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Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 11:42:00 -
[1] - Quote
Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on* |

Spurty
V0LTA Verge of Collapse
753
|
Posted - 2013.01.25 12:00:00 -
[2] - Quote
EVE is many things.
Easy isn't one of them.
HTFU --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Whitehound
460
|
Posted - 2013.01.25 12:02:00 -
[3] - Quote
The only mistake I personally see is with drones and that CCP should have given us a better interface to control drones before making NPCs smarter. It is frankly a pain in the arse having to control individual drones over a menu with 10-15 entries where I spend half the time just trying to find the right entry. Modules can be activated individually with the keyboard and allow to be rearranged to make it even easier.
I do like to use drones and I don't mind NPCs being smarter, but the interface is beginning to suck hard on my nerves. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |

Ildryn
The Inf1dels
75
|
Posted - 2013.01.25 12:03:00 -
[4] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on*
There has been no significant changes since you started playing. What changes has there been for you?
|

Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 12:16:00 -
[5] - Quote
@Spurty - I'm not complaining about difficulty. You obviously have reading comprehension issues if you think so and I personally have a friend who teaches remedial English if you're interested! PM me for details.
@Ildryn - I've noticed some of your recent posts are very much the same so I'll do what others do and ignore anything you have to say from now on ;)
@Whitehound - Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have. |

MainDrain
7th Deepari Defence Armada
117
|
Posted - 2013.01.25 12:17:00 -
[6] - Quote
Ildryn wrote:Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on* There has been no significant changes since you started playing. What changes has there been for you?
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
|

Jonah Gravenstein
The Burning Lotus
5176
|
Posted - 2013.01.25 12:33:00 -
[7] - Quote
Baron Dmitri Harkonnen wrote: Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have.
Excessive ECM is nothing new, Guristas are evil with their jamming and Serpentis Sensor dampening can be hard to overcome, there is however a solution, know thy enemy and fit accordingly.
I personally don't run Guristas missions because they're a pain in the arse, I believe FoF missiles and drones work well against them. For Serpentis, fit a Sensor Booster or 2 with range scripts, even damped you should still have a respectable targeting range.
The new NPC Ai is manageable, there are already fits around that use new modules to gain an advantage over the Ai, Sentry Domis for example can use the new MJD to jump and place their sentries way out of NPC aggro range, but well within the drones optimal+falloff. Alternatively NPCs don't like Ewar, web an NPC frig and see how fast the little bugger gets out of webrange.
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 12:34:00 -
[8] - Quote
MainDrain wrote:
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other.
https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718
They go on to say:
"Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics."
So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done? |

MainDrain
7th Deepari Defence Armada
117
|
Posted - 2013.01.25 12:36:00 -
[9] - Quote
Baron Dmitri Harkonnen wrote:MainDrain wrote:
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other. https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718They go on to say: "Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics." So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done?
Yeah ill admit that the EWAR issue has been cocked up a little but, and it wasnt implemented in an ideal way
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 12:47:00 -
[10] - Quote
Large Drones WILL die now without fail. Useless utterly.
This was not a well thought out change at all. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Azitek
Dragon Knights of EvE
76
|
Posted - 2013.01.25 12:48:00 -
[11] - Quote
Baron Dmitri Harkonnen wrote:I'm not complaining about difficulty.
Baron Dmitri Harkonnen wrote:
- EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall....
- So we got the smarter AI and too many ships with EWAR...
- Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming?...
I dunno, it sounds like you're complaining about difficulty to me. |

Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 12:55:00 -
[12] - Quote
Azitek wrote:Baron Dmitri Harkonnen wrote:I'm not complaining about difficulty. Baron Dmitri Harkonnen wrote:
- EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall....
- So we got the smarter AI and too many ships with EWAR...
- Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming?...
I dunno, it sounds like you're complaining about difficulty to me.
And it looks to me comprehension is not your strong suit.
Half of the PVE rebalance was introduced (the AI) but the other wasn't (the mission overhaul).
Seems you like to read only certain things and not all of it? |

Frying Doom
Zat's Affiliated Traders
1673
|
Posted - 2013.01.25 12:57:00 -
[13] - Quote
Frankly about time the NPCs stopped acting like clay pigeons.
Yes you have to actually be at your computer now to make piles of isk, Oh the Horror Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 12:58:00 -
[14] - Quote
Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

MainDrain
7th Deepari Defence Armada
118
|
Posted - 2013.01.25 13:00:00 -
[15] - Quote
Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue.
If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention |

Daimon Kaiera
Get Off My Lawn
148
|
Posted - 2013.01.25 13:01:00 -
[16] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
The people who like it/aren't angry are more likely to say nothing than praise/critique it. The forums are but a small percent of users. µû¦püùpüäpéópââpâùpâçpâ+pâêpüïpéëpü«µé¬sÅúpüîsç¦püªpüÅpéïs¦ªpü½S+¦pü½1ISKpéÆpüÅpéîpéîpü¦Tçæµîüpüípü«s¡ÿs£¿pü+ sñ¬tïù100sŦS+ÑS+èpéÆF¦+püêpéïpÇé |

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 13:03:00 -
[17] - Quote
MainDrain wrote:Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention
Obviously you have not done Level IV missions lately.
Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay.
Eliminating frigs and cruisers stops nothing. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

MainDrain
7th Deepari Defence Armada
118
|
Posted - 2013.01.25 13:04:00 -
[18] - Quote
Krixtal Icefluxor wrote:MainDrain wrote:Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention Obviously you have not done Level IV missions lately. Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay. Eliminating frigs and cruisers stops nothing.
I run missions must week nights, always level 4s as well, it is not an issue i have noticed at all they may get targeted and even hit a few times while MWDing towards a target but once in orbit they never have issues. Perhaps increase your drone skills (durability and interfacing iirc) to make them last longer and hit harder. |

Meytal
School of Applied Knowledge Caldari State
144
|
Posted - 2013.01.25 13:13:00 -
[19] - Quote
It has been quite some time since I've run any agent missions, but I hear the changes brought k-space NPCs more in line with the Sleeper AI from W-space. If that's true, welcome to our world.
If NPCs are decimating your drones, perhaps it is because you are trying to afk or solo missions like you used to. The Sleeper AI has a greatly reduced chance to target drones when other players are present and a very high chance when you are alone. Perhaps you should play with others, since this is an MMO and all, and be attentive at the computer while doing so. There are also ways to further reduce the chance that your drones are shot as well.
(ECCM is also reported to work against jamming. Just a rumour, though, y'know)
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 13:17:00 -
[20] - Quote
MainDrain wrote:
I run missions most week nights, always level 4s as well, it is not an issue i have noticed at all they may get targeted and even hit a few times while MWDing towards a target but once in orbit they never have issues. Perhaps increase your drone skills (durability and interfacing iirc) to make them last longer and hit harder.
Not believing you at all.
My Drone skills are at V. All of them. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Sura Sadiva
Entropic Tactical Crew
206
|
Posted - 2013.01.25 13:18:00 -
[21] - Quote
EvE NPC AI is prehistoric. 10 years ago was already outdated. Ultima Online had better AI for NPC.
The last changes are good, a step in the right direction; but more have to be done.
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 13:19:00 -
[22] - Quote
Meytal wrote: There are also ways to further reduce the chance that your drones are shot as well.
Small Drones yes. Large Drones no. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

I Love Boobies
All Hail Boobies
335
|
Posted - 2013.01.25 13:29:00 -
[23] - Quote
@ OP... an old Eve saying applies here... adapt or die. I fly a drone boat, and I am not having any issues. I adapted. And the drone boat itself helps with any ewar that might happen from the NPC. In fact, my mission times are much faster than ever before thanks to Sentries and a Large Micro Jump Drive. The NPC AI is fine, just learn to adapt. Those complaining about it are the ones who don't know how to, or refuse to adapt, and just want things handed to them without any work on their part. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Vera Algaert
Republic University Minmatar Republic
718
|
Posted - 2013.01.25 13:31:00 -
[24] - Quote
EVE forum warriors complain endlessly about how NPCs should be less stupid.
EVE players just want to get over with the grindy part as fast as possible (to fund their plex, pvp, ...) and hate everything that reduces their PvE efficiency.
I'm a NPC corp alt, any argument I make is invalid. |

Jenn aSide
Smokin Aces.
1203
|
Posted - 2013.01.25 13:32:00 -
[25] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on*
CCP has been saying for years that they want PVE to change and be better, and the succeeded with Wormholes and Incursions. The This latest change to NPC AI wasn't a total disaster imo, but it was very much a case of CCP deviating from what made other content additions (wormholes and incursions) great.
Wormholes and Incursions were built from the ground up to work with better NPC behavior, this is why people warping into a wormhole anomaly or complex aren't WTFStomped by 25 sleeper battleships on landing (for example).
But then they tried to slap a stripped down version of the new AI onto Mission and Complex content. Content that was created "back in the day" when all the game designers could do to spice them up was "add more npcs".
When they made a DEV blog about it, many of us in the PVE community screamed and shouted at them that this would screw up a lot of things, especially if applied to high end null-sec exploration and low sec missioncontent (like Blood Raider Naval Shipyard and other complexes with lots of ewar and citadel torps). I wasn't the only one stunned when CCP FoxFour told us in that thread that he wasn't even familiar with the content in question (the specific question was about the 9/10 Fleet Staging points, because they can come from Forsaken Hubs they are among the most COMMON complexes done in null sec)
After some testing, the ccp powers that be grudgingly told us that they would not apply the new AI to overseers and tower structures because of issues that came up during testing (well DUH lol), and that has made the npc AI change at least manageable for null sec explorers like me, but the whole thing was bassakward from the start.
I know there is a LOT of old pve content, but I think a better plan tha slapping new ai on old content would have been a phasing out over time of the old dumb AI content , replacing it as they went with new NPC AI content. CCP didn't try to rebalance all the ships in the game at once (Tiercide), they took are more cautious approach, and this approach is what should have happened with Missions a Complex content.
|

Jenn aSide
Smokin Aces.
1203
|
Posted - 2013.01.25 13:34:00 -
[26] - Quote
Baron Dmitri Harkonnen wrote:MainDrain wrote:
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other. https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718They go on to say: "Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics." So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done?
Well said. I still don't understand why they took this approach instead of doing it better. CCP as a company has proved they can do pve right (incursions and wormholes), why not this too?
|

TheGunslinger42
All Web Investigations
923
|
Posted - 2013.01.25 13:35:00 -
[27] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on*
They got the idea for 2+ years of it working wonderfully in wormholes and also from the fact that there basically wasn't any "intelligence" at ALL in the old AI.
Sorry if you can only deal with utterly terrible braindead npcs and very slightly harder ones make you upset :( |

Jenn aSide
Smokin Aces.
1203
|
Posted - 2013.01.25 13:38:00 -
[28] - Quote
Frying Doom wrote:Frankly about time the NPCs stopped acting like clay pigeons. Yes you have to actually be at your computer now to make piles of isk, Oh the Horror 
That's simply not true at all. The change makes AFK mssionins and such EASIER. Before I had to put medium remote reps on a permatank Domi (5 of them, one for each drone) to AFK a mission.
Not I just use a single ECM burst to keep aggro plus a single small remote rep orr nos (directed at a targeted drone) to keep full grid aggro on the domi. Haven't lost a sentry drone in weeks while still not sitting at the computer.
|

Baron Dmitri Harkonnen
State War Academy Caldari State
5
|
Posted - 2013.01.25 13:39:00 -
[29] - Quote
TheGunslinger42 wrote:Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on* They got the idea for 2+ years of it working wonderfully in wormholes and also from the fact that there basically wasn't any "intelligence" at ALL in the old AI. Sorry if you can only deal with utterly terrible braindead npcs and very slightly harder ones make you upset :(
I never said that. Like a few others in this thread you seem to only look at certain sentences without reading the whole thing.
I never complained about the difficulty. I want smarter NPC. You want the number of the remedial English assistant aswell? There is some serious lack of comprehension in this thread...
|

Sekhmet Snotra
Rattium Incorporated
3
|
Posted - 2013.01.25 13:43:00 -
[30] - Quote
From what I can tell, the new AI is much better for some droneboats than the old one. Try using sentries instead of heavies, So far I have only noticed the elite cruisers occasionally shooting them, and they have enough hp to last quite well.
The only downside to the new AI that I see is that it is much more difficult to bring newbs into your missions, as they will be shot a lot more than they used to.
I personally don't really care about the AI change, as it doesn't really affect how rattlesnakes work... |

MainDrain
7th Deepari Defence Armada
118
|
Posted - 2013.01.25 13:48:00 -
[31] - Quote
I think the issue about taking new players into your mission is a fair one! we used to help people kill dagan, then let them join us for a couple of missions to boost their wallets and standings
Its not to much risk to bring them in |

Baron Dmitri Harkonnen
State War Academy Caldari State
5
|
Posted - 2013.01.25 13:57:00 -
[32] - Quote
Sekhmet Snotra wrote:From what I can tell, the new AI is much better for some droneboats than the old one. Try using sentries instead of heavies, So far I have only noticed the elite cruisers occasionally shooting them, and they have enough hp to last quite well.
The only downside to the new AI that I see is that it is much more difficult to bring newbs into your missions, as they will be shot a lot more than they used to.
I personally don't really care about the AI change, as it doesn't really affect how rattlesnakes work...
So you're saying instead of all drones being viable, only sentry are now? Is this an improvement for you? |

Frying Doom
Zat's Affiliated Traders
1674
|
Posted - 2013.01.25 14:01:00 -
[33] - Quote
Jenn aSide wrote:Frying Doom wrote:Frankly about time the NPCs stopped acting like clay pigeons. Yes you have to actually be at your computer now to make piles of isk, Oh the Horror  That's simply not true at all. The change makes AFK mssionins and such EASIER. Before I had to put medium remote reps on a permatank Domi (5 of them, one for each drone) to AFK a mission. Not I just use a single ECM burst to keep aggro plus a single small remote rep orr nos (directed at a targeted drone) to keep full grid aggro on the domi. Haven't lost a sentry drone in weeks while still not sitting at the computer. That sounds more like the AI needs a tweek in relation to sentries, than anything else. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Jenn aSide
Smokin Aces.
1203
|
Posted - 2013.01.25 14:06:00 -
[34] - Quote
Frying Doom wrote:Jenn aSide wrote:Frying Doom wrote:Frankly about time the NPCs stopped acting like clay pigeons. Yes you have to actually be at your computer now to make piles of isk, Oh the Horror  That's simply not true at all. The change makes AFK mssionins and such EASIER. Before I had to put medium remote reps on a permatank Domi (5 of them, one for each drone) to AFK a mission. Not I just use a single ECM burst to keep aggro plus a single small remote rep orr nos (directed at a targeted drone) to keep full grid aggro on the domi. Haven't lost a sentry drone in weeks while still not sitting at the computer. That sounds more like the AI needs a tweek in relation to sentries, than anything else.
Nope, it's how the AI Threat Management System works, it's the fundamental core of the New AI. |

Darth Khasei
Wavestar Business Ventures Inc.
55
|
Posted - 2013.01.25 15:08:00 -
[35] - Quote
Respect. 
The real disappointment for me has been the lack of improvements in the drone handling interface. Someone had come up the brilliant idea with pictures of a modular type control interface just like other modules for drones.
IMHO, there is no way in the world that CCP should have changed the NPC AI without changing the drone control interface and fixing the missions to suit the new AI.
Yes, the fact that they did not do it this way puts players in the adapt or die, HTFU position that we ALL are use to and deal with daily without exception.
Having said that, it was still done poorly and should have been done better since these things were brought to CCP's attention early on in the beta process AND CCP acknowledged the problems mentioned by OP, yet decided not to address them before rolling the new AI. Certainly not the best way to have done it.
|

Whitehound
462
|
Posted - 2013.01.25 15:35:00 -
[36] - Quote
Baron Dmitri Harkonnen wrote:@Whitehound - Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have. I have noticed it and I solve it by choosing the right ship for the task. The Blockade, L4, Serpentis, is one of such missions and either do I use a Dominix with lots of drone DPS or a Megathron with blasters+MWD. Especially with the Blaster Megathron, and when you shred the NPCs at 4000m-6000m in close range, is this extremely fun. You then hardly notice the damps. It is a challenge. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |

Noriko Satomi
Center for Advanced Studies Gallente Federation
159
|
Posted - 2013.01.25 15:52:00 -
[37] - Quote
Jenn aSide wrote:Frying Doom wrote:Frankly about time the NPCs stopped acting like clay pigeons. Yes you have to actually be at your computer now to make piles of isk, Oh the Horror  That's simply not true at all. The change makes AFK mssionins and such EASIER. Before I had to put medium remote reps on a permatank Domi (5 of them, one for each drone) to AFK a mission. Not I just use a single ECM burst to keep aggro plus a single small remote rep orr nos (directed at a targeted drone) to keep full grid aggro on the domi. Haven't lost a sentry drone in weeks while still not sitting at the computer. * Fits cloaky
You mission where, exactly? |

Ildryn
The Inf1dels
75
|
Posted - 2013.01.25 15:59:00 -
[38] - Quote
Krixtal Icefluxor wrote:Large Drones WILL die now without fail. Useless utterly.
This was not a well thought out change at all.
Are Sentries small now?
@Baron Dmitri Harkonnen Post with your main. Otherwise your experience is in question. |

Newt Rondanse
Magnificent Mayhem Mining
1
|
Posted - 2013.01.25 16:10:00 -
[39] - Quote
Krixtal Icefluxor wrote:MainDrain wrote:Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention Obviously you have not done Level IV missions lately. Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay. Eliminating frigs and cruisers stops nothing. Edit: and with full attention onscreen. What a stupid, snarky thing to inject into your post. Large drones were inappropriate tools for most L4 missions before the AI change, as they take too long to move between targets, and in many missions required careful aggro management anyway as they would go for spawn triggers and pull in remote groups that were outside range for your main ship.
Now they are worse, and you're complaining instead of using a more appropriate tool?
The rules change, learn to adapt. |

Kahega Amielden
Rifterlings Damu'Khonde
612
|
Posted - 2013.01.25 16:14:00 -
[40] - Quote
Game design is not a democracy, nor should it be. Some of the best changes EVE has ever had have come with rigorous backlash from the community.
CCP does take into account player feedback. You see it every patch with them proposing changes, getting feedback based on testing on Singularity, and changing their plans. The reason so many people don't notice it is that they take into account well-reasoned arguments and intelligent dialogue, not random whining which is what most threads are.
Quote:It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Game design is not a democracy. EVE's traditional PVE (missions, ratting) are ******* awful by any real standard. There are few games that have any sort of mission/quest/whatever system that's actually less interesting than what exists in EVE.
Quote:Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
NPC ewar is, last I read, being looked at and has already been nerfed once. It isn't going away though, and yes, that means you might have to refit for some missions. Drones after the change are really not that bad. I fly a Gila for exploration and have literally no damage source outside of my drones and have not had any major problems. You just need to be careful about it (ie consider using faster drones, fly a ship that can stay closer to said drones).
|

Jenn aSide
Smokin Aces.
1205
|
Posted - 2013.01.25 16:17:00 -
[41] - Quote
Noriko Satomi wrote:Jenn aSide wrote:Frying Doom wrote:Frankly about time the NPCs stopped acting like clay pigeons. Yes you have to actually be at your computer now to make piles of isk, Oh the Horror  That's simply not true at all. The change makes AFK mssionins and such EASIER. Before I had to put medium remote reps on a permatank Domi (5 of them, one for each drone) to AFK a mission. Not I just use a single ECM burst to keep aggro plus a single small remote rep orr nos (directed at a targeted drone) to keep full grid aggro on the domi. Haven't lost a sentry drone in weeks while still not sitting at the computer. * Fits cloaky You mission where, exactly?
Gulfonodi of course. Why do you ask?
*and the trap was set*
|

EvEa Deva
State War Academy Caldari State
208
|
Posted - 2013.01.25 16:19:00 -
[42] - Quote
I don't even notice the AI change anymore, Sentry drones are the new flavor of the month.
Use t1 lights and send them to their death on frigs if you can't snipe frigs right off the bat. |

Phoehnix
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
32
|
Posted - 2013.01.25 16:30:00 -
[43] - Quote
People are whining because they are used to playing in a specific way and its a bother to them to change. Maybe CCP wants to move missions away from mind-dumbing gameplay to something more fun |

Spurty
V0LTA Verge of Collapse
756
|
Posted - 2013.01.25 16:35:00 -
[44] - Quote
Phoehnix wrote:People are whining because they are used to playing in a specific way and its a bother to them to change. Maybe CCP wants to move missions away from mind-dumbing gameplay to something more fun
I agree
I'll also add that NPCs should only exist as a stepping stone to shooting PCs. Feel free to spend all day not progressing, but don't whine when the bar gets pumped up 1 notch.
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 16:49:00 -
[45] - Quote
Newt Rondanse wrote: Large drones were inappropriate tools for most L4 missions before the AI change, as they take too long to move between targets, and in many missions required careful aggro management anyway as they would go for spawn triggers and pull in remote groups that were outside range for your main ship.
Now they are worse, and you're complaining instead of using a more appropriate tool?
The rules change, learn to adapt.
And just what is your recommendation ? America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Newt Rondanse
Magnificent Mayhem Mining
5
|
Posted - 2013.01.25 18:27:00 -
[46] - Quote
Krixtal Icefluxor wrote:Newt Rondanse wrote: Large drones were inappropriate tools for most L4 missions before the AI change, as they take too long to move between targets, and in many missions required careful aggro management anyway as they would go for spawn triggers and pull in remote groups that were outside range for your main ship.
Now they are worse, and you're complaining instead of using a more appropriate tool?
The rules change, learn to adapt.
And just what is your recommendation ? Turrets, missiles, sentry drones.
Pretty much anything but heavies. |

Shadowschild
Black Lance Fidelas Constans
25
|
Posted - 2013.01.25 18:34:00 -
[47] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
Welcome to eve-o forums. |

Abrazzar
528
|
Posted - 2013.01.25 18:38:00 -
[48] - Quote
Came back from a long hiatus and run my first lvl4 mission. Promtly lost a Hammerhead. Learned my lesson. Drones are no longer a fire and forget weapon but need to be observed and controlled in tactical manner. Please visit your user settings to re-enable images. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3539
|
Posted - 2013.01.25 18:42:00 -
[49] - Quote
Spurty wrote:Phoehnix wrote:People are whining because they are used to playing in a specific way and its a bother to them to change. Maybe CCP wants to move missions away from mind-dumbing gameplay to something more fun I agree I'll also add that NPCs should only exist as a stepping stone to shooting PCs. Feel free to spend all day not progressing, but don't whine when the bar gets pumped up 1 notch. NPCs exist as a source of income. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Spurty
V0LTA Verge of Collapse
759
|
Posted - 2013.01.25 18:46:00 -
[50] - Quote
James Amril-Kesh wrote:Spurty wrote:Phoehnix wrote:People are whining because they are used to playing in a specific way and its a bother to them to change. Maybe CCP wants to move missions away from mind-dumbing gameplay to something more fun I agree I'll also add that NPCs should only exist as a stepping stone to shooting PCs. Feel free to spend all day not progressing, but don't whine when the bar gets pumped up 1 notch. NPCs exist as a source of income.
CCP you have been told!
Fix it.
Remove all guns from NPCs as they are only here for income
/me knows you really believe it as well --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Vaju Enki
Secular Wisdom
394
|
Posted - 2013.01.25 18:48:00 -
[51] - Quote
They got the idea from me. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Bizmarhk
Mafia Redux Exodus.
56
|
Posted - 2013.01.25 19:01:00 -
[52] - Quote
My biggest issue is the follow :
The majority of 0.0 dwellers are making their ISK from ratting in anomalies. Anoms as you know, have several waves of rats, and have a fairly large amount of them in the higher level anoms. Pre-Retribution I used to be able to go in and either kill or spar with said ratter/anom killer in a nano ship. Post-Retribution that is no longer possible.
On every occasion, when I enter an anom and tackle the Raven/Mach/Tengu/Ishtar (whatever it is) the rats switch and ALL shoot me. So basically this carebear, is even more risk free then before because he/she has the entire anom working against me. I can't kill anything that is in an anom on my own unless I bring some kind of shield boosting / armor repping setup which in most cases is too slow to sneak through the gauntlet that is a jump bridge network ready to pounce and camp in a solo PVPer like myself.
Please revert back to the old NPC AI for the sake of PVP as well. |

Skorpynekomimi
391
|
Posted - 2013.01.25 19:12:00 -
[53] - Quote
CCP be trollin.
Also, the mission AI is not done. They're releasing it, checking results, then tweaking a bit, etc. JUST SHUT UP AND QUIT WHINING. So many entitled carebears here insisting they be able to soloafkdroneboat lv4 missions.
HTFU and buy a gunboat. All it's affected my missions is making me switch to T1 drones and considering them expendable. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2142
|
Posted - 2013.01.25 19:12:00 -
[54] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
Mission runners are like miners, they have trouble adapting to change. The Adventures of a Belligerent Undesirable |

Alavaria Fera
GoonWaffe Goonswarm Federation
3286
|
Posted - 2013.01.25 19:33:00 -
[55] - Quote
Mallak Azaria wrote:Baron Dmitri Harkonnen wrote:Because all I see are complaints. Mission runners are like miners, they have trouble adapting to change. Unlike with the gankers though, you can make the rats stupider... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Newt Rondanse
Magnificent Mayhem Mining
5
|
Posted - 2013.01.25 19:43:00 -
[56] - Quote
Bizmarhk wrote:My biggest issue is the follow :
The majority of 0.0 dwellers are making their ISK from ratting in anomalies. Anoms as you know, have several waves of rats, and have a fairly large amount of them in the higher level anoms. Pre-Retribution I used to be able to go in and either kill or spar with said ratter/anom killer in a nano ship. Post-Retribution that is no longer possible.
On every occasion, when I enter an anom and tackle the Raven/Mach/Tengu/Ishtar (whatever it is) the rats switch and ALL shoot me. So basically this carebear, is even more risk free then before because he/she has the entire anom working against me. I can't kill anything that is in an anom on my own unless I bring some kind of shield boosting / armor repping setup which in most cases is too slow to sneak through the gauntlet that is a jump bridge network ready to pounce and camp in a solo PVPer like myself.
Please revert back to the old NPC AI for the sake of PVP as well. Your former allies have turned on you?
Welcome to EvE, have a nice day :) |

Din Chao
127
|
Posted - 2013.01.25 19:59:00 -
[57] - Quote
Baron Dmitri Harkonnen wrote:@Spurty - I'm not complaining about difficulty. You obviously have reading comprehension issues if you think so and I personally have a friend who teaches remedial English if you're interested! PM me for details. Maybe you should talk to him about the difference between the phrases "would of" and "would have." |

Flakey Foont
226
|
Posted - 2013.01.25 20:04:00 -
[58] - Quote
Maybe they got the idea FROM ALL THE OTHER THREADS ON THIS SUBJECT! |

Flakey Foont
226
|
Posted - 2013.01.25 20:05:00 -
[59] - Quote
Krixtal Icefluxor wrote:Newt Rondanse wrote: Large drones were inappropriate tools for most L4 missions before the AI change, as they take too long to move between targets, and in many missions required careful aggro management anyway as they would go for spawn triggers and pull in remote groups that were outside range for your main ship.
Now they are worse, and you're complaining instead of using a more appropriate tool?
The rules change, learn to adapt.
And just what is your recommendation ?
Adapt. |

Montevius Williams
Eclipse Industrial Inc
369
|
Posted - 2013.01.25 20:06:00 -
[60] - Quote
[quote=Spurty]EVE is many things.
Easy isn't one of them./quote]
Unless you are a miner....or a suicide ganker. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Mallak Azaria
GoonWaffe Goonswarm Federation
2143
|
Posted - 2013.01.25 20:13:00 -
[61] - Quote
Montevius Williams wrote:[quote=Spurty]EVE is many things.
Easy isn't one of them./quote]
Unless you are a miner....or a suicide ganker.
Suicide ganking isn't always easy, we just make it look easy because we're very stylish like that. The Adventures of a Belligerent Undesirable |

Captain Tardbar
NEWB ALERT
44
|
Posted - 2013.01.25 20:19:00 -
[62] - Quote
I used to like drone ships for PvE, but now not so much. It wasn't a big deal to me because I didn't PvE that much to beging with.
However, the industrialist in me likes people losing drones because that makes them more profitable to sell.
Though, I do believe if people stop using drone boats because of these AI changes, then people will just stop buying drones in general. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Winchester Steele
A Perfectly Normal Corp.
74
|
Posted - 2013.01.25 21:52:00 -
[63] - Quote
Krixtal Icefluxor wrote:Large Drones WILL die now without fail. Useless utterly.
This was not a well thought out change at all.
Could not disagree more. I rat and mish in an ishtar and rattlesnake exclusively and with a few very very minor adjustments in tactics I have 0 issues using heavy, or frankly, any drones. My efficiency has not suffered in the slightest.
Think I've lost maybe 3 drones since the ai change. Maybe stop bot and afk farming? (not neccessarily directed at you Krixtal)
I for one welcome our new NPC AI overlords.
Regards, |

Jonah Gravenstein
The Burning Lotus
5180
|
Posted - 2013.01.25 21:57:00 -
[64] - Quote
Montevius Williams wrote:[quote=Spurty]EVE is many things.
Easy isn't one of them./quote]
Unless you are a miner....or a suicide ganker.
one makes it easy for the other, who's to blame for that?
Always bet on stupid, CCP can't patch stupid. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 22:17:00 -
[65] - Quote
Winchester Steele wrote:Krixtal Icefluxor wrote:Large Drones WILL die now without fail. Useless utterly.
This was not a well thought out change at all. Could not disagree more. I rat and mish in an ishtar and rattlesnake exclusively and with a few very very minor adjustments in tactics I have 0 issues using heavy, or frankly, any drones. My efficiency has not suffered in the slightest. Think I've lost maybe 3 drones since the ai change. Maybe stop bot and afk farming? (not neccessarily directed at you Krixtal) I for one welcome our new NPC AI overlords. Regards, I've had the opposite experience, heavies taking immediate aggro and dropping shields just after being told to engage and before reaching a target < 8km away. Also using a Rattlesnake. I would suppose I have also technically suffered an efficiency loss for every recall that resulted from rats switching aggro. Never was to into measuring mission times though so I can't quantify it.
Edit: Not to say drones are terrible or unusable, but i don't trust heavies in space outside of 10km anymore AND having only a small number of rats on the field. |

Josef Djugashvilis
Acme Mining Corporation
943
|
Posted - 2013.01.25 22:27:00 -
[66] - Quote
Phoehnix wrote:People are whining because they are used to playing in a specific way and its a bother to them to change. Maybe CCP wants to move missions away from mind-dumbing gameplay to something more fun
More fun?
Hmm... This is not a signature. |

Winchester Steele
A Perfectly Normal Corp.
74
|
Posted - 2013.01.25 22:28:00 -
[67] - Quote
Tyberius Franklin wrote:Winchester Steele wrote:Krixtal Icefluxor wrote:Large Drones WILL die now without fail. Useless utterly.
This was not a well thought out change at all. Could not disagree more. I rat and mish in an ishtar and rattlesnake exclusively and with a few very very minor adjustments in tactics I have 0 issues using heavy, or frankly, any drones. My efficiency has not suffered in the slightest. Think I've lost maybe 3 drones since the ai change. Maybe stop bot and afk farming? (not neccessarily directed at you Krixtal) I for one welcome our new NPC AI overlords. Regards, I've had the opposite experience, heavies taking immediate aggro and dropping shields just after being told to engage and before reaching a target < 8km away. Also using a Rattlesnake. I would suppose I have also technically suffered an efficiency loss for every recall that resulted from rats switching aggro. Never was to into measuring mission times though so I can't quantify it. Edit: Not to say drones are terrible or unusable, but i don't trust heavies in space outside of 10km anymore AND having only a small number of rats on the field.
Tbh, I mostly use sentries on my Rattler. Heavies on my ishtar though. I do agree with your 10km statement. Which is one of the minor adjustment in tactics to which I was referring.
Im not saying there was no impact on the way a drone user rats, but this sky is falling mentality is pretty ridiculous. Its really not that bad at all. |

Ramius Castus
Deep Blue Research and Development
0
|
Posted - 2013.01.25 23:45:00 -
[68] - Quote
Tried to do a mission recently, realized missions have disappeared replaced by drone babysitting. Launch drones, recall immediatly due to fact that every npc locked the exact same drone and insta popped it before i could even tell it was being targetted, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again. Finally realize a whole style of game play has been eliminated, removing kiting for noobs, and relying on drones when you are jammed by 10-15 ships. Drones went from being weak to being completely broken. We should at least have gotten some drone controls to go along with the change, drone targetted alerts, auto dock when target, attack closest to farthest, smallest to largest. |

Katran Luftschreck
Royal Ammatar Engineering Corps
775
|
Posted - 2013.01.26 01:50:00 -
[69] - Quote
If CCP wanted PvE to feel like PvP then you'd warp into a mission, see one frigate, fire one shot at it, and then fifteen Titans would cyno on top of you and alpha you for enough damage to destroy time itself. EvE Forum Bingo |

ALLOWER
The Logs Show Nothing
0
|
Posted - 2013.01.26 03:34:00 -
[70] - Quote
this ....
#3Posted: 2013.01.25 12:02 | Edited by: Whitehound
The only mistake I personally see is with drones and that CCP should have given us a better interface to control drones before making NPCs smarter. It is frankly a pain in the arse having to control individual drones over a menu with 10-15 entries where I spend half the time just trying to find the right entry. Modules on the other hand can be activated individually over the keyboard and allow to be rearranged to make it even easier. It is quite a difference!
I do like to use drones and I don't mind NPCs being smarter, but the interface is beginning to suck hard on my nerves.
Most times it 'appears' CCP takes a lazy approach to changes ; making an adjustment to one thing while seemly, not considering some unintended consequences. Lack of forethought is commonly seen in alot of government initiatives and where a good idea is poorly initiated. And like a lot of governments CCP does take too well to admitting missteps. |

Baron Dmitri Harkonnen
State War Academy Caldari State
11
|
Posted - 2013.01.26 03:51:00 -
[71] - Quote
ALLOWER wrote:this ....
#3Posted: 2013.01.25 12:02 | Edited by: Whitehound
The only mistake I personally see is with drones and that CCP should have given us a better interface to control drones before making NPCs smarter. It is frankly a pain in the arse having to control individual drones over a menu with 10-15 entries where I spend half the time just trying to find the right entry. Modules on the other hand can be activated individually over the keyboard and allow to be rearranged to make it even easier. It is quite a difference!
I do like to use drones and I don't mind NPCs being smarter, but the interface is beginning to suck hard on my nerves.
Most times it 'appears' CCP takes a lazy approach to changes ; making an adjustment to one thing while seemly, not considering some unintended consequences. Lack of forethought is commonly seen in alot of government initiatives and where a good idea is poorly initiated. And like a lot of governments CCP does take too well to admitting missteps.
That's pretty much my issue. I am all for changes to PVE to make it more involving but the way they went about it seems poor and half assed.
I am also curious to know why they want it to be more like PVP, I would of assume a sandbox game would want diversity but your current goal is just to make two sides of the coin as close to each other as possible. |

Winchester Steele
A Perfectly Normal Corp.
75
|
Posted - 2013.01.26 04:31:00 -
[72] - Quote
Ramius Castus wrote:Tried to do a mission recently, realized missions have disappeared replaced by drone babysitting. Launch drones, recall immediatly due to fact that every npc locked the exact same drone and insta popped it before i could even tell it was being targetted, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again, wait to be retargetted as prime, relaunch drones, wait 30 seconds, recall drones since they were targetted again. Finally realize a whole style of game play has been eliminated, removing kiting for noobs, and relying on drones when you are jammed by 10-15 ships. Drones went from being weak to being completely broken. We should at least have gotten some drone controls to go along with the change, drone targetted alerts, auto dock when target, attack closest to farthest, smallest to largest.
Wall of text notwithstanding, this is utter BS. Not sure if lying or just terrible, but I use drones all day every day and it is nowhere near as bad as you make it out to be. The way I see it: Whiners like you are the people who this change was targetted towards. Afk mission bots that want to set drones to aggressive and go watch a movie. Too bad son, your afk income is toast. Also HTFU.
|

Sab Sab Five
Purging Maelstrom
6
|
Posted - 2013.01.26 04:34:00 -
[73] - Quote
heh adapt. U see this alot as advice, but its not bad advice given how long it can take the devs to change stuff around. Seems to me in the year i have played that the Devs at CCP lack the ability to "focus fire" their issues like many other companies, preferring to solve many issues with small sweeping patches that affect everything, hehe.
however, that being said, they did give the BS's the micro jump drive, which is a neat little way to get away from the mission rats, and as they give chase, your transversal to them makes the caldari sentry drone just melt them as they approach, with a minimum of damage to your drones.
I have lost a few lights and some gallente sentry drones when frigates got too close to me, usually due to carelessness, or laziness on my part.
I will agree, however, that for now... the old drone kiting methods are getting hit hard (especially the heavies and mediums, which have a long transit time where they are vulnerable because of their angle of attack, until they begin the up close orbits).
i look for better resists on t2 drones in future, and a better interface. Also using the midslot that increases speed might help to get them to target faster.
hotkeys and an agile ship also help out a bit, worth looking into. Since i use sentries, i hotkey "return to bay" and usually just orbit my sentries. Unless i am webbed by frigates i can usually get em reeled in in time to keep them from getting too destroyed (that is sentries, which have much better shields and armor than other drones).
Sometimes, if the frigates get in too close to fast, it behooves me to ignore them for a bit, till my sentries are done with the bigger fish that will destroy my smalls and mediums if i take them out to destroy the frigates before the others falling at me. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2154
|
Posted - 2013.01.26 04:35:00 -
[74] - Quote
Ramius Castus wrote:Finally realize a whole style of game play has been eliminated
AFK isk grinding was never a style of play since you can't play if you're AFK. CCP have now made it so you can't profit from not playing. The Adventures of a Belligerent Undesirable |

Baron Dmitri Harkonnen
State War Academy Caldari State
11
|
Posted - 2013.01.26 04:37:00 -
[75] - Quote
Mallak Azaria wrote:Ramius Castus wrote:Finally realize a whole style of game play has been eliminated AFK isk grinding was never a style of play since you can't play if you're AFK. CCP have now made it so you can't profit from not playing.
This is not the point of this thread and I am pretty sure not the reason for the changes. |

Sab Sab Five
Purging Maelstrom
6
|
Posted - 2013.01.26 04:40:00 -
[76] - Quote
well, if we are being honest, wouldnt the whole rat fleet run like hell, warp out, anytime my navy BS showed up??
why stick around at all? it was always kinda weird that NPCs would ignore my drones and attack my super armored Domi |

Alavaria Fera
GoonWaffe Goonswarm Federation
3292
|
Posted - 2013.01.26 05:06:00 -
[77] - Quote
Sab Sab Five wrote:well, if we are being honest, wouldnt the whole rat fleet run like hell, warp out, anytime my navy BS showed up??
why stick around at all? it was always kinda weird that NPCs would ignore my drones and attack my super armored Domi If they ran, you might have to learn concepts like tackling, and of course, point-before-you-web.
Consider that Faction police have not learned this yet. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nexus Day
Lustrevik Trade and Travel Bureau
427
|
Posted - 2013.01.26 05:34:00 -
[78] - Quote
Meytal wrote:It has been quite some time since I've run any agent missions, but I hear the changes brought k-space NPCs more in line with the Sleeper AI from W-space. If that's true, welcome to our world.
If NPCs are decimating your drones, perhaps it is because you are trying to afk or solo missions like you used to. The Sleeper AI has a greatly reduced chance to target drones when other players are present and a very high chance when you are alone. Perhaps you should play with others, since this is an MMO and all, and be attentive at the computer while doing so. There are also ways to further reduce the chance that your drones are shot as well.
(ECCM is also reported to work against jamming. Just a rumour, though, y'know)
Which is why it was said "Never use drones in W-Space". Now it seems people are having this difficulty in K-Space (although I haven't lost a drone since the change).
Sleeper AI must mean Sleeper level loots, right? Not quite.
My biggest issue would be with the ECM. Not the fact NPCs have it but the range. Why is the NPC ECM better than what I see in PvP? The fits needed for some missions do not resemble anything that you would see in PvP. If the intent is to drive people towards PvP isn't this counter productive? This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Whisperen
That's Not A Knife
19
|
Posted - 2013.01.26 11:01:00 -
[79] - Quote
PVE is not hard enough can we get longpoints on all rats please? |

4runner
Eternal Profiteers Eternal Syndicate
8
|
Posted - 2013.01.26 11:28:00 -
[80] - Quote
I stopped doing lvl 4 in my Raven, I got full agro and as soon as I launched my group of Warriors they frigs switched aggro to the drones, so I had to scoop them back and wait for aggro on me again, after 20 minutes every BS, BC and cruisers were long turned to dust, the only thing living were 6 frigs orbiting me, raping my drones the second I launched them |

Mamucha
Rookie Empire Citizens Rookie Empire
0
|
Posted - 2013.01.26 11:51:00 -
[81] - Quote
People complaing against changes becouse they hate changeing their confort zone... We see same thing after every major patch when something in game mechanics changes... 
Personally i welcome more realistic NPC AI. At least now its not stupid enough not to shoot drones that are killing it slowly, but can now target them and kill them off. EvE is not supposed to be easy, but harsh and cold as space itself...
Heck maybe CCP could do some co-operation with some AI scinetist. Eves perfect platform for it testing. Daily reboots, so you can test new code everyday. Tons of people running missions and killing NPC-¦s by tons...
We are recruiting, see: https://forums.eveonline.com/default.aspx?g=posts&t=196504&find=unread |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
194
|
Posted - 2013.01.26 12:13:00 -
[82] - Quote
Krixtal Icefluxor wrote:Large Drones WILL die now without fail. Useless utterly.
This was not a well thought out change at all.
I did an angels extra in a rattlesnake and they never even went for my berserkers. launch bouncers to start and only drop the zerkers when ships get into their orbit ranges. I use "f" to get drones to engage and "shift+f" to recall drones. super easy to scoop sentries, and when heavies are less than 10km away they get back pretty fast. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
194
|
Posted - 2013.01.26 12:21:00 -
[83] - Quote
Baron Dmitri Harkonnen wrote:Sekhmet Snotra wrote:From what I can tell, the new AI is much better for some droneboats than the old one. Try using sentries instead of heavies, So far I have only noticed the elite cruisers occasionally shooting them, and they have enough hp to last quite well.
The only downside to the new AI that I see is that it is much more difficult to bring newbs into your missions, as they will be shot a lot more than they used to.
I personally don't really care about the AI change, as it doesn't really affect how rattlesnakes work... So you're saying instead of all drones being viable, only sentry are now? Is this an improvement for you?
sentries don't have travel time, omg heavy drones are sloooow, they were almost all I used before the changes. light drones work fine for frigs at close range (hey if they are outside 30km gardes can hit them no problem) and in angels extra they didn't go after my berserkers at all, again key thing close range, heavy drones are slow!
medium drones have been pretty much useless since they nerfed the tracking speed because no one ever used light drones, tbh I kinda miss carrying nothing but hammerhead IIs.
did I ever mention heavy drones are slow? the only use they had before the ai change was afking, because when you are afk you don't mind so much that they are slow, plus they can hit everything if you just drop sentries they have issues with some targets. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2180
|
Posted - 2013.01.28 10:21:00 -
[84] - Quote
Baron Dmitri Harkonnen wrote:Mallak Azaria wrote:Ramius Castus wrote:Finally realize a whole style of game play has been eliminated AFK isk grinding was never a style of play since you can't play if you're AFK. CCP have now made it so you can't profit from not playing. This is not the point of this thread and I am pretty sure not the reason for the changes.
Perhaps not the intent of the thread, but that is the message. Scores of former AFK drone-boat mission runners upset that they can no longer generate isk by not playing. The Adventures of a Belligerent Undesirable |

Morrigan LeSante
The Lost and Forgotten Troopers
194
|
Posted - 2013.01.28 11:10:00 -
[85] - Quote
Mallak Azaria wrote:Baron Dmitri Harkonnen wrote:Mallak Azaria wrote:Ramius Castus wrote:Finally realize a whole style of game play has been eliminated AFK isk grinding was never a style of play since you can't play if you're AFK. CCP have now made it so you can't profit from not playing. This is not the point of this thread and I am pretty sure not the reason for the changes. Perhaps not the intent of the thread, but that is the message. Scores of former AFK drone-boat mission runners upset that they can no longer generate isk by not playing.
Don't let the tiny little insignificant detail that AFK drone boating is easier get in the way the of an ill-informed post 
For me, the new AI has (as I've posted previously) resulting in my not bothering with drones anymore because they don't being enough to the party to be worth their risk and the micromanagement is a sufficient pain in the arse to no tangible benefit. Result? I don't use them. Net effect? 20-30 second speedbump per pocket whist I reload precision weapons and vaporise frigs.
It's had about the same effect as putting the acceleration gates a hundred or so km out would have - a hassle which adds nothing to the gameplay experience. Doesn't even target AFK gameplay so....I can't help but wonder why? What was it supposed to add? Whack-a-mole with the drone HP bar?
/shrug. Makes no odds to me, but I can understand why people are not amused. It's a bit of a shame that a fun little mechanic/gameplay option is not worth entertaining now. |

Debora Tsung
The Investment Bankers Guild
37
|
Posted - 2013.01.28 12:05:00 -
[86] - Quote
Baron Dmitri Harkonnen wrote:
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
I betcha never did the guristas Assault in a Marauder and triggered the whole room justfor fun. xD
Seriously tho, what is everyone complaining about? the new AI at least makes the missions less of a release the drones and wait for them to finish the room while eating sandwiches and smoking pot... wait now I get how that's bad, I want a roll back too. -..-
There's nothing a million chinese guys can't do cheaper. |

Barrogh Habalu
Imperial Shipment Amarr Empire
402
|
Posted - 2013.01.28 12:09:00 -
[87] - Quote
Baron Dmitri Harkonnen wrote:So you're saying instead of all drones being viable, only sentry are now? Is this an improvement for you? Short-range weapon was never optimal for missions, and heavy drones are effectively brawler's choice tbh. With your claimed drone skills you'd know better...
And really, of all PvE content L4s got it relatively easy.
Debora Tsung wrote:I betcha never did the guristas Assault in a Marauder and triggered the whole room justfor fun. xD An observation: I have never been jammed in Guristas assault since certain after-Retribution patch. I even stopped bothering with ECCM. It's like jammers have gone entirely... |

Debora Tsung
The Investment Bankers Guild
37
|
Posted - 2013.01.28 12:33:00 -
[88] - Quote
Barrogh Habalu wrote:Debora Tsung wrote:I betcha never did the guristas Assault in a Marauder and triggered the whole room justfor fun. xD An observation: I have never been jammed in Guristas assault since certain after-Retribution patch. I even stopped bothering with ECCM. It's like jammers have gone entirely...
lol, that bad? :)
Truth be told, I didn't bother much with missions since last year. I always thought the new AI should make it so that the mission NPCs use more ECM instead of less. There's nothing a million chinese guys can't do cheaper. |

Darius Brinn
Iberians Iberians.
192
|
Posted - 2013.01.28 12:54:00 -
[89] - Quote
Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue.
Yup. This last month I have lost like two Hobgoblin II's, man. I feel your pain. I can't go take a shower and make a sandwich while my drones munch through the NPCs anymore.
AND...I had to fit a remote repper for the Sentries. THAT'S A HIGH SLOT!
RED CROSSES ARE THERE TO BE TURNED TO ISKIES QUICKLY AND EFFICIENTLY AND THEY SHOULD NOT TARGET MY DRONES, JAM ME, DAMPEN ME, DISRUPT ME, NEUT ME, AND ACTUALLY I SEE NO REASON WHY THEY SHOULD BE ALLOWED TO TARGET ME AT ALL, FFS CCP ROLLBACK YOUR GODDAMNED SERVERS BACK TO INCURSION IF NEEDED, BUT LEAVE MAH DRONES ALONE!
|

Morrigan LeSante
The Lost and Forgotten Troopers
194
|
Posted - 2013.01.28 13:41:00 -
[90] - Quote
The whole argument is tiring.
Someone make a FRAPS, preferably with a range of drones, so this can be put to bed - one way or the other. |

Austneal
Under the Wings of Fury
44
|
Posted - 2013.01.28 14:57:00 -
[91] - Quote
My alt uses a drone boat for PvE... I have no problems with it. The moment the rats' targetting box goes from red to yellow: recall > wait 2 seconds > redeploy
Sounds like the OP is a whiner and should go back to WoW |

Aren Madigan
EVE University Ivy League
10
|
Posted - 2013.01.28 15:10:00 -
[92] - Quote
I've kind of noticed increased problems with my drones going from L2s to L3s, so I'm not sure how much worse it gets with L4s... my impression though is that it actively encourages the use of drone modules and multiple classes of drones... kind of makes control range less useful though. I mean, what's the point of being able to send them out to over 50 km if they are just going to get massacred? On the otherhand, AFK missioning is stupid... would be nice if drones didn't just flat out stop after killing a target though, really gotta time retargets or they WILL get instagibbed if they are being shot at. |

Morrigan LeSante
The Lost and Forgotten Troopers
194
|
Posted - 2013.01.28 15:11:00 -
[93] - Quote
Austneal wrote:My alt uses a drone boat for PvE... I have no problems with it. The moment the rats' targetting box goes from red to yellow: recall > wait 2 seconds > redeploy
Sounds like the OP is a whiner and should go back to WoW
So whatcha gonna do when they fix that known bug, and they just blast them to crap when you re-deploy?
That also only works when they're in real close, it just doesnt work well enough if they're beyond about 10km, you find them webbed and dead before they get half way back.
Like I said, not worth the buttons they add to the mission, though I'm not a drone boat user  |

Garreth Vlox
Shield and Shovel Mining Corp
117
|
Posted - 2013.01.28 22:57:00 -
[94] - Quote
Baron Dmitri Harkonnen wrote:@Spurty - I'm not complaining about difficulty. You obviously have reading comprehension issues if you think so and I personally have a friend who teaches remedial English if you're interested! PM me for details.
@Ildryn - I've noticed some of your recent posts are very much the same so I'll do what others do and ignore anything you have to say from now on ;)
@Whitehound - Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have.
People have been bitching about rat ECM since rats could ECM, you 're late, by a lot. Now if this were a pvp whine thread I'd tell you to go learn to play, but seeing as how your crying about rats the only suggestion I have is quitting the game. Because if the rats can irritate you enough to **** post like this I can hardly wait to see the forum rage generated after the first time you get ganked in high sec or god forbid podded. The LULZ Boat. |

Katran Luftschreck
Royal Ammatar Engineering Corps
798
|
Posted - 2013.01.29 02:01:00 -
[95] - Quote
Baron Dmitri Harkonnen wrote:It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise.
The word you're looking for is "CSM."
EvE Forum Bingo |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.29 05:22:00 -
[96] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on*
smarter AI is good for the game. Some folks won't like it because for them they want a fast easy ( so mindlessly boring people figure out how to do it afk -- yea I read your comment about babysitting drones --- thinking about all the afk domi pilots that used to go afk to kill NPCs )
mining is still mindless if you want. Barring the occaisional suicide gank, you could really help add to the mineral supply, which would in turn ease inflation.
if you're not part of the solution, you're part of the problem.
Damn the Man!
... what was I talking about?
nvmd.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Varesk
Origin. Black Legion.
292
|
Posted - 2013.01.29 05:36:00 -
[97] - Quote
Baron Dmitri Harkonnen wrote:
Half of the PVE rebalance was introduced (the AI) but the other wasn't (the mission overhaul).
an unfinished expansion in EvE?
say it aint so.
welcome to eve mr. 3 name dude. |

LoanWolf Tivianne
Ace's And 8's
14
|
Posted - 2013.01.29 06:53:00 -
[98] - Quote
i didnt read one post here but i can tell you where they got it if a game cant evolve and and change it dies i dont know the age of eve its like old tho and stating to gain ground i wouldnt count the devs out just yet because you dont know why they do something doesent mean they dont have a good reason to change it |

Nyla Skin
Maximum fun chamber
202
|
Posted - 2013.01.29 06:58:00 -
[99] - Quote
I think people complaining about AI changes are mostly ones who before this did not utter a word in public and would just go on doing their own little thing somewhere, quietly.
If this change made them open their mouths, I call that progress. |

Katran Luftschreck
Royal Ammatar Engineering Corps
798
|
Posted - 2013.01.29 07:19:00 -
[100] - Quote
And I'm still waiting for someone to say "drones aren't broken" who doesn't immediately follow it up with "My Dominix and sentries..."
(Which, ironically, was the combo used by all of the alleged AFKers in the first place) EvE Forum Bingo |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1044
|
Posted - 2013.01.29 07:21:00 -
[101] - Quote
Baron Dmitri Harkonnen wrote: State War Academy Caldari State Stopped reading. |

Katran Luftschreck
Royal Ammatar Engineering Corps
798
|
Posted - 2013.01.29 07:36:00 -
[102] - Quote
Mallak Azaria wrote:CCP have now made it so you can't profit from not playing.
Two words: Moon Goo.
Pretty sure you Goons are quite familiar with the concept.
EvE Forum Bingo |

Baron Dmitri Harkonnen
State War Academy Caldari State
25
|
Posted - 2013.01.29 07:53:00 -
[103] - Quote
Vimsy Vortis wrote:Baron Dmitri Harkonnen wrote: State War Academy Caldari State Stopped reading.
Gotta be one of the most immature things I have come across in EVE. Funny though, I assumed the average EVE Online player was better than this.
Oh well! Take care, friend.
Edit: Thanks for the bump :) |

Debora Tsung
The Investment Bankers Guild
38
|
Posted - 2013.01.29 08:49:00 -
[104] - Quote
Katran Luftschreck wrote:And I'm still waiting for someone to say "drones aren't broken" who doesn't immediately follow it up with "My Dominix and sentries..."
(Which, ironically, was the combo used by all of the alleged AFKers in the first place)
Drones aren't broken. :P
My Rattlesnake (I do not own a Dominix) and it's Sentries have had serious issues with level four missions until I fitted mah ship with RR modules and got rid of those mostly useless cruise missile launchers...
That said.... I really can't decide wether drones are broken or not. In pvp they get scrapped pretty fast which would leave me without dps, and in PVE they're close to being the non plus ultra weapon system, once you figure out how to pull aggro on anything that would attack your drones... :/
To me it almost feels like drones were intended as an auxiliary weapon system (capital ships excluded) which somehow mutilated into a primary weapon system... There's nothing a million chinese guys can't do cheaper. |

Morrigan LeSante
The Lost and Forgotten Troopers
195
|
Posted - 2013.01.29 09:22:00 -
[105] - Quote
Yeah, the current state of play is to utilize sentries (optional MJD here), or point blank drone use with a healthy dose of OCD on watching for little red boxes ceasing to flash. Not much in between.
I think it's a bit of a shame personally. |

Katran Luftschreck
Royal Ammatar Engineering Corps
804
|
Posted - 2013.01.29 11:32:00 -
[106] - Quote
It also irks me that the whole "Fixed AI Rules" on targeting is complete hogwash. I've seen plenty of rat battleships attacking medium and light drones. However, in seeing it enough times I think I found what may be a bug (at least I hope that's all it is) that causes the AI to still alpha everything you throw out there.
The "bug" is in their assistance programming. If I've got nothing on my scope but battleships, then yes, what CCP said about their new AI usually holds up and they don't target the lights. But if there are any frigates left - which are supposed to target lights - then the battleships will target them as well. So what you end up with in not all the rats using separate AI - they seem to all be using the same AI script for every ship in the room.
To clarify, I think that if you see ten rats in a mission that they're not all running copies of the same script. Instead they seem to all be running off just one copy of that script and that one copy is controlling all of them. So as long as there is even one ship out there that will target light drones (read: a frigate) then every rat on the screen will shoot them - up to and most certainly including battleships.
Regardless if my theory is true or not, the result is the same as before the "fix" - you launch drones and the AI insta-locks them (also total BS, by the way) and alpha strikes them off the screen in a hail of fire coming from ten different ships at once, regardless of the size class of the drones or the rats themselves. EvE Forum Bingo |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1045
|
Posted - 2013.01.29 11:36:00 -
[107] - Quote
Baron Dmitri Harkonnen wrote:Vimsy Vortis wrote:Baron Dmitri Harkonnen wrote: State War Academy Caldari State Stopped reading. Gotta be one of the most immature things I have come across in EVE. Funny though, I assumed the average EVE Online player was better than this. Oh well! Take care, friend. Edit: Thanks for the bump :) Maybe I would read your posts if you made them with an actual character. |

Grimm Griefer
M.I.M.M.S Apocalypse Now.
2
|
Posted - 2013.01.29 11:58:00 -
[108] - Quote
after being away when this change came in I took a rattlesnake into a mission and wasn't impressed when my ogres where eaten by the mission. now I move my BS into close range, pull the aggro then let my hammerheads go to work on the cruisers and below whilst I concentrate on the BS's as sending drones in from long range means they become the target not you = drone screaming death even with speed and damage mods. I'm finding that the heavies are now useless under the current AI set up until you clean up the frigs and cruisers. I would keep some on hand in case I get an elite BS whose tank I can't break with my missiles and HH2's
|

Turelus
Caldari Independent Navy Reserve The Fourth District
251
|
Posted - 2013.01.29 12:50:00 -
[109] - Quote
I would just love if I could figure out the AI to some extent. From what I know Sleepers and Incursion AI is somewhat predictable and can be worked with, the normal NPC AI seems to be a complete wack job.
I have been in missions with a Rattlesnake with only frigates on left. launch Hobgoblin II's and sat there for a couple of minuets watching while my drones killed everything and took no agro. Then I could do another mission and with only two frigates there and plenty of Battleships have my hobgoblins webbed and shot the hell every moment I launch them.
Drones are managable, it's better than it was but could use some tweaks still, the same with how AI targets multiple players.
As for NPC EWAR I don't even want to start down that road.
As a player who does PVE and PVP I can say that the impression I have from CCP right now is "We don't care about your problems and you're all just whining about nothing" "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Baron Dmitri Harkonnen
State War Academy Caldari State
25
|
Posted - 2013.01.29 12:54:00 -
[110] - Quote
Vimsy Vortis wrote: Maybe I would read your posts if you made them with an actual character.
For someone who doesn't read my posts you sure do a lot of posting in my thread!
Bye Vimsy!
|

redhaze2nd
The Burn Ward
0
|
Posted - 2013.01.29 16:34:00 -
[111] - Quote
So.. You liked it better when all NPCs were dumb idiots you could effortlessly dispatch while you grind lvl4s for the 3 hour in a row.
Why not just ask CCP to make a 'Press button, receive ISK' feature
IMO missioning is still too easy. rats still sit idle while I murder their comrades just a few kilometers away. The basic behaviour is still the same. Truly making them smart would go along way towards easing new players into PVP and take away the perception that it's for elite 3 year vets only. |

Morrigan LeSante
The Lost and Forgotten Troopers
197
|
Posted - 2013.01.29 18:40:00 -
[112] - Quote
redhaze2nd wrote:So.. You liked it better when all NPCs were dumb idiots you could effortlessly dispatch while you grind lvl4s for the 3 hour in a row. .
They still are, why should non-sentry users get the shaft?
What does a half million isk "fine" every time they miss whacking that mole by a second, or (heaven forfend!) they send out drones to their control range add to their experience?
There is a distinct difference between "hard" and "stupid". This is much closer to the latter than the former.
/Missile Boat pilot |

Feyd Rautha Harkonnen
Lords.Of.Midnight
55
|
Posted - 2013.02.20 17:46:00 -
[113] - Quote
NPC AI is blech.
Does this make sense? I land in a pocket with a Myrmidon happily blazing away at the NPC's, and even though I am not even targetting the NPC's they switch aggro to me. Hrmmm...isn't that other ship blapping your buddies more of a concern, over the guy who isn't even targetting you? WTF...
And it gets better, the NPC's don't aggro me...no, they aggro my f#$ing *salvage drones*. Gosh yes, that Mrym thats been vaporizing your buds is of no consequence, there are SALVAGE DRONES ON THE FIELD!!!!
F#$)#*($# http://evedarklord.blogspot.ca |

Google Voices
School of Applied Knowledge Caldari State
50
|
Posted - 2013.02.20 18:15:00 -
[114] - Quote
MainDrain wrote:Krixtal Icefluxor wrote:MainDrain wrote:Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention Obviously you have not done Level IV missions lately. Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay. Eliminating frigs and cruisers stops nothing. I run missions most week nights, always level 4s as well, it is not an issue i have noticed at all they may get targeted and even hit a few times while MWDing towards a target but once in orbit they never have issues. Perhaps increase your drone skills (durability and interfacing iirc) to make them last longer and hit harder.
Wrong, I have 14 mil in drone skills on my alt, durability to 5 etc....
I tried running L3's in a Gila, and didn't start having issues until about 6 or 8 missions went by. Then suddenly, some of the NPC's would not aggro me at all, a group of them would wait for me to drop drones, and attack them immediately. No matter how many times I pulled in the garde 2's, it didn't matter. I tried to kill the 3 cruisers that were doing it, and lost a garde 2 with a medium remote centus rep on it to 3 cruisers sitting at 40k.
If someone with max drone skills can't manage them without losing some, in a L3 no less, there is a problem.
"Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle." |

L0rdF1end
Mainly AFK
66
|
Posted - 2013.02.22 15:02:00 -
[115] - Quote
AI is a total joke, so many threads complaining about various aspects. I hope they swithc it back to the way it was until we can get something that doesnt break certain game play.
Heres to hoping anyway. |

Jenn aSide
Smokin Aces.
1432
|
Posted - 2013.02.22 15:07:00 -
[116] - Quote
Feyd Rautha Harkonnen wrote:NPC AI is blech.
Does this make sense? I land in a pocket with a Myrmidon happily blazing away at the NPC's, and even though I am not even targetting the NPC's they switch aggro to me. Hrmmm...isn't that other ship blapping your buddies more of a concern, over the guy who isn't even targetting you? WTF...
And it gets better, the NPC's don't aggro me...no, they aggro my f#$ing *salvage drones*. Gosh yes, that Mrym thats been vaporizing your buds is of no consequence, there are SALVAGE DRONES ON THE FIELD!!!!
F#$)#*($#
But, the npcs are scared you were going to salvage them, beofre they died. I too fear zombie salvaging.
But yea, lots of dumb behavior by what was supposed to be "better" AI. This is why I kept saying "design a new thing from the ground up like you did with incursions and wormholes, instead of slapping a patchwork thing on top of old content".
Every time i said that some genius would pop up and say "you just want boring , Easy rats" or some such. Why some people who speak English refuse to try to understand English.
|

Abrazzar
891
|
Posted - 2013.02.22 15:10:00 -
[117] - Quote
They need to go through all missions and switch NPCs around so the new AI packages are used in a balanced manner fitting for the intended difficulty of the mission.
I bet my pod, the team that did the AI changes simply forgot to go through the level design when they did their work as level design was outside the scope of their assignment. I'd blame the design lead and producers for that oversight. Mining Overhaul Nothing changed since 2008. |

Davith en Divalone
Plate of Beans Incorporated
82
|
Posted - 2013.02.22 15:22:00 -
[118] - Quote
Feyd Rautha Harkonnen wrote:NPC AI is blech.
Does this make sense? I land in a pocket with a Myrmidon happily blazing away at the NPC's, and even though I am not even targetting the NPC's they switch aggro to me. Hrmmm...isn't that other ship blapping your buddies more of a concern, over the guy who isn't even targetting you? WTF...
I don't know, if I wandered onto the restricted areas of my local army base with no escort, no identification, no uniform (worse, displaying an enemy registration), and no communication with their operations waving a bunch of guns and stealing their property, getting shot at might possibly be the best possible outcome. |

Joran Dravius
Imperial Academy Amarr Empire
126
|
Posted - 2013.02.22 15:44:00 -
[119] - Quote
Baron Dmitri Harkonnen wrote: It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Have you ever called a doctor to tell him you feel great? Ever call a mechanic to tell him your car runs like it's brand new? People who are happy with the change have no reason to tell CCP about it. |

Dinsdale Pirannha
Pirannha Corp
1010
|
Posted - 2013.02.22 17:24:00 -
[120] - Quote
To the OP, in regard to your question work with an assertion and ask your self a few questions, and the answer about why this disaster was implemented becomes self evident.
1. If we consider PvE income as variable revenue source, and coupled with static revenue sources, they form the entire basis of all revenue sources in the game. 2. What happens to the value of a static revenue source as a tool / weapon / instrument of power when variable revenue drops and static revenue becomes a larger piece of the whole income pie? 3. Who controls the largest sources of static revenue in the game? 4. What areas of the game were most of the game designers recruited from? |

Jenn aSide
Smokin Aces.
1432
|
Posted - 2013.02.22 17:31:00 -
[121] - Quote
Dinsdale Pirannha wrote:To the OP, in regard to your question work with an assertion and ask your self a few questions, and the answer about why this disaster was implemented becomes self evident.
1. If we consider PvE income as variable revenue source, and coupled with static revenue sources, they form the entire basis of all revenue sources in the game. 2. What happens to the value of a static revenue source as a tool / weapon / instrument of power when variable revenue drops and static revenue becomes a larger piece of the whole income pie? 3. Who controls the largest sources of static revenue in the game? 4. What areas of the game were most of the game designers recruited from?
5. Where is my tinfoil hat.
|

Josef Djugashvilis
Acme Mining Corporation
1010
|
Posted - 2013.02.22 17:33:00 -
[122] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:To the OP, in regard to your question work with an assertion and ask your self a few questions, and the answer about why this disaster was implemented becomes self evident.
1. If we consider PvE income as variable revenue source, and coupled with static revenue sources, they form the entire basis of all revenue sources in the game. 2. What happens to the value of a static revenue source as a tool / weapon / instrument of power when variable revenue drops and static revenue becomes a larger piece of the whole income pie? 3. Who controls the largest sources of static revenue in the game? 4. What areas of the game were most of the game designers recruited from? 5. Where is my tinfoil hat.
I'm wearing it This is not a signature. |

Johnny Rook
Beyond Divinity Inc Shadow Cartel
38
|
Posted - 2013.02.22 17:40:00 -
[123] - Quote
oh god having to pay attention while doing PvE. Where will your tyranny end CCP!?! |

Whitehound
935
|
Posted - 2013.02.22 17:45:00 -
[124] - Quote
Feyd Rautha Harkonnen wrote:NPC AI is blech.
Does this make sense? I land in a pocket with a Myrmidon happily blazing away at the NPC's, and even though I am not even targetting the NPC's they switch aggro to me. Hrmmm...isn't that other ship blapping your buddies more of a concern, over the guy who isn't even targetting you? WTF...
And it gets better, the NPC's don't aggro me...no, they aggro my f#$ing *salvage drones*. Gosh yes, that Mrym thats been vaporizing your buds is of no consequence, there are SALVAGE DRONES ON THE FIELD!!!!
F#$)#*($# It is why NPCs must die. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
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