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Vinyl Pants
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Posted - 2005.07.02 01:42:00 -
[1]
When ever Im looking at some really good screenshots, I end up half the time, trying to click and drag them to look at a lightly different angle, sadly.... this doesnt work :P
But i thought, it possibly could quite easily, as a new feature (after this mahusive patch)
when you click screenshot, a quick file saves the locations relative to your own ship of everything around you, including vector (Direction) and effects (missles, weapons, engine flare) into a cute little .eve file, you could then open in an eve-viewer....
then go into the eve-viewer, and view it from every possible angle, and take much better screenshots when your not worried about getting blasted to bits....
just a thought......
Vinly Pants You know you want it.
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Toshiro Khan
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Posted - 2005.07.02 01:49:00 -
[2]
I do like this idea ... not sure how it would affect my pc as i get a split second lag from just a normal screen shot. But it would make for some very impressive screenies :-)
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Rawthorm
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Posted - 2005.07.02 01:56:00 -
[3]
That is a geniunly Class idea. 
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Deka Massassi
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Posted - 2005.07.02 02:01:00 -
[4]
Originally by: Vinyl Pants When ever Im looking at some really good screenshots, I end up half the time, trying to click and drag them to look at a lightly different angle, sadly.... this doesnt work :P
But i thought, it possibly could quite easily, as a new feature (after this mahusive patch)
when you click screenshot, a quick file saves the locations relative to your own ship of everything around you, including vector (Direction) and effects (missles, weapons, engine flare) into a cute little .eve file, you could then open in an eve-viewer....
then go into the eve-viewer, and view it from every possible angle, and take much better screenshots when your not worried about getting blasted to bits....
just a thought......
Vinly Pants You know you want it.
Yeah right. 
In order for that to happen the server would have to take a shot of every angle of you ship and space. Just think about the one.
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Trepkos
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Posted - 2005.07.02 02:02:00 -
[5]
Great idea, think of taking large screenies of fleet battles like this....
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Uncle George
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Posted - 2005.07.02 02:07:00 -
[6]
Does anyone still use VRML?
Anyway, it would be a lot of work for devs - nice idea but of the cloud cuckoo land variety I fear.
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The Hellion
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Posted - 2005.07.02 02:08:00 -
[7]
it does sound like a good idea, but is it even possible? it'd be like saving that exact instance and all possible camera movements to a single file?
it would be great though
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Frank Horrigan
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Posted - 2005.07.02 02:16:00 -
[8]
Its not taking a screen shot of every angle..
Its like saving engine events (like battlefeild tv, where you can save a whole match in a small file less then 1mb"
so.. you have to load up a program like eve, then it feeds the engine events into it, and you get your "Frozen" event, witch you can move your camera around.
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Ticondrius
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Posted - 2005.07.02 02:19:00 -
[9]
Actually, if I understand him right, he wants a way to take "state" shots of the game...which he can open with EVE itself to view later. THis would give him the ability to zoom and rotate as if it were the game itself, but paused.
Many, many games have done something similar with their demorecorders, such as Quake and other FPS games. They simply record a few KB of data about coords and positions per frame and save that, then use the game itself to reconstruct teh scenario, down to every action the player makes.
Creating a small feature to do this with EVE for a "3D Screenshot" feature would be rather easy, the files extremely small (text data only), making them easy to share.
I don't see why this couldn't be done. A lot of new 3D programmers deo similar projects to learn how to do 3D programming in the first place.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Corvus Anderran
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Posted - 2005.07.02 03:04:00 -
[10]
Edited by: Corvus Anderran on 02/07/2005 03:04:57 It shouldn't create any extra load on the servers (the client simply saves known data about the positions of entities in the immediate area, which it already gets from the server anyway). The resulting files shouldn't be very large either. The only restriction is that the result would only be viewable by opening up eve itself, and that changes between patches could cause problems.
Whether or not it would be simple to actually code is an altogether different question though.
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Svengali
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Posted - 2005.07.02 08:14:00 -
[11]
Its trivial to do this kind of stuff, and it wont create any extra server lag.
The amount of data is roughly equivelent to the network traffic, in fact some games simply save their network traffic as their movie format (Quake, Unreal).
Eve is fairly light on network traffic, you can see it using Ctrl-Shift-Alt-M.
Additionally you could simply save the 3d transform data + some sideband data (like Rendering-Merlin@X,Y,Z;RotZ,Y,Z,W (binary of course)).
That would be pretty neat. Especially if the models were released to the community with a "for use in connection to eve online only etc" license (suitably lawyered up of course). These kind of licenses are often used for source+asset releases of single player games.
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anter
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Posted - 2005.07.02 08:26:00 -
[12]
Originally by: Deka Massassi
Yeah right. 
In order for that to happen the server would have to take a shot of every angle of you ship and space. Just think about the one.
Server wouldnt have to do anything. Only client store state of game which could be viewed later. This would be quite nice for all video makers since they could take these snapshots of fleet battles and rotate/zoom later for video.
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Joe
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Posted - 2005.07.02 08:39:00 -
[13]
I love the idea! |

Rodney Munch
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Posted - 2005.07.02 08:45:00 -
[14]
Originally by: Deka Massassi
Yeah right. 
In order for that to happen the server would have to take a shot of every angle of you ship and space. Just think about the one.
Obviously you didnt think about that one did you, it has nothing to do with the server, screenshots are saved client side fool.
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Aitrus
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Posted - 2005.07.02 08:59:00 -
[15]
Originally by: Vinyl Pants When ever Im looking at some really good screenshots, I end up half the time, trying to click and drag them to look at a lightly different angle, sadly.... this doesnt work :P
But i thought, it possibly could quite easily, as a new feature (after this mahusive patch)
when you click screenshot, a quick file saves the locations relative to your own ship of everything around you, including vector (Direction) and effects (missles, weapons, engine flare) into a cute little .eve file, you could then open in an eve-viewer....
then go into the eve-viewer, and view it from every possible angle, and take much better screenshots when your not worried about getting blasted to bits....
just a thought......
Vinly Pants You know you want it.
I always thought this could be applied to taking ingame video. Basically, have the client log everything it does visually. Then the client can render the scene again via the log. Since it's simply running through a script, playback controls would be quite possible.
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Oron
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Posted - 2005.07.02 10:25:00 -
[16]
would be great! even as movie wow :D
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Aitrus
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Posted - 2005.07.02 10:45:00 -
[17]
Edited by: Aitrus on 02/07/2005 10:49:12
Originally by: Oron would be great! even as movie wow :D
Imagine being able to watch that fleet battle from any angle or vantage point, full camera movement, pause the action, speed it up, or slow it down.
And our current Eve video makers could have a field day with this.
EDIT: Even better, use it to record ingame events. It's be pretty sweet to be able to relive the Criele station attack, for example.
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Inoxx
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Posted - 2005.07.02 14:02:00 -
[18]
great idea
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Larno
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Posted - 2005.07.02 14:23:00 -
[19]
How do u think a PS2 can store days of GT3 videos on an 8MB memory card? Information required is minimal, your client has already got ALL the information. All that is needed is a program to store and playback this information. I am no expert, but I expect it would take only a moderate amount of programming.
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Maxine Stirner
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Posted - 2005.07.02 14:47:00 -
[20]
I think CCP should take the course of many game makers and make the client engine function as a client or scenario modeler.
Obviously, people wouldn't be able to create game mods or anything like that on a mmog. However, they would be able to model and view objects, make them move, and put them in relation to other objects. It would make for a greater number of free community produced advertizement.
Such a modeler would obviously be necessary in order to view 3d stills from server data. We already have the engine, we just have to be able to observe it independently.
Locking Times & Evil Asteroids |

Aion Amarra
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Posted - 2005.07.02 15:35:00 -
[21]
Recording screens/movies in this way would be great! I'm pretty sure that'd lead to a massive boost of quality in all the EVE videos you see.
Would be especially cool during fleetbattles. I mean... the one recording wouldn't have to cut back in fighting due to getting his camera angles right the least, everyone could rewatch the entire battle from the position of all the participants, it could be used to tutor PvP newbies later on through exactly showing them what the more eperienced players do or alternatively show them the mistakes they did.
Definately signed.
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Joshua Foiritain
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Posted - 2005.07.02 15:59:00 -
[22]
Edited by: Joshua Foiritain on 02/07/2005 16:03:47
Originally by: Deka Massassi Yeah right. 
In order for that to happen the server would have to take a shot of every angle of you ship and space. Just think about the one.
Actually it would only need to know the location of all objects you are seeing, which it obviously does already as it needs them to render them while youre playing so storing them on your hd is easy. The viewer would then take the stored location/vector info and render it.

Hell if the game would store the info say once a second it would allow you to record a battle and watch it again from any angle later on. Though this would of course be quite a bit more work, it would indeed be pretty freaking useful though 
Game called Darkspace has this option (or did anyway), its quite pwn. 
------------------
[Coreli Corporation Mainframe] |

Vinyl Pants
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Posted - 2005.07.02 17:33:00 -
[23]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 02/07/2005 16:03:47
Originally by: Deka Massassi Yeah right. 
In order for that to happen the server would have to take a shot of every angle of you ship and space. Just think about the one.
Actually it would only need to know the location of all objects you are seeing, which it obviously does already as it needs them to render them while youre playing so storing them on your hd is easy. The viewer would then take the stored location/vector info and render it.

Hell if the game would store the info say once a second it would allow you to record a battle and watch it again from any angle later on. Though this would of course be quite a bit more work, it would indeed be pretty freaking useful though 
Game called Darkspace has this option (or did anyway), its quite pwn. 
Warcraft III works in a similar way, but its replays record mouse-clicks... which is why in the early versions of the warcraft replay ability, if you sped it up, the battles could go-wrong... and end totally differently :P
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Vinyl Pants
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Posted - 2005.07.02 17:39:00 -
[24]
Originally by: Toshiro Khan I do like this idea ... not sure how it would affect my pc as i get a split second lag from just a normal screen shot. But it would make for some very impressive screenies :-)
Thats the great thing... it would actually use CPU to generate, since the file of Model/vector/effect information, is already being fed to your graphics card, its just grabbing a stream of that..
where as a normal screen shot, has to record every pixel of colour in the client from top to bottom
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Maxine Stirner
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Posted - 2005.07.02 17:56:00 -
[25]
It wouldn't even be that much data actually if you look at your modem logs. It's pretty little in fact. All that data would simply be streamed to your harddrive along with the data you send.
I see no immediate reason why the client shouldn't be able to mimic that closed circuit.
Locking Times & Evil Asteroids |

Aitrus
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Posted - 2005.07.02 20:56:00 -
[26]
Probably the only thing holding this back is the coding time to allow the client to take input from a log, and create an interface for it.
But I don't code, so it could be much harder. (I would LOVE some CCP input on this kind of thing)
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nonsequitur
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Posted - 2005.07.02 22:58:00 -
[27]
/signed
This is an idea I talked about some with a few corp mates about a year ago. Since you nailed almost all the same points I had in my idea I am happy to sign this. Not only would 3D screenshots rule, but so would having the ability to record live action from eve this way. You could record the demo in the CCP format, and fraps the playback from the viewer at a later date. This would reduce the overhead for running fraps during combat, and also allow you to only fraps the bits of the demo you want; much smaller files all the way around.
CCP please add this, please, pretty please? me love you long time.
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Vinyl Pants
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Posted - 2005.07.03 09:42:00 -
[28]
*bump*
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Vinyl Pants
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Posted - 2005.07.04 13:16:00 -
[29]
*bump*
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Cypherous
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Posted - 2005.07.04 14:04:00 -
[30]
Intersting idea, would be nice if it can actually be done
*signed*
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