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Phasics
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Posted - 2005.07.06 03:00:00 -
[1]
Moved to ships and Modules from general discussion, after editing. -Abdalion
Hey guys
I'm just wondering how all you NON caldari pilots are finding the missle changes. i.e. thoes of us who use mostly guns with missle turret or two as backup for kiling smaller prey, or for bumping up average damage on larger prey.
Is it worth using an assult missle launcher on a BS to deal with friggies etc or are drones still the way to go?
also how u guys finding torps and crusie missles in PvP now, to completment your big guns ?
cant wait to get home and try em out for myself
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IamBen
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Posted - 2005.07.06 03:03:00 -
[2]
I went from uber to suck. But give me a few weeks and I shall be uber once more. But right now im ready to cry 
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Deja Thoris
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Posted - 2005.07.06 03:07:00 -
[3]
I had a couple of cruise missile launchers on my Apoc which I have now removed.
They did 21.8 damage without a painter and 29 damage with a painter on guardian vet's moving at 122m/s
I have now fitted 2 small turrets which frees up tons of cpu for other gadgets. If the small turrets arent to my satisfaction I will fit a large smartbomb. I'm in lowsec so the worst I can get hit with for an oopsie is a sec status hit (thank GOD it's not a catastrophy now)
I still carry a full bay of heavy drones.
My Caldari corp mates are quite happy. A few of them have trained their first spec skill up to level one and have noticed a difference. They are hugely optimistic.
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keepiru
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Posted - 2005.07.06 03:07:00 -
[4]
Patchdayngly buggy. Otherwise intriguing.
Seriously thinking of training for a raven, call me crazy but i see some v interesting possibilities. -------------
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jbob2000
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Posted - 2005.07.06 03:09:00 -
[5]
This really ****s everyone who isn't specializing in missiles. Now I need to train missile specialization skills so I can be somewhat effective while I npc in my apoc.
People who specialize in missiles will be fine, but I think CCP forgot the people who like to use the extra launcher slots on thier ships to take out friggies and such.
This kinda sucks cause now i need to halt my T2 Large blasters to train missiles skills  -----------------------------------------------
CANADIAN |

CelticWar
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Posted - 2005.07.06 03:21:00 -
[6]
The fun has gone out of the game for me, i've only been playing eve for a month and the missile damage change combined with new fitting requirements has hit me pretty hard.I only have around 600k skill points so basically not enough in light of todays patch to fit much and what i can fit no longer does any real damage,got spanked earlier by inquistor and soldier rats on a mission,my missiles could only do between 10 and 38 damage but the rats missiles still do huge damage to me.It will take me a long time skilling to get back to where i was and in the meantime i cant do any missions, this game is not a whole lot of fun for newbie players like me right now.
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NoS Dingo
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Posted - 2005.07.06 04:03:00 -
[7]
At the moment I am trying to think up reasons to keep playing. Like so many others, the game has gone from great to total garbage. Thought I would start by going back to lvl 3 missions to be on the safe side and even a lvl 3 silence the informant used so much ammo and missiles it was a joke. If it had been a half decent lvl 4 mission, I would be dead 100 times over before killing a few crappy frigates. Not exactly what I would call fun any more. Having been playing for just on 2 years now, it's not like the character is untrained. I pity the poor n00bs that just won't have a hope in hell.
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Sadist
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Posted - 2005.07.06 04:22:00 -
[8]
Originally by: NoS Dingo At the moment I am trying to think up reasons to keep playing. Like so many others, the game has gone from great to total garbage. Thought I would start by going back to lvl 3 missions to be on the safe side and even a lvl 3 silence the informant used so much ammo and missiles it was a joke. If it had been a half decent lvl 4 mission, I would be dead 100 times over before killing a few crappy frigates. Not exactly what I would call fun any more. Having been playing for just on 2 years now, it's not like the character is untrained. I pity the poor n00bs that just won't have a hope in hell.
Good job jumping on the band wagon with the idiot whiners. Now that you can't wtfpwn everything with a 1-size fits all weapon, its much easier to whine, so devs bring it back rather than to adapt, like others did... Now that you have to worry about things like sig radius and hitting the target for any decent damage, and the game has evolved from the dumbed down "ctrl+click, f1....f8" combat, you concluded that the game has been made garbage. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Alekzander
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Posted - 2005.07.06 04:24:00 -
[9]
Yesterday, I did 681.0 damage on any ship, today, i do 79, on structure, on a frig, with torps. *sigh* Even maxing all the skills I'm not sure I'll get over 100 on a 2k rat. It's rediculous, ships I could one shot before now get killed faster with my drones. This is annoying... wasted 12 million in getting 8 skills to fix all the things that just got broken today.   
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Zarks
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Posted - 2005.07.06 04:30:00 -
[10]
Originally by: NoS Dingo At the moment I am trying to think up reasons to keep playing. Like so many others, the game has gone from great to total garbage. Thought I would start by going back to lvl 3 missions to be on the safe side and even a lvl 3 silence the informant used so much ammo and missiles it was a joke. If it had been a half decent lvl 4 mission, I would be dead 100 times over before killing a few crappy frigates. Not exactly what I would call fun any more. Having been playing for just on 2 years now, it's not like the character is untrained. I pity the poor n00bs that just won't have a hope in hell.
crybaby, the missile changes were needed
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Darkwolf
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Posted - 2005.07.06 04:34:00 -
[11]
Originally by: Alekzander Yesterday, I did 681.0 damage on any ship, today, i do 79, on structure, on a frig, with torps.
Here's a hint. Stop trying to use a 400 metre sig radius anti-structure weapon against a 40 metre sig radius high-speed frigate.
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Tekka Nub
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Posted - 2005.07.06 04:35:00 -
[12]
Originally by: Alekzander Yesterday, I did 681.0 damage on any ship, today, i do 79, on structure, on a frig, with torps. *sigh* Even maxing all the skills I'm not sure I'll get over 100 on a 2k rat. It's rediculous, ships I could one shot before now get killed faster with my drones. This is annoying... wasted 12 million in getting 8 skills to fix all the things that just got broken today.   
OMG BUHU, I cant pwn frigs with 1 torp wtf 
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Venuz
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Posted - 2005.07.06 04:50:00 -
[13]
did some lvl 4 missions tonight in my apoc. before the patch I used drones and cruise launcher w/cruise missiles to take out the drones. tonight I used two assault launchers with standard missiles along with the drones and it works great. if anything it even works better then the with cruise missiles.
as for the raven whiners. try dropping a cruise/siege launcher for an assault launcher. or drop the two nos's and fit some small guns to counter the frigs... and train up those new missile skills before you leve the game to whine elsewhere.... must be tough no hitting "wrecking" hits each and every time eh?
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slip66
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Posted - 2005.07.06 04:58:00 -
[14]
Adapt, now you can play the same game as the rest of us. No more cookie cutter setups, 6 named seige pwns all. Take the time and train the missile skills up you will see a improvement.
The facts are it took gunnery useres many many sp's to do the damage they can do. Without the benifit of 1 setup for any fight. If they introduced t2 missiles with the way they were before it would have been stupid. The new shield tanking skill makes your loadout easier. Now you can afford to use a web or painter.
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Vulnar
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Posted - 2005.07.06 06:21:00 -
[15]
Originally by: slip66 Adapt, now you can play the same game as the rest of us. No more cookie cutter setups, 6 named seige pwns all. Take the time and train the missile skills up you will see a improvement.
False. Bigger missiles still do more damage than smaller missiles. There's still absolutely no reason to switch launcher types. All this change did was make a bunch of complicated, probably buggy, code changes to do something simple: nerf missile damage uniformly.
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Finix Jaeger
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Posted - 2005.07.06 06:31:00 -
[16]
Originally by: Vulnar
Originally by: slip66 Adapt, now you can play the same game as the rest of us. No more cookie cutter setups, 6 named seige pwns all. Take the time and train the missile skills up you will see a improvement.
False. Bigger missiles still do more damage than smaller missiles. There's still absolutely no reason to switch launcher types. All this change did was make a bunch of complicated, probably buggy, code changes to do something simple: nerf missile damage uniformly.
 ------------------------- Grand Agitator
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NoS Dingo
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Posted - 2005.07.06 06:41:00 -
[17]
Edited by: NoS Dingo on 06/07/2005 06:43:17 To the****s *****ing at my post. Go f**k yourself for all I care. As with anyone else, I am entitled to my opinion.
Having gone through this same nerfing crap so many times and played since basically day 1, it is an imformed report on the state of the game, AS I SEE IT.
I am certainly NOT alone in this opinion, but sadly ccp seem to have 1 view of what everyone should be doing and how they should play the game, irrespective of what their customers believe.
And, NO, I do NOT fly a damn Raven. Never have.
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Uglious
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Posted - 2005.07.06 06:43:00 -
[18]
I love the nerf. Stuff that was impossible to do in my HAC has now become possible. I'm even thinking of trying out a few level 4 missions, as I can already tank multi-bs spawns. To be honest, it's the cruisers mixed in I fear the most, with proper flying I take basically no damage from BS's unless I get tackled. The combination of frigs+cruiser+BS's can be pretty nasty though, once their large guns can hit me, I'm dead.
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Matrix Aran
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Posted - 2005.07.06 07:13:00 -
[19]
What missile users have to realize are 2 points.
1) in a 15km close quarters fight ravens now cannot kill small ships easier than any other gun based battleship. This is the balance that was needed to bring them in line with the rest of ships. Large projectile or even energy weapons have a hard time hitting let alone damagin a frigate, atleast you can hit it.
2)Caldari missile boats will be gaining a 25% dmg buff on there missile against thier intended targets after training the skills and will now have the use of t2 missile modules further buffing dmg. light missiles do crap dmg now, yes, but they fire alot faster than seiges.
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Fred0
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Posted - 2005.07.06 07:22:00 -
[20]
I still probably think it was needed. Then again Caldari as a beginners race had certain appeal. The raven was never a serious option in top shelf pvp anyway, except for against frigs. A similar result could probably have been achieved with much smaller tools.
So I think CCP probably made a smart move in the long run. But short term it's gonna suck for a whole lot of people and many will leave over it.
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Mesasone
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Posted - 2005.07.06 07:30:00 -
[21]
Edited by: Mesasone on 06/07/2005 07:30:36
Originally by: NoS Dingo Edited by: NoS Dingo on 06/07/2005 06:43:17
Having gone through this same nerfing crap so many times and played since basically day 1, it is an imformed report on the state of the game, AS I SEE IT.
I am certainly NOT alone in this opinion, but sadly ccp seem to have 1 view of what everyone should be doing and how they should play the game, irrespective of what their customers believe.
And, NO, I do NOT fly a damn Raven. Never have.
Take it easy dude. It's going to be alright, I swear.
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bundy bear
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Posted - 2005.07.06 08:41:00 -
[22]
Originally by: Venuz did some lvl 4 missions tonight in my apoc. before the patch I used drones and cruise launcher w/cruise missiles to take out the drones. tonight I used two assault launchers with standard missiles along with the drones and it works great. if anything it even works better then the with cruise missiles.
as for the raven whiners. try dropping a cruise/siege launcher for an assault launcher. or drop the two nos's and fit some small guns to counter the frigs... and train up those new missile skills before you leve the game to whine elsewhere.... must be tough no hitting "wrecking" hits each and every time eh?

see this is what i like to see, instead of going for the biggest missile u have to actaully fit out to counter the enemy your fighting. For all the people that whine that there raven cant pwn everything with torps get over it, it was needed.
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Seramis
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Posted - 2005.07.06 08:55:00 -
[23]
Missile Nerf is really crap. I made a level 3 Mission yesterday. With heavy missiles i do 75damage on a cruiser (heavy missile should be designed to hit a cruiser i think). But the damage is not the main problem. Cargo is the main problem. In my Raven i can hold around 1200 Torpedos. If i need more than 200 to kill a BS i can kill 3 or 4 BS, then i need ammo reload. Gunnery user can hold 5k or more in cargo, and with the changes a turret do same damge to BS (if not more). Apoc is the real winner of the changes, need only little cargo for soms lenses, and so has nearly 600cargo free for some cruise missile or torpedos. But MIssile based ships like Raven and ships with lot missile slots (Tempest) have a large disadvantage now (Missiles do crappy damage and need lot of cargo).
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Sun Ra
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Posted - 2005.07.06 08:58:00 -
[24]
Edited by: Sun Ra on 06/07/2005 08:58:27
Originally by: Fred0 The raven was never a serious option in top shelf pvp anyway
Erm it was for a long time, until everyone started stacking damage mods and fighting at 100+ km, which wasnt THAT long ago
Guess you didnt pvp before the GNW
Frank made me do it |

Virida
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Posted - 2005.07.06 08:58:00 -
[25]
i did a mish with my caracal after patching, and it felt like the level 2 combat mishes i did in cormorrant before getting the cruicer. The biggest change missiles act like missiles id think of with the new speed,even if my caracal is barely better than my destroyer if i meet many missile users. The biggest change is the biggest NPC's, who exet my caracal's better tank is more or less equal hard to kill, dont got so good setup, dough.
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Lefia
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Posted - 2005.07.06 09:25:00 -
[26]
So far I find that a couple things need to be done in order to further balance where missles should be.
1)Reduce their size to be comprable to other munitions (maybe not the same size, but lets see a general missle size reduction).
2). Heavy missles need to be a little more effective vs. in flight cruisers. Maybe skills help with this, but as of now heavy missles don't seem to be where they should. Either a damage increase, or a sig reduction is needed here.
3. Light missles need to have their sig radius decreased a little bit, not much, just a little.
4. Speed based damage doesn't seem to be working correctly, as transverse speed seems to be treated differently than approach speed. I don't think this was intended, but if it was it needs to be fixed for rockets and light missles.
Other than these 4 rather minor things, I'm rather satified by the changes. Assault launchers finally have a use.
Originally by: hired goon ------------------------------------------------ I agree with every point and counter point that has been brought up in this and every other argument ever had. --------- |

Boaz
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Posted - 2005.07.06 09:31:00 -
[27]
i have had no problem with the skill changes, but the nerfs on the actual fittings by increasing the requirements they way they didf was just shabby in my opinion!  
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Avalon Beholder
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Posted - 2005.07.06 09:42:00 -
[28]
To all the whingers whining about low missle damage: GET THE NEW SKILLS to LEV 3 (total time, 2 days). It will double or more your damage...
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Kipkruide
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Posted - 2005.07.06 09:45:00 -
[29]
hehe raven , torps in bship vs bships , is even more nasty now then it was lol... for anything smaller they have something that is called drones
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Khaldun
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Posted - 2005.07.06 09:48:00 -
[30]
I can deal with the way that the different launchers now have a specific target.
But the way my Defender missiles don't have time to activate and hit an incoming missile, why the nerfage to that?
Short-ranged missile combat is too fast for EVE, it doesn't work correctly.
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