Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
22
|
Posted - 2013.05.24 07:19:00 -
[91] - Quote
I am compelled to bump this little gem of an idea. |

Job Valador
Super Moose Defence Force Smug Delinquents
54
|
Posted - 2013.05.24 07:57:00 -
[92] - Quote
Good idea. +1 hope it gets implemented
One thing jumps too mind however and that is if docked or "behind POS shield" ships are not seen on local and cant be seen in local "unless chating" couldnt it be used in the same way that log off traps are used only you dont have too log off too do it? not saying it is a bad thing just saying it seems like that could be a thing.
*warps fleet too outpost. Thinks system is empty. Suddenly 200+ ships pour out of outpost* [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

Maximus Aerelius
PROPHET OF ENIGMA
66
|
Posted - 2013.05.24 13:33:00 -
[93] - Quote
Trespasser wrote:my 2 cents.
1. Have a mod like the cyno jammer but a cloak jammer.. you cant have both running and it needs an upgrade in the Ihub + the mod + it has around the same cost per day as a jammer.
you turn it on and after 30 mins it deactivates all cloaks within the system and they cannot be reactivated till the mod is turned off.
The 30 min timer would show up in space like station timers do for example.
this way you dont have supers ratting in a ni-invulerable state because they can be dropped atleast.
It also gives the cloaky camper a chance to leave by showing the timer throughout the system. So if he is really around and not at work with his computer running at home, he can get away.
2. This option is just bring back the system scanner mod for the POS and allow it to scan out cloaked vessels.
as far as the whole, local vs no local vs delayed local etc etc.. its just a dead horse.. While alot of us wouldnt mind - most of eve would rage out thus making ccp back down.
Local has been apart of this game since launch.. to change it now is not really viable. Ccp gave people who like that an area, its called wormhole space.
/me puts on flame suit
Your "two cents" was to put your own idea forward 1st and then comment on the OP's? Interesting. As for "Local has been apart of this game since launch" you know what I've seen in almost 10 years of being a part of this: EVE evolves, EVE adapts, EVE overcomes, EVE is a living beast and its food is ideas.
This is the best thread I've seen on how to address the "cloaked pilots in Local" showing up in local.
A +1 for the OP for thinking of something that does NOT Nerf Cloaks but DOES Nerf WHINES. I like it, I really really like it! It makes Cov-Ops an active part of EVE and denies both parties free intelligence. None of that "Cloak requires Fuel Blocks = So does being in station" argument. My Feature\Idea:-áFast Character Switching "XP Stylee" |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1731
|
Posted - 2013.05.24 13:36:00 -
[94] - Quote
Job Valador wrote:Good idea. +1 hope it gets implemented
One thing jumps too mind however and that is if docked or "behind POS shield" ships are not seen on local and cant be seen in local "unless chating" couldnt it be used in the same way that log off traps are used only you dont have too log off too do it? not saying it is a bad thing just saying it seems like that could be a thing.
*warps fleet too outpost. Thinks system is empty. Suddenly 200+ ships pour out of outpost* The beauty of it is that they will need a spotter, or rely on sensors in some fashion.
They will not be tipped off by local.
That said, the difference between a logoff trap and players in an outpost or just behind a gate one system over, become basically the same thing. None of them should have direct knowledge about who enters and leaves the target system automatically.
I find it a bit OP that a pilot sitting in a station can act as a low grade scout and report pilot presence in the system with zero risk to themselves. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

De'Veldrin
East India Ore Trade The East India Co.
1443
|
Posted - 2013.05.24 14:06:00 -
[95] - Quote
Nikk Narrel wrote: (Remember, the expectation that cloak detection and hunting is anticipated alongside this change)
Your proposed system is so overly complex CCP is bound to screw it up and break half a dozen things over and over trying to make it work only to leave it half finished and turn the game into a cesspit in the process.
All that needs to happen is exactly what you said above along with delayed style local like we have in Wormholes. Enter a system and immediately cloak up? Unless someone on gate sees you come in, no one will see you or know you're there. Then you provide a way to actively gather the same intel (your statement above about cloak hunting) and the active, intelligent, and focused groups will be able to respond to the new threat in whatever way they deem fit, whether by attacking or fleeing. The unaware and unprepared will become easier targets - those who prepare and take the steps necessary to insure their survival will be harder to catch and kill.
This is what Eve is supposed to reward - active, intelligent game play. Effort should garner more rewards than sitting around doing nothing.
Eve Online: The full-contact sport for your brain. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1733
|
Posted - 2013.05.24 15:30:00 -
[96] - Quote
De'Veldrin wrote:Nikk Narrel wrote: (Remember, the expectation that cloak detection and hunting is anticipated alongside this change)
Your proposed system is so overly complex CCP is bound to screw it up and break half a dozen things over and over trying to make it work only to leave it half finished and turn the game into a cesspit in the process. All that needs to happen is exactly what you said above along with delayed style local like we have in Wormholes. Enter a system and immediately cloak up? Unless someone on gate sees you come in, no one will see you or know you're there. Then you provide a way to actively gather the same intel (your statement above about cloak hunting) and the active, intelligent, and focused groups will be able to respond to the new threat in whatever way they deem fit, whether by attacking or fleeing. The unaware and unprepared will become easier targets - those who prepare and take the steps necessary to insure their survival will be harder to catch and kill. This is what Eve is supposed to reward - active, intelligent game play. Effort should garner more rewards than sitting around doing nothing. Exactly.
The delay I specified is identical to the WH version for these three classifications.
Can CCP screw this up? Quite possibly, but they already are flagging these pilots with special treatment in other ways.
You are removed from sensor detection when cloaked or docked. It can be said when docked you are technically not even in the system, since you can be walking in your quarters or ship spinning. In both cases, there is little you can do to affect other pilots in a PvP sense directly. For ships in a POS, you are behind a shield that completely protects you until you leave it's shelter. Sure, you can scan with sensors, but should you be given free intel while you are immune to risk too?
Right now, all can report what they see in local, but the cloaked vessel can risk detection when jumping onto grid, or by using sensors to get less precise but often useful intel. The idea that local could provide this to anyone regardless of degree of risk exposure seems unbalanced.
In my view, to see local, you should be uncloaked and exposed in unprotected space. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Phobeus Primae
EVIL ONES
1
|
Posted - 2013.05.24 16:21:00 -
[97] - Quote
Nikk Narrel wrote:
The vessels which should fit this classification for full local exclusion I described:
Vessels within the shields of a POS (They cannot target or fire, AFK POS items are misleading) Vessels docked at an outpost (They cannot target or fire, AFK Outpost items are misleading) Vessels cloaked in a system (They cannot target or fire, AFK Cloaked items are misleading)
I will just put here some "worst case scenarios": floating-in-POS and docked players - just imagine scenario when your transport ship is tackled by frigate and you get killed, because you didn't knew there were allied pilots sitting at the POS or station within same solar system cloaked vessel - you are plexing with carrier in empty system and suddenly something decloaks nearby... game over.
In my opinion it wont work as supposed |

Teckos Pech
The Executives Executive Outcomes
187
|
Posted - 2013.05.24 16:57:00 -
[98] - Quote
Phobeus Primae wrote:Nikk Narrel wrote:
The vessels which should fit this classification for full local exclusion I described:
Vessels within the shields of a POS (They cannot target or fire, AFK POS items are misleading) Vessels docked at an outpost (They cannot target or fire, AFK Outpost items are misleading) Vessels cloaked in a system (They cannot target or fire, AFK Cloaked items are misleading)
I will just put here some "worst case scenarios": floating-in-POS and docked players - just imagine scenario when your transport ship is tackled by frigate and you get killed, because you didn't knew there were allied pilots sitting at the POS or station within same solar system cloaked vessel - you are plexing with carrier in empty system and suddenly something decloaks nearby... game over. In my opinion it wont work as supposed
There is this thing called comms....
Seriously, if you are in null you should be on comms, or accept the consequences of not being on comms. |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
182
|
Posted - 2013.05.24 17:47:00 -
[99] - Quote
Dr Ted Kaper wrote:In spite of the many posts about it I seriously fail to see why afk cloaking is a problem... They're cloaked, and they're harmless until they are uncloaked. As for Intel or unseeable threats, GOOD, that's exactly what cloaks are supposed to be.
Edit: they're called cover ops and RECON ships for a reason
I'm not really keen on this idea at all, it turns null into stealth bombers online. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
12
|
Posted - 2013.05.24 17:54:00 -
[100] - Quote
Nikk Narrel wrote:All details being considered and weighted... It seems the answer to AFK Cloaking's terror aspect is to ignore it while they are cloaked. (A cloaked vessel not being capable of inflicting damage directly)
As it is not currently possible to evaluate threat levels properly under the current system, I suggest we upgrade local to exclude vessels which are not capable of interacting with ships and objects directly.
For balance, I would deny these classifications from accessing local at all. Let them be sent chat information in a version of local missing the pilot roster, no free intel for them. (Fully delayed local for all pilots present but not listed)
The vessels which should fit this classification for full local exclusion I described:
Vessels within the shields of a POS (They cannot target or fire, AFK POS items are misleading) Vessels docked at an outpost (They cannot target or fire, AFK Outpost items are misleading) Vessels cloaked in a system (They cannot target or fire, AFK Cloaked items are misleading)
Upgrading local intel with improved relevancy in this manner will benefit players wanting to know the actual active players present.
i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. maybe make it as simple as an icon on someones name when they are inactive for 30 minutes, sort of like the icon on someons name when you have them blocked. please stop trying to chaneg the game for your own personal benefit though. -10 vote. |
|

Jacid
nul-li-fy Nulli Secunda
35
|
Posted - 2013.05.24 18:26:00 -
[101] - Quote
Once upon a time i'm figuring local was basically required in order to get conflict in null sec. The space was too vast for the amount of players online and so it was the only way to find targets to shoot at. Thats really only a guess however i do know now that local's absolute intel isn't good for PVE or PVP.
In a perfect world intel would cost something either in fuel / isk / or time. This cost would scale based on the level of intel a corp or alliance was willing to pay and perfect intel (active local with the ability to find cloaked vessel) should cost a fair bit. As it stands now its a cumbersome balance between afk cloaking and active local and changes need to be made.
Why I think they need to be changed isn't due to the null bear vers cloaked pvpers but because in a system of perfect intel large fleet conflict can grow stale. I like the idea of surprising an opposing fleet without having to resort to lame log off tactics. I think with less certainty in numbers you will have more fleet fights and less bowing out of fights due to a sudden spike in local.. and conflict is good for eve
Nikk's idea is a good temporary solution for the cumbersome balance we have between local and cloaking. Its a compromise i could back. As much as we get tired of seeing anti cloaking / anti intel threads the problem still exists. So people still need to shake the tree otherwise it will never be fixed
My 2 Cents |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
182
|
Posted - 2013.05.24 18:29:00 -
[102] - Quote
Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny.
It's pretty obvious he hasn't considering how OP 200+ stealth bombers popping out of nothing and deploying bombs is. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1734
|
Posted - 2013.05.24 19:06:00 -
[103] - Quote
Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. maybe make it as simple as an icon on someones name when they are inactive for 30 minutes, sort of like the icon on someons name when you have them blocked. please stop trying to chaneg the game for your own personal benefit though. -10 vote. You're not too keen on risk, I see.
Or group cooperation for teamwork.
And you want local enhanced so you don't need any other intel that needs to be effort based, hence your interest in the AFK flagging.
I think we know enough on your view to guess the rest. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1734
|
Posted - 2013.05.24 19:20:00 -
[104] - Quote
Ersahi Kir wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. It's pretty obvious he hasn't considering how OP 200+ stealth bombers popping out of nothing and deploying bombs is. Popping out of nothing... let's just poke a couple of holes into that.
Obviously you are describing a fleet action. Anything with that many ships cannot be described otherwise.
Bridging into system? Neither covert or regular cyno can be used while cloaked, and the ships bridging in don't have a gate cloak effect. This would leave each visible until the pilot was able to manually cloak them.
Coming in by gate? If your corp or alliance can't be bothered to keep an eye on access points to your space, just how long do you expect to hold onto it? 200 gate flares should be noticed at some point when gate hopping, especially if they did not start in the next system over.
If you are seriously relying on local to warn you about a 200+ member bomber fleet, you already blew it by the time you see that pop spike. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
14
|
Posted - 2013.05.24 19:58:00 -
[105] - Quote
Nikk Narrel wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. maybe make it as simple as an icon on someones name when they are inactive for 30 minutes, sort of like the icon on someons name when you have them blocked. please stop trying to chaneg the game for your own personal benefit though. -10 vote. You're not too keen on risk, I see. Or group cooperation for teamwork. And you want local enhanced so you don't need any other intel that needs to be effort based, hence your interest in the AFK flagging. I think we know enough on your view to guess the rest.
god you are definately ******** therefore you require no more effort. you apparently cant read and are just on the defensive at this time. move on. your idea is **** and no one is going to go with it, if you are being cloaky camped, then just move on to another system and stop crying like every other pubbie before you that has tried this same idea.
|

Teckos Pech
The Executives Executive Outcomes
188
|
Posted - 2013.05.24 20:00:00 -
[106] - Quote
Khan Farshatok wrote:
i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. maybe make it as simple as an icon on someones name when they are inactive for 30 minutes, sort of like the icon on someons name when you have them blocked. please stop trying to chaneg the game for your own personal benefit though. -10 vote.
We all note that you merely want to be able to carebear with zero risk.
Next horrible idea you have?
|

Teckos Pech
The Executives Executive Outcomes
188
|
Posted - 2013.05.24 20:04:00 -
[107] - Quote
Khan Farshatok wrote:Nikk Narrel wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. maybe make it as simple as an icon on someones name when they are inactive for 30 minutes, sort of like the icon on someons name when you have them blocked. please stop trying to chaneg the game for your own personal benefit though. -10 vote. You're not too keen on risk, I see. Or group cooperation for teamwork. And you want local enhanced so you don't need any other intel that needs to be effort based, hence your interest in the AFK flagging. I think we know enough on your view to guess the rest. god you are definately ******** therefore you require no more effort. you apparently cant read and are just on the defensive at this time. move on. your idea is **** and no one is going to go with it, if you are being cloaky camped, then just move on to another system and stop crying like every other pubbie before you that has tried this same idea.
Wow, and you are calling people retards and moron....
Nikk has never ever complained about cloaking camping in and of itself. In fact, he has advocated leaving AFK cloaking a viable strategy unless something is done to local.
A bit of back ground reading before spouting off with that mouth....errr those fingers would make you look a heck of a lot less foolish. |

Teckos Pech
The Executives Executive Outcomes
188
|
Posted - 2013.05.24 20:17:00 -
[108] - Quote
Ersahi Kir wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. It's pretty obvious he hasn't considering how OP 200+ stealth bombers popping out of nothing and deploying bombs is.
Exactly what game mechanic allows 200+ stealth bombers to appear out of nothingness? I'd like to train that skill. 
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
182
|
Posted - 2013.05.24 20:32:00 -
[109] - Quote
Teckos Pech wrote:Ersahi Kir wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. It's pretty obvious he hasn't considering how OP 200+ stealth bombers popping out of nothing and deploying bombs is. Exactly what game mechanic allows 200+ stealth bombers to appear out of nothingness? I'd like to train that skill. 
If his suggestion were implemented it would be covert ops 1 and bomb deployment 1. |

Teckos Pech
The Executives Executive Outcomes
188
|
Posted - 2013.05.24 20:40:00 -
[110] - Quote
Ersahi Kir wrote:Teckos Pech wrote:Ersahi Kir wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. It's pretty obvious he hasn't considering how OP 200+ stealth bombers popping out of nothing and deploying bombs is. Exactly what game mechanic allows 200+ stealth bombers to appear out of nothingness? I'd like to train that skill.  If his suggestion were implemented it would be covert ops 1 and bomb deployment 1.
No, those skills don't allow 200+ stealth bombers to spawn out of nothing...you still need them to get into system somehow.
|
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
182
|
Posted - 2013.05.24 21:21:00 -
[111] - Quote
Teckos Pech wrote:Ersahi Kir wrote:Teckos Pech wrote:Ersahi Kir wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. It's pretty obvious he hasn't considering how OP 200+ stealth bombers popping out of nothing and deploying bombs is. Exactly what game mechanic allows 200+ stealth bombers to appear out of nothingness? I'd like to train that skill.  If his suggestion were implemented it would be covert ops 1 and bomb deployment 1. No, those skills don't allow 200+ stealth bombers to spawn out of nothing...you still need them to get into system somehow.
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
182
|
Posted - 2013.05.24 21:28:00 -
[112] - Quote
Teckos Pech wrote:Ersahi Kir wrote:Teckos Pech wrote:Ersahi Kir wrote:Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
first of all let me say that yes there needs to be some kind of better system for identifying if someone is infact AFK or something. but adding everything you are trying to add would infact hurt so much of sov warfare that its not even funny. It's pretty obvious he hasn't considering how OP 200+ stealth bombers popping out of nothing and deploying bombs is. Exactly what game mechanic allows 200+ stealth bombers to appear out of nothingness? I'd like to train that skill.  If his suggestion were implemented it would be covert ops 1 and bomb deployment 1. No, those skills don't allow 200+ stealth bombers to spawn out of nothing...you still need them to get into system somehow.
So the only defense against the stealth bomber blob is...someone telling you at some point during the day someone blipped in local for half a second, and that they may or may not still be in system?
How exactly is this not handing every possible advantage to the stealth bomber pilot, and what exactly is the counter balance to blobs of stealth bombers who may or may not be in a system? |

Phobeus Primae
EVIL ONES
2
|
Posted - 2013.05.24 21:38:00 -
[113] - Quote
Teckos Pech wrote:Phobeus Primae wrote:Nikk Narrel wrote:
The vessels which should fit this classification for full local exclusion I described:
Vessels within the shields of a POS (They cannot target or fire, AFK POS items are misleading) Vessels docked at an outpost (They cannot target or fire, AFK Outpost items are misleading) Vessels cloaked in a system (They cannot target or fire, AFK Cloaked items are misleading)
I will just put here some "worst case scenarios": floating-in-POS and docked players - just imagine scenario when your transport ship is tackled by frigate and you get killed, because you didn't knew there were allied pilots sitting at the POS or station within same solar system cloaked vessel - you are plexing with carrier in empty system and suddenly something decloaks nearby... game over. In my opinion it wont work as supposed There is this thing called comms.... Seriously, if you are in null you should be on comms, or accept the consequences of not being on comms. Nevertheless Black Ops may happen and then carrier pilot is literally dead |

Maximus Aerelius
PROPHET OF ENIGMA
66
|
Posted - 2013.05.24 22:06:00 -
[114] - Quote
Khan Farshatok wrote:i have neevr outright called someone an idiot in these threads for their idea's but sir this makes you looke like a complete moron.
Now I've never called anyone an idiot or a moron but you cannot spell! Maybe you should calm your fingers, take a deep breath (make that 10 deep breaths thinking about it) and actually read the OP's suggestion and others comments before firing off and calling people names. Oh and show some respect for another human being would you! My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Teckos Pech
The Executives Executive Outcomes
190
|
Posted - 2013.05.24 22:24:00 -
[115] - Quote
Ersahi Kir wrote:
So the only defense against the stealth bomber blob is...someone telling you at some point during the day someone blipped in local for half a second, and that they may or may not still be in system?
How exactly is this not handing every possible advantage to the stealth bomber pilot, and what exactly is the counter balance to blobs of stealth bombers who may or may not be in a system?
Oh...so....200+ stealth bombers wont appear out of nothing. Instead they'll have to come into system the conventional way and be visible for short span....
Darn, was really hoping there was a way to make 200+ stealth bombers spawn out of nothing.....
You do realize this is a partial solution. For example, read this comment by Nikk. Now Nikk can correct me here, but implicitly he is allowing for some sort of method of scanning cloaked ships.
There have been a number of ideas offered on scanning cloaked ships. See this post and this post, where the link gives an idea on how to hunt cloakies.
So now if 200 stealth bombers some how get in system without you knowing it, you could use the cloak hunting method to at least see that there are cloaked ships in system.
|

Teckos Pech
The Executives Executive Outcomes
190
|
Posted - 2013.05.24 22:29:00 -
[116] - Quote
Phobeus Primae wrote:
Seriously, if you are in null you should be on comms, or accept the consequences of not being on comms.
Nevertheless Black Ops may happen and then carrier pilot is literally dead[/quote]
Look, this change is only one part of a two part solution. Instead of having intel handed to you on a platter, you'll have to work for it. But the same goes for the cloaked ship as well. Once he activates his cloak he no longer gets the local intel either.
And you'll have a method to hunt/detect cloaked ships.
Did you read the entire thread (admittedly I have not) there are two posts back up stream that link to a related thread by Nikk on how to hunt cloaked ships. There are other methods as well such as using probes of a limited range.
There is this thread where a cloak hunting idea was discussed at length.
Seriously, if you come in half-assed to these threads you are going to often end up looking like an ass.
If you want more links on AFK cloaking, go here, I've found enough to keep you busy the entire holiday weekend. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1739
|
Posted - 2013.05.25 00:08:00 -
[117] - Quote
Teckos Pech wrote:If you want more links on AFK cloaking, go here, I've found enough to keep you busy the entire holiday weekend. I endorse visiting this thread, it is a resource to understanding many voices who have spoken out on this topic.
A frequently misunderstood detail out of all of this, would be the impression I am looking for kill mails.
Well yes, but just not for me. I am pushing for some means to compete as a miner against other PvE players.
The other miners in other corps have it too easy thanks to local. They have too little risk, and competing against them ends with watching local for hostiles. How can I compete with them to make a better effort to survive, when the bar is lowered like this?
Null is supposed to be the dangerous section, with higher rewards, while high sec is safe with lower. In theory, at least. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Teckos Pech
The Executives Executive Outcomes
196
|
Posted - 2013.05.25 04:47:00 -
[118] - Quote
Well that shut them up....
But to be fair, I think they just didn't fully grasp the idea here.
1. Change local so that AFK cloaking is no longer a reasonable tactic and so that cloaky ships have at least a chance to catch foolish ratters. 2. Give people a chance to try and hunt cloaked ships, and if somebody does try to AFK it, they'll almost surely lose their ship. |

Petrified
Old Men Online TOG - The Older Gamers Alliance
13
|
Posted - 2013.05.25 05:54:00 -
[119] - Quote
An interesting idea. Generally, when I cloak, it is because I want to not be noticed (I could care less if you saw me in local or not, I just want to avoid being caught as I do what I do what I do best while cloaked). Not being seen in local until I either spoke or de-cloaked would be an added bonus.
|

Gerrick Palivorn
Caldari Provisions Caldari State
376
|
Posted - 2013.05.25 08:47:00 -
[120] - Quote
I don't know how I missed this one Nikk, 100% support. Also free bump to a great idea! MMOs come and go, but Eve remains.-á -Garresh- |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |