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Lukas Flamesword
Hessian Imperial
5
|
Posted - 2012.12.29 19:51:00 -
[1] - Quote
so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) |

Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.29 21:40:00 -
[2] - Quote
seriously. 60 views no comments :( i guess that the number of carrier pilots on the forum is minimal |

Zhilia Mann
Tide Way Out Productions
914
|
Posted - 2012.12.29 22:42:00 -
[3] - Quote
Ok, here's the problem. First, you're character is four months old. If this is your first character, you probably have no idea why you might want a capital in the first place and have simply decided to train for one because it's big and you think bigger is better.
Bigger is not better. Indeed, carriers are not, for the most part, military assets in the first place. Sure, they can help in large fights, but understand that if you're the lone carrier on the field you're going to be in triage and praying you make it through the cycle (and that no dreads land on you, and that the new guy in local isn't in a Bhaalgorn). You won't be pushing out any damage (and even if you weren't triaged, your DPS would top out lower than a decent battleship).
The Chimera comment also indicates that you haven't exactly done your research. It's not a bad choice exactly but you're definitely choosing it for the wrong reasons. In fact, unless you're roleplaying, you should never choose a ship you have to train for based on your race.
So look. There's nothing wrong with training for a carrier to help grow a small corp. But as a "military" asset? Forget it. It's for hauling things across several regions without trouble. And that's it. |

Eternal Error
Immortalis Inc. Shadow Cartel
259
|
Posted - 2012.12.30 01:05:00 -
[4] - Quote
I agree with Zhilia.
If you're in a group so small/new to the game that you're going to be one of the only capital pilots, you are never going to use it (the risk of getting dropped is too high/you won't have enough pilots in fleet to need a triage). I also doubt you need it for moving combat ships around at this age. |

Liang Nuren
Heretic Army Heretic Nation
2499
|
Posted - 2012.12.30 01:51:00 -
[5] - Quote
Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera)
A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.30 02:35:00 -
[6] - Quote
Liang Nuren wrote:Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all. -Liang isnt that like the reversed thing of what carriers should /can do? to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it |

Kosetzu
Avitus Lugus
52
|
Posted - 2012.12.30 02:37:00 -
[7] - Quote
Liang Nuren wrote:Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all. -Liang I do hope nobody will actually believe in this post...
I know you want some lolfit faction carriers to kill Liang, but no need to troll aspiring carrier pilots on the forums nontheless. Even if they shouldn't even consider getting one in a case like this.
I would say if you don't know exactly why you need that carrier, you don't need it at all. Without a good subcap fleet to back it up (plus other capitals too) you're just painting a very big target on yourself.
Lukas Flamesword wrote:seriously. 60 views no comments :( i guess that the number of carrier pilots on the forum is minimal If you're new to capitals I'd rather recommend getting into an alliance that uses them on a regular basis. Learning to fly capitals in a corp which doesn't need them or can support them will just give you some expensive loss mails. |

Eternal Error
Immortalis Inc. Shadow Cartel
259
|
Posted - 2012.12.30 02:39:00 -
[8] - Quote
Kosetzu wrote:isnt that like the reversed thing of what carriers should /can do? to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it He's trolling. That being said, sp is a concern, but you're missing the point. The most important aspect of a carrier is how many friends you have (both in fleet and on batphone), and if you're here asking these questions and unsure why exactly you need which carrier, it doesn't sound like you need one. |

Kosetzu
Avitus Lugus
52
|
Posted - 2012.12.30 02:41:00 -
[9] - Quote
Eternal Error wrote:Kosetzu wrote:isnt that like the reversed thing of what carriers should /can do? to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it He's trolling. That being said, sp is a concern, but you're missing the point. The most important aspect of a carrier is how many friends you have (both in fleet and on batphone), and if you're here asking these questions and unsure why exactly you need which carrier, it doesn't sound like you need one. Have to mention that you quoted the wrong person there... |

Denuo Secus
117
|
Posted - 2012.12.30 02:48:00 -
[10] - Quote
Liang why such elitist behavior? Disappointing.
@OP: check this and this. Some info may be outdated but it's a good start I think.
If this is your main and if you are new to the game I'd stay away from expensive ships for the moment. Nothing wrong with risking expensive stuff in EVE but loosing said stuff because of simple newbie mistakes (everyone does/did them) isn't much fun imho. If you are interested in the logistic role (after all carriers are big logistic ships most of the time) you should check the new t1 logistic frigs and cruisers added with the latest expansion. |

Liang Nuren
Heretic Army Heretic Nation
2501
|
Posted - 2012.12.30 02:50:00 -
[11] - Quote
Denuo Secus wrote:Liang why such elitist behavior? Disappointing.
It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.30 03:19:00 -
[12] - Quote
Liang Nuren wrote:Denuo Secus wrote:Liang why such elitist behavior? Disappointing. It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines. -Liang i do know something. but i was just asking if the forums had more. because most guides are outdated BTW: the new corp im starting in is mostly made of of never players. so im one of the top 5 guys in age. |

Liang Nuren
Heretic Army Heretic Nation
2501
|
Posted - 2012.12.30 03:31:00 -
[13] - Quote
Lukas Flamesword wrote:Liang Nuren wrote:Denuo Secus wrote:Liang why such elitist behavior? Disappointing. It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines. -Liang i do know something. but i was just asking if the forums had more. because most guides are outdated BTW: the new corp im starting in is mostly made of of never players. so im one of the top 5 guys in age.
Yes, so read between the lines. There's some solid tips there that I haven't seen in (m)any guides.
You people and your lack of humor, jeeze. What is this place coming to?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zhilia Mann
Tide Way Out Productions
916
|
Posted - 2012.12.30 04:51:00 -
[14] - Quote
Liang Nuren wrote:Yes, so read between the lines. There's some solid tips there that I haven't seen in (m)any guides.
Gonna have to agree. There's stuff in there that's rarely discussed and quite helpful. Minimizing your risk in terms of isk lost is actually rather important. |

The Renner
Canadian Operations Yulai Federation
11
|
Posted - 2012.12.30 07:26:00 -
[15] - Quote
I can't rp that I'm flying a carrier though if I don't have fighters in the bay at all times :(
|

SB Rico
the united Negative Ten.
120
|
Posted - 2012.12.30 08:23:00 -
[16] - Quote
OP from reading your posts. A carrier is not the ship you want or need.
Carriers are basically huge logi ships, in a small fleet they are an expensive luxury item that will draw trouble. My advice to add punch to your fleet is to actually train to fly BS, BC and Strat cruisers well.
But some points...
1. Solo carriers should triage - this removes their fighters fro the game and basically locks the carrier down for 5 minutes meaning in the words of a corpmate "hit triage and you expect to die"
2. Carrier DPS is not that high - A well trained and fit carrier pilot will be sitting in 1.5 - 2 bil worth of ship and equipment which does about the same DPS as the 200 mil tempest that is currently shooting at it.
3. Carriers in space a vulnerable - can't use gates, can't jump if pointed, limited DPS, Big tank, true story moment 3 of us held onto a thanatos at a planet last month just after DT for 30 minutes till enough people logged on to kill it. Unless you can call for help you may well find that happens to you.
4. Carrier killing tactics are simple - people will simply apply neuts and then take you down a neuted carrier is a dead carrier.
If this sounds negative, well it is meant to, a carrier is a ship that needs a lot of support on the grid. Rather than fly a lone carrier yourself, again train to fly smaller stuff well and join you corp to an alliance that has a cap fleet. 1 Carrier will not make your corp elite nor will it make your corp scary or attractive to alliance recruiters. Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.
Killing me should be for free. |

Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.30 10:03:00 -
[17] - Quote
thanks for all the replies. 1 thing that people keep saying is that its hard to be the only cap-pilot in your corp/alliance. im not going to be the first. because we have a 2007 guy just need a months training to do carriers and dreads on an acceptable level. and there have to be a first one. ofc i will never fly a 2 billion ship alone. because that makes it just as useful as a 2 billion itheron ultra edition its a fleet ship. thats what all capitals are (except freighters. but they are not "true" capitals) |

Zyella Stormborn
Green Seekers
278
|
Posted - 2012.12.30 18:10:00 -
[18] - Quote
Lukas Flamesword wrote:thanks for all the replies. 1 thing that people keep saying is that its hard to be the only cap-pilot in your corp/alliance. im not going to be the first. because we have a 2007 guy just need a months training to do carriers and dreads on an acceptable level. and there have to be a first one. ofc i will never fly a 2 billion ship alone. because that makes it just as useful as a 2 billion itheron ultra edition its a fleet ship. thats what all capitals are (except freighters. but they are not "true" capitals)
They are just trying to save you some pain is all. Many of the above listed posters are long time PvP'ers with a lot of experience around caps. The overriding message going out from just about all of them is the simple fact that 9/10 times Carrier without a LOT of support is going to be the #1 priority target on the field. They simply bring too much support to ignore, and look absolutely shiny on a kill mail.
If you have one to three other friends in Caps, it won't help enough (granted, unless maybe you are all running carriers in a Pantheon cap chain, which can be hellish to bring down). You should always have a halfway sizable fleet around that Carrier. You should also KNOW that you are going to lose them here and there. They are just too big of a tempting target for many players that love to wave their KM's as bragging rights.
All of that being said, if you are adamant and looking to stay true to your course, congrats in advance!! My nephew flies carriers often and loves them (too big and unwieldy for my tastes on the norm, I go with smaller support ships). The Archon is considered by and large to be the top carrier out there. There are many threads about the Carrier comparisons you can look up, so I won't go into all the details.
Best of luck,
~Z There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |

Gary Bell
Hard Knocks Inc.
29
|
Posted - 2012.12.30 18:46:00 -
[19] - Quote
Pro tip... You dont do dreads and carriers.. K thanks |

Darius Brinn
Iberians Iberians.
167
|
Posted - 2012.12.30 20:21:00 -
[20] - Quote
I am curious about the intented use for that Carrier.
I mean, this character will be five years in January and I haven't even INJECTED Advanced spaceship command. Not ready.
I always saw Carriers as monster Logis, absolutely dependent on their fleet to survive. They are big, they are clumsy, they are expensive, and they are called primary.
With a 4 months character...man. You will need:
-Very good tanking skills. Compensations to V and all. -Very good cap skills, meaning not only Engineering ones, but Energy emission systems, etc. -Fitting skils. -Drone interfacing V (one month) -Very good cap transfer skills, and shield transfer/remote armor repping skills. -Triage > Logistics V + Long Range targetting V + Signature analysis V = close to one month and a half. -Carrier skill = battleship skill to V, Advanced spaceship command > close to another two months.
Even if you would only wish to SIT on your Carrier, unable to do anything else, you're looking at quite a few months before you can undock it.
And if you want to be USEFUL in any real way...well, let's say you are not playing with Carriers anytime soon. |

Lukas Flamesword
Hessian Imperial
11
|
Posted - 2012.12.30 20:33:00 -
[21] - Quote
Darius Brinn wrote:I am curious about the intented use for that Carrier.
I mean, this character will be five years in January and I haven't even INJECTED Advanced spaceship command. Not ready.
I always saw Carriers as monster Logis, absolutely dependent on their fleet to survive. They are big, they are clumsy, they are expensive, and they are called primary.
With a 4 months character...man. You will need:
-Very good tanking skills. Compensations to V and all. -Very good cap skills, meaning not only Engineering ones, but Energy emission systems, etc. -Fitting skils. -Drone interfacing V (one month) -Very good cap transfer skills, and shield transfer/remote armor repping skills. -Triage > Logistics V + Long Range targetting V + Signature analysis V = close to one month and a half. -Carrier skill = battleship skill to V, Advanced spaceship command > close to another two months.
Even if you would only wish to SIT on your Carrier, unable to do anything else, you're looking at quite a few months before you can undock it.
And if you want to be USEFUL in any real way...well, let's say you are not playing with Carriers anytime soon. i have already planed that. 1-1.5 years of training will go into it before i even consider pressing the undock bottom
|

Christine Peeveepeeski
The Imperial Fedaykin
208
|
Posted - 2012.12.30 20:47:00 -
[22] - Quote
I started training for one, can now fly it well on the alt that flies it and still haven't undocked it.
A carrier is good for being a low sec taxi for your ships OR its good for a well organised fleet with a doctrine that supports the use of the carrier and it supports the doctrine back.
So the first question you ask yourself is 'why do I need a carrier?'
If you believe that in a years time you'll have a well formed military presence and the skilled FCs that will mean you aren't just whelping it then go right ahead. Much like any other ship you or your fc will lose lots of them before you realise what they are good for.... |

Liang Nuren
Heretic Army Heretic Nation
2510
|
Posted - 2012.12.30 22:58:00 -
[23] - Quote
Lukas Flamesword wrote: i have already planed that. 1-1.5 years of training will go into it before i even consider pressing the undock bottom
Consider buying a carrier pilot instead. It'll prolly run 20+ bil but that's way easier to come by than 1-2 years of training. Trust me - I've got a max skilled carrier pilot myself. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

SB Rico
the united Negative Ten.
126
|
Posted - 2012.12.30 23:01:00 -
[24] - Quote
Another thing here, in a year to 18 months you will have an absolutely useless pilot for 99/100 situations, 18 months is not really enough to fly a carrier well, let alone anything else on top, so you will end up sitting docked up almost constantly and only getting involved once every 6 months.
To fly a carrier well you need:
maxed tank skills for shield and armor, maxed cap skills, maxed fitting skills (3-6 months),
around 10-15mil sp in drones (maxed support skills all T2 combat drones this will take around 8 months -1 year),
carrier 5, fighters 5, (6 more months)
cap remote reps, shield emission, energy emission 4/5, tactical logistics 4/5, jump drive cal4/5 jump fuel conservation 4/5, Cybernetics 5, Science 5 (another 6 months)
So after 2 1/2 years you have a decent carrier toon who can do nothing else .
To give you an idea of the actual scale of the project I bought a 20mil sp focussed carrier toon (ie one that did what you plan) last month and estimate that toon is still 18 months away from being viable (another 15-20mil sp).
Now your 5 year old corpmate may well be months off doing carriers well but then he already probably has 40mil sp in the right support skills.
If you are really determined to go carrier get a second account just for that, then train the toon you have as a day to day pilot, or vice versa. Better still train your toon to fly a T3 well (6 months) then 6 months doing wormholes and incursions make 15-25 bil and buy a carrier pilot from the character bazaar and save the ballache of training and around 18 :)
Incidentally chimera is a bad choice, Archon/Thanatos are the best carriers atm.
Or just listen to all the people on here trying to tell you it is a bad idea for one in your situation. Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.
Killing me should be for free. |

Lukas Flamesword
Hessian Imperial
11
|
Posted - 2012.12.31 00:01:00 -
[25] - Quote
SB Rico wrote:Another thing here, in a year to 18 months you will have an absolutely useless pilot for 99/100 situations, 18 months is not really enough to fly a carrier well, let alone anything else on top, so you will end up sitting docked up almost constantly and only getting involved once every 6 months.
To fly a carrier well you need:
maxed tank skills for shield and armor, maxed cap skills, maxed fitting skills (3-6 months),
around 10-15mil sp in drones (maxed support skills all T2 combat drones this will take around 8 months -1 year),
carrier 5, fighters 5, (6 more months)
cap remote reps, shield emission, energy emission 4/5, tactical logistics 4/5, jump drive cal4/5 jump fuel conservation 4/5, Cybernetics 5, Science 5 (another 6 months)
So after 2 1/2 years you have a decent carrier toon who can do nothing else .
To give you an idea of the actual scale of the project I bought a 20mil sp focussed carrier toon (ie one that did what you plan) last month and estimate that toon is still 18 months away from being viable (another 15-20mil sp).
Now your 5 year old corpmate may well be months off doing carriers well but then he already probably has 40mil sp in the right support skills.
If you are really determined to go carrier get a second account just for that, then train the toon you have as a day to day pilot, or vice versa. Better still train your toon to fly a T3 well (6 months) then 6 months doing wormholes and incursions make 15-25 bil and buy a carrier pilot from the character bazaar and save the ballache of training and around 18 :)
Incidentally chimera is a bad choice, Archon/Thanatos are the best carriers atm.
Or just listen to all the people on here trying to tell you it is a bad idea for one in your situation. that actually sounds like an awesome idea. altough i could just PLEX my way to a carrier pilot :D
|

Kusum Fawn
State War Academy Caldari State
264
|
Posted - 2012.12.31 00:55:00 -
[26] - Quote
Hmmmm...
TO answer the OP on uses of a carrier and how to use them well.
1. Carriers are not solo ships. This is an important lesson, and one that many people do not take to heart endding up with some very funny loss mails for everyone else to show off.
2. Actual Carrier uses 2.1-> Logistics --> moving your stuff around, this is the most common use for carriers. Transporting stuff around the fringes of empire so that you do not have to do the 30+ jumps of lowsec makes life much easier. But you are mostly just a defensible ship hauler that takes forever on a station to gank, Its not impossible, but you will most likely be able to dock before they can bring enough guns to bear on you. provided you did it right and did not aggress or bounce off the station. --> POS/ Structure repping, Usually done in fleets and insanely boring solo. good for saving the tower of your isk making buddies while you struggle for that plex. --> MIssion/WH support. another popular use for carriers, Support means that you have filled your highslots with drone control mods and are sitting just barely outside your pos shields. while assigning drones to people actually doing stuff. usually an alt character.
2.1.-> Flying missions or sitting in a Sleeper site. -->Everyonce in a while i hear about some lol mail of an officer fit carrier in a wh getting ganked by a tier 3 bc fleet (or in the past, an ahac/dictor group) Or even a ratting carrier getting found by a lonely mostly afk cloaky with a batphone connection. Try not to be this guy unless you are in my sector of space and not a blue.
2.2. Fleet carriers. -->sometimes there is a call over coms for a trojan carrier to be the first to jump through a contested cyno and light a new one when the drake dies. this is a sometimes good use of a carrier but more often then not you will be filing the paperwork for a alliance replacement and searching for some fighters to put into the next one. this one is up to you. -->More often though is the triage carrier call, some alliance head has gotten his alt into some stupid skirmish and needs support. This is the batphone call. Be prepared to be in a fleet of carriers trying to save a nightmare or bhaalghorn worth more then your total net worth. --> the last and most seemingly often, the biggest time waster is the CTA call, rep this pos, be prepared to fight x, shoot those structures. if you are not a well skilled carrier pilot, you will most likely be asked to downgrade to meatshield bs.
3.Well for smaller work, sure you can assign fighters to sit on the gate with your dictor buddy, and since the gate gun aggro changes im sure there will be more of this (im not 100% sure that gates wont shoot fighters but i hear they do not shoot drones anymore) sure you could assign drones to fly lowsec missions or whatnot with your friends, but you will really need a pos setup (or i guess station works too) or a group of carriers to make any real dent in anything.
I would say train for it, most of the skills are useful for other reasons. but caldari carriers are bad for many things. do not focus on it because of racial history, Ive got a thanny ive undocked twice, and could fly the others if i ever got around to buying one of them. As a nominally empire pilot (havent had a stint in null for more then a year now) i havent found a good use for a carrier. though i would have loved to have had one when i was a null pilot.
Isk spent on skillbooks is never wasted*, you simply arent using them to their full potential.
*except for skills changed/removed by CCP Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Gevlin
Dropbears with Kebabs SpaceMonkey's Alliance
207
|
Posted - 2013.01.01 06:18:00 -
[27] - Quote
check you tube for the following search words
eve online triage carrier rooks and kings clarion call
Watch at how heroic you can become then cry at how long it will take you to skill up. Some day I will have the internet and be able to play again. |

Kuranei
Caldari Provisions Caldari State
0
|
Posted - 2013.01.01 10:44:00 -
[28] - Quote
Liang Nuren wrote:Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all. -Liang
Man Liang you were so wrong for that on soo many levels, but gawd was it funny as hell. |

Lukas Flamesword
Hessian Imperial
11
|
Posted - 2013.01.01 11:19:00 -
[29] - Quote
Gevlin wrote:check you tube for the following search words
eve online triage carrier rooks and kings clarion call
Watch at how heroic you can become then cry at how long it will take you to skill up. man. that was epic! |

mama guru
Thundercats The Initiative.
86
|
Posted - 2013.01.01 14:32:00 -
[30] - Quote
OP: I have owned a carrier for 5 years and I have never used it in combat. I have used it for capital fleet ops back in the day and for ratting but beyond that it's of little use today thanks to supers. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Liang Nuren
Heretic Army Heretic Nation
2521
|
Posted - 2013.01.01 21:23:00 -
[31] - Quote
mama guru wrote:OP: I have owned a carrier for 5 years and I have never used it in combat. I have used it for capital fleet ops back in the day and for ratting but beyond that it's of little use today thanks to supers.
I've used my carrier in combat a few times, but it's generally few and far between. Probably less than 20-30 times total. The best reason to get a carrier is for carting your **** around, and the best reason to get a dread is to knock down structures faster. If you're willing to risk the supercaps.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ponch Valdez
Carousel Boutique Rebel Alliance of New Eden
1
|
Posted - 2013.01.02 02:33:00 -
[32] - Quote
Carriers are like the swiss army knife of new eden, not everyone need them, but when they do <33333 |

Ave Kathrina
My Ass Is On Fire
21
|
Posted - 2013.01.02 03:26:00 -
[33] - Quote
Does the OP know you cannot generally fly carriers in high sec/empire ? |

Valea Silpha
Sebiestor Tribe Minmatar Republic
78
|
Posted - 2013.01.02 04:11:00 -
[34] - Quote
People have pointed out most of the really huge problems with flying carriers. The thing that's been missing, and hopefully which will help the OP make less terrible decisions is WHY carriers aren't a good choice most of the time.
The reason is this: Any fight that you can bring a carrier to, the other guys can bring things that kill carriers. You might think you are somehow power gaming by going for the biggest ship that a single person can reasonably aspire to, but eve just doesn't work like that. Anything you can do the bad guys can do, and chances are will do so with far greater elan than you.
Once upon a time, I was in a corp with some RL friends. They were stupid people. They wanted to go knock over a POS on a decent moon in Aridia. They decided they would take out all the stops and bring their carriers with them. At this point I told them I wasn't coming with them, and that they'd all die.
They didn't even make it to the POS. They got into a little fight on a gate (about 10-15BS on each side). They thought that dropping the carriers in would help matters. They did not. Everyone still died, and so did all the carriers. During this period I mocked everyone involved in corp chat, because my pre-cognative abilities are apparently strong.
So yeah... If you can do it, someone else can. It takes either exceptional intel or giant brass balls to confidently deploy just a few capitals, and even more so to just deploy one. |

Nero Pantera
Double-Down Transmission Lost
0
|
Posted - 2013.01.02 04:58:00 -
[35] - Quote
everyone saying that being the solo carrier is bad clearly has never lived in a wh. the most important thing.....triage.....boosts........must out recharge 2 bhaalgorns and still use mods....and combat boosters.....sexy sexy drugs. |

Andracin
Beyond Divinity Inc Shadow Cartel
15
|
Posted - 2013.01.02 08:14:00 -
[36] - Quote
I find my carrier to mostly be a cheaper alternative to a jump freighter that is able to hold fit ships. I have had it since 2006-ish and have dropped it in combat 2 times and taxied my stuff around low and null 100x +. If you are the only carrier pilot in your corp and you live in low-sec or null your going to be like the neighbor with the pickup truck... "hey man, you mind hauling my stuff?"...every time you move operations. If thats what your looking for go for it, but totally expect to eventually die. I know people who are willing to fly 50 jumps in a noob ship just to get in on a carrier kill. |

Esra Udan
0.0 Axis Fleet Stealth Syndicate
4
|
Posted - 2013.01.02 16:56:00 -
[37] - Quote
Lukas Flamesword wrote:Liang Nuren wrote:Denuo Secus wrote:Liang why such elitist behavior? Disappointing. It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines. -Liang i do know something. but i was just asking if the forums had more. because most guides are outdated BTW: the new corp im starting in is mostly made of of never players. so im one of the top 5 guys in age.
Look as a new player in a new corp filled with new people I would check out the hydra theory. Use T1 frigates and learn/train pvp with each other first. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
428
|
Posted - 2013.01.03 12:36:00 -
[38] - Quote
Zhilia Mann wrote:So look. There's nothing wrong with training for a carrier to help grow a small corp. But as a "military" asset? Forget it. It's for hauling things across several regions without trouble. And that's it.
This sums up quite good what carriers are good for, move stuff around and eventually rep pos mods/shields, personally I see it just like a ships freighter for null. For a 2B+ mark ship it brings nothing interesting to your game experience but more constraints (specially when it comes to rep stuff and you'll understand what I mean at some point), you'd have far more fun with those 2B+ filling your hangar with T1 full fitted cruisers/BC's.
|

Lukas Flamesword
Hessian Public Relations Department
12
|
Posted - 2013.01.04 06:18:00 -
[39] - Quote
Esra Udan wrote: Look as a new player in a new corp filled with new people I would check out the hydra theory. Use T1 frigates and learn/train pvp with each other first.
well. we do that alot. and i used to be in tribal alliance. flying around in a stealth bomber or battlecruiser (when drakes where good :( )
|

Andski
GoonWaffe Goonswarm Federation
6238
|
Posted - 2013.01.04 15:45:00 -
[40] - Quote
I rolled an alt in May '11 and started it towards carriers. I didn't have it in one until August of 2012, and it's /still/ training carrier relevant skills.
Believe me, carriers are not a trivial skill training path as they take over a year of focused training even for a somewhat passable fleet role. I have 40M SP on my main and I have not even injected a single capital-related skill, and have no plans to do so anytime soon. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

De'Veldrin
East India Ore Trade The East India Co.
714
|
Posted - 2013.01.04 20:48:00 -
[41] - Quote
I'll offer some advice from a carrier pilot:
1. A carrier (any capital ship really) is not something you can squeak by with while you finish training your skills. Train the skills, then buy the ship. And I mean train them to level 4 or 5, not 2 or 3. 2. Fighters suck in non-cap PvP - train for sentries. 3. Do NOT take Drone Control units into PvP. 4. DO take a smartbomb. 5. Carry a spare cyno ship - you never know when you'll need one, and one of your fleet mates can treade ships and light it for you. The Ibis and the Velator are great for this (especially since the hulls are free). 6. When you buy your first carrier, buy two. You WILL lose the first one (mine was lost less than 3 months after I got it) usually to some bone headed move on your part. Having the replacement on hand will make the initial loss less painful. 7. Don't attack lone Goonswarm Sabres off a station. (This is a direct corollary to #6 regarding bone headed moves). They're not as alone as they might seem.
Here's an idea of the skills i would expect an ENTRY level (armor) carrier pilot to possess. Capital Repair Systems 4 EM Armor Compensation 5 Explosive Armor Compensation 5 Kinetic Armor Compensation 5 Thermic Armor Compensation 5 Cloaking 4 Energy Management 5 Energy Pulse Weapons 1 Energy Systems Operation 5 Evasive Maneuvering 4 Hull Upgrdes 5 Jury Rigging 4 Mechanics 5 Signature Analysis 5 Tactical Shield Manipulation 4 Targeting 5 Thermodynamics (strongly recommended to 4) Capital Ships 3 Jump Drive Calibration 4 Jump Fuel Conservation 3 Carrier 4 Capital Remote Armor Reapair 4 Capital Energy Emission Systems 4 Capital Shield Emission Systems 4 Combat Drone Operation 5 Drone Durability 5 Drone Navigation 5 Drone Sharpshooting 5 Electronic Warfare Drone Interfacing 4 Fighters 4 Heavy Drone Operation 5 Multitasking 4 Repair Drone Operation 5 Scout Drone Operation 5 Sentry Drone Interfacing 5 Tactical Logistics Reconfiguration 3 Amarr Drone Specialization 4 Caldari Drone Specialization 4 Gallente Drone Specialization 4 Minmatar Drone Specialization 4 Bumping, leave it alone. |

Liang Nuren
Heretic Army Heretic Nation
2541
|
Posted - 2013.01.04 21:00:00 -
[42] - Quote
De'Veldrin wrote: EM Armor Compensation 5 Explosive Armor Compensation 5 Kinetic Armor Compensation 5 Thermic Armor Compensation 5 Repair Drone Operation 5 Amarr Drone Specialization 4
I'm not even entry level. :(
Quote: Capital Remote Armor Reapair 4 Capital Energy Emission Systems 4 Capital Shield Emission Systems 4 Combat Drone Operation 5
I don't think it's necessary to train energy and shield emissions unless your carrier has a bonus to them (like the Niddy/Thanny). A shield transporter on your Archon or armor transporter on your Chimera is a waste of a slot (IMO). The Energy Transfer is also probably a wasted slot on a Niddy/Thanny since neither have the fittings to waste.
-Liang
Ed: Also, did you mean to leave off Capital Repair Systems and friends? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Paikis
Vapour Holdings
522
|
Posted - 2013.01.04 21:08:00 -
[43] - Quote
Liang Nuren wrote:Also, did you mean to leave off Capital Repair Systems and friends?
Capital Repair Systems is first on the list. The rest are missing though.
Those skills are way over the top for an 'entry level' pilot. |

Liang Nuren
Heretic Army Heretic Nation
2541
|
Posted - 2013.01.04 21:09:00 -
[44] - Quote
Paikis wrote:Liang Nuren wrote:Also, did you mean to leave off Capital Repair Systems and friends? Capital Repair Systems is first on the list. The rest are missing though. Those skills are way over the top for an 'entry level' pilot.
Dammit. Thanks.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lukas Flamesword
Hessian Public Relations Department
18
|
Posted - 2013.01.04 21:50:00 -
[45] - Quote
i had heard about the WH carriers. how usefull are a carrier really in WH space? |

Liang Nuren
Heretic Army Heretic Nation
2543
|
Posted - 2013.01.04 21:54:00 -
[46] - Quote
Lukas Flamesword wrote:i had heard about the WH carriers. how usefull are a carrier really in WH space?
It depends on the person piloting it and the people attacking it. A carrier in a low class wormhole is a sign of either *very* permanent and skilled residents or complete idiots. It's a big and scary ship and with support will be able to chase off *most* opponents. And then there's people like me.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lithalnas
Privateers
129
|
Posted - 2013.01.05 00:17:00 -
[47] - Quote
get onto the test server my friend, i suggest you train on TQ skills like drone durability, drone navigation, armor skills, capacitor skills, spaceship command and support. Then go to Sisi test server and participate in mass tests, this nets you 2m skill points each time you do it, thats enough to speed your way to caps. Then buy a dozen carriers for a few thousand isk and fly them to CA 1. You will find people to shoot at, people to shoot at you and best of all friends who can teach you how to run a carrier right. https://www.facebook.com/RipSeanVileRatSmith shoot at blue for Vile Rat http://community.eveonline.com/devblog.asp?a=blog&nbid=73406 |

Lady Naween
Immortalis Inc. Shadow Cartel
76
|
Posted - 2013.01.05 11:30:00 -
[48] - Quote
Also one or two carriers isnt a threat at all these days, check most killboards and you see us in small BC gangs ganking carriers without a loss.
Carriers really are over rated when used alone or in very small groups. But in a fleet set up to use them properly with pilots that know that being in a carrier is a death sentence these days they can do wonders. |

Call Rollard
Grim Determination Academy Nulli Tertius
19
|
Posted - 2013.01.06 12:22:00 -
[49] - Quote
I've been playing for 8 months now. I just don't feel ready for a cap ship yet is the thing due to my Skills.
If you are considering flying a carrier/dreadnought in the future though, best thing to do is get into a very good 0.0 corporation which is in an alliance owning sov. The corporation should have some carrier/dread pilots you can talk to about owning a cap. |

Lukas Flamesword
Hessian Public Relations Department
19
|
Posted - 2013.01.06 16:25:00 -
[50] - Quote
Call Rollard wrote:I've been playing for 8 months now. I just don't feel ready for a cap ship yet is the thing due to my Skills.
If you are considering flying a carrier/dreadnought in the future though, best thing to do is get into a very good 0.0 corporation which is in an alliance owning sov. The corporation should have some carrier/dread pilots you can talk to about owning a cap. that will be a larger problem for me. since i am in an important possition in my current alliance (not yet to be formed) i have donte some time in a larger null alliance (tribal alliance). |

Grimm Griefer
M.I.M.M.S Apocalypse Now.
2
|
Posted - 2013.01.06 19:07:00 -
[51] - Quote
I have an alt that is a carrier pilot with a thanny in a low sec station. It has undocked twice and hasn't done a thing. To expensive to move and I have no experience flying it. one day I hope the corp/alliance will help me shift it to null sec and I can start flying it. one day
|

Lukas Flamesword
Hessian Public Relations Department
19
|
Posted - 2013.01.07 17:17:00 -
[52] - Quote
so. i have bought skillbooks. done nural remap. looking into getting a deal done for the carrier itself. im ready and set for to looooong race towards getting a carrier. and later train for dreads. wish me luck |

Jacob Holland
Weyland-Vulcan Industries
110
|
Posted - 2013.01.07 19:46:00 -
[53] - Quote
The most important consideration in training a carrier, particularly if such training is to the exclusion of other skills, is need.
That's the need for Carriers in general and the need for a specific Carrier. At present you have a small, young and inexperienced corporation; no alliance and uncertain prospects (as far as you've indicated) and that means very little apparent need for any Carrier, let alone your specified Chimera.
That doesn't mean that Carriers are out of the question - but particularly at only four months old I would advise making it a back-burner project. There are hundreds of skills which you could train, many of which wouldn't hurt your carrier when you eventually reach it but which would (more importantly) improve your day to day performance. It may, for example, be very benificial to spend some time flying Logistics ships for a while, both to grow used to managing reps, cap...etc in the midst of a combat which you have to remain aloof from and to improve your general situational awareness.
Given the gang size you're likely to be mustering and the fleet composition you can initially expect, I would only consider using a carrier if you have support agreements with larger, more established Alliances which require you to commit Capital forces or to transport equipment to your base of operations to provide them with a starting point from which to work - far better at present to provide a backbone around which your younger corpies can build (be it Logistics to keep them in the fight longer, force multipliers such as ECM to increase their engagement envelope, Leadership, scouting or whatever else). You may wish to train for your carrier in the background, of course, but specialising in something more immediately useful to your corp has both broader application and greater longevity.
I can't remember when I acquirred my carrier but I've moved it three or four times as staging systems changed, used it once (to move stuff for corpies) and been requested to bring it to a potential combat situation once - the scale of the capital modules however meant I didn't have the fit they needed, and in any case I would have been more use to the fleet in a Guardian.
I know that the wish to be useful and the charisma of Capital class ships is incredibly seductive but think very carefully before embarking on such a long and quite niche role - there are probably more valuable roles you could be approaching both more quickly and with much broader application. |

Lukas Flamesword
Hessian Public Relations Department
19
|
Posted - 2013.01.07 22:00:00 -
[54] - Quote
Jacob Holland wrote:The most important consideration in training a carrier, particularly if such training is to the exclusion of other skills, is need.
That's the need for Carriers in general and the need for a specific Carrier. At present you have a small, young and inexperienced corporation; no alliance and uncertain prospects (as far as you've indicated) and that means very little apparent need for any Carrier, let alone your specified Chimera.
That doesn't mean that Carriers are out of the question - but particularly at only four months old I would advise making it a back-burner project. There are hundreds of skills which you could train, many of which wouldn't hurt your carrier when you eventually reach it but which would (more importantly) improve your day to day performance. It may, for example, be very benificial to spend some time flying Logistics ships for a while, both to grow used to managing reps, cap...etc in the midst of a combat which you have to remain aloof from and to improve your general situational awareness.
Given the gang size you're likely to be mustering and the fleet composition you can initially expect, I would only consider using a carrier if you have support agreements with larger, more established Alliances which require you to commit Capital forces or to transport equipment to your base of operations to provide them with a starting point from which to work - far better at present to provide a backbone around which your younger corpies can build (be it Logistics to keep them in the fight longer, force multipliers such as ECM to increase their engagement envelope, Leadership, scouting or whatever else). You may wish to train for your carrier in the background, of course, but specialising in something more immediately useful to your corp has both broader application and greater longevity.
I can't remember when I acquirred my carrier but I've moved it three or four times as staging systems changed, used it once (to move stuff for corpies) and been requested to bring it to a potential combat situation once - the scale of the capital modules however meant I didn't have the fit they needed, and in any case I would have been more use to the fleet in a Guardian.
I know that the wish to be useful and the charisma of Capital class ships is incredibly seductive but think very carefully before embarking on such a long and quite niche role - there are probably more valuable roles you could be approaching both more quickly and with much broader application. of course i will train for other stuff. because a carrier will need a large tank. i will train for that. a carrier need drones (much of that :D) so i will train that too. the ability to sit in the carrier is what will be trained last. i will have the ability to use fighters before that.
:EDIT: i might train it halfway. because then i will have training time on the test server
|

Eija-Riitta Veitonen
Unicorn Enterprise
33
|
Posted - 2013.01.08 00:13:00 -
[55] - Quote
Everything i wanted to say has been said in this thread, there are many solid comments from experienced people. The only thing i can't stress enough: do not go with the chimera. Train an Archon, you can never go wrong with an Archon! |

Liang Nuren
Heretic Army Heretic Nation
2565
|
Posted - 2013.01.08 00:28:00 -
[56] - Quote
Maybe his corp needs him to rep their wormhole POS. ;-)
-Liang
Ed: But still, the Archon is pretty baller for repping up the POS mods. Foiled again. :( Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Nao Chen
6
|
Posted - 2013.01.08 11:43:00 -
[57] - Quote
Zhilia Mann wrote: But as a "military" asset? Forget it. It's for hauling things across several regions without trouble. And that's it.
But what Archon can carry with 3,300 m3 cargo bay? Rorqual with 40,000 m3 seems to be much better choice. |

Lukas Flamesword
Hessian Public Relations Department
20
|
Posted - 2013.01.08 11:45:00 -
[58] - Quote
Nao Chen wrote:Zhilia Mann wrote: But as a "military" asset? Forget it. It's for hauling things across several regions without trouble. And that's it. But what Archon can carry with 3,300 m3 cargo bay? Rorqual with 40,000 m3 seems to be much better choice. it can carry 1.000.000 m3 of fitted ships. thats what he meant by that
|

Daniel Plain
Science and Trade Institute Caldari State
725
|
Posted - 2013.01.08 18:21:00 -
[59] - Quote
shameless thread derailage: i've never actually been to amamake, but i'm really curious: is there any one force controlling the system or is it the giant everlasting clusterfuck i imagine it to be?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Liang Nuren
Heretic Army Heretic Nation
2572
|
Posted - 2013.01.08 19:21:00 -
[60] - Quote
Heretic Army lives there, but I wouldn't say we control it. PL swings by and lives here occasionally too, and they don't control it either. It's pretty much a giant cluster ****.
-Liang
Ed: But it's probably not the total free for all you're expecting. It certainly gets that way pretty frequently though. I've seen 4-5 way battles involving dozens of ships at top belt. :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Rajere
Immortalis Inc. Shadow Cartel
3
|
Posted - 2013.01.08 22:57:00 -
[61] - Quote
Eija-Riitta Veitonen wrote:Everything i wanted to say has been said in this thread, there are many solid comments from experienced people. The only thing i can't stress enough: do not go with the chimera. Train an Archon, you can never go wrong with an Archon!
Kinda funny since i'm currently training for a Chimera.
mind you I have Gallente Carrier V and minmatar Carrier IV on this character, and Amarr Carrier V on 2 other characters.
OP seems determined on his course of action despite advice to the contrary. I doubt anyone's gonna stop him, so i'll just throw in my 2 cents.
I can't really speak to the logistics, ie "using it to move stuff around" part since I never really move (I have waaay too much @#%), but when I have moved in the past (lived in Syndicate for 5 years, with a brief interlude in Curse, now live in low sec) it was far easier to just break everything down and use freighters, saving the SMA space across several carriers for a handful of T2 rigged ships. Also owning more cap ships than characters means you'll be making multiple trips anyway, thx jesus for jump clones.
If you're going to be using your carrier for this purpose, which makes the most sense given what you've stated (the "helping out a new, small corp" part, though I doubt that's your intentions) then don't bother with the 18month training plan. Bare minimum prereq's and carrier 1 still gives you the same 1mil m3 SMA space. The only skill time your wasting on training for it (ie skills that can't be applied to your day to day ships) are Advanced Spaceship command V, capital ships III, and Jump Drive Operation I, though i'd still suggest training JDO V, JDC IV and JFC IV so you're only talking maybe 1-3 months depending on how far you train the jump skills.
Yet I'm assuming from your posts that isn't what you are intending. c'est la vie I suppose.
From a "combat" perspective I have used carriers many times, and by combat i mean as triage or repping structures, ie the other type of logistics. Triage is kinda fun but if you're using them for this purpose you'll need more than one. **Unless you have triage, a single carrier is useless*** Even a single guardian (which is kinda useless) is better than a single carrier, given the responses you'll see to each being fielded. also expect to die. Nowadays a single triage is used almost exclusively as an escalation tool to bring out hostile caps for dread/super fleets anyway. So even if you had the proper support fleet to justify using it, being the lone triage carrier in a small corp/alliance just looking for good fights, expect to get blapped, even if your intentions were pure to begin with.
lastly, speaking as a person with Fighters V on multiple characters, don't bother. I can't remember the last time I used carriers for their damage (actually i can, but that was lulz "faction bs gatecamping" but out of bridge range scenario). I'm sure they're great for running missions and WHs or whatever but for pvp fighters are useless, unless you're in a 50+ carrier cap fleet fighting another xx+ cap fleet in which case, nobody is going to notice the DPS disparity anyway. Seriously Fighters I is enough to use the things and 9 times out of 10 you're gonna be fit for triage anyway and won't even have fighters loaded. T2 heavies, T2 Sentries and the appropriate drone support skills is all you really need.
Again this is just a "For what it's worth" post. Even with everyone posting telling you not to you seem dead set on doing it so go ahead, have fun.
|

Twisted Girl
Sniggerdly Pandemic Legion
39
|
Posted - 2013.01.08 23:26:00 -
[62] - Quote
Carriers is loot pinatas.
|

Singulaer
Science and Trade Institute Caldari State
3
|
Posted - 2013.01.08 23:36:00 -
[63] - Quote
Lukas Flamesword wrote:so. i have bought skillbooks. done nural remap. looking into getting a deal done for the carrier itself. im ready and set for to looooong race towards getting a carrier. and later train for dreads. wish me luck Good luck. "Do not attempt to live without vanity, since this is impossible, but choose the right audience from which to seek admiration." - Bertrand Russell |

Liang Nuren
Heretic Army Heretic Nation
2581
|
Posted - 2013.01.09 00:22:00 -
[64] - Quote
Rajere wrote:Eija-Riitta Veitonen wrote:Everything i wanted to say has been said in this thread, there are many solid comments from experienced people. The only thing i can't stress enough: do not go with the chimera. Train an Archon, you can never go wrong with an Archon! Kinda funny since i'm currently training for a Chimera. mind you I have Gallente Carrier V and minmatar Carrier IV on this character, and Amarr Carrier V on 2 other characters. OP seems determined on his course of action despite advice to the contrary. I doubt anyone's gonna stop him, so i'll just throw in my 2 cents. I can't really speak to the logistics, ie "using it to move stuff around" part since I never really move (I have waaay too much @#%), but when I have moved in the past (lived in Syndicate for 5 years, with a brief interlude in Curse, now live in low sec) it was far easier to just break everything down and use freighters, saving the SMA space across several carriers for a handful of T2 rigged ships. Also owning more cap ships than characters means you'll be making multiple trips anyway, thx jesus for jump clones. If you're going to be using your carrier for this purpose, which makes the most sense given what you've stated (the "helping out a new, small corp" part, though I doubt that's your intentions) then don't bother with the 18month training plan. Bare minimum prereq's and carrier 1 still gives you the same 1mil m3 SMA space. The only skill time your wasting on training for it (ie skills that can't be applied to your day to day ships) are Advanced Spaceship command V, capital ships III, and Jump Drive Operation I, though i'd still suggest training JDO V, JDC IV and JFC IV so you're only talking maybe 1-3 months depending on how far you train the jump skills. Yet I'm assuming from your posts that isn't what you are intending. c'est la vie I suppose. From a "combat" perspective I have used carriers many times, and by combat i mean as triage or repping structures, ie the other type of logistics. Triage is kinda fun but if you're using them for this purpose you'll need more than one. **Unless you have triage, a single carrier is useless*** Even a single guardian (which is kinda useless) is better than a single carrier, given the responses you'll see to each being fielded. also expect to die. Nowadays a single triage is used almost exclusively as an escalation tool to bring out hostile caps for dread/super fleets anyway. So even if you had the proper support fleet to justify using it, being the lone triage carrier in a small corp/alliance just looking for good fights, expect to get blapped, even if your intentions were pure to begin with. lastly, speaking as a person with Fighters V on multiple characters, don't bother. I can't remember the last time I used carriers for their damage (actually i can, but that was lulz "faction bs gatecamping" but out of bridge range scenario). I'm sure they're great for running missions and WHs or whatever but for pvp fighters are useless, unless you're in a 50+ carrier cap fleet fighting another xx+ cap fleet in which case, nobody is going to notice the DPS disparity anyway. Seriously Fighters I is enough to use the things and 9 times out of 10 you're gonna be fit for triage anyway and won't even have fighters loaded. T2 heavies, T2 Sentries and the appropriate drone support skills is all you really need. Again this is just a "For what it's worth" post. Even with everyone posting telling you not to you seem dead set on doing it so go ahead, have fun.
It's hard to see through all the win in this post. The only thing I want to add to it is that a single triage in WH space is quite effective because of how capital escalations (don't) work.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Eija-Riitta Veitonen
Unicorn Enterprise
33
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Posted - 2013.01.09 05:03:00 -
[65] - Quote
WH space is a totally different beast altogether. Especially when capital ships are involved. Deploying one when in combat in WH is a game changer because it is hard to bring a "counter-argument" in unless the other side was well-prepared for that. |

Lukas Flamesword
Hessian Public Relations Department
21
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Posted - 2013.01.09 06:13:00 -
[66] - Quote
Rajere wrote: *wall of win* thats an awesome wrap-everything-up-with-a-single-post thing. /thread
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Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
10
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Posted - 2013.01.10 00:28:00 -
[67] - Quote
One thing that's been overlooked in terms of usability: The training path to carriers takes you right through T2 logi ships. Which are popular and useful pretty much everywhere. Well okay, you need to train a cruiser V which isn't needed to fly a carrier, but even that is probably going to change when CCP alters the ship skill trees. But most of the skills overlap completely. So I'd shift your thinking to "T2 logi followed eventually by carrier". Then you will be very useful to your corp relatively quickly, and then you can start the long slog into a carrier that would be your secondary ship after the logi.
Also, even if your corp thing doesn't pan out so well, you can use that logi in relatively small fleets where a single triage carrier would just be an expensive target. Maximize your options. |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
238
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Posted - 2013.01.10 03:48:00 -
[68] - Quote
De'Veldrin wrote:I'll offer some advice from a carrier pilot: Jump Drive Calibration 5 Jump Fuel Conservation 4
I hope you meant to say this instead of what you actually typed.
Liang Nuren wrote:I don't think it's necessary to train energy and shield emissions unless your carrier has a bonus to them (like the Niddy/Thanny)
If you rely on remote repping each other out of triage bouncing cap back and forth is the best way to run your modules. Even though neither the Nidhoggur nor the Thanatos have the range bonus, considering you should always try to maintain your carriers in refitting range of each other they are certainly worth the high slot.
If you have two or more carriers alternating triage mode in a combat situation they are also worth fitting to quickly cap up the carrier that exited triage so he can be ready again when needed. And again with the refitting range argument, even more important in triage.
If you're constantly the lone carrier on the field then no, Energy Emissions isn't really needed. CAUTION
SNIGGS |

Liang Nuren
Heretic Army Heretic Nation
2607
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Posted - 2013.01.10 05:53:00 -
[69] - Quote
Ah yes, thank you for the advice there!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Wacktopia
Noir. Black Legion.
408
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Posted - 2013.01.11 02:19:00 -
[70] - Quote
Liang Nuren wrote: - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all.
-Liang
Ok, this part is total BS. Liang is the only nub in Amacrappy.  The bottom line is that now I have one of those annoying signatures. |
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