| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Sergeant Spot
|
Posted - 2005.07.10 15:16:00 -
[31]
Originally by: RatBoy Deblade Like t2 dreadys? 
Nope, that would not be a real isk sink unless you purchased it from NPCs.
The recent isk sinks are the new skills and BPOs on the market from NPCs.
|

Trak Cranker
|
Posted - 2005.07.10 18:47:00 -
[32]
Edited by: Trak Cranker on 10/07/2005 18:47:43 Always nice to see Oveur come in with the usual WTFPWNed style. :)
But Oveur, are you willing to debate whether we could have move towards an actual deflation if a large part of of the infused isk are being hoarded in organisations? T2 producers to name one example?
For all practicalities taken out of play so to speak.
In the long run those ISK would of course more than likely be introduced on the market again.
But looking at the present situation, somewhat short term, couldn't the isk in rotation be decreasing?
Which could be the case if people start hoarding isk instead of assets.... Trak Cranker |
|

Oveur

|
Posted - 2005.07.10 19:23:00 -
[33]
Originally by: Trak Cranker Edited by: Trak Cranker on 10/07/2005 18:47:43 Always nice to see Oveur come in with the usual WTFPWNed style. :)
But Oveur, are you willing to debate whether we could have move towards an actual deflation if a large part of of the infused isk are being hoarded in organisations? T2 producers to name one example?
For all practicalities taken out of play so to speak.
In the long run those ISK would of course more than likely be introduced on the market again.
But looking at the present situation, somewhat short term, couldn't the isk in rotation be decreasing?
Which could be the case if people start hoarding isk instead of assets....
I general, I think it's overestimated how many people have "billions of trillions". We still have less than 1000 characters have more than 1 billion ISK on his account. Corp wallets are even less since most corps store their reserves on a mule account.
The new skills and ship BP's will certainly remove ISK from the economy, but nothing of the scale to cause any severe deflation. The real sinks are the Outposts. The Outposts will however not be built in any real scale until players start getting their investments back.
This is mainly due to the focus on the station services for payback vs. planting a refinery in an Arkonor system. Not only that, Ice systems will also be good candidates for Starbase heavy operatives, in addition to valuable systems clearly benefitting from Outposts due to the Freighter logistics that open up.
When you put all these togethere - A real mining Outpost, 2 - 3 systems as Starbase nexuses and an Ice system, all enabled with Freighter logistics - you have some real bang for the bucks.
I would also like to point out the sink which is constantly getting bigger, the commodity consumption of Starbases. We now have 932 Starbases online on TQ and that number has been growing 30-40 new Starbases each week.
Well, we have some other things we're considering, I can mention for example a monthly auction of 1 of each T2 BP's with minimums ranging from 5-50 Billion ISK. It's not so unlike the real world, where "patents" get more easily licensed after a certain time when they have been out. We'd start making them available some months after they enter TQ (6 months?)
Well dunno. I'm on vacation, so trying to spin down my brain after launching the patch and all. Anyways, some more deeper thoughts on the economy. And no, I won't entertain any speculation if we will do the T2 auctions or what you think we're going to do next based on these thoughts - cause they are just thoughts  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
|

Larno
|
Posted - 2005.07.10 20:01:00 -
[34]
Originally by: Oveur We still have less than 1000 characters have more than 1 billion ISK on his account.
RAWR \o/
|

F'nog
|
Posted - 2005.07.10 20:09:00 -
[35]
Oveur, when you get back to the office can you tell us how much ISK got sucked out of the office this week? I know my corp spent many billions, so I'm curious how much actually left. And was most of it on Tuesday right after the patch?
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
|

pardux
|
Posted - 2005.07.10 20:27:00 -
[36]
Originally by: Oveur We still have less than 1000 characters have more than 1 billion ISK on his account.
\o/ im special
|

Ashelth
|
Posted - 2005.07.10 21:07:00 -
[37]
Originally by: Sam Trip erm...ok so their's defalation...sucks to be you then. I'm not amazingly rich and i'm not weird enough to kit my ships with modules worth more than itself.
The biggest note of deflation can be seen in the missile modules where my arbalests sell for 40-50 mill now...balls. However my primary expenditure being deimos's and eagles will still stay standing. But in game i know people who can cut deals and will give me discounts for being a nice guy so that works still.
This always happens when something get changed.
The market imploded on the pulse lasers when they were adjusted... so I sold 200mil of em a week before the patch.
I held onto my 1400mm named artys until they were fixed... sold them for 150mil...
And 2 weeks ago I dumped ALL of my named missile launchers.
Keep up on what's happening on the patch development front and sell your stuff a few weeks before you KNOW the market for those items is going to implode (like the named target painters I dumped yesterday).
And honestly, named missile launchers are going to keep dropping in price as the tech 2s come out. Especially since they're pretty easy to train for.
|

Maya Rkell
|
Posted - 2005.07.10 23:40:00 -
[38]
Heh. The Arb Assualts are UP nicely...
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

ElricUK
|
Posted - 2005.07.11 00:30:00 -
[39]
Quote: I can mention for example a monthly auction of 1 of each T2 BP's with minimums ranging from 5-50 Billion ISK.

|

Exarch
|
Posted - 2005.07.11 00:36:00 -
[40]
Putting unlimted t2 bpos ingame is a terrible idea, even doing it 1/month. Why would you want to make the t2 market suck as bad as t1? Most of the items already don't sell.
If you want to do something useful why not make items more customizable by players so we can have a little distinction in our products? T2 bpo numbers ingame should be fixed as a set amount per so many players. If an item costs 300k to make and sells for 12mil it's because everyone wants it, and everyone wants it because it's overpowered.
Don't destroy our market because a few annoying people want everything dropped in their laps.
|

GlimmerMan
|
Posted - 2005.07.11 00:56:00 -
[41]
Originally by: Oveur We still have less than 1000 characters have more than 1 billion ISK on his account.
Wow for real? When you read these forums daily it certainly seems like a lot more than that. Oh well, I'm richer than I thought! 
Blowing s**t up since May 2003
|

nahtoh
|
Posted - 2005.07.11 01:28:00 -
[42]
Edited by: nahtoh on 11/07/2005 01:27:55
Originally by: Oveur I general, I think it's overestimated how many people have "billions of trillions". We still have less than 1000 characters have more than 1 billion ISK on his account. Corp wallets are even less since most corps store their reserves on a mule account.
Well why could that little bit of info came out when the well known "all lvl4 mission runners have a bil in their wallet NERF EM" threads were kicking around...
But even then you went and Nerfed the rewards...Why?
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
|

Steini OFSI
|
Posted - 2005.07.11 02:07:00 -
[43]
Originally by: Oveur We still have less than 1000 characters have more than 1 billion ISK on his account.
I think the problem is that people on the forums wich I would assume are at top 1/10 of the actual playerbase, taking into account that most likely 50% of them beeing somewhat more addicted to the game itself and play it 5* more than the average person, so when people look on the forums they are looking at the more high end playing people that devote more time in the game and thus are richer. It gives a skewed picture of the average player and how rich they are and then there is always the my e-pe*** is bigger than yours on forums like these
|

Typhoid Betty
|
Posted - 2005.07.11 02:11:00 -
[44]
Originally by: nahtoh Edited by: nahtoh on 11/07/2005 01:27:55
Originally by: Oveur I general, I think it's overestimated how many people have "billions of trillions". We still have less than 1000 characters have more than 1 billion ISK on his account. Corp wallets are even less since most corps store their reserves on a mule account.
Well why could that little bit of info came out when the well known "all lvl4 mission runners have a bil in their wallet NERF EM" threads were kicking around...
But even then you went and Nerfed the rewards...Why?
...lol you are joking right chuckles?
|

Allen Deckard
|
Posted - 2005.07.11 02:19:00 -
[45]
Originally by: GlimmerMan
Originally by: Oveur We still have less than 1000 characters have more than 1 billion ISK on his account.
Wow for real? When you read these forums daily it certainly seems like a lot more than that. Oh well, I'm richer than I thought! 
Hmm well lets do a little bit of math here. Last I heard there were 60000 subscribers. so if 1000 have over a bil that is 1/60th still a pretty large number.
But wait.
I would venture to say averaged out that every player in game has a second account. Yes I know a good deal have 1 account but I also know alot that have 3 or more so I am gonna pull a number out and say that there are 30000 Unique accounts. I say this cause I don't think most people keep large sums of isk in alt accounts they pick one and keep a majority of their isk there.
This brings it to more like 1/30th of the player base is a billionair. That means when I am in a system with 60 players at least 2 of them are billionairs.
alt characters don't count simply cause we didn't use them in the origional 60k
anyway yah 1 in 30 players a billionair thats alot of stinkin billionairs
|

Drunk Driver
|
Posted - 2005.07.11 02:22:00 -
[46]
Originally by: Exarch Putting unlimted t2 bpos ingame is a terrible idea, even doing it 1/month. Why would you want to make the t2 market suck as bad as t1? Most of the items already don't sell.
If you want to do something useful why not make items more customizable by players so we can have a little distinction in our products? T2 bpo numbers ingame should be fixed as a set amount per so many players. If an item costs 300k to make and sells for 12mil it's because everyone wants it, and everyone wants it because it's overpowered.
Don't destroy our market because a few annoying people want everything dropped in their laps.
Let me see if I can read between the lines.
You've got a corner on some tech II item or items. You're making a ga-zillion percent profit. Somebody else wants a piece of that market. CCP might hand it to them. You're freaked out. You scream "unlimited copies" to frighten everybody even though Oveur said only one a month. You're hoping that all the people that want a piece of the Tech II market will suddenly see the light and let you keep your monopoly.
That about sum it up?
I think the auction is a great idea. I'll never be able to buy anything at 5 to 50 billion isk, but at least SOMEBODY can get a T2 blueprint without waiting to hit the lottery.
And besides, you could always bid on the blueprints whenever the auction came up.
|

DigitalCommunist
|
Posted - 2005.07.11 02:29:00 -
[47]
Storing your wealth in assets is a risk, and if you have billions you should already know this. Some people benefit, others lose out. If you are not happy with the assets you purchased simply because you look upon them as an isk number, then why have it? Its not unfairness on CCP's part, everyone is treated equally. I know pre-patch one of my officer guns would have sold for 500m-1b easily, now its a lot less thanks to the increased spawns. I don't give a damn because I'm not selling it.
You really are a funny person if you expected things like pirate battleships to stay that uncommon forever. The bpcs being available from complexes was announced with exodus. A missing feature like a few others. _____________________________________ Perpetually driven, your end is our beginning.
|

nahtoh
|
Posted - 2005.07.11 02:48:00 -
[48]
Originally by: Typhoid Betty
Originally by: nahtoh Edited by: nahtoh on 11/07/2005 01:27:55
Originally by: Oveur I general, I think it's overestimated how many people have "billions of trillions". We still have less than 1000 characters have more than 1 billion ISK on his account. Corp wallets are even less since most corps store their reserves on a mule account.
Well why could that little bit of info came out when the well known "all lvl4 mission runners have a bil in their wallet NERF EM" threads were kicking around...
But even then you went and Nerfed the rewards...Why?
...lol you are joking right chuckles?
And you have been retarded since birth right?
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
|

j0sephine
|
Posted - 2005.07.11 03:16:00 -
[49]
Edited by: j0sephine on 11/07/2005 03:17:30
"anyway yah 1 in 30 players a billionair thats alot of stinkin billionairs"
Not really when you put it against the claims that any month-old noob was able to make billion isk in couple weeks with a Raven and next to no skill. If am in Jita or similar place and there's 200+ people in local doing nothing *but* mission running and mining, you could expect at least half of them to have this kind of money. (if you believe in what's said on the forums) Instead, it turns out to be just 6-7 of them?
pfft, how disappointing...
|

The Enslaver
|
Posted - 2005.07.11 09:44:00 -
[50]
Can we find out roughly how much ISK is currently in the game, Oveur? And how much is entering it daily?
Please?  --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

ATRADE
|
Posted - 2005.07.11 09:58:00 -
[51]
and how much is taken out again:)
|

Herko Kerghans
|
Posted - 2005.07.11 10:13:00 -
[52]
Originally by: Oveur I general, I think it's overestimated how many people have "billions of trillions". We still have less than 1000 characters have more than 1 billion ISK on his account.
He he... but how many have over a billion if you count their assets, too?
- Old Man Singing (Gallente modern art) |

Olivin
|
Posted - 2005.07.11 11:21:00 -
[53]
Originally by: Herko Kerghans
Originally by: Oveur I general, I think it's overestimated how many people have "billions of trillions". We still have less than 1000 characters have more than 1 billion ISK on his account.
He he... but how many have over a billion if you count their assets, too?
Why? Just because you have some stuff 35 jumps away, doesn't mean you are rich. Sell it first and if you can gain enough cash for it, you can join the rich club.
Olivin
|

Larno
|
Posted - 2005.07.11 12:49:00 -
[54]
Originally by: Exarch Putting unlimted t2 bpos ingame is a terrible idea, even doing it 1/month. Why would you want to make the t2 market suck as bad as t1? Most of the items already don't sell.
This is an incredibly stupid post. Im not sure how many BPOs there are for each tech II item, but I think its around 8? or something for ships and 16 for modules... but the point is, 1/month would take 2/3 of a year to even double the amount of output. The Tech I market does *NOT* suck. I know of several items (in high demand) with over 60% profit margin on them. Hey, Tech II is more like 600%, but 60% is still very good. Originally by: Exarch If you want to do something useful why not make items more customizable by players so we can have a little distinction in our products?
Yes, what an incredibly easy thing to implement. This has been suggested many times. If the dev's thought it was a good idea they would do it. Quote: T2 bpo numbers ingame should be fixed as a set amount per so many players. If an item costs 300k to make and sells for 12mil it's because everyone wants it, and everyone wants it because it's overpowered.
Per so many players? Well the player count has increased by a huge amount since Cap II BPO's came out, but there aren't any more of those around are there? Originally by: Exarch Don't destroy our market because a few annoying people want everything dropped in their laps.
'Our' market... yes all 0.1% of you. 'A few annoying people' just happen to me 99.9% of the game. If you have a tech II BPO and are not extremely rich, it's either because you are stupid, or lazy.
|

Matthew
|
Posted - 2005.07.11 13:07:00 -
[55]
Originally by: Larno The Tech I market does *NOT* suck. I know of several items (in high demand) with over 60% profit margin on them. Hey, Tech II is more like 600%, but 60% is still very good.
There are some T1 goods in some places (not even low-sec) where you can make 200%+ profit easily, and shift reasonable quantities. It does take more effort than just grabbing a factory in the region hub and churning stuff out though.
T1 producers tip-of-the-day: Check out "non-domestic" goods. e.g., if you're in caldari space, check out projectile weapons. There may not be as much demand for these foreign goods, but there's also likely to be very few other producers to compete with.
T1 producers tip-of-the-day 2: Get away from the hubs. With the new map, it's easier than ever to set yourself up in the market "void" between major trade hubs and pick up a lot of good custom at good prices from people unwilling to haul themselves 5+ jumps if you're just a couple of jumps away. "consumables" like ammo are great for this sort of business, but if you can get both ships and associated modules produced there together, you'll do even better.
Originally by: Larno
Originally by: Exarch If you want to do something useful why not make items more customizable by players so we can have a little distinction in our products?
Yes, what an incredibly easy thing to implement. This has been suggested many times. If the dev's thought it was a good idea they would do it.
While this would be nice, any system that would allow uniqueness while preventing imbalance would be a nightmare. Not to mention the complete mess it would make of the market by adding yet more variants of every single module. And of course, once one player can do something, any player in theory can get to do it too - nothing would stay unique for long and the only module that would sell well would be the "best" variant.
|

Lufio II
|
Posted - 2005.07.11 13:33:00 -
[56]
Originally by: Larno If you have a tech II BPO and are not extremely rich, it's either because you are stupid, or lazy.
That is actually not true. There are T2-Items that aren't in that high demand, especially those where the according T1-Variant isn't hardly used as well, in my example that'd be a Focused Medium Beam Laser II. Have that BPO for ages, and despite having decent prices on them people are still resorting to other T2-Lasers...
MSSI Forums
Provider of Prorator Blockade Runner Transport Ships in Domain |

Miri Tirzan
|
Posted - 2005.07.11 14:01:00 -
[57]
Well, I had 3 billion ISK the day before the patch... saved it up... and 1/2 a billion after the patch... so that ISK sink worked :)
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

Exarch
|
Posted - 2005.07.11 14:28:00 -
[58]
Go ahead and look at the sales history for most t2 items, smarbombs, passive hardeners armor/shield, shield extenders, and tons of other junk modules that just won't sell. Most of those items already barely sell above production costs. If you think all t2 items are an isk factory you obviously have no idea what your talking about.
And it has been stated before the total bpos of each item are above 30, there are no cartels. Lastly, a 100% markup on t2 isn't bad at all considering the extra work, training, and capitol investment needed.
letting agents give out limited run bpcs for rp is really the only reasonable thing to do, and only cause i feel bad for all the people with hundreds of K in rps and no hope of getting a return.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |