Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2505
|
Posted - 2013.01.18 15:50:00 -
[1] - Quote
CCP has now begun their planning process for the May expansion, and true to the promises made at the Summit by CCP Unifex, CCP Seagull and CCP Ripley, CSM has been given unprecedented access; for the first time, we are being consulted before any significant decisions have been made.
Because of the NDA nature of a lot of what is being discussed, this post will be short on specific details, but I do want to give the community an update on what's happened so far.
Last week, all the major feature teams at CCP made presentations about what features they could potentially work on for release in May; these ranged from big ideas to little things, and from things they'd just like to do to things they'd already done substantial work on. Some were standalone items, while others were dependent on other items (often items from other teams).
Then all the feature teams were given a task -- come up with a "theme" that combines features from all the teams into a package that forms a coherent expansion.
On Wednesday, about the time the Minutes were published, CSM received copies of all the presentations as well as a video recording.
This morning, we had a Skype conference with CCP Seagull. We presented our evaluation of the feature proposals, and received more information on how the planning process was to proceed.
We received a further task: to create our own themes, in order to help CCP Seagull understand what kind of themes the Community might like. While we obviously don't have the same information as CCP teams do (such as the complexity of some of the features and their interactions), she feels that this will be useful in helping evaluate CCP's theme proposals. We will be delivering these themes on Monday, 1/21.
Once all the themes are received, CSM will be provided with copies of all of them. By the end of the week, CCP Seagull will have created a shortlist of candidate themes, and CSM will be told which they are. We currently are scheduled to discuss the shortlist with her on Monday, 1/28.
CCP certainly seems to be executing on their promise to iterate on "CSM as a Stakeholder"... :)
Original blog post link: http://treborofthecsm.blogspot.com/2013/01/begun-planning-wars-have.html The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Seleene
Body Count Inc. Pandemic Legion
2386
|
Posted - 2013.01.18 16:16:00 -
[2] - Quote
Look at us, doing nothing. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Buzzy Warstl
The Strontium Asylum
454
|
Posted - 2013.01.18 16:28:00 -
[3] - Quote
Potential theme: Wagons, Ho! http://www.imdb.com/title/tt0743292/ http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Montaire
Nexus Advanced Technologies Fidelas Constans
0
|
Posted - 2013.01.18 16:36:00 -
[4] - Quote
I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? |

Alekseyev Karrde
Noir. Black Legion.
981
|
Posted - 2013.01.18 16:50:00 -
[5] - Quote
Montaire wrote:I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? Based on CCP going full Rambo with the development concepts we supported in our Strategy Document?
Feeling pretty good.
CCP isn't obligated to take our advice of course, but i dont feel like I'm talking to a hole in the wall. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |

Bagehi
Kaesong Kosmonauts Test Alliance Please Ignore
140
|
Posted - 2013.01.18 16:57:00 -
[6] - Quote
Alekseyev Karrde wrote:Montaire wrote:I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? Based on CCP going full Rambo with the development concepts we supported in our Strategy Document? Feeling pretty good. CCP isn't obligated to take our advice of course, but i dont feel like I'm talking to a hole in the wall.
The New CCP. Really nice to read things like this from the CSM. |

Rengerel en Distel
Amarr Science and Industry
1021
|
Posted - 2013.01.18 16:59:00 -
[7] - Quote
I agree with someone else that posted in the POS thread that EvE: Empire! would be a good theme. It would encompass both the actual Empires (FW, wardecs), null SOV, and personal empires (POS). It would be about having the tools to carve out your own empire in the vastness of space. That empire can be both in terms of land and influence (actual sov mechanics, industry, market).
|

Two step
Aperture Harmonics K162
3060
|
Posted - 2013.01.18 17:08:00 -
[8] - Quote
I'm pretty happy with what we heard from CCP this morning. They are certainly listening, and the experience of going through the theme creation process myself is really interesting. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Rengerel en Distel
Amarr Science and Industry
1021
|
Posted - 2013.01.18 17:14:00 -
[9] - Quote
Are you guys actually looking for feedback to present to them, or just going with your own ideas?
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3869
|
Posted - 2013.01.18 17:22:00 -
[10] - Quote
Rengerel en Distel wrote:Are you guys actually looking for feedback to present to them, or just going with your own ideas?
We ABSOLUTELY want your feedback. There's never been a better time to mail your CSM representatives and pitch your ideas for summer. By all means, send us whatever you have that's on your mind. Stuff that needs fixing, stuff that themes well with other features, and touches on a variety of gameplay styles. Fill our inboxes up, make us regret we ever took on this job. 
We will of course be monitoring all the summit minutes feedback threads as well to mine for feedback and ideas. There will also be a Town Hall announcement shortly. Just finalizing the details there. Vice Secretary of the 7th Council of Stellar Management.
|
|

Peter Dostoevsky
League of Angered Gentlemen Kraken.
15
|
Posted - 2013.01.18 17:33:00 -
[11] - Quote
Seleene wrote:Look at us, doing nothing.
Straight from the horse's mouth, people: CSM does nothing.
 |

Raid'En
Poseidon Foundation
193
|
Posted - 2013.01.18 17:57:00 -
[12] - Quote
As I said on Seleene thread on Reddit, I would say "Home" as theme. You can easily include from big things on this theme, and begin work on them. For the guy who live on nullsec, updating sov to make it more than a home (change to how the sov works, all the things you said from doing it from the bottom, how there's more need for small engagements, even destructible outpost can be include on this theme) Obviously POS are a type of home, and so can have modifications on this theme. Doing things about moon mining can also fit ; the moons are on our soil, they are part of our land, which is a home on sov null. And of course, if you change some of these things, you'll have a need to do things about industry UI. I know you can't do *all* these changes on one expansion, but I didn't say you had to pick all of these things. If you can *begin* work on big things and do some little at the same time... well then it's a win ;) |

FistyMcBumBasher
Agony Unleashed Agony Empire
44
|
Posted - 2013.01.18 18:14:00 -
[13] - Quote
A Goldrush theme is what I am thinking of right now.
It could give you a nice place to put in ring mining (we found out how to mine new minerals, come exploit those riches in 0.0), poses (building shanty towns and communities in deep 0.0 that are either in sov or npc 0.0, or just base your pirating corp out of these poses in lowsec/highsec), as well as giving a way to introduce smaller gang objective based pvp into the mix(this small gang of pirates living in our undefended space are trying to kill our miners and are stealing our moon goo/pi resources!).
This also leaves the possibilities wide open for exploration. Imagine the feeling of exploring a new resource system or new space. Not quite sure what will pop up on scan and not quite sure how to tackle new pve content.
It would tie in with bounty hunting, wars and crime watch as well by fleshing out the bounty hunter profession a little bit. It would also help Eve retain that lawless wild west feel that makes it such an awesome game. Kill or be killed, and all that jazz.
Ship balancing would also tie in nicely because Battle-cruisers, Battleships and Black ops are in the works, so they could be the strong arm of the law that is needed to repel attacks against small gangs of invaders. With pirate frigates and faction frigates not that far off there could be some cool new ways to attain them as well as ample cannon for RP'ers.
Though the debate is also open, it would give the option to create new regions on the map with special attributes(it was talked about somewhere in the minutes).
Entice new players with the dreams of striking it rich on the untapped resources of lawless space. Who would not start a new account or re-sub to try and experience that?
Hell, even dueling would work great with this expansion theme. 1v1 at SUNrise anyone? |

Gah'Matar
Knights of the Nyan
17
|
Posted - 2013.01.18 18:15:00 -
[14] - Quote
Homesteading. I would love to be able to establish a ninja / small-scale "presence" in nullsec. Like a mini-POS with some storage and fitting service. Convenient fueling. Not on a moon. Maybe something that decays over time if not fueled and fueled by tower fuel blocks (ideally, any race's) at a rate that would make bringing in fuel with a bomber viable. More or less equivalent to an anchored orca.
I can dream. |

Bob FromMarketing
Fweddit I Whip My Slaves Back and Forth
28
|
Posted - 2013.01.18 18:20:00 -
[15] - Quote
FistyMcBumBasher wrote:A Goldrush theme is what I am thinking of right now.
It could give you a nice place to put in ring mining (we found out how to mine new minerals, come exploit those riches in 0.0), poses (building shanty towns and communities in deep 0.0 that are either in sov or npc 0.0, or just base your pirating corp out of these poses in lowsec/highsec), as well as giving a way to introduce smaller gang objective based pvp into the mix(this small gang of pirates living in our undefended space are trying to kill our miners and are stealing our moon goo/pi resources!).
This also leaves the possibilities wide open for exploration. Imagine the feeling of exploring a new resource system or new space. Not quite sure what will pop up on scan and not quite sure how to tackle new pve content.
It would tie in with bounty hunting, wars and crime watch as well by fleshing out the bounty hunter profession a little bit. It would also help Eve retain that lawless wild west feel that makes it such an awesome game. Kill or be killed, and all that jazz.
Ship balancing would also tie in nicely because Battle-cruisers, Battleships and Black ops are in the works, so they could be the strong arm of the law that is needed to repel attacks against small gangs of invaders. With pirate frigates and faction frigates not that far off there could be some cool new ways to attain them as well as ample cannon for RP'ers.
Though the debate is also open, it would give the option to create new regions on the map with special attributes(it was talked about somewhere in the minutes).
Entice new players with the dreams of striking it rich on the untapped resources of lawless space. Who would not start a new account or re-sub to try and experience that?
Hell, even dueling would work great with this expansion theme. 1v1 at SUNrise anyone?
BUMBASHER FOR CSM.
I like this idea, +1 |

Rees Noturana
Red Rock Mining Company
151
|
Posted - 2013.01.18 18:27:00 -
[16] - Quote
Brainstorming here...
Evolution: Advances in cloning technology, leveraging the tech used by the new mercenaries, allows for the deployment of short-lived combat clones. No implants and no effects on the original clone allow for lower cost and brutal combat but without performance enhancing clones. Due to a short life span you'd need to forward deploy your actual clone or some sort of clone vat system to push an invasion. No 24 hour timer either. Just activate combat clone and go. When that clone dies or expires you revert to last original clone used.
While reducing the cost lost to that of just ships it solves the problem of the risk adverse. Rough idea but putting it out there. -- Faction War Expands: Maybe faction warfare can expand into high sec. Additional systems on the fringes of the empires could be at risk of lowered security status. Trade routes could be at risk of being reduced to low-sec due to the enemy striking deeper. Pirates would then move in... -- Home: I support the idea of an expansion that improves on a sense of Home. But we need Starbase 2.0 for most of my ideas to work. -á |

Toterra
Agony Unleashed Agony Empire
59
|
Posted - 2013.01.18 18:39:00 -
[17] - Quote
Brainstorming here as well...
I like the them along the lines of Watering Holes. Basically creating content for players to consume (PVE), and by extension for other players to then consume those players (Gank) and more players to consume the gankers (PvP)....
This could include things like...
1. Some mechanic similar to POSs for players to base out of that are not horrible like POSs or as limited as simply a container. (PVE) 2. Extending the Faction war type mechanics into null-sec in some way to create sites for small gangs to engage other small gangs. (PVE) 3. A way for small gangs to attack resources in larger empires on a small scale (raiding moon goo for example) (Gank/PvP) 4. Black ops changes (Gank/PvP) 5. An alert system or a mayday system to summon a response quickly if attacked (Gank/PvP) 6. Further balancing of ships (All) 7. Hi-sec wardec mechanics improvements (Gank/PvP) 8. Extending the bounty system. (Gank/PvP) 9. Major improvements to NPC Null-sec income sources. (PvE) 10. Improvements and variety of missions. (PvE) 11. More pirate epic arc mission. (PvE)
And other ideas along the line. The idea being that PvE content be added in such a way that it can be attacked, and defended.
Edit: Since Watering Hole is not a name the title would be something like 'Jungle'. |

Silvonus
Future Corps Sleeper Social Club
30
|
Posted - 2013.01.18 18:39:00 -
[18] - Quote
I said it in the POS theadnaught but: "Build your Empire" |

WInter Borne
Cold Station 12 Surely You're Joking
45
|
Posted - 2013.01.18 18:48:00 -
[19] - Quote
EVE Online: Renaissance |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2222
|
Posted - 2013.01.18 18:51:00 -
[20] - Quote
Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^
I second "Build your Empire" +1
|
|

Eli Green
The Arrow Project
426
|
Posted - 2013.01.18 18:55:00 -
[21] - Quote
Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1
I third it +1 wumbo |

Helothane
Ascendent. Test Alliance Please Ignore
25
|
Posted - 2013.01.18 19:09:00 -
[22] - Quote
I guess one thing I want to know before brainstorming is if CCP is looking at just evolutionary themes (things that refine/build off existing things) or revolutionary (which is how I would classify the introduction of W-space in Apocrypha). The latter take a lot more resource, of course, which is why I am asking if they should be considered at all. |

Dersen Lowery
Laurentson INC StructureDamage
324
|
Posted - 2013.01.18 19:50:00 -
[23] - Quote
EVE Online: Sovereign
A man's home is his castle, and every man a king.
It encompasses everything from the little highsec corp hanging their first POS and WH dwellers staking an "unclaimable" claim, all the way up to the territories of the largest nullsec power blocs. It's your chance to carve out your stake, make your own place, and leave your lasting mark on the game world--wherever you are in the game world.
As for ideas? Oh, I have ~ideas~.
The first is purely technical, but the bit in the minutes about the Community site gave me the idea: Implement everything that's currently accessible from the NEOCOM (except maybe things that only make sense in game, like the fleet interface) on EVE Gate. Then make the NEOCOM a special case of the IGB that loads the relevant bit from EVE Gate. This gives you a number of advantages:
1) No redundant code. If you change or fix something on EVE Gate, it's automagically fixed on every client, no patch required.
2) Instant "synchronizing" of notes, mails, fits and other things with the Gate, so you could d/l EVE on a new computer, log in, and have everything be exactly the way you set it up. Keep local setting storage as a backup, of course, and caching for performance.
3) A smaller, leaner client with fewer dependencies.
The disadvantage, of course, is that EVE Gate would have to be reliable and robust, because it would be an extension of the in-game client. |

silens vesica
Corsair Cartel
399
|
Posted - 2013.01.18 19:58:00 -
[24] - Quote
Alekseyev Karrde wrote:Montaire wrote:I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? Based on CCP going full Rambo with the development concepts we supported in our Strategy Document? Feeling pretty good. CCP isn't obligated to take our advice of course, but i dont feel like I'm talking to a hole in the wall. (emphasis added)
Important point there. CCP has agreed to unprecidented access. Delivered. CCP agreed to treat the CSM as a stakeholder. Delivering.
CCP has NOT agreed to give CSM veto or approval powers - Only a seat at the table. So far, so good.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

silens vesica
Corsair Cartel
399
|
Posted - 2013.01.18 20:02:00 -
[25] - Quote
Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1 Call the motion! Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2223
|
Posted - 2013.01.18 20:08:00 -
[26] - Quote
silens vesica wrote:Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1 Call the motion! It has been moved and seconded that we the players call for theme of the next EvE Online expansion to be based around the principals encapsulated by the statement "Build your Empire". Are you, the players, ready to vote on the question?
|

Gilbaron
Free-Space-Ranger Nulli Secunda
804
|
Posted - 2013.01.18 20:26:00 -
[27] - Quote
i think elise mentioned it somewhere in the minutes
the ability to steal :stuff: (read: moongoo) from a running extractor or reaction would increase the potential for fun smallgang action by at least twentyleven percent
a possible change:
extracting moongoo takes three steps, the first two would be replacing the current harvester
1. extracting 2. processing 3. storage
moongoo would be extracted (1 day batch) and then processed (1 day batch) and then stored after processing
it can be stolen during the extraction and processing phase, the extracted, but not yet processed materials may be more difficult to transport (read: huge) and may also require further processing at a processing plant
not sure what shiptype should be used for this, but i think there is a lack of T2 Battleships and T2 Capitals in this game We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

silens vesica
Corsair Cartel
400
|
Posted - 2013.01.18 20:27:00 -
[28] - Quote
Gogela wrote:silens vesica wrote:Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1 Call the motion! It has been moved and seconded that we the players call for theme of the next EvE Online expansion to be based around the principals encapsulated by the statement "Build your Empire". Are you, the players, ready to vote on the question? Aye!
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Aryth
GoonWaffe Goonswarm Federation
802
|
Posted - 2013.01.18 20:46:00 -
[29] - Quote
The Theme should be "Ownership"
POS Revamp - This is intended to expand the players that can plant a flag in the ground in EVE. This would cover all security areas.
Nullsec mechanics revamp where owning space has value, and is desireable. (PS Fix mining anoms too)
Highsec Player Owned Customs Offices, where they become the "starter" step to holding
Give players a reason to stick with EVE and have their own little space empires from the smallest little industrialist holding a Planet and taxing it, to the mega coalitions holding vast space empires. It also provides a progression path in ownership.
POCO -> POS -> FW -> SOV Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |

Rees Noturana
Red Rock Mining Company
152
|
Posted - 2013.01.18 20:56:00 -
[30] - Quote
Famine and Fronter:
Empire based mining, at least in the known belts, has been reduced to a dribble of veldspar. Hidden belts are still present but fiercely fought over.
The pirates now longer push as hard into high sec as before. The Level 4 agents have moved outwards into low sec.
In their search for resources each empire has sent out deep space expeditions and established one new frontier each. Unfortunately, they find the outlaw factions have done the same. These four new regions are considered low-sec space but with some differences. There are stations and agents for both pirate and empire corporations and the agents are a little different. The frontier agents have missions that more closely resemble the faction warfare missions. The missions require more travel but are designed around smaller and more nimble ships that traditional empire missions.
Mining has moved to the frontiers as well, but primarily as exploration sites. Please redo the mining sites for these.
Players should be able to build a career around either outlaw or empire NPC corporations.
Random encounters can be either empire or outlaw patrols as well.
EDIT: could be a chance to try delayed local in at least parts of low sec. -á |
|

Atomic Option
Taggart Transdimensional Virtue of Selfishness
33
|
Posted - 2013.01.18 21:19:00 -
[31] - Quote
Formerly exploration was going to be the focus of the next expansion. I think the theme idea is wise as it will make everyone in EVE feel they are getting something new rather than just the few who use the feature-of-the-semester.
But to throw a bone to those who were hoping for exploration, the Summer theme could be "Discovering The Far Unknown". The focus being on amplifying player's sense of being in a gigantic yet discover-able universe. Specific improvements that might help accomplish this would include both things that ease the use of existing discovery tools as well as graphical changes that makes ships and other in space objects scale more accurately in appearance.
Small ideas
- global hotkey for dscan's scan button
- global hotkey for the 'bookmark current location' dialog
- a button to auto arrange scanning probes evenly around their current average location
- enable auto-repeat for probe launcher modules (i.e. continue dropping probes until deactivated)
Bigger ideas:
- continuing ship balances
- Incremental POS improvements (background code refactoring to facilitate easier improvements later. Modular POSes are the dream, but if they're as hard as the CSM notes indicate, it probably makes sense to work on current POSes cause they're going to be around a LONG time.)
- Hidden Incursion sites that require scanning to find.
- Graphics changes aimed at improving the "omg it's huge" feeling and apparent relative size of ships, other objects and travel (dynamic linked zoom/FOV? depth of field? fast mega-warp animation when using gates/bridges?)
- Improve balance/dynamics of existing DED Complex content (concord LP? more randomized ship spawns?)
- Other stuff I haven't thought of
|

Bai'xao Meiyi
107th Suicide Kings Blinky Red Brotherhood
15
|
Posted - 2013.01.18 21:27:00 -
[32] - Quote
Forge your own Empire or fight for your people.
-MORE PLAYER OWNED STRUCTURES-
Small scale Player Owned Stations - strike bases, similar to T3 cruisers. modular design, owner needs good skills to use to full effect, destructible but it's contents are salvageable, racial variations, not necessarily at a moon, but definitely scannable, must be near a celestial (Within a few AU.) - Docking at a POS ship hangar/strike base, possibly with a new environment for the station
-UPDATED STATION INTERIORS- -Our ships have been updated, but our homes are looking drab, give us something shiny to oogle our shiny in, people eat that s*** up, yo! -Varying station environments, not just one universal environment, change it up depending on station/outpost type. -Give us something WiS related, just some places we can be as our avatars, the RP community would simultaneously climax
-AVATARS, FOR THE LOVE OF GLOB, AVATARS- -We have blank skinned Minmatar, robe-less Amarrian women, un-augmented Sanshas, drab looking Gallente. When you took away the old portraits, you took away a huge amount of individuality and character all the races had, these were important to the RP community and many others, they made characters unique, interesting, now everyone uses the same generic set of clothing and hairstyles, not even piercings are unique. We need more options, more colours, more racial and bloodline individuality. You have so many items just sitting in the game without being seeded, so many new clothes, tattoos and cybernetics; LET US AT THEM RAWR! -More character back grounds! Show us environments, cityscapes, nebulae, represent all the factions, the way you used to! Even if it's just one back ground for each faction, and even then just the faction logo on a simple back ground.
-SNOWFLAKES AMONG THE STARS- -The players have been calling for ship painting for yonks now! Let us have color options, even if they're NEX based. Give us options, regardless if it's just out of pre-existing schemes. 500 aur for a color mutation, don't break out wallets in the name of coloration.
More to come as I think of it. |

silens vesica
Corsair Cartel
407
|
Posted - 2013.01.18 21:33:00 -
[33] - Quote
Bai'xao Meiyi wrote:
-SNOWFLAKES AMONG THE STARS- -The players have been calling for ship painting for yonks now! Let us have color options, even if they're NEX based. Give us options, regardless if it's just out of pre-existing schemes. 500 aur for a color mutation, don't break out wallets in the name of coloration.
Bumper stickers. BIG ones. Big enough to read at 1000 meters. ;)
With players able to nominate some text content (to be ruled upon by CCP - Or every ship would have a p*n*s bumpersticker in short order).
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Frying Doom
Zat's Affiliated Traders
1636
|
Posted - 2013.01.18 21:53:00 -
[34] - Quote
Theme: Horizon
As you approach it it gets stays the same distance away. The basis being to allow players to have that never ending game and having things to strive for.
Without knowing what the teams will be working on makes it harder but my suggestion would be
- POS revamp/fix
- Sov usage based sytem
- Moving moon mining to an active system, to start with just allow us to mine them in a ship and make it more complex later
- Move primary manufacturing, refining ect over to POS by altering said stats rather than reinventing the wheel
- Add more missions into the system to allow for more variety
- Add in T3 frigates as the frigates are effectively balanced at this point for building in Null
- Get the crest system up and shipped
- With the POS system fixed a lot of new players will be able to go into WHs Null ect without a blood test and DNA scan
So all in all the basis of horizon is to create more for players to do outside of hi-sec but to even give the players the want to have advancement within Hi-sec. Make taking risks worth the effort, make SP mean less than the journey. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Unforgiven Storm
Eternity INC. Goonswarm Federation
190
|
Posted - 2013.01.18 22:06:00 -
[35] - Quote
I sent a more detail version to Trebor email, but here it goes the resume:
Theme: Fear / Dark
The idea is to bring fear to the heart of people of new Eden with changes to game play and mechanics.
MAIN FEATURE 1 - LOCAL CHANGES
- Revamp local GUI, to separate it from the chat; only intel is now show in the client;
- More or less intel is now shown based on standings with concord in empire;
- 0.0 local intel is always visible, however more or less intel is shown based on standings with sov owner
- 0.0 detailed intel should depend of alliance upgrades;
- Upgrades can be disrupted by small groups for short periods of time;
- in places where no sov was claimed I can't see anything like in wormholes!
Example: I have good standing, I can see picture, name, standings of everybody in local, I have few or no standings I can only see there is someone in local (unknown) but I have no information on who he is, its neutral and have no name (people that have me with good standings will be always shown to me since they broadcast their beacon in my frequency!
Secondary changes: Opportunity to review GUI of chats; new system upgrade; opportunity to make BPOs and seed all system upgrades that are npc seeded; Opportunity to make a pass in PI by using less sold PI products in the manufacture process of these upgrades and fixing some minor bugs/implementing some improvement requested by PI people in the last 2 years.
MAIN FEATURE 2 - STATION DESTRUCTION AND SOV IMPROVEMENTS
- Stations can be destructible and rebuild
- Items will not be lost, Concord will send a rescue team in the next downtime to save and bring all your stuff to the closest low sec station;
- Modifications to sov mechanics by allowing more than 1 station for each system (more upkeep costs);
- Destroyed stations can be rebuild for a fraction of the original price;
- Take the Jump bridge and cyno beacon out of the pos control to the same grid where the TCU is placed making it more vulnerable to attacks of small groups that can disrupt it and making people that use them less safe.
- Station capture should be done once stations reach structure using a new troop deploying siege type module that only super capitals can deploy next to station and takes like x minutes until the "troops" take the station, this time can be reduced if more supers "siege" next to the station...
Secondary changes - Review the number of structures needed to hold sov and to upgrade it;
Example: a TCU should be upgraded to a IHub and a IHub should upgrade to a station, only one structure is necessary in a system to hold sov (a TCU or a IHub or a Station) the structure that is present merges all this 3 structures functionally and menus -> this way only one structure is need to shoot and destroy to flip a system;
Other changes - review the stations modules shield and armor sizes to allow small groups of people to disrupt them for a period of time; put more stations in npc 0.0 and low sec; put more medical modules in more npc stations in 0.0 and low sec; allow station modules in npc 0.0 stations to became vulnerable to attack
MAIN FEATURE 3 - NEW SMALL CLOAK POS
- Create a new small POS that can cloak, this new pos is t3 materials, bpcs, whatever it needs will come from wormhole space
- These new pos will have restrictions, no guns, no industry, just a place to hide and you can keep your ships and stuff; you cannot be scan down once inside and your ship inside the shields will also clock with the pos
- the pos can however be declocked on range by ships, but not anyone inside of it;
- pos and content cannot be scanned, however since pos can only be anchor in moons, there is a factor of chance people can find then and declock them and once decloked you can engage them like any other small pos
- cloak poses uses double the fuel
- Alliances will not receive notice of these poses anchoring
- these poses can only be place in 0.0 space and wormholes
Secondary changes - CCP should use the opportunity to address some of the major issues POSes have like POS anchor routine -> CCP should create a new pos fitting window, similar to a ship fitting window, where we can fit a pos inside a station, save and load fits and when ready pack it! them using a hauler or capital ship go to the moon and perform a unique action (deploy package)! Also CCP should use this opportunity to merge some pos modules with the pos itself like pos hangars, SMA, silos and so on by having all the different hangars/cargo bays of all modules merged inside the main structure itself and have separate zones for each like in capital ships, (fuel bay for pos, ammo bay for guns, moon materials bay for silos, cargo bay, ship hangar, invention bay...) this way all modules use the same shared pos bays (which size is the sum of all the mods placed inside the pos) ---- -+ this will promote simplicity and allow people to centralize everything in the main structure of the pos; Finnaly CCP should remove all modules that normally are anchored inside the pos shield, except silos and hards, just allow people to keep and dropped them inside the main POS structure and the structure creates and shows whatever module functionality it contains by merging their menus with the POS main menu / windows / tabs;
Small Wormholes upgrade: ; change the algorithm of wormholes so things don't be so predictable: maybe instead of 3 wormholes sometimes there can be more and other times only 1 wormhole is open! -+ the main purpose is to create an unknown factor and some fear in the hearts of people that are already expecting the same behavior from the system everyday. Allow us to change characters of the same account without the need to logout and put the password again. |

Winthorp
Future Corps Sleeper Social Club
36
|
Posted - 2013.01.18 22:10:00 -
[36] - Quote
Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire"
Quoting this man for the truth do this CCP. |

Gilbaron
Free-Space-Ranger Nulli Secunda
804
|
Posted - 2013.01.18 22:35:00 -
[37] - Quote
everyone, please stop talking about POSes.
please get an amarda of devs to work on this feature: http://i.imgur.com/O9VZr.jpg
Think of all the possibilies if CCP manages to take information out of the Map we have now, and into this overlay thingy
We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

FistyMcBumBasher
Agony Unleashed Agony Empire
50
|
Posted - 2013.01.18 23:32:00 -
[38] - Quote
Atomic Option wrote:Small ideas - global hotkey for dscan's scan button
- global hotkey for the 'bookmark current location' dialog
- a button to auto arrange scanning probes evenly around their current average location
- enable auto-repeat for probe launcher modules (i.e. continue dropping probes until deactivated)
Bigger ideas: - continuing ship balances
- Incremental POS improvements (background code refactoring to facilitate easier improvements later. Modular POSes are the dream, but if they're as hard as the CSM notes indicate, it probably makes sense to work on current POSes cause they're going to be around a LONG time.)
- Hidden Incursion sites that require scanning to find.
- Graphics changes aimed at improving the "omg it's huge" feeling and apparent relative size of ships, other objects and travel (dynamic linked zoom/FOV? depth of field? fast mega-warp animation when using gates/bridges?)
- Improve balance/dynamics of existing DED Complex content (concord LP? more randomized ship spawns?)
- Other stuff I haven't thought of
I like all of this except for the dscan button. Then people would just set their keyboard to auto press that button every half second, which would give free intel to the lazy. I would much rather prefer a hotkey for switching to the different angles, a hotkey for 360 degrees, a hotkey for 180, 15, and 5 degrees would make me really happy. |

Aracari
Stargate Project New Eden Wormhole X-treme
1
|
Posted - 2013.01.18 23:53:00 -
[39] - Quote
nice themes could be:
Anarchy, Astronomy,
Booty or Browncoats  |

Flamespar
Woof Club
517
|
Posted - 2013.01.19 00:12:00 -
[40] - Quote
I would like to see a theme that helps capsuleers establish a 'place' in space, which means giving them the ability to establish a home and a reason to invest time in their adopted region of space, regardless of whether they are in high/low/null.
I want players to think "This is mine. I made this. And I will protect it."
Personally I think modular POSs would be a great step in this direction.
Obviously I have no idea what possible features are already on the table, but I would like to suggest the following.
- Up-gradable captains quarters (with the ability to invite other players in as a beta feature) for solo players. This would also be an opportunity to do some basic work to enable multi-avatar environments. - Modular POS for corps/ solo players. AKA Homesteads in space. - Mobile death star POS for alliances. I can post on a forum, therefore I represent everyone. |
|

Rengerel en Distel
Amarr Science and Industry
1030
|
Posted - 2013.01.19 00:19:00 -
[41] - Quote
FistyMcBumBasher wrote:
I like all of this except for the dscan button. Then people would just set their keyboard to auto press that button every half second, which would give free intel to the lazy. I would much rather prefer a hotkey for switching to the different angles, a hotkey for 360 degrees, a hotkey for 180, 15, and 5 degrees would make me really happy.
When you change the degrees, it does a scan ... just an FYI.
|

FistyMcBumBasher
Agony Unleashed Agony Empire
50
|
Posted - 2013.01.19 00:55:00 -
[42] - Quote
Rengerel en Distel wrote:FistyMcBumBasher wrote:
I like all of this except for the dscan button. Then people would just set their keyboard to auto press that button every half second, which would give free intel to the lazy. I would much rather prefer a hotkey for switching to the different angles, a hotkey for 360 degrees, a hotkey for 180, 15, and 5 degrees would make me really happy.
When you change the degrees, it does a scan ... just an FYI.
You are correct. How would you feel about removing the automatic scan when changing degree's if we were to get a hotkey for it? |

Flamespar
Woof Club
518
|
Posted - 2013.01.19 00:59:00 -
[43] - Quote
I think D-SCAN should be replaced completely by some sort of minigame. Spamming the scan button is a bit stupid. Maybe they could have a mini-game where you're trying to detect signals among insterstallar static, looking for telltale warp signatures.
This could be something players could specialize in if they wish. I can post on a forum, therefore I represent everyone. |

Lurifax
Grim Determination Nulli Secunda
6
|
Posted - 2013.01.19 01:03:00 -
[44] - Quote
There is a 2.2k trhead about the theme. So I would go with Home sweet home. |

FloppieTheBanjoClown
The Skunkworks
2515
|
Posted - 2013.01.19 01:06:00 -
[45] - Quote
I'd like to see a concerted effort at making corp and alliance membership more meaningful and beneficial. The goal would be to entice players and alts out of NPC corps, cut down on one-man corps, and encourage long-term corp membership and participation.
I'd call it Eve: Allegiance. Founding member of the Belligerent Undesirables movement. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
346
|
Posted - 2013.01.19 01:11:00 -
[46] - Quote
I have at the moment only 2 things that I want to reach CCP.
A pos revamp design that I sent to CSM about 1 year ago, and is still on my signature, and have more then 5 thousnds views. with some nice concepts: - revamp guns into battle-stations - Pos Design UI - Logistic battle-station - Modular - Built from inside ( add blueprint and minerals instead of hauling modules) - Endless size. Endless resource sink. Endless Isk Sink. - Ship Mooring -Much more!!!
LINK HERE
And also this:
Quote: Ok, I will re-post one possible solution here, I hope that there is a team following up things here. (Also I hope that they already got to this conclusion)
Eve have many problems now.. one of them is POS and the Item management in there. This is also attached to the corporation management issues. As you guys noticed when fixed the orca and the carriers Cargohold division, It is impossible to fix the current System so the solution lays on taking the feature out of the corporation management and then fix them out of it, creating a solid and simpler system.
For the rest of the corporation Inventory (Including the POS inventory) you have to do the same thing, Take the access management and remove it from the corp management( Soon it will make sense), HOW:
First: Remove the corporation tab divisions making it a single inventory that have access from everyone.(changing 1 problem to other)
Second: You have to create a new Item, "Secure Hangar", It should be like a container, that once unpacked will work like a Tab, having the same volume as the content. (At this point if you want split things, put a password to open it.)
Third: Create a new UI to manage the access of containers, in this UI should have options like "allow corp", "Allow corp - Director", "Allow corp - miner", and other options like adding a player name, corp name or alliance name. Also, It would be interesting if was possible to change ownership of the container.
Fourth: this same UI solution may be applied to the pos management. Setting to it a Owner, (the ceo orr other player) that can allow individual "tab acces" like the hangar access. solving also one of the biggest player nightmare.
This is the most simplistic way to escape from the old game code. I hope it helps, and if this don't help, please tell me why, i'm curious.
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Alyx Archer
Solar Bird
1
|
Posted - 2013.01.19 01:28:00 -
[47] - Quote
Gilbaron wrote:everyone, please stop talking about POSes. please get an amarda of devs to work on this feature: http://i.imgur.com/O9VZr.jpgThink of all the possibilies if CCP manages to take information out of the Map we have now, and into this overlay thingy This would actually be pretty sick. Not the most "important" feature but I think seeing your route in space would create that immersive feeling, kinda like seeing the nebulas in space from a couple expansions ago. |

rodyas
Tie Fighters Inc
1022
|
Posted - 2013.01.19 06:17:00 -
[48] - Quote
Before this thread and before the minutes came out. The big focus was how the players were split between new and veteran players.
When I read the minutes and perhaps other dev blogs. It seems they want to help the vets out and give them new tools to work with. But for new players not much was gonna be given. The only reference was really the balancing dev blog, I believe but not too sure. Where the devs wanted to force us all to pvp constantly till we were vets, then we could use the tools the vets would use.
So in my mind CCP is saying they just want to quickly turn new players into vets as fast as possible, instead of adding features for new players really.
So in my mind it is hard to come up with a theme for the expansion besides. Glory On!!!!!! Vets!!!! and the theme of empire building and such should be it. As well as screw you new players, until at least your not new anymore. Then good for you.
But it would be nice to have some new player focus, before a theme or long term view was created. Signature removed for inappropriate language - CCP Eterne |

Oberine Noriepa
1165
|
Posted - 2013.01.19 07:59:00 -
[49] - Quote
Gilbaron wrote:everyone, please stop talking about POSes. please get an amarda of devs to work on this feature: http://i.imgur.com/O9VZr.jpgThink of all the possibilies if CCP manages to take information out of the Map we have now, and into this overlay thingy I want this. Brilliant idea, really. No matter what theme is chosen, I hope that new UI features like this are introduced. Updating the look and functions of the UI to move away from the spreadsheet motif are always worthwhile if they prove to be more useful and streamlined than what we currently have.
Any theme with POS improvements has my support. From the CSM minutes, it sounds like there's a lot of re-coding that needs to be done in order for us to get a modular POS system. Make it happen.
Station Services can be improved a great deal in form and function. Definitely something to consider since we're getting new interiors.
V3 project needs to finish so we can get new lighting.
Remove the gas clouds from missions/sites/complexes/etc.
Alyx Archer wrote:Gilbaron wrote:everyone, please stop talking about POSes. please get an amarda of devs to work on this feature: http://i.imgur.com/O9VZr.jpgThink of all the possibilies if CCP manages to take information out of the Map we have now, and into this overlay thingy This would actually be pretty sick. Not the most "important" feature but I think seeing your route in space would create that immersive feeling, kinda like seeing the nebulas in space from a couple expansions ago. Agreed. It's a great way to get a sense of place in the game on top of the nebulae as well. |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1146
|
Posted - 2013.01.19 13:13:00 -
[50] - Quote
New Horizons;
If I had to pick two things over any other content. It would be flat out POSes, and Avatar exploration.
POSes have needed an overhaul pretty much since their release, and ever since then players have been trying to find new and creative ways of using them. They have been a very powerful content generator in the sandbox. At the moment there are a lot of us out there who simply won't use them because they are boring, they look ugly, and functional terrible. On top of all that, they have maintenance costs. Now, really this is just laziness on my (and many others) parts, but frankly it's about time they got changed. CCP have been talking about making sure their expansions will affect everyone's play styles and frankly POSes fit the bill perfectly. They're used in all areas of space (some more than others), and the pilots who don't anchor and look after them almost definitely use them in one fashion or another. Everyone will see the benefit of a POS overhaul.
I have dearly wanted some Avatar based content since I started playing Eve, and they have been talking about it since 2006. Frankly a large number of us are fed up with hearing CCP say "We'll get round to it later". After crucible we have seen literally no development of any kind, until the (no longer) Team Avatar appeared and showed us their dream for Avatar space exploration. This idea fixed literally every gripe anyone ever had with the idea of WiS, and Avatar based content. Even the most hardcore of anti-avatar posters don't have anything bad to say about a system that has content, is meaningful and impacts on the Eve universe meaningfully. It would be a fantastic way to bring implant development into the hands of the players, as I think has already been frequently mentioned. Despite some of the largest player created threads on the forum being people crying out for Avatar based content, they have ignored us. Now that CCP are starting to listen to their player base, it's about time they heard the loudest cries from the players and started development on Avatar Exploration.
I shouldn't even have to mention the potential impact more Avatar content would probably have bringing new players in. If any two things have to go in to the next, it's Avatar Exploration and a POS overhaul. These two things just need to happen.
"In the age of information, ignorance is a choice." |
|

Vaju Enki
Secular Wisdom
367
|
Posted - 2013.01.19 13:29:00 -
[51] - Quote
Save EvE Online, preserve the pvp centric sandbox, prevent EvE from becoming a themepark mmo-rpg.
Start by removing knowed themeparkers from the CSM. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Sura Sadiva
Entropic Tactical Crew
185
|
Posted - 2013.01.19 13:44:00 -
[52] - Quote
No offense guys, but you are in no way reppresentative of EvE playerbase and their needs or feeling, in some rare case you can be good as voice for some specific minority lobby, but that's all. You spent the last 2 year to justify with your silly documents CCP lack of strategic vision and inertia toward EvE, as well as to hallow any CCP policy to limit their effort on EvE to simple editing few MySql table for rebalancing stuff.
You're CCP lapdogs, used when needed to justify some devlopment plan usefull for the company but not for us.
Do not get me wrong, this is not personal, I have respect as players for many of you (hans an other in the first place) I mean this is just the role CCP tailored for you:
You're there not to bring players needs to CCP (CCP has already all the tools to know this) but to advertise company policy amongst the players. You are the lube for the sodomy. |

Rees Noturana
Red Rock Mining Company
152
|
Posted - 2013.01.19 13:56:00 -
[53] - Quote
Sura Sadiva wrote:No offense guys, but you are in no way reppresentative of EvE playerbase and their needs or feeling, in some rare case you can be good as voice for some specific minority lobby, but that's all. You spent the last 2 year to justify with your silly documents CCP lack of strategic vision and inertia toward EvE, as well as to hallow any CCP policy to limit their effort on EvE to simple editing few MySql table for rebalancing stuff.
You're CCP lapdogs, used when needed to justify some devlopment plan usefull for the company but not for us.
Do not get me wrong, this is not personal, I have respect as players for many of you (hans an other in the first place) I mean this is just the role CCP tailored for you:
You're there not to bring players needs to CCP (CCP has already all the tools to know this) but to advertise company policy amongst the players. You are the lube for the sodomy.
What theme do you think would represent more of the player base?
The thing with EVE is there are so many ways to approach the game and everyone thinks their way is the one way. The only two things that have interested me in the last few years that I wanted to really see done would be a new starbase system and avatar based exploration.
-á |

Vaju Enki
Secular Wisdom
367
|
Posted - 2013.01.19 14:07:00 -
[54] - Quote
Rees Noturana wrote:Sura Sadiva wrote:No offense guys, but you are in no way reppresentative of EvE playerbase and their needs or feeling, in some rare case you can be good as voice for some specific minority lobby, but that's all. You spent the last 2 year to justify with your silly documents CCP lack of strategic vision and inertia toward EvE, as well as to hallow any CCP policy to limit their effort on EvE to simple editing few MySql table for rebalancing stuff.
You're CCP lapdogs, used when needed to justify some devlopment plan usefull for the company but not for us.
Do not get me wrong, this is not personal, I have respect as players for many of you (hans an other in the first place) I mean this is just the role CCP tailored for you:
You're there not to bring players needs to CCP (CCP has already all the tools to know this) but to advertise company policy amongst the players. You are the lube for the sodomy. What theme do you think would represent more of the player base? The thing with EVE is there are so many ways to approach the game and everyone thinks their way is the one way. The only two things that have interested me in the last few years that I wanted to really see done would be a new starbase system and avatar based exploration.
I wanted a cooking simulation in EvE, do some pizzas, i also wanted some type of avatar based janitor simulator. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Rees Noturana
Red Rock Mining Company
152
|
Posted - 2013.01.19 14:12:00 -
[55] - Quote
Vaju Enki wrote:I wanted a cooking simulation in EvE, do some pizzas, i also wanted some type of avatar based janitor simulator.
Now I want pizza.
-á |

Sura Sadiva
Entropic Tactical Crew
185
|
Posted - 2013.01.19 14:18:00 -
[56] - Quote
Rees Noturana wrote: eir way is the one way. The only two things that have interested me in the last few years that I wanted to really see done would be a new starbase system and avatar based exploration.
Yes, that for instance. A layer of station - POS - Avatar exploration interconnected.
But also simply a plan showing they want to bring EvE out of the daily manteinance state as is actually and to start agame game evolution.
But the answer will be that all the scientists, aerospace and electronic engineers, quantum mechanics experts and so on are too busy to work on a new afterburner module. So for the next 2 years the focus will: T1 afterburner rebalancing. |

Irya Boone
Escadron leader
154
|
Posted - 2013.01.19 14:32:00 -
[57] - Quote
Need Avatar exploration , prototype ? being able to walk in structures ( sleepers Ones ) really need to see inside of them. Need To Go inside kruul's pleasur Hub and take a dirty look to the damsel in distress!!
Need To dock in any explorable structures in eve AND why not later be able to dock in a planet a play dust from My PC ..... Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Vaju Enki
Secular Wisdom
368
|
Posted - 2013.01.19 14:49:00 -
[58] - Quote
Irya Boone wrote:Need Avatar exploration , prototype ? being able to walk in structures ( sleepers Ones ) really need to see inside of them. Need To Go inside kruul's pleasur Hub and take a dirty look to the damsel in distress!!
Need To dock in any explorable structures in eve AND why not later be able to dock in a planet a play dust from My PC .....
How about instead of ruining EvE Online for the rest of us, ask CCP do develop a brand new game for you guys, like the dust 514 FPS, but with sims/carebear/janitor in space features.
You could then not only walk in station, but you could also clean the entire station, the possibilities are infinite, the sky is the limite for the new game. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Sura Sadiva
Entropic Tactical Crew
185
|
Posted - 2013.01.19 15:06:00 -
[59] - Quote
Vaju Enki wrote: How about instead of ruining EvE Online for the rest of us, ask CCP do develop a brand new game for you guys, like the dust 514 FPS, but with sims/carebear/janitor in space features.
How about instead of ruining EvE onlin e for the rest of us with your limited brain don't you go to play some brand new game on a Commodore 64 platform?
|

Rees Noturana
Red Rock Mining Company
153
|
Posted - 2013.01.19 15:06:00 -
[60] - Quote
Vaju Enki wrote:Irya Boone wrote:Need Avatar exploration , prototype ? being able to walk in structures ( sleepers Ones ) really need to see inside of them. Need To Go inside kruul's pleasur Hub and take a dirty look to the damsel in distress!!
Need To dock in any explorable structures in eve AND why not later be able to dock in a planet a play dust from My PC ..... How about instead of ruining EvE Online for the rest of us, ask CCP do develop a brand new game for you guys, like the dust 514 FPS, but with sims/carebear/janitor in space features. You could then not only walk in station, but you could also clean the entire station, the possibilities are infinite, the sky is the limite for the new game.
That option was brought up with the CSM.
EDIT: On second thought, maybe the better option would be for CCP to make a simplified spaceship shooter and let EVE evolve into the full fledged sci-fi sim that they've been talking about for years. -á |
|

Vaju Enki
Secular Wisdom
368
|
Posted - 2013.01.19 15:20:00 -
[61] - Quote
Rees Noturana wrote:Vaju Enki wrote:Irya Boone wrote:Need Avatar exploration , prototype ? being able to walk in structures ( sleepers Ones ) really need to see inside of them. Need To Go inside kruul's pleasur Hub and take a dirty look to the damsel in distress!!
Need To dock in any explorable structures in eve AND why not later be able to dock in a planet a play dust from My PC ..... How about instead of ruining EvE Online for the rest of us, ask CCP do develop a brand new game for you guys, like the dust 514 FPS, but with sims/carebear/janitor in space features. You could then not only walk in station, but you could also clean the entire station, the possibilities are infinite, the sky is the limite for the new game. That option was brought up with the CSM. EDIT: On second thought, maybe the better option would be for CCP to make a simplified spaceship shooter and let EVE evolve into the full fledged sci-fi sim that they've been talking about for years.
What makes EvE Online memorable is the ruthless pvp centric sandbox. The fact that EvE is set in space is complety irrelevent for me, i couldn't care less about stupid spaceships, i don't even like sci-fi stuff, the game could be set in ponyland for all i care.
Ultimalty, what matters the most is the integrity of the sandbox. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Erik Finnegan
Polytechnique Gallenteenne
83
|
Posted - 2013.01.19 15:48:00 -
[62] - Quote
Frying Doom wrote:Theme: Horizon It's a journey, it's exploration, and it's establishing new rules for your own land.
- NewPOS : a home away from home for nomads and kingdoms alike
- NewSOV : use it or lose it
- New Stripping : my God, it's full of rings
- NewPVE : dynamic world events (tied into FW, Sov, random in high-sec), should include miners ("war preparation") and haulers
- NewNPE : bring back voice-over, even better guidance with NewUI
- NewUI : see through space all the way to the horizon
And give more credit to the lore. |

Davon Mandra'thin
Rotten Legion Ops THE ROYAL NAVY
142
|
Posted - 2013.01.19 16:02:00 -
[63] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread
^^ This is what I want.
Vaju Enki wrote:What makes EvE Online memorable is the ruthless pvp centric sandbox. The fact that EvE is set in space is complety irrelevent for me, i couldn't care less about stupid spaceships, i don't even like sci-fi stuff, the game could be set in ponyland for all i care.
Ultimalty, what matters the most is the integrity of the sandbox.
Team Avatar's vision of the future with exploration and avatars includes a great many PvP situations. Have a read of the thread, I personally welcome the time I can see someone else dock at a ruin and then dock up with them, kill them, and take their rewards (and maybe even their ship).
If all Eve is to you is a PvP sandbox, then you wont object to a non-spaceship PvP system being added in. |

Vaju Enki
Secular Wisdom
370
|
Posted - 2013.01.19 16:16:00 -
[64] - Quote
Davon Mandra'thin wrote:https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread ^^ This is what I want. Vaju Enki wrote:What makes EvE Online memorable is the ruthless pvp centric sandbox. The fact that EvE is set in space is complety irrelevent for me, i couldn't care less about stupid spaceships, i don't even like sci-fi stuff, the game could be set in ponyland for all i care.
Ultimalty, what matters the most is the integrity of the sandbox. Team Avatar's vision of the future with exploration and avatars includes a great many PvP situations. Have a read of the thread, I personally welcome the time I can see someone else dock at a ruin and then dock up with them, kill them, and take their rewards (and maybe even their ship). If all Eve is to you is a PvP sandbox, then you wont object to a non-spaceship PvP system being added in.
They should follow the dusk 315 path, and just create a new game for this stuff. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Irya Boone
Escadron leader
155
|
Posted - 2013.01.19 17:04:00 -
[65] - Quote
No i don't think so because like i said I am not a Fu.king ship i am a pilot and pilot get out of their ships sometimes .... like in starwars , Battlestar gallactica, like in star trek FIS followed by exploration On your feet.
So it's a natural Way to expand the game time In the SHIP and time Outside on my feet ( maybe with my crew)
And you are not obliged to get out of your ship .....if you want Mr limited brain Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Vaju Enki
Secular Wisdom
370
|
Posted - 2013.01.19 17:25:00 -
[66] - Quote
Irya Boone wrote:No i don't think so because like i said I am not a Fu.king ship i am a pilot and pilot get out of their ships sometimes .... like in starwars , Battlestar gallactica, like in star trek FIS followed by exploration On your feet.
So it's a natural Way to expand the game time In the SHIP and time Outside on my feet ( maybe with my crew)
And you are not obliged to get out of your ship .....if you want Mr limited brain
In EvE Online, you control all ships inside a Hydrostatic Capsule, filled with ectoplasmic liquid. That why we are called Capsuleers.
In EvE Online, you are not a pilot like on the trash B-Movies/Series you just mentioned, you don't walk inside ships, you don't have a crews, etc, etc
Now if you want to be "Mr limited brain", you can roleplay that you are swimming inside the pod goo, it's not walking but it's the next best thing. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Rengerel en Distel
Amarr Science and Industry
1032
|
Posted - 2013.01.19 17:48:00 -
[67] - Quote
Glad this has devolved into a WiS v Non-Wis epeen contest, as that's exactly what this thread is for, and isn't covered anywhere else.
How about you give an opinion, then other people give their own opinion. You are free to not like their post, and they are free to not like yours.
|

Chirality Tisteloin
Zervas Aeronautics WHY so Seri0Us
11
|
Posted - 2013.01.19 17:59:00 -
[68] - Quote
The themes of "Gold Rush" and "Horizon" would surely be the most straight forward ones to implement in the EVE sandbox. However, since Apocrypha already has delivered such a theme, I would find that a missed opportunity to create something unique. Let's not just add more sand and better shovels to the sandbox. Let's add a stream of running water, even if it tears down some castles.
There are many possible narratives that could be used as templates.
Personally I love the dark and gritty feel of EVE. I always have wondered why there are no large scale catastrophes in this world? What could be more exciting than to witness the fall of old empires?
Let it start slowly ... maybe our tinkering with technology finally will bite us in the backside? Mabye the newly discovered genetic modification methods are the first step in the abyss. Give people a reason to scramble from diseased stations. My modular POS shanty towns are refugee camps. New Eden is a dark place. The empires rotten at their hearts, fat purse capitalists getting richer and richer at the expense of the hard working laborer while the various nullsec dutchies, despite what they like to believe, are mere colonies, sucking at the **** of Jita, Rens and Amarr. Time for a rush for gold ? Or a time for those who prevail in the ensuing chaos?
Fly reckless! Chira.
PS: Just thinking outside the box. |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
226
|
Posted - 2013.01.19 18:05:00 -
[69] - Quote
Open the fringes of Jove space. The abandoned border.
New systems, walking in derelicts to harvest implant tech as well as maybe new rigs, (both could provide dual bonuses like +3%/+3% rather than +6%.) We really want WiS and this would allow iteration over the next couple of years. There could be new tech and modules developed from innovations discovered from recovered tech. Throw in some new mining techniques, as the Jove may have found a way to maximise the yield of moon minerals using ring mining techniques. Jovian bases may be modular, allowing for the development of modular POSs.
Hell, even a new epic arc or COSMOS line offered by SoE or The Society around the possible Jove extinction...
We may even find a new design for ships, ones on a similar technology level as the pirate ships. They could be able to combine two races technology to create a new hybrid vessel.
Jove space has so much potential. Anything could be possible. MODULAR DRONES
MORE ORE SHIPS |

Nagarythe Tinurandir
Tormented of Destiny Zombie Ninja Space Bears
90
|
Posted - 2013.01.19 18:07:00 -
[70] - Quote
WInter Borne wrote:EVE Online: Renaissance
renaissance is IMHO the best theme to start into the second decade of eve and the consolidation of the "new CCP" get out of the dark and horrible medieval ages and start over with a fresh and open mind.
renaissance translate like: strive to renew ALL the things which need help.
can easily be combined/merged with themes like:
industrial revolution or just revolution - field'n'farms considerations - industry overhaul(s -> ui, 0.0 and high sec interactions, minerals/materials distribution,....) - give high, low and 0.0 a unique "souls" (WH-space has that to an extent already but there may be opportunity for polishing too) the "old" concepts do not really fit anymore - get rid of all the old code suppressing innovations like modular pos and so forth - capital roles - to make it short: every(thing that needs to) change
the jovian crisis - more lore about those secretive guys - "new tech aquired from jovian" -> blank card for any iteration/ new feature - epic events?
the second exodus +1 to" build your empire"
features maybe worth looking into:
weapon tiericide give me reasons to use weapons like "quad light beam lasers" and "dual 425mm autocannons" except insufficient fittings for fitting something bigger. (for my examples: just give me any reason...)
make usefull ALL the ammo: most types of ammo/crystals never gets used because they are just not worth it. Proton/Nuclear/carb. Lead. projectiles, FoF missiles, defenders.... odd increments on laser crystals and hybrid charges... Fusion/EMP and Phased Plasma projectiles really should influence the falloff.
|
|

Rees Noturana
Red Rock Mining Company
153
|
Posted - 2013.01.19 18:09:00 -
[71] - Quote
Chirality Tisteloin wrote:The themes of "Gold Rush" and "Horizon" would surely be the most straight forward ones to implement in the EVE sandbox. However, since Apocrypha already has delivered such a theme, I would find that a missed opportunity to create something unique. Let's not just add more sand and better shovels to the sandbox. Let's add a stream of running water, even if it tears down some castles. There are many possible narratives that could be used as templates. Personally I love the dark and gritty feel of EVE. I always have wondered why there are no large scale catastrophes in this world? What could be more exciting than to witness the fall of old empires? Let it start slowly ... maybe our tinkering with technology finally will bite us in the backside? Mabye the newly discovered genetic modification methods are the first step in the abyss. Give people a reason to scramble from diseased stations. My modular POS shanty towns are refugee camps. New Eden is a dark place. The empires rotten at their hearts, fat purse capitalists getting richer and richer at the expense of the hard working laborer while the various nullsec dutchies, despite what they like to believe, are mere colonies, sucking at the **** of Jita, Rens and Amarr. Time for a rush for gold ? Or a time for those who prevail in the ensuing chaos? Fly reckless! Chira. PS: Just thinking outside the box.
That's sort of the thinking I had with my 'Famine and Frontier' idea. Take high sec down a notch, combine with some of the lessons learned from FW but without committing yourself to being excluded from half the empire space. If we can introduce some areas of variable sec status based on high sec militia incursions then things are mixed up even more without totally disrupting the current environment. -á |

Davon Mandra'thin
Rotten Legion Ops THE ROYAL NAVY
144
|
Posted - 2013.01.19 20:19:00 -
[72] - Quote
Vaju Enki wrote:The fact that EvE is set in space is complety irrelevent for me, i couldn't care less about stupid spaceships.
Davon Mandra'thin wrote:If all Eve is to you is a PvP sandbox, then you wont object to a non-spaceship PvP system being added in.
Vaju Enki wrote:They should follow the dusk 315 path, and just create a new game for this stuff.
Back tracking much? |

Che Biko
Humanitarian Communists
332
|
Posted - 2013.01.19 21:22:00 -
[73] - Quote
Power to the Pilots:
The power to
- open the door.
- make lowsec worthwhile
- profit from smuggling
- catch smugglers
- effectively control your alliance/corp/militia
- effectively control your space
- effectively control your fleet
- effectively control your starbase/outpost
- effectively control your ship and drones
- mine planetary rings
- create your own missions
- give medals to pilots outside your corp/alliance
- paint (corp/alliance logos on) your ship
- rent out space to third parties
Contraband Smuggling: Player Assisted Customs |

Flamespar
Woof Club
519
|
Posted - 2013.01.19 22:07:00 -
[74] - Quote
The whole idea between the new approach to expansions is not to focus on a single feature.
Ideally the next expansion could contain something with avatars, something for null, something for explorers. CSM is asking us to suggest a theme. Not debate the merits of an individual feature. I can post on a forum, therefore I represent everyone. |

WilliamMays
Stuffs Inc.
56
|
Posted - 2013.01.19 22:18:00 -
[75] - Quote
Empires small and large, is what eve is all about. Everything from your killboard, a solo mining and production scheme, to a mega-coalition. start the POS revamp NOW--make it happen |

Flamespar
Woof Club
519
|
Posted - 2013.01.19 22:19:00 -
[76] - Quote
Hakan MacTrew wrote:Open the fringes of Jove space. The abandoned border.
New systems, walking in derelicts to harvest implant tech as well as maybe new rigs, (both could provide dual bonuses like +3%/+3% rather than +6%.) We really want WiS and this would allow iteration over the next couple of years. There could be new tech and modules developed from innovations discovered from recovered tech. Throw in some new mining techniques, as the Jove may have found a way to maximise the yield of moon minerals using ring mining techniques. Jovian bases may be modular, allowing for the development of modular POSs.
Hell, even a new epic arc or COSMOS line offered by SoE or The Society around the possible Jove extinction...
We may even find a new design for ships, ones on a similar technology level as the pirate ships. They could be able to combine two races technology to create a new hybrid vessel.
Jove space has so much potential. Anything could be possible.
A new Epic arc exploring the creation of Dust Mercs could be fun (and a great way to introduce dust to eve players). Im reading Templar one at the moment and am enjoying it heaps. I can post on a forum, therefore I represent everyone. |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1155
|
Posted - 2013.01.19 22:21:00 -
[77] - Quote
I loved Templar One. But it made me hunger even more for WiS content. "In the age of information, ignorance is a choice." |

Flamespar
Woof Club
519
|
Posted - 2013.01.19 23:24:00 -
[78] - Quote
Arduemont wrote:Flamespar wrote: Im reading Templar one at the moment and am enjoying it heaps. I loved Templar One. But it made me hunger even more for WiS content.
Lol. Yeah me too.
Maybe we could have a "dark" theme for the next expansion. Where the sins of the major empires are revealed. - sleepers invade portions of k-space to take fiery revenge against those capsuleers who harvest their tech (sleeper ncursions) - Jovian agents move amongst us. (agents that move from place to place and offer dynamic missions and can only be found through WiS). The missions they offer could involve killing other players as the Jove wish to examine their bodies (boost to PVP). - planetary populations revolt against the wholesale extraction of their resources, and capsuleers must decide whether to look after them, or oppress them, or just nuke em. (update to planetary interaction ) I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
520
|
Posted - 2013.01.20 00:26:00 -
[79] - Quote
You know, going by some of the most active threads on the forum. I think to the two main themes that have arisen are.
Giving players a home in space - modular POS revamp Exploration - avatar exploration of sleeper structures, ring mining, new resources
What do you think CSM? I can post on a forum, therefore I represent everyone. |

Cajun Style
Shattered Planet
7
|
Posted - 2013.01.20 00:54:00 -
[80] - Quote
"Renaissance"
'nuff said. |
|

Sura Sadiva
Entropic Tactical Crew
187
|
Posted - 2013.01.20 01:08:00 -
[81] - Quote
Flamespar wrote:You know, going by some of the most active threads on the forum. I think to the two main themes that have arisen are.
Giving players a home in space - modular POS revamp Exploration - avatar exploration of sleeper structures, ring mining, new resources
What do you think CSM?
Yes, this.
And I'd add: remove NEX store and AUR from the game, and move all the related items in the normal EVE production/loot mechanics.
|

Marlona Sky
D00M. Northern Coalition.
2951
|
Posted - 2013.01.20 01:45:00 -
[82] - Quote
Quote:I hear you say "Why?" Always "Why?" You see things; and you say "Why?" But I dream things that never were; and I say "Why not?"
The players need a place they make their own. Change it, fix it, destroy it, build it. A place to call home. Something worth fighting for. Something worth going to war for. I see endless possibilities of players being able to make their ships, their space, their home, theirs.
So, why not?
Remove local, structure mails and revamp the directional scanner! |

Flamespar
Woof Club
523
|
Posted - 2013.01.20 04:14:00 -
[83] - Quote
Sura Sadiva wrote: Yes, this.
And I'd add: remove NEX store and AUR from the game, and move all the related items in the normal EVE production/loot mechanics.
It's funny you mention. I was talking to a mate about it the other day and he said "why should I buy Aurum when I can just buy a PLEX, sell it, and then buy NEX items off the market". Between us we figured that the only reason why the NEX store exists is because it allows CCP to control the price of items, as they determine their value in Aurum.
So yeah. Given that players already have a means to buy stuff using their credit card (PLEX), I'm not sure what value Aurum adds to the game. I can post on a forum, therefore I represent everyone. |

Arkon Olacar
Imperial Guardians Tribal Band
198
|
Posted - 2013.01.20 09:02:00 -
[84] - Quote
Rengerel en Distel wrote:I agree with someone else that posted in the POS thread that EvE: Empire! would be a good theme. It would encompass both the actual Empires (FW, wardecs), null SOV, and personal empires (POS). It would be about having the tools to carve out your own empire in the vastness of space. That empire can be both in terms of land and influence (actual sov mechanics, industry, market).
+1
Oh, and I do hope you are all linking Two Steps threadnaught to CCP on a daily basis until they realise how wrong they are. "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
41
|
Posted - 2013.01.20 09:51:00 -
[85] - Quote
Theme: EVE strikes back. Background: with recent changes to smaller ships and overall power creep, PVE contents is not challenging at all. Also, we need to establish enough sinks for future revamp of industry.
Suggestion - EVE should be a cold harsh world (TM): x2 damage and active tank of NPC rats; NPC HICs scramble supers-caps; x2 damage and neuting in WH sites; x10 random factor of WH mass; mercoxit explosions wreck your mining fleet like old-school Titan DD; % of stealing BPOs when using them in research and production; NPC stations deny docking unless +5 standing with them; destructible outposts; ...
But please dont tell me doubling damage of NPCs will end up a lot a people unsub, because rats wiped their butts :-))) |

Bai'xao Meiyi
107th Suicide Kings Blinky Red Brotherhood
17
|
Posted - 2013.01.20 11:16:00 -
[86] - Quote
Vaju Enki wrote:Irya Boone wrote:No i don't think so because like i said I am not a Fu.king ship i am a pilot and pilot get out of their ships sometimes .... like in starwars , Battlestar gallactica, like in star trek FIS followed by exploration On your feet.
So it's a natural Way to expand the game time In the SHIP and time Outside on my feet ( maybe with my crew)
And you are not obliged to get out of your ship .....if you want Mr limited brain In EvE Online, you control all ships inside a Hydrostatic Capsule, filled with ectoplasmic liquid. That why we are called Capsuleers. In EvE Online, you are not a pilot like on the trash B-Movies/Series you just mentioned, you don't walk inside ships, you don't have a crews, etc, etc Now if you want to be "Mr limited brain", you can roleplay that you are swimming inside the pod goo, it's not walking but it's the next best thing.
No crew? Are you a fool? Here is CCP Prime Fiction on crew sizes; http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
You do walk inside ships, you do interact with other capsuleers on a person to person basis, you do leave space at times, you do party and enjoy the life of a capsuleer. Start reading some chronicles man, you sound like a fool.
You don't even move in-pod man, you're just a corpse in a vat, hence the name 'Jovian wet grave'."
Before dealing in absolutes, check your f****** s***. |

Traidir
Hedion University Amarr Empire
44
|
Posted - 2013.01.20 11:20:00 -
[87] - Quote
Theme: "The Living Universe of Eve" (working title). Parts of the game which are boring, static, and passive should be updated to be more fun, dynamic, and interactive. See this post for a few examples.
|

Bai'xao Meiyi
107th Suicide Kings Blinky Red Brotherhood
17
|
Posted - 2013.01.20 11:24:00 -
[88] - Quote
I'm going to echo the common theme of the thread.
WiS content, more things for our avatars to dress up in, release the content we all are aware exists and give us back team Avatar. The players are calling for some functional aspect to WiS, exploration the main part of this.
POS revamp and the creation of modular structures that can be anchored and docked at. Give us WiS content for these.
And the usual, fix Aurum, either reduce prices to a much lower level, because a monocle shouldn't be costing a person $76 AUD, more like 5-10 AUD. Learn from games like TF2, micro transactions means -micro- transactions. |

Elizabeth Brown
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.01.20 13:04:00 -
[89] - Quote
i heard ccp were actually asking what we want in the next expansion
more walking in stations stuff would be nice |

Dolorous Tremmens
The Scope Gallente Federation
5
|
Posted - 2013.01.20 21:55:00 -
[90] - Quote
"summer of love"
Have concord ban wars for a month, or more, watch to see if highsec corps flourish.
then follow up with "Greed is good"
Impliment A sov-ish system for highsec, give those new corps a chance having something to build and defend before bringing new War rules |
|

BEPOHNKA
Legions Force
16
|
Posted - 2013.01.21 15:49:00 -
[91] - Quote
odyssey - theme of the may.A long and eventful journey.
Will be making a theme Art work to go along with it in next few days.... |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1173
|
Posted - 2013.01.21 15:52:00 -
[92] - Quote
It would be nice to get a larger portion of the community posting in this thread, so we could get a more accurate view of what people want. It seems a shame, that given the opportunity, people don't know that this is here. Perhaps some coverage, or a dev blog would get you a greater portion of the community posting their thoughts.
That is, if you want a more realistic representation of the player base. "In the age of information, ignorance is a choice." |

Dersen Lowery
Laurentson INC StructureDamage
384
|
Posted - 2013.01.21 21:37:00 -
[93] - Quote
A better NPE, preferably a clean-sheet reworking. Malcanis for CSM 8 |

Alekseyev Karrde
Noir. Black Legion.
1001
|
Posted - 2013.01.22 08:49:00 -
[94] - Quote
Flamespar wrote:You know, going by some of the most active threads on the forum. I think to the two main themes that have arisen are.
Giving players a home in space - modular POS revamp Exploration - avatar exploration of sleeper structures, ring mining, new resources
What do you think CSM? I went with Exploration and a broader theme of focus on the individual and their ability to express themselves + affect the game. That included being able to build a home but goes beyond it to other things, like supporting bottom-up alliance income and a few other nice things CCP had on the menu. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |

Rancor Kane
Science and Trade Institute Caldari State
15
|
Posted - 2013.01.22 10:57:00 -
[95] - Quote
Theme: "To boldly go where no ONE has gone before"
where it: - behind that door - in to unknown space - in orbit - crashing in clodable object, or in eachother - in a mine field - in hyperspace.
After a couple of expantions that where focused on repairing exsiting stuff, which is greatly apreaciated, I long for something new.
|

Frying Doom
Zat's Affiliated Traders
1650
|
Posted - 2013.01.22 11:03:00 -
[96] - Quote
Alekseyev Karrde wrote:Flamespar wrote:You know, going by some of the most active threads on the forum. I think to the two main themes that have arisen are.
Giving players a home in space - modular POS revamp Exploration - avatar exploration of sleeper structures, ring mining, new resources
What do you think CSM? I went with Exploration and a broader theme of focus on the individual and their ability to express themselves + affect the game. That included being able to build a home but goes beyond it to other things, like supporting bottom-up alliance income and a few other nice things CCP had on the menu. POS +1 Bottom up income +1 (I hope that includes the death of top down) Nice one :) Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Niveuss Nye
The Advent of Faith
7
|
Posted - 2013.01.22 13:41:00 -
[97] - Quote
So... CSM guys, did they make up thier mind on theme or do they still have duct tape over your mouths with some annoying NDA? |

Chirality Tisteloin
Zervas Aeronautics WHY so Seri0Us
11
|
Posted - 2013.01.22 16:38:00 -
[98] - Quote
Trebor Daehdoow wrote: ... We received a further task: to create our own themes, in order to help CCP Seagull understand what kind of themes the Community might like. While we obviously don't have the same information as CCP teams do (such as the complexity of some of the features and their interactions), she feels that this will be useful in helping evaluate CCP's theme proposals. We will be delivering these themes on Monday, 1/21.
I'd be curious to know what came out of this?
Trebor Daehdoow wrote: ... Once all the themes are received, CSM will be provided with copies of all of them. By the end of the week, CCP Seagull will have created a shortlist of candidate themes, and CSM will be told which they are. We currently are scheduled to discuss the shortlist with her on Monday, 1/28. ...
Or will you tell us only after next monday?
Cheers! Chira.
|

Alekseyev Karrde
Noir. Black Legion.
1003
|
Posted - 2013.01.23 00:13:00 -
[99] - Quote
There was an issue with parsing this post's BBCode "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |

Alekseyev Karrde
Noir. Black Legion.
1003
|
Posted - 2013.01.23 00:14:00 -
[100] - Quote
There was an issue with parsing this post's BBCode "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |
|

Alekseyev Karrde
Noir. Black Legion.
1003
|
Posted - 2013.01.23 00:14:00 -
[101] - Quote
Chirality Tisteloin wrote: I'd be curious to know what came out of this?
I CAME!
http://i0.kym-cdn.com/photos/images/original/000/215/068/96075%20-%20artist%253Ajohn_joseco%20celestia%20i_came%20luna%20Molestia%20pinkie_pie.png
Since we were arranging potential features in the various team pipelines I doubt we'll be able to go into what specific features went into our themes. And probably wont be able to say what theme CCP ultimately picks. I'm sure they'd prefer to do a proper dev blog about that. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |

Gelatine
EverBroke Geeks
3
|
Posted - 2013.01.23 04:23:00 -
[102] - Quote
Sadly I came across this thread too late to post my suggestion. Is it still worth sending my suggestion to CSM or Seagull for the winter release? |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2542
|
Posted - 2013.01.23 10:37:00 -
[103] - Quote
Chirality Tisteloin wrote:I'd be curious to know what came out of this? Or will you tell us only after next monday?
We submitted our themes over the weekend. Just a few minutes ago, we got a package of CCP themes (sort of "we'll show your ours if you show us yours"), and we're going to be ranking them and giving CCP Seagull some feedback that will hopefully help her decide on her final candidates. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Flamespar
Woof Club
529
|
Posted - 2013.01.23 11:04:00 -
[104] - Quote
Alekseyev Karrde wrote: I went with Exploration and a broader theme of focus on the individual and their ability to express themselves + affect the game. That included being able to build a home but goes beyond it to other things, like supporting bottom-up alliance income and a few other nice things CCP had on the menu.
Omg. I think I just experienced a flicker of hope  I can post on a forum, therefore I represent everyone. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2549
|
Posted - 2013.01.28 19:28:00 -
[105] - Quote
Update: 01/28/13 Variations on a Theme
On Friday, January 18th, we sent our sample themes to CCP Seagull. In return, on January 23rd, CSM got a package of the themes created by CCP teams, performed a quick analysis of them, and sent her our recommendations.
While I can't go into any specifics, I found the CCP themes to be very interesting reading, and they gave me more insight into how people at CCP are addressing the new planning system.
Today, Monday the 28th, we had a followup meeting with CCP Seagull. She gave us a broad overview of the overall theme that had been decided upon, which the CSM members present strongly endorsed. Over the next week, CCP will be determining what set of features best fits the theme and is practical given time and resource constraints.
CSM will receive a package of materials on Friday related to CCP's initial prioritization decisions and will provide our trademark :48hour: turnaround on them.
Based on what has happened so far, I am cautiously optimistic that the new planning process is going to do a good job of ensuring that CCP does a better job of delivering an expansion with good "bang-for-buck" when it comes to pleasing the community.
Original blog post link: http://treborofthecsm.blogspot.com/2013/01/variations-on-theme.html
I also updated the first post with this info. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Niveuss Nye
The Advent of Faith
11
|
Posted - 2013.01.30 06:19:00 -
[106] - Quote
Trebor Daehdoow wrote:Update: 01/28/13 Variations on a ThemeOn Friday, January 18th, we sent our sample themes to CCP Seagull. In return, on January 23rd, CSM got a package of the themes created by CCP teams, performed a quick analysis of them, and sent her our recommendations. While I can't go into any specifics, I found the CCP themes to be very interesting reading, and they gave me more insight into how people at CCP are addressing the new planning system. Today, Monday the 28th, we had a followup meeting with CCP Seagull. She gave us a broad overview of the overall theme that had been decided upon, which the CSM members present strongly endorsed. Over the next week, CCP will be determining what set of features best fits the theme and is practical given time and resource constraints. CSM will receive a package of materials on Friday related to CCP's initial prioritization decisions and will provide our trademark :48hour: turnaround on them. Based on what has happened so far, I am cautiously optimistic that the new planning process is going to do a good job of ensuring that CCP does a better job of delivering an expansion with good "bang-for-buck" when it comes to pleasing the community. Original blog post link: http://treborofthecsm.blogspot.com/2013/01/variations-on-theme.htmlI also updated the first post with this info.
Hmm... not so much a fan of all this "secrecy".
BUT - I assume if the CSM heard something terrible, they would speak up?
All I have to say is, so far, so good. But, I will be honest. While the space ship game is awesome, I kind of got attracted to this game due to eventual avatar activities so I can live out a complete fantasy as a star ship industrialist who fights minnies. No mentions of that for quite some time.
Other than that, game seems pretty fun. I feel sorry for the POS managers, though. Stations that can be walked in, fully destructable, and not so much as a pain that I can gamble my ill gotten gains in like Hans Solo and Lando Calrissian sounded pretty cool. |

Arduemont
Rotten Legion Ops
1181
|
Posted - 2013.01.30 12:32:00 -
[107] - Quote
Although I do understand the need for a degree of secrecy. Many of their plans thus far could yet turn out to be unachievable and so they don't want to get our hopes up about certain features etc. Some of them may even seem bad on the face of things, but with a little glamming up will be well received, etc.
"In the age of information, ignorance is a choice." |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2552
|
Posted - 2013.01.30 12:47:00 -
[108] - Quote
CSM always pushes CCP to tell the community as much as possible, as soon as possible, and when they have locked down what they think they can deliver in the next expansion, we hope they'll release a devblog about it.
My opinion of the process is "so far, so good". What they are converging upon makes sense.
Or to put it another way, so far this has not happened. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

rodyas
Tie Fighters Inc
1034
|
Posted - 2013.01.30 12:59:00 -
[109] - Quote
^ Have you guys ever think about reverse NDA an issue though?
Kind of like how Two Step, opposed their stance on new POSs.
As in you don't tell the secrets about an issue CCP has come up with, but you still like the issue, and start pushing it or asking us for ideas and such, before the dev blog comes outs.
Well its not that bad, Karrde talked about exploration and such like that, which would be cool. But it seems some ideas could be shafted, and sucks having to wait for a Dev blog before it is known.
I don't want to give the impression that things are really bad, or so. But I am curious if Karrde would start releasing more exploration ideas, lets say before a dev blog came out on it. Not so much him discussing the CCP view or the secrets they invented. But if Karrde had more ideas, or lets say CCP wasn't taking it too seriously, if karrde would come back and start a thread on exploration, before CCP has stated a response. Signature removed for inappropriate language - CCP Eterne |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2552
|
Posted - 2013.01.30 15:13:00 -
[110] - Quote
Let me give you a totally hypothetical example of the problems that come up.
Let's assume there is a feature that we think the community wants but that CCP has decided isn't doable, or isn't a high priority. Our attempts to get that decision re-evaluated have failed.
Now, one option open to us would be to start a discussion on the forums about the feature and how important it is, in the hopes that public opinion might sway CCP. That might help in the short term, with that issue, but it also might damage the CCP/CSM relationship in the longer term.
The decision to go public on such a thing, even obliquely, is therefore a judgment call -- and it can be a very difficult one.
Now factor in that no matter what a CSM members says, people are going to make inferences about it. They're going to "Kremlin Watch". So now there are second-order effects. EVE is indeed "Unexpected Consequences Online" -- and no doubt people will read stuff into this post that isn't really there 
The CSM has slowly, and through great effort by many people in each CSM, built up a working relationship with CCP that is unlike anything else in the games industry. CCP is putting a lot of trust in us, and it would be foolish to throw that away lightly.
As for front-running devblogs, stealing the thunder of the devs (who are the ones sweating in the trenches doing the hard work) would be just plain rude. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
|

Alekseyev Karrde
Noir. Black Legion.
1031
|
Posted - 2013.01.30 17:30:00 -
[111] - Quote
Word from on high is there's no harm in telling you the broad theme has been picked and that it overlapped with several CSM submissions. The actually for-release feature set is still being discussed, but I think conceptually the next expansion will be something the community can really get excited about. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Seleene
Body Count Inc. Pandemic Legion
2422
|
Posted - 2013.01.30 18:37:00 -
[112] - Quote
Alekseyev Karrde wrote:Word from on high is there's no harm in telling you the broad theme has been picked and that it overlapped with several CSM submissions. The actually for-release feature set is still being discussed, but I think conceptually the next expansion will be something the community can really get excited about.
Too bad they didn't pick your Pony theme. I told you it was a long shot. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
165
|
Posted - 2013.01.30 19:50:00 -
[113] - Quote
Some day when it is legal, Alek will really tell us what his pink pony theme is all about. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2557
|
Posted - 2013.01.31 03:57:00 -
[114] - Quote
DNSBLACK wrote:Some day when it is legal, Alek will really tell us what his pink pony theme is all about. If you are very, very lucky, it will be NDA'd until the end of time -- or possibly longer. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

rodyas
Tie Fighters Inc
1034
|
Posted - 2013.01.31 05:30:00 -
[115] - Quote
Seleene wrote:Alekseyev Karrde wrote:Word from on high is there's no harm in telling you the broad theme has been picked and that it overlapped with several CSM submissions. The actually for-release feature set is still being discussed, but I think conceptually the next expansion will be something the community can really get excited about. Too bad they didn't pick your Pony theme. I told you it was a long shot.
Break NDA now, Or give me Darius's phone number, I know he would risk getting banned to tell us about CCP snuffing ponies. Signature removed for inappropriate language - CCP Eterne |

Alekseyev Karrde
Noir. Black Legion.
1031
|
Posted - 2013.01.31 05:37:00 -
[116] - Quote
I might get banned for this, but this is a sneak peak of EVE Online: Equestrian Age "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

rodyas
Tie Fighters Inc
1034
|
Posted - 2013.01.31 05:39:00 -
[117] - Quote
Trebor Daehdoow wrote:Let me give you a totally hypothetical example of the problems that come up. Let's assume there is a feature that we think the community wants but that CCP has decided isn't doable, or isn't a high priority. Our attempts to get that decision re-evaluated have failed. Now, one option open to us would be to start a discussion on the forums about the feature and how important it is, in the hopes that public opinion might sway CCP. That might help in the short term, with that issue, but it also might damage the CCP/CSM relationship in the longer term. The decision to go public on such a thing, even obliquely, is therefore a judgment call -- and it can be a very difficult one. Now factor in that no matter what a CSM members says, people are going to make inferences about it. They're going to "Kremlin Watch". So now there are second-order effects. EVE is indeed "Unexpected Consequences Online" -- and no doubt people will read stuff into this post that isn't really there  The CSM has slowly, and through great effort by many people in each CSM, built up a working relationship with CCP that is unlike anything else in the games industry. CCP is putting a lot of trust in us, and it would be foolish to throw that away lightly. As for front-running devblogs, stealing the thunder of the devs (who are the ones sweating in the trenches doing the hard work) would be just plain rude.
Sounds, almost like you will be running again then, with that attitude.
I suppose I do like trolling CCP too much as well, but its sooooo fun. That or I get cocked teased too much, and hard to come down in a peaceful way.
Besides I suppose the game can be rather large, so hard to hope for what I want happening.
I didn't mean to steal thunder as well, why I meant reverse NDA, thought it would help with that. Also it does seem hard to steal their thunder, with them creating prototypes and hiding them in closets and under desks, where no one can find them.
I think I am too use to CCP fozzie's format, where he waits for CCP seagull or CCP soundwave to fall asleep, then finds little used forums, to post his balancing threads. Giving players lots of head room and time for feedback. Just felt with the new ideas for the upcoming expansion, CCP will just sit on them for such a long time, when they do release it, there will be no time for further changes or so. Signature removed for inappropriate language - CCP Eterne |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
277
|
Posted - 2013.01.31 08:07:00 -
[118] - Quote
Dear CCP, please give Alekseyev a pony. Pretty please.
PS: Make it automatically be placed in any active ship he has so that there is always a chance it can be stol... I mean set free, to roam the stars. MODULAR DRONES
MORE ORE SHIPS |

BEPOHNKA
Legions Force
54
|
Posted - 2013.03.24 02:44:00 -
[119] - Quote
Nice to see the theme name i point out while ago is in works no now werid!  |

Prince Kobol
679
|
Posted - 2013.03.24 09:22:00 -
[120] - Quote
Seleene wrote:Look at us, doing nothing.
Dont think it so much the entire CSM doing nothing.. just yourself :)
Your last blog update was what.. September, not exactly recent, also you haven't been what you might call prolific in your communications on the Eve O forums either. |
|
|
|
|
Pages: 1 2 3 4 5 :: [one page] |