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Mustafa Ken'Yova
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Posted - 2003.07.16 19:20:00 -
[91]
Apparently you didnt read what EVE is supposed to be about. Player pirates are not necessarily "grifers" unless they are from M00.
And the public advertisement of you canceling your subscription means absolutely nothing, because there are thousands of other subscriptions still active.
...... |

j0sephine
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Posted - 2003.07.16 21:19:00 -
[92]
"If players are leaving this game because of the pirates then priates = griefers and CCP are fully justified in treating them the way they do."
Brilliant logic. But now, if the pirates leave the game because of game modifications caused by the whining of the carebears, does it mean the carebears = griefers? Or that CCP = griefers?
=P
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drunkenmaster
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Posted - 2003.07.16 21:29:00 -
[93]
If the pirates are totally excluded, I fear that half of the playerbase will leave. I certainly would.
Like I said to someone the other day, if you want a trouble-free time, install Elite, and put all the invincible cheats in, and play that. After three weeks, I'll send you a 'you have 900Million ISK' certificate. To get that 'community' spirit, you can join an IRC channel.
.
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Jash Illian
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Posted - 2003.07.16 21:36:00 -
[94]
<< And because you can't cache the data, it has to be loaded live, when the server tells the client what is in front of it. If the server tells the client what is at the end of a warp jump too early, a tool could be written that pulls this information from memory ahead of time, giving people a heads-up of what they're expecting. Not good, because only the dishonest players would use such tools. >>
TBH, think about how much time we're talking about here. The longest warp lasts about 10-15 seconds? How much of an advantage is that? You can't effectively communicate that information to anyone. If you're going to run, you're going to do that regardless if it's at the sight of them when the client finishes loading or while in warp.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

drunkenmaster
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Posted - 2003.07.16 22:03:00 -
[95]
yeah, not much of an advantage, but 'give them an inch, and they'll take a yard', as the old saying goes.
Admittedly, preloading everything on the way would help greatly, and looks to be the least risky. But it may have unexpected side effects that my somewhat honest brain hasn't yet perceived. Some people are naturals at finding exploits, I'm not.
It might be worth trying it on chaos, but I'd be wary of having this on the live server.
There must be a better way. If only I understood how that part of the game was coded, I might be able to offer suggestions. Sadly I don't, and thus, I can't. .
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Grathar
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Posted - 2003.07.16 22:34:00 -
[96]
Well, I've just been the victim of a pirate blockade (my first since playing the game from live). My fault- didn't check the map for pod kills, and when I saw the red lights, I tried to run for the jump gate (in retrospect, VERY foolish!) I lost my Stabber, some funky pirate drop equipment and some nice guns and was, ulitmately, podded by Shellos (hello!).
And I have to admit- it was the best 37 seconds I've had in this game so far! Never before have I had such an adrenalin rush!
Yes, it's put a big dint in my plans, and the loss of the Stabber was painful, but at the end of the day- it's not going to take that long to be able to buy another one and my clone was decent enough, so no skills lost etc.
As a result of this, I've come to realise that I love the non-consensual PVP aspect of this game, and would be very disappointed if this was taken away. It's bad enough it's confined to 0.0 space- getting rid of it altogether would, imho, cripple the game. You may as well just play the trading only MMOG (PLanetside? Can't remember)..
As I'm sure a lot of people have said in prevoius posts, you shouldn't be able to get large rewards without large risk. I made a fortune hunting NPC pirates in 0.0 space, and the risk? I lost my Stabber through a moment of carelessnes. You can bet I won't make that mistake again :-)
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drunkenmaster
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Posted - 2003.07.16 22:55:00 -
[97]
That's the spirit!
It certainly makes you appreciate the safe areas though, eh? .
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Grathar
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Posted - 2003.07.16 23:08:00 -
[98]
It sure does, drunkenmaster!
I like the way the game is set up at the moment, i.e. safe zones and not-safe zones.
The only thing I would say is make the non-safe zones a bit bigger, e.g. include 0.1 and 0.2 space in them (maybe you could bribe the police to look the other way). After all, these are supposed to be the 'seedy' areas of space, and I would expect them to be a wretched hive of scum and villainy....
At the end of the day, if you look at 'Pods Killed' stats on the map, only one or two systems are green, with a few more at red. 99.99% of systems have 0 PC kills, so I would hardly say there is a PK epidemic....
I know all this has been said before, but I guess it doesn't hurt to add one more voice to the 'keep PK in EVE' campaign! lol
Edited by: Grathar on 16/07/2003 23:09:01
Edited by: Grathar on 18/07/2003 09:14:41
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Shollos
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Posted - 2003.07.17 00:52:00 -
[99]
*grin*
avast matey, pirate off the starboard bow!
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Iene
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Posted - 2003.07.17 01:15:00 -
[100]
I got very scared today when I encountered a mining operation in a 0.9 security system, consisting of 3 armageddon battleships.
Edited by: Iene on 17/07/2003 01:15:56 |

Agent Shield
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Posted - 2003.07.17 03:22:00 -
[101]
Talk about a long thread....:-)
Let's see if we can figure out what has happened here.
Carebears complain that if they go into .5 and lower numbered sectors, the pirate players kill them. They still go there anyway.
Patch implemented, now all pirates are in 0.0 space and the Carebears are gleefully content as they have banished the pirates to leave an empire full of safety.
Carebears now know not to go to 0.0 without protection as they will get killed.
YET!!!@@@!!! This player goes to 0.0 space and complains that he got killed?
Of course the pirate gangs are not killing each other, why should they? They could instead be one mighty force and kill all those who enter who have forced their banishment. You got the pirates ****ed, so don't mess with them; you will get burned.
I am not a pirate, I am not a carebear, I am with a crew of two; and we have no agenda. :-)
Agent Shield |

Gonada
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Posted - 2003.07.17 03:50:00 -
[102]
yes it is kinda funny. I can ONLY HOPE that more of these carebears leave and never come back.
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Darlan Flame
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Posted - 2003.07.17 03:55:00 -
[103]
If it's a profit thing, the way I see it, if Eve ever got risky, exciting, pvp filled EVE going with people holding routes and fighting pirates and such, the carebears might leave, but once word got around on what a great game EVE is, then we would have alot of new guys wanting to play.
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Darlan Flame
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Posted - 2003.07.17 03:55:00 -
[104]
*doh, double post*
Edited by: Darlan Flame on 17/07/2003 03:56:33
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Jash Illian
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Posted - 2003.07.17 04:02:00 -
[105]
<< If it's a profit thing, the way I see it, if Eve ever got risky, exciting, pvp filled EVE going with people holding routes and fighting pirates and such, the carebears might leave, but once word got around on what a great game EVE is, then we would have alot of new guys wanting to play. >>
Eve has the mechanics for a great game with PvP in it. Piracy provides spontaneity. Corp wars provide vengance. Factions could provide pride. But first the developers need to mature and figure out that listening to the furbearing species of player is not the way to go.
Not because they're carebears. But because they always want things the easiest way possible. And that murders balance alone. Toss in them affecting PvP and you ruin the setting as well. Because of them, Eve IS the spreadsheet/mining simulator people accused it of being in reviews.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Valan
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Posted - 2003.07.18 18:05:00 -
[106]
Who in their right mind goes 0.0 in an Indy? Talking about game mechanics, 1.0 safe no goodies, 0.5 not as safe some goodies. 0.0 unsafe anything goes.
Here is an idea progress through the skills including combat. Build your fortune buy ships suitable for mining and fighting. Eventually gaining strength to go where you want.
Yet again why not change the game so I can get my Ibis go mining for the best ores in 0.0. Save loads of money buy a battleship and sit there staring at it because I can't shoot anybody.
People say they are going hunting in 0.0 for a reason and its not just pirates that do it. Its people taking a break from mining.
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Seven Nine
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Posted - 2003.07.18 18:44:00 -
[107]
To those people who don't give a damn about people who cloe their accounts - Do you want to play the game on your own? Coz I dont see the in-game numbers going up any more - only down.
Flame the people who complain if you like - but this game is not offering much in the way of entertainment right now - you'll be playing in a big space with no-one to play with - so let people voice their opinions as to why they are quitting, it might save the game for you people to actually have something to play in another 6 months.
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Jebba IV
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Posted - 2003.07.18 19:56:00 -
[108]
aye seven nine well said thats the truth,the player base is getting smaller and smaller. oh and pirates....its just another word for ******* griefers who only exist in this game to **** other people over.....its about time CCP seees that :|
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Bad Harlequin
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Posted - 2003.07.18 20:00:00 -
[109]
hey i know! let's start yelling "carebear" and "gankbear" (my new favorite word ever) without really bothering to read that long dense icky first post. I know, it would have been work, the poster wasn't a native English speaker, and some thought on the essential points would have been required...
As Molly points out with her eloquent rebuke, the world is sharded now. Is that what you wanted?
PvP is determined by who lags the least, traps the enemy the more, and randomly surprises a smaller group of someone they want to kill. Is that what you wanted?
Modules arrive ingame or on the market before there's any counter to them. Scramblers and webifiers are great tactics, but why have we only just gotten Warp Core Stabilizers with the most recent patch, and there's STILL no counter to a webifier other than gimping your combat ability with a MWD? How can you scream tactics when half the board is missing its pieces..?
Is THAT what you wanted?
Nearly all combat occurs at gates, because that's
1) the only place pirates can find travellers, and 2) the only place hunters can find pirates =8).
is that what you wanted, too?
I realize it's SO much more satisfying for the miners to yell nasty names at the pirates, and i'm sure the pirates get some kind of notch on their parrot every time they work the word "carebear" into a sentence.
But after that's gotten old and you've worked that out of your system for a while, is this system really working like you think it should be, and all your life's woes can be blamed on "those guys over there?"
AND lastly, if you're still posting 'solutions' that can be boiled down to "waah this is imbalanced against me and i hate it therefore it should be imbalanced against everyone else instead," and expect a response other than derision and flames that would make Vesuvius look like a politely-muffled belch, save us all some time and set your hair a-flame now.
You are in a maze of twisty little asteroids, all alike. |

M0RPHEUS
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Posted - 2003.07.18 20:14:00 -
[110]
god damn stop replying to these idiotic topics...i actualy thought that a topic with 6 pages on it is somewhat interesting...was i wrong... Ask me nicely and I won't pod you... |

Bad Harlequin
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Posted - 2003.07.18 20:26:00 -
[111]
yeah, but now we're just trying to see who else we can suck into it! You have been assimilated! |

Jebba IV
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Posted - 2003.07.18 20:47:00 -
[112]
**** off morpheus ******* retard
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drunkenmaster
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Posted - 2003.07.18 20:50:00 -
[113]
"and i'm sure the pirates get some kind of notch on their parrot..."
Oh my god, I just fell of my chair laughing.
Which was unfortunate, as I was driving down the motorway at the time.
.
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Jash Illian
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Posted - 2003.07.18 20:52:00 -
[114]
<< AND lastly, if you're still posting 'solutions' that can be boiled down to "waah this is imbalanced against me and i hate it therefore it should be imbalanced against everyone else instead," and expect a response other than derision and flames that would make Vesuvius look like a politely-muffled belch, save us all some time and set your hair a-flame now. >>
The floggings will continue until morale improves :D
Seriously tho. Solutions have been offered on a daily basis. With almost all of them saying the same damn thing:
Fix Concord right then change it back.
Concord was broken before. They did not send reinforcements. They did not send a response as they were supposed to even in low sec areas. They did not remember that they were supposed to kill you. In a .1 sec area it might have taken Concord a few hours to respond (though I think the max response time should be about 30 minute to an hour max). But once they start, the pirates would have no choice but to leave. Because duking it out would summon more Concord reinforcements until they left (or died).
That's the way the system is supposed to work. After that it just needs a few tweaks, like Concord remembering you were there the day before killing like mad and responding quicker because they want you specifically. And Concord responding faster to the size of the disturbance (aka how many low sec people are involved).
But this asinine "I deserve to be unmolested in Empire Space" is boring the crap out of people, especially the newer and less powerful (aka the newbies). If it takes them a month of mining/pirate hunting/trading in Empire space to get powerful enough to survive venturing out into 0.0 space in order to do something different, how long do people think new players are going to stick around?
Pushing the pirates out of Empire space was one of the worst mistakes possible. Because it instantly restricted the less powerful, less established players to the most boring gameplay option availible: Dockmaster 2003. You can't go venture out into Curse hunting a bounty short of bringing a fleet with you. There's no spontaneous encounter with someone you might actually stand a chance against. Just dock/undock.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

drunkenmaster
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Posted - 2003.07.18 21:14:00 -
[115]
Jebba, there was really no need for that.
Unless you're roleplaying a tourette's syndrome guy, of course. And even then it's not really appropriate. .
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Weaselsmasher
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Posted - 2003.07.18 21:57:00 -
[116]
Have you ever noticed that the dogs who bark loudest do so from behind a fence? Those same dogs whine and pee on themselves if you approach them without a fence between you and them.
It's the same situation here. The barking dogs are the self-styled "pirates" and the trolls; the fence is the Internet. There's not a single one of them that would dare talk to anyone else that way in Real Life; they're afraid they might get their faces slapped, and then they'd have to curl up and cry.
Board trolls and gate-campers aren't worthy of even the most basic human respect. I suggest you treat them as such.
Begone, beggar.
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JR BobDobbs
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Posted - 2003.07.18 22:02:00 -
[117]
I like cheese.
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Maarek Steele
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Posted - 2003.07.18 22:06:00 -
[118]
Weasel, I'd be tempted to agree with you but yet again in this thread its the people who don't like piracy and pvp hurling the insults and curses. Its the pro-piracy pro-fun movement that has been issuing suggestions that are balanced and fair for everyone.
Sorry if you can't see that, not my problem.
-=Maarek Steele=- Have gun, will travel. |

Joshua Calvert
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Posted - 2003.07.18 22:09:00 -
[119]
It's gatehuggers.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Ulstan
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Posted - 2003.07.18 23:48:00 -
[120]
I am perfectly all right with there being areas of Empire space no pirates can go, period. Put gate guns there that will shoot at people with low sec status.
However, we then need the low sec areas of empire space to at least allow *limited* pirate activity. Otherwise it might as well all be 1.0 sec status. Don't let things like the mara/Passari blockade happen - after 2 or 3 hours, in come a big force of *that nation* (screw concorde - I hate them :P) and kick the pirates out and patrol the area for quite a while afterwards.
That would at least put a *little* bit of risk, back into the low sec areas of empire space. As it is now, you can make millions in a 100% risk free environment. I am quite all right with people being able to make decent income in a risk free environment, but only if people can then take risks and then make more money by so doing. This is not the current situation as we have it now.
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