Pages: 1 2 [3] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kelgen Thann
|
Posted - 2005.08.17 03:09:00 -
[61]
Dreads in siege mode do something like 500% damage, and have a stupid repair amount, a Fully armed POS will do about the same DOT as a well flown and equiped Dread can Tank. The only thing that can save the POS is the reinforced mode. A dread hitting for 1800 * missle skill bonus *500% * 3 launchers will be dishing out wicked damage.
A dread in siege mode can make work of a POS, but a fleet will have to blockade a re-supply effort so the reinforced mode ends
But Basically individual corps using POS in an alliance controlled space will be mostly eliminated.
|

James Lyrus
|
Posted - 2005.08.17 08:44:00 -
[62]
Originally by: Kelgen Thann Dreads in siege mode do something like 500% damage, and have a stupid repair amount, a Fully armed POS will do about the same DOT as a well flown and equiped Dread can Tank. The only thing that can save the POS is the reinforced mode. A dread hitting for 1800 * missle skill bonus *500% * 3 launchers will be dishing out wicked damage.
A dread in siege mode can make work of a POS, but a fleet will have to blockade a re-supply effort so the reinforced mode ends
But Basically individual corps using POS in an alliance controlled space will be mostly eliminated.
As a POS owner myself, I'm very interested in seeing how the 'dread vs. POS' balance actually works in practice.
There's a balance to be struck, between a POS being 'fairly solid' and able (if well set up) to suck up a reasonable sized attack, and the ability to remove 'unwelcome' starbases.
The balance I think, is when a 'reasonable' sized fleet can take down an unattended POS, where a 'large' fleet is needed to destroy a properly defended one.
If anyone _is_ planning a strike on a POS, I'd love to see the vid. :)
I still think it'll be far more cost effective to blockade the system than take it down by main force.
|

Bobby Wilson
|
Posted - 2005.08.17 16:42:00 -
[63]
Do shield hardening arrays work? They look like a good thing to try to outlast, or at least survive longer vs. a dread...
BW
Originally by: Mistress D'Malice POS outputs where fine...its the fuel that needed the help.
Originally by: Nyxus A Vagabond or Deimos is like a rabid wolverine and the web is your arm holding it away f
|

Roga Midrennie
|
Posted - 2005.08.17 18:18:00 -
[64]
Yeah, Shield Hardener arrays do work. I set some up on a POS i had and shot missiles at it. They did the appropriate reduced damage.
|

DigitalCommunist
|
Posted - 2005.08.19 01:12:00 -
[65]
The main advantage of a dread is the ability to tank a starbase, not firepower. If you want to take down a tower within any sort of reasonable timeframe you need a few dreads and some battleships to boot.
Simply put, you jump into the system, warp to a covert ops in position, hit the siege module and start doing your thing..
Without siege mode, dread has the dps of maybe 3 battleships or one gankageddon. Siege mode is 500% to damage, so about the firepower of five gankageddons, depending on which dread you use.
_____________________________________ Perpetually driven, your end is our beginning.
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |