| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Akilah Ashaki
|
Posted - 2005.06.22 12:51:00 -
[1]
Want BPO T2 ? -> Agent Want good standing ? ->Agent Want a faction Ship ? -> Agent Want to be bored ? -> Agent
Seriously, no one can imagine multiple way to get a thing ...
At least Standing with faction and corp ... It's a pain to have to mission to increase it ....
for instance :
(Traders) : if I fill buying or selling orders from an NPC my standing will raise with them ? (PvPer) : Shooting a High Ammar character decreasing my Amarr one and buffing the minmatar ? (Miners) : Using the refinery will increase it a bit too.
Cant we imagine acquiring BPO through exploration (Aye !!! I found the wreckage of an ancient scientific vessel) spawing at Dev willing and stay in spqce until someone found it ?
To make it short can we have ways to accomplish a goal not involving MISSIONS ?
Please 
|

KazTraZ
|
Posted - 2005.06.22 12:54:00 -
[2]
Edited by: KazTraZ on 22/06/2005 12:54:41 Signed, i like the idea of higer standing by doing something else then just Agent missions....
also agent missions could have more diversity. doin the same thing ower and ower again.

|

Joshua Foiritain
|
Posted - 2005.06.22 12:55:00 -
[3]
Edited by: Joshua Foiritain on 22/06/2005 12:57:52 What use would fulltime PVPers have for noc standings? All you can use em for is refining and running more missions 
PVP = Fun, Missions = Not thus missions should be more rewarding 
Though standing gains and losses based on the victim standings should be nice. Though Pirate factions should deny docking rights to low standing people. As well as open fire on people who attack other Players with high pirate faction standings if this is implemented.
Edit: Though a weee bit exploitable. I could simply grab some cheap ships and let my corp members blow those up for free Gallente Federation standing 
[Coreli Corporation Mainframe] |

AlexK100
|
Posted - 2005.06.22 13:00:00 -
[4]
Originally by: Joshua Foiritain
As well as open fire on people who attack other Players with high pirate faction standings if this is implemented.
I dont think its good idea as tacklers and other frigs will be popped near NPC stations for nothing. Checking standings is not viable too as it will take too much time.
|

Carinae
|
Posted - 2005.06.22 13:01:00 -
[5]
I really like the idea of BPO and other high value loot being dropped at a specific spot that the player base has to find.
A Dev saying in the chat channels that a Scientific Research ship has recieved major damage from pirates and has lost all communication. First player on the scene and kills the pirates gets the BPO as a reward, this would require teamwork from peole using scan probes, some others in BS to take on the rats, and a highly scilled character in science to make the BPO active or just to use it?
This has a lot of possibilities, I like you idea Akilah Ashaki
Warrior of the Ushra'Khan Death to slavery |

Rodj Blake
|
Posted - 2005.06.22 13:07:00 -
[6]
Originally by: Carinae I really like the idea of BPO and other high value loot being dropped at a specific spot that the player base has to find.
A Dev saying in the chat channels that a Scientific Research ship has recieved major damage from pirates and has lost all communication. First player on the scene and kills the pirates gets the BPO as a reward, this would require teamwork from peole using scan probes, some others in BS to take on the rats, and a highly scilled character in science to make the BPO active or just to use it?
This has a lot of possibilities, I like you idea Akilah Ashaki
A nice idea until you consider the amount of whining that you'd get from people who weren't online at the time because of their timezone etc.
And then there's the problems that would arise from Viceroy and Digital Communist having every T2 BPO in the game 
Dolce et decorum est pro imperator mori |

Akilah Ashaki
|
Posted - 2005.06.22 13:09:00 -
[7]
Originally by: Joshua Foiritain
Edit: Though a weee bit exploitable. I could simply grab some cheap ships and let my corp members blow those up for free Gallente Federation standing 
I suppose you have a very high Caldari Standing then :)
Btw to make it not exploitable, factor the standing gain with the ship cost (You will gain almost nothing and loose a few while blowing up an High standing charater in shuttle)and implement a daily/weekly cap per character to avoid chaining :p
This cant be exploited by making throwable alts 'cause they dont have any standing and Faction aren't bothered by their death :p
|

Akilah Ashaki
|
Posted - 2005.06.22 13:14:00 -
[8]
Edited by: Akilah Ashaki on 22/06/2005 13:15:28
Originally by: Rodj Blake
Originally by: Carinae I really like the idea of BPO and other high value loot being dropped at a specific spot that the player base has to find.
A Dev saying in the chat channels that a Scientific Research ship has recieved major damage from pirates and has lost all communication. First player on the scene and kills the pirates gets the BPO as a reward, this would require teamwork from peole using scan probes, some others in BS to take on the rats, and a highly scilled character in science to make the BPO active or just to use it?
This has a lot of possibilities, I like you idea Akilah Ashaki
A nice idea until you consider the amount of whining that you'd get from people who weren't online at the time because of their timezone etc.
And then there's the problems that would arise from Viceroy and Digital Communist having every T2 BPO in the game 
No need to advertise the location just say there is X BPO lost in space and you will reanimate the explorer carreer 
|

Velsharoon
|
Posted - 2005.06.22 13:18:00 -
[9]
We need the high standings for location agents
|

Discodude
|
Posted - 2005.06.22 13:44:00 -
[10]
Originally by: Akilah Ashaki Want BPO T2 ? -> Agent Want good standing ? ->Agent Want a faction Ship ? -> Agent Want to be bored ? -> Agent
Seriously, no one can imagine multiple way to get a thing ...
At least Standing with faction and corp ... It's a pain to have to mission to increase it ....
for instance :
(Traders) : if I fill buying or selling orders from an NPC my standing will raise with them ? (PvPer) : Shooting a High Ammar character decreasing my Amarr one and buffing the minmatar ? (Miners) : Using the refinery will increase it a bit too.
Cant we imagine acquiring BPO through exploration (Aye !!! I found the wreckage of an ancient scientific vessel) spawing at Dev willing and stay in spqce until someone found it ?
To make it short can we have ways to accomplish a goal not involving MISSIONS ?
Please 
I agree 100% I absolutely h8 missions there rediclously boring and repedative so boring I can't push myself to do them, so I take the loss of not being able to get a bpo or fraction ship but It would be nice to beable to get it doing enjoyable things out in 0.0 -----------------------------------------------
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his" General George Patton Jr. |

Winterblink
|
Posted - 2005.06.22 13:50:00 -
[11]
I understand the OP's point about this. Agents are at the forefront of a lot of things in EVE, but I think that's because the system they have in place is extremely robust (especially when compared to other MMOs on the market). It started as an equivalent to the random mission terminal, and is now the gateway to great loot, cheaper station services, and more.
I don't think we need more options for obtaining the same exact result. I think we need more options for obtaining similar and different results. For instance, I'd rather not see a combat oriented player having the same chance at getting a BPO from blowing away high level mobs. If you want a BPO. get involved in a science type of initiative. As to what options should be there... I'll have to think on that some more.
For now, I think the changes coming down the pipe with the NWO and such will open up some new avenues of possibilities with this regard, especially having to do with standings. This might be a discussion better suited for after those changes.
___winterblink/warp_drive_active/eve_nature_vraie// |

Ryles
|
Posted - 2005.06.22 14:02:00 -
[12]
Signed.
At the moment IÆd rather spend my evenings in a retirement home washing OAPÆs bottoms than run agent missions.
Come on CCP, sort it out. If you canÆt be arsed changing the mission system, at least delete the drone complexes.
BTW I especially like the idea of BPOÆs spawning near wreckage. Maybe this could be implemented in a way to get newer players exploring low-sec space. Whenever I go for a wonder, half the systems I visit are bloody empty.
|

Crash Overaz
|
Posted - 2005.06.22 14:10:00 -
[13]
Originally by: Akilah Ashaki
No need to advertise the location just say there is X BPO lost in space and you will reanimate the explorer carreer 
I suppose the location can be very braod, like a Constilation. Or just the ships Origin and Destination systems, then a large area of space would have to be explored. The team effort involved would be a key factor. And it can be in high sec or 0.0 sec space.
As the locations would be 'random' the chances of just one corp or industrialist obtaining the BPO would be minimalised.
|

Carinae
|
Posted - 2005.06.22 14:15:00 -
[14]
The locations could even be mid-warp due to 'sabotage' so they are no where near astroid belts or planets etc. So they can only be reached by the use of scan probes at certain locations in the system, eg furthest out roid belt in the system or similar.
Warrior of the Ushra'Khan Death to slavery |

Jim Steele
|
Posted - 2005.06.22 14:16:00 -
[15]
I did missions until i lost the will to live, now i have moved to 0.0 space and it is much more fun since there is always something to do here whether it is shoot npc's mine ark or chase hostiles.
Missions are seriously boring, im glad they are making "different" ways to get pirate faction ship BPC's from officers and the like but this doesnt increase the chances of getting a Caldari/Amarr/Galante/Minmater ship.
I do think missions, in particularty lvl 4 missions are particulary risk free ways of making money, hell i made 500mil agenting in 2 months agent whoring, im yet to make 100mil in 0.0 space, but at least its more fun out here.
Hopefully the new environments oveur mentioned will also give purpose to 0.0 space, but really i think missions need to be nerfed to low sec space.
Death to the Galante |

Noriath
|
Posted - 2005.06.22 14:22:00 -
[16]
Hooray, finally someone said it.
I'm sick and tired of agent running too, you can't do anything in this game without running agents. Even in the Gallante elections the biggest mission grinder gets the position of Emissary and not someone who acctually has some real qualifications!
Missions suck and dumb down the game. I wish acctual accomplishments would be rewarded, not just doing the same thing over and over all by yourself.
I mean hey, I run a small manufacturing and mining corp. Guess how big our chances are to ever get tech 2 BPO... Hmm, let me think, they are non-existent, because only braindead mission grinders even get the chance to get them.
I tried running missions, but they are so stupid and boring that it made me want to quit the game after only about a week, and because I ran only two or three every day instead of ten I didn't even get anywhere during that time. I don't play this game to be bored out of my skull, so please introduce alternative ways to get the good stuff in this game... 
|

Sun Ra
|
Posted - 2005.06.22 14:39:00 -
[17]
Would be nice if npc's would drop bpc or better still u can get bpc from these hideouts that are listed in pirate logs that npc drop
Frank made me do it |

Larsson7
|
Posted - 2005.06.22 14:42:00 -
[18]
Originally by: Carinae I really like the idea of BPO and other high value loot being dropped at a specific spot that the player base has to find.
A Dev saying in the chat channels that a Scientific Research ship has recieved major damage from pirates and has lost all communication. First player on the scene and kills the pirates gets the BPO as a reward, this would require teamwork from peole using scan probes, some others in BS to take on the rats, and a highly scilled character in science to make the BPO active or just to use it?
This has a lot of possibilities, I like you idea Akilah Ashaki
Nice idea, however, you could have a group that goes in and blows the ship only to have an intercepter or covert ops swoop in and lift the bpo from the can and fly off.
This would surely cause unending consternation!
|

Winterblink
|
Posted - 2005.06.22 14:43:00 -
[19]
Originally by: Sun Ra Would be nice if npc's would drop bpc or better still u can get bpc from these hideouts that are listed in pirate logs that npc drop
I have zillions of those damn logs. Are they worth anything?
___winterblink/warp_drive_active/eve_nature_vraie// |

Sun Ra
|
Posted - 2005.06.22 14:47:00 -
[20]
Originally by: Winterblink
Originally by: Sun Ra Would be nice if npc's would drop bpc or better still u can get bpc from these hideouts that are listed in pirate logs that npc drop
I have zillions of those damn logs. Are they worth anything?
Thats my point, make them worth something even if they lead to soem secret complex that can only be accessed to the holder of that log and at the end the boss drops a navy tempest bpc ;D
Frank made me do it |

Akilah Ashaki
|
Posted - 2005.06.22 14:51:00 -
[21]
Originally by: Winterblink
I have zillions of those damn logs. Are they worth anything?
refine them to get some nocxium
|

James Lyrus
|
Posted - 2005.06.22 14:58:00 -
[22]
T2 BPO you need a research agent. Once you've a fairly minimal standing, and the appropriate skills, you can start research.
Want a faction ship, go buy it. Or wait until the next patch when BPCs'll drop occasionally (probably so occasionally that you'll have to buy 'em too).
Standings... well they really don't mean all that much. They modify your access to agents, that's about all though.
I disagree that 'agent whoring' is mandatory. I do it somewhat, becuase I enjoy it. Loot, LPs and standing are a nice bonus. Call it a reward for time spent, vs time spent hauling through empire, mining scordite, running a POS, randomly gate ganking or whatever.
|

Winterblink
|
Posted - 2005.06.22 14:58:00 -
[23]
Originally by: Akilah Ashaki
Originally by: Winterblink
I have zillions of those damn logs. Are they worth anything?
refine them to get some nocxium
That's actually what I was thinking of doing. :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Carinae
|
Posted - 2005.06.22 15:00:00 -
[24]
Unfortunatly, CCP appear to be putting PvP on the back burner and concentrating on PvE:
Quote: " MMORPG.com: A lot of work has seemingly been put into improving the PvE (Player versus Environment) aspect of the game with the addition of Complexes (the equivalent to Dungeons in most other MMORPGs) and such. Is this a focal point for the team and an area of concern as far as the player base is concerned?
Nathan Richardsson: We look at it this way; all players participate in group and solo activity to some extent. When your corp members are offline, not enough of them online or simply no leader present you tend to go towards solo content in your neighborhood. In most cases, solo means PvE rather than PvP and as such this has to be present and it has to be interesting.
Our focus on PvP - which can be done both solo and in groups - have in the long term drawn a lot of effort from our PvE work. WeÆve been working on correcting that for the last months by hiring in more people from the community to create various PvE content while being able to keep our focus on PvP. This work will bring new angles to complexes, more challenging agent missions, add new environments and be putting more agents into space.
In our opinion, PvE and PvE must be present both for groups and solo activity. Our community feedback tells us that players have different needs depending on their environment, mood and friends.
Many feel group play is more fun than solo but in the end, the ultimate goal is group PvP, competing against your peers and reaping the rewards û or paying the price for trying to get the rewards. Nothing compares to that.
We will continue to cater for PvP, but invest considerably more than we have done before in PvE. In the long-term, we want players to create the ôPvEö content, eliminating the barrier and bottleneck (us) from content creation. We shouldnÆt be creating missions for agents, the players should be creating the missions that they directly benefits from! "
Warrior of the Ushra'Khan Death to slavery |

Carinae
|
Posted - 2005.06.22 15:05:00 -
[25]
This would mean that CCP are still developing the agent aspect of the game rather then the Player vs Player side.
So if you want to advance it will be against Agent mission NPC's rather then other players.
As an alternative I would also like to see Higher Valuer loot including BPO being obtained by increasing your sec status by killing Alliance enemies etc. Collect 25 corps from XYZ faction and be rewarded with a BPO or named loot from a faction official (not agent)
Warrior of the Ushra'Khan Death to slavery |

Carinae
|
Posted - 2005.06.22 15:06:00 -
[26]
Edited by: Carinae on 22/06/2005 15:06:54 Maybe as an Alliance, BPC can be offered to friendlies in return for 'x' amount of enemies corps ?!?!
Warrior of the Ushra'Khan Death to slavery |

savemyass
|
Posted - 2005.06.22 15:10:00 -
[27]
Edited by: savemyass on 22/06/2005 15:11:06 Removed as this ?!&$ thing insists on posting with my alt instead of my main.
|

Akilah Ashaki
|
Posted - 2005.06.22 15:15:00 -
[28]
Edited by: Akilah Ashaki on 22/06/2005 15:16:18
Originally by: James Lyrus
I disagree that 'agent whoring' is mandatory. I do it somewhat, becuase I enjoy it.
I didnt say 'it's mandatory'. I said "it's almost".
As you see me, I m a trader and refiner and it **** me off to have to do mission to increase my standing with every corp that I want to use their refinery. I will be glad to gain a very little small quantity of standing and perhaps loose the same quantity with a rival corp for each transaction i made in their station. FFS I paid I dont know how many million isk in market tax to this corp and they didnt start to like me a bit ?
|

Eyeshadow
|
Posted - 2005.06.22 15:19:00 -
[29]
Scrap the pirate logs and replace them with keys. Then make EVERY complex in empire only unlockable with the correct key. This way, npc hunting could be worth something and "farming" complexes would be a little bit more difficult
Forums: Sharks - MC |

Wreckage
|
Posted - 2005.06.22 15:31:00 -
[30]
Originally by: Ryles
BTW I especially like the idea of BPO’s spawning near wreckage.
Have to say, I'm rather partial to this idea myself. Come on CCP let's get those BPO's spawning near me as soon as possible. 
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |