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Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 11:42:00 -
[1] - Quote
Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on* |

Spurty
V0LTA Verge of Collapse
753
|
Posted - 2013.01.25 12:00:00 -
[2] - Quote
EVE is many things.
Easy isn't one of them.
HTFU --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Whitehound
460
|
Posted - 2013.01.25 12:02:00 -
[3] - Quote
The only mistake I personally see is with drones and that CCP should have given us a better interface to control drones before making NPCs smarter. It is frankly a pain in the arse having to control individual drones over a menu with 10-15 entries where I spend half the time just trying to find the right entry. Modules can be activated individually with the keyboard and allow to be rearranged to make it even easier.
I do like to use drones and I don't mind NPCs being smarter, but the interface is beginning to suck hard on my nerves. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |

Ildryn
The Inf1dels
75
|
Posted - 2013.01.25 12:03:00 -
[4] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on*
There has been no significant changes since you started playing. What changes has there been for you?
|

Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 12:16:00 -
[5] - Quote
@Spurty - I'm not complaining about difficulty. You obviously have reading comprehension issues if you think so and I personally have a friend who teaches remedial English if you're interested! PM me for details.
@Ildryn - I've noticed some of your recent posts are very much the same so I'll do what others do and ignore anything you have to say from now on ;)
@Whitehound - Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have. |

MainDrain
7th Deepari Defence Armada
117
|
Posted - 2013.01.25 12:17:00 -
[6] - Quote
Ildryn wrote:Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on* There has been no significant changes since you started playing. What changes has there been for you?
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
|

Jonah Gravenstein
The Burning Lotus
5176
|
Posted - 2013.01.25 12:33:00 -
[7] - Quote
Baron Dmitri Harkonnen wrote: Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have.
Excessive ECM is nothing new, Guristas are evil with their jamming and Serpentis Sensor dampening can be hard to overcome, there is however a solution, know thy enemy and fit accordingly.
I personally don't run Guristas missions because they're a pain in the arse, I believe FoF missiles and drones work well against them. For Serpentis, fit a Sensor Booster or 2 with range scripts, even damped you should still have a respectable targeting range.
The new NPC Ai is manageable, there are already fits around that use new modules to gain an advantage over the Ai, Sentry Domis for example can use the new MJD to jump and place their sentries way out of NPC aggro range, but well within the drones optimal+falloff. Alternatively NPCs don't like Ewar, web an NPC frig and see how fast the little bugger gets out of webrange.
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 12:34:00 -
[8] - Quote
MainDrain wrote:
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other.
https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718
They go on to say:
"Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics."
So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done? |

MainDrain
7th Deepari Defence Armada
117
|
Posted - 2013.01.25 12:36:00 -
[9] - Quote
Baron Dmitri Harkonnen wrote:MainDrain wrote:
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other. https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718They go on to say: "Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics." So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done?
Yeah ill admit that the EWAR issue has been cocked up a little but, and it wasnt implemented in an ideal way
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 12:47:00 -
[10] - Quote
Large Drones WILL die now without fail. Useless utterly.
This was not a well thought out change at all. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Azitek
Dragon Knights of EvE
76
|
Posted - 2013.01.25 12:48:00 -
[11] - Quote
Baron Dmitri Harkonnen wrote:I'm not complaining about difficulty.
Baron Dmitri Harkonnen wrote:
- EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall....
- So we got the smarter AI and too many ships with EWAR...
- Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming?...
I dunno, it sounds like you're complaining about difficulty to me. |

Baron Dmitri Harkonnen
State War Academy Caldari State
4
|
Posted - 2013.01.25 12:55:00 -
[12] - Quote
Azitek wrote:Baron Dmitri Harkonnen wrote:I'm not complaining about difficulty. Baron Dmitri Harkonnen wrote:
- EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall....
- So we got the smarter AI and too many ships with EWAR...
- Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming?...
I dunno, it sounds like you're complaining about difficulty to me.
And it looks to me comprehension is not your strong suit.
Half of the PVE rebalance was introduced (the AI) but the other wasn't (the mission overhaul).
Seems you like to read only certain things and not all of it? |

Frying Doom
Zat's Affiliated Traders
1673
|
Posted - 2013.01.25 12:57:00 -
[13] - Quote
Frankly about time the NPCs stopped acting like clay pigeons.
Yes you have to actually be at your computer now to make piles of isk, Oh the Horror Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 12:58:00 -
[14] - Quote
Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

MainDrain
7th Deepari Defence Armada
118
|
Posted - 2013.01.25 13:00:00 -
[15] - Quote
Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue.
If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention |

Daimon Kaiera
Get Off My Lawn
148
|
Posted - 2013.01.25 13:01:00 -
[16] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
The people who like it/aren't angry are more likely to say nothing than praise/critique it. The forums are but a small percent of users. µû¦püùpüäpéópââpâùpâçpâ+pâêpüïpéëpü«µé¬sÅúpüîsç¦püªpüÅpéïs¦ªpü½S+¦pü½1ISKpéÆpüÅpéîpéîpü¦Tçæµîüpüípü«s¡ÿs£¿pü+ sñ¬tïù100sŦS+ÑS+èpéÆF¦+püêpéïpÇé |

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 13:03:00 -
[17] - Quote
MainDrain wrote:Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention
Obviously you have not done Level IV missions lately.
Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay.
Eliminating frigs and cruisers stops nothing. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

MainDrain
7th Deepari Defence Armada
118
|
Posted - 2013.01.25 13:04:00 -
[18] - Quote
Krixtal Icefluxor wrote:MainDrain wrote:Krixtal Icefluxor wrote:Azitek wrote: I dunno, it sounds like you're complaining about difficulty to me.
Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue. If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention Obviously you have not done Level IV missions lately. Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay. Eliminating frigs and cruisers stops nothing.
I run missions must week nights, always level 4s as well, it is not an issue i have noticed at all they may get targeted and even hit a few times while MWDing towards a target but once in orbit they never have issues. Perhaps increase your drone skills (durability and interfacing iirc) to make them last longer and hit harder. |

Meytal
School of Applied Knowledge Caldari State
144
|
Posted - 2013.01.25 13:13:00 -
[19] - Quote
It has been quite some time since I've run any agent missions, but I hear the changes brought k-space NPCs more in line with the Sleeper AI from W-space. If that's true, welcome to our world.
If NPCs are decimating your drones, perhaps it is because you are trying to afk or solo missions like you used to. The Sleeper AI has a greatly reduced chance to target drones when other players are present and a very high chance when you are alone. Perhaps you should play with others, since this is an MMO and all, and be attentive at the computer while doing so. There are also ways to further reduce the chance that your drones are shot as well.
(ECCM is also reported to work against jamming. Just a rumour, though, y'know)
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 13:17:00 -
[20] - Quote
MainDrain wrote:
I run missions most week nights, always level 4s as well, it is not an issue i have noticed at all they may get targeted and even hit a few times while MWDing towards a target but once in orbit they never have issues. Perhaps increase your drone skills (durability and interfacing iirc) to make them last longer and hit harder.
Not believing you at all.
My Drone skills are at V. All of them. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Sura Sadiva
Entropic Tactical Crew
206
|
Posted - 2013.01.25 13:18:00 -
[21] - Quote
EvE NPC AI is prehistoric. 10 years ago was already outdated. Ultima Online had better AI for NPC.
The last changes are good, a step in the right direction; but more have to be done.
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3365
|
Posted - 2013.01.25 13:19:00 -
[22] - Quote
Meytal wrote: There are also ways to further reduce the chance that your drones are shot as well.
Small Drones yes. Large Drones no. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

I Love Boobies
All Hail Boobies
335
|
Posted - 2013.01.25 13:29:00 -
[23] - Quote
@ OP... an old Eve saying applies here... adapt or die. I fly a drone boat, and I am not having any issues. I adapted. And the drone boat itself helps with any ewar that might happen from the NPC. In fact, my mission times are much faster than ever before thanks to Sentries and a Large Micro Jump Drive. The NPC AI is fine, just learn to adapt. Those complaining about it are the ones who don't know how to, or refuse to adapt, and just want things handed to them without any work on their part. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Vera Algaert
Republic University Minmatar Republic
718
|
Posted - 2013.01.25 13:31:00 -
[24] - Quote
EVE forum warriors complain endlessly about how NPCs should be less stupid.
EVE players just want to get over with the grindy part as fast as possible (to fund their plex, pvp, ...) and hate everything that reduces their PvE efficiency.
I'm a NPC corp alt, any argument I make is invalid. |

Jenn aSide
Smokin Aces.
1203
|
Posted - 2013.01.25 13:32:00 -
[25] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on*
CCP has been saying for years that they want PVE to change and be better, and the succeeded with Wormholes and Incursions. The This latest change to NPC AI wasn't a total disaster imo, but it was very much a case of CCP deviating from what made other content additions (wormholes and incursions) great.
Wormholes and Incursions were built from the ground up to work with better NPC behavior, this is why people warping into a wormhole anomaly or complex aren't WTFStomped by 25 sleeper battleships on landing (for example).
But then they tried to slap a stripped down version of the new AI onto Mission and Complex content. Content that was created "back in the day" when all the game designers could do to spice them up was "add more npcs".
When they made a DEV blog about it, many of us in the PVE community screamed and shouted at them that this would screw up a lot of things, especially if applied to high end null-sec exploration and low sec missioncontent (like Blood Raider Naval Shipyard and other complexes with lots of ewar and citadel torps). I wasn't the only one stunned when CCP FoxFour told us in that thread that he wasn't even familiar with the content in question (the specific question was about the 9/10 Fleet Staging points, because they can come from Forsaken Hubs they are among the most COMMON complexes done in null sec)
After some testing, the ccp powers that be grudgingly told us that they would not apply the new AI to overseers and tower structures because of issues that came up during testing (well DUH lol), and that has made the npc AI change at least manageable for null sec explorers like me, but the whole thing was bassakward from the start.
I know there is a LOT of old pve content, but I think a better plan tha slapping new ai on old content would have been a phasing out over time of the old dumb AI content , replacing it as they went with new NPC AI content. CCP didn't try to rebalance all the ships in the game at once (Tiercide), they took are more cautious approach, and this approach is what should have happened with Missions a Complex content.
|

Jenn aSide
Smokin Aces.
1203
|
Posted - 2013.01.25 13:34:00 -
[26] - Quote
Baron Dmitri Harkonnen wrote:MainDrain wrote:
People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.
Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other. https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718They go on to say: "Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics." So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done?
Well said. I still don't understand why they took this approach instead of doing it better. CCP as a company has proved they can do pve right (incursions and wormholes), why not this too?
|

TheGunslinger42
All Web Investigations
923
|
Posted - 2013.01.25 13:35:00 -
[27] - Quote
Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on*
They got the idea for 2+ years of it working wonderfully in wormholes and also from the fact that there basically wasn't any "intelligence" at ALL in the old AI.
Sorry if you can only deal with utterly terrible braindead npcs and very slightly harder ones make you upset :( |

Jenn aSide
Smokin Aces.
1203
|
Posted - 2013.01.25 13:38:00 -
[28] - Quote
Frying Doom wrote:Frankly about time the NPCs stopped acting like clay pigeons. Yes you have to actually be at your computer now to make piles of isk, Oh the Horror 
That's simply not true at all. The change makes AFK mssionins and such EASIER. Before I had to put medium remote reps on a permatank Domi (5 of them, one for each drone) to AFK a mission.
Not I just use a single ECM burst to keep aggro plus a single small remote rep orr nos (directed at a targeted drone) to keep full grid aggro on the domi. Haven't lost a sentry drone in weeks while still not sitting at the computer.
|

Baron Dmitri Harkonnen
State War Academy Caldari State
5
|
Posted - 2013.01.25 13:39:00 -
[29] - Quote
TheGunslinger42 wrote:Baron Dmitri Harkonnen wrote:Because all I see are complaints.
I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.
It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.
Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.
So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?
*Puts flame retardant suit on* They got the idea for 2+ years of it working wonderfully in wormholes and also from the fact that there basically wasn't any "intelligence" at ALL in the old AI. Sorry if you can only deal with utterly terrible braindead npcs and very slightly harder ones make you upset :(
I never said that. Like a few others in this thread you seem to only look at certain sentences without reading the whole thing.
I never complained about the difficulty. I want smarter NPC. You want the number of the remedial English assistant aswell? There is some serious lack of comprehension in this thread...
|

Sekhmet Snotra
Rattium Incorporated
3
|
Posted - 2013.01.25 13:43:00 -
[30] - Quote
From what I can tell, the new AI is much better for some droneboats than the old one. Try using sentries instead of heavies, So far I have only noticed the elite cruisers occasionally shooting them, and they have enough hp to last quite well.
The only downside to the new AI that I see is that it is much more difficult to bring newbs into your missions, as they will be shot a lot more than they used to.
I personally don't really care about the AI change, as it doesn't really affect how rattlesnakes work... |
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