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Jim Steele
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Posted - 2005.06.24 18:13:00 -
[1]
Edited by: Jim Steele on 24/06/2005 18:16:04
Just been on the test server, and managed to grab some screenies for you to drool over (of the skills needed etc).
Linkage Linkage Linkage Linkage
Couldnt get a picture of the actual ship since it was blown up fairly quickly, if anyone else has some let me know.. 
Death to the Galante |

Meridius
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Posted - 2005.06.24 18:15:00 -
[2]
Another perception based skill, awesome. ________________________________________________________
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DigitalCommunist
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Posted - 2005.06.24 18:19:00 -
[3]
Freighters are tech 1, so ya. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Jim Steele
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Posted - 2005.06.24 18:21:00 -
[4]
Originally by: Meridius More perception based skills, awesome.
yeah sadly im gimped with high memory, darn how much does that suck, i dont even like mining.
Death to the Galante |

babylonstew
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Posted - 2005.06.24 18:22:00 -
[5]
wtf!!!! tech 1 ship but needs industrial lvl 5
thats just urinated on my plans for the next 25 days then (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Meridius
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Posted - 2005.06.24 18:24:00 -
[6]
Originally by: DigitalCommunist Freighters are tech 1, so ya.
Doesn't mean it's not broke. Perception already has more SP in it then all the other attributes combined, adding 4 more 5x and 10x skills is just making things worse. A lot worse ________________________________________________________
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Jim Steele
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Posted - 2005.06.24 18:25:00 -
[7]
They also have zero fittings but i wouldnt read to much into the stats to be honest, at least until they hit sisi.
Death to the Galante |

babylonstew
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Posted - 2005.06.24 18:26:00 -
[8]
i hope your right, cos that armour shield ratio on a caldari ship looks more than a little borked, it would tank a gank-a-geddon, what, 25 secs to rub it out max?
so much for being surviable etc... 
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Joshua Foiritain
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Posted - 2005.06.24 18:33:00 -
[9]
Originally by: Jim Steele They also have zero fittings but i wouldnt read to much into the stats to be honest, at least until they hit sisi.
Afaik i heard they wont have any med or low slots 
[Coreli Corporation Mainframe] |

Meridius
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Posted - 2005.06.24 18:33:00 -
[10]
Originally by: babylonstew i hope your right, cos that armour shield ratio on a caldari ship looks more than a little borked, it would tank a gank-a-geddon, what, 25 secs to rub it out max?
so much for being surviable etc... 
88 seconds with no resistances calculated in so it would probably take a good 2-3 minutes of pounding from an 8 sink 1200DPS gankgeddon.
Anyway, it's not meant to tank stuff and it uses a jumpdrive so... ________________________________________________________
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keepiru
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Posted - 2005.06.24 18:40:00 -
[11]
Originally by: Meridius
Originally by: babylonstew i hope your right, cos that armour shield ratio on a caldari ship looks more than a little borked, it would tank a gank-a-geddon, what, 25 secs to rub it out max?
so much for being surviable etc... 
88 seconds with no resistances calculated in so it would probably take a good 2-3 minutes of pounding from an 8 sink 1200DPS gankgeddon.
Anyway, it's not meant to tank stuff and it uses a jumpdrive so...
ner, freighters dont use jumpdriver iirc -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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babylonstew
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Posted - 2005.06.24 18:43:00 -
[12]
Originally by: Meridius
Originally by: babylonstew i hope your right, cos that armour shield ratio on a caldari ship looks more than a little borked, it would tank a gank-a-geddon, what, 25 secs to rub it out max?
so much for being surviable etc... 
88 seconds with no resistances calculated in so it would probably take a good 2-3 minutes of pounding from an 8 sink 1200DPS gankgeddon.
Anyway, it's not meant to tank stuff and it uses a jumpdrive so...
ok, well, according to my maths, it takes 192 secs from leaving warp to hitting jump range at a gate, also, they dont use jump drives, so i think they are not gonna last too long runing into/out of 0.0  (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Meridius
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Posted - 2005.06.24 18:47:00 -
[13]
Originally by: babylonstew [ ok, well, according to my maths, it takes 192 secs from leaving warp to hitting jump range at a gate, also, they dont use jump drives, so i think they are not gonna last too long runing into/out of 0.0 
Instas and maybe some support? You expect to solo haul 1,000,000m3 of cargo
No ________________________________________________________
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Jim Steele
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Posted - 2005.06.24 18:48:00 -
[14]
Originally by: babylonstew ok, well, according to my maths, it takes 192 secs from leaving warp to hitting jump range at a gate, also, they dont use jump drives, so i think they are not gonna last too long runing into/out of 0.0 
They might if they are escorted with a dred 
Death to the Galante |

Pottsey
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Posted - 2005.06.24 18:53:00 -
[15]
I assume you only need spaceship command at lvl 5 for advanced spaceship command? _________________________________________________ Nominate famous people in Eve who had an impact on you. |

babylonstew
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Posted - 2005.06.24 18:56:00 -
[16]
i knew someone would mention instas, but i recall they are being nerfed???,
and besides, support yes i agree, i wouldnt attempt to move 1mil m3 solo in 0.0 
But my point was originally that the stats of the caldari one are kinda off, 4.8k shields but 16k armour???, that to me sounds a little off wouldnt you agree??? (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Pottsey
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Posted - 2005.06.24 18:57:00 -
[17]
Wow if that has 85k structure I wonder how much the Gallente ship has. _________________________________________________ Nominate famous people in Eve who had an impact on you. |

Meridius
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Posted - 2005.06.24 19:19:00 -
[18]
Originally by: Pottsey I assume you only need spaceship command at lvl 5 for advanced spaceship command?
Well, it might have more
Can someone info the skill reqs for advanced spaceship command? ________________________________________________________
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KingsGambit
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Posted - 2005.06.24 19:29:00 -
[19]
From the look of that screenie, Adv. Spaceship Command just needs it's Rank 1 counterpart at lvl 1. But as it's Rank 10 anyway, Lvl 3 Adv. Command will prob take about the same time as Space Command 5! The shields did seem quite low, but with ~5.5k shields and ~19k armour (assuming Shield Management/Hull Upgrades 4), that's just > 25k of mildly resistant hit points, and ~42k unresisted hull (assuming Mechanic 4). That would absorb a phenomenal amount of punishment though hopefully there'll be at least one or two mid slots for repairs, as they can't dock to use station services (and with that many HPs I think repairing them, after buying them would be very expensive too!). My lord, how long would it take to repair 35k hull with a single Medium Hull Repairer!!?
And as they use jump drives, as with all the behemoth sized ships will, they shouldn't really be caught up in any gate camp shennanigans to put them at too great a risk. Those screens probably aren't final, they must have some sort of fitting potential. But with no propulsion modules, it's going to be really, really, really, really slow! Still that's the price to pay for 1m m^3 of cargo! Depending on how jump drives work, they'll make lvl 4 courier missions a breeze! (Though spending the isk to buy one just for help with missions might not make the best financial sense).
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BYOC Crow Interceptor Deals |

Rawne Karrde
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Posted - 2005.06.24 19:35:00 -
[20]
Sorry to say this dude but your a bit off on that. Go read the dev blog about them once again.
1. they are station to station ships. So um yeah they can dock etc.. 2. they will not use jumpdrives, ovuer has also clarified this in the devblogs as well.
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Plekto
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Posted - 2005.06.24 20:51:00 -
[21]
eek. *50* top speed? That thing's meat just getting in and out of gates and stations. Then it explodes and all the cargo litters the place. Not like anything other than a frieghter can even pick up that packaged BS. And 1,000,000 units of Veld? It'd take several hours to haul it away working in shifts.
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Dionysus Davinci
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Posted - 2005.06.24 21:10:00 -
[22]
Edited by: Dionysus Davinci on 24/06/2005 21:13:23
Originally by: Plekto eek. *50* top speed? That thing's meat just getting in and out of gates and stations. Then it explodes and all the cargo litters the place. Not like anything other than a frieghter can even pick up that packaged BS. And 1,000,000 units of Veld? It'd take several hours to haul it away working in shifts.
Actually it would be 10million units of Veld :flashfact:
Which would be enough for 30,030 refines and at perfect refine would yield you 30,030,000.00 units of Trit or about enought trit to produce 4 Megathrons. Anyone want to calculate how long it would take to mine 10 million units of veld 
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James Hargreaves
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Posted - 2005.06.24 21:12:00 -
[23]
I don't like these ships at all. They should have had varity just like the current indies. Give some a big base cargo and few low slots, others small base cargo and more low slots. But if you don't want them to fit warp core stabs just give them smaller amount of CPU or whatever. But it seems stupid to not let you fit these just like any other ship.
They are probably set in stone now, but it would have been a lot better if they would have given them mid and low slots and just gimped the grid so they can't fit large mods or shield boosters or armor reppers or whatever.
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James Hargreaves
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Posted - 2005.06.24 21:17:00 -
[24]
Originally by: KingsGambit That would absorb a phenomenal amount of punishment though hopefully there'll be at least one or two mid slots for repairs, as they can't dock to use station services
And as they use jump drives, as with all the behemoth sized ships will,
Why do people have so many wrong preconceived notions about these?
They CAN and will dock at stations.
They CAN NOT pick up or jettison cargo in space.
They DO NOT use jump drives.
And according to everything we have seen so far they have no fitting at all.
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James Hargreaves
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Posted - 2005.06.24 21:27:00 -
[25]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 24/06/2005 21:13:23
Originally by: Plekto eek. *50* top speed? That thing's meat just getting in and out of gates and stations. Then it explodes and all the cargo litters the place. Not like anything other than a frieghter can even pick up that packaged BS. And 1,000,000 units of Veld? It'd take several hours to haul it away working in shifts.
Actually it would be 10million units of Veld :flashfact:
Which would be enough for 30,030 refines and at perfect refine would yield you 30,030,000.00 units of Trit or about enought trit to produce 4 Megathrons. Anyone want to calculate how long it would take to mine 10 million units of veld 
Umm I think 9.8 hours with a med barge with mining V and Astrogeology V.
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Rafe Waddo
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Posted - 2005.06.24 21:45:00 -
[26]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 24/06/2005 21:13:23
Originally by: Plekto eek. *50* top speed? That thing's meat just getting in and out of gates and stations. Then it explodes and all the cargo litters the place. Not like anything other than a frieghter can even pick up that packaged BS. And 1,000,000 units of Veld? It'd take several hours to haul it away working in shifts.
Actually it would be 10million units of Veld :flashfact:
Which would be enough for 30,030 refines and at perfect refine would yield you 30,030,000.00 units of Trit or about enought trit to produce 4 Megathrons. Anyone want to calculate how long it would take to mine 10 million units of veld 
10.000.000 units veldspar = 1.000.000 m¦. An Apoc w/ Miner IIs mines 45000 m¦/hour, so that means mining 10 mill veld will take you 22 hours, 13 minutes and 12 seconds.
A Covetor w/ Tech I stripminers does 58218.6 m¦/hour, so it would only take you 17 hours, 10 minutes and 33 seconds.
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Jim Steele
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Posted - 2005.06.24 22:57:00 -
[27]
Originally by: James Hargreaves They are probably set in stone now, but it would have been a lot better if they would have given them mid and low slots and just gimped the grid so they can't fit large mods or shield boosters or armor reppers or whatever.
I would have liked the ability to fit a MWD, but im not going to cry about it. Ill just have to make sure a dread jumps in ahead of me.
Death to the Galante |

Andarias
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Posted - 2005.06.25 00:30:00 -
[28]
This can't be right. The Dev logs say 100,000m3 of cargo space. o_O
WTF how can a freighter hold another packaged freighter in it's cargohold?
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FalloutBoy
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Posted - 2005.06.25 00:30:00 -
[29]
damn I thought these were only going to be 100,000capacity. 1,000,000 rocks!
Also is it true that pakaged ships are much smaller now in the test server? I heard something like 2,500 m3 for frigs 10,000 for cruisers and 100,000 for BS? which would be sweat also being able to load up 10 BS into a ship.
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Christopher Scott
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Posted - 2005.06.25 00:33:00 -
[30]
So can these things fit mining lasers? 
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