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Sasha Khaine
Dr. Wolfgang
104
|
Posted - 2013.02.06 08:56:00 -
[61] - Quote
Sol Weinstein wrote:Sasha Khaine wrote:
Industry 2 was provided with the character upon creation.
... because I didn't read the full description of the school I chose.
I chose Imperial Academy, the alternatives being Hedion University and Royal Amarr Institute. Really you should learn to read what has been said instead of ignoring it and spouting nonsense.
Thank you. (for the bump)
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.06 19:56:00 -
[62] - Quote
Sasha Khaine wrote:Sol Weinstein wrote:Sasha Khaine wrote:
Industry 2 was provided with the character upon creation.
... because I didn't read the full description of the school I chose. I chose Imperial Academy, the alternatives being Hedion University and Royal Amarr Institute. Really you should learn to read what has been said instead of ignoring it and spouting nonsense. Thank you. (for the bump)
I have read what was posted. And my statement still stands. You might have gone back and read them more carefully. There is no doubt of that. What I am stating is at the time of character creation, you chose poorly. Let's read that again: you chose poorly.
Regardless if the other schools include Industry 2 or other skills you didn't want. Because I am certain that each of those schools would have also contained a skill you didn't want, even if you were making an "industry toon". You still made a ChoiceGäó that wasn't thought out properly based on your criteria for gameplay. I use the word 'gameplay' very lightly here, because your idea has nothing to do with actual gameplay. It's just your own personal issues that are affected here.
Now I will state that your idea is a poor one. I think it is way too cumbersome than some of the more realistic options that have already been suggested, such as "get over it", "deal with it", and "just don't look at the skills". An idea that would take hours and days of coding and checks and balances based on logins and passwords can be spent better on other aspects of the game. Fact.
Speaking of your checks and balances based on preventing hackers from hurting real players. No thank you. I don't want to even give the opportunity for someone else to log in and completely screw up my character. Even if it was only "1 skill per month or day". Even if they needed to hack two sets of login credentials to perform it. Nor do I want to even think about waiting for a petition to go through to be able to get my skills back. Absolutely NO. Giving the hackers this power to grief would be one of the worst things to be put in the game. And, agree with this or not, this tool WILL BE used to grief. No debating needed.
Feel free to keep hitting your head against the wall. It's your life.
Thank you. |
Somatic Neuron
Masterwork Productions Inc
33
|
Posted - 2013.02.06 21:58:00 -
[63] - Quote
Question: Did you try doing a petition and having them remove those skills??? |
Mag's
the united Negative Ten.
13953
|
Posted - 2013.02.07 01:05:00 -
[64] - Quote
Sol Weinstein wrote:
I have read what was posted. And my statement still stands. You might have gone back and read them more carefully. There is no doubt of that. What I am stating is at the time of character creation, you chose poorly. Let's read that again: you chose poorly.
Regardless if the other schools include Industry 2 or other skills you didn't want. Because I am certain that each of those schools would have also contained a skill you didn't want, even if you were making an "industry toon". You still made a ChoiceGäó that wasn't thought out properly based on your criteria for gameplay. I use the word 'gameplay' very lightly here, because your idea has nothing to do with actual gameplay. It's just your own personal issues that are affected here.
Now I will state that your idea is a poor one. I think it is way too cumbersome than some of the more realistic options that have already been suggested, such as "get over it", "deal with it", and "just don't look at the skills". An idea that would take hours and days of coding and checks and balances based on logins and passwords can be spent better on other aspects of the game. Fact.
Speaking of your checks and balances based on preventing hackers from hurting real players. No thank you. I don't want to even give the opportunity for someone else to log in and completely screw up my character. Even if it was only "1 skill per month or day". Even if they needed to hack two sets of login credentials to perform it. Nor do I want to even think about waiting for a petition to go through to be able to get my skills back. Absolutely NO. Giving the hackers this power to grief would be one of the worst things to be put in the game. And, agree with this or not, this tool WILL BE used to grief. No debating needed.
Feel free to keep hitting your head against the wall. It's your life.
Thank you.
While they might have chosen poorly, (I have no idea, not checked their age) there was a time when choices with character selection were slim. This meant you needed to focus on attributes, at the expense of other things. Now it's a far better system and you can in fact, go down the exact path you wish without that regard.
I have mining and industry at level 1. They came with the character and I have no intention of ever using them. Was it through bad choice? No actually, bad game design at the time.
As far as your argument regarding hackers griefing you with this, is concerned. I'm not sure you're being serious tbh. If a hacker got my password, this would be the last of my concerns. But as my password and keeping of the safety of my account is down to me, I couldn't blame any mechanic in place if it happened. Could I? No, it would be my fault, no debating needed.
I don't think this is a bad idea. It has the consequence of SP removal and loss of the skill. Some have mentioned this could be used for cheaper clones. While that is factually true, the cost in SP, time and skill books, are a balancing factor. If it was easy to implement, I wouldn't have any issues with it.
+1 from me.
Vote Malcanis for CSM 8 |
Ris Dnalor
L'Avant Garde Happy Endings
441
|
Posted - 2013.02.07 06:53:00 -
[65] - Quote
Sasha Khaine wrote:Note: I'm getting a lot of "waste of development time" responses. I understand this isn't a crucial issue, nor one that should be taken in to action immediately. Rather a quality of life improvement that CCP could develop when they have some "spare" time. (if such thing exists over at CCP ) I thought It would be great (for those of us who have OCD lol) to be able to remove skill books from our character. For example I have mining 2 that came with the character and laboratory operation 0 that I accidentally injected. Making my 100% combat character actually 99.99% combat, grrr lol. I'm never going to use these skills and they are only taking up space making my character sheet less organised so here is what I propose. Give us the ability to "unplug" skill books that have been injected. The following will occur when the skill book is removed:
- All skill points will be removed from the character sheet with no record of it ever being there
- The skill book itself will be permanently destroyed with no method of retrieval
- The skill/s set for deletion will enter a stasis period of 1 week. At the end of that period you will have the option to go through with the deletion or cancel it.
- This service will only be able to be used once a year, similar to a neural remap.
- There will be a special password you must set in your account management page that must be entered prior to deleting the skill book.
- If you wan't to learn the skill again you will have to buy it again and start at level 0 with 0 skill points.
- You can't delete skills that are prerequisites to other skills. E.g You can't delete spaceship command without first deleting advanced spaceship command.
What do you think?
lots of people would like this, but lots more would use the feature, regret it later, and petition those skillpoints back whenever they change their minds 5 years later.... and the oh so many better things they could use their time for.
Better to use the existing programming mechanism and let us re-allocate skillpoints --- I'm guessing there's some OCD folks out there that would use their AURUM to buy a pass to do just that. :) at least that feature might pay for itself.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Sasha Khaine
Dr. Wolfgang
105
|
Posted - 2013.02.07 08:11:00 -
[66] - Quote
Sol Weinstein wrote:Sasha Khaine wrote:Sol Weinstein wrote:Sasha Khaine wrote:
Industry 2 was provided with the character upon creation.
... because I didn't read the full description of the school I chose. I chose Imperial Academy, the alternatives being Hedion University and Royal Amarr Institute. Really you should learn to read what has been said instead of ignoring it and spouting nonsense. Thank you. (for the bump) I have read what was posted. And my statement still stands. You might have gone back and read them more carefully. There is no doubt of that. What I am stating is at the time of character creation, you chose poorly. Let's read that again: you chose poorly. Regardless if the other schools include Industry 2 or other skills you didn't want. Because I am certain that each of those schools would have also contained a skill you didn't want, even if you were making an "industry toon". You still made a ChoiceGäó that wasn't thought out properly based on your criteria for gameplay. I use the word 'gameplay' very lightly here, because your idea has nothing to do with actual gameplay. It's just your own personal issues that are affected here. Now I will state that your idea is a poor one. I think it is way too cumbersome than some of the more realistic options that have already been suggested, such as "get over it", "deal with it", and "just don't look at the skills". An idea that would take hours and days of coding and checks and balances based on logins and passwords can be spent better on other aspects of the game. Fact. Speaking of your checks and balances based on preventing hackers from hurting real players. No thank you. I don't want to even give the opportunity for someone else to log in and completely screw up my character. Even if it was only "1 skill per month or day". Even if they needed to hack two sets of login credentials to perform it. Nor do I want to even think about waiting for a petition to go through to be able to get my skills back. Absolutely NO. Giving the hackers this power to grief would be one of the worst things to be put in the game. And, agree with this or not, this tool WILL BE used to grief. No debating needed. Feel free to keep hitting your head against the wall. It's your life. Thank you.
I really don't understand your logic. There are three choices to be made in character creation regarding as to what school you start in. An industry choice, a combat choice and a trade choice (i think it's a trade choice anyway). After reading carefully each one, I chose the combat school i.e. Imperial Academy, how is that the "wrong" choice when the other two are not the criteria I wanted. In fact, it was the right choice. It shouldn't have included industry 2 with it being the combat school. Fact.
I think the idea is a good one, it's a quality of life improvement that comes with a penalty i.e. losing skill points and the time you spent learning them. But the bonus being you get to remove the skill books that you didn't want and/or been gathering dust for years. I will reiterate what I have said in earlier posts, countless times, just for you. I know the issue isn't a crucial one. It could be something team super friends work on when they have a bit of spare time. I agree that it shouldn't take priority over core gameplay mechanics but it is still a system I would like to see implemented. The password feature was just another idea, it doesn't necessarily mean that it would have to be used.
So you think that having a second password built in to your game will somehow give a hacker the ability to find your login credentials more easily? I hate to burst your bubble sunshine but have you ever heard of biomassing? What's stopping a hacker gaining your login credentials right now and biomassing your character. You would lose far more skill points and time if that where to happen. You would also have to go through the same petition to wait to get your character back. I think you are delusional.
Thanks for the response nonetheless.
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
Sasha Khaine
Dr. Wolfgang
105
|
Posted - 2013.02.07 08:14:00 -
[67] - Quote
Somatic Neuron wrote:Question: Did you try doing a petition and having them remove those skills???
No, though someone in the thread already has and was told that the GM wasn't allowed to do it. Which is fair enough.
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
Sasha Khaine
Dr. Wolfgang
105
|
Posted - 2013.02.07 08:23:00 -
[68] - Quote
Ris Dnalor wrote:Sasha Khaine wrote:Note: I'm getting a lot of "waste of development time" responses. I understand this isn't a crucial issue, nor one that should be taken in to action immediately. Rather a quality of life improvement that CCP could develop when they have some "spare" time. (if such thing exists over at CCP ) I thought It would be great (for those of us who have OCD lol) to be able to remove skill books from our character. For example I have mining 2 that came with the character and laboratory operation 0 that I accidentally injected. Making my 100% combat character actually 99.99% combat, grrr lol. I'm never going to use these skills and they are only taking up space making my character sheet less organised so here is what I propose. Give us the ability to "unplug" skill books that have been injected. The following will occur when the skill book is removed:
- All skill points will be removed from the character sheet with no record of it ever being there
- The skill book itself will be permanently destroyed with no method of retrieval
- The skill/s set for deletion will enter a stasis period of 1 week. At the end of that period you will have the option to go through with the deletion or cancel it.
- This service will only be able to be used once a year, similar to a neural remap.
- There will be a special password you must set in your account management page that must be entered prior to deleting the skill book.
- If you wan't to learn the skill again you will have to buy it again and start at level 0 with 0 skill points.
- You can't delete skills that are prerequisites to other skills. E.g You can't delete spaceship command without first deleting advanced spaceship command.
What do you think? lots of people would like this, but lots more would use the feature, regret it later, and petition those skillpoints back whenever they change their minds 5 years later.... and the oh so many better things they could use their time for. Better to use the existing programming mechanism and let us re-allocate skillpoints --- I'm guessing there's some OCD folks out there that would use their AURUM to buy a pass to do just that. :) at least that feature might pay for itself.
I don't think so. Realistically speaking I can't see anyone removing say, level 5 skills. I mainly see people using it for either removing skills that came with their character on creation that they didn't want or skills they accidentally injected and didn't train very far. It doesn't matter how much they want them back, it's the price they pay for a luxury service. Prior to the deleting of the skills they would have been given several notices asking them to confirm the severity of their actions.
Personally I don't think skill point re-allocation is a good idea. People would just re-allocate when something became FoTM.
My idea actually has a penalty, a sufficient one that balances the price of the service.
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
5
|
Posted - 2013.02.07 10:47:00 -
[69] - Quote
Everyone Relax, I have the answer to this thread:
Delete your character. Remake the race you want. Boom instant clean slate no more messy 100+ skills .
Your welcome, feel free to give me massive donations of isk for supporting you to this answer |
Sasha Khaine
Dr. Wolfgang
105
|
Posted - 2013.02.07 10:57:00 -
[70] - Quote
Iminent Penance wrote:Everyone Relax, I have the answer to this thread:
Delete your character. Remake the race you want. Boom instant clean slate no more messy 100+ skills .
Your welcome, feel free to give me massive donations of isk for supporting you to this answer
This would work if you weren't given industry 2 on character creation. Anyone else with the bright ideas willing to step up and share the infinite wisdom?
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
|
Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.07 16:18:00 -
[71] - Quote
Sasha Khaine wrote:Sol Weinstein wrote:Sasha Khaine wrote:Sol Weinstein wrote:Sasha Khaine wrote:
Industry 2 was provided with the character upon creation.
... because I didn't read the full description of the school I chose. I chose Imperial Academy, the alternatives being Hedion University and Royal Amarr Institute. Really you should learn to read what has been said instead of ignoring it and spouting nonsense. Thank you. (for the bump) I have read what was posted. And my statement still stands. You might have gone back and read them more carefully. There is no doubt of that. What I am stating is at the time of character creation, you chose poorly. Let's read that again: you chose poorly. Regardless if the other schools include Industry 2 or other skills you didn't want. Because I am certain that each of those schools would have also contained a skill you didn't want, even if you were making an "industry toon". You still made a ChoiceGäó that wasn't thought out properly based on your criteria for gameplay. I use the word 'gameplay' very lightly here, because your idea has nothing to do with actual gameplay. It's just your own personal issues that are affected here. Now I will state that your idea is a pour one. I think it is way too cumbersome than some of the more realistic options that have already been suggested, such as "get over it", "deal with it", and "just don't look at the skills". An idea that would take hours and days of coding and checks and balances based on logins and passwords can be spent better on other aspects of the game. Fact. Speaking of your checks and balances based on preventing hackers from hurting real players. No thank you. I don't want to even give the opportunity for someone else to log in and completely screw up my character. Even if it was only "1 skill per month or day". Even if they needed to hack two sets of login credentials to perform it. Nor do I want to even think about waiting for a petition to go through to be able to get my skills back. Absolutely NO. Giving the hackers this power to grief would be one of the worst things to be put in the game. And, agree with this or not, this tool WILL BE used to grief. No debating needed. Feel free to keep hitting your head against the wall. It's your life. Thank you. I really don't understand your logic. There are three choices to be made in character creation regarding as to what school you start in. An industry choice, a combat choice and a trade choice (i think it's a trade choice anyway). After reading carefully each one, I chose the combat school i.e. Imperial Academy, how is that the "wrong" choice when the other two are not the criteria I wanted. In fact, it was the right choice. It shouldn't have included industry 2 with it being the combat school. Fact. I think the idea is a good one, it's a quality of life improvement that comes with a penalty i.e. losing skill points and the time you spent learning them. But the bonus being you get to remove the skill books that you didn't want and/or been gathering dust for years. I will reiterate what I have said in earlier posts, countless times, just for you. I know the issue isn't a crucial one. It could be something team super friends work on when they have a bit of spare time. I agree that it shouldn't take priority over core gameplay mechanics but it is still a system I would like to see implemented. The password feature was just another idea, it doesn't necessarily mean that it would have to be used. So you think that having a second password built in to your game will somehow give a hacker the ability to find your login credentials more easily? I hate to burst your bubble sunshine but have you ever heard of biomassing? What's stopping a hacker gaining your login credentials right now and biomassing your character. You would lose far more skill points and time if that where to happen. You would also have to go through the same petition to wait to get your character back. I think you are delusional. Thanks for the response nonetheless.
Yes. Of course you think your idea is a good one.
As for your biomassing point. The system isn't perfect. And, in my opinion, a biomassed character is probably easily restored. No need to pour over a skill sheet, etc. etc etc... Nothing is "lost" in regards to skills.
Thank you for questioning my mental state as a point in your discussion. It shows an awesome level of control over your emotions when interacting with other people.
Thank you. |
Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.07 16:24:00 -
[72] - Quote
Sasha Khaine wrote:Iminent Penance wrote:Everyone Relax, I have the answer to this thread:
Delete your character. Remake the race you want. Boom instant clean slate no more messy 100+ skills .
Your welcome, feel free to give me massive donations of isk for supporting you to this answer This would work if you weren't given industry 2 on character creation. Anyone else with the bright ideas willing to step up and share the infinite wisdom?
Sure, I'll step up.
I think you should learn to cope with small, ineffectual differences in the things in life. Having Industry lvl 2 is in no way a gamebreaking experience.
What's next? Your market alt that never undocks wants to unlearn Spaceship Command lvl 3. Your scientist alt wants to unlearn Gunnery lvl 3?
I will point out once more that you should just not refresh your clone and engage in that PVP you are so into (because you don't want your combat pilot to have an Industry skill at lvl 2) and eventually you will not have Industry lvl 2. The mechanic is already in the game. You can combine the suggestion of restarting a character from scratch and my suggestion of flying without a proper clone to remove those unwanted skills.
Or, just deal with the small item of having Industry lvl 2. Because I don't see this idea going anywhere.
Thank you. |
Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.07 16:27:00 -
[73] - Quote
Mag's wrote: there was a time when choices with character selection were slim.
You don't say. News to me.
Maybe check character age before talking about the good old days.
Thank you.
|
Mag's
the united Negative Ten.
13966
|
Posted - 2013.02.07 17:16:00 -
[74] - Quote
Sol Weinstein wrote:Mag's wrote: there was a time when choices with character selection were slim. You don't say. News to me. Maybe check character age before talking about the good old days. Thank you. Must have missed the part before that, when I said I hadn't checked. Though why I'd check you when the argument was about the OP, is rather strange. But if that's your best argument, then thank you indeed.
Vote Malcanis for CSM 8 |
Sasha Khaine
Dr. Wolfgang
105
|
Posted - 2013.02.07 17:53:00 -
[75] - Quote
Sol Weinstein wrote:Yes. Of course you think your idea is a good one.
As for your biomassing point. The system isn't perfect. And, in my opinion, a biomassed character is probably easily restored. No need to pour over a skill sheet, etc. etc etc... Nothing is "lost" in regards to skills.
Thank you for questioning my mental state as a point in your discussion. It shows an awesome level of control over your emotions when interacting with other people.
Thank you.
How do you know re-implementing won't be just as easy "in your opinion"? Anyway, the system I have proposed makes it so there is a 7 day stasis period in between the final deletion. Meaning there is plenty of time to stop such an event from occurring.
It has nothing to do with emotions, I just pulled your card. Think of it what you will.
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
Sasha Khaine
Dr. Wolfgang
106
|
Posted - 2013.02.07 17:59:00 -
[76] - Quote
Sol Weinstein wrote:Sure, I'll step up.
I think you should learn to cope with small, ineffectual differences in the things in life. Having Industry lvl 2 is in no way a gamebreaking experience.
I cope with it fine, you make it sound like I am ripping my hair out over seeing it. Nope, I would just prefer it gone is all.
Sol Weinstein wrote:What's next? Your market alt that never undocks wants to unlearn Spaceship Command lvl 3. Your scientist alt wants to unlearn Gunnery lvl 3?
I don't have any alts. Though the system I have suggested would allow for this for the people that do have alts. So it's not really "what's next" but rather "what's included"
Sol Weinstein wrote:I will point out once more that you should just not refresh your clone and engage in that PVP you are so into (because you don't want your combat pilot to have an Industry skill at lvl 2) and eventually you will not have Industry lvl 2. The mechanic is already in the game. You can combine the suggestion of restarting a character from scratch and my suggestion of flying without a proper clone to remove those unwanted skills.
The risk of it moving a skill I don't want removed is higher than it removing industry 2. (99.9% combat based) So whilst I appreciate you pointing out your great idea once again, it simply will not do. Though thank you, again.
Sol Weinstein wrote:Or, just deal with the small item of having Industry lvl 2. Because I don't see this idea going anywhere.
Thank you.
I am dealing with it Maybe not how you want me to, but it my own way chief!
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.08 08:21:00 -
[77] - Quote
Sasha Khaine wrote:
I cope with it fine, you make it sound like I am ripping my hair out over seeing it. Nope, I would just prefer it gone is all.
Actually, you made it seem like it was such an unbearable thing for you that you need this system put in place. Once more I will suggest your least favorite method of "just dealing with it". It's not that bad is it? To see Industry lvl 2 in your skillsheet?
Just admit that it's not that bad. You'll feel better and maybe this thread will die.
Thank you. |
Sasha Khaine
Dr. Wolfgang
110
|
Posted - 2013.02.08 10:37:00 -
[78] - Quote
Sol Weinstein wrote:Sasha Khaine wrote:
I cope with it fine, you make it sound like I am ripping my hair out over seeing it. Nope, I would just prefer it gone is all.
Actually, you made it seem like it was such an unbearable thing for you that you need this system put in place. Once more I will suggest your least favorite method of "just dealing with it". It's not that bad is it? To see Industry lvl 2 in your skillsheet? Just admit that it's not that bad. You'll feel better and maybe this thread will die. Thank you.
Just because I'm willing to argue for the implementation of my idea doesn't mean I find it an unbearable sight. Yes it's not that bad, but still it would be something I would like to see gone.
"The entire British empire was built on cups of tea... and if you think I'm going to war without one mate. You're mistaken." |
Sol Weinstein
Lunatic Warfare Federation
19
|
Posted - 2013.02.08 19:55:00 -
[79] - Quote
Sasha Khaine wrote:Sol Weinstein wrote:Sasha Khaine wrote:
I cope with it fine, you make it sound like I am ripping my hair out over seeing it. Nope, I would just prefer it gone is all.
Actually, you made it seem like it was such an unbearable thing for you that you need this system put in place. Once more I will suggest your least favorite method of "just dealing with it". It's not that bad is it? To see Industry lvl 2 in your skillsheet? Just admit that it's not that bad. You'll feel better and maybe this thread will die. Thank you. Just because I'm willing to argue for the implementation of my idea doesn't mean I find it an unbearable sight. Yes it's not that bad, but still it would be something I would like to see gone.
Unfortunately you have failed to convince me and many others that this is a much needed change to the game. I am most regretful for the personal situation you are experiencing. However, there is nothing further I can offer to assist you in this issue.
I hope you enjoyed the ride.
Thank you.
|
Sasha Khaine
Dr. Wolfgang
111
|
Posted - 2013.02.08 20:43:00 -
[80] - Quote
Sol Weinstein wrote:Sasha Khaine wrote:Sol Weinstein wrote:Sasha Khaine wrote:
I cope with it fine, you make it sound like I am ripping my hair out over seeing it. Nope, I would just prefer it gone is all.
Actually, you made it seem like it was such an unbearable thing for you that you need this system put in place. Once more I will suggest your least favorite method of "just dealing with it". It's not that bad is it? To see Industry lvl 2 in your skillsheet? Just admit that it's not that bad. You'll feel better and maybe this thread will die. Thank you. Just because I'm willing to argue for the implementation of my idea doesn't mean I find it an unbearable sight. Yes it's not that bad, but still it would be something I would like to see gone. Unfortunately you have failed to convince me and many others that this is a much needed change to the game. I am most regretful for the personal situation you are experiencing. However, there is nothing further I can offer to assist you in this issue. I hope you enjoyed the ride. Thank you.
Never said it was much needed, rather just a quality of life improvement that would be a neat addition to the game. Where I failed to gain your support I succeeded in gaining others. That's fine, thanks for your participation in the thread!
"The entire British empire was built on cups of tea... and if you think I'm going to war without one mate. You're mistaken." |
|
Van Mathias
Dead Space Collective
6
|
Posted - 2013.04.06 05:38:00 -
[81] - Quote
While I agree that this is not needed in the strict sense, it would be a nice feature to have. The proposal has the benefit of not being abusable like other ideas which call for some sort of transfer of skill points from one skill to another. It seems like something that would be added as an afterthought to a major expansion. I would like to see it, but not right away, as the devs have much bigger fish to fry at this point. Post your advanced battleship ideas here! |
Tristanor
Ice Mining Boosting Corp
3
|
Posted - 2013.04.06 07:10:00 -
[82] - Quote
mmm, what would you think of the next idea?
Just a tickbox?
A tickbox you can choose between all and those you want to see? So when you enter tickbox mode you can untick all skills you don't like to see.
You leave tickbox mode and they are gone. It can be used for sending info to api aswell so they will nowhere showup till you "tick" them again.
That way you have a clean sheet, and no difficult programming needed with fees and timestamps etc. No way of a hacker being able to delete skills, no waiting times.
i.m.o you get what you like, with little impact.
regards |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
99
|
Posted - 2013.04.06 09:13:00 -
[83] - Quote
Sol Weinstein wrote:I would like to point out at this time that what you are asking for is already implemented into the game.
You have two options at this point in time that CCP has already spent hours of coding on to allow you the ChoiceGäó to fix the mistakes or mis-clicks you made:
ChoiceGäó #1: Biomass ChoiceGäó #2: Don't update your clone; engage in PVP until that skill is randomly selected as one of the skills to be removed through natural loss of SP.
Now it is simply up to you. Just like the original inclusion of the skills you do not wish to have.
Thank you.
This is hardly sensible, deliberate troll attempt spotted. |
Van Mathias
Dead Space Collective
7
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Posted - 2013.04.06 23:58:00 -
[84] - Quote
Tristanor,
This isn't just about cleaning up skill lists, many people want to reduce their skill point total in a controlled way. Post your advanced battleship ideas here! |
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