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MalaMo
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Posted - 2005.07.08 06:26:00 -
[1]
Edited by: MalaMo on 08/07/2005 06:25:56 Nothing more to say. Totaly usless modul now. ------------- You see, in this world there are two types of people, my friend: those with loaded guns and those who dig. You dig. -the Good |

Thor Darkwing
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Posted - 2005.07.08 06:31:00 -
[2]
Originally by: MalaMo Edited by: MalaMo on 08/07/2005 06:25:56 Nothing more to say. Totaly usless modul now.
i think there should be a anti-missil turret, like a superfast turret tath shots down the missils. It shiould be fitted on a launcher hardpoint and use special ammo where "1-round" would equal like 100shots.
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Feera
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Posted - 2005.07.08 06:33:00 -
[3]
Or, simply allow missile launchers with Defenders fitted to be activated without a missile coming at you so that one does come at you it will auto-launch.
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Issac Hunt
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Posted - 2005.07.08 06:49:00 -
[4]
Aye - we really need a missile defence now, defenders are nearly impossible to use and dumb as hell - retargeting in flight would be nice, but at the moment junk.
time for the point defence guns....
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Roba
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Posted - 2005.07.08 07:14:00 -
[5]
Originally by: Thor Darkwing
Originally by: MalaMo Edited by: MalaMo on 08/07/2005 06:25:56 Nothing more to say. Totaly usless modul now.
i think there should be a anti-missil turret, like a superfast turret tath shots down the missils. It shiould be fitted on a launcher hardpoint and use special ammo where "1-round" would equal like 100shots.
Yah, I have always wanted to see a flak cannon of sorts. Something that would put up a 45 degree wall of light damage, 1 would stop all lighter missiles coming from that direction, two would stop torps. It would have to cover only a small area, so that a raven or scorp... or any missile boat could just apporch from an angle or orbit to get their shots thru. Example I guess would be something that put out small smart bomb damage, except instead of a full circle like a smart bomb, only 30 - 45 degrees and fast firing. A Interceptor could use one to cover its backside while riding thru a group of bs, like you used to be able to do with mines before they took them out. (you could drop mines behind you as you mwd'd or ab'd thru a group of battleships, the mines would take out the missiles that where following your ceptor or crusier, very fun, very cool)
I would add a little more to fights... on the tactics side. Kind of like not mwding straight at a tempest :).
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Lao Tzu
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Posted - 2005.07.08 07:38:00 -
[6]
Because missle boats need more nerfs to their damage. 
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Blind Fear
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Posted - 2005.07.08 07:41:00 -
[7]
In fairness, since defenders are now unusable, tracking disruptors should be nerfed. They are extremely effective at countering not just a single shot, but every shot taken by a turret battleship.
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Selim
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Posted - 2005.07.08 08:00:00 -
[8]
Originally by: Blind Fear In fairness, since defenders are now unusable, tracking disruptors should be nerfed. They are extremely effective at countering not just a single shot, but every shot taken by a turret battleship.
quoted for win.
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Malacore
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Posted - 2005.07.08 08:11:00 -
[9]
Originally by: Lao Tzu Because missle boats need more nerfs to their damage. 
I really don't see why people see this as a nerf. You have to train skills get over it. You think good gunnery comes easy? Maybe you haven't noticed the slew of skills we have to train to get remotely good with it?
If anything I'd venture to say a large portion of the entire rocketry segment of the game is better off after the skills then they were pre-patch.
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Seramis
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Posted - 2005.07.08 08:19:00 -
[10]
Edited by: Seramis on 08/07/2005 08:19:51 No, we don't need Missile defense now. Missiles now act like Turrets, hit small targets with only crappy damage. Against turrets there is no counter, so why should there one against missiles any longer?
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Blind Fear
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Posted - 2005.07.08 08:21:00 -
[11]
Originally by: Seramis No, we don't need Missile defense now. Missiles now act like Turrets, hit small targets with only crappy damage. Against turrets there is no counter, so why should there one against missiles any longer?
No counter to turrets? Did you even read the whole thread?
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Sobeseki Pawi
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Posted - 2005.07.08 08:21:00 -
[12]
Originally by: Seramis Edited by: Seramis on 08/07/2005 08:19:51 No, we don't need Missile defense now. Missiles now act like Turrets, hit small targets with only crappy damage. Against turrets there is no counter, so why should there one against missiles any longer?
Pull your head out of your ECM.
~Toh'kra Shi'Khran Pawi
A new dimension in Eve Role Play |

TaoFade Mero
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Posted - 2005.07.08 08:25:00 -
[13]
Edited by: TaoFade Mero on 08/07/2005 08:26:26 I've been saying Flak ammo for turrets since the opening of threads regarding the missle nerf. It would have to be a flak that breaks missle locks or slows down full target locks. Kind of like the Flak AirForce One would release to break a missle lock. Would be a good defensive ammo against FOF's.
Also did anyone notice if they fixed the FOF problem of them ignoring the target you want to hit and going instead for the closest target? Haven't checked on this yet myself.
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Hellspawn666
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Posted - 2005.07.08 08:40:00 -
[14]
Originally by: TaoFade Mero Edited by: TaoFade Mero on 08/07/2005 08:26:26 I've been saying Flak ammo for turrets since the opening of threads regarding the missle nerf. It would have to be a flak that breaks missle locks or slows down full target locks. Kind of like the Flak AirForce One would release to break a missle lock. Would be a good defensive ammo against FOF's.
Also did anyone notice if they fixed the FOF problem of them ignoring the target you want to hit and going instead for the closest target? Haven't checked on this yet myself.
ncie idea with the flak but i dont see how the fof thing is a bug, they are meant to always attakc the closest agro target, otherwise they woudl just be like targeting...with less damage.
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TaoFade Mero
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Posted - 2005.07.08 08:48:00 -
[15]
I thought if you had a target lock that over-rode the FOF sub-system. I thought that only kicked in if you fired them with no lock. Wasn't that the way when they first came out or have I always been closer to my intended target? hrrmmm...
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Kunoichi
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Posted - 2005.07.08 08:59:00 -
[16]
i think the correct term he was looking for is flares.
flares are very hot burning phosphor balls which will detract heat seeking missiles from their original target (the plane).
the same exists to counter radar guided missiles. you can release a whole bunch of chaffs (metalic strips), with a defined length, to disturb the missiles'/planes' radar.
greets
___________________ Kunoichi -think different- |

Virida
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Posted - 2005.07.08 09:02:00 -
[17]
It is an visual bug about defenders going from thin air to an other place, but think they work technically, but now i find lesser use for them too, as a newbie. i need to be 20km away to use them, lesser and i get lesser chance of getting them active, and at close the latency of internet mean i cant get them active before missiles hit me.
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Seramis
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Posted - 2005.07.08 09:06:00 -
[18]
Originally by: Blind Fear No counter to turrets? Did you even read the whole thread?
You have two modules called Tracking Computer and Tracking Enhancer, fit them. You can increade the range of your weapon with these modules, range of missiles cannot be increased. So if someone uses Remote Sensor Dampener it has same effect as tracking disruptor's for turrets. At Long range you have enough time to counter missiles with defenders, but u have to train some missile skills for it, like i have to train missile skills to do damage any longer. So stop your whining, or give us also a high slot module to counter turrets (an anti projectile turret would be a nice idea *lol* )
But overall i only can say: I'm laughing about you, as you were laughing about missile users as the missile nerf was introduced. Now u have your Missile nerf, and u can't stop whining. Live with the missile changes, in one week i will have the new skills at level 4, and i will love it.
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Antic
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Posted - 2005.07.08 09:45:00 -
[19]
Edited by: Antic on 08/07/2005 09:49:53
Dont like how defenders work now? train the new missile skills. (how often havent you told us missile users this after the patch?)
NPC battleships in lvl 4 missions sure are effective enough with defenders to the degree that it makes using 6 cruise launchers against some of them impossible as cruise go down way to easy to defenders (and is a long distane weapon now.)
Oh and the argument that missile users only have to train one set of skills isnt true. We have to train gunnery to be able to fit and use two turrets against friggs on our ravens. Without high gunnery they wont be doing much good. With gunnery even they arnet doing much good.
edit: oh and to the guy who keeps telling us to use tech 2 guns against friggs and cruisers on our ravens, give it a rest. So you mean we have to specialize in turrets before we are to be able to specialize in missiles? :P assult launchers that you can fit on most turet ships isntead of small or medium turrets against friggs/cruisers do pretty well even without the new skills highly trained and dont require a tech 2 spec skill trained, oh and dare i mention that fitting the assault launchers on said turret ships dosnt take away slots from their anti large target weapon rack? :P
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TaoFade Mero
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Posted - 2005.07.08 09:58:00 -
[20]
Yes! Chaff and flares would be a nice addition to the game. I was using the incorret term, flak is wrong.
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Seramis
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Posted - 2005.07.08 10:36:00 -
[21]
Originally by: TaoFade Mero Yes! Chaff and flares would be a nice addition to the game. I was using the incorret term, flak is wrong.
If you don't have enough time to launch defenders do you think you will have enough time to launch flares or something? If a Missile boat fire some missiles against you at long or medium range you have enough time to counter with defenders, at short range maybe you don't, but then you don't have enough time to activate an anti-missile-turret or to launch a flare, so no need to add any new module. And if your defender is to slow for a missile, then train the missile skills, i have to train gunnery skills too. Stop your whining, in a lot of posts was to read that defenders are never used in PvP (because it wastes a valuable high slot), and in PvE there is no need for a change.
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Feta Solamnia
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Posted - 2005.07.08 11:03:00 -
[22]
chaff idea is good. It could somehow expand the blast radius of the missile, much like a targeting disruptor makes the turrets suck at tracking/range.
Looks like a balanced approach (golden chicken tikka and all)
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MalaMo
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Posted - 2005.07.08 11:18:00 -
[23]
Originally by: Antic Edited by: Antic on 08/07/2005 09:49:53
Dont like how defenders work now? train the new missile skills. (how often havent you told us missile users this after the patch?)
There are new skills for defenders ?  What ? I realy dont understand torp users. 7 mil in gunnery 6 mil in space command. I cant hit frig under 60 km with 425 mm guns. And with blaster I cant hit anything above 20 km. Torp users can always hit target can tank can gank. And I have to feel sowwy becouse you cant hit frig with 600 dmg. rawen >>>>>>>>> any other BS now. We will se raven nerf soon tm or we will see only ravens in game. Good job CCP. ------------- You see, in this world there are two types of people, my friend: those with loaded guns and those who dig. You dig. -the Good |

Sanaen Eydanwadh
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Posted - 2005.07.08 11:20:00 -
[24]
Did someone try using Smarts against missiles after the patch? I didn't (empire-player, not used to trust smartbombs ;)), but I guess they'll be pretty useless too?
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TaoFade Mero
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Posted - 2005.07.08 11:42:00 -
[25]
Originally by: Seramis
Originally by: TaoFade Mero Yes! Chaff and flares would be a nice addition to the game. I was using the incorret term, flak is wrong.
If you don't have enough time to launch defenders do you think you will have enough time to launch flares or something? If a Missile boat fire some missiles against you at long or medium range you have enough time to counter with defenders, at short range maybe you don't, but then you don't have enough time to activate an anti-missile-turret or to launch a flare, so no need to add any new module. And if your defender is to slow for a missile, then train the missile skills, i have to train gunnery skills too. Stop your whining, in a lot of posts was to read that defenders are never used in PvP (because it wastes a valuable high slot), and in PvE there is no need for a change.
Not whining buds. And for the record I have over 1.2 million in turret skills. Adding Chaff would hinder or shorten an opponents lock ability. Just like the disruptors and remote sensors affect differing attributes.
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Rafein
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Posted - 2005.07.08 11:56:00 -
[26]
The counter to missiles is speed, and anything that reduces signature strength
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Seramis
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Posted - 2005.07.08 12:17:00 -
[27]
Originally by: MalaMo There are new skills for defenders ?  What ? I realy dont understand torp users. 7 mil in gunnery 6 mil in space command. I cant hit frig under 60 km with 425 mm guns. And with blaster I cant hit anything above 20 km. Torp users can always hit target can tank can gank. And I have to feel sowwy becouse you cant hit frig with 600 dmg. rawen >>>>>>>>> any other BS now. We will se raven nerf soon tm or we will see only ravens in game. Good job CCP.
Yes, the new skill improve also improve missile speed, so if u train it up your defender missiles become faster. Stop whining with your 425mm guns. You can hit a frigg at 100km with full damage, so u need one volley and frigg is dead. Torpedo hits friggs at every range for only 15damage or something like that, easy to tank, also for a frigg user. I can hit friggs with 1400mm Howitzer from 40km upward.
Originally by: TaoFade Mero Not whining buds. And for the record I have over 1.2 million in turret skills. Adding Chaff would hinder or shorten an opponents lock ability. Just like the disruptors and remote sensors affect differing attributes.
For reducing lock ability u have Remote Sensor dampener. So why do u need additional modules? And for your information i'm a Raven Pilot and I have more than 3Million SP in turret skills.
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Dionysus Davinci
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Posted - 2005.07.08 12:18:00 -
[28]
Originally by: Feera Or, simply allow missile launchers with Defenders fitted to be activated without a missile coming at you so that one does come at you it will auto-launch.
That still doesn't solve the fact that you get pouned by missles before you get one off. Yet turret ships have to fear being really screwed over by a turrest disrupter and it protects everyone.
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MalaMo
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Posted - 2005.07.08 12:28:00 -
[29]
Originally by: Seramis
For reducing lock ability u have Remote Sensor dampener. So why do u need additional modules? And for your information i'm a Raven Pilot and I have more than 3Million SP in turret skills.
Do you know what is a joke. I have 500k in missle skills, and I feel more confident it those 500k sp then 7 mil gunnery driving raven agaist megathron. That is my frend realy sad. And I dont whine.. There is no need for that others will. Im just saying that defenders are useless.
------------- You see, in this world there are two types of people, my friend: those with loaded guns and those who dig. You dig. -the Good |

Seramis
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Posted - 2005.07.08 12:56:00 -
[30]
Originally by: MalaMo And I dont whine.. There is no need for that others will. Im just saying that defenders are useless.
No they aren't. Against 'sniping' missile boats you have enough time to launch defenders. For short range engagements, ok, maybe u don't have time for launching defenders, but with blasters in a short range megathron you hit hard, and with a tracking disruptor you can make the megathron does not hit as good as without, bu you cannot avoid that megathron hits. So why should it be possible to bar a Raven from firing it's missiles with one module in every situation?
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