any real threat for players that know what they are doing and can only scare off inexperienced and mentally weak ones (by producing mild paranoia).
Midiana wrote:You were never means to use cloaks as a tool while you did not play the game. Said who and why not?
CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 11:19:00 -
[68] - Quote
Midiana wrote:There's a point here that is being totally overlooked.
AFK miner. He mines away while he's at work or goes out with his mates, And he makes Isk. That's illegal right? He's making a gain by not playing the game.
Botting Ratter. He shoots rats all day long while not at his keyboard, he's gone out with his mates and he's making some isk. Illegal yes? He's again making a gain by not playing.
AFK Cloaker. This guys aim is not to make isk. It's to stop other people making isk through fear of reprisal or hot drop. Fair play, if that's what he want's to do noone can stop him doing that. However then he goes to the pub. Or he goes shopping. He watches a movie. He's till performing his task, which is giving him a gain. That gain is to deprive his enemy of money through the threat that he actually is going to hot drop or tackle that rorqual you have in that belt. He's getting his gain (gain being the objective of competing what he set out to do), while not actually playing the game. That is illegal right?
The three above situations ALL give the pilot doing them a gain. One gives ore, one gives isk, one deprives their enemy of isk. Why one should be absolutely fine and the other two can lead to a ban is beyond me.
There are two completely simple fixes to the Cloaky camper problem :
1) Log off after a period of one hour inactivity. This means you have to be at your keyboard to stay logged in. Or you have to bot, which will get you banned. For being the cripple that you actually are.
2) Cloaks require some form of fuel or have a recharge timer on them. You either are forced to go and refuel to continue your cov ops reign of terror, or after one hour your cloak completely dissengages needing 30 mins recharge time before it can be activated again. Giving the defenders some time to find you if you remain AFK in one spot. And again, if your at work and leave your pc on, you can't recloak or refuel, leaving you time to die in the way you deserve.
This is'nt about denying the ability to AFK cloak, its about denying the ability to perform your job in hand, whether that's ratting, mining, or striking terror into carebear hearts while not actually playing the game or even being home. Gain is'nt ISK gain can be to deny your opponent isk making. Gain can be many things in Eve and we all know it. So far cloaky afkers have been given way too much leeway.
yes at last a decent comment to work with , thank you very good explanation and suggestion. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 11:25:00 -
[69] - Quote
Midiana wrote:Antihrist Pripravnik wrote:Your basic assumption that AFK cloaking is at all a problem is wrong, thus your whole thread makes no sense. You sir are an idiot. The basic problem is NOT the afk cloakers. They have a reason and a job to do. The problem is that A LOT of people log in their cloaker, cloak it, and go to work. This gives them an 8 or whatever hour period where they gain (by doing what they do and restricting enemy movement) by not actually playing. Which CCP DOES frown upon heavily. You were never means to use cloaks as a tool while you did not play the game.
I've been trying to make this point by getting others to either answer my questions or by getting them to answer theirs! but they seem to either stop make an insult, get upset or plain refuse and answer!
just to recap guys! its still a very much hot topic I'm just trying to add some fresh perceptive and get others talking about it! it does not means I have personal invested interest! |

Antihrist Pripravnik
4S Corporation RAZOR Alliance
57
|
Posted - 2012.12.21 11:35:00 -
[70] - Quote
The point is that all those who cry about AFK cloakers should really try to play Factional Warfare lowsec missions for a while, although I know that they are too scared to do so. After the changes, which are pretty good actually, it looks like this: - Your mission is located exclusively in the opposing militia's lowsec regions, which are usually 2-15 jumps away from your agent; - The moment you click "Warp to" in order to go to your mission, a publicly viewable beacon pops out in the overview that is visible throughout the whole system; - If the occupancy of the system is held by the opposing militia, you are denied docking rights to any station in that system; - You do not have AFK cloakers, you have an active bunch of opposing militia members who gain Loyalty Points and Millitia standings when they blast your ship; - When I played in the FW, it was not important how many of reds are in local, but how many of them are actively hunting me. Although, my rule was that I should be extra careful when there are more than 7 reds in local (statistically speaking, the percentage of those who are hunting in combination with 7+ reds makes it dangerous to proceed)
Yet, hundreds of players do these missions every day (until recently including me) without any problems.
And you are complaining about a single afk cloaker deep inside your own territory where you can dock or run to a POS at any time while not having a big shiny beacon that say "RATTER IS HERE" in the overview? Seriously? CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |
|

Tippia
Sunshine and Lollipops
10739
|
Posted - 2012.12.21 11:39:00 -
[71] - Quote
Midiana wrote:The problem is that an afk cloaker behaves exactly like a atk cloaker. Actually, no, he doesn't. Even if he did, he can easily be countered in the exact same way: by bringing protection. Most notably, AFKers are very easily identified by the fact that they won't follow you around, so that's another layer of countering and protection available to you.
If you wanted to hard-code a difference into it, then removing them from local is the better way to go and it actually goes after the real problem here: local, and the free intel it provides about targets that people should otherwise be unaware of and when they now instead obsess over for no good reason.
Quote:Eve is a game, its not meant to be played or logged into while your at work. As luck would have it, AFKers aren't playing the game, and they don't gain anything from being AFK. WellGǪ nothing other than what people around them give to them out of their own volition, but that' kind of charity isn't really something CCP can (or should) do anything about and it has nothing to do with their being AFK anyway.
Kingpin Nil wrote:just to recap guys! its still a very much hot topic GǪand that still doesn't make it an actual problem. So again, what's the problem? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Taria Katelo
South West Trading
13
|
Posted - 2012.12.21 11:41:00 -
[72] - Quote
i like the idea of cloaked ships not appearing in local (unless they talk there) because after all, why would they. It doesnt make sense to broadcast any signal throughout the whole system when you are cloaked and want to hide..... |

Brooks Puuntai
Brutor Tribe Minmatar Republic
910
|
Posted - 2012.12.21 11:42:00 -
[73] - Quote
A simple solution would be to give cloaks a cycle timer, and maybe even a "cooldown" depending on which cloak it is. This is ofc if there actually is a need for a change. |

Tippia
Sunshine and Lollipops
10739
|
Posted - 2012.12.21 11:45:00 -
[74] - Quote
Brooks Puuntai wrote:A simple solution would be to give cloaks a cycle timer, and maybe even a "cooldown" depending on which cloak it is. This is ofc if there actually is a need for a change. How would that change anything without breaking cloaking? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 11:52:00 -
[75] - Quote
Antihrist Pripravnik wrote:The point is that all those who cry about AFK cloakers should really try to play Factional Warfare lowsec missions for a while, although I know that they are too scared to do so. After the changes, which are pretty good actually, it looks like this: - Your mission is located exclusively in the opposing militia's lowsec regions, which are usually 2-15 jumps away from your agent; - The moment you click "Warp to" in order to go to your mission, a publicly viewable beacon pops out in the overview that is visible throughout the whole system; - If the occupancy of the system is held by the opposing militia, you are denied docking rights to any station in that system; - You do not have AFK cloakers, you have an active bunch of opposing militia members who gain Loyalty Points and Millitia standings when they blast your ship; - When I played in the FW, it was not important how many of reds are in local, but how many of them are actively hunting me. Although, my rule was that I should be extra careful when there are more than 7 reds in local (statistically speaking, the percentage of those who are hunting in combination with 7+ reds makes it dangerous to proceed)
Yet, hundreds of players do these missions every day (until recently including me) without any problems.
And you are complaining about a single afk cloaker deep inside your own territory where you can dock or run to a POS at any time while not having a big shiny beacon that say "RATTER IS HERE" in the overview? Seriously?
You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
so many people are so eager to direct this conversation away from the simple point I'm trying to make! why are you logging into eve just to remain afk? I made a number of suggestions and workable solutions and I will be enquiring to ccp directly over this matter and passing on this threat for further review.
i will also post their in game response to some question relating to this topic stay tuned. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 11:52:00 -
[76] - Quote
Tippia wrote:Brooks Puuntai wrote:A simple solution would be to give cloaks a cycle timer, and maybe even a "cooldown" depending on which cloak it is. This is ofc if there actually is a need for a change. How would that change anything without breaking cloaking?
you should read the first post! |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 11:53:00 -
[77] - Quote
Brooks Puuntai wrote:A simple solution would be to give cloaks a cycle timer, and maybe even a "cooldown" depending on which cloak it is. This is ofc if there actually is a need for a change.
another good idea. |

Antihrist Pripravnik
4S Corporation RAZOR Alliance
57
|
Posted - 2012.12.21 11:56:00 -
[78] - Quote
Kingpin Nil wrote:
You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
so many people are so eager to direct this conversation away from the simple point I'm trying to make! why are you logging into eve just to remain afk? I made a number of suggestions and workable solutions and I will be enquiring to ccp directly over this matter and passing on this threat for further review.
i will also post their in game response to some question relating to this topic stay tuned.
But if you are not stopped from doing anything while the cloaked red is in local, how exactly is he affecting the game?
CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |

Brooks Puuntai
Brutor Tribe Minmatar Republic
910
|
Posted - 2012.12.21 11:57:00 -
[79] - Quote
Tippia wrote:Brooks Puuntai wrote:A simple solution would be to give cloaks a cycle timer, and maybe even a "cooldown" depending on which cloak it is. This is ofc if there actually is a need for a change. How would that change anything without breaking cloaking?
It would make cloaking and going to sleep next to impossible without breaking the EULA. It would also give people a chance to catch cloakers while they are in between timers, and lastly depending on the length of the timers it shouldn't really "break" cloaking.
Once again I have no idea if cloaking even needs fixing or changing, nor do I really care. It was just an idea. |

dexington
Caldari Provisions Caldari State
279
|
Posted - 2012.12.21 11:59:00 -
[80] - Quote
Kingpin Nil wrote:Its about being able to affect the game while you are not even behind your keyboard.
Happens all the time, you can not use that as an argument to change cloaking mechanics.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 12:12:00 -
[81] - Quote
Antihrist Pripravnik wrote:Kingpin Nil wrote:
You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
so many people are so eager to direct this conversation away from the simple point I'm trying to make! why are you logging into eve just to remain afk? I made a number of suggestions and workable solutions and I will be enquiring to ccp directly over this matter and passing on this threat for further review.
i will also post their in game response to some question relating to this topic stay tuned.
But if you are not stopped from doing anything while the cloaked red is in local, how exactly is he affecting the game?
how do you tell if someone's playing eve at their keyboard or at work?
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 12:14:00 -
[82] - Quote
dexington wrote:Kingpin Nil wrote:Its about being able to affect the game while you are not even behind your keyboard. Happens all the time, you can not use that as an argument to change cloaking mechanics.
its not about changing how the cloak works or how someone can use a cloak! its about removing afk players. |

Antihrist Pripravnik
4S Corporation RAZOR Alliance
57
|
Posted - 2012.12.21 12:29:00 -
[83] - Quote
Kingpin Nil wrote:Antihrist Pripravnik wrote:Kingpin Nil wrote:
You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
so many people are so eager to direct this conversation away from the simple point I'm trying to make! why are you logging into eve just to remain afk? I made a number of suggestions and workable solutions and I will be enquiring to ccp directly over this matter and passing on this threat for further review.
i will also post their in game response to some question relating to this topic stay tuned.
But if you are not stopped from doing anything while the cloaked red is in local, how exactly is he affecting the game? how do you tell if someone's playing eve at their keyboard or at work?
It's not important where that someone is. He can be climbing Mount Everest as far as I'm concerned. The place where the other guy is does not affect the game. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |

Mara Pahrdi
The Order of Anoyia
68
|
Posted - 2012.12.21 12:42:00 -
[84] - Quote
Kingpin Nil wrote:again if you're experiencing problems outside of eve then you need to reconsider playing an online game with others! why do you think your life dramas should affect others?
  |

Tippia
Sunshine and Lollipops
10739
|
Posted - 2012.12.21 12:51:00 -
[85] - Quote
Kingpin Nil wrote:you should read the first post! GǪwhich mentions nothing of the kind so that's not particularly helpful.
Quote:how do you tell if someone's playing eve at their keyboard or at work? You check to see if he follows you around.
Quote:its not about changing how the cloak works or how someone can use a cloak! its about removing afk players. Why? What's the problem? It's not like AFKers can do anything or pose any kind of threat. Why are you so hell-bent on removing something that is not even remotely an issue?
Brooks Puuntai wrote:It would make cloaking and going to sleep next to impossible without breaking the EULA. It would also give people a chance to catch cloakers while they are in between timers, and lastly depending on the length of the timers it shouldn't really "break" cloaking. Anything that exposes active cloakers breaks cloaking and severely ruins w-space gameplay. A cycle timer will auto-repeat and won't have any effect on AFK people; a cycle timer that automatically shuts off the cloak after 1 hour (or whatever) will have to have zero cool-down so the active cloaker can double-tap it and keep it going uninterruptedGǪ and AFK cloakers will easily work that in making it a rather pointless addition. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

TharOkha
0asis Group
215
|
Posted - 2012.12.21 12:51:00 -
[86] - Quote
Quote:You were never means to use cloaks as a tool while you did not play the game.
We dont have (logicaly) PAUSE function in this game and if you need to go afk for a while, its great replacement for pause button (if you have npc yelow flag and you are in deep space without stations to dock for example).
And if someone uses it to disturb your null operations? So what?! There are far more unfair tactics in this game as AFK "anything" (like undestructible trash around gates to decloak ships) GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Brooks Puuntai
Brutor Tribe Minmatar Republic
910
|
Posted - 2012.12.21 13:00:00 -
[87] - Quote
Tippia wrote:Brooks Puuntai wrote:It would make cloaking and going to sleep next to impossible without breaking the EULA. It would also give people a chance to catch cloakers while they are in between timers, and lastly depending on the length of the timers it shouldn't really "break" cloaking. Anything that exposes active cloakers breaks cloaking and severely ruins w-space gameplay. A cycle timer will auto-repeat and won't have any effect on AFK people; a cycle timer that automatically shuts off the cloak after 1 hour (or whatever) will have to have zero cool-down so the active cloaker can double-tap it and keep it going uninterruptedGǪ and AFK cloakers will easily work that in making it a rather pointless addition.
This would imply that you should be allowed to be forever invisible. It may actually make cloakers have to do something like jump safes while waiting on the cooldown, or lose eyes for a bit, you know actually being active. |

Skawl
Martyr's Vengence Test Alliance Please Ignore
15
|
Posted - 2012.12.21 13:11:00 -
[88] - Quote
Akita T wrote: The only problem with AFK cloaking is when an AFK cloaker returns, not with him remaining AFK. Attempting to address the AFK part is pointless and counterproductive, since CCP will never care about your argument. If you want to do something that has any chances, address the ADVANTAGE AT RETURN and nothing else. I've said all that needed to be said, feel free to go back and re-read it.
Genuinely the most sensible thing that's ever been said about AFK cloaking.
Now, I'm off to move my alts around. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 13:23:00 -
[89] - Quote
Antihrist Pripravnik wrote:Kingpin Nil wrote:Antihrist Pripravnik wrote:Kingpin Nil wrote:
You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
so many people are so eager to direct this conversation away from the simple point I'm trying to make! why are you logging into eve just to remain afk? I made a number of suggestions and workable solutions and I will be enquiring to ccp directly over this matter and passing on this threat for further review.
i will also post their in game response to some question relating to this topic stay tuned.
But if you are not stopped from doing anything while the cloaked red is in local, how exactly is he affecting the game? how do you tell if someone's playing eve at their keyboard or at work? It's not important where that someone is. He can be climbing Mount Everest as far as I'm concerned. The place where the other guy is does not affect the game.
you've missed the point again! |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 13:23:00 -
[90] - Quote
Mara Pahrdi wrote:Kingpin Nil wrote:again if you're experiencing problems outside of eve then you need to reconsider playing an online game with others! why do you think your life dramas should affect others?  
what was your point quoting this? |
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 13:25:00 -
[91] - Quote
Tippia wrote:Kingpin Nil wrote:you should read the first post! GǪwhich mentions nothing of the kind so that's not particularly helpful. Quote:how do you tell if someone's playing eve at their keyboard or at work? You check to see if he follows you around. Quote:its not about changing how the cloak works or how someone can use a cloak! its about removing afk players. Why? What's the problem? It's not like AFKers can do anything or pose any kind of threat. Why are you so hell-bent on removing something that is not even remotely an issue? Brooks Puuntai wrote:It would make cloaking and going to sleep next to impossible without breaking the EULA. It would also give people a chance to catch cloakers while they are in between timers, and lastly depending on the length of the timers it shouldn't really "break" cloaking. Anything that exposes active cloakers breaks cloaking and severely ruins w-space gameplay. A cycle timer will auto-repeat and won't have any effect on AFK people; a cycle timer that automatically shuts off the cloak after 1 hour (or whatever) will have to have zero cool-down so the active cloaker can double-tap it and keep it going uninterruptedGǪ and AFK cloakers will easily work that in making it a rather pointless addition.
the whole point of the post is about AFK players!
you are for some strange reason trying to misdirect the threat ! |

Messoroz
AQUILA INC Verge of Collapse
321
|
Posted - 2012.12.21 13:32:00 -
[92] - Quote
Roime wrote:Two better options:
A. Remove local from nullsec
...but since they couldn't find fights or use their bots and will ragequit, plan B:
B. Make cynos only mountable on BLOPS, change the skill from 5x to 8x, and add Electromagnetic Physics V to prerequisites.
This should deal with the general power projection problem as well.
Right..BLOPS need a cyno to BLOPS. Do you see the problem here? A sin can't actually go out and tackle anything either. |

Jantunen the Infernal
O C C U P Y
75
|
Posted - 2012.12.21 13:56:00 -
[93] - Quote
Akita T wrote:In case you did not know what AFK stands for, it means "Away From Keyboard". As in, a person who can't possibly ever kill you while he is in that particular state. Any "damage" an AFK cloaker can possibly do is self-inflicted fear-induced loss of earning opportunity. Also, can't go on for weeks without breaks. We still have daily downtimes.
The simplest "fix" to the so-called "problem" of AFK cloakers is... ...removing cloaked ships from "local". Now you either constantly crap your pants at the POSSIBILITY of somebody being there, or you just suck it up and go about your business the way you actually should if you have a "known" AFK cloaker in the system. But that's waaaay too ballsy, eh ?
As to why that would be a solution - think spy alt plus logon trap. I dare you to explain what the radical conceptual difference might be there other than the time spent e-warping for the logoff-trapper and slightly less preparation for the mostly-AFK-cloaker. And why the AFK cloaking "has to be fixed" but the other not. And if you plan to fix both, pray tell, how exactly would you fix the logged off guy's "threat" ?
How to spot someone who doesn't understand mechanics or nullsec 101. |

Gillia Winddancer
Shiny Noble Crown Services
159
|
Posted - 2012.12.21 14:07:00 -
[94] - Quote
AFK cloaking exists because of local.
Remove local and AFK cloaking will not exist because there will be no reason to afk cloak in the first place. Then these AFK cloakers can instead focusing on actually blowing stuff up instead of engaging in a poor mechanics psychological warfare.
And yes, the mechanics is frigging awful as it is.
"Hiiiii everyone, I r here sitting in an invisible ship and u cannot harmz me!!! R u scaaaaaared?"
Really?
Where is the whole "sneaking up on a unsuspecting victim without anyone knowing you are there and blasting him to kingdom come and then run like hell" in all of this?
Surely the latter is a much better option for everyone? Well, except the one who ends up as fireworks that is. Or is this "too harsh for EVE these days"?
|

Dar Manic
Republic University Minmatar Republic
56
|
Posted - 2012.12.21 14:13:00 -
[95] - Quote
Arduemont wrote:Kingpin Nil wrote:WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride?
Your logic failed at this point, so I didn't read the rest. If you can not see why, I see no further point discussing the issue with you.
This.
Another attempt to fix something which isn't broken. There's way too much of this in GD. I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you. |

Mag's
the united Negative Ten.
10885
|
Posted - 2012.12.21 14:24:00 -
[96] - Quote
So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Fractal Muse
Dead's Prostitutes Test Friends Please Ignore
88
|
Posted - 2012.12.21 14:27:00 -
[97] - Quote
The simplest solution for anyone who dislikes any AFK activity would be to have an auto-logoff function after a long time - like an hour, two hours, or even three hours.
After X hours of no activity the game logs you out.
But, is this really a problem? I've had AFK cloakies doing their AFK thing in 0.0 space with me before and it really wasn't a problem.... so.. shrug. Doesn't matter to me.
|

Mag's
the united Negative Ten.
10885
|
Posted - 2012.12.21 14:29:00 -
[98] - Quote
Fractal Muse wrote:The simplest solution for anyone who dislikes any AFK activity would be to have an auto-logoff function after a long time - like an hour, two hours, or even three hours.
After X hours of no activity the game logs you out.
But, is this really a problem? I've had AFK cloakies doing their AFK thing in 0.0 space with me before and it really wasn't a problem.... so.. shrug. Doesn't matter to me.
Auto log off systems are easily bypassed, without breaking the EULA and would actually be a boost to psychological warfare.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ginger Barbarella
Caldari Provisions Caldari State
358
|
Posted - 2012.12.21 14:40:00 -
[99] - Quote
Kingpin Nil wrote:You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
why are you logging into eve just to remain afk?
I think you're the one that is missing the point here, both in your understanding of the topic (AFK cloakers) and people answering your own question.
WHY people log in just to walk away is IRRELEVENT. They do because they ARE PLAYING THE GAME. You seem to insist that game mechanics and play styles be restricted even further to suit a very, VERY small minority of players: those that get paranoid seeing someone in local and not being able to find them.
WHY I choose to log in JUST to afk cloak is to play MY game, regardless of whether you think it's fair or not. Simple fact is that it's part of the game. I choose to afk cloak to either a) screw with you, or b) because something comes up in RL and I CHOOSE not to log out because I'm in a position to play the game AND take care of my RL issue.
Quit trying to tell people in a lame passive-aggressive way to play your way and not theirs. If they choose to park a Nemesis somewhere in the system you AFK mine in, that's your problem, not the problem of everyone else playing EveO.
I don't think a damn thing needs to be "fixed" and the more tears and threads I read here about this topic the more I'm firmly in that camp. Remove AFK cloakers from local? Sure, why not? I'd just find another way to screw with you (like dropping a can announcing I'm here). Fly Minmatar Air --- "Trust in the Rust!" |

Alice Fiorina
Viziam Amarr Empire
1
|
Posted - 2012.12.21 15:54:00 -
[100] - Quote
Cloaks having timers and using fuel are both going to affect non-afk cloakies.
Why should they suffer for your paranoia? |
|

Tippia
Sunshine and Lollipops
10740
|
Posted - 2012.12.21 16:22:00 -
[101] - Quote
Brooks Puuntai wrote:This would imply that you should be allowed to be forever invisible. Fancy thatGǪ
Quote:It may actually make cloakers have to do something like jump safes while waiting on the cooldown, or lose eyes for a bit, you know actually being active. Why should they have to do anything like that? If they're AFK, what's the problem, and if they're not, they're active by default.
Kingpin Nil wrote:the whole point of the post is about AFK players! GǪand not about cycles or cool-down timers GÇö things that would break cloaking.
Quote:you are for some strange reason trying to misdirect the thread! Discussing why bad solution to a non-problem causes actual problems for others because it's so bad counts as GÇ£misdirectionGÇ¥ now? No, I'm not. I'm arguing that the whole problem is in your head, and that is where you need to look for a solution.
Jantunen the Infernal wrote:How to spot someone who doesn't understand mechanics or nullsec 101. 1. Cannot provide a good argument why something suggested is good or bad. G£ô 2. Assumes that nullsec should provide automated safekeeping. G£ô 3. Shows unawareness of the side-effects of any change proposed across all kinds of space. G£ô
Yup. You're quite easy to spot. Akita T, on the other hand, doesn't seem to tick any of those boxes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Ginger Barbarella
Caldari Provisions Caldari State
359
|
Posted - 2012.12.21 16:50:00 -
[102] - Quote
Tippia wrote:Quote:you are for some strange reason trying to misdirect the thread! Discussing why bad solution to a non-problem causes actual problems for others because it's so bad counts as GÇ£misdirectionGÇ¥ now? No, I'm not. I'm arguing that the whole problem is in your head, and that is where you need to look for a solution.
But let's be honest here, you *ARE* one of the better posters here at complete obfuscation and talking around the actual topic, ya know.  Fly Minmatar Air --- "Trust in the Rust!" |

Brooks Puuntai
Brutor Tribe Minmatar Republic
910
|
Posted - 2012.12.21 17:01:00 -
[103] - Quote
Ginger Barbarella wrote:Tippia wrote:Quote:you are for some strange reason trying to misdirect the thread! Discussing why bad solution to a non-problem causes actual problems for others because it's so bad counts as GÇ£misdirectionGÇ¥ now? No, I'm not. I'm arguing that the whole problem is in your head, and that is where you need to look for a solution. But let's be honest here, you *ARE* one of the better posters here at complete obfuscation and talking around the actual topic, ya know. 
Thank You.
|

Borascus
Red Core Paradigm Shift Alliance
184
|
Posted - 2012.12.21 17:03:00 -
[104] - Quote
The purpose of a bona fide (good sound) AFK Cloaker isn't to be away from the keyboard, it is to be inactive in a system cloaked.
The "AFK-Cloaker" sits in a system cloaked (usually Force Recon moreso than bombers anyway) when someone enters an anomaly, the AFK-Cloaker will watch d-scan, then either warp-to covert cyno, warp to add more dps to the ratter, warp to ecm/disrupt the ratter and call for neighbourhood reinforcements.
The point that oftentimes escapes these arguments is that the AFK-Cloaker is on a separate account and the other person is routinely ratting/chatting on comms/mining.
The reason these threads started is because the afk-cloaker gathers intel (not gonna happen whilst afk as only local shows who is in system) whilst having no need to move.
The solution was simple - a. cloak uses cap / lowers cap regen b. a module is invented that decloaks other ships in system (would be milked to death on "good fights" gate camps).
Bearing in mind that the afk-cloak has travelled through 10 systems to get to the hub system everyone is in (AH-B84 for example) all the intel channels should have been able to report the ship type, new mining barges can defend against a single bomber (12k Shield vs 5k bomb?) you'd need to tackle and drone-kil it.
The current new risk is the Recon, that would cloak (HIGHER risk of being caught at gates btw) and wait til it found something to allow a huge blob to descend on, using a covert cyno / cynosural generator.
rat whilst aligned, or have a standing fleet, reporting your location whenever an afk-cloaker is in your system.
Just to confirm: the highest risk from an afk cloaker is when there is only 1 person in system other than the cloaker, and it's you.
If you have a mining fleet, and intel hasn't reported 10 ships within jump range what risk is posed?
If you are ratting in a myrmidon or ishtar, a nightmare or mega, any kind of battlecruiser.... what real risk is posed?
PvE fit? Scared of fights? no reinforcements to counter hotdrop? the bomb breaks your tank vs sanctum?
No reason to put every excuse out there but this issue is largely countered already. Get in the van, park it over there. |

Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
410
|
Posted - 2012.12.21 17:08:00 -
[105] - Quote
Solve the problem with an AFK indicator in the local.
Little red dot appears next to the name.
fixed. Red dot dissappears, the guy put in a command or something. |

James Amril-Kesh
RAZOR Alliance
1517
|
Posted - 2012.12.21 17:44:00 -
[106] - Quote
Why people think this needs a solution is beyond me. Furthermore I don't get why people are suggesting such ridiculous measures as removing local from nullsec, or removing cloaked ships from local. I get the feeling these people don't even live there. -áObjects in mirror aren't as red as they appear. |

Theresa Lamont
Rogue Fleet
59
|
Posted - 2012.12.21 17:59:00 -
[107] - Quote
When is the 1st Cloackageddon? |

Mag's
the united Negative Ten.
10885
|
Posted - 2012.12.21 18:10:00 -
[108] - Quote
Metal Icarus wrote:Solve the problem with an AFK indicator in the local.
Little red dot appears next to the name.
fixed. Red dot dissappears, the guy put in a command or something. Which would make things worse for these people and boost psychological warfare.
Just like every other AFK timer idea.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10885
|
Posted - 2012.12.21 18:17:00 -
[109] - Quote
Ginger Barbarella wrote:Tippia wrote:Quote:you are for some strange reason trying to misdirect the thread! Discussing why bad solution to a non-problem causes actual problems for others because it's so bad counts as GÇ£misdirectionGÇ¥ now? No, I'm not. I'm arguing that the whole problem is in your head, and that is where you need to look for a solution. But let's be honest here, you *ARE* one of the better posters here at complete obfuscation and talking around the actual topic, ya know.  If people actually read and understood logic, then Tippia's posts make perfect sense in regards to the subject at hand.
The biggest issue most have with Tippia, is that he makes them look at their idea properly for the first time. Many simply refuse to do this, as their ideas tend to falls apart rather quickly. It's at this point people then start attacking him and his posts, rather than his points.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.21 18:21:00 -
[110] - Quote
Mag's wrote:Metal Icarus wrote:Solve the problem with an AFK indicator in the local.
Little red dot appears next to the name.
fixed. Red dot dissappears, the guy put in a command or something. Which would make things worse for these people and boost psychological warfare. Just like every other AFK timer idea. Anything that boosts psychological warfare capabilities is probably a good thing. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
|

Rath Kelbore
Eviscerate.
299
|
Posted - 2012.12.21 18:54:00 -
[111] - Quote
Just remove local already. If nothing else it would end AFK cloaker threads. I plan on living forever.......so far, so good. |

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.21 18:57:00 -
[112] - Quote
FACT OF THE DAY
In nearly a decade of EVE, not a single person has died to someone who is AFK bring back images |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 19:23:00 -
[113] - Quote
Gillia Winddancer wrote:AFK cloaking exists because of local.
Remove local and AFK cloaking will not exist because there will be no reason to afk cloak in the first place. Then these AFK cloakers can instead focusing on actually blowing stuff up instead of engaging in a poor mechanics psychological warfare.
And yes, the mechanics is frigging awful as it is.
"Hiiiii everyone, I r here sitting in an invisible ship and u cannot harmz me!!! R u scaaaaaared?"
Really?
Where is the whole "sneaking up on a unsuspecting victim without anyone knowing you are there and blasting him to kingdom come and then run like hell" in all of this?
Surely the latter is a much better option for everyone? Well, except the one who ends up as fireworks that is. Or is this "too harsh for EVE these days"?
Irrelevant the issue is players going AFK! Why does this simple concept escape so many people? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 19:25:00 -
[114] - Quote
Dar Manic wrote:Arduemont wrote:Kingpin Nil wrote:WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride?
Your logic failed at this point, so I didn't read the rest. If you can not see why, I see no further point discussing the issue with you. This. Another attempt to fix something which isn't broken. There's way too much of this in GD.
care to elaborate why you don't think AFK players are a bad thing? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 19:27:00 -
[115] - Quote
Mag's wrote:So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced?
nerf cloaks? I don't understand why people continue to not bother reading my first post! why are so many people hell bend on misdirecting this thread? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 19:35:00 -
[116] - Quote
Ginger Barbarella wrote:Kingpin Nil wrote:You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
why are you logging into eve just to remain afk? I think you're the one that is missing the point here, both in your understanding of the topic (AFK cloakers) and people answering your own question. WHY people log in just to walk away is IRRELEVENT. They do because they ARE PLAYING THE GAME. You seem to insist that game mechanics and play styles be restricted even further to suit a very, VERY small minority of players: those that get paranoid seeing someone in local and not being able to find them. WHY I choose to log in JUST to afk cloak is to play MY game, regardless of whether you think it's fair or not. Simple fact is that it's part of the game. I choose to afk cloak to either a) screw with you, or b) because something comes up in RL and I CHOOSE not to log out because I'm in a position to play the game AND take care of my RL issue. Quit trying to tell people in a lame passive-aggressive way to play your way and not theirs. If they choose to park a Nemesis somewhere in the system you AFK mine in, that's your problem, not the problem of everyone else playing EveO. I don't think a damn thing needs to be "fixed" and the more tears and threads I read here about this topic the more I'm firmly in that camp. Remove AFK cloakers from local? Sure, why not? I'd just find another way to screw with you (like dropping a can announcing I'm here).
you are putting words into my month! yet another attempt to discredit and misdirect the thread!
by reading the very first post any educated human being can clearly understand my point I'm trying to make!
it funny by your logic you believe you have the right to do whatever you want in eve regardless of the many other players! and here I'm only suggesting one simple idea to remove what's left of the afk element.
why do you think your special enough to effect how others play the game? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 19:37:00 -
[117] - Quote
Alice Fiorina wrote: Cloaks having timers and using fuel are both going to affect non-afk cloakies.
Why should they suffer for your paranoia?
have you read my first post?
its not about anything other then getting rid of player going afk!
why should non existent players still affect game play? |

James Amril-Kesh
RAZOR Alliance
1520
|
Posted - 2012.12.21 19:39:00 -
[118] - Quote
Kingpin Nil wrote:Alice Fiorina wrote: Cloaks having timers and using fuel are both going to affect non-afk cloakies.
Why should they suffer for your paranoia?
have you read my first post? its not about anything other then getting rid of player going afk! why should non existent players still affect game play? I'm pretty sure they exist, yo. -áObjects in mirror aren't as red as they appear. |

Ginger Barbarella
Caldari Provisions Caldari State
359
|
Posted - 2012.12.21 19:52:00 -
[119] - Quote
Kingpin Nil wrote:why do you think your special enough to effect how others play the game?
Wow. Just--- wow. This one statement shows you truly don't understand this game.
Done. I'm out. 3/10 for getting so many to bite. Kudos. Fly Minmatar Air --- "Trust in the Rust!" |

Mag's
the united Negative Ten.
10886
|
Posted - 2012.12.21 19:52:00 -
[120] - Quote
Kingpin Nil wrote:Mag's wrote:So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced? nerf cloaks? I don't understand why people continue to not bother reading my first post! why are so many people hell bend on misdirecting this thread? You said it was "to be used to detect cloaks." If that's not a nerf to cloaks, then what is?
But I have to ask. Why are you wanting to nerf cloaks, when they are not the cause of your problem?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Mag's
the united Negative Ten.
10887
|
Posted - 2012.12.21 19:57:00 -
[121] - Quote
Kingpin Nil wrote:Gillia Winddancer wrote:AFK cloaking exists because of local.
Remove local and AFK cloaking will not exist because there will be no reason to afk cloak in the first place. Then these AFK cloakers can instead focusing on actually blowing stuff up instead of engaging in a poor mechanics psychological warfare.
And yes, the mechanics is frigging awful as it is.
"Hiiiii everyone, I r here sitting in an invisible ship and u cannot harmz me!!! R u scaaaaaared?"
Really?
Where is the whole "sneaking up on a unsuspecting victim without anyone knowing you are there and blasting him to kingdom come and then run like hell" in all of this?
Surely the latter is a much better option for everyone? Well, except the one who ends up as fireworks that is. Or is this "too harsh for EVE these days"?
Irrelevant the issue is players going AFK! Why does this simple concept escape so many people? No, not irrelevant. Because you need to understand WHY they go AFK and for what purpose. You even say yourself, that they are "used to disrupt null sec operations." You can't have it both ways, just because it doesn't suit your argument.
Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

TharOkha
0asis Group
221
|
Posted - 2012.12.21 22:36:00 -
[122] - Quote
Mag's wrote: Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you?
Magic GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
197
|
Posted - 2012.12.21 22:44:00 -
[123] - Quote
AFK Mining bad
AFK Cloaking good "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Djana Libra
The Black Ops Black Core Alliance
34
|
Posted - 2012.12.21 22:48:00 -
[124] - Quote
because of falcon!!
ow wait its one of those damn cloaky threads again. grow a pair n use a decent fit n that single cloaky wont be able to do anything at all, just participate in the MM part of this fine MMO |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 23:20:00 -
[125] - Quote
Ginger Barbarella wrote:Kingpin Nil wrote:why do you think your special enough to effect how others play the game? Wow. Just--- wow. This one statement shows you truly don't understand this game. Done. I'm out. 3/10 for getting so many to bite. Kudos.
again taking text out of context means nothing! |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 23:23:00 -
[126] - Quote
Mag's wrote:Kingpin Nil wrote:Mag's wrote:So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced? nerf cloaks? I don't understand why people continue to not bother reading my first post! why are so many people hell bend on misdirecting this thread? You stated " Without destroying cloaking altogether!" So only destroying them a little? Sounds like an nerf. You also said it was " to be used to detect cloaks." If that's not a nerf to cloaks, then what is? But I have to ask. Why are you wanting to nerf cloaks, when they are not the cause of your problem?
the whole point is to eliminate afk cloakers! not the mechanics behind them! you can still use cloaks as they were intended and more! just not while being AFK for a long period of time!
I don't know why this is such a hard concept for many to understand? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 23:25:00 -
[127] - Quote
Mag's wrote:Kingpin Nil wrote:Gillia Winddancer wrote:AFK cloaking exists because of local.
Remove local and AFK cloaking will not exist because there will be no reason to afk cloak in the first place. Then these AFK cloakers can instead focusing on actually blowing stuff up instead of engaging in a poor mechanics psychological warfare.
And yes, the mechanics is frigging awful as it is.
"Hiiiii everyone, I r here sitting in an invisible ship and u cannot harmz me!!! R u scaaaaaared?"
Really?
Where is the whole "sneaking up on a unsuspecting victim without anyone knowing you are there and blasting him to kingdom come and then run like hell" in all of this?
Surely the latter is a much better option for everyone? Well, except the one who ends up as fireworks that is. Or is this "too harsh for EVE these days"?
Irrelevant the issue is players going AFK! Why does this simple concept escape so many people? No, not irrelevant. Because you need to understand WHY they go AFK and for what purpose. You even say yourself, that they are " used to disrupt null sec operations." You can't have it both ways, just because it doesn't suit your argument. Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you?
it's irrenlavent because my argument inst about reds making locals paranoid its about addressing being AFK |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 23:26:00 -
[128] - Quote
Djana Libra wrote:because of falcon!!
ow wait its one of those damn cloaky threads again. grow a pair n use a decent fit n that single cloaky wont be able to do anything at all, just participate in the MM part of this fine MMO
again and again please read my first post! its not about care bear tears its about addressing being afk while supposedly playing eve |

Gillia Winddancer
Shiny Noble Crown Services
159
|
Posted - 2012.12.21 23:31:00 -
[129] - Quote
Kingpin Nil wrote:Mag's wrote:Kingpin Nil wrote:Gillia Winddancer wrote:AFK cloaking exists because of local.
Remove local and AFK cloaking will not exist because there will be no reason to afk cloak in the first place. Then these AFK cloakers can instead focusing on actually blowing stuff up instead of engaging in a poor mechanics psychological warfare.
And yes, the mechanics is frigging awful as it is.
"Hiiiii everyone, I r here sitting in an invisible ship and u cannot harmz me!!! R u scaaaaaared?"
Really?
Where is the whole "sneaking up on a unsuspecting victim without anyone knowing you are there and blasting him to kingdom come and then run like hell" in all of this?
Surely the latter is a much better option for everyone? Well, except the one who ends up as fireworks that is. Or is this "too harsh for EVE these days"?
Irrelevant the issue is players going AFK! Why does this simple concept escape so many people? No, not irrelevant. Because you need to understand WHY they go AFK and for what purpose. You even say yourself, that they are " used to disrupt null sec operations." You can't have it both ways, just because it doesn't suit your argument. Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you? it's irrenlavent because my argument inst about reds making locals paranoid its about addressing being AFK
It isn't irrelevant because being AFK whilst cloaked in null is in fact related to one another. As Mag said you cannot exclude one from the other in order to make your argument stick. It's like saying that water is irrelevant in a discussion that is about dehydration.
|

Alice Fiorina
Viziam Amarr Empire
1
|
Posted - 2012.12.21 23:31:00 -
[130] - Quote
and again, and again, and again
there is no problem with being afk
only with making isk afk |
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.21 23:47:00 -
[131] - Quote
Midiana wrote:There's a point here that is being totally overlooked.
AFK miner. He mines away while he's at work or goes out with his mates, And he makes Isk. That's illegal right? He's making a gain by not playing the game.
Botting Ratter. He shoots rats all day long while not at his keyboard, he's gone out with his mates and he's making some isk. Illegal yes? He's again making a gain by not playing.
AFK Cloaker. This guys aim is not to make isk. It's to stop other people making isk through fear of reprisal or hot drop. Fair play, if that's what he want's to do noone can stop him doing that. However then he goes to the pub. Or he goes shopping. He watches a movie. He's till performing his task, which is giving him a gain. That gain is to deprive his enemy of money through the threat that he actually is going to hot drop or tackle that rorqual you have in that belt. He's getting his gain (gain being the objective of competing what he set out to do), while not actually playing the game. That is illegal right?
The three above situations ALL give the pilot doing them a gain. One gives ore, one gives isk, one deprives their enemy of isk. Why one should be absolutely fine and the other two can lead to a ban is beyond me.
There are two completely simple fixes to the Cloaky camper problem :
1) Log off after a period of one hour inactivity. This means you have to be at your keyboard to stay logged in. Or you have to bot, which will get you banned. For being the cripple that you actually are.
2) Cloaks require some form of fuel or have a recharge timer on them. You either are forced to go and refuel to continue your cov ops reign of terror, or after one hour your cloak completely dissengages needing 30 mins recharge time before it can be activated again. Giving the defenders some time to find you if you remain AFK in one spot. And again, if your at work and leave your pc on, you can't recloak or refuel, leaving you time to die in the way you deserve.
This is'nt about denying the ability to AFK cloak, its about denying the ability to perform your job in hand, whether that's ratting, mining, or striking terror into carebear hearts while not actually playing the game or even being home. Gain is'nt ISK gain can be to deny your opponent isk making. Gain can be many things in Eve and we all know it. So far cloaky afkers have been given way too much leeway.
so far only one person has been able to understand the whole point of this thread. |

psycho freak
Snuff Box
61
|
Posted - 2012.12.22 00:01:00 -
[132] - Quote
Afk cloaking is a valid disruption tactic tbh
If your in 0.0 and you have enemys then they will try to disrupt your day to day activatys be it camping your choke/entry points or hot droping your jump frieghters or small fast hit and run gangs or bring the fleet or even bring the blob if they want your space and put cloaky alts in your systems as cyno's/scouts for intel( when u forming and ship types) or just the random kill from time to time
its a valid tactic in eve warfare and tbfh you should be doing the same to your enemys instead of whineing for ccp to change things to suit you
if you cant handle it gtfo tbh my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Gillia Winddancer
Shiny Noble Crown Services
159
|
Posted - 2012.12.22 00:12:00 -
[133] - Quote
psycho freak wrote:Afk cloaking is a valid disruption tactic tbh
If your in 0.0 and you have enemys then they will try to disrupt your day to day activatys be it camping your choke/entry points or hot droping your jump frieghters or small fast hit and run gangs or bring the fleet or even bring the blob if they want your space and put cloaky alts in your systems as cyno's/scouts for intel( when u forming and ship types) or just the random kill from time to time
its a valid tactic in eve warfare and tbfh you should be doing the same to your enemys instead of whineing for ccp to change things to suit you
if you cant handle it gtfo tbh
edit: some of you whineing pansys should come live in losec and see how it really is but seems like most 0.0 are whineing carebares who just wana be safe behind see of blue
rember anywere in eve the moment you undock you are a possible target
You seem to be rather hardcore in your attitude yet you seem to also want to keep local/afk cloaking which by nature automatically equates to less fireworks.
Please do tell me how that equates? |

Xessej
Darqsyde Exploration Limited Mass - Effect
2
|
Posted - 2012.12.22 01:01:00 -
[134] - Quote
My only issue with cloaks is the absolute lack of a counter. Every other form of defence/ECM has a counter that at least reduces the effectiveness of the tactic.
Why not have a, very expensive/hard to build/skill intensive, probe or module that lets you scan down a cloaked ship. If you make the cloaked ship have a very small sig it would be challenging to get a warp in quickly which means the alert cloaker would have time to warp to a new safe or log off. Once on grid the hunters would need to get close enough to actually decloak the cloaker so it would still be challenging for the hunters while encouraging active gameplay by both sides which seems to me to be what we all should want. |

Sura Sadiva
Entropic Tactical Crew
97
|
Posted - 2012.12.22 01:25:00 -
[135] - Quote
Xessej wrote:My only issue with cloaks is the absolute lack of a counter. Every other form of defence/ECM has a counter that at least reduces the effectiveness of the tactic.
what lack of a counter?? Anyone with more than 1 week in 0.0 know how to counter.
Bait. Send a juicy drake in ratter camuflage and when the evil cloacker show up to gank place a point and call your friends. Just to say the most obvious counter.
And yes, can requires days, but still fun. Outplay him on the psycological level and make him fall in your trap. THIS is active gameplay. Not crying to CCP to change a consolidated and working game mechanic only cause we're too lazy or unable to deal with it.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1976
|
Posted - 2012.12.22 01:39:00 -
[136] - Quote
Saw "age old problem" and thought this was going to be a thread about understanding women.
Left disappointed.
|

Besina Echerie
Vermona Collective
32
|
Posted - 2012.12.22 01:56:00 -
[137] - Quote
It really isn't the fault of the design of a cloaking module that you have a lower tolerance for risk than highsec miners who are surrounded by potential gankers all day, but are somehow hardcore enough to get on with their business anyways. Maybe we need to move all the ABC ores to lowsec instead? Risk=reward, and if you have a lower risk tolerance than people digging in Luminaire, then well. what can I say. |

Marlona Sky
D00M. Northern Coalition.
2368
|
Posted - 2012.12.22 02:19:00 -
[138] - Quote
Post with your super block main OP. Coward.
Remove local, structure mails and revamp the directional scanner! |

SmilingVagrant
GoonWaffe Goonswarm Federation
1086
|
Posted - 2012.12.22 03:47:00 -
[139] - Quote
I take umbrage with the idea of what I'm doing as "AFK cloaking" permanently" This isn't it at all. I had a doctor put in bladder staples because I drink too much so I have to get up to pee roughly every 15 seconds, but the health benefits have been amazing! I rarely ever wake up in a pool of my own vomit anymore!
Of course this causes a problem because I'm a very cautious player so I always dscan a gate before I warp to it then I bounce a perch, but it takes me a few seconds to dscan and warp, and by the time I land I have to pee again so I have to safe up. |

Alec Stacer
Raven's Flight Nulli Legio
5
|
Posted - 2012.12.22 03:48:00 -
[140] - Quote
Cloaky afker's don't scare me. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1972
|
Posted - 2012.12.22 03:51:00 -
[141] - Quote
Sura Sadiva wrote: THIS is active gameplay. Not crying to CCP to change a consolidated and working game mechanic only cause we're too lazy or unable to deal with it. Freighters need an EHP buff. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Xessej
Darqsyde Exploration Limited Mass - Effect
2
|
Posted - 2012.12.22 04:29:00 -
[142] - Quote
Sura Sadiva wrote:Xessej wrote:My only issue with cloaks is the absolute lack of a counter. Every other form of defence/ECM has a counter that at least reduces the effectiveness of the tactic.
what lack of a counter?? Anyone with more than 1 week in 0.0 know how to counter. Bait. Send a juicy drake in ratter camuflage and when the evil cloacker show up to gank place a point and call your friends. Just to say the most obvious counter. And yes, can requires days, but still fun. Outplay him on the psycological level and make him fall in your trap. THIS is active gameplay. Not crying to CCP to change a consolidated and working game mechanic only cause we're too lazy or unable to deal with it. And why would a cloaker attack a lone drake when he wants to bomb a mining op or light a cyno for a hotdrop? I'm interested in actual gameplay not in some wild fantasy where a guy wastes hours on end to pick up a Drake KM.. |

Ittos
Beards Confirmed
3
|
Posted - 2012.12.22 06:31:00 -
[143] - Quote
If the issue is afk players and has nothing to do with cloak like you seem to switch to believe, how does a pos structure that detects cloaked players prevent someone from going afk whilst docked or in a shield bubble? I want to be able to go into your system where you hold sov and not have to worry about those pesky docked players! Their psychological warfare of being totally immune to any module or skill I have effects my gameplay. Why not put in a high skill requirement probe that let's me force players to undock or out of a bubble? If they're atk they can just redock or fly back in. After all, why are they logged in menacing my gameplay if they're not atk?
In all seriousness, the only way someone afk can affect your gameplay is if you know they're there. If you don't know, then you operate as normal hence the suggestions to remove local or remove cloaky ships from local. |

Akita T
Caldari Navy Volunteer Task Force
1355
|
Posted - 2012.12.22 10:01:00 -
[144] - Quote
Kingpin Nil wrote:being able to affect the game while you are not even behind your keyboard AFK mining. AFK gang boosting. AFK (highsec) hauling. AFK POS repair. POS reinforcement timers. Industrial or research jobs. Long cycle PI harvesting/processing. Contracts. Market orders. Player-placed bounties.
What do you know, you can already affect the game pretty strongly other than AFK cloaking, on a wider scale too, in quite a few ways, without actually being at the keyboard, or even while you're not logged in at all. http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 10:07:00 -
[145] - Quote
Kingpin Nil wrote:Mag's wrote:Kingpin Nil wrote:Mag's wrote:So let me get this right. You want to nerf cloaks because you misread or rely to much, upon the the intel local is giving you?
How is that balanced? nerf cloaks? I don't understand why people continue to not bother reading my first post! why are so many people hell bend on misdirecting this thread? You stated " Without destroying cloaking altogether!" So only destroying them a little? Sounds like an nerf. You also said it was " to be used to detect cloaks." If that's not a nerf to cloaks, then what is? But I have to ask. Why are you wanting to nerf cloaks, when they are not the cause of your problem? the whole point is to eliminate afk cloakers! not the mechanics behind them! you can still use cloaks as they were intended and more! just not while being AFK for a long period of time! I don't know why this is such a hard concept for many to understand? Any change that means cloaks become detectable, is a nerf to cloaks. I don't know why this is such a hard concept, for you to understand.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 10:17:00 -
[146] - Quote
Kingpin Nil wrote:Mag's wrote:Kingpin Nil wrote: Irrelevant the issue is players going AFK! Why does this simple concept escape so many people?
No, not irrelevant. Because you need to understand WHY they go AFK and for what purpose. You even say yourself, that they are " used to disrupt null sec operations." You can't have it both ways, just because it doesn't suit your argument. Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you? it's irrenlavent because my argument inst about reds making locals paranoid its about addressing being AFK If it's irrelevant, then why do you talk about it?
Let's see what you said shall we.
Kingpin Nil wrote:You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
why are you logging into eve just to remain afk? So if your gripe is about affecting the game whilst AFK, please tell us just what mechanic they are using to do just that?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 10:25:00 -
[147] - Quote
Xessej wrote:My only issue with cloaks is the absolute lack of a counter. Every other form of defence/ECM has a counter that at least reduces the effectiveness of the tactic.
Why not have a, very expensive/hard to build/skill intensive, probe or module that lets you scan down a cloaked ship. If you make the cloaked ship have a very small sig it would be challenging to get a warp in quickly which means the alert cloaker would have time to warp to a new safe or log off. Once on grid the hunters would need to get close enough to actually decloak the cloaker so it would still be challenging for the hunters while encouraging active gameplay by both sides which seems to me to be what we all should want. Cloaks already have counters. Can be decloaked and can't recloak when targeted or within decloak range.
If you want to reduce the effectiveness of AFKing. Then either close local or don't rely on or misread the intel it's giving.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Andski
GoonWaffe Goonswarm Federation
5838
|
Posted - 2012.12.22 10:33:00 -
[148] - Quote
AFK cloakers are ages old, sure, but a problem? Nope. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
459
|
Posted - 2012.12.22 10:50:00 -
[149] - Quote
How about we remove local then if there afk u can't see them so u don't care!
If u cant see them how can u know to hide in station/pos. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Brooks Puuntai
Brutor Tribe Minmatar Republic
912
|
Posted - 2012.12.22 10:55:00 -
[150] - Quote
Mirima Thurander wrote:How about we remove local then if there afk u can't see them so u don't care!
If u cant see them how can u know to hide in station/pos.
If you want to do a major change, then remove cloaking from non cov-ops/recon class ships. |
|

Grimpak
Midnight Elites Echelon Rising
523
|
Posted - 2012.12.22 10:57:00 -
[151] - Quote
Kingpin Nil wrote:again why would you decide to go AFK? why would you get an advantage over someone that logged off as opposed to someone deciding to go AFK for a while?
so now I need to log off every time I take a ****? what if I have diarrhoea? or need to take a ****? or grab some food? or go at the door to see who knocked? feeding the pets?
I could put here several reasons why.
also, if the afk cloaker is attacking you, he isn't really afk now is he? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Pak Narhoo
Knights of Kador
753
|
Posted - 2012.12.22 11:21:00 -
[152] - Quote
AFK cloaking the problem that isn't a problem while we're heading for page 9! Hi, I'm CCP Arrow, I screwed up the.. ummm... |

jamesoverlord
Death or Glory inc. The Bloody Ronin Syndicate
4
|
Posted - 2012.12.22 11:33:00 -
[153] - Quote
all i can see is more tears from the carebears jesus guys you idiot carbears are going to finish this game off carrying on the way you are change this change that since you lot started getting your own way with ccp nearly all elements of pvp are dieing stop moaning and learn to fight |

Mag's
the united Negative Ten.
10888
|
Posted - 2012.12.22 11:37:00 -
[154] - Quote
Pak Narhoo wrote:AFK cloaking the problem that isn't a problem while we're heading for page 9!  That's because people make suggestions, without understanding the subject. Then refuse to accept their failings, when others point them out.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tippia
Sunshine and Lollipops
10743
|
Posted - 2012.12.22 11:49:00 -
[155] - Quote
Kingpin Nil wrote:it's irrenlavent because my argument inst about reds making locals paranoid its about addressing being AFK GǪand the question we keep coming back to is: why does being AFK need to be addressed? What's the problem with people being AFK when they're doing absolutely nothing while they're away? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
246
|
Posted - 2012.12.22 11:53:00 -
[156] - Quote
First hour back after a nearly a year away and what threads top in GD? AFK cloaking...... |

cBOLTSON
Star Frontiers THORN Alliance
104
|
Posted - 2012.12.22 12:03:00 -
[157] - Quote
Sigh.... this topic again.
THERE IS NOTHING WRONG WITH THE CLOAKING MECHANIC!
The only problem is how people react (OR lack of proper reaction)
Nullbear see cloaker and instead of going - "Hey guys theres a enemy cloaked in our system, lets bait him / trap him / form a fleet in the next system / ANY other idea"
No, instead the nullbear goes - "Waaaahhh theres a cloaker , im going to go dock up as im scared of what he might do to me"
never even realising he could just move a jump or two over or try and kill that cloaker.
Its sad and pathetic. "Were not elitists, were just tired of fail" - The Sorn |

Alice Fiorina
Viziam Amarr Empire
2
|
Posted - 2012.12.22 12:07:00 -
[158] - Quote
Kingpin Nil wrote:
so far only one person has been able to understand the whole point of this thread.
Not agreeing with you is not the same as not understanding.
You think there is a problem with AFK cloaking.
There is not.
|

Sura Sadiva
Entropic Tactical Crew
97
|
Posted - 2012.12.22 12:11:00 -
[159] - Quote
Xessej wrote: And why would a cloaker attack a lone drake when he wants to bomb a mining op or light a cyno for a hotdrop? I'm interested in actual gameplay not in some wild fantasy where a guy wastes hours on end to pick up a Drake KM..
Omg, was only a damned example, since the discussion was about AFK cloackers denying ratting. But can adapt the concept, don't have to litteraly send out a drake everytime there's someone cloacked! The sense was: find a proper way to make him decloack in a situation where you can trap him.
And since when bombing a mining op or hotdropping a fleet is not "active gameplay"??
The only problem yhis thread (as many others of the same kind) adress is the inability for few players to accept the idea (a base idea in EvE) that their gameplay can be influenced by other players and their will to negate any challange and any kind of player to player interaction if not with their consent and in their specific terms.
So, instead of adapting and putting some gameplay effort the only way they find "to counter" is sitting in station doing nothing and asking for CCP to do the job they're too lazy or too inable to do, adding/nerfing some well-known, consolidated amd fun for the rest of EvE, game mechanic.
|

Xessej
Darqsyde Exploration Limited Mass - Effect
2
|
Posted - 2012.12.22 16:15:00 -
[160] - Quote
Sura Sadiva wrote:Xessej wrote: And why would a cloaker attack a lone drake when he wants to bomb a mining op or light a cyno for a hotdrop? I'm interested in actual gameplay not in some wild fantasy where a guy wastes hours on end to pick up a Drake KM..
Omg, was only a damned example, since the discussion was about AFK cloackers denying ratting. But can adapt the concept, don't have to litteraly send out a drake everytime there's someone cloacked! The sense was: find a proper way to make him decloack in a situation where you can trap him. And since when bombing a mining op or hotdropping a fleet is not "active gameplay"?? The only problem yhis thread (as many others of the same kind) adress is the inability for few players to accept the idea (a base idea in EvE) that their gameplay can be influenced by other players and their will to negate any challange and any kind of player to player interaction if not with their consent and in their specific terms. So, instead of adapting and putting some gameplay effort the only way they find "to counter" is sitting in station doing nothing and asking for CCP to do the job they're too lazy or too inable to do, adding/nerfing some well-known, consolidated amd fun for the rest of EvE, game mechanic. I accept my gameplay will be affected by other players. That's why I use available means to gather intel and adjust my gameplay to match the existing circumstances.
The point people have been trying to make, since the sov changes over a year ago that made this more of an issue, is that an AFK cloaker does, and should, affect the use that can be made of an upgraded system. Which reduces the income the system can generate for the sov holders which discourages players from moving out to nullsec.
As to why does an AFK cloaker affect players use of a system because those other players do not view their non PvP oriented ships as nothing but your future km.
That does not mean those players expect to do their thing totally unmolested. But it does mean they have some way of measuring risk which my proposal would give them note that a not AFK cloaker would be in next to no danger from my idea.
BTW precisely what part of being AFK is a fun "game mechanic."
|
|

initiatives
University of Caille Gallente Federation
1
|
Posted - 2012.12.22 17:23:00 -
[161] - Quote
I agree with op, afk cloaking blows.
Afk cloaking usually hurts smaller nullsec corps to which is horrible in my opinion anyway.
The argument that afk cloakers are not hurting anyone therefore no one should be able to hurt them is pretty stupid.
Afk cloakers clearly hurt industry and ratting in system that they afk in (pretty obvious, that there action of afk cloaking does serious damage)
1. I propose that afk cloakers have a 10 minute penalty to lighting a cyno after they uncloak (unless they switch systems, dock, or perform any type of related change) (the penalty would only come into effect after 15 minutes of continuous cloaking)
This would make it so afk cloakers are really only dangerous for the first 15 minutes logged in, or in your system. (ofcourse they are still dangerous as they can uncloak and tackle or gather intelligence
or
make it so all characters show up on the account under bio or another tab, so afk cloakers can no longer use anonymity to harass null sec operations.
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.23 03:20:00 -
[162] - Quote
Alice Fiorina wrote:Kingpin Nil wrote:
so far only one person has been able to understand the whole point of this thread.
Not agreeing with you is not the same as not understanding. You think there is a problem with AFK cloaking. There is not.
Understanding the idea of my thread has nothing to do with agreeing or disagreeing with me either! |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.23 03:21:00 -
[163] - Quote
initiatives wrote:I agree with op, afk cloaking blows.
Afk cloaking usually hurts smaller nullsec corps to which is horrible in my opinion anyway.
The argument that afk cloakers are not hurting anyone therefore no one should be able to hurt them is pretty stupid.
Afk cloakers clearly hurt industry and ratting in system that they afk in (pretty obvious, that there action of afk cloaking does serious damage)
1. I propose that afk cloakers have a 10 minute penalty to lighting a cyno after they uncloak (unless they switch systems, dock, or perform any type of related change) (the penalty would only come into effect after 15 minutes of continuous cloaking)
This would make it so afk cloakers are really only dangerous for the first 15 minutes logged in, or in your system. (ofcourse they are still dangerous as they can uncloak and tackle or gather intelligence
or
make it so all characters show up on the account under bio or another tab, so afk cloakers can no longer use anonymity to harass null sec operations.
another interesting good idea |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.23 03:31:00 -
[164] - Quote
cBOLTSON wrote:Sigh.... this topic again.
THERE IS NOTHING WRONG WITH THE CLOAKING MECHANIC!
The only problem is how people react (OR lack of proper reaction)
Nullbear see cloaker and instead of going - "Hey guys theres a enemy cloaked in our system, lets bait him / trap him / form a fleet in the next system / ANY other idea"
No, instead the nullbear goes - "Waaaahhh theres a cloaker , im going to go dock up as im scared of what he might do to me"
never even realising he could just move a jump or two over or try and kill that cloaker.
Its sad and pathetic.
Maybe if you understood why this thread was created you would understand none of what you just said is relevant! ItGÇÖs about going AFK and abusing the use of the cloak! Nothing I have proposed would change the cloak as it stands! The same arguments are being used again and again for no reason none of the opposition thus far has even touched upon why someone needs to go AFK while logged into eve for hrs. We all know why they do this and yet players seem to think thereGÇÖs no consequence or advantage to doing so! Then why do it? Would any of you stay docked AFK in jita for hrs on end just to relog back into the game and do it again? Or create multiple accounts to do so? Then try to pass on the excuse that you need to do this because you have some real life issues that need to be attend to? Because we all know that creating multiple accounts for the sake of going AFK and having the need to leave for toilet breaks and food is warrant enough right? lol
|

Johan Civire
Dirty Curse inc.
247
|
Posted - 2012.12.23 03:31:00 -
[165] - Quote
Roime wrote:Two better options:
A. Remove local from nullsec
...but since they couldn't find fights or use their bots and will ragequit, plan B:
B. Make cynos only mountable on BLOPS, change the skill from 5x to 8x, and add Electromagnetic Physics V to prerequisites.
This should deal with the general power projection problem as well.
no. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.23 05:03:00 -
[166] - Quote
Johan Civire wrote:Roime wrote:Two better options:
A. Remove local from nullsec
...but since they couldn't find fights or use their bots and will ragequit, plan B:
B. Make cynos only mountable on BLOPS, change the skill from 5x to 8x, and add Electromagnetic Physics V to prerequisites.
This should deal with the general power projection problem as well.
no.
I donGÇÖt know why they keep bringing stuff like this up! So many times players trying to hijack this thread! |

James Amril-Kesh
RAZOR Alliance
1535
|
Posted - 2012.12.23 06:03:00 -
[167] - Quote
Your whining is getting to be pretty unbearable. -áObjects in mirror aren't as red as they appear. |

James Amril-Kesh
RAZOR Alliance
1536
|
Posted - 2012.12.23 06:05:00 -
[168] - Quote
And I know exactly why players afk cloak in a ratting system. Yeah, it's annoying. When that happens to me I move to another system. You don't see me crying on the boards about afk cloakers, because I think it's a valid tactic. It's psychological warfare. -áObjects in mirror aren't as red as they appear. |

Ittos
Beards Confirmed
3
|
Posted - 2012.12.23 06:16:00 -
[169] - Quote
Kingpin Nil wrote:initiatives wrote:I agree with op, afk cloaking blows.
Afk cloaking usually hurts smaller nullsec corps to which is horrible in my opinion anyway.
The argument that afk cloakers are not hurting anyone therefore no one should be able to hurt them is pretty stupid.
Afk cloakers clearly hurt industry and ratting in system that they afk in (pretty obvious, that there action of afk cloaking does serious damage)
1. I propose that afk cloakers have a 10 minute penalty to lighting a cyno after they uncloak (unless they switch systems, dock, or perform any type of related change) (the penalty would only come into effect after 15 minutes of continuous cloaking)
This would make it so afk cloakers are really only dangerous for the first 15 minutes logged in, or in your system. (ofcourse they are still dangerous as they can uncloak and tackle or gather intelligence
or
make it so all characters show up on the account under bio or another tab, so afk cloakers can no longer use anonymity to harass null sec operations.
another interesting good idea
I'm skeptical that this will fix the afk problem at all let alone fix it without hurting atk cloakers. Seeing as afk cloakers are there for psychological warfare and, by virtue of being afk, cannot light cynos. As far as the characters showing up on the bio, that would **** off a lot of people and severely ruin some meta gamining capabilities. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Lawful Insanity
47
|
Posted - 2012.12.23 06:44:00 -
[170] - Quote
3 simple things. Just 3
1 - let me hunt them, give me probes or special cov ops ship with special probes....would love to hunt em
2 - make cloak consume fuel not gazillion gallons, but say 1hr or 2hr worth of ozone or something like that
3 - cycle the cloak....don't let it run forever - force a reactivation.
My personal preference is to have new tools to hunt cloakies ... But fuel would also provide reasonable limits on them.
~R~ |
|

Mag's
the united Negative Ten.
10893
|
Posted - 2012.12.23 06:52:00 -
[171] - Quote
OP why do you avoid my questions?
Please answer them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Akita T
Caldari Navy Volunteer Task Force
1360
|
Posted - 2012.12.23 07:32:00 -
[172] - Quote
Since the OP is not actually discussing anything we point out is a problem with any of his ideas and instead is just parroting the same old overused material, let's get down to his level and do something similar.
If you remove cloaked ships from local AND add a 15 sec timer for decloaking (which does make you show up in local before you actually decloak) if last cloaking session lasted more than 15 seconds, how can an AFK cloaker hurt you AT ALL anymore ?
He sure as hell can't make you afraid anymore (the only thing he was actually doing before). You can still see him in local before he can do anything, and now you know he's not AFK anymore since he had to manually cut the cloak. If he doesn't cloak (so is still showing up in local) you know you can find him and kill him. Essentially, he's pretty much the same thing as a logged-off person as long as he's actually AFK.
What problem would still remain AT ALL regarding AFK cloaking with that change ? No, seriously, is there ANY problem left if you do that ? ANY sort of drawback for ANYBODY ? What exactly is it ? http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Tippia
Sunshine and Lollipops
10746
|
Posted - 2012.12.23 10:55:00 -
[173] - Quote
Kingpin Nil wrote:ItGÇÖs about going AFK and abusing the use of the cloak! GǪand those are issues, why exactly? How is the cloak being abused?
Quote:Nothing I have proposed would change the cloak as it stands! You mean aside from the idea you proposed in the OP?
Quote:The same arguments are being used again and again for no reason Well, why don't you stop doing that then and instead start to address the many many issues people have been bringing forth about your ideas? Why don't you start answering the fundamental questions about this whole problem you're seeing? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mag's
the united Negative Ten.
10894
|
Posted - 2012.12.23 11:04:00 -
[174] - Quote
Regan Rotineque wrote:3 simple things. Just 3
1 - let me hunt them, give me probes or special cov ops ship with special probes....would love to hunt em
2 - make cloak consume fuel not gazillion gallons, but say 1hr or 2hr worth of ozone or something like that
3 - cycle the cloak....don't let it run forever - force a reactivation.
My personal preference is to have new tools to hunt cloakies ... But fuel would also provide reasonable limits on them.
~R~ What about the cause of AFKing? If you want to keep balance, then the cause should also be nerfed at the same time.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

ISD Praetoxx
ISD Community Communications Liaisons
742

|
Posted - 2012.12.23 12:10:00 -
[175] - Quote
Thread moved to the Features & Ideas Discussion
- ISD Praetoxx ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department |
|

Michael Harari
The Hatchery Team Liquid
418
|
Posted - 2012.12.23 17:32:00 -
[176] - Quote
If anything, I think afk cloaking needs a buff. Maybe allow covops ships to hack poses and offline their modules, or a covops interdictor or something.
Edit: I know, how about covops combat probes that dont show up on dscan? |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
832
|
Posted - 2012.12.23 18:04:00 -
[177] - Quote
Kingpin Nil wrote:Actually for the most part youGÇÖre just trying to justify playing eve while AFK! The whole point of eve is to play! Why do you think CCP have tried so hard to eliminate the AFK players! When I ask you why players engage in these tactics itGÇÖs not always done just to annoy others! ThereGÇÖs a lot of isk to be made while doing so! Great words of wisdom!
If we have determined that AFK play is against the core principles of EVE, let us address this more completely!
This is just a start, but letting people clutter up the list in local who CANNOT BE FOUND is making this source of intel questionable at best.
Sure, it's an outpost. The guy in it should not be there, but he is. You can dock, and see him in the list. What good is local doing us if docked up people can be listed? They ain't even in space to BE found, that's worse than cloaking. It's ridiculous to suggest we need to camp the outpost in case he decides to undock. Local is not telling us anything useful beyond being in system, and he is using it against the legitimate residents.
Put him on a timer to be undocked automatically, if he makes no actions. This is a PvP game, and his behavior is violating the quality of intel we use.
How are we supposed to play with this threat hanging above our heads?
Also, I want to eliminate POS shields entirely. Too many off grid boosters mucking up things.
And if a pilot enters system that has kill rights on you, by war dec or regular means, only stations owned by your alliance will allow you to dock, otherwise not allowing you to dock in the interests of remaining neutral in a conflict. You can face them, run in circles from them, or leave the system to avoid them.
D-Scan should allow you to track their IFF signal and get a direction for such targets, creating opportunities for more PvP. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Akita T
Caldari Navy Volunteer Task Force
1364
|
Posted - 2012.12.23 21:29:00 -
[178] - Quote
ISD Praetoxx wrote:Thread moved to the]Features & Ideas Discussion May it rest in peace there 
http://wiki.eveonline.com/en/wiki/User:Akita_T
T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789
Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.24 04:41:00 -
[179] - Quote
Akita T wrote:ISD Praetoxx wrote:Thread moved to the]Features & Ideas Discussion May it rest in peace there 
Kinda hilarious how such simple discussions can bring people to such anger and misunderstanding! |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.24 04:45:00 -
[180] - Quote
Tippia wrote:Kingpin Nil wrote:ItGÇÖs about going AFK and abusing the use of the cloak! GǪand those are issues, why exactly? How is the cloak being abused? Quote:Nothing I have proposed would change the cloak as it stands! You mean aside from the idea you proposed in the OP? Quote:The same arguments are being used again and again for no reason Well, why don't you stop doing that then and instead start to address the many many issues people have been bringing forth about your ideas? Why don't you start answering the fundamental questions about this whole problem you're seeing?
1) again why would you considering going AFK for hrs on end?
2) how would discontinuing to allow players to AFK cloak hurt the mechanics of cloak warfare? while their actively playing!
3 ) I'm trying to keep people on topic! i have addressed the many issues hopefully from both sides of this argument! remember my first post? |
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.24 04:46:00 -
[181] - Quote
Akita T wrote:Since the OP is not actually seriously discussing things we point out are a problem with any of his ideas and instead is just parroting the same old overused material, let's get down to his level and do something similar.
If you remove cloaked ships from local AND add a 15 sec timer for decloaking (which does make you show up in local before you actually decloak) if last cloaking session lasted more than 15 seconds, how can an AFK cloaker hurt you AT ALL anymore ?
He sure as hell can't make you afraid anymore (the only thing he was actually doing before while actually AFK). You can still see him in local before he can do anything, and now you know he's not AFK anymore since he had to manually cut the cloak (before, you had no idea when he was AFK vs when he was ATK). If he doesn't cloak (so is still showing up in local) you know you can find him and kill him (so no problem at all). Essentially, he's pretty much the same thing as a logged-off person as long as he's actually AFK.
What problem would still remain AT ALL regarding AFK cloaking with that change ? No, seriously, is there ANY problem left if you do that ? ANY sort of drawback for ANYBODY ? What exactly is it ?
again another attempt to misdirect the thread!
remember my first post? |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.24 04:50:00 -
[182] - Quote
James Amril-Kesh wrote:And I know exactly why players afk cloak in a ratting system. Yeah, it's annoying. When that happens to me I move to another system. You don't see me crying on the boards about afk cloakers, because I think it's a valid tactic. It's psychological warfare.
maybe if you've read my first post its not about myself! this post was hop fully going to open up and help suggest a kind of medium between both sides of the fence! a thread where ideas and hopefully a compromise could be established!
its all too easy to throw around insults when you've nothing intelligent to say!
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.24 04:59:00 -
[183] - Quote
Mag's wrote:Kingpin Nil wrote:Mag's wrote:Kingpin Nil wrote: Irrelevant the issue is players going AFK! Why does this simple concept escape so many people?
No, not irrelevant. Because you need to understand WHY they go AFK and for what purpose. You even say yourself, that they are " used to disrupt null sec operations." You can't have it both ways, just because it doesn't suit your argument. Answer me this. Whilst people are AFKing, what mechanic are they using to interact with you? it's irrenlavent because my argument inst about reds making locals paranoid its about addressing being AFK If it's irrelevant, then why do you talk about it? Let's see what you said shall we. Kingpin Nil wrote:You and a lot of others seem to be missing the point entirely! its not about the old argument of not being able to mine or rat because a red is in local! its about being able to affect the game while you are not even behind your keyboard.
why are you logging into eve just to remain afk? So if your gripe is about affecting the game whilst AFK, please tell us just what mechanic they are using to do just that?
I have said numerous times already your and others attempt to redirect the thread is getting beyond the joke now!
I'm not avoiding your line of questions! I'm only allowed certain quotes per day on these threads, please don't make the mistake of believing you're important enough to always warrant answers!
and what mechanic are they using again? well the fact their allowed to remain AFK while cloaked!
|

Verity Sovereign
Pator Tech School Minmatar Republic
268
|
Posted - 2012.12.24 08:12:00 -
[184] - Quote
AFK Cloaking is not a Problem, therefore it needs no Solution. AFK Cloaking is an ad hoc Solution to the Problem of Local. Remove Local, Problem solved. |

Mag's
the united Negative Ten.
10906
|
Posted - 2012.12.24 09:37:00 -
[185] - Quote
Kingpin Nil wrote:I have said numerous times already your and others attempt to redirect the thread is getting beyond the joke now!
I'm not avoiding your line of questions! I'm only allowed certain quotes per day on these threads, please don't make the mistake of believing you're important enough to always warrant answers!
and what mechanic are they using again? well the fact their allowed to remain AFK while cloaked!
This is now about purely what you said. If you have faith in your idea and what you said, it's irrelevant where the questions come from.
Yes they remain AFK and cloaked, but you said:
Quote:its about being able to affect the game while you are not even behind your keyboard. Yes they are affecting peoples gaming, but how?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sean Parisi
Project Cerberus Caldari State Capturing
65
|
Posted - 2012.12.24 15:06:00 -
[186] - Quote
Kingpin Nil wrote:Akita T wrote:Kingpin Nil wrote:Care to elaborate a bit further unfair? While actually AFK, you can't do a damn thing to anybody else, so it's not fair others can easily do something to you if you took even the slightest of precautions while remaining AFK. It is unfair that you get an advantage over a person who logged off instead of going AFK-cloaky when you both return, so THAT is the only thing that needs to be addressed. AFK cloaking should be made as close as possible to actually logging off. Or conversely, logging off should be made as close as possible to AFK cloaking. Kingpin Nil wrote:but you were about to explain why players need to go AFK? To make you afraid of them being there, even if you shouldn't. Which they can't do if you can't see them at all. Of course, there's also LEGITIMATE non-evil reasons to go AFK instead of logging off, and nobody should be punished nor rewarded for picking one above the other. again why would you decide to go AFK? why would you get an advantage over someone that logged off as opposed to someone deciding to go AFK for a while?
Because I needed to take a ****. |

Akita T
Caldari Navy Volunteer Task Force
1375
|
Posted - 2012.12.25 06:07:00 -
[187] - Quote
Kingpin Nil wrote:Akita T wrote:Since the OP is not actually seriously discussing things we point out are a problem with any of his ideas and instead is just parroting the same old overused material, let's get down to his level and do something similar.
If you remove cloaked ships from local AND add a 15 sec timer for decloaking (which does make you show up in local before you actually decloak) if last cloaking session lasted more than 15 seconds, how can an AFK cloaker hurt you AT ALL anymore ?
He sure as hell can't make you afraid anymore (the only thing he was actually doing before while actually AFK). You can still see him in local before he can do anything, and now you know he's not AFK anymore since he had to manually cut the cloak (before, you had no idea when he was AFK vs when he was ATK). If he doesn't cloak (so is still showing up in local) you know you can find him and kill him (so no problem at all). Essentially, he's pretty much the same thing as a logged-off person as long as he's actually AFK.
What problem would still remain AT ALL regarding AFK cloaking with that change ? No, seriously, is there ANY problem left if you do that ? ANY sort of drawback for ANYBODY ? What exactly is it ? again another attempt to misdirect the thread! remember my first post? The bad solution to the wrong problem, claimed to be contrary to CCP's wishes when it clearly wasn't ? Yeah, sure I do remember it. Two wrongs don't make a right, and even more wrongs together still sure as heck don't either.
A person while AFK is not actually a direct problem, it can't possibly BE a direct problem, he's NOT THERE by definition. There are plenty of good reasons to want to go AFK and not log off (and they were listed), there are also reasons why you might end up going AFK a lot longer than you expected (and your comments to that were as offensive as pointless), there are plenty of OTHER ways in the game right now that allow you to meaningfully affect it while AFK or even while logged off (some were listed) which are NOT shunned by CCP. Basically, there is absolutely nothing of your initial claim of AFK cloaking being something that needs to be removed left in there.
Again, a person while AFK is not actually a direct problem, it can't possibly BE a direct problem, he's NOT THERE by definition. An "AFK cloaker" while actually AFK is only an indirect problem, insomuch as it's primarily a terror weapon. The same "AFK cloaker" also gets an unfair advantage whenever he decides to come back to the game actively.
You are trying to "fix" something that's not broken - going AFK while cloaked. You should instead try to fix the ability to use THAT as either a terror weapon or as an advantage when coming back. Your proposal might do that to some degree, but at the same time, it breaks other things that don't need breaking in the first place. The alternative I proposed directly addresses the actual problems, while not breaking anything else. If anything, it adds something arguably good. http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
839
|
Posted - 2012.12.25 16:55:00 -
[188] - Quote
All details being considered and weighted... It seems the answer to AFK Cloaking's terror aspect is to ignore it while they are cloaked. (A cloaked vessel not being capable of inflicting damage directly)
As it is not currently possible to evaluate threat levels properly under the current system, I suggest we upgrade local to exclude vessels which are not capable of interacting with ships and objects directly.
For balance, I would deny these classifications from accessing local at all. Let them be sent chat information in a version of local missing the pilot roster, no free intel for them. (Fully delayed local for all pilots present but not listed)
The vessels which should fit this classification for full local exclusion I described:
Vessels within the shields of a POS (They cannot target or fire, AFK POS items are misleading) Vessels docked at an outpost (They cannot target or fire, AFK Outpost items are misleading) Vessels cloaked in a system (They cannot target or fire, AFK Cloaked items are misleading)
Upgrading local intel with improved relevancy in this manner will benefit players wanting to know the actual active players present. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

TheGunslinger42
Bite Me inc Bitten.
716
|
Posted - 2012.12.26 14:12:00 -
[189] - Quote
Kingpin Nil wrote:Hey guys I know this topic has been done to death but between the tears and the anger allow me to add my two cents worth! AKF cloakerGÇÖs loveGÇÖem! hateGÇÖem! Live in a worm-hole donGÇÖt care? But are they here to stay?
WeGÇÖre all aware of CCPGÇÖS stance on playing eve while AFK! Botters, warp to zero at the gate exploits all punishable offensives! So why are AFK cloakers getting a free ride?
Now I'm fully aware of the arguments from both camps on this issue! I love playing eve just as much as you and donGÇÖt want changes set to ruin anyoneGÇÖs gaming experience! So IGÇÖll attempt to resolve this annoying issue! Cloaks are used for many reasons ranging from reconnaissance to ganking or just plain saving your arse! But were they intended for going hours, days or even sometime weeks while AFK?
So what is there purpose! Well ask anyone in null sec mining or ratting and theyGÇÖll tell you! While docked up of course! But to the uninitiated there used to disrupt null sec operations! Recovering from loses during days of battle is a big issue in null and thereGÇÖs plenty of resources to make it worth your while! Hence AFK cloakers.
And now for the solution!
Without destroying cloaking altogether! I propose a POS structure (one per system) to be built only by those with sovereignty and to be fuelled via the same POS fuel that keeps the shields up to be used to detect cloaks. This structure will be on a timer (one hour for example) and once activated will consume 90 precent of your POS fuel! (Or a given amount) This will eliminate spamming the detect button and will allow the cloakers to move to another safe spot with time to spare! So as not to give the cloaker too much of a disadvantage! The cloaker will be made aware of this device once activated and will allow him or her to move along! This will eliminate the AFK cloaker and will stop others from spamming the detect button given the fuel and time restrictions!
Please if you have any constructive feedback youGÇÖre more than welcome to add to my suggestions! IGÇÖll be forwarding this to CCP once I'm satisfied it passed the player test.
typical nullbear horsecrap. There is no issue with cloaks, changing mechanics or adding things to allow you to detect or prevent or whatever cloaks is horribly horribly broken, anyone with a proper understanding of the mechanics and the real issue (infallible, free, instant intel from local) understands why such things are horribly broken. Stop. Suggesting. Them, |

RoAnnon
Strategic Acquisitions Group
35
|
Posted - 2012.12.26 22:20:00 -
[190] - Quote
I like the way the OP keeps referring to AFK pilots as "players". If a pilot is AFK, he's not playing, he's either floating AFK or he's botting. Botting is bad. Floating AFK is acceptable. So is cloaking. Cloaking AFK in Jita is evidently not frowned upon, so this issue has a locational aspect to it that shouldn't be applied to a game-wide mechanic.
No solution is needed for a "problem" that actually doesn't exist. |
|

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.27 05:45:00 -
[191] - Quote
Undeadenemy wrote:First off, as the thread title suggests, I am in favor of the cloak mechanics as they currently stand, just want to put that out there. That said, here is a solution that I believe is amicable to both sides of the debate:
Cloak Jamming Array
-The Cloak Jamming Array is a POS module that becomes available at Sovereignty Level 3. -It requires a Cloak Jamming Array Upgrade to be installed in the IHUB of the system. -The upkeep costs for this upgrade costs 600,000,000 ISK per 30 day period. -The Cloak Jamming Array takes 1 hour to online.
Effect:
The Cloak Jamming Array prohibits the usage of ANY cloaking devices in system, as long as it is online. That means FRIENDLY and ENEMY. If an alliance decides to install this module, NO ONE will be able to cloak in the system.
My Argument:
-We've heard the cries for years about AFK cloakers and the psychological effect they have. Personally, I think this is a perfectly valid tactic and effect, regardless of whether or not it rewards "doing stuff" vs "not doing stuff." That said, there is currently no counter to this activity, except for catching the cloaker moving between systems or during an attack on a friendly.
-The Cloak Jamming Array would disable the use of cloaks for ALL PARTIES, and its long online time would prohibit leaving it offline until needed.
-The tactical advantage of a Cloak Jamming Array comes at a tactical price: friendlies cannot cloak either, meaning no cloaking titans, haulers, carriers, super carriers, probe ships, T3s, stealth bombers, recons, battleships, or anything else for that matter for ANYONE.
-The upkeep cost of the module makes it prohibitively expensive to deploy widely, usage would probably be limited to very select systems, in the same way Cynosural Jammers are today. Even if cost is not an issue, the tactical disadvantage to the defenders own alliance will limit deployment.
Conclusion:
As I stated in the introduction, I have no problem with current mechanics with regard to cloaking. This idea was more born from talking with people that did, and finding a solution that I believe is fair to both sides. For example, when a POS in your system is being attacked by a large battleship gang, and you and 5 of your friends only have stealth bombers to defend with, you might wish you hadn't installed the Cloak Jamming Array. Alternatives to this plan include: increasing the online time to 5 hours, or rather than a POS module, simply installing the upgrade creates the effect, and it cannot be done away with without getting rid of the upgrade.
Thoughts? (And rather than just saying "NO!" explain why.) |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.27 05:53:00 -
[192] - Quote
"Getting rid of local is a stupid idea, mabe removeing it from 0.0 systems with no sov in, mabe. Also, removeing local will just cause loads of the ratters you want to kill fleeing to empire and start on lvl 4 missions. But cloak should still get nerfed, theres is no reason for people being able to cloak up and go afk. Atleast make it so that cloak uses cap and has a timer, so lets say after 20 mins it deactivates and you need 50% cap to reactivate it... w/e... "
-Greymoon Avatar |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.27 05:55:00 -
[193] - Quote
Mole Guy wrote:there is no checks and balances for it. like in eve, everything has a counter.
peeps talk about system decloaking, which come to think about, it might be a lil much.
but what about an advanced skill of scanning?
make it a higher ranking scanning skill. anyone in system actively using a cloaking device emits high gravity (or electronic, take yer pic) emmissions (bending of light around your ship).
what about a new scanner that needs alot of training and alot of power/cpu that scans for this signature? it could require all 5's in scanning and have an 8x training multiplier. it would get say a bonus per level and even at maxed out skillz, it would be VERY difficult to track one down (maybe 10% at best maxed out). so at rank one, you might have a 2% chance which means you will be trying all day to land on someone and decloak them. you could be off by 2002 meters and it would not decloak them (2k to decloak).
maybe a new cruiser/bc sized ship or greater would be needed and it would be costly. lots of skills involved.
there would be a way to counter it. just cloak and move forward. when someone locks you, they will show up to where u were and not decloak u. but if one forgets and just cloaks up...maybe, just maybe they will be pouced.
it would give those who want a way to find the afk cloakers a "chance" (even if its a lotto chance) to find their nemesis and assist him in a free ride home. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.27 05:58:00 -
[194] - Quote
This topic might be a bit controversial, but in a game that really doesn't afford safety to anyone, not even HighSec, cloaked ships are untouchable. This is my proposal:
- Regular combat probes can't detect cloked ships. Should be a new probe. T2 Combat Probes anyone? *If T2 probes are too much of a problem since we might need T2 Probe Launcher as well, Sisters Launcher and Sisters Combat Probe will do.*
- Should atleast require Astrometric Rangefinding to V.
I'm pretty sure those of you whole like to just AFK cloaked in a system camping, might be opposed to this. This is a simple way to counter those AFK'ers in a system, primarly in 0.0 where everyone is always on the lookout for neuts who might be scouting or just plain AFK'ing to keep everyone on edge. We currently have some Neuts around our space that are just cloaked and floating in space. Been around for a few days tbh.
If anyone has a better idea let me hear it.
quoted |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.27 06:01:00 -
[195] - Quote
Originally by: Allestin Villimar So I've been hanging out in 0.0 for a couple of months now. When there are enemy fleets in the area, we engage them, blow each other up, and it's fun.
But problems arise when we get some random ****hat in a stealth bomber. He'll come into the system, get through bubbles easily by instantly cloaking, and then they can warp off into whatever safe spot and afk for hours. After that, just camp a jump bridge, gate, or look for an anomaly, then blow them up and warp off again. Due to the high damage of bombs and torpedoes, and the undetectable nature of cloaking, there is no real risk to this tactic.
Since EVE is all about risk, I'm proposing three things: 1) Cloaks will only auto-cycle for 5-10 minutes. There is no risk to you if you're actually there since you can just reactivate it, but it'll stop the people who afk for hours at a safe spot. At the same time, the cycle lasts long enough that you can go make a sandwich or use the bathroom without worrying too much.
2) Cloak detection probes. These will have a max detection range of 5-10 AU, and again, won't be much of a threat to people who are there and scanning for them - you can see they have a probe out and you can warp off.
3) Anti-cloak bubbles. This provides a 30 km bubble that de-cloaks any ship inside of it, but can't be used within 100 km of jump gates. Downside is significantly increased lock time for the ships within the bubble, which gives people a chance to get away. I'm debating on what kind of ships this should be fitted on (it wouldn't be a deployable), probably either a heavy interdictor (can't use the warp bubble while it's up) or a heavy assault cruiser.
My goal is not to make low/null sec travel more dangerous, just to make stealth bombing a riskier endeavor than it currently is. |

Kingpin Nil
Care-Bears UNITED Silent Infinity
0
|
Posted - 2012.12.27 06:05:00 -
[196] - Quote
ItGÇÖs fairly obvious from the above quotes that a lot of players and more have a problem with AFK cloaks and a lot of players have a problem with changing the mechanics a little with cloaking! While AFK at least myself and others are suggesting a happy medium between both sides! |

Omnathious Deninard
Extrinsic Operations
310
|
Posted - 2012.12.27 07:02:00 -
[197] - Quote
You can not just affect one AFK style, every few min units let's shut off all mining lasers, to prevent players from afk mining, deactivate all ship modules to prevent afk anything at all, and eject all ships and pods into space to prevent afk station sitting. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Mag's
the united Negative Ten.
10944
|
Posted - 2012.12.27 09:53:00 -
[198] - Quote
Kingpin Nil wrote:its about being able to affect the game while you are not even behind your keyboard. How are they affecting people's gaming? It's an easy question. Just how are they affecting it?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Omnathious Deninard
Extrinsic Operations
310
|
Posted - 2012.12.27 11:48:00 -
[199] - Quote
Mag's wrote:Kingpin Nil wrote:its about being able to affect the game while you are not even behind your keyboard. How are they affecting people's gaming? It's an easy question. Just how are they affecting it? It would seem that people are affecting the game more by, afk mining, and afk mission running, than they are by afk cloaking. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
853
|
Posted - 2012.12.27 14:38:00 -
[200] - Quote
Kingpin Nil wrote:"Getting rid of local is a stupid idea, mabe removeing it from 0.0 systems with no sov in, mabe. Also, removeing local will just cause loads of the ratters you want to kill fleeing to empire and start on lvl 4 missions. But cloak should still get nerfed, theres is no reason for people being able to cloak up and go afk. Atleast make it so that cloak uses cap and has a timer, so lets say after 20 mins it deactivates and you need 50% cap to reactivate it... w/e... "
-Greymoon Avatar Still laughing over the absurd logic being used here.
The premise, which seems to imply that high sec bears are really the same mindset as null bears..., at best only works with a fraction of the null pilots implied. Specifically, the ones who are extremely risk averse, and only in null by exploiting the capacity of local chat to provide absolute safety with it's absolute warnings. They SHOULD be in high sec already. They have shown no real interest in accepting the risks intended to be present in null, as evidenced by their absolute avoidance of any they can identify. They seem to believe null is intended to provide perfect early warnings, so they can rat and mine with impunity against any threat.
THAT is why they show up on forums pleading to make the big bad null pvp'er go away, with their cloaky / hot-dropping evil ways. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
|

Stigman Zuwadza
Repercussus RAZOR Alliance
89
|
Posted - 2012.12.28 06:43:00 -
[201] - Quote
AFK ...scratch that, Prolonged Cloaking is the problem in my eyes.
I think we can agree that there is intent with the action of prolonged cloaking. There is an expectation of gain be it strategic or psychological, the problem is that the percusor to that gain ..the prolonged cloaking carries zero risk and yet there is evident gain.
So we have an activity which garners reward yet has zero risk, to me this flies in the face of what null is about.
Prolonged cloaking needs a counter, it needs some risk. I'm pro cloaky activities, but it blows my mind that an activity with so much potential gain can be done risk free, the risk vs reward paradigm is total overlooked.
I find it hard to accept that the same individual gets caught up in RL issues about the same time everyday for 6 hours, as I'm sure most people do. Genuine AFK is fine, but Eve is a dangerous place, being AFK shouldn't give you ingame immunity.
Some folks have mentioned AFK mining, this has its counter ...bump them off the thinggy, James 315 has demonstrated this perfectly with his Miner Bumping operation, but prolonged cloaking has no counter. Not that I can think of many, but every activity I can think of has a counter, so, prolonged cloaking should have a counter ...its an activity just like any other!
Its been said numerous times, prolonged cloaking does provide a reward, I don't think anyone can honestly say that it doesn't, why is everyone so horrified by the idea of a counter?
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
938
|
Posted - 2012.12.28 14:29:00 -
[202] - Quote
Stigman Zuwadza wrote:AFK ...scratch that, Prolonged Cloaking is the problem in my eyes.
I think we can agree that there is intent with the action of prolonged cloaking. There is an expectation of gain be it strategic or psychological, the problem is that the percusor to that gain ..the prolonged cloaking carries zero risk and yet there is evident gain.
So we have an activity which garners reward yet has zero risk, to me this flies in the face of what null is about.
Prolonged cloaking needs a counter, it needs some risk. I'm pro cloaky activities, but it blows my mind that an activity with so much potential gain can be done risk free, the risk vs reward paradigm is total overlooked.
I find it hard to accept that the same individual gets caught up in RL issues about the same time everyday for 6 hours, as I'm sure most people do. Genuine AFK is fine, but Eve is a dangerous place, being AFK shouldn't give you ingame immunity.
Some folks have mentioned AFK mining, this has its counter ...bump them off the thinggy, James 315 has demonstrated this perfectly with his Miner Bumping operation, but prolonged cloaking has no counter. Not that I can think of many, but every activity I can think of has a counter, so, prolonged cloaking should have a counter ...its an activity just like any other!
Its been said numerous times, prolonged cloaking does provide a reward, I don't think anyone can honestly say that it doesn't, why is everyone so horrified by the idea of a counter?
Fly safe. o7 If you donate to a charity, you have chosen to give. The charity did not force your action. It is likely they did something to promote awareness of their existence, obviously. You probably did not discover they existed exclusively by your own efforts, after all.
"AFK Cloaking" has no direct expectation of gain. It cannot force players to respond a certain way. Any changes these players make to their play is like a donation to charity, in that they made it of their own free will to a perceived issue.
The willful ignorance of the fact that local chat created AFK Cloaking as a counter to itself never ceases to be displayed, apparently. AFK Cloaking IS the counter. It is placed in check by the very game element it uses to affect other pilots, which is local chat being used for intel. Stop using a flawed intel tool, and you might actually get better results. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Stigman Zuwadza
Repercussus RAZOR Alliance
89
|
Posted - 2012.12.28 16:51:00 -
[203] - Quote
Nikk Narrel wrote:"Prolonged Cloaking" has no direct expectation of gain.
So you're saying it has an 'indirect' gain, so we agree that there is gain then.
Nikk Narrel wrote:It cannot force players to respond a certain way.
Yet prolonged cloaking systematically produces very similar results each time its undertaken, hence its continued use.
People seem to skim over the fact that the prolonged cloaker is using local as their propoganda tool, without local, the art of prolonged cloaking would probaby die out. Local needs to exist in order for the prolonged cloaker to perform their job, to me this is fine.
People need to stop protending that the activity of prolonged cloaking carries no reward and accept that the gain from this activity is not balanced against the risk associated with the activity, it needs balancing, it needs a counter.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
939
|
Posted - 2012.12.28 17:46:00 -
[204] - Quote
>>>>"Prolonged Cloaking" has no direct expectation of gain.
Stigman Zuwadza wrote:So you're saying it has an 'indirect' gain, so we agree that there is gain then. Not at all. Your conclusion that I agree to the existence of any expectation of gain does not logically follow my statement. It seems you clearly wish to read this into my words.
Might I suggest the common cause that you are objecting to, rather, is the chat channel pilot roster's own flaw being used against pilots grown accustomed to an absolute sense of security using it? I do realize it is a popular item for use as an intel tool, despite it's clear labeling as a chat channel.
>>>>It cannot force players to respond a certain way.[/quote]
Stigman Zuwadza wrote:Yet prolonged cloaking systematically produces very similar results each time its undertaken, hence its continued use.
People seem to skim over the fact that the prolonged cloaker is using local as their propoganda tool, without local, the art of prolonged cloaking would probaby die out. Local needs to exist in order for the prolonged cloaker to perform their job, to me this is fine.
People need to stop protending that the activity of prolonged cloaking carries no reward and accept that the gain from this activity is not balanced against the risk associated with the activity, it needs balancing, it needs a counter.
Fly safe. o7 People who use flawed tools should expect flawed results. One leads to the other.
If they did not rely on local chat as intel, they would not be likely to react to vessels which are incapable of harm under their current circumstances.
The donations presented to these pilots, of time not used, and play not risked, simply have no conversion to direct profit. And frankly, indirect profit, while perhaps sounding clever, simply has no firm connection not relying on assumptions. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Stigman Zuwadza
Repercussus RAZOR Alliance
89
|
Posted - 2012.12.28 19:35:00 -
[205] - Quote
Nikk Narrel wrote:It seems you clearly wish to read this into my words.
Well, actually its a subconscious action on your part, your brain knows there is a gain, maybe not a direct one to the pilot but you know there is a gain. You're not able to say there is 'no gain' becuase your brain knows this to be false so your brain makes you still agree even though you believe yourself to of disagreed in your statement.
Nikk Narrel wrote:People who use flawed tools should expect flawed results.
The trouble is its the prolonged cloaker that is using this flawed tool to their advantage. This is how they need it to work in order for them to succeed at their activity. I see no reason to change how it currently works, the activities of the prolonged cloaker are an acceptable form of gameplay, however, it lacks any risk.
The prolonged cloaker knows there is a gain, the Eve community in general agrees there is a gain, yet folks are afraid to admit this is a risk-averse activity with gain.
Forget all the AFK guff, that is irrelevant, the prolonged cloaker is undertaking an activity risk free with gain. People dock up not because they are scared but because they are tired of not being able to counter this form of play which perpetuates the activities of the cloaker because its successful ...and its risk free!
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
939
|
Posted - 2012.12.28 19:52:00 -
[206] - Quote
>>>>It seems you clearly wish to read this into my words.
Stigman Zuwadza wrote:Well, actually its a subconscious action on your part, your brain knows there is a gain, maybe not a direct one to the pilot but you know there is a gain. You're not able to say there is 'no gain' becuase your brain knows this to be false so your brain makes you still agree even though you believe yourself to of disagreed in your statement. Still laughing here... I can't support your implied claim to reading my mind. While entertaining, you seem to have connected instead to your own expectations.
Your assumption of gain is an interesting association. I welcome any solid evidence you have to support this. So far you have not provided any, although your theories seem to expect popularity to lend missing factual support. I can't verify any popularity beyond a few outspoken posters on this forum either.
>>>>People who use flawed tools should expect flawed results.
Stigman Zuwadza wrote:The trouble is its the prolonged cloaker that is using this flawed tool to their advantage. This is how they need it to work in order for them to succeed at their activity. I see no reason to change how it currently works, the activities of the prolonged cloaker are an acceptable form of gameplay, however, it lacks any risk.
The prolonged cloaker knows there is a gain, the Eve community in general agrees there is a gain, yet folks are afraid to admit this is a risk-averse activity with gain.
Forget all the AFK guff, that is irrelevant, the prolonged cloaker is undertaking an activity risk free with gain. People dock up not because they are scared but because they are tired of not being able to counter this form of play which perpetuates the activities of the cloaker because its successful ...and its risk free!
Fly safe. o7 Tell ya what... why don't we remove cloaked ships from displaying in local chat's pilot roster, in exchange for a balanced means of hunting cloaked vessels. The caveat being that you get no free warning on cloaked ships. You either work for the intel, or simply assume it's potential worth the effort, and then you patrol in an effort to locate something.
The joyful nullbears get meaningful warnings now, and you can hunt down the cloaked vessels.
Win / Win, everyone is happy. ( I would suggest any local exclusions be mutual, no sense letting cloaked ships see local if they are not seen in it) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Stigman Zuwadza
Repercussus RAZOR Alliance
89
|
Posted - 2012.12.28 21:17:00 -
[207] - Quote
Nikk Narrel wrote:Still laughing here... Need to keep it light, its a delicate subject afterall. 
Nikk Narrel wrote:I welcome any solid evidence... I think its a little naive to pretend the situation doesn't exist. I'm going to assume you've read many many forums posts just as I have. Saying that posters are outspoken only lends itself to demonstrating that you disagree with them as opposed to them being somehow wrong, just because the majority say different doesn't mean they are right. I don't rightly remember anyone providing any actual evidence for either viewpoint but this is not to say that a situation of some sort doesn't exist.
Nikk Narrel wrote:Tell ya what... why don't we remove cloaked ships from displaying in local chat's pilot roster, in exchange for a balanced means of hunting cloaked vessels. The caveat being that you get no free warning on cloaked ships. You either work for the intel, or simply assume it's potential worth the effort, and then you patrol in an effort to locate something.
The joyful nullbears get meaningful warnings now, and you can hunt down the cloaked vessels.
Win / Win, everyone is happy. ( I would suggest any local exclusions be mutual, no sense letting cloaked ships see local if they are not seen in it) I think the cloaker requires that they appear in local to bolster their effectiveness, I have no issue with this and I think the status quo in that sense is fine.
Is prolonged cloaking a risk-free activity and does it provide a gain of some sort whether strategic or psychological. The answer to both is yes, so with this imbalance something needs to be done to correct it.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
940
|
Posted - 2012.12.28 21:49:00 -
[208] - Quote
>>>>Still laughing here... Stigman Zuwadza wrote:Need to keep it light, its a delicate subject afterall. 
>>>>I welcome any solid evidence...Stigman Zuwadza wrote: I think its a little naive to pretend the situation doesn't exist. I'm going to assume you've read many many forums posts just as I have. Saying that posters are outspoken only lends itself to demonstrating that you disagree with them as opposed to them being somehow wrong, just because the majority say different doesn't mean they are right. I don't rightly remember anyone providing any actual evidence for either viewpoint but this is not to say that a situation of some sort doesn't exist. I am afraid your assuming a few details on my part.
For example, I know that a few cloaking pilots enjoy the psych warfare aspect. Certainly not all of them. As a representative of those not interested in that version of cloaking, we are more interested in the stealthy hunting aspect. It is perfectly reasonable that we can be hunted in return, so long as we aren't flagged for attention by an automatic warning system.
Right now, all we can do is stare at our names in a list. Oh, sure, we can warp around the system undetected, but everyone knows we are in the system. There is no hunt on either side. You can't find us, and our targets are all docked up in stations or outposts.
Boring.
>>>>Tell ya what... why don't we remove cloaked ships from displaying in local chat's pilot roster, in exchange for a balanced means of hunting cloaked vessels. The caveat being that you get no free warning on cloaked ships. You either work for the intel, or simply assume it's potential worth the effort, and then you patrol in an effort to locate something.
The joyful nullbears get meaningful warnings now, and you can hunt down the cloaked vessels.
Win / Win, everyone is happy. ( I would suggest any local exclusions be mutual, no sense letting cloaked ships see local if they are not seen in it)Stigman Zuwadza wrote: I think the cloaker requires that they appear in local to bolster their effectiveness, I have no issue with this and I think the status quo in that sense is fine.
Is prolonged cloaking a risk-free activity and does it provide a gain of some sort whether strategic or psychological. The answer to both is yes, so with this imbalance something needs to be done to correct it.
Fly safe. o7 Oh, not really true there either. Wait, you prefer absolute statements to eliminate uncertainty... Cloaked vessels do not require being visible in the pilot roster of the chat channel in order to have a psychological impact. That is simply the lazy / passive method.
An unlisted cloaked vessel can have an even greater impact by broadcasting their presence, reinforced by their absence in the roster which would confirm their cloaked nature. They would need to move about frequently, since it would be probable a means to hunt them would exist concurrent with their being left out of local this way.
Such a chase... who would catch whom? Would one side have a trap ready? Perhaps other strategies with finesse could be devised.... such possibilities...
It is more likely under this method that a cloaked vessel would NOT be left AFK over the long term. The chances of a patrol finding it simply make it impractical. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Stigman Zuwadza
Repercussus RAZOR Alliance
89
|
Posted - 2012.12.28 23:17:00 -
[209] - Quote
Nikk Narrel wrote:I know that a few cloaking pilots enjoy the psych warfare aspect. This is a classic example of what I've been trying to describe. There is gain yet they undertake this activity with total immunity, its a risk free endevour.
Nikk Narrel wrote:An unlisted cloaked vessel can have an even greater impact by broadcasting their presence, reinforced by their absence in the roster which would confirm their cloaked nature. They would need to move about frequently, since it would be probable a means to hunt them would exist concurrent with their being left out of local this way. Unless I'm reading this wrong this sounds like a counter, which I'm all for. I still think however that the removal of the cloaker from local would possibly reduce the cloakers effectiveness, but thats just my personal viewpoint.
Nikk Narrel wrote:It is more likely under this method that a cloaked vessel would NOT be left AFK over the long term. The chances of a patrol finding it simply make it impractical. I don't mind AFK'ers but even AFK'ing shouldn't be an activity you can do in space with immunity. Surely we can agree that being in space regardless of the activity should never be 100% safe ...even in a cloaked vessel.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
941
|
Posted - 2012.12.29 00:13:00 -
[210] - Quote
Stigman Zuwadza wrote:Nikk Narrel wrote:I know that a few cloaking pilots enjoy the psych warfare aspect. This is a classic example of what I've been trying to describe. There is gain yet they undertake this activity with total immunity, its a risk free endevour. I think it may help clarify, to your perspective at least, why I consider AFK cloaking a zero sum effort.
I do not perceive gain, since I view it more as a form of sabotage. Unless you have some means of benefiting from such loss, such as driving up costs of something you can sell, it could offer only a sense of satisfaction. I see no way an isolated pilot could have a significant impact on a game economy on this scale, so that leaves a self inspired sense of accomplishment or satisfaction.
As this sense of accomplishment is not at all specific to cloaking, but to anything you believe you have succeeded with, it speaks only about the pilot.
Many cloaking pilots such as myself, have no interest in fostering terror. Certainly, it may be a byproduct of our actions, but it is not the primary goal of them.
Being limited to only inspiring this reaction dulls the cloaking experience to the point of being intolerable. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
|

Stigman Zuwadza
Repercussus RAZOR Alliance
89
|
Posted - 2012.12.29 01:39:00 -
[211] - Quote
Nikk Narrel wrote:...why I consider AFK cloaking a zero sum effort. I've already said that I have no issue with AFK'ing, my issue is with prolonged cloaking and the benefit gained from this risk-averse activity.
Nikk Narrel wrote:I do not perceive gain, since I view it more as a form of sabotage. I find it very hard to believe that you would undertake this activity if there was no gain. Folks refer to the lack of benefit to the individual pilot but this activity is not necessarily undertaken with the idea of personal gain. The activity is undertaken to benefit the Corp, Alliance or Coalition.
I noticed you used 'do not', this can sometimes be an indication of a lie, so in the same ilk as before, you're lack of contraction here tells me that you don't believe what you're saying, which means you think there is a gain even though you say there isn't. 
Nikk Narrel wrote:Many cloaking pilots such as myself, have no interest in fostering terror. Certainly, it may be a byproduct of our actions, but it is not the primary goal of them.
Being limited to only inspiring this reaction dulls the cloaking experience to the point of being intolerable. This sounds great and it is a shame that pilots dock up (like ***** mofos ..kidding) any time there is a red in system, but its only because they can't counter their presence. Maybe this discussion needs more cloakers to pipe up and say the same, as you mentioned, we could have a win / win but theres just no will to move this subject forward.
We've both indicated the need for a counter which is great, but you still seem unwilling to say there is a risk-free gain from this activity ..even though you want to.
If more folks admitted that this activity is risk-averse then we could have a discussion about how to balance it, but until then and whilst all and sundry claim there is no gain I feel this subject can't be adequately discussed. This issue will perpetuate until folks stop falsely claiming there is no gain and confess to the lack of risk.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
941
|
Posted - 2012.12.29 02:43:00 -
[212] - Quote
Stigman Zuwadza wrote:Nikk Narrel wrote:I do not perceive gain, since I view it more as a form of sabotage. I find it very hard to believe that you would undertake this activity if there was no gain. Folks refer to the lack of benefit to the individual pilot but this activity is not necessarily undertaken with the idea of personal gain. The activity is undertaken to benefit the Corp, Alliance or Coalition. I noticed you used 'do not', this can sometimes be an indication of a lie, so in the same ilk as before, you're lack of contraction here tells me that you don't believe what you're saying, which means you think there is a gain even though you say there isn't.  ...facepalm... Nice troll. Ya got me.
Stigman Zuwadza wrote:Nikk Narrel wrote:Many cloaking pilots such as myself, have no interest in fostering terror. Certainly, it may be a byproduct of our actions, but it is not the primary goal of them.
Being limited to only inspiring this reaction dulls the cloaking experience to the point of being intolerable. This sounds great and it is a shame that pilots dock up (like ***** mofos ..kidding) any time there is a red in system, but its only because they can't counter their presence. Maybe this discussion needs more cloakers to pipe up and say the same, as you mentioned, we could have a win / win but theres just no will to move this subject forward. We've both indicated the need for a counter which is great, but you still seem unwilling to say there is a risk-free gain from this activity ..even though you want to. If more folks admitted that this activity is risk-averse then we could have a discussion about how to balance it, but until then and whilst all and sundry claim there is no gain I feel this subject can't be adequately discussed. This issue will perpetuate until folks stop falsely claiming there is no gain and confess to the lack of risk. Fly safe. o7
I can't believe it took me so long to catch on, lol.
 Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Stigman Zuwadza
Repercussus RAZOR Alliance
89
|
Posted - 2012.12.29 03:11:00 -
[213] - Quote
Nikk Narrel wrote:...facepalm... Nice troll. Ya got me. No troll.
I do genuinely believe prolonged cloaking to be a problem, I absolutely believe it to be a risk-averse activity and you can be sure I think it breaks the risk vs reward paradigm. If you search older forums posts of mine you will see this is generally my stance.
As with any discussion one will try to persuade the other of one thing or another, I was merely trying to coax you to agree. To me it felt like you wanted to agree, you seemed almost there with the presentation of a counter.
I think many of the folks that join in the 'cloaky' discussion seem hesitant about admitting its risk-free nature, folks seem to almost convulse at the idea that there is much to be gained from this activity, its self-evident that there is gain else folks just wouldn't undertake the activity, this is Eve, nobody does anything for nothing.
I hope those that are reading this thread can see that a possible cloaker is not totally against the idea of a counter, to me thats progress. These discussions do need more input from people that actually do cloaky stuff, but it also needs for those involved to be objective, and by objective, I mean not denying the value of prolonged cloaking.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Nikk Narrel
Infinite Improbability Inc Relativity Alliance
942
|
Posted - 2012.12.29 18:09:00 -
[214] - Quote
Stigman Zuwadza wrote:Nikk Narrel wrote:...facepalm... Nice troll. Ya got me. No troll. I do genuinely believe prolonged cloaking to be a problem, I absolutely believe it to be a risk-averse activity and you can be sure I think it breaks the risk vs reward paradigm. If you search older forums posts of mine you will see this is generally my stance. As with any discussion one will try to persuade the other of one thing or another, I was merely trying to coax you to agree. To me it felt like you wanted to agree, you seemed almost there with the presentation of a counter. I think many of the folks that join in the 'cloaky' discussion seem hesitant about admitting its risk-free nature, folks seem to almost convulse at the idea that there is much to be gained from this activity, its self-evident that there is gain else folks just wouldn't undertake the activity, this is Eve, nobody does anything for nothing. I hope those that are reading this thread can see that a possible cloaker is not totally against the idea of a counter, to me thats progress. These discussions do need more input from people that actually do cloaky stuff, but it also needs for those involved to be objective, and by objective, I mean not denying the value of prolonged cloaking. Fly safe. o7 Counter?
With my idea, AFK Cloaking would not be possible. Cloaked vessels would not appear in local at all, so in order to create awareness of their presence, they would need to either post chat entries in local, or let other pilots see them directly.
With anticipated balance being present to hunt cloaked vessels, being that cloaked awareness no longer is free, such hunting is expected to be included with changes removing cloaks from local.
I have no interest in any mechanic that leaves cloaked vessels listed in local, and I am less interested in one that leaves them listed as well as exposes them to additional risk.
I respect that some pilots may enjoy this current state of affairs, but I am not one of these pilots. My goals are quite different. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mag's
the united Negative Ten.
11434
|
Posted - 2012.12.29 18:52:00 -
[215] - Quote
Stigman Zuwadza wrote:Nikk Narrel wrote:...facepalm... Nice troll. Ya got me. No troll. I do genuinely believe prolonged cloaking to be a problem, I absolutely believe it to be a risk-averse activity and you can be sure I think it breaks the risk vs reward paradigm. If you search older forums posts of mine you will see this is generally my stance. As with any discussion one will try to persuade the other of one thing or another, I was merely trying to coax you to agree. To me it felt like you wanted to agree, you seemed almost there with the presentation of a counter. I think many of the folks that join in the 'cloaky' discussion seem hesitant about admitting its risk-free nature, folks seem to almost convulse at the idea that there is much to be gained from this activity, its self-evident that there is gain else folks just wouldn't undertake the activity, this is Eve, nobody does anything for nothing. I hope those that are reading this thread can see that a possible cloaker is not totally against the idea of a counter, to me thats progress. These discussions do need more input from people that actually do cloaky stuff, but it also needs for those involved to be objective, and by objective, I mean not denying the value of prolonged cloaking. Fly safe. o7 You think you have some sort of perfect logic in this regard. But what you failed to point out is while they may be safe while AFKing, so are all the others in local from them. So balance is maintained. Because someone decides not to mine or undock, doesn't mean a gain, it simply means their loss. They are not the same thing. If you think the gain lies in the mind, then fine. But the AFKers are trying to remove the gain you got first. Once more, we have balance.
I will point out one thing though. Because of the nature of psychological warfare, it means that it's far less successful than many other pursuits in Eve. Many simply change ships, or form gangs or move systems and carry on. So unlike local's easy mode 23.5/7 instant intel, psyc-fare not guaranteed.
I actually like the status quo and think psychological warfare is a great addition to the game. But if there were to be changes, then the cause of AFKing should be looked at first. The fact you can AFK and cause the same psychological effects without a cloak, should speak volumes but tends to fall on deaf ears.
But the OP and many simply take the easy route and blame cloaks. Mostly because they hate the thought of local changing from it's present form. Heaven forbid you should have to work for your intel.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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