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Jim Outright
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Posted - 2005.06.23 17:48:00 -
[1]
... I read the Eve newsletter...
Then I pretty much had an orgasm...
1,000,000m3 cargo space....
Even more room for the choccy! :) -- Im logistics crazy.. |

Dan Grobag
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Posted - 2005.06.23 17:51:00 -
[2]
yes that's a good new, 100k m3 would not have made them very useful
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Winterblink
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Posted - 2005.06.23 17:54:00 -
[3]
Sounds like they should attach a warning/disclaimer to these things.
"CCP is not responsible for loss of dignity due to side effects from reading this newsletter. This includes, but is not limited to: (1)outward verbalization of joy, (2)extreme physical comfort resulting in the expelling of bodily fluids, (3)damage to electrical equipment from the result of (2)." ___winterblink/warp_drive_active/eve_nature_vraie// |

Dionysus Davinci
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Posted - 2005.06.23 17:59:00 -
[4]
I can't wait for the first comedy kill mail of seeing what blows up in these things.
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Eleska
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Posted - 2005.06.23 18:11:00 -
[5]
Edited by: Eleska on 23/06/2005 18:12:46 I seem to have no newsletter - I feel so left out 
Did I here somewhere that they are changing the size of ships when repackaged also?
Haulers may drop ships now? :D Tho I guess you wouldnt be able to assemble them in space tho :/
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The Enslaver
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Posted - 2005.06.23 18:28:00 -
[6]
Originally by: Eleska Edited by: Eleska on 23/06/2005 18:12:46 Did I here somewhere that they are changing the size of ships when repackaged also?
Shuttle: 500m3 Frigate: 2,500m3 Mining Barge: 3,750m3 Destroyer: 5,000m3 Cruiser: 10,000m3 Battlecruiser: 15,000m3 Industrial: 20,000m3 Battleship: 50,000m3
It does however raise an important question:
You kill a freighter carrying a few BS's, and the BS's drop in a can (or cans). Now, how do you pick them up? Freighters can't use cans in space, and no indies can get 50,000m3 of cargo. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Jessa
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Posted - 2005.06.23 18:30:00 -
[7]
Edited by: Jessa on 23/06/2005 18:30:34 I tried this on the test server, the unassembled ship gets magically assembled and dumped out into space as a derelict on the industrials destruction, assuming it doesnt blow up. So anyone in a pod could simply come along and jump into it 
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sableye
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Posted - 2005.06.23 18:30:00 -
[8]
Originally by: The Enslaver
Originally by: Eleska Edited by: Eleska on 23/06/2005 18:12:46 Did I here somewhere that they are changing the size of ships when repackaged also?
Shuttle: 500m3 Frigate: 2,500m3 Mining Barge: 3,750m3 Destroyer: 5,000m3 Cruiser: 10,000m3 Battlecruiser: 15,000m3 Industrial: 20,000m3 Battleship: 50,000m3
It does however raise an important question:
You kill a freighter carrying a few BS's, and the BS's drop in a can (or cans). Now, how do you pick them up? Freighters can't use cans in space, and no indies can get 50,000m3 of cargo.
perhaps they will launched assembled, a bit like when you put unassmbled drones in your drone bay they launch ok, this could be fairly useful ins oem situations I guess
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RijS3
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Posted - 2005.06.23 18:32:00 -
[9]
Edited by: RijS3 on 23/06/2005 18:32:47 deleted
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RijS3
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Posted - 2005.06.23 18:32:00 -
[10]
Originally by: The Enslaver
Originally by: Eleska Edited by: Eleska on 23/06/2005 18:12:46 Did I here somewhere that they are changing the size of ships when repackaged also?
Shuttle: 500m3 Frigate: 2,500m3 Mining Barge: 3,750m3 Destroyer: 5,000m3 Cruiser: 10,000m3 Battlecruiser: 15,000m3 Industrial: 20,000m3 Battleship: 50,000m3
It does however raise an important question:
You kill a freighter carrying a few BS's, and the BS's drop in a can (or cans). Now, how do you pick them up? Freighters can't use cans in space, and no indies can get 50,000m3 of cargo.
dont forget jet cans aren't big enough
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Meehan
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Posted - 2005.06.23 18:33:00 -
[11]
Yeah, I've killed several indies carrying shuttles, and they drop as derelict ships. One time the indypilot even boarden his dropped shuttle and escaped 
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The Enslaver
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Posted - 2005.06.23 18:34:00 -
[12]
Hrmm.
Guess they'll just assemble then :p
But anyway, like... Cans can be overloaded (like when you kill a hauler spawn, you can end up with say 30,000m3 out of 27,500m3 used). --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Viceroy
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Posted - 2005.06.23 18:52:00 -
[13]
1mil m3? What the hell?
100k-300k would be better tbh. And as for assembling ships in space, uh... kinda like a kinder surprise, no? If you lose your frieghter, you can always jump into the ships that it drops. Or, you can put a frieghter in a freighter thats in a frieghter thats in a frieghte... err.. nevermind. __________________________
Finite Horizon Your end is our beginning.
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Countess Amarisa
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Posted - 2005.06.23 18:58:00 -
[14]
i will *****all market with those baby....
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Winterblink
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Posted - 2005.06.23 19:01:00 -
[15]
Originally by: Viceroy 1mil m3? What the hell?
100k-300k would be better tbh. And as for assembling ships in space, uh... kinda like a kinder surprise, no? If you lose your frieghter, you can always jump into the ships that it drops. Or, you can put a frieghter in a freighter thats in a frieghter thats in a frieghte... err.. nevermind.
It's not like you can do anything with them other than move things between stations.
If and when the formal contract system comes out, I think these will fall right in place in the game as part of a charge-for-moving-stuff service.
___winterblink/warp_drive_active/eve_nature_vraie// |

Arud
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Posted - 2005.06.23 19:13:00 -
[16]
Can the freighters use pos's to dump stuff to or do they need propper stations?
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Rambler
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Posted - 2005.06.23 19:17:00 -
[17]
Boy oh boy, I can imagine the escort required to move one of these puppies into 0.0. If ganking is bad now with instas still in, I can't imagine these ships ever leaving 0.5+ space. Ever.
I hope the devs don't expect these to help a major move into low sec... Being an honest hauler, though, my only problem is with the Gallente design. As much as I've always wanted to fly a floating car park, can't we trade designs with the Amarrians on this one? 
Le meglio Þ l'inimico del bene |

Winterblink
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Posted - 2005.06.23 19:29:00 -
[18]
Originally by: Rambler Boy oh boy, I can imagine the escort required to move one of these puppies into 0.0. If ganking is bad now with instas still in, I can't imagine these ships ever leaving 0.5+ space. Ever.
I hope the devs don't expect these to help a major move into low sec... Being an honest hauler, though, my only problem is with the Gallente design. As much as I've always wanted to fly a floating car park, can't we trade designs with the Amarrians on this one? 
Why stop there. Lets bring your worst nightmare to fruition. Imagine this thing filled to the brim with megacyte and zydrine. :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Hung Odonkey
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Posted - 2005.06.23 19:33:00 -
[19]
Actually Rambler there are many of us out in 0.0 space who are looking forward to these monster haulers. However your right about the escort. Whenever we move one of these we plan to have a fleet go along as escort!! Would bloody hate to lose all that cargo. Its cool I hadn't thought about it but yeah ships would appear when they get dropped out of a cargohold. Now the real question is can you pack a fully configured battleship in your hold so that when you get blown up you can hop in and attack them right away
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Maya Rkell
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Posted - 2005.06.23 19:35:00 -
[20]
Originally by: Meehan Yeah, I've killed several indies carrying shuttles, and they drop as derelict ships. One time the indypilot even boarden his dropped shuttle and escaped 
Oh so THAT's what an indy pilot whose ship I killed a while back did. Did wonder.
And Dionysus? I bet on tritanium :)
Say NO to target painters |

Harisdrop
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Posted - 2005.06.23 19:46:00 -
[21]
Umm you need to package those ships. Assembled ships are not the same size...
Pieces or parts thats why you need mechanics skills to assmble the ship! --------------------------
I am on alot of kill boards but the wrong column. I give the killmails to our enemys |

Lig Lira
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Posted - 2005.06.23 19:57:00 -
[22]
Originally by: Viceroy you can put a frieghter in a freighter thats in a frieghter thats in a frieghte... err.. nevermind.
I don't think you can put anything in a repackaged ship's cargo.
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The Enslaver
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Posted - 2005.06.23 20:32:00 -
[23]
Originally by: Lig Lira
Originally by: Viceroy you can put a frieghter in a freighter thats in a frieghter thats in a frieghte... err.. nevermind.
I don't think you can put anything in a repackaged ship's cargo.
Nope. :) --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Countess Amarisa
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Posted - 2005.06.23 20:34:00 -
[24]
Edited by: Countess Amarisa on 23/06/2005 20:34:18 Any one know if they have high, med, low slot? and what powergrid or cpu on them? And i imagine it armor is thic so freighter is THE solution again suicide kestrel/caracal :-)
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Siri Danae
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Posted - 2005.06.23 20:39:00 -
[25]
So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
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Laendra
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Posted - 2005.06.23 21:00:00 -
[26]
bah, they need to change the size of repackaged containers too...they're all freaking empty space, after all ------------------- |

rcxdude
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Posted - 2005.06.23 21:07:00 -
[27]
i think that freighters will have the defenses of a few BS, so they're not paper ships, but they'll have no slots and be VEEERY slow....
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Lord Titanus
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Posted - 2005.06.23 21:16:00 -
[28]
Edited by: Lord Titanus on 23/06/2005 21:16:27 So long as they cant be used for trading, i have no problem with freighters being that big.
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KrogothZero
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Posted - 2005.06.23 21:35:00 -
[29]
It was awhile ago and was probally just place holders but I remember the gallantine one having 3 hi slots and that was it.
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Ibobah'k Chisaraj
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Posted - 2005.06.23 21:51:00 -
[30]
Originally by: The Enslaver
Originally by: Eleska Edited by: Eleska on 23/06/2005 18:12:46 Did I here somewhere that they are changing the size of ships when repackaged also?
Shuttle: 500m3 Frigate: 2,500m3 Mining Barge: 3,750m3 Destroyer: 5,000m3 Cruiser: 10,000m3 Battlecruiser: 15,000m3 Industrial: 20,000m3 Battleship: 50,000m3
It does however raise an important question:
You kill a freighter carrying a few BS's, and the BS's drop in a can (or cans). Now, how do you pick them up? Freighters can't use cans in space, and no indies can get 50,000m3 of cargo.
Have you eber jettisoned a shuttle from an indy?
Well, I have and it says kapaow and theres the ship, floating in space without a pilot....
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slip66
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Posted - 2005.06.23 22:38:00 -
[31]
Originally by: Viceroy 1mil m3? What the hell?
100k-300k would be better tbh. And as for assembling ships in space, uh... kinda like a kinder surprise, no? If you lose your frieghter, you can always jump into the ships that it drops. Or, you can put a frieghter in a freighter thats in a frieghter thats in a frieghte... err.. nevermind.
lol
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Vivus Mors
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Posted - 2005.06.23 23:14:00 -
[32]
Originally by: Lord Titanus Edited by: Lord Titanus on 23/06/2005 21:16:27 So long as they cant be used for trading, i have no problem with freighters being that big.
eh? that's nearly all they are for...
trading and moving large amounts of "stuff" from station A to station B...
please keep in mind that regardless of their capacity, the trade market has built in limitations on how much you can buy before the price is so high you can't possibly get your money back out of it.
And in the player side of the economy, there are always limits on how much of anything you can buy since players themselves are limited in how much stuff they have either produced or even within their ability to produce.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Sobeseki Pawi
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Posted - 2005.06.23 23:29:00 -
[33]
Im excited about freighters, moving all my ships in one ship would make for nice asset management.
~Sobe |

Sergeant Spot
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Posted - 2005.06.24 00:20:00 -
[34]
I've seen info that suggests these things have:
-Cargo holds ranging from the mid 900,000m3 range to 1,000,000m3 even
-4 high slots -0 mid slots -0 low slots
-base speeds ranging from 60m/s to 75m/s
For the moment, I'm not assuming any of the above is true, but the zero mid and low slots certainly makes sense. CCP did say that a variety methods would be used to make these things slow as garden slugs. They probably turn as slow as garden slugs too, and get to warp slow, and probably warp at 1.0 au a second, but with 1,000,000 cargo, still useful in the extreme.
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Aitrus
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Posted - 2005.06.24 00:25:00 -
[35]
heh, high-sec suicide ganking FTW.
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Sergeant Spot
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Posted - 2005.06.24 00:39:00 -
[36]
Originally by: Aitrus heh, high-sec suicide ganking FTW.
The info I've seen also suggests these things have several times the shields and armor of a tier 2 Battleship. Shields take a couple of days to recover fully.
But with zero low slots and zero mid slots, they ain't going to repair anything outside a station (unless a friend remote repairs them, but structure would be repairable only in station.....)
so...
suicide ganking will not work unless you can pop such a ship before Concord pwns you.
However, if you are at war, even a Frig could kill one of these (assuming the 4 high slots can't kill the frig), but it would take a lot of time.
Then again, until I see the actual ship attributes on a CCP site, I've not putting 'faith' in such information.
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MOS DEF
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Posted - 2005.06.24 07:05:00 -
[37]
Originally by: Meehan Yeah, I've killed several indies carrying shuttles, and they drop as derelict ships. One time the indypilot even boarden his dropped shuttle and escaped 
ROFL. That's a good one. I bet that was funny to watch. 
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BlueSmok
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Posted - 2005.06.24 10:05:00 -
[38]
Sorry if I missed it on another post, anyone know the skills these will require yet?
*Laws to suppress tend to strengthen what they would prohibit. This is the fine point on which all the legal professions of history have based their job security. Bene Gesserit Coda |

Unrah
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Posted - 2005.06.24 10:14:00 -
[39]
Just imagine how these cargo beasts will affect mineral prices, especially trit and pyerite. I bet i have 2 bil of that stuff strayed throughout the galaxy, and finally i will be able to collect it without spending 1 month hauling. I am really lookinf forward to these!!! Any guesses on building and bpo costs for those freighters? Are they already out on the test server?
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Deakin Frost
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Posted - 2005.06.24 10:23:00 -
[40]
Originally by: Jessa Edited by: Jessa on 23/06/2005 18:30:34 I tried this on the test server, the unassembled ship gets magically assembled and dumped out into space as a derelict on the industrials destruction, assuming it doesnt blow up. So anyone in a pod could simply come along and jump into it 
Can't await a comedy kill of a freighter carrying lots of battleships! I'll be there to loot!
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lollerskates
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Posted - 2005.06.24 11:28:00 -
[41]
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
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Artegg
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Posted - 2005.06.24 11:48:00 -
[42]
Originally by: lollerskates
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
how about this one:
You have a spy in a hostile allaince you get a freighter and fly in with 9 bs plus equipment. The corperation then zoom down in frigates and whooo they have 9 fully equiped bs waiting for them
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Rodj Blake
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Posted - 2005.06.24 11:56:00 -
[43]
Originally by: Artegg
Originally by: lollerskates
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
how about this one:
You have a spy in a hostile allaince you get a freighter and fly in with 9 bs plus equipment. The corperation then zoom down in frigates and whooo they have 9 fully equiped bs waiting for them
Except they wouldn't be fully equipped.
Dolce et decorum est pro imperator mori |

Psionist
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Posted - 2005.06.24 12:13:00 -
[44]
Right, you guys aren't getting this. When you repackage a ship it has nothing on it. No modules, no drones, nothing. So you'd have 10 fully assembled, completely unarmed battleships. yay.
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Discorporation
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Posted - 2005.06.24 12:25:00 -
[45]
Cost of 2000 Shuttles - 5 million Cost of Freighter - 5 billion
Look on Oveurs face when 2000 shuttles lag-kill him - Priceless
[Heterocephalus glaber]
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Harisdrop
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Posted - 2005.06.24 12:31:00 -
[46]
Here is what I hope they are.
3 high slots no turrets or launchers --- smart bombs and remote armor repairers/shield no med or low
need ship command IV and industrial IV
cost 1 billion - ship cost 10billion -bpo
--------------------------
I am on alot of kill boards but the wrong column. I give the killmails to our enemys |

Nepereta
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Posted - 2005.06.24 12:31:00 -
[47]
Main benefit to deep 0.0 people is hauling refined trit and pye + other lowends from refinery to factory. Read any serious Capturable hugging allaince like ASCN or XF. One task that is often done by the most public spirited corpies and is rather soul destroying is those big hauls of trit and pye from the refinery.
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Helmut 314
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Posted - 2005.06.24 12:46:00 -
[48]
Well, a 1 billion freighter, dont think so. More likely 2-300 million. A dread might cost 1 billion or so, thats fine.
BPO 5 billion tops. There wont be too many freighters sold I think. They will be a bit too specialized and clumsy to be used in massive numbers.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Chade Malloy
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Posted - 2005.06.24 12:53:00 -
[49]
I¦ve only one question...
...how will they dock/undock?
It would look rather silly if it just pops aut of a station only about twice its size; for these kinds of ships (and the other "huge" shipclasses) i hope that they are docked externally on a station... *sigh* not gonna happen i¦m afraid 
Patience wins. |

Dutchpowercow
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Posted - 2005.06.24 12:55:00 -
[50]
Originally by: Discorporation Cost of 2000 Shuttles - 5 million Cost of Freighter - 5 billion
Look on Oveurs face when 2000 shuttles lag-kill him - Priceless
ROFL! ^_^
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Allen Deckard
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Posted - 2005.06.24 13:08:00 -
[51]
Edited by: Allen Deckard on 24/06/2005 13:10:29 Has anyone said if they will be able to go to a pos? That I guess is my biggest question.
Btw how many cargo cans could this thing spew around a gate in empire say around a gate in jita.
a few of these things and I could claim jita for myself spewing enough cans out to effectively seal off the system
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Vivus Mors
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Posted - 2005.06.24 13:39:00 -
[52]
Originally by: Allen Deckard Edited by: Allen Deckard on 24/06/2005 13:10:29 Has anyone said if they will be able to go to a pos? That I guess is my biggest question.
Btw how many cargo cans could this thing spew around a gate in empire say around a gate in jita.
a few of these things and I could claim jita for myself spewing enough cans out to effectively seal off the system
the answer is:
drum roll please...
zero...
--crowd grows silent in confusion--
the reason being is that freighters can't load nor unload in deep space, thus they can't jettison anything and can only move their cargo to or from the cargo bay while docked at a station.
now what this means for a POS is curious indeed, but hopefully this will be considered before Outposts, because a group shouldnÆt need an Outpost just to use it as a freighter supply post for their POS in the area. That will likely happen any way, but shouldnÆt be practically required in areas where the POS may not be very conveniently located or what have you.
However worst case scenario, the group could have a freighter runner to move ôstuffö to a station, where other members are awaiting freighter arrivals in their own industrials/transports to run the last leg of the whole route to the POS itself.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Siri Danae
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Posted - 2005.06.24 17:53:00 -
[53]
Edited by: Siri Danae on 24/06/2005 17:53:39
Originally by: lollerskates
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
2am Monday, eastern us time, one ship, no matter how slow, can reach almost anywhere in EVE untouched. Its a fact.
So the battleships and modules could be left in station. Suddenly when your attack fleet gets hit hard against your enemiesin all out warfare over the weekend, you've got reserve ships waiting for you a lot closer than the enemy expects.
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dimensionZ
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Posted - 2005.06.24 17:58:00 -
[54]
Originally by: Helmut 314
BPO 5 billion tops. There wont be too many freighters sold I think. They will be a bit too specialized and clumsy to be used in massive numbers.
In a dev chat, oveur said that the freighters bpos will be "quite considerably" more expensive than large barge bpos, which is 2B.
oh, and beleive me, freighters WILL be used. :>
----------------------------------------
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Psionist
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Posted - 2005.06.24 18:15:00 -
[55]
I somewhat hope that on patch day the freighters are simply available in large numbers to be purchased from stations, so some enterprising jackass can't crank the price up 1000% and squeeze the shipping industry for all the ISK it has.
We have laws to protect us from this in real life. In EVE, its all cutthroat.
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Jim Steele
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Posted - 2005.06.24 18:19:00 -
[56]
The freighters look darn impressive but a rank 10 skill, thats a tad harsh, no? Linkage
Death to the Galante |

RedClaws
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Posted - 2005.06.24 18:32:00 -
[57]
haha majorly cool things :D To bad they don't fit anything , they're like shuttles only bigger
Skills were predictable tho.
And btw : a dread thats packed is 1 mil m¦ so a freighter can carry 1. Don't know why but...
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Aitrus
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Posted - 2005.06.24 19:16:00 -
[58]
Edited by: Aitrus on 24/06/2005 19:16:12
With those kinds of HP, they won't be insta-ganked, thats for sure.
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capt
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Posted - 2005.06.24 20:20:00 -
[59]
Ever think of the lag that could be generated by these things?
Suppose you have them loaded to the brim with containers. You can fill em with 333 of the largest containers. In these containers you have all sorts of stuff ranging from trade goods to mods to alloys etc.
Then you have loads of people doing " select all" and "open container"....... And then enjoying the total lagfest....
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Vivus Mors
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Posted - 2005.06.24 21:28:00 -
[60]
well... it's dozens of times larger than anything else in the game as far as cargo capacity goes... if anything, I'm amazed that the current requirements are fairly low...
level 1 in Advanced Starship Command level 1 in -racial- freighter
sure, their class level is high, but level one in any skill trains pretty fast even with crummy attributes, it's level one after all 
I was expecting at least something like
-racial- industrial lv5 (which it does require) -racial- freighter (which it does require) Industry lv5 (to make it akin to a mining barge being so specialized) Star Ship Command lv5 (because of its size, and it does)
and then maybe another skill I hypothesized about, and darn if all but "industry lv5" didn't pan out.
now it's still preliminary of course, so not a bit of this is carved in stone, but at least we are starting to get an idea of them.
So, if you want a cool freighter to play with, get to it on your -racial- industrial skillà
As for current fliers of Iteron 5Æs (devilish grin) you now have the head start on everyone that hasnÆt gotten up their respective racial industrial level 5 (YAY)
Now however we have to consider the sickening potential cost of one of these thingsà
IÆm beginning to have my misgivings about just how much these things are going to end up crunching oneÆs wallet given apparently how much hull and armor they have, not to mention they are apparently big enough to house upwards of a million cubic meters of stuffà yeeshà
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Darth Revanant
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Posted - 2005.06.24 21:30:00 -
[61]
Originally by: Sadist Racial indy 5? Are you ******* serious?
No let's have every alt in the game able to fly a freighter. Since racial indy lvl 4 can be had on day two. _________________
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dimensionZ
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Posted - 2005.06.24 21:37:00 -
[62]
indy 5 isnt THAT huge. Hell, my hauling alt has 2 of them at 5, and working on a 3rd.
----------------------------------------
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Meridius
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Posted - 2005.06.24 22:10:00 -
[63]
Originally by: Artegg
Originally by: lollerskates
Originally by: Siri Danae So at 1mil m3, a freighter could carry 20 battleships?
I'm seeing a trojan horse...
If by "trojan horse" you mean a ship that flies into enemy territories and gets blown up, spewing about 10 (1/2) of it's battleships into space, you are right. Seeing as how they would have to be repacked to fit inside, you couldnt have any modules on them, or pilots in them.
how about this one:
You have a spy in a hostile allaince you get a freighter and fly in with 9 bs plus equipment. The corperation then zoom down in frigates and whooo they have 9 fully equiped bs waiting for them
You can fit 18-19 battleships and still have 100k-50m3 of equipment for them, i think that would do nicely
Or...10 battleships, 40 cruisers, 40 frigates.
Sounds nice
________________________________________________________
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Amataras
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Posted - 2005.06.24 22:29:00 -
[64]
Originally by: dimensionZ indy 5 isnt THAT huge. Hell, my hauling alt has 2 of them at 5, and working on a 3rd.
I trained lvl 5 gallente indie while i was busy with exams, so i'm ready to go as far as freighters are concerned  -------------- The Eve Diplomacy Table
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Countess Amarisa
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Posted - 2005.06.24 22:46:00 -
[65]
i am one rarest having all indy racial lv5 so i don't bother. But what i found a bit crazy, they have no slot at all. So they are all the same. It bad, because EVE is HOW you can be difeerent in your ship and skill.
Even with better low module, at 1 million m3 or 2, this doesn not really matter since it hard to fill those anyway. Let us play with them like other ship. And we know all idy are not pvp one hi hi
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mirel yirrin
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Posted - 2005.06.24 23:52:00 -
[66]
I have some Freighter Photos from test server. CANt work out hgow to host them.
On the test server you will need: Advanced Spaceship command lvl 1 Racial Freight lvl 1 Racial Hauler lvl 5. plus all the skills that you need to get those :)
Also the Freighter is 1,000,000 m3 when packed, so a freighter will be able to carry a freighter :) These are just test server stats so it may be nerfed/changed ect
------------------------------------------- 05.05.05 16:22 [Notify} Combat Your Mega pulse Laser 2 strikes bunny, wrecking for 983.2 dmg . ... <<< Now Bunny is made of ash >:D .. |

Sadist
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Posted - 2005.06.25 02:01:00 -
[67]
I would rather they carry 100,000 m3 instead of 1,000,000 and DIDNT require indy 5. As no tech 1 ship should require. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Nero Scuro
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Posted - 2005.06.25 02:23:00 -
[68]
Originally by: Sadist I would rather they carry 100,000 m3 instead of 1,000,000 and DIDNT require indy 5. As no tech 1 ship should require.
You seriously want all the new world-destroying, super-capital pwnage ships to suck and have low requirements just to keep in line with the T1 req 'rules'?
Here, have some perspective. ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

dimensionZ
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Posted - 2005.06.25 02:27:00 -
[69]
Originally by: Sadist I would rather they carry 100,000 m3 instead of 1,000,000 and DIDNT require indy 5. As no tech 1 ship should require.
Well, no. Freighters are "uber" haulers. i'd be ****ed if 1 week characters can actually fly them! (well, new players wouldnt afford them, but if they can fly them that quick, well, that sucks).
Btw, if you are unhappy about the lvl5, you should whine about the spaceship command 5, and also, take a look at dreads, which are tech 1 ships ;)
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Angelus X
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Posted - 2005.06.25 02:54:00 -
[70]
Originally by: Rambler Being an honest hauler, though, my only problem is with the Gallente design. As much as I've always wanted to fly a floating car park 
ROFLMAO!
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Ricdic
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Posted - 2005.06.25 03:49:00 -
[71]
Originally by: mirel yirrin I have some Freighter Photos from test server. CANt work out hgow to host them.
Go Here to host your pics mate. Free hosting for 10 mb or so. It also compresses the images for you, so you dont need to worry about resizing and stuff. Best i can advise is:
a) Go to the folder in eve dir where ur pics are b) Load image in default Windows image viewer c) Right click on picture and edit d) Save target as JPG e) Upload to the above site using recomended compression
Following the above you should be able to host about 40 pictures with ease. Hope this helps. Alternatively if you cant be arsed doing all that, email the pics to [email protected] compressed or normal, and i will host it for you as soon as i get them.
Regards,
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Dr Grimm
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Posted - 2005.06.25 14:56:00 -
[72]
Originally by: Sergeant Spot
But with zero low slots and zero mid slots, they ain't going to repair anything outside a station (unless a friend remote repairs them, but structure would be repairable only in station.....)
It would be pretty funny to watch one of these things putting along with 15-20 other ships buzzing around remote repairing it.
Sounds like an upcoming invention - remote repair drone operation...
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Oveur
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Posted - 2005.06.25 17:16:00 -
[73]
Originally by: Discorporation Cost of 2000 Shuttles - 5 million Cost of Freighter - 5 billion
Look on Oveurs face when 2000 shuttles lag-kill him - Priceless
  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

De Gaulle
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Posted - 2005.06.25 21:06:00 -
[74]
Originally by: Sadist I would rather they carry 100,000 m3 instead of 1,000,000 and DIDNT require indy 5. As no tech 1 ship should require.
I guess that makes my Iteron V a tech II ship?
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POS Target
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Posted - 2005.06.25 21:29:00 -
[75]
I just came from looking at the Dread pics. I noticed that the dreads will be taking up 1,000,000m3 repackaged so one would think all the races Frieghters will have a cargohold of 1,000,000m3
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Pharuan
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Posted - 2005.06.25 22:38:00 -
[76]
Do we have any idea as to the price on the Advanced Spaceship Command and Freighter skill packs?
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Ninketsu
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Posted - 2005.06.25 23:49:00 -
[77]
Originally by: Pharuan Do we have any idea as to the price on the Advanced Spaceship Command and Freighter skill packs?
Only guessing but same as bs skill?
Are there any stats for other races? ______________________________________ Gobling Artillery 1.Find a cousin. 2.Load the cousin in the cannon. 3.Find another cousin. |

The Enslaver
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Posted - 2005.06.26 00:01:00 -
[78]
I believe:
Advanced Spaceship: 50m Freighter: 75m Capital Ships: 400m Dreadnaughts: 100m
Or so I've been led to believe. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Paw Sandberg
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Posted - 2005.06.26 02:22:00 -
[79]
Originally by: The Enslaver I believe:
Advanced Spaceship: 50m Freighter: 75m Capital Ships: 400m Dreadnaughts: 100m
Or so I've been led to believe.
you dont mean 100 mill for the dreadnaught I sincerly hope you mean 1 bill
100 mill is cheaper than the price of a tech II BS that would suck in a major way :-)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Maya Rkell
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Posted - 2005.06.26 02:35:00 -
[80]
For the SKILL :P
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

GlimmerMan
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Posted - 2005.06.26 02:38:00 -
[81]
400M for a skill!? I won't believe that until I see it on the market for that price (and being sold by a school, not some player buying up all the stock and inflating the prices ).
Blowing s**t up since May 2003
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Kasei
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Posted - 2005.06.26 03:44:00 -
[82]
Edited by: Kasei on 26/06/2005 03:45:20 I am glad they require racial Indy V and Industry V. Throw a couple more industrial related skills at V too. Allow those of us that do this for a "living" get a new toy that all you people with every T2 ship can't use. I won't be able to train for that Jaguar I like for quite some time, but I thoroughly enjoyed flipping off a pirate from the bridge of my Mastodon. Finally those of us that "work" for a "living" aren't helpless victims to every smacktard around.
Names have been changed to protect the guilty [ 2005.06.24 17:25:56 ] (notify) Autopilot approaching stargate [ 2005.06.24 17:26:20 ] (combat) Paradise Cruise Missile I belonging to Pirate hits you, doing 96.6 damage. [ 2005.06.24 17:26:21 ] (combat) Devastator Cruise Missile I belonging to Pirate hits you, doing 154.6 damage. [17:26:28] Kasei > there's no need for that. [ 2005.06.24 17:26:32 ] (combat) Paradise Cruise Missile I belonging to Pirate hits you, doing 96.6 damage. [ 2005.06.24 17:26:33 ] (combat) Paradise Cruise Missile I belonging to Pirate hits you, doing 96.6 damage. [17:26:38] Pirate > good tank [17:26:41] Kasei > bad pirate! [ 2005.06.24 17:26:42 ] (notify) Autopilot jumping
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Lansfear
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Posted - 2005.06.26 04:03:00 -
[83]
Originally by: The Enslaver
Originally by: Eleska Edited by: Eleska on 23/06/2005 18:12:46 Did I here somewhere that they are changing the size of ships when repackaged also?
Shuttle: 500m3 Frigate: 2,500m3 Mining Barge: 3,750m3 Destroyer: 5,000m3 Cruiser: 10,000m3 Battlecruiser: 15,000m3 Industrial: 20,000m3 Battleship: 50,000m3
It does however raise an important question:
You kill a freighter carrying a few BS's, and the BS's drop in a can (or cans). Now, how do you pick them up? Freighters can't use cans in space, and no indies can get 50,000m3 of cargo.
The cargo should be destroyed. Causing a 100% loss to your enemy. 100% loss is something EvE doesnt have.
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Seraph Demon
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Posted - 2005.06.26 06:21:00 -
[84]
what's the skill bonus for the freighters? velocity? cargo size?
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Aitrus
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Posted - 2005.06.27 01:38:00 -
[85]
Edited by: Aitrus on 27/06/2005 01:38:21
Originally by: Lansfear Edited by: Lansfear on 26/06/2005 04:04:00
Originally by: The Enslaver
Originally by: Eleska Edited by: Eleska on 23/06/2005 18:12:46 Did I here somewhere that they are changing the size of ships when repackaged also?
Shuttle: 500m3 Frigate: 2,500m3 Mining Barge: 3,750m3 Destroyer: 5,000m3 Cruiser: 10,000m3 Battlecruiser: 15,000m3 Industrial: 20,000m3 Battleship: 50,000m3
It does however raise an important question:
You kill a freighter carrying a few BS's, and the BS's drop in a can (or cans). Now, how do you pick them up? Freighters can't use cans in space, and no indies can get 50,000m3 of cargo.
The cargo should be destroyed. Causing a 100% loss to your enemy. 100% loss is something EvE doesnt have.
A frieghter filled with 20 bs's is destroyed. That is a true hit to your enemies wallet. No insurance payout. Nothing.
They pop out as unpiloted ships that can be boarded.
Enemy losing 20 BS'es = suck. Enemy losing 20 Bs'es and you gain 20 = MAJOR suck
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Meridius
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Posted - 2005.06.27 01:49:00 -
[86]
Edited by: Meridius on 27/06/2005 01:49:23 Uhhh
Ships drop from indies and it needs to stop.
You can fill an indy with like 25 shuttles and cause uber lag, some clowns on sisi were doing this yesterday
They need to make it so that any ship inside an indy blows up when the indy does.
That or face the consequence of 400 shuttles dropping from a freighter and crashing eve 
Or find a solution where the above doesn't happen... ________________________________________________________
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Sobeseki Pawi
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Posted - 2005.06.27 01:50:00 -
[87]
Originally by: Lansfear Edited by: Lansfear on 26/06/2005 04:04:00
Originally by: The Enslaver
Originally by: Eleska Edited by: Eleska on 23/06/2005 18:12:46 Did I here somewhere that they are changing the size of ships when repackaged also?
Shuttle: 500m3 Frigate: 2,500m3 Mining Barge: 3,750m3 Destroyer: 5,000m3 Cruiser: 10,000m3 Battlecruiser: 15,000m3 Industrial: 20,000m3 Battleship: 50,000m3
It does however raise an important question:
You kill a freighter carrying a few BS's, and the BS's drop in a can (or cans). Now, how do you pick them up? Freighters can't use cans in space, and no indies can get 50,000m3 of cargo.
The cargo should be destroyed. Causing a 100% loss to your enemy. 100% loss is something EvE doesnt have.
A frieghter filled with 20 bs's is destroyed. That is a true hit to your enemies wallet. No insurance payout. Nothing.
Sure it is, if you recover the loot. If you dont...then you messed up.
~Sobe |
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