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Lahnea
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.12.21 20:17:00 -
[1] - Quote
Hi there,
I've often seen people talking about bumping freighters or titans etc. and getting really mad over it. I'm watching a youtube vid right now where the guy says these frigs will be podded if they bump the titan.
What's wrong with bumping it? It'll move a little. So what? Not sure I understand the fuss behind it.
Sorry if this thread is in the wrong place, not sure where else it could go. It's not a discussion specific to anything as far as I know. |

The PiMan Eatme
Public Haulage And Trade
10
|
Posted - 2012.12.21 20:22:00 -
[2] - Quote
Bumping a freighter is a way of stopping it warping until extra alpha can arrive to gank it, the reason people say bump the Titan and you die is its quite easy for a spy alt to bump a Titan out of POS shield far enough for a ship in local to decloak, light a cyno and hotdrop it. |

Sarmea Moon
Universal Freelance CONSORTIUM UNIVERSALIS
96
|
Posted - 2012.12.21 20:22:00 -
[3] - Quote
This thread is going places.
On the off chance that you are asking a real question: ask yourself- how does someone jump? First they have to align. How hard is it to align if you have been bumped? You aren't going anywhere, no points needed to hold that sucker in place. There are actually ways to avoid getting bumped. but they require a couple scouts with webs, warp in at 100km, take a peek, warp out, you know, actively paying attention and stuff.
If you are referring to miner bumping- they end up getting knocked out of laser range, meaning they can't mine. Ask James 315 about it, I'm sure he'd be happy to explain the details:)
The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll |

Rengerel en Distel
Amarr Science and Industry
618
|
Posted - 2012.12.21 20:23:00 -
[4] - Quote
Try to warp away from a gate with someone bumping you. Try to dock at a station with someone bumping you out of docking range. Try and mine with someone bumping you out of mining range.
Etc. Now think about how you can stop them ... |

Destination SkillQueue
Are We There Yet
3188
|
Posted - 2012.12.21 20:24:00 -
[5] - Quote
Misaligning a friendly titan(not an agile ship) and therefore increasing the risk of it getting tackled and hotdropped is an automatic death sentence and a well earned one at that. |

Xercodo
Xovoni Directorate
1630
|
Posted - 2012.12.21 20:25:00 -
[6] - Quote
Aligning in EVE is all about speed and the direction of that speed, not the direction the ship is facing.
Bumping throws off this direction vector.
If done the right way it can actually help aligning by 99% of the time it **** with aligning.
In the case of bumping miners it's possible to bump them far enough that fall out of mining range. The Drake is a Lie |

Lahnea
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.12.21 20:25:00 -
[7] - Quote
Sarmea Moon wrote:This thread is going places.
On the off chance that you are asking a real question: ask yourself- how does someone jump? First they have to align. How hard is it to align if you have been bumped? You aren't going anywhere, no points needed to hold that sucker in place. There are actually ways to avoid getting bumped. but they require a couple scouts with webs, warp in at 100km, take a peek, warp out, you know, actively paying attention and stuff.
If you are referring to miner bumping- they end up getting knocked out of laser range, meaning they can't mine. Ask James 315 about it, I'm sure he'd be happy to explain the details:)
I am asking genuinely, if that's what your trying to say. I knew about bumping miners out of range, but generally I don't see Titans fit for mining. Freighters neither.
Stopping warp makes sense, but how could something bump a titan all the way out of a shield? Surely it could just turn round and fly back in? |

De'Veldrin
East India Ore Trade The East India Co.
582
|
Posted - 2012.12.21 20:26:00 -
[8] - Quote
Bumping a super cap is a kill-worthy offense in pretty much any alliance capable of fielding them. When you're piloting something worth 50 billion ISK (and more) it's just not worth the risk to let people bump you all over the place. Bumping, leave it alone. |

Mag's
the united Negative Ten.
10886
|
Posted - 2012.12.21 20:28:00 -
[9] - Quote
Lahnea wrote:What's wrong with bumping? Nothing.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ranger 1
Ranger Corp
2883
|
Posted - 2012.12.21 20:33:00 -
[10] - Quote
In regards to bumping a Titan it's hard enough to get an entire fleet close enough to a Titan to be able to use it's jump bridge when activated. Try doing that when it's being bumped, and then more pilots bump it while trying to squeeze back into range.
You can waste an awful lot of time messing with that, hot drop situations aside. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Xercodo
Xovoni Directorate
1630
|
Posted - 2012.12.21 20:37:00 -
[11] - Quote
With enough force you can bump a titan into moving faster than the titan can move on it's own.
The titan would take twice the time to get back into the shield than it took to bump it out, and that's not even factoring in the time it takes for a titan to slow down from the bump and reverse direction. The Drake is a Lie |

Darvaleth Sigma
Moonraker Mutual Industries Co operative Fortuna Alliance
99
|
Posted - 2012.12.21 20:39:00 -
[12] - Quote
Titans need some kind of Supercapital MWD... that would make for hilarious bumping. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Unsuccessful At Everything
The Troll Bridge
848
|
Posted - 2012.12.21 20:40:00 -
[13] - Quote
Bumping: CCP approved. More importantly, I approve of bumping too. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Sentient Blade
Walk It Off
581
|
Posted - 2012.12.21 21:00:00 -
[14] - Quote
Bumping supers and such gets you instantly primaried as you're putting a 80bn isk alliance asset at risk through either idiocy or lack of skill. Either way it won't end well for you.
Bumping freighters and such is what people do to avoid getting aggression by using warp disruptors. It's basically taking advantage of the game mechanics not knowing if a bump is a "hostile act" (and as such responded to by Concord) or not. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4664
|
Posted - 2012.12.21 21:02:00 -
[15] - Quote
New Eden's medical insurance doesn't cover whiplash... they consider it an injury only primitives get  "Little ginger moron" ~David Hasselhoff-á |

Krixtal Icefluxor
Bison - Ammatar Thunder
1242
|
Posted - 2012.12.21 21:12:00 -
[16] - Quote
What's wrong with bumping you ask ?
It's stupid.
And badly embarrassing to explain to other non-EVE Gamers. -á"I am not young enough to know everything." - Oscar Wilde |

Some Rando
University of Caille Gallente Federation
314
|
Posted - 2012.12.21 21:19:00 -
[17] - Quote
Krixtal Icefluxor wrote:And badly embarrassing to explain to other non-EVE Gamers. Non-EVE gamers don't matter.
Also, nothing is wrong with bumping in a PvP game like EVE. |

Ginger Barbarella
Caldari Provisions Caldari State
360
|
Posted - 2012.12.21 21:27:00 -
[18] - Quote
Anything sub-BS-sized should immediately blow up if bumping a cap. That would be awesome. Think egg hitting pavement from 50 feet up.
Bumping miners seems just annoying. Which is why miners SHOULD gang up and pop the bumpers. Getting ganked every time you show up in a belt to bump someone would be sweet. :) Just use and recycle alts like the gankers do. Fly Minmatar Air --- "Trust in the Rust!" |

Krixtal Icefluxor
Bison - Ammatar Thunder
1243
|
Posted - 2012.12.21 21:28:00 -
[19] - Quote
Some Rando wrote:Krixtal Icefluxor wrote:And badly embarrassing to explain to other non-EVE Gamers. Non-EVE gamers don't matter. Also, nothing is wrong with bumping in a PvP game like EVE.
It's still stupid. Nothing has changed after your comment. It didn't fix that.
edit: A correct staement though is : Nothing is gained from bumping in a PVP game like EVE. -á"I am not young enough to know everything." - Oscar Wilde |

Destination SkillQueue
Are We There Yet
3189
|
Posted - 2012.12.21 21:30:00 -
[20] - Quote
Even the basic EVE-keyboard knows this. |
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Reicine Ceer
Rodents of Unusual Size The Rat Race
128
|
Posted - 2012.12.21 21:49:00 -
[21] - Quote
Lahnea wrote:Hi there,
I've often seen people talking about bumping freighters or titans etc. and getting really mad over it. I'm watching a youtube vid right now where the guy says these frigs will be podded if they bump the titan.
What's wrong with bumping it? It'll move a little. So what? Not sure I understand the fuss behind it.
Sorry if this thread is in the wrong place, not sure where else it could go. It's not a discussion specific to anything as far as I know.
If you're talking about that hilariously overbearing EVE Uni video where the american tells a newbie that if he bumps a titan he gets podded, and the video goes on interminably, with little actual content, I think i know the one you mean.
While other posters on here have already answered your question, i felt that this was the opportune moment to say "I'll never get that time back that i wasted watching that awful video".
...on the plus side, i did end up finding out about R&K and their eye watering, pant-wettingly incredible videos, so not a total loss. |

Ginger Barbarella
Caldari Provisions Caldari State
360
|
Posted - 2012.12.21 21:54:00 -
[22] - Quote
Krixtal Icefluxor wrote:
edit: A correct staement though is : Nothing is gained from bumping in a PVP game like EVE.
That's not technically true. Bumping ships to prevent them from warping and allowing time for friends to show up is indeed a GAIN on the scale in PVP. No bump, he/she gets away. Bump, chance he/she dies. In a KM whoring world like null, that's a gain. Fly Minmatar Air --- "Trust in the Rust!" |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
48
|
Posted - 2012.12.21 22:18:00 -
[23] - Quote
Destination SkillQueue wrote:
Looks like the Control Panel for a Drake to me. Yet It's odly Matari. |

NEONOVUS
Saablast Followers
84
|
Posted - 2012.12.21 22:51:00 -
[24] - Quote
Every collision in EVE is treated as a rough perfectly elastic collision. This means that it is fully possible to knock a ship beyond what it can get back to in a sane period of time. This technique was primarily used in an offensive manner to prevent capitals from escaping. Then it was used as a means of moving ships away from where they can be defended. Thus resulting in there fairly swift demise. Now it is used as "harassment" against miners. (Give me a generic word that fits and is not a made up word, please)
Given that bumping equates to a hostile action by disabling the usage of ship systems as well as being a frequent prelude to a hostile ordnance to ship interface, there exists a quite vocal feeling that doing so is an aggressive action. However despite its history as such, CCP has declared in the same method as ganking never being for profit that bumping is allowed.
Now beyond having ships never collide there are few options to deal with bumping. You can gank them, you can try and use various prop manipulators to avoid them, or you could safe log off (Thank you CCP) Prop modding tends to be a delaying measure, and ganking costs money and has many people upset if it can even be done (do not try ganking a Mach, well at least if you arent willing to lose almost as much) Safe logging is the only current method capable of stopping them. So basically its a aggressive tactic to which there is no legal recourse and thus irks a considerable part of the victims. Mean while the bumpers laud it as a sign of skill and some form of justice (probably a result of space madness induced by their lack of testosterone) and crow in much the way you hear leet pvp players. Meanwhile we true PVPers prefer to use the far more reliable warp scrambler and stasis webber followed by truly effective weapon hull interface systems. |

Diremage
Stability Critically Disrupted Seekers of the Unseen
10
|
Posted - 2012.12.21 23:15:00 -
[25] - Quote
Ganking is not for profit? Has someone told all the gankers lined up around Jita?
Regarding bumping a capital out of POS shields: I know at least one case where unoccupied capital ships were bumped out of POS shields, and then a gang of hostiles flew off with them intact.
You can use the same method to bump an occupied capital out of POS shields and then blow it up while it scrambles to get back in or warp out. |

Gillia Winddancer
Shiny Noble Crown Services
159
|
Posted - 2012.12.21 23:25:00 -
[26] - Quote
Bumping is a feature that hopefully one day will be eliminated.
Preferably replaced with proper collision damage and/or at the very least properly take into account sizes and masses (assuming that scales gets properly fixed as well). Cause real ramming would be pretty nifty for starters - assuming a proper implementation is ever found that is.
Whilst this current feature may seem "fun" - probably primarily for those who do use it, from an immersion point of view it's rather...stupid to put it kindly on quite a few levels. Anything less than a capital ship shouldn't even make a titan nudge for starters. Logically speaking.
All in all, bumping and collisions in general is EVE's Benny Hill when it comes to immersion.
|

Jorma Morkkis
State War Academy Caldari State
251
|
Posted - 2012.12.22 00:00:00 -
[27] - Quote
Lahnea wrote:I knew about bumping miners out of range, but generally I don't see Titans fit for mining.
http://eve-files.com/chribba/mining_tango.jpg |

J3ssica Alba
Federal Navy Academy Gallente Federation
583
|
Posted - 2012.12.22 00:08:00 -
[28] - Quote
Bumping definitely reduces the realism in Eve. Small ships bumping large ones should result in the small ship getting massive damage with maybe a dented armor plate on the large ship, not the large ship moving miles away like it was made of cardboard This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Krixtal Icefluxor
Bison - Ammatar Thunder
1243
|
Posted - 2012.12.22 00:31:00 -
[29] - Quote
J3ssica Alba wrote:Bumping definitely reduces the realism in Eve. Small ships bumping large ones should result in the small ship getting massive damage with maybe a dented armor plate on the large ship, not the large ship moving miles away like it was made of cardboard
Like I said. It's just stupid. -á"I am not young enough to know everything." - Oscar Wilde |

Lugia3
Dromedaworks inc Tribal Band
149
|
Posted - 2012.12.22 01:03:00 -
[30] - Quote
Sarmea Moon wrote:This thread is going places.
On the off chance that you are asking a real question: ask yourself- how does someone jump? First they have to align. How hard is it to align if you have been bumped? You aren't going anywhere, no points needed to hold that sucker in place. There are actually ways to avoid getting bumped. but they require a couple scouts with webs, warp in at 100km, take a peek, warp out, you know, actively paying attention and stuff.
If you are referring to miner bumping- they end up getting knocked out of laser range, meaning they can't mine. Ask James 315 about it, I'm sure he'd be happy to explain the details:)
You stole my line!
Yes though. This thread is going places. Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |
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Alavaria Fera
GoonWaffe Goonswarm Federation
1972
|
Posted - 2012.12.22 03:28:00 -
[31] - Quote
J3ssica Alba wrote:Bumping definitely reduces the realism in Eve. Small ships bumping large ones should result in the small ship getting massive damage with maybe a dented armor plate on the large ship, not the large ship moving miles away like it was made of cardboard So we should all get battleships and smash miners? Or perhaps you only want it one way, so the miners are never hurt? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1972
|
Posted - 2012.12.22 03:30:00 -
[32] - Quote
NEONOVUS wrote: far more reliable warp scrambler and stasis webber followed by truly effective weapon hull interface systems. Gotta nerf ganking even more I see. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

FluffyDice
Northstar Cabal Fatal Ascension
244
|
Posted - 2012.12.22 04:32:00 -
[33] - Quote
Bumping the titan far enough into the shields so that the blue fleet can't bridge is also part of the annoyance. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4673
|
Posted - 2012.12.22 04:36:00 -
[34] - Quote
Dheeradj Nurgle wrote:Destination SkillQueue wrote: Looks like the Control Panel for a Drake to me. Yet It's odly Matari.
no no no, completely different control layout
http://cdnimg.visualizeus.com/thumbs/b8/b4/caldari,control,panel,minmatar-b8b440822e3a16514e33709bc56f8ec5_h.jpg "Little ginger moron" ~David Hasselhoff-á |

Skydell
Space Mermaids Somethin Awfull Forums
363
|
Posted - 2012.12.22 04:39:00 -
[35] - Quote
Bumping, like high sec ganking is a cheat, IMO.
They take what is otherwise a fail fit and exploit an AI aspect of EVE to accomplish their goal. Just like neutral SeBo and neutral RR got nerfed out, Bump warriors need to be taken off the table as well. I'm sure Bumpkins Joe won't be so horny to plow in to the freighter if there was an inside chance he would lose his fail fit Machariel. |

NEONOVUS
Saablast Followers
85
|
Posted - 2012.12.22 04:58:00 -
[36] - Quote
Alavaria Fera wrote:NEONOVUS wrote: far more reliable warp scrambler and stasis webber followed by truly effective weapon hull interface systems. Gotta nerf ganking even more I see. Its not ganking if the highs arent cycling Besides you are free to gank me, you just wont be able to manipulate the game to give yourself an uncounterable advantage. Oh and I speak from experience as well. I helped bump freighters, never did I fire on them, yet they all ended up dead. Make bumping count so I get on the killmail! |

penifSMASH
ElitistOps Pandemic Legion
136
|
Posted - 2012.12.22 05:32:00 -
[37] - Quote
Bumping is awesome. We must have gotten literally 40 supercap (titan/SC) kills through some result of bumping mechanics. At the same time, my corp also once lost a Nyx as a result of those same bumping mechanics.
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Bel Rick
The Scope Gallente Federation
0
|
Posted - 2012.12.22 08:23:00 -
[38] - Quote
If there is cheese in a game the little pests and rodents will find it. |

Da Dom
Wii R
4
|
Posted - 2012.12.22 11:19:00 -
[39] - Quote
You'd think something as small as a frig would just splatter on the titans winshield like a bug... |

Emu Meo
Brutor Tribe Minmatar Republic
18
|
Posted - 2012.12.22 11:27:00 -
[40] - Quote
Why cant ships cause damage when they crash into one another.
I remember when I was new to the game there were two things which really annoyed me initially. One was warping through planets, and the other was the utterly stupid way that a ship can ram full speed into an object and simply bounce off it. I even stopped playing afterwards and then only took up the game again a few years later. |
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J3ssica Alba
Federal Navy Academy Gallente Federation
594
|
Posted - 2012.12.22 12:44:00 -
[41] - Quote
Alavaria Fera wrote:J3ssica Alba wrote:Bumping definitely reduces the realism in Eve. Small ships bumping large ones should result in the small ship getting massive damage with maybe a dented armor plate on the large ship, not the large ship moving miles away like it was made of cardboard So we should all get battleships and smash miners? Or perhaps you only want it one way, so the miners are never hurt?
it's the speed, big SLOW ships bumping each other would at most collapse shields. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Jess Maine
Kaesong Kosmonauts Test Alliance Please Ignore
26
|
Posted - 2012.12.22 14:14:00 -
[42] - Quote
Lahnea wrote:Sarmea Moon wrote:This thread is going places.
On the off chance that you are asking a real question: ask yourself- how does someone jump? First they have to align. How hard is it to align if you have been bumped? You aren't going anywhere, no points needed to hold that sucker in place. There are actually ways to avoid getting bumped. but they require a couple scouts with webs, warp in at 100km, take a peek, warp out, you know, actively paying attention and stuff.
If you are referring to miner bumping- they end up getting knocked out of laser range, meaning they can't mine. Ask James 315 about it, I'm sure he'd be happy to explain the details:)
I am asking genuinely, if that's what your trying to say. I knew about bumping miners out of range, but generally I don't see Titans fit for mining. Freighters neither. Stopping warp makes sense, but how could something bump a titan all the way out of a shield? Surely it could just turn round and fly back in?
Someone needs a lesson on the intertia stats on a Titan, it's like trying to turn a big rig. |

Jonah Gravenstein
Holistic Materials Research Council
4437
|
Posted - 2012.12.22 15:13:00 -
[43] - Quote
Jess Maine wrote:
Someone needs a lesson on the intertia stats on a Titan, it's like trying to turn a big rig.
I'd have gone with trying to turn a major city on it's axis, titans are truly massive
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can enforce your will on others. |

Murk Paradox
Dvice Shipyards No Value
72
|
Posted - 2012.12.22 18:00:00 -
[44] - Quote
Emu Meo wrote:Why cant ships cause damage when they crash into one another.
I remember when I was new to the game there were two things which really annoyed me initially. One was warping through planets, and the other was the utterly stupid way that a ship can ram full speed into an object and simply bounce off it. I even stopped playing afterwards and then only took up the game again a few years later.
Next time you undock out of a trade hub... watch the ships. Now think of if damage was involved. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

NEONOVUS
Saablast Followers
86
|
Posted - 2012.12.22 19:59:00 -
[45] - Quote
Murk Paradox wrote:Emu Meo wrote:Why cant ships cause damage when they crash into one another.
I remember when I was new to the game there were two things which really annoyed me initially. One was warping through planets, and the other was the utterly stupid way that a ship can ram full speed into an object and simply bounce off it. I even stopped playing afterwards and then only took up the game again a few years later. Next time you undock out of a trade hub... watch the ships. Now think of if damage was involved. People would learn to spread out and use more of the systems in EVE rather than have them all be pass through? I mean I would like to see a tally of how many systems are actually used, their relation to the trade hubs, and how many are just pass throughs. Would be useful to CCP to make that data known at least internally and perhaps shrink the total systems so as to have people bump into each other more as opposed to being the only player for 7 jumps.
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Haedonism Bot
Revolutionary Front
33
|
Posted - 2012.12.22 20:11:00 -
[46] - Quote
I gave miner bumping a shot for an afternoon about a month ago to see what all the hype was about.
Say what you will about it, I don't think I ever laughed so hard playing EVE. Bumping is hilarious good fun. Nobody ever said the game mechanics were supposed to be realistic. Join the Revolutionary Front and liberate New Eden from it's stuff.
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Karloth Valois
Temnava Legion No Holes Barred
50
|
Posted - 2012.12.22 21:26:00 -
[47] - Quote
Who's to blame, James 315 or Goons, For making a 10 year old feature that was very rarely moaned about into one of the most bitched about topics we got on here without CCP actually changing any thing?
I think the fix would be to have ships cause damage if they hit each other, whichin high sec would cause concordokken (because otherwise it could be expoited to gank people) Would that stop everyone moaning about miner bumping, frieghter bumping etc? Because Jita undock would be great fun.
As for titan bumping, I would say thats more annoying for the Titan pilot than the miner being bumped (80bill isk being risked because some idiot hits approach not keep at range) yet you dont often find them here moaning. But then it wouldnt be a proper fleet form-up without the titan pilot screaming "STOP ******* BUMPING THE TITAN YOU NOOBS" down comms It's not been nice, but thanks for using lube
|

Krixtal Icefluxor
Bison - Ammatar Thunder
1249
|
Posted - 2012.12.22 21:30:00 -
[48] - Quote
Haedonism Bot wrote:
Say what you will about it, I don't think I ever laughed so hard playing EVE. Bumping is hilarious good fun.
For the same reason there are so many bad comedies made: small minds are too easily and lazily amused. -á"I am not young enough to know everything." - Oscar Wilde |

Emu Meo
Brutor Tribe Minmatar Republic
18
|
Posted - 2012.12.22 22:08:00 -
[49] - Quote
The way ships undock right on top of each other is stupid anyway, if they undocked in a normal manner then you wouldn't have the problem of bumping outside stations anyway. Ships should undock leaving more of a gap, and if there are too many people trying to undock at once then they should be put in a que until it is safe to undock.
I think bumping another ship should just be made more realistic, if not causing damage then at least just cause the shield to reflect the blow in a more realistic manner, and sort out how smaller ships can cause larger ships to go flying without any damage to the smaller ship. If an orca hits into a slasher for instance then it should crush through it without any effect on the orca. |

Jonah Gravenstein
Holistic Materials Research Council
4437
|
Posted - 2012.12.22 22:52:00 -
[50] - Quote
Emu Meo wrote: I think bumping another ship should just be made more realistic, if not causing damage then at least just cause the shield to reflect the blow in a more realistic manner, and sort out how smaller ships can cause larger ships to go flying without any damage to the smaller ship. If an orca hits into a slasher for instance then it should crush through it without any effect on the orca.
The destruction of a ship through bumping would encourage me, and many many others to swarm ships like orcas in many frigates until the target explodes, one may do no damage, many will definitely do damage, much as a swarm of angry bees is capable of killing a man.
TL;DR even if CCP changed the bumping mechanic so that small ships have little impact on larger ones, the larger ships will still explode, there is strength in numbers.
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can enforce your will on others. |
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Mag's
the united Negative Ten.
10893
|
Posted - 2012.12.23 07:11:00 -
[51] - Quote
Krixtal Icefluxor wrote:Haedonism Bot wrote:
Say what you will about it, I don't think I ever laughed so hard playing EVE. Bumping is hilarious good fun.
For the same reason there are so many bad comedies made: small minds are too easily and lazily amused. So you're basically saying. "Even though what you are doing is part of the game, you shouldn't enjoy it or do it, because I say so."
Glad I never have to play Chess or any other game with you tbh.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Amarra Mandalin
Protocol 52
431
|
Posted - 2012.12.23 09:58:00 -
[52] - Quote
Karloth Valois wrote:Who's to blame, James 315 or Goons, For making a 10 year old feature that was very rarely moaned about into one of the most bitched about topics we got on here without CCP actually changing any thing?
I don't blame anyone. What else is there to do these days in the PvP world that doesn't require a lot of isk and/or effort but blob, grief or gank. The problems leading to this are not new, just more pronounced.
If you read the X is dead threads (there are many), I'm beginning to think this is more a testament of what the game is turning into, (rather than it being a niche sport as it was) and some people are not real happy to see that happening.
|

Ocih
Space Mermaids Somethin Awfull Forums
385
|
Posted - 2012.12.23 11:04:00 -
[53] - Quote
Amarra Mandalin wrote:Karloth Valois wrote:Who's to blame, James 315 or Goons, For making a 10 year old feature that was very rarely moaned about into one of the most bitched about topics we got on here without CCP actually changing any thing?
I don't blame either. What else is there to do these days in the PvP world that doesn't require a lot of isk and/or effort but blob, grief or gank. The problems leading to this are not new, just more pronounced. If you read the X is dead threads (there are many), I'm beginning to think this is more a testament of what the game is turning into, (rather than it being a niche sport as it was) and some people are not real happy to see that happening.
EVE Legacy
200*: EVE breaks 10K Log in 200*: EVE introduces Capitals 20**: Band of Brothers is disbanded by a spy 20**: Northern Coalition is toppled 20**: CVA driven off the Sov map for the first time
2012: The Uedama Bump war True, POS bowling is as old as EVE but still, what a legacy for the 10 year anniversary. Bump wars and the saga of AFK Ice miners. |

Krixtal Icefluxor
INLAND EMPIRE Operations
1254
|
Posted - 2012.12.23 13:02:00 -
[54] - Quote
Mag's wrote:Krixtal Icefluxor wrote:Haedonism Bot wrote:
Say what you will about it, I don't think I ever laughed so hard playing EVE. Bumping is hilarious good fun.
For the same reason there are so many bad comedies made: small minds are too easily and lazily amused. So you're basically saying. "Even though what you are doing is part of the game, you shouldn't enjoy it or do it." Glad I never have to play Chess or any other game with you tbh.
Chess is a game with incredibly strict rules and mechanics. Also, the judges would get a bit disturbed if you just came in at any angle and 'bumped' your opponents queen straight off the board. Like using a Rook on the diagonal.
Also, If something ingame does not bring any benefit, what's the point ?......is my point. The whole thing is actually zero ISK/hour and a waste of time. At least if you pop those who are AFK, you can get Bounty now in most cases.
Dumb, dumb mechanic for lulz and nothing else. I play for something more substantioal than lulz.
But like I said above, small, petty minds are too easily amused. -á"I am not young enough to know everything." - Oscar Wilde |

Mag's
the united Negative Ten.
10895
|
Posted - 2012.12.23 13:59:00 -
[55] - Quote
Krixtal Icefluxor wrote:Mag's wrote:Krixtal Icefluxor wrote:Haedonism Bot wrote:
Say what you will about it, I don't think I ever laughed so hard playing EVE. Bumping is hilarious good fun.
For the same reason there are so many bad comedies made: small minds are too easily and lazily amused. So you're basically saying. "Even though what you are doing is part of the game, you shouldn't enjoy it or do it." Glad I never have to play Chess or any other game with you tbh. Chess is a game with incredibly strict rules and mechanics. Also, the judges would get a bit disturbed if you just came in at any angle and 'bumped' your opponents queen straight off the board. Like using a Rook on the diagonal. Also, If something ingame does not bring any benefit, what's the point ?......is my point. The whole thing is actually zero ISK/hour and a waste of time. At least if you pop those who are AFK, you can get Bounty now in most cases. Dumb, dumb mechanic for lulz and nothing else. I play for something more substantioal than lulz. But like I said above, small, petty minds are too easily amused. When did I ever say I'd play chess outside it's rules? I think you see I say "part of the game". It's more like me taking your queen, laughing about it and you throwing your toys out.
Just because you don't see a benefit, doesn't mean there isn't one. Lulz or not.
The dumb part comes when others try to dictate how someone should, or shouldn't play the game. Even when that someone plays within it's rules. Lulz or not.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

AstraPardus
Lightspeed Enterprises Fidelas Constans
42
|
Posted - 2012.12.23 14:07:00 -
[56] - Quote
It's really not very polite, you should excuse yourself! D: Every time I post is Pardy time! :3 |

Krixtal Icefluxor
INLAND EMPIRE Operations
1255
|
Posted - 2012.12.23 15:52:00 -
[57] - Quote
Mag's wrote: Just because you don't see a benefit, doesn't mean there isn't one. Lulz or not.
You don't appear to be able to even list one benefit.
Mag's wrote: The dumb part comes when others try to dictate how someone should, or shouldn't play the game.
I don't believe anyone is dictating any playstyle here. Just pointing out nonsense when it reveals itself. -á"I am not young enough to know everything." - Oscar Wilde |

Mag's
the united Negative Ten.
10895
|
Posted - 2012.12.23 16:28:00 -
[58] - Quote
Krixtal Icefluxor wrote:Mag's wrote: Just because you don't see a benefit, doesn't mean there isn't one. Lulz or not.
You don't appear to be able to even list one benefit. You don't appear to have even asked. Which is not quite the same now, is it? 
Stopping people getting into warp.
Krixtal Icefluxor wrote:Mag's wrote: The dumb part comes when others try to dictate how someone should, or shouldn't play the game.
I don't believe anyone is dictating any playstyle here. Just pointing out nonsense when it reveals itself. You're playing the attempt to ridicule them card, or is it the attempt to belittle them card. Either way, it's made in an attempt to change minds and play style. Poor dictation and mind games I grant, but why would that stop you? I'm just pointing out nonsense. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Krixtal Icefluxor
INLAND EMPIRE Operations
1255
|
Posted - 2012.12.23 16:32:00 -
[59] - Quote
Mag's wrote:Krixtal Icefluxor wrote:Mag's wrote: Just because you don't see a benefit, doesn't mean there isn't one. Lulz or not.
You don't appear to be able to even list one benefit. You don't appear to have even asked. Which is not quite the same now, is it?  Stopping people getting into warp. Krixtal Icefluxor wrote:Mag's wrote: The dumb part comes when others try to dictate how someone should, or shouldn't play the game.
I don't believe anyone is dictating any playstyle here. Just pointing out nonsense when it reveals itself. You're playing the attempt to ridicule them card, or is it the attempt to belittle them card. Either way, it's made in an attempt to change minds and play style. Poor dictation and mind games I grant, but why would that stop you? I'm just pointing out nonsense. 
You still refuse to list a benefit.
You have changed absolutely nobody's mind. -á"I am not young enough to know everything." - Oscar Wilde |

Nexus Day
Lustrevik Trade and Travel Bureau
187
|
Posted - 2012.12.23 16:32:00 -
[60] - Quote
Murk Paradox wrote:Emu Meo wrote:Why cant ships cause damage when they crash into one another.
I remember when I was new to the game there were two things which really annoyed me initially. One was warping through planets, and the other was the utterly stupid way that a ship can ram full speed into an object and simply bounce off it. I even stopped playing afterwards and then only took up the game again a few years later. Next time you undock out of a trade hub... watch the ships. Now think of if damage was involved. And think of what sort of traffic control a space hub would have if this wasn't a game. |
|

Mag's
the united Negative Ten.
10895
|
Posted - 2012.12.23 16:44:00 -
[61] - Quote
Krixtal Icefluxor wrote:You still refuse to list a benefit.
You have changed absolutely nobody's mind. You seem to have issues reading. My mind hasn't changed about you, that's for sure.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Amarra Mandalin
Protocol 52
432
|
Posted - 2012.12.23 16:46:00 -
[62] - Quote
Ocih wrote:
2012: The Uedama Bump war
Bump wars and the saga of AFK Ice miners.
What a title! Does that come in paperback , too? |

J3ssica Alba
Federal Navy Academy Gallente Federation
595
|
Posted - 2012.12.23 19:55:00 -
[63] - Quote
Nexus Day wrote:Murk Paradox wrote:Emu Meo wrote:Why cant ships cause damage when they crash into one another.
I remember when I was new to the game there were two things which really annoyed me initially. One was warping through planets, and the other was the utterly stupid way that a ship can ram full speed into an object and simply bounce off it. I even stopped playing afterwards and then only took up the game again a few years later. Next time you undock out of a trade hub... watch the ships. Now think of if damage was involved. And think of what sort of traffic control a space hub would have if this wasn't a game.
I always imagine the traffic control scene from the Matrix when the Nebuchadnezzar enters Zion docks This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Stein Backstabber
The Lost and Forgotten Troopers
0
|
Posted - 2012.12.23 22:52:00 -
[64] - Quote
Bumping as a combat tactic is valid and I salute it.
Sissy invertebrates using it to bother other players with no repercussions, on the other hand, well...I respect what I scrape off my boot more than people doing that.
So how does one maintain the first point and neuter the second?
Perhaps have bumping do nothing without a lock on the bumpee, in doing so (bumping a locked target it accrues a suspect (or potentially LE flag). Problem solved. Bumping alive and well as a combat tactic (you're already shooting or about to, right?), it's all good as any other irritation tactic. Only real change is now it has *some* risk attached.
Tell me me a good reason this wont work? IMO this is right up there with the old neutral RR wardecs in high sec. |

Diremage
Stability Critically Disrupted Seekers of the Unseen
12
|
Posted - 2012.12.24 04:10:00 -
[65] - Quote
Bump for damage: High slot 'Ram' weapon. Damage based on ram size. Range 1500, massive single target damage.The ram could be to the smartbomb what the new doomsday is to the old doomsday.
Gallente get a flaming torch of doom, Caldari get a kinetic-damage spear, Minmatar get an exploding club, and Amarr get a laser sword.
Admit it, you'd mount one just for the lightsaber. |

James 315
Experimental Fun Times Corp
3148
|
Posted - 2012.12.24 04:27:00 -
[66] - Quote
Diremage wrote:Bump for damage: High slot 'Ram' weapon. Damage based on ram size. Range 1500, massive single target damage.The ram could be to the smartbomb what the new doomsday is to the old doomsday.
Gallente get a flaming torch of doom, Caldari get a kinetic-damage spear, Minmatar get an exploding club, and Amarr get a laser sword.
Admit it, you'd mount one just for the lightsaber. I admit nothing, but I won't deny it either.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2026
|
Posted - 2012.12.24 08:10:00 -
[67] - Quote
James 315 wrote:Diremage wrote:Bump for damage: High slot 'Ram' weapon. Damage based on ram size. Range 1500, massive single target damage.The ram could be to the smartbomb what the new doomsday is to the old doomsday.
Gallente get a flaming torch of doom, Caldari get a kinetic-damage spear, Minmatar get an exploding club, and Amarr get a laser sword.
Admit it, you'd mount one just for the lightsaber. I admit nothing, but I won't deny it either. There's a highslot to use on the drake... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

admiral root
Red Galaxy Persona Non Gratis
286
|
Posted - 2012.12.24 09:43:00 -
[68] - Quote
Diremage wrote:Bump for damage: High slot 'Ram' weapon. Damage based on ram size. Range 1500, massive single target damage.The ram could be to the smartbomb what the new doomsday is to the old doomsday.
Gallente get a flaming torch of doom, Caldari get a kinetic-damage spear, Minmatar get an exploding club, and Amarr get a laser sword.
Admit it, you'd mount one just for the lightsaber.
It would be glorious! No, your rights end in optimal+2*falloff |

Murk Paradox
Dvice Shipyards No Value
75
|
Posted - 2012.12.24 15:32:00 -
[69] - Quote
Emu Meo wrote:The way ships undock right on top of each other is stupid anyway, if they undocked in a normal manner then you wouldn't have the problem of bumping outside stations anyway. Ships should undock leaving more of a gap, and if there are too many people trying to undock at once then they should be put in a que until it is safe to undock.
I think bumping another ship should just be made more realistic, if not causing damage then at least just cause the shield to reflect the blow in a more realistic manner, and sort out how smaller ships can cause larger ships to go flying without any damage to the smaller ship. If an orca hits into a slasher for instance then it should crush through it without any effect on the orca.
Except those larger ships that take a few seconds to warp off and then the small frigates who bear down on then in .8 seconds and bump...
With damage that frig would die and cocord would be extremely busy.
Or are you insinuating entire game mechanics of all docks should be revamped to accomodate bumping damage? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

March rabbit
Aliastra
295
|
Posted - 2012.12.24 15:45:00 -
[70] - Quote
Stein Backstabber wrote: Perhaps have bumping do nothing without a lock on the bumpee, in doing so bumping a locked target it accrues a suspect (or potentially LE) flag. Problem solved. Bumping alive and well as a combat tactic (you're already shooting or about to, right?), it's still all good as any other irritation tactic. Only real change is now it has *some* risk attached.
Tell me me a good reason this wont work? IMO this is right up there with the old neutral RR wardecs in high sec.
well. this is first real good post about bumping on these forums.
Only one thing i see here: bumpers. They don't want risk. |
|

Murk Paradox
Dvice Shipyards No Value
75
|
Posted - 2012.12.24 16:44:00 -
[71] - Quote
March rabbit wrote:Stein Backstabber wrote: Perhaps have bumping do nothing without a lock on the bumpee, in doing so bumping a locked target it accrues a suspect (or potentially LE) flag. Problem solved. Bumping alive and well as a combat tactic (you're already shooting or about to, right?), it's still all good as any other irritation tactic. Only real change is now it has *some* risk attached.
Tell me me a good reason this wont work? IMO this is right up there with the old neutral RR wardecs in high sec.
well. this is first real good post about bumping on these forums. Only one thing i see here: bumpers. They don't want risk.
That would be weird... only have bumps work if targetted? Freighters and miners get targetted and then bumped. Targetting giving a flag would be very VERY bad for everyone everywhere.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Mag's
the united Negative Ten.
10916
|
Posted - 2012.12.24 17:44:00 -
[72] - Quote
Stein Backstabber wrote:Perhaps have bumping do nothing without a lock on the bumpee, in doing so bumping a locked target it accrues a suspect (or potentially LE) flag. I'm sure logistics pilots would love this, as well as anyone giving assistance.
Stein Backstabber wrote:Problem solved. What problem?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 20:16:00 -
[73] - Quote
Murk Paradox wrote:March rabbit wrote:Stein Backstabber wrote: Perhaps have bumping do nothing without a lock on the bumpee, in doing so bumping a locked target it accrues a suspect (or potentially LE) flag. Problem solved. Bumping alive and well as a combat tactic (you're already shooting or about to, right?), it's still all good as any other irritation tactic. Only real change is now it has *some* risk attached.
Tell me me a good reason this wont work? IMO this is right up there with the old neutral RR wardecs in high sec.
well. this is first real good post about bumping on these forums. Only one thing i see here: bumpers. They don't want risk. That would be weird... only have bumps work if targetted? Freighters and miners get targetted and then bumped. Targetting giving a flag would be very VERY bad for everyone everywhere.
Not on targetting, on colliding with a targetted ship. No undock dramas at Jita that way, still viable as a poor man's point in real combat, still as viable as any other action but now with the attached risk of repercussions.
@Mag's: I view being able to *directly* affect other peoples gameplay without meaningful or remotely interesting equivalent direct possibilities for repercussions a) problematic and b) cowardly. It's a hostile act against another vessel and there are NO real combat related solutions. If you do not see such actions a problem, that is your peroggative. I prefer a world where actions have consequence. Consequence is currently massively lacking from hostile bumping. As I said, it is like neutral RR in high sec in the past - it might be within the rules, but such actions are for the weak imph. |

Mag's
the united Negative Ten.
10916
|
Posted - 2012.12.24 20:39:00 -
[74] - Quote
Stein Backstabber wrote:@Mag's: I view being able to *directly* affect other peoples gameplay without meaningful or remotely interesting equivalent direct possibilities for repercussions a) problematic and b) cowardly. It's a hostile act against another vessel and there are NO real combat related solutions. If you do not see such actions a problem, that is your peroggative. I prefer a world where actions have consequence. Consequence is currently massively lacking from hostile bumping. As I said, it is like neutral RR in high sec in the past - it might be within the rules, but such actions are for the weak imph. There are combat related solutions. You can shoot them.
You idea is bad, because of the many unwarranted side effects. But I guess that doesn't matter to you, as long as E-Honour is accounted for. Amirite?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 20:48:00 -
[75] - Quote
Mag's wrote:Stein Backstabber wrote:@Mag's: I view being able to *directly* affect other peoples gameplay without meaningful or remotely interesting equivalent direct possibilities for repercussions a) problematic and b) cowardly. It's a hostile act against another vessel and there are NO real combat related solutions. If you do not see such actions a problem, that is your peroggative. I prefer a world where actions have consequence. Consequence is currently massively lacking from hostile bumping. As I said, it is like neutral RR in high sec in the past - it might be within the rules, but such actions are for the weak imph. There are combat related solutions. You can shoot them. You idea is bad, because of the many unwarranted side effects. But I guess that doesn't matter to you, as long as E-Honour is accounted for. Amirite?
Thus they hide behind concord.
I asked a serious question - so what are the side effects I've not thought of? What's a demonstrable downside to this? That ECM breaks it? pfft. |

Varius Xeral
Galactic Trade Syndicate
141
|
Posted - 2012.12.24 20:52:00 -
[76] - Quote
Remove NPC corps. Problem solved.
That's kinda the point. |

Mag's
the united Negative Ten.
10916
|
Posted - 2012.12.24 20:55:00 -
[77] - Quote
Stein Backstabber wrote:Thus they hide behind concord. Welcome to high sec.
Stein Backstabber wrote:I asked a serious question - so what are the side effects I've not thought of? What's a demonstrable downside to this? That ECM breaks it? pfft. I already named them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Brewlar Kuvakei
Adeptio Gloriae
142
|
Posted - 2012.12.24 21:00:00 -
[78] - Quote
The PiMan Eatme wrote:Bumping a freighter is a way of stopping it warping until extra alpha can arrive to gank it, the reason people say bump the Titan and you die is its quite easy for a spy alt to bump a Titan out of POS shield far enough for a ship in local to decloak, light a cyno and hotdrop it.
Hmmmmm, I'd say this is not the most likely reason for this although it is a worry if the Titan were to get bumped so far out of shield that it was in danger but it's highly unlikely. The main reason for ''bump the Titan and die'' is because it knocks the Titian back into the pos and prevents blues from being able to Titan bridge. So don't warp to 0m on the Titan. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Brewlar Kuvakei
Adeptio Gloriae
142
|
Posted - 2012.12.24 21:02:00 -
[79] - Quote
Varius Xeral wrote:Remove NPC corps. Problem solved.
That's kinda the point.
Well overdue, loose the eve baggage even if it costs some $'s in this month's quarter. CCP grow some balls in time for the release of Star Citizen or be castrated entirely by it. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 21:04:00 -
[80] - Quote
Mag's wrote:Stein Backstabber wrote:Thus they hide behind concord. Welcome to high sec. Stein Backstabber wrote:I asked a serious question - so what are the side effects I've not thought of? What's a demonstrable downside to this? That ECM breaks it? pfft. I already named them.
What? logis?
Who would be assisting the bumper? If they are, I fail to see the issue. Assisting the bumpee, nothing ha changed afaik.
Apologies if I'm being dim, I've had a few but I genuinely can;t see how this hurts logis, please explain - I'm not a logi driver. |
|

Mag's
the united Negative Ten.
10916
|
Posted - 2012.12.24 21:10:00 -
[81] - Quote
Stein Backstabber wrote:Mag's wrote:Stein Backstabber wrote:Thus they hide behind concord. Welcome to high sec. Stein Backstabber wrote:I asked a serious question - so what are the side effects I've not thought of? What's a demonstrable downside to this? That ECM breaks it? pfft. I already named them. What? logis? Who would be assisting the bumper? If they are, I fail to see the issue. Assisting the bumpee, nothing ha changed afaik. Apologies if I'm being dim, I've had a few but I genuinely can;t see how this hurts logis, please explain - I'm not a logi driver. This mechanic would need to differentiate between who meant to bump someone and who didn't, so it could flag the naughty one. Good luck with that.
Your idea boils down to creating a problem and unwarranted side effects, to solve no problem. Unless you think people should be flagged, simply because they annoy you?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 21:21:00 -
[82] - Quote
Mag's wrote:Stein Backstabber wrote:Mag's wrote:Stein Backstabber wrote:Thus they hide behind concord. Welcome to high sec. Stein Backstabber wrote:I asked a serious question - so what are the side effects I've not thought of? What's a demonstrable downside to this? That ECM breaks it? pfft. I already named them. What? logis? Who would be assisting the bumper? If they are, I fail to see the issue. Assisting the bumpee, nothing ha changed afaik. Apologies if I'm being dim, I've had a few but I genuinely can;t see how this hurts logis, please explain - I'm not a logi driver. This mechanic would need to differentiate between who meant to bump someone and who didn't, so it could flag the naughty one. Good luck with that. Your idea boils down to creating a problem and unwarranted side effects, to solve no problem. Unless you think people should be flagged, simply because they annoy you?
It's already kind of calculated by the impact results.
Besides, the chances of the "bumpee" in a non-combat situation having the bumper targetting *should* mitigate the risk of accidental issues to near zero. There would be relatively straightforward ways to mitigate it further.
I don't think they should be flagged because they annoy me, I think they should be flagged because it is right & proper. Much like I used to think the old RR gangs should have been flagged too.
I suppose my closing question is: Why do you think people taking an overtly hostile action should be so protected? |

Mag's
the united Negative Ten.
10918
|
Posted - 2012.12.24 21:31:00 -
[83] - Quote
Stein Backstabber wrote:It's already kind of calculated by the impact results.
Besides, the chances of the "bumpee" in a non-combat situation having the bumper targetting *should* mitigate the risk of accidental issues to near zero. There would be relatively straightforward ways to mitigate it further.
I don't think they should be flagged because they annoy me, I think they should be flagged because it is right & proper. Much like I used to think the old RR gangs should have been flagged too.
I suppose my closing question is: Why do you think people taking an overtly hostile action should be so protected? Like I said, you couldn't differentiate between good bump and bad. No matter what figures you used.
Right and proper, because you say so? I've yet to see an argument for change, as you've only provide an idea for one.
One man's hostile act, is another man's accident.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 21:51:00 -
[84] - Quote
Then we shall have to disagree.
My argument is simply that an overtly hostile act should be treated as such. Tell me why it shouldn't? I think that should change.
I've never 'accidentally' bumped something I had locked, in much the same way I've never had a negligent smartbomb discharge, or accidentally shot a ship...just paying attention I suppose.
Edit: Alternatively, perhaps, why should the mechanic remain? I'm not in favor of removal, I like the 'poor mans point' tactic, it's inventive.
However, I do not like the current status quo. It feels wrong on several levels to me. Personal opinion of course. |

Mag's
the united Negative Ten.
10919
|
Posted - 2012.12.24 21:55:00 -
[85] - Quote
Indeed, we can agree to disagree.
But what you may call an overtly hostile act, is not deemed so by either concord, or their masters CCP. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 22:01:00 -
[86] - Quote
Mag's wrote:Indeed, we can agree to disagree. But what you may call an overtly hostile act, is not deemed so by either concord, or their masters CCP. 
Indeed, and I feel it should change . A dev even coined the term poor mans point, iirc. I would sure be interesting to hear their thoughts on it, although I fear the following threadnought would kill the internet  |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.24 22:20:00 -
[87] - Quote
Stein Backstabber wrote:Mag's wrote:Indeed, we can agree to disagree. But what you may call an overtly hostile act, is not deemed so by either concord, or their masters CCP.  Indeed, and I feel it should change  . A dev even coined the term poor mans point, iirc. I would sure be interesting to hear their thoughts on it, although I fear the following threadnought would kill the internet  Yes, CCP should change things for the convenience and safety of people in highsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mag's
the united Negative Ten.
10919
|
Posted - 2012.12.24 22:20:00 -
[88] - Quote
Stein Backstabber wrote:Mag's wrote:Indeed, we can agree to disagree. But what you may call an overtly hostile act, is not deemed so by either concord, or their masters CCP.  Indeed, and I feel it should change  . A dev even coined the term poor mans point, iirc. I would sure be interesting to hear their thoughts on it, although I fear the following threadnought would kill the internet  They have already given their thought on it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10919
|
Posted - 2012.12.24 22:23:00 -
[89] - Quote
Alavaria Fera wrote:Stein Backstabber wrote:Mag's wrote:Indeed, we can agree to disagree. But what you may call an overtly hostile act, is not deemed so by either concord, or their masters CCP.  Indeed, and I feel it should change  . A dev even coined the term poor mans point, iirc. I would sure be interesting to hear their thoughts on it, although I fear the following threadnought would kill the internet  Yes, CCP should change things for the convenience and safety of people in highsec. Let's not forget those in NPC corps.
Oh and Happy Holidays. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 22:26:00 -
[90] - Quote
Mag's wrote:Stein Backstabber wrote:Mag's wrote:Indeed, we can agree to disagree. But what you may call an overtly hostile act, is not deemed so by either concord, or their masters CCP.  Indeed, and I feel it should change  . A dev even coined the term poor mans point, iirc. I would sure be interesting to hear their thoughts on it, although I fear the following threadnought would kill the internet  They have already given their thoughts on it.Oh and I added an edit to that post, just before you quoted it.
That was the one, I thought it was longer ago than that 
Yes, I simply feel one should be able to shoot wise-ass people more easily before concord wades in . It's like I said, to me, it's neutral RR all over again (remember there were no 'issues' with that either, until it got changed).
@Alavaria Fera: How would the change make it safer? Unless you are inferring bumpers would be....frightened(?) to bump with more consequences than today?
Anyway, I'll be up early with the rugrats so have a good holiday all. o7 |
|

Mag's
the united Negative Ten.
10919
|
Posted - 2012.12.24 22:37:00 -
[91] - Quote
Stein Backstabber wrote:Yes, I simply feel one should be able to shoot wise-ass people more easily before concord wades in  . War dec them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lovely Dumplings
Lambda Mining
13
|
Posted - 2012.12.24 22:47:00 -
[92] - Quote
I may be wrong on this, but, why not make bumping just generate a limited engagement? Someone bumps my barge, I get on the batphone, call some corpmates over, fleet up, and violence the bumper's spacecanoe. Innocent bumps can be ignored, malicious bumps can be responded to, if you have the resources.
This, of course, assumes fleet members can get involved in limited engagements, like they could before with canbaiting and such. |

Nevyn Auscent
Broke Sauce
35
|
Posted - 2012.12.24 22:50:00 -
[93] - Quote
Stein Backstabber wrote:Then we shall have to disagree.
My argument is simply that an overtly hostile act should be treated as such. Tell me why it shouldn't? I think that should change.
I've never 'accidentally' bumped something I had locked, in much the same way I've never had a negligent smartbomb discharge, or accidentally shot a ship...just paying attention I suppose.
Edit: Alternatively, perhaps, why should the mechanic remain? I'm not in favor of removal, I like the 'poor mans point' tactic, it's inventive.
However, I do not like the current status quo. It feels wrong on several levels to me. Personal opinion of course.
Auto Target back. I target you. Newbie has left Auto target back on, targets me. I disable targetting on my end. They stay locked. Now if I bump them. they are the one who has me locked. They get whatever consequences result from a 'hostile' act.
One easy step of abuse. |

larrios Aurgnet
Metalli-Core
0
|
Posted - 2012.12.24 23:02:00 -
[94] - Quote
i thought when 2 ships bumped a baby ship was born,guess i was wrong. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.24 23:31:00 -
[95] - Quote
Mag's wrote:Stein Backstabber wrote:Yes, I simply feel one should be able to shoot wise-ass people more easily before concord wades in  . War dec them. Yes, I too would like to wardec the NPC corps. Please ask CCP to let me do this, so I can follow your advice. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Stein Backstabber
The Lost and Forgotten Troopers
3
|
Posted - 2012.12.24 23:45:00 -
[96] - Quote
Nevyn Auscent wrote:Stein Backstabber wrote:Then we shall have to disagree.
My argument is simply that an overtly hostile act should be treated as such. Tell me why it shouldn't? I think that should change.
I've never 'accidentally' bumped something I had locked, in much the same way I've never had a negligent smartbomb discharge, or accidentally shot a ship...just paying attention I suppose.
Edit: Alternatively, perhaps, why should the mechanic remain? I'm not in favor of removal, I like the 'poor mans point' tactic, it's inventive.
However, I do not like the current status quo. It feels wrong on several levels to me. Personal opinion of course. Auto Target back. I target you. Newbie has left Auto target back on, targets me. I disable targetting on my end. They stay locked. Now if I bump them. they are the one who has me locked. They get whatever consequences result from a 'hostile' act. One easy step of abuse.
Setting aside possible impact calculations to determine fault (Potentially/probably too much load?), this is something I had considered, naturally, I don't expect you to believe me: this is the internet after all 
Auto target back can be turned off, and it would be a one-time newbie burn - much like can-flipping of old. Can't wrap everyone up in cotton wool forever now, can we? There's also the consideration of the relative locking time required for the typically 'bumped' boats - they aint no inties after all. |

Mag's
the united Negative Ten.
10921
|
Posted - 2012.12.25 07:57:00 -
[97] - Quote
Alavaria Fera wrote:Mag's wrote:Stein Backstabber wrote:Yes, I simply feel one should be able to shoot wise-ass people more easily before concord wades in  . War dec them. Yes, I too would like to wardec the NPC corps. Please ask CCP to let me do this, so I can follow your advice. Sarcasm. 
I didn't actually mention NPC corps. But people there, have a price to pay for Concord protection. One of them is, not being able to war dec those bumping them. 
I did expect someone to mention NPC corps, but not you tbh. Happy holidays.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Princess Gankskank
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.25 08:06:00 -
[98] - Quote
Quote:What's wrong with bumping?
Is a pretty old dance bra. U do maybe da Gator next K?
Melee Kaikimakka anywaze. |

Kainotomiu Ronuken
Dreddit Test Alliance Please Ignore
344
|
Posted - 2012.12.28 16:33:00 -
[99] - Quote
Lovely Dumplings wrote:I may be wrong on this, but, why not make bumping just generate a limited engagement? Someone bumps my barge, I get on the batphone, call some corpmates over, fleet up, and violence the bumper's spacecanoe. Innocent bumps can be ignored, malicious bumps can be responded to, if you have the resources.
This, of course, assumes fleet members can get involved in limited engagements, like they could before with canbaiting and such. This would be pretty terrible on the Jita undock.
|

Morrigan LeSante
The Lost and Forgotten Troopers
145
|
Posted - 2012.12.28 21:58:00 -
[100] - Quote
Kainotomiu Ronuken wrote:Lovely Dumplings wrote:I may be wrong on this, but, why not make bumping just generate a limited engagement? Someone bumps my barge, I get on the batphone, call some corpmates over, fleet up, and violence the bumper's spacecanoe. Innocent bumps can be ignored, malicious bumps can be responded to, if you have the resources.
This, of course, assumes fleet members can get involved in limited engagements, like they could before with canbaiting and such. This would be pretty terrible hilarious on the Jita undock.
I fixed it, and you know it. |
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