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          Singular Snowflake 
          New Order Logistics CODE.
  43
  
          
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        Posted - 2013.01.17 08:04:00 -
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          CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.  
  I have subscribed to EVE with the belief that the above statement has always been one of the core values of our beloved game. It is the one thing that makes this MMO different from all the other "Hello Kitty Online" games out there.
  Today I was shocked to find one of CCP's own employees making the following statement in the recent CSM meeting minutes (page 68):
 
 CCP Solomon wrote:Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.  
 CCP Solomon wrote:I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].  
  Is this really CCP's official stance? Is making all high-sec engagements mutual really CCP's primary goal?
  In my eyes the very idea of forcing wardecs to be consensual and "honourable" duels is an abomination against the very idea of EVE. It is not simply a change within the game, it is changing the game itself.
  Please discuss your opinions about CCP Solomon's radical new ideas about EVE in this thread, but lets keep the trolling to the minimum. | 
      
      
      
          
          Diesel47 
          Bad Men Ltd.
  441
  
          
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        Posted - 2013.01.17 08:06:00 -
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          They want hisec wars to be like a duel request in WOW. | 
      
      
      
          
          Psychotic Monk 
          The Skunkworks
  496
  
          
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        Posted - 2013.01.17 08:11:00 -
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          I am deeply saddened by this, but not at all surprised. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Wescro 
          Urban Mining Corp Rising Phoenix Alliance
  147
  
          
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        Posted - 2013.01.17 08:12:00 -
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          I mean at this rate why even have wardecs. Let's just transition to a World of Warcraft style Arena Mode where you are automatically match-made with EQUAL and FAIR(tm) opponents. Or let's just take guns out all together and make them slingshots that fire ponies instead of antimatter.
  Isn't the very idea of an MMO the fact that you should be able to interact with and AFFECT other people? If CCP wants to severely limit the ways in which people interact to favor specific kinds of engagements, it will be a detriment to the player experience. It certainly won't be the wild wild west in space that drew me and countless other players to EVE. This thread is awful and it should be locked. | 
      
      
      
          
          Morrigan LeSante 
          The Lost and Forgotten Troopers
  166
  
          
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        Posted - 2013.01.17 08:17:00 -
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          You miss the point, I think. I may be wrong
  I read that as as "people who dont want to fight wont, so what's the actual point?"
  I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a useful tactic against a large corp who are liable to fight back anyway.
 
  If as massively outclassed corp is decced, what invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh.
  Yes, yes, eve is hardGäó, htfu etc, etc, ad-infinitum, however when people aren't undocking and/or simply doing something else you'll have a hard time convincing me that is healthy for the overall game long term.
  Even if wardecs did suddenly require mutuality, it's not like non-consensual PvP is 'dead', it never will be until weapons are disabled   | 
      
      
      
          
          Psychotic Monk 
          The Skunkworks
  498
  
          
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        Posted - 2013.01.17 08:21:00 -
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          This is a trend that has been going on for some time. In order to be a belligerent undesirable in highsec you've always needed to jump through some hoops, but they keep adding hoops and they keep getting smaller and smaller.
  I mean, let's take can flipping as an example. Apparently having an entire corp able to shoot you wasn't enough? It has to be the entirety of eve? Or what about the nerfs to the Orca that have made it consistently less and less useful to those living the Suddenly Ninjas lifestyle? And what have we ever gotten in return? I could write entire books about the ways in which CCP has taken a look at some of the incredible people doing fantastic work in highsec and decided that they need to be weighed down so they can't jump as high or run as fast.
  I've had someone tell me I should be counting Dec Shield getting put out of business as a buff to my people. Getting something that was taken from you returned after many months is not a buff. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  44
  
          
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        Posted - 2013.01.17 08:25:00 -
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          Morrigan LeSante wrote:You miss the point, I think. I may be wrong
  I read that as as "people who dont want to fight wont, so what's the actual point?"
  I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a useful tactic against a large corp who are liable to fight back anyway.
  If as massively outclassed corp is decced, what invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh.
    Well, for example, forcing your rival mining corp to dock up and stay inside while your corp grows fat in the fields is in my opinion a useful tactic. This is just one example. There are issues with old players being in NPC corps, but that discussion should be had in some other thread. | 
      
      
      
          
          Random Woman 
          Federal Navy Academy Gallente Federation
  4
  
          
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        Posted - 2013.01.17 08:36:00 -
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          Highsec wars always sucked, and always will be. If someone does not want to fight they wont.
  Right now highsec wars are 33% ganking of ppl that dont know what those wars mean, 33% of Jita 4-4 camping and 33% station games. All those things have nothing to do with fighting. Might aswell let it die completly and fallback to suicide ganking.
  I mean almost all of those "hardcore" (heard that word like 4000 times through that one keynote, most annoying speech ever) changes are taken back already, there is no commitment in wardeccing. 
  Why , because ppl didnt want to fight and CCP broke their broken wardec mechanic even more. Acctually giving HighSec Elite pvp players soemthign to shoot at, but i guess its not fun if someone shoots back.
 
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          Morrigan LeSante 
          The Lost and Forgotten Troopers
  167
  
          
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        Posted - 2013.01.17 08:41:00 -
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          Singular Snowflake wrote:Morrigan LeSante wrote:You miss the point, I think. I may be wrong
  I read that as as "people who dont want to fight wont, so what's the actual point?"
  I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a useful tactic against a large corp who are liable to fight back anyway.
  If as massively outclassed corp is decced, what invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh.
   Well, for example, forcing your rival mining corp to dock up and stay inside while your corp grows fat in the fields is in my opinion a useful tactic. This is just one example. There are issues with old players being in NPC corps, but that discussion should be had in some other thread.  
 
  Yes, there are edge cases which I nodded towards, however in the main it just doesnt happen like you would hope.
  Besides, its's been demonstrated that the non aggressive bumping of miners >>>> wardecs   Joking aside though...The idea and concept of wardecs is great, but I guess he's questioning if the reality matches that vision.
  Again, I may be wrong, it was simply my reading of it. I dont think it's something that will happen. | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5098
  
          
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        Posted - 2013.01.17 09:07:00 -
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          Players already have a mechanic to avoid war, that safety comes at a price, a fixed tax rate and some minor compromises in what they can and cannot do in Eve, it's called an NPC corp. If they leave that very large safety net then they should be subject to the chances of warfare, which include explosions and the loss of assets.
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          terzho 
          StarFleet Enterprises Red Alliance
  91
  
          
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        Posted - 2013.01.17 09:19:00 -
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          FIRE THAT MOFO!!!!!!!!!
  RIOTS IN JITA TRUE SUBSCRIBERS OF EVE ONLINE. THIS MUST NOT BE TOLERATED!!!!!!! | 
      
      
      
          
          Zol Interbottom 
          Nanotrasen Inc
  127
  
          
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        Posted - 2013.01.17 09:26:00 -
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          if you dont want painful combat forced upon you no matter where you are, you are playing the wrong game
  however, i would support a seperate server with no PVP so the absolute carebears can see how boring this game would be without it | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5869
  
          
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        Posted - 2013.01.17 09:30:00 -
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          Quote: SoniClover: And it seems that some are clamoring a lot for the game system to protect them. And we're trying to minimize that as much as possible. EVE is never going to give you complete game system security. And we're never going to go that route.   
  But I can understand why CCP wants to change highsec wars. If it is true that in 90% of the highsec wars no fighting takes place, then it is even worse than I thought.
  Just take a look at an eve newbie, I'll call him Joe Pod.
  In week one, Joe is overwhelmed by the complexity of the game, he runs most of the tutorial missions, acquires several ships and many skillbooks. Motivation: 100%
  Week two, Joe has finished the tutorials and feels a little lost in eve. After all, he is most likely used to MMOs that take you by the hand and exactly tell you what to do. As usual for a newbie, he will most likely decide to do some mining to earn money for better ships to run missions or do pvp later. Motivation: 80%
  Week three, our solo mining Joe Pod is approached by a newbie indy corp. He thinks yeah, eve is about social interaction, I'll just make some new friends here and meet people who can help me with getting started in eve. Motivation: 100%
  Week three and a half: Joe's new corp gets wardecced. For being an easy prey alone. They did not step on somebody's toes, they did not insult any other corp or alliance. Having bad killboard stats is reason enough to get wardecced and small newbie indy corps usually get wardecced a lot because of it. Joe is excited about his first war, Motivation: 100%
  Still week three and a half: Maybe a single fight occurs where the aggressors curbstomp one or two of those clueless miners with dedicated pvp ships, off-grid boosting t3s and (luckily no longer) neutral logi. The CEO realizes that there is no way in hell to win this war and orders the corp to stay docked up until the wardec expires. Our highly motivated newbie Joe Pod is ordered to stop playing eve for a week and go play Skyrim or something like that. Motivation: 10%
  Week four: in a rare moment of clarity, Joe Pod begins to ask himself why he should pay monthly fees to CCP for playing Skyrim. Most likely he will cancel his subscription and never come back to eve. Motivation: 0% Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Zol Interbottom 
          Nanotrasen Inc
  127
  
          
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        Posted - 2013.01.17 09:37:00 -
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          Zimmy Zeta wrote:Quote: SoniClover: And it seems that some are clamoring a lot for the game system to protect them. And we're trying to minimize that as much as possible. EVE is never going to give you complete game system security. And we're never going to go that route.   But I can understand why CCP wants to change highsec wars. If it is true that in 90% of the highsec wars no fighting takes place, then it is even worse than I thought. Just take a look at an eve newbie, I'll call him Joe Pod. In week one, Joe is overwhelmed by the complexity of the game, he runs most of the tutorial missions, acquires several ships and many skillbooks. Motivation: 100% Week two, Joe has finished the tutorials and feels a little lost in eve. After all, he is most likely used to MMOs that take you by the hand and exactly tell you what to do. As usual for a newbie, he will most likely decide to do some mining to earn money for better ships to run missions or do pvp later. Motivation: 80% Week three, our solo mining Joe Pod is approached by a newbie indy corp. He thinks yeah, eve is about social interaction, I'll just make some new friends here and meet people who can help me with getting started in eve. Motivation: 100% Week three and a half: Joe's new corp gets wardecced. For being an easy prey alone. They did not step on somebody's toes, they did not insult any other corp or alliance. Having bad killboard stats is reason enough to get wardecced and small newbie indy corps usually get wardecced a lot because of it. Joe is excited about his first war, Motivation: 100% Still week three and a half: Maybe a single fight occurs where the aggressors curbstomp one or two of those clueless miners with dedicated pvp ships, off-grid boosting t3s and (luckily no longer) neutral logi. The CEO realizes that there is no way in hell to win this war and orders the corp to stay docked up until the wardec expires. Our highly motivated newbie Joe Pod is ordered to stop playing eve for a week and go play Skyrim or something like that. Motivation: 10% Week four: in a rare moment of clarity, Joe Pod begins to ask himself why he should pay monthly fees to CCP for playing Skyrim. Most likely he will cancel his subscription and never come back to eve. Motivation: 0%  
  Make new accounts immune to wardecs for a month after starting? rest of the corp would fight and they would only fight if they went into a battle firing? although that brings in the nightmare of starting accounts to circumvent it | 
      
      
      
          
          Piugattuk 
          Lima beans Corp
  291
  
          
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        Posted - 2013.01.17 09:42:00 -
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          There is plenty of PVP to be had, the way I'm reading it is CCP is looking at nerfing grief fests dec's, I still flip cans on occasion but now get PVPeed on by anybody willing to give me a golden shower, hi sec PVP is there it just has a price tag otherwise there's low, 0.0, null & FW, & WH... so why up in arms over that purposed change. | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5870
  
          
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        Posted - 2013.01.17 09:47:00 -
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          Zol Interbottom wrote:
  Make new accounts immune to wardecs for a month after starting? rest of the corp would fight and they would only fight if they went into a battle firing? although that brings in the nightmare of starting accounts to circumvent it
  
  True. But don't forget that we are talking about a newbie here.  Seasoned eve players are used to utilize alts in any way possible, but this is a concept quite unlike to any other MMO and something that especially newbies find difficult to adapt to. Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Kainotomiu Ronuken 
          Red Federation RvB - RED Federation
  652
  
          
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        Posted - 2013.01.17 09:53:00 -
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          Morrigan LeSante wrote:You miss the point, I  think. I may be wrong I read that as as "people who dont want to fight wont, so what's the actual point?" I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a  useful tactic against a large corp who are liable to fight back anyway. If as massively outclassed corp is decced, what  invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh. Yes, yes, eve is hardGäó, htfu etc, etc, ad-infinitum,  however when people aren't undocking and/or simply doing something else you'll have a hard time convincing me that is healthy for the overall game long term. Even if wardecs  did suddenly require mutuality, it's not like non-consensual PvP is 'dead', it never will be until weapons are disabled     Obviously it's not ideal that many wardecs end up in docking up and sitting there, but that's not a reason to make wardecs mutual. It's a reason to provide incentives to fight.
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          TheGunslinger42 
          All Web Investigations
  866
  
          
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        Posted - 2013.01.17 10:00:00 -
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          Morrigan LeSante wrote:You miss the point, I  think. I may be wrong I read that as as "people who dont want to fight wont, so what's the actual point?" I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a  useful tactic against a large corp who are liable to fight back anyway. If as massively outclassed corp is decced, what  invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh. Yes, yes, eve is hardGäó, htfu etc, etc, ad-infinitum,  however when people aren't undocking and/or simply doing something else you'll have a hard time convincing me that is healthy for the overall game long term. Even if wardecs  did suddenly require mutuality, it's not like non-consensual PvP is 'dead', it never will be until weapons are disabled    
  I think asking "people who dont want to fight wont, so why bother" is a terrible approach. They should be asking how to encourage those people to fight, or to stand up in some form other than just ship spinning, not asking if it should just be scrapped because oh well those people dont want to be part of it.
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          NightCrawler 85 
          Phoibe Enterprises Project Wildfire
  233
  
          
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        Posted - 2013.01.17 10:01:00 -
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          I can understand that CCP is not satesfied with how the current war dec system works. It must be very frustrating to get people raging on forums (and most likely more then one petition) from newish players that feels harassed because they cant do anything, and wants CCP to stop the war.
  But i would not agree that both sides had to agree to a war.  Please keep in mind im a massive carebear at this point   The current war dec system means that anyone can attack you at anytime, and they dont even need a reason to do so. If this was suddenly taken away,well as someone mentioned they could make a "PVP free server" basically and see how boring EVE would be. And not just boring..suddenly anyone could say whatever they wanted and there would really be no consequenses (sp) at all!  Mercs would no longer really be needed, exept for 0.0/low sec/WH space "wars", beeing "diplomatic" and gaining friends that wander in the.. darker sides of EVE would be pointless because you would no longer need friends that could potentially help you if you got war decced.  I know some people think war decs force new players to PVP, but in my own opinion this is far from the truth. A war dec gives a new player the motivation to fight for something,and allows them to blow people up without having their conscience getting in the way because they "killed" someone and caused them to actually loose assets. And if they dident want to fight, and dont like the idea of spending a week docked in a station because they cant be bothered to add the war targets to their watch list, or keep an eye on local..well they can always leave the corp while said war dec is going on. Ofc this has the side effect of it showing in your employment history,but most will understand the reason for this, especially if the character in question is younger at the time.
  So short version.. The current war dec system might seem cruel for some, but in my own opinion its needed for the game as a whole and helps everyone in one way or another, if for nothing else then a greater appriciation for the times there is no wars and you can do what you want without having to worry about getting blown up as soon as you turn your back [  | 
      
      
      
          
          Nevyn Auscent 
          Broke Sauce Brosefs.
  108
  
          
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        Posted - 2013.01.17 10:06:00 -
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          Oh No! The Sky is Falling! A single CCP Dev expresses a single comment that you disagree with! EVE is DEAD!
  Or..... We could not over-react. It's a single Devs singular opinion thats posited as a question. It's not even a definitive statement. I recognise for some of you english may not be a primary language, but it has it's nuances to.
  Edit. I also note virtually no-one has paid any attention to the 'Both sides should have the ability to cause losses' part of his statement. So I guess you all like your risk free ganking where you know exactly how much it will cost you. And know the other guy can't fight back. Who's the carebear in this case. | 
      
      
      
          
          Morrigan LeSante 
          The Lost and Forgotten Troopers
  168
  
          
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        Posted - 2013.01.17 10:07:00 -
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          Kainotomiu Ronuken wrote:Obviously it's not ideal that many wardecs end up in docking up and sitting there, but that's not a reason to make wardecs mutual. It's a reason to provide incentives to fight.  
  Yes, though the difference is semantics - mutuality or a reason to fight - it boils down to the same thing in the end - if there's a good reason to fight it's effectively mutual.
  As far as I'm concerned, there's always a reason to fight,equally, there is little point in leading the charge of the light brigade over and over to no appreciable end. That is, imo, why many people avoid them.
 
 
  Edit: @TheGunslinger42
  I didn't say I agreed, but I can see the standpoint, if you take a step back and consider the wider metagame/playing experience.
  However, how on earth do you propose 'encouraging' people with minimal/nil combat skills to undock and try to bring the pain in a war? It's not even possible never mind practical. Hiring mercs still leaves them sitting in a station/playing other stuff. | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5103
  
          
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        Posted - 2013.01.17 10:11:00 -
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          Nevyn Auscent wrote:Oh No! The Sky is Falling! A single CCP Dev expresses a single comment that you disagree with! EVE is DEAD!
  Or..... We could not over-react. It's a single Devs singular opinion thats posited as a question. It's not even a definitive statement. I recognise for some of you english may not be a primary language, but it has it's nuances to.
  Edit. I also note virtually no-one has paid any attention to the 'Both sides should have the ability to cause losses' part of his statement. So I guess you all like your risk free ganking where you know exactly how much it will cost you. And know the other guy can't fight back. Who's the carebear in this case.  
  A question deserves an answer, and there's a huge difference between can't fight back and won't fight back, hows that for a nuance?
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  192
  
          
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        Posted - 2013.01.17 10:14:00 -
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          Piugattuk wrote:There is plenty of PVP to be had.  
  It isn't a question of the availability of PVP, it's a question of the availability of non-consensual PVP. A big part of the EVE culture has been that while this is a sandbox, and you can build your own castle, someone else is allowed to walk up to your castle and take a swing at it. If you don't want them to do it, you have to defend (either on your own, with friends, or with mercs - it doesn't really matter). Otherwise, tough ****. 
  The biggest concern is that if CCP takes this route, it means that a very large portion of EVE will be virtually immune to any form of risk, unless they agree to participate in a mutual war. The only forms of stomping someone else's castle will be suicide ganking (not remotely efficient and quite cumbersome) or corp ganking (very limited in scope). Do you really want to acquiesce and allow for people to just stack their bricks forever with no way for anyone to effectively interfere? Do you realize the potential impact this has on the EVE economy?
  Furthermore, I would like to raise the question regarding the problem of so many decs ending in so few kills. First of all, I highly doubt that many wars end with 0 kills. If you read the notes, Solomon "wagers" 70-80% of the decs end like this. Actual metrics would be nice rather than a random guess. Second of all, I'm not sure there is a problem with that. While decs with no losses may not be as entertaining as wars with many kills, they often still serve a purpose. Sometimes, the goal is to simply disrupt operations for a week. If you can blow stuff up along the way, great. If not, you still impacted someone, and created content for them. They may not like the content, the content may adversely affect them, but it was still created for them.
  One other concern that was raised was that of large corps going after small ones because they were weaker. While this certainly happens, it is my experience (as someone who is heavily involved in both the griefer and merc communities) that it is often smaller groups going after very large numbers of targets, just to have enough people to shoot at to keep them satisfied. Not only that, but defenders now have a plethora of advantages over aggressors - even particularly well prepared aggressors. With the introduction of the ally system, defenders can literally have half a dozen PVP entities join their wars for a paltry sum of ISK. Sure, some of them will be dead weight, and some of them might charge a fee, but the reality is that a very large number of groups will take "defense" work for free, just for the free targets. Then you add on the fact that for what are relatively small quantities of ISK, defenders can hire very competent mercs to crush the aggressors, and you have a pretty healthy system. 
  Frankly, the biggest blow to defenders was the way in which CCP made mutual wars useless. By making mutual wars instantly retractable by the aggressor, they prevent the defenders who are capable from actually punishing the aggressors. Had they instead made it so that declaring the war mutual required the defender to pay a war fee (basically turning it into a reversed war dec) they would have allowed defenders to trap aggressors in a war, so long as they were willing to pay for it (solves dec shield problems as well). Then, to allow for "truly mutual" wars, such as RvB, they could have added in a "confirm mutual" button for the aggressors, which makes the war free for both parties, and end-able via surrender offers only.
  Hopefully, CCP will realize that the removal of non-consensual decs not only covers a very large portion of players in a blanket of near immunity, but also greatly reduces the tools and options groups have to strike out against those who stand in their way. For example, a common contract is for null sec entities to hire mercs to disrupt other entities' supply chains in HS (decing their JF corps, for example). No JF alt corp (nor null sec entity with in-corp logistics) will agree to a war dec. Situations like this show that removal of non-consensual decs will not only hurt high-sec PVP, but also adversely affect the ability to engage in warfare in other parts of EVE. | 
      
      
      
          
          Thar Saal 
          Dead Pod Syndrome MORE.DPS
  21
  
          
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        Posted - 2013.01.17 10:19:00 -
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          Malakai, I like your post though mention should be had to unreasonable war-decs and dec shields. I don't support the removal of war decs from high-sec or making them a mutual affair, however some counter measures need to be put into the game to avoid a corporation being consistently blocked from doing activites within the game, especial considering new players or non-combat orientated groups. | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5103
  
          
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        Posted - 2013.01.17 10:25:00 -
          [25] - Quote 
          
           
          Thar Saal wrote:Malakai, I like your post though mention should be had to unreasonable war-decs and dec shields. I don't support the removal of war decs from high-sec or making them a mutual affair, however some counter measures need to be put into the game to avoid a corporation being consistently blocked from doing activites within the game, especial considering new players or non-combat orientated groups.  
  New players, fair enough, but non combat orientated groups already have the means to protect themselves in the vent of war, it's called hiring others to do your fighting for you, though tbh a non combat orientated group should accept that Eve is essentially a combat based MMO and plan accordingly by having a combat orientated wing to protect their interests.
  If you won't protect your interests in Eve, by planning ahead, or taking advantage of the existing mechanics involving allies and mercs, then you deserve to lose them.
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  195
  
          
                 | 
        Posted - 2013.01.17 10:31:00 -
          [26] - Quote 
          
           
          Thar Saal wrote:Malakai, I like your post though mention should be had to unreasonable war-decs and dec shields. I don't support the removal of war decs from high-sec or making them a mutual affair, however some counter measures need to be put into the game to avoid a corporation being consistently blocked from doing activites within the game, especial considering new players or non-combat orientated groups.  
  Frankly, if this were a bigger problem, I could understand that. I think one of the major misunderstandings that is going on in this thread (and the minutes) is that very few wars last longer than a week, let alone two. Occasionally, a war will go on for a few weeks, but the longest (non-mutual) war that I know of lasted 10 weeks. After doing nearly three years of griefing and merc work, I can say that I've had three decs last longer than three weeks out of over 150 wars. Those three decs were against alliances of 300, 500, and 800 people (while my alliance has 18 now, but for the first two was a corp of 7). Two of the wars have hundreds of kills and the third was to kill off a rival alliance (the 800 man alliance) in NPC space we were living in part time. 
  By and large, the only groups who experience extended decs/interruption are large enough they should be able to either handle it themselves, or pool enough resources to hire someone to intercede on their behalf. Sure there will always be the groups that grief the crap out of smaller entities if the system is left open, but is it really worth making large swathes of players immune to protect a few people who could rather easily escape the war by dropping corp and starting new ones? It should be noted that repeatedly going after the same individual(s) over long periods of time can also constitute harassment and be dealt with by CCP. | 
      
      
      
          
          Thar Saal 
          Dead Pod Syndrome MORE.DPS
  21
  
          
                 | 
        Posted - 2013.01.17 10:31:00 -
          [27] - Quote 
          
           
          Jonah Gravenstein wrote:Thar Saal wrote:Malakai, I like your post though mention should be had to unreasonable war-decs and dec shields. I don't support the removal of war decs from high-sec or making them a mutual affair, however some counter measures need to be put into the game to avoid a corporation being consistently blocked from doing activites within the game, especial considering new players or non-combat orientated groups.  New players, fair enough, but non combat orientated groups already have the means to protect themselves in the event of war, it's called hiring others to do your fighting for you, though tbh a non combat orientated group should accept that Eve is essentially a combat based MMO and plan accordingly by having combat capable pilots to protect their interests and assets. If you won't protect your interests and assets in Eve, by planning ahead, or taking advantage of the existing mechanics involving allies and mercs, then you deserve to lose them.  
 
  I agree to your point, focusing on new players now, how would we assist them getting a good foundation of experience during a war-dec without
  A. Losing the motivation to play the game based off of forced inactivity.
  B. Gain interest in the fun gained by high-sec wars and let them parcipate on a artificial equal footing.
  C. A resoultion which cannot be exploited by players who aren't new to the game*
  The second part is more difficult to decided because time has created the gap by which new players cannot be expected to compete with old players, especailly in a pvp sense. | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5871
  
          
                 | 
        Posted - 2013.01.17 10:34:00 -
          [28] - Quote 
          
           
          @ Adriel: 
  Trebor mentioned the 90% in the CSM minutes. I am not sure where he got those numbers, but I was just taking it as a fact for now.
  I am not against non-consensual wars or pvp in eve, since it is one of the defining features of this game. I was just shocked because of those 90%. This means that 90% of the wardecs keep players from playing the game, which is simply terrible for new player retention. Of course the idea with making only mutual wars valid is complete crap, I think everybody will agree on this. But CCP should find a way (maybe better incentives) to get those numbers to at least 50%.  Wars should lead to pew pew.  Stuff getting blown up.  Fun.  If 90% of the wars currently just drive players away, then there is a serious issue that needs to be fixed. Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  195
  
          
                 | 
        Posted - 2013.01.17 10:42:00 -
          [29] - Quote 
          
           
          Thar Saal wrote:I agree to your point, focusing on new players now, how would we assist them getting a good foundation of experience during a war-dec without
  A. Losing the motivation to play the game based off of forced inactivity.
  B. Gain interest in the fun gained by high-sec wars and let them parcipate on a artificial equal footing.
  C. A resoultion which cannot be exploited by players who aren't new to the game*
  The second part is more difficult to decided because time has created the gap by which new players cannot be expected to compete with old players, especailly in a pvp sense.  
  I fundamentally disagree that new players cannot compete with old players. I started PVPing when I was less than a month old. Sure, I only had a rifter, but I quickly learned what I could and could not take on in it. I then picked fights where I wouldn't get instantly slaughtered and went from there. I did this without any older players guiding me. No older players backing me up. Just me, and a couple of other newbies killing dudes with T1 frigates. Sure, once we got bigger ships and more resources we could compete with that many more people, but the reality is that you can get into a near maxed out battlecruiser (T2 everything, good support skills and BC 5) in less than six months. Hell, you can get into a maxed out T3 in less than six months. The fallacy that you have to be 5 years old and have everything at 5 to PVP remotely well astounds me.
  Sure, a couple of noobs in T1 frigates can't take down entire groups of faction BSes with boosts, implants, and logi. But if those same noobs choose their fights well, they can and will succeed in PVP. They keep it up for a few months, and those cute T1 frig pilots will be mean son-of-a-bitches in BCs, HACs, or T3s. All it takes is a bit of intelligence, and the will to succeed. 
  As a side note, I've found that most of the newer players that end up getting killed by myself of my alliance (which invariably happens in decs) are the ones most interested in improvement. These are the people who convo me asking what they did wrong, how they were beaten so easily, and what they should do to get better at EVE. In my experience, it is the older players who brought out their bling to "put us in our place" but had no idea what they were doing that rage quit - not the guys still enamored by the thrill of EVE. | 
      
      
      
          
          Morrigan LeSante 
          The Lost and Forgotten Troopers
  168
  
          
                 | 
        Posted - 2013.01.17 10:44:00 -
          [30] - Quote 
          
           
          I'm calling shenanigans on the "creating content" for people.
  if you're driving them to another game/activity what content are you providing? Some nifty stealth kills in Dishonored? Another level up in torchlight 2?
  There's a happy medium between no interaction and driving people away. Where people dont bother undocking, it is perilously close to the latter. | 
      
      
      
          
          TheGunslinger42 
          All Web Investigations
  869
  
          
                 | 
        Posted - 2013.01.17 10:46:00 -
          [31] - Quote 
          
           
          Morrigan LeSante wrote:Kainotomiu Ronuken wrote:Obviously it's not ideal that many wardecs end up in docking up and sitting there, but that's not a reason to make wardecs mutual. It's a reason to provide incentives to fight.  Yes, though the difference is semantics - mutuality or a reason to fight - it boils down to the same thing in the end - if there's a good reason to fight it's effectively mutual. As far as I'm concerned, there's always a  reason to fight,equally, there is little point in leading the charge of the light brigade over and over to no appreciable end. That is, imo, why many people avoid them. Edit: @TheGunslinger42 I didn't say I agreed, but I can see the standpoint, if you take a step back and consider the wider metagame/playing experience. However, how on earth do you propose 'encouraging' people with minimal/nil  combat skills to undock and try to bring the pain in a war? It's not even  possible never mind practical. Hiring mercs  still leaves them sitting in a station/playing other stuff.  
  Trying to fight in that situation is difficult, but definitely not impossible - especially not now with the ally system. Get some good pvp allies and instead of staying docked and letting them have a fight, they could tag along with them in cheap low skilled combat ships. They'd get a bit of experience with pvp, they'd be putting themselves out there on the field facing the aggressor, the extra ships will definitely contribute, they may even have fun.
  There's not really any mechanical reason why they have to stay docked, and they're certainly not at such a great disadvantage that we should discuss making all wars purely consensual. Which is why I think it's more of an attitude problem than anything else. Then again, eve is a sandbox, and if they decide they don't want to take part at all and stay docked up, that's fine. But that's a choice they consciously made, if the consequences of that are "I cant do anything :(" then too bad, they made that choice, so I don't think we need to change war mechanics based on them choosing that | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  195
  
          
                 | 
        Posted - 2013.01.17 10:48:00 -
          [32] - Quote 
          
           
          Zimmy Zeta wrote:@ Adriel: 
  Trebor mentioned the 90% in the CSM minutes. I am not sure where he got those numbers, but I was just taking it as a fact for now.
  I am not against non-consensual wars or pvp in eve, since it is one of the defining features of this game. I was just shocked because of those 90%. This means that 90% of the wardecs keep players from playing the game, which is simply terrible for new player retention. Of course the idea with making only mutual wars valid is complete crap, I think everybody will agree on this. But CCP should find a way (maybe better incentives) to get those numbers to at least 50%.  Wars should lead to pew pew.  Stuff getting blown up.  Fun.  If 90% of the wars currently just drive players away, then there is a serious issue that needs to be fixed.  
  If I'm not mistaken, he said 78%. I took this as another made up statistic, based upon how fluid CCP Solomon's wager was.
  Second, just because no kills occurred does not mean these wars drove those players away from the game. While I don't have an exact number, I can say that a very large number of a corp/alliances membership will log on the hours or days after a war finishes. Since we add every single target to our watch list (so we can hunt them down and kill them), I actually see how the populations often flourish after decs. Generally, when people quit the game because of our decs, they tell us, via convo, mail, or even youtube videos. However, it is not uncommon for us to stumble upon those who quit a few months down the road. 
  Before CCP even considers touching the decs, they need to find and publish metrics that actually show the number of people who quit the game over decs. I certainly won't deny that people definitely quit over decs, or that new players may take it especially hard in certain situations. But I do contest that a week of a grief dec here and there has as big of an impact on the membership as the CSM and several posters are implying. | 
      
      
      
          
          Morrigan LeSante 
          The Lost and Forgotten Troopers
  168
  
          
                 | 
        Posted - 2013.01.17 10:51:00 -
          [33] - Quote 
          
           
          TheGunslinger42 wrote:
  Trying to fight in that situation is difficult, but definitely not impossible - especially not now with the ally system. Get some good pvp allies and instead of staying docked and letting them have a fight, they could tag along with them in cheap low skilled combat ships. They'd get a bit of experience with pvp, they'd be putting themselves out there on the field facing the aggressor, the extra ships will definitely contribute, they may even have fun.
  There's not really any mechanical reason why they have to stay docked, and they're certainly not at such a great disadvantage that we should discuss making all wars purely consensual. Which is why I think it's more of an attitude problem than anything else. Then again, eve is a sandbox, and if they decide they don't want to take part at all and stay docked up, that's fine. But that's a choice they consciously made, if the consequences of that are "I cant do anything :(" then too bad, they made that choice, so I don't think we need to change war mechanics based on them choosing that
  
 
  I agree, but the trouble is from CCPs business/customer experience standpoint - that may not be a sacrifice they are willing or able to make.
  I don't know, of course, but many here seem to forget/overlook that they're running a business and that will drive their decisions even if some don't like it much.
 
  Edit: To add for clarity, I don't have issue with the current mechanic, but am simply trying to understand the comment and see it from their point of view. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  195
  
          
                 | 
        Posted - 2013.01.17 10:53:00 -
          [34] - Quote 
          
           
          Morrigan LeSante wrote:I'm calling shenanigans on the "creating content" for people.
  if you're driving them to another game/activity what content are you providing? Some nifty stealth kills in Dishonored? Another level up in torchlight 2?
  There's a happy medium between no interaction and driving people away. Where people dont bother undocking, it is perilously close to the latter.  
  The decs are creating the opportunity for the defender to "make a stand," to have a defining point in their corp history, to have the option to try out PVP for the first time, etc. By dec'ing someone, I am creating a situation for them in which they must act. They have many choices before them - they can fight, they can run, they can hide, they can play another game, they can hire mercs, they can drop corp, they can be sneaky/smart with their normal activities, they can try a new part of the game, etc. They aren't forced into any of those situations. They choose which one they take. That is as close to content creation as it gets in HS - creating the opportunity for decisions and interaction an individual or group of individuals would not otherwise have.
  If people choose to stay docked or to not log in, that decision is on them - not the aggressors. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  195
  
          
                 | 
        Posted - 2013.01.17 10:54:00 -
          [35] - Quote 
          
           
          Morrigan LeSante wrote:I agree, but the trouble is from CCPs business/customer experience standpoint - that may not be a sacrifice they are willing or able to make.
  I don't know, of course, but many here seem to forget/overlook that they're running a business and that will drive their desciions even if some don't like it much.  
  This is exactly why I think they need to actually collect real metrics rather than changing wide reaching game features and design philosophies based on wagers and gut feelings. | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5104
  
          
                 | 
        Posted - 2013.01.17 10:56:00 -
          [36] - Quote 
          
           
          Thar Saal wrote:
  I agree to your point, focusing on new players now, how would we assist them getting a good foundation of experience during a war-dec without
  A. Losing the motivation to play the game based off of forced inactivity.
  B. Gain interest in the fun gained by high-sec wars and let them parcipate on a artificial equal footing.
  C. A resoultion which cannot be exploited by players who aren't new to the game*
  The second part is more difficult to decided because time has created the gap by which new players cannot be expected to compete with old players, especailly in a pvp sense.
  
  I can see where you're coming from and I partially agree with most of your points. Concentrating on noobs,
  Point A: Forced inactivity due to a wardec is not the fault of the people that instigated the dec, it is ultimately the fault of the corporation that tells their pilots to dock up for the duration.
  Point B: Participation on an artificial equal footing would be wrong in so many ways, an alternative would be to take a leaf out of the "Book of Goon", even as noobs they found that there was strength in numbers and carved themselves a fairly sizeable chunk of the pie using that strength. A horde of noobs in basic frigates and destroyers are more than capable of taking on a smaller number of opponents in much larger ships, especially with the support of more experienced pilots as FCs and operation planners. Imagine the amusement of looking at a killboard to find that a bunch of opponent noobs in Arty Thrashers have essentially negated an older pilots experience and SP by taking down his BC/Inty/BS by using what they have to the best of their abilities. It's up to players to generate their own equal footing via creativity and manipulation of existing mechanics, it's not CCPs job to do it by changing stuff.
  Point C: Too vague to actually comment on  
  As for your second part, a new player given a couple of months is more than capable of competing in PvP with an older pilot flying a similar ship, time doesn't equal skill, it equals experience and a greater choice of ships. A new old character that specialises in frigates soon catches up to a 3 year old character that hasn't in terms of that ship class.
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5880
  
          
                 | 
        Posted - 2013.01.17 11:02:00 -
          [37] - Quote 
          
           
          Adriel Malakai wrote:
  If I'm not mistaken, he said 78%. I took this as another made up statistic, based upon how fluid CCP Solomon's wager was.
  Second, just because no kills occurred does not mean these wars drove those players away from the game. While I don't have an exact number, I can say that a very large number of a corp/alliances membership will log on the hours or days after a war finishes. Since we add every single target to our watch list (so we can hunt them down and kill them), I actually see how the populations often flourish after decs. Generally, when people quit the game because of our decs, they tell us, via convo, mail, or even youtube videos. However, it is not uncommon for us to stumble upon those who quit a few months down the road. 
  Before CCP even considers touching the decs, they need to find and publish metrics that actually show the number of people who quit the game over decs. I certainly won't deny that people definitely quit over decs, or that new players may take it especially hard in certain situations. But I do contest that a week of a grief dec here and there has as big of an impact on the membership as the CSM and several posters are implying.
  
  I am not blaming you or your corp. I am blaming the game mechanics.  As long as it is more beneficial for a corp to stay docked and not fight at all, people will do exactly that- which will impact new player retention heavily. CCP needs to change war mechanics in a way that makes it desirable even for the most carebearish miner corp to fight instead of turtling in their stations. Should there be no way to fix war mechanics, the other route would be to limit the number of utterly defenseless newbie corps and allow new corps only if they are part of a larger alliance. Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Solstice Project 
          Highsec Outlaw Elementary School
  2565
  
          
                 | 
        Posted - 2013.01.17 11:09:00 -
          [38] - Quote 
          
           
          I'm still for CCP Tuxfords (trolling) idea.
  It makes so much sense !
  When you create a corp, you're at where with everybody in the whole universe and you have to declare peace !
  It's perfect ! Those who don't want to be targets, don't need to be targets. Those who want to fight ... can fight ! Inappropriate signature removed. Spitfire | 
      
      
      
          
          Solstice Project 
          Highsec Outlaw Elementary School
  2565
  
          
                 | 
        Posted - 2013.01.17 11:11:00 -
          [39] - Quote 
          
           
          Zimmy ... this fits in context ...
  I've asked HippoWhisperer to talk to his superiors about putting my corp into a mutual wardec with both sides of RvB.
  Not sure if they approve, but a few supporters could help my cause. ^_^ Inappropriate signature removed. Spitfire | 
      
      
      
          
          Wacktopia 
          Noir. Black Legion.
  421
  
          
                 | 
        Posted - 2013.01.17 11:21:00 -
          [40] - Quote 
          
           
          Singular Snowflake wrote:CCP Solomon wrote:Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.  CCP Solomon wrote:I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].   
  Honestly, if CCP really did this they are killing a part of what makes EVE unique. 
  I'm not saying this because I like the idea that new corps get decced and spend endless time sitting in station. I'm saying it because war, contest, pvp, ... its all part of the EVE universe. 
  If CCP are hell-bent on rolling out the candy cane and popcorn the answer is not to remove war decs but to make things more viable for the defender corp. I'd even vote for war aggressors to be flagged a 'suspect' after engaging over removing the war dec system completely. The bottom line is that now I have one of those annoying signatures. | 
      
      
      
          
          admiral root 
          Red Galaxy Persona Non Gratis
  386
  
          
                 | 
        Posted - 2013.01.17 11:25:00 -
          [41] - Quote 
          
           
          Nevyn Auscent wrote:Oh No! The Sky is Falling! A single CCP Dev expresses a single comment that you disagree with! EVE is DEAD!  
  Actually, it was two devs and three CSM members, two of the latter clearly already prostituting themselves for votes, given that Issler has (once again) proved to be completely useless at representing the carebears. That's 500% worse than you're making it out to be; I recommend reading the minutes before you comment on them. No, your rights end in optimal+2*falloff | 
      
      
      
          
          Cannibal Kane 
          Chosen of New Eden
  1242
  
          
                 | 
        Posted - 2013.01.17 11:27:00 -
          [42] - Quote 
          
           
          Hey...
  It is CSM talking about Highsec wars again when they them self know fuckall about it.
  So my only way of making ISK in EVE is being brought under the spot light again. great, will see how this unfolds. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS | 
      
      
      
          
          Solstice Project 
          Highsec Outlaw Elementary School
  2565
  
          
                 | 
        Posted - 2013.01.17 11:35:00 -
          [43] - Quote 
          
           
          Cannibal Kane wrote:Hey...
  It is CSM talking about Highsec wars again when they them self know fuckall about it.
  So my only way of making ISK in EVE is being brought under the spot light again. great, will see how this unfolds.   I'd suggest rallying your supporters/fans. I'm sure you have quite a few. Inappropriate signature removed. Spitfire | 
      
      
      
          
          Tora Bushido 
          EVE Corporation 987654321-POP The Marmite Collective
  219
  
          
                 | 
        Posted - 2013.01.17 11:36:00 -
          [44] - Quote 
          
           
          I want to suggest that we take the pvp out of nul sec. There are to many big alliances in nul sec and carebears cant fly safe there. I tried to mine their with all the nice ore, but its just to evil. Maybe we should set the max size of a nulsec alliance to 50. Then its wayyy safer and all new carebears can also goto nulsec and mine better ore. A lot are probably thinking, wtf is he gone nuts.....well, that's exactly the way a lot of people think this highsec suggestion is.
  And if Joe Pod is playing an FPS game and gets shot 89734793 times the moment he starts playing that game for the first time, does he quit the game and move to another game....no he tries to get better and better. Get better guns etc.
  Removing pvp from highsec is like removing guns from an fps game......nuts! My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
  | 
      
      
      
          
          admiral root 
          Red Galaxy Persona Non Gratis
  387
  
          
                 | 
        Posted - 2013.01.17 11:40:00 -
          [45] - Quote 
          
           
          Tora Bushido wrote:And if Joe Pod is playing an FPS game and gets shot 89734793 times the moment he starts playing that game for the first time, does he quit the game and move to another game....no he tries to get better and better. Get better guns etc.  
  Actually, I could quite easily see some of the risk-averse people in this game demanding that Valve introduce consentual PvP areas to counterstrike maps. I've certainly seen my fair share of FPS whiners in the time I've been playing them, and they'd be quite at home in a perfectly safe highsec, AFK ice mining. No, your rights end in optimal+2*falloff | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5885
  
          
                 | 
        Posted - 2013.01.17 11:41:00 -
          [46] - Quote 
          
           
          Solstice Project wrote:Zimmy ... this fits in context ...
  I've asked HippoWhisperer to talk to his superiors about putting my corp into a mutual wardec with both sides of RvB.
  Not sure if they approve, but a few supporters could help my cause. ^_^  
  But---but--but....I like you, Solstice!
  Please don't make me shoot you....  
  But seriously, Hippo has much more rep in RvB than me, I am basically just another mindless grunt. If Hippo agreed to take care of it, I am positive that you will see very satisfactory results in the nearer future.
  Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Andreus Ixiris 
          Mixed Metaphor
  1608
  
          
                 | 
        Posted - 2013.01.17 11:45:00 -
          [47] - Quote 
          
           
          I don't generally like copypasting posts, but I made this post in the other thread that's talking about this, and I don't really feel like typing out basically the same thing but a bit different, so here it is again:
 
 CSM Minutes wrote:Two step asked the team if they felt theyGÇÖd accomplished all that they had set out to accomplish in overhauling the wardec system, as it appeared to him there appeared to be just as much random wardeccing and grief wardeccing as there was before the overhaul. Solomon joked that it would be so much easier to just remove the wardec system completely, to much laughter of the CSM. Then, more seriously, Solomon explained that the designers had been back and forth discussing this question, and that the general idea has always been to develop a toolset where two entities could participate in mutual combat even in highsec space.
  Trebor: There is the important word you just said GÇô mutual conflict. Just as you can have a mutual engagement between two players, you should be able to have a mutual engagement between twogroups. But the current system, itGÇÖs a cursed mechanic, because most of the people who get involved want absolutely nothing to do with it.
  Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.
  Solomon: The strong prey on the weak, but the weak arenGÇÖt responding, and nobodyGÇÖs getting particularly fun or nourishing gameplay out of this. Is that a failure?
  Alek countered that this more often happened in the reverse GÇô a smaller, say 5-man corp, will wardec a larger 50-man entity, who will just dock up and refuse to fight. Alek pointed out this has little to do with strength or capability, but simply willingness to engage in PvP.
  Alek: As Stoffer [Soundwave] said earlier, you should not be able to play EVE in your own little world and not be affected by other players.
  Alek explained that he has no problem with such a small group paying the price to be able to fight a larger group, and if the larger group refuses to participate, thatGÇÖs a decision they make for themselves. Meissa countered that Solomon was correct, most high-sec wardecs simply werenGÇÖt being fought out. Meissa likened this to simply paying other players to stay docked up.  
 
 CSM Minutes wrote:Fozzie: A wardec where only one side wants to be in it isn't any less legitimate than a bounty that only one side wants. We're not going to go to anyone and ask them if they'd like to accept the bounty placed on them.
  Solomon: But at least with the bounty system, Concord is still there to protect you. In the wardec system, itGÇÖs not.
  SoniClover: The key thing here is that there is a legitimate reason to have a wardec system and that is to allow people to engage in a lethal fight in highsec. And that is important because it should be that the higher economic impact that you are having, the higher the chance that other people will be interacting with what you are doing. You should never be able to have a huge economic impact on the game and become completely immune by the game mechanics, to be completely safe from others.  
 
 CSM Minutes wrote:SoniClover: And it seems that some are clamoring a lot for the game system to protect them. And we're trying to minimize that as much as possible. EVE is never going to give you complete game system security. And we're never going to go that route.  
  They are discussing problems intrinsic to EVE Online's mechanics and culture, which is that 90% of the time, hi-sec wardecs don't go anywhere. In fact, I'd say that for all the mockery people heap on roleplayers, roleplayers are the only people who can consistently get their hi-sec wardecs to actually work properly - because two corporations who have some strong ideological investment in the conflict are going to undock and blow each other's ships up. I wardecced the Naqam corporation back in 2008, and it went absolutely awfully for my corporation but we still undocked (and lost over a billion ISK worth of assets) because we wanted the other side not to win, because they were evil Sansha toasters and Blood Raider child-murderers.
  The problem of the wardec system is one of investment, and I praise the CSM and CCP for recognising it. It is very, very rare that a hi-sec corporation is wardecced by another hi-sec corporation of roughly the same size and skill - and in many of the rare circumstances in which it is, it has been pre-arranged anyway. The most useful function of the wardec system I've seen in recent years is when low-sec pirate corporations have a specific target that they want to attack, but they forsee situations in which they may need to engage their enemy on a gate or a station and don't want to worry about having to tank sentry fire.
  CCP clearly do not want to turn this game into a sandbox. They just recognise that the current state of hi-sec war declaration - where the vast majority of wardecs end with one side docking up - does not make for fun or engaging gameplay. Mane 614
  | 
      
      
      
          
          Solstice Project 
          Highsec Outlaw Elementary School
  2566
  
          
                 | 
        Posted - 2013.01.17 11:47:00 -
          [48] - Quote 
          
           
          Zimmy Zeta wrote:Solstice Project wrote:Zimmy ... this fits in context ...
  I've asked HippoWhisperer to talk to his superiors about putting my corp into a mutual wardec with both sides of RvB.
  Not sure if they approve, but a few supporters could help my cause. ^_^  But---but--but....I like you, Solstice! Please don't make me shoot you....   But seriously, Hippo has much more rep in RvB than me, I am basically just another mindless grunt. If Hippo agreed to take care of it, I am positive that you will see very satisfactory results in the nearer future.   Not the point. The point is that more people supporting the idea, means more ground for making this happen.
  One person is irrelevant. Being it you or Hippo, as long as those in charge have to decide. Ergo it's about the masses of people supporting an idea. Inappropriate signature removed. Spitfire | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5886
  
          
                 | 
        Posted - 2013.01.17 11:52:00 -
          [49] - Quote 
          
           
          @ Solstice: Ok. I'll do it, just to keep you from having to buy a new trasher every time you kill a pod. Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Silk daShocka 
          Greasy Hair Club
  295
  
          
                 | 
        Posted - 2013.01.17 12:00:00 -
          [50] - Quote 
          
           
          CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.  
  If Eve were really a cold, dark and harsh world, you wouldn't be able to dock at a station and become invincible for an indefinite period of time that you can also determine how long that period of time will be. | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5887
  
          
                 | 
        Posted - 2013.01.17 12:01:00 -
          [51] - Quote 
          
           
          Tora Bushido wrote:I want to suggest that we take the pvp out of nul sec. There are to many big alliances in nul sec and carebears cant fly safe there. I tried to mine their with all the nice ore, but its just to evil. Maybe we should set the max size of a nulsec alliance to 50. Then its wayyy safer and all new carebears can also goto nulsec and mine better ore. A lot are probably thinking, wtf is he gone nuts.....well, that's exactly the way a lot of people think this highsec suggestion is.
  And if Joe Pod is playing an FPS game and gets shot 89734793 times the moment he starts playing that game for the first time, does he quit the game and move to another game....no he tries to get better and better. Get better guns etc.
  Removing pvp from highsec is like removing guns from an fps game......nuts!  
  Maybe I wasn't clear enough about this:
  I do not want wars or pvp to be removed from the game. On the contrary, I want that wars lead to actual pvp again.
  If the current mechanics are favoring turtling and station hugging, then those mechanics are bad and need to be changed.
  The problem is not the wardec corps. 
  The problem is the indy corps that tell new players to quit playing the game for a week to avoid wars. Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  50
  
          
                 | 
        Posted - 2013.01.17 12:06:00 -
          [52] - Quote 
          
           
          Andreus Ixiris wrote:They are discussing problems intrinsic to EVE Online's mechanics and culture, which is that 90% of the time, hi-sec wardecs don't go anywhere.   The number you are looking for is:
 CCP Solomon wrote:Solomon wagered that this was the case in 70-80% of wars.   I would argue that in many cases even if wardecs do not directly result in kill(s) , they are good for the game.
 
 Few examples:
 
 - A mining corp hires a merc corp to wardec their rival mining corp to keep them out of their belts. This is creates content for all sides of the conflict. The targeted corp has several options to deal with the situation. This is EVE's player interaction by emergent gameplay at its best.
 
 - A 5 man corporation declares war on Goonswarm and hunts their pilots flying solo in highsec. Perhaps the war will never result in any kills, perhaps it will. The option to do this should always remain in the game.
  
  Looking purely at kills/wardec is a really bad metric for measuring the success or failure of the current game implementation. | 
      
      
      
          
          Solstice Project 
          Highsec Outlaw Elementary School
  2566
  
          
                 | 
        Posted - 2013.01.17 12:09:00 -
          [53] - Quote 
          
           
          Zimmy Zeta wrote:@ Solstice: Ok. I'll do it, just to keep you from having to buy a new trasher every time you kill a pod.   I don't pod RvB members. :p
  I just want playmates for me and my future corpmates... :) Inappropriate signature removed. Spitfire | 
      
      
      
          
          Solstice Project 
          Highsec Outlaw Elementary School
  2566
  
          
                 | 
        Posted - 2013.01.17 12:13:00 -
          [54] - Quote 
          
           
          Zimmy Zeta wrote:The problem is the indy corps that tell new players to quit playing the game for a week to avoid wars.   I agree. We need to get rid of people who discourage others to fight and we need more people who teach how to fight. That's not eve-uni, btw. Eve-uni teaches crap.
  Now where are my playmates ... ^_^ Inappropriate signature removed. Spitfire | 
      
      
      
          
          Kryss Darkdust 
          The Skulls
  192
  
          
                 | 
        Posted - 2013.01.17 12:20:00 -
          [55] - Quote 
          
           
          The purpose of war decs is to create player interaction, but the problem with CCP's view of player interaction is that its becoming more and more a topic of "consentual" interaction. They are more often labeling unconsentual interaction as griefing.
  The sad part is that while they stifle interesting mechanics like war decs, their fixes are constantly creating new ways to grief instead. Its a stupid cycle. For example Crime Watch was designed to make the whole flagging system simpler, which is great in my opinion, but it has created entire new griefing professions where those mechanics can easily be exploited like Docking Games with the 1 minute timer (still trying to figuire out why it would be made so short).
  In any case... simplicity I think is the right approach, but CCP needs to abandon this idea that Eve has to have mechanics that protect people from interaction, and rather create mechanics that make unconsentual intereactions profitable and interesting, while stifiling exploits instead because those are the only types of intereactions that are bad for Eve. 
  I think a good example of fixing a problem was can flipping. To me the idea that only you and your corp mates could hunt down a thief was stupid. Can flipping itself was and is an awsome mechanic that allows people to play the role of thief... and by openning it up thiefs to all of Eve it allows players to create unconsentual interaction right back at the thief.. This is how you create good mechanics. In the same token however, when an anti-thief engages someone and the theives corp mates show up.. there is this stupid 1 minute timer and again interaction is stifled... this timer needs to be much longer... so that these back and forth intereactions can exist and create interesting and dynamic consequences for both the thief and the heroes. 
  There is always some lob sided aspect to all of these intereactions and exploitation begins because people figuire out the sequence of events that needs to take place to put their oppoenents against the mechanical wall, rather than things being resolved as they shoot... with two people or teams blowing each other up until one gives up. Mechanics should not throw either side under the bus. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á | 
      
      
      
          
          Andreus Ixiris 
          Mixed Metaphor
  1608
  
          
                 | 
        Posted - 2013.01.17 12:40:00 -
          [56] - Quote 
          
           
          Singular Snowflake wrote:I would argue that in many cases even if wardecs do not directly result in kill(s) , they are good for the game. Few examples:
 
 - A mining corp hires a merc corp to wardec their rival mining corp to keep them out of their belts. This is creates content for all sides of the conflict. The targeted corp has several options to deal with the situation. This is EVE's player interaction by emergent gameplay at its best.
 
 - A 5 man corporation declares war on Goonswarm and hunts their pilots flying solo in highsec. Perhaps the war will never result in any kills, perhaps it will. The option to do this should always remain in the game.
  Looking purely at kills/wardec is a really bad metric for measuring the success or failure of the current game implementation.  
  I agree! But looking at it from a perspective of whether it produces fun and engaging gameplay most certainly is. Here's an example of what I think the problem with the current system is. Take in mind this is a worst-case scenario and I'm not implying it's indicative of a larger trend in EVE's gameplay (although I think it might happen in reality slightly more often than I or anyone else should be comfortable with).
  You have an industrial corporation of ten to fifteen relatively new players mining belts and building frigates. Along comes a hi-sec corporation with about thirty members, dedicated to preying on smaller, unskilled players comes along - "griefers" is a charged word with many excessively negative connotations, so let's call them "vultures" instead. They declare war on our notional industrial corporation, who know for a fact that they cannot possibly win an engagement against an enemy far more skilled and numerous than themselves, so they dock up and consider their options. The vultures are in local all the time, so they certainly can't risk undocking without support.
  But wait! Here's an even larger (perhaps sixty-man) PvP corporation - let's call them "mercs" - and they've declared war on the vultures! The mercs might have come for one of many reasons. Maybe our industrial corporation hired them. Maybe someone else has a grudge against the vultures. Maybe one of the vultures has a very high bounty which the mercs intend to collect. Maybe the mercs are simply deeply offended by the vultures' habit of picking on corporations that can't really fight back. Personally that last one is my favourite, but what matters is that the vultures now have enemies that not only fight, but fight well and outnumber them. What do they do?
  Well there are many answers to that, but if they're a corporation more used to shooting targets that can't shoot back, they're likely not particularly concerned about other people's opinions of them, so as "dishonourable" as it might be, the clear answer is dock up, of course. The mercs will get bored - and while the industrial corporation still see the vultures in local, it's fairly unlikely they'll undock. So you have two corporations docked up, and one corporation camping the station. 
  Now this is all very emergent, absolutely, but is it engaging? Is it fun? No. It's not, really.
  Now obviously, this is a worst-case scenario, and there are obviously a lot of ways around this - the mercenary corporation could, for instance, say to the industrial corporation "hey, you want to mine in peace and we want to kill these jerkwads that are screwing with you. How about you tank up, go out to the belt and mine like you usually do, and we'll guard you?" But the worst-case scenario illustrates what the problem is - fundamentally, there's no reason to undock during a hi-sec war-dec other than either to do what you normally do but in far riskier circumstances, or to fight the people wardeccing you, and some people are not realistically capable of doing the latter.
  Engaging gameplay, not emergent gameplay, is what is most important for EVE Online to have. Yes, a lot of the engagement in EVE Online comes from its highly emergent gameplay, but one must not assume the two are one and the same - some emergent scenarios are not engaging, and do not meaningfully contribute to player enjoyment of the game. At the end of the day, it is engagement with the game, not neccessarily its emergent nature, that keeps EVE's players paying subscriptions.
  What CCP needs to do is make the wardec mechanics engaging, and give players a genuine reason to undock even if their circumstances are not neccessarily favourable, and do it in a way that does not detract from the game's emergent nature. This is what the CSM minutes are discussing. Mane 614
  | 
      
      
      
          
          Tora Bushido 
          EVE Corporation 987654321-POP The Marmite Collective
  219
  
          
                 | 
        Posted - 2013.01.17 12:48:00 -
          [57] - Quote 
          
           
          Zimmy Zeta wrote:If the current mechanics are favoring turtling and station hugging, then those mechanics are bad and need to be changed. The problem is not the wardec corps. The problem is the indy corps that tell new players to quit playing the game for a week to avoid wars.  
  That's where things go wrong, we dec smal and bigger alliances/corps every day and have no problems at all with people 'being docked'. The targets have a few options. Stay docked and your alliance/corps dies, get allies into your war or fight..... Just because people dont know how to hunt, doenst make the mechanism bad. Its like saying, I cant kill with this gun, so it must be a bad gun. Wrong....you have no idea how to use that gun properly.
  My advice to CCP, stop trying to 'fix' things that aint broken, but focus on more important stuff, like bug fixing and better logs. My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
  | 
      
      
      
          
          Kainotomiu Ronuken 
           666
  
          
                 | 
        Posted - 2013.01.17 13:06:00 -
          [58] - Quote 
          
           
          Cannibal Kane wrote: It is CSM talking about Highsec wars again when they them self know fuckall about it.
 
   Only one solution! James 315 for CSM 8!
  | 
      
      
      
          
          admiral root 
          Red Galaxy Persona Non Gratis
  389
  
          
                 | 
        Posted - 2013.01.17 13:07:00 -
          [59] - Quote 
          
           
          Kainotomiu Ronuken wrote:Cannibal Kane wrote: It is CSM talking about Highsec wars again when they them self know fuckall about it.
 
  Only one solution! James 315 for CSM 8!  
  Preach the good word, brother Kainotomiu. No, your rights end in optimal+2*falloff | 
      
      
      
          
          Solstice Project 
          Highsec Outlaw Elementary School
  2569
  
          
                 | 
        Posted - 2013.01.17 13:07:00 -
          [60] - Quote 
          
           
          Tora Bushido wrote:Zimmy Zeta wrote:If the current mechanics are favoring turtling and station hugging, then those mechanics are bad and need to be changed. The problem is not the wardec corps. The problem is the indy corps that tell new players to quit playing the game for a week to avoid wars.  That's where things go wrong, we dec smal and bigger alliances/corps every day and have no problems at all with people 'being docked'. The targets have a few options. Stay docked and your alliance/corps dies, get allies into your war or fight..... Just because people dont know how to hunt, doenst make the mechanism bad. Its like saying, I cant kill with this gun, so it must be a bad gun. Wrong....you have no idea how to use that gun properly. My advice to CCP, stop trying to 'fix' things that aint broken, but focus on more important stuff, like bug fixing and better logs.    This, btw, reminds me about how borked the evelopedia-entry about instaundocks is. Inappropriate signature removed. Spitfire | 
      
      
      
          
          Thomas Gore 
          Blackfyre Enterprise
  230
  
          
                 | 
        Posted - 2013.01.17 13:31:00 -
          [61] - Quote 
          
           
          I blame killboards.
  If a corp that is wardecced fights back and fails, they will be wardecced by a dozen corps more.
  Better to stay docked and keep your killboard clean.
  | 
      
      
      
          
          admiral root 
          Red Galaxy Persona Non Gratis
  392
  
          
                 | 
        Posted - 2013.01.17 13:34:00 -
          [62] - Quote 
          
           
          Thomas Gore wrote:I blame killboards.
  If a corp that is wardecced fights back and fails, they will be wardecced by a dozen corps more.
  Better to stay docked and keep your killboard clean.
   
  And if they don't fight back they'll never learn how to fight and win. No, your rights end in optimal+2*falloff | 
      
      
      
          
          Lilan Kahn 
          The Littlest Hobos Whores in space
  90
  
          
                 | 
        Posted - 2013.01.17 13:41:00 -
          [63] - Quote 
          
           
          war dec system is fine.
  hey ccp moron if you want consensual pvp go play one of the dozen pve mmo's where you can duel all you want. | 
      
      
      
          
          admiral root 
          Red Galaxy Persona Non Gratis
  392
  
          
                 | 
        Posted - 2013.01.17 13:46:00 -
          [64] - Quote 
          
           
          Lilan Kahn wrote:war dec system is fine.
  hey ccp moron if you want consensual pvp go play one of the dozen pve mmo's where you can duel all you want.  
  I beseech thee, stop helping. Please. No, your rights end in optimal+2*falloff | 
      
      
      
          
          Morrigan LeSante 
          The Lost and Forgotten Troopers
  175
  
          
                 | 
        Posted - 2013.01.17 13:58:00 -
          [65] - Quote 
          
           
          @Andreus Ixiris. Much more eloquent version of what I was attempting to say   | 
      
      
      
          
          luZk 
          x13 Whores in space
  89
  
          
                 | 
        Posted - 2013.01.17 14:00:00 -
          [66] - Quote 
          
           
          Worst EVE idea of 2013. 
  | 
      
      
      
          
          Varius Xeral 
          Galactic Trade Syndicate
  346
  
          
                 | 
        Posted - 2013.01.17 14:06:00 -
          [67] - Quote 
          
           
          Oh jeez, maybe have an incentive for planting and defending a flag, and then people will actually bother fighting back when wardecced. 
  It's saddening to see CCP going backwards. | 
      
      
      
          
          bongsmoke 
          School of Applied Knowledge Caldari State
  86
  
          
                 | 
        Posted - 2013.01.17 14:08:00 -
          [68] - Quote 
          
           
          OP, sounds like your disappointed CCP doesn't tie up victims in hi-sec just for you.
  I came here expecting one sided argument, left with expectations intact. | 
      
      
      
          
          Andreus Ixiris 
          Mixed Metaphor
  1616
  
          
                 | 
        Posted - 2013.01.17 14:13:00 -
          [69] - Quote 
          
           
          People, let me be clear. CCP are not seriously suggesting removing wardecs or aggression from hi-sec.
  They are not doing this.
  They are not doing this at all.
  They say so in the same minutes you guys are quoting. Mane 614
  | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  52
  
          
                 | 
        Posted - 2013.01.17 14:16:00 -
          [70] - Quote 
          
           
          bongsmoke wrote:OP, sounds like your disappointed CCP doesn't tie up victims in hi-sec just for you.
  I came here expecting one sided argument, left with expectations intact.   Sir, looking at the thread it seems clear that the idea of hellokitty-wardecs is widely rejected as a horrible idea.
  I, personally, do not use the wardec system to attack anyone. I am just extremely concerned about the big picture of high-sec and the changes towards making Eve just another themepark MMO. | 
      
      
      
          
          anthie 
          Tribal Liberation Force Minmatar Republic
  0
  
          
                 | 
        Posted - 2013.01.17 14:17:00 -
          [71] - Quote 
          
           
          Why............... just why would we want another EQ clone ?
  Not talking WoW here since EQ was the first true themepark based MMO, and now you wan't to bring the same sort of "duel" concept to Eve , jesus christ, that is something i can't and will never accept
  There is a point in War deccing other corps, some corps rely on Merc corps to do their dirty business , its all apart of Eve and now you wanna change that and basicly remove not only 1 aspect about the game but several...........
  If that would ever be the case i'd cancel every single account i own. | 
      
      
      
          
          Wescro 
          Urban Mining Corp Rising Phoenix Alliance
  152
  
          
                 | 
        Posted - 2013.01.17 14:20:00 -
          [72] - Quote 
          
           
          Andreus Ixiris wrote:People, let me be clear. CCP are not seriously suggesting removing wardecs or aggression from hi-sec.
  They are not doing this.
  They are not doing this at all.
  They say so in the same minutes you guys are quoting.  
  An idea this obnoxiously bad has to be nipped in the bud. Its like a cancer, you have to detect and remove it early before it reaches stage 4 and metastasis all over CCP and EVE. Kill that bad idea right here right now. This thread is awful and it should be locked. | 
      
      
      
          
          bongsmoke 
          School of Applied Knowledge Caldari State
  86
  
          
                 | 
        Posted - 2013.01.17 14:40:00 -
          [73] - Quote 
          
           
          Singular Snowflake wrote:bongsmoke wrote:OP, sounds like your disappointed CCP doesn't tie up victims in hi-sec just for you.
  I came here expecting one sided argument, left with expectations intact.  Sir, looking at the thread it seems clear that the idea of hellokitty-wardecs is widely rejected as a horrible idea. I, personally, do not use the wardec system to attack anyone. I am just extremely concerned about the big picture of high-sec and the changes towards making Eve just another themepark MMO.  
  If you think 4 pages of peeps here is the full EvE consensus, your sadly mistaken. 
  If you don't use the wardec system, wtf are you complaining about?
  Hi-sec has and will always be. 
  When they take out ganking, you might have an argument. Otherwise, nothing new here except mechanic changes that people need to adapt or send me your stuff when you GTFO.
  You want non-consensual pvp, plenty out there, don't be lazy. Go to low/null sec. Gank a mission runner. Don't feed me the BS of wardec mechanics being the knife that killed EvE. | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  53
  
          
                 | 
        Posted - 2013.01.17 14:59:00 -
          [74] - Quote 
          
           
          anthie wrote:Why............... just why would we want another EQ clone ?
  Not talking WoW here since EQ was the first true themepark based MMO, and now you wan't to bring the same sort of "duel" concept to Eve , jesus christ, that is something i can't and will never accept
  There is a point in War deccing other corps, some corps rely on Merc corps to do their dirty business , its all apart of Eve and now you wanna change that and basicly remove not only 1 aspect about the game but several...........
  If that would ever be the case i'd cancel every single account i own.   Now, now. I firmly believe that CCP will listen to the playerbase before making these kinds of gamebreaking decisions. Now it is our duty to voice our opinions about the proposed hellokitty-direction before the changes actually happen! | 
      
      
      
          
          Andreus Ixiris 
          Mixed Metaphor
  1617
  
          
                 | 
        Posted - 2013.01.17 15:07:00 -
          [75] - Quote 
          
           
          Singular Snowflake wrote:Now, now. I firmly believe that CCP will listen to the playerbase before making these kinds of gamebreaking decisions. Now it is our duty to voice our opinions about the proposed hellokitty-direction before the changes actually happen!  
  Except there's no danger of these changes being implemented anyway, since CCP does not approve of them and is not interested in making them. Mane 614
  | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  53
  
          
                 | 
        Posted - 2013.01.17 15:22:00 -
          [76] - Quote 
          
           
          Andreus Ixiris wrote:Singular Snowflake wrote:Now, now. I firmly believe that CCP will listen to the playerbase before making these kinds of gamebreaking decisions. Now it is our duty to voice our opinions about the proposed hellokitty-direction before the changes actually happen!  Except there's no danger of these changes being implemented anyway, since CCP does not approve of them and is not interested in making them.  
  We can never be too careful. There were at least 3 CSM members and 1 CCP devs who were clearly for this kind of change. If you are interested in a more detailed analysis, check http://www.minerbumping.com/2013/01/good-csm-bad-csm.html | 
      
      
      
          
          Psychotic Monk 
          The Skunkworks
  507
  
          
                 | 
        Posted - 2013.01.17 16:00:00 -
          [77] - Quote 
          
           
          I've seen a bunch of good discussion pop up on this thread while I was asleep, but I've noticed an argument made once or twice that I really feel needs to be addressed directly.
  A couple people have made a variation on the statement that it's okay to further limit or even eliminate wardecs because suicide ganking or some other form of gameplay interference would still exist. The belligerent undesirables in this game are already overburdened. In the view of those making these arguements, at what point is it no longer okay to take away methods to effect others gameplay? Are you really suggesting that it's okay to take away all the other tools in an undesirables toolbox as long as he still has a 3/8ths crescent wrench?
  We're already at such a state that one of the most effective methods that exist to effect someone else's gameplay right now is to bump them. We're down to bumping! And people are suggesting that we take away even more mechanics? I love the New Order and the work they're doing. It's a sorry state of affairs that such incredible human beings don't have a better tool for the job they're doing then bumping. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Cannibal Kane 
          Chosen of New Eden
  1246
  
          
                 | 
        Posted - 2013.01.17 16:14:00 -
          [78] - Quote 
          
           
          Kainotomiu Ronuken wrote:Cannibal Kane wrote: It is CSM talking about Highsec wars again when they them self know fuckall about it.
 
  Only one solution! James 315 for CSM 8!  
  Really?
  He is the wrong person for CSM. I would do a better Job. But I already have one so no.
  I don't mind what they are doing I encourage it, but I despise the fact that they sugar coat it. 
  I know to alot of people I am an ******* in this game which is why I am a member of the belligerent undesirables. I don't sugar coat what I do.. be real or GTFO. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  53
  
          
                 | 
        Posted - 2013.01.17 16:26:00 -
          [79] - Quote 
          
           
          Cannibal Kane wrote:Kainotomiu Ronuken wrote:Cannibal Kane wrote: It is CSM talking about Highsec wars again when they them self know fuckall about it.
 
  Only one solution! James 315 for CSM 8!  Really? He is the wrong person for CSM. I would do a better Job. But I already have one so no. I don't mind what they are doing I encourage it, but I despise the fact that they sugar coat it.  I know to alot of people I am an ******* in this game which is why I am a member of the belligerent undesirables. I don't sugar coat what I do.. be real or GTFO.   James 315 would be absolutely the best highsec CSM rep this game has ever seen. | 
      
      
      
          
          Cannibal Kane 
          Chosen of New Eden
  1246
  
          
                 | 
        Posted - 2013.01.17 16:32:00 -
          [80] - Quote 
          
           
          Singular Snowflake wrote:Cannibal Kane wrote:Kainotomiu Ronuken wrote:Cannibal Kane wrote: It is CSM talking about Highsec wars again when they them self know fuckall about it.
 
  Only one solution! James 315 for CSM 8!  Really? He is the wrong person for CSM. I would do a better Job. But I already have one so no. I don't mind what they are doing I encourage it, but I despise the fact that they sugar coat it.  I know to alot of people I am an ******* in this game which is why I am a member of the belligerent undesirables. I don't sugar coat what I do.. be real or GTFO.  James 315 would be absolutely the best highsec CSM rep this game has ever seen.  
  Since I am always right... you are wrong. My hair gives me powers some can never understand since washing it daily is a chore as it requires the blood of my victims.
  So yeah.
  Say no to a Safe Highsec! "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS | 
      
      
      
          
          Kainotomiu Ronuken 
           678
  
          
                 | 
        Posted - 2013.01.17 16:40:00 -
          [81] - Quote 
          
           
          Cannibal Kane wrote:I don't mind what they are doing I encourage it, but I despise the fact that they sugar coat it. 
    Sorry :)
  | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  207
  
          
                 | 
        Posted - 2013.01.17 17:22:00 -
          [82] - Quote 
          
           
          Lots of posts while I was sleeping.  
  Anyways, one of the problem assumptions that I keep seeing in this thread is that large corps/alliances are preying on tiny groups of 5 hapless miners who green behind the ears. I won't deny that this probably does happen, but many of the posters in this thread seem to think this is how every dec is. Frankly, it is far more common for small PVP corps to dec larger corps or alliances (many of them PVE/mining etc) because small groups don't provide enough targets for the ISK. Everyone here seems to think that bigger necessarily means better, when it is quite demonstrably not the case, up to a certain threshold. This is why so many people like HS PVP - they can engage in an area of engagement sizes in which player skill matters more than player numbers. More importantly, there aren't that many large PVP groups left in HS.
  Another assumption was made that when griefer/dec corps get dec'd by mercs (or allied against), they immediately close shop and dock up. Sure, this happens in some cases, but frankly this doesn't happen nearly as much as was implied. Often the griefers will fight the mercs, and in many cases, are better than many of the groups that call themselves mercs (even several of the listed ones). 
  I also wanted to note the fact that a very large number of my decs that ended without a kill (which in total number less than 50) ended in no kills because the defender surrendered. Dec'ing people for ransom is a not-uncommon tactic and should be allowed. Those that pay (often) get off the hook and no one died. I know that many of the groups that paid ransom after we nearly destroyed their corps/alliances expressed the sentiment that they wished they had paid up front and not lost so much ISK to us.
  One last major point I wanted to make regards POSes. Who here actually thinks people would agree to mutual wars if they have a POS? Without non-consensual decs, there is no way to remove these and no way to disrupt the industrial supply chain that occurs via POSes. Do you really want highsec to be full of perma-safe POSes researching BPOs with no way to interfere other than corp infiltration? | 
      
      
      
          
          Zilero 
          The Littlest Hobos Whores in space
  30
  
          
                 | 
        Posted - 2013.01.17 17:31:00 -
          [83] - Quote 
          
           
          It just proves what I was thinking all along: That CCP do not play their own game.
  Good riddance.
  | 
      
      
      
          
          Callic Veratar 
          Power of the Phoenix
  314
  
          
                 | 
        Posted - 2013.01.17 17:42:00 -
          [84] - Quote 
          
           
          Another section of the CSM minutes talked about interactions as a customer, player, and character.
  To the majority of highsec corps, a wardec is a customer level interaction. Instead of playing EVE tonight, I will play something else. Saying you'll stop playing if wardecs are removed/changed is not as big a threat as the people who already do give up because of wardecs.
  In their current form, wardecs offer no meaningful interaction for the average player. DirectX 11, it's not rocket appliance! | 
      
      
      
          
          Cherry Comfort 
          Science and Trade Institute Caldari State
  0
  
          
                 | 
        Posted - 2013.01.17 17:55:00 -
          [85] - Quote 
          
           
          I'm not sure how I even feel about this idea, but I'll toss this out for discussion - stolen from a blog posting by Greedy Goblin.
  His blog points out that highsec non-pvp'ers have two options - be totally safe in NPC corps (but miss out on social interaction), or join a corp/alliance and get social interaction, but be under the threat of wardec.
  He proposes a middle ground option - a corp or alliance setting that requires wars to be mutual - so you can't be in a war unless you agree to it. In exchange for that safety, there would be reductions in what the corp/alliance can do (i.e., no POS's), and Concord would demand a high fee - perhaps 100 million isk/month, and a tax like the NPC corps have.
  Again - not my idea, and not sure how beneficial or detrimental this would be to the game, or how this could then be abused - just throwing it out for discussion. | 
      
      
      
          
          Wescro 
          Urban Mining Corp Rising Phoenix Alliance
  156
  
          
                 | 
        Posted - 2013.01.17 18:06:00 -
          [86] - Quote 
          
           
          If CCP does go down the rabbit hole, I suggest renaming the mechanic. A "declaration" of war is not a mutual thing. Almost all declarations historically have been unilaterally adopted. The 13 colonies didn't mutually ask King George III to accept their independence, they declaredtheir independence to him whether he liked it or not! Maybe call it a War Agreement, which is hilariously absurd, since war often stems from disagreement. This thread is awful and it should be locked. | 
      
      
      
          
          Vaju Enki 
          Secular Wisdom
  333
  
          
                 | 
        Posted - 2013.01.17 18:09:00 -
          [87] - Quote 
          
           
          If you're not willing to fight for what you have in EvE Online, you don't deserve it, and you will lose it.
  If CCP ever change this core design guideline, they will effectively kill EvE Online. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. | 
      
      
      
         | 
      
      
      
          
          CCP Solomon 
          C C P C C P Alliance
  189
  
           
  
                 | 
        Posted - 2013.01.17 20:03:00 -
          [88] - Quote 
          
           
          Thanks for starting this thread and for all the contributions thus far. The range of opinions here echoes the sentiment that the war declaration mechanic is a complicated subject that often polarizes the opinions of those who care about it. This session was one of the most heated debates I took part in during the whole summit.
  Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only.
  Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). 
  I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the Trammel/Felucca divide, for those that remember it.
  However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers.
  Prior to my first comment, Hans made a fine statement that one of the good parts of the war mechanic is that groups can engage in fights where they can control the numbers involved, a mutual conflict in high security space.
  I then posed the question of whether the CSM thought mutual high sec pvp was goal of the system, or was the goal of the system to facilitate one sided wars? Admittedly my devils advocacy is not obvious from the minutes but I was genuinely interested in what they thought was the goal of the system and to judge the extent with which they were considering the wishes of all players that are affected by it.
  Part of the reason this system has been so problematic and difficult to balance is because there are so many strong and passionate opinions about what the system should be.
  I hope this clears things up, thanks for reading.
  -Solomon
 
  CCP Solomon | Technical Producer | EVE Online @RoryAbbott | 
      
      
      
         | 
      
      
      
          
          Kainotomiu Ronuken 
           687
  
          
                 | 
        Posted - 2013.01.17 20:04:00 -
          [89] - Quote 
          
           
          CCP Solomon wrote:Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).    Thanks a lot for that  
  | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  578
  
          
                 | 
        Posted - 2013.01.17 20:38:00 -
          [90] - Quote 
          
           
          CCP Solomon wrote:... However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers. ... I then posed the question of whether the CSM thought mutual high sec pvp was goal of the system, or was the goal of the system to facilitate one sided wars? Admittedly my devils advocacy is not obvious from the minutes but I was genuinely interested in what they thought was the goal of the system and to judge the extent with which they were considering the wishes of all players that are affected by it.
    Are there any plans or at least ideas to address the number of currently easy opt outs of the wardec system (corp hopping/NPC corps/etc)? Are they still in existence in it's current form out of consideration for those aforementioned customers who would rather not participate in wardecs? Should that be acceptable to just opt out like that and should CCP place such great consideration on those who resist what most perceive to be the nature of the game? | 
      
      
      
          
          Eternal Error 
          Immortalis Inc. Shadow Cartel
  288
  
          
                 | 
        Posted - 2013.01.17 20:50:00 -
          [91] - Quote 
          
           
          Retribution already ruined highsec wardecs, so I suppose it's not a huge deal if they make them a bit worse (Note: this is not a serious post. CCP, fix highsec wardecs and generally make highsec a more dangerous place OR nerf the income. While you're at it, buff lowsec income) | 
      
      
      
          
          Pap Uhotih 
          Royal Amarr Institute Amarr Empire
  1
  
          
                 | 
        Posted - 2013.01.17 21:14:00 -
          [92] - Quote 
          
           
          I have no problem with the concept of war, in theory it is a good thing which makes the game more interesting and helps to drive the economy. I think in practice it can be difficult to have a fight at all.
  My opinion would be that the ratio of members in each corp should be considered when calculating the cost of declaring war, not to make it impossible for a one guy to declare war on a hundred but to make it as expensive as it is (should be) daft.  Currently an industrial corp wanting to displace another industrial corp needn't disrupt its own operation by declaring war, it pays a tiny merc corp that is outnumbered more than ten to one that will likely never undock/uncloak for the duration of the war to disrupt the victim (rather than fight them). A system that meant the two industrial corps had a direct war would seem a little more fun, purposeful and most importantly provide an opportunity for people to actually shoot at each other.  Perhaps the aggressor should be penalised in some way if they fail to take part in their own war.
  People actually shooting at each other would also seem a way of opening roads into low and null from high, I might like shooting at people but Ive yet to need to inspite of having been at war, so far I havent needed to fit a gun to a ship to get through a war and that seems wrong (not to say that I diddnt buy ships to loose in a good cause).
  I dont know what a solution is but wardecs dont currently imply that a war will take place, it is a system of irritation at best and it would be good to fight when you are at war - making lemonade when you have lemons. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  211
  
          
                 | 
        Posted - 2013.01.17 21:34:00 -
          [93] - Quote 
          
           
          CCP Solomon wrote:Thanks for starting this thread and for all the contributions thus far. The range of opinions here echoes the sentiment that the war declaration mechanic is a complicated subject that often polarizes the opinions of those who care about it. This session was one of the most heated debates I took part in during the whole summit. Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only. Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the  Trammel/Felucca divide, for those that remember it. However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers. Prior to my first comment, Hans made a fine statement that one of the good parts of the war mechanic is that groups can engage in fights where they can control the numbers involved, a mutual conflict in high security space. I then posed the question of whether the CSM thought mutual high sec pvp was goal of the system, or was the goal of the system to facilitate one sided wars? Admittedly my devils advocacy is not obvious from the minutes but I was genuinely interested in what they thought was the goal of the system and to judge the extent with which they were considering the wishes of all players that are affected by it. Part of the reason this system has been so problematic and difficult to balance is because there are so many strong and passionate opinions about what the system should be. I hope this clears things up, thanks for reading. -Solomon  
  Thank you for the response. While I completely understand the fact that CCP needs to consider this mechanic from a business sense, I would really like to see actual metrics showing it was a problem before anything was considered to drastically hamstring the mechanics. At the very least, I would like to know that you actually had real metrics rather than wagers and gut feelings before destroying a rather intimate portion of EVE. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  211
  
          
                 | 
        Posted - 2013.01.17 21:36:00 -
          [94] - Quote 
          
           
          Pap Uhotih wrote:I have no problem with the concept of war, in theory it is a good thing which makes the game more interesting and helps to drive the economy. I think in practice it can be difficult to have a fight at all.
  My opinion would be that the ratio of members in each corp should be considered when calculating the cost of declaring war, not to make it impossible for a one guy to declare war on a hundred but to make it as expensive as it is (should be) daft.  Currently an industrial corp wanting to displace another industrial corp needn't disrupt its own operation by declaring war, it pays a tiny merc corp that is outnumbered more than ten to one that will likely never undock/uncloak for the duration of the war to disrupt the victim (rather than fight them). A system that meant the two industrial corps had a direct war would seem a little more fun, purposeful and most importantly provide an opportunity for people to actually shoot at each other.  Perhaps the aggressor should be penalised in some way if they fail to take part in their own war.
  People actually shooting at each other would also seem a way of opening roads into low and null from high, I might like shooting at people but Ive yet to need to inspite of having been at war, so far I havent needed to fit a gun to a ship to get through a war and that seems wrong (not to say that I diddnt buy ships to loose in a good cause).
  I dont know what a solution is but wardecs dont currently imply that a war will take place, it is a system of irritation at best and it would be good to fight when you are at war - making lemonade when you have lemons.  
  I would much rather see the system left open so the players decide how it's used. If you, as an industrial corp, make the mistake of hiring a ****** merc who doesn't kill the people you hired them to kill, that's on you. If you got scammed by them, that's on you. The mechanics shouldn't be changed so that the player interaction has to go down like a script - they should be left as far open as possible to allow for players to write their own narratives and make their own choices. | 
      
      
      
          
          mkint 
           956
  
          
                 | 
        Posted - 2013.01.17 21:49:00 -
          [95] - Quote 
          
           
          defending wardec is some of the most fun I've ever had in eve. Even as a rookie in a corp of rookies with incompetent leadership. I would suggest the reason people don't engage is because of misconceptions as to what will happen if they fight. I think they probably don't know the theoretical consequences of not fighting as well. I think the defenders resign themselves to losing so never engage, and never grow.  Whatever weaknesses the wardec system has now and had previously had very little to do with mechanics, but mostly to do with information. Add a mechanic for mutual-only 1-day wardecs, and I'm confident that over time people will start doing those for practice and actually feel comfortable to engage when real one sided wars start hitting them. Maxim 34: If you're leaving scorch-marks, you need a bigger gun.  | 
      
      
      
          
          Wescro 
          Urban Mining Corp Rising Phoenix Alliance
  157
  
          
                 | 
        Posted - 2013.01.17 21:54:00 -
          [96] - Quote 
          
           
          CCP Solomon wrote:
  I hope this clears things up, thanks for reading.
  -Solomon
 
 
  
  Substantive, clear response. Thank you. Faith in CCP: moderately restored. This thread is awful and it should be locked. | 
      
      
      
          
          Vaju Enki 
          Secular Wisdom
  342
  
          
                 | 
        Posted - 2013.01.17 21:57:00 -
          [97] - Quote 
          
           
          CCP Solomon wrote:
  Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). 
 
 
  
  Thank you.
  If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. | 
      
      
      
          
          Dana Skord 
          Austudy The Welfare State
  2
  
          
                 | 
        Posted - 2013.01.17 22:31:00 -
          [98] - Quote 
          
           
          I can picture an EVE where wardecs have to be mutual, or where my corp can elect to be immune because we're not interested in PvP.
   Pretend you're a big hisec industry corp, with a base of operations and a nice expensive high sec POS set up. And I'm a nomadic high sec PvE corp that has found your POS and wants you to move. And we're not interested in PvP.
   So we move the miners in. They strip the local belts with alarming speed and regularity. Refine the ore, take the minerals far away and sell them. Every nearby grav site falls to their lasers. You look at these barges and exhumers, in your belts, and you can't do anything about them. Because we're not interested in PvP.
   Then we figure out what you're making in that POS. Buy orders go up in every trade hub and we start importing and undercutting, at a marginal profit. Maybe we build what you build, just for less profit. Or no profit. Whatever. We have lines of haulers and freighters marching through your base of operations, and our traders undercut you at every turn. And you can't shoot those freighters down and defend your market share. Because we're not interested in PvP.
   By now your corp is leaking members (why stay with you when we're doing industry, and not getting wardecced?). To raise revenue, you have to turn to mission running. That's okay; your have local agent access, and maybe you could break into the rig manufacturing game with all the salvage.
   But we have people who can scan you down, come into your missions. Maybe they salvage everything. Maybe they take all the good bounties, or just shoot trigger rats and leave. Maybe they mine your polygypsum and green arisite and make mining missions unfinishable. And you can't do anything about this incursion. Because we're not interested in PvP. | 
      
      
      
          
          Pap Uhotih 
          Royal Amarr Institute Amarr Empire
  1
  
          
                 | 
        Posted - 2013.01.17 22:34:00 -
          [99] - Quote 
          
           
          Adriel Malakai wrote: I would much rather see the system left open so the players decide how it's used. If you, as an industrial corp, make the mistake of hiring a ****** merc who doesn't kill the people you hired them to kill, that's on you. If you got scammed by them, that's on you. The mechanics shouldn't be changed so that the player interaction has to go down like a script - they should be left as far open as possible to allow for players to write their own narratives and make their own choices.
  
 
 
  Im not sure you understand the mechanics of an industrial war as it currently stands.  The point is disruption, that means preventing the victim corp from flying sitting ducks, not killing them.
  It doesnt need to go down like a script but you cant remove all (sensible) gameplay from a player and suggest that they have choices beyond not playing, people not playing doesnt help. | 
      
      
      
          
          Denidil 
          Turalyon Plus
  566
  
          
                 | 
        Posted - 2013.01.17 22:41:00 -
          [100] - Quote 
          
           
          Eternal Error wrote:Retribution already ruined highsec wardecs, s  
  wtf are you talking about? Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  213
  
          
                 | 
        Posted - 2013.01.17 23:09:00 -
          [101] - Quote 
          
           
          Pap Uhotih wrote:Im not sure you understand the mechanics of an industrial war as it currently stands.  The point is disruption, that means preventing the victim corp from flying sitting ducks, not killing them.
  It doesnt need to go down like a script but you cant remove all (sensible) gameplay from a player and suggest that they have choices beyond not playing, people not playing doesnt help.  
  I don't think you understand just how much experience I have with decs of every kind. Furthermore, you don't remove any gameplay from a player by going to war with them. If they want to mine, they can, but do so with the knowledge that someone can (and probably will) kill them for it. Am I preventing them from making that decision? Not in any way. This doesn't even include the multitude of options which include mercs, friends, and flat out dropping corp as alternatives to not playing EVE. The people who do that choose to do so, for whatever reason. No dec of any kind forces people to stop playing . | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5954
  
          
                 | 
        Posted - 2013.01.17 23:22:00 -
          [102] - Quote 
          
           
          Adriel Malakai wrote:
  Thank you for the response. While I completely understand the fact that CCP needs to consider this mechanic from a business sense, I would really like to see actual metrics showing it was a problem before anything was considered to drastically hamstring the mechanics. At the very least, I would like to know that you actually had real metrics rather than wagers and gut feelings before destroying a rather intimate portion of EVE.
  
  Yes, please.
  If Trebor just pulled those infamous "90%" out of one of his orifices, then please disregard everything I said in this thread.
  Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Tesal 
           168
  
          
                 | 
        Posted - 2013.01.17 23:30:00 -
          [103] - Quote 
          
           
          CCP was saying that they would rather have a war where both people fight and that is what they want to encourage. Read the text again. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1549
  
          
                 | 
        Posted - 2013.01.17 23:34:00 -
          [104] - Quote 
          
           
          Is one of the CSM members that supported the idea not affiliated with EVE uni? 
  Does EVE uni not have a long standing policy that NEW RECRUITS SHOULD DOCK DURING WAR? 
  Yes, and yes. 
 
 
  If solomon wanted to stimulate conversation he should have asked, simply, 
  How can we encourage people to engage in high sec wars, instead of staying docked or disbanding their corp? 
 
 
  My first answer wold have to stop letting people form one man corporations, when you give us the ability to build 3000 man ones. Because that was stupid. 
  Then, encourage people to GROW THEIR CORP, by reinforcing the "safety in numbers" mentality. 
  Then, make it hurt to disband. 
 
  No one disbands a 100 man corp because of a war. And if 100 guys are to afraid to undock then it's working just fine. 
 
  People aren't trying to grow their high sec corps, and no one has any connection to a corp that consists of just a dozen people. It's easy to just disband and reform. THAT needs to be addressed. | 
      
      
      
          
          Marlona Sky 
          D00M. Northern Coalition.
  2915
  
          
                 | 
        Posted - 2013.01.17 23:36:00 -
          [105] - Quote 
          
           
          CCP Solomon wrote:Thanks for starting this thread and for all the contributions thus far. The range of opinions here echoes the sentiment that the war declaration mechanic is a complicated subject that often polarizes the opinions of those who care about it. This session was one of the most heated debates I took part in during the whole summit. Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only. Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the  Trammel/Felucca divide, for those that remember it. However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers. Prior to my first comment, Hans made a fine statement that one of the good parts of the war mechanic is that groups can engage in fights where they can control the numbers involved, a mutual conflict in high security space. I then posed the question of whether the CSM thought mutual high sec pvp was goal of the system, or was the goal of the system to facilitate one sided wars? Admittedly my devils advocacy is not obvious from the minutes but I was genuinely interested in what they thought was the goal of the system and to judge the extent with which they were considering the wishes of all players that are affected by it. Part of the reason this system has been so problematic and difficult to balance is because there are so many strong and passionate opinions about what the system should be. I hope this clears things up, thanks for reading. -Solomon   Give players a reason to build an empire. A reason to fight for it. Things they can't simply roll up, toss in the back of their ship and run. Docking up should no longer be the most logical decision. It should be the worst decision.
 Remove local, structure mails and revamp the directional scanner!  | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1549
  
          
                 | 
        Posted - 2013.01.17 23:42:00 -
          [106] - Quote 
          
           
          Marlona Sky wrote:CCP Solomon wrote:Thanks for starting this thread and for all the contributions thus far. The range of opinions here echoes the sentiment that the war declaration mechanic is a complicated subject that often polarizes the opinions of those who care about it. This session was one of the most heated debates I took part in during the whole summit. Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only. Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the  Trammel/Felucca divide, for those that remember it. However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers. Prior to my first comment, Hans made a fine statement that one of the good parts of the war mechanic is that groups can engage in fights where they can control the numbers involved, a mutual conflict in high security space. I then posed the question of whether the CSM thought mutual high sec pvp was goal of the system, or was the goal of the system to facilitate one sided wars? Admittedly my devils advocacy is not obvious from the minutes but I was genuinely interested in what they thought was the goal of the system and to judge the extent with which they were considering the wishes of all players that are affected by it. Part of the reason this system has been so problematic and difficult to balance is because there are so many strong and passionate opinions about what the system should be. I hope this clears things up, thanks for reading. -Solomon  Give players a reason to build an empire. A reason to fight for it. Things they can't simply roll up, toss in the back of their ship and run. Docking up should no longer be the most logical decision. It should be the worst decision.   I just want to second what Marlona said. 
  That and the EVE Uni guy needs to stop teaching people to do exactly what's contributing to the problem. | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3220
  
          
                 | 
        Posted - 2013.01.17 23:57:00 -
          [107] - Quote 
          
           
          Natsett Amuinn wrote:That and the EVE Uni guy needs to stop teaching people to do exactly what's contributing to the problem.    Docking or not undocking when you're being attacked the the way to go. Look at how -A- taught us all why you don't ... you-know-what to -A-. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          Trebor Daehdoow 
          Dirt Nap Squad Dirt Nap Squad.
  2497
  
          
                 | 
        Posted - 2013.01.17 23:59:00 -
          [108] - Quote 
          
           
          CCP Solomon wrote:However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers.   This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones.
  I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog | 
      
      
      
          
          Marlona Sky 
          D00M. Northern Coalition.
  2915
  
          
                 | 
        Posted - 2013.01.18 00:04:00 -
          [109] - Quote 
          
           
          Alavaria Fera wrote:Natsett Amuinn wrote:That and the EVE Uni guy needs to stop teaching people to do exactly what's contributing to the problem.   Docking or not undocking when you're being attacked the the way to go. Look at how -A- taught us all why you don't ... you-know-what to -A-.   This game has thousands of number crunchers. -A- had more to lose by continuing to fight than to abandon the space and run. Same principle for most of the game. From high sec wars, to low sec gate camps with scouts in all directions to the sov system in null. It comes down to number crunching and more often than not, it is cheaper to run than fight.
 Remove local, structure mails and revamp the directional scanner!  | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  214
  
          
                 | 
        Posted - 2013.01.18 00:09:00 -
          [110] - Quote 
          
           
          Trebor Daehdoow wrote:This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones.
  I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  
  So you are literally ok with allowing people to be completely immune to undesirable interactions with others in EVE. You are actually advocating that people should be allowed to be completely exempt from any risk to their gameplay because they are paying customers. I can't say I'm surprised, but I am glad to know where you stand. | 
      
      
      
          
          Vaju Enki 
          Secular Wisdom
  345
  
          
                 | 
        Posted - 2013.01.18 00:11:00 -
          [111] - Quote 
          
           
          Trebor Daehdoow wrote:CCP Solomon wrote:However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers.  This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones. I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  
  I hope you get out of the CSM soon, you are against everything that makes EvE Online great. Shame on you. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. | 
      
      
      
          
          Wescro 
          Urban Mining Corp Rising Phoenix Alliance
  159
  
          
                 | 
        Posted - 2013.01.18 00:24:00 -
          [112] - Quote 
          
           
          Trebor Daehdoow wrote:CCP Solomon wrote:However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers.  This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones. I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  
  While I strongly disagree with you, I still appreciate that you are making this point.
  What you are saying is akin to KFC suddenly going vegetarian. Sure there may be some people who only eat the mashed potatoes and coleslaw when they go to KFC, but the vast brand that KFC has built and the customer base it has gained come for the tender, juicy fried chicken. It's alright to cater to all players, but when you have to abandon an established brand and image for a new one, I reckon that change is too radical and it will not bode well with players who are accustomed to the original brand.
 
  EVE is a risky, sandbox-style free for all game with little moderation. That's its brand and where it most strongly distinguishes itself. Is EVE ready to become a themepark and compete with WoW? It will most surely perish in such a transition. This thread is awful and it should be locked. | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3223
  
          
                 | 
        Posted - 2013.01.18 00:32:00 -
          [113] - Quote 
          
           
          Adriel Malakai wrote:Trebor Daehdoow wrote:This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones.
  I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  So you are literally ok with allowing people to be completely immune to undesirable interactions with others in EVE. You are actually advocating that people should be allowed to be completely exempt from any risk to their gameplay because they are paying customers. I can't say I'm surprised, but I am glad to know where you stand.   Cold and harsh, just like EVE Online.
  I guess now we're the ones out in the harsh cold. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  216
  
          
                 | 
        Posted - 2013.01.18 00:35:00 -
          [114] - Quote 
          
           
          Alavaria Fera wrote:Cold and harsh, just like EVE Online.
  I guess now we're the ones out in the harsh cold.  
  See, the real problem is that people like Trebor (and those he's "advocating" for) like to play a game that is cold, harsh, and has a 'hardcore' reputation...as long as it's not cold, harsh, nor hardcore for them. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1556
  
          
                 | 
        Posted - 2013.01.18 00:43:00 -
          [115] - Quote 
          
           
          Trebor Daehdoow wrote:CCP Solomon wrote:However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers.  This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones. I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.   You guys TELL your newbies to dock!
  I applied to you guys, you repeated that stuff constantly during that rediculously long application you guys have.  YOU contribute to the problem. 
  How many people go through your guys corp? How many people over the years have you taught this too?  You have no right making any statement like this when YOU ARE A PART OF THE PROBLEM. 
  It's one thing to tell your guys to this, it's whole other thing when you tell CCP that an acceptable fix is the removal of wardecs in high sec. 
  The CSM is supposed represent the players.  And you're using your own corporate policy, that you teach new players, as justification to drastically alter the game. 
 
  I believe Solomon when he says he didn't expect you guys to agree with him. 
  Good luck on the CSM, guy. | 
      
      
      
          
          Marlona Sky 
          D00M. Northern Coalition.
  2916
  
          
                 | 
        Posted - 2013.01.18 00:46:00 -
          [116] - Quote 
          
           
          Cold and harsh is a point of view. Not science guys.
 Remove local, structure mails and revamp the directional scanner!  | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  583
  
          
                 | 
        Posted - 2013.01.18 00:51:00 -
          [117] - Quote 
          
           
          Adriel Malakai wrote:Trebor Daehdoow wrote:This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones.
  I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  So you are literally ok with allowing people to be completely immune to undesirable interactions with others in EVE. You are actually advocating that people should be allowed to be completely exempt from any risk to their gameplay because they are paying customers. I can't say I'm surprised, but I am glad to know where you stand.   No, he isn't saying that at all. He is saying that their input should be considered and that a mechanic which solely serves to victimize those people is probably bad. On the other hand if things go more the direction of meaningful goals that don't make docking up/logging off the best solution we have the same mechanic actually working properly. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1561
  
          
                 | 
        Posted - 2013.01.18 00:56:00 -
          [118] - Quote 
          
           
          Tyberius Franklin wrote:Adriel Malakai wrote:Trebor Daehdoow wrote:This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones.
  I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  So you are literally ok with allowing people to be completely immune to undesirable interactions with others in EVE. You are actually advocating that people should be allowed to be completely exempt from any risk to their gameplay because they are paying customers. I can't say I'm surprised, but I am glad to know where you stand.  No, he isn't saying that at all. He is saying that their input should be considered and that a mechanic which solely serves to victimize those people is probably bad. On the other hand if things go more the direction of meaningful goals that don't make docking up/logging off the best solution we have the same mechanic actually working properly.   Who in the world quits EVE because of a wardec? 
  And that's the basis of his arguement.  Which is simply rediculous. | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  583
  
          
                 | 
        Posted - 2013.01.18 01:05:00 -
          [119] - Quote 
          
           
          Natsett Amuinn wrote: Who in the world quits EVE because of a wardec? 
  And that's the basis of his arguement.  Which is simply rediculous. 
   Quit or not isn't the only measure of a person's satisfaction. A person who is out doing something because it's meaningful enjoys the game more, is more likely to add accounts, become more active, tell potential new players about the game and be more active. A person who docks up because there isn't really anything to fight over isn't likely to do those things even if they don't hit the unsub button.
  But when the only prospect for someone who doesn't want to PvP just because someone else singled you out for it is that of loss and not getting to do what you want to do, which in a way is fine. Interference is a part of the game. But if there is no good reason to retaliate you don't. You don't enjoy the game. You interact less. You limit your affect on the community and your effect on eve's growth.
  I'm sure that many would feel lowering or eliminating the interaction of such people is beneficial but expecting the CSM or CCP not to think about it is in my opinion asking for very shortsighted game development. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  218
  
          
                 | 
        Posted - 2013.01.18 01:14:00 -
          [120] - Quote 
          
           
          Tyberius Franklin wrote:I'm sure that many would feel lowering or eliminating the interaction of such people is beneficial (in all reality it very well may be the case) but expecting the CSM or CCP not to think about it is in my opinion asking for very shortsighted game development.  
  I have no problem with them investigating ways to encourage defenders to be more active during wars. I have a *huge* problem with them discussing the removal of non-consensual decs and replacing them with mutual only wars. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1562
  
          
                 | 
        Posted - 2013.01.18 01:18:00 -
          [121] - Quote 
          
           
          Tyberius Franklin wrote:Natsett Amuinn wrote: Who in the world quits EVE because of a wardec? 
  And that's the basis of his arguement.  Which is simply rediculous. 
  Quit or not isn't the only measure of a person's satisfaction. A person who is out doing something because it's meaningful enjoys the game more, is more likely to add accounts, become more active, tell potential new players about the game and be more active. A person who docks up because there isn't really anything to fight over isn't likely to do those things even if they don't hit the unsub button. But when the only prospect for someone who doesn't want to PvP just because someone else singled you out for it is that of loss and not getting to do what you want to do, which in a way is fine. Interference is a part of the game. But if there is no good reason to retaliate you don't. You don't enjoy the game. You interact less. You limit your affect on the community and your effect on eve's growth. I'm sure that many would feel lowering or eliminating the interaction of such people is beneficial (in all reality it very well may be the case) but expecting the CSM or CCP not to think about it is in my opinion asking for very shortsighted game development.   Let me say it again. 
  The basis of his arguement for advoacting the removal of high sec wardecs is THAT IT CAUSES PEOPLE TO QUIT. 
  That is untrue. No one quits due to a wardec. They disband there corporations. THAT needs to be addressed, not the removal of wardecs in high sec. 
  It's supoosed to be a negative impact. It's a declaration of war. Someone else want to blow you up or prevent you from doing something. 
  Not undocking and disbanding corporations is the problem. 
 
  CCP has said themselves that you are not allowed to simply play EVE without anyone being able to impact you, while having impact on the game yourself. Which is what some of you keep advocating. | 
      
      
      
          
          Winchester Steele 
          A Perfectly Normal Corp.
  62
  
          
                 | 
        Posted - 2013.01.18 01:23:00 -
          [122] - Quote 
          
           
          CCP Solomon wrote:
  Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). 
 
 
  
  Thank you for this clear statement CCP Solomon! Although ironically, you made my day instead of ruining it.   | 
      
      
      
          
          Marlona Sky 
          D00M. Northern Coalition.
  2917
  
          
                 | 
        Posted - 2013.01.18 01:27:00 -
          [123] - Quote 
          
           
          Natsett Amuinn wrote:Tyberius Franklin wrote:Natsett Amuinn wrote: Who in the world quits EVE because of a wardec? 
  And that's the basis of his arguement.  Which is simply rediculous. 
  Quit or not isn't the only measure of a person's satisfaction. A person who is out doing something because it's meaningful enjoys the game more, is more likely to add accounts, become more active, tell potential new players about the game and be more active. A person who docks up because there isn't really anything to fight over isn't likely to do those things even if they don't hit the unsub button. But when the only prospect for someone who doesn't want to PvP just because someone else singled you out for it is that of loss and not getting to do what you want to do, which in a way is fine. Interference is a part of the game. But if there is no good reason to retaliate you don't. You don't enjoy the game. You interact less. You limit your affect on the community and your effect on eve's growth. I'm sure that many would feel lowering or eliminating the interaction of such people is beneficial (in all reality it very well may be the case) but expecting the CSM or CCP not to think about it is in my opinion asking for very shortsighted game development.  Let me say it again.  The basis of his arguement for advoacting the removal of high sec wardecs is THAT IT CAUSES PEOPLE TO QUIT.  That is untrue. No one quits due to a wardec. They disband there corporations. THAT needs to be addressed, not the removal of wardecs in high sec.  It's supoosed to be a negative impact. It's a declaration of war. Someone else want to blow you up or prevent you from doing something.  Not undocking and disbanding corporations is the problem.  CCP has said themselves that you are not allowed to simply play EVE without anyone being able to impact you, while having impact on the game yourself. Which is what some of you keep advocating.    Even if they couldn't corp hop or hide in an NPC corp, they would still not undock and fight. There is nothing to fight for, which I think you know. We need to discuss what needs to happen so they will want to fight, even if the odds are against them.
 Remove local, structure mails and revamp the directional scanner!  | 
      
      
      
          
          Anna Karhunen 
          Inoue INEXP
  24
  
          
                 | 
        Posted - 2013.01.18 01:29:00 -
          [124] - Quote 
          
           
          Adriel Malakai wrote:Tyberius Franklin wrote:I'm sure that many would feel lowering or eliminating the interaction of such people is beneficial (in all reality it very well may be the case) but expecting the CSM or CCP not to think about it is in my opinion asking for very shortsighted game development.  I have no problem with them investigating ways to encourage defenders to be more active during wars. I have a *huge* problem with them discussing the removal of non-consensual decs and replacing them with mutual only wars.   Because talking means that whatever will be done with 100% probability? Interesting. I'd rather expect that they discussed about variety of options even if those options would not get implemented. You see, while they do that, they may 1) come across good arguments for and against said options, 2) come across new ideas that might solve the problems better than any previously mentioned options or 3) find out that all solutions are worse than the original problem and that it is therefore better to just maintain what is. As it is, all the ideas I have seen players throw on these boards have so far fallen to the 3rd category, but I would not stiffle the discussion like you would (at least on Dev/CSM side).
  | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5140
  
          
                 | 
        Posted - 2013.01.18 01:31:00 -
          [125] - Quote 
          
           
          Natsett Amuinn wrote:Trebor Daehdoow wrote:[quote=CCP Solomon]  You guys TELL your newbies to dock! -stuff- Good luck on the CSM, guy.   
  Wrong guy, this is not the CSM guy you're looking for, he's not the Eve Uni CSM guy  
  Telling people to dock in case of war is silly, my mains first corp did that and paid for the dec to go away, I quit the day they paid, I'd been playing a month when I saw that it was bad advice.
 
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Merouk Baas 
           436
  
          
                 | 
        Posted - 2013.01.18 01:33:00 -
          [126] - Quote 
          
           
          Yeah that's the problem, people refusing to fight. The war dec mechanic issue is somewhat academic, really. They'll use whatever is available to avoid the fight, when in fact "fight" is the point of the game.
  Problem permeates every aspect of the game. Even hardened PVP'ers try to disengage and avoid when the fight goes sour.
  Maybe they need to make all rewards happen when you see your own ship explode. | 
      
      
      
          
          Wacktopia 
          Noir. Black Legion.
  425
  
          
                 | 
        Posted - 2013.01.18 01:35:00 -
          [127] - Quote 
          
           
          CCP Solomon wrote:Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). 
   
  Thanks for posting :). Sometimes having your day ruined opens up a new avenue too. 
  And... Sometimes it's nice to ruin shark's day by hiring some badass mercs to net them up and club them over the head. Yeah!   The bottom line is that now I have one of those annoying signatures. | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5140
  
          
                 | 
        Posted - 2013.01.18 01:36:00 -
          [128] - Quote 
          
           
          Merouk Baas wrote:Yeah that's the problem, people refusing to fight. The war dec mechanic issue is somewhat academic, really. They'll use whatever is available to avoid the fight, when in fact "fight" is the point of the game.
  Problem permeates every aspect of the game. Even hardened PVP'ers try to disengage and avoid when the fight goes sour.
  Maybe they need to make all rewards happen when you see your own ship explode.  
  The reward is getting your pod out regularly
 
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  587
  
          
                 | 
        Posted - 2013.01.18 01:36:00 -
          [129] - Quote 
          
           
          Natsett Amuinn wrote: Let me say it again. 
  The basis of his arguement for advoacting the removal of high sec wardecs is THAT IT CAUSES PEOPLE TO QUIT. 
  That is untrue. No one quits due to a wardec. They disband there corporations. THAT needs to be addressed, not the removal of wardecs in high sec. 
  It's supoosed to be a negative impact. It's a declaration of war. Someone else want to blow you up or prevent you from doing something. 
  Not undocking and disbanding corporations is the problem. 
 
  CCP has said themselves that you are not allowed to simply play EVE without anyone being able to impact you, while having impact on the game yourself. Which is what some of you keep advocating. 
   I'll agree that no one quits NOW (for the most part, I'm almost certain some edge cases exist) and instead they use the workarounds you mention. If the loopholes for evading wardecs (corphopping/etc) are closed who knows. That would only leave docking up and after enough of that then what? I would think we'd just see an increase in independently functioning alts and NPC corp characters, but I can't predict the future, some could actually leave.
  You are right, it is supposed to be negative. And guess what? It is. As with all negative things people will avoid it unless evasion is worse that fighting. So long as players have the option of not logging in and lose nothing for it those who don't want to fight won't. | 
      
      
      
          
          Wacktopia 
          Noir. Black Legion.
  425
  
          
                 | 
        Posted - 2013.01.18 01:37:00 -
          [130] - Quote 
          
           
          Jonah Gravenstein wrote:Natsett Amuinn wrote:Trebor Daehdoow wrote:-stuff- CCP Solomon wrote:-stuff-  You guys TELL your newbies to dock! -stuff- Good luck on the CSM, guy.    Wrong guy, this is not the CSM guy you're looking for, he's not the Eve Uni CSM guy   Telling people to dock in case of war is silly, my mains first corp did that and paid for the dec to go away, I quit the day they paid, I'd been playing a month and even then I saw that it was bad advice.  
  So true. One of the things that makes EVE great is that you can come in as a newbie and apply real world logic to social situations. Quite special really. The bottom line is that now I have one of those annoying signatures. | 
      
      
      
          
          Merouk Baas 
           436
  
          
                 | 
        Posted - 2013.01.18 01:37:00 -
          [131] - Quote 
          
           
          Wacktopia wrote:And... Sometimes it's nice to ruin shark's day by hiring some badass mercs to net them up and club them over the head. Yeah!    
 
  Yeah, where are these mercs? I've been attacked, how can I find the ******* mercs right now, dammit. | 
      
      
      
          
          Andski 
          GoonWaffe Goonswarm Federation
  6392
  
          
                 | 
        Posted - 2013.01.18 01:38:00 -
          [132] - Quote 
          
           
          The problem is that most corps in EVE are single-focused. You spend months building up an industrial base while shunning the PvP aspect of your organization and a single wardec will shut you down because you have nobody who can PvP. A horde of newbies flying ewar ships while a smaller group of older members kills wartargets off is how groups like EVE Uni deal with wardecs.
  Wardecs are a part of the game. Industrial-focused corps are self-destructive in nature. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1562
  
          
                 | 
        Posted - 2013.01.18 01:44:00 -
          [133] - Quote 
          
           
          Jonah Gravenstein wrote:Natsett Amuinn wrote:Trebor Daehdoow wrote:-stuff- CCP Solomon wrote:-stuff-  You guys TELL your newbies to dock! -stuff- Good luck on the CSM, guy.    Wrong guy, this is not the CSM guy you're looking for, he's not the Eve Uni CSM guy   Telling people to dock in case of war is silly, my mains first corp did that and paid for the dec to go away, I quit the day they paid, I'd been playing a month and even then I saw that it was bad advice.   Then I apologize to Trebor, doesn't make his opinion better or mean he should be supported as a CSM though. 
  Just means I thought he was the guy associated with EVE uni. 
  | 
      
      
      
          
          Qvar Dar'Zanar 
          EVE University Ivy League
  233
  
          
                 | 
        Posted - 2013.01.18 01:53:00 -
          [134] - Quote 
          
           
          Psychotic Monk wrote:I mean, let's take can flipping as an example. Apparently having an entire corp able to shoot you wasn't enough? It has to be the entirety of eve? Or what about the nerfs to the Orca that have made it consistently less and less useful to those living the Suddenly Ninjas lifestyle? And what have we ever gotten in return? I could write entire books about the ways in which CCP has taken a look at some of the incredible people doing fantastic work in highsec and decided that they need to be weighed down so they can't jump as high or run as fast.  
  I swear I don't get it. People complain about not getting to shoot people in hi-sec and give as an example that, if they canflip, they will get pvped by everybody around in hi-sec. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  219
  
          
                 | 
        Posted - 2013.01.18 01:57:00 -
          [135] - Quote 
          
           
          Anna Karhunen wrote: Because talking means that whatever will be done with 100% probability? Interesting. I'd rather expect that they discussed about variety of options even if those options would not get implemented. You see, while they do that, they may 1) come across good arguments for and against said options, 2) come across new ideas that might solve the problems better than any previously mentioned options or 3) find out that all solutions are worse than the original problem and that it is therefore better to just maintain what is. As it is, all the ideas I have seen players throw on these boards have so far fallen to the 3rd category, but I would not stiffle the discussion like you would (at least on Dev/CSM side).
 
  
  My problem lies in the change of a fundamental principle in eve, which is that other people can mess your **** up. If non-consensual decs are removed, the ability for people to interfere with others in HS is damn near removed, which literally flies in the face of everything the game is. As such, I don't think it should have ever even come up as a serious topic. Since it did, I absolutely condemn it in the hope that those advocating the near total safety of large portions of the player base realize how detrimental this would be to the identity of the game.
  If people don't like that their sand castle can be destroyed by others, then they should either stand up and fight for their castle, or consider other games. We shouldn't be trying to make this game into something it isn't. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  219
  
          
                 | 
        Posted - 2013.01.18 02:01:00 -
          [136] - Quote 
          
           
          Qvar Dar'Zanar wrote:I swear I don't get it. People complain about not getting to shoot people in hi-sec and give as an example that, if they canflip, they will get pvped by everybody around in hi-sec.  
  As much as I disagree with the Crimewatch 2.0 changes, the biggest thing they have introduced is the opportunity for belligerent undesirables such as Monk and myself to kill even more downies. That is until CCP decrees that it is too risky for carebears to be able to engage suspects/WTs/criminals while set green, and will put a cover onto the big green button that prevents them from being able to target other players. Because, you know, it's not fair that you didn't know the suspect could kill you while set to green. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1563
  
          
                 | 
        Posted - 2013.01.18 02:05:00 -
          [137] - Quote 
          
           
          Adriel Malakai wrote:Anna Karhunen wrote: Because talking means that whatever will be done with 100% probability? Interesting. I'd rather expect that they discussed about variety of options even if those options would not get implemented. You see, while they do that, they may 1) come across good arguments for and against said options, 2) come across new ideas that might solve the problems better than any previously mentioned options or 3) find out that all solutions are worse than the original problem and that it is therefore better to just maintain what is. As it is, all the ideas I have seen players throw on these boards have so far fallen to the 3rd category, but I would not stiffle the discussion like you would (at least on Dev/CSM side).
 
  My problem lies in the change of a fundamental principle in eve, which is that other people can mess your **** up. If non-consensual decs are removed, the ability for people to interfere with others in HS is damn near removed, which literally flies in the face of everything the game is. As such, I don't think it should have ever even come up as a serious topic. Since it did, I absolutely condemn it in the hope that those advocating the near total safety of large portions of the player base realize how detrimental this would be to the identity of the game. If people don't like that their sand castle can be destroyed by others, then they should either stand up and fight for their castle, or consider other games. We shouldn't be trying to make this game into something it isn't.   I think it might have more to do with seeing members of our CSM actually tell CCP that they're ok with removing pvp from high sec. 
  I think most of us are well aware CCP won't do it, but to know that we have people representing us saying they should is just wrong. 
  It doesn't make it ok, they're our representatives. 
  I think it's safe to say that even CCP was a little shocked any of the CSM's would suggest such a change. 
  Removal of PvP of any sort from high sec sholdn't ever be a point of discussion. 
 
  | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5140
  
          
                 | 
        Posted - 2013.01.18 02:13:00 -
          [138] - Quote 
          
           
          I may not agree with his opinion but he doesn't deserved to be credited for that particular piece of advice.
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Qvar Dar'Zanar 
          EVE University Ivy League
  234
  
          
                 | 
        Posted - 2013.01.18 02:13:00 -
          [139] - Quote 
          
           
          Natsett Amuinn wrote:
  I think it might have more to do with seeing members of our CSM actually tell CCP that they're ok with removing pvp from high sec. 
  I think most of us are well aware CCP won't do it, but to know that we have people representing us saying they should is just wrong. 
  It doesn't make it ok, they're our representatives. 
  I think it's safe to say that even CCP was a little shocked any of the CSM's would suggest such a change. 
  Removal of PvP of any sort from high sec sholdn't ever be a point of discussion.
  
  The problem is that nobody has said anything about removal of wardecs, other than rigth now it's silly and they would rather remove it than leave it as it is. And then inmediately everybody goes nuts and 'OMG THEY REMOVIN WARDEC' instead of 'CCP says that they will have to do something with wardecs because rigth now sucks hard'.
  Sometimes I wonder of this game isn't played by a bunch of histerical teenager girls. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  220
  
          
                 | 
        Posted - 2013.01.18 02:17:00 -
          [140] - Quote 
          
           
          Qvar Dar'Zanar wrote:The problem is that nobody has said anything about removal of wardecs, other than rigth now it's silly and they would rather remove it than leave it as it is. And then inmediately everybody goes nuts and 'OMG THEY REMOVIN WARDEC' instead of 'CCP says that they will have to do something with wardecs because rigth now sucks hard'.
  Sometimes I wonder of this game isn't played by a bunch of histerical teenager girls.  
  The big thing I'm making a stink about is the fact that discussion between CCP and the CSM had people on both sides advocate that only consensual decs should be allowed in high sec. I'm not screaming that they're removing war decs, I'm pointing out how dumb of idea it is to remove non-consensual wars. | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5140
  
          
                 | 
        Posted - 2013.01.18 02:21:00 -
          [141] - Quote 
          
           
          It's pretty obvious that CCP will have none of it, but the elephant is in the room and as the foundation of Eve it's only right that it be discussed so that everybody is absolutely clear on Eve and what it is and what is not.
 
 
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Qvar Dar'Zanar 
          EVE University Ivy League
  235
  
          
                 | 
        Posted - 2013.01.18 02:22:00 -
          [142] - Quote 
          
           
          Adriel Malakai wrote: The big thing I'm making a stink about is the fact that discussion between CCP and the CSM had people on both sides advocate that only consensual decs should be allowed in high sec. I'm not screaming that they're removing war decs, I'm pointing out how dumb of idea it is to remove non-consensual wars.
  
  Well, I'm no english native so I may be getting it wrong, but what I understand of the quoted text in the OP isn't an idea about 'making wars only possible if mutual', not at all. I understand it as CCP wanting the decced corp to have some actual reason to undock, figth back and kill attackers, thus making the will to figth mutual.
  Like... Placing the wardec fee as bounties on the heads of the deccing corp, only claimables by the decced corp. This as you can see is very far from stopping anybody from deccing other people, and should in fact encourage pvp a bit more (not a perfect solution I know, I just wanted to give an example). | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5140
  
          
                 | 
        Posted - 2013.01.18 02:25:00 -
          [143] - Quote 
          
           
          People who don't want to PvP, won't PvP, they'll dock up and blueball attackers. Regardless of rewards for actually fighting a war you can't force people into it.
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Aria Lykryng 
          School of Applied Knowledge Caldari State
  0
  
          
                 | 
        Posted - 2013.01.18 02:28:00 -
          [144] - Quote 
          
           
          Merouk Baas wrote:Yeah that's the problem, people refusing to fight. The war dec mechanic issue is somewhat academic, really. They'll use whatever is available to avoid the fight, when in fact "fight" is the point of the game.
  Problem permeates every aspect of the game. Even hardened PVP'ers try to disengage and avoid when the fight goes sour.
  Maybe they need to make all rewards happen when you see your own ship explode.  
 
 
 
  'Not fighting' is a form of fighting. It makes people angry, cry and say bad things in local which can be utilized to get them banned. That's a win no?
 
  The only way to get people to undock and fight is to give them a reason to do it. Corporate or Alliance pride just isn't there anymore due to the fact it is so easy to disband and create a new corporation. Perhaps some sort of corporate adjustments or rewards for corporate/alliance age would cause people to keep them going and take pride in them. Maybe new rewards or options within your corp settings for ISK destroyed etc etc... such as corporate emblems for ships... you can only change tax rate to a certain minimum % based of age... I dont know.
 
 
  | 
      
      
      
          
          Qvar Dar'Zanar 
          EVE University Ivy League
  235
  
          
                 | 
        Posted - 2013.01.18 02:36:00 -
          [145] - Quote 
          
           
          Aria Lykryng wrote: The only way to get people to undock and fight is to give them a reason to do it. Corporate or Alliance pride just isn't there anymore due to the fact it is so easy to disband and create a new corporation. Perhaps some sort of corporate adjustments or rewards for corporate/alliance age would cause people to keep them going and take pride in them. Maybe new rewards or options within your corp settings for ISK destroyed etc etc... such as corporate emblems for ships... you can only change tax rate to a certain minimum % based of age... I dont know.
 
  
  The problem to fix isn't people hopping out of the corp. I bet they would rather not. Like somebody said before, they either hop or stop logging because they cannot stand not undocked. Griefdecs are the problem, and hopping is just the consequence. Giving benefeits to older corps would just be a form of force people to not hop, still having them stationspinning and ultimately quitting. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2511
  
          
                 | 
        Posted - 2013.01.18 02:40:00 -
          [146] - Quote 
          
           
          Long story short, if you can't defend your corp you shouldn't have one. When a corp has 20 mackinaw pilots and 2 guys who actually know how to fit a Rifter for PVP, OF COURSE they are going to suffer losses to stronger opponents. You shouldn't be able to opt out of PVP simply because you aren't ready for it.
  One of the consequences of creating a corp is the possibility of war. Accept it. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2511
  
          
                 | 
        Posted - 2013.01.18 02:42:00 -
          [147] - Quote 
          
           
          Jonah Gravenstein wrote:People who don't want to PvP, won't PvP, they'll dock up and blueball attackers. Regardless of rewards for actually fighting a war you can't force people into it.   No, but an inactive enemy is a defeated enemy. If you won't come out of the station while I'm free to go about my business, I've won the war without firing a shot. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Jonah Gravenstein 
          Overly Complex Security Innovations
  5140
  
          
                 | 
        Posted - 2013.01.18 02:45:00 -
          [148] - Quote 
          
           
          Very true, blueballing doesn't stop you going about your business.
 Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will.  | 
      
      
      
          
          Aria Lykryng 
          School of Applied Knowledge Caldari State
  0
  
          
                 | 
        Posted - 2013.01.18 02:46:00 -
          [149] - Quote 
          
           
          Qvar Dar'Zanar wrote:Aria Lykryng wrote: The only way to get people to undock and fight is to give them a reason to do it. Corporate or Alliance pride just isn't there anymore due to the fact it is so easy to disband and create a new corporation. Perhaps some sort of corporate adjustments or rewards for corporate/alliance age would cause people to keep them going and take pride in them. Maybe new rewards or options within your corp settings for ISK destroyed etc etc... such as corporate emblems for ships... you can only change tax rate to a certain minimum % based of age... I dont know.
 
  The problem to fix isn't people hopping out of the corp. I bet they would rather not. Like somebody said before, they either hop or stop logging because they cannot stand not undocked. Griefdecs are the problem, and hopping is just the consequence. Giving benefeits to older corps would just be a form of force people to not hop, still having them stationspinning and ultimately quitting.  
  "I am William Wallace Capsuleer. And I see a whole army of my corporate mates, here in defiance of tyranny! You have come to fight as free men. And free man you are! What will you do without freedom? Will you fight?" "Two against ten?" - the veteran shouted. "No! We will run - and live!" "Yes!" Wallace shouted back. "Fight and you may die. Run and you will live at least awhile. And mindnumbingly mining in your asteroid belt many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance, to come back here as young capsuleers and tell our enemies that they may take our lives but they will never take our freedom!" 
 
  Get their blood pumpin to undock!
  | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  587
  
          
                 | 
        Posted - 2013.01.18 02:48:00 -
          [150] - Quote 
          
           
          Jonah Gravenstein wrote:Very true, blueballing doesn't stop you going about your business.   Yet with corp hoping those dec'd aren't stopped either. | 
      
      
      
          
          Qvar Dar'Zanar 
          EVE University Ivy League
  235
  
          
                 | 
        Posted - 2013.01.18 02:55:00 -
          [151] - Quote 
          
           
          FloppieTheBanjoClown wrote:Long story short, if you can't defend your corp you shouldn't have one. When a corp has 20 mackinaw pilots and 2 guys who actually know how to fit a Rifter for PVP, OF COURSE they are going to suffer losses to stronger opponents. You shouldn't be able to opt out of PVP simply because you aren't ready for it.
  One of the consequences of creating a corp is the possibility of war. Accept it.  
  Circular fallacy. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2511
  
          
                 | 
        Posted - 2013.01.18 03:13:00 -
          [152] - Quote 
          
           
          Qvar Dar'Zanar wrote:FloppieTheBanjoClown wrote:Long story short, if you can't defend your corp you shouldn't have one. When a corp has 20 mackinaw pilots and 2 guys who actually know how to fit a Rifter for PVP, OF COURSE they are going to suffer losses to stronger opponents. You shouldn't be able to opt out of PVP simply because you aren't ready for it.
  One of the consequences of creating a corp is the possibility of war. Accept it.  Circular fallacy.   No. It's a part of game mechanics. It has been since (as far as I know) the inception of the game. Eve is about competition. Competition can happen in high sec, and PVP can and should remain an option there. That mining corp that's encroaching on your turf, wiping out the rocks before your miners log on? Wardec them.
  You shouldn't run a level 4 mission if you don't have the skills to field a properly-fitted ship for it.
  You shouldn't warp into an incursion site without a proper fleet.
  You shouldn't set up a POS if you can't maintain the logistics for it.
  You shouldn't grab sovereignty if your alliance can't use, support, and defend it.
  Why in the WORLD is anyone wanting CCP to change this one mechanic to remove consequences for people who fail to prepare for a possibility that has existed as long as Eve has?
  If the problem is that people are quitting Eve because they don't understand war, then CCP needs to explain war to them. If the problem is that they're being idiots during war and then quitting because of it...well, you can't help that. They'll find other ways to be idiots and quit. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Psychotic Monk 
          The Skunkworks
  518
  
          
                 | 
        Posted - 2013.01.18 03:18:00 -
          [153] - Quote 
          
           
          So your thought is that people shouldn't have to PvP until they decide they're ready for it? In my experience, people either think they're ready immediatly or never think they're ready.
  Or, if we built a system on that logic, people would, on purpose, never become ready for it. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Paul Maken 
          The Rising Stars Initiative Mercenaries
  7
  
          
                 | 
        Posted - 2013.01.18 03:33:00 -
          [154] - Quote 
          
           
          The current war declaration system is broken. It's not broken because the aggressor can go kick over some innocent defender's sandcastle. It's broken because the aggressor doesn't have their own sandcastle to defend.
  My experience with war declarations has been that the aggressor is usually the smaller corporation, and all they do is high sec war. They declare war on a large number of corporations in order to have sufficient number of targets and then they either hunt mission runners or camp a high sec gate.
  In most cases, the defenders could smash the aggressor very easily if they had a way of forcing a fight. The problem is that the aggressors have plenty of neutral alts to watch surrounding systems, and high sec is full of stations where they can dock up if the defenders form up in numbers.
  Since high sec war is all the aggressor does, they never have need to fly through gates alone or do missions. This does not expose them to sufficient risk to let the defenders have a chance to force a non-consensual fight on the aggressor.
  What I would like to see is some sort of objective by which the defender can win a war. Tie the war to some sort of anchored structure that the defender can destroy if the aggressor is unwilling to fight the fair (or unfair) fight. Make that structure expensive enough that when the defender wins the war by blowing it up, the loss is painful to the aggressor.
  If you want the defenders in wars to fight back, then their FCs need the ability to form fleets. You don't get many volunteers asking people to form up to get blue balled. You get fleets together by going to extract ISK and tears from your enemy.
  Too many times I've seen a friendly fleet get a jump away from the aggressor war targets just to have their neutral eyes report us so they can easily dock up before we can fight. If the aggressor isn't willing to fight the war they started then I should get to stomp on their sand castle and watch the ocean refill the crater left behind.
  Wars don't need to be mutual, but the risk needs to be. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  220
  
          
                 | 
        Posted - 2013.01.18 03:40:00 -
          [155] - Quote 
          
           
          Paul Maken wrote:The current war declaration system is broken. It's not broken because the aggressor can go kick over some innocent defender's sandcastle. It's broken because the aggressor doesn't have their own sandcastle to defend.
  My experience with war declarations has been that the aggressor is usually the smaller corporation, and all they do is high sec war. They declare war on a large number of corporations in order to have sufficient number of targets and then they either hunt mission runners or camp a high sec gate.
  In most cases, the defenders could smash the aggressor very easily if they had a way of forcing a fight. The problem is that the aggressors have plenty of neutral alts to watch surrounding systems, and high sec is full of stations where they can dock up if the defenders form up in numbers.
  Since high sec war is all the aggressor does, they never have need to fly through gates alone or do missions. This does not expose them to sufficient risk to let the defenders have a chance to force a non-consensual fight on the aggressor.
  What I would like to see is some sort of objective by which the defender can win a war. Tie the war to some sort of anchored structure that the defender can destroy if the aggressor is unwilling to fight the fair (or unfair) fight. Make that structure expensive enough that when the defender wins the war by blowing it up, the loss is painful to the aggressor.
  If you want the defenders in wars to fight back, then their FCs need the ability to form fleets. You don't get many volunteers asking people to form up to get blue balled. You get fleets together by going to extract ISK and tears from your enemy.
  Too many times I've seen a friendly fleet get a jump away from the aggressor war targets just to have their neutral eyes report us so they can easily dock up before we can fight. If the aggressor isn't willing to fight the war they started then I should get to stomp on their sand castle and watch the ocean refill the crater left behind.
  Wars don't need to be mutual, but the risk needs to be.  
  Personally, I love it when the defenders form up fleets. That's the entire reason why we do fun decs. We go after people who look like they'll come after us. The problem we face is that they make that decision once. They lose their fleet and never come back, it's sad really.
  Anyways, I'm not of the opinion that adding more structure grinding to the game is a healthy decision, even in high sec. That's why I'm advocating the modified mutual dec system. If the defender is capable, they should be able to punish the aggressor by keeping them locked in the war for a long period of time. This forces the aggressors to decide between fighting, hiding, running, not logging in, dropping corp, etc - the exact same options given to the defender when the aggressor is doing well. Adding arbitrary structure grinds (which suck for everyone involved) is not the right path. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2511
  
          
                 | 
        Posted - 2013.01.18 04:19:00 -
          [156] - Quote 
          
           
          Adriel Malakai wrote: Anyways, I'm not of the opinion that adding more structure grinding to the game is a healthy decision, even in high sec. That's why I'm advocating the modified mutual dec system. If the defender is capable, they should be able to punish the aggressor by keeping them locked in the war for a long period of time. This forces the aggressors to decide between fighting, hiding, running, not logging in, dropping corp, etc - the exact same options given to the defender when the aggressor is doing well. Adding arbitrary structure grinds (which suck for everyone involved) is not the right path.
  
  They can do that now. It's called a wardec. If you're clearly winning a war that was declared on you and you want to punish them for it, become the aggressor. You can then dictate the terms of the war. No need for new mechanics. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Kestrix 
          Industrial Renaissance MinTek Conglomerate
  58
  
          
                 | 
        Posted - 2013.01.18 04:48:00 -
          [157] - Quote 
          
           
          Quote:Solomon: But at least with the bounty system, Concord is still there to protect you. In the wardec system, itGÇÖs not.   
  Concord protects nobody, they are a reactionary body that provide nothing more than consequences after the act! 
 
  | 
      
      
      
          
          Aza Ebanu 
          Brutor Tribe Minmatar Republic
  2
  
          
                 | 
        Posted - 2013.01.18 05:13:00 -
          [158] - Quote 
          
           
          Singular Snowflake wrote:CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.  I have subscribed to EVE with the belief that the above statement has always been one of the core values of our beloved game. It is the one thing that makes this MMO different from all the other "Hello Kitty Online" games out there. Today I was shocked to find one of CCP's own employees making the following statement in the recent  CSM meeting minutes (page 68): CCP Solomon wrote:Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.  CCP Solomon wrote:I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].  Is this really CCP's official stance? Is making all high-sec engagements mutual really CCP's  primary goal? In my eyes the very idea of forcing wardecs to be consensual and "honourable" duels is an abomination against the very idea of EVE. It is not simply a change within the game, it is changing the game itself. Please discuss your opinions about CCP Solomon's radical new ideas about EVE in this thread, but lets keep the trolling to the minimum. Edit:  Here is a really good writeup on the positions of different CSM and CCP members about the issue. Remember the names of these pro-hellokitty CSM members in the upcoming election.   Did you know that there wasn't always a war declaration system in EVE right? I mean EVE was fine then, and I'm sure it will be a great game after the mechanic is tweaked. | 
      
      
      
          
          Kamden Line 
          Lightbringer's Sanctuary RAZOR Alliance
  74
  
          
                 | 
        Posted - 2013.01.18 05:35:00 -
          [159] - Quote 
          
           
          Adriel Malakai wrote: Personally, I love it when the defenders form up fleets. That's the entire reason why we do fun decs. We go after people who look like they'll come after us. The problem we face is that they make that decision once. They lose their fleet and never come back, it's sad really.
  Anyways, I'm not of the opinion that adding more structure grinding to the game is a healthy decision, even in high sec. That's why I'm advocating the modified mutual dec system. If the defender is capable, they should be able to punish the aggressor by keeping them locked in the war for a long period of time. This forces the aggressors to decide between fighting, hiding, running, not logging in, dropping corp, etc - the exact same options given to the defender when the aggressor is doing well. Adding arbitrary structure grinds (which suck for everyone involved) is not the right path.
  
  You do realise that high sec wardeccers specialize in killing the unwary and the stupid? Forcing a dec shield long term duration war dec literally does not change how these corporations operate - they're in to shoot at flashy reds, regardless of how long they've been at war with said corp. Long war dec durations don't force high sec war deccers to do anything at all, mostly because their style of play is catered to just that - catch the stupid and the unwary, fade into the ether when you get RvB style frigate gangs on you. 
  The best comparison would be a NPC 0.0 corporation - harass your neighbhoring neuts for a while, and when they undock an enromous blob, dock up. Your enemy can't force you to do anything when you're in station. | 
      
      
      
          
          Morrigan LeSante 
          The Lost and Forgotten Troopers
  185
  
          
                 | 
        Posted - 2013.01.18 07:57:00 -
          [160] - Quote 
          
           
          FloppieTheBanjoClown wrote:Jonah Gravenstein wrote:People who don't want to PvP, won't PvP, they'll dock up and blueball attackers. Regardless of rewards for actually fighting a war you can't force people into it.  No, but an inactive enemy is a defeated enemy. If you won't come out of the station while I'm free to go about my business, I've won the war without firing a shot.  
 
  Entirely untrue, or do you think the "PvP" only extends to the shooty type? Actually, you probably do.
 
  Finally, I had a good chuckle at the number of people damning docking up to hell, as if they'll fly head first guns blazing into a swarm of angry reds over and over and over   I'm sure you hull tank too, because that's what Real MenGäó do   | 
      
      
      
          
          Karrl Tian 
          Exiled Assassins
  156
  
          
                 | 
        Posted - 2013.01.18 08:15:00 -
          [161] - Quote 
          
           
          Zol Interbottom wrote:if you dont want painful combat forced upon you no matter where you are, you are playing the wrong game
  however, i would support a seperate server with no PVP so the absolute carebears can see how boring this game would be without it  
  Um, Singularity? | 
      
      
      
          
          Ris Dnalor 
          Sebiestor Tribe Minmatar Republic
  420
  
          
                 | 
        Posted - 2013.01.18 08:18:00 -
          [162] - Quote 
          
           
          Psychotic Monk wrote:I am deeply saddened by this, but not at all surprised.  
  can't say it better. https://forums.eveonline.com/default.aspx?g=posts&t=118961
  EvE = Everybody Vs. Everybody
  - Qolde | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  5978
  
          
                 | 
        Posted - 2013.01.18 09:01:00 -
          [163] - Quote 
          
           
          So much constructive discussion in here, so few blatant trolling- I am impressed with you, GD.
  I am still waiting for the answer about the validity of Trebor's 90% claim.
 
 Quote:Trebor: Realistically, in the context of the game, that **** just does not happen. 90% of the time, the corp that gets wardecced just turtles up because they have absolutely no choice. They're outgunned and outmatched. Look at the wardec system, with all of the exceptions, and the rules for adding allies, and timers, and all that crap. What does that remind you of? What system that everybody agreed was awful did you just rip out of the game and radically simplify?   (CSM Minutes, Page 69)
  From the look of it I'd say that this number was just a hyperbole, but still I'd very much like to see real numbers, if those even exist. Please vote for Malcanis in the 2013 CSM elections, unless you were going to vote for Mangala Solaris, wich would be awesome, too. | 
      
      
      
          
          Destination SkillQueue 
          Are We There Yet
  3952
  
          
                 | 
        Posted - 2013.01.18 10:03:00 -
          [164] - Quote 
          
           
          Zimmy Zeta wrote:So much constructive discussion in here, so few blatant trolling- I am impressed with you, GD. I am still waiting for the answer about the validity of Trebor's 90% claim. Quote:Trebor: Realistically, in the context of the game, that **** just does not happen. 90% of the time, the corp that gets wardecced just turtles up because they have absolutely no choice. They're outgunned and outmatched. Look at the wardec system, with all of the exceptions, and the rules for adding allies, and timers, and all that crap. What does that remind you of? What system that everybody agreed was awful did you just rip out of the game and radically simplify?  (CSM Minutes, Page 69) From the look of it I'd say that this number was just a hyperbole, but still I'd very much like to see real numbers, if those even exist.   It's hyperbole. Comparing the wardec system to the old crimewatch system is ridiculous hyperbole too. When we get a wardec system where I can be at war without knowing about it, have no reliable way of knowing how long the war lasts and can declare a war I don't want with an accidental miss click of my mouse he might actually have a point. For now he's just trying to give weight to his opinion and hoping no one will actually stop to think about if what he says makes any sense.
  I don't really see the problem anyway. Wardecs are tools and the PvP action has not been the focus of any wars I've been in. They've all been about achieving certain specific goals. Usually that is simply denying the target from accessing certain resources. Often there are just a few skirmishes or the other side backs down and gives up without a fight. some seems to see this kind of thing as a problem, but from our perspective it's a success either way. In such cases we didn't care about getting fights and certainly weren't looking for fair ones. The goal was to forcefully deny them the ability to use resources in specific systems and any fighting is at the bottom of priorities.
  It just seems to me, that they've got some odd view of wardecs being all be about getting as much combat as possible. When players then use the tools for their own differing goals, they see it as a failure, since those wars weren't about getting loads of fights happening between both sides. This isn't really a problem with the system. It's more of a problem with using an awfully limited metric to measure the success of the system. | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  58
  
          
                 | 
        Posted - 2013.01.18 11:48:00 -
          [165] - Quote 
          
           
          CCP Solomon wrote:Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only. Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the  Trammel/Felucca divide, for those that remember it.  
  Thank you for the response! This clears things up a lot. | 
      
      
      
          
          Debora Tsung 
          The Investment Bankers Guild
  35
  
          
                 | 
        Posted - 2013.01.18 11:49:00 -
          [166] - Quote 
          
           
          Singular Snowflake wrote:Morrigan LeSante wrote:You miss the point, I think. I may be wrong
  I read that as as "people who dont want to fight wont, so what's the actual point?"
  I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a useful tactic against a large corp who are liable to fight back anyway.
  If as massively outclassed corp is decced, what invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh.
   Well, for example, forcing your rival mining corp to dock up and stay inside while your corp grows fat in the fields is in my opinion a useful tactic. This is just one example. There are issues with old players being in NPC corps, but that discussion should be had in some other thread.  
  A) unnecessary in high sec because of abundance of everything You actually can mine there and B) no two mining corps will ever wardec each other because of A) There's nothing a million chinese guys can't do cheaper. | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  584
  
          
                 | 
        Posted - 2013.01.18 12:00:00 -
          [167] - Quote 
          
           
          The problem with war decs IMO it that there is no ingame ability to set a goal or win condition.
  If the aggressor set the win condition to be first to 10 kills and when this goal was achieve the war automatically ended, the defenders might be more willing to accept the war and give them a good fight.
  To make such a system work the aggressor should have to put up an isk deposit. If they win they get the isk back but if they lose, the defender gets the isk. Everyone wins!
  Additionally, the 24 hour waiting period before the war legal starts could be used for the defender to negotiate terms. For example there could be an in game system where the defender can request that the aggressor is unable to war dec them again for a given time period (CONCORD enforced). Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          luZk 
          x13 Whores in space
  89
  
          
                 | 
        Posted - 2013.01.18 12:06:00 -
          [168] - Quote 
          
           
          Rek Seven wrote:The problem with war decs IMO it that there is no ingame ability to set a goal or win condition.
  If the aggressor set the win condition to be first to 10 kills and when this goal was achieve the war automatically ended, the defenders might be more willing to accept the war and give them a good fight.
  To make such a system work the aggressor should have to put up an isk deposit. If they win they get the isk back but if they lose, the defender gets the isk. Everyone wins!
  Additionally, the 24 hour waiting period before the war legal starts could be used for the defender to negotiate terms. For example there could be an in game system where the defender can request that the aggressor is unable to war dec them again for a given time period after the war ends (CONCORD enforced).  
  So by staying docked you could win a war? No.. try again.
  | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  584
  
          
                 | 
        Posted - 2013.01.18 12:28:00 -
          [169] - Quote 
          
           
          luZk wrote:Rek Seven wrote:The problem with war decs IMO it that there is no ingame ability to set a goal or win condition.
  If the aggressor set the win condition to be first to 10 kills and when this goal was achieve the war automatically ended, the defenders might be more willing to accept the war and give them a good fight.
  To make such a system work the aggressor should have to put up an isk deposit. If they win they get the isk back but if they lose, the defender gets the isk. Everyone wins!
  Additionally, the 24 hour waiting period before the war legal starts could be used for the defender to negotiate terms. For example there could be an in game system where the defender can request that the aggressor is unable to war dec them again for a given time period after the war ends (CONCORD enforced).  So by staying docked you could win a war? No.. try again.  
  So i have to write every possible detail of an idea posted on a forum to get your approval?
  What does it matter if the defenders stay docked? There would still be a time constraint on the war in addition to the proposed win condition option. The potential for the defender to win isk would incentivise them to undock and fight, fool.
  Use your brain and think before you post next time. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          Malcanis 
          Vanishing Point. The Initiative.
  7190
  
          
                 | 
        Posted - 2013.01.18 12:38:00 -
          [170] - Quote 
          
           
          Trebor Daehdoow wrote:CCP Solomon wrote:However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers.  This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones. I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  
 
  There's no way to make American Football a suitable game for haemophiliacs to play. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread | 
      
      
      
          
          Tora Bushido 
          EVE Corporation 987654321-POP The Marmite Collective
  220
  
          
                 | 
        Posted - 2013.01.18 12:50:00 -
          [171] - Quote 
          
           
          Natsett Amuinn wrote:No one disbands a 100 man corp because of a war. And if 100 guys are to afraid to undock then it's working just fine.   
  Euhhh....trust me they do   Even bigger alliances have been destroyed ...... Its just a matter of pushing the right buttons.
  My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
  | 
      
      
      
          
          Funky Lazers 
          Shin-Ra Ltd
  222
  
          
                 | 
        Posted - 2013.01.18 12:50:00 -
          [172] - Quote 
          
           
          Zimmy Zeta wrote:If 90% of the wars currently just drive players away, then there is a serious issue that needs to be fixed.  
  Sure thing. I don't give a ship about PvP. I don't want to have any interaction with any nullbears/newbbears.
  There is a saying: "Never argue with an idiot. They will bring you down to their level and beat you with experience". So I never argue with nullbears. It's very good CCP might make this change about Wardec, saves me some time. Whatever. | 
      
      
      
          
          Tora Bushido 
          EVE Corporation 987654321-POP The Marmite Collective
  220
  
          
                 | 
        Posted - 2013.01.18 12:52:00 -
          [173] - Quote 
          
           
          Merouk Baas wrote:Wacktopia wrote:And... Sometimes it's nice to ruin shark's day by hiring some badass mercs to net them up and club them over the head. Yeah!    Yeah, where are these mercs? I've been attacked, how can I find the ******* mercs right now, dammit.  
  Convo me in game   or check out the 'merc contracts' channel.
  My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
  | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3226
  
          
                 | 
        Posted - 2013.01.18 13:16:00 -
          [174] - Quote 
          
           
          Destination SkillQueue wrote:It just seems to me, that they've got some odd view of wardecs being all be about getting as much combat as possible. When players then use the tools for their own differing goals, they see it as a failure, since those wars weren't about getting loads of fights happening between both sides. This isn't really a problem with the system. It's more of a problem with using an awfully limited metric to measure the success of the system.   Sounds like ~emergent gameplay~
  Better nerf it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  59
  
          
                 | 
        Posted - 2013.01.18 13:19:00 -
          [175] - Quote 
          
           
          Funky Lazers wrote:Zimmy Zeta wrote:If 90% of the wars currently just drive players away, then there is a serious issue that needs to be fixed.  Sure thing. I don't give a ship about PvP. I don't want to have any interaction with any nullbears/newbbears. There is a saying: "Never argue with an idiot. They will bring you down to their level and beat you with experience". So I never argue with nullbears. It's very good CCP might make this change about Wardec, saves me some time.   What activity do you engage in Eve which is not PVP?
  Good thing you read the whole thread though. There is a saying: "Get out". | 
      
      
      
          
          Jenn aSide 
          Smokin Aces.
  1170
  
          
                 | 
        Posted - 2013.01.18 13:27:00 -
          [176] - Quote 
          
           
          Trebor Daehdoow wrote:CCP Solomon wrote:However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers.  This was basically why I argued the point so strongly. If wardecs are driving people away from the game, or having unwanted second-order effects on things like newbie training (ie: EVE Uni), then they ought to be looked at with a cold eye. And as a member of the CSM, I think it's important to ask "unaskable" questions that challenge people's preconceptions and get them out of their comfort zones. I'm a member of DNS, a group that likes to hot-drop people, so I understand that like me, most players like to go out and blow other people up. But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  
  Nonsense, that's trying to please everyone (which would in turn please no one). If they don't like getting blown up they made a poor choice in game to subscribe to, and a good game doesn't REWARD poor choices.
  Instead of being a hostage to anti-EVE players with 15 bucks, ccp and the game should do more to attract the right kinds of people in the 1st place, and be brave enough to let go of the "players it's ok to lose".
  | 
      
      
      
          
          Yeep 
          GoonWaffe Goonswarm Federation
  275
  
          
                 | 
        Posted - 2013.01.18 13:34:00 -
          [177] - Quote 
          
           
          Trebor Daehdoow wrote:But most != all, and it would be a foolish business decision on CCP's part to limit their market to people who want to blow other people up. So the balance of risk in hisec needs to be set with that in mind, because the players that don't like getting blown up are paying their subscriptions too, and those subscriptions help fund the future development of the game.  
  The smart ones will realise that the bits of the game they do enjoy rely on people getting blown up to exist, and that occasionally the person exploding might be them.
  the stupid ones will be whiny babies about it.
  Catering to whiny babies will not help the future development of the game. | 
      
      
      
          
          Mag's 
          the united Negative Ten.
  13676
  
          
                 | 
        Posted - 2013.01.18 13:36:00 -
          [178] - Quote 
          
           
          Eve should remain a cold dark and harsh place. But let's face it, wardecs have been fubard'd since they changed their stance on corp jumping.  So if CCP could actually FIX the wardec system, instead of applying a few band aids here and there, things could get back to how they should be.
  Those that want to avoid wardecs, have the option of NPC corps. Those that take the risk, take the risk. That's how it should be.
  CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. | 
      
      
      
          
          Jenn aSide 
          Smokin Aces.
  1171
  
          
                 | 
        Posted - 2013.01.18 13:37:00 -
          [179] - Quote 
          
           
          Tyberius Franklin wrote:Natsett Amuinn wrote: Who in the world quits EVE because of a wardec? 
  And that's the basis of his arguement.  Which is simply rediculous. 
  Quit or not isn't the only measure of a person's satisfaction. A person who is out doing something because it's meaningful enjoys the game more, is more likely to add accounts, become more active, tell potential new players about the game and be more active. A person who docks up because there isn't really anything to fight over isn't likely to do those things even if they don't hit the unsub button. But when the only prospect for someone who doesn't want to PvP just because someone else singled you out for it is that of loss and not getting to do what you want to do, which in a way is fine. Interference is a part of the game. But if there is no good reason to retaliate you don't. You don't enjoy the game. You interact less. You limit your affect on the community and your effect on eve's growth. I'm sure that many would feel lowering or eliminating the interaction of such people is beneficial (in all reality it very well may be the case) but expecting the CSM or CCP not to think about it is in my opinion asking for very shortsighted game development.  
  There are 2 types of player, those who get interfered with and do nothing and those who find a way to make you pay for your interference.
  EVE Online can't be this bi-polar thing that says on the one hand "HTFU/don't fly what you can't afford to lose/cold and harsh COLD and Freaking HARSH" (and wardecs and uneven struggle/conflcit is part of that "harsh") on one hand then wraps it's (high sec) players in wool and whispers "it's going to be ok, i'll protect you" on the other hand. As a niche game company, they HAVE to make a specific choice about who they are going to cater too/include and stick to that, else you end up with this muddled lump of a game.
  The world is seldom black and white, but with people being how they are, CCP does have a black and white choice: hard core niche space game or Average bland MMO with space ships. 
  Average tends to die off, this brand of hard core has lived 10 years. | 
      
      
      
          
          POKER CHIP 
          Perkone Caldari State
  8
  
          
                 | 
        Posted - 2013.01.18 13:55:00 -
          [180] - Quote 
          
           
          +10000000000000 ccp | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.18 14:03:00 -
          [181] - Quote 
          
           
          Mag's wrote:wardecs have been fubard'd since they changed their stance on corp jumping. 
   
  Sorry? please explain... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          Mag's 
          the united Negative Ten.
  13676
  
          
                 | 
        Posted - 2013.01.18 14:10:00 -
          [182] - Quote 
          
           
          Rek Seven wrote:Mag's wrote:wardecs have been fubard'd since they changed their stance on corp jumping. 
   Sorry? please explain...  Corp get wardec, corp disbands and reforms under a new name. Rinse and repeat. 
  IIRC corp disbanding and jumping like this, was not allowed but they relaxed their stance. But if you know different, I could be wrong.  
  CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.18 14:13:00 -
          [183] - Quote 
          
           
          No i don't know any different, i was just curious as to what you were referring to. And i agree, that needs to be fixed. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          Nova Fox 
          Novafox Shipyards
  4259
  
          
                 | 
        Posted - 2013.01.18 14:56:00 -
          [184] - Quote 
          
           
          My bottom line opinion on this.
  Unmutal wardecs are the majority and are lame, when as the last time you seen this type of war dec wind up on the front page?
  Mutual wardecs are the minority and are the most interesting, generates far more interests, becomes cool stories, winds up on the front page news at times. 
  Keep wardecs interesting.
  | 
      
      
      
          
          Merouk Baas 
           438
  
          
                 | 
        Posted - 2013.01.18 15:11:00 -
          [185] - Quote 
          
           
          How can they do that in a game where:
  - Outcome of a fight is mostly pre-determined by how you fit in station before undocking to go fight.
  - People always try to avoid a loss, even hardened PVP'ers try to disengage when the fight goes sour.
  - The fun of PVP is obviously not an in-game goal for quite a few people.
  - It's not impossible but it's hard to actually get rich from PVP alone, and thus "the fun" is the only reward PVP offers, which again is not a goal for quite a few people.
  - In high-sec corps don't lose anything if they don't undock. Maybe they lose a POS but the majority don't have one, all they have is safely in station corp hangars.
  - Very few PVP'ers are looking for good fights. Most are looking for a gank or to win without a fight. | 
      
      
      
          
          Capt Starfox 
          Sebiestor Tribe Minmatar Republic
  255
  
          
                 | 
        Posted - 2013.01.18 15:55:00 -
          [186] - Quote 
          
           
          What's sad is that CCP is discussing this. I want to take a moment here to reiterate what this game is and what separates Eve from other games. The ability to influence the player base no matter how small or how large depending on the choices and actions you make within the game (logged in) on a single shard (server/realm), whether they be for good, or bad. The seemingly endless amount of paths that can be taken by the player. From missioning to smuggling drugs, from mining to pirating. To have an impact and a voice within this great game. This is not an easy game. This game takes skill and thought. I have heard many a times Eve being dubbed the "smart mans game." -In comparison to other MMOs. If you want easy go play HelloKitty, or WoW. CCP be aware that if you change in favor of nerfing/removing -or whatever you're thinking- high-sec war deccing, now or in the future, you can no longer say "anything can happened [in the sandbox]." Instead you will have to say "some stuff happens [in the sandbox]." It's sad when my RL friends start comparing Eve to WoW. ******* really? | 
      
      
      
          
          Seetesh 
          Hand of the Sword
  20
  
          
                 | 
        Posted - 2013.01.18 15:58:00 -
          [187] - Quote 
          
           
          I seriously hope ccp doesn't continue turning this great ame into a care bear nap fest that caters for those wow wannabes. Eve if anything should b a harsher universe where the strong survive and the weak perish.
  If you do not want to be in a war dec or suffer then join an npc corp or get better at pvp. | 
      
      
      
          
          admiral root 
          Red Galaxy Persona Non Gratis
  406
  
          
                 | 
        Posted - 2013.01.18 16:20:00 -
          [188] - Quote 
          
           
          CCP Solomon wrote:Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only.
  Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).   
  Is that what you mean, or do you really mean:
 
 Quote:We have no plans whatsoever to introduce microtransactions.   No, your rights end in optimal+2*falloff | 
      
      
      
          
          Michus Danether 
          Aristotle Enterprises
  21
  
          
                 | 
        Posted - 2013.01.18 16:55:00 -
          [189] - Quote 
          
           
          OP is taking the quotes out of context. Those statements were made within the broader discussion. All that CCP Solomon was saying was that the "best" wardec scenario was one where both corporations involved actually undocked and shot at each other while the "worst" scenario of a wardec was where one corp was docked up all the time and nobody shot at anything.
  That's it. Take off the tinfoil hat, put down your sense of outrage and go read the actual minutes.
  This isn't about 'consensual' wardecs like RVB, this is about wardecs that turn into actual wars. | 
      
      
      
          
          Carthas Onasi 
          The Scope Gallente Federation
  0
  
          
                 | 
        Posted - 2013.01.18 17:05:00 -
          [190] - Quote 
          
           
          First off id like to state that im very new to this game still...
  My total experience of pvp so far has been getting blown out of the sky in situations where i stood absolutely no chance of winning. This may be down to my own stupidity as a "noob" player but it still leaves me feeling slightly bitter when i consider people actually taking pleasure from killing someone in their first few weeks. 
  Example 1 - First week of play: Entering low sec for the first time in my first destroyer whilst traveling to collect from a station (woops.... my own stupidity) Example 2 - ~2 weeks in: Joined a corp and we got a wardec within my first week with them. I decided I would be fine continuing to run level one security missions in a little frigate because surely nobody would go out of their way to target an obvious noob running level ones... I was promptly blown up by someone using an ~8 year old character who was solo hunting us (Again probably my own stupidity but at the same time was it really worth it for him?) Example 3 - ~3-4 weeks in onto a new wardec from a different corp: I decided to go looking for a fight in the hope of finding a 1v1 so i chose a frigate i didnt mind losing and went for a prowl. I actually spotted a lone enemy rifter which ive heard are quite nasty in pvp but decided to chase him anyway. Through a jump gate straight into the mouth of a talos and two other ships. (Dont ask me how I didnt spot them because they just sort of appeared after I decloaked and went for the rifter...) Now fair enough... I was baited into a trap. A lone frigate flown by a character with around ~1,000,000sp baited into combat with four people.  To me thats a bit low but i guess thats just how it works on eve. Ill get used to it and hopefully outgrow it but i dont think ill be doing that to noobs. Personally i think the rifter should have been the one to kill me, then i might have actually learnt something.
  On a whole the corp was taking an absolute beating so after two weeks of barely playing i decided to leave and just play it safe in an npc corp until i have a few million more sp.
  Im still too new to the game to say whether or not i think this system is right or wrong but i do know that i wont be joining a player corp again until i can at least hold my own.
  | 
      
      
      
          
          luZk 
          x13 Whores in space
  89
  
          
                 | 
        Posted - 2013.01.18 17:12:00 -
          [191] - Quote 
          
           
          Rek Seven wrote:Mag's wrote:wardecs have been fubard'd since they changed their stance on corp jumping. 
   Sorry? please explain...  
 
  Before you call me a fool again Rek Seven. Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.
  So my goal is to destroy this POS. (Oh the wartargets take it down before war) So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with) So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war) | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.18 17:19:00 -
          [192] - Quote 
          
           
          luZk wrote:Rek Seven wrote:Mag's wrote:wardecs have been fubard'd since they changed their stance on corp jumping. 
   Sorry? please explain...  Before you call me a fool again Rek Seven. Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me. So my goal is to destroy this POS. (Oh the wartargets take it down before war) So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with) So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)  
  1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands. 2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now? 3. Why would such a goal even be an option?
  Do you really need me to think for you?   Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          Galaxy Pig 
          New Order Logistics CODE.
  630
  
          
                 | 
        Posted - 2013.01.18 17:25:00 -
          [193] - Quote 
          
           
          CCP Solomon wrote: Awesome stuff. 
   
  | 
      
      
      
          
          Marlona Sky 
          D00M. Northern Coalition.
  2947
  
          
                 | 
        Posted - 2013.01.18 17:25:00 -
          [194] - Quote 
          
           
          I have a question for you all.
  What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.
  I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.
 Remove local, structure mails and revamp the directional scanner!  | 
      
      
      
          
          luZk 
          x13 Whores in space
  89
  
          
                 | 
        Posted - 2013.01.18 17:32:00 -
          [195] - Quote 
          
           
          Rek Seven wrote:luZk wrote: Before you call me a fool again Rek Seven. Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.
  So my goal is to destroy this POS. (Oh the wartargets take it down before war) So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with) So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)
  1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands. 2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now? 3. Why would such a goal even be an option? Do you really need me to think for you?    
  Well, most eve players are not satisfied with nearly having shot a POS or a ship. You do know they dont show up in killboards?
  | 
      
      
      
          
          Random Majere 
          Epsilon Lyr Nulli Secunda
  56
  
          
                 | 
        Posted - 2013.01.18 17:38:00 -
          [196] - Quote 
          
           
          Carthas Onasi wrote:First off id like to state that im very new to this game still...
  My total experience of pvp so far has been getting blown out of the sky in situations where i stood absolutely no chance of winning. This may be down to my own stupidity as a "noob" player but it still leaves me feeling slightly bitter when i consider people actually taking pleasure from killing someone in their first few weeks. 
  Example 1 - First week of play: Entering low sec for the first time in my first destroyer whilst traveling to collect from a station (woops.... my own stupidity) Example 2 - ~2 weeks in: Joined a corp and we got a wardec within my first week with them. I decided I would be fine continuing to run level one security missions in a little frigate because surely nobody would go out of their way to target an obvious noob running level ones... I was promptly blown up by someone using an ~8 year old character who was solo hunting us (Again probably my own stupidity but at the same time was it really worth it for him?) Example 3 - ~3-4 weeks in onto a new wardec from a different corp: I decided to go looking for a fight in the hope of finding a 1v1 so i chose a frigate i didnt mind losing and went for a prowl. I actually spotted a lone enemy rifter which ive heard are quite nasty in pvp but decided to chase him anyway. Through a jump gate straight into the mouth of a talos and two other ships. (Dont ask me how I didnt spot them because they just sort of appeared after I decloaked and went for the rifter...) Now fair enough... I was baited into a trap. A lone frigate flown by a character with around ~1,000,000sp baited into combat with four people.  To me thats a bit low but i guess thats just how it works on eve. Ill get used to it and hopefully outgrow it but i dont think ill be doing that to noobs. Personally i think the rifter should have been the one to kill me, then i might have actually learnt something.
  On a whole the corp was taking an absolute beating so after two weeks of barely playing i decided to leave and just play it safe in an npc corp until i have a few million more sp.
  Im still too new to the game to say whether or not i think this system is right or wrong but i do know that i wont be joining a player corp again until i can at least hold my own.
  Edit. I think stupidity is probably the wrong word... naivety maybe or just plain ignorance :p  
  A lot of dudes have gone through the same thing that you experienced, never quitted and are, today, absolute killing machines. You just were unlucky. I suggest you look for a corp that has people who know how to fight and are good at teaching what they learned through the years. Soloing as a noob is very hard. Most people will not give you a chance, even if you are a noob and alone. Eve`s PvP is extremely complex so you need to do your research on how to fit a PvP ship. Looking for videos on the web that shows how PvP basically works is also not a bad idea. And getting in a good corp can really make a difference when you are a noob.
  The keys are: knowledge, practice, persistance...and teamplay. (if you are patient enough...you will find your fun   ) | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  6024
  
          
                 | 
        Posted - 2013.01.18 17:39:00 -
          [197] - Quote 
          
           
          Marlona Sky wrote:I have a question for you all.
  What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.
  I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.  
  How about new taxes for corps?  A new corp would be stuck with 15% tax (on bounties and trades)- and all of it would go to CONCORD.  The more active a corp is (trades, bounties, standing, members etc) the lesser the CONCORD tax would be, up to the point where that tax is 0%.  Players would have to work for their corp to make it grow and get it tax free.  The corp would be valuable and nobody would easily leave or disband it. Players would fight for their corp.  Hopefully.
  Please don't feed me. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1587
  
          
                 | 
        Posted - 2013.01.18 17:43:00 -
          [198] - Quote 
          
           
          Aza Ebanu wrote:Singular Snowflake wrote:CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.  I have subscribed to EVE with the belief that the above statement has always been one of the core values of our beloved game. It is the one thing that makes this MMO different from all the other "Hello Kitty Online" games out there. Today I was shocked to find one of CCP's own employees making the following statement in the recent  CSM meeting minutes (page 68): CCP Solomon wrote:Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.  CCP Solomon wrote:I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].  Is this really CCP's official stance? Is making all high-sec engagements mutual really CCP's  primary goal? In my eyes the very idea of forcing wardecs to be consensual and "honourable" duels is an abomination against the very idea of EVE. It is not simply a change within the game, it is changing the game itself. Please discuss your opinions about CCP Solomon's radical new ideas about EVE in this thread, but lets keep the trolling to the minimum. Edit:  Here is a really good writeup on the positions of different CSM and CCP members about the issue. Remember the names of these pro-hellokitty CSM members in the upcoming election.  Did you know that there wasn't always a war declaration system in EVE right? I mean EVE was fine then, and I'm sure it will be a great game after the mechanic is tweaked.   EVE released woefully "unfinished" when it released. EVE was no diffeent then 99% of all the other indipendent MMO's. It was buggy, incomplete, and not very good. Thankfully enough people were willing to stick with CCP in the begging, and it's the only reason EVE is here a decade later. 
  People keep making excuses for things based on what was there in the beginning.  EVE and Anarchy Online were two of the worst releaed MMO's of the past. Things like the lack of a wardec system, concord, high sec gate camps were not a result of intended design decisions, they wre mistaks and oversights by a small indipendant studio attempting to make a game that most people today consider to be beyond the scale of an indipendant developer. 
  Mortal Online, Xyzon, Darkfall, Face of Mankind, Saga of Ryzom. It's a trend that's continued throught the years in the MMO genre, and will continue well into the future. 
  Some of you will pick a point, throw it out, and then say "but..", without ever considering -let alone ever mentioning- all of the other things related to that point. 
  No wardec had nothing to do with anything other than EVE was mess of an incomplete game upon it's release, that's all. 
  The EVE we have today is a vastly better game because they had enough fans stick around to allow them to get to this point. 
 
  And some of you think CCP should **** all over the very people who made it possible for there to be an EVE, for CCP to make a dust, and for them to put WoD in predevelopment. 
  No MMO ever benefitted from alienating their custormer base. We have numerous examples, and still some of you think it would be fine for them to do so. There is such a thing as a bad customer, and some of you are simply bad customers. | 
      
      
      
          
          Beekeeper Bob 
          Beekeepers Anonymous
  394
  
          
                 | 
        Posted - 2013.01.18 17:46:00 -
          [199] - Quote 
          
           
          Singular Snowflake wrote:Morrigan LeSante wrote:You miss the point, I think. I may be wrong
  I read that as as "people who dont want to fight wont, so what's the actual point?"
  I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a useful tactic against a large corp who are liable to fight back anyway.
  If as massively outclassed corp is decced, what invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh.
   Well, for example, forcing your rival mining corp to dock up and stay inside while your corp grows fat in the fields is in my opinion a useful tactic. This is just one example. There are issues with old players being in NPC corps, but that discussion should be had in some other thread.  
 
  When two mining corps wardec each other, and then both dock up, does anyone hear the tree fall?
 
 
  
 
  The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
  Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
  | 
      
      
      
          
          Cat Troll 
          Systems Federation Coalition of Galactic Unity
  212
  
          
                 | 
        Posted - 2013.01.18 17:59:00 -
          [200] - Quote 
          
           
          I smell CCP damage control II. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.18 18:00:00 -
          [201] - Quote 
          
           
          luZk wrote:Rek Seven wrote:luZk wrote: Before you call me a fool again Rek Seven. Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.
  So my goal is to destroy this POS. (Oh the wartargets take it down before war) So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with) So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)
  1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands. 2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now? 3. Why would such a goal even be an option? Do you really need me to think for you?    Well, most eve players are not satisfied with nearly having shot a POS or a ship. You do know they dont show up in killboards?  
  POS's do in fact generate a kill mail.
  All I'm saying is there should be more options for a war that incentives people to fight.
  If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit?
  Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          Nova Fox 
          Novafox Shipyards
  4261
  
          
                 | 
        Posted - 2013.01.18 18:06:00 -
          [202] - Quote 
          
           
          I have an awsome new idea.
  Let Tactical S ammo destroy PI infrascture you find belonging to the war declared corp. May need a special locking module that makes you suck in space combat but allows targeting of buildings on the ground at least. 
  Small scale destruction, little time investment, no need for a dreadnaught, and maybe a new mechanic needed to prevent 'scutteling' of a colony if threatened.
  | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  6030
  
          
                 | 
        Posted - 2013.01.18 18:08:00 -
          [203] - Quote 
          
           
          Nova Fox wrote:I have an awsome new idea.
  Let Tactical S ammo destroy PI infrascture you find belonging to the war declared corp. May need a special locking module that makes you suck in space combat but allows targeting of buildings on the ground at least. 
  Small scale destruction, little time investment, no need for a dreadnaught, and maybe a new mechanic needed to prevent 'scutteling' of a colony if threatened.  
  Isn't this exactly what Dustbunnies are for? Just hire some and let them blow up everything you want.
  Please don't feed me. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1587
  
          
                 | 
        Posted - 2013.01.18 18:21:00 -
          [204] - Quote 
          
           
          Marlona Sky wrote:I have a question for you all.
  What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.
  I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.   I would say things like your idea, not allowing a single person to form a corp, and limitting the ability to do advanced manufacturing in NPC stations would go a long way to giving people an incentive to fight or get people to fight for them. 
  I also feel CCP needs to engage in a kind of information campaign.  I have a feeling that if CCP pulled the data, what they'll see is an overabundance of really small corportations; especially in high sec. 
  I feel that the level of safety in high sec has lead to a community of individuals, who aren't constantly beset by danger, to feel secure within the confines of just there small group. Null groups ally themeselves with many other groups in an effort to secure their space, and make it safe, and that isn't needed in high sec. So you end up with a bunch of smaller corporation who don't feel any real need to work within a larger group, let alone organize. 
  It very telling when you someone says that they're getting wardecced by much smaller groups, and that that smaller group is able to actually disrupt their activites. That is nothing more than disorganization. There are no mechanics that a small group has access to that a larger does not, that would give that smaller group the ability to do that to a larger one. 
  It's player inflicted.  They're not organized, they're not growing within their own group, and they're not working with a larger number of other groups. 
  There's nothing wrong with that though. If that's how they want to play in high sec then more power to them, but the idea that CCP should do something to prop that up is just awful and that's what a lot of this boils down to. 
 
  There's a lot of people in high sec that don't want to put in the same kind of effort to develop their corporation and alliance that people in null do, and then want CCP to do things to make it "fair". They won't just say, "I don't want to grow my corp" or, "I don't wan to work in a larger alliance" they complain that there's something wrong with the mechanics, and CCP should change them because they don't really support their desire to play the way they do. 
 
  CCP needs to start campaign of perception.  Start reinforcing the idea that high sec corporations and alliance have as much a need to grow into larger, more powerful entitities, and that there is safety in numbers. 
  Safety in numbers.  CCP needs to start drilling this into the minds of every EVE player.  Just because you're in high sec doesn't mean you have less of a need to grow. 
  There's no reason for null sec corporations and alliances to be the only place were large groups form, when we have the least amount of characters overall. Hundred of thousands of high sec charcters, and not one alliance has grown to the scale of a GSF or TEST. 
  Who is a larger high sec group going to war with in high sec, if not a bunch of smaller groups. If I'm a larger group in high sec, and I don't have any other large groups around me to go to war with, I'm going to declare war on as many small groups as I can so that I hopefully have war targets for my members to shoot at. 
  High sec should be all about industrial warfare, but high sec industrial corps don't seem to feel that they have any reason to grow into larger groups. 
  Afterall, I'm not forming a high sec industry corp to actually build something of value. I start a high sec industry corp for me and my 6 other accounts so that I can avoid taxes, and when someone declares war on me, I drop my corp and form a new one. It's not like I anyone but my own acounts to consider, so it's really it really doesn't matter. 
  That needs to end. 
 
 
  Am I the only one that noticed that no one from high sec is even bothering to offer ideas on ways to improve the situation, they're just saying remove it or change it so that it's concensual. And there are a couple of null guys who are actually making suggestion, but no one really wants to talk about sensible ways to improve things. 
  It's just easier to say remove it. (which happend to be one of Solomons points. If they wanted to go the easy route and fix the problem, they would just remove wardecs from high sec. It was the same point Soundwave tired to make in regards to ganking a cople of months ago; if they wanted to do the easy thing, they would just flip the switch and turn off pvp in high sec. 
  But they're not interested in the "easy" solution, they want EVE solutions.) | 
      
      
      
          
          Nova Fox 
          Novafox Shipyards
  4261
  
          
                 | 
        Posted - 2013.01.18 18:33:00 -
          [205] - Quote 
          
           
          Zimmy Zeta wrote:Nova Fox wrote:I have an awsome new idea.
  Let Tactical S ammo destroy PI infrascture you find belonging to the war declared corp. May need a special locking module that makes you suck in space combat but allows targeting of buildings on the ground at least. 
  Small scale destruction, little time investment, no need for a dreadnaught, and maybe a new mechanic needed to prevent 'scutteling' of a colony if threatened.  Isn't this exactly what Dustbunnies are for? Just hire some and let them blow up everything you want.  
  Dust bunnies will not be screwing with PI in the sense of destroying it.
  At the last time it was outlined as how it could be done in a public forum that dust bunnies in the future could install 'sensor' nodes that increases the scan fidelity or harvest rates in the district thus making the pie wealthier but... dust 514 bunnies in control could also tax all goods going though thier zone. A healthy relationship would benifit both.
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          Zimmy Zeta 
          RvB - RED Federation
  6037
  
          
                 | 
        Posted - 2013.01.18 18:45:00 -
          [206] - Quote 
          
           
          I cannot believe that I actually agree with you.  
  One of the major drawbacks of the EVE system is NPC corps and that alliances can easily outsource all of their vital logistics to them. With only a few "soft targets" left, asymmetrical warfare has become very hard, thus putting smaller corps at a disadvantage. Please don't feed me. | 
      
      
      
          
          Nova Fox 
          Novafox Shipyards
  4262
  
          
                 | 
        Posted - 2013.01.18 18:50:00 -
          [207] - Quote 
          
           
          sorry had a post edit. adding how bunnies and eggs could not get along in the mentioned scenario and both using thier respective war fronts to deal with the issue. 
  Also scenarioed null sec carpet bombings of PI structures, something to annoy the hell out of some industrialist out there with a small quick strike.
  Other future soft targets (medium sized) I could think would be  unshielded security stations that controlls destroyable system defenses such as slow to target gate guns (mainly to bolster any gate fight between fleets there) or drone patrol factories. also tie local channel upkeep into the station as well so blowing it up or reinforcing it pokes thier eyes out. 
  Other soft targets possible, inbelt refinery/silos. Keep em cheap enough to deploy them frequently. Make the loot expensive enough to warrent not leaving crud in it when the trit hits the fan.
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          Aza Ebanu 
          Brutor Tribe Minmatar Republic
  3
  
          
                 | 
        Posted - 2013.01.18 18:53:00 -
          [208] - Quote 
          
           
          Natsett Amuinn wrote:Marlona Sky wrote:I have a question for you all.
  What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.
  I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.  I would say things like your idea, not allowing a single person to form a corp, and limitting the ability to do advanced manufacturing in NPC stations would go a long way to giving people an incentive to fight or get people to fight for them.  I also feel CCP needs to engage in a kind of information campaign.  I have a feeling that if CCP pulled the data, what they'll see is an overabundance of really small corportations; especially in high sec.  I feel that the level of safety in high sec has lead to a community of individuals, who aren't constantly beset by danger, to feel secure within the confines of just there small group. Null groups ally themeselves with many other groups in an effort to secure their space, and make it safe, and that isn't needed in high sec. So you end up with a bunch of smaller corporation who don't feel any real need to work within a larger group, let alone organize.  It very telling when someone says that they're getting wardecced by much smaller groups, and that that smaller group is able to actually disrupt their activites. That is nothing more than disorganization. There are no mechanics that a small group has access to that a larger does not, that would give that smaller group the ability to do that to a larger one.  It's player inflicted.  They're not organized, they're not growing within their own group, and they're not working with a larger number of other groups.  There's nothing wrong with that though. If that's how they want to play in high sec then more power to them, but the idea that CCP should do something to prop that up is just awful and that's what a lot of this boils down to.  There's a lot of people in high sec that don't want to put in the same kind of effort to develop their corporation and alliance that people in null do, and then want CCP to do things to make it "fair". They won't just say, "I don't want to grow my corp" or, "I don't wan to work in a larger alliance" they complain that there's something wrong with the mechanics, and CCP should change them because they don't really support their desire to play the way they do.  CCP needs to start campaign of perception.  Start reinforcing the idea that high sec corporations and alliance have as much a need to grow into larger, more powerful entitities, and that there is safety in numbers.  Safety in numbers.  CCP needs to start drilling this into the minds of every EVE player.  Just because you're in high sec doesn't mean you have less of a need to grow.  There's no reason for null sec corporations and alliances to be the only place were large groups form, when we have the least amount of characters overall. Hundred of thousands of high sec charcters, and not one alliance has grown to the scale of a GSF or TEST.  Who is a larger high sec group going to war with in high sec, if not a bunch of smaller groups. If I'm a larger group in high sec, and I don't have any other large groups around me to go to war with, I'm going to declare war on as many small groups as I can so that I hopefully have war targets for my members to shoot at.  High sec should be all about industrial warfare, but high sec industrial corps don't seem to feel that they have any reason to grow into larger groups.  Afterall, I'm not forming a high sec industry corp to actually build something of value. I start a high sec industry corp for me and my 6 other accounts so that I can avoid taxes, and when someone declares war on me, I drop my corp and form a new one. It's not like I have anyone but my own acounts to consider, so it really doesn't matter.  That needs to end.  Am I the only one that noticed that no one from high sec is even bothering to offer ideas on ways to improve the situation, they're just saying remove it or change it so that it's concensual. And there are a couple of null guys who are actually making suggestion, but no one really wants to talk about sensible ways to improve things.  It's just easier to say remove it. (which happend to be one of Solomons points. If they wanted to go the easy route and fix the problem, they would just remove wardecs from high sec. It was the same point Soundwave tired to make in regards to ganking a couple of months ago; if they wanted to do the easy thing, they would just flip the switch and turn off pvp in high sec.  But they're not interested in the "easy" solution, they want EVE solutions.)    You mention a lot of really good points. Im sure the hardcore player base will still find a fight no matter how much the war dec system is tweaked.
 
 
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          luZk 
          x13 Whores in space
  89
  
          
                 | 
        Posted - 2013.01.18 19:06:00 -
          [209] - Quote 
          
           
          Rek Seven wrote:luZk wrote:Rek Seven wrote:luZk wrote: Before you call me a fool again Rek Seven. Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.
  So my goal is to destroy this POS. (Oh the wartargets take it down before war) So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with) So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)
  1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands. 2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now? 3. Why would such a goal even be an option? Do you really need me to think for you?    Well, most eve players are not satisfied with nearly having shot a POS or a ship. You do know they dont show up in killboards?  POS's do in fact generate a kill mail. All I'm saying is there should be more options for a war that incentives people to fight. If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit? Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end.  
  No, only POS's and ships that are killed shows up in killboard. POS's that are removed before they are blown only show up in jita market. | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  6037
  
          
                 | 
        Posted - 2013.01.18 19:07:00 -
          [210] - Quote 
          
           
          Natsett Amuinn wrote:
  (snip) Am I the only one that noticed that no one from high sec is even bothering to offer ideas on ways to improve the situation, they're just saying remove it or change it so that it's concensual. And there are a couple of null guys who are actually making suggestion, but no one really wants to talk about sensible ways to improve things. 
 
 
  
  Well, I am mostly highsec now and I did make suggestions.
  But yeah, I have the feeling that I might be about the only highsec character in this thread. I guess all the others are in F&I right now and threaten Fozzie to cancel all of their accounts if he dares to lay hand on the Drake :P
  Please don't feed me. | 
      
      
      
          
          Nova Fox 
          Novafox Shipyards
  4262
  
          
                 | 
        Posted - 2013.01.18 19:15:00 -
          [211] - Quote 
          
           
          <- High Seccer here, I just offered a few ways.
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          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1588
  
          
                 | 
        Posted - 2013.01.18 20:11:00 -
          [212] - Quote 
          
           
          My idea of an awesome EVE:
  A high sec with large industrial blocks. In the way that null has formed for the purpose to securing space, I'd love to see high sec develop that same kind of industrial entities that work for control of high sec industry. 
  I want to see high sec engage in massive wars, all revolving around industrial blocks trying to disrupt the activities of other industrial blocks. 
  Even right now, with imperfect tools, you have the ability to enforce your will on entire markets.
 
  Who are the high sec equivilents of an -A-, TEST, GSF, RAZOR, Solar? 
 
  Well... The largest corporations in EVE are in control, and they aren't player run. 
  As long as the NPC corporations have the ability to control high sec, player run corporations will never be able to do what CCP has given us the tools to do. There effect is felt much less in null, but it still effects even us. 
  The NPC is much more detrimental to the health and growth of the high sec industrial corporation. The NPC corporations leave no incentive to grow and fight for what you have. 
  If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things. 
 
  To "fix" high sec, you need to make things a little more difficult for the OLDER player. After several months in EVE you should have enough undertanding of EVE that you can break away from the NPC corps and be fine. If you want to do the more advanced stuff, like T2 production and mid level refining, you should have to join a player run corporation. 
  The guys that want to fly around high sec and just shoot little red crosses should be able to stay in the NPC corps. They should also actually pay something significant -the tax increase was trivial, and everyone playing EVE knows that-. Decreaesd payout on rats, and higher level missions would have an effect on the people who have learned how to play EVE, while not impacting the NEW player. 
  If an increased tax had an impact on the new guy then I wouldn't have a problem with a very slight increae in level one and two mission payouts, but only enough that it negates the effect of an increased tax. 
 
 
  Everyone that wanted to stay in the NPC corps would be able to do so, but your impact would be much less. The impact that they have is to large, it's having to great an impact on the way that the game is played outside of them. 
  Once upon a time I was very much apposed to any kind of NPC corporation changes. After having experienced the wider game I've come to realize that they are very much having a large, negative, impact on the game. 
  I started in '05. Goonwaffe is the fist and only corporation that I have ever joined, and I've been in Goonwaffe for like a year. I didn't play for 6 years straight. It was a few months out of each year. It wasn't until I joined a player run corporation that I got stuck on EVE. 
  Goonwaffe literally save my EVE life. 
  I see the value of the player run corporation as being the biggest asset that CCP pocesses. The NPC corporations are a detriment to that asset, and the number one reason that high sec warfare fails so miserably. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  227
  
          
                 | 
        Posted - 2013.01.18 20:13:00 -
          [213] - Quote 
          
           
          Rek Seven wrote:The problem with war decs IMO it that there is no ingame ability to set a goal or win condition.
  If the aggressor set the win condition to be first to 10 kills and when this goal was achieve the war automatically ended, the defenders might be more willing to accept the war and give them a good fight.
  To make such a system work the aggressor should have to put up an isk deposit. If they win they get the isk back but if they lose, the defender gets the isk. Everyone wins!
  Additionally, the 24 hour waiting period before the war legal starts could be used for the defender to negotiate terms. For example there could be an in game system where the defender can request that the aggressor is unable to war dec them again for a given time period after the war ends (CONCORD enforced).  
  A couple of things. First of all, the 24 hour warm-up timer is used by a fair number of groups to talk with the aggressor and negotiate a surrender.
  Second of all, having aggressor win conditions greatly restricts the usage of wars. Wars are not always just for gaining kills, but often for denying assets. Furthermore, adding a win condition for the aggressors of ten kills does not motivate the aggressors to fight any more than they already were, since they put the dec in. Conversely, it motivates the defenders to stay docked, since their win condition is to not lose ten ships. If, instead, the defenders win condition was to get ten kills, they would have a real motivation to fight off the aggressors. | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  6045
  
          
                 | 
        Posted - 2013.01.18 20:23:00 -
          [214] - Quote 
          
           
          We could also nerf npc corps with some more immersive and lore-compatible nastiness.
  A big corporation isn't going to be just a hostel for broke capsuleers- they want something in return.  So, as long as you are a member of an npc corp, you are supposed to work for them, too. This work happens offline, while you are not playing eve we can suppose that your character is doing jobs for his npc megacorp. 
  In game effect (the funny part): each time you log back in, you character will be in a different, randomly selected station belonging to your corp. This is just the last place where he dropped after doing his errands. And yes, with random station I mean including stations in low sec. Please don't feed me. | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  593
  
          
                 | 
        Posted - 2013.01.18 20:40:00 -
          [215] - Quote 
          
           
          Natsett Amuinn wrote:If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things.   I know many are going to disagree but I thing it bears being said. 
  In EVE loss is supposed to be meaningful. It's supposed to hurt and give purpose. If there is no counter to that loss, the possibility of a gain, then it's often not worth fighting. For those whom view making isk as trivial this is a much lesser concern, but for those working toward a goal greater than what they currently have then loss is a setback and your probably not doing the smart thing walking into it if it doesn't help you toward your desired ends.
  Even when replacement is able to be done (which actually it isn't true that everything can be replaced as there are a number of limited, non-replaceable items, but we'll ignore those) it's up to the player to decide if what they get out of a fight is worth taking the time/effort to perform that replacement. Eve isn't an FPS, fighting isn't always the obvious and only thing to do. | 
      
      
      
          
          Zimmy Zeta 
          RvB - RED Federation
  6045
  
          
                 | 
        Posted - 2013.01.18 20:45:00 -
          [216] - Quote 
          
           
          Tyberius Franklin wrote:Natsett Amuinn wrote:If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things.  I know many are going to disagree but I thing it bears being said.  In EVE loss is supposed to be meaningful. It's supposed to hurt and give purpose. If there is no counter to that loss, the possibility of a gain, then it's often not worth fighting. For those whom view making isk as trivial this is a much lesser concern, but for those working toward a goal greater than what they currently have then loss is a setback and your probably not doing the smart thing walking into it if it doesn't help you toward your desired ends. Even when replacement is able to be done (which actually it isn't true that everything can be replaced as there are a number of limited, non-replaceable items, but we'll ignore those) it's up to the player to decide if what they get out of a fight is worth taking the time/effort to perform that replacement. Eve isn't an FPS, fighting isn't always the obvious and only thing to do.  
  Sure, to fight or not to fight is 100% your choice, and no matter how you decide, you will have to accept the consequences. But when newbies are taught never to undock during a war and to shun any kind of risk, it's no longer yourself you are hurting- you are hurting all of EVE. Please don't feed me. | 
      
      
      
          
          Jericho Fleck 
          Dropbears with Kebabs SpaceMonkey's Alliance
  2
  
          
                 | 
        Posted - 2013.01.18 21:13:00 -
          [217] - Quote 
          
           
          This is too funny. Lets be real here, High Sec Wardecs are nothing more than a tool that CCP has given to grief easy prey so griefers can get their jolly's off. 
  How many legitimate War - Decs that some serious fighting actually happens between two parties? That's the intended spirit of it, not as a way to gank with no consequences.
  As others have mentioned, all it does is encourage station games and very littel fighting, and when it does happen its most likely in a PvE ship versus a PvP ship. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 21:24:00 -
          [218] - Quote 
          
           
          Rek Seven wrote:All I'm saying is there should be more options for a war that incentives people to fight.
  If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit?
  Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end.  
 
  The ONLY thing that comes from fighting when you are war dec'ed, is more war decs. There is no incentive that you could give that would make carebears want to fight.
  Instead, a war dec comes in, we issue the standard order that no one is to undock in ANYTHING larger than a shuttle or cov ops. log in, throw a skill into queue, log out. 
  Boring the war dec'ers is the ONLY way to limit the number of war decs. 
 
  I don't see how the current system, where people go weeks without undocking, is a benefit to anyone. | 
      
      
      
          
          Toku Jiang 
          Jiang Laboratories and Discovery
  134
  
          
                 | 
        Posted - 2013.01.18 21:31:00 -
          [219] - Quote 
          
           
          CCP Solomon wrote:I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the  Trammel/Felucca divide, for those that remember it. -Solomon  
 
  And that's when I stopped playing. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1588
  
          
                 | 
        Posted - 2013.01.18 21:32:00 -
          [220] - Quote 
          
           
          Tyberius Franklin wrote:Natsett Amuinn wrote:If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things.  I know many are going to disagree but I thing it bears being said.  In EVE loss is supposed to be meaningful. It's supposed to hurt and give purpose. If there is no counter to that loss, the possibility of a gain, then it's often not worth fighting. For those whom view making isk as trivial this is a much lesser concern, but for those working toward a goal greater than what they currently have then loss is a setback and your probably not doing the smart thing walking into it if it doesn't help you toward your desired ends. Even when replacement is able to be done (which actually it isn't true that everything can be replaced as there are a number of limited, non-replaceable items, but we'll ignore those) it's up to the player to decide if what they get out of a fight is worth taking the time/effort to perform that replacement. Eve isn't an FPS, fighting isn't always the obvious and only thing to do.   I agree, I wasn't really saying you shouldn't care about your loss.
  Some people care "to much". Some people will not undock because they simply don't want to lose the ship they fly to shoot a red cross. 
  Minimizing your losses is a tactic to achieve a level of success, minimizing your loss because you "affraid" to lose your ship is playing EVE wrong. There's far to much of the later. 
 
  If we were playing lineage 2 I would say those same people are correct in feeling that way; especially if it was the L2 I played for 2 years straight. Losing a 100 million fit PvE ship is not the same thing as losing a set of B grade gear in the original Lineage 2. 
  Once you've reached the point were you can afford to fly a ship like that, you should have reached the point that you can afford to replace it as well. Most things in EVE are easily reobtainable. 
  An indy mining corp that doesn't undock to protect it's exhumers is playing smart. Not being willing to jump into a crappy firgate and a spare clone to shoot the guys that wont let you mine is silly. It's better than sitting in a station and crying that you can't do anything. 
  If you can't afford to blow a million isk on some crap fit frigates, then you're not a very good industrialist. A new player I understand, but those guys can always go back to the NPC corp in the meantime so they can earn money. Someone who's flying aroun din a machinaw or an orca has no excuse. 
  Not liking PvP is fine, I don't do any PvP; I never have, but no one is right in complaining that they might have to engage in a little when they play a game like EVE. 
  We are not playing a PvE centric game, and no one started EVE thinking they were. We all CHOOSE to play a game explicity built around PvP. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 21:39:00 -
          [221] - Quote 
          
           
          Natsett Amuinn wrote: Some people care "to much". Some people will not undock because they simply don't want to lose the ship they fly to shoot a red cross. 
 
  
  War dec comes in, I lose a billion ISK. 
  I usually earn 1 billion ISK a week. We get war dec, I make 0 ISK.
  Losing a ship to a war dec'er means the war will be extended another week, costing me another billion ISK. Showing up on a kill board as an easy victim brings in more decs, each costing me another 1 billion ISK.
  Don't tell me I care too much about a loss, when they cost me 1 billion ISK a week for each war dec they trigger/extend.
 
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          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 21:44:00 -
          [222] - Quote 
          
           
          LHA Tarawa wrote: we issue the standard order that no one is to undock in ANYTHING larger than a shuttle or cov ops. log in, throw a skill into queue, log out. 
 
   When I see this the only thing I can thing is, 
  This guy is INTENTIONALLY doing this in active effort to create a problem for the sole purpose of trying to force CCP to change the game. 
  YOU are the problem; not the mechanics. 
  You're telling people to act like pussies and then crying when they act like pussies.  I don't beat my cat when he claws something, and I'm not goig to mutilate my pet for acting like a ******* cat. 
 
  But oh,  Here's the kicker. 
  You want everyone to believe that you are constantly prevented from playing EVE because of wardecs, and you are not. You wouldn't be here posting if that was true, you'd have quit a long time ago because you coudn't actually play. 
  People aren't quitting because they get wardecced and then can't play EVE for weeks at a time.  CCP is not run by morons. If something was having that kind of effect on EVE they would have taken measures to stop it. 
  If CCP was losing money due to it, they would simply disable the feature until they can get it fixed. Instead, CCP has slowly but steadily grown. 
 
 
 
 
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          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 21:46:00 -
          [223] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote: Some people care "to much". Some people will not undock because they simply don't want to lose the ship they fly to shoot a red cross. 
 
  War dec comes in, I lose a billion ISK.  I usually earn 1 billion ISK a week. We get war dec, I make 0 ISK. Losing a ship to a war dec'er means the war will be extended another week, costing me another billion ISK. Showing up on a kill board as an easy victim brings in more decs, each costing me another 1 billion ISK. Don't tell me I care too much about a loss, when they cost me 1 billion ISK a week for each war dec they trigger/extend.   How is it CCP's problem that you can't play EVE without failing? That's all you're saying. 
  "I get deced, I undock with a billion isk ship and lose, or I dock and make nothing." 
  As if those are your only two options. 
 
  Stop being bad at EVE , guy. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 21:51:00 -
          [224] - Quote 
          
           
          Natsett Amuinn wrote: This guy is INTENTIONALLY doing this in active effort to create a problem for the sole purpose of trying to force CCP to change the game. 
 
  
   Wrong. We don't undock as a tool to make CCP change the mechanic. We don't undock, because we want to PVE, not PVP. We can only do that if we are not in war. The way to limit the amount of time at war is to be sure you don't lose ships to war dec'ers. 
 
 
 Natsett Amuinn wrote: But oh,  Here's the kicker. 
  You want everyone to believe that you are constantly prevented from playing EVE because of wardecs, and you are not. You wouldn't be here posting if that was true, you'd have quit a long time ago because you coudn't actually play. 
 
  
  IF we were at war 75% of the time, sure, we'd quit. BECAUSE we never give war dec'ers any kills, we actually only get a war dec for a week, every other month or so. 
 
 
 Natsett Amuinn wrote: People aren't quitting because they get wardecced and then can't play EVE for weeks at a time.  CCP is not run by morons. If something was having that kind of effect on EVE they would have taken measures to stop it. 
 
  
  And, guess what. CCP is thinking of making changes to stop it. Hmmmm...
 
  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 21:55:00 -
          [225] - Quote 
          
           
          Natsett Amuinn wrote: "I get deced, I undock with a billion isk ship and lose, or I dock and make nothing." 
  As if those are your only two options. 
 
  Stop being bad at EVE , guy. 
  
  You don't get it. It isn't that I lose a billion ISK ship. I lose the 1 billion ISK that I didn't earn. 
  I am not bad at EVE. War dec, I bore the dec'er by not undocking. No war dec, I undock and make 1 billion ISK a week.
  You want to kill me. I don't want to kill you, nor have you kill me. I don't give you the chance to kill me. I win, you lose.
  It is the people that dec industrialists, then get bored when they won't undock, that are bad at EVE. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:02:00 -
          [226] - Quote 
          
           
          LHA Tarawa wrote:
   Wrong. We don't undock as a tool to make CCP change the mechanic. We don't undock, because we want to PVE, not PVP. We can only do that if we are not in war. The way to limit the amount of time at war is to be sure you don't lose ships to war dec'ers. 
   Yeah, and I smoke pot for "medical" reasons.  
  You do not have the right to complain about PvP in a game explicitly designed around PvP. I really do mean you do not have the right. 
  At no point were you forced to play, and you were perectly aware of that EVE is a PvP focused game when you started. 
  Just like I don't have the right to go to the developers of Hearth and Home and complain that their game has no PvP, I don't even think you can fight other people in it. 
 Quote:
  IF we were at war 75% of the time, sure, we'd quit. BECAUSE we never give war dec'ers any kills, we actually only get a war dec for a week, every other month or so. 
 
   Great!
  We both agree that the wardec mechanic doens't prevent you from being able to play, and therefor not causing you to quit.  It's nice to agree on things. 
 
 Quote:
  And, guess what. CCP is thinking of making changes to stop it. Hmmmm...
 
 
   Well you're just wrong. 
  They're thinking about how they can IMPROVE the system, not stop it.  You are never going to get around being able to be wardecced if in a player run corp. 
  Don't like it, go back to the NPC corp, that's why they're there. 
 
  You have every right and justification to tell us as much as you like that you do not like PvP, you are not in any possition to tell us the game should be changed to better suit you. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:07:00 -
          [227] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote: "I get deced, I undock with a billion isk ship and lose, or I dock and make nothing." 
  As if those are your only two options. 
 
  Stop being bad at EVE , guy. 
  You don't get it. It isn't that I lose a billion ISK ship. I lose the 1 billion ISK that I didn't earn.  I am not bad at EVE. War dec, I bore the dec'er by not undocking. No war dec, I undock and make 1 billion ISK a week. You want to kill me. I don't want to kill you, nor have you kill me. I don't give you the chance to kill me. I win, you lose. It is the people that dec industrialists, then get bored when they won't undock, that are bad at EVE.   In the meantime you continue to behaive as though you have only two options. 
  Dock and not make money, or undock in my billion isk ship and get blown up. 
  You didn't even understand that I was critisizing you for not understanding that EVE isn't black and whie and you have option inbetween those. 
  You ALWAYS have the option to fight back.  You ALWAYS have an option to go back to the NPC corps. 
  The beauty of the sandbox is that there is very little black and white, we play with grey sand. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:09:00 -
          [228] - Quote 
          
           
          Natsett Amuinn wrote: You do not have the right to complain about PvP in a game explicitly designed around PvP. I really do mean you do not have the right. 
  At no point were you forced to play, and you were perectly aware of that EVE is a PvP focused game when you started. 
 
  
  I think you should present this argument to CCP. The ease by which people like me can avoid PVP has brought in too many players and too much revenue for CCP. Tell CCP they should make the game more about PVP and make it harder to avoid PVP, because those people that don't like PVP should not be playing or making money for CCP.
  People that want to PVP should PVP against other players that want to PVP, and they should stop thinking of carebear's as potential PVP targets. 
  What's the matter? Can't win a fight against someone that is actually ready and looking to fight back? | 
      
      
      
          
          Marlona Sky 
          D00M. Northern Coalition.
  2949
  
          
                 | 
        Posted - 2013.01.18 22:10:00 -
          [229] - Quote 
          
           
          @ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.
 Remove local, structure mails and revamp the directional scanner!  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:14:00 -
          [230] - Quote 
          
           
          Natsett Amuinn wrote:In the meantime you continue to behaive as though you have only two options. 
  Dock and not make money, or undock in my billion isk ship and get blown up. 
   
  Are you just not reading what I said, or are you reading, but are too stupid to understand. 
  The billion ISK I lose is NOT the cost of a ship I would lose. That is the money I didn't earn because I couldn't mine or mission. Opportunity cost!
 
 Natsett Amuinn wrote:I You ALWAYS have the option to fight back.  You ALWAYS have an option to go back to the NPC corps. 
  The beauty of the sandbox is that there is very little black and white, we play with grey sand.   
  Fight back means more war decs. More war decs means more opportunity cost of not being able to mine/mission. 
  I've said it 3 times, hopefully a 4th it will sink in. Every week I'm at war is a week I can't earn 1 billion ISK. Therefore, I do everything I can to not be at war, short of dropping the corp/alliance where I hang out with my friends. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:16:00 -
          [231] - Quote 
          
           
          Marlona Sky wrote:@ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.  
  NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  If I wanted to PVP, I would be in a null-sec PVP corp. I want to be a high sec industrialist, avoiding PVP.
  People need to get that through their skulls. The people that do not want to PVP, DO NOT WANT TO PVP! There is nothing you can do to make them suddenly want to PVP! 
  Any attempt to force me to PVP will simply result in me quitting the game. How does that help anyone? | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  229
  
          
                 | 
        Posted - 2013.01.18 22:21:00 -
          [232] - Quote 
          
           
          LHA Tarawa wrote:Marlona Sky wrote:@ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.  NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If I wanted to PVP, I would be in a null-sec PVP corp. I want to be a high sec industrialist, avoiding PVP. People need to get that through their skulls. The people that do not want to PVP, DO NOT WANT TO PVP! There is nothing you can do to make them suddenly want to PVP!  Any attempt to force me to PVP will simply result in me quitting the game. How does that help anyone?  
  People like this are the exact reason why decs must remain non-consensual. All people like this add to the game is an ISK faucet. You really want to remove the only check in place that limits him? You really want to give him a free pass to have a large economic impact on the game without anyone ever being able to interfere? | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:22:00 -
          [233] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote: You do not have the right to complain about PvP in a game explicitly designed around PvP. I really do mean you do not have the right. 
  At no point were you forced to play, and you were perectly aware of that EVE is a PvP focused game when you started. 
 
  Snip (more complaining about  having to pvp.    You're a lost cause to be honest. 
  No one is saying you should be forced to pvp, and CCP isn't interested in finding ways to force you to fight in a wardec. If you want to stay docked that's fine, stay docked. It's a legit tactic. 
  However, you have other options, and the fix for the wardec system isn't to remove or reistrict it. 
 
  Just because you're a high sec industrialist doesn't mean you have no reason to fight with other industrialists. I shouldn't have to go into another longwinded post just to epxlain to you why. 
  This is EVE, and things are not black and white. 
 
  | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:23:00 -
          [234] - Quote 
          
           
          90% of people who are choosing the wrong game to play? Or is it a role they were misinformed on?
  As is with Eve's gameplay, people to do have a right to spend their money as they see fit, but that doesn't mean you can't make a poor decision.
  If you have 1000 "try" the game and 10% stay on, that's 10% of people you did NOT have before.
  I'm sure Tera and spidermonkeysandyouonline had the same thing happen. It's called "not knowing what you got yourself into before researching". (Don't google the spidermonkeys game I made it up).
  I found out the same thing almost 10 years ago when I first tried Eve. Tons of games later I found Eve does gear and suit me better than it did 10 years ago, and I don't even notice the changes from what it was then, just my mentaltiy and need for instant gratification has changed from the hardcore raider I was in Everquest and fps shooter in COD4.
  In regards to wardecs... well, watch lists are amazing. So is the ability to take your ship elsewhere if your home system is known.
  But the mechanic allowing an established pvp corp preying on newbie corps for kb padding is.. well, distasteful. But so are pirates who don't honor their ransom demands so there you go. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  229
  
          
                 | 
        Posted - 2013.01.18 22:24:00 -
          [235] - Quote 
          
           
          Natsett Amuinn wrote:Just because you're a high sec industrialist doesn't mean you have no reason to fight with other industrialists. I shouldn't have to go into another longwinded post just to epxlain to you why. 
  This is EVE, and things are not black and white. 
 
   
  He's not an industrialist - he's a PvEer. The guys adds nothing but inflation to the game. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:24:00 -
          [236] - Quote 
          
           
          Adriel Malakai wrote:LHA Tarawa wrote:Marlona Sky wrote:@ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.  NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If I wanted to PVP, I would be in a null-sec PVP corp. I want to be a high sec industrialist, avoiding PVP. People need to get that through their skulls. The people that do not want to PVP, DO NOT WANT TO PVP! There is nothing you can do to make them suddenly want to PVP!  Any attempt to force me to PVP will simply result in me quitting the game. How does that help anyone?  People like this are the exact reason why decs must remain non-consensual. All people like this add to the game is an ISK faucet. You really want to remove the only check in place that limits him? You really want to give him a free pass to have a large economic impact on the game without anyone ever being able to interfere?   I'll be the one to say it. 
  The truth is, people like him need to be driven from EVE. 
  He needs to be wardecced and ganked util he gets it through his thick skull that he does not get to avoid PvP.  That mentality is a cancer that does not need to be propigated throughout the rest of the community. | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:25:00 -
          [237] - Quote 
          
           
          LHA Tarawa wrote:Marlona Sky wrote:@ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.  NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If I wanted to PVP, I would be in a null-sec PVP corp. I want to be a high sec industrialist, avoiding PVP. People need to get that through their skulls. The people that do not want to PVP, DO NOT WANT TO PVP! There is nothing you can do to make them suddenly want to PVP!  Any attempt to force me to PVP will simply result in me quitting the game. How does that help anyone?  
 
  I don't think it's us needing to understand that nowhere in Eve is safe, only some places are safER. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:25:00 -
          [238] - Quote 
          
           
          Adriel Malakai wrote:LHA Tarawa wrote:Marlona Sky wrote:@ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.  NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If I wanted to PVP, I would be in a null-sec PVP corp. I want to be a high sec industrialist, avoiding PVP. People need to get that through their skulls. The people that do not want to PVP, DO NOT WANT TO PVP! There is nothing you can do to make them suddenly want to PVP!  Any attempt to force me to PVP will simply result in me quitting the game. How does that help anyone?  People like this are the exact reason why decs must remain non-consensual. All people like this add to the game is an ISK faucet. You really want to remove the only check in place that limits him? You really want to give him a free pass to have a large economic impact on the game without anyone ever being able to interfere?  
  Actually, now that mining is more profitable than missioning, I've not been an ISK faucet for about 6 months. Now I just mine, maintaining the current equilibrium of price stability. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:28:00 -
          [239] - Quote 
          
           
          Adriel Malakai wrote:Natsett Amuinn wrote:Just because you're a high sec industrialist doesn't mean you have no reason to fight with other industrialists. I shouldn't have to go into another longwinded post just to epxlain to you why. 
  This is EVE, and things are not black and white. 
 
   He's not an industrialist - he's a PvEer. The guys adds nothing but inflation to the game.   He wants to be a high sec industrialist, that has the ability to effect ME; another industrialist, but doesn't want me to be able to stop him from doing it. 
  That's what he wants. 
 
  I have every right, need, and incentive, to prevent him from being able to do business. Every single industrialist not in his corp, regardless of where they play, is impacted by his actions and should want his ability to operate hindered. 
  He doesn't understand that when he's not doing business, I can make more isk.  Unfortunately there are mechanics that dfon't let US THE PLAYERS have the impact we should be able to have, because he can just drop corp and continue doing what he's doing from behid the safety of an NPC corp with no negative impact. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:28:00 -
          [240] - Quote 
          
           
          Natsett Amuinn wrote: The truth is, people like him need to be driven from EVE. 
  He needs to be wardecced and ganked util he gets it through his thick skull that he does not get to avoid PvP.  That mentality is a cancer that does not need to be propigated throughout the rest of the community.
  
  The truth is that CCP is not going to allow people like me to be driven from EVE because we are too much of their revenue.
  Perhaps rather than trying to figure out how to screw CCP out of much needed revenue by trying to drive people like me out of the game, you should go look for some people that want to PVP to have fun PVPing. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  229
  
          
                 | 
        Posted - 2013.01.18 22:29:00 -
          [241] - Quote 
          
           
          LHA Tarawa wrote:Actually, now that mining is more profitable than missioning, I've not been an ISK faucet for about 6 months. Now I just mine, maintaining the current equilibrium of price stability.  
  In the case that you're actually a miner you are not an ISK faucet, but the rest of the statement still stands. You are harvesting materials that impact the game economy and the only really effective tool left for people to interfere with that is non-consensual decs. It doesn't matter if you stay docked for the entire war, the reality is that you're given a choice - whether or not you want to let people interfere with your gameplay. You choose to let them - that is your problem, not a problem with the mechanics. | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:30:00 -
          [242] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote: The truth is, people like him need to be driven from EVE. 
  He needs to be wardecced and ganked util he gets it through his thick skull that he does not get to avoid PvP.  That mentality is a cancer that does not need to be propigated throughout the rest of the community.
  The truth is that CCP is not going to allow people like me to be driven from EVE because we are too much of their revenue. Perhaps rather than trying to figure out how to screw CCP out of much needed revenue by trying to drive people like me out of the game, you should go look for some people that want to PVP to have fun PVPing.   
 
  Wait, you are claiming 1bil a week and you are paying real money for all 4 accounts still? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:31:00 -
          [243] - Quote 
          
           
          Murk Paradox wrote: I don't think it's us needing to understand that nowhere in Eve is safe, only some places are safER.
  
  Well, inside station, long enough to add a skill to the training queue, is pretty safe.
  And, maybe you missed the point that when we are at war, we rarely log in, and never undock. That would indicate that we have a pretty good understanding that no place in EVE, outside of a station, is safe. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:31:00 -
          [244] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote: The truth is, people like him need to be driven from EVE. 
  He needs to be wardecced and ganked util he gets it through his thick skull that he does not get to avoid PvP.  That mentality is a cancer that does not need to be propigated throughout the rest of the community.
  The truth is that CCP is not going to allow people like me to be driven from EVE because we are too much of their revenue. Perhaps rather than trying to figure out how to screw CCP out of much needed revenue by trying to drive people like me out of the game, you should go look for some people that want to PVP to have fun PVPing.    No you're not, you're a extremely small minority. 
  Because most of us understand the game we're playing, you do not. 
 
  PS: Let me say this again.  I. DO. NOT. PVP. 
  I'm just not a *****. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:33:00 -
          [245] - Quote 
          
           
          Murk Paradox wrote:
  Wait, you are claiming 1bil a week and you are paying real money for all 4 accounts still?
  
 
  No. I play with PLEX, which are bought from people that gave money to EVE to be able to get PLEX to sell to me. So, CCP is making the same revenue off me whether I directly give them the money, or someone else gives them to money that pays for my subscription. 
  If I were not playing, less PLEX demand, lower prices of PLEX, fewer people buying PLEX, less revenue for CCP. | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:33:00 -
          [246] - Quote 
          
           
          LHA Tarawa wrote:Murk Paradox wrote: I don't think it's us needing to understand that nowhere in Eve is safe, only some places are safER.
  Well, inside station, long enough to add a skill to the training queue, is pretty safe. And, maybe you missed the point that when we are at war, we rarely log in, and never undock. That would indicate that we have a pretty good understanding that no place in EVE, outside of a station, is safe.  
 
  Even inside a station can be unsafe, if you interact with people. Just not a matter of combat. You being docked up during a wardec and online is providing that intel alone. That might make you safe from ship harm, but can be damaging in others. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:36:00 -
          [247] - Quote 
          
           
          Natsett Amuinn wrote:[ No you're not, you're a extremely small minority. 
  Because most of us understand the game we're playing, you do not. 
 
  PS: Let me say this again.  I. DO. NOT. PVP. 
  I'm just not a *****.  
 
  If you do not PVP, then you are the same "small" minority that I am. 
  According to a presentation I saw a few years ago, CCP says that 80% of toons never show up as a killer on a kill mail. 80% is small minority? | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:38:00 -
          [248] - Quote 
          
           
          LHA Tarawa wrote:
  I should be allowed to AFK mine with my 5 accounts in high sec, in my personal corporation, flooding the market with minerals, and impacting every other industrialist in EVE, and not have worry about PvP.
   I think most industrialist would agree with me when I say you should biomass yourself and leave. 
  You make industrialists all across New Eden look bad, and we don't want you kind here; giving us a bad image. 
  Kindly go away please. 
 
  Or just join the NPC corp and shut up. 
  Oh wait... You're in an NPC corp. Duh!
  GTFO. | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:40:00 -
          [249] - Quote 
          
           
          LHA Tarawa wrote:Murk Paradox wrote:
  Wait, you are claiming 1bil a week and you are paying real money for all 4 accounts still?
  No. I play with PLEX, which are bought from people that gave money to EVE to be able to get PLEX to sell to me. So, CCP is making the same revenue off me whether I directly give them the money, or someone else gives them to money that pays for my subscription.  If I were not playing, less PLEX demand, lower prices of PLEX, fewer people buying PLEX, less revenue for CCP.  
 
  So if you did not sell that plex, CCP would not get any revenue from the people spending their real money on plex? I see.
  You sir, are playing the game for free, which si a feature, and by all means allowed, but also does not mean it's leverage to use against anyone.
  Any rate, you have just as much right to play the game as anyone else, and are equally able to be wardecced.
  Sorry.
  Oh wait, npc corps make you immune. 
  I guess you can just be ganked then. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:41:00 -
          [250] - Quote 
          
           
          Natsett Amuinn wrote:I think most industrialist would agree with me when I say you should biomass yourself and leave. 
   
  Explain. 
  Other than kicking your donkey in this thread, explain.
  How does it bother industrialists that I discourage war dec's on industrialists, by ensuring the war dec'er NEVER gets a kill when they dec us? | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:42:00 -
          [251] - Quote 
          
           
          Tarawa's corp history you ask? 
  Why:  Pator Tech School [PTS] from 2009.10.13 13:49 to this day
  And don't pull the, I'm an NPC corp alt poster crap. I'm not buying it. 
 
  You're an NPC corp main who's afraid to be in a player run corp cause they can be war decced. 
 
  Either that or, Post with your main or STFU. | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  230
  
          
                 | 
        Posted - 2013.01.18 22:46:00 -
          [252] - Quote 
          
           
          Just going to throw this little tidbit in here:
 
 Kristoffer Touborg (CCP Soundwave) wrote:We've been talking a lot about Eve as a hard game, and Eve might not be for everyone. But if we lose people to other games, hopefully it's because they don't like what Eve is, and not because our UI is stupid and unintuitive. I don't think there's any shame in losing players for the right reasons.   Source
  You don't like that EVE is a PVP game and that people can interfere with your game. Since that is what EVE is at its core, then I would say it's safe to say that you don't like what EVE is. That, according to the quote, means that it is OK by CCP that you leave.
  So make your choice. Deal with the fact that you're not immune to other players, or leave. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:46:00 -
          [253] - Quote 
          
           
          Murk Paradox wrote: So if you did not sell that plex, CCP would not get any revenue from the people spending their real money on plex? I see.
 
  
 
  I'll assume you meant that if I did not buy the PLEX.
  You are correct. If no one was buying PLEX so that they could play for free, then no one would be able to sell PLEX for ISK in game. Then, no one would buy PLEX with real money, to sell for ISK. 
 
 
 
 Murk Paradox wrote: You sir, are playing the game for free, which si a feature, and by all means allowed, but also does not mean it's leverage to use against anyone.
  
  No more than any other person that results in CCP receiving money because they play the game. The real power comes from numbers. Too many carebears drop, CCP will take notie and change the mechanic that is causing them to drop.
 
 
  | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:47:00 -
          [254] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote:I think most industrialist would agree with me when I say you should biomass yourself and leave. 
   Explain.  Other than kicking your donkey in this thread, explain. How does it bother industrialists that I discourage war dec's on industrialists, by ensuring the war dec'er NEVER gets a kill when they dec us?  
 
  They can't dec you. You're in a npc corp. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          Adriel Malakai 
          Shoulda Checked Local Break-A-Wish Foundation
  230
  
          
                 | 
        Posted - 2013.01.18 22:48:00 -
          [255] - Quote 
          
           
          Murk Paradox wrote:They can't dec you. You're in a npc corp.  
  That's an obvious alt. He's stated he does everything he can to avoid decs. Why would be so stupid as to post in a thread with that position on his main? I would have already paid to dec him, as would many others. | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:50:00 -
          [256] - Quote 
          
           
          LHA Tarawa wrote:Murk Paradox wrote: So if you did not sell that plex, CCP would not get any revenue from the people spending their real money on plex? I see.
 
  I'll assume you meant that if I did not buy the PLEX. You are correct. If no one was buying PLEX so that they could play for free, then no one would be able to sell PLEX for ISK in game. Then, no one would buy PLEX with real money, to sell for ISK.  Murk Paradox wrote: You sir, are playing the game for free, which si a feature, and by all means allowed, but also does not mean it's leverage to use against anyone.
  No more than any other person that results in CCP receiving money because they play the game. The real power comes from numbers. Too many carebears drop, CCP will take notie and change the mechanic that is causing them to drop.  
 
  No, I understood what you said. You said you are helping CCP by selling isk. You aren't. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:50:00 -
          [257] - Quote 
          
           
          Natsett Amuinn wrote: Either that or, Post with your main or STFU.
  
 
  No thanks. False Dichotomy. 
  I can post on my forum alt, and not STFU. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1590
  
          
                 | 
        Posted - 2013.01.18 22:50:00 -
          [258] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote:[ No you're not, you're a extremely small minority. 
  Because most of us understand the game we're playing, you do not. 
 
  PS: Let me say this again.  I. DO. NOT. PVP. 
  I'm just not a *****.  If you do not PVP, then you are the same "small" minority that I am.  According to a presentation I saw a few years ago, CCP says that 80% of toons never show up as a killer on a kill mail. 80% is small minority?   No, and you know exactly what I mean by you being an extremely small minority. 
  I don't think you're a stupid person. 
 
  I do think you need to post with your main or STFU Mr. NPC corp guy who's never been a member of a player run corporation, crying about wardecs and pvp. | 
      
      
      
          
          Dersen Lowery 
          Laurentson INC StructureDamage
  326
  
          
                 | 
        Posted - 2013.01.18 22:53:00 -
          [259] - Quote 
          
           
          Marlona Sky wrote:@ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.  
  I realize that this isn't addressed to me, but I will pass along the line of thinking that was passed to me when I was a newbie:
  This question is only looking at the game. Players who safe up during wardecs are looking at the metagame: The attackers want ship combat. The defenders don't. The attackers want to impose their playstyle on the defenders. They're denying the defenders the way they want to play, so the defenders deny them the way they want to play. It's a cold-shoulder tactic, or if you prefer, a blue-ball tactic. It extends to nobody saying a word in Local or private chat, or mail, or any other medium that the deccers can access.
  The offense is ship PVP, because that's what the deccer prefers. The defense is social PVP, because that's what the defender prefers. The standoff is built in to the clash of playstyles, with neither side interested in giving ground, and so 90% of the time the result, as hoped for by the defenders, is a completely uneventful wardec that goes away in a week.
  That's why so few mercenaries get hired, incidentally: If you're paying ISK so that the people who are denying you want you want get what they want, which probably means that the dec goes on longer than it otherwise would, what sense does that make? Why would you do that?
  ...
  Also note that I'm not arguing that this is always exclusively true, and that willingness to PVP or fear of loss is not also a concern. In fact, socials will prefer social PVP to ship PVP precisely because they're more comfortable and familiar with it, and more confident in the outcome. They might find out that they like (or at least, don't mind) ship PVP, but it will either be by surprise or by dipping their toe in when less is at stake. That's one reason why I like the recent Crimewatch changes in low sec. You can go there and learn without taking a standing hit, and without risking more than the ship you're in. Malcanis for CSM 8 | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 22:57:00 -
          [260] - Quote 
          
           
          Adriel Malakai wrote:Murk Paradox wrote:They can't dec you. You're in a npc corp.  That's an obvious alt. He's stated he does everything he can to avoid decs. Why would be so stupid as to post in a thread with that position on his main? I would have already paid to dec him, as would many others.  
 
  I'm a firm believer of seeing who I talk to, if that's his alt.. well, to me that's his only toon, and will be treated as such. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 22:57:00 -
          [261] - Quote 
          
           
          Adriel Malakai wrote:Just going to throw this little tidbit in here: Kristoffer Touborg (CCP Soundwave) wrote:We've been talking a lot about Eve as a hard game, and Eve might not be for everyone. But if we lose people to other games, hopefully it's because they don't like what Eve is, and not because our UI is stupid and unintuitive. I don't think there's any shame in losing players for the right reasons.  SourceYou don't like that EVE is a PVP game and that people can interfere with your game. Since that is what EVE is at its core, then I would say it's safe to say that you don't like what EVE is. That, according to the quote, means that it is OK by CCP that you leave. So make your choice. Deal with the fact that you're not immune to other players, or leave.  
  I think you're reading WAY too much into the comment. He says RIGHT THERE in the quote what the "EVE is" that he's talking about.
  EVE is a hard game. If it is hard because it has complex game mechanics, and people leave because they don't like complex game mechanics, okay. If it is hard because the UI sucks, than that is not a good reason to lose people. 
  They aren't going to get rid of the complex game mechanics just to keep people. They will try to fix the UI to keep people.
 
 
  Find me a quote from CCP where they say that they want all the carebears to quit, and I'll never log in again.
 
  | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  223
  
          
                 | 
        Posted - 2013.01.18 23:00:00 -
          [262] - Quote 
          
           
          LHA Tarawa wrote:Adriel Malakai wrote:Just going to throw this little tidbit in here: Kristoffer Touborg (CCP Soundwave) wrote:We've been talking a lot about Eve as a hard game, and Eve might not be for everyone. But if we lose people to other games, hopefully it's because they don't like what Eve is, and not because our UI is stupid and unintuitive. I don't think there's any shame in losing players for the right reasons.  SourceYou don't like that EVE is a PVP game and that people can interfere with your game. Since that is what EVE is at its core, then I would say it's safe to say that you don't like what EVE is. That, according to the quote, means that it is OK by CCP that you leave. So make your choice. Deal with the fact that you're not immune to other players, or leave.  I think you're reading WAY too much into the comment. He says RIGHT THERE in the quote what the "EVE is" that he's talking about. EVE is a hard game. If it is hard because it has complex game mechanics, and people leave because they don't like complex game mechanics, okay. If it is hard because the UI sucks, than that is not a good reason to lose people.  They aren't going to get rid of the complex game mechanics just to keep people. They will try to fix the UI to keep people. Find me a quote from CCP where they say that they want all the carebears to quit, and I'll never log in again.  
 
 
  We've been talking a lot about Eve as a hard game, and Eve might not be for everyone. But if we lose people to other games, hopefully it's because they don't like what Eve is, and not because our UI is stupid and unintuitive. I don't think there's any shame in losing players for the right reasons.
 
  "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          Dersen Lowery 
          Laurentson INC StructureDamage
  326
  
          
                 | 
        Posted - 2013.01.18 23:03:00 -
          [263] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote:I think most industrialist would agree with me when I say you should biomass yourself and leave. 
   Explain.  Other than kicking your donkey in this thread, explain. How does it bother industrialists that I discourage war dec's on industrialists, by ensuring the war dec'er NEVER gets a kill when they dec us?  
  Industrialists build ships and modules. If no ships blow up, there's no market for what they build.
  This is one reason why there's so much conversation in the minutes about how bad wardecs are in high sec: the whole point is to engage people in ship PVP, to blow up ships and keep the engines of the economy running, and that's not what's happening.
  Notwithstanding my post above, the defenders' tactics are not the only reason for that. A great many deccers declare war on a corp and then camp some trade hub for a few hours that week, too. Then all that's required is for the defending corp to not do something dumb like send a freighter to a trade hub, and they can do their thing more or less unmolested for most of the period of the dec. That's not the outcome CCP wants, either. Malcanis for CSM 8 | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 23:06:00 -
          [264] - Quote 
          
           
          Dersen Lowery wrote:Marlona Sky wrote:@ LHA Tarawa
  What would make you want to fight the aggressors in the war dec? Not have to, want to.  I realize that this isn't addressed to me, but I will pass along the line of thinking that was passed to me when I was a newbie: This question is only looking at the game. Players who safe up during wardecs are looking at the metagame: The attackers want ship combat. The defenders don't. The attackers want to impose their playstyle on the defenders. They're denying the defenders the way they want to play, so the defenders deny them the way they want to play.  
 
  Close. 
  I'm not trying to prevent them form having ANY PVP. They are MORE than welcome to go PVP against other players that are interested in PVP. I'm simply trying to avoid giving them reason to extend the war dec against me.
  War dec means I'm not earning ISK, and I enjoy earning ISK.
  | 
      
      
      
          
          Merouk Baas 
           441
  
          
                 | 
        Posted - 2013.01.18 23:12:00 -
          [265] - Quote 
          
           
          While I'm for PVP and don't agree with sitting in a station, because some fun can be had shooting your enemies, you guys are in an argument about which people are worthy of being CCP's customers, and honestly CCP is the only entity that should have that kind of argument (internally).
  You guys are customers outside a coffee shop arguing who's worthy and who isn't, to go inside and get some coffee.
  Based on whether or not you use cup sleeves or spoons to mix the sugar in.
  Seriously. You have $5 for coffee? Go in.
  Everybody pays the subscription one way or another. Even if they just sit on the forums trolling, they are valid welcome customers. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 23:13:00 -
          [266] - Quote 
          
           
          Dersen Lowery wrote: Industrialists build ships and modules. If no ships blow up, there's no market for what they build.
 
  
  Fortunately, there are lots of people that are willing to PVP against other players that want to PVP. 
  If the only source of boom was from PVPers not killing carebears, then there wouldn't be much boom.
 
 
 Dersen Lowery wrote: This is one reason why there's so much conversation in the minutes about how bad wardecs are in high sec: the whole point is to engage people in ship PVP, to blow up ships and keep the engines of the economy running, and that's not what's happening.
 
  
  Mineral prices tell me there is AMPLE boom occurring.
 
 
 Dersen Lowery wrote: Notwithstanding my post above, the defenders' tactics are not the only reason for that. A great many deccers declare war on a corp and then camp some trade hub for a few hours that week, too. Then all that's required is for the defending corp to not do something dumb like send a freighter to a trade hub, and they can do their thing more or less unmolested for most of the period of the dec. That's not the outcome CCP wants, either.
  
  Lots of luck.
 
  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.18 23:15:00 -
          [267] - Quote 
          
           
          Merouk Baas wrote:While I'm for PVP and don't agree with sitting in a station, because some fun can be had shooting your enemies, you guys are in an argument about which people are worthy of being CCP's customers, and honestly CCP is the only entity that should have that kind of argument (internally).
  You guys are customers outside a coffee shop arguing who's worthy and who isn't, to go inside and get some coffee.
  Based on whether or not you use cup sleeves or spoons to mix the sugar in.
  Seriously. You have $5 for coffee? Go in.  
 
  It is a one-sided argument. 
  I say there is room in the game for all of us. They can play the way they want, and I can play the way I want. They are the ones saying that everyone has to play their way, or GTFO. | 
      
      
      
          
          Helgrind Wolf 
          WaKE Inc
  0
  
          
                 | 
        Posted - 2013.01.18 23:17:00 -
          [268] - Quote 
          
           
          I'm weak Hi Sec fodder and I hate this. This would ruin the concept of eve. If you are weak, get help or quit. | 
      
      
      
          
          Merouk Baas 
           441
  
          
                 | 
        Posted - 2013.01.18 23:17:00 -
          [269] - Quote 
          
           
          No I'm saying that the arguing in this last page is stupid because none of us is CCP. | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  594
  
          
                 | 
        Posted - 2013.01.18 23:24:00 -
          [270] - Quote 
          
           
          Merouk Baas wrote:No I'm saying that the arguing in this last page is stupid because none of us is CCP.   CCP has demonstrated that they listen to the feedback of the players and take their concerns into consideration in varying degrees. Ironically this whole discussion came along as a result of them interacting with the CSM on this very topic. Yes, the decision comes down to them ultimately deciding what if anything they want to do, but it would be unwise for any of their customer to not want to be heard while those decisions are being made. | 
      
      
      
          
          Merouk Baas 
           441
  
          
                 | 
        Posted - 2013.01.18 23:43:00 -
          [271] - Quote 
          
           
          I agree that they listen to suggestions, concerns, and feedback about the game. This last page, though, is about who is worthy to be a paying customer and who is not. Well, 2 pages now. | 
      
      
      
          
          Renzo Ruderi 
          State War Academy Caldari State
  0
  
          
                 | 
        Posted - 2013.01.18 23:44:00 -
          [272] - Quote 
          
           
          While I haven't been playing EVE for very long (about a month or so), I do read these forums every day. From the view of an outsider looking in, the War Dec system is broken - but scrapping it or going fully mutual are both extremes, and won't solve anything. They're also not really on the table, which anyone would know if they actually read the minutes that this entire thread is about.
  If people like LHA Tarawa suddenly became the majority of the playerbase, EVE would be Asteroid Farmville Super Auction Market Land - in Space. On the other hand, If frothing-at-the-mouth PvPers got their way, then EVE would be nothing more than World of Tanks - in Space. Neither sounds very appealing, at least not to me. I like EVE to be EVE, with all its little bits and pieces intact. After all, there's no "high" sec without a "low" sec to give it the name. There's no piracy without victims, and no crime without laws. All "bad" needs a "good." Simple stuff here.
  Unilateral war decs are not only necessary (or indy corps will run amok), but also just plain logical. Nobody gets together in the real world and agrees to go to war. One side declares it, the other responds - whether forcefully or not. 
  It's been said several times in this thread already that "purely" industrial corps shoot themselves in the collective foot by overspecializing. This is true. 
  Even NPC indy corps have security arms attached to them, because that's how corporations are supposed work. They protect their assets. They protect their shipping lanes. They protect their workers. You don't often see a "pure" PvP corp operate without logistical support - otherwise they couldn't afford ships to lose in the first place. So why is that industrialists neglect to protect themselves by simply fleshing out their rosters with security forces? | 
      
      
      
          
          Merouk Baas 
           441
  
          
                 | 
        Posted - 2013.01.18 23:53:00 -
          [273] - Quote 
          
           
          You do often see pure PVP corps. There are pure corps everywhere. Something in the game does promote specialization.
  Industrial corps don't need to pad their membership with combat people, though. Thanks to the relatively recently added ally system, there can be an Industrial corp and a Combat corp, each doing their own thing, and when the war comes the Combat corp can fight for the Industrial corp much like the alts of PVP people do their industry for them. Separate but working for the same goal.
  The tools are there.
  The Merc corps are there too. Ready to ally to any Industrial corp | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.19 00:01:00 -
          [274] - Quote 
          
           
          Renzo Ruderi wrote: It's been said several times in this thread already that "purely" industrial corps shoot themselves in the collective foot by overspecializing. This is true. 
  Even NPC indy corps have security arms attached to them, because that's how corporations are supposed work. They protect their assets. They protect their shipping lanes. They protect their workers. You don't often see a "pure" PvP corp operate without logistical support - otherwise they couldn't afford ships to lose in the first place. So why is that industrialists neglect to protect themselves by simply fleshing out their rosters with security forces?
  
  I've been in hi sec corps that have tried to be both PVP and Industrial balanced. it simply doesn't work. 
  If you go a couple weeks without any combat, the PVPers get mad and leave corp. If you have a war dec every other week, the industrialists leave. Even just a low sec roam for the PVPers will bring a war dec that forces the industrialists into station.
  We tried doing two separate corps, not in alliance, so one could do war decs that dont' effect the other. Then you drift apart and the group breaks up and you are back to a pure industrial corp.
 
  As an industrialist, the ONLY way to operate is to be in as few wars as possible, and this means never giving kills when you are war dec'ed.
 
 
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          FloppieTheBanjoClown 
          The Skunkworks
  2515
  
          
                 | 
        Posted - 2013.01.19 00:18:00 -
          [275] - Quote 
          
           
          I'm going to return to saying what I said six months ago when people begged to be able to "opt out" of PVP to avoid being ganked prior to the exhumer buffs.
  You can opt out of combat PVP when I can opt out of market PVP. I want fixed prices on everything so that industrialists can't interfere with my gameplay by raising the prices of the ships, modules, and ammunition I use in combat. As soon as your gameplay can't get in the way of mine, then I'm okay with you being immune to me shooting at you. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.19 00:24:00 -
          [276] - Quote 
          
           
          LHA Tarawa wrote:Rek Seven wrote:All I'm saying is there should be more options for a war that incentives people to fight.
  If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit?
  Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end.  The ONLY thing that comes from fighting when you are war dec'ed, is more war decs. There is no incentive that you could give that would make carebears want to fight. Instead, a war dec comes in, we issue the standard order that no one is to undock in ANYTHING larger than a shuttle or cov ops. log in, throw a skill into queue, log out.  Boring the war dec'ers is the ONLY way to limit the number of war decs.  I don't see how the current system, where people go weeks without undocking, is a benefit to anyone.  
  You never answered the question and the rest is just personal opinion written in a factual tone. My opinion is that making a game of the war dec system would incentivise some defenders to fight but i'm interested to know, specifically, why you think it wouldn't...
  I agree that currently, when a stronger entity declares war on a weaker one, there is no real reason for them to fight when they have nothing to gain.
  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.19 00:25:00 -
          [277] - Quote 
          
           
          FloppieTheBanjoClown wrote:I'm going to return to saying what I said six months ago when people begged to be able to "opt out" of PVP to avoid being ganked prior to the exhumer buffs.
  You can opt out of combat PVP when I can opt out of market PVP. I want fixed prices on everything so that industrialists can't interfere with my gameplay by raising the prices of the ships, modules, and ammunition I use in combat. As soon as your gameplay can't get in the way of mine, then I'm okay with you being immune to me shooting at you.  
  Mine your own mins, build your own stuff. Poof, free from us industrialists.
  Besides, it is me NOT being able to mine because of war dec that increases the prices of ships and ammo. If I were out mining instead of docked up or logged out, ships and ammo would be cheaper.
 
 
  | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2515
  
          
                 | 
        Posted - 2013.01.19 00:29:00 -
          [278] - Quote 
          
           
          LHA Tarawa wrote:FloppieTheBanjoClown wrote:I'm going to return to saying what I said six months ago when people begged to be able to "opt out" of PVP to avoid being ganked prior to the exhumer buffs.
  You can opt out of combat PVP when I can opt out of market PVP. I want fixed prices on everything so that industrialists can't interfere with my gameplay by raising the prices of the ships, modules, and ammunition I use in combat. As soon as your gameplay can't get in the way of mine, then I'm okay with you being immune to me shooting at you.  Mine your own mins, build your own stuff. Poof, free from us industrialists. Besides, it is me NOT being able to mine because of war dec that increases the prices of ships and ammo. If I were out mining instead of docked up or logged out, ships and ammo would be cheaper.   You don't want to do combat, I don't want to mine.
  Because I don't want to mine, I'm subject to the impact of market PVP.
  Because you don't want to fight, you're subject to being undefended in war.
  The difference is, I accept the consequence of my having no interest in one part of the game. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.19 00:29:00 -
          [279] - Quote 
          
           
          Adriel Malakai wrote:... First of all, the 24 hour warm-up timer is used by a fair number of groups to talk with the aggressor and negotiate a surrender.
  ... having aggressor win conditions greatly restricts the usage of wars. Wars are not always just for gaining kills, but often for denying assets. Furthermore, adding a win condition for the aggressors of ten kills does not motivate the aggressors to fight any more than they already were, since they put the dec in. Conversely, it motivates the defenders to stay docked, since their win condition is to not lose ten ships. If, instead, the defenders win condition was to get ten kills, they would have a real motivation to fight off the aggressors.
  The only idea that have any real merit in this entire thread are the ones that a) incentivize people to stay in the same corp, even during war, or b) give the defenders some win conditions. The defender win conditions are only reasonable because they would encourage defenders to fight rather than stay docked. The problem I have with them is they also have a great potential to be far too limiting.
  It seems that some of you want to tie off decs and hide them in a corner. Personally, I think they need to stay as open as possible. Let them be an open ended tool that the players get to decide how their used. Why turn them into something so specialized they're rarely used, resulting in the vast majority of HS dwellers being completely immune to loss?  
  I talked about some of the issues you had with the idea in a later post and it sounds like you pretty much agree with what i had in mind. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  234
  
          
                 | 
        Posted - 2013.01.19 00:32:00 -
          [280] - Quote 
          
           
          Rek Seven wrote:You never answered the question and the rest is just personal opinion written in a factual tone. My opinion is that making a game of the war dec system would incentivise some defenders to fight but i'm interested to know, specifically, why you think it wouldn't...
  I agree that currently, when a stronger entity declares war on a weaker one, there is no real reason for them to fight when they have nothing to gain.
   
  The only thing that comes from fighting back, is more war decs. People that want, or do not mind, war decs are already fighting back. 
  Those that do not want to fight, and just want to have as few war dec's as possible, will continue to stay docked up. 
  In short, there is nothing you can do that would get those that do not want to PVP, to PVP. Attempts to make them PVP will just drive them out of the game.
 
  Let's say you dec me, and as soon as one of us loses 200 million ISK worth of ships, the war ends. So, I undock and fight you, the war ends. Then, the next minute I get another dec by someone that wants to PVP, because now they know they can get fights. Then I spend all my time at war instead of in belts making ISK.
  Unless of course, you implement some easily exploitable system where after I win (or lose) a war, I can't be dec'ed again for awhile, in which case, I just dec myself with alts to keep the dec's away. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  235
  
          
                 | 
        Posted - 2013.01.19 00:38:00 -
          [281] - Quote 
          
           
          FloppieTheBanjoClown wrote: You don't want to do combat, I don't want to mine.
  Because I don't want to mine, I'm subject to the impact of market PVP.
  Because you don't want to fight, you're subject to being undefended in war.
  The difference is, I accept the consequence of my having no interest in one part of the game.
  
  I get war dec'ed, I log out. How is that not accepting the consequences? | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.19 00:41:00 -
          [282] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote: "I get deced, I undock with a billion isk ship and lose, or I dock and make nothing." 
  As if those are your only two options. 
 
  Stop being bad at EVE , guy. 
  You don't get it. It isn't that I lose a billion ISK ship. I lose the 1 billion ISK that I didn't earn.  I am not bad at EVE. War dec, I bore the dec'er by not undocking. No war dec, I undock and make 1 billion ISK a week. You want to kill me. I don't want to kill you, nor have you kill me. I don't give you the chance to kill me. I win, you lose. It is the people that dec industrialists, then get bored when they won't undock, that are bad at EVE.  
  Oh i see what is going on here... you nearly had me there  
  This is just some null sec guy making a stealth "nerf high sec post". You feel picked on because you are unable to make the isk you are entitled to free of risk in a player driven economy. haha nice try  
  Eve players existence can be that pathetic... Right?  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.19 01:02:00 -
          [283] - Quote 
          
           
          LHA Tarawa wrote: Let's say you dec me, and as soon as one of us loses 200 million ISK worth of ships, the war ends. So, I undock and fight you, the war ends. Then, the next minute I get another dec by someone that wants to PVP, because now they know they can get fights. Then I spend all my time at war instead of in belts making ISK.
 
  
 
  Okay lets flesh this story out a bit...
  So i war dec you and you contact me and say;
  You: why did you war us? We just want to mine in piece.  Me: just doing it for a bit of fun, no hard feelings. You: well we are just going to stay docked Me: If you stay docked we will war dec you forever, if you fight we will leave you to mine. We wil only fly t1 cruisers if you prefer? You: okay...
  So we fight and ships are lost on both sides. Obviously we win   but both sides learn something and we go our separate ways... However, a couple days later you get war decked by another entity....
  You: hello again. we have just be war decked by people who like to fight... will you be our allies? Me: Yes 
  Two years down the line, we are co-leaders of a coalition that has just taken ofer all of Goonswarm space. and officially won eve   Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  235
  
          
                 | 
        Posted - 2013.01.19 01:21:00 -
          [284] - Quote 
          
           
          Rek Seven wrote: Okay lets flesh this story out a bit...
  So i war dec you and you contact me and say;
  [i]You: why did you war us? We just want to mine in piece.  Me: just doing it for a bit of fun, no hard feelings. You: well we are just going to stay docked Me: If you stay docked we will war dec you forever, if you fight we will leave you to mine. We wil only fly t1 cruisers if you prefer?
 
  
  We drop to NPC corp leaving 1 alt that I never even log into behind just to hold the corp open. You get bored and go away. We reform the corp and go on ignoring you.
  | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  235
  
          
                 | 
        Posted - 2013.01.19 01:22:00 -
          [285] - Quote 
          
           
          Rek Seven wrote:Oh i see what is going on here... you nearly had me there   This is just some null sec guy making a stealth "nerf high sec post".  You feel picked on because you are unable to make the 1 billion isk per week that you are entitled to, free of risk in a player driven economy. haha nice try   No eve players existence can be that sad... Right?   
  I need 2.4 billion a month to fund my 4 accounts on PLEX. | 
      
      
      
          
          luZk 
          x13 Whores in space
  89
  
          
                 | 
        Posted - 2013.01.19 01:25:00 -
          [286] - Quote 
          
           
          LHA Tarawa wrote:Natsett Amuinn wrote:[ No you're not, you're a extremely small minority. 
  Because most of us understand the game we're playing, you do not. 
 
  PS: Let me say this again.  I. DO. NOT. PVP. 
  I'm just not a *****.  If you do not PVP, then you are the same "small" minority that I am.  According to a presentation I saw a few years ago, CCP says that 80% of toons never show up as a killer on a kill mail. 80% is small minority?  
  But you do PVP, you just market PVP and you dont even know it. 
  What do you think would happen to the ore you mine if spaceships was'nt blown up all the time? You would earn very little ISK thats what. Everytime a spaceship is blown up your ore is worth a little more. It's ideas like yours that would ruin EVE.. EVEN for you in the end. Dont you get it? | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.19 01:26:00 -
          [287] - Quote 
          
           
          You weren't trolling... you really are that pathetic  
  I hope you are not an i leadership position in the corp you are in because you are going to make everyone in that corps  experience so miserable. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  235
  
          
                 | 
        Posted - 2013.01.19 01:30:00 -
          [288] - Quote 
          
           
          luZk wrote: But you do PVP, you just market PVP and you dont even know it. 
  What do you think would happen to the ore you mine if spaceships was'nt blown up all the time? You would earn very little ISK thats what. Everytime a spaceship is blown up your ore is worth a little more. It's ideas like yours that would ruin EVE.. EVEN for you in the end. Dont you get it?
  
  There are lots and lots of people that like to PVP, and lots and lots of those people PVP each other, creating more than enough demand for ships. 
  Me not logging in for a week every other month or so, does not create demand for ships. | 
      
      
      
          
          luZk 
          x13 Whores in space
  89
  
          
                 | 
        Posted - 2013.01.19 01:34:00 -
          [289] - Quote 
          
           
          LHA Tarawa wrote:luZk wrote: But you do PVP, you just market PVP and you dont even know it. 
  What do you think would happen to the ore you mine if spaceships was'nt blown up all the time? You would earn very little ISK thats what. Everytime a spaceship is blown up your ore is worth a little more. It's ideas like yours that would ruin EVE.. EVEN for you in the end. Dont you get it?
  There are lots and lots of people that like to PVP, and lots and lots of those people PVP each other, creating more than enough demand for ships.  Me not logging in for a week every other month or so, does not create demand for ships.  
  Ooh so it's okay for you to market PVP , but spaceship PVP'ers can't PVP you? | 
      
      
      
          
          Merouk Baas 
           441
  
          
                 | 
        Posted - 2013.01.19 01:36:00 -
          [290] - Quote 
          
           
          I believe that's what he's saying, yes. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  235
  
          
                 | 
        Posted - 2013.01.19 01:37:00 -
          [291] - Quote 
          
           
          luZk wrote: Ooh so it's okay for you to market PVP , but spaceship PVP'ers can't PVP you?
  
  They do not HAVE to buy things from the market. I don't have to log in or undock. It all evens out.
 
  I'd just like to note one thing. Never have I said that you should not be able to war dec anyone. I'll I've said is that my corp has standing orders that when we are war decced, we don't undock. I do not understand how this system benefits anyone. | 
      
      
      
          
          Tyberius Franklin 
          Federal Navy Academy Gallente Federation
  594
  
          
                 | 
        Posted - 2013.01.19 01:49:00 -
          [292] - Quote 
          
           
          At this point it doesn't seem LHA Tarawa is arguing for removal of wardecs, but rather that combat avoidance is a valid strategy. | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  236
  
          
                 | 
        Posted - 2013.01.19 02:23:00 -
          [293] - Quote 
          
           
          Tyberius Franklin wrote:At this point it doesn't seem LHA Tarawa is arguing for removal of wardecs, but rather that combat avoidance is a valid strategy.  
  Slightly more than that.
  The CSM notes talk about how 70-80% of war decs there is no fighting. NO ONE mentions why.
  A war dec totally shuts down an industrial corp. We can't mine, we can't mission, we can't transport stuff to or from market. 
  The reason my corp has an absolute "do not undock in anything larger than a shuttle" during war is because we want the war to go away so we can get back to business. The ONLY thing we get from fighting is longer, and more frequent war decs.
  Combat avoidance is not only a valid tactic for any given war dec that comes your way... it is the ONLY valid tactic to decrease the duration and frequency of war decs. 
  This is why 70-80% of war decs result in no fighting. | 
      
      
      
          
          Grenduk 
          Royal Amarr Institute Amarr Empire
  0
  
          
                 | 
        Posted - 2013.01.19 02:34:00 -
          [294] - Quote 
          
           
          Wardecs seem so pointless as anyone with half a brain just makes out-of-corp alts to move goods and contracts crap back and forth. So decs hurt the new, stupid, and careless while just annoying every real industrialist. | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3228
  
          
                 | 
        Posted - 2013.01.19 02:35:00 -
          [295] - Quote 
          
           
          LHA Tarawa wrote:A war dec totally shuts down an industrial corp. We can't mine, we can't mission, we can't transport stuff to or from market.    I don't know about industrial missioning, but you can mine, and transport really well from an undecable ~NPC corp~. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2515
  
          
                 | 
        Posted - 2013.01.19 02:36:00 -
          [296] - Quote 
          
           
          LHA Tarawa wrote:Rek Seven wrote: Okay lets flesh this story out a bit...
  So i war dec you and you contact me and say;
  [i]You: why did you war us? We just want to mine in piece.  Me: just doing it for a bit of fun, no hard feelings. You: well we are just going to stay docked Me: If you stay docked we will war dec you forever, if you fight we will leave you to mine. We wil only fly t1 cruisers if you prefer?
 
  We drop to NPC corp leaving 1 alt that I never even log into behind just to hold the corp open. You get bored and go away. We reform the corp and go on ignoring you.   This is actually a very real problem with the current wardec system and should be prevented, or considered an exploit. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2515
  
          
                 | 
        Posted - 2013.01.19 02:39:00 -
          [297] - Quote 
          
           
          LHA Tarawa wrote:I do not understand how this system benefits anyone.   It benefits every industrialist when you aren't in space, diluting the market with competing products. It especially benefits those capable of operating under the threat of war. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2515
  
          
                 | 
        Posted - 2013.01.19 02:41:00 -
          [298] - Quote 
          
           
          Alavaria Fera wrote:I don't know about industrial missioning, but you can mine, and transport really well from an undecable ~NPC corp~.   Hopefully CCP will finally make that a lot harder so that people can't just hang out in NPC corps for years and avoid all combat PVP that isn't a suicide gank. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3228
  
          
                 | 
        Posted - 2013.01.19 03:55:00 -
          [299] - Quote 
          
           
          FloppieTheBanjoClown wrote:Alavaria Fera wrote:I don't know about industrial missioning, but you can mine, and transport really well from an undecable ~NPC corp~.  Hopefully CCP will finally make that a lot harder so that people can't just hang out in NPC corps for years and avoid all combat PVP that isn't a suicide gank.   No, people need options to be made safe by the combination of game mechanics and NPC defenders. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3228
  
          
                 | 
        Posted - 2013.01.19 03:56:00 -
          [300] - Quote 
          
           
          Rek Seven wrote:LHA Tarawa wrote:Natsett Amuinn wrote: "I get deced, I undock with a billion isk ship and lose, or I dock and make nothing." 
  As if those are your only two options. 
 
  Stop being bad at EVE , guy. 
  You don't get it. It isn't that I lose a billion ISK ship. I lose the 1 billion ISK that I didn't earn.  I am not bad at EVE. War dec, I bore the dec'er by not undocking. No war dec, I undock and make 1 billion ISK a week. You want to kill me. I don't want to kill you, nor have you kill me. I don't give you the chance to kill me. I win, you lose. It is the people that dec industrialists, then get bored when they won't undock, that are bad at EVE.  Oh i see what is going on here... you nearly had me there   This is just some null sec guy making a stealth "nerf high sec post".  You feel picked on because you are unable to make the 1 billion isk per week that you are entitled to, free of risk in a player driven economy. haha nice try   No eve players existence can be that sad... Right?    It's a player in highsec making really really low risk income.
  Player driven economy. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  586
  
          
                 | 
        Posted - 2013.01.19 12:13:00 -
          [301] - Quote 
          
           
          Alavaria Fera wrote: It's a player in highsec making really really low risk income.
  Player driven economy.
  
 
  So the 2.4 billion this guy makes a month is low income? 
  What are you even talking about?   Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          LHA Tarawa 
          Pator Tech School Minmatar Republic
  238
  
          
                 | 
        Posted - 2013.01.19 12:49:00 -
          [302] - Quote 
          
           
          Rek Seven wrote:Alavaria Fera wrote: It's a player in highsec making really really low risk income.
  Player driven economy.
  So the 2.4 billion this guy makes a month is low income?  What are you even talking about?    
 
  2.4 billion a month is just what it costs to PLEX my 4 accounts. I can easily pull in more than 4 billion a month.
  With 3 hulks and an orca, I can fill the orca with 30 million ISK of ore in about 20 mins. 2-3 hours a day, 4-5 days a week = 4 billion a month. | 
      
      
      
          
          Sharise Dragonstar 
          Bene Gesserit ChapterHouse Sanctuary Pact
  20
  
          
                 | 
        Posted - 2013.01.19 13:03:00 -
          [303] - Quote 
          
           
          End of the day whatever the war dec mechanics are players who have no interest in ship to ship pvp will just stay docked or just not play at all. 
  I will either take the victim to grow a pair and go out and fight or take the aggressor to grow a bigger pair to target a more challenging victim rather than defenseless Indy corps. Neither will ever happen as its not the eve way. The strong prey on the weak and the weak die. The smart ones stay docked. | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  226
  
          
                 | 
        Posted - 2013.01.19 13:59:00 -
          [304] - Quote 
          
           
          LHA Tarawa wrote:Merouk Baas wrote:While I'm for PVP and don't agree with sitting in a station, because some fun can be had shooting your enemies, you guys are in an argument about which people are worthy of being CCP's customers, and honestly CCP is the only entity that should have that kind of argument (internally).
  You guys are customers outside a coffee shop arguing who's worthy and who isn't, to go inside and get some coffee.
  Based on whether or not you use cup sleeves or spoons to mix the sugar in.
  Seriously. You have $5 for coffee? Go in.  It is a one-sided argument.  I say there is room in the game for all of us. They can play the way they want, and I can play the way I want. They are the ones saying that everyone has to play their way, or GTFO.   
 
  Nope! You are saying you should be exempt. WE are saying you are not. You CAN play the game you want. The problem you are presenting, is that we can play the game we want as well.
  By all means if you want to dock, or avoid a wardec, or pvp, you can! That's the beauty of Eve! You are ALLOWED to do just that.
  The flipside of that coin, is we are allowed to wardec you, to camp you, to make it impossible for you to leave station.
  I am not as harsh as Nat in saying you should leave, but I am an advocate of everyone having free choice and a say in it.
  No one is exempt from anything in Eve. Everyone has the same right, and has access to an opinion. We are voicing ours against yours.
  We are also saying that if Eve isn't for you, then Eve isn't for you. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  226
  
          
                 | 
        Posted - 2013.01.19 14:12:00 -
          [305] - Quote 
          
           
          LHA Tarawa wrote:luZk wrote: Ooh so it's okay for you to market PVP , but spaceship PVP'ers can't PVP you?
  They do not HAVE to buy things from the market. I don't have to log in or undock. It all evens out. I'd just like to note one thing. Never have I said that you should not be able to war dec anyone. I'll I've said is that my corp has standing orders that when we are war decced, we don't undock. I do not understand how this system benefits anyone.  
 
  The people wardeccing you can wardec others. They still receive the benefits of being in war. It just doesn't benefit you. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          Grenduk 
          Royal Amarr Institute Amarr Empire
  1
  
          
                 | 
        Posted - 2013.01.19 15:10:00 -
          [306] - Quote 
          
           
          Seems like a large percentage of the posts in this thread equate to "if you disagree with the current philosophy of this game, you should leave the game". Everyone thinking that should do some self reflection about aspects of the game they dislike. | 
      
      
      
          
          Murk Paradox 
          Dvice Shipyards No Value
  226
  
          
                 | 
        Posted - 2013.01.19 15:11:00 -
          [307] - Quote 
          
           
          Yea I'm not a big fan of people leaving, but at the same time I'd rather see the game have people who want to play Eve, not use Eve as a catalyst to play whatever game they came from =( "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details.  | 
      
      
      
          
          Rek Seven 
          DEEP-SPACE CO-OP LTD Exhale.
  587
  
          
                 | 
        Posted - 2013.01.19 15:42:00 -
          [308] - Quote 
          
           
          Grenduk wrote:Seems like a large percentage of the posts in this thread equate to "if you disagree with the current philosophy of this game, you should leave the game". Everyone thinking that should do some self reflection about aspects of the game they dislike.  
  No it's just that if you create a risk free environment like some people want, it goes against the whole structure of eve.
  If people don't want to interact with other players, why play an MMO? You can't have your cake and eat it. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3230
  
          
                 | 
        Posted - 2013.01.19 16:04:00 -
          [309] - Quote 
          
           
          LHA Tarawa wrote:Rek Seven wrote:Alavaria Fera wrote: It's a player in highsec making really really low risk income.
  Player driven economy.
  So the 2.4 billion this guy makes a month is low income?  What are you even talking about?    2.4 billion a month is just what it costs to PLEX my 4 accounts. I can easily pull in more than 4 billion a month. With 3 hulks and an orca, I can fill the orca with 30 million ISK of ore in about 20 mins. 2-3 hours a day, 4-5 days a week = 4 billion a month.   is someone here an idiot? Here, try this: 
  really-really-low-risk income. (really really low risk) income is making income with really really low risk Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          Althalos Zerund 
          Blue Paradox Industries The Revenant Order
  0
  
          
                 | 
        Posted - 2013.01.19 16:27:00 -
          [310] - Quote 
          
           
          Grenduk wrote:Seems like a large percentage of the posts in this thread equate to "if you disagree with the current philosophy of this game, you should leave the game". Everyone thinking that should do some self reflection about aspects of the game they dislike.   Might be why the playerbase is low. | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3231
  
          
                 | 
        Posted - 2013.01.19 18:01:00 -
          [311] - Quote 
          
           
          Althalos Zerund wrote:Grenduk wrote:Seems like a large percentage of the posts in this thread equate to "if you disagree with the current philosophy of this game, you should leave the game". Everyone thinking that should do some self reflection about aspects of the game they dislike.  Might be why the playerbase is low.   Everyone immediately just ends up leaving. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2522
  
          
                 | 
        Posted - 2013.01.21 23:22:00 -
          [312] - Quote 
          
           
          Alavaria Fera wrote:FloppieTheBanjoClown wrote:Alavaria Fera wrote:I don't know about industrial missioning, but you can mine, and transport really well from an undecable ~NPC corp~.  Hopefully CCP will finally make that a lot harder so that people can't just hang out in NPC corps for years and avoid all combat PVP that isn't a suicide gank.  No, people need options to be made safe by the combination of game mechanics and NPC defenders.   I'm not sure if this is a masterful bit of trolling, or you're the worst Goon ever. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Rordan D'Kherr 
          Imperial Academy Amarr Empire
  407
  
          
                 | 
        Posted - 2013.01.22 00:36:00 -
          [313] - Quote 
          
           
          Murk Paradox wrote:Yea I'm not a big fan of people leaving, but at the same time I'd rather see the game have people who want to play Eve, not use Eve as a catalyst to play whatever game they came from =(  
  It's like people coming from the country into the city because of it's cool clubs, crazy people, rush hour etc. Then, after a few weeks of living there, they start to complain that it is too loud, people are weird and traffic is too much. 
  _______________________________________ Don't be scared, because being afk is not a crime. | 
      
      
      
          
          Natsett Amuinn 
          GoonWaffe Goonswarm Federation
  1645
  
          
                 | 
        Posted - 2013.01.22 01:02:00 -
          [314] - Quote 
          
           
          I'm a realist, and I consider myself a rather rational individual. 
  So no, I really don't feel bad telling anyone to find another game to play if the pvp is a big enough deal that you would quit anyways because it happened to you. 
  Or should I say. 
  Anyonoe that doesn't want to do pvp, but accepts that there's a chance they may end up engaging in it, should come play EVE. 
  Anyone below that line, does not belong here. 
 
  I'm not saying anything the developers aren't, I'm not a developer so I get to be blunt about it.  Lucky me. 
  Now if CCP wants to write me a check twice a month, I'll gladly shut up and kiss everyone's ass equally.  It ain't gonna happen though. It takes more than just great ideas to be a developer.   | 
      
      
      
          
          Ris Dnalor 
          Sebiestor Tribe Minmatar Republic
  430
  
          
                 | 
        Posted - 2013.01.22 02:27:00 -
          [315] - Quote 
          
           
          CCP Solomon wrote:Thanks for starting this thread and for all the contributions thus far. The range of opinions here echoes the sentiment that the war declaration mechanic is a complicated subject that often polarizes the opinions of those who care about it. This session was one of the most heated debates I took part in during the whole summit. Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only. Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the  Trammel/Felucca divide, for those that remember it. However, I expressed an opposing opinion during the discussion because I felt that (with the exception of Trebor) the voice of the CSM was one sided in favour of the "sharks" and I wanted the opposing argument to have a voice in the room, I feel it's important. I expect the CSM to be cognizant of and consider the wishes and opinions of all player types in EVE and there are a good many players who don't like being war decced. As a business, we would be fools not to consider the impact this system is having on those customers. Prior to my first comment, Hans made a fine statement that one of the good parts of the war mechanic is that groups can engage in fights where they can control the numbers involved, a mutual conflict in high security space. I then posed the question of whether the CSM thought mutual high sec pvp was goal of the system, or was the goal of the system to facilitate one sided wars? Admittedly my devils advocacy is not obvious from the minutes but I was genuinely interested in what they thought was the goal of the system and to judge the extent with which they were considering the wishes of all players that are affected by it. Part of the reason this system has been so problematic and difficult to balance is because there are so many strong and passionate opinions about what the system should be. I hope this clears things up, thanks for reading. -Solomon  
  so why have duels? Am I incorrect that people can still warp in on a 1v1 and "help" one side or the other, or blow up both sides and collect loot? I'm I'm wrong, and the duels are protected completely, then I understand it. I don't like it, but I understand it. 
  However, If I'm right, then duels are no different from what we have now. Fleet up and hope people keep their promises. The only way that the duels become a useful bit of coding is if we at some point remove the ability to have regular combat in hi sec. If you don't plan to remove it, then you've spent time coding this social tool for pretty much no reason. I don't believe you coded it for no reason. pls explain if wrong.
  https://forums.eveonline.com/default.aspx?g=posts&t=118961
  EvE = Everybody Vs. Everybody
  - Qolde | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3261
  
          
                 | 
        Posted - 2013.01.22 02:42:00 -
          [316] - Quote 
          
           
          FloppieTheBanjoClown wrote:Alavaria Fera wrote:FloppieTheBanjoClown wrote:Alavaria Fera wrote:I don't know about industrial missioning, but you can mine, and transport really well from an undecable ~NPC corp~.  Hopefully CCP will finally make that a lot harder so that people can't just hang out in NPC corps for years and avoid all combat PVP that isn't a suicide gank.  No, people need options to be made safe by the combination of game mechanics and NPC defenders.  I'm not sure if this is a masterful bit of trolling, or you're the worst Goon ever.   If you actually think I want more CONCORD in our ~safe & rewarding~ highsec, I don't know what to do .... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2524
  
          
                 | 
        Posted - 2013.01.22 03:02:00 -
          [317] - Quote 
          
           
          Ris Dnalor wrote: However, If I'm right, then duels are no different from what we have now. Fleet up and hope people keep their promises. The only way that the duels become a useful bit of coding is if we at some point remove the ability to have regular combat in hi sec. If you don't plan to remove it, then you've spent time coding this social tool for pretty much no reason. I don't believe you coded it for no reason. pls explain if wrong.
 
   Duels are a practical way to set up a limited engagement without having to do stupid tricks with the suspect system. It makes consensual PVP in highsec as simple as it gets. Yes, people can still interfere. Yes, I *will* be watching those two carebears shoot each other into structure so I can warp in a tornado and gank them. Yes, some people will bring RR and ruin your day. Hell, I might bring RR to an "honorable duel" between two people I don't know, just to sully one carebear's name and possibly start him on the path to the Dark Side.
  The real problem with PVP in highsec overall is station hugging. There are far too many people who won't fight away from the safety of a station. Even when I'm outnumber 10 to 1 by trade hub campers, I can sit on a can 300 km off station and they won't engage...because out there, you're playing for keeps. There's no hope of tanking for 60 seconds so you can dock. I'll predict now that 85% of these duels will begin fighting inside the docking radius of a station. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  71
  
          
                 | 
        Posted - 2013.01.22 08:42:00 -
          [318] - Quote 
          
           
          Grenduk wrote:Seems like a large percentage of the posts in this thread equate to "if you disagree with the current philosophy of this game, you should leave the game".  
  If the alternative is to mutilate the game into something not recognizable as EVE Online: the harsh spaceship game, much more people will leave than the few hellokitty-miners who demand absolute safety in all their actions. Good riddance. | 
      
      
      
          
          March rabbit 
          Aliastra
  499
  
          
                 | 
        Posted - 2013.01.22 09:50:00 -
          [319] - Quote 
          
           
          Psychotic Monk wrote:This is a trend that has been going on for some time. In order to be a belligerent undesirable in highsec you've always needed to jump through some hoops, but they keep adding hoops and they keep getting smaller and smaller.
    being badass is a "serious business" (c) you want to be bad and you want it to be easy?  
 
 Psychotic Monk wrote: I mean, let's take can flipping as an example. Apparently having an entire corp able to shoot you wasn't enough? It has to be the entirety of eve? 
 
   as i said already: you only can-flipping carebear. Why do you care if there will be 1 carebear who can engage you or it will be 5000000 carebears? They WON"T engage you anyway.
  Or (as happened in reality) carebears can provide little risk for those "badasses".   and badasses happened to be not so ELITE?  
 
 Psychotic Monk wrote: Or what about the nerfs to the Orca that have made it consistently less and less useful to those living the Suddenly Ninjas lifestyle? 
 
   Ninja is a style of whole life. It's not a weekend party what you want it to be.  Good ninja starts his training from little age and keeps it till he killed. Again: want to be badass? Be it! Don't ask for easy mode. Easy mode is for bears.
 
 Psychotic Monk wrote: And what have we ever gotten in return?
 
   1. Bear tears 2. Loot 3. Salvage 4. ... ? Isn't it why you go into badass life?
 
 Psychotic Monk wrote: I could write entire books about the ways in which CCP has taken a look at some of the incredible people doing fantastic work in highsec and decided that they need to be weighed down so they can't jump as high or run as fast.
 
   I only know about 1 such case when people "could jump as high and run as fast" so they evaded CONCORD as long as they wanted. Which was exploit. 
  PS: mandatory comment about tears? | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  71
  
          
                 | 
        Posted - 2013.01.22 11:10:00 -
          [320] - Quote 
          
           
          March rabbit wrote: Again: want to be badass? Be it! Don't ask for easy mode. Easy mode is for bears.
 
  
  Where does it say easy mode is for "bears"? I know many "bears" who do not want to be treated as retards or children. EVE can, and should be just as demanding, engaging and harsh for every occupation. | 
      
      
      
          
          Chantaz Midumulf 
          Pator Tech School Minmatar Republic
  1
  
          
                 | 
        Posted - 2013.01.27 12:18:00 -
          [321] - Quote 
          
           
          Just read like 50% of the topic and personally i gotta say that EvE become "****** friendly".
 
  Someone in the beggining said something about sharks, that non NPC corps are full of them.
  Personally i think that are the idiots playing PvP in Highsec and Wardeccing high sec care bear corps, should just get thrown away to hell and banned.
 
  Why?
 
  I returned to EvE after 1 year. I joined a corp that seemed safe to me, but unfortunately i've met "A big shark" wich trapped me, asked to pay a fee for live and then killed.
 
  I tried to recruit about 10 friends to the game. Only 1 out of 10 started playing.
  Why? Cause like in every single game, people like playing with people. So when you're a newbie, you're asking for help, advices, perhaps join a corp that can help you out, not some NPC crap.
  Now there's the problem. Either you get killed, harrased or scammed in a corp OR you make your own and you get WARDECCED to hell.
 
  Well, 55k players can handle that. But do you think that EvE will ever be more popular? Not only it's a hard game to understand for new players, but also more people won't play the game, after they die hard and lose everything because of lack of knowledge. And i think, everyone should have their time to understand the game, not by the harsh way.
 
  So to all PvP high sec players, GROW SOME BALLS and go fight an even opponent. | 
      
      
      
          
          Celly Smunt 
          Viziam Amarr Empire
  82
  
          
                 | 
        Posted - 2013.01.27 17:31:00 -
          [322] - Quote 
          
           
          Jonah Gravenstein wrote:A question deserves an answer, and there's a huge difference between can't fight back and won't fight back, hows that for a nuance?  
 
   Just to play Devil's advocate for a moment...  Who decides who can and who won't?  are you going to look at the amount of SP they have and say they won't because they have 84m sp?, or they can't because they have 10m?
   you can't say there's a difference between item A and item B and that's the end of the story without stating how to tell that difference
   for example, the 10m SP character might have all his/her skills in guns and ships while the 84m Sp character has it in SOV, leadership, Corp management and industry.. so just how "exactly" are you going to decided who "can't" and who "won't" with any semblance of certainty or credibility?
   oh wait, I know, you saw them flying a BS into a mission room, so automatically they can, but won't... sure as long as we totally ignore the fact that fighting players and fighting NPCs (with an exception for most incursion runners) are totally and completely different in ALL respects from fits to tactics, so again we are left to question "who decides and how"
   personally, on most of my toons I'm perfectly content to let you dec us, spend your money doing so, watch you fly around looking for a target and finding me/us sitting in a station doing something else entirely... and I have to be honest, Laughing at your "they won't fight me whaaaaaaa, it's EVE dammit, CCP make them fight me, I wanna fight and they don't and it's a sandbox dammit, they have to fight because I want them too" tears while you stomp your feet and jump up and down throwing a temper tantrum...
  and I sit there knowing that as soon as you dec me, I've won...
   I'll/we'll even give you a little something for your iskies too,(we're not total arsehats) we'll smacktalk you in local with degrading and demoralizing remarks, not of course directly because we all know you're not going to respond unless we hit a nerve, but just general comments about how awesome and fulfilling it must be for someone to attack an obviously weaker opponent and how that must make them feel good at night after they log so they can "*cough* take matters into their own hands*cough* because everyone knows what kind of loosers live their lives so engrossed in something that their only pleasure is being a bully in space pixels... and of course we know those type people *cough* sleep alone*cough* anyway.
   I know, I know, I'm a bad, bad, person sometimes...
   *not "you" personally of course :P
 
   but I digress...
   o/  Celly
 
 
 
  Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. | 
      
      
      
          
          Celly Smunt 
          Viziam Amarr Empire
  82
  
          
                 | 
        Posted - 2013.01.27 17:47:00 -
          [323] - Quote 
          
           
          Chantaz Midumulf wrote: Now there's the problem. Either you get killed, harrased or scammed in a corp OR you make your own and you get WARDECCED to hell.
  
  +1
   I agree with most everything you wrote...
   I would only point out that not all player corps are like what you described, in fact, most of the corps that are friendly with my corps are not that way.
   We help players get a good footing, we share our experiences with them, all of us will buy a new guy some books or a ship or whatever to help them out and this is from the wallets of my corp members, not the corp wallet...
   if we ever kill you, it's playing around and even sometimes "one shot too many" so we'll (when that happens) replace your implants if you had any (even if they are ones we gave you at first) and if you're past the 900k SP mark we'll give you the isks to update your clone again.  we'll even take you on lvl 4 missions with us and one of us will fly a logi dedicated to keeping you safe so you can go have some fun and earn some bounties too, we share the mission rewards to help you get standing, if there's loot from the wrecks that you need, we'll even give you some of that or let you loot and salvage the entire mission...  if you get popped by the rats, even if it's because you tried to hang longer than you should have (when no logi is there) we'll replace your ship for you too.
   I think i can say with a fair amount of certainty that we're not the only people like that..
   oh yeah and most importantly?.. when these folks we help out ask what they can do to repay us?, our answer is a simple "Help someone else out when you're able to, give them a leg up.. in short, just pay it forward"...
  o/  Celly
 
  Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3337
  
          
                 | 
        Posted - 2013.01.27 17:52:00 -
          [324] - Quote 
          
           
          Deth2ALLwardecs
  Against ALL Wardecs Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm | 
      
      
      
          
          Fey Ivory 
          Center for Advanced Studies Gallente Federation
  55
  
          
                 | 
        Posted - 2013.01.27 19:15:00 -
          [325] - Quote 
          
           
          Devs, CSM and all other merry Eve players...
  Im 4months old, and im still in CAS and im probably your average carebear, hopefully most of you wont stop reading now and try to keep listen to Eve from a beginners point... Eve is rough, its a challange, and its a game that requires you to think, i like that, ewen if im probably not your average Eve player... As some adressed in this thread, get friends, get allites, get strong, on the other hand people tell you trust no one, people will try to skam you, you can get wardecced, you can get suicide ganked etc... so who should i trust ?, you simply dont start eve and learn people by the heart ower a few days, so forming alliances takes time, and ewen longer in Eve as we loose alot of the social imput at the screen ie we cant read people on body language etc... So who should i trust as a new player, and thats alittle bit part of the problem, i need friends to build something, or know who to yoin, or what guild, to not end up in a crap guild... Its very easy for you that been in this game for several years, you know who is who, and have a friends base... i dont have that i have to build everything from scratch...
  With that said my first suggestion, is this... i be alot more interested in trying something if i knew i could go back to CAS, but once i leave CAS, there is no going back, i will end up in one of three holding corps... and i know alot of people in CAS reason the same, couse CAS is active, friendly, do events, in many cases they are a player run corp...
  My second suggestions, is that all corps can choose to at the start of each Month, pay a tax like the one that NPC corps have... and have concords protection exactly as a NPC corp have, i know many of you hard core PvPers will scream at this, but lets reason alittle, if i made a tiny corp got wardecced, i bascially would have to do what most do, turtle up abandon my corp probably loose a ship or two and then sit it out... no fun for you, and no fun for me... and thats sort of my point, you wont get the people that dont want to fight, to fight, and that brings me back to the tax, then make it costly...
  My second suggestion, is also based upon getting time, time to be able to form something, create a corp that has a chanse to actually become something in Eve, ask yourself, how many of the new corps become a factor in eve ?, how old are the succesfull corps in Eve ?, you cant expect me to form a corp, gather people, setup a pos, gain strength so i can defend it all, and have it all destroyed before its ewen out of its cradle... give new corps a fighting chanse ?... <- And this is a catch 22 and why you have people turtle and drop their corps, couse its like a Bob with a gun, trying to fight Joe with a battleship... and ewen i know thats not pvp, thats owerun !
  The basic line for me, is i want to build create research, and i like to do alittle of everything in Eve, im just not very good at the pvp aspects, atleast not yet, a few in CAS are trying to teach me and get me down to their operations in Null, but as said, i pay for Eve, and that should entail mt to do everything in the game, i dont care thats its less profitable, or if i cant produce as much , or if i cant reaserch as much, but i want to be able to do everything, i do pay for it... dont take away aspects of what i can do, instead of limit it in how much i can it...
  We can argue back and fourth, if i should ewen play Eve or not, but a majority of all ore mined, and things built in Eve comes from carebears, some one need to fuel the war machine, and being a industrialist is something that is a career advertised as playable, so when all is said and done what you think your shiny battleship would cost if you dident have all the carebears mining and building ?
  I let a few things out of my mind, just dont flame me to much lol and thanks for a great game ! | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  92
  
          
                 | 
        Posted - 2013.01.27 19:41:00 -
          [326] - Quote 
          
           
          Fey Ivory wrote:Devs, CSM and all other merry Eve players...
  My second suggestion, is also based upon getting time, time to be able to form something, create a corp that has a chanse to actually become something in Eve, ask yourself, how many of the new corps become a factor in eve ?, how old are the succesfull corps in Eve ?, you cant expect me to form a corp, gather people, setup a pos, gain strength so i can defend it all, and have it all destroyed before its ewen out of its cradle... give new corps a fighting chanse ?... <- And this is a catch 22 and why you have people turtle and drop their corps, couse its like a Bob with a gun, trying to fight Joe with a battleship... and ewen i know thats not pvp, thats owerun !
 
   
  Frankly, the main reason start-up corps fail is poor management or low activity.
  Think about it a second, why would you put a POS up *before* you could defend it? You may as well paint a big target on your back if you do that.
  Wardecs play a very useful part in the game, yes they do get abused, so does insurance and suicide ganking but that doesn't mean they should be removed. A wardec gives you a cheap way to learn pvp, or if you prefer not to fight then get some mercs to help you. In fact quite often you'll find players that will help just for the fight.
  All the tools are there, you just have to be creative in how you think and go about things.
  | 
      
      
      
          
          Fey Ivory 
          Center for Advanced Studies Gallente Federation
  55
  
          
                 | 
        Posted - 2013.01.27 19:53:00 -
          [327] - Quote 
          
           
          Dyvim Slorm wrote:Fey Ivory wrote:Devs, CSM and all other merry Eve players...
  My second suggestion, is also based upon getting time, time to be able to form something, create a corp that has a chanse to actually become something in Eve, ask yourself, how many of the new corps become a factor in eve ?, how old are the succesfull corps in Eve ?, you cant expect me to form a corp, gather people, setup a pos, gain strength so i can defend it all, and have it all destroyed before its ewen out of its cradle... give new corps a fighting chanse ?... <- And this is a catch 22 and why you have people turtle and drop their corps, couse its like a Bob with a gun, trying to fight Joe with a battleship... and ewen i know thats not pvp, thats owerun !
 
   Frankly, the main reason start-up corps fail is poor management or low activity. Think about it a second, why would you put a POS up *before* you could defend it? You may as well paint a big target on your back if you do that. Wardecs play a very useful part in the game, yes they do get abused, so does insurance and suicide ganking but that doesn't mean they should be removed. A wardec gives you a cheap way to learn pvp, or if you prefer not to fight then get some mercs to help you. In fact quite often you'll find players that will help just for the fight. All the tools are there, you just have to be creative in how you think and go about things.  
  I agree, its part of the catch 22, and why should people yoin my guild and help us build a pos, when they can yoin a already big guild that can defend it... you dont get people, unless you have stuff, and you dont get stuff unless you have people... things take time in Eve, and its one part i like, but you also want to try things out and grow on your own, i think thats why some try to do the wormhole thing... | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  92
  
          
                 | 
        Posted - 2013.01.27 20:03:00 -
          [328] - Quote 
          
           
          Fey Ivory wrote: I agree, its part of the catch 22, and why should people yoin my guild and help us build a pos, when they can yoin a already big guild that can defend it... you dont get people, unless you have stuff, and you dont get stuff unless you have people... things take time in Eve, and its one part i like, but you also want to try things out and grow on your own, i think thats why some try to do the wormhole thing... 
  
  With the utmost respect, you sound like you're trying to fail before you've even started.
  If you set set up a small well run corp, the question you should be asking is why someone *wouldn't* join. There are experienced players around that like to help start-ups and small corps but you'll never attract them if you start putting yourself down.
  Eve reflects rl in some ways, if you try you may fail, but if you believe you will fail then you certainly will (barring extremely good luck).
 
 
  | 
      
      
      
          
          Fey Ivory 
          Center for Advanced Studies Gallente Federation
  55
  
          
                 | 
        Posted - 2013.01.27 20:21:00 -
          [329] - Quote 
          
           
          Dyvim Slorm wrote:Fey Ivory wrote: I agree, its part of the catch 22, and why should people yoin my guild and help us build a pos, when they can yoin a already big guild that can defend it... you dont get people, unless you have stuff, and you dont get stuff unless you have people... things take time in Eve, and its one part i like, but you also want to try things out and grow on your own, i think thats why some try to do the wormhole thing... 
  With the utmost respect, you sound like you're trying to fail before you've even started. If you set set up a small well run corp, the question you should be asking is why someone *wouldn't* join. There are experienced players around that like to help start-ups and small corps but you'll never attract them if you start putting yourself down. Eve reflects rl in some ways, if you try you may fail, but if you believe you will fail then you certainly will (barring extremely good luck).  
  You are kinda right, if i put myself to it, i probably could pull it off, but like most things in real life its a matter of time put into it, and like real life you balance factors, and after a few months i could as easilly have it all lost, in a war, not saying i would, but i could, and considering i mostly build, mine, it comes down to what i already have in CAS, i can do it all where i am... wich again is the core problem !, and im not alone to think like this, we are 500-1500 in CAS depending on day and time, why would i want to loose that for a unknown, and the fact once i leave i cant get it back, thre ewen are people in CAS that started Eve, left, played, killed of their character only to make a new one so they could get back into CAS, their other option would been to leave Eve... im not saying im right, im just pointing to things from my noobish side
  And thanks for your input and trying to be encuraging | 
      
      
      
          
          Celly Smunt 
          Viziam Amarr Empire
  85
  
          
                 | 
        Posted - 2013.01.27 21:36:00 -
          [330] - Quote 
          
           
          Dyvim Slorm wrote: Eve reflects rl in some ways, if you try you may fail, but if you believe you will fail then you certainly will (barring extremely good luck).
 
  
  ^^ truth^^
  +1
 
  Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. | 
      
      
      
          
          Felicity Love 
          STARKRAFT
  202
  
          
                 | 
        Posted - 2013.01.27 23:01:00 -
          [331] - Quote 
          
           
          Wardecs are useless to the players about 90% of the time. Actual fights, with "RvB" being the notable and highly successful exception, are rare because most time folks just turtle up and hide.
  It's just an ISK sink, and that pretty much seals the future and fate of wardecs.
 
 
 
 
  | 
      
      
      
          
          Yim Sei 
          Ontogenic Achronycal PLC
  46
  
          
                 | 
        Posted - 2013.01.27 23:11:00 -
          [332] - Quote 
          
           
          Zimmy Zeta wrote:
  How about new taxes for corps?  A new corp would be stuck with 15% tax (on bounties and trades)- and all of it would go to CONCORD.  The more active a corp is (trades, bounties, standing, members etc) the lesser the CONCORD tax would be, up to the point where that tax is 0%.  Players would have to work for their corp to make it grow and get it tax free.  The corp would be valuable and nobody would easily leave or disband it. Players would fight for their corp.  Hopefully.
 
  
  I think there may be something here, also got me thinking :
  Could also add benefits for pilots in a corp based on time. Maybe related to tax - maybe something else.
  Members leave to dodge a deck, they lose this 'loyalty' bonus and have to start again from zero (and it must hurt somehow - sec status or maybe reduction in standings relative to corp standing?)
  This would also mean people would be happier joining corps with at least some kind of military prowess, or PvP arm.
  Can't really be a bad thing as if you are going to risk forming a corp under these conditions then you need to have some balls (not currently required in forming a corp)
  Additionally this could open up possibilites for a new 'agreement' between corps, something in between solo corp and alliance included into the system such as a contract between two corps for isk or items. This where your indy corp hires a merc outfit whos payout is dependant on the indy corps losses.
  If they stay docked the mercs get the full return on the contract BUT the idea is to let the indies keep mining, hawling missioning or whatever with protection.
  It just seems to make corps more important imo, and not just something pilots flit between like TV channels.
  There may of course be ways you clever people buck the system - so maybe some of your other clever people could expand this in a workable way?
 
 
  Post with my main? This is my main - I just overtrain and overplay my alts. | 
      
      
      
          
          Christopher Caldaris 
          Imperium Quaestores
  5
  
          
                 | 
        Posted - 2013.01.27 23:11:00 -
          [333] - Quote 
          
           
          No wars in High Security space, it's called High Security for a reason.
  If you wardec someone in High Sec you should be prepared to face the full wrath of CONCORD.
  Keep wars in Low and Null where they belong.
 
  | 
      
      
      
          
          Psychotic Monk 
          The Skunkworks
  580
  
          
                 | 
        Posted - 2013.01.27 23:52:00 -
          [334] - Quote 
          
           
          Christopher Caldaris wrote:No wars in High Security space, it's called High Security for a reason.
  If you wardec someone in High Sec you should be prepared to face the full wrath of CONCORD.
  Keep wars in Low and Null where they belong.
 
   
  Why? Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Rita Jita 
          Rita Jita Universal
  430
  
          
                 | 
        Posted - 2013.01.28 00:11:00 -
          [335] - Quote 
          
           
          . Founder of the "Haulers Channel"
  Come Check It Out
  https://forums.eveonline.com/default.aspx?g=posts&t=176309 | 
      
      
      
          
          Lilan Kahn 
          The Littlest Hobos Whores in space
  95
  
          
                 | 
        Posted - 2013.01.28 00:29:00 -
          [336] - Quote 
          
           
          Psychotic Monk wrote:Christopher Caldaris wrote:No wars in High Security space, it's called High Security for a reason.
  If you wardec someone in High Sec you should be prepared to face the full wrath of CONCORD.
  Keep wars in Low and Null where they belong.
 
   Why?  
 
  i too endorse risk free making alot of isk in high sec smacking the locals, bumping there mining barges around, filling up moons with offline pos and general being a **** and not have to worry about a thing!! | 
      
      
      
          
          Celly Smunt 
          Viziam Amarr Empire
  87
  
          
                 | 
        Posted - 2013.01.28 01:32:00 -
          [337] - Quote 
          
           
          Christopher Caldaris wrote:No wars in High Security space, it's called High Security for a reason.
  If you wardec someone in High Sec you should be prepared to face the full wrath of CONCORD.
  Keep wars in Low and Null where they belong.
 
   
 
   yes and no...
   there is no need for a declaration of war in low or null and honestly?, if you're gonna p00n someone's world, why give them 24 hours advance notice?
  also it's "high sec" not "totally safe sec" so while there is an expectation of a greater amount of safety, there's no guarantee of total safety.
   As far as the wrath of concord is concerned?, if we look at it honestly, paying the fee to declare a wardec is nothing more than paying the sheriff to look the other way, so unfortunately, no wrath will be incurred.
   Nice Ideal though, just not very realistic.
  o/  Celly
  Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. | 
      
      
      
          
          Christopher Caldaris 
          Deep Core Mining Inc. Caldari State
  5
  
          
                 | 
        Posted - 2013.01.28 03:35:00 -
          [338] - Quote 
          
           
          Psychotic Monk wrote:Christopher Caldaris wrote:No wars in High Security space, it's called High Security for a reason.
  If you wardec someone in High Sec you should be prepared to face the full wrath of CONCORD.
  Keep wars in Low and Null where they belong.
 
   Why?  
  Since it's not logical to have wars going on in the heart of your empire's space. The hubs of industry and commerce, the corruption of CONCORD to seemingly "look the other way" is absurd and frankly doesn't fit into the narrative of the game.
  It feels tacked on and there only to annoy people into leaving their corps or wasting subscription time sitting in the station.
  I was forced to leave my last 2 corps because of wardecs restricting me from enjoying the gameplay, which is the entire point of playing the game.
  It's hard to explore the galaxy when you can't leave a station without being destroyed in 5 seconds...I don't have that type of ISK to repurchase and refit my ship every time I try to play. | 
      
      
      
          
          Ranger 1 
          Ranger Corp
  3425
  
          
                 | 
        Posted - 2013.01.28 06:47:00 -
          [339] - Quote 
          
           
          Christopher Caldaris wrote:Psychotic Monk wrote:Christopher Caldaris wrote:No wars in High Security space, it's called High Security for a reason.
  If you wardec someone in High Sec you should be prepared to face the full wrath of CONCORD.
  Keep wars in Low and Null where they belong.
 
   Why?  Since it's not logical to have wars going on in the heart of your empire's space. The hubs of industry and commerce, the corruption of CONCORD to seemingly "look the other way" is absurd and frankly doesn't fit into the narrative of the game. It feels tacked on and there only to annoy people into leaving their corps or wasting subscription time sitting in the station. I was forced to leave my last 2 corps because of wardecs restricting me from enjoying the gameplay, which is the entire point of playing the game. It's hard to explore the galaxy when you can't leave a station without being destroyed in 5 seconds...I don't have that type of ISK to repurchase and refit my ship every time I try to play.   Yes, because 2 countries going to war always go to a completely different area to wage it.  
  What you are describing is a panty raid.
  If you were forced to dock up and were helpless because of a war dec, you were in a poorly run corp and can do much, much better.
  By the way, anyone can leave a station unmolested any time they wish. All they need do is make an appropriate undocking bookmark to warp to immediately. But that would require some forethought, actually being prepared for the possibility of war. Who would ever do something silly like that... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. | 
      
      
      
          
          Mallak Azaria 
          GoonWaffe Goonswarm Federation
  2178
  
          
                 | 
        Posted - 2013.01.28 07:34:00 -
          [340] - Quote 
          
           
          CCP Solomon wrote:Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  
  The direction of changes over the past few years suggests otherwise. You want highsec to be a safe lala land where people can farm isk all day because money. The Adventures of a Belligerent Undesirable | 
      
      
      
          
          Mallak Azaria 
          GoonWaffe Goonswarm Federation
  2180
  
          
                 | 
        Posted - 2013.01.28 07:47:00 -
          [341] - Quote 
          
           
          Fey Ivory wrote:so when all is said and done what you think your shiny battleship would cost if you dident have all the carebears mining and building ?  
  People seem to think we care about cost when all our stuff is free. The Adventures of a Belligerent Undesirable | 
      
      
      
          
          Yim Sei 
          Ontogenic Achronycal PLC
  46
  
          
                 | 
        Posted - 2013.01.28 09:17:00 -
          [342] - Quote 
          
           
          Chantaz Midumulf wrote:Just read like 50% of the topic and personally i gotta say that EvE become "****** friendly".
 
  Someone in the beggining said something about sharks, that non NPC corps are full of them.
  Personally i think that are the idiots playing PvP in Highsec and Wardeccing high sec care bear corps, should just get thrown away to hell and banned.
 
  Why?
 
  I returned to EvE after 1 year. I joined a corp that seemed safe to me, but unfortunately i've met "A big shark" wich trapped me, asked to pay a fee for live and then killed.
 
  I tried to recruit about 10 friends to the game. Only 1 out of 10 started playing.
  Why? Cause like in every single game, people like playing with people. So when you're a newbie, you're asking for help, advices, perhaps join a corp that can help you out, not some NPC crap.
  Now there's the problem. Either you get killed, harrased or scammed in a corp OR you make your own and you get WARDECCED to hell.
 
  Well, 55k players can handle that. But do you think that EvE will ever be more popular? Not only it's a hard game to understand for new players, but also more people won't play the game, after they die hard and lose everything because of lack of knowledge. And i think, everyone should have their time to understand the game, not by the harsh way.
 
  So to all PvP high sec players, GROW SOME BALLS and go fight an even opponent.  
 
  This is just hilarious.
  Its like free tears for everyone :)
  ...but on a more serious not - you obviously do not understand the ethos of the game.
  You ARE playing in an active social system, whith many possible allies or enemies. You need to do at lease a little work to find them, kill them or stop them killing you.
  There are MANY corps out there who would take you in, but if all you are going to do is whine - then dont expect to get much social interaction.
  Eve is what it is - learn that and play by those rules.
  Take every loss as a learning experience. Post with my main? This is my main - I just overtrain and overplay my alts. | 
      
      
      
          
          Derdrom Utida 
          State War Academy Caldari State
  1
  
          
                 | 
        Posted - 2013.01.28 09:50:00 -
          [343] - Quote 
          
           
          Wardecs should never, EVER be consensual. However, CCP should make mercenary corps a more popular thing, be it through UI functionality, an "NPC" merc corporation where missions are given out against live corps, something needs to put more emphasis of "buying protection" rather than getting rid of wardecs as they stand. | 
      
      
      
          
          Malcanis 
          Vanishing Point. The Initiative.
  7421
  
          
                 | 
        Posted - 2013.01.28 09:55:00 -
          [344] - Quote 
          
           
          Christopher Caldaris wrote:Psychotic Monk wrote:Christopher Caldaris wrote:No wars in High Security space, it's called High Security for a reason.
  If you wardec someone in High Sec you should be prepared to face the full wrath of CONCORD.
  Keep wars in Low and Null where they belong.
 
   Why?  Since it's not logical to have wars going on in the heart of your empire's space. The hubs of industry and commerce, the corruption of CONCORD to seemingly "look the other way" is absurd and frankly doesn't fit into the narrative of the game. It feels tacked on and there only to annoy people into leaving their corps or wasting subscription time sitting in the station. I was forced to leave my last 2 corps because of wardecs restricting me from enjoying the gameplay, which is the entire point of playing the game. It's hard to explore the galaxy when you can't leave a station without being destroyed in 5 seconds...I don't have that type of ISK to repurchase and refit my ship every time I try to play.  
  Hypothetically you could ask for advice on how to deal with those sutuations. For instance, you can undock relatively safely using an insta-undock bookmark. Prepare for wardecs by creating a series of bookmarks 1000-2000km directly in front of the station undock point you base from (undock in a fast frigate, don't steer or move AT ALL, hit MWD, and create 3-4 off grid bookmarks at least 200km apart.). Warp to your insta before your undock invulnerability timer runs out and you're free and clear. 
  Likewise, make a bookmark well inside the docking radius for any station you use regularly. Warp to this instead of to the station, and you'll always be able to dock instantly as soon as you come out of warp. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread | 
      
      
      
          
          Kinis Deren 
          EVE University Ivy League
  138
  
          
                 | 
        Posted - 2013.01.28 10:32:00 -
          [345] - Quote 
          
           
          Mallak Azaria wrote: ..... to be a safe lala land where people can farm isk all day because money.
  
  Last I heard that statement seemed to apply to your entire sov null coalition 
  Problem with war dec mechanics is you are going to annoy someone whatever the changes. When Inferno first launched, there were complaints because the aggressors were trapped in mutual wars in which everyone was joining the defender as an ally, when allies were unlimited and essentially free. Then you also had the merc groups QQ'ing that their way of lfe was threatened by all this free help that was readily available to the defenders. The result being a couple of patches later , emergent gameplay was nerfed and any consequence to the aggressor was essentially removed.
  There isn't a simple answer here on how to fix it, but I do applaud CCP and Trebor for playing devils advocate, during the CSM Summit, for trying to stimulate discussion. At the moment, I think that the consequences pendulum has swung too far towards the defender. Whatever changes may occur in the future, I believe that non consensual hi sec combat PvP is an important feature that must be maintained. 
  | 
      
      
      
          
          Radamant Nemess 
          Leteci prasici
  1
  
          
                 | 
        Posted - 2013.01.28 13:15:00 -
          [346] - Quote 
          
           
          Hmmm something like attributes remapping.. You choose that your char cannot be attacked, but also you cannot attack anyone if you choose so for a period of one year... Pay like 1 billion isk fee for that or something like that.. Still stoned, but this seems like an uber idea.. | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  90
  
          
                 | 
        Posted - 2013.01.28 13:22:00 -
          [347] - Quote 
          
           
          Radamant Nemess wrote:Hmmm something like attributes remapping.. You choose that your char cannot be attacked, but also you cannot attack anyone if you choose so for a period of one year... Pay like 1 billion isk fee for that or something like that.. Still stoned, but this seems like an uber idea..   Only if it disables all pvp activities like mining and using the market too. | 
      
      
      
          
          Malcanis 
          Vanishing Point. The Initiative.
  7422
  
          
                 | 
        Posted - 2013.01.28 15:28:00 -
          [348] - Quote 
          
           
          Radamant Nemess wrote:Hmmm something like attributes remapping.. You choose that your char cannot be attacked, but also you cannot attack anyone if you choose so for a period of one year... Pay like 1 billion isk fee for that or something like that.. Still stoned, but this seems like an uber idea..  
  It's an incredibly terrible idea. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread | 
      
      
      
          
          Austneal 
          Under the Wings of Fury
  44
  
          
                 | 
        Posted - 2013.01.28 15:33:00 -
          [349] - Quote 
          
           
          My opinion is this:
  The advantage should go to the guy with the bigger gun / more experience. You shouldn't be at an advantage because you're the defender, or because you're new...
  I believe that if Big Guy decs Little Guy, then Little Guy should expect to get the crap beat out of him. Not be given special treatment so the dec becomes "fair" and "balanced"
  Part of the fun of highsec PvP for me was going can flipping in a T1 frig, and waiting for the guy to come back in a BC or something and have at it! Granted, I did kill a few terrible fit BCs with T1 frigs, but I've also lost faction frigs to setups I never expected... and that was ok. It was fun.
  Most of the fun came from the ability to fight an honest fight... instead of this "everything must be fair" attitude thats been taken lately.
 
  | 
      
      
      
          
          Kabott 
          Hedion University Amarr Empire
  0
  
          
                 | 
        Posted - 2013.01.28 18:28:00 -
          [350] - Quote 
          
           
          Adriel Malakai wrote:Pap Uhotih wrote:I have no problem with the concept of war, in theory it is a good thing which makes the game more interesting and helps to drive the economy. I think in practice it can be difficult to have a fight at all.
  My opinion would be that the ratio of members in each corp should be considered when calculating the cost of declaring war, not to make it impossible for a one guy to declare war on a hundred but to make it as expensive as it is (should be) daft.  Currently an industrial corp wanting to displace another industrial corp needn't disrupt its own operation by declaring war, it pays a tiny merc corp that is outnumbered more than ten to one that will likely never undock/uncloak for the duration of the war to disrupt the victim (rather than fight them). A system that meant the two industrial corps had a direct war would seem a little more fun, purposeful and most importantly provide an opportunity for people to actually shoot at each other.  Perhaps the aggressor should be penalised in some way if they fail to take part in their own war.
  People actually shooting at each other would also seem a way of opening roads into low and null from high, I might like shooting at people but Ive yet to need to inspite of having been at war, so far I havent needed to fit a gun to a ship to get through a war and that seems wrong (not to say that I diddnt buy ships to loose in a good cause).
  I dont know what a solution is but wardecs dont currently imply that a war will take place, it is a system of irritation at best and it would be good to fight when you are at war - making lemonade when you have lemons.  I would much rather see the system left open so the players decide how it's used. If you, as an industrial corp, make the mistake of hiring a ****** merc who doesn't kill the people you hired them to kill, that's on you. If you got scammed by them, that's on you. The mechanics shouldn't be changed so that the player interaction has to go down like a script - they should be left as far open as possible to allow for players to write their own narratives and make their own choices.  
 
  Honestly, I am too recent in this game to know, but reading this thread (not finished yet), s couple things occur to me. 
  What if I were a rich kid, and could buy thousands of dollars of PLEX just to fund attacks on you and your mates? Some are very rich, and they could even hire skillled players to play with real time money, just to target you and your friends. 
  It really comes across to me that the underlying fear of many is that some how, some way, their being able to ruin the game for others might be in jeopardy. Or that they might not be able to continue to engage in one-sided tactics that are great for them, but very unfair to others, and they are literally scared of the playing field ever being evened. 
  It seems the present system (and yes, I realize I am still too recent here to know in fact) is rigged so as to give truly huge advantages to long time veterans, and at the same time so as to saddle new players with handicaps. In time such a game will like a stream damned up, stagnate and die. The present ways seem very much intended to very much discourage and drive off new blood/players.
  Just some thoughts from a new player here, but an older gamer. And again, I am too new to really know, but these are honest impressions from a really new player wondering about the game and his future in it. | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  94
  
          
                 | 
        Posted - 2013.01.28 20:21:00 -
          [351] - Quote 
          
           
          Kabott wrote: It seems the present system (and yes, I realize I am still too recent here to know in fact) is rigged so as to give truly huge advantages to long time veterans, and at the same time so as to saddle new players with handicaps. In time such a game will like a stream damned up, stagnate and die. The present ways seem very much intended to very much discourage and drive off new blood/players.
 
 
  
  Having experience is a great asset but not the be all and end all. Wardecs favour the strong, clever or adaptable players. If you're new get some cheap frigs and losing a clone or two at the beginning stages is cheap. Otherwise get some help.
  I think some players look at war the wrong way as in a sense it has a RP aspect to it. If I get camped in a station without an insta undock that's part of the experience, it's essentially *why* a lot of us play. Personally I want a game that generates some emotion (even frustration or anger at times) otherwise I might as well get a copy of Space Invaders and just blast pixels.
  In an odd sort of way it's the bits that really **** you off that makes Eve stand out and worthwhile playing. | 
      
      
      
          
          Annihilious 
          Caldari Provisions Caldari State
  14
  
          
                 | 
        Posted - 2013.01.28 20:43:00 -
          [352] - Quote 
          
           
          Singular Snowflake wrote:James 315 would be absolutely the best highsec CSM rep this game has ever seen.  Crap, I could do a better job just by never undocking. He's a loser extrodinaire...
  | 
      
      
      
          
          Canthan Rogue 
          EVE University Ivy League
  0
  
          
                 | 
        Posted - 2013.01.28 21:15:00 -
          [353] - Quote 
          
           
          As a new player who lost a drake in a gate camp to war'decers a few days after buying it, I've since learned to scout ahead and use coms and dotlan to prevent a repeat occurrence. I think there is a place for high sec non-consensual warfare but the problem with the current system is that the cost to the aggressor is too low. War decs should cost more than ISK. To a high level griefer corp, ISK is no object and they can perma-war dec whoever they like. I think we need a system where repeated war decs become increasingly expensive, or have some kind of hard limit to declaring war decs, for example, taking a hit to standings as a result of calling in favors with CONCORD and creating disorder within empire space. Another option would be to have a small chance every time a war is declared for the deal to be "leaked" to the public, whereby the aggressor corp suffers extreme standing penalties. My issue with war decs is that CONCORD protection should not just be dependent on ISK. | 
      
      
      
          
          Skeln Thargensen 
          Center for Advanced Studies Gallente Federation
  11
  
          
                 | 
        Posted - 2013.01.28 21:30:00 -
          [354] - Quote 
          
           
          flate rate for war dec. something meaty like 1Bn. that should discourage bullying of small corps and still represent a fairly high level of entry to engage a big corp. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. | 
      
      
      
          
          Vincent Athena 
          V.I.C.E.
  1545
  
          
                 | 
        Posted - 2013.01.28 21:35:00 -
          [355] - Quote 
          
           
          Christopher Caldaris wrote:......... Since it's not logical to have wars going on in the heart of your empire's space. The hubs of industry and commerce, the corruption of CONCORD to seemingly "look the other way" is absurd and frankly doesn't fit into the narrative of the game.
  It feels tacked on and there only to annoy people into leaving their corps or wasting subscription time sitting in the station.
    Actually it fits right into the history. When the pod pilot era started where was no concord, and all were free to shoot all others. The 4 empires complained that this was interfering with their operations and set up concord. The governing bodies of various solar systems and the pod pilot corps said "WAIT A MINUTE, we don't want too heavy a hand here.." So it was decided to let each solar system governor decide just how bog a concord response there would be in that system (which sets the security class) and, for a fee, a pod pilot corp could register a war against another with concord. http://vincentoneve.wordpress.com/ | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  94
  
          
                 | 
        Posted - 2013.01.28 21:44:00 -
          [356] - Quote 
          
           
          Skeln Thargensen wrote:flate rate for war dec. something meaty like 1Bn. that should discourage bullying of small corps and still represent a fairly high level of entry to engage a big corp.  
 
  Why should there be a high level of entry to engage a larger corp?
  The wardec is a tool, a means to end. Yes, it is abused sometimes but often it's a useful way for a smaller corp to shift a larger corp from a system by disrupting operations. Having been on both sides of this I can attest to its effectiveness.
  IMV 1Bil is far too high but I agree it should be a significant sum, perhaps around 100 - 200 mil, the size of either corp being irrelevant. | 
      
      
      
          
          HollyShocker 2inthestink 
          State War Academy Caldari State
  133
  
          
                 | 
        Posted - 2013.01.28 21:50:00 -
          [357] - Quote 
          
           
          Simple solution....Move to null...oh wait ....you dont want to go there where you might have to fight other players ready and capable of pvp. You would rather gank miners and indy ships that dont fight back in Hi-sec and call it pvp.
  Love these people that club baby deals on the beach and call it sport. | 
      
      
      
          
          Skeln Thargensen 
          Center for Advanced Studies Gallente Federation
  11
  
          
                 | 
        Posted - 2013.01.28 21:59:00 -
          [358] - Quote 
          
           
          Dyvim Slorm wrote:Skeln Thargensen wrote:flate rate for war dec. something meaty like 1Bn. that should discourage bullying of small corps and still represent a fairly high level of entry to engage a big corp.  Why should there be a high level of entry to engage a larger corp? The wardec is a tool, a means to end. Yes, it is abused sometimes but often it's a useful way for a smaller corp to shift a larger corp from a system by disrupting operations. Having been on both sides of this I can attest to its effectiveness. IMV 1Bil is far too high but I agree it should be a significant sum, perhaps around 100 - 200 mil, the size of either corp being irrelevant.  
  just 'cos they're a more visible target. you know like eve uni always has war decs etc.
  and from what I've read a good dec shield can run the dec price into billions so that's a consideration. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. | 
      
      
      
          
          Gizznitt Malikite 
          Agony Unleashed Agony Empire
  1745
  
          
                 | 
        Posted - 2013.01.28 22:08:00 -
          [359] - Quote 
          
           
           In my opinion, all players should be open to wardeccing.... 
  At the same time, that doesn't mean there shouldn't be more risk imposed on high-sec aggressors... 
  And there is middle ground between inexpensively wardec against all corps and wardec immune corps... I don't know why people aren't willing to acknowledge this.. 
  For example: A new corp type... the pacifist corp.... (insert some drawbacks for this type of corp)... wardecking them is completely acceptable, but anytime you attack a member of a pacifist corp (even if they are a legal target and not protected by concord), you gain a suspect flag and become a legal target for everyone. If they attack first, they gain a suspect flag too. 
  I'm not saying this is a good idea... I'm just saying that most wars are extremely unbalanced and result in people not fighting, and in the worse cases, not even playing. This is a BAD thing.... and wardec modifications that keep people playing, and more importantly, encourage more people to risk their ships... is EXACTLY what we want CCP and the CSM to discuss... | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  94
  
          
                 | 
        Posted - 2013.01.28 22:14:00 -
          [360] - Quote 
          
           
          Skeln Thargensen wrote:
  just 'cos they're a more visible target. you know like eve uni always has war decs etc.
 
 
  
  But that's absurd, it's rather like saying that if the members of one corp post more messages in the forums than another corp that there should be a difference in the cost of processing ore for either corp.
  The concept of size affecting the price of a wardec is meaningless IMV
  | 
      
      
      
          
          Skeln Thargensen 
          Center for Advanced Studies Gallente Federation
  11
  
          
                 | 
        Posted - 2013.01.28 22:29:00 -
          [361] - Quote 
          
           
          Dyvim Slorm wrote:Skeln Thargensen wrote:
  just 'cos they're a more visible target. you know like eve uni always has war decs etc.
 
 
  But that's absurd, it's rather like saying that if the members of one corp post more messages in the forums than another corp that there should be a difference in the cost of processing ore for either corp. The concept of size affecting the price of a wardec is meaningless IMV  
  no I agree they should be the same price. but if you could permawardec goonwaffe for 50M ISK a week then I think a lot of people might. it's a name and a name associated with things that lead to tearful diatribes on forums. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  94
  
          
                 | 
        Posted - 2013.01.28 22:37:00 -
          [362] - Quote 
          
           
          Skeln Thargensen wrote:
  no I agree they should be the same price. but if you could permawardec goonwaffe for 50M ISK a week then I think a lot of people might. it's a name and a name associated with things that lead to tearful diatribes on forums.
  
  Why would you wardec them it doesn't cost anything to hit them in null?
  I don't know the stats but I wonder how many wardecs Goons had when the cost was 50mil | 
      
      
      
          
          Canthan Rogue 
          EVE University Ivy League
  0
  
          
                 | 
        Posted - 2013.01.28 22:43:00 -
          [363] - Quote 
          
           
          Gizznitt Malikite wrote: In my opinion, all players should be open to wardeccing.... 
  At the same time, that doesn't mean there shouldn't be more risk imposed on high-sec aggressors... 
  And there is middle ground between inexpensively wardec against all corps and wardec immune corps... I don't know why people aren't willing to acknowledge this.. 
  For example: A new corp type... the pacifist corp.... (insert some drawbacks for this type of corp)... wardecking them is completely acceptable, but anytime you attack a member of a pacifist corp (even if they are a legal target and not protected by concord), you gain a suspect flag and become a legal target for everyone. If they attack first, they gain a suspect flag too. 
  I'm not saying this is a good idea... I'm just saying that most wars are extremely unbalanced and result in people not fighting, and in the worse cases, not even playing. This is a BAD thing.... and wardec modifications that keep people playing, and more importantly, encourage more people to risk their ships... is EXACTLY what we want CCP and the CSM to discuss... 
  
  Yeah I agree with this. People defending war decs in its current form are not defending emergent gameplay; they are defending a specific type of emergent gameplay that favors experienced PvP corporations that have plenty of ISK and don't run non-PvP activities. When a high SP/ISK corp war decs a corp with many new players, they have plenty of opportunities to "ruin someone's day". However, this cannot be said for the defending corp. Even if they fleet up and destroy enemy ships, the loss by the aggressor corp as a fraction of their wealth is relatively small compared to the loss borne by the defender. 
  To encourage "more people to risk their ships", the defender corp needs more motivation to fight the war than the chance to inflict a fraction of a percentage point worth of damage on the enemy's wallet. For example one idea could be that war decs must now choose from a list of war aims (e.g. ISK destroyed, types of ship destroyed, percentage of trade/mining disrupted). If the defender plays well and these aims are not met, their standings increase and the aggressor's standing decreases (i.e. loss of street cred). | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  94
  
          
                 | 
        Posted - 2013.01.28 22:54:00 -
          [364] - Quote 
          
           
          Canthan Rogue wrote: To encourage "more people to risk their ships", the defender corp needs more motivation to fight the war than the chance to inflict a fraction of a percentage point worth of damage on the enemy's wallet. For example one idea could be that war decs must now choose from a list of war aims (e.g. ISK destroyed, types of ship destroyed, percentage of trade/mining disrupted). If the defender plays well and these aims are not met, their standings increase and the aggressor's standing decreases (i.e. loss of street cred).
  
  This is quite a good idea if mechanisms could be put in place to stop it being exploited by either side.
  On a side note, I do sometimes wonder why players treat Eve like a second job, trying to amass huge amounts of ISK which is useless in rl and has limited application in-game (you can only fly one ship at a time). Eve is advertised as a non consensual pvp game so we all have to accept that conflict in various forms is part of the game.Why is it so important if you lose a few ships, it's not like losing your rl job and ending up on the dole. | 
      
      
      
          
          Skeln Thargensen 
          Center for Advanced Studies Gallente Federation
  11
  
          
                 | 
        Posted - 2013.01.28 22:54:00 -
          [365] - Quote 
          
           
          Dyvim Slorm wrote:Skeln Thargensen wrote:
  no I agree they should be the same price. but if you could permawardec goonwaffe for 50M ISK a week then I think a lot of people might. it's a name and a name associated with things that lead to tearful diatribes on forums.
  Why would you wardec them it doesn't cost anything to hit them in null? I don't know the stats but I wonder how many wardecs Goons had when the cost was 50mil  
  I've seen them in highsec icebelts, so I guess a mining corp might want to wardec them. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. | 
      
      
      
          
          Vincent Athena 
          V.I.C.E.
  1545
  
          
                 | 
        Posted - 2013.01.28 23:02:00 -
          [366] - Quote 
          
           
          To some extent a big issue keeps getting ignored. Most high sec wardes result in little or no fighting. The defenders just turtle: do not undock, or change corps, or play alts, or do not log in. This is unsatisfying game play for them. As the aggressor corp gets no targets for their war fee, its unsatisfying for them too (in most cases. Sometimes that is their goal).
  Result: We have a game mechanic that seems absolutely necessary for the game, but most of the time when its used most of the players involved are unsatisfied with the result. To me this means we need a change. Three options:
  1) Accept that we got a mechanic which most of the time when its used most of the players involved are unsatisfied with the result. To me this is the definition of poor game design.
  2) Change the players. That is have them do something other than turtle. If this was going to happen it would have happened years ago. We got nearly a decade of experience that tells us that most defender corps will turtle. Unless you force people to log in and undock, that will not change.
  3) Change the mechanic.
  1) Is poor game design, 2) is not going to happen, so we are left with option 3: Change the mechanic. The question is, to what? http://vincentoneve.wordpress.com/ | 
      
      
      
          
          Kalle Demos 
          Ironic Corp Name
  80
  
          
                 | 
        Posted - 2013.01.28 23:02:00 -
          [367] - Quote 
          
           
          LMFAO I went through all 19 pages and came across a lot of familiar names and you know why they were familiar because they play station games all day and smack talk in local.
  CCP should fix that before anything else, if you engage you shouldnt be allowed to dock unless you are 250km away from the person you aggress. At least carebears have the balls to say they dont want to fight | 
      
      
      
          
          Vincent Athena 
          V.I.C.E.
  1545
  
          
                 | 
        Posted - 2013.01.28 23:05:00 -
          [368] - Quote 
          
           
          Kalle Demos wrote:LMFAO I went through all 19 pages and came across a lot of familiar names and you know why they were familiar because they play station games all day and smack talk in local.
  CCP should fix that before anything else, if you engage you shouldnt be allowed to dock unless you are 250km away from the person you aggress. At least carebears have the balls to say they dont want to fight   I liked the idea of the comms jammer module. It jams your docking or jump request, blocking both docking and stargate jumps. http://vincentoneve.wordpress.com/ | 
      
      
      
          
          Dyvim Slorm 
          Coven of the Morrigan
  94
  
          
                 | 
        Posted - 2013.01.28 23:18:00 -
          [369] - Quote 
          
           
          Kalle Demos wrote:
  CCP should fix that before anything else, if you engage you shouldnt be allowed to dock unless you are 250km away from the person you aggress. At least carebears have the balls to say they dont want to fight
  
  Definitely a good idea, though if you're applying this to the defender as well then we do need a better mechanism to see what's outside the station rather than having to use an alt. It's always struck me as a bit daft that we can't look out a station window to see who's there or access the local docking information. | 
      
      
      
          
          Nyla Skin 
          Maximum fun chamber
  202
  
          
                 | 
        Posted - 2013.01.29 00:08:00 -
          [370] - Quote 
          
           
          Alavaria Fera wrote: Sounds like ~emergent gameplay~ Better nerf it.
  
  Isn't people hopping corps or not undocking while decced also emergent gameplay? Apparently some types of emergent gameplay are bad though.. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2551
  
          
                 | 
        Posted - 2013.01.29 00:28:00 -
          [371] - Quote 
          
           
          Something that crossed my mind the other day: CCP is all about long-term consequences. You can't change the name of your character because reputation should stick with you. You can't biomass toons when their sec status gets too low. There are dozens of instances where people have asked to be able to do something and CCP has responded with "no, because consequences."
  And yet when it comes to war, there are no consequences. Run your mouth in chat and get a wardec? Just quit corp. A few weeks ago I saw a wartarget running incursions in a nightmare. A couple of us scrambled to grab them in between sites. They must have had a scout the next system over, because when we showed up, the target docked up...and then undocked in an NPC corp and continued running missions. It takes mere seconds to remove yourself from a war: just dock up and quit corp (assuming you don't have roles).
  I don't have a balanced solution for problems like this, but something definitely needs to be done. War should be more than needing to drop corp for a week. After all, didn't CCP tell us we were paying per target with the new dec pricing structure? Does it make sense at all that we can pay to wardec 500 people and watch the corp dwindle to nothing before the war even goes live? Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2551
  
          
                 | 
        Posted - 2013.01.29 00:31:00 -
          [372] - Quote 
          
           
          Nyla Skin wrote:Alavaria Fera wrote: Sounds like ~emergent gameplay~ Better nerf it.
  Isn't people hopping corps or not undocking while decced also emergent gameplay? Apparently some types of emergent gameplay are bad though..   Chaining aggression flags through logi in order to shoot incursion ships was emergent gameplay, and it was so bad CCP rushed out a broken patch to stop us from doing it. So yes, some of it is apparently bad. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Psychotic Monk 
          The Skunkworks
  585
  
          
                 | 
        Posted - 2013.01.29 00:34:00 -
          [373] - Quote 
          
           
          Canthan Rogue wrote: Yeah I agree with this. People defending war decs in its current form are not defending emergent gameplay; they are defending a specific type of emergent gameplay that favors experienced PvP corporations that have plenty of ISK and don't run non-PvP activities. When a high SP/ISK corp war decs a corp with many new players, they have plenty of opportunities to "ruin someone's day". However, this cannot be said for the defending corp. Even if they fleet up and destroy enemy ships, the loss by the aggressor corp as a fraction of their wealth is relatively small compared to the loss borne by the defender. 
 
  
  Well, I know when one of my friends is spacepoor and loses a ship I help them out if I am spacerich. Any corp with well experienced dudes shouldn't have to worry about losing their t1 cruiser, right? I mean, yeah, you can't be best friends with everyone in corp, and not everyone is as generous as I am, but people are paying tax into this theoretical corp for a reason, right? Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Posta Wifda Mosta 
          Republic Military School Minmatar Republic
  13
  
          
                 | 
        Posted - 2013.01.29 01:35:00 -
          [374] - Quote 
          
           
          All it takes is 6 million skill points in gunnery and balls of steel to Wardec 15 players with 5 or 6 million skill points in industry and science. Gratz on reaching puperty,
  I'll stick to my low and nullsec roams, they actually shoot back there. O.o | 
      
      
      
          
          FloppieTheBanjoClown 
          The Skunkworks
  2551
  
          
                 | 
        Posted - 2013.01.29 02:09:00 -
          [375] - Quote 
          
           
          Posta Wifda Mosta wrote:All it takes is 6 million skill points in gunnery and balls of steel to Wardec 15 players with 5 or 6 million skill points in industry and science. Gratz on reaching puperty,   All it takes to defend those 15 players is for two of them to have the same gunnery skills.
  [quote=Posta Wifda Mosta]I'll stick to my low and nullsec roams, they actually shoot back there. O.oc All it takes is n+1 pilots and balls of steel to fly around low/null and shoot the things that you can beat while running from those you can't. Gratz on...ahh, you get the point. Let's be honest here, Eve combat is almost always about bringing superior firepower to the fight. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Karrl Tian 
          Exiled Assassins Equestria Alliance
  169
  
          
                 | 
        Posted - 2013.01.29 02:18:00 -
          [376] - Quote 
          
           
          Vincent Athena wrote:To some extent a big issue keeps getting ignored. Most high sec wardes result in little or no fighting. 
 
   
  Most highsec wardecs are aimed at people who do little or no fighting. "Hey, guys, let's war dec this big industrial alliance and when they show up in frieghters at Jita, we pop them! If they show up with combat ships, we stay docked/play station games and go afk for 12 hours. What, all their haulers are in NPC corps? That's lame, CCP, lame, lame, LAME!" | 
      
      
      
          
          Vimsy Vortis 
          Shoulda Checked Local Break-A-Wish Foundation
  1043
  
          
                 | 
        Posted - 2013.01.29 07:15:00 -
          [377] - Quote 
          
           
          Canthan Rogue wrote:War decs should cost more than ISK. To a high level griefer corp, ISK is no object and they can perma-war dec whoever they like.   This is just completely untrue.
  I'm actually in what you'd refer to as a "high level griefer corp" and I'm pretty much constantly broke. I'm not sure where the idea that highsec PVP corps have some magical infinite flow of money comes from, but I assure you it doesn't exist, if it did all of highsec would be perpetually at war.
  Additionally you might be interested to know that once upon a time, before the 2500% increase in the cost of wars there was such a thing as a "low level griefer corp" where players with low skillpoints got in frigates and declared war on other low SP players and they actually undocked and shot eachother. I know this because at one time my corp had about 8 million SP between 6 people and the biggest thing anyone could fly was a Vexor and we had great fun fighting highsec wars, learning to fly, getting chased into station by bigger, meaner fish etc.
  It makes me sad to know that newbies starting EVE now won't have the same opportunity to get involved in PVP that I did. And that's a shame because it used to make me happy to see a newbie screaming bloody murder in local because another newbie in a rifter blew up his mining barge, but that's just not a type of gameplay that's viable for newbies anymore because of the price tag.
  The ideal highsec for me is one where there's someone other than me willing to shoot at you. If you're in a retriever doing a corp mining op with your three buddies during your first ever war the person who gets paid by that guy whose rock you wouldn't stop mining yesterday that warps in to kill you should be some guy in a rupture, not me in a legion.
  The highsec PVP foodchain at the moment feels like it consists entirely of grass and apex predators with virtually nothing in between.
  There are also a bunch of extremely ignorant people who've clearly never actually even considered the position of the aggressor, let alone actually been the aggressor in a war that seem to think that placing greater costs and/or restrictions on the nature of war will somehow help alleviate this problem. It won't, when the war changes in escalation happened what we saw was a near total end to wars being declared by people other than established dedicated wardec corps, and the awful mechanics that inferno brought resulted in the highsec PVP community becoming even more cliquey with even some larger, but less hardcore groups falling to bits, it's only now after the fixes to the horribly broken cost scaling formula, addition of a fee for allies and the end of decshield that new groups have started to form again.
  Increased cost and harsher penalties on aggressors just results in the only people willing to be aggressors being us guys with out guardians, offgrid boosters and faction battleships and the guys who camp trade hubs in tornadoes.
  If you want people in highsec to undock to fight in wars the defenders need to be fighting someone they can plausibly beat so they don't just pucker up and hide and over the last year the changes to mechanics have forced the kind of people who generalist highsec groups can plausibly beat to cease to exist entirely. 
  The mechanics need to support the existence of highsec PVP corps at all skill/wealth/SP levels and not create the kind of exclusive environment that they do at the present. | 
      
      
      
          
          Canthan Rogue 
          EVE University Ivy League
  1
  
          
                 | 
        Posted - 2013.01.29 08:52:00 -
          [378] - Quote 
          
           
          Vimsy Vortis wrote:Canthan Rogue wrote:War decs should cost more than ISK. To a high level griefer corp, ISK is no object and they can perma-war dec whoever they like.  This is just completely untrue. I'm actually in what you'd refer to as a "high level griefer corp" and I'm pretty much constantly broke. I'm not sure where the idea that highsec PVP corps have some magical infinite flow of money comes from, but I assure you it doesn't exist, if it did all of highsec would be perpetually at war. Additionally you might be interested to know that once upon a time, before the 2500% increase in the cost of wars there was such a thing as a "low level griefer corp" where players with low skillpoints got in frigates and declared war on other low SP players and they actually undocked and shot eachother. I know this because at one time my corp had about 8 million SP between 6 people and the biggest thing anyone could fly was a Vexor and we had great fun fighting highsec wars, learning to fly, getting chased into station by bigger, meaner fish etc. It makes me sad to know that newbies starting EVE now won't have the same opportunity to get involved in PVP that I did. And that's a shame because it used to make me happy to see a newbie screaming bloody murder in local because another newbie in a rifter blew up his mining barge, but that's just not a type of gameplay that's viable for newbies anymore because of the price tag. The ideal highsec for me is one where there's someone other than me willing to shoot at you. If you're in a retriever doing a corp mining op with your three buddies during your first ever war the person who gets paid by that guy whose rock you wouldn't stop mining yesterday that warps in to kill you should be some guy in a rupture, not me in a legion. The highsec PVP foodchain at the moment feels like it consists entirely of grass and apex predators with virtually nothing in between. There are also a bunch of extremely ignorant people who've clearly never actually even considered the position of the aggressor, let alone actually been the aggressor in a war that seem to think that placing greater costs and/or restrictions on the nature of war will somehow help alleviate this problem. It won't, when the war changes in escalation happened what we saw was a near total end to wars being declared by people other than established dedicated wardec corps, and the awful mechanics that inferno brought resulted in the highsec PVP community becoming even more cliquey with even some larger, but less hardcore groups falling to bits, it's only now after the fixes to the horribly broken cost scaling formula, addition of a fee for allies and the end of decshield that new groups have started to form again. Increased cost and harsher penalties on aggressors just results in the only people willing to be aggressors being us guys with out guardians, offgrid boosters and faction battleships and the guys who camp trade hubs in tornadoes. If you want people in highsec to undock to fight in wars the defenders need to be fighting someone they can plausibly beat so they don't just pucker up and hide and over the last year the changes to mechanics have forced the kind of people who generalist highsec groups can plausibly beat to cease to exist entirely.  The mechanics need to support the existence of highsec PVP corps at all skill/wealth/SP levels and not create the kind of exclusive environment that they do at the present.  
  I'm not saying all griefer corps are flowing with cash but the fact is that perma war decs are possible for just 1 plex a week which is not much at all if you consider Eve to be a serious hobby. For example, one particular corp has war dec'ed another corp (on which I can neither confirm nor deny my membership status) for the past 6 months. 
  I think you may have misunderstood my post, I did not mean to say that war decs should cost *more* ISK, I said they should cost *more than* ISK. ISK is a soft constraint that can be circumvented through in game wealth and plex, favoring veteran players and players with more cash. Being a fairly important mechanic, I think war decs should be subject to some hard constraints. This is why I think the aggressor should be forced acquire "causes of war" in order to war dec, and to choose war objectives, whose fulfillment determines who "won" the war, and they should suffer standing penalties as they are scorned by the rest of the galaxy if they don't achieve these objectives. 
  Basically I'd like to see emergent gameplay of the Deus Ex and Elder Scrolls variety where you can bend the rules if you're prepared to face the potential consequences. I feel like war decs in its current form is emergent gameplay of the Quake 3 Deathmatch variety where veteran griefers support it because they have all the power ups and the best guns. | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  95
  
          
                 | 
        Posted - 2013.01.29 10:59:00 -
          [379] - Quote 
          
           
          Canthan Rogue wrote: I'm not saying all griefer corps are flowing with cash but the fact is that perma war decs are possible for just 1 plex a week which is not much at all if you consider Eve to be a serious hobby. For example, one particular corp has war dec'ed another corp (on which I can neither confirm nor deny my membership status) for the past 6 months. 
  I think you may have misunderstood my post, I did not mean to say that war decs should cost *more* ISK, I said they should cost *more than* ISK. ISK is a soft constraint that can be circumvented through in game wealth and plex, favoring veteran players and players with more cash. Being a fairly important mechanic, I think war decs should be subject to some hard constraints. This is why I think the aggressor should be forced acquire "causes of war" in order to war dec, and to choose war objectives, whose fulfillment determines who "won" the war, and they should suffer standing penalties as they are scorned by the rest of the galaxy if they don't achieve these objectives. 
  Basically I'd like to see emergent gameplay of the Deus Ex and Elder Scrolls variety where you can bend the rules if you're prepared to face the potential consequences. I feel like war decs in its current form is emergent gameplay of the Quake 3 Deathmatch variety where veteran griefers support it because they have all the power ups and the best guns.
  
  Your idea does nothing to encourage actual fighting, just limits it. It sounds a lot like you do not approve of warfare as a valid career choice and want to make it even harder as it already is, especially for the new guys. I don't remember Quake having the option of being in NPC corporation, gaining immunity to wardecs and continuing to do industrial/market PVP from.
  If the current costs favour the veterans, the simple solution is to lower the costs.
  Here is my counterproposal: create a wardec tutorial for newbies. Make it extremely cheap and easy for newbies to challenge the fat industrialists and afk miners who are ruining the markets in the highsec systems designed for the newbies to grow in. Perhaps this would encourage the next generation of capsuleers to take active part in the highsec wars and get a better grasp of the game mechanics involved. | 
      
      
      
          
          Posta Wifda Mosta 
          Republic Military School Minmatar Republic
  13
  
          
                 | 
        Posted - 2013.01.29 19:14:00 -
          [380] - Quote 
          
           
          FloppieTheBanjoClown wrote:Posta Wifda Mosta wrote:All it takes is 6 million skill points in gunnery and balls of steel to Wardec 15 players with 5 or 6 million skill points in industry and science. Gratz on reaching puperty,  All it takes to defend those 15 players is for two of them to have the same gunnery skills. [quote=Posta Wifda Mosta]I'll stick to my low and nullsec roams, they actually shoot back there. O.oc All it takes is n+1 pilots and balls of steel to fly around low/null and shoot the things that you can beat while running from those you can't. Gratz on...ahh, you get the point. Let's be honest here, Eve combat is almost always about bringing superior firepower to the fight.   
  Actually if you don't have the skills you don't get away once you get pointed in lowsec, where as someone with high skills in navigation and afterburner can easily get away from a low to medium skilled player in navigation and acceleration control. Try to keep a person with level 5 skills in the pertinent areas pointed when you are running skill level 3 or or 4. Here is what happens, you lose the point or you run your cap dry because you lack the skills to actually compete with the person. When someone running level 5 Acceleration control, level 5 Navigation, level 5 Afterburner among other things is in combat with someone running level 3 or 4 there is no real contest. If you don't realize that, you are blind.
  Picking on a group of players who chose to play the game in an indy capacity is lame in my opinion, different story if it is a corp that actually wronged you or a corp that can actually field a competitive pvp fleet but looking at a corp history then looking at the players and seeing like 3 months of game time then wardecing them is childish.
 
 
  | 
      
      
      
          
          Mistah Ewedynao 
          Center for Advanced Studies Gallente Federation
  371
  
          
                 | 
        Posted - 2013.01.29 19:24:00 -
          [381] - Quote 
          
           
          Singular Snowflake wrote:Many posts filled with Lots of griefer rubbish  
  Hopefully, somebody in CCP realizes that the VAST majority of their paying subscription base have nothing in common with the likes of you.
  Nerf Goons
  Nuke em from orbit....it's the only way to be sure. | 
      
      
      
          
          Gizznitt Malikite 
          Agony Unleashed Agony Empire
  1752
  
          
                 | 
        Posted - 2013.01.29 20:39:00 -
          [382] - Quote 
          
           
           Here's an F&I idea for a middle ground between fully war-deccable corps and NPC Corps: 
  The Pacifist Corp
 
  | 
      
      
      
          
          Singular Snowflake 
          New Order Logistics CODE.
  98
  
          
                 | 
        Posted - 2013.01.29 20:51:00 -
          [383] - Quote 
          
           
          Mistah Ewedynao wrote:Singular Snowflake wrote:Many posts filled with Lots of griefer rubbish  Hopefully, somebody in CCP realizes that the VAST majority of their paying subscription base have nothing in common with the likes of you.   Nice argument there, friend. So you think empowering newbies to stand up to older players is not a good suggestion?
  I'd like to see the source of your "VAST" majority though, given that the game was build on ideas like:
  CCP Solomon wrote:The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).   
 CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.   | 
      
      
      
          
          Markku Laaksonen 
          EVE University Ivy League
  33
  
          
                 | 
        Posted - 2013.01.29 21:12:00 -
          [384] - Quote 
          
           
          CCP Solomon wrote:Stuff
  -Solomon Grundy*
 
   
  Solomon Grundy want pants too!
  http://www.youtube.com/watch?feature=player_detailpage&v=eGQEAiZJMco#t=70s
  *Added CCP Solomon's surname. | 
      
      
      
          
          Aren Madigan 
          EVE University Ivy League
  16
  
          
                 | 
        Posted - 2013.01.30 14:38:00 -
          [385] - Quote 
          
           
          My only view on the wardec system for the moment is to remove the ability to abuse it to reset the cost of the wardec, or make it where it is pointless to do so. Beyond that, I have to reserve my opinion until I'm more experienced in the matter, but manipulating a system in the way that I've seen done with the wardec system is a pretty clear indication of a problematic and ineffectual system. | 
      
      
      
          
          Rellik B00n 
          Lethal Death Squad
  221
  
          
                 | 
        Posted - 2013.01.30 15:14:00 -
          [386] - Quote 
          
           
          and once again we see why they dont have these discussions with all of us but rather a small representative group.
  Soloman was stating facts, looking fior solutions and possibly playing a bit of devils advocate to encourage healthy debate.
  The option should always exist to declare war on player corps but if someone doesnt want to fight you then they wont, regardless of what you think about that. Therefore in essence actual combat is already consentual: they will consent to fight or they will not.
  Denial and disruption are non-consensual and are an important part of the system but in terms of firing lasers at each other he was correct. please look at my thread in F&I about stealth and camo in EvE | 
      
      
      
          
          March rabbit 
          Aliastra
  516
  
          
                 | 
        Posted - 2013.01.30 15:46:00 -
          [387] - Quote 
          
           
          Psychotic Monk wrote:Canthan Rogue wrote: Yeah I agree with this. People defending war decs in its current form are not defending emergent gameplay; they are defending a specific type of emergent gameplay that favors experienced PvP corporations that have plenty of ISK and don't run non-PvP activities. When a high SP/ISK corp war decs a corp with many new players, they have plenty of opportunities to "ruin someone's day". However, this cannot be said for the defending corp. Even if they fleet up and destroy enemy ships, the loss by the aggressor corp as a fraction of their wealth is relatively small compared to the loss borne by the defender. 
 
  Well, I know when one of my friends is spacepoor and loses a ship I help them out if I am spacerich. Any corp with well experienced dudes shouldn't have to worry about losing their t1 cruiser, right? I mean, yeah, you can't be best friends with everyone in corp, and not everyone is as generous as I am, but people are paying tax into this theoretical corp for a reason, right?   usually people have access to corps hangars. I remember when i was n00b my corpmates gave me access to corp hangars. 99% of my fit consisted of modules i took there.
  However there is another question: yes, corp can compensate you your loss during war. But why should you lose your ship in the first place? You are n00b. You have no skills, no experience. Corporation is not pvp-oriented (we speak about standard defender). You want to pvp? That's ok. go and do it. Need ISK? Go and grid it.
  It's ok when wartargets got you in mission and killed. But if you joined fight without skills/experience and got loss.... I hardly see any reasons to corporation to compensate it. | 
      
      
      
          
          Psychotic Monk 
          The Skunkworks
  589
  
          
                 | 
        Posted - 2013.01.30 15:54:00 -
          [388] - Quote 
          
           
          The arguement that a player shouldn't seek pvp because they're not yet good at pvp is a bit like saying a player shouldn't try to earn money because they're not yet good at earning money. Founding member of the Belligerent Undesirables movement. | 
      
      
      
          
          Vincent Athena 
          V.I.C.E.
  1549
  
          
                 | 
        Posted - 2013.01.30 16:14:00 -
          [389] - Quote 
          
           
          Psychotic Monk wrote:The arguement that a player shouldn't seek pvp because they're not yet good at pvp is a bit like saying a player shouldn't try to earn money because they're not yet good at earning money.   True. So why don't they PvP? Because they do not like it. For many people a confrontational interaction with another person is just a big pile of stress that leaves them feeling drained and sick. Its an event to be avoided, especially in a recreational activity done for fun. http://vincentoneve.wordpress.com/ | 
      
      
      
          
          March rabbit 
          Aliastra
  516
  
          
                 | 
        Posted - 2013.01.30 16:14:00 -
          [390] - Quote 
          
           
          Vimsy Vortis wrote: The highsec PVP foodchain at the moment feels like it consists entirely of grass and apex predators with virtually nothing in between. ... Increased cost and harsher penalties on aggressors just results in the only people willing to be aggressors being us guys with guardians, offgrid boosters and faction battleships and the guys who camp trade hubs in tornadoes.
  If you want people in highsec to undock to fight in wars the defenders need to be fighting someone they can plausibly beat so they don't just pucker up and hide and over the last year the changes to mechanics have forced the kind of people who generalist highsec groups can plausibly beat to cease to exist entirely. 
 
   you mean adding more mid-level predators (and not decreasing high-level ones) will help targets to grow?  
  looks somehow strange.
  i would set question another way: how to change current war-dec mechanic to allow mid-level predators to survive and prevent high-level ones from clearing all the area?
  because if you only lower war costs and add more mid-level predators it will not help with ability of targets "do not turtle".
  To be honest being defender i would not engage anyway. Because you know: previously "neutral logi" became "logi with flag suspect" which is easily solvable by organized pvp-player groups. So attacking t1 cruiser (from your example of low-level wardec corp) you have 90% of chance to meet high-level wardec group support "just for fun". Like they do it in trading hubs with suspect baiting.
  | 
      
      
      
          
          Kagura Nikon 
          Mentally Assured Destruction Whores in space
  18
  
          
                 | 
        Posted - 2013.03.25 13:15:00 -
          [391] - Quote 
          
           
          Just will add this. If ccp ever removes non consensual war decs from the game, They will loose my subscription AGAIN. 
 
  They keep removing all places where peopel can have fun in the game. What are we supposed to play? Frigate warfare in Faction warfare? or Capital warfare in super blobs in 0.0?
  Where is the space for the proper high quality PVP???
 
 
  Removing non consensual war decs would kill all the hope I still had for this game. means that the developers became ruled by a bunch of girlish cowards fluffy loving ideology. Go play WOW if you want that!
 
 
  | 
      
      
      
          
          Vincent Athena 
          V.I.C.E.
  1723
  
          
                 | 
        Posted - 2013.03.25 13:41:00 -
          [392] - Quote 
          
           
          How does a war dec against a corp that just turtles up, never undocks or even never logs in, result in quality PvP?
  Yes some corps do fight back. Non-consensual decs against such corps are not the issue, its decs against corps that want nothing to do with them, and hence do not fight back thats the issue.
  Why? Because this is an MMO. The O stands for On-line, and its CCP's policy that players should be On-line. A game mechanic that encourages 70% of those involved to not log in needs to be examined to see if it can be modified in some way.
  The modification "Get rid of them" would do the trick, but has alot of fallout. Another modification would be to allow the defender to pay CONCORD to invalidate the war. Another would be to allow the formation of Neutral or Pacifist corps which would have restrictions.
  Modifications that "force" the war on players (cannot leave corp, or the war follows the player, no matter what) will have a poor results as you cannot force a player to log in. Remember the O in MMO. http://vincentoneve.wordpress.com/ | 
      
      
      
          
          Cannibal Kane 
          The African Terrorist
  1594
  
          
                 | 
        Posted - 2013.03.25 13:45:00 -
          [393] - Quote 
          
           
          Going through this thread I have seen 3 things...
  The crowd telling other to go play wow. Stop it The we want wow crowd... Grow a pair.
  And then the crowd that seem to sit on the fence spouting nonsensical ideas about how wars should be. Wether it be goal based or not. 
  As Vimsy said, I, myself as a player in EVE could prolly be described as an Apex Predator. I say leave the wardec system as it is for now. Right now as broken as some people believe it is it is actually working for me and I know for a fact many others. There are more important things for CCP to work on other than trying cockup another trail by error wardec system. Like they did when the released this system before fixing the glaringly obvious issues.
  Yes people can leave corps. Don't care, it their right to do so. Yes people have ******** allies that add no value to their wars. That is the defender corps own fault  No CCP does not need to add a reason box or goal item for wars. Especially when my only motive for wars is ISK.
  Corp are more than able to defend themselves.... the difference is 99% of them don't want to? Don't know how to? or just dont care when their members get blown up. The issue is not the system... it is the people in that system unable and unwilling to use the tools made available to them to support and help themselves.
  On a side note since this is something I got to add.... There are a couple in this thread that has been added to my list. 
  See you soon.
  "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS | 
      
      
      
          
          Haedonism Bot 
          Revolutionary Front New Creation Collective
  230
  
          
                 | 
        Posted - 2013.03.25 14:14:00 -
          [394] - Quote 
          
           
          Cannibal Kane wrote:Going through this thread I have seen 3 things...
  The crowd telling other to go play wow. Stop it The we want wow crowd... Grow a pair.
  And then the crowd that seem to sit on the fence spouting nonsensical ideas about how wars should be. Wether it be goal based or not. And this coming from people that never do wars.
  As Vimsy said, I, myself as a player in EVE could prolly be described as an Apex Predator. I say leave the wardec system as it is for now. Right now as broken as some people believe it is it is actually working for me and I know for a fact many others. There are more important things for CCP to work on other than trying cockup another trail by error wardec system. Like they did when the released this system before fixing the glaringly obvious issues.
  Yes people can leave corps. Don't care, it their right to do so. Yes people have ******** allies that add no value to their wars. That is the defender corps own fault  Yes people turtleup or stay logged off. it is a risk you take.. thank you for spending 50mil.. next target. No CCP does not need to add a reason box or goal item for wars. Especially when my only motive for wars is ISK.
  Corp are more than able to defend themselves.... the difference is 99% of them don't want to? Don't know how to? or just dont care when their members get blown up. The issue is not the system... it is the people in that system unable and unwilling to use the tools made available to them to support and help themselves.
  On a side note since this is something I got to add.... There are a couple in this thread that has been added to my list. 
  See you soon.  
  I do believe the final word on this subject has been said. Wardecs - working more or less as intended. No we can all move on to a more interesting subject. Like whether we love or hate James 315, whether highsec, nullsec, lowsec, and/or wormhole space is broken, if Holeysheet1 is super-awesome or not super-awesome, or that EVE is dying/not dying. Join the Revolutionary Front and liberate New Eden from it's stuff.
 
  | 
      
      
      
          
          Feyd Rautha Harkonnen 
          Lords.Of.Midnight
  82
  
          
                 | 
        Posted - 2013.03.25 14:58:00 -
          [395] - Quote 
          
           
          CCP Solomon wrote: ... Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only.
  Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  ...
 
  
  You say that, but sadly the implemented trends indicate a road to nerfdom based on actual *actions* taken by CCP...
  - exhumer rebalance, reducing suicide ganking by adding hitpoints to mining ships - the venture with its 'inbuilt' warp stabz - reducing insurance payouts (again nerfing ganking) - killing can-flipping (miner can take from suspect cans without going suspect himself) - increases to wardec costs (with defender having as many free allies as he wants)
  So I for one take no comfort in words until the details of the upcoming war dec changes are known, as I fear based on the above actions CCP will again nerf hisec aggression and call it 'balancing'. http://evedarklord.blogspot.ca | 
      
      
      
          
          March rabbit 
          No Name No Pain
  595
  
          
                 | 
        Posted - 2013.03.25 15:52:00 -
          [396] - Quote 
          
           
          Feyd Rautha Harkonnen wrote:CCP Solomon wrote: ... Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only.
  Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).  ...
 
  You say that, but sadly the implemented trends indicate a road to nerfdom based on actual *actions* taken by CCP... - exhumer rebalance, reducing suicide ganking by adding hitpoints to mining ships - the venture with its 'inbuilt' warp stabz - reducing insurance payouts (again nerfing ganking) - killing can-flipping (miner can take from suspect cans without going suspect himself)   yea. all these things killed wardecs  
 
 Feyd Rautha Harkonnen wrote: - increases to wardec costs (with defender having as many free allies as he wants)
 
   can agree here. but i don't know the reasons behind this
 
 Feyd Rautha Harkonnen wrote:[So I for one take no comfort in words until the details of the upcoming war dec changes are known, as I fear based on the above actions CCP will again nerf hisec aggression and call it 'balancing'.   i have nothing against removing stupidity from this game. All these ganking nerfs did it well: they added brainwork into ganks. Kudos to CCP | 
      
      
      
          
          Kristoffon vonDrake 
          Forceful Resource Acquisition Inc
  35
  
          
                 | 
        Posted - 2013.03.25 17:51:00 -
          [397] - Quote 
          
           
          LHA Tarawa wrote:Any attempt to force me to PVP will simply result in me quitting the game. How does that help anyone?   It helps reduce server lag for the people who actually play the game. | 
      
      
      
          
          Ranger 1 
          Ranger Corp
  3824
  
          
                 | 
        Posted - 2013.03.25 18:32:00 -
          [398] - Quote 
          
           
          I'm still a fan of actually being able to "Win" various types of wars, whether you be the aggressor or the defender. Perhaps something along the lines of complete inactivity has a modest penalty which the defender may or may not find totally acceptable... one that even a token commitment to defense (say even 1 kill against the aggressors) might alleviate.
  This is only a very crude example... but wars should be fought for a reason (even if it is simply for the fun of it) and be able to be won or lost or stalemated by either side (and have some sort of reward/penalty invovled).
  I don't believe a war should "force" players to do something, I feel they should provide "incentive" to do something. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. | 
      
      
      
          
          Zimmy Zeta 
          Red Federation RvB - RED Federation
  12426
  
          
                 | 
        Posted - 2013.03.25 19:05:00 -
          [399] - Quote 
          
           
          You guys do realize that you are posting in a necro thread here and so it's pretty much ado about nothing?
  @ Cannibal Kane:  Am I on your blacklist? It would be an honor to fight you- and I mean that in the most sincere, respectful and un-ironic way. Please don't feed me. | 
      
      
      
          
          Vincent Athena 
          V.I.C.E.
  1729
  
          
                 | 
        Posted - 2013.03.25 20:51:00 -
          [400] - Quote 
          
           
          Zimmy Zeta wrote:You guys do realize that you are posting in a necro thread here and so it's pretty much ado about nothing?
  @ Cannibal Kane:  Am I on your blacklist? It would be an honor to fight you- and I mean that in the most sincere, respectful and un-ironic way.    If we started a new thread we would have been accused of not using the search function. And as no change has happened to the war dec system since the thread was started, CCP must need more of a push, and hence more to do. http://vincentoneve.wordpress.com/ | 
      
      
      
          
          Zimmy Zeta 
          Red Federation RvB - RED Federation
  12489
  
          
                 | 
        Posted - 2013.03.25 20:59:00 -
          [401] - Quote 
          
           
          Vincent Athena wrote:Zimmy Zeta wrote:You guys do realize that you are posting in a necro thread here and so it's pretty much ado about nothing?
  @ Cannibal Kane:  Am I on your blacklist? It would be an honor to fight you- and I mean that in the most sincere, respectful and un-ironic way.   If we started a new thread we would have been accused of not using the search function. And as no change has happened to the war dec system since the thread was started, CCP must need more of a push, and hence more to do.  
  The main teasers in this thread were Trebor's 90% claim and CCP allegedly wanting to get rid of non consensual wars.  Both have been debunked as far as I know. Please don't feed me. | 
      
      
      
          
          Vincent Athena 
          V.I.C.E.
  1730
  
          
                 | 
        Posted - 2013.03.25 22:18:00 -
          [402] - Quote 
          
           
          I do not remember any debunking of the percentage value. The number did appear to be pulled out of the air, but no one has come up with a better estimate.
  "Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars. Solomon: The strong prey on the weak, but the weak arenGÇÖt responding, and nobodyGÇÖs getting particularly fun or nourishing gameplay out of this. Is that a failure?"
  The tread has wandered to that comment. If the current war dec mechanic is a failure, then we need to figure out what to replace it with. http://vincentoneve.wordpress.com/ | 
      
      
      
          
          Brewlar Kuvakei 
          Adeptio Gloriae Blue Sec
  207
  
          
                 | 
        Posted - 2013.03.25 23:09:00 -
          [403] - Quote 
          
           
          The ability to dodge war makes war decs pointless. Like much of eve is pointless. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? | 
      
      
      
          
          Arduemont 
          Rotten Legion Ops
  1321
  
          
                 | 
        Posted - 2013.03.25 23:14:00 -
          [404] - Quote 
          
           
          Having read the meeting minutes from beginning to end myself, I think I would have noticed and been appalled by a statement like that. So I can only think perhaps you have taken it a little out of context. 
  I'm sure the Eve devs wouldn't even contemplate something so disturbingly un-Eve-like. Wars have to be non-mutual. Otherwise they are not wars. It's as simple as that. "In the age of information, ignorance is a choice." | 
      
      
      
          
          YuuKnow 
          Terra-Formers
  683
  
          
                 | 
        Posted - 2013.03.26 00:18:00 -
          [405] - Quote 
          
           
          I think the current war dec mechanic is fine...
  ... it would just be nice to have some sortof incentive to actually fight and win the war. As it works now, the 'winner' doesn't really win anything. The loser keeps on doing business as always.
  I don't know what the solution is. Perhaps station rights, mining rights, or PI rights to a system can be at stake. If there we HiSec POCOS, then this would obviously be one of the most hottest contested items and likely frequent focal point of war-decs.
  Its one of the reason I think Hi-Sec POCOS would actually be good for the game as it will promote conflict and competition beyond the usual aimless, pointless station gaming.
  yk | 
      
      
      
          
          GeeShizzle MacCloud 
           301
  
          
                 | 
        Posted - 2013.04.09 00:51:00 -
          [406] - Quote 
          
           
          my thoughts on wardecs is a system with much more granularity, customisation and a higher sense of it being tied into the eve universe. In doing so, wardecs would have much higher costs.
  the current war dec system is very simplistic, you declare war, cost is factored in based on active members and duration, thats it.
  features id like to see are: Granularity of space the war declaration is active in (highsec/lowsec - amarr/minmatar/gallente/caldari) Cost tied to major factions standings, as a multiplier Levying navy police as limited protection to corps with high faction standings on public grids (gates / stations) 2 tier bribing system: 1st level (least costly) - suspends concord intervention  2nd level (more costly) - suspends faction navy intervention 
  Any form of tags for standings / sec status should be limited say ( -10.0 to 3.0).
 
  This will mean corps can dis-incentivise themselves from being war dec'd with high faction standings and sec status, and aggressors can lower costs of war decs by limiting fighting to certain areas of space and layers of protection the target group receives. | 
      
      
      
          
          Zeko Rena 
          ENCOM Industries
  97
  
          
                 | 
        Posted - 2013.04.09 02:32:00 -
          [407] - Quote 
          
           
          I could give the usual feedback given to any change or potential change made in EVE, usually by the leetzors
  "Adapt" | 
      
      
      
          
          Kristopher Rocancourt 
          Quality Assurance The Marmite Collective
  104
  
          
                 | 
        Posted - 2013.04.09 11:44:00 -
          [408] - Quote 
          
           
          Singular Snowflake wrote:CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.  I have subscribed to EVE with the belief that the above statement has always been one of the core values of our beloved game. It is the one thing that makes this MMO different from all the other "Hello Kitty Online" games out there. Today I was shocked to find one of CCP's own employees making the following statement in the recent  CSM meeting minutes (page 68): CCP Solomon wrote:Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.  CCP Solomon wrote:I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].  Is this really CCP's official stance? Is making all high-sec engagements mutual really CCP's  primary goal? In my eyes the very idea of forcing wardecs to be consensual and "honourable" duels is an abomination against the very idea of EVE. It is not simply a change within the game, it is changing the game itself. Please discuss your opinions about CCP Solomon's radical new ideas about EVE in this thread, but lets keep the trolling to the minimum. Edit:  Here is a really good writeup on the positions of different CSM and CCP members about the issue. Remember the names of these pro-hellokitty CSM members in the upcoming election.  
 
  based on the above mentioned quotes, CCP Solomon is an idiot.
  Proud member of MYM8 Jita Police.
  | 
      
      
      
          
          John Ratcliffe 
          Sausy Sausages
  118
  
          
                 | 
        Posted - 2013.04.09 11:58:00 -
          [409] - Quote 
          
           
          Good news. Any and all fighting in High Sec should be 100% consensual. They should prevent all griefing in High Sec while they're at it. Plus +ºa change, plus c'est la m+¬me chose | 
      
      
      
          
          Lennox Dantes 
          Wardec U
  0
  
          
                 | 
        Posted - 2013.04.09 12:07:00 -
          [410] - Quote 
          
           
          This is the beginning of the end for Eve Onlline. We are currently riding the slippery slope downwards to its eventual demise. Every game does this same exact thing before people start walking away in big numbers. 
  Eve was a true sandbox game. The players made the rules and handled their problems in-game. More and more developers are interjecting their will into our gaming experience. It started with the upgrades to mining barges and won't stop at the mutual wardec. I quit for 7 months after the ore holds were added because it was clear that CCP was trying to "control" its player base. This, in itself, is what I have a huge problem with.
  What was so wrong with can flipping? No one ever got killed unless the other party agreed to fight. It was as mutual as mutual can be? But, people cry and CCP (although they never used to be) are suddenly taking care of their carebears. The carebears that ruin every single MMO they play. They will never stop crying... you can't make them happy.
  Eve was my game. True freedom to do what I wanted, fly any ship and know that there were good and bad matchups for me. Now CCP is doing everything they can to ban piracy... the can flipping rules where you not only turn yellow to everyone, but if they steal your can back its OK! Because, somehow the all-knowing space police know exactly who was in the wrong! How stupid.
  No carebears can have their cake and eat it too! But wait! They aren't satisfied... lets hear them cry now about "bumping" and wardecs. AWWWWW. Really? And you turds at CCP are actually listening? I had a ton of respect for CCP as a company. They seemed to maintain the integrity of their game at all costs. But about a year ago this all stopped. Something changed in CCP and they decided to go mainstream. They decided to theme park it out as much as possible. How gay is the dueling system? Really... in eve? Never thought I would see the day.
  Then, we can talk about ship balancing... or unbalancing I should say. Eve Online had perfect balance. Now it seems that every money (very much like WoW) CCP are going to randomly tip the scales and make something more powerful and something les powerful... ooh yay! Thank you for telling me what to fly and when to fly it! Not only that but almost all ships are WAY too easy to fit, have waaay to many drones and waaay too effective of bonuses. The cool thing about eve was that ships had SERIOUS downsides to them. There are no real downsides anymore. Similar to WoW, every "class" is getting mutilated into a jack of all trades, answer for everything. Stupid.
  CCP you are ruining this game. Please fire whoever has been in charge over the past year. It is an absolute joke.
 
 
 
 
 
 
 
 
 
  | 
      
      
      
          
          John Ratcliffe 
          Sausy Sausages
  118
  
          
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        Posted - 2013.04.09 13:23:00 -
          [411] - Quote 
          
           
          Lennox Dantes wrote:Stuff
 
   
  Eve has historically been home to all of the griefers, arseholes, scumbags and fuckwits that have been banned from all of the other MMOs. So now you're upset because CCP don't want to allow you to be griefing tards any more? Cry me a river.
  Adapt or leave. I'm sure the influx of new players will more than off-set the loss.
 
 
  Plus +ºa change, plus c'est la m+¬me chose | 
      
      
      
          
          Feyd Rautha Harkonnen 
          Lords.Of.Midnight -affliction-
  87
  
          
                 | 
        Posted - 2013.04.09 17:23:00 -
          [412] - Quote 
          
           
          John Ratcliffe wrote:Lennox Dantes wrote:Stuff
 
   Eve has historically been home to all of the griefers, arseholes, scumbags and fuckwits that have been banned from all of the other MMOs. So now you're upset because CCP don't want to allow you to be griefing tards any more? Cry me a river. ..  
  I would counter its also home to a lot of pussified carebears  who are killing the game with never ending cries for more nerfs. It used to be HTFU from CCP, now its "Hello, how can I nerf the game for you today?", this must end...
  DECAGEDDON!
  Have you wardecced a carebear corp today? http://evedarklord.blogspot.ca | 
      
      
      
          
          Skeln Thargensen 
          Filthy Carebear Tax Avoidance Shell Corp
  86
  
          
                 | 
        Posted - 2013.04.09 17:34:00 -
          [413] - Quote 
          
           
          I don't think any of these things should be taken out of eve but CCP should look at implementing a 'punch upper arm' button. it's the most effective way of modifying this behaviour and is sorely needed on the forums also.
  or maybe just set auto-destruct for any permutation of 'UMAD BRO' typed into local. freelance space bum | 
      
      
      
          
          Feyd Rautha Harkonnen 
          Lords.Of.Midnight -affliction-
  87
  
          
                 | 
        Posted - 2013.04.09 19:56:00 -
          [414] - Quote 
          
           
          Zimmy Zeta wrote:[... The main teasers in this thread were Trebor's 90% claim and CCP allegedly wanting to get rid of non consensual wars.  Both have been debunked as far as I know.  
  Perhaps in words, certainly not historical deeds though, and that's whats at issue.
  Those who aren't fanbois see the history of nerfs in recent releases as actions taken by CCP to nerf hisec. Be it exhumer buffs, nerfing can flipping with global suspect flags, increased wardec costs and war defenders having unlimited allies, its clear to me nerfing hisec for more carebear subs is the reality, HTFU no longer being the guiding principle...
  There is one simple litmus test to apply to any upcoming or proposed wardec changes IMHO, do said changes make it easier or harder to initiate non-consensual pvp?
  Until then my quest to educate carebears  on what makes EVE special continues.
  Join me! wardec a carebear corp today!
 
 
  http://evedarklord.blogspot.ca | 
      
      
      
          
          Zeus Maximo 
          Mentally Assured Destruction Whores in space
  108
  
          
                 | 
        Posted - 2013.04.09 22:10:00 -
          [415] - Quote 
          
           
          Hello, I am the CEO of U-Mad and we are the corporation that has a perma dec against Eve University. We have spent well over 20 billion isk for the past 9 months to keep this dec going and I would like to make my opinion known.
  1. War decs is and should always be apart of Eve Online. Who cares if someones wants to fight or not, its WAR. I paid for it!
  2. We commonly dec null/low sec alliances to cut off their logistics in High sec. It is common for a lot of them to stay in low/null because they dont want to die without carrier support. CCP wants people in null/low.... you got it.
  3. Our War Dec against Ivy League has caused the CSM Kelduum to be extremely against war decs. 
  Past things that he yelled about in local that magically got turned into ccp blogs for nerfing -we used ooc logi, he got it nerfed -we use boosters, he has screamed to get it nerfed -we have perma decs, he wants wars to be more expensive against bigger corps/alliances - we got stuck in the dec shield trap, he fought for it
 
  You see, it seems a lot of these recent majors changes that have come to light have previously came from kelduums mouth in his mumble or in local. Funny how its all a coincidence....
  4. Subscriptions are still rising for CCP so obviously we arent hurting the game. If anything we are giving more substance.
  If anyone has any questions or comments about Ivy League or the war dec system feel free to mail me :) | 
      
      
      
          
          Senji Vuran 
          4 You Blueprints Lensmen of the Galactic Patrol
  3
  
          
                 | 
        Posted - 2013.04.09 22:10:00 -
          [416] - Quote 
          
           
          Zimmy Zeta wrote:@ Adriel: 
  But CCP should find a way (maybe better incentives) to get those numbers to at least 50%.  Wars should lead to pew pew.  Stuff getting blown up.  Fun.  If 90% of the wars currently just drive players away, then there is a serious issue that needs to be fixed.  
  Increase insurance for the wardec'd corp when blown up by the aggressors? Or, a way for the corp to buy a blanket insurance for the same?
  (Probably a stupid idea)
 
  | 
      
      
      
          
          Alekksander Geinesa 
          Hateful Munitions
  0
  
          
                 | 
        Posted - 2013.04.09 23:06:00 -
          [417] - Quote 
          
           
          As long as eve has had war the loosers have always stayed in stationed or QQed to a number of places..
 
  There is no amount of game mechanics that will EVER change this... unless they do something stupid like make it so you can only fight one day a week or something like that... then it wont be war....
 
 
  The aggressor always pays for the war, and generally if you do not make it worth their isk then they will drop the war and look for targets worth their ISK.
  Do I think higher prices should be put on wars? - No.
  Do I think that nuet rring of any sort should be acceptable - No. This is a police sanctioned war, you should have to "Register" your pilots with the police..... or whatever.... 
  Do I think there will always be people who QQ cause they got WDed - YES! No amount of game mechanic will change unless both sides get to agree on the fight.
 
 
 
  A quick fix to the whole "what about if people dont want to have a war"
 
  2 things:
  1.) Make it so at the end of the war, the "Winning side" gets an ISK pay out based on the ships destroyed by the loosing side. This gives aggressor and the aggressed a REASON to fight.
  2.) Simply allow a corp to pay a very high cost/insurance/optional payment word here each month to concord to either increase the price it costs to war dec them, or make it impossible to wardec them. Make this 5x the price that it costs to war dec that corp.
  3.) Make it so that when the aggressor creates a war dec they HAVE to put a terms of surrender in the dec. In a value of ISK, allowing the defenders to pay this value, and not be allowed to be war decced again for X number of days..
 
  Anything else is just going to cause people to QQ in a different light, or different way. | 
      
      
      
          
          Athena Maldoran 
          Special Nymphs On A Mission
  1984
  
          
                 | 
        Posted - 2013.04.09 23:28:00 -
          [418] - Quote 
          
           
          I quite enjoy hiring mercs to kill miners :) I'll probably stop playing if you can't wardeck and make someone cry..   | 
      
      
      
          
          Solomar Espersei 
          Quality Assurance The Marmite Collective
  372
  
          
                 | 
        Posted - 2013.04.10 02:53:00 -
          [419] - Quote 
          
           
          Hmm, maybe we should look into this war dec thing. Sounds promising.
  All of this War Dec hate fuels our ships.   Quality Assurance
  | 
      
      
      
          
          Zeus Maximo 
          Mentally Assured Destruction Whores in space
  110
  
          
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        Posted - 2013.04.10 02:54:00 -
          [420] - Quote 
          
           
          Alekksander Geinesa wrote: 2.) Simply allow a corp to pay a very high cost/insurance/optional payment word here each month to concord to either increase the price it costs to war dec them, or make it impossible to wardec them. Make this 5x the price that it costs to war dec that corp.
  3.) Make it so that when the aggressor creates a war dec they HAVE to put a terms of surrender in the dec. In a value of ISK, allowing the defenders to pay this value, and not be allowed to be war decced again for X number of days..
  
 
  I agree with everything you said except point number 2.
  For an example:
  We dec ivy league weekly so they would be more than willing to pay lets say 3 billion a week to disallow our dec. This would be the same for major alliances that get decced by lets say freight club. They see the dec, they pay the astronomical number, then they are immune.
  CCP has been doing a great job with the ship re-balances lately which are mostly for PVP players. Once last year they had an expansion for mining barges but other than that everything is war based. Why do all these changes for war and then make people immune to it?
  As most things go in life the 2% that are unhappy with things are the most vocal.
 
  I really like your #3 in the sense that the deccing corp can potentially make money from it and the person thats decced can get out of the war quickly. With the recent dec changes repeated decs on that entity wont be possible. | 
      
      
      
          
          Alekksander Geinesa 
          Hateful Munitions
  0
  
          
                 | 
        Posted - 2013.04.10 03:12:00 -
          [421] - Quote 
          
           
          Zeus Maximo wrote:Alekksander Geinesa wrote: 2.) Simply allow a corp to pay a very high cost/insurance/optional payment word here each month to concord to either increase the price it costs to war dec them, or make it impossible to wardec them. Make this 5x the price that it costs to war dec that corp.
  3.) Make it so that when the aggressor creates a war dec they HAVE to put a terms of surrender in the dec. In a value of ISK, allowing the defenders to pay this value, and not be allowed to be war decced again for X number of days..
  I agree with everything you said except point number 2. For an example: We dec ivy league weekly so they would be more than willing to pay lets say 3 billion a week to disallow our dec. This would be the same for major alliances that get decced by lets say freight club. They see the dec, they pay the astronomical number, then they are immune. CCP has been doing a great job with the ship re-balances lately which are mostly for PVP players. Once last year they had an expansion for mining barges but other than that everything is war based. Why do all these changes for war and then make people immune to it? As most things go in life the 2% that are unhappy with things are the most vocal.I really like your #3 in the sense that the deccing corp can potentially make money from it and the person thats decced can get out of the war quickly. With the recent dec changes repeated decs on that entity wont be possible.  
 
  I see your ideals there, number 2 was really more so that the bunny rabbits wouldnt cry...
 
  Point 2 is my least fav. | 
      
      
      
          
          Feyd Rautha Harkonnen 
          Lords.Of.Midnight -affliction-
  87
  
          
                 | 
        Posted - 2013.04.10 15:06:00 -
          [422] - Quote 
          
           
          I think I have an idea...a) make war initiation or dodging a bidding war and b) pay out the war dec costs
  Phase 1: War initiation (or dodge) goes to the highest bidder - Agressor corp submits 200m to dec defender corp - Defender corp has 12 hours to submit a higher no-dec fee (in increments of 10m). I.e. Defendir submits 210m for 'no war'. - If agressor up's his bid to 220m, the cycle continues until 12 hours is reached, and war ensues - If defender up's his bid to highest at 230m, that money is given to the agressor AND agressor cannot re-dec for 1 week
  Phase 2: War pays (getting defenders to bring fights) - Agressors war fees (220m) are put into a pot - Defender is paid out of that pot for agressor ships killed - As soon as pot reaches zero, war is invalidated (or after a week, whichever comes first) - [optional] At end of war agressor gets back whatever is left in the pot
  Discuss.... http://evedarklord.blogspot.ca | 
      
      
      
          
          Haedonism Bot 
          Revolutionary Front New Creation Collective
  262
  
          
                 | 
        Posted - 2013.04.10 15:14:00 -
          [423] - Quote 
          
           
          Feyd Rautha Harkonnen wrote:I think I have an idea...a) make war initiation or dodging a bidding war and b) pay out the war dec costs
  Phase 1: War initiation (or dodge) goes to the highest bidder - Agressor corp submits 200m to dec defender corp - Defender corp has 12 hours to submit a higher no-dec fee (in increments of 10m). I.e. Defendir submits 210m for 'no war'. - If agressor up's his bid to 220m, the cycle continues until 12 hours is reached, and war ensues - If defender up's his bid to highest at 230m, that money is given to the agressor AND agressor cannot re-dec for 1 week
  Phase 2: War pays (getting defenders to bring fights) - Agressors war fees (220m) are put into a pot - Defender is paid out of that pot for agressor ships killed - As soon as pot reaches zero, war is invalidated (or after a week, whichever comes first) - [optional] At end of war agressor gets back whatever is left in the pot
  Discuss....  
  Carebears are spacerich.  Join the Revolutionary Front and liberate New Eden from it's stuff.
 
  | 
      
      
      
          
          Feyd Rautha Harkonnen 
          Lords.Of.Midnight -affliction-
  87
  
          
                 | 
        Posted - 2013.04.10 15:20:00 -
          [424] - Quote 
          
           
          Haedonism Bot wrote:Feyd Rautha Harkonnen wrote:I think I have an idea...a) make war initiation or dodging a bidding war and b) pay out the war dec costs
  Phase 1: War initiation (or dodge) goes to the highest bidder - Agressor corp submits 200m to dec defender corp - Defender corp has 12 hours to submit a higher no-dec fee (in increments of 10m). I.e. Defendir submits 210m for 'no war'. - If agressor up's his bid to 220m, the cycle continues until 12 hours is reached, and war ensues - If defender up's his bid to highest at 230m, that money is given to the agressor AND agressor cannot re-dec for 1 week
  Phase 2: War pays (getting defenders to bring fights) - Agressors war fees (220m) are put into a pot - Defender is paid out of that pot for agressor ships killed - As soon as pot reaches zero, war is invalidated (or after a week, whichever comes first) - [optional] At end of war agressor gets back whatever is left in the pot
  Discuss....  Carebears are spacerich.   
  If they are, then you get paid. They get that dec dodge they have always asked for, but they have to pay you the agressor to get it :) 
  Its gold Jerry, GOLD! http://evedarklord.blogspot.ca | 
      
      
      
          
          Zeus Maximo 
          Mentally Assured Destruction Whores in space
  112
  
          
                 | 
        Posted - 2013.04.10 15:42:00 -
          [425] - Quote 
          
           
          Feyd Rautha Harkonnen wrote:I think I have an idea...a) make war initiation or dodging a bidding war and b) pay out the war dec costs
  Phase 1: War initiation (or dodge) goes to the highest bidder - Agressor corp submits 200m to dec defender corp - Defender corp has 12 hours to submit a higher no-dec fee (in increments of 10m). I.e. Defendir submits 210m for 'no war'. - If agressor up's his bid to 220m, the cycle continues until 12 hours is reached, and war ensues - If defender up's his bid to highest at 230m, that money is given to the agressor AND agressor cannot re-dec for 1 week
  Phase 2: War pays (getting defenders to bring fights) - Agressors war fees (220m) are put into a pot - Defender is paid out of that pot for agressor ships killed - As soon as pot reaches zero, war is invalidated (or after a week, whichever comes first) - [optional] At end of war agressor gets back whatever is left in the pot
  Discuss....  
 
  If I were to do this system for over 40 wars then I would go mad. This would also mess up the billing system to keep the dec alive.
  I liked what was discussed earlier if anything.
  Pay the fee to war dec but have a buyout set kind of like ebay. If they pay the buyout you get the money back(or partial to bribe concord), dont get the war for 2 weeks, and the war is considered done.
  This would give carebears a chance to spend their money and a way for high sec war deccers to make a living. | 
      
      
      
          
          Max Gomes 
          Swords of Noya
  0
  
          
                 | 
        Posted - 2013.07.05 21:14:00 -
          [426] - Quote 
          
           
          I think that there should be no war allowed in highsec space. Im just part of a small mining corp and some people just decide to decc on us and we can't do much. War should only be allowed in 0.4 to -1.0 because some people just try to make a decent living in eve but there are those who just on purposely decc on every peaceful corp out there. one such is I will Rule Eve like i rule WOW. they just decc on peaceful corps and then kill them for no reason. | 
      
      
      
          
          Terranid Meester 
          Tactical Assault and Recon Unit
  156
  
          
                 | 
        Posted - 2013.07.05 21:54:00 -
          [427] - Quote 
          
           
          Max Gomes wrote:I think that there should be no war allowed in highsec space. Im just part of a small mining corp and some people just decide to decc on us and we can't do much. War should only be allowed in 0.4 to -1.0 because some people just try to make a decent living in eve but there are those who just on purposely decc on every peaceful corp out there. one such is I will Rule Eve like i rule WOW. they just decc on peaceful corps and then kill them for no reason.   
  No offence but you should HTFU and high sec is not safe sec.
  Having no wars in high sec goes against everything eve stands for and really only carebears support such a move because they are too weak and stupid to get around such a problem. | 
      
      
      
          
          BoSau Hotim 
          Uitraan Diversified Holdings Incorporated
  6019
  
          
                 | 
        Posted - 2013.07.05 21:56:00 -
          [428] - Quote 
          
           
          Singular Snowflake wrote:CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.  I have subscribed to EVE with the belief that the above statement has always been one of the core values of our beloved game. It is the one thing that makes this MMO different from all the other "Hello Kitty Online" games out there. Today I was shocked to find one of CCP's own employees making the following statement in the recent  CSM meeting minutes (page 68): CCP Solomon wrote:Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.  CCP Solomon wrote:I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].  Is this really CCP's official stance? Is making all high-sec engagements mutual really CCP's  primary goal? In my eyes the very idea of forcing wardecs to be consensual and "honourable" duels is an abomination against the very idea of EVE. It is not simply a change within the game, it is changing the game itself. Please discuss your opinions about CCP Solomon's radical new ideas about EVE in this thread, but lets keep the trolling to the minimum. Edit:  Here is a really good writeup on the positions of different CSM and CCP members about the issue. Remember the names of these pro-hellokitty CSM members in the upcoming election.  
  Honestly the thought of that literally made me sick to my stomach!!! (no joke) 
  CCP Solomon: That is NOT the kind of thing CCP should be moving towards and encouraging. Your not stimulating conversation - You are shutting down the Essence of EvE by even bringing this conversation up. It should not even be discussed. We do want a situation where one side is the complete aggressor, but you are ASSUMING that the other side huddles in stations. 
  The other side suddenly realizes that they are living in Space: a harsh cold living environment and they need to take steps to protect themselves and their assets. This is the very CORE of EvE, the very HEART, and you are talking about ripping out the very HEART of EvE itself.
  I was in a 1 month old corp when we had 5 decs on us right on top of each other. We did not huddle, we did not whine, we did not demand fair play and CCP stop them. We fought, we died, and we learned quickly what EvE was about. So before you start thinking that the defending corps are a bunch of whiners that only want FAIR PLAY think again.
  EvE is NOT about fair play or balance. I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? | 
      
      
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