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James Amril-Kesh
RAZOR Alliance
2962
|
Posted - 2012.12.29 05:29:00 -
[1] - Quote
One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Katran Luftschreck
Royal Ammatar Engineering Corps
504
|
Posted - 2012.12.29 05:34:00 -
[2] - Quote
Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. EvE Forum Bingo |

Karrl Tian
Brutor Tribe Minmatar Republic
89
|
Posted - 2012.12.29 05:35:00 -
[3] - Quote
Why does CCP even need to get involved?
I've seen plenty of small groups and even solo'ers do fine in null without needing CCP to step in. They fit these things called cloaks and actually avoid fighting the mega-blobs/camps sent after them and occassionally get kills on unwary lone or small grouped targets. There was even a nice article somewhere (wish I could find it) about how to live in enemy space with deployable containers, cloakies and cyno'd haulers to bring stuff in.
Then there's wormholes giving you the potential to make a quick run into somebody's unused backyard system to rat up a few dozen mil and pop back home before anyone figures out there ,if they ever do, since unless you're spotted in local they'll probably think you're one of their own ratters on DOTLAN.
Otherwise, expecting to be able to take a static objective from 500+ guys with 1-5 people is just silly. |

Thor Kerrigan
Guardians of Asceticism
506
|
Posted - 2012.12.29 05:38:00 -
[4] - Quote
A properly organised group should always be more successful with higher numbers.
Smaller fleets are easier to manage and can be successful too, just with different goals. When faced with a bigger threat, usually people will tend to use more nimble ships or cloaks. "I do want to point out one "abuse" thing I did see however. *snipped* Please do not post details of possible exploits on the forums. - CCP Eterne" ... Because of Falcon. |

mynnna
GoonWaffe Goonswarm Federation
6
|
Posted - 2012.12.29 05:38:00 -
[5] - Quote
Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc.
This is actually one of the less horrible suggestions I've ever seen along these lines. It might actually even be good, I'm not sure. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

dexington
Caldari Provisions Caldari State
420
|
Posted - 2012.12.29 05:53:00 -
[6] - Quote
Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc.
What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet? GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Pyre leFay
The Scope Gallente Federation
307
|
Posted - 2012.12.29 05:53:00 -
[7] - Quote
mynnna wrote:Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. This is actually one of the less horrible suggestions I've ever seen along these lines. It might actually even be good, I'm not sure.
The problem immediately is blobs within large alliances just splitting up their main fleets into smaller fleets so everyone gets the max benefit with only slightly more communication effort though comms.
Unless it can be dictated by amount of friendlies on grid if and when they get rid of off grid boosting. |

Super spikinator
Deep Core Mining Inc. Caldari State
2
|
Posted - 2012.12.29 05:55:00 -
[8] - Quote
Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc.
You. I like you. You have a lore angle, you have a crunch angle and you admit that these are air numbers. I wish there were more people like you. |

Luanda Heartbreaker
19
|
Posted - 2012.12.29 05:57:00 -
[9] - Quote
James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?
you take the wrong side of the question...
we live in null and quite successful in small numbers, my ceptor alt was active for like 2 days in delve and killed 20 goon test razor pilot while lost an empty travel frig only, nothing in combat. the problem is, they still won the war. nobody will ever be able to compete with those, so there are 2 choices, lick an ass or leave. i can go there alone and live and get plenty of kills, but i cant build a stable background to start my roams from and earn my isk to buy and fit my ships, you can just live there, while they want you to live there, cos if that fleet start to move, you have no any chance to stop it... especially if they have unlimited range to hotdrop anywhere in the universe
|

mynnna
GoonWaffe Goonswarm Federation
7
|
Posted - 2012.12.29 05:58:00 -
[10] - Quote
The value of in-fleet broadcasts for target calling, anchor setting, remote repping, etc. is significant, and so splitting a fleet up could actually put you at a disadvantage. Depends on the break-points, basically, and how severe the penalty would be for increasingly large fleets.
Some number crunching would be necessary to figure out if it'd actually be a good idea or not. But it's got more potential than most suggestions I've seen.
Luanda Heartbreaker wrote:
you take the wrong side of the question...
we live in null and quite successful in small numbers, my ceptor alt was active for like 2 days in delve and killed 20 goon test razor pilot while lost an empty travel frig only, nothing in combat. the problem is, they still won the war. nobody will ever be able to compete with those, so there are 2 choices, lick an ass or leave. i can go there alone and live and get plenty of kills, but i cant build a stable background to start my roams from and earn my isk to buy and fit my ships, you can just live there, while they want you to live there, cos if that fleet start to move, you have no any chance to stop it... especially if they have unlimited range to hotdrop anywhere in the universe
You seem to be saying that you, as an individual, should be able to live amongst and compete against those who have chosen to live and work cooperatively. To be able to, as an individual, have the impact of an opposing corp or alliance, without having to actually be in one.
Sorry you think this is a single player game? You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

James Amril-Kesh
RAZOR Alliance
2962
|
Posted - 2012.12.29 06:00:00 -
[11] - Quote
Luanda Heartbreaker wrote:we live in null and quite successful in small numbers, my ceptor alt was active for like 2 days in delve and killed 20 goon test razor pilot while lost an empty travel frig only, nothing in combat. the problem is, they still won the war. nobody will ever be able to compete with those
Okay. So what's wrong with that?
Luanda Heartbreaker wrote:so there are 2 choices, lick an ass or leave. i can go there alone and live and get plenty of kills, but i cant build a stable background to start my roams from and earn my isk to buy and fit my ships Sure you can. It's called NPC nullsec.
Luanda Heartbreaker wrote:you can just live there, while they want you to live there, cos if that fleet start to move, you have no any chance to stop it... especially if they have unlimited range to hotdrop anywhere in the universe Do you have any idea how many jumps a carrier to get from Tenal to Cobalt Edge? These are neighboring regions, mind you. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Torakenat
Space Cowboys United The Irukandji
25
|
Posted - 2012.12.29 06:12:00 -
[12] - Quote
Only thing scarrier than a well disciplined organized small group is a well disciplined organized swarm.
There should be no mechanics to support smaller fleets over larger fleets.
If you can organize a large fleet and keep them disciplined and well organized you should be able to reap the rewards. Regardless, if your targets are in large numbers or small.
You can't penalized imergent play just because you don't want to adapt. If everyone around you is adapting to circumstance to best you, and you fail to adapt and overcome you deserve to be fodder that feeds the machine. |

dexington
Caldari Provisions Caldari State
420
|
Posted - 2012.12.29 06:18:00 -
[13] - Quote
mynnna wrote:The value of in-fleet broadcasts for target calling, anchor setting, remote repping, etc. is significant, and so splitting a fleet up could actually put you at a disadvantage. Depends on the break-points, basically, and how severe the penalty would be for increasingly large fleets. Some number crunching would be necessary to figure out if it'd actually be a good idea or not. But it's got more potential than most suggestions I've seen. Luanda Heartbreaker wrote:
you take the wrong side of the question...
we live in null and quite successful in small numbers, my ceptor alt was active for like 2 days in delve and killed 20 goon test razor pilot while lost an empty travel frig only, nothing in combat. the problem is, they still won the war. nobody will ever be able to compete with those, so there are 2 choices, lick an ass or leave. i can go there alone and live and get plenty of kills, but i cant build a stable background to start my roams from and earn my isk to buy and fit my ships, you can just live there, while they want you to live there, cos if that fleet start to move, you have no any chance to stop it... especially if they have unlimited range to hotdrop anywhere in the universe
You seem to be saying that you, as an individual, should be able to live amongst and compete against those who have chosen to live and work cooperatively. To be able to, as an individual, have the impact of an opposing corp or alliance, without having to actually be in one. Sorry you think this is a single player game?
I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Alavaria Fera
GoonWaffe Goonswarm Federation
2605
|
Posted - 2012.12.29 06:19:00 -
[14] - Quote
Torakenat wrote:Only thing scarrier than a well disciplined organized small group is a well disciplined organized swarm......
you fail to adapt and overcome you deserve to be fodder that feeds the machine. Goonswarm Federation, making wrecks out of your (small) hopes and dreams. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

SmilingVagrant
GoonWaffe Goonswarm Federation
1219
|
Posted - 2012.12.29 06:20:00 -
[15] - Quote
dexington wrote:Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet?
Organization of that many small fleets is actually a giant pain in the ass.
EDIT: I'm going to go ahead and come at this from a different direction and say honestly small gang isn't dead, it isn't broken, and most of the people complaining about it just aren't any good.
I'm living on the doorstep of another space empire right now, with about 15 of my good friends. The rest of the swarm does not have my back on this because I'm so far out in bat country. Yet day in, day out we manage to do a ton of damage to an organization that could honestly shut us down with 200 man fleets if they so chose to do so.
No we won't fight them 1v1. We'll bomb them. We'll kill their stragglers. We'll watch their fleet warp off of a station and drop a stop bubble right as the last two are entering warp just so we can kill them while the rest of their fleet watches.
People just need to stop being so abjectly horrible at this game that they expect kills to just fly at their screen while they are performing tasks no more complex than mining. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2605
|
Posted - 2012.12.29 06:21:00 -
[16] - Quote
SmilingVagrant wrote:dexington wrote:Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet? Organization of that many small fleets is actually a giant pain in the ass. We could have so many places for the newbie FCs though. Would sure help a lot for them to get started using the whole command channel to coordinate and if they welp, it's just 5 T1 cruisers ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

mynnna
GoonWaffe Goonswarm Federation
9
|
Posted - 2012.12.29 06:26:00 -
[17] - Quote
dexington wrote:
I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.
It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost.
It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Umega
Solis Mensa
128
|
Posted - 2012.12.29 06:31:00 -
[18] - Quote
Quote:If you can organize a large fleet and keep them disciplined and well organized you should be able to reap the rewards. Regardless, if your targets are in large numbers or small.
^
There really shouldn't be a specialized mechanic, built for the sole purpose to favor the weaker.. let's not beat around the bush. People asking for a 'fix' to the supposed numbers problem are admitting that they are inferior and weaker than their enemy, and they need help to fix Their problem.
Honestly.. that's some tough ****. Oh well. And if anyone wishes to believe that some sort 'boost', fleet numbers penality/buff is going to fix anything is blind to the idea that the larger, more powerful entity is going to adapt and use it to their advantage as well.
The mechanics implemented need to be balanced, but in the hands of the fewer.. can be used to their advantage if they are smart enough, and actually imploy viable tactics and strategy. Yeah, I'm going to say the E word.. they need to put forth EFFORT. Quit the cries for easy-mode buttons. Want more, do more. Failure to realize the amount of effort to maintain a large entity and keep it running full team ahead with good moral.. are again, Failures. Don't let jaded eyes make you blind, and thus Fail.
On-grid boosting.
Delayed local.
If you can't figure it out.. there is a reason why some people consistantly win, and others do not. Oh well.
DOWN WITH FOOD STAMPS!
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2606
|
Posted - 2012.12.29 06:32:00 -
[19] - Quote
mynnna wrote:dexington wrote:I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring. It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost. It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. 50 Titans ^___^
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Luanda Heartbreaker
19
|
Posted - 2012.12.29 06:47:00 -
[20] - Quote
Torakenat wrote:Only thing scarrier than a well disciplined organized small group is a well disciplined organized swarm.
There should be no mechanics to support smaller fleets over larger fleets.
If you can organize a large fleet and keep them disciplined and well organized you should be able to reap the rewards. Regardless, if your targets are in large numbers or small.
You can't penalized imergent play just because you don't want to adapt. If everyone around you is adapting to circumstance to best you, and you fail to adapt and overcome you deserve to be fodder that feeds the machine.
yes, and when all those who dont want from this, stay in the safe highsec, you come to cry to nerf it :) if you want ppl to play with you, make a mechanism let them enjoy it
mynnna wrote:
You seem to be saying that you, as an individual, should be able to live amongst and compete against those who have chosen to live and work cooperatively. To be able to, as an individual, have the impact of an opposing corp or alliance, without having to actually be in one.
Sorry you think this is a single player game?
nope, we still live there, well moved a couple of times but we are still there and we will be there, the problem is, that you are able to build something scare away everybody, and then you complain nobody goes there. you try to find solutions how to attract ppl to move there, even if they dont want to join you, with keeping the freedom of destroying anything you pick, without any barrier. with this basically you keep yourself out of game. in a small alliance i have plenty of targets, while you suck and the only fun for the mob to go and burn jita (read: kill newbs, miners and freighters) and cry that you cant wardec npc corps.
but still not this is the biggest problem. while you can grind a ship for every gooner, many small alliances, especially who doesnt have access to 0.0 and cant grind billions every day, doesnt have the cash to pay their losses. while in other MMO-s these is a way of 1v1 or group v group challange (like alliance tournament, just anytime you can find an opponent), in eve there are no limits on pvp and you can backstab the opponent, and while in the other MMO-s you might lose stat, in eve you lose cash on every loss. when you have abundant reasourches you cant feel it, but when you are limited... you will just stay docked in an npc corp on a highsec station... maybe the other MMO-s are less realistic, but gives more opportunity to the person. (one solution can be if wardec goes live only if both side accept it, or stop player stations and sov-s but make npc stations are upgradable, no sov, territory is clamed if you claim the npc station, but the npc will take it back as soon as you dont use it, better stations need more activity to keep for urself, etc...)
this way, we can fight in small groups and you simply have no intention to swarm us, or we just wait docked while u move on and take back the stations. atm you claim a system, put an alarm there and if any goes there you just open a titanbridge for the 4k drakes and problems solved |

Torakenat
Space Cowboys United The Irukandji
26
|
Posted - 2012.12.29 07:12:00 -
[21] - Quote
mynnna wrote:dexington wrote:
I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.
It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost. It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane.
Ship restricted space is a viable idea!!!
We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well. |

James Amril-Kesh
RAZOR Alliance
2962
|
Posted - 2012.12.29 07:24:00 -
[22] - Quote
Torakenat wrote:mynnna wrote:dexington wrote:
I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.
It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost. It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane. Ship restricted space is a viable idea!!! We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well. Please no. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2609
|
Posted - 2012.12.29 07:26:00 -
[23] - Quote
James Amril-Kesh wrote:Torakenat wrote:mynnna wrote:dexington wrote:
I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.
It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost. It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane. Ship restricted space is a viable idea!!! We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well. Please no. So your 20man frigate gang can force our 100 frigate newbies to fight? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

mynnna
GoonWaffe Goonswarm Federation
13
|
Posted - 2012.12.29 07:28:00 -
[24] - Quote
Torakenat wrote:mynnna wrote:dexington wrote:
I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.
It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost. It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane. Ship restricted space is a viable idea!!! We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well.
Expressed in FW and missions it makes sense. You're attacking (or defending) areas whose owners have specifically structured them to block entry by ships of a certain size. Why would independent capsuleer alliances want to do that though? 
And that's nevermind the fact that it doesn't actually do anything to promote the idea of "make smaller better" anyway. We'll just blob you with frigates instead! You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Torakenat
Space Cowboys United The Irukandji
26
|
Posted - 2012.12.29 07:46:00 -
[25] - Quote
mynnna wrote:Torakenat wrote:mynnna wrote:dexington wrote:
I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.
It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost. It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane. Ship restricted space is a viable idea!!! We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well. Expressed in FW and missions it makes sense. You're attacking (or defending) areas whose owners have specifically structured them to block entry by ships of a certain size. Why would independent capsuleer alliances want to do that though?  And that's nevermind the fact that it doesn't actually do anything to promote the idea of "make smaller better" anyway. We'll just blob you with frigates instead!
Well as I mentioned earlier if you can organized a large fleet then you deserve all rights and privaleges of a large fleet. Regardless of the composition. However, as I mentioned above I was merely brainstorming new ways of play for specific ship types |

Chopper Rollins
Republic Military School Minmatar Republic
156
|
Posted - 2012.12.29 07:48:00 -
[26] - Quote
James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size...
http://kb.tribalband.net/index.php/kill_related/70059/
ITT: people overthinking it.
Small group just has to be good small group.
Goggles. Making me look good. Making you look good. |

Thorrahrafn
Red Federation RvB - RED Federation
4
|
Posted - 2012.12.29 08:00:00 -
[27] - Quote
I would like to see more ways for smaller groups to disrupt larger ones.
Being able raid an opponent and make off with some valuable product would be great. Give the defenders time to mount a defense fleet, but not neccessarily form up a 200 man blob.
Encourage small raiding groups by giving rapidly diminishing loot/product returns as you add more ships to the raid. This also encourages larger groups to spread out their operations if they are capable of fielding hundreds of capsuleers.
This gives smaller groups a way to strike at the big guys, without arbitrarily penalising the big guys in combat through some clunky mechanic. Big groups who can field the ships would still be able to raid on a greater volume as they should, but would be encouraged to keep raiding parties smaller (and more manageable for small groups to defend). And woe be to the small group who doesn't scout and gets ambushed by a 200 man blob when they thought they were intercepting a 9-man raiding party! |

Abdiel Kavash
Paladin Order Fidelas Constans
1070
|
Posted - 2012.12.29 08:15:00 -
[28] - Quote
Thorrahrafn wrote:I would like to see more ways for smaller groups to disrupt larger ones.
Being able raid an opponent and make off with some valuable product would be great. Give the defenders time to mount a defense fleet, but not neccessarily form up a 200 man blob.
Encourage small raiding groups by giving rapidly diminishing loot/product returns as you add more ships to the raid. This also encourages larger groups to spread out their operations if they are capable of fielding hundreds of capsuleers.
Except that the large group can simply send that much more raiding parties into your territory, including a defensive force, and quite literally drain the small group's stockpile dry.
You are all trying to find a way out of a logically impossible situation. No matter how convoluted mechanics you invent, a 30 man group will never have an advantage over a 50 man group. The 50 man group can simply separate 30 people, and mirror all the smaller group's tactics - all the while keeping 20 people as wildcards. Two 50 man groups will never be stronger than one 100 man group, as the latter can split in half and each half can mirror the smaller group's optimal tactics.
Moreover, I don't think that's the gameplay we want to see in EVE. I don't want to log in to EVE one day to be told, "sorry, you can't join the fleet, BS gameplay mechanic says we're most efficient at 50 people and we already have that many". People by their very nature want to join together and cooperate.
Last, there is already an established and proven mechanic for smaller groups to overcome larger ones: team up with other groups of your size and similar interests, form an alliance, and overcome a bigger enemy together. There is no coherent force in EVE of more than 100 - 200 characters (with maybe one or two exceptions). Even the largest coalitions are merely groups of alliances, which in turn consist of corporations. Most of time, your 30 man gang didn't get hotdropped by a group of 150 friends. You got dropped by a fleet consisting of a mixture of people coming from corporations just like yours, maybe even smaller. They just chose to work together to boost their strengths.
EVE is a game about diplomacy and politics, just as about spaceship battles and strategies. A force proficient in both will always overcome a force used to only one. |

mynnna
GoonWaffe Goonswarm Federation
13
|
Posted - 2012.12.29 08:28:00 -
[29] - Quote
Worth noting: His proposal is not limited in scope to a small nullsec entity engaging a larger one. The raiders COULD be from a smaller corp, in which case you are surely correct - a larger but equally militant organization would likely crush the smaller one, though that is by no means guaranteed. But instead, perhaps they're a PvP corp that lives in NPC null, or lowsec, or wormhole dwellers on an extended daytrip or something - people against whom you have little recourse but to blow up when they show up. Likewise, even if it is from an opposing alliance, perhaps that alliance is the same size. Imagine, for example, raiding parties going back and forth in a notional HBC vs CFC war.
Smaller objectives to be hit by smaller groups, regardless of origin, is part of the idea of the farms and fields concept & the idea of expanding bottom up income. There needs to exist some level of combat beyond "killing ratters if you can catch them" and "sov warfare", which is basically everything else. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Abdiel Kavash
Paladin Order Fidelas Constans
1071
|
Posted - 2012.12.29 08:37:00 -
[30] - Quote
mynnna wrote:There needs to exist some level of combat beyond "killing ratters if you can catch them" and "sov warfare", which is basically everything else.
This is probably the core of the problem. We shouldn't be looking for a way for a 100 man fleet to fight a 200 man fleet. We should look for ways for a 100 man fleet to fight a 100 man fleet, and make it matter. |

Katran Luftschreck
Royal Ammatar Engineering Corps
506
|
Posted - 2012.12.29 10:06:00 -
[31] - Quote
dexington wrote:What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet?
A lack of pilots who've maxed their Leadership skills & implants to fly tweaked out booster ships. EvE Forum Bingo |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2222
|
Posted - 2012.12.29 10:32:00 -
[32] - Quote
Abdiel Kavash wrote:mynnna wrote:There needs to exist some level of combat beyond "killing ratters if you can catch them" and "sov warfare", which is basically everything else. This is probably the core of the problem. We shouldn't be looking for a way for a 100 man fleet to fight a 200 man fleet. We should look for ways for a 100 man fleet to fight a 100 man fleet, and make it matter.
If it matters, one side would bring 2 100 man fleets.
Small gang combat mostly exists specifically because their actions do not "matter" in the immediate-sov-taking sense.
Catching stragglers, camping ratting systems, ganking freighters, dropping SBUs and bombing the fleet that forms to destroy them. All things that a small group can do to harass a larger one. None really "matter" but all can affect the outcome of the fights that "matter."
That said, a larger group can always do whatever the smaller group is doing and can either do it better or do it in parallel. I bet the CFC could bridge a 20 man gang of bombers (plus bomb truck/SBU truck) into every system in the next region they attack to deploy SBUs all at once. With just some mild harassment, I'd guess most of them would end up onlining, providing a nightmare for the defense in guessing which system's going to be attacked.
So, since a 200 man group can split into 2 100 man groups and a 100 man group can only fight one of those, do you really want the 100 v 100 fights to "matter"? Because in that situation, the 200 man group can lose every single time the 100 man group fights them and still win the war because of that second, unopposed 100 man group. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

VDNKH
Cerberus Incorporate Cerberus Conglomerate
1
|
Posted - 2012.12.29 10:47:00 -
[33] - Quote
Karrl Tian wrote:Why does CCP even need to get involved?
I've seen plenty of small groups and even solo'ers do fine in null without needing CCP to step in (UK campaign in CVA space, 'nuff said). They fit these things called cloaks and actually avoid fighting the mega-blobs/camps sent after them and occassionally get kills on unwary lone or small grouped targets.
That's called "Being annoying in an enemy territory". There is no way a small group can get sov that way.
Sov structures are some sort of barriers that you have to break through in order to get sov. It adds a hard cap to how many dudes you need to bring in order to grind those amounts of EHPs. |

Roime
Shiva Furnace
1524
|
Posted - 2012.12.29 11:10:00 -
[34] - Quote
I've never really heard the complaints described in the OP. Obviously large fleet > small fleet, and that's the way it should be.
What I've seen are complaints about the lack of tangible objects in null for small entities. Surely you can go out there and get kills, but that only goes so far as an end-goal for a group.
However, wormhole space is suitable for small corps and alliances, like ours. Null is the playground for bigger groups, so this "problem" is kind of a non-issue in my opinion. We can hold and fight for systems, and enjoy our version of "sovereignity" without CCP-provided mechanics.
But as it is, there is nothing in nullsec that interests me, is it a problem or not depends on your viewpoint. I tried to remove this sig. |

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.29 11:34:00 -
[35] - Quote
Being in small groups should have it's advantages and disadvantages just as large groups have their advantages and disadvantages. That is all there is to it.
As for total numbers, that's a separate matter. Numbers help. Numbers will always help. Then whether how they choose to utilize their numbers, whether going in a large blob or splitting up into smaller groups that should be their prerogative.
Instead of complaining about how it would not matter giving small groups the advantages that they logically should have just because large groups could utilize it themselves, how about start off with giving them what they lack in the first place?
Small groups should have the advantage of mobility, stealth and hit-and-run tactics/guerilla tactics. Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
|

James Amril-Kesh
RAZOR Alliance
2962
|
Posted - 2012.12.29 11:40:00 -
[36] - Quote
Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
What might that be? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Newsflash
The Scope Gallente Federation
13
|
Posted - 2012.12.29 11:42:00 -
[37] - Quote
James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?
goon pet monkey. |

James Amril-Kesh
RAZOR Alliance
2962
|
Posted - 2012.12.29 11:44:00 -
[38] - Quote
Newsflash wrote:James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"? goon pet monkey. Your IQ seems to be roughly equal to the amount of words you wrote there. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Malphilos
State War Academy Caldari State
321
|
Posted - 2012.12.29 12:06:00 -
[39] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
What might that be?
I believe the phrase is: "Nerf Local". |

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.29 12:17:00 -
[40] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
What might that be?
Local + current D-scan. Local which instantly tells you who else is in a system and d-scan which instantly tells you what exact ships are within range.
I still think that finding ships based on signature radius is the ultimate cure for many problems in EVE.
Revamping the d-scanner so it picks up signature signals which could be players/anomalies/whatever which the player then have to try and identify and approach in order to get more detailed information is the way to go. And of course increasing the chances of being detected yourself if you rely too much on the d-scan (if you for instance have passive/active scan settings).
Once you've narrowed down the location of a signal by reducing the scan radius (distance should also play a role of course) you get more detailed intel. Narrow it down further and you can then lock on to the signal and track it. Narrow it down to the max and you can go to it instantly.
In relation to this topic, this would give small groups the mobility/stealth/guerilla factor that currently doesn't exist as small groups would not emit a strong signal/sig radius unless they happen to fly big ships.
And of course, using anomalies and such in order to try and hide your own signal for whatever purpose should be an option.
To be honest I also would want to wrap in a change to the warp mechanic on top - making it harder to escape once detected. That is, the ability to have a free flight during warp (warp flight drains cap + changing course would drain cap) and at the same time the ability to catch up to someone and force them out of warp. |

dexington
Caldari Provisions Caldari State
422
|
Posted - 2012.12.29 12:19:00 -
[41] - Quote
Malphilos wrote:James Amril-Kesh wrote:Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE. What might that be? I believe the phrase is: "Nerf Local".
sshhh... you speak of the nerf which must not be named. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.29 12:24:00 -
[42] - Quote
dexington wrote:Malphilos wrote:James Amril-Kesh wrote:Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE. What might that be? I believe the phrase is: "Nerf Local". sshhh... you speak of the nerf which must not be named.
Yes yes, I know, I know.
There are quite a few players out there who are scared senseless by the thought of flying out there without being able to instantly see the boogeyman.
|

dexington
Caldari Provisions Caldari State
422
|
Posted - 2012.12.29 12:29:00 -
[43] - Quote
Gillia Winddancer wrote:Revamping the d-scanner so it picks up signature signals which could be players/anomalies/whatever which the player then have to try and identify and approach in order to get more detailed information is the way to go. And of course increasing the chances of being detected yourself if you rely too much on the d-scan (if you for instance have passive/active scan settings).
Please don't, i already spend more time then i like trying to find someone willing to blow up my ship. There is really no need to complicate the process even more, with endless amount of scanning.
Make it a null only feature, i have no problem with people wanting to play ninja in the backyard, but there is no reason everyone should be forced to do it. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Sukur
Shimai of New Eden
2
|
Posted - 2012.12.29 12:29:00 -
[44] - Quote
Easy to fix.
Make more regions like Syndicate, and do them more desirable. |

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.29 12:42:00 -
[45] - Quote
dexington wrote:Gillia Winddancer wrote:Revamping the d-scanner so it picks up signature signals which could be players/anomalies/whatever which the player then have to try and identify and approach in order to get more detailed information is the way to go. And of course increasing the chances of being detected yourself if you rely too much on the d-scan (if you for instance have passive/active scan settings). Please don't, i already spend more time then i like trying to find someone willing to blow up my ship. There is really no need to complicate the process even more, with endless amount of scanning. Make it a null only feature, i have no problem with people wanting to play ninja in the backyard, but there is no reason everyone should be forced to do it.
You mean the same way that industrialists are forced to stay out of low/null because they can be instantly found and identified as industrial ships? The same way small groups are forced to ignore fights because they have no hope in utilizing the advantages that they should have in the first place?
And no, I am not after making the d-scanning more complex - in fact I want it to be able to lead to players more directly once you reach a point.
My only goal is make players work for the information that they are given for absolutely free right now and depending on situation make it either easier or harder for players to be found instead of having the current static constant of the worst kind.
|

Name Family Name
Imperial Academy Amarr Empire
97
|
Posted - 2012.12.29 12:47:00 -
[46] - Quote
The main problem isn't the efficiency of small gangs vs. large ones but the lack of any meaningful objectives for small gangs.
A smaller gang of comparable ships should always lose when engaged by a bigger gang (assuming the FCs and pilots being on par), but there's hardly a siutuation where a small gang would be the better tool for accomplishing a task than a blob.
In RL (yes - bad reference when it comes to internet spaceships), using a small task force offers huge advantages in terms of cost, logistics, flexibility and maneuverability. Eve mitigates these advantages to a large extent and even if there are things that may be accomplished with a small gang, there's no reason to not bring a blob and achieve the same thing faster and easier if you can muster it.
|

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.29 12:56:00 -
[47] - Quote
Name Family Name wrote:The main problem isn't the efficiency of small gangs vs. large ones but the lack of any meaningful objectives for small gangs.
A smaller gang of comparable ships should always lose when engaged by a bigger gang (assuming the FCs and pilots being on par), but there's hardly a siutuation where a small gang would be the better tool for accomplishing a task than a blob.
In RL (yes - bad reference when it comes to internet spaceships), using a small task force offers huge advantages in terms of cost, logistics, flexibility and maneuverability. Eve mitigates these advantages to a large extent and even if there are things that may be accomplished with a small gang, there's no reason to not bring a blob and achieve the same thing faster and easier if you can muster it.
This is not quite correct.
A small gang would be preferred if you for instance want to quickly go behind enemy lines, attack industrial ships and then fly off. A big blob would be quite more noticeable.
In direct fights then you are of course absolutely right that a smaller group should most likely lose against a bigger group, specially if both sides are of equal skill and all.
But what if a situation arose where a big group was detected, followed by a small group and the small group waited for an opportunity to attack, like say the big group briefly splits up for whatever reason. It may or may not happen, but if it did then yeah...all sorts of things could happen. Isn't this what we want to see? |

dexington
Caldari Provisions Caldari State
422
|
Posted - 2012.12.29 13:03:00 -
[48] - Quote
If you want to play ninja fly stealth bomber, bubble the gate and drop some bombs, don't try and change the game because you 5 man battlecruiser gang is not useful in each and ever situation. If you want to do the small gang stuff, pick the right tool for the job, and pick the fights you can win.
I have no problem with ccp giving the small gangs an advantage, maybe even to the point where it motivates the larger fleets to split up into small independent fleets. Just don't change the game because some people are unable to adapt to the situation they put them self in, and are unwilling to accept their choice to roam in a small gang had consequences. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Name Family Name
Imperial Academy Amarr Empire
97
|
Posted - 2012.12.29 13:05:00 -
[49] - Quote
Gillia Winddancer wrote: A small gang would be preferred if you for instance want to quickly go behind enemy lines, attack industrial ships and then fly off. A big blob would be quite more noticeable.
Well - and what would be the downside of just bridging in a blob on top of them? You kill them quicker, the likelihood of someone getting away is smaller and if the blob is big enough, you could care less if you're noticed or not because the defender can do jack about it.
Yes - you need to muster them, but if you have a bored blob and a titan at your disposal, there's no major reason to not bring it.
|

Gillia Winddancer
Shiny Noble Crown Services
215
|
Posted - 2012.12.29 13:14:00 -
[50] - Quote
Name Family Name wrote:Gillia Winddancer wrote: A small gang would be preferred if you for instance want to quickly go behind enemy lines, attack industrial ships and then fly off. A big blob would be quite more noticeable.
Well - and what would be the downside of just bridging in a blob on top of them? You kill them quicker, the likelihood of someone getting away is smaller and if the blob is big enough, you could care less if you're noticed or not because the defender can do jack about it. Yes - you need to muster them, but if you have a bored blob and a titan at your disposal, there's no major reason to not bring it.
Currently any awake industrialist in null would already be half-way to the nearest PoS by the time any non-blue enters the system.
Right or wrong?
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2226
|
Posted - 2012.12.29 13:36:00 -
[51] - Quote
Gillia Winddancer wrote:
Currently any awake industrialist in null would already be half-way to the nearest PoS by the time any non-blue enters the system.
Right or wrong?
Just sit this in system for a few days and you'll do fine. (There are, of course, cheaper/better ways to do it.)
[Arazu, The Solution to your Mining Fleet]
Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates II
Experimental 10MN Microwarpdrive I True Sansha Warp Scrambler True Sansha Warp Scrambler Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Federation Navy Stasis Webifier
Cynosural Field Generator I Covert Cynosural Field Generator I Covert Ops Cloaking Device II [Empty High slot]
Medium Trimark Armor Pump II Medium Trimark Armor Pump II This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Gillia Winddancer
Shiny Noble Crown Services
215
|
Posted - 2012.12.29 13:49:00 -
[52] - Quote
RubyPorto wrote:Gillia Winddancer wrote:
Currently any awake industrialist in null would already be half-way to the nearest PoS by the time any non-blue enters the system.
Right or wrong?
Just sit this in system for a few days and you'll do fine. (There are, of course, cheaper/better ways to do it.) [Arazu, The Solution to your Mining Fleet] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates II Experimental 10MN Microwarpdrive I True Sansha Warp Scrambler True Sansha Warp Scrambler Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Federation Navy Stasis Webifier Cynosural Field Generator I Covert Cynosural Field Generator I Covert Ops Cloaking Device II [Empty High slot] Medium Trimark Armor Pump II Medium Trimark Armor Pump II
Are you telling me that cyno is the one and only means of catching industrial ships in null?
Is this the part where I am supposed to start laughing out loud or something cause unless I misunderstand you it sure seems like an appropriate time to do so.
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2226
|
Posted - 2012.12.29 13:53:00 -
[53] - Quote
Gillia Winddancer wrote:RubyPorto wrote:
Just sit this in system for a few days and you'll do fine. (There are, of course, cheaper/better ways to do it.)
Are you telling me that cyno is the one and only means of catching industrial ships in null? Is this the part where I am supposed to start laughing out loud or something cause unless I misunderstand you it sure seems like an appropriate time to do so.
Bolded and underlined for your convenience. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Karrl Tian
Brutor Tribe Minmatar Republic
91
|
Posted - 2012.12.29 13:56:00 -
[54] - Quote
VDNKH wrote:Karrl Tian wrote:Why does CCP even need to get involved?
I've seen plenty of small groups and even solo'ers do fine in null without needing CCP to step in (UK campaign in CVA space, 'nuff said). They fit these things called cloaks and actually avoid fighting the mega-blobs/camps sent after them and occassionally get kills on unwary lone or small grouped targets. That's called "Being annoying in an enemy territory". There is no way a small group can get sov that way. Sov structures are some sort of barriers that you have to break through in order to get sov. It adds a hard cap to how many dudes you need to bring in order to grind those amounts of EHPs.
I wasn't talking about taking sov, I was talking about living in null without having to kow-tow to somebody who has sov which is what causes the majority of "my 5-man corp can't go to 0.0 without being someone's ***** " whines. |

dexington
Caldari Provisions Caldari State
431
|
Posted - 2012.12.29 13:56:00 -
[55] - Quote
Gillia Winddancer wrote:Are you telling me that cyno is the one and only means of catching industrial ships in null?
How else would the entire coalition get on the kill mail? GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Vincent Athena
V.I.C.E.
1423
|
Posted - 2012.12.29 14:40:00 -
[56] - Quote
Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. Would not large blobs just divide up into several small fleets, each with their own booster? How can the game tell that a bunch of small fleets are acting as a big blob, being coordinated via Team Speak? http://vincentoneve.wordpress.com/ |

Kahega Amielden
Rifterlings Damu'Khonde
549
|
Posted - 2012.12.29 14:48:00 -
[57] - Quote
You can't easily, nor should you, make a mechanic that directly makes less people better than more people. Suggestions for such mechanics are always contrived and against the spirit of the game.
If you wanted to make nullsec more friendly to small gangs then you need to create objectives which can be accomplished by small groups, and can also be done simultaneously with other small groups. If there's only one objective to do, and the time to do it decreases linearly with fleet size, people will blob. If, on the other hand, you can do more of these objectives faster by splitting your 100 guys into 5 20-man fleets, and enough faster to make up for the vulnerability to a single large enemy fleet, you might see more smaller gangs. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2230
|
Posted - 2012.12.29 15:19:00 -
[58] - Quote
Kahega Amielden wrote:You can't easily, nor should you, make a mechanic that directly makes less people better than more people. Suggestions for such mechanics are always contrived and against the spirit of the game.
If you wanted to make nullsec more friendly to small gangs then you need to create objectives which can be accomplished by small groups, and can also be done simultaneously with other small groups. If there's only one objective to do, and the time to do it decreases linearly with fleet size, people will blob. If, on the other hand, you can do more of these objectives faster by splitting your 100 guys into 5 20-man fleets, and enough faster to make up for the vulnerability to a single large enemy fleet, you might see more smaller gangs.
Yep. The problem with that is that, of course, the small group can field N gangs, while the Larger group can field 2N gangs, meaning that, even if the small group wins every battle they fight, the larger group will win the war in smashing style, having N unattended targets for every round of fighting.
Creating important targets that can only be efficiently fought over by small gangs actually magnifies the power of a larger group. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

mynnna
GoonWaffe Goonswarm Federation
30
|
Posted - 2012.12.29 16:42:00 -
[59] - Quote
RubyPorto wrote:Kahega Amielden wrote:You can't easily, nor should you, make a mechanic that directly makes less people better than more people. Suggestions for such mechanics are always contrived and against the spirit of the game.
If you wanted to make nullsec more friendly to small gangs then you need to create objectives which can be accomplished by small groups, and can also be done simultaneously with other small groups. If there's only one objective to do, and the time to do it decreases linearly with fleet size, people will blob. If, on the other hand, you can do more of these objectives faster by splitting your 100 guys into 5 20-man fleets, and enough faster to make up for the vulnerability to a single large enemy fleet, you might see more smaller gangs. Yep. The problem with that is that, of course, the small group can field N gangs, while the Larger group can field 2N gangs, meaning that, even if the small group wins every battle they fight, the larger group will win the war in smashing style, having N unattended targets for every round of fighting. Creating important targets that can only be efficiently fought over by small gangs actually magnifies the power of a larger group.
Pretty much this. I'm all for a variety of economic/industrial targets you can hit with smaller gangs, that's part of the point of the farms & fields concept. Industrial POS could have crunchy bits you can break off in short order (relatively speaking compared to now). POCO's could be made a little more vulnerable, ratters and miners could be encouraged to take greater risk for similarly greater rewards, etc. But that doesn't mean that they couldn't be attacked or defended equally well by a large group, or that your fleet of 5 20 man gangs can't or won't be opposed by 5 40 man gangs.
At the same time, some targets should remain big. Sovereignty targets, especially hardened military POS, etc. Raiders burning the fields is one thing - you need an army to siege a defended castle. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Jenn aSide
STK Scientific Initiative Mercenaries
925
|
Posted - 2012.12.29 17:00:00 -
[60] - Quote
James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?
I often have a chuckle at the people who scream "omg blobs". They woulda been the poor extra on TV or in a movie like Battlestar Galactica/Star Trek/Babylon 5/Star Wars battle screaming "Effing Blobbers" right before they got their dumb ass vaporized.
The truth is some people can't deal with their own failures (in this case, their failure to make friends and generate a following) in an MMO. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2654
|
Posted - 2012.12.29 17:16:00 -
[61] - Quote
Jenn aSide wrote:James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"? I often have a chuckle at the people who scream "omg blobs". They woulda been the poor extra on TV or in a movie like Battlestar Galactica/Star Trek/Babylon 5/Star Wars battle screaming "Effing Blobbers" right before they got their dumb ass vaporized. The truth is some people can't deal with their own failures (in this case, their failure to make friends and generate a following) in an MMO. EVE: friendship is harsh and cold Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Name Family Name
Imperial Academy Amarr Empire
99
|
Posted - 2012.12.29 17:28:00 -
[62] - Quote
Jenn aSide wrote: The truth is some people can't deal with their own failures (in this case, their failure to make friends and generate a following) in an MMO.
No - the truth is that I and many people I know don't enjoy large scale engagements.
- When two comparable fleets fight each other, the bigger one should usually win. - When a large alliance fights a smaller one, the larger one will in most cases eventually win (as Ruby Porto pointed out).
Noone would seriously want to change that.
I wouldn't have issues joining a large alliance if it wasn't usually associated with mind-numbingly boring blob-style warfare and as long as it's usually better to move around in one big blob instead of fielding 10 small gangs due to a complete lack of objectives for the latter, that wont change.
Small gangs don't need some artificial boost, they need a purpose (and no I don't call 'Killmails' a purpose). |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
367
|
Posted - 2012.12.29 17:31:00 -
[63] - Quote
Op, only guys have size frustration issues. Size doesn't matter, all it matters it's what you do with. Learn to use it  |

Alavaria Fera
GoonWaffe Goonswarm Federation
2654
|
Posted - 2012.12.29 17:31:00 -
[64] - Quote
Name Family Name wrote:Jenn aSide wrote: The truth is some people can't deal with their own failures (in this case, their failure to make friends and generate a following) in an MMO.
No - the truth is that I and many people I know don't enjoy large scale engagements. - When two comparable fleets fight each other, the bigger one should usually win. - When a large alliance fights a smaller one, the larger one will in most cases eventually win (as Ruby Porto pointed out). Noone would seriously want to change that. I wouldn't have issues joining a large alliance if it wasn't usually associated with mind-numbingly boring blob-style warfare and as long as it's usually better to move around in one big blob instead of fielding 10 small gangs due to a complete lack of objectives for the latter, that wont change. Small gangs don't need some artificial boost, they need a purpose (and no I don't call 'Killmails' a purpose). Shooting structures isn't a great purpose for small gang either. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Skydell
Space Mermaids Somethin Awfull Forums
453
|
Posted - 2012.12.29 18:02:00 -
[65] - Quote
dexington wrote:Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet?
You mean squads and wings? Nothing.
|

CraftyCroc
Gunpoint Diplomacy
189
|
Posted - 2012.12.29 18:04:00 -
[66] - Quote
Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc.
This is epic idea |

Alavaria Fera
GoonWaffe Goonswarm Federation
2654
|
Posted - 2012.12.29 18:05:00 -
[67] - Quote
Skydell wrote:dexington wrote:Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet? You mean squads and wings? Nothing. Needs a nerf then. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

masternerdguy
Inner Shadow C.L.O.N.E.
1096
|
Posted - 2012.12.29 18:10:00 -
[68] - Quote
This is just another symptom of the 1985+ parenting strategy of telling kids they are special, and better than everyone else. Things are only impossible until they are not. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2661
|
Posted - 2012.12.29 18:27:00 -
[69] - Quote
masternerdguy wrote:This is just another symptom of the 1985+ parenting strategy of telling kids they are special, and better than everyone else. Your wreck is indeed special if you had deadspace modules. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Thomas Orca
Zero Fun Allowed Confederation of xXPIZZAXx
136
|
Posted - 2012.12.29 18:50:00 -
[70] - Quote
Name Family Name wrote: Small gangs don't need some artificial boost, they need a purpose (and no I don't call 'Killmails' a purpose).
What about gudfites? |

masternerdguy
Inner Shadow C.L.O.N.E.
1104
|
Posted - 2012.12.29 18:50:00 -
[71] - Quote
Thomas Orca wrote:Name Family Name wrote: Small gangs don't need some artificial boost, they need a purpose (and no I don't call 'Killmails' a purpose).
What about gudfites?
I thought ~gudfites~ involved hotdropping some moms onto a solo pvp drake. Things are only impossible until they are not. |

Thomas Orca
Zero Fun Allowed Confederation of xXPIZZAXx
136
|
Posted - 2012.12.29 18:52:00 -
[72] - Quote
masternerdguy wrote:Thomas Orca wrote:Name Family Name wrote: Small gangs don't need some artificial boost, they need a purpose (and no I don't call 'Killmails' a purpose).
What about gudfites? I thought ~gudfites~ involved hotdropping some moms onto a solo pvp drake.
If it's less than 10 supercarriers it's still small gang. |

James Amril-Kesh
RAZOR Alliance
2984
|
Posted - 2012.12.29 19:09:00 -
[73] - Quote
Gillia Winddancer wrote:James Amril-Kesh wrote:Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
What might that be? Local + current D-scan. Local which instantly tells you who else is in a system and d-scan which instantly tells you what exact ships are within range. I still think that finding ships based on signature radius is the ultimate cure for many problems in EVE. Revamping the d-scanner so it picks up signature signals which could be players/anomalies/whatever which the player then have to try and identify and approach in order to get more detailed information is the way to go. And of course increasing the chances of being detected yourself if you rely too much on the d-scan (if you for instance have passive/active scan settings). Once you've narrowed down the location of a signal by reducing the scan radius (distance should also play a role of course) you get more detailed intel. Narrow it down further and you can then lock on to the signal and track it. Narrow it down to the max and you can go to it instantly. In relation to this topic, this would give small groups the mobility/stealth/guerilla factor that currently doesn't exist as small groups would not emit a strong signal/sig radius unless they happen to fly big ships. And of course, using anomalies and such in order to try and hide your own signal for whatever purpose should be an option. To be honest I also would want to wrap in a change to the warp mechanic on top - making it harder to escape once detected. That is, the ability to have a free flight during warp (warp flight drains cap + changing course would drain cap) and at the same time the ability to catch up to someone and force them out of warp. If dscan can detect cloaked ships in the vicinity, but not tell you where they are, then sure. Otherwise no. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gillia Winddancer
Shiny Noble Crown Services
219
|
Posted - 2012.12.29 19:57:00 -
[74] - Quote
Alavaria Fera wrote:Name Family Name wrote:Jenn aSide wrote: The truth is some people can't deal with their own failures (in this case, their failure to make friends and generate a following) in an MMO.
No - the truth is that I and many people I know don't enjoy large scale engagements. - When two comparable fleets fight each other, the bigger one should usually win. - When a large alliance fights a smaller one, the larger one will in most cases eventually win (as Ruby Porto pointed out). Noone would seriously want to change that. I wouldn't have issues joining a large alliance if it wasn't usually associated with mind-numbingly boring blob-style warfare and as long as it's usually better to move around in one big blob instead of fielding 10 small gangs due to a complete lack of objectives for the latter, that wont change. Small gangs don't need some artificial boost, they need a purpose (and no I don't call 'Killmails' a purpose). Shooting structures isn't a great purpose for small gang either.
You really seem to be hell-bent on keeping small gangs at bay. Now I may be assuming things but I sure hope it doesn't have anything to do with you being in a big blob alliance and fear the wrath of countless of small groups harassing you. Cause you know, that would be soooo bad for EVE, right? |

James Amril-Kesh
RAZOR Alliance
2984
|
Posted - 2012.12.29 20:02:00 -
[75] - Quote
Gillia Winddancer wrote:You really seem to be hell-bent on keeping small gangs at bay. Now I may be assuming things but I sure hope it doesn't have anything to do with you being in a big blob alliance and fear the wrath of countless of small groups harassing you. Cause you know, that would be soooo bad for EVE, right? Why do you believe small gangs should be capable of achieving strategic victories? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gillia Winddancer
Shiny Noble Crown Services
219
|
Posted - 2012.12.29 20:02:00 -
[76] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:James Amril-Kesh wrote:Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
What might that be? Local + current D-scan. Local which instantly tells you who else is in a system and d-scan which instantly tells you what exact ships are within range. I still think that finding ships based on signature radius is the ultimate cure for many problems in EVE. Revamping the d-scanner so it picks up signature signals which could be players/anomalies/whatever which the player then have to try and identify and approach in order to get more detailed information is the way to go. And of course increasing the chances of being detected yourself if you rely too much on the d-scan (if you for instance have passive/active scan settings). Once you've narrowed down the location of a signal by reducing the scan radius (distance should also play a role of course) you get more detailed intel. Narrow it down further and you can then lock on to the signal and track it. Narrow it down to the max and you can go to it instantly. In relation to this topic, this would give small groups the mobility/stealth/guerilla factor that currently doesn't exist as small groups would not emit a strong signal/sig radius unless they happen to fly big ships. And of course, using anomalies and such in order to try and hide your own signal for whatever purpose should be an option. To be honest I also would want to wrap in a change to the warp mechanic on top - making it harder to escape once detected. That is, the ability to have a free flight during warp (warp flight drains cap + changing course would drain cap) and at the same time the ability to catch up to someone and force them out of warp. If dscan can detect cloaked ships in the vicinity, but not tell you where they are, then sure. Otherwise no.
I certainly don't see why not considering there'd be no local. It'd almost be insane not to have it detect cloaked ships as the cloak is just a means of visually conceal your ship. Whether it should be easier or harder to find a cloaked ship in this kind of environment however would be a pure balancing issue. |

James Amril-Kesh
RAZOR Alliance
2984
|
Posted - 2012.12.29 20:05:00 -
[77] - Quote
Gillia Winddancer wrote:I certainly don't see why not considering there'd be no local. It'd almost be insane not to have it detect cloaked ships as the cloak is just a means of visually conceal your ship. Whether it should be easier or harder to find a cloaked ship in this kind of environment however would be a pure balancing issue. Well in that case I don't see anything glaringly wrong with your proposal, however I've only really skimmed through it. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Marlona Sky
D00M. Northern Coalition.
2620
|
Posted - 2012.12.29 20:06:00 -
[78] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:James Amril-Kesh wrote:Gillia Winddancer wrote:Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
What might that be? Local + current D-scan. Local which instantly tells you who else is in a system and d-scan which instantly tells you what exact ships are within range. I still think that finding ships based on signature radius is the ultimate cure for many problems in EVE. Revamping the d-scanner so it picks up signature signals which could be players/anomalies/whatever which the player then have to try and identify and approach in order to get more detailed information is the way to go. And of course increasing the chances of being detected yourself if you rely too much on the d-scan (if you for instance have passive/active scan settings). Once you've narrowed down the location of a signal by reducing the scan radius (distance should also play a role of course) you get more detailed intel. Narrow it down further and you can then lock on to the signal and track it. Narrow it down to the max and you can go to it instantly. In relation to this topic, this would give small groups the mobility/stealth/guerilla factor that currently doesn't exist as small groups would not emit a strong signal/sig radius unless they happen to fly big ships. And of course, using anomalies and such in order to try and hide your own signal for whatever purpose should be an option. To be honest I also would want to wrap in a change to the warp mechanic on top - making it harder to escape once detected. That is, the ability to have a free flight during warp (warp flight drains cap + changing course would drain cap) and at the same time the ability to catch up to someone and force them out of warp. If dscan can detect cloaked ships in the vicinity, but not tell you where they are, then sure. Otherwise no. Why are you so afraid of the unknown?
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
RAZOR Alliance
2984
|
Posted - 2012.12.29 20:07:00 -
[79] - Quote
Marlona Sky wrote:Why are you so afraid of the unknown? Why do you only ever post rhetoric? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gillia Winddancer
Shiny Noble Crown Services
219
|
Posted - 2012.12.29 20:07:00 -
[80] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:You really seem to be hell-bent on keeping small gangs at bay. Now I may be assuming things but I sure hope it doesn't have anything to do with you being in a big blob alliance and fear the wrath of countless of small groups harassing you. Cause you know, that would be soooo bad for EVE, right? Why do you believe small gangs should be capable of achieving strategic victories?
I am not saying that small gangs should be able to fly around and leave scrapheaps of former PoS's behind them. I am saying that small gangs should have the ability to harass as a means of fighting the "big guys" or anyone else. The economic damages would hardly be massive in any kind of way, but enough harassment overtime would still have an effect.
The manner at which these small gangs handle the "response" of their enemies is up to them. Either they get harassed back or get a full blob on them...or attempted blob anyway.
Here is my counter question: do you want to see more people in low/null? Cause you know, I believe we are in the agreement that not everyone wants to join a blob super-power or some such yet at the same time have absolutely no way of doing anything against them that would cause any kind of damage over time.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2665
|
Posted - 2012.12.29 20:09:00 -
[81] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Why are you so afraid of the unknown? Why do you only ever post rhetoric? Because it's hard to actually make a point that doesn't get shredded like a rifter by an old-school tracking titan. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
2984
|
Posted - 2012.12.29 20:11:00 -
[82] - Quote
Gillia Winddancer wrote:James Amril-Kesh wrote:Gillia Winddancer wrote:You really seem to be hell-bent on keeping small gangs at bay. Now I may be assuming things but I sure hope it doesn't have anything to do with you being in a big blob alliance and fear the wrath of countless of small groups harassing you. Cause you know, that would be soooo bad for EVE, right? Why do you believe small gangs should be capable of achieving strategic victories? I am not saying that small gangs should be able to fly around and leave scrapheaps of former PoS's behind them. I am saying that small gangs should have the ability to harass as a means of fighting the "big guys" or anyone else. The economic damages would hardly be massive in any kind of way, but enough harassment overtime would still have an effect. The manner at which these small gangs handle the "response" of their enemies is up to them. Either they get harassed back or get a full blob on them...or attempted blob anyway. Here is my counter question: do you want to see more people in low/null? Cause you know, I believe we are in the agreement that not everyone wants to join a blob super-power or some such yet at the same time have absolutely no way of doing anything against them that would cause any kind of damage over time. Good point. I thought you were referring to things like small gangs capturing systems and the like. The problem becomes how to scale such things so that these are not particularly advantageous for a larger fleet to do, but very effective measures when done by small fleets. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gillia Winddancer
Shiny Noble Crown Services
220
|
Posted - 2012.12.29 20:33:00 -
[83] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:James Amril-Kesh wrote:Gillia Winddancer wrote:You really seem to be hell-bent on keeping small gangs at bay. Now I may be assuming things but I sure hope it doesn't have anything to do with you being in a big blob alliance and fear the wrath of countless of small groups harassing you. Cause you know, that would be soooo bad for EVE, right? Why do you believe small gangs should be capable of achieving strategic victories? I am not saying that small gangs should be able to fly around and leave scrapheaps of former PoS's behind them. I am saying that small gangs should have the ability to harass as a means of fighting the "big guys" or anyone else. The economic damages would hardly be massive in any kind of way, but enough harassment overtime would still have an effect. The manner at which these small gangs handle the "response" of their enemies is up to them. Either they get harassed back or get a full blob on them...or attempted blob anyway. Here is my counter question: do you want to see more people in low/null? Cause you know, I believe we are in the agreement that not everyone wants to join a blob super-power or some such yet at the same time have absolutely no way of doing anything against them that would cause any kind of damage over time. Good point. I thought you were referring to things like small gangs capturing systems and the like. The problem becomes how to scale such things so that these are not particularly advantageous for a larger fleet to do, but very effective measures when done by small fleets.
Which is why we go back to the problem of instant information with Local + d-scan and why the alternative of having the d-scan rely on signature radius becomes so tempting.
After that it is up to the players when it comes to how to utilize an environment where it takes a while to figure out if anyone is in a system and if so what ship is flown and it will be up to players whether they want to move small and swift or in a big blob. So what if a small group is chased by a blob? The small group will then have the advantage of detecting the blob before the blob detects the small group. That gives the small group a chance of getting the hell out, or if they are crazy enough, even attempt some kind of ambush by hiding in anomalies. Regardless of how things play out there will at least be a lot more possible outcomes because there is no instant information available to either side which automatically eliminates quite a few options.
|

Marlona Sky
D00M. Northern Coalition.
2620
|
Posted - 2012.12.29 20:41:00 -
[84] - Quote
Gillia Winddancer wrote:Which is why we go back to the problem of instant information with Local + d-scan and why the alternative of having the d-scan rely on signature radius becomes so tempting.
After that it is up to the players when it comes to how to utilize an environment where it takes a while to figure out if anyone is in a system and if so what ship is flown and it will be up to players whether they want to move small and swift or in a big blob. So what if a small group is chased by a blob? The small group will then have the advantage of detecting the blob before the blob detects the small group. That gives the small group a chance of getting the hell out, or if they are crazy enough, even attempt some kind of ambush by hiding in anomalies. Regardless of how things play out there will at least be a lot more possible outcomes because there is no instant information available to either side which automatically eliminates quite a few options.
Toss in the removal of structure mails (another instant information tool that promotes blobs) and you have my vote. Information through effort.
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
RAZOR Alliance
2985
|
Posted - 2012.12.29 20:43:00 -
[85] - Quote
Yeah, it's not like "your tower is under attack" mails have anything to do with that. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

ElQuirko
Protus Correction Facility Inc.
1011
|
Posted - 2012.12.29 20:46:00 -
[86] - Quote
dexington wrote: What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet?
What's so wrong with that? Ten commanders. Many cooks spoil the broth; it will require far better coordination and command from the squad leaders. If you make it so the FC must pass orders down through the FC -> WC -> SC system and make it so only squad commanders can warp units, then we have some kind of progress in the system. CISPA - Readin' your secret corptheft mails since 2012 |

Alavaria Fera
GoonWaffe Goonswarm Federation
2669
|
Posted - 2012.12.29 20:48:00 -
[87] - Quote
James Amril-Kesh wrote:Yeah, it's not like "your tower is under attack" mails have anything to do with that. We gonna have to send newbies out on patrols? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
2282
|
Posted - 2012.12.29 20:50:00 -
[88] - Quote
lol does Gillia really think removing local would help small corps/alliances in 0.0? |

James Amril-Kesh
RAZOR Alliance
2986
|
Posted - 2012.12.29 20:52:00 -
[89] - Quote
Nerf intel channels. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2670
|
Posted - 2012.12.29 20:56:00 -
[90] - Quote
Nicolo da'Vicenza wrote:lol does Gillia really think removing local would help small corps/alliances in 0.0? They'll never see the titan blob coming :v: Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
371
|
Posted - 2012.12.29 20:56:00 -
[91] - Quote
masternerdguy wrote:Thomas Orca wrote:Name Family Name wrote: Small gangs don't need some artificial boost, they need a purpose (and no I don't call 'Killmails' a purpose).
What about gudfites? I thought ~gudfites~ involved hotdropping some moms onto a solo pvp drake.
You don't need that much and you know it, you've even posted lol videos on youtube with a couple cloacky friends ganking ratters. Now you're pretending your opinion about gudfites or about how honorable it is to drop a carrier on whatever drake, actually matters?
Give us a break plz 
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
371
|
Posted - 2012.12.29 20:58:00 -
[92] - Quote
Nicolo da'Vicenza wrote:lol does Gillia really think removing local would help small corps/alliances in 0.0?
The worst of all is he truly believes it, no wonder null will ever get the boosts it deserves.
|

Gillia Winddancer
Shiny Noble Crown Services
220
|
Posted - 2012.12.29 21:07:00 -
[93] - Quote
Marlona Sky wrote:Gillia Winddancer wrote:Which is why we go back to the problem of instant information with Local + d-scan and why the alternative of having the d-scan rely on signature radius becomes so tempting.
After that it is up to the players when it comes to how to utilize an environment where it takes a while to figure out if anyone is in a system and if so what ship is flown and it will be up to players whether they want to move small and swift or in a big blob. So what if a small group is chased by a blob? The small group will then have the advantage of detecting the blob before the blob detects the small group. That gives the small group a chance of getting the hell out, or if they are crazy enough, even attempt some kind of ambush by hiding in anomalies. Regardless of how things play out there will at least be a lot more possible outcomes because there is no instant information available to either side which automatically eliminates quite a few options.
Toss in the removal of structure mails (another instant information tool that promotes blobs) and you have my vote. Information through effort.
Well, to be perfectly honest, I am a bit torn on this one. I definitely get your point but I don't know if removing this entirely is such a good idea as well. The problem lies not as much with the warning email as the whole system involved in taking down a PoS with the whole reinforcement invulnerability time and all that.
On one hand being able to pop a PoS in one go would benefit attackers too much regardless of warning emails and the strength of the defender. On the other hand, a rather lengthy preparation time will always benefit the stronger side, regardless of whether he is an attacker or defender, meaning that attacking the biggest alliances is kinda...risky and probably not worth the time for most. Doubly so if you take the lovely cyno/bridging into consideration.
Some compromise would have to be found in this particular issue. Delayed message due to jamming or some such, I dunno. It's a tough nut regardless. Besides, CCP have been talking about looking into PoS's. Whether that includes warfare I wouldn't really know though. |

Gillia Winddancer
Shiny Noble Crown Services
220
|
Posted - 2012.12.29 21:08:00 -
[94] - Quote
Alavaria Fera wrote:Nicolo da'Vicenza wrote:lol does Gillia really think removing local would help small corps/alliances in 0.0? They'll never see the titan blob coming :v:
Titans can fly in high-sec nowadays? Who on earth ever said that all attacks would come from null? |

Luanda Heartbreaker
27
|
Posted - 2012.12.29 22:50:00 -
[95] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Why are you so afraid of the unknown? Why do you only ever post rhetoric?
cos she cant say any usefull, but she has to fill the space. just like in 0.0 |

cheese monkey
Peniz inc...
82
|
Posted - 2012.12.29 22:59:00 -
[96] - Quote
Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. |

Name Family Name
Imperial Academy Amarr Empire
102
|
Posted - 2012.12.29 23:30:00 -
[97] - Quote
Alavaria Fera wrote:Name Family Name wrote:
Small gangs [...] need a purpose
Shooting structures isn't a great purpose for small gang either.
Yes - they don't serve any meaningful one (killmails and gudfites aren't).
It's what I implied by mentioning they are in need of one. |

Kahega Amielden
Rifterlings Damu'Khonde
552
|
Posted - 2012.12.30 01:21:00 -
[98] - Quote
Quote:Yep. The problem with that is that, of course, the small group can field N gangs, while the Larger group can field 2N gangs, meaning that, even if the small group wins every battle they fight, the larger group will win the war in smashing style, having N unattended targets for every round of fighting.
Creating important targets that can only be efficiently fought over by small gangs actually magnifies the power of a larger group.
Of course it does. It's a core part of the game that having friends makes everything work better. EVE is a social game. |

James Amril-Kesh
RAZOR Alliance
2996
|
Posted - 2012.12.30 02:44:00 -
[99] - Quote
cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. Last I checked you don't fight against NPCs when you PVP. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

mynnna
GoonWaffe Goonswarm Federation
41
|
Posted - 2012.12.30 04:59:00 -
[100] - Quote
cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past.
Given that the AI switches instantly to newcomers in anomalies, even if those newcomers haven't taken any hostile action towards the rats whatsoever, most any sort of solo PvP in null is kind of a pain these days. Supposedly it's a bug, but I haven't heard anything about fixing it. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Luanda Heartbreaker
29
|
Posted - 2012.12.30 05:17:00 -
[101] - Quote
mynnna wrote:cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. Given that the AI switches instantly to newcomers in anomalies, even if those newcomers haven't taken any hostile action towards the rats whatsoever, most any sort of solo PvP in null is kind of a pain these days. Supposedly it's a bug, but I haven't heard anything about fixing it.
it seems to be "working as intended" http://eve.battleclinic.com/killboard/killmail.php?id=18318073
|

mynnna
GoonWaffe Goonswarm Federation
42
|
Posted - 2012.12.30 08:14:00 -
[102] - Quote
Luanda Heartbreaker wrote:mynnna wrote:cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. Given that the AI switches instantly to newcomers in anomalies, even if those newcomers haven't taken any hostile action towards the rats whatsoever, most any sort of solo PvP in null is kind of a pain these days. Supposedly it's a bug, but I haven't heard anything about fixing it. it seems to be "working as intended" http://eve.battleclinic.com/killboard/killmail.php?id=18318073
I'm not sure what this killmail is supposed to show. I see a Machariel that was ganked by two Cynabals and a Manticore, and figure he probably went down extremely quickly under fire from what was likely either EMP or Barrage ammo. I don't, however, see anything that refutes what I said. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Yatama Kautsuo
Tencus
60
|
Posted - 2012.12.30 11:45:00 -
[103] - Quote
dexington wrote:Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet?
probably the 10 needed booster alts... |

Wacktopia
Noir. Black Legion.
360
|
Posted - 2012.12.30 12:14:00 -
[104] - Quote
Anyone who chooses to fly solo or in a small group must accept the risks that come with it. There are of course many advantages of being small compared to a large group.
I am saying this with the experience and enthusiasm of a small-gang advocate. The bottom line is that now I have one of those annoying signatures. |

Miri Amatonur
School of Applied Knowledge Caldari State
40
|
Posted - 2012.12.30 12:53:00 -
[105] - Quote
James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?
It's about fights in a away yes. But the scope is wider than just fights.
Alot of people and small enitities are interested in owning and working a SOV system in Null but they aren't interested to be a drone in large alliance or the super coalitions of today. The current system favours numbers. It hasn't to stay that way. PvP and fleets are just one aspect. There is production, ratting, moon mining, PI and so on you didn't even mentioned which is possible in Null. Many if not most small entities are interested in all that actions not just the narrow field you offered here.
Since most of us are no game designers it's not my task to find a way how it could work. We all pay subscriptions in one way or another for our accounts to pay for the content and it's development. Let them come up with something usefull.
WH isn't really claimable. You can say it's yours but it doesn't show anywhere and you can't do everything you can do in SOV Null.
As someone mentioned before. We can read tons of posts in General Discussions from Null that they would like to see more players there and less in highsec but you'll never achive that by nerfing highsec to death. You'll have to offer something. You'll need every aspect of the game workable in Null as or better than in highsec and you need to give small entities a way to raise their flag.
The SOV system has to become strong enough to weather some attacks for a time to keep their investment but it also has to be smart and smooth enough to leave it conquerable.
The risk to move to Null to own SOV is to high for small entities vs it's rewards. They can't compete with the large organisations there but also don't want to join them. So most of them just stay where they can have all aspects of the game everything. Highsec. |

Karrl Tian
Brutor Tribe Minmatar Republic
100
|
Posted - 2012.12.30 13:06:00 -
[106] - Quote
mynnna wrote:cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. Given that the AI switches instantly to newcomers in anomalies, even if those newcomers haven't taken any hostile action towards the rats whatsoever, most any sort of solo PvP in null is kind of a pain these days. Supposedly it's a bug, but I haven't heard anything about fixing it.
*Obi-Wan Kenobi voice*
That's no bug....that's a feature. |

Gillia Winddancer
Shiny Noble Crown Services
237
|
Posted - 2012.12.30 13:13:00 -
[107] - Quote
Miri Amatonur wrote:James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"? It's about fights in a away yes. But the scope is wider than just fights. Alot of people and small enitities are interested in owning and working a SOV system in Null but they aren't interested to be a drone in large alliance or the super coalitions of today. The current system favours numbers. It hasn't to stay that way. PvP and fleets are just one aspect. There is production, ratting, moon mining, PI and so on you didn't even mentioned which is possible in Null. Many if not most small entities are interested in all that actions not just the narrow field you offered here. Since most of us are no game designers it's not my task to find a way how it could work. We all pay subscriptions in one way or another for our accounts to pay for the content and it's development. Let them come up with something usefull. WH isn't really claimable. You can say it's yours but it doesn't show anywhere and you can't do everything you can do in SOV Null. As someone mentioned before. We can read tons of posts in General Discussions from Null that they would like to see more players there and less in highsec but you'll never achive that by nerfing highsec to death. You'll have to offer something. You'll need every aspect of the game workable in Null as or better than in highsec and you need to give small entities a way to raise their flag. The SOV system has to become strong enough to weather some attacks for a time to keep their investment but it also has to be smart and smooth enough to leave it conquerable. The risk to move to Null to own SOV is to high for small entities vs it's rewards. They can't compete with the large organisations there but also don't want to join them. So most of them just stay where they can have all aspects of the game everything. Highsec.
This in a nutshell. Just too bad that so many ignore these facts. On purpose too no doubt.
|

cheese monkey
Peniz inc...
85
|
Posted - 2012.12.31 07:44:00 -
[108] - Quote
James Amril-Kesh wrote:cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. Last I checked you don't fight against NPCs when you PVP.
Check again |

Feligast
GoonWaffe Goonswarm Federation
1302
|
Posted - 2012.12.31 08:13:00 -
[109] - Quote
James Amril-Kesh wrote:" Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?
If your group is bigger than their group, you're evil and CCP should change everything about the game to stop you.
Pretty simple, really.
|

Frying Doom
Zat's Affiliated Traders
1412
|
Posted - 2012.12.31 08:21:00 -
[110] - Quote
Wacktopia wrote:Anyone who chooses to fly solo or in a small group must accept the risks that come with it. There are of course many advantages of being small compared to a large group.
I am saying this with the experience and enthusiasm of a small-gang advocate. Bloody Noir.
But always fun to kill  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1412
|
Posted - 2012.12.31 08:25:00 -
[111] - Quote
Miri Amatonur wrote:James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"? It's about fights in a away yes. But the scope is wider than just fights. Alot of people and small enitities are interested in owning and working a SOV system in Null but they aren't interested to be a drone in large alliance or the super coalitions of today. The current system favours numbers. It hasn't to stay that way. PvP and fleets are just one aspect. There is production, ratting, moon mining, PI and so on you didn't even mentioned which is possible in Null. Many if not most small entities are interested in all that actions not just the narrow field you offered here. Since most of us are no game designers it's not my task to find a way how it could work. We all pay subscriptions in one way or another for our accounts to pay for the content and it's development. Let them come up with something usefull. WH isn't really claimable. You can say it's yours but it doesn't show anywhere and you can't do everything you can do in SOV Null. As someone mentioned before. We can read tons of posts in General Discussions from Null that they would like to see more players there and less in highsec but you'll never achive that by nerfing highsec to death. You'll have to offer something. You'll need every aspect of the game workable in Null as or better than in highsec and you need to give small entities a way to raise their flag. The SOV system has to become strong enough to weather some attacks for a time to keep their investment but it also has to be smart and smooth enough to leave it conquerable. The risk to move to Null to own SOV is to high for small entities vs it's rewards. They can't compete with the large organisations there but also don't want to join them. So most of them just stay where they can have all aspects of the game everything. Highsec. Should the changes in the other thread or something similar ever see the light of day, Null will need more industrial types and not just Alliances like Goonswarm and TEST, they all will. Now while it may not be possible for an alliance of 10 Indy guys to claim SOV it will allow more INDY corps to make good money while under the protection of PvPers.
The whole objective really needs to be to not kill Hi-sec but to make Null a place where more than just PvP scum want to go.
Were alliances rely on the abilities of not just the PvPers to protect them but the Indy guys to support their efforts and help fund their alliances. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2237
|
Posted - 2012.12.31 13:05:00 -
[112] - Quote
Gillia Winddancer wrote:I am not saying that small gangs should be able to fly around and leave scrapheaps of former PoS's behind them. I am saying that small gangs should have the ability to harass as a means of fighting the "big guys" or anyone else. The economic damages would hardly be massive in any kind of way, but enough harassment overtime would still have an effect.
The manner at which these small gangs handle the "response" of their enemies is up to them. Either they get harassed back or get a full blob on them...or attempted blob anyway.
Here is my counter question: do you want to see more people in low/null? Cause you know, I believe we are in the agreement that not everyone wants to join a blob super-power or some such yet at the same time have absolutely no way of doing anything against them that would cause any kind of damage over time.
Small gangs already have the capacity to effectively harass the "big guys." Bombers, BLOPs Drops, AWOXing fleets, Suicide Ganking Freighters/JFs, Cloaky Camping, AFK Cloaking. If the "big guys" are able to effectively keep their morale up in the face of all of this on the grandest scale you can provide, well, too bad, their organization is too strong for you to hurt. But you'll generate a fair amount of Drama in most alliances using these tactics, and that's the goal of harassment. In EVE, the small gang is PsyOps. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2012.12.31 15:44:00 -
[113] - Quote
Gillia Winddancer wrote: (...) Just too bad that so many ignore these facts. On purpose too no doubt.
It doesn't matter if members of super cooperations/alliances/coalitions ignore the facts. It's an idea with potential.
The ones who matter are the developer within CCP. Some read this forums. Let's hope they find the idea interesting. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3024
|
Posted - 2012.12.31 15:57:00 -
[114] - Quote
cheese monkey wrote:James Amril-Kesh wrote:cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. Last I checked you don't fight against NPCs when you PVP. Check again "Ganking ratters isn't pvp" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2240
|
Posted - 2013.01.01 00:27:00 -
[115] - Quote
Miri Amatonur wrote:You are right that 10 player organisations will ever be to small to achive something in Null. But it shouldn't take thousands of characters to raise the flag and keep it there. A few hundred should be enough.
Some basic ideas like upgrading SOV are great. But there should be other defensible features than EHP of SOV moduls.
So, why should a few hundred people be able to take a and hold a system from a few thousand who are actively defending it? If your few hundred people can get the few thousand to not actively defend the system you want, you'll have no problem taking it (iHubs and TCUs don't take that many people to take down in a reasonable amount of time).
Basically, you're complaining that "people working together" is OP and suggesting that it should be nerfed. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

James Amril-Kesh
RAZOR Alliance
3024
|
Posted - 2013.01.01 00:46:00 -
[116] - Quote
Alavaria Fera wrote:cheese monkey wrote:James Amril-Kesh wrote:cheese monkey wrote:Have you actually tried to PVP in null ina frigate these days?
NPC AI changes make small frigate gangs a thing of the past. Last I checked you don't fight against NPCs when you PVP. Check again "Ganking ratters isn't pvp" My point was how he's complaining about small frigate gangs being impossible due to NPCs. They're not, they're just significantly more limited in where they can go. I'm not denying there's a problem with that, I'm just saying small gangs aren't dead. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Dani Lizardov
Burning Napalm Northern Coalition.
11
|
Posted - 2013.01.01 00:47:00 -
[117] - Quote
Luanda Heartbreaker wrote:James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"? you take the wrong side of the question... we live in null and quite successful in small numbers, my ceptor alt was active for like 2 days in delve and killed 20 goon test razor pilot while lost an empty travel frig only, nothing in combat. the problem is, they still won the war. nobody will ever be able to compete with those, so there are 2 choices, lick an ass or leave. i can go there alone and live and get plenty of kills, but i cant build a stable background to start my roams from and earn my isk to buy and fit my ships, you can just live there, while they want you to live there, cos if that fleet start to move, you have no any chance to stop it... especially if they have unlimited range to hotdrop anywhere in the universe
The problem that you are talking about it's not related to bigger = better. The problem here is that kills does not matter. You will never be able to do enoght dmg, just by killing few ships.
The value of a kill is so low as the value of the individual in the group. Therefor, goons and test are unbeatable :)
They also have silly money to create a risk free pvp env. This is why i don't like then, I liked the risk vs reward that existed back in the days... |

Alavaria Fera
GoonWaffe Goonswarm Federation
3101
|
Posted - 2013.01.01 02:22:00 -
[118] - Quote
Dani Lizardov wrote:The problem that you are talking about it's not related to bigger = better. The problem here is that kills does not matter. You will never be able to do enoght dmg, just by killing few ships.
The value of a kill is so low as the value of the individual in the group. Therefor, goons and test are unbeatable :)
They also have silly money to create a risk free pvp env. This is why i don't like then, I liked the risk vs reward that existed back in the days... I see the risks you took didn't pay off. Since, you know, our blues are sitting on your moons. I thought moons were passive and riskless?
It's ok, though, EVE is harsh and cold. And blobby. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3101
|
Posted - 2013.01.01 02:23:00 -
[119] - Quote
RubyPorto wrote:Miri Amatonur wrote:You are right that 10 player organisations will ever be to small to achive something in Null. But it shouldn't take thousands of characters to raise the flag and keep it there. A few hundred should be enough.
Some basic ideas like upgrading SOV are great. But there should be other defensible features than EHP of SOV moduls. So, why should a few hundred people be able to take a and hold a system from a few thousand who are actively defending it? If your few hundred people can get the few thousand to not actively defend the system you want, you'll have no problem taking it (iHubs and TCUs don't take that many people to take down in a reasonable amount of time). Basically, you're complaining that "people working together" is OP and suggesting that it should be nerfed. "make smaller much better" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1541
|
Posted - 2013.01.01 02:36:00 -
[120] - Quote
As I have said in other threads Sov needs to be tied to usage so smaller groups can take sov under the radar as it were by using a system more than the owners so reducing its sov level over time and then capturing it.
Having the ability to ignore a system you hold sov in and then just titan bridging over to it if someone attacks it does not further the game.
Having to use a system to upgrade it or take it does.
It also means more abilities for PvP rather than just blob. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Nexus Day
Lustrevik Trade and Travel Bureau
338
|
Posted - 2013.01.01 04:01:00 -
[121] - Quote
Smaller groups should have the advantage of mobility. But because the restriction of gate travel for smaller groups while larger groups can employ jump travel the advantage is erased.
In the past I have suggested jump drives for all ships. This would make gate campers have to work for their food while returning the advantage of mobility to smaller groups. Like the MJD a jump drive for smaller ships would include a spool time to deploy and then a cooldown timer after.
The system would easily work by picking a destination in an adjoining system. To avoid collisions jumps could not end up closer than 150km to a jump gate (yes, they would remain)/asteroid belt/station/moon. In short it would allow for small groups to be effective in numerous scenarios in the full range of security systems.
|

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.01 10:29:00 -
[122] - Quote
RubyPorto wrote: So, why should a few hundred people be able to take a and hold a system from a few thousand who are actively defending it? If your few hundred people can get the few thousand to not actively defend the system you want, you'll have no problem taking it (iHubs and TCUs don't take that many people to take down in a reasonable amount of time).
Basically, you're complaining that "people working together" is OP and suggesting that it should be nerfed.
- The super corporations/alliances/coalitions of today control more space than they really need to support their numbers.
- Smaller groups have an internal organization too. It's not just the "big boys" who have it. The members of smaller entities work together too. It's no nerf of "working together".
- The current system favours large numbers of players within super corporations/alliances/coalitions. It doesn't have to stay that way.
- Giving smaller entities the ability to claim SOV and defend it successfully (even against larger entities) will create more PvP, more politics and so on. Space that is used to it's full potential. Space where someone lives not just to fly through.
- I'm not here to propose how to change the mechanics. I'm here to propose a different way than todays "numbers are everything".
SOV for the middle class of corporations/alliances in EVE will make the game and null more interesting again.
|

James Amril-Kesh
RAZOR Alliance
3029
|
Posted - 2013.01.01 11:08:00 -
[123] - Quote
Miri Amatonur wrote:The super corporations/alliances/coalitions of today control more space than they really need to support their numbers. No, we don't. Nobody does. I'll let you figure out why.
Miri Amatonur wrote:The current system favours large numbers of players within super corporations/alliances/coalitions. It doesn't have to stay that way. So how do you suppose we magically eliminate the basic tactical axiom that superior numbers generally mean a stronger force, other things being equal?
Miri Amatonur wrote:I'm not here to propose how to change the mechanics. I'm here to propose a different way than todays "numbers are everything". Of course you're not. You have no idea how, because you're trying to change basic common sense. If you can come up with some way to make small groups competitive without penalizing large groups just because they're large, then I'm all ears.
As it is, it's like asking to change the economy so your mom and pop store can pull the same profits as Walmart. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

terzho
StarFleet Enterprises Red Alliance
74
|
Posted - 2013.01.01 11:12:00 -
[124] - Quote
James pretty much has it spot on. If you can answer his question then you might have an argument OP. |

James Amril-Kesh
RAZOR Alliance
3029
|
Posted - 2013.01.01 11:13:00 -
[125] - Quote
terzho wrote:James pretty much has it spot on. If you can answer his question then you might have an argument OP. I AM the OP.  Or are you referring to the person I quoted? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Ame Sonoda
Requiem of the Sinner
10
|
Posted - 2013.01.01 11:14:00 -
[126] - Quote
The problem to me isn't about whether a small force can beat a larger one more that a small gang can't do anything to force the afk empires to have to respond quickly to their raids. It's curently easier to stay docked and say 'we'll rep it when they've gone' than risk ships. I have no idea how or even if there's any real way to fix this but to me that's the real issue. |

James Amril-Kesh
RAZOR Alliance
3029
|
Posted - 2013.01.01 11:16:00 -
[127] - Quote
Ame Sonoda wrote:The problem to me isn't about whether a small force can beat a larger one more that a small gang can't do anything to force the afk empires to have to respond quickly to their raids. It's curently easier to stay docked and say 'we'll rep it when they've gone' than risk ships. I have no idea how or even if there's any real way to fix this but to me that's the real issue. I think that's really one of the main issues surrounding how sovereignty is handled, especially with the current reinforcement system. I have no idea how to fix it either, but I'm hopeful that a fix will be found as the problems with current nullsec mechanics are becoming more and more apparent. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

terzho
StarFleet Enterprises Red Alliance
74
|
Posted - 2013.01.01 11:23:00 -
[128] - Quote
James Amril-Kesh wrote:terzho wrote:James pretty much has it spot on. If you can answer his question then you might have an argument OP. I AM the OP.  Or are you referring to the person I quoted?
LOL My bad...........well yes I am referring to the person that believes that large fleets should be weaker than small fleets because they are large fleets...... |

Andski
GoonWaffe Goonswarm Federation
6166
|
Posted - 2013.01.01 11:26:00 -
[129] - Quote
you people can't be serious (or at least have any real knowledge about the game) if you think that nerfing local will be a boost to smaller groups
if anything, it will make the deployment of capitals and supercapitals by smaller groups that are not PL impossibly risky and targets for casual roams (ratters, miners, etc.) would simply move to highsec, making nullsec even more of a desert ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Frying Doom
Zat's Affiliated Traders
1547
|
Posted - 2013.01.01 11:28:00 -
[130] - Quote
Andski wrote:you people can't be serious (or at least have any real knowledge about the game) if you think that nerfing local will be a boost to smaller groups
if anything, it will make the deployment of capitals and supercapitals by smaller groups that are not PL impossibly risky and targets for casual roams (ratters, miners, etc.) would simply move to highsec, making nullsec even more of a desert This old chestnut again but the CSM summit has just been 
It would make it more fun for us paranoid bas***ds from Wormholes.
like fish in a barrel. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
3029
|
Posted - 2013.01.01 11:38:00 -
[131] - Quote
Frying Doom wrote:Andski wrote:you people can't be serious (or at least have any real knowledge about the game) if you think that nerfing local will be a boost to smaller groups
if anything, it will make the deployment of capitals and supercapitals by smaller groups that are not PL impossibly risky and targets for casual roams (ratters, miners, etc.) would simply move to highsec, making nullsec even more of a desert This old chestnut again but the CSM summit has just been  It would make it more fun for us paranoid bas***ds from Wormholes. like fish in a barrel. For a week, maybe. In the long term the only people you'll be catching doing PVE in nullsec will be people whose functional IQ is about half that of those who get caught now (so roughly 25). Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gillia Winddancer
Shiny Noble Crown Services
258
|
Posted - 2013.01.01 11:41:00 -
[132] - Quote
RubyPorto wrote:Miri Amatonur wrote:You are right that 10 player organisations will ever be to small to achive something in Null. But it shouldn't take thousands of characters to raise the flag and keep it there. A few hundred should be enough.
Some basic ideas like upgrading SOV are great. But there should be other defensible features than EHP of SOV moduls. So, why should a few hundred people be able to take a and hold a system from a few thousand who are actively defending it? If your few hundred people can get the few thousand to not actively defend the system you want, you'll have no problem taking it (iHubs and TCUs don't take that many people to take down in a reasonable amount of time). Basically, you're complaining that "people working together" is OP and suggesting that it should be nerfed.
You are misunderstanding some parts here. The idea is not to make small groups equally strong as big groups and make numbers pointless. Numbers should always matter! But numbers should also lack certain advantages that you sacrifice for more fire power basically.
In your case where you have 100 or so players versus 1000 or so players, yes in a direct battle the advantage would definitely be in the large group's favour. The 100 player group would have to use a different strategy.
Can smaller groups that are less than 100 do anything EFFECTIVELY? Say 5-10 players?
Another thing that you are missing is that there are tons of small group corps out there, most in high-sec. If we put methods/game mechanics aside, what do you think would happen if they realized that they now have at least ONE way of fighting the mega-alliances in null without getting swatted in 2 seconds, if they play a bit smart? Sure, they would not be able to do massive economic damage or leave a path of burned PoS's behind them or grab systems and claim it as their own because they have no firepower for that, but they would still be able to cause low-scale constant economic damage via harassment.
Yeah, a puny, tiny corp doing that would be no real issue for these huge mega-alliances, right? Well, it would be a different story if you had hundreds of these small groups attempting harassment strategies. And I bet you anything that a large percentage of these small corps want to get into null by themselves, by their own strength, with their own identity and name.
So let's speculate a bit and assume that we have a scenario where the biggest alliances are constantly harassed by small corps. Mining/ratting in null is somewhat risky because you never know when a surprise attack may come and it all comes down to who can detect who first.
What would EVE look like? How would these alliances deal with this environment?
Or do I dare to go as far and suggest that the only kind of PvP the null-dwellers want to see are the big fleet battles? It would be an explanation as to why there seem to be a certain resistance to suggestions which would let small groups participate effectively.
|

Andski
GoonWaffe Goonswarm Federation
6167
|
Posted - 2013.01.01 11:41:00 -
[133] - Quote
James Amril-Kesh wrote:For a week, maybe. In the long term the only people you'll be catching doing PVE in nullsec will be people whose functional IQ is about half that of those who get caught now (so roughly 25).
Well, not quite. However, the only viable PvE in nullsec will be missions and exploration since both require you to be probed out. But missions are limited to NPC nullsec, and don't pay much better in 0.0 than they do in highsec, and solo exploration in 0.0 is such a gigantic pain unless you have others doing the probing for you for a cut of the profits. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

James Amril-Kesh
RAZOR Alliance
3029
|
Posted - 2013.01.01 11:43:00 -
[134] - Quote
Andski wrote:James Amril-Kesh wrote:For a week, maybe. In the long term the only people you'll be catching doing PVE in nullsec will be people whose functional IQ is about half that of those who get caught now (so roughly 25). Well, not quite. However, the only viable PvE in nullsec will be missions and exploration since both require you to be probed out. But missions are limited to NPC nullsec, and don't pay much better in 0.0 than they do in highsec, and solo exploration in 0.0 is such a gigantic pain unless you have others doing the probing for you for a cut of the profits. Right. Forgot about that. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.01 14:02:00 -
[135] - Quote
James Amril-Kesh wrote:Miri Amatonur wrote:The current system favours large numbers of players within super corporations/alliances/coalitions. It doesn't have to stay that way. So how do you suppose we magically eliminate the basic tactical axiom that superior numbers generally mean a stronger force, other things being equal? Ah yes, numbers always win? That isn't true. Persian Wars, Battle of Agincourt and so on Superior numbers can be circumvented in the real world. In EVE that is extremly hard to impossible, especially with SOV warfare.
James Amril-Kesh wrote:Miri Amatonur wrote:I'm not here to propose how to change the mechanics. I'm here to propose a different way than todays "numbers are everything". Of course you're not. You have no idea how, because you're trying to change basic common sense. If you can come up with some way to make small groups competitive without penalizing large groups just because they're large, then I'm all ears. As it is, it's like asking to change the economy so your mom and pop store can pull the same profits as Walmart.
Basic common sense? Is EVE a real world simulation with all physical, economical, social and so on laws? No it isn't. It's a sandbox game with certain rules, which were made by CCP. It was CCP who created these mechanics. It's common sense to modify these game mechanics so CCP can make more profit. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2244
|
Posted - 2013.01.01 14:12:00 -
[136] - Quote
Miri Amatonur wrote:RubyPorto wrote: So, why should a few hundred people be able to take a and hold a system from a few thousand who are actively defending it? If your few hundred people can get the few thousand to not actively defend the system you want, you'll have no problem taking it (iHubs and TCUs don't take that many people to take down in a reasonable amount of time).
Basically, you're complaining that "people working together" is OP and suggesting that it should be nerfed.
- The super corporations/alliances/coalitions of today control more space than they really need to support their numbers.
- Smaller groups have an internal organization too. It's not just the "big boys" who have it. The members of smaller entities work together too. It's no nerf of "working together".
- The current system favours large numbers of players within super corporations/alliances/coalitions. It doesn't have to stay that way.
- Giving smaller entities the ability to claim SOV and defend it successfully (even against larger entities) will create more PvP, more politics and so on. Space that is used to it's full potential. Space where someone lives not just to fly through.
- I'm not here to propose how to change the mechanics. I'm here to propose a different way than todays "numbers are everything".
SOV for the middle class of corporations/alliances in EVE will make the game and null more interesting again.
1. So you should be able to take one of their "extra" systems without any trouble, huh? 2. It's a nerf to "people working together" that you're suggesting. As in "lots of them." 3. Everything in the world ever favors larger groups working together over smaller groups. That's because 2 > 1. It's how numbers work. 4. Why should 5 guys be able to push 10 guys out of their home when they don't have any special advantage besides "having fewer people" and the 10 guys are willing and able to defend their home? It takes 4-5 guys in Dreads to take Sov in a system in a reasonable amount of time. You're complaining that you and your "couple hundred" guys can't defeat a "couple thousand guys" who are actively defending it. It's not a mechanics issue you're complaining about. 5. Yet what you're proposing would require contrived, nonsensical, and easily exploitable mechanical changes.
You're complaining that 2 > 1. I suggest you take your complaint up with some Mathematicians, not the EVE-O forums. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

baltec1
Bat Country
4627
|
Posted - 2013.01.01 14:15:00 -
[137] - Quote
[quote=Miri Amatonur] Ah yes, numbers always win? That isn't true. Persian Wars, Battle of Agincourt and so on Superior numbers can be circumvented in the real world. In EVE that is extremly hard to impossible, especially with SOV warfare.
Its not impossible, my corp has been doing it for years. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2244
|
Posted - 2013.01.01 14:27:00 -
[138] - Quote
Gillia Winddancer wrote:You are misunderstanding some parts here. The idea is not to make small groups equally strong as big groups and make numbers pointless. Numbers should always matter! But numbers should also lack certain advantages that you sacrifice for more fire power basically.
Miri was suggesting that a 100 man organization should be able to take (and hold) Sov from a 1000 man organization. That's like saying that Canada should be able to take (and hold) Maine from the US. Sov requires a stand up battle because you can't choose where to fight for it, just when.
Quote:In your case where you have 100 or so players versus 1000 or so players, yes in a direct battle the advantage would definitely be in the large group's favour. The 100 player group would have to use a different strategy.
Can smaller groups that are less than 100 do anything EFFECTIVELY? Say 5-10 players?
Yep. I listed a bunch of suggestions earlier in this thread. You just can't beat 1000 people in a stand up fight (duh).
Quote:Another thing that you are missing is that there are tons of small group corps out there, most in high-sec. If we put methods/game mechanics aside, what do you think would happen if they realized that they now have at least ONE way of fighting the mega-alliances in null without getting swatted in 2 seconds, if they play a bit smart? Sure, they would not be able to do massive economic damage or leave a path of burned PoS's behind them or grab systems and claim it as their own because they have no firepower for that, but they would still be able to cause low-scale constant economic damage via harassment.
They have many ways. They choose not to get the experience and know-how to use them. Again, I listed a bunch of ways to harass a larger entity that don't take more than 10 people to do effectively.
Quote:Yeah, a puny, tiny corp doing that would be no real issue for these huge mega-alliances, right? Well, it would be a different story if you had hundreds of these small groups attempting harassment strategies. And I bet you anything that a large percentage of these small corps want to get into null by themselves, by their own strength, with their own identity and name.
So let's speculate a bit and assume that we have a scenario where the biggest alliances are constantly harassed by small corps. Mining/ratting in null is somewhat risky because you never know when a surprise attack may come and it all comes down to who can detect who first.
What would EVE look like? How would these alliances deal with this environment?
Or do I dare to go as far and suggest that the only kind of PvP the null-dwellers want to see are the big fleet battles? It would be an explanation as to why there seem to be a certain resistance to suggestions which would let small groups participate effectively.
No, they don't. You're talking about HS PvE corps. The same type of people who are whining that their drones are getting shot and about the fact that Suicide ganking is possible. They're not going to drop everything and go harass big alliances, or they already would be.
Harassing a big group is goddamn easy, but you have to get over the "killmails don't matter" bullshit. Go run an AWOXing fleet. Not only will you have fun, but you'll get corps kicked from alliances (if you're lucky, the attendant drama will show up on EVESkunk or you'll have another toon in to listen for it). You need maybe 5 guys in Bombers or Nullified T3s.
When Waffles was deployed in Delve we were successfully harassing SOCO. Mostly with gangs of around 10 dudes. In Stain, we were harassing SOLAR and -A-. The biggest Waffles only fleet I've been in was maybe 20 dudes. It's not hard to fight above your weight class, you just have to know what targets you can aim for. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2244
|
Posted - 2013.01.01 14:35:00 -
[139] - Quote
Miri Amatonur wrote:James Amril-Kesh wrote:Miri Amatonur wrote:The current system favours large numbers of players within super corporations/alliances/coalitions. It doesn't have to stay that way. So how do you suppose we magically eliminate the basic tactical axiom that superior numbers generally mean a stronger force, other things being equal? Ah yes, numbers always win? That isn't true. Persian Wars, Battle of Agincourt and so on Superior numbers can be circumvented in the real world. In EVE that is extremly hard to impossible, especially with SOV warfare.
Bolded and underlined the important thing you missed, for your reading convenience.
The difference is that, in EVE, the guys with superior numbers actually know what they're doing. The battle of Agincourt represented a fundamental shift in the way battles were fought, and the French didn't figure it out until after they lost. (I mean, who would have guessed that charging straight into entrenched bowmen would be a bad idea? Right?). Had the French picked tactics more suited to their terrain, or terrain more suited to their tactics, it would have been yet another victory for the guy with the bigger army.
Miri Amatonur wrote:Basic common sense? Is EVE a real world simulation with all physical, economical, social and so on laws? No it isn't. It's a sandbox game with certain rules, which were made by CCP. It was CCP who created these mechanics. It's common sense to modify these game mechanics so CCP can make more profit.
So how do you propose to change the mechanics so that 2 !> 1? Keep in mind that your proposal should not be contrived, nonsensical, or easily exploitable. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.01 14:41:00 -
[140] - Quote
RubyPorto wrote: 1. So you should be able to take one of their "extra" systems without any trouble, huh? 2. It's a nerf to "people working together" that you're suggesting. As in "lots of them." 3. Everything in the world ever favors larger groups working together over smaller groups. That's because 2 > 1. It's how numbers work. 4. Why should 5 guys be able to push 10 guys out of their home when they don't have any special advantage besides "having fewer people" and the 10 guys are willing and able to defend their home? It takes 4-5 guys in Dreads to take Sov in a system in a reasonable amount of time. You're complaining that you and your "couple hundred" guys can't defeat a "couple thousand guys" who are actively defending it. It's not a mechanics issue you're complaining about. 5. Yet what you're proposing would require contrived, nonsensical, and easily exploitable mechanical changes.
You're complaining that 2 > 1. I suggest you take your complaint up with some Mathematicians, not the EVE-O forums.
Yes we should be able to take systems from them easily. But it wouldn't take long to be blobed out, outnumbered with 10:1 or more. Unless you do it while they are sleeping in rl. Even then you have no chance to take it or keep it, since they have to defend it else they would look weak. And wasn't there a lag of PvP in Null? The only way to get this runing would be an attack of thousands of smaller alliances/corps at the same time and everywhere. But what would that be? Super Coalition! We already have enough leviathan corporations/alliances/coalitions. We want no more of them!
It is a game mechanic issue i "complain" about. Current game mechanics favours numbers. EVE is no real world simulation. it's a sandbox game made by CCP. The game mechanics were contrived by CCP. Some mechanics are nonsensical, just have a look at the SOV system. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.01 14:46:00 -
[141] - Quote
double post. sorry for that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2244
|
Posted - 2013.01.01 14:54:00 -
[142] - Quote
Miri Amatonur wrote: Yes we should be able to take systems from them easily. But it wouldn't take long to be blobed out, outnumbered with 10:1 or more.
Why?
Quote:Unless you do it while they are sleeping in rl. Even then you have no chance to take it or keep it, since they have to defend it else they would look weak. And wasn't there a lag of PvP in Null?
Removing timers would massively hurt smaller groups who can't provide full TZ coverage. Removing timers would also remove an enormous amount of PvP and cripple industry (because wars would just be about who can afford to drop endless sov structures).
Quote:The only way to get this runing would be an attack of thousands of smaller alliances/corps at the same time and everywhere. But what would that be? Super Coalition! We already have enough leviathan corporations/alliances/coalitions. We want no more of them!
It is a game mechanic issue i "complain" about. Current game mechanics favours numbers. EVE is no real world simulation. it's a sandbox game made by CCP. The game mechanics were contrived by CCP. Some mechanics are nonsensical, just have a look at the SOV system.
Everything in the world ever favors numbers. One of the most compelling theories about why Humans have such large brains (20% of our Caloric intake goes to brain maintenance) is that it allows us to deal with larger social groups. There's a fantastically strong correlation between primate brain size and social group size. Our increasing brain size wasn't an arms race of "smarts" or "inventiveness" or anything like that, it was an arms race of numbers. The people who could organize 20 person tribes outcompeted the people only able to organize 10 person tribes, and were in turn out competed by those who could organize 30 person tribes.
2>1 is what you're complaining about. 2>1 is not a game mechanic, it's how the world works. There's nothing contrived about it.
You know why we cheer for David when he fights Goliath? Because we know that, 99 times out of 100, Goliath pounds David into a bloody pulp. You're saying that David should regularly win. That's a contrivance. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Gillia Winddancer
Shiny Noble Crown Services
258
|
Posted - 2013.01.01 16:27:00 -
[143] - Quote
Ruby, so you claim that there are effective strategies already for small groups that can be used against big blob alliances?
Could you then please explain to me why:
A: We still have a handful of mega-blob alliances?
B: Why these blobs complain about lack of activity in null
Because if what you say is true then these discussions would not even be necessary, because then we would have seen all these small groups harassing everyone in null to a decent effect and everyone would be happy.
Or do you claim that everyone who is not in a big group are just a bunch of idiots who don't know how to play the game or something? You seem to be awfully keen on generalizing all the high-sec corps together into one single nice lump.
Also it would be nice if you did not assume that 10 man groups automatically have capital ships or assume that 10 man groups should be able to hold a system easily. I am still not going as far as to claim that 10 man groups should easily be able to hold a system. Sov should require reasonable manpower after all.
100 people taking sov from 1000 should obviously be possible depending on how aware the defenders are/willing to defend/insert whatever other appropriate factors here. Keeping the system however is a whole different ballgame. The 100 man group would then be forced to face off against 1000 if they decide to retaliate full force. Absolutely nothing wrong here whatsoever.
|

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.01 16:30:00 -
[144] - Quote
RubyPorto wrote: Everything in the world ever favors numbers. One of the most compelling theories about why Humans have such large brains (20% of our Caloric intake goes to brain maintenance) is that it allows us to deal with larger social groups. There's a fantastically strong correlation between primate brain size and social group size. Our increasing brain size wasn't an arms race of "smarts" or "inventiveness" or anything like that, it was an arms race of numbers. The people who could organize 20 person tribes outcompeted the people only able to organize 10 person tribes, and were in turn out competed by those who could organize 30 person tribes.
It was a combination of being smart and inventive and numbers if you ask me. 10 tribesmen with a bow kill 20 with a stick at range. I'm sure we could argue a year long with historical wars and empires to prove both points.
RubyPorto wrote:You know why we cheer for David when he fights Goliath? Because we know that, 99 times out of 100, Goliath pounds David into a bloody pulp. You're saying that David should regularly win. That's a contrivance.
Looks like we found the missunderstanding. I don't say that the smaller should always win. But as it stands right now in EVE the odds are much worse for him to succeed. (Thought your argument is something about smart&inventive kills numbers/strength)
RubyPorto wrote:Removing timers would massively hurt smaller groups who can't provide full TZ coverage. Removing timers would also remove an enormous amount of PvP and cripple industry (because wars would just be about who can afford to drop endless sov structures).
I didn't say remove timers. You understood that the wrong way. The SOV system as it stands with all it's structure grind is contrived and nonsensical. It was an easy way (more or less) to grant time to mount a defence but it brought Null to the stagnation of today. Ever growing super cooperations/alliances/coalitions. The current systems climax will be a Null under the rule of just one super coalition.
The SOV system is a game mechanic introduced by CCP and it needs a revamp from the ground. The how to, is the problem of CCP from my point of view.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2244
|
Posted - 2013.01.01 18:00:00 -
[145] - Quote
Gillia Winddancer wrote:Ruby, so you claim that there are effective strategies already for small groups that can be used against big blob alliances?
Could you then please explain to me why:
A: We still have a handful of mega-blob alliances?
B: Why these blobs complain about lack of activity in null
Because if what you say is true then these discussions would not even be necessary, because then we would have seen all these small groups harassing everyone in null to a decent effect and everyone would be happy.
Or do you claim that everyone who is not in a big group are just a bunch of idiots who don't know how to play the game or something? You seem to be awfully keen on generalizing all the high-sec corps together into one single nice lump.
Also it would be nice if you did not assume that 10 man groups automatically have capital ships or assume that 10 man groups should be able to hold a system easily. I am still not going as far as to claim that 10 man groups should easily be able to hold a system. Sov should require reasonable manpower after all.
100 people taking sov from 1000 should obviously be possible depending on how aware the defenders are/willing to defend/insert whatever other appropriate factors here. Keeping the system however is a whole different ballgame. The 100 man group would then be forced to face off against 1000 if they decide to retaliate full force. Absolutely nothing wrong here whatsoever.
A: Because Harassment != Killing and kicking from their space.
B: Because there's no real reason to live in Null at the moment, so there're fewer harassment targets than there used to be. It's a relative lack of activity that people complain about. (Also, a lot of the people who complain are too lazy for some of the strategies.)
Why should 100 people be able to take a system from 1000 people who are actively defending it? You're saying it's obvious when it's not at all. If you're saying a 100 man group should be able to take an undefended system, guess what? They already can (easily).
The second part of your suggestion implies that you want to remove timers which would be crippling to the smaller groups (believe it or not, they do exist), who can't provide full TZ coverage, and would turn war into a monstrous logistical nightmare of constantly dropping new Sov Structures while systems flip back and forth almost at random (also would make a war between Alliances strong in different TZs ridiculous and unwinnable). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2244
|
Posted - 2013.01.01 18:14:00 -
[146] - Quote
Miri Amatonur wrote:It was a combination of being smart and inventive and numbers if you ask me. 10 tribesmen with a bow kill 20 with a stick at range. I'm sure we could argue a year long with historical wars and empires to prove both points.
That's not how evolution works. Inventiveness is too rare to provide a reproductive advantage to the individual, so it's unlikely to be selected for.
Quote:Looks like we found the missunderstanding. I don't say that the smaller should always win. But as it stands right now in EVE the odds are much worse for him to succeed. (Thought your argument is something about smart&inventive kills numbers/strength)
As it should be. David still can kill Goliath in EVE. But 99 times out of 100, he won't.
Quote:I didn't say remove timers. You understood that the wrong way. The SOV system as it stands with all it's structure grind is contrived and nonsensical. It was an easy way (more or less) to grant time to mount a defence but it brought Null to the stagnation of today. Ever growing super cooperations/alliances/coalitions. The current systems climax will be a Null under the rule of just one super coalition.
The SOV system is a game mechanic introduced by CCP and it needs a revamp from the ground. The how to, is the problem of CCP from my point of view.
Structure HP and Structure Bashing aren't the reason small groups are unable to take systems. They can't take them because timers allow a vigorous defense. However, this works both ways, preventing a larger group from immediately steamrolling all of a smaller group's space.
How is it contrived or nonsensical to have to defeat the enemy's castles when you're invading? Providing a way to prepare for a fight is good game mechanics (because otherwise people would just play TZ hopscotch, steamrolling as many systems as they can in their TZ and hoping a few don't get retaken on the opposite TZ).
You're saying that you don't like the current Sov mechanics because they allow a 1000 man group willing to defend their house to not get kicked out of their house by a 100 man group, but can't explain how you'd want to change it (and say that you don't want to change the very thing that causes what you're complaining about). Man up and propose something instead of complaining uselessly. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Gillia Winddancer
Shiny Noble Crown Services
258
|
Posted - 2013.01.01 18:29:00 -
[147] - Quote
RubyPorto wrote:Gillia Winddancer wrote:Ruby, so you claim that there are effective strategies already for small groups that can be used against big blob alliances?
Could you then please explain to me why:
A: We still have a handful of mega-blob alliances?
B: Why these blobs complain about lack of activity in null
Because if what you say is true then these discussions would not even be necessary, because then we would have seen all these small groups harassing everyone in null to a decent effect and everyone would be happy.
Or do you claim that everyone who is not in a big group are just a bunch of idiots who don't know how to play the game or something? You seem to be awfully keen on generalizing all the high-sec corps together into one single nice lump.
Also it would be nice if you did not assume that 10 man groups automatically have capital ships or assume that 10 man groups should be able to hold a system easily. I am still not going as far as to claim that 10 man groups should easily be able to hold a system. Sov should require reasonable manpower after all.
100 people taking sov from 1000 should obviously be possible depending on how aware the defenders are/willing to defend/insert whatever other appropriate factors here. Keeping the system however is a whole different ballgame. The 100 man group would then be forced to face off against 1000 if they decide to retaliate full force. Absolutely nothing wrong here whatsoever.
A: Because Harassment != Killing and kicking from their space. B: Because there's no real reason to live in Null at the moment, so there're fewer harassment targets than there used to be. It's a relative lack of activity that people complain about. (Also, a lot of the people who complain are too lazy for some of the strategies.) Why should 100 people be able to take a system from 1000 people who are actively defending it? You're saying it's obvious when it's not at all. If you're saying a 100 man group should be able to take an undefended system, guess what? They already can (easily). The second part of your suggestion implies that you want to remove timers which would be crippling to the smaller groups (believe it or not, they do exist), who can't provide full TZ coverage, and would turn war into a monstrous logistical nightmare of constantly dropping new Sov Structures while systems flip back and forth almost at random (also would make a war between Alliances strong in different TZs ridiculous and unwinnable).
A: But here is the thing: if harassment was truly possible then wouldn't it mean that the power of the large blobs would be smaller than it is today due to the investments required to deal with this? Wouldn't the blobs have to worry more about who is in their space and try and defend it? Please do share with me: how often does your alliance have to deal with harassment and defend your industrials against active and successful attacks? Anything that is less than 1 times every 24 hours is beyond pathetically small. It does not matter if it is about holding space or not - this is about small groups fighting large groups in the only way they can.
B: If there is no reason to live in Null then why aren't you packing up and leaving it? Sorry but you're sprouting BS on this one. Null is quite a profitable place if exploited, you know it and I know it. If it wasn't we wouldn't even have these capital ship saturated blobs of today. The lack of activity comes merely from the environment that the EVE mechanics and blobs have created.
100 players attacking 1000 actively defending players should generally not result in a win to the 100 man team. I am still saying that direct confrontation should play out the way they are now. I am talking about alternatives here and I think we keep missing each other here. Sure, if the 1000 man group can defend themselves against all types of attacks, whether they are blob-scale or harassment scale then they should and hopefully win. The thing is however that they must become more open to these kind of attacks if you ever want any life brought to null. I am not saying that small groups should become the ends mean for everything, just another level of warfare that must be taken into consideration and thus also become an entry gateway for small groups. I dunno, either I am just bad at explaining myself or people are trying to constantly take my words out of context in order to suit their own needs - in any case it is starting to become somewhat annoying.
As for timers I haven't said a single word about changing them or sov mechanics. Timezones is quite the sensitive topic and I sort of have my doubts on whether it is possible to ignore time-zones to the same extent as say Planetside 2. But EVE is not Planetside 2 as the former actually has consequences while the latter pretty much has none thus my doubts. It would certainly be liberating yes, but whether practical or balanced is a whole different matter.
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Sentamon
601
|
Posted - 2013.01.01 18:33:00 -
[148] - Quote
Nothing wrong with size, till people get bored and start crying for unneeded changes.
So if you want to be friendly with everyone and roll in a blob then kindly stfu. ~ Professional Forum Alt -á~ |

baltec1
Bat Country
4628
|
Posted - 2013.01.01 19:25:00 -
[149] - Quote
Quote:baltec1 wrote:
Its not impossible, my corp has been doing it for years.
If you don't mean another Corp than Bat Country it's no surprise because they are part of Goonswarm since 2010.
We merged with Bats in 2010. Before that we were Antres Shipyards and spent years fighting and beating whatever superpower tried to take venal. Just last year we went to war with everyone in highsec and brought it to its knees with just 20 pilots. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2244
|
Posted - 2013.01.01 19:38:00 -
[150] - Quote
Gillia Winddancer wrote:A: But here is the thing: if harassment was truly possible then wouldn't it mean that the power of the large blobs would be smaller than it is today due to the investments required to deal with this? Wouldn't the blobs have to worry more about who is in their space and try and defend it? Please do share with me: how often does your alliance have to deal with harassment and defend your industrials against active and successful attacks? Anything that is less than 1 times every 24 hours is beyond pathetically small. It does not matter if it is about holding space or not - this is about small groups fighting large groups in the only way they can.
Well, since my alliance doesn't hold space and never will, we just harass other people. ProviBlock doesn't like us very much at the moment because of it.
One problem is that there really aren't many "industrials" in null because you can do so much better in HS with no risk. (Hmm, ratting in a Carrier in Null or running HS incursions making more money while protected by CONCORD and safe in my 1 man alt corp that can disband/reform to dodge wardecs).
As for the number of people who actively harass large alliances, that's not a game mechanics problem, it's people not being willing to put their money/effort where their mouths go.
Harassment is absolutely possible. It's Waffles' primary activity.
Quote:B: If there is no reason to live in Null then why aren't you packing up and leaving it? Sorry but you're sprouting BS on this one. Null is quite a profitable place if exploited, you know it and I know it. If it wasn't we wouldn't even have these capital ship saturated blobs of today. The lack of activity comes merely from the environment that the EVE mechanics and blobs have created.
Null is somewhere between marginally more profitable to vastly less profitable than HS across all segments of individual ISK making, and it takes a lot of effort for it to get there. It generally makes much more sense to make your ISK in HS, where your ISK/Effort and ISK/risk are vastly higher.
I don't make my ISK where I live, and neither do many people who live in Null. Want good targets to harass? Convince CCP to make Null worth making money in again.
Quote:100 players attacking 1000 actively defending players should generally not result in a win to the 100 man team. I am still saying that direct confrontation should play out the way they are now. I am talking about alternatives here and I think we keep missing each other here. Sure, if the 1000 man group can defend themselves against all types of attacks, whether they are blob-scale or harassment scale then they should and hopefully win. The thing is however that they must become more open to these kind of attacks if you ever want any life brought to null. I am not saying that small groups should become the ends mean for everything, just another level of warfare that must be taken into consideration and thus also become an entry gateway for small groups. I dunno, either I am just bad at explaining myself or people are trying to constantly take my words out of context in order to suit their own needs - in any case it is starting to become somewhat annoying.
As for timers I haven't said a single word about changing them or sov mechanics. Timezones is quite the sensitive topic and I sort of have my doubts on whether it is possible to ignore time-zones to the same extent as say Planetside 2. But EVE is not Planetside 2 as the former actually has consequences while the latter pretty much has none thus my doubts. It would certainly be liberating yes, but whether practical or balanced is a whole different matter.
Why should harassment result in Sov gain? Small groups can all ready be very effective at harassing larger groups. The damage just isn't as obvious as "we took system X."
You keep saying that a 100 man group should be able to take a system from an active 1000 man group. To make that possible, you'd either need some contrived system to make the 1000 man group weaker, or you'd need to get rid of timers. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Sentamon
601
|
Posted - 2013.01.01 20:13:00 -
[151] - Quote
RubyPorto wrote: Null is somewhere between marginally more profitable to vastly less profitable than HS across all segments of individual ISK making, and it takes a lot of effort for it to get there. It generally makes much more sense to make your ISK in HS, where your ISK/Effort and ISK/risk are vastly higher.
Yes, and what exactly is wrong with this? Nothing keeps null alliances from making ISK in highsec along with nullsec, but for people that hope to challenge nullsec powerblocks in the future the ONLY place they can make ISK is highsec.
~ Professional Forum Alt -á~ |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.01 20:35:00 -
[152] - Quote
RubyPorto wrote:(...) Why should harassment result in Sov gain? Small groups can all ready be very effective at harassing larger groups. The damage just isn't as obvious as "we took system X."
You keep saying that a 100 man group should be able to take a system from an active 1000 man group. To make that possible, you'd either need some contrived system to make the 1000 man group weaker, or you'd need to get rid of timers.
Just harassment shouldn't result in SOV gain. It stays at it is, maybe a mechanic could be added to pillage resources or ISK from the SOV holder to make it more interesting. I'm not sure about that and it's not really my agenda.
Taking SOV with 100 players from 1000 both parties active. Yes that should be possible with the new system if the 1000 don't put in enough effort to hold it. Thought the 1000 should also be able to take it back or not lose it at all if it's one of their key systems (against 100). That sounds a bit tricky and i can't tell how it could be forged to be honest.
The effort for the smaller party should be smaller than for the larger. But if the larger put in enough effort they keep it. It's a bit more complex than the current system. But isn't being complex one of EVE's earmarks? From my limited point the following stuff has to be in the equation: - number of members - number of SOV systems - number of Outposts - ISK - usage of the system by owner (jumps, ratting, mining, ...) - titans, super caps - blue listings if they are close to the area of operation (SOV, fleets, members)
The more i write down the more the word "power level rating" comes to my mind. That rating would be part of the determination.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3105
|
Posted - 2013.01.01 20:36:00 -
[153] - Quote
RubyPorto wrote:Null is somewhere between marginally more profitable to vastly less profitable than HS across all segments of individual ISK making, and it takes a lot of effort for it to get there. It generally makes much more sense to make your ISK in HS, where your ISK/Effort and ISK/risk are vastly higher.
I don't make my ISK where I live, and neither do many people who live in Null. Want good targets to harass? Convince CCP to make Null worth making money in again. Highsec is a wonderful place.
RubyPorto wrote:Why should harassment result in Sov gain? Small groups can all ready be very effective at harassing larger groups. The damage just isn't as obvious as "we took system X."
You keep saying that a 100 man group should be able to take a system from an active 1000 man group. To make that possible, you'd either need some contrived system to make the 1000 man group weaker, or you'd need to get rid of timers. No timers would be amusing, you could go around flipping whole regions in short order with a good supercap fleet and prepared cynos etc. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
3033
|
Posted - 2013.01.01 22:21:00 -
[154] - Quote
Miri Amatonur wrote:Taking SOV with 100 players from 1000 both parties active. Yes that should be possible with the new system if the 1000 don't put in enough effort to hold it. Thought the 1000 should also be able to take it back or not lose it at all if it's one of their key systems (against 100). That sounds a bit tricky and i can't tell how it could be forged to be honest. That's possible now. The only difference between larger and smaller groups when one group doesn't defend their sov is it generally takes the smaller group longer to do the structure grind, so in many cases they don't even bother. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2246
|
Posted - 2013.01.01 22:21:00 -
[155] - Quote
Sentamon wrote:Yes, and what exactly is wrong with this? Nothing keeps null alliances from making ISK in highsec along with nullsec, but for people that hope to challenge nullsec powerblocks in the future the ONLY place they can make ISK is highsec.
What's wrong with it is that there's no real motivation to live in Null once you've taken it. People complain about Nullsec alliances owning more space than they can use: It's not that they can't use it, it's that it's not worth using.
HS has no significant risk while Nullsec (even deep blue space) has numerous sources of significant risk (that I've already mentioned). Nullsec is meant to provide a proper income to reward that risk. Right now, that's broken (and has been for well over a year). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2248
|
Posted - 2013.01.01 22:32:00 -
[156] - Quote
Miri Amatonur wrote:Just harassment shouldn't result in SOV gain. It stays at it is, maybe a mechanic could be added to pillage resources or ISK from the SOV holder to make it more interesting. I'm not sure about that and it's not really my agenda.
Like, perhaps, pillaging the nice loot from pimpfit ratting ships? Oh, wait...
Quote:Taking SOV with 100 players from 1000 both parties active. Yes that should be possible with the new system if the 1000 don't put in enough effort to hold it. Thought the 1000 should also be able to take it back or not lose it at all if it's one of their key systems (against 100). That sounds a bit tricky and i can't tell how it could be forged to be honest.
You've still not made a convincing argument why the hell 1000 guys shouldn't be able to keep their home from falling to 100 guys when they're actively defending it.
Quote:The effort for the smaller party should be smaller than for the larger. But if the larger put in enough effort they keep it. It's a bit more complex than the current system. But isn't being complex one of EVE's earmarks? From my limited point the following stuff has to be in the equation: - number of members - number of SOV systems - number of Outposts - ISK - usage of the system by owner (jumps, ratting, mining, ...) - titans, super caps - blue listings if they are close to the area of operation (SOV, fleets, members)
The more i write down the more the word "power level rating" comes to my mind. That rating would be part of the determination.
If the effort to take a system is smaller for a smaller group, the 1000 man group will simply take 10 systems at a time (10x 100 man groups working together).
Nerfing people based on Membership and blue lists is just silly contrivance. Here's how that ends up working: Holding alliance(s) holds Sov and is neutral to the Alliance doing the work*. Holding alliance has like 5 alts in it. The power rating of all that is much lower than any attacking force, giving the defender of Sov space an even larger advantage than they already have.
Not to mention how silly and contrived a "nerf numbers" mechanic is. You're seriously suggesting that getting help from your friends to do something should make you *worse* at doing it.
*People run fleets with "allied" neuts all the time, because it's ::effort:: to set standings for just a short time. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.01 23:10:00 -
[157] - Quote
RubyPorto wrote:You've still not made a convincing argument why the hell 1000 guys shouldn't be able to keep their home from falling to 100 guys when they're actively defending it.
answer:
Miri Amatonur wrote: Thought the 1000 should also be able to take it back or not lose it at all if it's one of their key systems (against 100).
RubyPorto wrote: If the effort to take a system is smaller for a smaller group, the 1000 man group will simply take 10 systems at a time (10x 100 man groups working together).
Nerfing people based on Membership and blue lists is just silly contrivance. Here's how that ends up working: Holding alliance(s) holds Sov and is neutral to the Alliance doing the work*. Holding alliance has like 5 alts in it. The power rating of all that is much lower than any attacking force, giving the defender of Sov space an even larger advantage than they already have.
Not to mention how silly and contrived a "nerf numbers" mechanic is. You're seriously suggesting that getting help from your friends to do something should make you *worse* at doing it.
*People run fleets with "allied" neuts all the time, because it's ::effort:: to set standings for just a short time.
I don't see a problem here. There is nothing that couldn't be overcome. It's to ease the overpowering effects of the current system that places numbers above everything else. There is no counter to numbers at the moment.
Example: If i would manage to find 50000 "friends" and invade Null with T1 BCs it's very likely that i could steamroll everyone there within time.
That is just a small exaggeration of where we are heading today. The first super alliance hit 11000 characters the 2nd in the line close to 9000.
Make a suggestion for another counter if you don't like mine. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2252
|
Posted - 2013.01.01 23:47:00 -
[158] - Quote
Miri Amatonur wrote:RubyPorto wrote:You've still not made a convincing argument why the hell 1000 guys shouldn't be able to keep their home from falling to 100 guys when they're actively defending it. answer: Miri Amatonur wrote: Thought the 1000 should also be able to take it back or not lose it at all if it's one of their key systems (against 100).
Not actually an answer to my question. Why should 1000 guys lose any of their systems that they're actively defending to a 100 man group?
Quote:I don't see a problem here. There is nothing that couldn't be overcome. It's to ease the overpowering effects of the current system that places numbers above everything else. There is no counter to numbers at the moment.
Example: If i would manage to find 50000 "friends" and invade Null with T1 BCs it's very likely that i could steamroll everyone there within time.
That is just a small exaggeration of where we are heading today. The first super alliance hit 11000 characters the 2nd in the line close to 9000.
Make a suggestion for another counter if you don't like mine.
I'm saying that the strategy "I brought more friends than you did" proving to be a winning one is just fine. That's how it works in real life, that's how it works in every game that doesn't use a contrived numbers cap, that's what makes sense.
You have yet to present any argument for WHY 1 guy should have a good chance against 10 (or 100 against 1000), all else being equal.
Historically, the way 1 guy beats 10 is by making everything else very unequal. The problem people are having is that (it turns out), the guys in 1000 man groups have at least as many really good players as the guys in 100 man groups, so it's very difficult to stack the deck (cause they're stacking the deck their direction just as much as you are yours).
I see no problem with the continuation of 2>1.
For various other reasons, I'd like to see the return of a variant of pre-Dominion Sov; allowing Alliances to reduce the cost of owning space in exchange for reduced protection for their space (a system with full Moon coverage was Expensive, but a fortress, while a system with 1 Large POS holding it was cheap, but relatively easy to contest). But that's a separate topic. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Andski
GoonWaffe Goonswarm Federation
6176
|
Posted - 2013.01.02 01:08:00 -
[159] - Quote
Sentamon wrote:RubyPorto wrote: Null is somewhere between marginally more profitable to vastly less profitable than HS across all segments of individual ISK making, and it takes a lot of effort for it to get there. It generally makes much more sense to make your ISK in HS, where your ISK/Effort and ISK/risk are vastly higher.
Yes, and what exactly is wrong with this? Nothing keeps null alliances from making ISK in highsec along with nullsec, but for people that hope to challenge nullsec powerblocks in the future the ONLY place they can make ISK is highsec.
thank you for regaling us with keen insights like "the only places to make ISK are sov nullsec and the newbie zone" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

No More Heroes
GoonWaffe Goonswarm Federation
2045
|
Posted - 2013.01.02 01:16:00 -
[160] - Quote
Gillia Winddancer wrote:Could you then please explain to me why:
A: We still have a handful of mega-blob alliances?
B: Why these blobs complain about lack of activity in null
It can be hard to notice unless you are familiar with who is who but the only ones complaining are those who lost their space, to larger groups unironically. We have tons of activity with multiple groups deployed all over the map.
. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3129
|
Posted - 2013.01.02 02:29:00 -
[161] - Quote
No More Heroes wrote:Gillia Winddancer wrote:Could you then please explain to me why:
A: We still have a handful of mega-blob alliances?
B: Why these blobs complain about lack of activity in null It can be hard to notice unless you are familiar with who is who but the only ones complaining are those who lost their space, to larger groups unironically. We have tons of activity with multiple groups deployed all over the map. I guess smaller is more boring because you get kicked about by people with friends? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2255
|
Posted - 2013.01.02 03:57:00 -
[162] - Quote
Alavaria Fera wrote:I guess smaller is more boring because you get kicked about by people with friends?
We don't have many friends and we seem to have fun.
I guess not having friends could be a problem when you actually want to do something other than piss in everyone else's Cheerios. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.02 11:10:00 -
[163] - Quote
RubyPorto wrote: I'm saying that the strategy "I brought more friends than you did" proving to be a winning one is just fine. That's how it works in real life, that's how it works in every game that doesn't use a contrived numbers cap, that's what makes sense.
You have yet to present any argument for WHY 1 guy should have a good chance against 10 (or 100 against 1000), all else being equal.
Historically, the way 1 guy beats 10 is by making everything else very unequal. The problem people are having is that (it turns out), the guys in 1000 man groups have at least as many really good players as the guys in 100 man groups, so it's very difficult to stack the deck (cause they're stacking the deck their direction just as much as you are yours).
I see no problem with the continuation of 2>1.
For various other reasons, I'd like to see the return of a variant of pre-Dominion Sov; allowing Alliances to reduce the cost of owning space in exchange for reduced protection for their space (a system with full Moon coverage was Expensive, but a fortress, while a system with 1 Large POS holding it was cheap, but relatively easy to contest). But that's a separate topic.
In real life it works that way? Well maybe in a bar brawl. As you or someone else said EVE fights are direct combats, all bring what they have. It's a kind of ancient warfare. Find a field the conduct your fight and that was it, more or less.
But even in the good old days we had:
- superior tacitcs - not applicable in EVE since the fog of war isn't dense enough
- terrain - we find that in EVE just by the jump lanes surely not enough to turn the tide
- technical superiority - techwise the ships&moduls in EVE are more or less equivalent, not the thing to give you a real edge
(more could be added to that list if i thought of it longer)
Your it's in the rl world so doesn't hit that well. As i said before EVE is no rl world simulation. Take the flight mechanism of our ships. That isn't spaceflight it's submarine. They took it because it required less adaption of the player. But players adepted to a ton of other rules. The SOV mechanics for example. That can be changed or replaced.
Going back to pre-Dominion SOV-systems won't change anything.
The current system favours numbers and doesn't provides anything to counter them. That being said, it's no wonder some rage about afk cloakers. Since disruptive actions are the only thing left to do something against numbers.
|

Debora Tsung
The Investment Bankers Guild
22
|
Posted - 2013.01.02 11:30:00 -
[164] - Quote
Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc.
Sure and suddenly You've got 30 small fleets overpowering one other small fleet. makes perfect sense. There's nothing a million chinese guys can't do cheaper. |

Gillia Winddancer
Shiny Noble Crown Services
258
|
Posted - 2013.01.02 11:41:00 -
[165] - Quote
Debora Tsung wrote:Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc. Sure and suddenly You've got 30 small fleets overpowering one other small fleet. makes perfect sense.
I second this. No, no and no to anything that has to do with diminishing or boosting returns based on numbers save that for modules in a ship. EVE already has all the stats required for numbers being either an advantage or disadvantage depending on what you want to do. It is just a matter of implementing it properly.
|

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 12:08:00 -
[166] - Quote
mynnna wrote: You seem to be saying that you, as an individual, should be able to live amongst and compete against those who have chosen to live and work cooperatively. To be able to, as an individual, have the impact of an opposing corp or alliance, without having to actually be in one.
Sorry you think this is a single player game?
In basically every other PvP game, an highly trained team who spent months to practice together can easily fight blobbers opponents 10 times their number. That's "team" in a game, not blobbing up as many warm bodies as possible to reach the "critical mass".
Of course EvE does not help, because it won't provide line of sight mechanics (for the skilled to use at advantage), terrain properties and different "heights", consistent and PvP usable collision detection and so on.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gillia Winddancer
Shiny Noble Crown Services
258
|
Posted - 2013.01.02 12:18:00 -
[167] - Quote
Vaerah Vahrokha wrote:mynnna wrote: You seem to be saying that you, as an individual, should be able to live amongst and compete against those who have chosen to live and work cooperatively. To be able to, as an individual, have the impact of an opposing corp or alliance, without having to actually be in one.
Sorry you think this is a single player game?
In basically every other PvP game, an highly trained team who spent months to practice together can easily fight blobbers opponents 10 times their number. That's "team" in a game, not blobbing up as many warm bodies as possible to reach the "critical mass". Of course EvE does not help, because it won't provide line of sight mechanics (for the skilled to use at advantage), terrain properties and different "heights", consistent and PvP usable collision detection and so on.
Well, to be fair EVE sort of have this as well. As long as numbers are not too extreme there are still cases where the outnumbered ones win due to better teamwork and planning and all that. Rooks and Kings are good examples for instance. It's just a bit too bad that it is larger scale cases we are talking about. It would not work for smaller cases with smaller ships since their nature is entirely different, yet these are the ships that are flown by smaller corps. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2255
|
Posted - 2013.01.02 12:49:00 -
[168] - Quote
Vaerah Vahrokha wrote:In basically every other PvP game, an highly trained team who spent months to practice together can easily fight blobbers opponents 10 times their number. That's "team" in a game, not blobbing up as many warm bodies as possible to reach the "critical mass".
Of course EvE does not help, because it won't provide line of sight mechanics (for the skilled to use at advantage), terrain properties and different "heights", consistent and PvP usable collision detection and so on.
And in EVE, a highly trained group or individual can fight effectively against much larger numbers (see the videos of Garmon, R&K, etc).
Most of the people complaining about "dirty blobbing ruining our leet PvP" are not actually better at flying their ship than their more numerous opponents, they just don't have as many people.
P.S. You're crazy if you think Collision mechanics aren't usable in PvP. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2255
|
Posted - 2013.01.02 13:00:00 -
[169] - Quote
Miri Amatonur wrote:In real life it works that way? Well maybe in a bar brawl. As you or someone else said EVE fights are direct combats, all bring what they have. It's a kind of ancient warfare. Find a field the conduct your fight and that was it, more or less.
Yes, it does.
Quote:But even in the good old days we had:
- superior tacitcs - not applicable in EVE since the fog of war isn't dense enough
- terrain - we find that in EVE just by the jump lanes surely not enough to turn the tide
- technical superiority - techwise the ships&moduls in EVE are more or less equivalent, not the thing to give you a real edge
(more could be added to that list if i thought of it longer)
1. Absolutely applicable to EVE. But expect your tactics to be copied quickly. 2. Do it right, and the grid or a gate can be used to turn the tide of a fight. 3. Take a look at some R&K videos and tell me that technological superiority doesn't give you an edge.
Quote:Your it's in the rl world so doesn't hit that well. As i said before EVE is no rl world simulation. Take the flight mechanism of our ships. That isn't spaceflight it's submarine. They took it because it required less adaption of the player. But players adepted to a ton of other rules. The SOV mechanics for example. That can be changed or replaced.
Going back to pre-Dominion SOV-systems won't change anything.
The current system favours numbers and doesn't provides anything to counter them. That being said, it's no wonder some rage about afk cloakers. Since disruptive actions are the only thing left to do something against numbers.
Everything in the world ever favors numbers. It's why we remember the Battle of Thermopylae (even though, strictly speaking, the Greeks lost that battle) and David beating Goliath. They're rare examples of the little guy not getting stomped into the ground.
You keep dodging the prime question. Why shouldn't numbers bring an advantage to a fight? Numbers bring an advantage to everything in the real world.
Sure, the SOV mechanics can be improved. Not saying they can't. You're saying they should be changed to remove (or limit) the advantage that numbers bring, and I'm saying that, even if I were to grant that that would be a good thing (I won't), you cannot do that without the resultant mechanics being contrived, stupid, and trivially exploitable. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.02 13:33:00 -
[170] - Quote
RubyPorto wrote: Yes, it does. If you look at the history of warfare and find a significant number of examples of an *invading force* defeating a defending force 10 times larger than it, I will eat my hat.
Lets have a look. Mhmm pretty much what happend during the conquest of the "new world" Mayas, Incas. Conquest of the british empire. Pretty much alot of conquest and occupation during the age of imperialism. Another nice example are the history around how the british crown got Hongkong. Retalliation during the Boxer Rebellion. Not all of them apply for your 1:10 but it's good enough anyway.
RubyPorto wrote: 1. Absolutely applicable to EVE. But expect your tactics to be copied quickly. 2. Do it right, and the grid or a gate can be used to turn the tide of a fight. 3. Take a look at some R&K videos and tell me that technological superiority doesn't give you an edge.
Mhmm yes gate games will help to capture SOV. That might be the case but not very often. R&K are specalists and they hold no SOV. The worth of tactics nullified within days.
RubyPorto wrote: Everything in the world ever favors numbers. (...) Numbers bring an advantage to everything in the real world.
I'm sure most inhabitants in overpopulated 3rd world countries are happy to read that. Damn most of them can't read or if so have no i-net and a pretty bad medical care.
RubyPorto wrote: (...) mechanics being contrived, stupid, and trivially exploitable.
We shouldn't start about that because most of the games mechanics can be described as contrived, stupid, and trivially exploitable. Just an example: bots! |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.02 14:11:00 -
[171] - Quote
RubyPorto wrote:
And in EVE, a highly trained group or individual can fight effectively against much larger numbers (see the videos of Garmon, R&K, etc).
Most of the people complaining about "dirty blobbing ruining our leet PvP" are not actually better at flying their ship than their more numerous opponents, they just don't have as many people.
P.S. You're crazy if you think Collision mechanics aren't usable in PvP.
As you say yourself in your next post, making David winning Goliath etc. made the news for how rare it was.
Instead, in other games a small group going to bait and even tease a large blob is so normal there are no "R&K" videos of that. Most videos of those cases come out because of an expecially executed or ludicrous manouver that is worth recording not because of a small group going against a large one. In EvE you really have to go after Garmon super-cases to find such examples.
Finally, about collision, I take it you have not seen what's possible with *real* collision detection. Collision mechanics being "usable" is all another level compared to consistently using them to take a great advantage (i.e. body blocking narrow passage ways, funneling, drawing DPS away....). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1402
|
Posted - 2013.01.02 14:23:00 -
[172] - Quote
Pretty silly of people to expect CCP to do the complete opposite of what they've spent years of resources to allow us to do.
I have a question of my own for the people that think their "small" group should be able to "compete" in null.
Do you guys have any idea how large you can make a corp? And wtf would CCP let us form several thousand man corporations and then ally them with other thousands of player strong corps if they didn't intend for us to do exactly that.
Crying is always easier than working together, and reading this forum sometimes is like watching my nieces and nephews play together. They ALWAYS end up crying because someone won't let hem do what they want.
Know what I tell them? Go do something else then! You are not entitled to anything, your parents were wrong, and it was a horrible of them to raise you into adults who behave in such a manner.
Stop acting like children. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2256
|
Posted - 2013.01.02 14:32:00 -
[173] - Quote
Miri Amatonur wrote:Lets have a look. Mhmm pretty much what happend during the conquest of the "new world" Mayas, Incas. Conquest of the british empire. Pretty much alot of conquest and occupation during the age of imperialism. Another nice example are the history around how the british crown got Hongkong. Retalliation during the Boxer Rebellion. Not all of them apply for your 1:10 but it's good enough anyway.
Nope. The new world was primarily "Conquered" by disease. In North America, for instance, the series of plagues that spread from Hispanola and other sites of first contact wiped out over 90% of the population (in some placed mortality was around 97%). (There's a reason why the Skraelings easily drove off the Viking attempts to settle, while the British settled relatively easily and described their use of plowed and cultivated fields available for their use).
Cortes described having to literally walk on the bodies of the corpses (dead from European disease) lining the streets of Tenochtitlan.
The Boxer Rebellion had nowhere near a 10:1 size disparity.
And most of the rest of the British Empire came about through their vast technological advantages (I guess I should have mentioned that Gun vs Spear fights don't count, unless you want me to count the times people Smartbomb 10+ Mackinaws in an Ice belt).
Quote:Mhmm yes gate games will help to capture SOV. That might be the case but not very often. R&K are specalists and they hold no SOV. The worth of tactics nullified within days.
And? This topic started on how smaller groups can hurt larger ones. Now you've decided that smaller groups should be able to take Sov. Why?
Quote:I'm sure most inhabitants in overpopulated 3rd world countries are happy to read that. Damn most of them can't read or if so have no i-net and a pretty bad medical care.
Hey, China's economy is competing pretty well with that of the US (which has a 50+ year head start on industrialization).
You're grasping here.
Quote:We shouldn't start about that because most of the games mechanics can be described as contrived, stupid, and trivially exploitable. Just an example: bots!
What are you talking about.
Propose a Sov mechanic that reduces the advantage that numbers bring that isn't contrived and easily exploitable.
Second, answer the main question: WHY Should 100 Guys be able to take Sov from 1000 who are actively defending it? This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2256
|
Posted - 2013.01.02 14:37:00 -
[174] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote:
And in EVE, a highly trained group or individual can fight effectively against much larger numbers (see the videos of Garmon, R&K, etc).
Most of the people complaining about "dirty blobbing ruining our leet PvP" are not actually better at flying their ship than their more numerous opponents, they just don't have as many people.
P.S. You're crazy if you think Collision mechanics aren't usable in PvP.
As you say yourself in your next post, making David winning Goliath etc. made the news for how rare it was. Instead, in other games a small group going to bait and even tease a large blob is so normal there are no "R&K" videos of that. Most videos of those cases come out because of an expecially executed or ludicrous manouver that is worth recording not because of a small group going against a large one. In EvE you really have to go after Garmon super-cases to find such examples. Finally, about collision, I take it you have not seen what's possible with *real* collision detection. Collision mechanics being "usable" is all another level compared to consistently using them to take a great advantage (i.e. body blocking narrow passage ways, funneling, drawing DPS away....).
Yep, it's rare in EVE for a small group to win in a committed fight against a larger one. That's realistic.
In EVE, people regularly bait, tease, and hurt large blobs. You don't see all that many videos of successful bombing runs because they're common. Kiting works wonders for fighting larger groups if you know what you're doing.
I don't get what point you're trying to make. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.02 14:39:00 -
[175] - Quote
Natsett Amuinn wrote:Pretty silly of people to expect CCP to do the complete opposite of what they've spent years of resources to allow us to do.
I have a question of my own for the people that think their "small" group should be able to "compete" in null.
Do you guys have any idea how large you can make a corp? And wtf would CCP let us form several thousand man corporations and then ally them with other thousands of player strong corps if they didn't intend for us to do exactly that.
Crying is always easier than working together, and reading this forum sometimes is like watching my nieces and nephews play together. They ALWAYS end up crying because someone won't let hem do what they want.
Know what I tell them? Go do something else then! You are not entitled to anything, your parents were wrong, and it was a horrible of them to raise you into adults who behave in such a manner.
Stop acting like children.
Considering WHs are here for smaller corps to prosper without blob-fare, the "land owning" is not an issue. Considering WHs are here for smaller corps to prosper, CCP spent their good time to cater to them too.
So the only thing left out is "PvP on the field", and a game favoring the large mass of blobbers is not really a team play game. Sure, you can call a flash mob "a team" but that's not exactly the concept of "team" most people (expecially PvPers coming from other games) have. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.02 14:41:00 -
[176] - Quote
Natsett Amuinn wrote:Pretty silly of people to expect CCP to do the complete opposite of what they've spent years of resources to allow us to do.
I have a question of my own for the people that think their "small" group should be able to "compete" in null.
Do you guys have any idea how large you can make a corp? And wtf would CCP let us form several thousand man corporations and then ally them with other thousands of player strong corps if they didn't intend for us to do exactly that.
It isn't the complete opposite at all. It would bring a new wind into an old system. Change is good. Yes, we can!
Well let's counter your questions with a question: Why shouldn't small entities be able to do it? (beside current game mechanics and all the singsong about only numbers matter)
CCP let you do it because it brought them money so far. If they decide that there is an opportunity to earn even more money with another approach they'll adjust the mechanics.
Some of us lobby for "smaller is better". You and some others just "see one's hope dashed" and lobby to keep the old stagnating system. |

Karrl Tian
Brutor Tribe Minmatar Republic
130
|
Posted - 2013.01.02 15:54:00 -
[177] - Quote
RubyPorto wrote:
Second, answer the main question: WHY Should 100 Guys be able to take Sov from 1000 who are actively defending it?
Because they're "better"? I wonder how many of this mindset stems from people who wrecked a bunch of huge carebear corps in highsec/lowsec and can't figure out why the same tactics won't work in null sov space where they can't play station games or use neutral alts (serious question). |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.02 16:03:00 -
[178] - Quote
RubyPorto wrote: Nope. The new world was primarily "Conquered" by disease. (...) (Oh, and the Mayan civilization started its final decline into warring cities in 1450, and completed it well before the Spaniards got anywhere near them, so they really don't serve as an example.)
I suggest you a read again here about the start of the conquest. Less than 200 men on the side of Pizzaro. The thing with the disease is true in the longer about a time frame of 100 years.
Yeah failure from my side. I meant the conquest of the Aztec empire. This should qualitfy again.
RubyPorto wrote: And? This topic started on how smaller groups can hurt larger ones. Now you've decided that smaller groups should be able to take Sov. Why?
That was always my agenda. Look through my posts in this thread.
RubyPorto wrote: And most of the rest of the British Empire came about through their vast technological advantages (I guess I should have mentioned that Gun vs Spear fights don't count, unless you want me to count the times people Smartbomb 10+ Mackinaws in an Ice belt). (...)
"I'm sure most inhabitants in overpopulated 3rd world countries are happy to read that. Damn most of them can't read or if so have no i-net and a pretty bad medical care."
Hey, China's economy is competing pretty well with that of the US (which has a 50+ year head start on industrialization).
You're grasping here.
Why should i? Both things exist within one world. Well, it just shows that the rl world is more complex than our small and simple EVE. There are tons of contrived mechanics to make EVE work in it's simplified form. The advantage of EVE is it doesn't have to mirror the reality. That is why mechanics can be introduced to make the game fun for a broader audience.
RubyPorto wrote: Propose a Sov mechanic that reduces the advantage that numbers bring that isn't contrived and easily exploitable.
Second, answer the main question: WHY Should 100 Guys be able to take Sov from 1000 who are actively defending it?
Thought i have to repeate myself: I'm no game designer or developer or what ever. Like everyone else i pay a subscription like we all do in one way or another. EVE was developed by CCP, they are the experts for the game. It's their task to develop game mechanics. Not mine. All i do is suggesting ways to open up areas of the game to a broader audience than has right now.
Your second answer was already answered. Or i put in a counterquestion: Why shouldn't they?
|

Mayhaw Morgan
State War Academy Caldari State
19
|
Posted - 2013.01.02 16:23:00 -
[179] - Quote
Size does matter in this game and large groups have compounding advantages over smaller ones. It's not a matter of two heads are better than one. It's a matter of one head is one head and two heads are three heads, because EVE says so.
Boosts: How is it that one dude in a Drake has x shield HP, y targeting range, and z agility, whereas, that same dude, in something EVE calls a "fleet" has m*x shield HP, n*y targeting range, and o*z agility? There are skills, modules, ships, and implants that boost a whole multitude of attributes. There might as well be gang links to increase your cargohold and reduce your market tax. The more players you have, in such a scenario, the easier it is for one to justify specializing to do this "fleet boosting". As far as I'm concerned, the whole "Leadership" skill tree should be thrown in the garbage. Either that, or let that one dude in his Drake be in a fleet of one dude, and have m*x shield HP, n*y targeting range, and o*z agility.
Fratricide: The larger a force one has, the more one should have to think about friendly fire. If I am alone, behind enemy lines, I can shoot in any direction at anything resembling a target and the only thing I need to worry about is revealing my position to the enemy. However, if I am at the center of a writhing blob of friendly ships, I should maybe have to . . . watch where I'm shooting. Communication with my own guided munitions and drones could easily be disrupted by enemy and friendly transmissions, as could my ships sensors. Area of effect (nuclear weapons) and directional weapons (napalm) could devastate a formation without any sort of target "lock" to warn us. Not to mention an enemy or group of enemies simply putting on our uniforms (spoofing our ship transponder signals) and laying waste to us while they simultaneously broadcast S.O.S.es on our frequencies.
Mobility: One guy cannot always move faster than ten guys, but it is far less likely that ten guys can move faster than one. Unless he's maimed or defending something, that one guy can always make decisions and mobilize to action more quickly, and he doesn't have to regroup if he changes his mind. EVE's solution to this "problem" is propulsion jamming and interdiction. So, you activate a module to make that one guy slow enough for the ten guys to catch him. Well, in a scenario where one guy has to move as slowly as a gang of ten, guess who has the advantage.
Logistics: EVE ships essentially move around for free. Jump drives and whatnot use fuel, but your average grunt in a battlecruiser just has to worry about having his ship fitted with enough ammo in the cargohold. That differs considerably from the real world, where, if you walked to the fight, you can walk out, or somebody might even be able to carry you out. If you drove a Humvee to get there, as long as you don't break down, you probably have enough gas to drive home. If you drove a tank to get there, you're maybe going to need a second vehicle just to carry your fuel and ammo. If you flew an F-15 to the fight and you run out of fuel, getting back to where you came from is the least of your worries. I would be curious to know how many Titans have been stranded because they didn't have enough fuel to get home.
Stealth: "Knowing is half the battle." If you can prevent your opponent from knowing who you are, how many you are, what your intentions are, or that you are even there at all, you are half way to victory. I read an article recently about a North Korean soldier who walked across the DMZ, one of the most heavily defended borders on Earth, and the South Koreans didn't detect him until he knocked on the front door of one of their military installations. That was easier for him to do because it was just him. Is something like that possible in EVE? Should it be?
Time: Time is on the side of the larger and/or more passive group. They need time to organize, coordinate, understand, etc. Things like logistics ships, which dump ungodly amounts of HP into friendly ships for enemy ships to chew through, things like ECM, which basically give you a 20 second timeout, things like titans, with their millions of HP buffers, not even counting active tanks, things like POSes, with their day long cloaks of invi . . . errr . . . reinforcement timers, these all give defenders time to respond. So, if it takes a 5 man battlecruiser gang 20 hours of non-stop DPSing to do something that "matters", the mission is probably FUBAR. In the real world, 1 bullet, 1 bomb, 1 single piece of information could be all that is required to clear an objective. Why could not one dude in a stealth bomber just fly up and push the off button on a Territorial Claim Unit? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2257
|
Posted - 2013.01.02 17:15:00 -
[180] - Quote
Miri Amatonur wrote:Thought i have to repeate myself: I'm no game designer or developer or what ever. Like everyone else i pay a subscription like we all do in one way or another. EVE was developed by CCP, they are the experts for the game. It's their task to develop game mechanics. Not mine. All i do is suggesting ways to open up areas of the game to a broader audience than has right now.
No, you're suggesting arenas. That's how you remove or limit the advantage that numbers bring. I'm not asking you to come up with "x structure has 5 and a quarter HP and becomes invulnerable at Y time of night," I'm asking you to come up with a general suggestion for how you think SOV mechanics should support a 100 man group taking space from a 1000 man group without allowing the 1000 man group to simply reform into 10x100 man groups and take space 10 times faster.
Quote:Your second answer was already answered. Or i put in a counterquestion: Why shouldn't they?
No, it really hasn't. You have not answered why, all else being equal, a 100 man group should be able to take space from a 1000 man group. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1405
|
Posted - 2013.01.02 17:16:00 -
[181] - Quote
Miri Amatonur wrote:Natsett Amuinn wrote:Pretty silly of people to expect CCP to do the complete opposite of what they've spent years of resources to allow us to do.
I have a question of my own for the people that think their "small" group should be able to "compete" in null.
Do you guys have any idea how large you can make a corp? And wtf would CCP let us form several thousand man corporations and then ally them with other thousands of player strong corps if they didn't intend for us to do exactly that. It isn't the complete opposite at all. It would bring a new wind into an old system. Change is good. Yes, we can! Well let's counter your questions with a question: Why shouldn't small entities be able to do it? (beside current game mechanics and all the singsong about only numbers matter) CCP let you do it because it brought them money so far. If they decide that there is an opportunity to earn even more money with another approach they'll adjust the mechanics. Some of us lobby for "smaller is better". You and some others just "see one's hope dashed" and lobby to keep the old stagnating system. You CAN do it.
That's your guy's problem. Small groups that understand they can, and how to play, already are doing it. The only thing stopping you, is YOU.
Diplomacy doesn't depend on numbers, but the ability to contribute and work together. If you bing nothing to the table, then you should expect nothing in return. Null sec is not CCP run, it's entirely player run. You guys that think CCP should put in mechanics that prevent players from working together, aside from being down right foolish, are asking that CCP not let null be what the intend it to be. Entirely player run.
Boring mechanics need fixing so that they aren't considered boring by everyone. Shooting a structure mindlessly is universally boring. Not everyone finds the larger meta game and the player driven part of null "boring"; which is all "blobing" really entails. Large scale player coordination, that is all "blobing" is, that is all "the sea of blue" is.
Not every null alliance is all, **** you, to the little guy. You may need to start out renting, and using diplomacy to get ahead until you've grown and devloped into something that can actually use force to get what you want.
BUILD A BETTER CORP. Null is not here for your friends and familly "guild". It's here for those people that want to take part in actual emprie building; that takes LOT OF PEOPLE.
Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.
Come to null if you want to be a part of a player run empire. Leaen to use diplomacy if you want your corp to be a part of an emprie.
GTFO if you can't understand this. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3141
|
Posted - 2013.01.02 17:20:00 -
[182] - Quote
Natsett Amuinn wrote:Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.
Come to null if you want to be a part of a player run empire. Leaen to use diplomacy if you want your corp to be a part of an emprie. Blobbers, blue lists and being a pet. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3141
|
Posted - 2013.01.02 17:21:00 -
[183] - Quote
RubyPorto wrote:Miri Amatonur wrote:Thought i have to repeate myself: I'm no game designer or developer or what ever. Like everyone else i pay a subscription like we all do in one way or another. EVE was developed by CCP, they are the experts for the game. It's their task to develop game mechanics. Not mine. All i do is suggesting ways to open up areas of the game to a broader audience than has right now. No, you're suggesting arenas. That's how you remove or limit the advantage that numbers bring. I'm not asking you to come up with "x structure has 5 and a quarter HP and becomes invulnerable at Y time of night," I'm asking you to come up with a general suggestion for how you think SOV mechanics should support a 100 man group taking space from a 1000 man group without allowing the 1000 man group to simply reform into 10x100 man groups and take space 10 times faster. Easy, the 100 man group is elite pvping from Stain NPC null. And they never forgive.
Or some other NPC null, or lowsec, you know how it works. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1405
|
Posted - 2013.01.02 17:23:00 -
[184] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.
Come to null if you want to be a part of a player run empire. Leaen to use diplomacy if you want your corp to be a part of an emprie. Blobbers, blue lists and being a pet. Same feeling as climbing the rope in gym class. |

Jenn aSide
STK Scientific Initiative Mercenaries
1083
|
Posted - 2013.01.02 17:28:00 -
[185] - Quote
Natsett Amuinn wrote:Alavaria Fera wrote:Natsett Amuinn wrote:Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.
Come to null if you want to be a part of a player run empire. Leaen to use diplomacy if you want your corp to be a part of an emprie. Blobbers, blue lists and being a pet. Same feeling as climbing the rope in gym class.
I hated that rope and now hate you for reminding me of it. i'm coming to VFK in a Rifer with 1 gun and some fireworks to teach you a lesson goonboy. Just D-scan for a ship named "NerdRage" and you'll find me.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1408
|
Posted - 2013.01.02 17:30:00 -
[186] - Quote
Jenn aSide wrote: Same feeling as climbing the rope in gym class.
I hated that rope and now hate you for reminding me of it. i'm coming to VFK in a Rifer with 1 gun and some fireworks to teach you a lesson goonboy. Just D-scan for a ship named "NerdRage" and you'll find me. [/quote] I shall shoot you from my badger.
WTF, 6 red crosses started to shooting my badger off a gate. miss miss miss miss miss 10 pts miss miss miss miss
******* scarey. Bring the rifters already. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3141
|
Posted - 2013.01.02 17:35:00 -
[187] - Quote
Natsett Amuinn wrote:I shall shoot you from my badger.
WTF, 6 red crosses started to shooting my badger off a gate. miss miss miss miss miss 10 pts miss miss miss miss
******* scarey. Bring the rifters already. NPCs, bad at camping gates. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.02 18:00:00 -
[188] - Quote
Natsett Amuinn wrote: (...)
Come to null if you want to be a part of a player run empire. Leaen to use diplomacy if you want your corp to be a part of an emprie.
GTFO if you can't understand this.
As far as i know the hardware EVE runs on belongs to CCP, the software was written and is owned by CCP. I think CCP owns all of EVE and they rent all it's possible activites to their customers for a monthly fee.
Since it's their game they can change it. I just strive against the stream and deliver some ideas beside "numbers are everything". Null and it's player run development wouldn't change at all, if smaller entities had a real chance with SOV out there.
Alot of people including me don't want to become a part of another empire nor do we want to amalgamate our own numbers. If you compare TEST with PL, PL is small and they are tolerated by TEST within their larger dominion to do stuff for them and with them. Many others don't want to end like that nor do they want to start like that. PL might be happy to work that way.
Change is good for a game and CCP knows that. What better than to mix the cards for SOV Null anew?
HTFU if you don't want to adept to change.
|

Gillia Winddancer
Shiny Noble Crown Services
258
|
Posted - 2013.01.02 18:21:00 -
[189] - Quote
Natsett Amuinn wrote:Miri Amatonur wrote:Natsett Amuinn wrote:Pretty silly of people to expect CCP to do the complete opposite of what they've spent years of resources to allow us to do.
I have a question of my own for the people that think their "small" group should be able to "compete" in null.
Do you guys have any idea how large you can make a corp? And wtf would CCP let us form several thousand man corporations and then ally them with other thousands of player strong corps if they didn't intend for us to do exactly that. It isn't the complete opposite at all. It would bring a new wind into an old system. Change is good. Yes, we can! Well let's counter your questions with a question: Why shouldn't small entities be able to do it? (beside current game mechanics and all the singsong about only numbers matter) CCP let you do it because it brought them money so far. If they decide that there is an opportunity to earn even more money with another approach they'll adjust the mechanics. Some of us lobby for "smaller is better". You and some others just "see one's hope dashed" and lobby to keep the old stagnating system. You CAN do it. That's your guy's problem. Small groups that understand they can, and how to play, already are doing it. The only thing stopping you, is YOU. Diplomacy doesn't depend on numbers, but the ability to contribute and work together. If you bing nothing to the table, then you should expect nothing in return. Null sec is not CCP run, it's entirely player run. You guys that think CCP should put in mechanics that prevent players from working together, aside from being down right foolish, are asking that CCP not let null be what the intend it to be. Entirely player run. Boring mechanics need fixing so that they aren't considered boring by everyone. Shooting a structure mindlessly is universally boring. Not everyone finds the larger meta game and the player driven part of null "boring"; which is all "blobing" really entails. Large scale player coordination, that is all "blobing" is, that is all "the sea of blue" is. Not every null alliance is all, **** you, to the little guy. You may need to start out renting, and using diplomacy to get ahead until you've grown and devloped into something that can actually use force to get what you want. BUILD A BETTER CORP. Null is not here for your friends and familly "guild". It's here for those people that want to take part in actual emprie building; that takes LOT OF PEOPLE. Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want. Come to null if you want to be a part of a player run empire. Leaen to use diplomacy if you want your corp to be a part of an emprie. GTFO if you can't understand this.
Still missing the point are we? Everything you say either conflicts with the real state of the game or conflicts with the will of many of the small groups. The first conflict is that if it was really true that everyone "COULD do it" then we would not have this whole argument in the first place. Again, either there is something very wrong with the current state of affairs or a majority of the small group players are plain stupid.
Second conflict is that diplomacy still equals licking it up to the big groups and there are many out there who have no interest in doing so and this keeps getting ignored by the null-sec spokesmen despite repeating countless of times. This could pretty much be translated to you guys saying: our way or the highway - which is pretty much the core of the problem at hand - you are simply not willing of letting go. Besides, diplomacy being the only means for getting a foothold in null is hardly what I would call an ideal environment in this sandbox game.
Also, please do remind me when the last time a major alliance was ever constantly harassed by small groups to the point that it started affecting their entire economy and sov stability? You come with suggestions that small scale players are able to harass already but you do not mention anything about their effects, frequency/infrequency of occurrence or from how many.
Actually, come with some rough estimated numbers on guerilla attacks/small scale, non-PoS attacks made by really small groups on the biggest alliances this last month alone, and it's effects as a whole. Hard, cold facts please.
And once again (unless you are purposefully set on ignore-mode, which some seem to be on), it is not the purpose to have a single 10-man group wreaking havoc on a 1000 man alliance in their space. The damage from a 10-man group should be small by itself. However constant, successful attacks from many small groups should start to hurt over time if appropriate actions are not taken.
Thus there needs to be a change made so that said small groups have a fair shot at doing exactly this.
You know, by the way, it is kinda funny in a way - all the big EVE headlines always tend to be about either massive battles or some back-stab infiltration scheme which rewrites the whole sov map, yet I don't recall ever reading a single story about the persistence of small corporations who by themselves manages to be such a thorn in the side for a large alliance that the latter ends up weakening so much that it finally gets overtaken by others - and get a small piece of the pie. |

Nicolo da'Vicenza
Air The Unthinkables
2382
|
Posted - 2013.01.02 18:45:00 -
[190] - Quote
Gillia Winddancer wrote: Also, please do remind me when the last time a major alliance was ever constantly harassed by small groups to the point that it started affecting their entire economy and sov stability? You come with suggestions that small scale players are able to harass already but you do not mention anything about their effects, frequency/infrequency of occurrence or from how many.
Actually, come with some rough estimated numbers on guerilla attacks/small scale, non-PoS attacks made by really small groups on the biggest alliances this last month alone, and it's effects as a whole. Hard, cold facts please.
PIZZA vs TRIBE, ongoing. This is largely because TRIBE is a young alliance full of inexperienced players who have yet to develop the NPC corp logistics alt and cyno networks that more developed alliances and corps have. Either they will die from the pressures exerted from groups like PIZZA or they will adapt as the established alliances have by outsourcing all industrial needs to highsec through supply chains. Or be replaced that an alliance will adapt. As a side effect, this will take away nearly all targets vulnerable to 'guerilla' and 'small scale. non-POS attacks' that you desure.
Quote:And once again (unless you are purposefully set on ignore-mode, which some seem to be on), it is not the purpose to have a single 10-man group wreaking havoc on a 1000 man alliance in their space. The damage from a 10-man group should be small by itself. However constant, successful attacks from many small groups should start to hurt over time if appropriate actions are not taken.
Thus there needs to be a change made so that said small groups have a fair shot at doing exactly this. If you want 'soft targets' to appear in null, you have to provide an incentive for them to present themselves. Nobody is going to sit in a mackinaw and mine low-ends in 0.0, or haul them from one point to another, when it's just as rewarding to do it under CONCORD protection in highsec. Nobody's going to have vulnerable POSs full of manufactured goods when it's just as rewarding and much more convenient to do it under CONCORD/decshield protection. That leaves the multi-million HP grind-based objectives, where there's every incentive to get as many people on the thing as possible and finish it quickly.
|

Jaangel
Cloak and Badgers
22
|
Posted - 2013.01.02 19:53:00 -
[191] - Quote
the issue with blobs is not that they overpower smaller groups.
it's that there is nowhere that smaller groups can go to avoid them. well there is one but blobs see pvp is happening there and then move in.
the way space is setup is the issue 0.0 needs to be bigger and contain more NPC areas.
issue fixed. |

Anslo
The Scope Gallente Federation
1046
|
Posted - 2013.01.02 19:56:00 -
[192] - Quote
Stopped reading as soon as I saw your Alliance.
Posting in a blatant "Nul Blocks will and should always be better than you plebs" thread.
|

Frostys Virpio
Caldari Provisions Caldari State
255
|
Posted - 2013.01.02 20:03:00 -
[193] - Quote
Anslo wrote:Stopped reading as soon as I saw your Alliance.
Posting in a blatant "Nul Blocks will and should always be better than you plebs" thread.
Confirming that "strenght in number" was just a lie. |

Lord Zim
2211
|
Posted - 2013.01.02 20:17:00 -
[194] - Quote
Miri Amatonur wrote:I just strive against the stream and deliver some ideas beside "numbers are everything". Numbers aren't everything.
Miri Amatonur wrote:Null and it's player run development wouldn't change at all, if smaller entities had a real chance with SOV out there. The problems with null has nothing to do with raw numbers.
Miri Amatonur wrote:Change is good for a game and CCP knows that. What better than to mix the cards for SOV Null anew? You want to change conquerable nullsec? Sure, make it preferable to build, mine and rat there compared to hisec, make the sov mechanics suck less **** than dominion's 8 hour preannounced and week-long waterfall mechanic, and you're golden.
Want to make other changes? Want to make it so ever increasing gang sizes yield diminishing returns, go right ahead, as long as you do it in a non-******** manner.
Coming up with ideas which are trying to make it so f.ex a 50 man gang should automatically bitchslap a 255 man gang just because "they're fewer", however, is bad. In fact, it's one of those ideas I like to categorize as "make your face meet a frying pan" ideas, they're usually that bad and dumb.
Last I checked, a smaller, but much better prepared and skilled gang already does wipe the floor with a bigger gang of less skilled and worse fit fleets. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jenn aSide
STK Scientific Initiative Mercenaries
1085
|
Posted - 2013.01.02 20:20:00 -
[195] - Quote
Miri Amatonur wrote:Null and it's player run development wouldn't change at all, if smaller entities had a real chance with SOV out there.
Paging Malcanis and his LAW to this thread. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3142
|
Posted - 2013.01.02 20:55:00 -
[196] - Quote
Lord Zim wrote:Miri Amatonur wrote:I just strive against the stream and deliver some ideas beside "numbers are everything". Numbers aren't everything. But numbers go with everything. Numbers, a perfect compliment to your ship type. Take a decent fit and add tons of numbers ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
2213
|
Posted - 2013.01.02 23:49:00 -
[197] - Quote
Gillia Winddancer wrote:Still missing the point are we? Everything you say either conflicts with the real state of the game or conflicts with the will of many of the small groups. The first conflict is that if it was really true that everyone "COULD do it" then we would not have this whole argument in the first place. Again, either there is something very wrong with the current state of affairs or a majority of the small group players are plain stupid. There is something very wrong with the "current state of affairs". The problem with today's state of affairs lies squarely at the hands of the dominion sov system, where you have to attack a system for a week straight to even have a chance of capturing it, and then the defender just has to pack it full with bodies and rep it up once. Then the attacker has to go back to attacking for a full week, only for the defender to defend the system once and reset all progress yet again. And, of course, all of this has to be initiated using a system which tells everyone and the world "in 8 hours, this system will be attacked", unless you clear the SBUs first.
This waterfall style of conquest sucks dicks, and means that you have to really commit to attacking someone's space to actually take it, and is probably the single most limiting factor in keeping nullsec sov fights down.
Gillia Winddancer wrote:Second conflict is that diplomacy still equals licking it up to the big groups and there are many out there who have no interest in doing so and this keeps getting ignored by the null-sec spokesmen despite repeating countless of times. This could pretty much be translated to you guys saying: our way or the highway - which is pretty much the core of the problem at hand - you are simply not willing of letting go. Besides, diplomacy being the only means for getting a foothold in null is hardly what I would call an ideal environment in this sandbox game. So push CCP into fixing the sov system, then, so smaller groups can actually harass bigger groups for a small piece of the pie, and take the systems by force.
Gillia Winddancer wrote:Also, please do remind me when the last time a major alliance was ever constantly harassed by small groups to the point that it started affecting their entire economy and sov stability? You come with suggestions that small scale players are able to harass already but you do not mention anything about their effects, frequency/infrequency of occurrence or from how many. Only small and inexperienced corps/alliances would ever have an issue with keeping their economy stable in nullsec because of guerilla attacks these days. The extent of guerilla attacks these days are mostly limited to the individual pilot's wallets, and that's easily fixable by them also doing what most people are doing, i.e. making money in hisec instead of nullsec.
Gillia Winddancer wrote:And once again (unless you are purposefully set on ignore-mode, which some seem to be on), it is not the purpose to have a single 10-man group wreaking havoc on a 1000 man alliance in their space. The damage from a 10-man group should be small by itself. However constant, successful attacks from many small groups should start to hurt over time if appropriate actions are not taken.
Thus there needs to be a change made so that said small groups have a fair shot at doing exactly this. Yes, there does. So work on forcing CCP to fixing both the sov system to allow smaller groups to more easily harass already established nullsec alliances on a sov level and nip the odd system they can't defend, and make nullsec the preferred place to make money instead of hisec, and smaller groups can actually make an impact on nullsec linemember income.
Today's sov system means it's overly easy to defend tons of space, this needs to be fixed. Today's economic viability balance between nullsec and hisec are seriously skewed in favor of hisec, this needs to be fixed.
Gillia Winddancer wrote:You know, by the way, it is kinda funny in a way - all the big EVE headlines always tend to be about either massive battles or some back-stab infiltration scheme which rewrites the whole sov map, yet I don't recall ever reading a single story about the persistence of small corporations who by themselves manages to be such a thorn in the side for a large alliance that the latter ends up weakening so much that it finally gets overtaken by others - and get a small piece of the pie. That's because the current sov system means you either go all in on attacking another alliance's space, or you get the **** out, there's no in between.
Or, of course, there's the whole deal with the alliance you attack being so rotten that the only reason they only hold the space they hold is because everyone expects taking the space they do hold to be such a cockstab that most don't bother, because of the sov system. Once they finally do attack, the alliance holding the space does actually just fold together like a ****** deck of cards.
The only thing CCP can do about that, however, is to make sure the sov system isn't such a cockstab that most go "eh, it'll be so much effort we can't possibly do it". I suggest nagging CCP until they fix this problem. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frostys Virpio
Caldari Provisions Caldari State
256
|
Posted - 2013.01.02 23:56:00 -
[198] - Quote
Alavaria Fera wrote:Lord Zim wrote:Miri Amatonur wrote:I just strive against the stream and deliver some ideas beside "numbers are everything". Numbers aren't everything. But numbers go with everything. Numbers, a perfect compliment to your ship type. Take a decent fit and add tons of numbers !
Or send a massive number of **** fit ship at the same time for extra tears. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2260
|
Posted - 2013.01.03 01:37:00 -
[199] - Quote
Dangit Zim, you swoop in and cover all the points I've been trying to make (and more) and do it far better than I can. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Liang Nuren
Heretic Army Heretic Nation
2528
|
Posted - 2013.01.03 01:47:00 -
[200] - Quote
James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?
I completely agree - large groups *should* have advantages over smaller groups. However, one would hope that small well organized groups would have a chance of waging an effective guerrilla war. The implication would be that there should exist tactics which favor high communication, coordination, and potentially practice over people simply being thrown into a home defense fleet.
However, the flip side of that is that the larger entity should absolutely hulk smash any static assets the guerrillas manage to erect. It is not reasonable to ask for small groups to compete with large groups in sov warfare. That's why I'd prefer to see more mechanics like WH space added instead of try to modify or nerf null sec.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lord Zim
2218
|
Posted - 2013.01.03 01:49:00 -
[201] - Quote
RubyPorto wrote:Dangit Zim, you swoop in and cover all the points I've been trying to make (and more) and do it far better than I can. And it'll be ignored just as handily as your posts have been, in favor of "hurr nullsec is ebul" sperg, I'm sure.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
1575
|
Posted - 2013.01.03 02:07:00 -
[202] - Quote
Wasn't the ability to have small gang PvP the reason behind the creation of Wormhole space it the first place?
No hiding from the blob while they throw insults at you is not much fun.
But then again look at it this way if they were to actually make Sov usage based then they would have to come out and mine, rat ect.. all over the place even if there is an AFK cloaker in the system.
Sounds like a lot nicer environment to kill some ratters.
But really I can see no reason for CCP to try to make small groups better in Null when they went to all the trouble to make Wormholes in the first place. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2261
|
Posted - 2013.01.03 04:02:00 -
[203] - Quote
Liang Nuren wrote:I completely agree - large groups *should* have advantages over smaller groups. However, one would hope that small well organized groups would have a chance of waging an effective guerrilla war. The implication would be that there should exist tactics which favor high communication, coordination, and potentially practice over people simply being thrown into a home defense fleet.
There are. This is the reason why the scrub BS fleet composition has disappeared from serious contention. The "problem" is that the "dirty skillless blobbers" are using these tactics just as effectively as the "elite PvPers" are, and effectively leveraging their larger numbers to beat the pants off of them.
Quote:However, the flip side of that is that the larger entity should absolutely hulk smash any static assets the guerrillas manage to erect. It is not reasonable to ask for small groups to compete with large groups in sov warfare. That's why I'd prefer to see more mechanics like WH space added instead of try to modify or nerf null sec.
-Liang
And we agree. (Though I think there's a lot of ways Null should be modified, but those are on other issues.) This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.03 07:58:00 -
[204] - Quote
Katran Luftschreck wrote:Hmmm... I dunno, but I'll take a stab: Change boosting mechanics to include a "law of diminishing returns" so that boosts give out more bonus to smaller fleets and less boost to larger ones.
So, say, a 10% boost could just up to 20% if the fleet is 5 people or less, or drop to only 5% if the fleet is over 20 people. Just an example. You get the idea. Realistically it would have to be scaled with more complex math (and I hate math, so you do it).
Justification would be simulating that it's easier to manage smaller groups than larger ones. Less strain on computers etc.
         ding ding ding
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3145
|
Posted - 2013.01.03 08:06:00 -
[205] - Quote
RubyPorto wrote:Liang Nuren wrote:I completely agree - large groups *should* have advantages over smaller groups. However, one would hope that small well organized groups would have a chance of waging an effective guerrilla war. The implication would be that there should exist tactics which favor high communication, coordination, and potentially practice over people simply being thrown into a home defense fleet. There are. This is the reason why the scrub BS fleet composition has disappeared from serious contention. The "problem" is that the "dirty skillless blobbers" are using these tactics just as effectively as the "elite PvPers" are, and effectively leveraging their larger numbers to beat the pants off of them. You tend to see wierd stuff like when, for example you are shooting some IRCs Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marlona Sky
D00M. Northern Coalition.
2804
|
Posted - 2013.01.03 08:25:00 -
[206] - Quote
Lord Zim wrote:RubyPorto wrote:Dangit Zim, you swoop in and cover all the points I've been trying to make (and more) and do it far better than I can. And it'll be ignored just as handily as your posts have been, in favor of "hurr nullsec is ebul" sperg, I'm sure.  Not ebul, just boring.
Remove local, structure mails and revamp the directional scanner! |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 09:22:00 -
[207] - Quote
RubyPorto wrote:Liang Nuren wrote:I completely agree - large groups *should* have advantages over smaller groups. However, one would hope that small well organized groups would have a chance of waging an effective guerrilla war. The implication would be that there should exist tactics which favor high communication, coordination, and potentially practice over people simply being thrown into a home defense fleet. There are. This is the reason why the scrub BS fleet composition has disappeared from serious contention. The "problem" is that the "dirty skillless blobbers" are using these tactics just as effectively as the "elite PvPers" are, and effectively leveraging their larger numbers to beat the pants off of them.
... which compounds the EvE stigma keeping away many competitive PvPers.
Whatever PvP MMO I play, I tend to ask the peeps I meet if they ever played EvE, DAoC, WH, DFO and others games.
While the replies about the other games vary a lot, they are always the same about EvE:
- those who played EvE left it because PvP was way too slow to get, way too slow and skill-less as gameplay, way too blob advantaging. All the games I have played - expecially PvP ones - have blobbers, because blobs roll over many opponents without much effort or training. But there are gameplay design that make it harder and less useful to keep rising the blob numbers while making it more open to guerrilla attacks, hits and runs, ambushes and so on. In EvE you have a linear scaling so you are just better add more and more bodies so the blob is not just "supported" but the obvious choice to go.
- those who did not play EvE are not going to even try it because of them being told the above.
- there is one tournament? Other games have them aplenty.
... and then we have people surprised why EvE has less PvPers and more carebears. Most competitive PvPers are not going to bother with EvE PvP.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
2218
|
Posted - 2013.01.03 09:25:00 -
[208] - Quote
Newsflash: EVE PVP isn't for the console generation. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Marlona Sky
D00M. Northern Coalition.
2804
|
Posted - 2013.01.03 09:31:00 -
[209] - Quote
Lord Zim wrote:Newsflash: EVE PVP isn't for the console generation. Ever heard of this game called DUST 514? Like it or not you will have to deal with it soon enough. Planetary bombard with me? 
Remove local, structure mails and revamp the directional scanner! |

Nicolo da'Vicenza
Air The Unthinkables
2392
|
Posted - 2013.01.03 09:33:00 -
[210] - Quote
i hear in a couple years from now it might impact terrestrial planets held by faction warfare, but not in a PI way
oooooooh.... |

Lord Zim
2218
|
Posted - 2013.01.03 09:37:00 -
[211] - Quote
Marlona Sky wrote:Ever heard of this game called DUST 514? It'll suck. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 09:46:00 -
[212] - Quote
Lord Zim wrote:Newsflash: EVE PVP isn't for the console generation.
Your one liners quote seem to show you as being one of such generation.
I hardly know anyone in other games who are less than 35 old. Actually the "blobbers generation" is closer to the console generation than the "pro eliters" (or at least those who would want to pretend to be one). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Air The Unthinkables
2392
|
Posted - 2013.01.03 09:47:00 -
[213] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote: There are. This is the reason why the scrub BS fleet composition has disappeared from serious contention. The "problem" is that the "dirty skillless blobbers" are using these tactics just as effectively as the "elite PvPers" are, and effectively leveraging their larger numbers to beat the pants off of them.
... which compounds the EvE stigma keeping away many competitive PvPers. Whatever PvP MMO I play, I tend to ask the peeps I meet if they ever played EvE, DAoC, WH, DFO and others games. lol what do they compete at, who can be the last active account on the server?
anyway, I'll continue to go to EVE to watch and take part devious social engineering schemes and overarcing dramas involving the scattering of thousands of players that play out through direct conflict, subterfuge, economic and psychological warfare over the over the course of months, sometimes years - frequently involving strategems of anticipating or infiltrating an enemy's tactics and arriving with a counterfleet (betrayal, social engineering,etc). i'll let your friends wow you with the prowess of keying the right sword with Mana Burn timed with Fireball or whatever. |

Lord Zim
2218
|
Posted - 2013.01.03 09:51:00 -
[214] - Quote
Vaerah Vahrokha wrote:Your one liners quote seem to show you as being one of such generation. You seem to be mistaking succinctness for having a short attention span. This is a fallacy. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Malcanis
Vanishing Point. The Initiative.
6805
|
Posted - 2013.01.03 10:00:00 -
[215] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:I shall shoot you from my badger.
WTF, 6 red crosses started to shooting my badger off a gate. miss miss miss miss miss 10 pts miss miss miss miss
******* scarey. Bring the rifters already. NPCs, bad at camping gates.
All Guristas ever manage to kill is RZR MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 10:06:00 -
[216] - Quote
Nicolo da'Vicenza wrote: lol what do they compete at, who can be the last active account on the server?
... said by someone playing a game whose full online playerbase outside top prime time is 25,000...
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Air The Unthinkables
2392
|
Posted - 2013.01.03 10:09:00 -
[217] - Quote
hook me up with one of these games with 25k+ players on a single sharded world
lmao
edit: http://users.telenet.be/mmodata/Charts/Subs-2.png
eve has more players online during peak hours, all in the same world, then DAoC for example has active accounts
but I gotta sit here and listen to this dude extol the virtues of these failed games noone plays anymore
like seriously? |

James Amril-Kesh
RAZOR Alliance
3072
|
Posted - 2013.01.03 10:11:00 -
[218] - Quote
Malcanis wrote:All Guristas ever manage to kill is RZR *cough* Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Lord Zim
2220
|
Posted - 2013.01.03 10:16:00 -
[219] - Quote
James Amril-Kesh wrote:Malcanis wrote:All Guristas ever manage to kill is RZR *cough* http://www.youtube.com/watch?v=Sh8mNjeuyV4 Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 10:32:00 -
[220] - Quote
Nicolo da'Vicenza wrote:hook me up with one of these games with 25k+ players on a single sharded world lmao edit: http://users.telenet.be/mmodata/Charts/Subs-2.pngeve has more players online during peak hours, all in the same world, then DAoC for example has active accounts but I gotta sit here and listen to this dude extol the virtues of these failed games noone plays anymore like seriously?
DAoC has been one of the best PvP MMOs ever created. Their company has long gone due to bad products they delivered *afterwards* and so that now ancient game is now abandoned since years and *surprise* it losts most players.
Who could imagine that, eh? But I guess if CCP sold EvE to EA like Mythic did then closed down and EvE would stay on life support for 5-6 years EvE subs would stay 25k, confirm or deny? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.03 12:30:00 -
[221] - Quote
Lord Zim wrote: Numbers aren't everything. (...) The problems with null has nothing to do with raw numbers.
Yes and making them a bit less important wouldn't hurt alot and would open alot of possibilities.
Since you belong to such a leviathan coporation/alliance/coalition in null numbers aren't your problem. But if you look from the opposite direction numbers are a problem within SOV.
Vaerah Vahrokha wrote: In EvE you have a linear scaling so you are just better add more and more bodies so the blob is not just "supported" but the obvious choice to go.
True and that needs a change.
Lord Zim wrote: You want to change conquerable nullsec? Sure, make it preferable to build, mine and rat there compared to hisec, make the sov mechanics suck less (...)
Want to make other changes? Want to make it so ever increasing gang sizes yield diminishing returns, go right ahead, as long as you do it in a non-******** manner.
The possibilities for mining, industry, ratting and everything else should scale in the right way with highsec. There is nothing wrong to earn more in Null since you'll more likely to lose a ship or other expensive hardware. Null needs every aspect of EVE playable and workable.
Lord Zim wrote: Coming up with ideas which are trying to make it so f.ex a 50 man gang should automatically bitchslap a 255 man gang just because "they're fewer", however, is bad. In fact, it's one of those ideas I like to categorize as "make your face meet a frying pan" ideas, they're usually that bad and dumb.
It shouldn't be that way (no i win buttons). Thought once smaller entities are able to get and hold SOV independently they also need a way defend it with alot of effort even against larger numbers.
Lord Zim wrote: Last I checked, a smaller, but much better prepared and skilled gang already does wipe the floor with a bigger gang of less skilled and worse fit fleets.
The example of Rooks&Kings was made. But do you really expect a newcommer to SOV Null to have all skills, tactics and so on ready? I think not. They need to learn, aye. But they need to have a chance else they will try it and leave it. |

James Amril-Kesh
RAZOR Alliance
3074
|
Posted - 2013.01.03 12:37:00 -
[222] - Quote
Miri Amatonur wrote:The example of Rooks&Kings was made. But do you really expect a newcommer to SOV Null to have all skills, tactics and so on ready? I think not. They need to learn, aye. But they need to have a chance else they will try it and leave it. At what point do we stop making exceptions for lack of proficiency, skills, organization, etc? Pretty soon you'll have sections of nullsec featured in the tutorials where newbies can take sov with their rookie ships. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Cameron Cahill
Dissonance Corp Unclaimed.
166
|
Posted - 2013.01.03 12:43:00 -
[223] - Quote
Miri Amatonur wrote:James Amril-Kesh wrote:Miri Amatonur wrote:The current system favours large numbers of players within super corporations/alliances/coalitions. It doesn't have to stay that way. So how do you suppose we magically eliminate the basic tactical axiom that superior numbers generally mean a stronger force, other things being equal? Ah yes, numbers always win? That isn't true. Persian Wars, Battle of Agincourt and so on Superior numbers can be circumvented in the real world. In EVE that is extremly hard to impossible, especially with SOV warfare.
Bolded the important part for you. You are not Gerard Butler and your little highsec corp are not spartans, no matter how much you want to be.
Miri Amatonur wrote: Basic common sense? Is EVE a real world simulation with all physical, economical, social and so on laws? No it isn't. It's a sandbox game with certain rules, which were made by CCP. It was CCP who created these mechanics. It's common sense to modify these game mechanics so CCP can make more profit.
Firstly its a metaphor you moron, secondly what you've done is just quoted a real life example and then said real life exaples don't worl. In the same post. :Facepalm:. Finally why should ccp make mechanics for you to win? Did Leonidus cry to the great devs in the sky to 'nurf dem persians they're blobbing me!!!!1!!' and stay in his palace because 'didn't want that Greece anyway?' or did he go and just fight them? |

Lord Zim
2222
|
Posted - 2013.01.03 13:00:00 -
[224] - Quote
Miri Amatonur wrote:Since you belong to such a leviathan coporation/alliance/coalition in null numbers aren't your problem. But if you look from the opposite direction numbers are a problem within SOV. Because the sov system sucks bags of dicks, yes. As has been said earlier, systems need to be easier to lose and harder to defend than in Dominion, and while this both helps and hurts smaller alliances, it'll help them more than it'll hurt them in the long run.
Miri Amatonur wrote:The possibilities for mining, industry, ratting and everything else should scale in the right way with highsec. There is nothing wrong to earn more in Null since you'll more likely to lose a ship or other expensive hardware. Null needs every aspect of EVE playable and workable. In fact, nullsec should be the preferred go-to place to make money, ships etc, and hisec should be for either the more casual players which have a very limited time to play, or those who are too afraid of the big evil PVP outside of hisec. Currently, this is not the case.
Miri Amatonur wrote:It shouldn't be that way (no i win buttons). Thought once smaller entities are able to get and hold SOV independently they also need a way defend it with alot of effort even against larger numbers. No, this is incorrect. Being smaller doesn't work anywhere, unless you've got either a serious skill advantage, equipment advantage, or both. If you're a small alliance which is able to reliably out-strategize and outmaneuver your foe, great for you, what you're doing in this instance works. However, if a larger alliance decides that you shall be evicted, and your skill, equipment and numbers are insufficient, you shall be thrown out on your ass. No ifs, ands or buts.
This works the other way as well, if a larger alliance is hit on 2 fronts by two smaller alliances, and they're not good enough at defending both fronts, they shall be forced to reduce their holdings until they are able to defend both fronts. Today's sov system sets the bar for this aspect way too high, which means it's way too easy to keep and defend tons of space, and this must change.
Miri Amatonur wrote:The example of Rooks&Kings was made. But do you really expect a newcommer to SOV Null to have all skills, tactics and so on ready? I think not. They need to learn, aye. But they need to have a chance else they will try it and leave it. There are tons of ways to learn how to do things, jumping into the best space in the game and taking on the biggest coalition in the game isn't one of those ways, however. You go to lowsec or shittier nullsec, gradually stretch your legs and learn which procedures etc you need to develop within your own organization, and gradually take on more and more difficult opponents.
You'll probably find that throwing large amounts of bodies at a foe, while important, isn't the main source of headache in the long run. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2262
|
Posted - 2013.01.03 14:26:00 -
[225] - Quote
Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote: lol what do they compete at, who can be the last active account on the server?
... said by someone playing a game whose full online playerbase outside top prime time is 25,000...
EVE's the second largest paid western MMO, and the only one that hasn't experienced a massive numbers crash (2012 has cost WOW about 20% of its subs).
http://users.telenet.be/mmodata/Charts/Subs-1.png http://users.telenet.be/mmodata/Charts/Subs-2.png
Which non-FTP "competitive PvP MMO" do you play that has more?
You always allude to these other, better, more successful games you play, but you never name them or indicate just how successful they are.
Also, the average PCU of TQ is 32,000 now. That's a lot more useful than the minimum PCU. http://eve-offline.net/?server=tranquility This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.03 14:38:00 -
[226] - Quote
Cameron Cahill wrote: (...) Bolded the important part for you. You are not Gerard Butler and your little highsec corp are not spartans, no matter how much you want to be. (...) Firstly its a metaphor you moron, secondly what you've done is just quoted a real life example and then said real life examples don't work. In the same post. :Facepalm:. Finally why should ccp make mechanics for you to win? Did Leonidus cry to the great devs in the sky to 'nurf dem persians they're blobbing me!!!!1!!' and stay in his palace because 'didn't want that Greece anyway?' or did he go and just fight them?
Sir you made me laugh. 
The Persian Wars are more than the battle at thermopylae. Thought the outnumbered Greek city states repelled the invasions of the far more powerful Persians.
Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae.
All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies! 
The rest of that. As you may have noticed or not i had a discussion in 2 different spheres. The one were the real world the other the simiplified, contrieved world of EVE. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2262
|
Posted - 2013.01.03 14:41:00 -
[227] - Quote
Miri Amatonur wrote:Yes and making them a bit less important wouldn't hurt alot and would open alot of possibilities.
Since you belong to such a leviathan coporation/alliance/coalition in null numbers aren't your problem. But if you look from the opposite direction numbers are a problem within SOV.
Take a Scrub BS fleet and pit it against a much smaller AHAC fleet. The AHACs will wipe the floor with it. Take a Random T1 Cruiser fleet and pit it against a much smaller Rokh fleet, and the Rokhs will tear them apart.
The reason numbers seem to have so much of an advantage over everything else is that those numbers are being used with the same amount (or more) finesse than the smaller fleets. In other words, the smaller groups, despite claiming to be "elite" are no better at fitting, flying, or fighting in their ships than the larger groups.
So, once again, since you keep dodging the question, all else being equal, why should a 100 man group have any good chance at beating a 1000 man group?
Quote:It shouldn't be that way (no i win buttons). Thought once smaller entities are able to get and hold SOV independently they also need a way defend it with alot of effort even against larger numbers.
So why should the smaller entities be able to evict larger entities who are just as organized, just as good at fighting, and put in just as much effort to defend their space as those smaller entities?
Quote:The example of Rooks&Kings was made. But do you really expect a newcommer to SOV Null to have all skills, tactics and so on ready? I think not. They need to learn, aye. But they need to have a chance else they will try it and leave it.
They do have a chance to learn. In the shittier parts of Sov Null, like they've always gone to. You don't come onto the Mediterranean scene fresh and expect to take land from the Romans (pre-collapsy Roman empire) as your first conquest.
That's why you learn in LS, Providence, NPC Null, etc. Here's a project for an up and coming Sov taker. Take Providence from the ProviBlock. They'll show you that numbers aren't everything because they're still running random BSes/Cruisers instead of disciplined, organized fleets. They survive because it's too much of a pain in the ass for the larger groups to kick them out, and when someone does kick them out, Provi really isn't worth keeping if you have any other options. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2263
|
Posted - 2013.01.03 14:50:00 -
[228] - Quote
Miri Amatonur wrote:Sir you made me laugh.  The Persian Wars are more than the battle at thermopylae. Thought the outnumbered Greek city states repelled the invasions of the far more powerful Persians. Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae. All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies!  The rest of that. As you may have noticed or not i had a discussion in 2 different spheres. The one were the real world the other the simiplified, contrieved world of EVE.
Sounds like someone believes Herodotus's accounts of the size of the Persian armies.
Battle of Plataea: Modern consensus, 80k vs 70-120k. Battle of Mycale: Modern consensus, 40k vs 60k.
Moreover, the Greeks were using the equivalent of AHACS (Hoplites in a Phalanx) against the Persian scrub BS fleet (differently trained, differently armed light infantry from all over the Persian Empire). In EVE, using heavily outnumbered AHACs against a Scrub BS fleet is really effective, and will usually win the battle. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Lord Zim
2222
|
Posted - 2013.01.03 14:53:00 -
[229] - Quote
Miri Amatonur wrote:All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies!  The only thing you should be crying to your "gods" about, then, would be the sov system, since that's the main mechanical hurdle inherent in the system. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3146
|
Posted - 2013.01.03 17:43:00 -
[230] - Quote
Lord Zim wrote:Miri Amatonur wrote:All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies!  The only thing you should be crying to your "gods" about, then, would be the sov system, since that's the main mechanical hurdle inherent in the system. Make evil goonies unable to hold sov. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gillia Winddancer
Shiny Noble Crown Services
258
|
Posted - 2013.01.03 18:05:00 -
[231] - Quote
Alavaria Fera wrote:Lord Zim wrote:Miri Amatonur wrote:All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies!  The only thing you should be crying to your "gods" about, then, would be the sov system, since that's the main mechanical hurdle inherent in the system. Make evil goonies unable to hold sov.
Nah, not unable, but work your asses off for the amount of space that is being held :D
Knowing your reputation though I would almost think that you'd be the only ones who would actually be able to pull it off too. |

Nicolo da'Vicenza
Air The Unthinkables
2394
|
Posted - 2013.01.03 18:54:00 -
[232] - Quote
yeah cool, space that 9-11 thousand people can't be bothered to hold sounds real appealing for smaller alliances to move into
how many hundreds of millions per month + billions in infrastructure investment should it cost to hold a system with -0.01 truesec, 2 belts, 1 station with gimped manufacturing, refining and no missions before the newbies come running into take it for themselves, in your opinion? I mean in between costs incurred by defending their space against the 30k+ alliance because hey just because they don't want the space means they're going to let you live there either, right? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3150
|
Posted - 2013.01.03 18:55:00 -
[233] - Quote
Nicolo da'Vicenza wrote:yeah cool, space that 9-11 thousand people can't be bothered to hold sounds real appealing for smaller alliances to move into
how many hundreds of millions per month should it cost to hold a system with -0.01 truesec, 1 station with gimped manufacturing, refining and no missions before the newbies come running into take it for themselves, in your opinion?
About three hundred million every month should be doable by newbies.
They may need to mine a lot on highsec though, because of the cloaky campers. Normally though, I wouldn't imagine they would be able to take a station system due to ~grinding structures~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
2394
|
Posted - 2013.01.03 18:58:00 -
[234] - Quote
no cloaky camping keeps the BLOB ALLIANCES in check and BALANCED
newbie alliances have supercap fleets and hundreds of disposable alts, right? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3150
|
Posted - 2013.01.03 18:59:00 -
[235] - Quote
Nicolo da'Vicenza wrote:no cloaky camping keeps the BLOB ALLIANCES in check and BALANCED
newbie alliances have supercap fleets and hundreds of disposable alts, right? Yeah, I was about to ask how many supercapitals they had. Or at the very least they should be able to muster a fleet of slowcats. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2266
|
Posted - 2013.01.03 19:19:00 -
[236] - Quote
Nicolo da'Vicenza wrote:yeah cool, space that 9-11 thousand people can't be bothered to hold sounds real appealing for smaller alliances to move into
how many hundreds of millions per month + billions in infrastructure investment should it cost to hold a system with -0.01 truesec, 2 belts, 1 station with gimped manufacturing, refining and no missions before the newbies come running into take it for themselves, in your opinion? I mean in between costs incurred by defending their space against the 30k+ alliance because hey just because they don't want the space means they're going to let you live there either, right?
It seems to work OK for CVA and the rest of ProviBlock. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3150
|
Posted - 2013.01.03 19:34:00 -
[237] - Quote
RubyPorto wrote:Nicolo da'Vicenza wrote:yeah cool, space that 9-11 thousand people can't be bothered to hold sounds real appealing for smaller alliances to move into
how many hundreds of millions per month + billions in infrastructure investment should it cost to hold a system with -0.01 truesec, 2 belts, 1 station with gimped manufacturing, refining and no missions before the newbies come running into take it for themselves, in your opinion? I mean in between costs incurred by defending their space against the 30k+ alliance because hey just because they don't want the space means they're going to let you live there either, right? It seems to work OK for CVA and the rest of ProviBlock. Yeah they have really REALLY bad sov no one really wants and don't seem to annoy other people enough.
If they were all like you don't talk back to us and we don't forgive, things would be different. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
2397
|
Posted - 2013.01.03 19:35:00 -
[238] - Quote
Providence is like the shire of the middle earth that is nullsec |

Lord Zim
2224
|
Posted - 2013.01.03 19:37:00 -
[239] - Quote
Quick, someone put a ring in an envelope in the shire. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2267
|
Posted - 2013.01.03 20:04:00 -
[240] - Quote
Lord Zim wrote:Quick, someone put a ring technetium in an envelope in the space shire.
FYP This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Ayllia Saken
School of Applied Knowledge Caldari State
8
|
Posted - 2013.01.03 20:51:00 -
[241] - Quote
1000 should beat 100
Having said that, you can debate game balance. Battles and Sov Warfare favor organisation and preparedness heavily, just like RL warfare. Most RL battles are won or lost before the first shot is fired.
If someone has the above-average patience, leadership and motivation to assemble a group of 100 pilots who are willing to fly together and follow orders, then they deserve to benefit from that. However, this is a game. A rather nifty niche game, but still a game. If the bar is set too high, people may stop trying to compete. However, subscriptions are going up, and people are still fighting over null space. It does not seem the bar is set too high.
The side that has managed to organise a bigger fleet than their opponent is likely to have been able to do so precisely because they have superior organisation/leadership/morale/whatever. Having a bigger fleet is a consequence of success, as well as a cause.
Coding diminishing returns would punish success and co-operation. Also, there would be no open doors for new players in their tackling frigates. This is a crucial aspect of EvE. Unlike other MMO's, you have every incentive to gather everyone who wants in. And with the ever-present risk of espionage, I don't believe EvE needs any more disincentive for groups to involve new players.
Big groups have disadvantages. They take a lot of time/effort/energy to assemble/supply. I suspect that they don't just login on the day and meet up somewhere. They can only be in one place at a time. Rather than try and fight a superior force, try and fight somewhere the superior force is not, if avoiding combat is bad for morale. Try and remember that when they're on top, they only have one way to go. |

Cameron Cahill
Dissonance Corp Unclaimed.
167
|
Posted - 2013.01.03 22:29:00 -
[242] - Quote
Miri Amatonur wrote:Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae. All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies! 
I'm sure the devs will leave you to die too, just like his gods did ;P
|

Tyrinne Jares
Sanctuary Commodum Terminally Confused
1
|
Posted - 2013.01.04 00:53:00 -
[243] - Quote
http://en.wikipedia.org/wiki/Battle_of_Myeongnyang
12:300!
Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3169
|
Posted - 2013.01.04 01:30:00 -
[244] - Quote
Cameron Cahill wrote:Miri Amatonur wrote:Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae. All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies!  I'm sure the devs will leave you to die too, just like his gods did ;P Killed by skillless noob blobbers? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Cameron Cahill
Dissonance Corp Unclaimed.
173
|
Posted - 2013.01.04 01:31:00 -
[245] - Quote
Alavaria Fera wrote:Cameron Cahill wrote:Miri Amatonur wrote:Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae. All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies!  I'm sure the devs will leave you to die too, just like his gods did ;P Killed by skillless noob blobbers?
Exactly :) |

Alavaria Fera
GoonWaffe Goonswarm Federation
3169
|
Posted - 2013.01.04 01:34:00 -
[246] - Quote
Cameron Cahill wrote:Alavaria Fera wrote:Cameron Cahill wrote:Miri Amatonur wrote:Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae. All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies!  I'm sure the devs will leave you to die too, just like his gods did ;P Killed by skillless noob blobbers? Exactly :) Harsh.
They should have threatened to unsub, that would've done it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Cameron Cahill
Dissonance Corp Unclaimed.
173
|
Posted - 2013.01.04 01:44:00 -
[247] - Quote
But it didn't work when superspears got nerfed :( its almost as if the great overlords in the sky want teamwork and social contact to be relevent. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2270
|
Posted - 2013.01.04 01:48:00 -
[248] - Quote
Tyrinne Jares wrote:http://en.wikipedia.org/wiki/Battle_of_Myeongnyang
12:300!
Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.
Lead a disorganized, poorly lead mob into a well designed trap and things like that can happen in EVE.
Shadow Cartel et al. properly welped an EvE Uni Battleship fleet (140 ships killed for 9 ships lost in a 150-100 man fight) by leading them into a well prepared trap.
http://killfeed.eveuniversity.org/?a=kill_related&kll_id=53679 This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Frostys Virpio
Caldari Provisions Caldari State
260
|
Posted - 2013.01.04 01:50:00 -
[249] - Quote
Tyrinne Jares wrote:http://en.wikipedia.org/wiki/Battle_of_Myeongnyang
12:300!
Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.
And if you raed it, you will raelise it had nothing to do with an open space battle where one side can use it's number advantage at will.
Asking for smaller to be better is like asking to nerf friends. |

Kamden Line
Eclipse Navy. Li3 Federation
60
|
Posted - 2013.01.04 02:55:00 -
[250] - Quote
Tyrinne Jares wrote:http://en.wikipedia.org/wiki/Battle_of_Myeongnyang
12:300!
Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.
This is down to simple game mechanics - how do you make choke points in the endless Cosmos of Space? Answer: You don't.
However, smaller forces do beat larger forces everyday. A good example would be one from last month: http://eve-kill.net/?a=kill_related&kll_id=15709411
Verge of Collapse spanked a roughly 200 man combined enemy force(FCON,SMA,and LAWN) of Naga, 'Nados and Oracles mainly through both the disorganization of their enemy (Short range oracles mixed with sniper Nagas and Nados), better logistics corp (none of VoC's Logi died), Obviously better FCing and significantly more shininess, killing 111 ships while losing a paltry seven.
RnK regularly drops small smartbombing BS fleets on us (HBC) and kills multiple numbers of us and survives, and you can think of a multitude of other small Lowsec, Nulsec, and WH alliances/corps that are really good at Fleet PVP.
That being said, in a Sov Grind, larger forces tend to win. Why? Both because of game mechanics but also because larger forces tend to win wars in general. Losing a few supers to a suprise hotdrop of bad guys doesn't really change the whole course of the war. Welping 100 plus Supers does. It's all about force projection - Larger Alliances can do it more frequently and in more vast quantities. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3170
|
Posted - 2013.01.04 03:15:00 -
[251] - Quote
Kamden Line wrote:Tyrinne Jares wrote:Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc. This is down to simple game mechanics - how do you make choke points in the endless Cosmos of Space? Answer: You don't. You have CCP make them for you.
As you noted, undocks (not really), gates (can be tricky) or a jump bridge (if you catch a blob on one of those it's like a surprise gift). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kamden Line
Eclipse Navy. Li3 Federation
61
|
Posted - 2013.01.04 03:30:00 -
[252] - Quote
Alavaria Fera wrote:Kamden Line wrote:Tyrinne Jares wrote:Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc. This is down to simple game mechanics - how do you make choke points in the endless Cosmos of Space? Answer: You don't. You have CCP make them for you. As you noted, undocks (not really), gates (can be tricky) or a jump bridge (if you catch a blob on one of those it's like a surprise gift).
Well, we should also mention geographical choke points. D-GTMI in Providence comes to mind, the sight of where CVA welped (before the term welp came into usage) their entire cap fleet during the -A- invasion. Any point in Deklein, for it's long spindly one system. I'm sure you can think of others. CCP has made them, but in system they don't really exist. |

Cindare
GoonWaffe Goonswarm Federation
4
|
Posted - 2013.01.04 05:37:00 -
[253] - Quote
My will to conquer Those stupid Goons is great, but -- It's too much effort. |

Miri Amatonur
School of Applied Knowledge Caldari State
45
|
Posted - 2013.01.04 10:43:00 -
[254] - Quote
Cameron Cahill wrote: I'm sure the devs will leave you to die too, just like his gods did ;P
Seems you forget that it delayed the Persians long enough. Mission accomplished. Leonidas name lived on to our days and might be known till the last humans are gone. I don't really expect the same for me, Miri Amatonur. 
@RubyPorto You demanded examples and you got a ton of them. You can go on and try to discard every example because they don't fit your course. The readers know why you're doing it.
Even Goons reported in to support "smaller is better" (to present their own agenda under that disguise). A change to SOV and SOV warfare is needed.
"Smaller is better"
|

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 10:48:00 -
[255] - Quote
Please don't get too much out of focus with this whole 100 vs 1000 or 10 vs 1000 direct battles because that is not the focus or the point of this discussion.
It is what the 100 or 10 players can do outside of direct confrontations that should be the main focus. |

James Amril-Kesh
RAZOR Alliance
3108
|
Posted - 2013.01.04 10:51:00 -
[256] - Quote
And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 11:06:00 -
[257] - Quote
James Amril-Kesh wrote:And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one.
In a way you sound a bit like Baghdad Bob you know. "Everything is fine in EVE - it is just some players that are incompetent" - all whilst the state of the game says something else.
Have you not thought about that maybe the current mechanics have benefitted large groups way too much rather than that improving the situation for small groups would be "nerfing big groups"?
Cause that is what I think anyway, specially when it comes to Local (instant information) and the passive activity of null.
|

Lord Zim
2245
|
Posted - 2013.01.04 11:16:00 -
[258] - Quote
Miri Amatonur wrote:Even Goons reported in to support "smaller is better" (to present their own agenda under that disguise). A change to SOV and SOV warfare is needed.
"Smaller is better" That's a gross misrepresentation of what the problem is. The problem with sov isn't that the groups of players attacking/defending are too big, the problem is that apart from harassing the defender for months, the only way to really get any progress done is to spend almost a week getting to the final timer, then outblob the defender on the last timer. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
3110
|
Posted - 2013.01.04 11:23:00 -
[259] - Quote
Gillia Winddancer wrote:James Amril-Kesh wrote:And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one. In a way you sound a bit like Baghdad Bob you know. "Everything is fine in EVE - it is just some players that are incompetent" - all whilst the state of the game says something else. I never once said that everything was fine, but I don't think what you're saying is a problem actually is.
Gillia Winddancer wrote:Have you not thought about that maybe the current mechanics have benefitted large groups way too much rather than that improving the situation for small groups would be "nerfing big groups"? In what way? Game mechanics in general tend to benefit large groups over small groups. There's nothing particularly special or sinister about that.
Gillia Winddancer wrote:Cause that is what I think anyway, specially when it comes to Local (instant information) and the passive activity of null. Null does have problems, but they're not going to be fixed by some arbitrary mechanic that gives smaller groups, say, a bonus to ship HP, DPS, and velocity that reduces as the group size increases, or some other mechanic that gives smaller groups an advantage.
Why aren't you actually utilizing the advantages that small fleets actually have? Small fleets are more mobile and they do tend to be easier to manage. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 11:54:00 -
[260] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:James Amril-Kesh wrote:And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one. In a way you sound a bit like Baghdad Bob you know. "Everything is fine in EVE - it is just some players that are incompetent" - all whilst the state of the game says something else. I never once said that everything was fine, but I don't think what you're saying is a problem actually is. Gillia Winddancer wrote:Have you not thought about that maybe the current mechanics have benefitted large groups way too much rather than that improving the situation for small groups would be "nerfing big groups"? In what way? Game mechanics in general tend to benefit large groups over small groups. There's nothing particularly special or sinister about that. Gillia Winddancer wrote:Cause that is what I think anyway, specially when it comes to Local (instant information) and the passive activity of null. Null does have problems, but they're not going to be fixed by some arbitrary mechanic that gives smaller groups, say, a bonus to ship HP, DPS, and velocity that reduces as the group size increases, or some other mechanic that gives smaller groups an advantage. Why aren't you actually utilizing the advantages that small fleets actually have? Small fleets are more mobile and they do tend to be easier to manage.
Well, fair enough on the first point. I guess my job is to merely point out why I think the system is not right. Though it feels like a never-ending merry-go-round sometimes 
Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations.
As for arbitrary mechanics - I strongly oppose any such suggestions as this would definitely harm EVE on so many levels. Bonus velocity when flying in small groups just because they are in a small group is just silly. Besides, that is what gang assist modules are for already. All stats are solid and should stay solid.
However, I do want to make full use of the stats that EVE already has presented, namely primarily signature radius and use that as a factor when finding ships. There is nothing arbitrary about this. If a small group of players are flying together then they will only emit such amount of signal. If a huge blob is flying however then said signal will be quite significantly bigger.
You cannot really deny that a lot of people avoid taking risks like going to low/null simply because there is a mechanic out there that actively plays against them for no real reason. And most people who oppose these changes are most likely the ones who want to keep taking advantage of these mechanics - even when CCP themselves have said that said mechanic wasn't meant to be used this way in the first place. In fact I strongly suspect that CCP of all people have been perfectly aware of the points that I am trying to make for quite a few years already.
Information should be something that you have to work for. Not something that you get for free, instantly and in extreme detail.
Ship location and ship identification is vital information in so many aspects of EVE after all and the way I see it, rather than being the driving force it is the limiting force of EVE.
*edit* Did I mention that I still frigging HATE the forum draft system! |

Lord Zim
2245
|
Posted - 2013.01.04 12:01:00 -
[261] - Quote
Gillia Winddancer wrote:Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations. Which "certain situations"? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
3110
|
Posted - 2013.01.04 12:08:00 -
[262] - Quote
Gillia Winddancer wrote:As for arbitrary mechanics - I strongly oppose any such suggestions as this would definitely harm EVE on so many levels. Bonus velocity when flying in small groups just because they are in a small group is just silly. Besides, that is what gang assist modules are for already. All stats are solid and should stay solid. Well good, I'm glad we're in agreement.
Gillia Winddancer wrote:However, I do want to make full use of the stats that EVE already has presented, namely primarily signature radius and use that as a factor when finding ships. There is nothing arbitrary about this. If a small group of players are flying together then they will only emit such amount of signal. If a huge blob is flying however then said signal will be quite significantly bigger. Interesting idea. I think it has some merit.
Gillia Winddancer wrote:You cannot really deny that a lot of people avoid taking risks like going to low/null simply because there is a mechanic out there that actively plays against them for no real reason. And most people who oppose these changes are most likely the ones who want to keep taking advantage of these mechanics - even when CCP themselves have said that said mechanic wasn't meant to be used this way in the first place. In fact I strongly suspect that CCP of all people have been perfectly aware of the points that I am trying to make for quite a few years already. If you're referring to local, the mechanic actively works for them as well. Not to mention that without local there'd be a lot less people in nullsec to shoot at, unless we had some consistent method of continuously determining the presence of ships, including cloaked ships, within several AU.
Gillia Winddancer wrote:Information should be something that you have to work for. Not something that you get for free, instantly and in extreme detail. Local only shows the names of the pilots in the same system as you. That's the only information you get from it. It doesn't tell you whether they're docked, undocked, in a POS, what ship they're in, what the name of their ship is, their location, what fleets they're in (unless of course they're in your fleet).
The directional scanner will tell you a few more things, but it's a tool that gives you more information the more work you put into it. If you set it to 360 degree scan it will tell you what's out there that's uncloaked, what the ship name is and the ship type, but that's about it. It takes practice before one is able to quickly determine distance and direction to a target using the dscanner. In any case, the dscanner doesn't tell you who's in control of the ship or even that there is someone in control of the ship at all, except for a few cases like they forgot to rename their ship after assembling it or something. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Mayhaw Morgan
State War Academy Caldari State
20
|
Posted - 2013.01.04 12:44:00 -
[263] - Quote
Maybe the gist of the "Make smaller better." argument is that in the real world, one hellbent pilot with an airplane full of fuel and explosives can put an aircraft carrier out of action. |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 12:44:00 -
[264] - Quote
Lord Zim wrote:Gillia Winddancer wrote:Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations. Which "certain situations"?
That should be pretty obvious right? This is of course in the assumption that you do not have local or current d-scanner mechanics:
Small groups - easier time slipping deep into whatever enemy system without being detected. There is still always a risk for detection, as it should be, but chances for detection is to a large extent based on the size of the fleet and whether an enemy happens to pick up a scent or not, and if he does, how far said enemy feels like investigating said scent.
Solo players/micro groups of the more "care-bearish" nature as many of you like to put it which are extremely common will be able to consider taking the risk of visiting low/null.
Large groups - well, the opposite. They won't be able to hide as well so they will stand out a lot more, maybe be more open for ambushes and such. This depends of course also entirely on what the group intends of doing like PoS bashing or whatever. Changes would hardly affect them from the way things are today, except for the fact that they would have to take extra care of their surroundings in some cases.
Working for intel would be equal regardless of the size of the group however whether it is a solo player or a massive blob.
|

Lord Zim
2246
|
Posted - 2013.01.04 12:47:00 -
[265] - Quote
Solo players/small groups of carebearish players aren't going to move into low/null if local was removed, in fact the opposite would happen unless CCP also made massive changes to the risk/reward ratio between hisec and low/null.
Why? Because these "solo/micro groups of the more carebearish nature" already have such a place to go to, it's called "wormholes". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 13:29:00 -
[266] - Quote
James Amril-Kesh wrote:Gillia Winddancer wrote:As for arbitrary mechanics - I strongly oppose any such suggestions as this would definitely harm EVE on so many levels. Bonus velocity when flying in small groups just because they are in a small group is just silly. Besides, that is what gang assist modules are for already. All stats are solid and should stay solid. Well good, I'm glad we're in agreement. Gillia Winddancer wrote:However, I do want to make full use of the stats that EVE already has presented, namely primarily signature radius and use that as a factor when finding ships. There is nothing arbitrary about this. If a small group of players are flying together then they will only emit such amount of signal. If a huge blob is flying however then said signal will be quite significantly bigger. Interesting idea. I think it has some merit. Gillia Winddancer wrote:You cannot really deny that a lot of people avoid taking risks like going to low/null simply because there is a mechanic out there that actively plays against them for no real reason. And most people who oppose these changes are most likely the ones who want to keep taking advantage of these mechanics - even when CCP themselves have said that said mechanic wasn't meant to be used this way in the first place. In fact I strongly suspect that CCP of all people have been perfectly aware of the points that I am trying to make for quite a few years already. If you're referring to local, the mechanic actively works for them as well. Not to mention that without local there'd be a lot less people in nullsec to shoot at, unless we had some consistent method of continuously determining the presence of ships, including cloaked ships, within several AU. Gillia Winddancer wrote:Information should be something that you have to work for. Not something that you get for free, instantly and in extreme detail. Local only shows the names of the pilots in the same system as you. That's the only information you get from it. It doesn't tell you whether they're docked, undocked, in a POS, what ship they're in, what the name of their ship is, their location, what fleets they're in (unless of course they're in your fleet). The directional scanner will tell you a few more things, but it's a tool that gives you more information the more work you put into it. If you set it to 360 degree scan it will tell you what's out there that's uncloaked, what the ship name is and the ship type, but that's about it. It takes practice before one is able to quickly determine distance and direction to a target using the dscanner. In any case, the dscanner doesn't tell you who's in control of the ship or even that there is someone in control of the ship at all, except for a few cases like they forgot to rename their ship after assembling it or something.
In regards to local, yes, it does work both ways, and that is the problem. Basically it counters an engagement before it has even taken place in many cases. Take the case of the lone miner as an example: why enter low-sec if you are announced the second you enter it? That alone is a huge risk considering that EVE is as far from Rainbow-land as you can get when you take player nature into account. A rare few may take this risk but we don't want this to be about rare cases.
Of course, removing local would require something else (in this case, the d-scan) to become better. I don't want it to become impossible to find players either. And whether local tells you that a player is docked or not etc does not matter. You instantly know that a player is present and the current d-scanner does the rest for you. Whether a player is in a fleet or not and such information is still up to you to determine for yourself from the information gathered.
I am not saying that local or d-scan by themselves give you all information, but individually they already give way too much, and together they complement each other extremely well.
In regards to a new d-scanner; the steps I have in my mind is something roughly like this:
1: Find signals on d-Scanner.
2: Investigate a signal to determine whether it is a player/several players or anomaly
3: If the signal is a player, determine ship type(s)/identity of player(s)
4: Once identity/ship type is determined, get a strong enough reading to lock on to signal
5: Once signal is locked on, warp to it. Signal stays locked on even if the target(s) is moving. Here you can even have further factors which determine what keeps a signal locked on. This stage is also open for debate regarding on how exactly the warp-in should work. Warp to 0 would probably be overkill for instance, specially if you take cloaked ships into account.
All these steps that have to be taken are done in an almost identical fashion to the current d-scan mechanics.
Going back to cloaked ships, they are of course unable to hide from the scans. As I said before, the only thing a cloaked ship does is hide you visually, and in that regard it works flawlessly. Here you can debate whether being cloaked would increase your sig-radius (purely for the sake of d-scanning - you can't shoot at cloaked ships regardless) or not for pure balance reasons if required.
The only thing I am still pondering on is how anomalies/sites should work in regards to the d-scanner. Anomalies in particular should help players to hide. The way you find anomalies however is with probes. Probes should still be king when it comes to finding said anomalies/sites/ships. Regardless they may require a slight rework (read: buff) when it comes to finding ships.
Meh, anyway, long rant became really long  |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 13:33:00 -
[267] - Quote
Lord Zim wrote:Solo players/small groups of carebearish players aren't going to move into low/null if local was removed, in fact the opposite would happen unless CCP also made massive changes to the risk/reward ratio between hisec and low/null.
Why? Because these "solo/micro groups of the more carebearish nature" already have such a place to go to, it's called "wormholes".
Wormholes are a bit of an odd case though. What you don't take into account is that wormholes have a somewhat unique issue which most likely keeps many at bay. And that is the nature of wormholes and the inconsistent access to normal space.
But then again, that is what makes wormhole space special :p
|

Kahega Amielden
Rifterlings Damu'Khonde
555
|
Posted - 2013.01.04 14:08:00 -
[268] - Quote
Quote:And that is the nature of wormholes and the inconsistent access to normal space.
...The inconsistent access to normal space is exactly why wormhole space is ideal for small groups. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2274
|
Posted - 2013.01.04 14:22:00 -
[269] - Quote
Miri Amatonur wrote:Cameron Cahill wrote: I'm sure the devs will leave you to die too, just like his gods did ;P
Seems you forget that it delayed the Persians long enough. Mission accomplished. Leonidas name lived on to our days and might be known till the last humans are gone. I don't really expect the same for me, Miri Amatonur.  @RubyPorto You demanded examples and you got a ton of them. You can go on and try to discard every example because they don't fit your course. The readers know why you're doing it. Even Goons reported in to support "smaller is better" (to present their own agenda under that disguise). A change to SOV and SOV warfare is needed. "Smaller is better"
Yes, I demanded specific examples of when an aggressor defeated 10 to 1 odds against a technological and organizational equal. Because that's what you're asking to happen in EVE. You haven't furnished one single example, and most of your examples are either based on bad history (like accepting Herodotus's claims for the size of the Persian armies in the Greco-Persian Wars, or ignoring the role of disease [not to mention the vast technological advantage] in the European conquest and subsequent settlement of the Americas.).
I also will repeat the question that you keep dodging. Why should, all else being equal, a 100 man group be able to take space that is actively defended by a 1,000 man group? This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2276
|
Posted - 2013.01.04 14:56:00 -
[270] - Quote
Gillia Winddancer wrote:Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations.
In many situations, a very small group can annihilate an unprepared larger group.
For instance, an 8 man bomber wing vs any size fleet of sniping Tier 3 BCs. Or a group of bomber wings vs a battleship fleet.
Small and prepared beats up big and unprepared quite often in EVE. (Look at the way PL operated until recently. A small group was able to run roughshod over groups many times its size because they fielded competently lead composed fleets against groups that used the "everyone bring whatever" composition, or because they were willing and able to field capitals or Supers anywhere in EVE on short notice (before supers it was Dreads that PL were able to drop at will) against enemies who were not equally willing and able.)
What you're complaining about is that, given equal preparedness, morale, ships, fittings, and leadership, bigger almost always wins. You've yet to establish why that should not be the case.
In other words, you're assuming that "smaller" = "more competent" when you've provided nothing to support that assumption. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Karrl Tian
Brutor Tribe Minmatar Republic
136
|
Posted - 2013.01.04 15:37:00 -
[271] - Quote
Mayhaw Morgan wrote:Maybe the gist of the "Make smaller better." argument is that in the real world, one hellbent pilot with an airplane full of fuel and explosives can put an aircraft carrier out of action.
Real world has collision damage....would you really want to give The Order collision damage? I would, but only if a well-tanked mining barge (ha) could survive it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2278
|
Posted - 2013.01.04 15:49:00 -
[272] - Quote
Karrl Tian wrote:Mayhaw Morgan wrote:Maybe the gist of the "Make smaller better." argument is that in the real world, one hellbent pilot with an airplane full of fuel and explosives can put an aircraft carrier out of action. Real world has collision damage....would you really want to give The Order collision damage? I would, but only if a well-tanked mining barge (ha) could survive it.
Screw mining barges. Collision Damage means CONCORD Ganking freighters for us or the ability to Bump-Gank Freighters at no cost in ships and Sec Status (depending on whether or not bumping becomes a criminal action). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3187
|
Posted - 2013.01.04 16:54:00 -
[273] - Quote
RubyPorto wrote:Gillia Winddancer wrote:Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations. In many situations, a very small group can annihilate an unprepared larger group. For instance, an 8 man bomber wing vs any size fleet of sniping Tier 3 BCs. Or a group of bomber wings vs a battleship fleet. Small and prepared beats up big and unprepared quite often in EVE. (Look at the way PL operated until recently. A small group was able to run roughshod over groups many times its size because they fielded competently lead composed fleets against groups that used the "everyone bring whatever" composition, or because they were willing and able to field capitals or Supers anywhere in EVE on short notice (before supers it was Dreads that PL were able to drop at will) against enemies who were not equally willing and able.) What you're complaining about is that, given equal preparedness, morale, ships, fittings, and leadership, bigger almost always wins. You've yet to establish why that should not be the case. In other words, you're assuming that "smaller" = "more competent" when you've provided nothing to support that assumption. It's fun when you manage to catch some T3 BCs with a bombing run. Kaboom ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 20:39:00 -
[274] - Quote
RubyPorto wrote:Gillia Winddancer wrote:Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations. In many situations, a very small group can annihilate an unprepared larger group. For instance, an 8 man bomber wing vs any size fleet of sniping Tier 3 BCs. Or a group of bomber wings vs a battleship fleet. Small and prepared beats up big and unprepared quite often in EVE. (Look at the way PL operated until recently. A small group was able to run roughshod over groups many times its size because they fielded competently lead composed fleets against groups that used the "everyone bring whatever" composition, or because they were willing and able to field capitals or Supers anywhere in EVE on short notice (before supers it was Dreads that PL were able to drop at will) against enemies who were not equally willing and able.) What you're complaining about is that, given equal preparedness, morale, ships, fittings, and leadership, bigger almost always wins. You've yet to establish why that should not be the case. In other words, you're assuming that "smaller" = "more competent" when you've provided nothing to support that assumption.
I find your definition of small groups being confined to "bombers" only somewhat restrictive to say the very least. Not that it is bad mind, but it could be so much more. Frigates and cruisers are plentiful after all and right now you talk as if bombers are the right tools for pretty much any job involving small groups. |

Nicolo da'Vicenza
Air The Unthinkables
2456
|
Posted - 2013.01.04 20:59:00 -
[275] - Quote
If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs. |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.04 21:05:00 -
[276] - Quote
Nicolo da'Vicenza wrote:If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs.
I see that some are still stubbornly locked on the false assumption that this whole discussion is all about straight up fights only.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3187
|
Posted - 2013.01.04 21:29:00 -
[277] - Quote
Nicolo da'Vicenza wrote:If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs. Bomber duels !! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 16:31:00 -
[278] - Quote
Gillia Winddancer wrote:I find your definition of small groups being confined to "bombers" only somewhat restrictive to say the very least. Not that it is bad mind, but it could be so much more. Frigates and cruisers are plentiful after all and right now you talk as if bombers are the right tools for pretty much any job involving small groups.
It's not. I've mentioned things like kiting gangs a number of times in this thread. Bombers are simply a really handy example because they're the right tool for many encounters between a small group and a large group because they don't have to commit to a fight at all to do huge amounts of damage, and they move around so easily.
Just like RL Skirmish tactics, you do not want to fight a larger group in a way that forces you to commit to a fight to do damage because the larger group will murderfy you, (i.e. Blaster boats are right out) unless you're willing and able to run better ships in a more organized fashion, with better leadership (i.e. AHACs vs Scrub BS, Blaster Rokhs vs Scrub Cruiser, etc).
In other words, I only "talk as if bombers are the right tools for pretty much any job involving small groups" because you haven't been paying attention. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 16:54:00 -
[279] - Quote
Gillia Winddancer wrote:Nicolo da'Vicenza wrote:If game mechanics were geared so that small numbers of frigates would be advantaged to take out large numbers of various larger ships, battles would be large groups of frig vs small groups of frigs. I see that some are still stubbornly locked on the false assumption that this whole discussion is all about straight up fights only.
Since small groups do just fine in harassing large ones when they use tactics that allow them to stay uncommitted, stand up fights are really the only type of fights you could possibly be complaining about (especially since a big portion of the conversation has been about "small groups should be able to take Sov from larger groups" thing, and if you don't see the problem with being able to take Sov without committing to a fight... ). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Lord Zim
2249
|
Posted - 2013.01.05 17:08:00 -
[280] - Quote
I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 17:12:00 -
[281] - Quote
Lord Zim wrote:I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course.
I'm still trying to get an answer on the "Why," but "How" would be good too. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Spurty
V0LTA Verge of Collapse
729
|
Posted - 2013.01.05 17:22:00 -
[282] - Quote
Well, bombs and Bombers were *supposed to be the answer*
Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.
One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.
- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances - Second double the range of the bombs - Third, lower the number of bombs that can be fired to 5
Don't make it abusable by anyone, but make it actually *effective*.
--- I used to be indecisive but now I am not quite sure. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2287
|
Posted - 2013.01.05 17:32:00 -
[283] - Quote
Spurty wrote:Well, bombs and Bombers were *supposed to be the answer*
Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.
One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.
- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances - Second double the range of the bombs - Third, lower the number of bombs that can be fired to 5
Don't make it abusable by anyone, but make it actually *effective*.
If you're losing enough of your bombers to matter when doing a bombing run, you're godawful at it. Especially now that cloaked bombers don't decloak each other. Bombing today is super-duper easymode compared to "First person in squad 1 go to perch 1 at 10km warping from P1, Second at 20k, etc." To say that you're unable to bomb effectively with modern bombing mechanics is just laughable.
How to safely bomb (not the only way to do it). 1. Land on Grid 2. Align to Celestial behind target 3. Decloak 4. Bomb 5. *Magic* 6. Warp away giggling This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

La Nariz
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.01.05 17:36:00 -
[284] - Quote
Spurty wrote:Well, bombs and Bombers were *supposed to be the answer*
Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.
One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.
- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances - Second double the range of the bombs - Third, lower the number of bombs that can be fired to 5
Don't make it abusable by anyone, but make it actually *effective*.
That's not a good idea, a "bombing run" at heart is EVE's version of hit-and-run tactics or guerrilla warfare. I think it'd be better if they just made more ships capable of engaging in meaningful guerrilla warfare because its a niche that really isn't fleshed out well. We have T3 snipers and bombers, I suppose you could try and count black ops but I don't think a fleet of blops can be used effectively in that capacity. So yeah there really aren't enough options for it to occur in the first place. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Lord Zim
2249
|
Posted - 2013.01.05 17:44:00 -
[285] - Quote
Let's see, change in bomber mechanics means BS fleets are just flat out unusable.
Oh well. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

La Nariz
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.01.05 17:51:00 -
[286] - Quote
Lord Zim wrote:Let's see, change in bomber mechanics means BS fleets are just flat out unusable.
Oh well.
We switch to cruiser fleet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.05 17:59:00 -
[287] - Quote
Lord Zim wrote:I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course.
Not take sov necessarily - although this would be situational. Everything sov-related is still something that should require manpower...in most cases. Same for defending.
It is the harassment and effective economic damage that is the important part.
You see, if the really large alliances are busy fighting off countless of groups of small-fries, this will require effort and money to deal with. On top of that you still have the regular threats from other power-blocks, unlike now where they are the ONLY threat.
Sure, let's say for example that one of the powerblocks ends up crumbling after extensive harassment that is not handled properly + several large scale wars. Lots of free space to nab so maybe a bunch of the smaller groups nab themselves a system each or so. The odds that large groups would move in and take over would be minimal because they already have enough space to worry about as it is.
Reaching that crumbling point without pulling a goon infiltration like with BoB or alternatively similar internal backstabs requires economic collapse.
Judging by the consistent mass-production of capital ships ever since their introduction, I dare say that EVE probably haven't had a single collapse of an alliance based on economic failure, ever. Simply because there has never existed any economical targets that can be targeted at a reasonable risk and efficiency by small groups to begin with.
But hey, feel free to prove me wrong by presenting me any single powerblock today that is going in the red. |

Lord Zim
2252
|
Posted - 2013.01.05 18:19:00 -
[288] - Quote
Gillia Winddancer wrote:You see, if the really large alliances are busy fighting off countless of groups of small-fries, this will require effort and money to deal with. On top of that you still have the regular threats from other power-blocks, unlike now where they are the ONLY threat. So in other words, what you're saying is that the sov system needs to suck less dicks, and alliance income needs to come through alliances' membership actually using their space.
Funny, I think I've been saying something to that effect for well over 1.5 years now.
Gillia Winddancer wrote:Sure, let's say for example that one of the powerblocks ends up crumbling after extensive harassment that is not handled properly + several large scale wars. Lots of free space to nab so maybe a bunch of the smaller groups nab themselves a system each or so. The odds that large groups would move in and take over would be minimal because they already have enough space to worry about as it is.
Reaching that crumbling point without pulling a goon infiltration like with BoB or alternatively similar internal backstabs requires economic collapse. IT's collapse didn't require a goon infiltration or an economic collapse, in fact IT alliance remained sovholders several months after they collapsed, because nobody could be arsed to put in the required effort in taking over empty space. CVA wasn't evicted because of a goon style infiltration or an economic collapse, -A- didn't get buttfucked by a goon style infiltration or an economic collapse, they just flat out sucked. We didn't take over what, 50-60% or whatever the **** we hold now of nullsec space by utilizing goon style infiltration or bankrupting our enemies, we took it by force. Perchance not a lot of force in some cases (fountain war, cloud ring etc) because the people living there packed up and left after a few weeks of mild fighting, but it was still taken through force.
Gillia Winddancer wrote:Judging by the consistent mass-production of capital ships ever since their introduction, I dare say that EVE probably haven't had a single collapse of an alliance based on economic failure, ever. Simply because there has never existed any economical targets that can be targeted at a reasonable risk and efficiency by small groups to begin with.
But hey, feel free to prove me wrong by presenting me any single powerblock today that is going in the red. Here's an idea, let's make changes to how alliances make isk in nullsec, so instead of having money come from moons etc (which are the first strategic asset anyone hits in a war, btw), they get their money from people living in their space. This way, small groups can harass and have an impact on their economics, even if they may be much, much smaller. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2479
|
Posted - 2013.01.05 18:21:00 -
[289] - Quote
True, IT's space was eventually captured by intrepid FAIL renters, NEM3SIS due to sheer disinterest by all major sov entities.
|

Gillia Winddancer
Shiny Noble Crown Services
260
|
Posted - 2013.01.05 18:50:00 -
[290] - Quote
Lord Zim wrote:So in other words, what you're saying is that the sov system needs to suck less dicks, and alliance income needs to come through alliances' membership actually using their space.
Funny, I think I've been saying something to that effect for well over 1.5 years now.
Won't disagree with you on the making money through members using space.
However the next part...
Lord Zim wrote:IT's collapse didn't require a goon infiltration or an economic collapse, in fact IT alliance remained sovholders several months after they collapsed, because nobody could be arsed to put in the required effort in taking over empty space. CVA wasn't evicted because of a goon style infiltration or an economic collapse, -A- didn't get buttfucked by a goon style infiltration or an economic collapse, they just flat out sucked. We didn't take over what, 50-60% or whatever the **** we hold now of nullsec space by utilizing goon style infiltration or bankrupting our enemies, we took it by force. Perchance not a lot of force in some cases (fountain war, cloud ring etc) because the people living there packed up and left after a few weeks of mild fighting, but it was still taken through force.
In all of these examples of these grand collapses that you have presented, how much of it was contributed by the small groups? It is kinda a moot point that you are making if the collapse comes due to a massive war, a back-stab or even sheer neglect because the small groups were never part of any of it anyway. Isn't this the very core issue that we're debating about - how to get these guys involved?
Lord Zim wrote:Here's an idea, let's make changes to how alliances make isk in nullsec, so instead of having money come from moons etc (which are the first strategic asset anyone hits in a war, btw), they get their money from people living in their space. This way, small groups can harass and have an impact on their economics, even if they may be much, much smaller.
Again, won't disagree with you here. In fact I fully agree with absolutely everything. This is exactly a part that I want to see happening. However this will not fully work until you get rid of the instant information problem and thus we come back to the issue with local and the current d-scanner. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2288
|
Posted - 2013.01.05 21:57:00 -
[291] - Quote
Gillia Winddancer wrote:In all of these examples of these grand collapses that you have presented, how much of it was contributed by the small groups? It is kinda a moot point that you are making if the collapse comes due to a massive war, a back-stab or even sheer neglect because the small groups were never part of any of it anyway. Isn't this the very core issue that we're debating about - how to get these guys involved?
The small groups aren't relevant because Alliance Income doesn't come from people actually living in alliance space. If 50% of an Alliance's income came from taxing their member's ratting income, the alliance would be concerned about a small gang running BLOPS fleets with a cloaky camping cov cyno. But since per the GSF financial spreadsheet, all their ratting Tax income for a full month comes out to a little more than 3 days of moon goo income, there's no reason for big alliances to care whether the ratters can rat or the miners can mine.
You keep insisting that the lack of space for small groups to properly destabilize larger groups is a game mechanical issue. As we've pointed out time and time again, small fleets can fight large fleets with great success. The problem is an economic one. The targets available for small groups are simply not important enough to the groups they represent.
As for getting people involved, that's also not a game mechanical issue. That's a social issue. You want smaller groups to get involved, get them involved. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
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