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Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:06:00 -
[1] - Quote
Hi Is the Invention & T2 BPO situation ever likely to change? The problem being that where originally BPOs were given out, which can be researched and all that jazz, but now only invention works giving you some crappy ME copy. This means that if you don't own a T2 BPO, you will NEVER be able to produce at a price that is competetive to an alliance with a T2 BPO.
It doesnt even matter if it's ridiculously hard to produce a BPO, make it a 1 in 1,000,000 chance on invention or something, but either BPOs need to start working their way back into the game, or the existing T2 BPOs need to go, because without that you are basically saying there's no point in working towards industry since you'll never be able to beat the already exising industial corps. |

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:10:00 -
[2] - Quote
you can out produce any t2 bp through invention, which will net you way more profit in the long run. CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:15:00 -
[3] - Quote
How can you out produce t2 BPOs? A T2 BPO with 50 ME is going to be a hell of a lot cheaper than a -4 ME BPC, on top of the fact that it has already cost you to do the invention to produce the BPC in the first place. |

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:18:00 -
[4] - Quote
Lucas Kell wrote:How can you out produce t2 BPOs? A T2 BPO with 50 ME is going to be a hell of a lot cheaper than a -4 ME BPC, on top of the fact that it has already cost you to do the invention to produce the BPC in the first place.
pretty easily.
a t2 bpo runs in 1 build slot. if you use teh other 10 slots, you can out produce the t2 bpo easily. each item maybe slighlty higher build cost, but your making way more of them, so over all you make more isk CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:22:00 -
[5] - Quote
I think youv'e missed the point. I'm not talking about build time, I'm talking about cost.
If it costs me 50 mil to produce something (including invention cost) but a T2 BPO can produce it at 45 mil, they can just sell the product at 49.5 mil, and make 4.5 mil profit per item, and I can't possibly undercut them, as I am totally unable to get my manufacture cost down low enough to make profit. And it's not though a fault of my own, I've produce the BPC the way the game intends, but because they got a BPO back in the day, and that was never removed, they automatically win the profit battle. |

Big Bad Mofo
Comply Or Die
25
|
Posted - 2011.10.10 11:22:00 -
[6] - Quote
t2 bpos should of been removed from the game when invention was errr invented...ofc the people owning them paid handsomely for it however... |

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:24:00 -
[7] - Quote
Lucas Kell wrote:I think youv'e missed the point. I'm not talking about build time, I'm talking about cost.
If it costs me 50 mil to produce something (including invention cost) but a T2 BPO can produce it at 45 mil, they can just sell the product at 49.5 mil, and make 4.5 mil profit per item, and I can't possibly undercut them, as I am totally unable to get my manufacture cost down low enough to make profit. And it's not though a fault of my own, I've produce the BPC the way the game intends, but because they got a BPO back in the day, and that was never removed, they automatically win the profit battle.
i understand fully what you mean. t2 bpo produces say 1000 items / month netting you about 500 t2 bpc's produce say 750 per slot so x 10, netting you a bit less per item, but way more over all.
i make a lot of t2 items via invention, its profitible, very if you do it right CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Arbiter Reborn
Saiph Industries SRS.
4
|
Posted - 2011.10.10 11:25:00 -
[8] - Quote
yeh allot of t2 ships are almost impossible to build at a profit allot are built at a loss. most t2 items are rediculously underpriced |

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 11:26:00 -
[9] - Quote
Lucas Kell wrote:How can you out produce t2 BPOs? Volume GÇö the thing that already makes invention outproduce BPOs by a large margin in any area where T2 manufacturing is profitable.
Lucas Kell wrote:Is the Invention & T2 BPO situation ever likely to change? Since there's no actual need for it to change, no. Not particularly likely. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Arbiter Reborn
Saiph Industries SRS.
4
|
Posted - 2011.10.10 11:28:00 -
[10] - Quote
Tippia wrote:Lucas Kell wrote:How can you out produce t2 BPOs? Volume GÇö the thing that already makes invention outproduce BPOs by a large margin in any area where T2 manufacturing is profitable. Lucas Kell wrote:Is the Invention & T2 BPO situation ever likely to change? Since there's no actual need for it to change, no. Not particularly likely.
the need is in the fact that things are too cheap, and therefore unproifitbale for those who wernt lucky in a lottery
your argument is invalid because so what if you can produce 50 sleipnirs a month if you loose 10 mill on every one |

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:28:00 -
[11] - Quote
Arbiter Reborn wrote:yeh allot of t2 ships are almost impossible to build at a profit allot are built at a loss. most t2 items are rediculously underpriced
i think generally too thing are way to cheap in eve atm, t2 bpos would be a massive boost to the market
could try inventing teh ships that were introduced after t2 bpo's stopped. you know the ones CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Arbiter Reborn
Saiph Industries SRS.
4
|
Posted - 2011.10.10 11:29:00 -
[12] - Quote
Smoking Blunts wrote:Arbiter Reborn wrote:yeh allot of t2 ships are almost impossible to build at a profit allot are built at a loss. most t2 items are rediculously underpriced
i think generally too thing are way to cheap in eve atm, t2 bpos would be a massive boost to the market could try inventing teh ships that were introduced after t2 bpo's stopped. you know the ones
yeh sure, i mean i do. but then why should i have to do that
|

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:30:00 -
[13] - Quote
Arbiter Reborn wrote:Tippia wrote:Lucas Kell wrote:How can you out produce t2 BPOs? Volume GÇö the thing that already makes invention outproduce BPOs by a large margin in any area where T2 manufacturing is profitable. Lucas Kell wrote:Is the Invention & T2 BPO situation ever likely to change? Since there's no actual need for it to change, no. Not particularly likely. the need is in the fact that things are too cheap, and therefore unproifitbale for those who wernt lucky in a lottery
the market is over stocked atm, thats due imo to reduced players. look at the online numbers. its not the bpo's fault ccp have shafted the game in teh last year CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:32:00 -
[14] - Quote
Smoking Blunts wrote:Lucas Kell wrote:I think youv'e missed the point. I'm not talking about build time, I'm talking about cost.
If it costs me 50 mil to produce something (including invention cost) but a T2 BPO can produce it at 45 mil, they can just sell the product at 49.5 mil, and make 4.5 mil profit per item, and I can't possibly undercut them, as I am totally unable to get my manufacture cost down low enough to make profit. And it's not though a fault of my own, I've produce the BPC the way the game intends, but because they got a BPO back in the day, and that was never removed, they automatically win the profit battle. i understand fully what you mean. t2 bpo produces say 1000 items / month netting you about 500 t2 bpc's produce say 750 per slot so x 10, netting you a bit less per item, but way more over all. i make a lot of t2 items via invention, its profitible, very if you do it right Then clearly you are producing items that don't have people competign witha T2 BPO. Not only can they still produce copies so they can produce just as many, they dont pay invention costs, dont risk invention failure, and can sell at a price you simply can't match. It's nto that you would make little profit, its that you would make no profit at all. |

Linda Shadowborn
Dark Steel Industries
20
|
Posted - 2011.10.10 11:32:00 -
[15] - Quote
Didnt we have this discussion... oh yeah.... 40 pages of it |

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 11:33:00 -
[16] - Quote
Arbiter Reborn wrote:the need is in the fact that things are too cheap, and therefore unproifitbale for those who wernt lucky in a lottery If things are too cheap, then it's because they are so over-produced that demand can't keep up, which means that BPOs are not to blame GÇö they are far too few to generate that amount of production.
Quote:your argument is invalid because so what if you can produce 50 sleipnirs a month if you loose 10 mill on every one That doesn't make my argument invalid GÇö it only means that you need to be more market rational. Removing BPOs would not solve that problem because they are not the cause of it. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:36:00 -
[17] - Quote
Smoking Blunts wrote:Arbiter Reborn wrote:Tippia wrote:Lucas Kell wrote:How can you out produce t2 BPOs? Volume GÇö the thing that already makes invention outproduce BPOs by a large margin in any area where T2 manufacturing is profitable. Lucas Kell wrote:Is the Invention & T2 BPO situation ever likely to change? Since there's no actual need for it to change, no. Not particularly likely. the need is in the fact that things are too cheap, and therefore unproifitbale for those who wernt lucky in a lottery the market is over stocked atm, thats due imo to reduced players. look at the online numbers. its not the bpo's fault ccp have shafted the game in teh last year All I'm saying is, they should bring back BPOs so everyone has a fighting chance. The player base is never going to grow if everything good is owned by the long standing alliances and noone new has a chance to get the same thing.
I mean, from a newbie point of view, whats the point of going into T2 production, when you know theres a large portion of the market you won't be able to compete in? Sure you can produce the new stuff, but why should you have to be limited? It should be fair across the board for everyone. This is the problem you get when the rules get changed half way through. |

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:36:00 -
[18] - Quote
Lucas Kell wrote:Smoking Blunts wrote:Lucas Kell wrote:I think youv'e missed the point. I'm not talking about build time, I'm talking about cost.
If it costs me 50 mil to produce something (including invention cost) but a T2 BPO can produce it at 45 mil, they can just sell the product at 49.5 mil, and make 4.5 mil profit per item, and I can't possibly undercut them, as I am totally unable to get my manufacture cost down low enough to make profit. And it's not though a fault of my own, I've produce the BPC the way the game intends, but because they got a BPO back in the day, and that was never removed, they automatically win the profit battle. i understand fully what you mean. t2 bpo produces say 1000 items / month netting you about 500 t2 bpc's produce say 750 per slot so x 10, netting you a bit less per item, but way more over all. i make a lot of t2 items via invention, its profitible, very if you do it right Then clearly you are producing items that don't have people competign witha T2 BPO. Not only can they still produce copies so they can produce just as many, they dont pay invention costs, dont risk invention failure, and can sell at a price you simply can't match. It's nto that you would make little profit, its that you would make no profit at all.
no the items i producing do have t2 bpo's. i just out produce them and rely on volume of items to make the isk. CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Akrasjel Lanate
Naquatech Conglomerate
101
|
Posted - 2011.10.10 11:39:00 -
[19] - Quote
Big Bad Mofo wrote:t2 bpos should of been removed from the game when invention was errr invented...ofc the people owning them paid handsomely for it however...
|

Breaker77
Reclamation Industries
10
|
Posted - 2011.10.10 11:40:00 -
[20] - Quote
Lucas Kell wrote: Then clearly you are producing items that don't have people competign witha T2 BPO. Not only can they still produce copies so they can produce just as many, they dont pay invention costs, dont risk invention failure, and can sell at a price you simply can't match. It's nto that you would make little profit, its that you would make no profit at all.
1. it takes longer to make a 1 run copy from a T2 BPO than it does to build 1 item from a T2 BPO
2. Items with a T2 BPO are more profitable to invent and build than items without a T2 BPO. If you want proof compare the profit per item of a cap recharger II compared to a salvager II. Even after datacores, failed invention attempts, and extra materials, there is still more profit on cap recharger IIs than salvager IIs.
The only real advantage a T2 BPO provides is that you can set a 30 day build job instead of having to restart jobs every few hours.
|

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 11:40:00 -
[21] - Quote
Lucas Kell wrote:All I'm saying is, they should bring back BPOs so everyone has a fighting chance. Everyone does have a fighting chance. Invention ensures just that. If you believe that a BPO will give you some kind of advantage (which, given the copy comment, will probably turn out to be false), then go ahead and buy one GÇö it's what most of the current BPO holders did, after allGǪ
Quote:It should be fair across the board for everyone. Fun fact: it is.
Quote:I mean, from a newbie point of view, whats the point of going into T2 production From a newbie point of view, why do you think that T2 manufacturing is for you? Maybe it's something you should get into once you know the ropes a bit betterGǪ
GǪonce you do, the point of going into T2 production is obvious: it earns you more money than plain old T1. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:40:00 -
[22] - Quote
Smoking Blunts wrote:Lucas Kell wrote:Smoking Blunts wrote:Lucas Kell wrote:I think youv'e missed the point. I'm not talking about build time, I'm talking about cost.
If it costs me 50 mil to produce something (including invention cost) but a T2 BPO can produce it at 45 mil, they can just sell the product at 49.5 mil, and make 4.5 mil profit per item, and I can't possibly undercut them, as I am totally unable to get my manufacture cost down low enough to make profit. And it's not though a fault of my own, I've produce the BPC the way the game intends, but because they got a BPO back in the day, and that was never removed, they automatically win the profit battle. i understand fully what you mean. t2 bpo produces say 1000 items / month netting you about 500 t2 bpc's produce say 750 per slot so x 10, netting you a bit less per item, but way more over all. i make a lot of t2 items via invention, its profitible, very if you do it right Then clearly you are producing items that don't have people competign witha T2 BPO. Not only can they still produce copies so they can produce just as many, they dont pay invention costs, dont risk invention failure, and can sell at a price you simply can't match. It's nto that you would make little profit, its that you would make no profit at all. no the items i producing do have t2 bpo's. i just out produce them and rely on volume of items to make the isk. I didnt say there wasnt a BPO, I said clearly theres no BPO owner competing with you. If there was, he/she could undercut you to the point you can't make profit, and your production would become redundant.
I've done the math on a number of T2 items, and some of them, no matter how much you throw into invention, you could never even produce cheap enough to make profit over existing sell orders, you'd actually be losing alot of ISK. Sure you might be lucky enough to avoid that market, and for me, I currently do, so can make a decent amount, but that doesnt change the experience I gained previously from attempting profitable T2 production. |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:44:00 -
[23] - Quote
Tippia wrote:Lucas Kell wrote:All I'm saying is, they should bring back BPOs so everyone has a fighting chance. Everyone does have a fighting chance. Invention ensures just that. If you believe that a BPO will give you some kind of advantage (which, given the copy comment, will probably turn out to be false), then go ahead and buy one GÇö it's what most of the current BPO holders did, after allGǪ Quote:It should be fair across the board for everyone. Fun fact: it is. Of course a T2 BPO gives you an advantage... Unless you're saying that -4ME is better than 50 ME. Sure people buy and sell them but thats beside the point really. The fact is that the owners of T2 BPOs can produce at a cost that invention couldnt dream of getting to. |

Breaker77
Reclamation Industries
10
|
Posted - 2011.10.10 11:44:00 -
[24] - Quote
Lucas Kell wrote: I've done the math on a number of T2 items, and some of them, no matter how much you throw into invention, you could never even produce cheap enough to make profit over existing sell orders, you'd actually be losing alot of ISK. Sure you might be lucky enough to avoid that market, and for me, I currently do, so can make a decent amount, but that doesnt change the experience I gained previously from attempting profitable T2 production.
You are right, some items are just not profitable.
However When I was doing T2 invention and production I was doing around 300-500 invention jobs per day building around 2000 items per day. The amount of work was insane, but I was making billions per month.
You have to find the right items.
|

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:45:00 -
[25] - Quote
Lucas Kell wrote:Smoking Blunts wrote:Lucas Kell wrote:Smoking Blunts wrote:Lucas Kell wrote:I think youv'e missed the point. I'm not talking about build time, I'm talking about cost.
If it costs me 50 mil to produce something (including invention cost) but a T2 BPO can produce it at 45 mil, they can just sell the product at 49.5 mil, and make 4.5 mil profit per item, and I can't possibly undercut them, as I am totally unable to get my manufacture cost down low enough to make profit. And it's not though a fault of my own, I've produce the BPC the way the game intends, but because they got a BPO back in the day, and that was never removed, they automatically win the profit battle. i understand fully what you mean. t2 bpo produces say 1000 items / month netting you about 500 t2 bpc's produce say 750 per slot so x 10, netting you a bit less per item, but way more over all. i make a lot of t2 items via invention, its profitible, very if you do it right Then clearly you are producing items that don't have people competign witha T2 BPO. Not only can they still produce copies so they can produce just as many, they dont pay invention costs, dont risk invention failure, and can sell at a price you simply can't match. It's nto that you would make little profit, its that you would make no profit at all. no the items i producing do have t2 bpo's. i just out produce them and rely on volume of items to make the isk. I didnt say there wasnt a BPO, I said clearly theres no BPO owner competing with you. If there was, he/she could undercut you to the point you can't make profit, and your production would become redundant. I've done the math on a number of T2 items, and some of them, no matter how much you throw into invention, you could never even produce cheap enough to make profit over existing sell orders, you'd actually be losing alot of ISK. Sure you might be lucky enough to avoid that market, and for me, I currently do, so can make a decent amount, but that doesnt change the experience I gained previously from attempting profitable T2 production.
if you lost money, you didnt do enough checking double and triple checking. most peopel dont when they start off, blindly invent stuff there is so little demand for the price is low.
CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Big Bad Mofo
Comply Or Die
25
|
Posted - 2011.10.10 11:47:00 -
[26] - Quote
Tippia wrote:Lucas Kell wrote:All I'm saying is, they should bring back BPOs so everyone has a fighting chance. Everyone does have a fighting chance. Invention ensures just that. If you believe that a BPO will give you some kind of advantage (which, given the copy comment, will probably turn out to be false), then go ahead and buy one GÇö it's what most of the current BPO holders did, after allGǪ Quote:It should be fair across the board for everyone. Fun fact: it is. Quote:I mean, from a newbie point of view, whats the point of going into T2 production From a newbie point of view, why do you think that T2 manufacturing is for you? Maybe it's something you should get into once you know the ropes a bit betterGǪ GǪonce you do, the point of going into T2 production is obvious: it earns you more money than plain old T1.
not many people have 20-100billion liquid cash Tippia.. Talk sense man... Thats why t2 invention was made also to give people a chance. Not much of one however...
On the note of t2 not being expensive enough, well i agree perhaps for mods, but I think t2 ships are a bit overpriced tbh. But anyway perhaps the cost of creatig t2 should be cheaper not end product being more expensive,
|

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 11:47:00 -
[27] - Quote
Lucas Kell wrote:Of course a T2 BPO gives you an advantage... So go buy one.
Quote:Sure people buy and sell them but thats beside the point really. No, it's not besides the point GÇö it is in fact critical ot the point because it completely annihilates what remains of the GÇ£it is unfairGÇ¥ argument once you remove the massive volume advantage that invention allows.
Big Bad Mofo wrote:not many people have 20-100billion liquid cash Tippia. So? Just because you don't want to/can't be bothered to invest that much (and hope that the game doesn't go out of business before it pays off) doesn't mean it's not an option.
Quote:Thats why t2 invention was made also to give people a chance. No it was not. It was made to break the monopoly of BPO holders, and it did just that.
In fact, wtf am I doing repeating all this. Just go read this thread (that has already been linked twice) and try to come up with some proper argument that haven't already been refuted a bajillion times already. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ruby Hotrod
X Generation
2
|
Posted - 2011.10.10 11:47:00 -
[28] - Quote
BPO's should have been removed a long time ago. The old lottery style before R+D changed was a farce anyway, it was strange how some of the big name alliances won most of them and they are now the ones complaining that it is not more profitable than a BPC 
Also had a lot of dodgy dev dealing back then too. |

Tanya Powers
Science and Trade Institute Caldari State
13
|
Posted - 2011.10.10 11:48:00 -
[29] - Quote
Still waiting my agents to give me a single T2 BPO 
Ho, I can't have it ?? - really?
WTF ! -Me too I WANT IT NAO !! |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:49:00 -
[30] - Quote
Smoking Blunts wrote: if you lost money, you didnt do enough checking double and triple checking. most peopel dont when they start off, blindly invent stuff there is so little demand for the price is low.
LOL. I didnt just go willy nilly producing stuff. But doing the math you think "hold up, I can't possibly produce an item for the price that guy is selling at." So that's that item out the window, cos its already being done from a high ME BPO. I shouldnt have to disregard items just cos someones got a BPO. It's not a fair and level playing field. |

Xearal
SOL Industries Black Thorne Alliance
40
|
Posted - 2011.10.10 11:50:00 -
[31] - Quote
Being a 'newbie' myself, who never got into the lottery...
T2 BPO's are a small drop on a hot plate compared to invention when it comes to building and selling modules. Sure yes, it's a nice ISK print as they are cheaper to build things, but all the T2 BPO's out there cannot even begin to compete with the demand for T2 items. Most of the T2 items you seen on the market are built with invention. I do a lot of inventing myself, making a truckload of money doing it. When you see stuff at prices that you think you can't compete with, you're probably doing your research wrong, or the market is oversaturated with said item, causing people to sell at a loss to liquidize their ISK and move to something more profitable. There's also ofcourse the group of people who think 'the minerals I mine are free' and thus manufacture and sell at an effective loss to the market cost of said items.
As for making copies of a T2 BPO, if you examined them, you'd notice that making a copy of a T2 BPO takes more time than building the item itself, so copying is simply not an effective means to increase production from it. a T2 BPO can make a certain amount of items per month, and that's it.
An inventor is pretty much limited to howmany manufacturing and research slots they have available and can build many many more items a month than a T2 BPO holder can.
|

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:52:00 -
[32] - Quote
Tippia wrote:Quote:I mean, from a newbie point of view, whats the point of going into T2 production From a newbie point of view, why do you think that T2 manufacturing is for you? Maybe it's something you should get into once you know the ropes a bit betterGǪ GǪonce you do, the point of going into T2 production is obvious: it earns you more money than plain old T1. Don't get me wrong, I'm not a newbie industrialist, and i make plenty of profit producing T2's in null sec, but like i said above, I have previously run into this issue before I moved to my current location, and though it deserves a discussion. |

VaMei
Meafi Corp
19
|
Posted - 2011.10.10 11:54:00 -
[33] - Quote
While you are correct that all of the T2 BPOs were given out for little or no cost, and even CCP has admitted that the lottery was one of their biggest mistakes in Eve, I question your claim that today's BPO owners have an advantage over inventors that they did not pay for.
It would love to see some numbers from CCP so that this could be put to rest once and for all. How many of the BPOs that were handed out in the lottery do you think are still in the hands of the original owner, that paid little or nothing for it, rather than in the hands of an investor that laid down years of forward profits to buy it? Do you think that the alliances that are sitting on multiple BPOs actually got them for free? What prevents your alliance from doing the same as they did, and actually buy one? There are T2 auctions all the time, all you need to do is pony up the cash.
As for the advantage that those BPO holders have, yes they can produce more cost effectivly than I can, but they can only produce one product on a single line (per BPO that they own). They cannot shift from product to product as the game and the market prices evolve. They cannot run multiple production lines when demand is high. When demand is low (or they simply don't feel like baby sitting a manufacturing line ATM), they have a multi-billion isk investment collecting dust. Worst of all, pity the poor soul that buys their vaunted BPO [sound of angels singing], only to have that product nerfed or simply fall out of favor.
I don't own any T2 BPOs, and while I know there are manufacturers out there that can produce more profitably than I can, I don't feel at all disadvantaged. I can build on multiple lines, build what is profitable today, choose to build nothing tomorrow, and I have little investment to loose.
What having the T2 BPOs out there does for the game is insure that there is a supply of some of the low volume modules that very few players would consider actually inventing, but some players may actually want to buy. ie. 50mm Armor II.
IMO, having the limited numbers of BPOs out there competing with invention is the best thing for the game. Invention prevents the BPO holders from having a monopoly and charging outrageous prices, but the BPOs insure that some level of supply is always available. Again IMO, doing nothing to change this is the best thing CCP can do. At most, I would think they should consider buffing decryptors such that every invention has a decriptor that might be advantageous at the right price.
Haha damned forum, I copied my post before posting |

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.10 11:54:00 -
[34] - Quote
Lucas Kell wrote:Smoking Blunts wrote: if you lost money, you didnt do enough checking double and triple checking. most peopel dont when they start off, blindly invent stuff there is so little demand for the price is low.
LOL. I didnt just go willy nilly producing stuff. But doing the math you think "hold up, I can't possibly produce an item for the price that guy is selling at." So that's that item out the window, cos its already being done from a high ME BPO. I shouldnt have to disregard items just cos someones got a BPO. It's not a fair and level playing field.
good, a lot of peopel do it blinly at first and loose alot of isk. see and hear about it all the time. you dont ahve to disregard items as tehy ahev a bpo. my most profitible invenst ahve t2 bpo's so i dont see the issue you having, at all CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 11:55:00 -
[35] - Quote
Lucas Kell wrote:like i said above, I have previously run into this issue before I moved to my current location, and though it deserves a discussion. Then you need to address the arguments made in Akita T's thread and try to debunk them. Good luck with that one.
GǪyou're going to need it. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Malcanis
Vanishing Point. The Initiative.
480
|
Posted - 2011.10.10 11:58:00 -
[36] - Quote
To put things in perspective: if you're an inventor, the biggest squeeze on your profits is not T2 BPOs, but the owners of Technetium and R64 moons. They receive the lions share of the profits from T2 construction. Removing T2 BPOs wouldn't help your profits at all - if anything, the increased demand for moon minerals caused by the removal of the comparitively efficient BPOs would cause an increase in moon mineral prices.
Even if CCP made T2 BPOs disappear tomorrow, you'd still be paying the vast majority of your profits to Tech moon holders, and you'd still be competing with other inventors just like you do today. To get an idea of what the situation would be like, build some things that have no BPOs (HICs, Marauders, etc), and factor in a few percent price rise in your material costs on top. However much your resultant profits are, that's what you'd get building Zealots or whatever if the <10 Zealot BPOs in game were removed. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 11:59:00 -
[37] - Quote
Smoking Blunts wrote:Lucas Kell wrote:Smoking Blunts wrote: if you lost money, you didnt do enough checking double and triple checking. most peopel dont when they start off, blindly invent stuff there is so little demand for the price is low.
LOL. I didnt just go willy nilly producing stuff. But doing the math you think "hold up, I can't possibly produce an item for the price that guy is selling at." So that's that item out the window, cos its already being done from a high ME BPO. I shouldnt have to disregard items just cos someones got a BPO. It's not a fair and level playing field. good, a lot of peopel do it blinly at first and loose alot of isk. see and hear about it all the time. you dont ahve to disregard items as tehy ahev a bpo. my most profitible invenst ahve t2 bpo's so i dont see the issue you having, at all Again, It's not just if the BPO exists, its if a BPO owner is competing in your area. |

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 12:05:00 -
[38] - Quote
A lot of ships are completely unprofitable to invent, while the market price is such that it makes them profitable to produce even from a ME0 BPO.
The argument of outproducing, naturally, is a complete bullshit, because if you're at a loss, no volume of produced goods will net you a profit.
The invention has served its role only for items, for which the demand exceeds the manufacturing capabilities of T2 BPO owners. While this is true for many many (most, all?) modules, it's completely different for most ships.
There's a simple question that CCP must answer: Is there an item, whose market is dominated by items produced from T2 BPOs. If no, ok, invention works as intended. If not, then invention has failed to achieve its goals for that particular item and, naturally, needs a boost.
|

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 12:05:00 -
[39] - Quote
Lucas Kell wrote:Again, It's not just if the BPO exists, its if a BPO owner is competing in your area. GǪand, again, the problem with this perceived issue is that the BPO owners' competition is so minute that you wouldn't notice it if it went away (except maybe that your production costs would increase).
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Smoking Blunts
Zebra Corp BricK sQuAD.
70
|
Posted - 2011.10.10 12:06:00 -
[40] - Quote
Lucas Kell wrote:Smoking Blunts wrote:Lucas Kell wrote:Smoking Blunts wrote: if you lost money, you didnt do enough checking double and triple checking. most peopel dont when they start off, blindly invent stuff there is so little demand for the price is low.
LOL. I didnt just go willy nilly producing stuff. But doing the math you think "hold up, I can't possibly produce an item for the price that guy is selling at." So that's that item out the window, cos its already being done from a high ME BPO. I shouldnt have to disregard items just cos someones got a BPO. It's not a fair and level playing field. good, a lot of peopel do it blinly at first and loose alot of isk. see and hear about it all the time. you dont ahve to disregard items as tehy ahev a bpo. my most profitible invenst ahve t2 bpo's so i dont see the issue you having, at all Again, It's not just if the BPO exists, its if a BPO owner is competing in your area.
more liek it depends if there is a moon holder competing in your area. i liked it when fullrides were 200isk a unit CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 12:11:00 -
[41] - Quote
Malcanis wrote:To put things in perspective: if you're an inventor, the biggest squeeze on your profits is not T2 BPOs, but the owners of Technetium and R64 moons.
The owners of Tech and R64 moons affect T2 BPO owners too, so in that aspect they are on equal starting position with inventors (or better, because they consume less materials).
And the cost of materials is passed onto the consumer, anyway.
|

Skyly
Spricer Raiden.
6
|
Posted - 2011.10.10 12:12:00 -
[42] - Quote
TBH I would argue that, whatever the percentage of a given ship / module coming from T2 BPOs, it is largely irrelevant as it should be a pretty tiny number.
There were only ever a limited number given out (as you know) and these were to match the size of the playerbase back then.
When you say "I can't produce X, Y or Z profitably because someone is undercutting me" it is most unlikely to be due to a T2 BPO. Look at the margin's on T1 stuff (for which there are BPOs widely available) and you will see the same issue. This is because people either built the ship / mods "cheaper" when market prices were different, or don't fully understand the worth of the materials they are putting in to construction (Mined minerals = Free ship, right?). |

VaMei
Meafi Corp
19
|
Posted - 2011.10.10 12:12:00 -
[43] - Quote
Karim alRashid wrote:A lot of ships are completely unprofitable to invent, while the market price is such that it makes them profitable to produce even from a ME0 BPO.
Some ships may be unprofitable to invent, but if you're looking at ships like Command ships, Blops & Mauraders, I don't think it's because of all of those BPO holders.
|

Skyly
Spricer Raiden.
6
|
Posted - 2011.10.10 12:15:00 -
[44] - Quote
Karim alRashid wrote:Malcanis wrote:To put things in perspective: if you're an inventor, the biggest squeeze on your profits is not T2 BPOs, but the owners of Technetium and R64 moons. The owners of Tech and R64 moons affect T2 BPO owners too, so in that aspect they are on equal starting position with inventors (or better, because they consume less materials). And the cost of materials is passed onto the consumer, anyway.
What Malcanis is getting at is the OP is likely being undercut by people that have the contacts to get Technetium at a reduced rate, therefore massively cut down on their costs.
This logic is flawed as it's not what you payed for the resource, but what it is worth that should matter when building, but people still do it (I.E. "I got the ship for free because I mined the minerals myself"). |

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 12:22:00 -
[45] - Quote
VaMei wrote:Karim alRashid wrote:A lot of ships are completely unprofitable to invent, while the market price is such that it makes them profitable to produce even from a ME0 BPO. Some ships may be unprofitable to invent, but if you're looking at ships like Command ships, Blops & Mauraders, I don't think it's because of all of those BPO holders.
For BlackOps and Marauders there no doubt. 
For Command Ships there is doubt.
CCP can clear it, by releasing information what proportion of each Command Ship (and other ships) is produced from BPOs and from invented BPCs.
Sleipnir is (marginally) profitable to invent. Absolution, Damnation, Claymore are not, but somehow I don't consider them "fail" ships, like, say, Eos, for which one is even wondering why it is produced at all, BPO or invention.  |

VaMei
Meafi Corp
19
|
Posted - 2011.10.10 12:23:00 -
[46] - Quote
Skyly wrote:What Malcanis is getting at is the OP is likely being undercut by people that have the contacts to get Technetium at a reduced rate, therefore massively cut down on their costs.
This logic is flawed as it's not what you paid for the resource, but what it is worth that should matter when building, but people still do it (I.E. "I got the ship for free because I mined the minerals myself").
When you're talking about an individual with minimal market control/influence, you are right. When you're talking about a consortium that is able to price everyone else out of the market, not so much. It's not just how much profit you could make if you did this or that, it's how much profit did you make relative to the competition. If you price them out, you make less profit than you would have, meanwhile they make nothing. |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 12:23:00 -
[47] - Quote
Tippia wrote:Lucas Kell wrote:like i said above, I have previously run into this issue before I moved to my current location, and though it deserves a discussion. Then you need to address the arguments made in Akita T's thread and try to debunk them. Good luck with that one. GǪyou're going to need it. It's not really that hard, it's not really very well thought out or constructed.
Points 1 & 2 are the same, and miss the definition of fair. Fairness is about everyone havign the same opportunity. People that were around during the lottery, win or lose had the same chance. New people don't. That's unfair.
Points 3 & 4 are bascially the same and the same argument we are having here. Ignoring T2 items that BPOs dont exist for, as they don't come into it, BPO vs invention is in favor of BPOs and thats stated in her own post! This makes me laugh:
Quote:It does give them SOME advantage, in form of cheaper production cost... but it is by no means an UNFAIR advantage, as it comes at great cost. Sure, it's maybe not actual cost, but opportunity cost (the option to just sell the T2 BPO)... yet it's still a cost. Like the cost of owning a BPO is that you have to decide whether or not to sell it. I wish I had a cost like that. Having to decide whether to make stuff with a BPO I got for free, or sell it for high billions of ISK. That's not a cost, that's just a business decision.
And as for point 5, sure the market would spike, but it would stabilise, and when it didnt there would be no more prices that meant inventors had to sell at negative profit or sod off.
I'd go into more detail on all of the above but I have to go out so you get the short version. Damn you real life! |

VaMei
Meafi Corp
19
|
Posted - 2011.10.10 12:27:00 -
[48] - Quote
Karim alRashid wrote:VaMei wrote:Karim alRashid wrote:A lot of ships are completely unprofitable to invent, while the market price is such that it makes them profitable to produce even from a ME0 BPO. Some ships may be unprofitable to invent, but if you're looking at ships like Command ships, Blops & Mauraders, I don't think it's because of all of those BPO holders. For BlackOps and Marauders there no doubt.  For Command Ships there is doubt. CCP can clear it, by releasing information what proportion of each Command Ship (and other ships) is produced from BPOs and from invented BPCs. Sleipnir is (marginally) profitable to invent. Absolution, Damnation, Claymore are not, but somehow I don't consider them "fail" ships, like, say, Eos, for which one is even wondering why it is produced at all, BPO or invention. 
My mistake, I'd thought that Command ships were in the same boat. If not, then it goes to the point I made above, where the existance of those BPOs provides supply of things that wouldn't otherwise be built. Who knows... I might want to buy an Eos one of these days rather than flying my T3 (not likely, but it could happen ) |

Smoking Blunts
Zebra Corp BricK sQuAD.
71
|
Posted - 2011.10.10 12:30:00 -
[49] - Quote
Lucas Kell wrote:Tippia wrote:Lucas Kell wrote:like i said above, I have previously run into this issue before I moved to my current location, and though it deserves a discussion. Then you need to address the arguments made in Akita T's thread and try to debunk them. Good luck with that one. GǪyou're going to need it. It's not really that hard, it's not really very well thought out or constructed. Points 1 & 2 are the same, and miss the definition of fair. Fairness is about everyone havign the same opportunity. People that were around during the lottery, win or lose had the same chance. New people don't. That's unfair. Points 3 & 4 are bascially the same and the same argument we are having here. Ignoring T2 items that BPOs dont exist for, as they don't come into it, BPO vs invention is in favor of BPOs and thats stated in her own post! This makes me laugh: Quote:It does give them SOME advantage, in form of cheaper production cost... but it is by no means an UNFAIR advantage, as it comes at great cost. Sure, it's maybe not actual cost, but opportunity cost (the option to just sell the T2 BPO)... yet it's still a cost. Like the cost of owning a BPO is that you have to decide whether or not to sell it. I wish I had a cost like that. Having to decide whether to make stuff with a BPO I got for free, or sell it for high billions of ISK. That's not a cost, that's just a business decision. And as for point 5, sure the market would spike, but it would stabilise, and when it didnt there would be no more prices that meant inventors had to sell at negative profit or sod off. I'd go into more detail on all of the above but I have to go out so you get the short version. Damn you real life!
eve is fair?? news to me CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 12:30:00 -
[50] - Quote
Lucas Kell wrote:Points 1 & 2 are the same, and miss the definition of fair. Fairness is about everyone havign the same opportunity. GǪwhich everyone does. That's the whole point.
Quote:People that were around during the lottery, win or lose had the same chance. New people don't. New people have the same opportunity to get their hands on a BPO. So yes, it's fair.
Quote:Like the cost of owning a BPO is that you have to decide whether or not to sell it. I wish I had a cost like that. You do. Every time you produce something. It's just that it is much higher for T2 BPOs.
Btw, last time we got any numbers on it, 97% of all T2 jobs and 67% of all T2 items produced in EVE were done from BPCsGǪ Also, the determining factor between the profitability of BPOs and BPCs is whether or not they respond to a great demand in the product GÇö BPOs are only ever marginally useful when there is no demand for the product, so the amount of money you make from one is equally marginal. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
78
|
Posted - 2011.10.10 12:31:00 -
[51] - Quote
Lucas Kell wrote:[quote=Tippia]And as for point 5, sure the market would spike, but it would stabilise, and when it didnt there would be no more prices that meant inventors had to sell at negative profit or sod off. I'd like to make one small suggestion to you. Fire up your manufacturing calculator(you DO have one, right?) and set up a build of say, a single run of T1 ammo. It will show you that you are manufacturing at a loss. Now, increase the number of runs. You will see that your per unit loss decreases with each increase in volume. Eventually, that item, which you lost isk on for making single run on, will turn you a per unit profit, once you make enough of them.
http://en.wikipedia.org/wiki/Economy_of_scale
The same basic rules apply to ALL manufacturing. The more you make, the more profit per unit. This is why invention is more profitable that everyone with a T2 BPO would be. If everyone had them, then the noobs would use them, and the people making money would run invention and actually turn a profit due to the volume they are able to trade at.
Nowadays all T2 BPOs really are is status symbols. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 12:45:00 -
[52] - Quote
Tallian Saotome wrote:Lucas Kell wrote:[quote=Tippia]And as for point 5, sure the market would spike, but it would stabilise, and when it didnt there would be no more prices that meant inventors had to sell at negative profit or sod off. I'd like to make one small suggestion to you. Fire up your manufacturing calculator(you DO have one, right?) and set up a build of say, a single run of T1 ammo. It will show you that you are manufacturing at a loss. Now, increase the number of runs. You will see that your per unit loss decreases with each increase in volume. Eventually, that item, which you lost isk on for making single run on, will turn you a per unit profit, once you make enough of them. http://en.wikipedia.org/wiki/Economy_of_scaleThe same basic rules apply to ALL manufacturing. The more you make, the more profit per unit. This is why invention is more profitable that everyone with a T2 BPO would be. If everyone had them, then the noobs would use them, and the people making money would run invention and actually turn a profit due to the volume they are able to trade at. Nowadays all T2 BPOs really are is status symbols. Yes I do, and are you mental? if you were losing 10 ISK per item, and you made 5 items you'd lose 50 ISK. if you are making a loss, you won't suddently make profit cos you made a million of them. I can only think you mean cos you are weighting the cost of the BPC against a single run, when its a multi run BPC, which is silly as you'd balance the cost in your initial calc.
Really, I don't know what you are getting at.
[edit] Just to clarify based on your link, you're not applying economies of scale directly to EVE are you? Cos you are aware that doesnt work for EVE right? Economies of scale works because buying in bulk reduces overall cost of raw material, and manufacture in bulk reduces per item cost of things like rent on a building and other overarching things like that. It doesnt work in EVE since its a flat system. If 1 item costs 10 ISK and takes 1 minute, 5 items will cost 50 ISK and take 5 minutes [/edit] |

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 12:50:00 -
[53] - Quote
Tallian Saotome wrote:I'd like to make one small suggestion to you. Fire up your manufacturing calculator(you DO have one, right?) and set up a build of say, a single run of T1 ammo. It will show you that you are manufacturing at a loss. Now, increase the number of runs. You will see that your per unit loss decreases with each increase in volume. Eventually, that item, which you lost isk on for making single run on, will turn you a per unit profit, once you make enough of them. http://en.wikipedia.org/wiki/Economy_of_scaleThe same basic rules apply to ALL manufacturing. The more you make, the more profit per unit. This is why invention is more profitable that everyone with a T2 BPO would be. If everyone had them, then the noobs would use them, and the people making money would run invention and actually turn a profit due to the volume they are able to trade at. Nowadays all T2 BPOs really are is status symbols.
This is an extremely contrived, misleading and wrong example.
In every production jobs, there are cost per item unit, cost per time unit and a starting cost.
If you item cost exceeds the items sale price after taxes, increasing the volume will only increase you loss. And that's the case with many ships.
|

Smoking Blunts
Zebra Corp BricK sQuAD.
71
|
Posted - 2011.10.10 12:52:00 -
[54] - Quote
Karim alRashid wrote:Tallian Saotome wrote:I'd like to make one small suggestion to you. Fire up your manufacturing calculator(you DO have one, right?) and set up a build of say, a single run of T1 ammo. It will show you that you are manufacturing at a loss. Now, increase the number of runs. You will see that your per unit loss decreases with each increase in volume. Eventually, that item, which you lost isk on for making single run on, will turn you a per unit profit, once you make enough of them. http://en.wikipedia.org/wiki/Economy_of_scaleThe same basic rules apply to ALL manufacturing. The more you make, the more profit per unit. This is why invention is more profitable that everyone with a T2 BPO would be. If everyone had them, then the noobs would use them, and the people making money would run invention and actually turn a profit due to the volume they are able to trade at. Nowadays all T2 BPOs really are is status symbols. This is an extremely contrived, misleading and wrong example. In every production jobs, there are cost per item unit, cost per time unit and a starting cost. If you item cost exceeds the items sale price after taxes, increasing the volume will only increase you loss. And that's the case with many ships.
i think tahts more of a case of the minerials i mine are free. you cant change that mentality unfornatly CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 13:01:00 -
[55] - Quote
Lucas Kell wrote:Just to clarify based on your link, you're not applying economies of scale directly to EVE are you? Cos you are aware that doesnt work for EVE right? His example is incorrect, but for rather different reasons, but no, economies of scale most certainly exist in EVE. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Jack Paladin
StarFleet Enterprises BricK sQuAD.
1
|
Posted - 2011.10.10 13:05:00 -
[56] - Quote
T2 Invention is absolutely profitable, you just need to know what to invent and where to sell it.
I am inventing 3 items and mass producing - 1000 items of each per week.
Profit per week roughly 800m-1000m AFTER costs.
TIP: it helps if you can arrange a supply contract with a regular buyer.
T2 BPO's fail - market fluctuates. Invention allows you to adapt to market trends. T2 BPO leaves you out of wallet - especially once you calculate how long/how many items you need to produce just to pay off for the damn thing before you actually make a profit. |

Xtraneous
Sam's Space Guys
12
|
Posted - 2011.10.10 13:17:00 -
[57] - Quote
I started playing after the BPO lottery was replaced with invention and I fully support keeping existing T2 BPOs in the game.
There are many arguments for keeping them but personally I think they should be kept because they represent 'end-game' content that can be accessed by casual players.
When I started I built T1 missiles in Motsu, and progressed through invention, cap ship production, reaction towers etc to finally purchasing my first T2 BPO after I'd been playing for 18mths. For large stretches of this time I've played effectively solo due to time constraints. Today I have a fair collection of T2 BPOs and make reasonable ISK from them for the time I play.
I've done nothing special - anyone starting Eve today could work towards owning T2 BPOs if they desire. |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 13:28:00 -
[58] - Quote
Tippia wrote:Lucas Kell wrote:Just to clarify based on your link, you're not applying economies of scale directly to EVE are you? Cos you are aware that doesnt work for EVE right? His example is incorrect, but for rather different reasons, but no, economies of scale most certainly exist in EVE. Could you elaborate? Other than finding someone that will give ou a bulk discount, or taking POS costs into account (Which I don't as I cover the cost of my POS outside of manufacture) |

Tippia
Sunshine and Lollipops
407
|
Posted - 2011.10.10 13:37:00 -
[59] - Quote
Lucas Kell wrote:Could you elaborate? Other than finding someone that will give ou a bulk discount, or taking POS costs into account (Which I don't as I cover the cost of my POS outside of manufacture) Any time you have a cost that remains consistent no matter how much you produce in one go, or an item that is reused across several runs, you get economies of scale.
NPC slots have an install cost, for instance, and yes, the running costs of POSes go into that category as well (regardless of whether you choose to amortise that cost over your production in your books). For invention, in particular, we have the creation cost of the BPC itself GÇö most notably the costs of decryptors and interfaces (although whether the former generates scale benefits or not also depends on the supply of decryptors). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 13:39:00 -
[60] - Quote
Lucas Kell wrote:I cover the cost of my POS outside of manufacture
This makes no sense whatsoever.
You MUST cover your POS costs with manufacture. If not, then there's no reason to do manufacture at all, just do what you used to do in order to "cover" you POS costs and you'll have bigger income.
Here's an example, if something is still not clear. Taking into account only recurring costs. Say, you have a medium POS, which takes 160M/month fuel cost. You cover you fuel cost, say, with missions. In the same time, You profit from the POS less than 160M/month, say, 159M, Remember, the proposition is you don't cover you POS costs from manufacturing.
Bottom line: +160M from missions +159M from manufacturing -160M for fuel
159M profit
If you don't have a POS at all: +160M from missions
160M profit
|

Simetraz
State War Academy Caldari State
88
|
Posted - 2011.10.10 13:40:00 -
[61] - Quote
T2 BPO's are not the problem. A BPO owner would gladly sell there items at a higher price. Before Invention Hulks used to sell for 500 mil isk a pop and the other T2 ships were not far behind on profit margins. Invention dropped the prices of T2 items.
And there is still a ton of people who are under the impression that if they mine their own minerals they are free. This also can apply to moon goo as well.
So what you have is a market that is flooded with T2 items and prices that are artificially low.
At one time I considered making my own jump freighter. There are no T2 BPO's for jump freighters. In the end I ended up buying one as it was cheaper then making one myself. And is with me making the freighters and producing the copy all from my own BPO's
T2 BPO's are not the problem.
|

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 13:45:00 -
[62] - Quote
Simetraz,
If T2 BPOs is not an issue for a particular item, does not mean it's not an issue for ALL items.
There's simply no public information that allows you or me or anyone to make such conclusions.
While I agree that invention effectively puts an upper limit to the sale price of ALL items, this does not mean that some items aren't exclusively produced by T2 BPO owners, in other words, the inventors are denied entry on this market.
|

Kengutsi Akira
24
|
Posted - 2011.10.10 13:49:00 -
[63] - Quote
Lucas Kell wrote:Hi Is the Invention & T2 BPO situation ever likely to change? The problem being that where originally BPOs were given out, which can be researched and all that jazz, but now only invention works giving you some crappy ME copy. This means that if you don't own a T2 BPO, you will NEVER be able to produce at a price that is competetive to an alliance with a T2 BPO.
It doesnt even matter if it's ridiculously hard to produce a BPO, make it a 1 in 1,000,000 chance on invention or something, but either BPOs need to start working their way back into the game, or the existing T2 BPOs need to go, because without that you are basically saying there's no point in working towards industry since you'll never be able to beat the already exising industial corps.
no because CCP employees cant be trusted with T2 BPOs. See: T20 incident
|

Linda Shadowborn
Dark Steel Industries
20
|
Posted - 2011.10.10 13:50:00 -
[64] - Quote
Yeah and ALL those items that sell at a loss couldnt be from the horde of people just inventing and then going "well i mined these minerals so they are free" or the ones that just invent at the drop of a hat and make whatever and sell without thinking.
Yes they lose money and yes they exist! I know several that i on an almost daily basis try to pound sense into "but i do this for fun i dont care about the money" and then go and run incursions to make the money needed to waste away selling crap under production cost.
Dont blame all on t2 bpo holders. Also as said a t2 bpo can run ONE line, where as i can run.. well quite a lot :) Inventing the blueprints doesnt take much time. Hell i got a backlog of blueprints a mile long (i know.. i need more manufacturing alts).
By your logic, t1 blueprints should always be profitable. We are all able to get them right? And can research them.. Sure.. look up quite a few t1 items, even with max researched blueprints, you wont make profit. So.. eh.. wait.. but.. that shouldnt be? well gee sherlock, people are idiots and will sell below cost without thinking. Also someone might have got a really good deal on a few million units of trit, use the cost they paid instead of the real market value (see the stuff i mine is free).... |

Tippia
Sunshine and Lollipops
408
|
Posted - 2011.10.10 13:52:00 -
[65] - Quote
Karim alRashid wrote:While I agree that invention effectively puts an upper limit to the sale price of ALL items, this does not mean that some items aren't exclusively produced by T2 BPO owners, in other words, the inventors are denied entry on this market. But the thing is that, where (if) that's the case, it's not the BPO owners that deny them entry GÇö it's the consumers, who lack the interest in the product.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 13:53:00 -
[66] - Quote
Tippia wrote:Karim alRashid wrote:While I agree that invention effectively puts an upper limit to the sale price of ALL items, this does not mean that some items aren't exclusively produced by T2 BPO owners, in other words, the inventors are denied entry on this market. But the thing is that, where (if) that's the case, it's not the BPO owners that deny them entry GÇö it's the consumers, who lack the interest in the product.
Oh, if there's no demand, BPO owners will not produce either. |

Kengutsi Akira
24
|
Posted - 2011.10.10 13:56:00 -
[67] - Quote
Linda Shadowborn wrote: Yes they lose money and yes they exist! I know several that i on an almost daily basis try to pound sense into "but i do this for fun i dont care about the money" and then go and run incursions to make the money needed to waste away selling crap under production cost.
yes, damn people for having fun here. I wont have it!
|

Simetraz
State War Academy Caldari State
88
|
Posted - 2011.10.10 14:01:00 -
[68] - Quote
Karim alRashid wrote:Simetraz,
If T2 BPOs is not an issue for a particular item, does not mean it's not an issue for ALL items.
There's simply no public information that allows you or me or anyone to make such conclusions.
While I agree that invention effectively puts an upper limit to the sale price of ALL items, this does not mean that some items aren't exclusively produced by T2 BPO owners, in other words, the inventors are denied entry on this market.
The only way T2 BPO's can corner the market is if the item is a low Volume and the you can keep up with demand. There MIGHT be one or 2 items on the market where this is happening and if they could keep up with demand then they could set there own price.
IF they can't set there own price that means invention is having a effect on there profit margins.
But as you say the players have 0 information about how many of each type of BPO is out there and if people are actually producing at capacity with them.
So why bother with a thread stating T2 BPO's are taking over the market if there are no facts to back it up. |

Linda Shadowborn
Dark Steel Industries
20
|
Posted - 2011.10.10 14:10:00 -
[69] - Quote
Kengutsi Akira wrote:Linda Shadowborn wrote: Yes they lose money and yes they exist! I know several that i on an almost daily basis try to pound sense into "but i do this for fun i dont care about the money" and then go and run incursions to make the money needed to waste away selling crap under production cost.
yes, damn people for having fun here. I wont have it!
LOL :) I have nothing against people having fun that isnt what i meant. More like trying to explain yet another way why things can be sold under production cost :) But i do try to tell them that they are losing money and could have fun AND make money
and FFS CCP!!! fix the darn forums, it is such a paint o type and sit and wait for several seconds for the text to catch up |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 14:32:00 -
[70] - Quote
Karim alRashid wrote:Lucas Kell wrote:I cover the cost of my POS outside of manufacture This makes no sense whatsoever. You MUST cover your POS costs with manufacture. If not, then there's no reason to do manufacture at all, just do what you used to do in order to "cover" you POS costs and you'll have bigger income. Here's an example, if something is still not clear. Taking into account only recurring costs. Say, you have a medium POS, which takes 160M/month fuel cost. You cover you fuel cost, say, with missions. In the same time, You profit from the POS less than 160M/month, say, 159M, Remember, the proposition is you don't cover you POS costs from manufacturing. Bottom line: +160M from missions +159M from manufacturing -160M for fuel
159M profit If you don't have a POS at all: +160M from missions
160M profit By this, I mean that the POS already (without manufacture) produces enough cash to run itself, and would run regardless of whether I was using it for manufacture, so the POS costs arent required in my manufacture costs, as they would be there regardless. by introducing manufacture, i had no static costs that increased. |

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 15:08:00 -
[71] - Quote
OK, sorry, I made wrong assumptions. |

Hellenna Cain
Omega Commercial Products
0
|
Posted - 2011.10.10 15:26:00 -
[72] - Quote
Regardless if T2 BPO's are an advantage or not. The should be removed.
- if It is an advantage, it should be removed to balance the game.
- If it is not an advantage and invention is better, then tech 2 BPO's are not needed and will not be missed.
I would favor change them to a max run bpc with the same ME and PE to ensure enough training time for the untrained to catch up. |

Shadowsword
The Rough Riders Ares Protectiva
15
|
Posted - 2011.10.10 15:27:00 -
[73] - Quote
Back then when I did some invention stuff with various T2 cruisers, I made more money than one player owning one unit of the most profitable T2 cruiser BPO. The reasons have been explained by others already. So there's no need to remove T2 BPOs. |

Tippia
Sunshine and Lollipops
411
|
Posted - 2011.10.10 15:28:00 -
[74] - Quote
Hellenna Cain wrote:Regardless if T2 BPO's are an advantage or not. The should be removed.
- if It is an advantage, it should be removed to balance the game.
GǪapart from the detail that it is balanced even though they give a very tiny advantage under certain circumstances. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

KaarBaak
74
|
Posted - 2011.10.10 15:38:00 -
[75] - Quote
Hellenna Cain wrote:Regardless if T2 BPO's are an advantage or not. The should be removed.
- if It is an advantage, it should be removed to balance the game.
I think it's been pretty clearly explained that there is no real advantage of BPO vs invention already in this thread.
Quote:
- If it is not an advantage and invention is better, then tech 2 BPO's are not needed and will not be missed.
What about genuine variety in game mechanics? You could pose the question...why have different types of turrets if they are all effectively the same? They all have a short, med, long range variant.
Why have more than one mission? etc...
It's been pretty firmly established that T2 BPOs don't offer any sort of advantage over invention, in this thread as well as the myriad other threads that this has come up in. They just allow for a bit of variety in manufacturing mechanics...and variety is good.
|

Karim alRashid
Aliastra Gallente Federation
27
|
Posted - 2011.10.10 15:40:00 -
[76] - Quote
Reading this thread, I'm very happy that there are so many dumb inventors.  |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 15:45:00 -
[77] - Quote
KaarBaak wrote:Hellenna Cain wrote:Regardless if T2 BPO's are an advantage or not. The should be removed.
- if It is an advantage, it should be removed to balance the game.
I think it's been pretty clearly explained that there is no real advantage of BPO vs invention already in this thread. Quote:
- If it is not an advantage and invention is better, then tech 2 BPO's are not needed and will not be missed.
What about genuine variety in game mechanics? You could pose the question...why have different types of turrets if they are all effectively the same? They all have a short, med, long range variant. Why have more than one mission? etc... It's been pretty firmly established that T2 BPOs don't offer any sort of advantage over invention, in this thread as well as the myriad other threads that this has come up in. They just allow for a bit of variety in manufacturing mechanics...and variety is good. It's all well and good saying variety, but the variety isn't there anymore. you can no longer get T2 BPOs, so they don't have variety, they just have deprecated features they haven't removed completely. And regardless of what people say, single BPO vs single invention, there is a clear advantage. and with the higher BPs, the massive risk of invention puts a considerable uncertainty factor on invention. With BPOs, you know you are going to have it going forward, and any time you aren't producing using it, it can be copied so copies can be sold to further get profit from it. |

Jowen Datloran
Science and Trade Institute Caldari State
48
|
Posted - 2011.10.10 15:47:00 -
[78] - Quote
Not this crap again... Mr. Science & Trade Institute, EVE Online Lorebook-á |

Skyly
Spricer Raiden.
6
|
Posted - 2011.10.10 15:51:00 -
[79] - Quote
Considerable uncertainty factor in Invention?
I can point you to t2 BPO owners that have invested billions in a T2 BPO, only to have it nerfed the next patch. The price of the BPO drops entirely and they can't produce the stuff for a profit. Also, if people aren't willing to buy the item you produce, why the hell would they buy a BPC for it?
With invention if something gets nerfed you can just start inventing something else. |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 15:55:00 -
[80] - Quote
Skyly wrote:Considerable uncertainty factor in Invention?
I can point you to t2 BPO owners that have invested billions in a T2 BPO, only to have it nerfed the next patch. The price of the BPO drops entirely and they can't produce the stuff for a profit. Also, if people aren't willing to buy the item you produce, why the hell would they buy a BPC for it?
With invention if something gets nerfed you can just start inventing something else. But you are talking about people that bought the BPOs in an unwise investment. That's their issue. The current owner can STILL produce the item at a cost lower than inventors. Whether the item is saleable is something they should have looked at before purchase. Either way, doesnt change the fact that they removed the feature, but not the items, which is crazy. It's like removing freighters and saying "oh but you guys already with freighters can keep them" |

Smoking Blunts
Zebra Corp BricK sQuAD.
71
|
Posted - 2011.10.10 16:13:00 -
[81] - Quote
Lucas Kell wrote:Skyly wrote:Considerable uncertainty factor in Invention?
I can point you to t2 BPO owners that have invested billions in a T2 BPO, only to have it nerfed the next patch. The price of the BPO drops entirely and they can't produce the stuff for a profit. Also, if people aren't willing to buy the item you produce, why the hell would they buy a BPC for it?
With invention if something gets nerfed you can just start inventing something else. But you are talking about people that bought the BPOs in an unwise investment. That's their issue. The current owner can STILL produce the item at a cost lower than inventors. Whether the item is saleable is something they should have looked at before purchase. Either way, doesnt change the fact that they removed the feature, but not the items, which is crazy. It's like removing freighters and saying "oh but you guys already with freighters can keep them"
which would be fair. i mean i still have large rigs on a few interceptors. they didnt remove them for me, i just sucked it up. the same as none lottry winners had to. t2 bpos are avalible to everyone with enough isk. that shouldnt change as it has little effect on the market or invention CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Shadowsword
The Rough Riders Ares Protectiva
16
|
Posted - 2011.10.10 16:19:00 -
[82] - Quote
There is no point in this thread, to be honest. It come up every month, always with the same arguments and counter-arguments, and CCP never showed a sign of changing their mind about the subject. Might as well stop right now. |

Weaselior
BUTTECORP INC Goonswarm Federation
473
|
Posted - 2011.10.10 16:21:00 -
[83] - Quote
a t2 bpo produces some hilariously insanely low profit on the invested capital of like 0.5% per month (as in one half of one percent) because idiots are paying 5 years profit for the things
anyone who owns a t2 bpo is functionally ******** |

Weaselior
BUTTECORP INC Goonswarm Federation
473
|
Posted - 2011.10.10 16:22:00 -
[84] - Quote
basically anyone who is producing off a t2 bpo has so hideously overpaid for their miniscule margin savings (either in isk or in opportunity cost) that you should take pity on their broken brain and be glad you're not them |

Ione Dee
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.10 16:51:00 -
[85] - Quote
How about they just make T1 research actually affect T2 BPC invention. |

Shadowsword
The Rough Riders Ares Protectiva
16
|
Posted - 2011.10.10 16:55:00 -
[86] - Quote
Still, I'm grateful for this thread. It made me think about a scheme to get some isk with almost zero effort.
Thank you, OP. |

Hellenna Cain
Omega Commercial Products
0
|
Posted - 2011.10.10 17:07:00 -
[87] - Quote
The only players that object to removing T2 BPOs are the ones that have them.
And they have the audacity to say that invention is better. |

Weaselior
BUTTECORP INC Goonswarm Federation
476
|
Posted - 2011.10.10 17:09:00 -
[88] - Quote
Hellenna Cain wrote:The only players that object to removing T2 BPOs are the ones that have them.
And they have the audacity to say that invention is better.
i don't have a t2 bpo and specifically recommended goonswarm never buy them by demonstrating how low the profitability of the things are |

Tippia
Sunshine and Lollipops
414
|
Posted - 2011.10.10 17:10:00 -
[89] - Quote
Lucas Kell wrote:But you are talking about people that bought the BPOs in an unwise investment. That's their issue. The current owner can STILL produce the item at a cost lower than inventors. Whether the item is saleable is something they should have looked at before purchase. Did you miss the GÇ£nerfed next patchGÇ¥ bit?
If that's the perception you're going to adopt, then no, the statistical certainty of invention is not a considerable uncertainty GÇö it is in fact the exact opposite GÇö and you are no longer allowed to scoff at the opportunity cost of owning a BPO, which in turn means that the supposed additional profit compared to invention will, in practical term, turn out to be a massive loss.
So no, they can't produce the item at a lower cost because of the immense amortisation costs of that investment.
Hellenna Cain wrote:The only players that object to removing T2 BPOs are the ones that have them. Patently false. But sure, if you want to take that route: the only ones who want T2 BPOs removed are the ones who have no idea how manufacturing works, and who need someone to blame because they cannot bear the thought that it is their own failure that is bringing them downGǪ  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Weaselior
BUTTECORP INC Goonswarm Federation
476
|
Posted - 2011.10.10 17:10:00 -
[90] - Quote
so while i would enjoy t2 bpos being removed just because it would cause hilarious amounts of drama they are effectively irrelevant at this point as anyone who owns one had all the profit they could ever make on it stripped away in the purchase price |

Weaselior
BUTTECORP INC Goonswarm Federation
476
|
Posted - 2011.10.10 17:13:00 -
[91] - Quote
i'm not joking about the profitability level, I think I was looking at a slepnir bpo that cost as much as a titan bpo or something and produced less than a billion a month in an amarr tier 3 station upgraded for making t2 ships |

VaMei
Meafi Corp
19
|
Posted - 2011.10.10 17:34:00 -
[92] - Quote
Hellenna Cain wrote:The only players that object to removing T2 BPOs are the ones that have them.
And they have the audacity to say that invention is better.
I don't have a T2 BPO. My corp doesn't have one, or access to one. I object to removing them.
I object to the lottery, or any method of adding new ones, but when it comes to the ones that have been in game for years, any perceived advantage to owning one is factored into the price of buying one, or the opportunity cost of not selling one. |

Herping yourDerp
Federal Navy Academy Gallente Federation
132
|
Posted - 2011.10.10 18:20:00 -
[93] - Quote
remove the T2 bpos give everyone that has a t2 BPO 400 max run, max ME/PE BPC copies of said item
this should be 1-3 years worth of always building the item and at the cheapest cost possible.
|

Sable Moran
Moran Light Industries
4
|
Posted - 2011.10.10 18:40:00 -
[94] - Quote
This dead horse again.... Can't you leave it be already, this is way beyond desecration.
Simetraz wrote:But as you say the players have 0 information about how many of each type of BPO is out there
Actually we do. These numbers are from memory so they may not be exact but the magnitude is correct.
When the T2 BPO lottery began we (the players) were given 8 BPO's for ships and about 20 for modules. In the end these number were a bit higher, 20+ BPO's for ships, 50-60 (80?) for modules and 100 (might have been 200) for ammo.
These numbers have been stated by the devs in a devblog or forum post, I don't remember which anymore.
Note that some of those BPO's aren't there anymore for various reasons. Some have been blown up, some have disappeared with permanently banned accounts (20-25 alone in the aftermath of the POS exploit according to 'the other forum thou shalt not name'), and some simply are forgotten in some obscure hangar somewhere because they are not worth the trouble. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
78
|
Posted - 2011.10.10 19:04:00 -
[95] - Quote
CCP has a history of not removing items after removing the ability to gain them. Its part of the awesome free market thing we got going on here.
Go look at pretty much any 'micro' sized mod. They still exist, but only because they haven't all been blown up yet.
If you want T2 BPOs removed from the game, do it yourself. Its totally possible, if you work hard enough to make it happen, since it seems most T2 BPO holders don't actually want them, and should be willing to sell you the BPO for enough to recoup their losses. Do remember, their loses are VERY large, considering the price of the BPO. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Lucas Kell
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.10.10 19:15:00 -
[96] - Quote
Tippia wrote:Hellenna Cain wrote:The only players that object to removing T2 BPOs are the ones that have them. Patently false. But sure, if you want to take that route: the only ones who want T2 BPOs removed are the ones who have no idea how manufacturing works, and who need someone to blame because they cannot bear the thought that it is their own failure that is bringing them downGǪ  Come on, it would be fair for you to say "the only ones that was T2 BPOS removed are the ones that don't have them", but theres no needto go saying people dont understand manufacturing, just cos they don't share your viewpoint. I think this thread has shown that the matter is fairly heavily split with relatively good arguments both for and against. |

Kengutsi Akira
27
|
Posted - 2011.10.10 23:06:00 -
[97] - Quote
Hellenna Cain wrote:Regardless if T2 BPO's are an advantage or not. The should be removed.
- if It is an advantage, it should be removed to balance the game.
- If it is not an advantage and invention is better, then tech 2 BPO's are not needed and will not be missed.
I would favor change them to a max run bpc with the same ME and PE to ensure enough training time for the untrained to catch up.
Im game. If everyone else has to work to get their T2 Bpcs, the current holders of T2 BPOs should too. Its pretty unfair that T2 researchers are handling the only chance based function (couldnt think of a better word) IN THE GAME (where it applies to manufacturing etc) when there are people with the BPOs to build those items and dont have to deal with stupid chances.
Better yet, make it so the BPOs have a chance to build the item based on the chance to not build the item in question.
I mean seriously, think of how that whole fun chance based thing would be if it wasnt just invention that had it. If all industrial jobs had it. How fun would it be if all jobs to build a ship had a chance to fail and consume the resources without getting anything back. Or for that matter, if mining lasers had a chance to fail at the end of the cycle. Or weapons. Wouldnt THAT be fun? |

Flyinghotpocket
Ascetic Virtues
1
|
Posted - 2011.10.10 23:19:00 -
[98] - Quote
Lucas Kell wrote:Hi Is the Invention & T2 BPO situation ever likely to change? The problem being that where originally BPOs were given out, which can be researched and all that jazz, but now only invention works giving you some crappy ME copy. This means that if you don't own a T2 BPO, you will NEVER be able to produce at a price that is competetive to an alliance with a T2 BPO.
It doesnt even matter if it's ridiculously hard to produce a BPO, make it a 1 in 1,000,000 chance on invention or something, but either BPOs need to start working their way back into the game, or the existing T2 BPOs need to go, because without that you are basically saying there's no point in working towards industry since you'll never be able to beat the already exising industial corps.
Yea. thanks to t2 BPO's still existing a really cool section of the game is a complete waste of SP.
CCP take t2 BPO's out of the game, the guys who have had them had there run, and its time has ended.
Alot of intelligent people play this game and see invention as something worth investing in. Do not make it a waste of time any longer. |

Gank'aho
One within we are
0
|
Posted - 2011.10.10 23:20:00 -
[99] - Quote
Posting to confirm OP is an idiot. Also, eve isn't fair, T2BPO's don't give an advantage, and newbs cry. Carry on.
Long story short, if you want the "alleged" advantage of T2BPO's buy them, they only cost billions. |

Flyinghotpocket
Ascetic Virtues
1
|
Posted - 2011.10.10 23:30:00 -
[100] - Quote
Gank'aho wrote:Posting to confirm OP is an idiot. Also, eve isn't fair, T2BPO's don't give an advantage, and newbs cry.  Carry on. Long story short, if you want the "alleged" advantage of T2BPO's buy them, they only cost billions.
Posting to confirm you have no idea what your talking about. |

Gank'aho
One within we are
0
|
Posted - 2011.10.10 23:32:00 -
[101] - Quote
Flyinghotpocket wrote:Gank'aho wrote:Posting to confirm OP is an idiot. Also, eve isn't fair, T2BPO's don't give an advantage, and newbs cry.  Carry on. Long story short, if you want the "alleged" advantage of T2BPO's buy them, they only cost billions. Posting to confirm you have no idea what your talking about. Actually I know exactly what im talking about, everything I said was true... Eve is not far, T2BPO's don't give an advantage, and Newbies DO cry....better luck next time. Ohh and OP is an idiot |

Flyinghotpocket
Ascetic Virtues
1
|
Posted - 2011.10.10 23:42:00 -
[102] - Quote
Gank'aho wrote:Flyinghotpocket wrote:Gank'aho wrote:Posting to confirm OP is an idiot. Also, eve isn't fair, T2BPO's don't give an advantage, and newbs cry.  Carry on. Long story short, if you want the "alleged" advantage of T2BPO's buy them, they only cost billions. Posting to confirm you have no idea what your talking about. Actually I know exactly what im talking about, everything I said was true... Eve is not far, T2BPO's don't give an advantage, and Newbies DO cry....better luck next time. Ohh and OP is an idiot
last time i checked it nigh impossible to make any kind of profit on the t2 sabre market when inventing BPC's. short of FINDING the materials yourself. |

Gank'aho
One within we are
0
|
Posted - 2011.10.10 23:50:00 -
[103] - Quote
Flyinghotpocket wrote:Gank'aho wrote:Flyinghotpocket wrote:Gank'aho wrote:Posting to confirm OP is an idiot. Also, eve isn't fair, T2BPO's don't give an advantage, and newbs cry.  Carry on. Long story short, if you want the "alleged" advantage of T2BPO's buy them, they only cost billions. Posting to confirm you have no idea what your talking about. Actually I know exactly what im talking about, everything I said was true... Eve is not far, T2BPO's don't give an advantage, and Newbies DO cry....better luck next time. Ohh and OP is an idiot last time i checked it nigh impossible to make any kind of profit on the t2 sabre market when inventing BPC's. short of FINDING the materials yourself. It is also nigh impossible to make any kind of profit on the t2 sabre market when using T2 BPO's...game, set, match. |

EVE Stig
Imperial Academy Amarr Empire
22
|
Posted - 2011.10.11 00:13:00 -
[104] - Quote
Kengutsi Akira wrote:Hellenna Cain wrote:Regardless if T2 BPO's are an advantage or not. The should be removed.
- if It is an advantage, it should be removed to balance the game.
- If it is not an advantage and invention is better, then tech 2 BPO's are not needed and will not be missed.
I would favor change them to a max run bpc with the same ME and PE to ensure enough training time for the untrained to catch up. Im game. If everyone else has to work to get their T2 Bpcs, the current holders of T2 BPOs should too. Its pretty unfair that T2 researchers are handling the only chance based function (couldnt think of a better word) IN THE GAME (where it applies to manufacturing etc) when there are people with the BPOs to build those items and dont have to deal with stupid chances. Better yet, make it so the BPOs have a chance to build the item based on the chance to not build the item in question. I mean seriously, think of how that whole fun chance based thing would be if it wasnt just invention that had it. If all industrial jobs had it. How fun would it be if all jobs to build a ship had a chance to fail and consume the resources without getting anything back. Or for that matter, if mining lasers had a chance to fail at the end of the cycle. Or weapons. Wouldnt THAT be fun?
like this, it sounds like fun "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

Lucas Kell
Lost Enterprises... SOLAR WING
2
|
Posted - 2011.10.11 00:25:00 -
[105] - Quote
Gank'aho wrote:Flyinghotpocket wrote:Gank'aho wrote:Posting to confirm OP is an idiot. Also, eve isn't fair, T2BPO's don't give an advantage, and newbs cry.  Carry on. Long story short, if you want the "alleged" advantage of T2BPO's buy them, they only cost billions. Posting to confirm you have no idea what your talking about. Actually I know exactly what im talking about, everything I said was true... Eve is not far, T2BPO's don't give an advantage, and Newbies DO cry....better luck next time. Ohh and OP is an idiot I'm neither a newbie nor an idiot, nice trolling.
Are you hiding behind that char, or is that really how long you've been playing? |

Kengutsi Akira
29
|
Posted - 2011.10.11 00:52:00 -
[106] - Quote
I like EVE Stig's swagger. We should do that. There comes a point when yer fighting against the flow that you say screw it and let yourself be washed away. Like Mittens an the other CSM Goon. They battled against CCP directly, now theyre trying to change EVE the fun way. |

Xtraneous
Sam's Space Guys
12
|
Posted - 2011.10.11 01:03:00 -
[107] - Quote
I suspect this whole thread is a troll, but i'll ask the OP - If you believe that T2 BPOs offer an advantage over invention why don't you work towards purchasing some? Anyone can buy T2 BPOs, there's always a few available in contracts.
It was mentioned there are approx 10,000 T2 BPOs floating around, I suspect this number is alot higher than the total of Supercap BPOs owned by players. And just like supercap BPOs anyone can purchase T2 BPOs if you feel that's the best way to invest your isk.
Infact there's a Light Ion Blaster II BPO (ME 80) available right now on contracts for the price of 20Bil why hasn't it been sold?
Is it because the return on capital is so low? Is it because any patch your investment could become near worthless if CCP nerfs your item? Is it because that build slot could build vastly more profitable items?
The only reason I see for owning T2 BPOs is because they have a good isk/click ratio. I do infact have T2 BPOs, and I build on 1mth cycles. I could make far more isk producing alot of other items and inventing whatever is most profitable but that dosen't fit with the time I have to play Eve. I started playing after invention and worked hard to earn my T2 prints. |

Vyktor Abyss
The Abyss Corporation
25
|
Posted - 2011.10.11 01:13:00 -
[108] - Quote
It is about time all the circle jerk BPO holders got their hands burnt after playing pass the overpriced hot potato for so long.
As the lovely troll a few posts above me pointed out, Eve is not fair. CCP should dump on the BPO holders and just remove them then sort out invention efficiency to properly re-balance "cost" of t2 ships.
I agree with vanity items, heck even unique ships that are uber because they can/will get blown up when used, but unique T2 BPOs that account for 1/3 of all T2 ship production [Source: CCP Dr.Egghead]..... no, get out. |

Kengutsi Akira
29
|
Posted - 2011.10.11 01:18:00 -
[109] - Quote
Vyktor Abyss wrote: As the lovely troll a few posts above me pointed out,
lol it ceases being a troll when its a good point thats in line with the conversation at hand doesnt it?
|

Schmacos tryne
Norsk Testosteron
1
|
Posted - 2011.10.11 02:10:00 -
[110] - Quote
Fact of the matter is:
Everyone(!) here will argue to their own benefit.
For someone new to the game, understandably, they feel they should get a fair shot at getting their hands on these items as the dinasaurs or business mongooses OR would stop complaining if there was no (Functional) T2 BPO out there.
If someone are in possession of any T2 BPOs they will claim T2 BPOs hardly exist at all and they will at the same time lie about owning one while making any retorical argumentation available to torpedo anyone who argues for removal or reimplementation of T2 BPOs. We all understand that realisation of either of these two posibilitis would result in a major loss to these individuals. You are allowed to disagree but stuff the math up your arses, you're not fooling anyone.
Bottom line:
There is no real reason why T2 BPOs should be allowed to remain in game in there present form. Render them inert so people can keep the as collectables or some such OR re-introduced T2 BPOs in some form of another. This will form an equal market and, after all, getting new people to join in on the Eve experience without feeing they are going agains an unbeatable elite is what matters no?
Stay sharp,T2 BPOs are on their way (out)
(flunk out the last word... or not... whichever suits you). |

Kengutsi Akira
30
|
Posted - 2011.10.11 02:45:00 -
[111] - Quote
Schmacos tryne wrote:Fact of the matter is:
Everyone(!) here will argue to their own benefit.
For someone new to the game, understandably, they feel they should get a fair shot at getting their hands on these items as the dinasaurs or business mongooses OR would stop complaining if there was no (Functional) T2 BPO out there.
If someone are in possession of any T2 BPOs they will claim T2 BPOs hardly exist at all and they will at the same time lie about owning one while making any retorical argumentation available to torpedo anyone who argues for removal or reimplementation of T2 BPOs. We all understand that realisation of either of these two posibilitis would result in a major loss to these individuals. You are allowed to disagree but stuff the math up your arses, you're not fooling anyone.
Bottom line:
There is no real reason why T2 BPOs should be allowed to remain in game in there present form. Render them inert so people can keep the as collectables or some such OR re-introduced T2 BPOs in some form of another. This will form an equal market and, after all, getting new people to join in on the Eve experience without feeing they are going agains an unbeatable elite is what matters no?
Stay sharp,T2 BPOs are on their way (out)
(flunk out the last word... or not... whichever suits you).
They eventually WOULD be all gone wouldnt they? They get blown up etc, you cant get a new one, so eventually, theyre all gone get it at some point arent they?
so if you want them out of the game, hunt for people with them and kill them |

Schmacos tryne
Norsk Testosteron
1
|
Posted - 2011.10.11 03:25:00 -
[112] - Quote
Kengutsi Akira wrote:Schmacos tryne wrote:Fact of the matter is:
Facts
Dribble
Sight, it's like wankink off with a cheese grater....
Your reasoning is nothing else then crap and puts you into the secret T2 BPO owner category.
We'll all die of old age too eventually. No reason why the world woudn't benefit if some of us should be remeved in some way sooner rather then later.
If you for a second think you'll find a lot of 50bill+ BPO carrying Dhally Whallies flying around for you to wack at your conveniance, think again.
Get this into your narrow forhead: There is NO reason not to deal with T2 BPOs one way or another as pointed out in my previous post.
Just to **** everybody off, CCP should add them to the NEX store  |

Kengutsi Akira
30
|
Posted - 2011.10.11 03:34:00 -
[113] - Quote
Schmacos tryne wrote:
Sight, it's like wankink off with a cheese grater....
Your reasoning is nothing else then crap and puts you into the secret T2 BPO owner category.
lol what a compliment, you pretending I have T2 BPOs lol yeah, no, even on my main, Ive never had ONE BILLION much less multiples of them
I was actually pretty pissed off when I realized there is effectively a hard ceiling on production in that you cant GET T2 BPOs anymore.
Then I realized the WHY of it. They need to do this in more games and yes, they need to remove the BPOs as well.
|

Shadowsword
The Rough Riders Ares Protectiva
16
|
Posted - 2011.10.11 05:50:00 -
[114] - Quote
Hellenna Cain wrote:The only players that object to removing T2 BPOs are the ones that have them.
And they have the audacity to say that invention is better.
I don't have one, I don't want them removed.
And I have yet to see any motive here other than envy and jealousness to support their removal.
By the way, did you know that some T2 BPOs are real cheap? I'm sure you can find something like a T2 micro-smartbomb BPO pour less than 500M, or a Wasp II BPO for les than 4B. Saying you can't obtain a T2 BPO is patently false. |

Tippia
Sunshine and Lollipops
437
|
Posted - 2011.10.11 07:07:00 -
[115] - Quote
Lucas Kell wrote:Come on, it would be fair for you to say "the only ones that was T2 BPOS removed are the ones that don't have them", but theres no needto go saying people dont understand manufacturing No, it would not be fair, because that would be to make the same mistake as Hellenna did. So instead, I did something much fairer: I introduced an actual reason why people want them removed (and one that is quite probably the closest we can come to the truth).
Quote:I think this thread has shown that the matter is fairly heavily split with relatively good arguments both for and against. If by GÇ£fairly splitGÇ¥ you mean GÇ£no useful arguments for a removalGÇ¥ and GÇ£a bunch of arguments againstGÇ¥ then yes. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ruby Hotrod
X Generation
4
|
Posted - 2011.10.11 13:06:00 -
[116] - Quote
BPO's should have been removed a long time ago. The old lottery style before R+D changed was a farce anyway, it was strange how some of the big name alliances won most of them and they are now the ones complaining that it is not more profitable than a BPC 
Also had a lot of dodgy dev dealing back then too. |

Schmacos tryne
Norsk Testosteron
1
|
Posted - 2011.10.11 21:24:00 -
[117] - Quote
Shadowsword wrote:Hellenna Cain wrote:The only players that object to removing T2 BPOs are the ones that have them.
And they have the audacity to say that invention is better. I don't have one, I don't want them removed.And I have yet to see any motive here other than envy and jealousness to support their removal. By the way, did you know that some T2 BPOs are real cheap? I'm sure you can find something like a T2 micro-smartbomb BPO pour less than 500M, or a Wasp II BPO for les than 4B. Saying you can't obtain a T2 BPO is patently false.
Then why on earth should you care? |

Schmacos tryne
Norsk Testosteron
1
|
Posted - 2011.10.11 21:40:00 -
[118] - Quote
Kengutsi Akira wrote: I was actually pretty pissed off when I realized there is effectively a hard ceiling on production in that you cant GET T2 BPOs anymore.
Then I realized the WHY of it. They need to do this in more games and yes, they need to remove the BPOs as well.
I'm not pissed but I *DO* get the fact that the owners of T2 BPO's would take a pretty hard hit if they get removed/reintroduced.
That being said, there is no need to remove them, just render them inert (can't be used, just as collectables for those who fancy these things).
This way, Invention/BPC's will be unaffected and still a valiable game-occupation.
The other way around, if they got re-introduced, why not let invention be the way to obtain new T2 BPOs (a marginal chance atleast)? This way Invention would be a very lucrative business which would result in either Failure, a BPC or in extreemly rare cases a BPO.
I guess I'm dim, but I still haven't seen a single good argument why they shouldn't be dealt with other than the people arguing for dealing with them is pittifull envious penisheads...
I guess the same could have been said about the people arguing for removal of learning skills and see how much better the game got after removing them... (Yeah the last part was ironic but screw it you (should) get my point since most people was pro removal of them). |

Rhinanna
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.11 21:56:00 -
[119] - Quote
Quote:I've done the math on a number of T2 items, and some of them, no matter how much you throw into invention, you could never even produce cheap enough to make profit over existing sell orders, you'd actually be losing alot of ISK. Sure you might be lucky enough to avoid that market, and for me, I currently do, so can make a decent amount, but that doesnt change the experience I gained previously from attempting profitable T2 production.
Have you factored in they may be getting other materials (Moon goo for example) cheaper than you?
Also what makes you think you have the RIGHT to be able to competitively produce everything? You don't. Its like moaning that you can't make super-caps in empire. Tough, learn to live with it and move into a profitable area.
Most likely OP spent a load of money getting ready to produce something without doing the research first and is now butt-hurt ;) |
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