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Thread Statistics | Show CCP posts - 1 post(s) |

Xiliath
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Posted - 2005.07.02 13:42:00 -
[31]
Can anyone host and put up screenies of the weapons to get a better idea of how well they actually work.. I'd do it but I can't even log onto EVE.
___________________________________________________________ Xiliath; Co-CEO Judge Dread Inc.
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Arud
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Posted - 2005.07.02 13:53:00 -
[32]
and here I thought the Gallente one was supposed to be versatile and more useful against smaller targets, extremely unusual that excluding the drones (which is half of its ship bonus) it does more damage than all the other dreads
extremely strange
and the minnie one should be even faster... .and have longer targeting range
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Vaygr
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Posted - 2005.07.02 14:04:00 -
[33]
The gallente dread only has 1000 m3 drone space though so it cant field even 5 ogres.
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keepiru
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Posted - 2005.07.02 14:06:00 -
[34]
Originally by: Vaygr The gallente dread only has 1000 m3 drone space though so it cant field even 5 ogres.
sigh...
drones and dronebays got a 1/10 shrink, to make them more transportable. -------------
The early bird might get the worm, but the second mouse gets the cheese. |

Zyrla Bladestorm
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Posted - 2005.07.02 14:13:00 -
[35]
Originally by: keepiru
Originally by: Vaygr The gallente dread only has 1000 m3 drone space though so it cant field even 5 ogres.
sigh...
drones and dronebays got a 1/10 shrink, to make them more transportable.
Yup 1000m3 is now 40 heavy drones. . ----- Apologys for any rambling that may have just occurred.
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Deja Thoris
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Posted - 2005.07.02 14:45:00 -
[36]
Originally by: Antic Edited by: Antic on 02/07/2005 12:30:15 the caldari dread will be the least effective of the bunch. Due to it relying on citadel torps. Unless the rediculous example of 12 damage on an AB raven is fixed :P As torpedoes damage dosnt matter in wich range its used. Theres no optimal.
Yes, they will struggle againt mwd'ing POS's
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Captain Rod
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Posted - 2005.07.02 14:55:00 -
[37]
Methinks you should remember these are supposed to be POS killing ships and bs killers not 1v1 pvp vessels though all the comments seem to be geared at that.
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Antic
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Posted - 2005.07.02 15:12:00 -
[38]
Edited by: Antic on 02/07/2005 15:14:13
Thats exactly the problem with the current damage scaling on the citadel missiles, the anti BS part. PoS dosnt move. BS does. as tests on SISI shows XL turrets can devastate battleships at their designated ranges. We are talking 8k damage environments. But the very same battleship taking the XL turret hits using a simple afterburner can cut all the damage of the citadel torpedoes down to 12.
So the caldari dread will have very limited use compared to all the other dreads in fleet battles with its one turret slots. Remember that citadel torps, like torpedoes, dosnt get bonuses from a couple of the new missile skills. And its fleet battles that will be happening more often than the PoS assaults.
oh and there isnt citadel FoF so dont give us the argument about the XL turrets being jammable.
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Luc Boye
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Posted - 2005.07.02 15:21:00 -
[39]
to the OP: how about giving numbers for gallente with rails? Mounting blasters on dreadnought is retarded tbh. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Zameela
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Posted - 2005.07.02 15:37:00 -
[40]
Originally by: Antic Edited by: Antic on 02/07/2005 15:14:13
Thats exactly the problem with the current damage scaling on the citadel missiles, the anti BS part. PoS dosnt move. BS does. as tests on SISI shows XL turrets can devastate battleships at their designated ranges. We are talking 8k damage environments. But the very same battleship taking the XL turret hits using a simple afterburner can cut all the damage of the citadel torpedoes down to 12.
Reading is useful: 
Originally by: keepiru actually the caldari one is quite effective.
I spent some time on SISI orbiting them in a geddon clocking 500+ m/s, and they were still 2-volleying me.
As this post illustrates, it is likely that once you have trained the missile skills, Citadel torpedoes will wtfpwn all BS, just like XL turrets.
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Zyrla Bladestorm
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Posted - 2005.07.02 15:47:00 -
[41]
Originally by: Antic Edited by: Antic on 02/07/2005 15:14:13
Thats exactly the problem with the current damage scaling on the citadel missiles, the anti BS part. PoS dosnt move. BS does. as tests on SISI shows XL turrets can devastate battleships at their designated ranges. We are talking 8k damage environments. But the very same battleship taking the XL turret hits using a simple afterburner can cut all the damage of the citadel torpedoes down to 12.
So the caldari dread will have very limited use compared to all the other dreads in fleet battles with its one turret slots. Remember that citadel torps, like torpedoes, dosnt get bonuses from a couple of the new missile skills. And its fleet battles that will be happening more often than the PoS assaults.
oh and there isnt citadel FoF so dont give us the argument about the XL turrets being jammable.
Theres at least one example of someone using an AB on a raven being completely missed by a turret dreadnought also though. . ----- Apologys for any rambling that may have just occurred.
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Khaldorn Murino
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Posted - 2005.07.02 15:52:00 -
[42]
Originally by: Arud and here I thought the Gallente one was supposed to be versatile and more useful against smaller targets, extremely unusual that excluding the drones (which is half of its ship bonus) it does more damage than all the other dreads
extremely strange
and the minnie one should be even faster... .and have longer targeting range
Speeds a fine thing, but on such a big ship its no real advantage at all. -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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Jim Steele
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Posted - 2005.07.02 16:24:00 -
[43]
Originally by: Gabriel Karade Ogre's=1.6x1.25x22x35/2= 770/sec
How much damage does it do with T2 Oagres??
Real men, play Rugby |

keepiru
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Posted - 2005.07.02 16:30:00 -
[44]
Originally by: Jim Steele
Originally by: Gabriel Karade Ogre's=1.6x1.25x22x35/2= 770/sec
How much damage does it do with T2 Oagres??
(note: t2 drone skills appear to give a 2% bonus instead of 5% as per description)
(1.92*1.25*1.10*22)/2 = 29.04*35 = 1016.4 dps -------------
The early bird might get the worm, but the second mouse gets the cheese. |

DarK
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Posted - 2005.07.02 16:39:00 -
[45]
Edited by: DarK on 02/07/2005 16:40:38 doh
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Maya Rkell
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Posted - 2005.07.02 17:17:00 -
[46]
Originally by: Antic
Originally by: Maya Rkell
Originally by: Antic Edited by: Antic on 02/07/2005 12:30:15 the caldari dread will be the least effective of the bunch. Due to it relying on citadel torps. Unless the rediculous example of 12 damage on an AB raven is fixed :P As torpedoes damage dosnt matter in wich range its used. Theres no optimal.
Do you madlib this stuff? Take a look at PoS signature radiuses. Citadel torp launchers have a SPECIFIC use...
Maybe you should buy a clue? Dreads are anti BS aswell as anti PoS ships. XL turrets PWN battleships at their designated ranges. But then of course, you arent known for being objective.
No, and you're known for being a raving lunatic. We all have our burdens.
ONE module can negate the effectiveness of the XL weapons against BS. *1*
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Acwron
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Posted - 2005.07.02 17:19:00 -
[47]
Originally by: Maya Rkell
Originally by: Antic
Originally by: Maya Rkell
Originally by: Antic Edited by: Antic on 02/07/2005 12:30:15 the caldari dread will be the least effective of the bunch. Due to it relying on citadel torps. Unless the rediculous example of 12 damage on an AB raven is fixed :P As torpedoes damage dosnt matter in wich range its used. Theres no optimal.
Do you madlib this stuff? Take a look at PoS signature radiuses. Citadel torp launchers have a SPECIFIC use...
Maybe you should buy a clue? Dreads are anti BS aswell as anti PoS ships. XL turrets PWN battleships at their designated ranges. But then of course, you arent known for being objective.
No, and you're known for being a raving lunatic. We all have our burdens.
ONE module can negate the effectiveness of the XL weapons against BS. *1*
Actually it doesn't work Maya. (at least on Sisi)
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Na'Axin
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Posted - 2005.07.02 17:57:00 -
[48]
wow, talk about not-impressing numbers and unbalance....
why the heck does the gallente one do triple the damage of the others?
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Maya Rkell
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Posted - 2005.07.02 18:05:00 -
[49]
Originally by: Acwron
Originally by: Maya Rkell
Originally by: Antic
Originally by: Maya Rkell
Originally by: Antic Edited by: Antic on 02/07/2005 12:30:15 the caldari dread will be the least effective of the bunch. Due to it relying on citadel torps. Unless the rediculous example of 12 damage on an AB raven is fixed :P As torpedoes damage dosnt matter in wich range its used. Theres no optimal.
Do you madlib this stuff? Take a look at PoS signature radiuses. Citadel torp launchers have a SPECIFIC use...
Maybe you should buy a clue? Dreads are anti BS aswell as anti PoS ships. XL turrets PWN battleships at their designated ranges. But then of course, you arent known for being objective.
No, and you're known for being a raving lunatic. We all have our burdens.
ONE module can negate the effectiveness of the XL weapons against BS. *1*
Actually it doesn't work Maya. (at least on Sisi)
In my test it does. I suspect you're doing something different.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Karazaan
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Posted - 2005.07.02 18:47:00 -
[50]
Originally by: Zyrla Bladestorm
Originally by: Antic Edited by: Antic on 02/07/2005 15:14:13
Thats exactly the problem with the current damage scaling on the citadel missiles, the anti BS part. PoS dosnt move. BS does. as tests on SISI shows XL turrets can devastate battleships at their designated ranges. We are talking 8k damage environments. But the very same battleship taking the XL turret hits using a simple afterburner can cut all the damage of the citadel torpedoes down to 12.
So the caldari dread will have very limited use compared to all the other dreads in fleet battles with its one turret slots. Remember that citadel torps, like torpedoes, dosnt get bonuses from a couple of the new missile skills. And its fleet battles that will be happening more often than the PoS assaults.
oh and there isnt citadel FoF so dont give us the argument about the XL turrets being jammable.
Theres at least one example of someone using an AB on a raven being completely missed by a turret dreadnought also though.
In an apoc with 2 x 1600 plates, they were'nt able to hit me at all when I was going sideways at around 120 km/s. So don't fear the uber XL turrets of doom. I received 10 voley in a row, not a single damage. But going face to them, lost all shield and half armor in one voley. 
It's like the Large turret on frig, no biggy.
When a dread pilot say to a bunch of bs that they are going too fast, you know something is fishy.
So Citadel Torp is EQUAL to XL turrets, thanks! |

Jet Max
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Posted - 2005.07.02 19:13:00 -
[51]
Originally by: Darmed Khan 2*large smartbomb 4tw 
No you got it wrong Projectile Drones 4tw 
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Na'Axin
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Posted - 2005.07.02 19:16:00 -
[52]
Originally by: Karazaan
Originally by: Zyrla Bladestorm
Originally by: Antic Edited by: Antic on 02/07/2005 15:14:13
Thats exactly the problem with the current damage scaling on the citadel missiles, the anti BS part. PoS dosnt move. BS does. as tests on SISI shows XL turrets can devastate battleships at their designated ranges. We are talking 8k damage environments. But the very same battleship taking the XL turret hits using a simple afterburner can cut all the damage of the citadel torpedoes down to 12.
So the caldari dread will have very limited use compared to all the other dreads in fleet battles with its one turret slots. Remember that citadel torps, like torpedoes, dosnt get bonuses from a couple of the new missile skills. And its fleet battles that will be happening more often than the PoS assaults.
oh and there isnt citadel FoF so dont give us the argument about the XL turrets being jammable.
Theres at least one example of someone using an AB on a raven being completely missed by a turret dreadnought also though.
In an apoc with 2 x 1600 plates, they were'nt able to hit me at all when I was going sideways at around 120 km/s. So don't fear the uber XL turrets of doom. I received 10 voley in a row, not a single damage. But going face to them, lost all shield and half armor in one voley. 
It's like the Large turret on frig, no biggy.
When a dread pilot say to a bunch of bs that they are going too fast, you know something is fishy.
So Citadel Torp is EQUAL to XL turrets, thanks!
WTB, Tobias' Modified web ( 40km ) :P
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Selim
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Posted - 2005.07.02 19:19:00 -
[53]
I'm still wondering what on earth the last highslot can be filled with on the Naglfar 
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Darmed Khan
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Posted - 2005.07.02 19:24:00 -
[54]
The Siege Module uses a high slot, that's why all the dreads have one spare.
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StokolaN
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Posted - 2005.07.02 19:35:00 -
[55]
35 drones is just too many without gimping the gallente setup in some other way, like giving it crappy dps with its guns, maybe by giving it one less hardpoint or something. 35 light drones = any small ship that gets within range is toast, 35 heavy drones = any med to large ship is going to be given a run for their money even without the ship's main guns on them. _
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Shadowsword
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Posted - 2005.07.02 19:43:00 -
[56]
I'm thinking that most dreads will have a XXX..whatever Large Smartbomb fitted, to discourage hostiles from coming too close when support isn't alaivable.. So, in the very improbable event of a 1v1 dread encounter, one activation, and every drone of the gallente one goes boom, and then the gallente dread suddenly find itself with sub-par firepower...
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Jet Max
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Posted - 2005.07.02 19:49:00 -
[57]
Originally by: Shadowsword I'm thinking that most dreads will have a XXX..whatever Large Smartbomb fitted, to discourage hostiles from coming too close when support isn't alaivable.. So, in the very improbable event of a 1v1 dread encounter, one activation, and every drone of the gallente one goes boom, and then the gallente dread suddenly find itself with sub-par firepower...
Put your glasses on and read again,PROJECTILE DRONES.
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Hllaxiu
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Posted - 2005.07.02 19:55:00 -
[58]
Originally by: Jet Max
Put your glasses on and read again,PROJECTILE DRONES.
What about the berserker IIs? They looked a lot like the berserker Is to me... Did I miss something?
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Shadowsword
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Posted - 2005.07.02 20:04:00 -
[59]
Yep, unless there's a new kind of drones only he know about, I think he's believing that minmatar drones are snipers. 
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Jet Max
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Posted - 2005.07.02 20:09:00 -
[60]
Edited by: Jet Max on 02/07/2005 20:10:23
Originally by: Hllaxiu
Originally by: Jet Max
Put your glasses on and read again,PROJECTILE DRONES.
What about the berserker IIs? They looked a lot like the berserker Is to me... Did I miss something?
Well, it spose to be Projectile Drone Specialization Skill not whole new Projetile Drone, sorry.But by training this specialization skill i hope those drones will orbit target at larger distance, otherwise i cant see the point why should you train it? and why to specialize with any other skill at all. Or it is just to get that extra 5% damage per level?
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