| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

slip66
|
Posted - 2005.06.23 22:38:00 -
[31]
Originally by: Viceroy 1mil m3? What the hell?
100k-300k would be better tbh. And as for assembling ships in space, uh... kinda like a kinder surprise, no? If you lose your frieghter, you can always jump into the ships that it drops. Or, you can put a frieghter in a freighter thats in a frieghter thats in a frieghte... err.. nevermind.
lol
|

Vivus Mors
|
Posted - 2005.06.23 23:14:00 -
[32]
Originally by: Lord Titanus Edited by: Lord Titanus on 23/06/2005 21:16:27 So long as they cant be used for trading, i have no problem with freighters being that big.
eh? that's nearly all they are for...
trading and moving large amounts of "stuff" from station A to station B...
please keep in mind that regardless of their capacity, the trade market has built in limitations on how much you can buy before the price is so high you can't possibly get your money back out of it.
And in the player side of the economy, there are always limits on how much of anything you can buy since players themselves are limited in how much stuff they have either produced or even within their ability to produce.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Sobeseki Pawi
|
Posted - 2005.06.23 23:29:00 -
[33]
Im excited about freighters, moving all my ships in one ship would make for nice asset management.
~Sobe |

Sergeant Spot
|
Posted - 2005.06.24 00:20:00 -
[34]
I've seen info that suggests these things have:
-Cargo holds ranging from the mid 900,000m3 range to 1,000,000m3 even
-4 high slots -0 mid slots -0 low slots
-base speeds ranging from 60m/s to 75m/s
For the moment, I'm not assuming any of the above is true, but the zero mid and low slots certainly makes sense. CCP did say that a variety methods would be used to make these things slow as garden slugs. They probably turn as slow as garden slugs too, and get to warp slow, and probably warp at 1.0 au a second, but with 1,000,000 cargo, still useful in the extreme.
|

Aitrus
|
Posted - 2005.06.24 00:25:00 -
[35]
heh, high-sec suicide ganking FTW.
|

Sergeant Spot
|
Posted - 2005.06.24 00:39:00 -
[36]
Originally by: Aitrus heh, high-sec suicide ganking FTW.
The info I've seen also suggests these things have several times the shields and armor of a tier 2 Battleship. Shields take a couple of days to recover fully.
But with zero low slots and zero mid slots, they ain't going to repair anything outside a station (unless a friend remote repairs them, but structure would be repairable only in station.....)
so...
suicide ganking will not work unless you can pop such a ship before Concord pwns you.
However, if you are at war, even a Frig could kill one of these (assuming the 4 high slots can't kill the frig), but it would take a lot of time.
Then again, until I see the actual ship attributes on a CCP site, I've not putting 'faith' in such information.
|

MOS DEF
|
Posted - 2005.06.24 07:05:00 -
[37]
Originally by: Meehan Yeah, I've killed several indies carrying shuttles, and they drop as derelict ships. One time the indypilot even boarden his dropped shuttle and escaped 
ROFL. That's a good one. I bet that was funny to watch. 
|

BlueSmok
|
Posted - 2005.06.24 10:05:00 -
[38]
Sorry if I missed it on another post, anyone know the skills these will require yet?
*Laws to suppress tend to strengthen what they would prohibit. This is the fine point on which all the legal professions of history have based their job security. Bene Gesserit Coda |

Unrah
|
Posted - 2005.06.24 10:14:00 -
[39]
Just imagine how these cargo beasts will affect mineral prices, especially trit and pyerite. I bet i have 2 bil of that stuff strayed throughout the galaxy, and finally i will be able to collect it without spending 1 month hauling. I am really lookinf forward to these!!! Any guesses on building and bpo costs for those freighters? Are they already out on the test server?
|

Deakin Frost
|
Posted - 2005.06.24 10:23:00 -
[40]
Originally by: Jessa Edited by: Jessa on 23/06/2005 18:30:34 I tried this on the test server, the unassembled ship gets magically assembled and dumped out into space as a derelict on the industrials destruction, assuming it doesnt blow up. So anyone in a pod could simply come along and jump into it 
Can't await a comedy kill of a freighter carrying lots of battleships! I'll be there to loot!
|

lollerskates
|
Posted - 2005.06.24 11:28:00 -
[41]
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
|

Artegg
|
Posted - 2005.06.24 11:48:00 -
[42]
Originally by: lollerskates
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
how about this one:
You have a spy in a hostile allaince you get a freighter and fly in with 9 bs plus equipment. The corperation then zoom down in frigates and whooo they have 9 fully equiped bs waiting for them
|

Rodj Blake
|
Posted - 2005.06.24 11:56:00 -
[43]
Originally by: Artegg
Originally by: lollerskates
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
how about this one:
You have a spy in a hostile allaince you get a freighter and fly in with 9 bs plus equipment. The corperation then zoom down in frigates and whooo they have 9 fully equiped bs waiting for them
Except they wouldn't be fully equipped.
Dolce et decorum est pro imperator mori |

Psionist
|
Posted - 2005.06.24 12:13:00 -
[44]
Right, you guys aren't getting this. When you repackage a ship it has nothing on it. No modules, no drones, nothing. So you'd have 10 fully assembled, completely unarmed battleships. yay.
|

Discorporation
|
Posted - 2005.06.24 12:25:00 -
[45]
Cost of 2000 Shuttles - 5 million Cost of Freighter - 5 billion
Look on Oveurs face when 2000 shuttles lag-kill him - Priceless
[Heterocephalus glaber]
|

Harisdrop
|
Posted - 2005.06.24 12:31:00 -
[46]
Here is what I hope they are.
3 high slots no turrets or launchers --- smart bombs and remote armor repairers/shield no med or low
need ship command IV and industrial IV
cost 1 billion - ship cost 10billion -bpo
--------------------------
I am on alot of kill boards but the wrong column. I give the killmails to our enemys |

Nepereta
|
Posted - 2005.06.24 12:31:00 -
[47]
Main benefit to deep 0.0 people is hauling refined trit and pye + other lowends from refinery to factory. Read any serious Capturable hugging allaince like ASCN or XF. One task that is often done by the most public spirited corpies and is rather soul destroying is those big hauls of trit and pye from the refinery.
|

Helmut 314
|
Posted - 2005.06.24 12:46:00 -
[48]
Well, a 1 billion freighter, dont think so. More likely 2-300 million. A dread might cost 1 billion or so, thats fine.
BPO 5 billion tops. There wont be too many freighters sold I think. They will be a bit too specialized and clumsy to be used in massive numbers.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Chade Malloy
|
Posted - 2005.06.24 12:53:00 -
[49]
I¦ve only one question...
...how will they dock/undock?
It would look rather silly if it just pops aut of a station only about twice its size; for these kinds of ships (and the other "huge" shipclasses) i hope that they are docked externally on a station... *sigh* not gonna happen i¦m afraid 
Patience wins. |

Dutchpowercow
|
Posted - 2005.06.24 12:55:00 -
[50]
Originally by: Discorporation Cost of 2000 Shuttles - 5 million Cost of Freighter - 5 billion
Look on Oveurs face when 2000 shuttles lag-kill him - Priceless
ROFL! ^_^
|

Allen Deckard
|
Posted - 2005.06.24 13:08:00 -
[51]
Edited by: Allen Deckard on 24/06/2005 13:10:29 Has anyone said if they will be able to go to a pos? That I guess is my biggest question.
Btw how many cargo cans could this thing spew around a gate in empire say around a gate in jita.
a few of these things and I could claim jita for myself spewing enough cans out to effectively seal off the system
|

Vivus Mors
|
Posted - 2005.06.24 13:39:00 -
[52]
Originally by: Allen Deckard Edited by: Allen Deckard on 24/06/2005 13:10:29 Has anyone said if they will be able to go to a pos? That I guess is my biggest question.
Btw how many cargo cans could this thing spew around a gate in empire say around a gate in jita.
a few of these things and I could claim jita for myself spewing enough cans out to effectively seal off the system
the answer is:
drum roll please...
zero...
--crowd grows silent in confusion--
the reason being is that freighters can't load nor unload in deep space, thus they can't jettison anything and can only move their cargo to or from the cargo bay while docked at a station.
now what this means for a POS is curious indeed, but hopefully this will be considered before Outposts, because a group shouldnÆt need an Outpost just to use it as a freighter supply post for their POS in the area. That will likely happen any way, but shouldnÆt be practically required in areas where the POS may not be very conveniently located or what have you.
However worst case scenario, the group could have a freighter runner to move ôstuffö to a station, where other members are awaiting freighter arrivals in their own industrials/transports to run the last leg of the whole route to the POS itself.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Siri Danae
|
Posted - 2005.06.24 17:53:00 -
[53]
Edited by: Siri Danae on 24/06/2005 17:53:39
Originally by: lollerskates
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
2am Monday, eastern us time, one ship, no matter how slow, can reach almost anywhere in EVE untouched. Its a fact.
So the battleships and modules could be left in station. Suddenly when your attack fleet gets hit hard against your enemiesin all out warfare over the weekend, you've got reserve ships waiting for you a lot closer than the enemy expects.
|

dimensionZ
|
Posted - 2005.06.24 17:58:00 -
[54]
Originally by: Helmut 314
BPO 5 billion tops. There wont be too many freighters sold I think. They will be a bit too specialized and clumsy to be used in massive numbers.
In a dev chat, oveur said that the freighters bpos will be "quite considerably" more expensive than large barge bpos, which is 2B.
oh, and beleive me, freighters WILL be used. :>
----------------------------------------
|

Psionist
|
Posted - 2005.06.24 18:15:00 -
[55]
I somewhat hope that on patch day the freighters are simply available in large numbers to be purchased from stations, so some enterprising jackass can't crank the price up 1000% and squeeze the shipping industry for all the ISK it has.
We have laws to protect us from this in real life. In EVE, its all cutthroat.
|

Jim Steele
|
Posted - 2005.06.24 18:19:00 -
[56]
The freighters look darn impressive but a rank 10 skill, thats a tad harsh, no? Linkage
Death to the Galante |

RedClaws
|
Posted - 2005.06.24 18:32:00 -
[57]
haha majorly cool things :D To bad they don't fit anything , they're like shuttles only bigger
Skills were predictable tho.
And btw : a dread thats packed is 1 mil m¦ so a freighter can carry 1. Don't know why but...
|

Aitrus
|
Posted - 2005.06.24 19:16:00 -
[58]
Edited by: Aitrus on 24/06/2005 19:16:12
With those kinds of HP, they won't be insta-ganked, thats for sure.
|

capt
|
Posted - 2005.06.24 20:20:00 -
[59]
Ever think of the lag that could be generated by these things?
Suppose you have them loaded to the brim with containers. You can fill em with 333 of the largest containers. In these containers you have all sorts of stuff ranging from trade goods to mods to alloys etc.
Then you have loads of people doing " select all" and "open container"....... And then enjoying the total lagfest....
|

Vivus Mors
|
Posted - 2005.06.24 21:28:00 -
[60]
well... it's dozens of times larger than anything else in the game as far as cargo capacity goes... if anything, I'm amazed that the current requirements are fairly low...
level 1 in Advanced Starship Command level 1 in -racial- freighter
sure, their class level is high, but level one in any skill trains pretty fast even with crummy attributes, it's level one after all 
I was expecting at least something like
-racial- industrial lv5 (which it does require) -racial- freighter (which it does require) Industry lv5 (to make it akin to a mining barge being so specialized) Star Ship Command lv5 (because of its size, and it does)
and then maybe another skill I hypothesized about, and darn if all but "industry lv5" didn't pan out.
now it's still preliminary of course, so not a bit of this is carved in stone, but at least we are starting to get an idea of them.
So, if you want a cool freighter to play with, get to it on your -racial- industrial skillà
As for current fliers of Iteron 5Æs (devilish grin) you now have the head start on everyone that hasnÆt gotten up their respective racial industrial level 5 (YAY)
Now however we have to consider the sickening potential cost of one of these thingsà
IÆm beginning to have my misgivings about just how much these things are going to end up crunching oneÆs wallet given apparently how much hull and armor they have, not to mention they are apparently big enough to house upwards of a million cubic meters of stuffà yeeshà
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |