| Pages: 1 2 3 4 5 6 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Elrich Kouvo
Science and Trade Institute Caldari State
68
|
Posted - 2012.12.24 09:34:00 -
[1] - Quote
This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783
Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. "Where you can flourish and develop as a player"? Sure if you join EVE Uni, but have you been in a player corp recently? In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in. So in an effort to get more players into these situations you set up a 11% NPC corp tax to encourage players out of the NPC corps claiming that there are services being provided for free. Were ya'll drunk or something? Did the designer behind this idea get his job through nepotism? The recruitment forum and the recruitment forum is the best you can do to help corporations advertise?
Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help. 1. Give CEOs and directors better/more tools to advertise and organize their corp. 2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do) 3. Clean up the corporation interface 4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.) 5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.)
My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out. |

raskonalkov
Tie Fighters Inc
32
|
Posted - 2012.12.24 09:38:00 -
[2] - Quote
Why?
I like NPC corps. |

Vilnius Zar
Ordo Ardish
357
|
Posted - 2012.12.24 09:39:00 -
[3] - Quote
Richard Bartle explained it once.
Short term bad, long term good is how DEVS should approach changes. Sadly the player base mostly doesn't care for long term, they just want short term gratification and as such will never embrace changes for the good. This scares the crap out of devs and thus they won't do it. Amat victoria curam. Excellence in everything. |

Elrich Kouvo
Science and Trade Institute Caldari State
68
|
Posted - 2012.12.24 09:40:00 -
[4] - Quote
raskonalkov wrote:Why?
I like NPC corps. Of course you do.Most player corps suck. |

Elrich Kouvo
Science and Trade Institute Caldari State
68
|
Posted - 2012.12.24 09:41:00 -
[5] - Quote
Vilnius Zar wrote:Richard Bartle explained it once.
Short term bad, long term good is how DEVS should approach changes. Sadly the player base mostly doesn't care for long term, they just want short term gratification and as such will never embrace changes for the good. This scares the crap out of devs and thus they won't do it. Maybe but some of the players tried to tell them. |

Roime
Shiva Furnace
1459
|
Posted - 2012.12.24 10:58:00 -
[6] - Quote
Well well well.
The obvious main advantage of a real corp is having your own, dedicated team of pilots working together to achieve their goals.
Other, mechanical differences just support this. Now if you choose to limit your New Eden existence to only mission grinding, you probably won't appreciate any of these, but please don't for a moment think that is how most of us play.
Sure, as a CEO I'd love to get a full corp management interface revamp along with new POSes, they are known issues and high on wishlists.
From things you mentioned, taxes and wardecs are totally irrelevant to my corp, and your view on PVE betrays your very shallow knowledge of profitable carebearing.
I tried to remove this sig. |

Abditus Cularius
Clancularius Industries
94
|
Posted - 2012.12.24 11:07:00 -
[7] - Quote
I don't like player corps because I don't like being obligated to people less competent than me, or obligating people more competent than me. And if it's a corp with no obligations, then it's the same as an NPC corp, just with a smaller chat selection. |

Dave stark
888
|
Posted - 2012.12.24 11:08:00 -
[8] - Quote
11% tax, still doesn't apply to mining.
love my wardec immune npc corp. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Funky Lazers
Shin-Ra Ltd
68
|
Posted - 2012.12.24 11:17:00 -
[9] - Quote
Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards.
This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.
"Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Dave stark
888
|
Posted - 2012.12.24 11:20:00 -
[10] - Quote
Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.
no, it's a "people who put more effort in, get more out".
perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Funky Lazers
Shin-Ra Ltd
68
|
Posted - 2012.12.24 11:21:00 -
[11] - Quote
Dave stark wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. no, it's a "people who put more effort in, get more out". perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude.
What is warcraft? "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Dave stark
888
|
Posted - 2012.12.24 11:23:00 -
[12] - Quote
Funky Lazers wrote:Dave stark wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. no, it's a "people who put more effort in, get more out". perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude. What is warcraft?
a game that really might suit you. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vaju Enki
Secular Wisdom
237
|
Posted - 2012.12.24 11:23:00 -
[13] - Quote
They could just remove npc corps. It should work just for rookie pilots first weeks. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Elrich Kouvo
Science and Trade Institute Caldari State
72
|
Posted - 2012.12.24 11:25:00 -
[14] - Quote
Roime wrote:Well well well.
The obvious main advantage of a real corp is having your own, dedicated team of pilots working together to achieve their goals.
Other, mechanical differences just support this. Now if you choose to limit your New Eden existence to only mission grinding, you probably won't appreciate any of these, but please don't for a moment think that is how most of us play.
Sure, as a CEO I'd love to get a full corp management interface revamp along with new POSes, they are known issues and high on wishlists.
From things you mentioned, taxes and wardecs are totally irrelevant to my corp, and your view on PVE betrays your very shallow knowledge of profitable carebearing.
Don't get me wrong. I am not anti PVP or wardec. I'm just asking, what a Player corp can do that a player/fleet in a NPC corp can do? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
906
|
Posted - 2012.12.24 11:27:00 -
[15] - Quote
They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.
You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.
EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE. |

Pak Narhoo
Knights of Kador
764
|
Posted - 2012.12.24 11:28:00 -
[16] - Quote
Vaju Enki wrote:They could just remove npc corps. It should work just for rookie pilots first weeks.
Try to think this through; pilot gets kicked from corp because he's offline for "too long". Where would his character be when he "finally" logs back in?
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Piugattuk
Lima beans Corp
140
|
Posted - 2012.12.24 11:28:00 -
[17] - Quote
Politics, pissy people, and generally I'd rather do what I want, also too many requirements to join other corps, api keys and such, where is the advantage being under others boots. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
906
|
Posted - 2012.12.24 11:28:00 -
[18] - Quote
Elrich Kouvo wrote:Roime wrote:Well well well.
The obvious main advantage of a real corp is having your own, dedicated team of pilots working together to achieve their goals.
Other, mechanical differences just support this. Now if you choose to limit your New Eden existence to only mission grinding, you probably won't appreciate any of these, but please don't for a moment think that is how most of us play.
Sure, as a CEO I'd love to get a full corp management interface revamp along with new POSes, they are known issues and high on wishlists.
From things you mentioned, taxes and wardecs are totally irrelevant to my corp, and your view on PVE betrays your very shallow knowledge of profitable carebearing.
Don't get me wrong. I am not anti PVP or wardec. I'm just asking, what a Player corp can do that a player/fleet in a NPC corp can do? That's exactly the problem.
What exactly can they do that makes it worthwhile to join player run corps and risk wardecks. Pretty much nothing. |

Elrich Kouvo
Science and Trade Institute Caldari State
72
|
Posted - 2012.12.24 11:29:00 -
[19] - Quote
Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. I mean "a" mission(not all missions) that reward a huge payout to the fleet/corp that completes it. It would be difficult enough to require a small fleet. But I agree waiting for a corpmate to warp across to the planned activity can be a pain. Probably the CEO's fault for not organizing though. |

Elrich Kouvo
Science and Trade Institute Caldari State
72
|
Posted - 2012.12.24 11:30:00 -
[20] - Quote
Natsett Amuinn wrote:They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.
You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.
EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE. What reward? |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
201
|
Posted - 2012.12.24 11:31:00 -
[21] - Quote
I hate Player Run corps
1. Mad CEO - who uses alt to commit corp theft
2. Stupid property policy and politcs. All my major assets are buried in null outposts, station and custom POSes.
3. Lack of roles, lack of freedom, stupid CEOs do not grant sufficient roles, 3 months later corp collapses. (You never get required roles for POS lab and manufacture) |

Elrich Kouvo
Science and Trade Institute Caldari State
72
|
Posted - 2012.12.24 11:34:00 -
[22] - Quote
Opertone wrote:I hate Player Run corps
1. Mad CEO - who uses alt to commit corp theft
2. Stupid property policy and politcs. All my major assets are buried in null outposts, station and custom POSes.
3. Lack of roles, lack of freedom, stupid CEOs do not grant sufficient roles, 3 months later corp collapses. (You never get required roles for POS lab and manufacture) Preach It! Corp rules/roles suck. CCP doesn't even provide a way to pay players in a player corp. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
906
|
Posted - 2012.12.24 11:43:00 -
[23] - Quote
Elrich Kouvo wrote:Natsett Amuinn wrote:They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.
You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.
EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE. What reward? The npc's corp. if you don't understand you never will. And why are you crying over a 3 year old dev blog. |

Elrich Kouvo
Science and Trade Institute Caldari State
72
|
Posted - 2012.12.24 11:50:00 -
[24] - Quote
Natsett Amuinn wrote:Elrich Kouvo wrote:Natsett Amuinn wrote:They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.
You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.
EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE. What reward? The npc's corp. if you don't understand you never will. And why are you crying over a 3 year old dev blog. First: You are not explaining how a NPC corp is imbalanced to a player run corp.
Second: The devblog is 3 years old and the problems still persist.
Where is the reward in a player run corp for the efforts players sink into them? I believe you are better than this... Do you need more coffee or something?
|

Abditus Cularius
Clancularius Industries
95
|
Posted - 2012.12.24 12:29:00 -
[25] - Quote
Elrich Kouvo wrote: Don't get me wrong. I am not anti PVP or wardec. I'm just asking, what a Player corp can do that a player/fleet in a NPC corp can do?
Real answer: Hold sov and kick people out.
Forum answer: Moan about killboard ratios and turn your game into work. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
906
|
Posted - 2012.12.24 13:16:00 -
[26] - Quote
Elrich Kouvo wrote:Natsett Amuinn wrote:Elrich Kouvo wrote:Natsett Amuinn wrote:They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.
You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.
EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE. What reward? The npc's corp. if you don't understand you never will. And why are you crying over a 3 year old dev blog. First: You are not explaining how a NPC corp is imbalanced to a player run corp. Second: The devblog is 3 years old and the problems still persist. Where is the reward in a player run corp for the efforts players sink into them? I believe you are better than this... Do you need more coffee or something? You're already pointing it out.
Lack of incentive. If you can do everything but a few specialist type things -IE moon mining, most cap production, super and Titan production- you have no real reason to leave the npc's corps.
Forming one man corps to check out running a PoS isn't really joining a corp either, and a lot of people do that.
There's no benefit to joining a corp. CCP has to deal with the same stuff every other mmo does, encouraging people to join player run groups. It's much more important in EVE though. This is why mmo's do things like guild perks. More xp, better loot drops, etc when you join a guild.
It's why people, raiders, in other mmo's dislike when devs give everyone the same opportunity to achieve things as everyone else. Once upon a time raiding used to be what you did after you joined a guild, now it's what you do while playing solo; without ever having to join a guild.
We may as well start calling it the Generation Q. Lots of people want to play a multiplayer game that thrives on social interaction and working with others like its a single player game. They want to enter a Q and wait their turn to get the same rewards as those people that utilize the mechanics the developers spent time creating so that we could work with others for better rewards.
The NPC corps encourage people to not join a corp. Everyone's excuse for not joining a corp, mostly always boiling down to it being "the corps" fault, are just that, excuses. There are corporations available in EVE for every play style, even corps full of casual, laid back people who don't force anyone to do anything, just have fun.
You're not supposed to stay in the NPC corps forever, even though you can. There's no incentive to leave them, it needs to be fixed.
They never followed through on the tax adjustments when the initial increase was obviously not enough. It should go a little higher.
And then they need to remove all T2 production out of high sec stations and into player run structures.
You earn ISK as effectively as everyone else while in the NPC corps when you should be joining player run corps to do that.
EVE revolves around the player run corps, not individuals in the NPC corps. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
229
|
Posted - 2012.12.24 13:35:00 -
[27] - Quote
1) Newbie joins the game and asks in Rookie or Help channel for a "guild".
2) Newbie gets pointed to the recruitment channel.
3) Newbie goes to the recruitment channel and asks for a corp to join.
4) Newbie gets recruited into one of those "we-are newbie-friendly-and-do-everything-from-mining-to-wormholes-to-PvP"-corps with a dozen or so members (half of them are probably alts), none of them older than two, three months themselves that are hardly online and if they are, they mine or run missions... solo of course.
(Optional: 5) The corp gets wardecced and Newbie gets blown up, having never been told this interesting mechanic)
There is your problem!
Forum-unbanned since 2011.10.20. |

Dave stark
893
|
Posted - 2012.12.24 13:38:00 -
[28] - Quote
not sure how the whole rejoining an npc corp thing works, however the character i recently created that hasn't been in a player corp is in a different corp to those who have been in a player corp.
perhaps these npc corps could be wardecced, higher taxes etc that way players just starting out aren't abused by a wardec from the get-go or higher than average taxes, yet once they've taken that step out of the comfort zone they're unable to return to it and must suffer higher taxes and possibilities of war decs as they would in any other corp. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Fractal Muse
Dead's Prostitutes Test Friends Please Ignore
103
|
Posted - 2012.12.24 13:55:00 -
[29] - Quote
Elrich Kouvo wrote: I mean "a" mission(not all missions) that reward a huge payout to the fleet/corp that completes it. It would be difficult enough to require a small fleet. But I agree waiting for a corpmate to warp across to the planned activity can be a pain. Probably the CEO's fault for not organizing though.
Go to wormhole space? The dynamics there encourage fleeting up to complete sites for great rewards.
I would agree that there should be one mission per "level" range that supports a group to complete - if only to get new players into fleeting up to do stuff instead of directing them towards single-player gameplay which is, for many people, boring.
As to the corp thing - you haven't suggested any actual concrete ideas or details.
HOW would you like advertising to be better? WHAT tools would you like to see?
Without those details your posts are just a continual whiny complaint which is unfortunate.
|

Eraza
Fuzzyness Enterprizes
5
|
Posted - 2012.12.24 14:11:00 -
[30] - Quote
i think npc corps are an annoying necessity, it's like pure PvE servers in WoW where you cant attack other players at all
there will always be casual players, who dont have time to commit to the game and still want to log in and play with spaceships, those are paying customers no MMO dev can afford to ignore
similarly, eve is always more fun with a friend or seven, however there are always dead times, when I feel like playing eve, and all my friends are busy with other stuff, that's what missions are for really
i'm not sure this can be balanced better in an easy way. ccp cant afford to **** over casual players, and the good way to fix this requires dev attention. and well.. everything needs dev attention, and there is not an unlimited supply of said dev attention
lastly i dont understand why the casuals and cowards make some people so angry, there are plenty of people who WANT to play, and there will always be a loner in a corner of the school yard playing at stacking rocks
it's a fact of life that seems to translate well over to eve. sure the loner is missing out, because playing eve solo and risk free is kind of missing the point, but... is that really OUR problem? |

Dave stark
893
|
Posted - 2012.12.24 14:15:00 -
[31] - Quote
Eraza wrote:there will always be casual players, who dont have time to commit to the game and still want to log in and play with spaceships, those are paying customers no MMO dev can afford to ignore
on the reverse; why should the game cater to everyone? the general feeling i get from my perception of the community are that they play it because of eve's somewhat unique niche. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 14:32:00 -
[32] - Quote
Dave stark wrote:Eraza wrote:there will always be casual players, who dont have time to commit to the game and still want to log in and play with spaceships, those are paying customers no MMO dev can afford to ignore on the reverse; why should the game cater to everyone? the general feeling i get from my perception of the community are that they play it because of eve's somewhat unique niche.
The game is not "catering" to everyone.
It's desperately *grasping* to everyone to keep 40-50k online people and not drop back to 6k online like it was in the past.
You can be selective and purist and radical chic only as long as you have somebody else to pay your employees wages. Else it's compromises time. And compromises are always ugly. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
370
|
Posted - 2012.12.24 14:45:00 -
[33] - Quote
Vaju Enki wrote:They could just remove npc corps. It should work just for rookie pilots first weeks.
I suggested something like this awhile ago. Each faction has two NPC corps, one tied to FW and one like they are now. Newbies (players <1 year old) could remain in the NPC corp when they leave a corp or should they never join a corp. After that year those players would be shunted into the NPC corp tied to FW. Basically they get the invincible NPC corp for a year, which is long enough to learn the game and once that's done the get placed in their empires FW corp. So they might be unable to be wardeced but they could still be shot and killed by the opposing FW. Just in case newbies buy a character from the bazaar, purchased characters get 3 months of protection this is less than a year to decrease the chance of abuse from non-newbies. npc alts aren't people |

March rabbit
Aliastra
295
|
Posted - 2012.12.24 14:46:00 -
[34] - Quote
Abditus Cularius wrote:Elrich Kouvo wrote: Don't get me wrong. I am not anti PVP or wardec. I'm just asking, what a Player corp can do that a player/fleet in a NPC corp can do?
Real answer: Hold sov and kick people out. and occasionally alliance leader (who is REAL owner of this sov) boots your corp from the alliance.... or alliance just fails and everything is lost.
Abditus Cularius wrote:Forum answer: Moan about killboard ratios and turn your game into work. this is closer to what i personally found for my 2 years in game. Yea, some of corps i've been to were real nice but whole this life looks more than work. |

Diablo Ex
Production N Destruction INC.
119
|
Posted - 2012.12.24 14:48:00 -
[35] - Quote
You want a suggestion to make Player Corps more attractive? Simple... Make the NPC Corps equal to Training/Temp accounts.... no training certain skills, no flying certain ships, no running more that L2 missions, etc...
If your in a NPC Corp, you are no better off, or worse off than the rookies on the temp accounts... If you want more, join a Player Corp or form your own Solo Corp.
Diablo Ex Machina - "I'm not here to fix your problem" |

Wurmhel Wunderkind
Meerkat Embrace
20
|
Posted - 2012.12.24 14:58:00 -
[36] - Quote
Elrich Kouvo wrote: In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in..
Sounds fun actually. This is the sort of drama that most people pay their sub for 
|

Ranger 1
Ranger Corp
2899
|
Posted - 2012.12.24 15:07:00 -
[37] - Quote
1: All missions should scale to be more difficult and more profitable when done with a group.
2: The ability to more finely tune corp roles desperately needs to be worked on, the old code needs to be completely reworked to allow things like setting individual roles per POS or Outpost.
3: Corps should have far more options available to allow things like salaries and bonuses, and the ability to base that on individual income for the corp brought in by that player. This would necessitate workable tools to create different economic models for corps. Corps need ways to be profitable (or not) as an organization, and if profitable all the members benefit.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
229
|
Posted - 2012.12.24 15:19:00 -
[38] - Quote
La Nariz wrote:
I suggested something like this awhile ago. Each faction has two NPC corps, one tied to FW and one like they are now. Newbies (players <1 year old) could remain in the NPC corp when they leave a corp or should they never join a corp. After that year those players would be shunted into the NPC corp tied to FW. Basically they get the invincible NPC corp for a year, which is long enough to learn the game and once that's done the get placed in their empires FW corp. So they might be unable to be wardeced but they could still be shot and killed by the opposing FW. Just in case newbies buy a character from the bazaar, purchased characters get 3 months of protection this is less than a year to decrease the chance of abuse from non-newbies.
Diablo Ex wrote:You want a suggestion to make Player Corps more attractive? Simple... Make the NPC Corps equal to Training/Temp accounts.... no training certain skills, no flying certain ships, no running more that L2 missions, etc...
If your in a NPC Corp, you are no better off, or worse off than the rookies on the temp accounts... If you want more, join a Player Corp or form your own Solo Corp.
Forcing players into something they don-¦t want is probably not a good idea to keep them and besides it would not be very "sandboxy", imo.
Instead why not give them "incentives" to leave the NPC corp: Make the NPC tax rate dynamic and dependant on player age: a new player starts with 0% tax which rises by 1 point each month he remains in the NPC corp, up to a limit of 25%. It would "freeze" if the player leaves for a PC corp of course and resumes when he comes back.
The actual mechanism can be discussed, naturally, we don-¦t want abuse or whatever, but ultimately, it would be the player himself who decides... Forum-unbanned since 2011.10.20. |

Some Rando
University of Caille Gallente Federation
320
|
Posted - 2012.12.24 15:29:00 -
[39] - Quote
Ranger 1 wrote:1: All missions should scale to be more difficult and more profitable when done with a group.
2: The ability to more finely tune corp roles desperately needs to be worked on, the old code needs to be completely reworked to allow things like setting individual roles per POS or Outpost.
3: Corps should have far more options available to allow things like salaries and bonuses, and the ability to base that on individual income for the corp brought in by that player. This would necessitate workable tools to create different economic models for corps. Corps need ways to be profitable (or not) as an organization, and if profitable all the members benefit. This is too sensible for GD. What we should do instead is limit NPC corp membership for only the first six months of a character's life, jack up the tax rate to 25% on all activities, and dump older players into a special one-man war-decable corp with a 15% tax rate if they're not in a proper player corp. |

March rabbit
Aliastra
295
|
Posted - 2012.12.24 15:34:00 -
[40] - Quote
La Nariz wrote:I suggested something like this awhile ago. Each faction has two NPC corps, one tied to FW and one like they are now. Newbies (players <1 year old) could remain in the NPC corp when they leave a corp or should they never join a corp. After that year those players would be shunted into the NPC corp tied to FW. Basically they get the invincible NPC corp for a year, which is long enough to learn the game and once that's done the get placed in their empires FW corp. So they might be unable to be wardeced but they could still be shot and killed by the opposing FW. Just in case newbies buy a character from the bazaar, purchased characters get 3 months of protection this is less than a year to decrease the chance of abuse from non-newbies. player corps are bad. is it a problem? yea. Let's fix it! How? Let's make NPC corps even worse. This is for sure Eve Online fixing way! 
Diablo Ex wrote:You want a suggestion to make Player Corps more attractive? Simple... Make the NPC Corps equal to Training/Temp accounts.... no training certain skills, no flying certain ships, no running more that L2 missions, etc...
If your in a NPC Corp, you are no better off, or worse off than the rookies on the temp accounts... If you want more, join a Player Corp or form your own Solo Corp.
add here free game time and i agree. elsewere..... maybe just shut down servers? it would be a lot easier to fix "player corp problem" 
Nerath Naaris wrote: Forcing players into something they don-¦t want is probably not a good idea to keep them and besides it would not be very "sandboxy", imo.
Instead why not give them "incentives" to leave the NPC corp: Make the NPC tax rate dynamic and dependant on player age: a new player starts with 0% tax which rises by 1 point each month he remains in the NPC corp, up to a limit of 25%. It would "freeze" if the player leaves for a PC corp of course and resumes when he comes back.
The actual mechanism can be discussed, naturally, we don-¦t want abuse or whatever, but ultimately, it would be the player himself who decides...
it is already. someone joins player corps, someone - don't. Someone (see my profile) returns after player corps into NPC ones.
Anyway i advice you (al lof you, NPC corp haters and n00b gankers) to just forget about such a stupid ideas. CCP can't afford to lose big part of customers. So they will never do such an easy stupid things like i've quotted here.
Personally i'm not sure if NPC corps are the problem. Yes, they can't be wardecced. And what is the problem? Ship can be killed everywhere. You just need to :effort:. We even got bounties so suicide gankers got some boost.
Want to PVP? There is PVP in Eve Online. You just need to find it. |

psycho freak
Snuff Box
68
|
Posted - 2012.12.24 15:40:00 -
[41] - Quote
to the op
why dont you pay they subscription then you can dictate what ppl should do and when they should leave npc corps
if not shut the hell up whineing my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Natsett Amuinn
GoonWaffe Goonswarm Federation
906
|
Posted - 2012.12.24 15:54:00 -
[42] - Quote
Joinging a group has NOTHING to do with "group content".
Group content is an issue all it's own.
The dev blog the OP is talking about is a 3 year old dev blog that boils down to:
"We don't want you staying in the NPC corps, it's not what they're there for, it's to rewarding and benifitial and that's not we intended. We want you to join a player corporation and be involved in the wider game. However, if you do not wish to do that then you can stay in the NPC corp, it just shouldn't be as easy to make isk while there."
They failed. The 11% tax didn't do anything; it never acted as in an incentive for people to get out of the NPC corps. The only people it effects are min/ maxers who try to squeeze every little ISK out of an activity that they can, the misers of EVE.
People want to believe there's some magic solution to the NPC corp problem that doesn't involve "nerfing" anything, there is not. There is nothing you can do for the player corps that is going to encourage people join them that wouldn't involve ristricting what you're capable of doing while in the NPC corps.
Corportation "content", those things you gain access to if you join a corp, are horrible incentivizers because they're specialty activities. You can not just join a corp and build supers or titans, the process and work involved requires direct cooperation with other people and permission to do so. It would be a hell of a situation if everyone could build a titan.
In otherwords, all the incentive activities you can do when you join a corp are RESTICTED content, not inclusive. Not everyone will ever do those things; in fact very few will.
The wider game, content that every person has access to, doesn't require you to be in a group. You don't need a corporation to run missions. You don't need a corporation to group for incursions. You don't need a corportation to do invention, or research, or T2 production.
Do you even need to be in a player corporation to build a capital industrial ship?
Buffing and creating group content doesn't encourage anyone to join the player run corporation. As long as there is no change in "life style" while in the NPC corps, no one is going to care. That's basically what the tax increase was, a change in life style that had no impact on anyone.
New players do not need to make hundreds of millions of isk.
New players do not build T2 modules and ships.
New players are not doing invention or using the R&D agents. These are things you do after you've gained some understandings of the basic gameplay; at which point you are no longer a "new" player, even if you're not an "experienced" one.
This doesn't mean they need to do stuff like remove the ABILITY to do things while in the NPC corp. T2 production, for example, can still be done by anyone, just not in the NPC STATIONS. If a corporation in high sec can give public access to facilities like manufacturing lines that they can set the price on and anyone can use.
In otherwords, allow players run corps in high sec to run stations in high sec like null, but with much more limits. This way you can take some things from the NPC corps, and move them to player run corps, and then the player run corps can provide those thngs for the NPC corp guys. Now the NPC corp guys need to actually interact within the wider game.
And the person that equated NPC corps to a WoW PvE server is playing the wrong game. That's just about the dumbest thing I've ever seen posed on the EVE-O forums yet.
The NPC corps trivialize the player run corporations. There's no real reason for high sec corps unless you just want to run a PoS, which is why there are so many frigging 1 man corps, as well as so many poorly run corporations.
When you can do everything in the NPC corp that you would be doing in a player run corp, there's little incentive to play in them or to take forming and running them seriously. You just end up getting tired of dealing with some of the more tedious, and "annoying" (read: war decs) aspects of being in one or running one, and people just leave or disband to go back to the NPC corp where they don't have to worry about putting in any effort or assuming any risk.
And for all the guys that think "effort" just amounts to "work" and making EVE a "job", quit gaming. That's the mentality that's causing games to be awful, repetitive, peices of crap that offer no challenge what-so-ever. Once upon a time games were actually difficult, and they were ******* fun!
Far to many people are exploiting the safety and ease that the NPC corps offer, while reaping the same benefits as everyone else that actually takes part in the wider game, while assuming more risk and taking on more effort.
They never intended for the NPC corps to be permenant homes because it's easier and safer to just stay there. Which was Soundwaves point. |

baltec1
Bat Country
3417
|
Posted - 2012.12.24 16:00:00 -
[43] - Quote
Dave stark wrote:11% tax, still doesn't apply to mining.
love my wardec immune npc corp.
Nerf something, tax all the things. |

Luanda Heartbreaker
FREE GATES HUN Reloaded
0
|
Posted - 2012.12.24 16:29:00 -
[44] - Quote
well, so many monkeys here i will start a banana business. i will be the richest eve player
why does that bother you that lot of ppl in NPC corps? they like to play that way. if you try to force them in player corps they will just leave... you all just whining about NPC corps, 'cos its a pain in ur ass that u cant kill anybody u want. take ur time to relax and rethink ur life. there are sims players who want to build only and dont want fight, and yes, highsec and safe NPC corps are for them. they can enjoy trading, building stuff and actually u can thank to them that u have so lot of resources available, and if u go mad, u can gank them. cant u find enough of your kind to kill?, piracy and 0.0 fight is not enough? why does that bother you that some of us have choosen a different way? actually other than 0.0 life, player corps can give nothing to attract players, every high value activity, which actually require a group together is forced into 0.0. Anything you can do in a highsec player corp, u can do alone, and for the time while CCP cant find a way to make player corps profitable for the individuals not just for the CEOs and their friends, thats the only right way. OP is right. instead of nerfing highsec and NPC corps, try to be creative or stfu, if u want fight go to 0.0 and shoot goon and PL, there is enough noob to kill them, thats the right challange for u. pffff gave out the steam... |

NEONOVUS
Saablast Followers
109
|
Posted - 2012.12.24 18:25:00 -
[45] - Quote
If we want to do something with npc corp people, why not restrict ships? They cut off after battle cruisers. This also handily prevents the sudden death syndrome occurring when they get their first BS. Next restrict hisec lines to only npc corp members of that group. This does 2 things. One it makes the new people able to have access no corp people taking all the slots for no risk. Two you can now enlist in different corps who will have different base standings and might just be at war with another npc corp. This will make EVE more dynamic and life filled as people will spread out while increasing the methods of play. Suddenly systems outside hub regions have uses and provide incentives. Institute an income/capital gains tax. This is more to ensure that the current wealth centralization is tempered.
What should not be done is restrict players by taking away level 4s or preventing them from building stuff (though I would be partial to making t2 production pos based to have that incentive) so new players should be capped at BC level to remove alt play while also giving a reason to want to move into a corp. all the corps should be enlistable and their S&I made exclusive to npc corp members this allows them more equal footing while encouraging a more spreadout playing area. By the same token hisec S&I should be 2x as long and as material needed, lowsec 1.5x and null 1 x Poses should be held as now awaiting revamp. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
910
|
Posted - 2012.12.24 18:40:00 -
[46] - Quote
Luanda Heartbreaker wrote:well, so many monkeys here i will start a banana business. i will be the richest eve player
why does that bother you that lot of ppl in NPC corps? they like to play that way. if you try to force them in player corps they will just leave... you all just whining about NPC corps, 'cos its a pain in ur ass that u cant kill anybody u want. take ur time to relax and rethink ur life. there are sims players who want to build only and dont want fight, and yes, highsec and safe NPC corps are for them. they can enjoy trading, building stuff and actually u can thank to them that u have so lot of resources available, and if u go mad, u can gank them. cant u find enough of your kind to kill?, piracy and 0.0 fight is not enough? why does that bother you that some of us have choosen a different way? actually other than 0.0 life, player corps can give nothing to attract players, every high value activity, which actually require a group together is forced into 0.0. Anything you can do in a highsec player corp, u can do alone, and for the time while CCP cant find a way to make player corps profitable for the individuals not just for the CEOs and their friends, thats the only right way. OP is right. instead of nerfing highsec and NPC corps, try to be creative or stfu, if u want fight go to 0.0 and shoot goon and PL, there is enough noob to kill them, thats the right challange for u. pffff gave out the steam...
THIS is the problem.
THIS mentality.
Because THIS is not what CCP wants the NPC corps to be.
Even when CCP says it plane as day:
Quote:We would prefer that players join player corporations, or other entities that shape the world of EVE at a higher degree than the NPC corporations do, due to their impersonal and somewhat isolated role. That said, this change is not implemented to GÇ£destroyGÇ¥ NPC corps, they should be considered a small motivation to join a player corporation, where you can develop and flourish as a player.
It doesn't have **** to do with "forcing" anyone to do anything.
But all some of you guys can do is blabber about being forced to do stuff so goons can shoot you.
|

Vaju Enki
Secular Wisdom
244
|
Posted - 2012.12.24 18:49:00 -
[47] - Quote
Luanda Heartbreaker wrote:well, so many monkeys here i will start a banana business. i will be the richest eve player
why does that bother you that lot of ppl in NPC corps? they like to play that way. if you try to force them in player corps they will just leave... you all just whining about NPC corps, 'cos its a pain in ur ass that u cant kill anybody u want. take ur time to relax and rethink ur life. there are sims players who want to build only and dont want fight, and yes, highsec and safe NPC corps are for them. they can enjoy trading, building stuff and actually u can thank to them that u have so lot of resources available, and if u go mad, u can gank them. cant u find enough of your kind to kill?, piracy and 0.0 fight is not enough? why does that bother you that some of us have choosen a different way? actually other than 0.0 life, player corps can give nothing to attract players, every high value activity, which actually require a group together is forced into 0.0. Anything you can do in a highsec player corp, u can do alone, and for the time while CCP cant find a way to make player corps profitable for the individuals not just for the CEOs and their friends, thats the only right way. OP is right. instead of nerfing highsec and NPC corps, try to be creative or stfu, if u want fight go to 0.0 and shoot goon and PL, there is enough noob to kill them, thats the right challange for u. pffff gave out the steam...
This post made me vomit  If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Ares Desideratus
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.12.24 18:56:00 -
[48] - Quote
Pak Narhoo wrote:Vaju Enki wrote:They could just remove npc corps. It should work just for rookie pilots first weeks. Try to think this through; pilot gets kicked from corp because he's offline for "too long". Where would his character be when he "finally" logs back in? Oh no, that would be such a huge problem they wouldn't be able to fix it
End sarcasm |

Malphilos
State War Academy Caldari State
259
|
Posted - 2012.12.24 19:04:00 -
[49] - Quote
Natsett Amuinn wrote: Far to many people are exploiting the safety and ease that the NPC corps offer, while reaping the same benefits as everyone else that actually takes part in the wider game,...
What do you mean when you say "wider game"? |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.24 19:12:00 -
[50] - Quote
Natsett Amuinn wrote:Elrich Kouvo wrote:Natsett Amuinn wrote:Elrich Kouvo wrote:Natsett Amuinn wrote:They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.
You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.
EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE. What reward? The npc's corp. if you don't understand you never will. And why are you crying over a 3 year old dev blog. First: You are not explaining how a NPC corp is imbalanced to a player run corp. Second: The devblog is 3 years old and the problems still persist. Where is the reward in a player run corp for the efforts players sink into them? I believe you are better than this... Do you need more coffee or something? You're already pointing it out. Lack of incentive. If you can do everything but a few specialist type things -IE moon mining, most cap production, super and Titan production- you have no real reason to leave the npc's corps. Forming one man corps to check out running a PoS isn't really joining a corp either, and a lot of people do that. There's no benefit to joining a corp. CCP has to deal with the same stuff every other mmo does, encouraging people to join player run groups. It's much more important in EVE though. This is why mmo's do things like guild perks. More xp, better loot drops, etc when you join a guild. It's why people, raiders, in other mmo's dislike when devs give everyone the same opportunity to achieve things as everyone else. Once upon a time raiding used to be what you did after you joined a guild, now it's what you do while playing solo; without ever having to join a guild. We may as well start calling it the Generation Q. Lots of people want to play a multiplayer game that thrives on social interaction and working with others like its a single player game. They want to enter a Q and wait their turn to get the same rewards as those people that utilize the mechanics the developers spent time creating so that we could work with others for better rewards. The NPC corps encourage people to not join a corp. Everyone's excuse for not joining a corp, mostly always boiling down to it being "the corps" fault, are just that, excuses. There are corporations available in EVE for every play style, even corps full of casual, laid back people who don't force anyone to do anything, just have fun. You're not supposed to stay in the NPC corps forever, even though you can. There's no incentive to leave them, it needs to be fixed. They never followed through on the tax adjustments when the initial increase was obviously not enough. It should go a little higher. And then they need to remove all T2 production out of (high sec = NPC) stations and into player run structures. You earn ISK as effectively as everyone else while in the NPC corps when you should be joining player run corps to do that. EVE revolves around the player run corps, not individuals in the NPC corps. Could it be that some cant afford to join a corp? how well does a corp full of random newbs with poor leadership and structure do in this "harsh" game? I don't mind the industry stuff because there is more to EVE than T2 production. CCP must fix Player corpsbefore they make any radical changes to High sec. |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
900
|
Posted - 2012.12.24 19:16:00 -
[51] - Quote
Elrich Kouvo wrote: Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help. 1. Give CEOs and directors better/more tools to advertise and organize their corp. 2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do) 3. Clean up the corporation interface 4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.) 5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.)
My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out.
1. Yes, please. 2. Alright, maybe. Sure. 3. Definitely. Yes, please. 4. The war dec system is fine, except that now aggressors can pull out of mutual wars for free and without notice. That needs changing, but otherwise the war dec system is good. 5. They have already started doing this with the AI changes, and pushing players to a style of PvE more akin to PvP. Logi will be significantly more important for big groups now. "In the age of information, ignorance is a choice." |

Vaerah Vahrokha
Vahrokh Consulting
2487
|
Posted - 2012.12.24 19:21:00 -
[52] - Quote
Ranger 1 wrote: 3: Corps should have far more options available to allow things like salaries and bonuses, and the ability to base that on individual income for the corp brought in by that player. This would necessitate workable tools to create different economic models for corps. Corps need ways to be profitable (or not) as an organization, and if profitable all the members benefit.
They should also be renamed to "guilds" and their corp HQ: "home dungeon".
I have yet to find anyone able to justify working in a "corp" but having to PAY and not to be PAID like it always happens when you work in a corporation.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.24 19:24:00 -
[53] - Quote
Fractal Muse wrote:Elrich Kouvo wrote: I mean "a" mission(not all missions) that reward a huge payout to the fleet/corp that completes it. It would be difficult enough to require a small fleet. But I agree waiting for a corpmate to warp across to the planned activity can be a pain. Probably the CEO's fault for not organizing though.
Go to wormhole space? The dynamics there encourage fleeting up to complete sites for great rewards. I would agree that there should be one mission per "level" range that supports a group to complete - if only to get new players into fleeting up to do stuff instead of directing them towards single-player gameplay which is, for many people, boring. As to the corp thing - you haven't suggested any actual concrete ideas or details. HOW would you like advertising to be better? WHAT tools would you like to see? Without those details your posts are just a continual whiny complaint which is unfortunate. 1. Well a CEO tutorial is one way. Something that lets them know that they are responsible for how successful the player run corp is. 2. Fix the shares system, by making an actual payroll system. This can be done by contracts. I ran a corp where I would contract ore to a mining foreman, in turn he was responsible for assembling his mining "crew" to fulfill the contract. At the end he turned in the ore and received the payment. I think there should be a better way to pay "employees" in player corps. This is something very simple that doesn't require a buff or nerf to any sec. and would make player corps vastly superior to NPC corps. 3. Give a new corp a time limit before the become eligible war targets. (Don't worry folks you'll still get to shoot them & it fixes the newb NPC corp mentality. Now you can have newb player corps.) These are my ideas, but you are all welcome to share yours. |

Some Rando
University of Caille Gallente Federation
321
|
Posted - 2012.12.24 19:40:00 -
[54] - Quote
Elrich Kouvo wrote:1. Well a CEO tutorial is one way. Something that lets them know that they are responsible for how successful the player run corp is. What a CEO's role is depends entirely on what the corp does. My corp, for instance, is five guys who get together every few weekends when RL allows and do a roam. Our CEO is our RL friend who ties us all together. In between roams and jack-assery, we pretty much play our own way; run missions, low-sec exploration, WH stuff, get into fights, whatever.
Elrich Kouvo wrote: 3. Give a new corp a time limit before the become eligible war targets. (Don't worry folks you'll still get to shoot them & it fixes the newb NPC corp mentality. Now you can have newb player corps.) This game doesn't need to be any safer. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1109
|
Posted - 2012.12.24 20:17:00 -
[55] - Quote
Why hasn't anyone said it.
If you don't want to pay the tax, make a SINGLE MAN CORP.
Did you get war decced? Then just delete the corp and make a new one or pay taxes until they leave you alone.
This whole issue is a NON-TOPIC.
If you were in a player corp you'd be paying taxes. If you're in an NPC corp, you're paying taxes.
Don't like taxes? Make your own corp.
Stop blabbering about nothing.
Where I am. |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.24 21:02:00 -
[56] - Quote
Bloodpetal wrote:
Why hasn't anyone said it.
If you don't want to pay the tax, make a SINGLE MAN CORP.
Did you get war decced? Then just delete the corp and make a new one or pay taxes until they leave you alone.
This whole issue is a NON-TOPIC.
If you were in a player corp you'd be paying taxes. If you're in an NPC corp, you're paying taxes.
Don't like taxes? Make your own corp.
Stop blabbering about nothing.
Its got nothing to do with one man corps and everything to do with the devs intentions. The way I see it: CCP Dev: Umm they aren't movin to player corps. EVE Player: Player corps suck because I can't earn isk to afford the ships i'll lose in one. I don't need one for how I play EVE. CCP Dev: If I tax you I'm sure you'll join a player corp EVE player: No I wont. I'll make a one man corp * CCP Dev taxes NPC corps EVE Player: I'm still in a NPC corp or one man corp CCP Dev: Well Shucks! It didn't work. Now the player base knows I don't have their interest in mind EVE Player: We told ya so... Don't worry CCP Dev we will continue to play your game till you figure things out.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1992
|
Posted - 2012.12.24 21:11:00 -
[57] - Quote
Elrich Kouvo wrote:This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783 Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. "Where you can flourish and develop as a player"? Sure if you join EVE Uni, but have you been in a player corp recently? In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in. So in an effort to get more players into these situations you set up a 11% NPC corp tax to encourage players out of the NPC corps claiming that there are services being provided for free. Were ya'll drunk or something? Did the designer behind this idea get his job through nepotism? The recruitment forum and the recruitment forum is the best you can do to help corporations advertise? Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help. 1. Give CEOs and directors better/more tools to advertise and organize their corp. 2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do) 3. Clean up the corporation interface 4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.) 5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.) My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out.
So you are calling for improvements in corp management and mechanics instead of "Nerf all teh high sec!!1!!!!"
Clearly you must be new around here.
|

Jenn aSide
STK Scientific Initiative Mercenaries
752
|
Posted - 2012.12.24 21:15:00 -
[58] - Quote
Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.
Then why are you playing an MMO instead of any of the single player space ship games?
|

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.24 21:25:00 -
[59] - Quote
Diablo Ex wrote:You want a suggestion to make Player Corps more attractive? Simple... Make the NPC Corps equal to Training/Temp accounts.... no training certain skills, no flying certain ships, no running more that L2 missions, etc...
If your in a NPC Corp, you are no better off, or worse off than the rookies on the temp accounts... If you want more, join a Player Corp or form your own Solo Corp.
Sure if you make my subscription rate equal to trial accounts EA is doing this with SWTOR which is F2P. Is that what you really want? |

Funky Lazers
Shin-Ra Ltd
74
|
Posted - 2012.12.24 21:30:00 -
[60] - Quote
Jenn aSide wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. Then why are you playing an MMO instead of any of the single player space ship games?
Does it really matter?! If it's an MMO it doesn't mean I have to give people free hugs.
I'm paying money for this game: my money - my game. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 22:46:00 -
[61] - Quote
Malphilos wrote:Natsett Amuinn wrote: Far to many people are exploiting the safety and ease that the NPC corps offer, while reaping the same benefits as everyone else that actually takes part in the wider game,...
What do you mean when you say "wider game"? Active social interaction.
Playing within a group and contributing to something.
Joining a militia and doing faction warfare.
Im not saying do all these thing, I'm saying do something other then sit in the NPC corp, ignoring the fact it's a multiplayer game that revolves heavily around interacting with other. I know not everyone in th NPC corps are like that', but a lot are.
CCP wants us to join player corporations and contribute.
Soundwave even addresses the very point in the blog about the tax increase. |

masternerdguy
Inner Shadow C.L.O.N.E.
857
|
Posted - 2012.12.24 22:51:00 -
[62] - Quote
Elrich Kouvo wrote:Natsett Amuinn wrote:Elrich Kouvo wrote:Natsett Amuinn wrote:They aren't try to force you anywhere. The npc's corp are imbalanced, even when compared to a high sec payer run corp.
You guys that want to play in the npc's corps receiving all the rewards with next to no risk, and then crying about any change that makes it better to be in a player corp should just frigging quit.
EVE isn't about the npc's corps, and the npc's corps don't attract more people to EVE. What reward? The npc's corp. if you don't understand you never will. And why are you crying over a 3 year old dev blog. First: You are not explaining how a NPC corp is imbalanced to a player run corp. Second: The devblog is 3 years old and the problems still persist. Where is the reward in a player run corp for the efforts players sink into them? I believe you are better than this... Do you need more coffee or something?
This has got to be a troll.
http://www.youtube.com/watch?v=uzz8sYUN3Yg
This is the benefit. Protection, power projection, the ability to tell your enemies to gtfo or die. If you don't understand that numbers are power and that recruiting a talent pool matters, this isn't your game. Things are only impossible until they are not. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 22:56:00 -
[63] - Quote
Elrich Kouvo wrote: Could it be that some cant afford to join a corp? how well does a corp full of random newbs with poor leadership and structure do in this "harsh" game? I don't mind the industry stuff because there is more to EVE than T2 production. CCP must fix Player corpsbefore they make any radical changes to High sec.
Not an excuse. There are lots of bad corps indeed. There are also lots of good ones. Notice very few people ever say, "I just don't want to join a corp", its always how horrible corps are, that they don't want to be forced to do stuff they don't want, that they don't respect industrials. It's always an excuse that blames the corp, never that they just don't want to join one.
You're penalized for leaving the NPC corps because you assume more risk with no gain. They can't fix anything as long as the NPC corps stay the way they are.
CCP knows they need to come up with incentives. They know that taxing didn't help. Soundwave has already said they're talking about moving T2 production. They obviously understand that as long as you can play In the NPC corps like a play corp then people aren't going to leave.
There's a corp for everyone and finding one can be like dating. You may have to go threw a bunch of stinkers to find one you don't mind hanging around. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 23:03:00 -
[64] - Quote
Funky Lazers wrote:Jenn aSide wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. Then why are you playing an MMO instead of any of the single player space ship games? Does it really matter?! If it's an MMO it doesn't mean I have to give people free hugs. I'm paying money for this game: my money - my game. No sir.
It's your subscription, CCP's game. You're not entitled to anything but to be able log in and play or cancel if you don't like it. Everything I between is entirely up to CCP.
They can kill the game tomorrow if they want. It's not your game. |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.24 23:13:00 -
[65] - Quote
Natsett Amuinn wrote:Elrich Kouvo wrote: Could it be that some cant afford to join a corp? how well does a corp full of random newbs with poor leadership and structure do in this "harsh" game? I don't mind the industry stuff because there is more to EVE than T2 production. CCP must fix Player corpsbefore they make any radical changes to High sec.
Not an excuse. There are lots of bad corps indeed. There are also lots of good ones. Notice very few people ever say, "I just don't want to join a corp", its always how horrible corps are, that they don't want to be forced to do stuff they don't want, that they don't respect industrials. It's always an excuse that blames the corp, never that they just don't want to join one. You're penalized for leaving the NPC corps because you assume more risk with no gain. They can't fix anything as long as the NPC corps stay the way they are. CCP knows they need to come up with incentives. They know that taxing didn't help. Soundwave has already said they're talking about moving T2 production. They obviously understand that as long as you can play In the NPC corps like a play corp then people aren't going to leave. There's a corp for everyone and finding one can be like dating. You may have to go threw a bunch of stinkers to find one you don't mind hanging around. Maybe CCP can quality control corps. Plus it is nothing like dating. Joining a corp can be more like marriage (Ya know some one can leave with half, abuse, crime of passion, etc...). CCP Soundwave is insane. He is doing the same thing over and over and expecting different results. |

masternerdguy
Inner Shadow C.L.O.N.E.
860
|
Posted - 2012.12.24 23:14:00 -
[66] - Quote
Elrich Kouvo wrote:Natsett Amuinn wrote:Elrich Kouvo wrote: Could it be that some cant afford to join a corp? how well does a corp full of random newbs with poor leadership and structure do in this "harsh" game? I don't mind the industry stuff because there is more to EVE than T2 production. CCP must fix Player corpsbefore they make any radical changes to High sec.
Not an excuse. There are lots of bad corps indeed. There are also lots of good ones. Notice very few people ever say, "I just don't want to join a corp", its always how horrible corps are, that they don't want to be forced to do stuff they don't want, that they don't respect industrials. It's always an excuse that blames the corp, never that they just don't want to join one. You're penalized for leaving the NPC corps because you assume more risk with no gain. They can't fix anything as long as the NPC corps stay the way they are. CCP knows they need to come up with incentives. They know that taxing didn't help. Soundwave has already said they're talking about moving T2 production. They obviously understand that as long as you can play In the NPC corps like a play corp then people aren't going to leave. There's a corp for everyone and finding one can be like dating. You may have to go threw a bunch of stinkers to find one you don't mind hanging around. Maybe CCP can quality control corps. Plus it is nothing like dating. Joining a corp can be more like marriage (Ya know some one can leave with half, abuse, crime of passion, etc...). CCP Soundwave is insane. He is doing the same thing over and over and expecting different results.
So much quitter talk. Things are only impossible until they are not. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 23:20:00 -
[67] - Quote
Elrich Kouvo wrote:Natsett Amuinn wrote:Elrich Kouvo wrote: Could it be that some cant afford to join a corp? how well does a corp full of random newbs with poor leadership and structure do in this "harsh" game? I don't mind the industry stuff because there is more to EVE than T2 production. CCP must fix Player corpsbefore they make any radical changes to High sec.
Not an excuse. There are lots of bad corps indeed. There are also lots of good ones. Notice very few people ever say, "I just don't want to join a corp", its always how horrible corps are, that they don't want to be forced to do stuff they don't want, that they don't respect industrials. It's always an excuse that blames the corp, never that they just don't want to join one. You're penalized for leaving the NPC corps because you assume more risk with no gain. They can't fix anything as long as the NPC corps stay the way they are. CCP knows they need to come up with incentives. They know that taxing didn't help. Soundwave has already said they're talking about moving T2 production. They obviously understand that as long as you can play In the NPC corps like a play corp then people aren't going to leave. There's a corp for everyone and finding one can be like dating. You may have to go threw a bunch of stinkers to find one you don't mind hanging around. Maybe CCP can quality control corps. Plus it is nothing like dating. Joining a corp can be more like marriage (Ya know some one can leave with half, abuse, crime of passion, etc...). CCP Soundwave is insane. He is doing the same thing over and over and expecting different results. Wouldn't know. Never been married and at 36 I can say I have no intentions.
I've only ever been a member of one corp as well. And even as an industrialist I pretty happy with where I've ended up.
I've gone threw the guild treadmill in other games.
And they don't need to quality control anything. Reputation and action matters here. If someone wants to run a ****** corp they should, and everyone else will eventually know. |

Nexus Day
Lustrevik Trade and Travel Bureau
229
|
Posted - 2012.12.24 23:33:00 -
[68] - Quote
I have to ask CCP what the 11% goes to? In a player corp I receive a benefit for my taxes. The only benefit of an NPC corp is you can't wardec them. So what are the taxes for?
Like any idea I hope this one is still being refined. |

masternerdguy
Inner Shadow C.L.O.N.E.
860
|
Posted - 2012.12.24 23:35:00 -
[69] - Quote
Nexus Day wrote:I have to ask CCP what the 11% goes to? In a player corp I receive a benefit for my taxes. The only benefit of an NPC corp is you can't wardec them. So what are the taxes for?
Like any idea I hope this one is still being refined.
Its your protection fee to offset the fact you have avoided half of what little risk actually exists in hi sec. Things are only impossible until they are not. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 23:35:00 -
[70] - Quote
Nexus Day wrote:I have to ask CCP what the 11% goes to? In a player corp I receive a benefit for my taxes. The only benefit of an NPC corp is you can't wardec them. So what are the taxes for?
Like any idea I hope this one is still being refined. What benefit are you receiving?
And who should pay for concord? |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.24 23:38:00 -
[71] - Quote
Natsett Amuinn wrote:Nexus Day wrote:I have to ask CCP what the 11% goes to? In a player corp I receive a benefit for my taxes. The only benefit of an NPC corp is you can't wardec them. So what are the taxes for?
Like any idea I hope this one is still being refined. What benefit are you receiving? And who should pay for concord? Lore says the Empires pay for concord. |

Etherealclams
University of Caille Gallente Federation
29
|
Posted - 2012.12.24 23:40:00 -
[72] - Quote
This is why I make solo corps. Pay 1 mil or so and dodge the tax and save a lot more than that. If you get a war dec.. Just leave the corp and make a new one. If they follow you around with that war dec just stick to the npc corp for a bit. All this has happened before. All this will happen again. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 23:54:00 -
[73] - Quote
Elrich Kouvo wrote:Natsett Amuinn wrote:Nexus Day wrote:I have to ask CCP what the 11% goes to? In a player corp I receive a benefit for my taxes. The only benefit of an NPC corp is you can't wardec them. So what are the taxes for?
Like any idea I hope this one is still being refined. What benefit are you receiving? And who should pay for concord? Lore says the Empires pay for concord. Funny thing.
NPC corps ARE empire corporations. Therefore NPC corp members are members of the empires and should be paying for concord. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 23:59:00 -
[74] - Quote
Etherealclams wrote:This is why I make solo corps. Pay 1 mil or so and dodge the tax and save a lot more than that. If you get a war dec.. Just leave the corp and make a new one. If they follow you around with that war dec just stick to the npc corp for a bit. And more of the problem.
Frankly, they should either prevent you from disbanding with a war dec or let the war dec follow you to the NPC corp.
You're just exploiting the NPC corp mechanics because you're to risk averse to deal with a frigging war dec.
Obviously the NPC corps are fine when this guy can't handle a war dec and exploits the system to "save himself". I'm sure this isn't what CCP had in mind for either the NPC or player run corps.
Stop being such a *****. |

Shaalira D'arc
Quantum Cats Syndicate Samurai Pizza Cats
579
|
Posted - 2012.12.24 23:59:00 -
[75] - Quote
Elrich Kouvo wrote:Lore says the Empires pay for concord.
[Lore Nitpick]
That's not strictly true. The Empires did pay for CONCORD at the start of things. But part of the development of CONCORD over recent years is its growing independence, partly because it's starting to fund itself via interstellar trade. It does so via fees, contraband confiscations, security contracts, etc. So while it started out wholly dependent on the Empires, it's growing into a fully autonomous entity.
[/Lore Nitpick]
Anyways, I wouldn't rely too much on lore-based arguments. CCP is author of its own lore; if it wished for mechanics to act a certain way, I'm sure they can come up with the lore to justify it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.25 00:06:00 -
[76] - Quote
Elrich Kouvo wrote: Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. The mining alts, booster alts, scout alts, freighter alts, market alts and remote rep alts don't worry about the 11% tax rate, I'm sure.
Being wardeccable is not considered an advantage in most circumstances. You know, perhaps more nerfs to gankers would solve the problem. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.25 00:07:00 -
[77] - Quote
Natsett Amuinn wrote:Etherealclams wrote:This is why I make solo corps. Pay 1 mil or so and dodge the tax and save a lot more than that. If you get a war dec.. Just leave the corp and make a new one. If they follow you around with that war dec just stick to the npc corp for a bit. And more of the problem. Frankly, they should either prevent you from disbanding with a war dec or let the war dec follow you to the NPC corp. You're just exploiting the NPC corp mechanics because you're to risk averse to deal with a frigging war dec. Obviously the NPC corps are fine when this guy can't handle a war dec and exploits the system to "save himself". I'm sure this isn't what CCP had in mind for either the NPC or player run corps. Stop being such a *****. Nope. Griefers would over do it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.25 00:08:00 -
[78] - Quote
Natsett Amuinn wrote:Etherealclams wrote:This is why I make solo corps. Pay 1 mil or so and dodge the tax and save a lot more than that. If you get a war dec.. Just leave the corp and make a new one. If they follow you around with that war dec just stick to the npc corp for a bit. You're just exploiting the NPC corp mechanics because you're to risk averse to deal with a frigging war dec. Obviously the NPC corps are fine when this guy can't handle a war dec and exploits the system to "save himself". I'm sure this isn't what CCP had in mind for either the NPC or player run corps. Well he's just in the npc corp for a bit, then he remakes his one man alt corp. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.25 00:08:00 -
[79] - Quote
Elrich Kouvo wrote:Natsett Amuinn wrote:Etherealclams wrote:This is why I make solo corps. Pay 1 mil or so and dodge the tax and save a lot more than that. If you get a war dec.. Just leave the corp and make a new one. If they follow you around with that war dec just stick to the npc corp for a bit. And more of the problem. Frankly, they should either prevent you from disbanding with a war dec or let the war dec follow you to the NPC corp. You're just exploiting the NPC corp mechanics because you're to risk averse to deal with a frigging war dec. Obviously the NPC corps are fine when this guy can't handle a war dec and exploits the system to "save himself". I'm sure this isn't what CCP had in mind for either the NPC or player run corps. Stop being such a *****. Nope. Griefers would over do it. "Griefers" as in "highsec pvpers that aren't gankers or bumpers" right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.25 00:09:00 -
[80] - Quote
Shaalira D'arc wrote:Elrich Kouvo wrote:Lore says the Empires pay for concord. [Lore Nitpick] That's not strictly true. The Empires did pay for CONCORD at the start of things. But part of the development of CONCORD over recent years is its growing independence, partly because it's starting to fund itself via interstellar trade. It does so via fees, contraband confiscations, security contracts, etc. So while it started out wholly dependent on the Empires, it's growing into a fully autonomous entity. [/Lore Nitpick] Anyways, I wouldn't rely too much on lore-based arguments. CCP is author of its own lore; if it wished for mechanics to act a certain way, I'm sure they can come up with the lore to justify it. Man I need to brush up on my lore. Thanks for the correction. |

Zol Interbottom
Nanotrasen Inc
10
|
Posted - 2012.12.25 00:48:00 -
[81] - Quote
Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards
Wont work, just get a bigger ship/better fit/moar drones and steamroll it |

Johan Civire
Dirty Curse inc.
479
|
Posted - 2012.12.25 01:15:00 -
[82] - Quote
Elrich Kouvo wrote:This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783 Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. "Where you can flourish and develop as a player"? Sure if you join EVE Uni, but have you been in a player corp recently? In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in. So in an effort to get more players into these situations you set up a 11% NPC corp tax to encourage players out of the NPC corps claiming that there are services being provided for free. Were ya'll drunk or something? Did the designer behind this idea get his job through nepotism? The recruitment forum and the recruitment forum is the best you can do to help corporations advertise? Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help. 1. Give CEOs and directors better/more tools to advertise and organize their corp. 2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do) 3. Clean up the corporation interface 4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.) 5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.) My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out.
i was hoping to get the taxe to 90% so people indeed go to player corps staying at that corps its not the best way to play the game. In the other hand if you want to mine something only or use your alt for some income then well its a bad idea.
But people need to go to player corps learn the game and move on. To many player stick with the starting corps. Ps this is alt so i have indeed long in npc corps for the basic income for my main.
|

Zol Interbottom
Nanotrasen Inc
10
|
Posted - 2012.12.25 02:03:00 -
[83] - Quote
Johan Civire wrote:Elrich Kouvo wrote:This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783 Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. "Where you can flourish and develop as a player"? Sure if you join EVE Uni, but have you been in a player corp recently? In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in. So in an effort to get more players into these situations you set up a 11% NPC corp tax to encourage players out of the NPC corps claiming that there are services being provided for free. Were ya'll drunk or something? Did the designer behind this idea get his job through nepotism? The recruitment forum and the recruitment forum is the best you can do to help corporations advertise? Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help. 1. Give CEOs and directors better/more tools to advertise and organize their corp. 2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do) 3. Clean up the corporation interface 4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.) 5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.) My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out. i was hoping to get the taxe to 90% so people indeed go to player corps staying at that corps its not the best way to play the game. In the other hand if you want to mine something only or use your alt for some income then well its a bad idea. But people need to go to player corps learn the game and move on. To many player stick with the starting corps. Ps this is alt so i have indeed long in npc corps for the basic income for my main.
Some people like the NPC corps for the company, the scope is a good example, people get dragged in and dont leave
make a global chat lol |

Malphilos
State War Academy Caldari State
260
|
Posted - 2012.12.25 03:28:00 -
[84] - Quote
Natsett Amuinn wrote:Malphilos wrote:Natsett Amuinn wrote: Far to many people are exploiting the safety and ease that the NPC corps offer, while reaping the same benefits as everyone else that actually takes part in the wider game,...
What do you mean when you say "wider game"? Active social interaction. Playing within a group and contributing to something. Joining a militia and doing faction warfare. Im not saying do all these thing, I'm saying do something other then sit in the NPC corp, ignoring the fact it's a multiplayer game that revolves heavily around interacting with other. I know not everyone in th NPC corps are like that', but a lot are. CCP wants us to join player corporations and contribute. Soundwave even addresses the very point in the blog about the tax increase.
Nothing personal, but the idea seems to stay remarkably nebulous.
"Social interaction", "contribute to something". I really like to believe there are solid reasons, but I'm left wondering why no one will say what they are.
Folks chat in NPC corps. They recruit people for missions and advice. They build. The fact that they are in an organization of any kind implies they know it's a multiplayer game.
There must be something else. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
494
|
Posted - 2012.12.25 03:51:00 -
[85] - Quote
Pak Narhoo wrote:Vaju Enki wrote:They could just remove npc corps. It should work just for rookie pilots first weeks. Try to think this through; pilot gets kicked from corp because he's offline for "too long". Where would his character be when he "finally" logs back in?
in the FW navy corp.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Ares Desideratus
Blue Republic RvB - BLUE Republic
34
|
Posted - 2012.12.25 04:07:00 -
[86] - Quote
Zol Interbottom wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards Wont work, just get a bigger ship/better fit/moar drones and steamroll it I'm sure they could make it so if you do something like that more ships will come after you.
I'm not necessarily agreeing with that guy but come on use your common sense |

Klymer
Hedion University Amarr Empire
90
|
Posted - 2012.12.25 04:08:00 -
[87] - Quote
Mirima Thurander wrote:
in the FW navy corp.
yeah because people need to be forced to pvp 
|

masternerdguy
Inner Shadow C.L.O.N.E.
867
|
Posted - 2012.12.25 04:10:00 -
[88] - Quote
Klymer wrote:Mirima Thurander wrote:
in the FW navy corp.
yeah because people need to be forced to pvp 
There's lots of PVE opportunities in FW. Things are only impossible until they are not. |

Simetraz
State War Academy Caldari State
562
|
Posted - 2012.12.25 04:38:00 -
[89] - Quote
I have never been in a Player Corp with this character and have no need to be in one.
So my question to you is why should I be in a player corporation.
Lets just say I am a pirate, why would I want to be in a player corp. If anything I would want to be one of the masses of players with no affiliation.
For that matter why should players be required to be in any corp at all. How about a no affiliation tag ?
It really comes down to what you are trying to accomplish ?
EVERYBODY KNOWS |

masternerdguy
Inner Shadow C.L.O.N.E.
867
|
Posted - 2012.12.25 04:40:00 -
[90] - Quote
Simetraz wrote:I have never been in a Player Corp with this character and have no need to be in one.
So my question to you is why should I be in a player corporation.
Lets just say I am a pirate, why would I want to be in a player corp. If anything I would want to be one of the masses of players with no affiliation.
For that matter why should players be required to be in any corp at all. How about a no affiliation tag ?
It really comes down to what you are trying to accomplish ?
I would support a "Freelancer" option if we can get rid of NPC holding corps. Things are only impossible until they are not. |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.25 04:55:00 -
[91] - Quote
masternerdguy wrote:Simetraz wrote:I have never been in a Player Corp with this character and have no need to be in one.
So my question to you is why should I be in a player corporation.
Lets just say I am a pirate, why would I want to be in a player corp. If anything I would want to be one of the masses of players with no affiliation.
For that matter why should players be required to be in any corp at all. How about a no affiliation tag ?
It really comes down to what you are trying to accomplish ?
I would support a "Freelancer" option if we can get rid of NPC holding corps. So you want to make everyone freelance then? |

Zol Interbottom
Nanotrasen Inc
11
|
Posted - 2012.12.25 06:35:00 -
[92] - Quote
Ares Desideratus wrote:Zol Interbottom wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards Wont work, just get a bigger ship/better fit/moar drones and steamroll it I'm sure they could make it so if you do something like that more ships will come after you. I'm not necessarily agreeing with that guy but come on use your common sense
i would just bring a much bigger ship |

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.25 06:43:00 -
[93] - Quote
If you get rid of NPC corps players will just make public channels. The people who say nerf high sec are anti group play. Sure you can group play in a player corp, but why would you want to? Their 0% tax rate? To make T2 gears? I want to know what they expect to happen if everyone did join a Player corp and no one was in an NPC corp out of choice? I can tell them...Nothing, Nothing because there is no way to nerf NPC corps without breaking group play. |

Kiteo Hatto
Equanimity Order
405
|
Posted - 2012.12.25 06:52:00 -
[94] - Quote
Guys, hey...
Hey Guys
Make a Gallente toon and join CAS, you will see how amazing that "****** NPC corp" is. They do stuff player owned corps don't. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Elrich Kouvo
Science and Trade Institute Caldari State
77
|
Posted - 2012.12.25 06:56:00 -
[95] - Quote
Kiteo Hatto wrote:Guys, hey...
Hey Guys
Make a Gallente toon and join CAS, you will see how amazing that "****** NPC corp" is. They do stuff player owned corps don't. Hell, they do null/low roams together. I know I have an alt in that corp. The guys leading it used to be player corp CEOs. Its a darn fine corp lively conversation and everything a player corp should aspire to be. |

raskonalkov
Tie Fighters Inc
36
|
Posted - 2012.12.25 11:29:00 -
[96] - Quote
Elrich Kouvo wrote:raskonalkov wrote:Why?
I like NPC corps. Of course you do. Most player corps suck. But why don't you like player corps? Please tell CCP. They act like they don't know.
Ah, I see, I always blamed them sucking on humanity, not on CCP. But suppose CCP could do something about it. Just never thought of it that way before. Can CCP fix humanity? |

Alavaria Fera
GoonWaffe Goonswarm Federation
2050
|
Posted - 2012.12.25 15:19:00 -
[97] - Quote
raskonalkov wrote:Elrich Kouvo wrote:raskonalkov wrote:Why?
I like NPC corps. Of course you do. Most player corps suck. But why don't you like player corps? Please tell CCP. They act like they don't know. Ah, I see, I always blamed them sucking on humanity, not on CCP. But suppose CCP could do something about it. Just never thought of it that way before. Can CCP fix humanity? They can buff game mechanics and NPC... corps... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Max Doobie
Dreddit Test Alliance Please Ignore
28
|
Posted - 2012.12.25 15:27:00 -
[98] - Quote
I think this is all on the players. I find it odd how folks say it's a "Sandbox" yet want CCP to make moves.
Players want to make it better for new players? Players should make the moves to do so.
Large Alliances need to be more inclusive and STREAMLINE the damned application process.
Also Smaller corps need to get on the ball with recruiting and stop letting blobs take all the fresh meat. Get organized.
Even E-Uni could do with some streamlining...their recruitment process is ridiculous and punishes folks who don't have time to sit around waiting for their name to be called for an interview.
And...as always requested, fix those goddamned crappy tutorials (about the only thing players have no control over, so this is on CCP). |

Ares Desideratus
Blue Republic RvB - BLUE Republic
36
|
Posted - 2012.12.25 17:05:00 -
[99] - Quote
Zol Interbottom wrote:Ares Desideratus wrote:Zol Interbottom wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards Wont work, just get a bigger ship/better fit/moar drones and steamroll it I'm sure they could make it so if you do something like that more ships will come after you. I'm not necessarily agreeing with that guy but come on use your common sense i would just bring a much bigger ship
Quote:I'm sure they could make it so if you do something like that more ships will come after you.
I'm not necessarily agreeing with that guy but come on use your common sense |

Luanda Heartbreaker
FREE GATES HUN Reloaded
1
|
Posted - 2012.12.25 17:18:00 -
[100] - Quote
Vaju Enki wrote:This post made me vomit 
u can be the first picking his free banana |

Natsett Amuinn
GoonWaffe Goonswarm Federation
940
|
Posted - 2012.12.25 17:22:00 -
[101] - Quote
Malphilos wrote:
Nothing personal, but the idea seems to stay remarkably nebulous.
"Social interaction", "contribute to something". I really like to believe there are solid reasons, but I'm left wondering why no one will say what they are.
Folks chat in NPC corps. They recruit people for missions and advice. They build. The fact that they are in an organization of any kind implies they know it's a multiplayer game.
There must be something else.
Perfectly reasonable responce actually.
You asked a really hard question to be honest. It's difficult to explain. CCP themselves consider joining a player run corp as being "the wider game". They want people to engage on larger scale player dynamics.
War decs aren't intended as a tool only for sov warfare. High sec is supposed to be using the same tools to wage industrial war on other high sec corps.
If this was WoW I would have said tha tthe wider game is end game content, and people who don't take part in end game content aren't taking part in the wider game, even though you're not required to do so. It is a choice.
In EVE though it's improtant that your choices have impat. You can choose to stay in the NPC corp, that's fine, but it should have real weight. EVE isn't so much about "the individual" so much as it's about that individual in a player run corp. You have a huge impact on the larger world dynamics when you're in the world NPC corps and you shouldn't.
Player run corps in high sec should have as much an impact on high sec as a null corp can have in null. High sec is more broken than null to be honest; which also contributes the some of the issues in null. NPC corps trivialize the player dynamics that are possible in null becuase they allow you all the same benefits while being able to avoid a lot of the larger player dynamics that CCP gave us the tools to create.
NPC corps have a much bigger impact on high sec than the high sec corps do; it shoudln't be that way.
The "wider game" is what Soundwave is talking about when he says:
Quote:NPC corporations are meant to be temporary spaces where people can go about their daily activities while searching for a player corporation. Currently the level of comfort they provide, both in terms of war declaration immunity and 0% tax, give them an inherent advantage over player corporations which was never intended. Hopefully, this will let player corporations compete on equal footing with NPC corporations.
We would prefer that players join player corporations, or other entities that shape the world of EVE at a higher degree than the NPC corporations do, due to their impersonal and somewhat isolated role. That said, this change is not implemented to GÇ£destroyGÇ¥ NPC corps, they should be considered a small motivation to join a player corporation, where you can develop and flourish as a player.
NPC corps aren't being used for their intended purpose. They're being exploited for the increased safety with no penalty. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
940
|
Posted - 2012.12.25 17:30:00 -
[102] - Quote
Elrich Kouvo wrote:If you get rid of NPC corps players will just make public channels. The people who say nerf high sec are anti group play. Sure you can group play in a player corp, but why would you want to? Their 0% tax rate? To make T2 gears? I want to know what they expect to happen if everyone did join a Player corp and no one was in an NPC corp out of choice? Any thoughts on this? "people that want you to play in player run corps are anti-social"
You don't really believe your own bullshit do you?
And then you go on to point out how broken the NPC corp are:
Elrich Kouvo wrote:I know I have an alt in that corp. The guys leading it used to be player corp CEOs. Its a darn fine corp lively conversation and everything a player corp should aspire to be.Quote It's a like a sick joke.
The same people who are constantly saying there's nothing wrong with high sec corps are the same ******* people who will immediatly point how they're broke.
There's obviously nothing wrong with people being able to live in the STARTER corps as if they were a player run corp. That's not an imballance at, and definately what CCP wants the NPC corps used for.
Seriosly CCP, this **** nees to end. |

Eraza
Fuzzyness Enterprizes
8
|
Posted - 2012.12.25 17:43:00 -
[103] - Quote
actually the main problem seems to be that most people in npc corps i talk to, just dont find player corps attractive, they DONT really LIKE npc corps, but they feel that player corps are NOT a better option
the attitude is, that player corps are added risk, with low chances of any reward
players in npc corps dont see gold at the end of the player corp rainbow, they see a a big turd at the end of that rainbow therefore: nerfing npc corps is likelier to make people quit EVE then it is to make them quit the npc corps
the question is really how do you make npc corp people feel like they are missing out by staying in that npc corp? how do you make people decide to try to take that risk? |

Makre
Heodener
0
|
Posted - 2012.12.25 17:58:00 -
[104] - Quote
Ok so Sleeper drone AI copied onto all rats ... wait it had the opposite effect.
Yeah l1-4 = same ai as always. lvl 5 need marked increase rewards and increased difficulty (in between maybe incursions and l4s maybe in some cases larger ships but less of them maybe more tank and sup needed or ~ ).
Basically, restructure missions and provide a reason to group. |

Elrich Kouvo
Science and Trade Institute Caldari State
82
|
Posted - 2012.12.25 18:47:00 -
[105] - Quote
Natsett Amuinn wrote:Elrich Kouvo wrote:If you get rid of NPC corps players will just make public channels. The people who say nerf high sec are anti group play. Sure you can group play in a player corp, but why would you want to? Their 0% tax rate? To make T2 gears? I want to know what they expect to happen if everyone did join a Player corp and no one was in an NPC corp out of choice? Any thoughts on this? "people that want you to play in player run corps are anti-social" You don't really believe your own bullshit do you? And then you go on to point out how broken the NPC corp are: Elrich Kouvo wrote:I know I have an alt in that corp. The guys leading it used to be player corp CEOs. Its a darn fine corp lively conversation and everything a player corp should aspire to be.Quote It's a like a sick joke. The same people who are constantly saying there's nothing wrong with high sec corps are the same ******* people who will immediatly point how they're broke. There's obviously nothing wrong with people being able to live in the STARTER corps as if they were a player run corp. That's not an imballance at, and definitely what CCP wants the NPC corps used for. Seriosly CCP, this **** nees to end. How would you define a player run starter corp. CCP could buff player corps by taking a look at the Corporation Management skills needed to run a player corp. Its all skewed towards null sec sov junk. I propose CCP make a separate skill division for Sov. mechanics and one for Corp Management. Ex: 1. A skill that raises your corps standing with an empire (call it trade agreement IDK.) Ex 2. A skill that gives a bonus to missions (call it government contracting?) These are just some ideas for skills that could encourage players to join a player corp. |

Glathull
Suicidal Panda Tears of Love and Death
2
|
Posted - 2012.12.25 19:11:00 -
[106] - Quote
Natsett Amuinn wrote:
(snip) There are corporations available in EVE for every play style, even corps full of casual, laid back people who don't force anyone to do anything, just have fun. (snip)
Where are the corporations that cater to a play style where an individual wants to roam alone, causing as much mayhem and as many tears as possible?
Is there a people who hate people corp? If there is, let me know. So that I can remember not to join it. Because its going to be full of people. |

Diamond Bull
State War Academy Caldari State
51
|
Posted - 2012.12.25 20:06:00 -
[107] - Quote
As long as player corps can be war decced for no better reason than ***** and giggles they have no draw for my alts. My main is in a player corp which I do things with on occasion but honestly if I were to really want to "do" something I'd use an NPC corp. The 10% tax is a small price to pay for the freedom of saying FU to the war deccing griefy corps I have had to deal with in the past. |

Mirima Thurander
Static Contamination
495
|
Posted - 2012.12.26 21:38:00 -
[108] - Quote
Klymer wrote:Mirima Thurander wrote:
in the FW navy corp.
yeah because people need to be forced to pvp 
clearly once you join a FW navy YOU CAN NEVER LEAVE. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Ginger Barbarella
Caldari Provisions Caldari State
413
|
Posted - 2012.12.26 23:26:00 -
[109] - Quote
This has been discussed ad infinitum multiple times.
1) People will want to do whatever they want in a game they're paying money for. Righteous forum trolling won't change that. 2) People don't want to be suicide ganked doing what they want to do. Righteous forum trolling won't change that. 3) Everyone KNOWS that is a game loaded with PVP. It's not ONLY PVP, which the righteious forum trolls refuse to accept. They see it, but refuse to accept the fact. 4) If I'm paying good money to play a game with as wide and diverse an action framework that EveO has, I'll be damned if I'm going to let some unemployed summer school drop-out tell me how and where to spend my time, how and where to fly a ship into an ambush, and how and when I can generate money to replace those foolishly lost goods.
You love null sec? Good for you. You love ganking freight haulers in Niarja, Uedama or elsewhere? Good for you. You like sitting at high sec gates for hours on end hoping for a good kill while paying good money for your time? Good for you.
I'm not telling you how to play this game. Don't you DARE tell me how to play it.
Get it yet? Fly Minmatar Air --- "Trust in the Rust!" |

Ares Desideratus
Blue Republic RvB - BLUE Republic
58
|
Posted - 2012.12.26 23:31:00 -
[110] - Quote
Ginger Barbarella wrote:This has been discussed ad infinitum multiple times.
1) People will want to do whatever they want in a game they're paying money for. Righteous forum trolling won't change that. 2) People don't want to be suicide ganked doing what they want to do. Righteous forum trolling won't change that. 3) Everyone KNOWS that is a game loaded with PVP. It's not ONLY PVP, which the righteious forum trolls refuse to accept. They see it, but refuse to accept the fact. 4) If I'm paying good money to play a game with as wide and diverse an action framework that EveO has, I'll be damned if I'm going to let some unemployed summer school drop-out tell me how and where to spend my time, how and where to fly a ship into an ambush, and how and when I can generate money to replace those foolishly lost goods.
You love null sec? Good for you. You love ganking freight haulers in Niarja, Uedama or elsewhere? Good for you. You like sitting at high sec gates for hours on end hoping for a good kill while paying good money for your time? Good for you.
I'm not telling you how to play this game. Don't you DARE tell me how to play it.
Get it yet? Who's telling you how to play? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
433
|
Posted - 2012.12.26 23:48:00 -
[111] - Quote
Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. |

Klymer
Hedion University Amarr Empire
98
|
Posted - 2012.12.26 23:49:00 -
[112] - Quote
Mirima Thurander wrote:Klymer wrote:Mirima Thurander wrote:
in the FW navy corp.
yeah because people need to be forced to pvp  clearly once you join a FW navy YOU CAN NEVER LEAVE.
your the reason people are not joining player corps. |

Acac Sunflyier
Burning Star L.L.C.
360
|
Posted - 2012.12.26 23:54:00 -
[113] - Quote
It does work for newbies. But many people join the NPC corps as PLEX alts (alts that are made on account that have the cost of a plex transferred to them every month so they can buy time for the account without having to fly 50,000 jumps to get one in Jita). There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Funky Lazers
Shin-Ra Ltd
113
|
Posted - 2012.12.27 00:00:00 -
[114] - Quote
Ares Desideratus wrote: Who's telling you how to play?
Those who are not creative enough to do anything better than sitting on a gate and wait for a juicy piece to come by.
It drives you crazy stupid when you spend 24/7 sitting on a gate, do nothing for like 99% of the time. When they lose patience they come here crying for more ways of ganking people, since no one can come up with any other idea.
So in the result you have topics about: nerfing hi-sec, wardecing npc corps along with increasing tax on them and trolling carebears.
P.S. And about adapting! Yea baby! "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Conrad Makbure
Division One Security
35
|
Posted - 2012.12.27 01:18:00 -
[115] - Quote
I've gone to the one-man corp. I've tried other corporation, but just about all of them are sh!t. I'm talking about the so called "leadership" (I use that term loosely, very loosely). I'd rather be in a corporation by myself than be in an established corporation with a douchrocket corp leader. All my mission taxes go to some POS operation costs and I never get to use the F'ing thing. I can keep my mission taxes and have an office, that I control, at a station that I frequent for missions. I like having full control over the hanger divisions so I can sort my salvage and whatnot. I don't understand why this feature is exclusive to the CEO/Officers. I never understood that, but ok, I'll run a corp to get that feature.
Now NPC corporations? They have 11% go to nothing. I'm not going into one of those. I'd just rather take the risk of being war decced out of nowhere for no reason. I have no problem cancelling my account and sitting it out for a few weeks until it blows over, then resub.
I think there should be a paradigm shift to small corporations and the Alliance becomes the new social orginization center. Exceptions for the older corporations, however. |

Conrad Makbure
Division One Security
35
|
Posted - 2012.12.27 01:20:00 -
[116] - Quote
Ginger Barbarella wrote:This has been discussed ad infinitum multiple times.
1) People will want to do whatever they want in a game they're paying money for. Righteous forum trolling won't change that. 2) People don't want to be suicide ganked doing what they want to do. Righteous forum trolling won't change that. 3) Everyone KNOWS that is a game loaded with PVP. It's not ONLY PVP, which the righteious forum trolls refuse to accept. They see it, but refuse to accept the fact. 4) If I'm paying good money to play a game with as wide and diverse an action framework that EveO has, I'll be damned if I'm going to let some unemployed summer school drop-out tell me how and where to spend my time, how and where to fly a ship into an ambush, and how and when I can generate money to replace those foolishly lost goods.
You love null sec? Good for you. You love ganking freight haulers in Niarja, Uedama or elsewhere? Good for you. You like sitting at high sec gates for hours on end hoping for a good kill while paying good money for your time? Good for you.
I'm not telling you how to play this game. Don't you DARE tell me how to play it.
Get it yet?
Here, #4 is also a major reason I won't join in someone's corporation. If I don't like them I'm not joining up in their corporation; I have no problem going solo for this fact. |

Zol Interbottom
Nanotrasen Inc
25
|
Posted - 2012.12.27 04:11:00 -
[117] - Quote
This thread has literally descended into people screaming "you're playing the game wrong, my way is the only right way to play" and blatant trolling.
i can't believe that people are actually saying that people are saying that you have to go into player corps to play properly, in a sandbox game where there is no right or wrong way to play.
My suggestion is this, let people play however THEY want, and you play however YOU want, and everyone can be happy doing what they want in a game they are paying a monthly subscription to play. Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |

Ares Desideratus
Blue Republic RvB - BLUE Republic
58
|
Posted - 2012.12.27 04:23:00 -
[118] - Quote
Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation.
There was talk of "not having to be in any corporation at all" and I like that idea.
But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Eeeeeee... just keeeeeding. |

Luanda Heartbreaker
FREE GATES HUN Reloaded
15
|
Posted - 2012.12.27 04:41:00 -
[119] - Quote
finally we have got some ppl around can actually use their brain. gtfo with all whining noob. I'm actually in player corp and in 0.0, but the only reason cos its a lot easier to generate isk in 0.0. all who is whining about low risk high earning highsec just dont know what they are talking about. highsec actually becoming unplayable for casual players due to EXTREME LOW INCOME for all the **** they have to do there. When i dont have 0.0 acces, i just simply quit EVE and reactivate sub when i have it again. highsec actually have to be easier to earn. im not talking about higher income, but easier solutions that a simple casual f2p player can pay his plex and pvp-ships, and still have time to lose those pvp-ships. the main problem, and thats why most casual highsec player dont go to lowsec to die, cos they cant afford it. they dont have 10 alts to print isk, they have just one, and if you dont play 24/7, thats more of a job to grind ur plex than a game. (i know, pay for ur time in real cash... BS. i pay with my time) |

Luanda Heartbreaker
FREE GATES HUN Reloaded
15
|
Posted - 2012.12.27 04:43:00 -
[120] - Quote
Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl
with that u still wanna say us how to play... the problem u dont even know what ur own words mean |

Zol Interbottom
Nanotrasen Inc
26
|
Posted - 2012.12.27 04:55:00 -
[121] - Quote
Luanda Heartbreaker wrote:finally we have got some ppl around can actually use their brain. gtfo with all whining noob. I'm actually in player corp and in 0.0, but the only reason cos its a lot easier to generate isk in 0.0. all who is whining about low risk high earning highsec just dont know what they are talking about. highsec actually becoming unplayable for casual players due to EXTREME LOW INCOME for all the **** they have to do there. When i dont have 0.0 acces, i just simply quit EVE and reactivate sub when i have it again. highsec actually have to be easier to earn. im not talking about higher income, but easier solutions that a simple casual f2p player can pay his plex and pvp-ships, and still have time to lose those pvp-ships. the main problem, and thats why most casual highsec player dont go to lowsec to die, cos they cant afford it. they dont have 10 alts to print isk, they have just one, and if you dont play 24/7, thats more of a job to grind ur plex than a game. (i know, pay for ur time in real cash... BS. i pay with my time)
you can make a few billion no problems in high sec if you have decent rep with the empires and trading skills Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |

Tyberius Franklin
Federal Navy Academy Gallente Federation
434
|
Posted - 2012.12.27 04:59:00 -
[122] - Quote
Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl I'm not sure how you could conclude that there are no individuals who are trying to have mechanics put in place to exert strong influences on NPC corp life given some of the suggestions in this thread.
Nerfing the NPC corps by putting further limitations on them IS an attempt to coerce people to stop using them. Whether this coercion is beneficial or not is obviously up for debate but it is very much worth mentioning that the people advocating these solutions are doing so with the express intent of mandating a change in play for NPC corp occupants.
That said, with respect to your idea, this doesn't really do anything to solve the issues (which in my opinion are somewhat overstated) associated with NPC corps. Removing the corp and having people function as individuals in less social in nature than current NPC corps, which is one of the issues people have with them. If the channels remain then there is functionally no difference.
On the issue of wardec immunity, the only real advantage which only holds any sway in a fraction of the games total area of play and even then is many times ignored if the price is right, if the individual entities are dec'd I don't find it likely that we would see any increased combat. Just fewer people logging in (if you wanted to fight wardec'ers you likely weren't in NPC to begin with) or simply more corp membership cycling and 1 man corps to avoid wardecs, both of which tend to lead back deeper into antisocial behavior. |

Ares Desideratus
Blue Republic RvB - BLUE Republic
58
|
Posted - 2012.12.27 05:01:00 -
[123] - Quote
Luanda Heartbreaker wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl with that u still wanna say us how to play... the problem u dont even know what ur own words mean You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2219
|
Posted - 2012.12.27 05:02:00 -
[124] - Quote
Luanda Heartbreaker wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl with that u still wanna say us how to play... the problem u dont even know what ur own words mean The reliance on NPC and game mechanics for protection playstyle must never die.
Keep fighting, or rather keep CONCORD fighting for you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Luanda Heartbreaker
FREE GATES HUN Reloaded
15
|
Posted - 2012.12.27 09:23:00 -
[125] - Quote
Ares Desideratus wrote:Luanda Heartbreaker wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl with that u still wanna say us how to play... the problem u dont even know what ur own words mean You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO.
and why? the main point of an MMO is not to interact with the other players but having an illogically (read humanlike) always changing world. thats what an AI driven singleplayer game cant give. you are just the necessary bad in it... |

Luanda Heartbreaker
FREE GATES HUN Reloaded
15
|
Posted - 2012.12.27 09:26:00 -
[126] - Quote
Ares Desideratus wrote:Luanda Heartbreaker wrote: ... with that u still wanna say us how to play... the problem u dont even know what ur own words mean
You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO.
and why? the main point of an MMO is not to interact with the other players but having an illogically (read humanlike) always changing world. thats what an AI driven singleplayer game cant give. you are just the necessary bad in it...[/quote]
Zol Interbottom wrote: you can make a few billion no problems in high sec if you have decent rep with the empires and trading skills
yes, if u like trading... what if not? |

Nicolo da'Vicenza
Air The Unthinkables
2216
|
Posted - 2012.12.27 10:53:00 -
[127] - Quote
ban npc corps |

Tau Cabalander
Retirement Retreat Working Stiffs
1268
|
Posted - 2012.12.27 11:00:00 -
[128] - Quote
Doh! Wrong thread. Deleted. |

Luanda Heartbreaker
FREE GATES HUN Reloaded
15
|
Posted - 2012.12.27 11:06:00 -
[129] - Quote
Nicolo da'Vicenza wrote:ban npc corps
put in some global chat thing problem solved
yes, do it and ccp's every problem solved as like urs. they can unplug their servers and u can get a real life... |

Ares Desideratus
Blue Republic RvB - BLUE Republic
59
|
Posted - 2012.12.27 12:47:00 -
[130] - Quote
You're being unnecessarily offensive
Anyway you don't have to look at me like I even HAVE an opinion, cause I really don't, at least not one that you would have the capacity to understand. 
How about get rid of player corps? Only NPC Corps. Ahhhhhhhhhhhh |

Ares Desideratus
Blue Republic RvB - BLUE Republic
59
|
Posted - 2012.12.27 12:51:00 -
[131] - Quote
Tyberius Franklin wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl I'm not sure how you could conclude that there are no individuals who are trying to have mechanics put in place to exert strong influences on NPC corp life given some of the suggestions in this thread. Nerfing the NPC corps by putting further limitations on them IS an attempt to coerce people to stop using them. Whether this coercion is beneficial or not is obviously up for debate but it is very much worth mentioning that the people advocating these solutions are doing so with the express intent of mandating a change in play for NPC corp occupants. That said, with respect to your idea, this doesn't really do anything to solve the issues (which in my opinion are somewhat overstated) associated with NPC corps. Removing the corp and having people function as individuals in less social in nature than current NPC corps, which is one of the issues people have with them. If the channels remain then there is functionally no difference. On the issue of wardec immunity, the only real advantage which only holds any sway in a fraction of the games total area of play and even then is many times ignored if the price is right, if the individual entities are dec'd I don't find it likely that we would see any increased combat. Just fewer people logging in (if you wanted to fight wardec'ers you likely weren't in NPC to begin with) or simply more corp membership cycling and 1 man corps to avoid wardecs, both of which tend to lead back deeper into antisocial behavior. More war-decs would definitely equal more ganks, can't count that out, no matter how many others would log out. If they want to log out maybe let them?
Or leave the game the way it is.. or change some other aspect of it. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
677
|
Posted - 2012.12.27 14:08:00 -
[132] - Quote
Nicolo da'Vicenza wrote:ban npc corps Still wrong, but carry on, it seems to be fun for you...

Interdict Hi-Sec - it's the only way to be sure... |

psycho freak
Snuff Box
86
|
Posted - 2012.12.27 14:34:00 -
[133] - Quote
Lol see alot ppl say its not what ccp wanted lol
tbh who actualy gives a flying f##k what ccp wanted? i know i dnt do they pay our subs? i play my way and adapt to nurfs but honestly dont care what ccp or players want only in it for my own fun my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Captain Death1
Hedion University Amarr Empire
15
|
Posted - 2012.12.27 16:05:00 -
[134] - Quote
get rid of corp killing make it so weapons will not fire at corp members
if you don't the npc corp give us the option not to be in any corp at all
71% players in high sec don't care what null sec wants and as far as sub money gos null players who only pay sub for game with plex don't get to pick how the players that pay with cash play
so remove npc corp only if you remove option to pay game with plex reset all players skills in game to sp 0 isk o we all start over on the same footing after all the game needs reset to fix it
all the npc corp talk and nerf high sec talk = i have 135mill sp and few trill isk now force lower poorer player to be my target
if you are not willing to reset the game for the good of the game that would fix all the things wrong with the game if you are not willing to do that then stfu |

Roime
Shiva Furnace
1499
|
Posted - 2012.12.27 16:49:00 -
[135] - Quote
Above post is a prime example of what is wrong with this game. I tried to remove this sig. |

GreenSeed
123
|
Posted - 2012.12.27 21:29:00 -
[136] - Quote
why are people complaining about npc corps? why are people suggesting others should be forced to play a sandbox game the way they want?
there's only ONE problem with eve, one humongous elephant on the room no one mentions. its name is CONCORD. get rid of concord, and then let people play eve the way they want to.
the disruptive effect this NPC force has on players is so bad that they accept such effect as a natural part of the game... im surprised no one said something like "they should make concord evict people out of high-sec after one year if they stay on a NPC corp", or some other ass suggestion like that... my point is, you guys need to stop accepting that forcing one specific type of behavior is acceptable, its not. the reason you think forcing people to do something might have the desired effect is because you see CCP do it with concord.
we have to fight CCPs disruption of the sandbox, not promote further disruption. |

Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.27 22:06:00 -
[137] - Quote
The only way CCP is going to get people out of NPC corps is to get rid of wardecs. The game existed long before them and it still prospered. Just a thought.... |

Funky Lazers
Shin-Ra Ltd
138
|
Posted - 2012.12.27 22:18:00 -
[138] - Quote
GreenSeed wrote:get rid of concord, and then let people play eve the way they want to..
Lol yea! Remove concord and the next thing you will see is every casual/carebear/person in right mind leave the game.
TL;DR "get rid of concord" = "get rid of 50% of EvE players", or even more.
Anyways your post is 1/10. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Eraza
Fuzzyness Enterprizes
22
|
Posted - 2012.12.27 22:31:00 -
[139] - Quote
Funky Lazers wrote:GreenSeed wrote:get rid of concord, and then let people play eve the way they want to.. Lol yea! Remove concord and the next thing you will see is every casual/carebear/person in right mind leave the game. TL;DR "get rid of concord" = "get rid of 50% of EvE players", or even more. Anyways your post is 1/10.
more then 50% actually, a lot of pvpers depend on the safety of high sec to recover from big losses
you would be surprised of how many pvpers have alts on their accounts with maxed out mining skills :P
also, on your sig, it seems to be true, missiles have never been truly broken, other weapons often are it seems easy to "adapt" to every horrible nerf, or gameplay change, in advance... my having the skills to fly some missile boats.. |

Sir Diablos
The Plebian Republic
5
|
Posted - 2012.12.28 01:44:00 -
[140] - Quote
Funky Lazers wrote:Dave stark wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. no, it's a "people who put more effort in, get more out". perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude. What is warcraft?
A game that Dave Stark has never played by his obvious ignorance of how one must group in order to achieve anything meaningful. One could certainly max their levels solo, but getting the best gear and such requires the involvement of others, which is one reason I don't play Warcraft. The devil is in the details... |

Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 01:49:00 -
[141] - Quote
REvamp war decs to not be grief decs I'm sure folks will join player corps.
|

Randolph Rothstein
whatever corp.
206
|
Posted - 2012.12.28 02:35:00 -
[142] - Quote
people are whats wrong with corporations
one of the most frequent advices for new players is "finding a corp. might take a while" - thats sounds like most of the corps are full of sjit,no wonder people rather play in npc corp or alone
i think that founding a corporation shouldnt be that easy in the first place so you dont have a couple of friends and you feel like 5th wheel
and player corporations need stats -
how many players are in, how many left during lifetime of a corp., average SP, average SP of players in respective fields, average online time of players, NPC kills,pvp kills,incursion participation, most frequent regions visited by players,
the most important factor tho,should be recruiting people and leaders of a corp. - if you created a corp and you want players in it be active,dont sit in your corp channel waiting,talk to newbies,go to newbie systems and ask people if they need help,buy them some cheap ammo...
9 of 10 people will tell you to fck off,but that one will be glad you asked and will join,even players who like to solo would rather solo in a player corp where they can chat with other and eventually join common activities
im totaly solo player,couple of years ago i have played very similar game to eve (content was the same,not so deep tho) called uncharted waters online - i did everything solo for like 3 months,then i joined a company (corporation) and it was a blast - then people stoped playing and i was left pretty much alone there,so i quit the game
what could have been if the leaders were more proactive?i would probably still play it - so if you are leader,take some responsibility,people will come,even those who are in npc/1man corps evading wardecs and taxes |

masternerdguy
Inner Shadow C.L.O.N.E.
1011
|
Posted - 2012.12.28 02:37:00 -
[143] - Quote
Elrich Kouvo wrote:REvamp war decs to not be grief decs I'm sure folks will join player corps.
Anyone who doesn't want a war complains its a "grief dec". Things are only impossible until they are not. |

Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 02:40:00 -
[144] - Quote
masternerdguy wrote:Elrich Kouvo wrote:REvamp war decs to not be grief decs I'm sure folks will join player corps.
Anyone who doesn't want a war complains its a "grief dec". Really? You know war decs didn't always exist right? EVE got along just fine without them, and could do so again. |

Cyprus Black
The Learning Curve.
529
|
Posted - 2012.12.28 03:10:00 -
[145] - Quote
I didn't know you had a time machine. That's ancient news. Hyjinx of a Highsec Pirate http://cyprusblack.blogspot.com/ |

Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 04:17:00 -
[146] - Quote
Cyprus Black wrote:I didn't know you had a time machine. That's ancient news. Doesn't change the fact that wardec's are a needless game mechanic that creates more problems than they are worth.... |

Zol Interbottom
Nanotrasen Inc
28
|
Posted - 2012.12.28 05:39:00 -
[147] - Quote
Elrich Kouvo wrote:Cyprus Black wrote:I didn't know you had a time machine. That's ancient news. Doesn't change the fact that wardec's are a needless game mechanic that creates more problems than they are worth.... all players corps will be forced to blue everyone or PVP constantly? Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |

Luanda Heartbreaker
17
|
Posted - 2012.12.28 19:11:00 -
[148] - Quote
Natsett Amuinn wrote:Funky Lazers wrote:Jenn aSide wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. Then why are you playing an MMO instead of any of the single player space ship games? Does it really matter?! If it's an MMO it doesn't mean I have to give people free hugs. I'm paying money for this game: my money - my game. No sir. It's your subscription, CCP's game. You're not entitled to anything but to be able log in and play or cancel if you don't like it. Everything I between is entirely up to CCP. They can kill the game tomorrow if they want. It's not your game.
i know why most ppl say goon is full of idiots. i just have to read ur posts |

Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 19:48:00 -
[149] - Quote
Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available. |

Luanda Heartbreaker
17
|
Posted - 2012.12.28 20:34:00 -
[150] - Quote
Elrich Kouvo wrote:Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available. well, the first sensible post here :)
or... add scaling to the actual missions. more ppl goes, more enemy spawn, gives better rewards/player. i remember back in the old times when i run missions in gall and matar, i have created my own corp, cos i was bored of group missions. well, we can do more of them, but grouping up didnt give any extra, actually it took from my income due to the more warp in warp out, dock to station so we had less time to shoot, while we had to share the same reward. this way i had access to everything a corp can do, but i didnt have to share that basically poor income i had. make it worth to do missions in groups... and no, incursions are not a solution. they are not where ppl are, incursion cant be done by 2-3 casual player. make general missions scalable to the size of the fleet. bigger fleet better reward.
also mining. why to do mining op? then the miners capacity will pay the transporter, the booster, the defense fleet and everybody else's income. may get some bonus, but lose more on those who bring other equipment into the fleet, while if he goes alone, he can earn a standard, and with bringing a trial alt he can even solve the transporting issue. why to group up? what is really wrong going to lowsec to mine? for that u have to group up, but then also, u will pay the income of those, who just camp the gate. the rocks may worth a bit more, but there is a huge loss on the unnecessary fleet-members. does that worth? no
dear CCP, i remember, back in the good times when i was able to grind solo in a bc my monthly plex, there was about 40-60k online players in peektime, well, i didnt pay too much in cash, but bought a huge amount of plexes, now it hardly scratch the 30 and never reach the 40k, dont even get close to it. listen to the highsecnerfer morongang, goonmeng, goongang, ahh, yes, this is, and you will lose even more, or stabilise the highsec and give a decent income with enjoyable gamestyle (and permaban that notorious noisy 10% who dont like it ) and you can get back your lost subscribers. the decision is in your hand |

Nicolo da'Vicenza
Air The Unthinkables
2257
|
Posted - 2012.12.28 20:43:00 -
[151] - Quote
Luanda Heartbreaker wrote:Nicolo da'Vicenza wrote:ban npc corps
put in some global chat thing problem solved yes, do it and ccp's every problem solved as like urs. they can unplug their servers and u can get a real life... NPC corps are, according to CCP analysis, the biggest barrier to player retention they don't keep newbies in the game, or offer them any real protection they facilitate an easy mode, self-defeating playstyle and alt-based metagame which actually drives players off due to its lack of social interaction on player-generated adversity catering to the risk-free players has come closer to killing EVE then anything else in its history
the best "solution" to the NPC corp problem is their outright removal ban NPC corps |

Luanda Heartbreaker
18
|
Posted - 2012.12.28 20:52:00 -
[152] - Quote
Nicolo da'Vicenza wrote:Luanda Heartbreaker wrote:Nicolo da'Vicenza wrote:ban npc corps
put in some global chat thing problem solved yes, do it and ccp's every problem solved as like urs. they can unplug their servers and u can get a real life... NPC corps are, according to CCP analysis, the biggest barrier to player retention they don't keep newbies in the game, or offer them any real protection they facilitate an easy mode, self-defeating playstyle and alt-based metagame which actually drives players off due to its lack of social interaction on player-generated adversity catering to the risk-free players has come closer to killing EVE then anything else in its history the best "solution" to the NPC corp problem is their outright removal ban NPC corps
then ccp's analisys is worth a sh@t. player exit cos the solo part of the game is rubbish and the griefers easily destroy their simple sims they like to play. being casual solo player means you cant afford buying and losing pvpships due to the boring pve, which feel more of a job then a game, and too much skillbased, for a beginner, simply not worth industry. if you will destroy the last defense of these players, eve will die...
the only solution is: make highsec and npc corps as well payed as nullsec but dont give it into the hand of an other mittani. than casual players can afford pvpships, lowseccers will be happy though they will have more fight with rich highseccers and all will be happy |

Nicolo da'Vicenza
Air The Unthinkables
2258
|
Posted - 2012.12.28 21:05:00 -
[153] - Quote
Luanda Heartbreaker wrote:Nicolo da'Vicenza wrote: NPC corps are, according to CCP analysis, the biggest barrier to player retention they don't keep newbies in the game, or offer them any real protection they facilitate an easy mode, self-defeating playstyle and alt-based metagame which actually drives players off due to its lack of social interaction on player-generated adversity catering to the risk-free players has come closer to killing EVE then anything else in its history
the best "solution" to the NPC corp problem is their outright removal ban NPC corps
then ccp's analisys is worth a sh@t. player exit cos the solo part of the game is rubbish and the griefers easily destroy their simple sims they like to play. Right, and NPC corps heavily incentivize players playing solo, and force those who don't to accept serious competitive disadvantages to those that do. This is why CCP has been advertising groups like EVE-UNI and RvB as a part of improving the NPE, which means joing player-run corps increases player retention, which means NPC corps hurt player retention.
Quote:being casual solo player means you cant afford buying and losing pvpships due to the boring pve, which feel more of a job then a game, and too much skillbased, for a beginner simply not worth, industry. if you will destroy the last defense of these players, eve will die...
the only solution is: make highsec and npc corps as well payed as nullsec but dont give it into the hand of an other mittani. than casual players can afford pvpships, lowseccers will be happy though they will have more fight with rich highseccers and all will be happy This is backwards. The reason 'casual solo players' struggle to make ends meet is because they must compete economically with serious PvE alts nestled in NPC corps, who face no losses or risk and can reinvest their gains into generating even more ISK and commodities, devaluing the true worth and purchasing power of a 'casual solo player''s efforts. |

Vaerah Vahrokha
Vahrokh Consulting
3529
|
Posted - 2012.12.28 21:20:00 -
[154] - Quote
psycho freak wrote:Lol see alot ppl say its not what ccp wanted lol
tbh who actualy gives a flying f##k what ccp wanted? i know i dnt do they pay our subs? i play my way and adapt to nurfs but honestly dont care what ccp or players want only in it for my own fun
There's actually a reference about CCP, EvE and its gameplay.
Here's EvE box photo. There's written what the game is about and how you are free to play. The "Join the community" frame says: "...Conspire with thousands others to bring the galaxy to its knees or go it alone and share the glory with no one.
So, I don't see the issues presented in these endless whine threads: the game is meant to cater to the "thousands" and to the "loners". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Luanda Heartbreaker
19
|
Posted - 2012.12.28 21:22:00 -
[155] - Quote
Nicolo da'Vicenza wrote: Right, and NPC corps heavily incentivize players playing solo, and force those who don't to accept serious competitive disadvantages to those that do. This is why CCP has been advertising groups like EVE-UNI and RvB as a part of improving the NPE, which means joing player-run corps increases player retention, which means NPC corps hurt player retention.
actually how many times did u leave EVE? this is a nearly 3 years old alt with the SP of a half year old. every time they drop some new stuff I come back to try if i will like it, but they always fail to attract me. And I was part of eve-uni (which is one of the biggest fail of eve, maybe second after goon) if somebody, then I know why i leave eve always, and i know why all my mates have left with the time eve. we are not geeks, we are casual players. nc corps doesnt hurt us, and player run corps dont have any retention (and im in a player run corp, but i will just leave again, as nothing happens in eve which has any retention) the corps u mentioned can have an impact only on 12 yo little guys who dont know what to do alone, but not they are the highsec playerbase, they are exactly as many as many in eve-uni.
Nicolo da'Vicenza wrote: This is backwards. The reason 'casual solo players' struggle to make ends meet is because they must compete economically with serious PvE alts nestled in NPC corps, who face no losses or risk and can reinvest their gains into generating even more ISK and commodities, devaluing the true worth and purchasing power of a 'casual solo player''s efforts.
ohhh. tell me how an industrial alt on npc station can make my missionrunning worthless and boring? cos it is |

Vaerah Vahrokha
Vahrokh Consulting
3529
|
Posted - 2012.12.28 21:24:00 -
[156] - Quote
Elrich Kouvo wrote:Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available.
It was called "incursions". It did not end well... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.28 21:28:00 -
[157] - Quote
Vaerah Vahrokha wrote:Elrich Kouvo wrote:Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available. It was called "incursions". It did not end well... It did not end... |

Luanda Heartbreaker
19
|
Posted - 2012.12.28 21:31:00 -
[158] - Quote
Vaerah Vahrokha wrote:Elrich Kouvo wrote:Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available. It was called "incursions". It did not end well...
well, because they messed it up. thats a thing the cant code a software but they really lack in every ability of planning.
i've just posted it above: "and no, incursions are not a solution. they are not where ppl are, incursion cant be done by 2-3 casual player. make general missions scalable to the size of the fleet. bigger fleet better reward."
actually teammissions also can be a solution if they are available from any agent and can be done by 2-3 ppl. incursion need millions of sp in t2 bs t3 cruiser and t2 logis. not many hiseccer can do it
Tyberius Franklin wrote: It did not end...
yes it did, at least for most of the players. there are many specialised on it, but they are minority of the highsec pilots |

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.28 21:45:00 -
[159] - Quote
Luanda Heartbreaker wrote:Tyberius Franklin wrote:It did not end... yes it did, at least for most of the players. there are many specialised on it, but they are minority of the highsec pilots A good sign of a balanced activity for groups is that everyone is not doing it but some do and of those some enough to specialize in it. It isn't as populous, but it isn't dead. |

masternerdguy
Inner Shadow C.L.O.N.E.
1038
|
Posted - 2012.12.28 21:50:00 -
[160] - Quote
Tyberius Franklin wrote:Luanda Heartbreaker wrote:Tyberius Franklin wrote:It did not end... yes it did, at least for most of the players. there are many specialised on it, but they are minority of the highsec pilots A good sign of a balanced activity for groups is that everyone is not doing it but some do and of those some enough to specialize in it. It isn't as populous, but it isn't dead.
So that would mean that level 4 missions and mining are out of balance. Things are only impossible until they are not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.28 22:06:00 -
[161] - Quote
masternerdguy wrote:Tyberius Franklin wrote:Luanda Heartbreaker wrote:Tyberius Franklin wrote:It did not end... yes it did, at least for most of the players. there are many specialised on it, but they are minority of the highsec pilots A good sign of a balanced activity for groups is that everyone is not doing it but some do and of those some enough to specialize in it. It isn't as populous, but it isn't dead. So that would mean that level 4 missions and mining are out of balance. Population wise it won't scale in due to the low effort and cooperation requirements for other activities. Incursions should be less populous that lvl 4's and shouldn't even compare for mining considering the barriers for entry involved.
Not to say that all is balanced, but using the criteria argued, it doesn't work well to your point. |

Nicolo da'Vicenza
Air The Unthinkables
2263
|
Posted - 2012.12.28 22:30:00 -
[162] - Quote
Luanda Heartbreaker wrote:Nicolo da'Vicenza wrote: Right, and NPC corps heavily incentivize players playing solo, and force those who don't to accept serious competitive disadvantages to those that do. This is why CCP has been advertising groups like EVE-UNI and RvB as a part of improving the NPE, which means joing player-run corps increases player retention, which means NPC corps hurt player retention.
actually how many times did u leave EVE? this is a nearly 3 years old alt with the SP of a half year old. every time they drop some new stuff I come back to try if i will like it, but they always fail to attract me. And I was part of eve-uni (which is one of the biggest fail of eve, maybe second after goon) if somebody, then I know why i leave eve always, and i know why all my mates have left with the time eve. we are not geeks, we are casual players. nc corps doesnt hurt us, and player run corps dont have any retention (and im in a player run corp, but i will just leave again, as nothing happens in eve which has any retention) the corps u mentioned can have an impact only on 12 yo little guys who dont know what to do alone, but not they are the highsec playerbase, they are exactly as many as many in eve-uni. Hmmm, who to believe? CCP's marketing statistics analyzing which category of players stay after the trial period or your analogic evidence...
Luanda Heartbreaker wrote:Nicolo da'Vicenza wrote: This is backwards. The reason 'casual solo players' struggle to make ends meet is because they must compete economically with serious PvE alts nestled in NPC corps, who face no losses or risk and can reinvest their gains into generating even more ISK and commodities, devaluing the true worth and purchasing power of a 'casual solo player''s efforts.
ohhh. tell me how an industrial alt on npc station can make my missionrunning worthless and boring? cos it is Without loss or competition, the newbie/casual is forced to undercut hardcore PvE alts who constantly reinvest their profits into higher isk-generating items and PLEXing yet more accounts to multibox with. Since risk of losing expensive ships ships due to things like wardecs is not an issue for NPC corps, actual casual players and newbies fall far behind the rmfHorus 60-man L4 Tengu fleet and have no means of closing the gap. The multiboxed pimp boats, devaluing the newbie's paltry sum of ISK, drive up the price of PLEXes and every other commodity thanks to the ISK injection into the player generated economy.
|

Luanda Heartbreaker
19
|
Posted - 2012.12.28 23:05:00 -
[163] - Quote
Nicolo da'Vicenza wrote: Hmmm, who to believe? CCP's marketing statistics analyzing which category of players stay after the trial period or your analogic evidence...
you like to use big words, but actually they mean nothing. do u know how they analyze? I can tell you, i filled their questionnaires every time when i didnt pay my sub for a few months :) i click on random bullets (cos the questionnaires dont contain any acceptable answers) to dont get it more times. it works better than spamfilters
Nicolo da'Vicenza wrote: Without loss or competition, the newbie/casual is forced to undercut hardcore PvE alts who constantly reinvest their profits into higher isk-generating items and PLEXing yet more accounts to multibox with. Since risk of losing expensive ships ships due to things like wardecs is not an issue for NPC corps, actual casual players and newbies fall far behind the rmfHorus 60-man L4 Tengu fleet and have no means of closing the gap. The multiboxed pimp boats, devaluing the newbie's paltry sum of ISK, drive up the price of PLEXes and every other commodity thanks to the ISK injection into the player generated economy.
ahhh, so you say they ruin my gameplay, cos they hide in npc corps and with devaluing isk they make my plex more expensive? Thats a big fail then. the plex prices succesfully went up now to annoying level thats true, but if was quite still for at least 4 years. and to grind in highsec as casual player was the same boring 4 years ago when the plex cost like 280mill. unfortuantely if u want to harm those alts this way, you will also kick the casual players.
also, one of you arguing for nerfing highsec said, he is forced in 0.0 to have a highsec industry alt. now you want to nerf highsec cos ur own highsec alts? i think you miss every common sense |

Kendra Chang
State War Academy Caldari State
4
|
Posted - 2012.12.29 09:35:00 -
[164] - Quote
I am in agreement that NPC Corps add little long term value to the game from both a new player perspective and a veteran player. I do believe the "Safety" (as safe as EVE gets) mechanic has purpose and value, but it should diminish over time - allowing those who have suffered a substantial loss to quit the Player-Corp and flee to the "Safety" of the NPC corp -but this should be a short term fix, not a permanent solution.
However, before CCP starts messing further with the NPC Corps mechanic, some serious love is needed for Player-run Corp mechanics in terms of management, wages, stock, all of that good stuff and I'm sure we can find more tweaks to make running a successful Player-Corp more like fun and less like using a cheese grater for genital cleaning (aka our regular day jobs).
e.g:
- Auto-Payment for Mining/Salvage that doesn't doesnt require me to log in three times a day just to tweak prices.
- Daily, Weekly and Monthly Incentives and contests with either cash, plex, or item rewards for productivity and willingness to advance the corporate goals. Including: Asteroid type mined, Salvage type found, War Dec targets destroyed / engaged/ damaged, Faction standing increases... etc. etc.
- A Stock option program that rewards participation in events that result in long term corporate health. (i.e. a previous employee could own Stock in multiple corporations that they have worked for, an helped build... that eventually could go a long way to paying off a monthly sub for an alt. While we're at it - A stock program that is far more meaningful and much less likely to be abused than the current one.
Finally, a cost structure that needs a monthly expenditure that gets (hopefully) offset by the corps members contribution to making the corp successful.
Then for the NPC side
Part of the revamp could be a tiered risk vs reward NPC corps structure.
Tier 1. The newbie NPC Corp we all get stuck in when we first join. Start off for the first 2 or 3 weeks in a 10% Tax corp while you learn the ropes. That tax rate should also come from market sales, not just bounties and missions.
After the starter period, you get to choose which NPC Corp you move to. One with the same low 10% Tax rate but requires you to get involved in Factional Warfare - either as a target - Like working for a corp that advances your faction - perhaps requiring you to mine a certain amount each month for Minedrill, or as an active fighter defending with...say... Home Guard for the Caldari side.
Alternatively you could join a "safe" one with a 15-18% tax rate that allows you to play the same game we have now, just without the few perks of being in a Player run Corp. Again - a tax rate that also effects market transactions. (for example - at 1.5% if the tax rate is 15%) but gives you the safety of not having to worry about PvP.
Having said that, I'd love the option of picking which NPC Corp I want to hang out in for a while... not forced into.
There are lots of ways that "encouraging" players to interract with other players will improve not only the experience but the retention of players, but also you can encourage without forcing if you create better tools for the sandbox.
We should be looking much more towards creating a match-making social environment, as opposed to a multiplayer game where you play as a single player, just tolerating other players.
|
| |
|
| Pages: 1 2 3 4 5 6 :: [one page] |