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Karrl Tian
Brutor Tribe Minmatar Republic
136
|
Posted - 2013.01.04 15:37:00 -
[271] - Quote
Mayhaw Morgan wrote:Maybe the gist of the "Make smaller better." argument is that in the real world, one hellbent pilot with an airplane full of fuel and explosives can put an aircraft carrier out of action.
Real world has collision damage....would you really want to give The Order collision damage? I would, but only if a well-tanked mining barge (ha) could survive it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2278
|
Posted - 2013.01.04 15:49:00 -
[272] - Quote
Karrl Tian wrote:Mayhaw Morgan wrote:Maybe the gist of the "Make smaller better." argument is that in the real world, one hellbent pilot with an airplane full of fuel and explosives can put an aircraft carrier out of action. Real world has collision damage....would you really want to give The Order collision damage? I would, but only if a well-tanked mining barge (ha) could survive it.
Screw mining barges. Collision Damage means CONCORD Ganking freighters for us or the ability to Bump-Gank Freighters at no cost in ships and Sec Status (depending on whether or not bumping becomes a criminal action). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3187
|
Posted - 2013.01.04 16:54:00 -
[273] - Quote
RubyPorto wrote:Gillia Winddancer wrote:Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations. In many situations, a very small group can annihilate an unprepared larger group. For instance, an 8 man bomber wing vs any size fleet of sniping Tier 3 BCs. Or a group of bomber wings vs a battleship fleet. Small and prepared beats up big and unprepared quite often in EVE. (Look at the way PL operated until recently. A small group was able to run roughshod over groups many times its size because they fielded competently lead composed fleets against groups that used the "everyone bring whatever" composition, or because they were willing and able to field capitals or Supers anywhere in EVE on short notice (before supers it was Dreads that PL were able to drop at will) against enemies who were not equally willing and able.) What you're complaining about is that, given equal preparedness, morale, ships, fittings, and leadership, bigger almost always wins. You've yet to establish why that should not be the case. In other words, you're assuming that "smaller" = "more competent" when you've provided nothing to support that assumption. It's fun when you manage to catch some T3 BCs with a bombing run. Kaboom ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 20:39:00 -
[274] - Quote
RubyPorto wrote:Gillia Winddancer wrote:Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations. In many situations, a very small group can annihilate an unprepared larger group. For instance, an 8 man bomber wing vs any size fleet of sniping Tier 3 BCs. Or a group of bomber wings vs a battleship fleet. Small and prepared beats up big and unprepared quite often in EVE. (Look at the way PL operated until recently. A small group was able to run roughshod over groups many times its size because they fielded competently lead composed fleets against groups that used the "everyone bring whatever" composition, or because they were willing and able to field capitals or Supers anywhere in EVE on short notice (before supers it was Dreads that PL were able to drop at will) against enemies who were not equally willing and able.) What you're complaining about is that, given equal preparedness, morale, ships, fittings, and leadership, bigger almost always wins. You've yet to establish why that should not be the case. In other words, you're assuming that "smaller" = "more competent" when you've provided nothing to support that assumption.
I find your definition of small groups being confined to "bombers" only somewhat restrictive to say the very least. Not that it is bad mind, but it could be so much more. Frigates and cruisers are plentiful after all and right now you talk as if bombers are the right tools for pretty much any job involving small groups. |

Nicolo da'Vicenza
Air The Unthinkables
2456
|
Posted - 2013.01.04 20:59:00 -
[275] - Quote
If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs. |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 21:05:00 -
[276] - Quote
Nicolo da'Vicenza wrote:If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs.
I see that some are still stubbornly locked on the false assumption that this whole discussion is all about straight up fights only.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3187
|
Posted - 2013.01.04 21:29:00 -
[277] - Quote
Nicolo da'Vicenza wrote:If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs. Bomber duels !! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 16:31:00 -
[278] - Quote
Gillia Winddancer wrote:I find your definition of small groups being confined to "bombers" only somewhat restrictive to say the very least. Not that it is bad mind, but it could be so much more. Frigates and cruisers are plentiful after all and right now you talk as if bombers are the right tools for pretty much any job involving small groups.
It's not. I've mentioned things like kiting gangs a number of times in this thread. Bombers are simply a really handy example because they're the right tool for many encounters between a small group and a large group because they don't have to commit to a fight at all to do huge amounts of damage, and they move around so easily.
Just like RL Skirmish tactics, you do not want to fight a larger group in a way that forces you to commit to a fight to do damage because the larger group will murderfy you, (i.e. Blaster boats are right out) unless you're willing and able to run better ships in a more organized fashion, with better leadership (i.e. AHACs vs Scrub BS, Blaster Rokhs vs Scrub Cruiser, etc).
In other words, I only "talk as if bombers are the right tools for pretty much any job involving small groups" because you haven't been paying attention. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 16:54:00 -
[279] - Quote
Gillia Winddancer wrote:Nicolo da'Vicenza wrote:If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs. I see that some are still stubbornly locked on the false assumption that this whole discussion is all about straight up fights only.
Since small groups do just fine in harassing large ones when they use tactics that allow them to stay uncommitted, stand up fights are really the only type of fights you could possibly be complaining about (especially since a big portion of the conversation has been about "small groups should be able to take Sov from larger groups" thing, and if you don't see the problem with being able to take Sov without committing to a fight... ). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Lord Zim
2249
|
Posted - 2013.01.05 17:08:00 -
[280] - Quote
I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 17:12:00 -
[281] - Quote
Lord Zim wrote:I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course.
I'm still trying to get an answer on the "Why," but "How" would be good too. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Spurty
V0LTA Verge of Collapse
729
|
Posted - 2013.01.05 17:22:00 -
[282] - Quote
Well, bombs and Bombers were *supposed to be the answer*
Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.
One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.
- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances - Second double the range of the bombs - Third, lower the number of bombs that can be fired to 5
Don't make it abusable by anyone, but make it actually *effective*.
--- I used to be indecisive but now I am not quite sure. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 17:32:00 -
[283] - Quote
Spurty wrote:Well, bombs and Bombers were *supposed to be the answer*
Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.
One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.
- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances - Second double the range of the bombs - Third, lower the number of bombs that can be fired to 5
Don't make it abusable by anyone, but make it actually *effective*.
If you're losing enough of your bombers to matter when doing a bombing run, you're godawful at it. Especially now that cloaked bombers don't decloak each other. Bombing today is super-duper easymode compared to "First person in squad 1 go to perch 1 at 10km warping from P1, Second at 20k, etc." To say that you're unable to bomb effectively with modern bombing mechanics is just laughable.
How to safely bomb (not the only way to do it). 1. Land on Grid 2. Align to Celestial behind target 3. Decloak 4. Bomb 5. *Magic* 6. Warp away giggling This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

La Nariz
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.01.05 17:36:00 -
[284] - Quote
Spurty wrote:Well, bombs and Bombers were *supposed to be the answer*
Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.
One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.
- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances - Second double the range of the bombs - Third, lower the number of bombs that can be fired to 5
Don't make it abusable by anyone, but make it actually *effective*.
That's not a good idea, a "bombing run" at heart is EVE's version of hit-and-run tactics or guerrilla warfare. I think it'd be better if they just made more ships capable of engaging in meaningful guerrilla warfare because its a niche that really isn't fleshed out well. We have T3 snipers and bombers, I suppose you could try and count black ops but I don't think a fleet of blops can be used effectively in that capacity. So yeah there really aren't enough options for it to occur in the first place. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Lord Zim
2249
|
Posted - 2013.01.05 17:44:00 -
[285] - Quote
Let's see, change in bomber mechanics means BS fleets are just flat out unusable.
Oh well. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

La Nariz
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.01.05 17:51:00 -
[286] - Quote
Lord Zim wrote:Let's see, change in bomber mechanics means BS fleets are just flat out unusable.
Oh well.
We switch to cruiser fleet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.05 17:59:00 -
[287] - Quote
Lord Zim wrote:I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course.
Not take sov necessarily - although this would be situational. Everything sov-related is still something that should require manpower...in most cases. Same for defending.
It is the harassment and effective economic damage that is the important part.
You see, if the really large alliances are busy fighting off countless of groups of small-fries, this will require effort and money to deal with. On top of that you still have the regular threats from other power-blocks, unlike now where they are the ONLY threat.
Sure, let's say for example that one of the powerblocks ends up crumbling after extensive harassment that is not handled properly + several large scale wars. Lots of free space to nab so maybe a bunch of the smaller groups nab themselves a system each or so. The odds that large groups would move in and take over would be minimal because they already have enough space to worry about as it is.
Reaching that crumbling point without pulling a goon infiltration like with BoB or alternatively similar internal backstabs requires economic collapse.
Judging by the consistent mass-production of capital ships ever since their introduction, I dare say that EVE probably haven't had a single collapse of an alliance based on economic failure, ever. Simply because there has never existed any economical targets that can be targeted at a reasonable risk and efficiency by small groups to begin with.
But hey, feel free to prove me wrong by presenting me any single powerblock today that is going in the red. |

Lord Zim
2252
|
Posted - 2013.01.05 18:19:00 -
[288] - Quote
Gillia Winddancer wrote:You see, if the really large alliances are busy fighting off countless of groups of small-fries, this will require effort and money to deal with. On top of that you still have the regular threats from other power-blocks, unlike now where they are the ONLY threat. So in other words, what you're saying is that the sov system needs to suck less dicks, and alliance income needs to come through alliances' membership actually using their space.
Funny, I think I've been saying something to that effect for well over 1.5 years now.
Gillia Winddancer wrote:Sure, let's say for example that one of the powerblocks ends up crumbling after extensive harassment that is not handled properly + several large scale wars. Lots of free space to nab so maybe a bunch of the smaller groups nab themselves a system each or so. The odds that large groups would move in and take over would be minimal because they already have enough space to worry about as it is.
Reaching that crumbling point without pulling a goon infiltration like with BoB or alternatively similar internal backstabs requires economic collapse. IT's collapse didn't require a goon infiltration or an economic collapse, in fact IT alliance remained sovholders several months after they collapsed, because nobody could be arsed to put in the required effort in taking over empty space. CVA wasn't evicted because of a goon style infiltration or an economic collapse, -A- didn't get buttfucked by a goon style infiltration or an economic collapse, they just flat out sucked. We didn't take over what, 50-60% or whatever the **** we hold now of nullsec space by utilizing goon style infiltration or bankrupting our enemies, we took it by force. Perchance not a lot of force in some cases (fountain war, cloud ring etc) because the people living there packed up and left after a few weeks of mild fighting, but it was still taken through force.
Gillia Winddancer wrote:Judging by the consistent mass-production of capital ships ever since their introduction, I dare say that EVE probably haven't had a single collapse of an alliance based on economic failure, ever. Simply because there has never existed any economical targets that can be targeted at a reasonable risk and efficiency by small groups to begin with.
But hey, feel free to prove me wrong by presenting me any single powerblock today that is going in the red. Here's an idea, let's make changes to how alliances make isk in nullsec, so instead of having money come from moons etc (which are the first strategic asset anyone hits in a war, btw), they get their money from people living in their space. This way, small groups can harass and have an impact on their economics, even if they may be much, much smaller. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2479
|
Posted - 2013.01.05 18:21:00 -
[289] - Quote
True, IT's space was eventually captured by intrepid FAIL renters, NEM3SIS due to sheer disinterest by all major sov entities.
|

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.05 18:50:00 -
[290] - Quote
Lord Zim wrote:So in other words, what you're saying is that the sov system needs to suck less dicks, and alliance income needs to come through alliances' membership actually using their space.
Funny, I think I've been saying something to that effect for well over 1.5 years now.
Won't disagree with you on the making money through members using space.
However the next part...
Lord Zim wrote:IT's collapse didn't require a goon infiltration or an economic collapse, in fact IT alliance remained sovholders several months after they collapsed, because nobody could be arsed to put in the required effort in taking over empty space. CVA wasn't evicted because of a goon style infiltration or an economic collapse, -A- didn't get buttfucked by a goon style infiltration or an economic collapse, they just flat out sucked. We didn't take over what, 50-60% or whatever the **** we hold now of nullsec space by utilizing goon style infiltration or bankrupting our enemies, we took it by force. Perchance not a lot of force in some cases (fountain war, cloud ring etc) because the people living there packed up and left after a few weeks of mild fighting, but it was still taken through force.
In all of these examples of these grand collapses that you have presented, how much of it was contributed by the small groups? It is kinda a moot point that you are making if the collapse comes due to a massive war, a back-stab or even sheer neglect because the small groups were never part of any of it anyway. Isn't this the very core issue that we're debating about - how to get these guys involved?
Lord Zim wrote:Here's an idea, let's make changes to how alliances make isk in nullsec, so instead of having money come from moons etc (which are the first strategic asset anyone hits in a war, btw), they get their money from people living in their space. This way, small groups can harass and have an impact on their economics, even if they may be much, much smaller.
Again, won't disagree with you here. In fact I fully agree with absolutely everything. This is exactly a part that I want to see happening. However this will not fully work until you get rid of the instant information problem and thus we come back to the issue with local and the current d-scanner. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2288
|
Posted - 2013.01.05 21:57:00 -
[291] - Quote
Gillia Winddancer wrote:In all of these examples of these grand collapses that you have presented, how much of it was contributed by the small groups? It is kinda a moot point that you are making if the collapse comes due to a massive war, a back-stab or even sheer neglect because the small groups were never part of any of it anyway. Isn't this the very core issue that we're debating about - how to get these guys involved?
The small groups aren't relevant because Alliance Income doesn't come from people actually living in alliance space. If 50% of an Alliance's income came from taxing their member's ratting income, the alliance would be concerned about a small gang running BLOPS fleets with a cloaky camping cov cyno. But since per the GSF financial spreadsheet, all their ratting Tax income for a full month comes out to a little more than 3 days of moon goo income, there's no reason for big alliances to care whether the ratters can rat or the miners can mine.
You keep insisting that the lack of space for small groups to properly destabilize larger groups is a game mechanical issue. As we've pointed out time and time again, small fleets can fight large fleets with great success. The problem is an economic one. The targets available for small groups are simply not important enough to the groups they represent.
As for getting people involved, that's also not a game mechanical issue. That's a social issue. You want smaller groups to get involved, get them involved. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
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