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Sobeseki Pawi
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Posted - 2005.07.12 08:41:00 -
[31]
Originally by: Sobeseki Pawi
Originally by: Montero iteron 5?
27315.559811695 m3 with 5x Expander IIs.
Next?
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Seraph Demon
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Posted - 2005.07.12 09:16:00 -
[32]
Note that freighters were just slightly nerfed, now none of them can carry over 1M m3.
Light Freighters: 70-120 m3 cargo Signed.
I can't understand how this is controversial in the slightest, were I a space-ship design house I wouldn't design a bajillion-rillion-skillion ton ship and forgo building a trillion ton ship if there was demand for both.
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Seramis
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Posted - 2005.07.12 10:32:00 -
[33]
Originally by: Sobeseki Pawi
Originally by: Sobeseki Pawi
Originally by: Montero iteron 5?
27315.559811695 m3 with 5x Expander IIs.
Next?
That's with best named expander. Afaik Expander II are not in game atm, so who will now the right stats?
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DeadDuck
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Posted - 2005.07.12 11:50:00 -
[34]
Just my 5 cents here ... I'm only playing this game for a month now, but after being extremelly busy trading I've reached the conclusion that industrial ships just dont have enough cargo capacity to do the job right
Even with cargo extenders there are lots of trading goods just to large to make a 5-7 jumps trip worth it .... thinking in Constructions Blocks with 4m3 and a lot of others with 1, 2 m3 .... and in the end just 300K and 500K of Gross Margin 
The Light Freighter would be a good response to this problem 
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WhiskeyDP
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Posted - 2005.07.12 11:59:00 -
[35]
there should and must be a gap between the industrials that we have in game today. if ccp bring in one with 100k cargo it will destroy the freighters imo.
now you have the choice: either stay with your 20-35k indy/transporter or invest in one big and expensive(yes freighters are expensive and should remain that) freighter. it is also good that the ship itselfs takes 2 weeks to build, coz we do notwant another fiasco as we did with the bs's where even a 2 week old trial account player fly one
it is easier to make 1b isk today then it was to get isk for your first battleship 1,5years ago(battleships was still rare back then, or atleast semi rare) and then they did cost about the same price as today: 110+- before they did hit lowtime price of 55m for tier1 and 75m for teir2
i repeat: do not make the same mistake with freighters and dreads please ==================
Obelisk - comming soon plz check bio Charon - comming soon plz check bio wts Zealot - @ 75m wts BPC's - check my bio ingame(i have a huge selection of ships/modules) |

DeadDuck
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Posted - 2005.07.12 12:13:00 -
[36]
Originally by: WhiskeyDP either stay with your 20-35k indy/transporter
Can U tell me what industrial/trans ship can be fitted out to reach that cargo cap ???? even with skills developed ???
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Shan'Talasha Mea'Questa
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Posted - 2005.07.12 12:27:00 -
[37]
Originally by: WhiskeyDP there should and must be a gap between the industrials that we have in game today. if ccp bring in one with 100k cargo it will destroy the freighters imo.
now you have the choice: either stay with your 20-35k indy/transporter or invest in one big and expensive(yes freighters are expensive and should remain that) freighter. it is also good that the ship itselfs takes 2 weeks to build, coz we do notwant another fiasco as we did with the bs's where even a 2 week old trial account player fly one
it is easier to make 1b isk today then it was to get isk for your first battleship 1,5years ago(battleships was still rare back then, or atleast semi rare) and then they did cost about the same price as today: 110+- before they did hit lowtime price of 55m for tier1 and 75m for teir2
i repeat: do not make the same mistake with freighters and dreads please
I don't want to burst your bubble, but a IT5 with 5 locals fitted is still a 300 mil ship that can be destroyed in Yulai by 2 suiciding Caracals worth 7 mil a piece.
So IT5-hauling is rather costly too...
Besides... Lvl. 4 Cargo-hauling missions anyone ?
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WhiskeyDP
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Posted - 2005.07.12 12:35:00 -
[38]
Edited by: WhiskeyDP on 12/07/2005 12:36:22 deadduck: i think impels can get their cargo boosted above 35k mark and u can get above 30k without any problem in occator, but ofc u need indy5 and if u are a serious industrial u should have that. and plz dont come and say that u as a 2month old player wants too be able too fly a 100k cargo ship
shan: transportships 4tw  ==================
Obelisk - comming soon plz check bio Charon - comming soon plz check bio wts Zealot - @ 75m wts BPC's - check my bio ingame(i have a huge selection of ships/modules) |

Selak Zorander
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Posted - 2005.07.12 12:40:00 -
[39]
I agree that we need a sort of in between freighter that carries something on the order of 100k m3.
As it is reight now, a single freighter can not haul all the parts to build a freighter or dread in a single trip (even before the reduction in cargo they will see on wednesday)
A gallante freighter for instance needs 170 parts (88 cargo bays, 15 armor plates, 50 construction parts, and 17 engines) and every single one of them is 10,000m3 in size. That is 1,700,000m3 in parts alone.
As for hualing things around with a regular industrial, the largest cargo bay possible in an indy is right around 25k m3 on the Amarr dead space indy. With its 7 low slots, it can just overtake the iteron 5 in cargo. That is still only 2 parts to make a freighter that it can carry. Just to put it even more into prospective. The parts needed for a freighter would take 85 trips to move in an industrial or 2 trip in a freighter (maybe even three if your freighter skill is not that high and you have a minmatar or amarr freighter.
To you nah sayers, is 100k m3 of cargo really going to remove the roles of freighters? I doubt it. I suspect that even the size of a build outpost platform is likely to be more that 100k m3 of it could be increased to being over that size easily so that you still have to have a freighter to move the outpost platform around.
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DeadDuck
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Posted - 2005.07.12 12:45:00 -
[40]
Originally by: WhiskeyDP Edited by: WhiskeyDP on 12/07/2005 12:36:22 2month old player wants too be able too fly a 100k cargo ship quote]
Ty for the tip ..... flying that kind of ships with 2 months ofc not .... but It would be great to have that objective 
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WhiskeyDP
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Posted - 2005.07.12 12:57:00 -
[41]
a 100k hauler will take a lot of the use of a freigheter. most of the ppl will buy it so they can transport minerals or other big cargo stuff they need too move. by putting in a 100k indy u will destroy most of the market for those who did invest 6,5b or more into the freighter project.
it should and must be a big gap from the regular haulers to a freighter and putting a 100k indy into the game would be like screwing all freigheter BPO owners all over imo. ==================
Obelisk - comming soon plz check bio Charon - comming soon plz check bio wts Zealot - @ 75m wts BPC's - check my bio ingame(i have a huge selection of ships/modules) |

Selak Zorander
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Posted - 2005.07.12 13:13:00 -
[42]
i dont think a 100k hualer would do that.
It takes 2 freighter loads to collect the parts (or minerals) to build another freighter or dread. The freighter will still be king of hualing. I dont know how much space the parts to build an outpost platform will take ot how much the completed platform will take but I would bet that it is more than 100k m3.
For those that say you can reach 35k m3 in an industrial or transport ship that is currently in game...you are wrong.
the Impel (deep space amarr transport with 7 low slots) hits the following max cargos:
Using 7 Local hull conversion expanders (27.44% each): 27296.7 m3
Using 7 Cargo Expander 2 (29.5% each by the database on this site): 30539.25 m3
Where do you get 45k+ cargo space?
All a that a 100K cargo hualer would do is allow smaller corps access to something like the freighter. I am part of a smaller corp and I am producing parts for dreads and freighters. Right now without a freighter, it would take me around 20 trip to deliver my parts to an end producer (i only fly minmatar so i can't reach 20k m3 in cargo easily without using mods I can not afford to use) while a 100k m3 hualer would allow me to do it in two trips. Sure make it an expensive hualer (100 to 200mil in price) that I can afford and get use out of. To tell me I have to save a billion (hard since it is difficult for me to even deliver my parts) so that I can buy a freighter to deliver my parts, and then only use 1/10 of the cargo capacity is a little overkill. Yes people will turn them into trade route running ships. Well if you make them slow (and warp slow) there is still room for smaller, faster industrials to make runs before the route dies, and most of the trade routes that make money fast are already farmed to death now, this wont change them at all. It may get people to look at other items though.
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Zaintiraris
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Posted - 2005.07.12 13:15:00 -
[43]
Originally by: Sobeseki Pawi Light Freighters wouldnt displace regular Freighters, anyone that was going to buy a Freighter would probably still buy a Freighter.
Thats what I primarily disagree with. Like, just because the iteron V is out there, and I want to do some hauling, that doesn't mean I'm going to get it. Mammoth was an excellent brass ring for me. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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The Cosmopolite
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Posted - 2005.07.12 13:21:00 -
[44]
I support the idea of light freighters in the 50-100k m3 range.
Here is why...
First Skills:
Freighter skills (Amarr for example) Advanced Spaceship Command I Spaceship Command V Amarr Freighter I Amarr Industrial V Amarr Frigate III
That is months on a dedicated training programme quite apart from learning skills and other ship handling skills they would need to function adequately. We all know that for this reason alone new players are not getting their hands on Freighters in the way they can with BS.
What change to skill reqs should a Light Freighter have? Well, I suggest a single change, from Amarr Freighter I (a ferocious rank 10 skill) to Amarr Light Freighter I (at rank 7 - 3 above industrial, 3 below Freighter.
It's still a high level of skill requirements and it also stops people from accessing two distinct classes of ship from one ship class skill. If a Light Freighter pilot ever wants to advance to Freighters proper, they'll have to train the specific skill. This balances the lesser requirement for Light Freighters.
Most of the training time for access is in racial industrial and spaceship command. The training time for development of the ship through its bonuses is still substantial.
Second, role
Main roles of Freighter class 1) Transport of Capital Ship components 2) Transport of Outpost components 3) Transport of eye-popping amounts of minerals and fuels 4) Transport of very large numbers of small components and tools 5) Transport of packaged ships for relocation and/or trade 6) Transport of huge volumes of modules for trade 7) Wholesale corporate relocations
Just a few that occur, there are of course many other things you could do, the above just seem to be the operations such a superbulk cargo vessel would excel in.
Note that transport of the components for a single dreadnought will take 3-4 trips of a Freighter (depending on the end result of the cargo volume nerf). Therefore a Light Freighter could require 30-50 trips to carry out the same task.
This goes for outpost components and while a large volume of minerals and components for trade could be shipped with a Light Freighter it does not threaten the purpose of shipping minerals/small components/fuels to an outpost construction rig or in the bulk required for cap ship/outpost component manufacturing.
A light freighter would also not threaten the function of transporting large classes of ships in bulk. Certainly smaller packaged ships such as frigates and cruisers could be moved with some efficiency with a light freighter but not really the larger classes.
I would grant that you could transport large numbers of modules with a Light Freighter but the truth is that midlevel manufacturers simply do not need a Freighter for that purpose. Only the superproducers would really need a Freighter and then only, I would suspect, to supply markets in other regions.
Likewise, corporate relocations are a matter of taste with what to take, recycle, sell, trash. Moderately sized corps might well use a Light Freighter for the purpose but again, it's not really going to be the most frequent use of a Freighter in any event.
Third, construction. Make them require a proportionate amount of capital ship components and there is no issue - Freighter builders can make these too and I would bet make more money overall than if they only sold Freighters.
Fourth, the mining issue. Simple - make them station to station only. (This is my personal view and also a realistic view: CCP, I suspect, simply do not want a ship capable of picking up more than a maxed out Iteron V can from an ore belt.)
The truth is, both from a skills requirement basis, purposes and construction, there is no threat whatsoever to Eve's economy or player base from such a class as the Light Freighter.
In fact, such a class would enhance the economy. Now, I doubt it will come soon but CCP should watch carefully as I believe the gap between indies and freighters will only highlight the need.
Cosmo
Jericho Fraction - CEO: Jade Constantine |

WhiskeyDP
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Posted - 2005.07.12 13:33:00 -
[45]
freighters/dreads should be a corp/alliance project tbh. it shouldnt be easy too get one without a lot of work. and i stil stand by mu word that its easier too get a freighter today then it was too get your first teir2 battleship 1,5years ago. the game shouldnt be to easy, which it have been since they introduced lvl4 agents imo ==================
Obelisk - comming soon plz check bio Charon - comming soon plz check bio wts Zealot - @ 75m wts BPC's - check my bio ingame(i have a huge selection of ships/modules) |

Sobeseki Pawi
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Posted - 2005.07.12 19:16:00 -
[46]
Originally by: Seramis
Originally by: Sobeseki Pawi
Originally by: Sobeseki Pawi
Originally by: Montero iteron 5?
27315.559811695 m3 with 5x Expander IIs.
Next?
That's with best named expander. Afaik Expander II are not in game atm, so who will now the right stats?
No, that is with Expander IIs, that is the best cargo an Iteron V will ever get, unless I goofed on the math. Expander IIs are 29.5% as it says on the market. They aren't out yet no.
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Sobeseki Pawi
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Posted - 2005.07.12 19:18:00 -
[47]
Originally by: WhiskeyDP freighters/dreads should be a corp/alliance project tbh. it shouldnt be easy too get one without a lot of work. and i stil stand by mu word that its easier too get a freighter today then it was too get your first teir2 battleship 1,5years ago. the game shouldnt be to easy, which it have been since they introduced lvl4 agents imo
Even if I could afford a Freighter, I wouldn't buy one, because I can't justify the cost. A Light Freighter is perfect for my corp's needs.
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Grimwalius d'Antan
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Posted - 2005.07.12 19:36:00 -
[48]
Originally by: Sobeseki Pawi The way Freighters work now pretty much limits them to mega corps and alliances that have the need for a high capacity point to point hauler.
That is the point with freighters. As with all the new capital sized ships, they are for alliances and their internal industry. Freighters in particular are for moving starbases and outposts, not everyday use.
Originally by: Sobeseki Pawi This kinda of puts smaller corps out of the shipping scene.
The freighter is not a ship fit for shipping. Would you move Gas in a dump truck or a big rig? The freighter is the Dump truck in that example.
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Sobeseki Pawi
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Posted - 2005.07.12 19:45:00 -
[49]
So are you arguing for or against Light Freighters... 
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Grimwalius d'Antan
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Posted - 2005.07.12 20:50:00 -
[50]
I'd vote against them, because we're already making more money than the game is balanced for. Battleships were supposed to be rare and only for the rich. Freighters might rock that balance even further, making HACs something anyone can afford relatively easy.
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Sobeseki Pawi
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Posted - 2005.07.12 21:06:00 -
[51]
That is simply because the cost of operating a BS is down to the cost of ammo. Without a fuel source required for ship use, it will never be fixed, so why limit the game because of it.
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Imhotep Khem
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Posted - 2005.07.22 16:09:00 -
[52]
I use a Prowler. Its a heck of a ship and has taken on short and long range Tempests, and numerous elite frigates. Its an excellent ship for running blockades. I think its best used to bring ammo to a station bombardment.
But it hauls less than a T1 industrial, I have no idea why but I guess its OK.
The 2nd Transport ship known as "deep space" transport has no current value in deep space. Its best used in empire where you can fit a full rack of cargo expanders and fly in safety. If you want to add value you will have to give it 10% per lvl cargo bonus. And then I probably still won't fly it.
That way I can fly Prowler when I am solo. But if I can find a combat m8, i can use the Mastodon which will make the trip more efficient. (Well not really since both of us could just fly Prowlers...) ____ If your not dyin' your not tryin'. |

Muntz
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Posted - 2005.07.22 18:38:00 -
[53]
I fly ships because they look cool. Like the Sigil...that looks cool. And the Amarr freighter looks cool. So, if they made light freighters look cool...hey, I might buy one.
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Jiggy
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Posted - 2005.07.22 19:07:00 -
[54]
There is no need for a light freighter but there is a need for a cargo bay boost on the t2 indys.
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Xavier Belt
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Posted - 2005.07.22 19:13:00 -
[55]

The Minmatar ship having more armor than the Amarr ship? That's just right out.
Anyways, I think a Light Freighter is viable, but it should be more like.. 20% of the cost with 10% of the cargo space, to keep freighters and industrials viable. -- @BrerRabbit> you have to be the iron mallet of reason @Quixzlizx> right now he's being the "stupid comedian" of reason |

Nifel
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Posted - 2005.07.22 20:23:00 -
[56]
Originally by: DeadDuck
Originally by: WhiskeyDP either stay with your 20-35k indy/transporter
Can U tell me what industrial/trans ship can be fitted out to reach that cargo cap ???? even with skills developed ???
Impel with t2 expanders and giant cans can reach just short of 40k. With best named expanders it reaches ~35k with giant cans. It also crawls along at a sad pace of 17m/s.
"We wield swords for the sound of laughter that used to be there long ago." |
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