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Gabriel Karade
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Posted - 2005.07.02 11:21:00 -
[1]
These I believe are the setups in use on Sisi, obviously each one has a choice of long range/short range guns. Here Caldari/Matari ones are setup as long range, Amarr/Gallente as short range. Also Note: 500% increase for siege mode, but that's only for use on starbases 
Caldari Dreadnought:
3x Citadel launchers, Base stat's 48 sec Rof, 1800 damage/torpedo
With max skills: Rof= 48x(0.9)x(0.85)x(0.75)= 27.54 sec [Launcher Op.][Rapid launch][Ship Bonus] Damage= 1800x(1.25)x(1.1)x(1.25)= 3093.75 [Cit.Torp skill][Warhead Upgs.][Ship bonus]
Total= 9281 per burst, 337/sec
Matari Dreadnought:
2x Citadel launchers, 2x Quad 3500mm, Base stat's 28.69 sec RoF, 8x Dmg, 88 damage ammo
Rof(cit.Torps)= as above Damage= 1800x(1.25)x(1.1)= 2475 [Cit.Torp skill][Warhead Upgs.]
Rof(3500mm)= 28.65x(0.9)x(0.8)x(0.75)= 15.471 sec [Gunnery][Rapid Fire][Ship bonus] Damage= 8x88x(1.25)x(1.15)= 1012 [Captial ship Proj.][Surgical strike]
Total= 6974 per burst (staggered torp/Artillery fire), 245/sec
Amaar Dreadnought:
3x Dual Giga Pulse, base stat's 11.81sec RoF, 6x Dmg, 96 damage ammo
RoF= 11.81x(0.9)x(0.8)x(0.75)=6.3774sec [Gunnery][Rapid Fire][Ship bonus] Damage= 6x96x (1.25)x(1.15)= 828 [Captial ship laser][Surgical strike]
Total= 2484 per burst, 390/sec
Gallente Dreadnought:
3x Ion Siege Blaster, base stat's 11.81sec RoF, 7x dmg, 96 damage Ammo
RoF= 11.81x(0.9)x(0.*)=8.5032sec [Gunnery][Rapid Fire] Damage= 7x96x(1.25)x(1.25)x(1.15)= 1207.5 [Captial ship Hybrid][Ship Bonus][Surg.S]
Total= 3623 per burst, 426/sec
Note however, the Gallente Dreadnought can deploy 35 Heavy Drones, where as the others are limited to 10 (220/sec max):
Ogre's=1.6x1.25x22x35/2= 770/sec
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Xiliath
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Posted - 2005.07.02 11:27:00 -
[2]
Very nice work mate, Can you post the stats for the Dreads with there respective opposite range weapons? Still think I want the Minmatar Dread though... ___________________________________________________________ Xiliath; Co-CEO Judge Dread Inc.
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Vishnej
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Posted - 2005.07.02 11:28:00 -
[3]
Edited by: Vishnej on 02/07/2005 11:32:08 Wow re the Gallente dronebay - will rock the house since fully trained T2 heavys do 50% more damage than normal heavies. And they'll be able to track and destroy battleships just fine.
It becomes more balanced in siege mode, but damn, Gallente will be a BS-killer.
Any words on slottage for mods?
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keepiru
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Posted - 2005.07.02 11:30:00 -
[4]
1000+ dps from 35 ogre IIs.
momeeeeeeeeeee  -------------
The early bird might get the worm, but the second mouse gets the cheese. |

Nafri
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Posted - 2005.07.02 11:33:00 -
[5]
kinda sad seeing the gallente one doing the tripple amount of Damage and beeing able to kill dozens of BS with drones
No sig today |

Sucram
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Posted - 2005.07.02 11:34:00 -
[6]
And we thought that the Dominix was a portable "blob"...
The Gallente dread will look awsome with 35 drones around it...  
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Vishnej
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Posted - 2005.07.02 11:37:00 -
[7]
Edited by: Vishnej on 02/07/2005 11:37:34 Am I right in assuming that siege mode just reduces tracking heavily + increases damage by 5x?
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Ground Beef
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Posted - 2005.07.02 11:38:00 -
[8]
Drone Lag!! \o/ ...
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CptEagle
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Posted - 2005.07.02 11:40:00 -
[9]
That sux man, a blasterthron got more dps. :/
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Elve Sorrow
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Posted - 2005.07.02 11:41:00 -
[10]
Ok, i didnt read the ship boni yet, but...The Gallente one has a dronebay that can hold 35 Heavy Drones, or can actually deploy them all aswell due to a shipbonus?
/Elve
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Vishnej
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Posted - 2005.07.02 11:41:00 -
[11]
Originally by: CptEagle That sux man, a blasterthron got more dps. :/
This is before any offensive mods
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Acwron
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Posted - 2005.07.02 11:43:00 -
[12]
Originally by: Elve Sorrow Ok, i didnt read the ship boni yet, but...The Gallente one has a dronebay that can hold 35 Heavy Drones, or can actually deploy them all aswell due to a shipbonus?
It can carry 40 Heavys. And deploy 35.
If you are realistic 30.
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Vishnej
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Posted - 2005.07.02 11:44:00 -
[13]
I take it it's +5 drones controlled per level?
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Meehan
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Posted - 2005.07.02 11:45:00 -
[14]
Yes, +5 drones per level
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Nafri
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Posted - 2005.07.02 11:47:00 -
[15]
Originally by: Vishnej
Originally by: CptEagle That sux man, a blasterthron got more dps. :/
This is before any offensive mods
same for the blasterthron 
my tanked Tempest close ranges does about 400-500 DPS
No sig today |

Gabriel Karade
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Posted - 2005.07.02 11:48:00 -
[16]
Ok, the Gallente one has a 1000m^3 drones bay (10,000m^3 equivalent on TQ) and gets +5 drones controlled per level.
As to Siege mode I can't remember the other bonuses/penaltys, other than the firepower. IIRC one of the others was a Tanking boost.
Quite Impressive but you certainly need more than one to take down a Starbase (6 were being used on sisi with many dozens of Battleships in support) (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Meehan
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Posted - 2005.07.02 11:49:00 -
[17]
Originally by: Nafri
Originally by: Vishnej
Originally by: CptEagle That sux man, a blasterthron got more dps. :/
This is before any offensive mods
same for the blasterthron 
my tanked Tempest close ranges does about 400-500 DPS
However, what would you prefer taking to attack a POS? Your 400-500 DPS Tempest that will live half a minute or a Dreadnought that will actually survive the encounter?
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Nafri
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Posted - 2005.07.02 11:51:00 -
[18]
Originally by: Meehan
Originally by: Nafri
Originally by: Vishnej
Originally by: CptEagle That sux man, a blasterthron got more dps. :/
This is before any offensive mods
same for the blasterthron 
my tanked Tempest close ranges does about 400-500 DPS
However, what would you prefer taking to attack a POS? Your 400-500 DPS Tempest that will live half a minute or a Dreadnought that will actually survive the encounter?
the gallente Dread which will do 3x my damage
No sig today |

Antic
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Posted - 2005.07.02 12:30:00 -
[19]
Edited by: Antic on 02/07/2005 12:30:15 the caldari dread will be the least effective of the bunch. Due to it relying on citadel torps. Unless the rediculous example of 12 damage on an AB raven is fixed :P As torpedoes damage dosnt matter in wich range its used. Theres no optimal.
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dabster
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Posted - 2005.07.02 12:30:00 -
[20]
So basicly, Minmatar 4tl, as usual? :(
___________________________ Chicks dig Brutor's |

keepiru
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Posted - 2005.07.02 12:41:00 -
[21]
actually the caldari one is quite effective.
I spent some time on SISI orbiting them in a geddon clocking 500+ m/s, and they were still 2-volleying me. -------------
The early bird might get the worm, but the second mouse gets the cheese. |

Maya Rkell
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Posted - 2005.07.02 12:42:00 -
[22]
Originally by: Antic Edited by: Antic on 02/07/2005 12:30:15 the caldari dread will be the least effective of the bunch. Due to it relying on citadel torps. Unless the rediculous example of 12 damage on an AB raven is fixed :P As torpedoes damage dosnt matter in wich range its used. Theres no optimal.
Do you madlib this stuff? Take a look at PoS signature radiuses. Citadel torp launchers have a SPECIFIC use...
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Nafri
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Posted - 2005.07.02 12:44:00 -
[23]
Originally by: dabster So basicly, Minmatar 4tl, as usual? :(
looks like
No sig today |

Selim
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Posted - 2005.07.02 12:53:00 -
[24]
I know its going to be very characteristic of me to say this but the minmatar one DOES suck. Worst damage BY FAR, worst tanking, less mid/lows, hardest to fit as it has 4 weapons.
The only thing it does better is it is like 20m/s faster than the others. 
Why would ANYONE choose one of those things over a Caldari, Gallente or Amarr one?
Not like I can afford one anyway, but seriously, the Naglfar is crap.
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Elve Sorrow
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Posted - 2005.07.02 12:57:00 -
[25]
I wonder why they bothered to give them different cap values, when their cap/sec recharge is similar.
/Elve
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Xiliath
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Posted - 2005.07.02 13:00:00 -
[26]
You definetly can't judge a weapon or ships performance simply on damage/sec without including other factors, you have to consider what damage type there weapons do... what's the base shield/armor resistance to those damage types.. what amount for those types do they do, what's the weapons tracking, fall off, and what's the weapons optimal...? for all we know the Minmatar one may do the best with them usually being able to do the most damage from far away, and don't forget Projectiles have the most diverse range of damage type they can deal, just like Missles......
___________________________________________________________ Xiliath; Co-CEO Judge Dread Inc.
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Selim
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Posted - 2005.07.02 13:02:00 -
[27]
Edited by: Selim on 02/07/2005 13:03:00
Originally by: Elve Sorrow Edited by: Elve Sorrow on 02/07/2005 12:56:53 I wonder why they bothered to give them different cap values, when their cap/sec recharge is similar.
EDIT: Similar being defined as 'identical'.
Its the same on all t1 ships, and it isnt identical anyway. The larger capacitor also means it doesnt empty as fast. Cap/second isnt the only factor in a capacitor.
Besides wtf is the point of lasers/hybrids using more cap if the capacitor is bigger anyway?
Originally by: Xiliath You definetly can't judge a weapon or ships performance simply on damage/sec without including other factors, you have to consider what damage type there weapons do... what's the base shield/armor resistance to those damage types.. what amount for those types do they do, what's the weapons tracking, fall off, and what's the weapons optimal...? for all we know the Minmatar one may do the best with them usually being able to do the most damage from far away, and don't forget Projectiles have the most diverse range of damage type they can deal, just like Missles......
___________________________________________________________ Xiliath; Co-CEO Judge Dread Inc.
You mean like the Caldari one, which tanks better and does more damage while being easier to fit? BTW, the Minmatar one is not as long range as the others because projectiles have crap optimal range, and thus dont get nearly as much benefit from long-range ammo. plus the targetting range sucks.
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Nafri
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Posted - 2005.07.02 13:03:00 -
[28]
Originally by: Xiliath You definetly can't judge a weapon or ships performance simply on damage/sec without including other factors, you have to consider what damage type there weapons do... what's the base shield/armor resistance to those damage types.. what amount for those types do they do, what's the weapons tracking, fall off, and what's the weapons optimal...? for all we know the Minmatar one may do the best with them usually being able to do the most damage from far away, and don't forget Projectiles have the most diverse range of damage type they can deal, just like Missles......
___________________________________________________________ Xiliath; Co-CEO Judge Dread Inc.
Missles have better range, damage and tracking
basicly the only advantage matari ships have is the fact that thy are slightly faster then other and target sligthly faster
Therefore thy sacrfice the need to have the most guns fitted, doing less damage, harder to fit, more skills needed, less HP, worst tanking, worst targetting range, worst slot layout for gank/tank
No sig today |

Antic
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Posted - 2005.07.02 13:18:00 -
[29]
Originally by: Maya Rkell
Originally by: Antic Edited by: Antic on 02/07/2005 12:30:15 the caldari dread will be the least effective of the bunch. Due to it relying on citadel torps. Unless the rediculous example of 12 damage on an AB raven is fixed :P As torpedoes damage dosnt matter in wich range its used. Theres no optimal.
Do you madlib this stuff? Take a look at PoS signature radiuses. Citadel torp launchers have a SPECIFIC use...
Maybe you should buy a clue? Dreads are anti BS aswell as anti PoS ships. XL turrets PWN battleships at their designated ranges. But then of course, you arent known for being objective.
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Khaldorn Murino
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Posted - 2005.07.02 13:23:00 -
[30]
I hope the minnie one doesnt suketh the mosteth. But I had a look on sisi.
Unless im reading it wrong it indeed does. So who's going to bother building one. its a shame, i thought we may have at least got a good damage output? -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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