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Amargan Nagil
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Posted - 2005.06.15 20:41:00 -
[1]
Edited by: Amargan Nagil on 15/06/2005 20:43:26
lo-can anyone post a bit about what the best "standard" non faction BS is/would be? (best overall?) also which bs can outdamage the others? also can someone please post highest recorded damage from a single hit? sounds like a fun thread thanks 
so far this is my personal best lol :P:2005.06.13 23:04:52 combat Coreli Smuggler barely scratches you, causing 0.8 damage. 2005.05.24 01:21:25 combat Your 720mm Howitzer Artillery I perfectly strikes Mordus Gladius, wrecking for 318.8 damage.
SPACE NOOB:
(\_/) (O.o) (> <) yeah its my bunny! all mine! |

Trey Azagthoth
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Posted - 2005.06.15 20:52:00 -
[2]
I would have to say even though the Pulses wrre nerfed, a Gankageddon in close range would still be the most dmg dealing ship. (Pulses of course).
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Shamis Orzoz
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Posted - 2005.06.15 20:54:00 -
[3]
Edited by: Shamis Orzoz on 15/06/2005 20:54:08 T2 1400's wreck for about 2500 with good skills and maybe a dmg implant.
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Meridius
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Posted - 2005.06.15 20:57:00 -
[4]
Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS. ________________________________________________________
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Siroc
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Posted - 2005.06.15 20:58:00 -
[5]
i had 500 wreaks from 720s.
Its realy not very good to judge damage of the ships by those though. DPS of Lasers and Hybrids might be high but they only do 2 types of damage so easily countered, Projectiles will have highest hits, but their ROF is bad. So how can you judge what is the most damaging battleship? Its completely mater of personal prefference.
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Nyphur
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Posted - 2005.06.15 21:00:00 -
[6]
I recall seeing a screenshot of a fellow using the best named 1400mm howitzers, with all the associated skills and specialisations maxed and implants installed, dealing over 9000 damage. Could have been faked, I guess. Anyone know?
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Siroc
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Posted - 2005.06.15 21:07:00 -
[7]
there was a bug a very long time ago with them, i seen some wierd damage numbers comming from those guns
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Selak Zorander
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Posted - 2005.06.15 21:16:00 -
[8]
Not claiming that my calcs are perfect but the best shot with a tech 2 1400mm howitzer and lvl 5 in minmatar battleship, Large projectile, large artillery specialization, and surgical strike with 6 tech 2 gyro's in low (may not even be a possible set-up) and no damage bonus implant should be close to 3600 damage for a wrecking shot with EMP ammo against pure structure (no resistances).
Again I could be slightly off in that amount but it should be within 100 points or so.
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Tragar
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Posted - 2005.06.15 21:19:00 -
[9]
t2 gankageddon is freaking awsome. Can kill an armoured tanked bs before it takes your shields out, ravens arnt that hard either can usually put it in to armor before its torps hit :X
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Trey Azagthoth
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Posted - 2005.06.15 21:56:00 -
[10]
See, its a common misconception that Tempests do the highest DoT. Tempests (Projectiles in general) do the highest burst damage. DoT wise, u are looking the the T2 Gankageddon taking the win.
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xaioguai
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Posted - 2005.06.15 22:03:00 -
[11]
Originally by: Selak Zorander Not claiming that my calcs are perfect but the best shot with a tech 2 1400mm howitzer and lvl 5 in minmatar battleship, Large projectile, large artillery specialization, and surgical strike with 6 tech 2 gyro's in low (may not even be a possible set-up) and no damage bonus implant should be close to 3600 damage for a wrecking shot with EMP ammo against pure structure (no resistances).
Again I could be slightly off in that amount but it should be within 100 points or so.
If i am not mistaken, wrecking is 3 times normal damage. so..
3600/3/44=27.2727....
don't know any pilot in eve can have 27x damage mods on his weapon.
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Weirda
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Posted - 2005.06.15 22:09:00 -
[12]
Originally by: xaioguai
Originally by: Selak Zorander Not claiming that my calcs are perfect but the best shot with a tech 2 1400mm howitzer and lvl 5 in minmatar battleship, Large projectile, large artillery specialization, and surgical strike with 6 tech 2 gyro's in low (may not even be a possible set-up) and no damage bonus implant should be close to 3600 damage for a wrecking shot with EMP ammo against pure structure (no resistances).
Again I could be slightly off in that amount but it should be within 100 points or so.
If i am not mistaken, wrecking is 3 times normal damage. so..
3600/3/44=27.2727....
don't know any pilot in eve can have 27x damage mods on his weapon.
One would have to conclude that Selak is a bit more then 100 points off... 
With a more achievable (in a pure gank stretch - never done this but might) Damage mod around 19, you looking at 2508.  -- Thread Killer
<END TRANSMISSIO |

Ikvar
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Posted - 2005.06.15 22:18:00 -
[13]
Originally by: xaioguai
If i am not mistaken, wrecking is 3 times normal damage. so..
3600/3/44=27.2727....
don't know any pilot in eve can have 27x damage mods on his weapon.
Wasn't it Vegeta or someone who had a 20x damage mod on his 1400 Tempest once? _________________
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Amargan Nagil
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Posted - 2005.06.15 22:20:00 -
[14]
i saw a quote -1400mm 2's wrecked for something like 2709 damage on a thread...-what can railguns wreck for anyway? havent heard much from those SPACE NOOB:
(\_/) (O.o) (> <) yeah its my bunny! all mine! |

FalloutBoy
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Posted - 2005.06.15 22:22:00 -
[15]
Originally by: Amargan Nagil i saw a quote -1400mm 2's wrecked for something like 2709 damage on a thread...-what can railguns wreck for anyway? havent heard much from those
a good gank setup with 425 IIs you should be wrecking around 1200ish
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Vishnej
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Posted - 2005.06.15 22:36:00 -
[16]
Edited by: Vishnej on 15/06/2005 22:37:04 Could anyone post the exact formula for base damage to structure? (pre-chance-based wrecking multipliers) I'm somewhat confused.
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Deja Thoris
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Posted - 2005.06.15 22:58:00 -
[17]
It's simply (ammo dmg as advertised * damage modifer of weapon)
EMP L ammo does 20EM 16Exp 8Kin dmg =44 Total
If your damage mod is 20 then its (20*44*3) (3 is wrecking) =2640
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Nybbas
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Posted - 2005.06.15 23:36:00 -
[18]
megathron with full officer named uber mods!!!
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Hellspawn666
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Posted - 2005.06.15 23:43:00 -
[19]
Originally by: Meridius Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS.
You sure a fully fitted t2 blastathron wouldnt? or actually t2 tempest? im just trying to think of the fact the armageddon only has one damage bonus... Itl be very interesting to see what happens once the actualy T2 battleships are realsed... imagine a gankageddon with another damage and ROF bonus.
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Selak Zorander
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Posted - 2005.06.15 23:49:00 -
[20]
I looked at my calcs again (i have a spreadsheet that calcs damage based on range and chance to hit that if fairly accurate in limited tests) and realized i multiplied by too much.
the tempest with the above fictional set up would hit for wrecking shots of around 2400. Again the spread sheet I use is still a work in progress but to do it without the hit chance formulas:
With a damage mod of almost 18.87 (actual damage mod below) on that set-up would give
44*3*18.86758433 = 2490.52
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Vegeta
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Posted - 2005.06.16 00:21:00 -
[21]
Originally by: Ikvar
Originally by: xaioguai
If i am not mistaken, wrecking is 3 times normal damage. so..
3600/3/44=27.2727....
don't know any pilot in eve can have 27x damage mods on his weapon.
Wasn't it Vegeta or someone who had a 20x damage mod on his 1400 Tempest once?
22
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Amargan Nagil
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Posted - 2005.06.16 00:23:00 -
[22]
there he is! he did all that damage! SPACE NOOB:
(\_/) (O.o) (> <) yeah its my bunny! all mine! |

Rod Blaine
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Posted - 2005.06.16 00:44:00 -
[23]
Edited by: Rod Blaine on 16/06/2005 00:46:51
Originally by: Meridius Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS.
Not true. A tech2 neutron mega gankathron does, theoretically.
The misconception that megapulses outdamage blasters stems form the pre-gridreduction era of blasters. You know, back when fitting anything but 7 electrons wasn't even possible in any viable way.
Now, you can fit 7 ion II's in a reasonable manner, or 7 neutron II's with 6 damage mods I believe. I'm not sure about the grid currently. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

jamesw
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Posted - 2005.06.16 00:56:00 -
[24]
pffft.. Real men fly Dominixes!
but yes, Damage output of a Tech 2 geddon is painfully high. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Jennae
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Posted - 2005.06.16 00:56:00 -
[25]
2005.06.15 18:58:00 combat Your Heavy Neutron Blaster II perfectly strikes TARGET PRACTICE [GOI], wrecking for 1062.8 damage.
2.4s ROF too.
I need to train up some skills too.
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Amargan Nagil
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Posted - 2005.06.16 01:11:00 -
[26]
those nuetron blasters are nice-but you have to be close-what is a wrecking blow from a 450mm railgun 2? those have nice range :) SPACE NOOB:
(\_/) (O.o) (> <) yeah its my bunny! all mine! |

Farjung
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Posted - 2005.06.16 01:53:00 -
[27]
Originally by: Rod Blaine Edited by: Rod Blaine on 16/06/2005 00:46:51
Originally by: Meridius Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS.
Not true. A tech2 neutron mega gankathron does, theoretically.
The misconception that megapulses outdamage blasters stems form the pre-gridreduction era of blasters. You know, back when fitting anything but 7 electrons wasn't even possible in any viable way.
Now, you can fit 7 ion II's in a reasonable manner, or 7 neutron II's with 6 damage mods I believe. I'm not sure about the grid currently.
Iirc Elve Sorrow went on a maths binge the other week and actually ran the numbers for this, and the tech II pulsegeddon did actually come out slightly ahead of the tech II neutronthron, with maxed damage mods and skills for both. I think the numbers were something like 1100 dps for the geddon to 1080 dps for the thron, so not a lot in it.
Someone really needs to keep me away from the Taranis |

Fred0
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Posted - 2005.06.16 06:23:00 -
[28]
Originally by: Farjung Iirc Elve Sorrow went on a maths binge the other week and actually ran the numbers for this, and the tech II pulsegeddon did actually come out slightly ahead of the tech II neutronthron, with maxed damage mods and skills for both. I think the numbers were something like 1100 dps for the geddon to 1080 dps for the thron, so not a lot in it.
Yeah, but I think it was the other way around. Mega coming out with like 20 dps. I could be wrong however. Tempest was at around 800 though and Raven at 600. This all with gank setups.
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laserc
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Posted - 2005.06.16 06:38:00 -
[29]
Im 100% sure the Geddon came out on top. Im 90% sure the numbers were Geddon with 1200 and Megathron with 1195.
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xaioguai
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Posted - 2005.06.16 07:22:00 -
[30]
Yeah, i've seem that one, too bad i can't dig it out and forum lack of search function sux.
anyhow, i will try to redo it and see if the number come up similar
3.6(mega pulse2)*1.15(surgical strike)*1.25(large energy)*1.1(pulse speciallization)*1.57(8 heatsinks)*48(multi frequency)=428.9868 ... damage
7.88(mega pulse2)*0.8(rapid fire)*0.75(amarr BS)*0.9(gunnery)*0.589971(8 heatsinks)=2.510445992 ...rof
428.9868*7/2.5104445992=1196.165 ..... DPS from gadden
-------------------------------------------------------------
4.2(neutron2)*1.15(surgical strike)*1.25(large hybrid)*1.1(blaster speciallization)*1.25(BS lvl5)*1.507(7 meg stabs)*48(antimatter)=545.91 ...damage
7.88(neutron2)*0.8(rapid fire)*0.9(gunnery)*0.6204(7 meg stabs)=3.52 .... rof
545.91*7/3.52 = 1085 ....... DPS from mega
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LUKEC
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Posted - 2005.06.16 07:54:00 -
[31]
Edited by: LUKEC on 16/06/2005 07:55:52
Originally by: Rod Blaine Edited by: Rod Blaine on 16/06/2005 00:46:51
Originally by: Meridius Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS.
Not true. A tech2 neutron mega gankathron does, theoretically.
Nope... wrong. Conclusion was: geddon 1200dps, mega 1180. It was actually quite surprising. This was with 7dmg mods on mega and 8 dmg mods on geddon.
If both fit 7dmg mods, then arma does less dmg.
Ballance, eh. WTB blaster with 24km optimal.
Well 0.75 was the rapid firing mod, but ... arma > mega
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Ris Dnalor
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Posted - 2005.06.16 08:17:00 -
[32]
Personally I'd put my blasterthron up against a t2 geddon.
7x Modal Mega Neutrons ( these are superior to t2 imo b/c they use less cap ) 7x t2 dmg mods 10x heavy drones!
don't forget the drones, never forget the drones :) -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Bracius
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Posted - 2005.06.16 08:38:00 -
[33]
if you dont land on t2 arma with blasterthron you are dead. You touch mwd you die. You simply don't do enough dmg soon enough. He will start hitting you with MF at 12km+, and you hit bad at that range.
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DrunkenOne
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Posted - 2005.06.16 13:35:00 -
[34]
The geddon is still so overpowered its ridiculous 
Someone make me a sig :( |

ponieus
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Posted - 2005.06.16 14:00:00 -
[35]
1147.something was my highest wrecking from my pvp loadout.
ohh yeah that 425 tech2's
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Muad 'dib
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Posted - 2005.06.16 14:01:00 -
[36]
Amarr 4tw :"(
Who decided to give the 8-low-slot-armageddon a dmg bonus?
Why does the most feared top dmg BS (Mega) with a neutron blaster loadout (ment to be the most powerul dps gun in game) do only "similar" dmg to a Tear 1 BS!!!
i fly a tempest and it sickens me to think that i do less dmg than any tear 1 BS when in gankmode. But no matter, i'll love the tempest forever, i'll use the tempest forever, i'll die to geddon after geddon in my tempest- probably forever.
dont even get me started on that huge DPS from the geddon can be effective to 20kms!!
Clearly the geddon, pulses or somthing is borked still. I hate nerfs as much as the next person, but ships are doing too much dmg while not being able to take enough as it is, without tear 1 BS able to do more dps than anyone at ranges to rival long range weapons with close range ammo in.... i mean thats just not right.
OMG i just whined!!!  -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Deja Thoris
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Posted - 2005.06.16 14:24:00 -
[37]
Originally by: Ris Dnalor Edited by: Ris Dnalor on 16/06/2005 08:23:17 Personally I'd put my blasterthron up against any t2 geddon.
7x Modal Mega Neutrons ( these are superior to t2 imo b/c they use less cap ) mwd, target painter, sensor booster, tracking 7x t2 dmg mods
I swear I used to have problems fitting 7 megapulse on a geddon.... i can't remember if it was grid or cpu or some weird personal issue i had with cap.. .maybe someone can clear that one up?
You will die unless you land on top of them. Even then you might. With max fittings you can easily fit 7 mega pulse 2's which for starters get a bonus for specialization where named guns do not.
Both have equal drone bays too so that wont swing it.
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Sinjin Smythe
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Posted - 2005.06.16 14:24:00 -
[38]
I'll begin with saying this was on Sisi, but since it is higest recorded dmg it has some merit.
The following is with L proj 5, surgical strike 4. No dmg implant. Dmg mods are 6x tobias gyros.
2005.05.11 18:54:36combatYour Tobias' Modified 1400mm Howitzer Artillery perfectly strikes Medium Railgun Battery [XXFIG], wrecking for 3268.4 damage.
Dmg mod was almost 24x I think.
2005.05.11 18:53:50combatYour Tobias' Modified 1200mm Artillery Cannon perfectly strikes Gallente Control Tower [XXFIG], wrecking for 2067.0 damage.
Here dmg mod was 17.3x if I remember correctly.
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FireFoxx80
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Posted - 2005.06.16 14:48:00 -
[39]
Remember also that sometimes the combat log 'stacks' rapid consecutive hits.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Vee Bot
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Posted - 2005.06.16 14:54:00 -
[40]
Okay, tracking and dmg mods aside.
Whats the highest recorded BS dmg WITHOUT any other enhancements ie. just normal guns (only Tech I, Tech I named and Tech II, no faction or officer stuff) ------------------ (_8(|) BEWARE. EBIL HOMER. IF SPOTTED CALL THIS NUMBER 0-800-I-C-HOMER |

Meridius
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Posted - 2005.06.16 15:44:00 -
[41]
Originally by: DrunkenOne The geddon is still so overpowered its ridiculous 
Yeah too bad they nerfed the rest of our balanced ships to ****s instead of the geddon 
Reverse the pulse nerf and nerf the geddon, i'm all for that. ________________________________________________________
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DrunkenOne
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Posted - 2005.06.16 15:52:00 -
[42]
Originally by: Meridius
Originally by: DrunkenOne The geddon is still so overpowered its ridiculous 
Yeah too bad they nerfed the rest of our balanced ships to ****s instead of the geddon 
Reverse the pulse nerf and nerf the geddon, i'm all for that.
Agreed there, especially amarr assault frigs and ceptors. Although med pulse IIs were maybe a bit too uber, they got nerfed way too hard and the geddon still pwns. And heavy pulse IIs also owned (and still own).
Someone make me a sig :( |

Rodge
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Posted - 2005.06.16 16:12:00 -
[43]
Originally by: Meridius
Originally by: DrunkenOne The geddon is still so overpowered its ridiculous 
Yeah too bad they nerfed the rest of our balanced ships to ****s instead of the geddon 
Reverse the pulse nerf and nerf the geddon, i'm all for that.
CCP Hammer demonstrated the damage output for all pulse lasers against the equivalent sized guns for other races. The graph for medium pulses showed their damage was even more ridiculous than the overpowered Megapulses.
So all pulses needed changed and got changed.
But yeah, Geddon is still overpowered 
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Rod Blaine
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Posted - 2005.06.16 16:27:00 -
[44]
Originally by: LUKEC Edited by: LUKEC on 16/06/2005 07:55:52
Originally by: Rod Blaine Edited by: Rod Blaine on 16/06/2005 00:46:51
Originally by: Meridius Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS.
Not true. A tech2 neutron mega gankathron does, theoretically.
Nope... wrong. Conclusion was: geddon 1200dps, mega 1180. It was actually quite surprising. This was with 7dmg mods on mega and 8 dmg mods on geddon.
If both fit 7dmg mods, then arma does less dmg.
Ballance, eh. WTB blaster with 24km optimal.
Well 0.75 was the rapid firing mod, but ... arma > mega
Hmm strange.
I distinctly remember that a geddon II maxed out was inferior to a theoretical maxed out neutron mega before the ammo patches... Must have been some mistake in that calculation then ?
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Meridius
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Posted - 2005.06.16 16:33:00 -
[45]
Originally by: Rod Blaine
Originally by: LUKEC Edited by: LUKEC on 16/06/2005 07:55:52
Originally by: Rod Blaine Edited by: Rod Blaine on 16/06/2005 00:46:51
Originally by: Meridius Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS.
Not true. A tech2 neutron mega gankathron does, theoretically.
Nope... wrong. Conclusion was: geddon 1200dps, mega 1180. It was actually quite surprising. This was with 7dmg mods on mega and 8 dmg mods on geddon.
If both fit 7dmg mods, then arma does less dmg.
Ballance, eh. WTB blaster with 24km optimal.
Well 0.75 was the rapid firing mod, but ... arma > mega
Hmm strange.
I distinctly remember that a geddon II maxed out was inferior to a theoretical maxed out neutron mega before the ammo patches... Must have been some mistake in that calculation then ?
Had to be a mistake. Geddon receives a ROF bonus which already yields more damage per second then a straight on damage bonus. It also has that extra lowslot ________________________________________________________
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Meridius
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Posted - 2005.06.16 16:43:00 -
[46]
Edited by: Meridius on 16/06/2005 16:48:45
Originally by: DrunkenOne
Although med pulse IIs were maybe a bit too uber
Uhhh how?
Crusader or Malediction can't fit them in any viable way that would yield more damage then dual light pulse.
A Taranis can fit 3 neutrons and 2 damage mods
A Claw can fit ultra low grid guns and stick on a 400mm plate and still do decent damage. You can't do that on a Crusader because the ****tiest gun you can put on uses 600% more grid then a Claws lowest grade gun. Out of shear stupidity, the Claw has the same PG as the Crusader yet all it's guns use way less grid. Oh and the Crusader has to fit 4 guns that do the same as a Claw/Taranis's 3 so that gimps it's grid even more.
The Vengeance just sucks ass. The Retribution is **** can as well so how were Medium Pulses overpowered?? ________________________________________________________
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DrunkenOne
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Posted - 2005.06.16 16:54:00 -
[47]
Edited by: DrunkenOne on 16/06/2005 16:56:11
Originally by: Meridius
so how were Medium Pulses overpowered??
On cruisers :). There was a reason that during the days of dual drive cruisers the only guns mounted were med pulse IIs :).
And I noticed you ignored what I said about heavy pulse IIs, is that because you agree? 
I love arguing with meridius 
Someone make me a sig :( |

MineallMine
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Posted - 2005.06.16 16:56:00 -
[48]
Originally by: Takrolimus Damage for a hit is simply ammo dmg (eg 48) * Dmg mod. You cant make a simple formular that takes into accoutn chance to hit.
You mean .5^[(Target Transversal/Range*Tracking Speed*Target Sig/Gun Resolution)+([Range-Optimal]/Fall Off)] isn't simple?
(If optimal > range then the argument (range- optimal) has a value of 0)
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Meridius
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Posted - 2005.06.16 17:10:00 -
[49]
Originally by: DrunkenOne
On cruisers :). There was a reason that during the days of dual drive cruisers the only guns mounted were med pulse IIs :).
And I noticed you ignored what I said about heavy pulse IIs, is that because you agree? 
I love arguing with meridius 
I could care less if they were mounted on Cruisers, dual AB **** is gone so that scenario has been erased. They can't be used on the inties and only on the suck ass assault frigates, i don't see how they were overpowered in anyway, underpowered because they can't be fit is what i would say.
I missed the heavy pulse part. They weren't overpowered, the Sacrilege sucks at damage pre and post nerf so it doesn't matter. The Zealot was a heavy pulse user, it was balanced with heavy pulse the the way they were. If range was an issue, why the **** did they give it a 10% per lvl range bonus  It's a soul turret ship with no drones or missles and can be shut down completely with tracking disruptors and ECM, it was fine the way it was.
I love arguing period
<3 ________________________________________________________
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DrunkenOne
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Posted - 2005.06.16 17:12:00 -
[50]
Edited by: DrunkenOne on 16/06/2005 17:20:07 Edited by: DrunkenOne on 16/06/2005 17:13:06
Originally by: Meridius
I missed the heavy pulse part. They weren't overpowered, the Sacrilege sucks at damage pre and post nerf so it doesn't matter. The Zealot was a heavy pulse user, it was balanced with heavy pulse the the way they were. If range was an issue, why the **** did they give it a 10% per lvl range bonus  It's a soul turret ship with no drones or missles and can be shut down completely with tracking disruptors and ECM, it was fine the way it was.
Prophecy with 6 heavy pulse IIs and 6 heat sink IIs. Pretty sure that outdamages a brutix, setup with med neutron IIs, and prenerf it did so from like 5x the range (or whatever the range was on multifreqs before the nerf).
But to be fair, its not really the heavy pulse laser that is unbalanced so much as the ridiculous amount of lowslots on the prophecy, zealot, and to a lesser cheaper extent the omen, combined with their large grid, allowing them to waste few if any lows to fit the guns while stacking a bunch of damage mods. Of course omens have to use focused med pulse IIs but you know what I mean :).
Someone make me a sig :( |

Meridius
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Posted - 2005.06.16 17:20:00 -
[51]
Originally by: DrunkenOne
Prophecy with 6 heavy pulse IIs and 6 heat sink IIs. Pretty sure that outdamages a brutix, setup with med neutron IIs, and prenerf it did so from like 5x the range (or whatever the range was on multifreqs before the nerf).
Yeah BC's suck ass dude in terms of how they were designed and put into the game. The Brutix was uber **** in the Exodus test and i guess some whining got it nerfed to ****s
I still don't see how the Prophecy justifies nerfing all ******* Amarr ships
In order to make the pulse nerf viable you have to prove that all Amarr ships (frigs/cruiser/bs ect) were overpowered using them. Otherwise you end up nerfing ships that already sucked or were already balanced, hence, ******* up balancing
Oh and 5x the range? Try 0.2x. Pre-nerf pulses had 20% the range not 500% ________________________________________________________
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LUKEC
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Posted - 2005.06.16 17:21:00 -
[52]
c'mon, BCs are n00bships mostly... yes i know they are ok & cheap... but problem are t2 ships & bs-s. Geddon should not be biggest dmg dealer, except if he gets -10% optimal range per lvl instead of cap usage reduction.
And amarr t2 ships really suck. Only decent one is zealot. Everything else is good for reprocessing mostly.
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DrunkenOne
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Posted - 2005.06.16 17:23:00 -
[53]
Originally by: Meridius
Originally by: DrunkenOne
Prophecy with 6 heavy pulse IIs and 6 heat sink IIs. Pretty sure that outdamages a brutix, setup with med neutron IIs, and prenerf it did so from like 5x the range (or whatever the range was on multifreqs before the nerf).
Yeah BC's suck ass dude in terms of how they were designed and put into the game. The Brutix was uber **** in the Exodus test and i guess some whining got it nerfed to ****s
I still don't see how the Prophecy justifies nerfing all ******* Amarr ships
In order to make the pulse nerf viable you have to prove that all Amarr ships (frigs/cruiser/bs ect) were overpowered using them. Otherwise you end up nerfing ships that already sucked or were already balanced, hence, ******* up balancing
Oh and 5x the range? Try 0.2x. Pre-nerf pulses had 20% the range not 500%
nooo i dont mean prepatch they had 500% more range than now, i mean that prepatch they had 500% more range than blasters and do ALMOST similar damage. Heavy neutron IIs have 3.6km optimal and5km falloff, and HP2 I believe hadhad 14km optimal (prenerf) and 4km falloff.
Someone make me a sig :( |

DrunkenOne
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Posted - 2005.06.16 17:25:00 -
[54]
Originally by: LUKEC c'mon, BCs are n00bships mostly... yes i know they are ok & cheap... but problem are t2 ships & bs-s. Geddon should not be biggest dmg dealer, except if he gets -10% optimal range per lvl instead of cap usage reduction.
And amarr t2 ships really suck. Only decent one is zealot. Everything else is good for reprocessing mostly.
Dude have you fought a prophecy with 6 heavy pulse IIs and 6 heat sink IIs? I fought one the other day on test, I cant even imagine them with even more range .
And I disagree cause amarr intys pwn even if they cant fit med beam IIs (or med pulse IIs apparently).
Someone make me a sig :( |

Stribog
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Posted - 2005.06.16 18:36:00 -
[55]
Slightly off-topic, but Angel Cartel's hit pretty hard. 
2005.05.07 23:46:59 combat Doom Torpedo I belonging to Angel Cartel hits you, doing 7072.0 damage.
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WildHope
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Posted - 2005.06.16 19:18:00 -
[56]
The single highest damage outputs would have been way back in August 2003, when there was no stacking penalty on damage mods (though of course that was counterbalanced by the literally 'invulnerability shield' (which added about 60% resistances and stacked iirc).
Wildhope ShinRa Curse Alliance (may it last 1000 generations) |

mahhy
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Posted - 2005.06.16 19:35:00 -
[57]
Originally by: LUKEC Nope... wrong. Conclusion was: geddon 1200dps, mega 1180. It was actually quite surprising. This was with 7dmg mods on mega and 8 dmg mods on geddon.
You got a link to this?
As I remember it, back in the good old days of the HUMUNGOUS Mega Pulse thread and its sister thread "UNGIMP GALLENTE somethings" the math was a comparison of:
- Arma, max skills, T2 MP, pure gank - Mega, max skills, T2 Ions, pure gank
As at the time Neutrons were apparently unusable. Maybe I'm wrong, was a good long while ago now, but I'm sure I remember the Arma coming out only slightly ahead in that one. Always figured that meant Neutrons would destroy the DPS of an Arma if they were usable...
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Meridius
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Posted - 2005.06.16 20:14:00 -
[58]
Originally by: DrunkenOne
Originally by: Meridius
Originally by: DrunkenOne
Prophecy with 6 heavy pulse IIs and 6 heat sink IIs. Pretty sure that outdamages a brutix, setup with med neutron IIs, and prenerf it did so from like 5x the range (or whatever the range was on multifreqs before the nerf).
Yeah BC's suck ass dude in terms of how they were designed and put into the game. The Brutix was uber **** in the Exodus test and i guess some whining got it nerfed to ****s
I still don't see how the Prophecy justifies nerfing all ******* Amarr ships
In order to make the pulse nerf viable you have to prove that all Amarr ships (frigs/cruiser/bs ect) were overpowered using them. Otherwise you end up nerfing ships that already sucked or were already balanced, hence, ******* up balancing
Oh and 5x the range? Try 0.2x. Pre-nerf pulses had 20% the range not 500%
nooo i dont mean prepatch they had 500% more range than now, i mean that prepatch they had 500% more range than blasters and do ALMOST similar damage. Heavy neutron IIs have 3.6km optimal and5km falloff, and HP2 I believe hadhad 14km optimal (prenerf) and 4km falloff.
That still doensn't justify nerfing all pulses.
Amarr AF's are suck. Amarr inties are not complete suck but they are inferior. The Crusaders pg is just ******* broken, more turret points then a claw, same PG and it's guns use up to 600% more grid then the claws equivilents. Blah...
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Dionysus Davinci
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Posted - 2005.06.16 21:22:00 -
[59]
Originally by: Meridius
Originally by: DrunkenOne The geddon is still so overpowered its ridiculous 
Yeah too bad they nerfed the rest of our balanced ships to ****s instead of the geddon 
Reverse the pulse nerf and nerf the geddon, i'm all for that.
I'd agree on one condition, if blasters and autocannon users didn't have to grab onto the ships hull and start humping in order to use them for the small to med level.
You might as well forget it, you are not going to get the range you use to get of like 5km plus at a higher damage power you use to get when when all the other ships needs to get 1k and under for the med to small range of their hard hitting weapons.
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Gyrn Fzirth
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Posted - 2005.06.17 02:16:00 -
[60]
This was a good wreck from my 1400 IIs (Tempest - 18.x damage mod) [ 2005.06.16 09:28:08 ] (combat) <color=0xffbbbb00>Your 1400mm Howitzer Artillery II perfectly strikes Caldari Navy Scorpion, wrecking for 2383.8 damage.
This was a good wreck from my 720 IIs (Munin - 17.x damage mod) uh crud can't find the log - it was 755.x against some poor npc cruiser
Good wreck from my 800 IIs (Tempest - 4.x damage mod iirc - was a long time ago) [ 2005.02.17 12:54:20 ] (combat) <color=0xffbbbb00>Your 800mm Repeating Artillery II perfectly strikes Centum Devourer, wrecking for 694.6 damage.
This was my best wreck against a player with 800 IIs - lost some logs though so there might be others: [ 2005.03.04 08:47:19 ] (combat) <color=0xffbbbb00>Your 800mm Repeating Artillery II perfectly strikes Light Darkness [SERA], wrecking for 591.7 damage.
For pure dps the tempest just doesn't cut it. With proper skills in and out of game though it can be a devestating ship:
2005.04.13 04:37:00
Victim: Barl Rathbone Corporation: Desertus Imperium Destroyed Type: Armageddon Solar System: New Caldari System Security Level: 1.0
Involved parties:
Name: Gyrn Fzirth (laid the final blow) Security Status: -1.1 Corporation: Celestial Apocalypse Ship Type: Tempest Weapon Type: 800mm Repeating Artillery II
Destroyed items:
Type: Mega Pulse Laser II (Fitted - High slot)
Type: Mega Pulse Laser II (Fitted - High slot)
Type: Mega Pulse Laser II (Fitted - High slot)
Type: Mega Pulse Laser II (Fitted - High slot)
Type: Capacitor Power Relay I (Fitted - Low slot)
Type: Capacitor Power Relay I (Fitted - Low slot)
Type: Heat Sink II (Fitted - Low slot)
Type: Heat Sink II (Fitted - Low slot)
Type: Heat Sink II (Fitted - Low slot)
Type: Multifrequency L (Fitted - High slot) Quantity: 1
Type: Multifrequency L (Fitted - High slot) Quantity: 1
Type: Multifrequency L (Fitted - High slot) Quantity: 1
Type: Multifrequency L (Fitted - High slot) Quantity: 1 =============== Killboard: http://www.celeskills.com
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Fred0
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Posted - 2005.06.17 08:09:00 -
[61]
Edited by: Fred0 on 17/06/2005 08:09:58 The max I've gotten out of a tempest is 856 dps. And that is with a decent shield tank fitted. All relevant skills at 5 naturally, including large ac spec.
6 800 t2 2 siegelauncher
Decent tank (xl + hards) and tacklin in med slots (speed if you do more than station camp with it)
1 cpu2 5 gyro's
This could probably take most other ships in a 1 vs 1 at a station. And it's something I used to fly a while back. however, keep in mind that if you go this specialised even amarr and gallente have the limited possibility to fit shield hardeners etc. The cap will hold about a minute and if your enemy isn't dead within that timeframe you've done something very very wrong, and you'll be dead.
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LUKEC
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Posted - 2005.06.17 08:29:00 -
[62]
Originally by: Fred0
6 800 t2 2 siegelauncher
Decent tank (xl + hards) and tacklin in med slots (speed if you do more than station camp with it) 1 cpu2 5 gyro's
I wish i could fit something like that on megathron...
But i have feeling that domi >> mega in just everything under 30km. I only hope they add some small activation energy to missile launchers.
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Fred0
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Posted - 2005.06.17 09:13:00 -
[63]
Edited by: Fred0 on 17/06/2005 09:14:31 Well a similar setup would mean 7 ions. Shield tank in med slots and 6 damage mods with 1 cpu2 in low slots. That would outdamage the tempest by quite a margin and still leave you with a 3 slot xl shield booster tank. Tight on CPU for sure but still maybe doable. Even downgrading to electrons will keep you outdamaging the tempest.
Edit: Don't give me that speedcrap. I said these were highly specialized station camping setups that fill a very select niche. Not all purpose setups by a longshot.
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zincol
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Posted - 2005.06.17 10:14:00 -
[64]
ive seena wrecking of 3k from a 1400 II was a officer kitted temp with all skills lvl5. sumin like 23x dmg mod.
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Kaeten
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Posted - 2005.06.17 10:52:00 -
[65]
gankageddon does i think it was 3% more damage than a gankathron both wit tech2. However the gankathron would win because he has more hp and the fact that when the mega gets close and orbits the gankageddon cant hit unles fitted with a web.
___________________________________ *cough* *cough* *sniff* *cough* *cough* *cough* *burp* *cough* |

LUKEC
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Posted - 2005.06.17 11:09:00 -
[66]
Originally by: Kaeten gankageddon does i think it was 3% more damage than a gankathron both wit tech2. However the gankathron would win because he has more hp and the fact that when the mega gets close and orbits the gankageddon cant hit unles fitted with a web.
um, you won't get close to t2 geddon with tankathron(3x adaptive nanoII, 2x lar accommodation). If you turn on MWD you are dead already. And even if you orbit at 2.5km he hits you. Not to mention that bs maneuvering is quite hard, takes lots of practice etc. And geddons fit painters often these days :). 17cpu for making target like moon is to kind.
Place t2 geddon & t2 mega at 20k and geddon wins in 99%. Even if you place them at 10km there is more than 50% chance that geddon wins.
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MrRookie
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Posted - 2005.06.17 13:25:00 -
[67]
It wouldnt be a real gankageddon with 3 adaptive nanos and a large accom anywayz and in that case the Thron would have alot more dps _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Kaeten
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Posted - 2005.06.17 13:31:00 -
[68]
Edited by: Kaeten on 17/06/2005 13:36:25 Edited by: Kaeten on 17/06/2005 13:35:35 Edited by: Kaeten on 17/06/2005 13:34:33 Edited by: Kaeten on 17/06/2005 13:31:45
Originally by: LUKEC
Originally by: Kaeten gankageddon does i think it was 3% more damage than a gankathron both wit tech2. However the gankathron would win because he has more hp and the fact that when the mega gets close and orbits the gankageddon cant hit unles fitted with a web.
um, you won't get close to t2 geddon with tankathron(3x adaptive nanoII, 2x lar accommodation). If you turn on MWD you are dead already. And even if you orbit at 2.5km he hits you. Not to mention that bs maneuvering is quite hard, takes lots of practice etc. And geddons fit painters often these days :). 17cpu for making target like moon is to kind.
Place t2 geddon & t2 mega at 20k and geddon wins in 99%. Even if you place them at 10km there is more than 50% chance that geddon wins.
emm... plz read before you post. I didn't say they started at 20km or at 10km. second wtf you talknig about a tankathron? also who said i orbit at 2.5km? lol. I manully orbit at 200m.
Also my neutrons do hit at 15km but not very well and if u get closer the damage gets better.
sorry about the editing but i keep finding stuff lol.
Also who in gods name uses 3 adaptive nano II's on a tank setup ??? roflmao
and another thing lol. Even if he does have a painter you think im gonna orbit him with my mwd on? thats even if i have an mwd.
I think somebody needs glasses.
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LUKEC
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Posted - 2005.06.17 14:50:00 -
[69]
well if you count on landing on top of geddon... good luck and i hope you have good covert mate.
And what is tank then? 3x lar, 2x em, 2x th hardener? 2x injector... it can be done with 2 amarr jammers if you plan to meet geddon.
Manual orbiting at 500m... good plan if you get there. Station camping of course works.
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Meridius
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Posted - 2005.06.17 15:40:00 -
[70]
Originally by: LUKEC And even if you orbit at 2.5km he hits you.
Thats BS.
A mega vs geddon at 10km with leave you with one slaughtered geddon. 15km with equal skills and i think the mega would still win. I've tested against a lvl5 mega starting at 20km, he died but i was deep in structure.
Mega has more HP and more importantly, more armor which is highly resistant to EM damage. A geddon has more armor as well but the mega's damage types******armor. ________________________________________________________
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Kotori
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Posted - 2005.06.17 15:42:00 -
[71]
i dont know what your saying about the retribution being crap. Personally i find it to be the best assault frig there is :). Beats Gallente by a long shot, caldari get ripped apart, and even minmatar cant touch it. The damage output from a retribution with 4 med pulse 2 and heatsink 2, + target painter in nos, i kno no assault frigate that can tank it for lon at all, and even with all that, i can fit a double small repper 2 tank, with tech 1 hardners, i havent even got adaptive nano 2s yet.
I am a firm believer that amarr are still overpowered. I do not feel that the pulses should be able to gank like they do, especially against blasters, but its a well known fact that they do. 2 or more geddons will gank nething they come up agenst no trouble, cos with the right setup they can kill a before its even locked onto them. I have been ganked far too often by tanks like that belonging to armored assasins, who i must say can be very good pilots.
But wen people started saying that everything was doomed, pulses had been nerfed and now amarr are ****e now, i honestly set wtf are you smoking. Even after the nerf they are the Highest DPS guns, and before they were stupidly overpowered, good Job CCP in my opinion on that one, altho my Neutron Blasters and 1400 Howies could do with some love :)
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Blind Fear
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Posted - 2005.06.17 16:08:00 -
[72]
Originally by: LUKEC um, you won't get close to t2 geddon with tankathron(3x adaptive nanoII, 2x lar accommodation). If you turn on MWD you are dead already. And even if you orbit at 2.5km he hits you. Not to mention that bs maneuvering is quite hard, takes lots of practice etc. And geddons fit painters often these days :). 17cpu for making target like moon is to kind.
Place t2 geddon & t2 mega at 20k and geddon wins in 99%. Even if you place them at 10km there is more than 50% chance that geddon wins.
Before target painters, I would have given my mega at least even odds.
Now I might as well not even bother. Its 425mm IIs from 45k 4tw.
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Tulor
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Posted - 2005.06.17 17:45:00 -
[73]
Originally by: Kotori i dont know what your saying about the retribution being crap. Personally i find it to be the best assault frig there is :). Beats Gallente by a long shot, caldari get ripped apart, and even minmatar cant touch it. The damage output from a retribution with 4 med pulse 2 and heatsink 2, + target painter in nos, i kno no assault frigate that can tank it for lon at all, and even with all that, i can fit a double small repper 2 tank, with tech 1 hardners, i havent even got adaptive nano 2s yet.
I am a firm believer that amarr are still overpowered. I do not feel that the pulses should be able to gank like they do, especially against blasters, but its a well known fact that they do. 2 or more geddons will gank nething they come up agenst no trouble, cos with the right setup they can kill a before its even locked onto them. I have been ganked far too often by tanks like that belonging to armored assasins, who i must say can be very good pilots.
But wen people started saying that everything was doomed, pulses had been nerfed and now amarr are ****e now, i honestly set wtf are you smoking. Even after the nerf they are the Highest DPS guns, and before they were stupidly overpowered, good Job CCP in my opinion on that one, altho my Neutron Blasters and 1400 Howies could do with some love :)
Standard harpy includes an after burner and 125mm tech II's. This gives them an optimal of about 15km with antimatter. If you are in a retribution and you use your 1 medium slot on a target painter you lose, sorry.
Yarrr! |

LUKEC
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Posted - 2005.06.17 18:05:00 -
[74]
Edited by: LUKEC on 17/06/2005 18:07:05 Gankaretribution 4tw. But problem is getting close :)
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Canine Fiend
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Posted - 2005.06.17 19:21:00 -
[75]
Edited by: Canine Fiend on 17/06/2005 19:21:28 My best so far is with minny BS 5, Surgical Strike 4, and 6x Gyros, I'm training for surgical strike 5 now.
2005.06.17 19:16:14combatYour 1400mm Howitzer Artillery II perfectly strikes ASCN Feythabolis Cloning, wrecking for 2480.7 damage.
----------------------------------------------
Proud Member of Celestial Horizon Corp.
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Nomen Nescio
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Posted - 2005.06.17 19:44:00 -
[76]
Originally by: LUKEC Edited by: LUKEC on 17/06/2005 18:07:05 Gankaretribution 4tw. But problem is getting close :)
Put 4 nanofibers, and a damage mod. It speeds up like an inty and turns on a dime. :)
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Jai Kedrick
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Posted - 2005.06.17 23:51:00 -
[77]
my other character managed to get a wrecking hit of 746 v a wolf.this was on a munnin using tech2 720s and 2 damage mods :)
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