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luZk
x13 Whores in space
103
|
Posted - 2013.02.08 10:39:00 -
[1] - Quote
Why not remove sovereignty completely and also remove standings. ? (not NPC standings)
Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.?
As goes for sovereignty. An alliance should still be able to anchor bridges and jammes as long as they had the only posses anchored in a system. But there would be no signs of what alliance owned a system making the borders harder to make out. If an alliance wanted a sign/flag of them owning space they can anchor cans at the gates warning people off.
The result would be more chaos, "blues" shooting "blues", grudges beeing born and wars starting.
What do you think? |

terzho
StarFleet Enterprises Red Alliance
136
|
Posted - 2013.02.08 10:45:00 -
[2] - Quote
No. |

TigerXtrm
Cold Lazarus Inc.. Black Thorne Alliance
59
|
Posted - 2013.02.08 10:49:00 -
[3] - Quote
Sov and standing aren't the problem. The core of the problem is the structure grind and indirectly the weird distribution of resource moons. http://www.youtube.com/watch?v=CQMIxAKqsUA |

James Amril-Kesh
4S Corporation RAZOR Alliance
3721
|
Posted - 2013.02.08 11:04:00 -
[4] - Quote
luZk wrote:Why not remove sovereignty completely and also remove standings. ? (not NPC standings)
Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.?
As goes for sovereignty. An alliance should still be able to anchor bridges and jammes as long as they had the only posses anchored in a system. But there would be no signs of what alliance owned a system making the borders harder to make out. If an alliance wanted a sign/flag of them owning space they can anchor cans at the gates warning people off.
The result would be more chaos, "blues" shooting "blues", grudges beeing born and wars starting.
What do you think? I think a highsec wardec alliance member probably doesn't understand sov warfare enough to make an intelligent suggestion. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Cpt Roghie
GoonWaffe Goonswarm Federation
91
|
Posted - 2013.02.08 11:05:00 -
[5] - Quote
luZk wrote:Why not remove sovereignty completely and also remove standings. ? (not NPC standings)
Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.?
As goes for sovereignty. An alliance should still be able to anchor bridges and jammes as long as they had the only posses anchored in a system. But there would be no signs of what alliance owned a system making the borders harder to make out. If an alliance wanted a sign/flag of them owning space they can anchor cans at the gates warning people off.
The result would be more chaos, "blues" shooting "blues", grudges beeing born and wars starting.
What do you think?
Go back to killing our freighters. You obviously have no clue what you're talking about. This could be fun. |

Ptraci
Militaris Industries Northern Coalition.
1233
|
Posted - 2013.02.08 11:12:00 -
[6] - Quote
I think you should leave Jita undock once in a while. The radiation from all those ship engines must be making you sick. |

Brooks Puuntai
Solar Nexus.
1086
|
Posted - 2013.02.08 11:22:00 -
[7] - Quote
Pass. |

Xinivrae
314
|
Posted - 2013.02.08 11:42:00 -
[8] - Quote
I smiled when you got to the part about anchoring cans. |

Reiisha
Evolution The Retirement Club
217
|
Posted - 2013.02.08 12:52:00 -
[9] - Quote
For all the criticism the OP is taking, EVE did actually "work" completely for quite some time and it didnt stop alliances from having fun at the time. Even without moons.
If you do things right, people won't be sure you've done anything at all... |

Varius Xeral
Galactic Trade Syndicate
414
|
Posted - 2013.02.08 13:59:00 -
[10] - Quote
Washed-up sov has-beens complaining about sov mechanics.
Dohohohohoho. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1760
|
Posted - 2013.02.08 14:03:00 -
[11] - Quote
Reiisha wrote:For all the criticism the OP is taking, EVE did actually "work" completely for quite some time and it didnt stop alliances from having fun at the time. Even without moons. Now tell everyone just how many people were in null when it was "working" then. |

Mara Pahrdi
The Order of Anoyia
280
|
Posted - 2013.02.08 14:05:00 -
[12] - Quote
luZk wrote:What do you think? I think, that it's not even weekend yet.
I also think I need a cookie. Remove insurance. |

Weaselior
GoonWaffe Goonswarm Federation
4394
|
Posted - 2013.02.08 15:33:00 -
[13] - Quote
please eliminate the parts of the game i am too incompetent to do so i stop feeling so inferior thanks |

Mayhaw Morgan
State War Academy Caldari State
47
|
Posted - 2013.02.08 15:46:00 -
[14] - Quote
0 security space . . . why shouldn't you be able to flip your ship transponder off? HTF do you know who I am? Why should you know, by what method, and at what cost? Also, the OPs suggestion needn't only be taken in the context null. It would REALLY help on the Jita undock.
Also, this information is part of the overhead that larger groups (blobs, if you wiill) SHOULD have to contend with but don't, which is why they have an artificial advantage (as opposed to their natural advantages). |

Pewty McPew
Pillage Plunder And Rape Industries
169
|
Posted - 2013.02.08 15:46:00 -
[15] - Quote
How much chaos and havoc would ensue if SOV was eliminated and anyone was allowed to anchor or attack any structure in any system at any time?
An opposing alliance member makes it into your home system and anchors a cyno jammer or jump bridge or anchores a POS or station in your backyard. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1763
|
Posted - 2013.02.08 15:48:00 -
[16] - Quote
Pewty McPew wrote:How much chaos and havoc would ensue if SOV was eliminated and anyone was allowed to anchor or attack any structure in any system at any time?
An opposing alliance member makes it into your home system and anchors a cyno jammer or jump bridge or anchores a POS or station in your backyard.
It doesn't work in other games, why do you people think it would work in EVE.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
2278
|
Posted - 2013.02.08 15:55:00 -
[17] - Quote
TigerXtrm wrote:Sov and standing aren't the problem. The core of the problem is the structure grind and indirectly the weird distribution of resource moons.
The weird distribution of moons wouldn't be so much of an issue if CCP didn't insist on 'fixing the issue' by making a moon mineral that only spawns in certain places the new bottle neck & ignoring the players that tell them this will be a problem. They could keep the moon distribution the same, yet balance things out by not having singular bottle neck resources.
I'll probably-ábe banned for this |

Benny Ohu
Chaotic Tranquility Casoff
788
|
Posted - 2013.02.08 16:00:00 -
[18] - Quote
luZk wrote:Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.? People would keep long lists in Excel/Google Docs of friendly pilots/corps, updated daily, which you have to check each time you see someone in local
sounds fun |

Mallak Azaria
GoonWaffe Goonswarm Federation
2278
|
Posted - 2013.02.08 16:09:00 -
[19] - Quote
luZk wrote:Why not remove sovereignty completely and also remove standings. ? (not NPC standings)
Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.?
As goes for sovereignty. An alliance should still be able to anchor bridges and jammes as long as they had the only posses anchored in a system. But there would be no signs of what alliance owned a system making the borders harder to make out. If an alliance wanted a sign/flag of them owning space they can anchor cans at the gates warning people off.
The result would be more chaos, "blues" shooting "blues", grudges beeing born and wars starting.
What do you think?
So you basically want to dumb EVE down because it's too hard for you?
I'll probably-ábe banned for this |

Vincent Athena
V.I.C.E.
1584
|
Posted - 2013.02.08 16:40:00 -
[20] - Quote
luZk wrote:Why not remove sovereignty completely and also remove standings. ? (not NPC standings)
Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.?
As goes for sovereignty. An alliance should still be able to anchor bridges and jammes as long as they had the only posses anchored in a system. But there would be no signs of what alliance owned a system making the borders harder to make out. If an alliance wanted a sign/flag of them owning space they can anchor cans at the gates warning people off.
The result would be more chaos, "blues" shooting "blues", grudges beeing born and wars starting.
What do you think? People would still "set standings", but it would be by sending an eve-mail to all the alliance members saying "This alliance is an ally. Don't shoot them". You would have to keep a list of all allies with you as you flew about and check each ship you come across to see if its on the ally list. Your mistake would not result in wars, they would result in you getting booted.
Sov determined my POSes is the way it use to be. The result was a sov battle became efforts to anchor and shoot POSes. http://vincentoneve.wordpress.com/ |

Unsuccessful At Everything
The Troll Bridge
1964
|
Posted - 2013.02.08 17:04:00 -
[21] - Quote
Oh another 'Nerf The Big Blue Blob' thread. Here I was expecting something NOT done to death already. At what point are we bludgeoning a deceased equine? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Mayhaw Morgan
State War Academy Caldari State
47
|
Posted - 2013.02.08 17:36:00 -
[22] - Quote
Benny Ohu wrote:luZk wrote:Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.? People would keep long lists in Excel/Google Docs of friendly pilots/corps, updated daily, which you have to check each time you see someone in local sounds fun
You might call that "target discrimination". It's one of the things that separates competent militaries from incompetent ones. It's one of the things that makes policing so hard. It's one of the things that make communication tools such a vital component of modern life, from ATM machines to guided missiles to little drawings of lions or tigers or bears on your favorite sports teams' jerseys. You know; you could always just ask the target and gauge whether he was hostile based on his response. (No, not just his written or verbal response, his OVERALL response.) I guess you couldn't shoot first and ask questions second, then, though.
I wouldn't say introducing the need to learn to do this "target discriminating" is "dumbing down" the game. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3761
|
Posted - 2013.02.08 17:41:00 -
[23] - Quote
Yeah, because making it harder to tell who's friendly and who isn't definitely makes the game more fun.
Are you serious? Of course it isn't "dumbing down the game" but that doesn't make it not ******* stupid. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Benny Ohu
Chaotic Tranquility Casoff
793
|
Posted - 2013.02.08 17:42:00 -
[24] - Quote
Mayhaw Morgan wrote:Benny Ohu wrote:luZk wrote:Would EVE not be much better if your overview could only sort wartargets, neutrals and corp/ally? Perhaps even no corp/ally tickers in overview.? People would keep long lists in Excel/Google Docs of friendly pilots/corps, updated daily, which you have to check each time you see someone in local sounds fun You might call that "target discrimination". It's one of the things that separates competent militaries from incompetent ones. It's one of the things that makes policing so hard. It's one of the things that make communication tools such a vital component of modern life, from ATM machines to guided missiles to little drawings of lions or tigers or bears on your favorite sports teams' jerseys. You know; you could always just ask the target and gauge whether he was hostile based on his response. (No, not just his written or verbal response, his OVERALL response.) I guess you couldn't shoot first and ask questions second, then, though. I wouldn't say introducing the need to learn to do this "target discriminating" is "dumbing down" the game. certainly makes for a ****** afternoon |

Benny Ohu
Chaotic Tranquility Casoff
793
|
Posted - 2013.02.08 17:47:00 -
[25] - Quote
you know just because something is necessary in real life does not make it good gameplay in makebelieve
and taking away a functional tool just to make people's gameplay require they have a ****** time doing it the hard way doesn't stop them having blues and doesn't make for entertaining gameplay |

Mayhaw Morgan
State War Academy Caldari State
47
|
Posted - 2013.02.08 18:18:00 -
[26] - Quote
Benny Ohu wrote:certainly makes for a ****** afternoon
Benny Ohu wrote:you know just because something is necessary in real life does not make it good gameplay in makebelieve
and taking away a functional tool just to make people's gameplay require they have a ****** time doing it the hard way doesn't stop them having blues and doesn't make for entertaining gameplay
I can understand how having to deal with such tedium (We might call it "metagaming".) on a regular basis would be a pain in the a** for you.
But, can you understand my perspective? People like myself, who think such things are actually entertaining and who can maybe do them a little more efficiently than you, have our real-world advantage virtually erased by algorithms and resources dedicated to doing just that, making you and me equal. To me, it's like playing a first-person shooter with a perfect auto-aiming function or playing a chess program that never lets me make a bad move.
An interesting question about this game and generally any game is: Which traits/abilities/capacities does it reward and which does it negate or even punish?
BTW, a simple solution to the discrimination problem would be:
[18:11:32]Player_1 > flash [18:11:45]Player_2 > thunder
Remember that from "Saving Private Ryan" or "Band Of Brothers"? |

Weaselior
GoonWaffe Goonswarm Federation
4401
|
Posted - 2013.02.08 18:21:00 -
[27] - Quote
Mayhaw Morgan wrote: I can understand how having to deal with such tedium (We might call it "metagaming".) on a regular basis would be a pain in the a** for you.
But, can you understand my perspective? People like myself, who think such things are actually entertaining and who can maybe do them a little more efficiently than you, have our real-world advantage virtually erased by algorithms and resources dedicated to doing just that, making you and me equal. To me, it's like playing a first-person shooter with a perfect auto-aiming function or playing a chess program that never lets me make a bad move.
An interesting question about this game and generally any game is: Which traits/abilities/capacities does it reward and which does it negate or even punish?
BTW, a simple solution to the discrimination problem would be:
[18:11:32]Player_1 > flash [18:11:45]Player_2 > thunder
Remember that from "Saving Private Ryan" or "Band Of Brothers"?
eve online, a massively multiplayer game, should nerf "making friends" skills in favor of "memorizing lists of names" skills |

Scatim Helicon
GoonWaffe Goonswarm Federation
1572
|
Posted - 2013.02.08 18:28:00 -
[28] - Quote
guys guys Eve would be so much more fun if there were no standings or sov or anything. It would be RANDOM and WACKY and MONKEY CHEESE PANTS xD xD xD Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

NEONOVUS
Saablast Followers
318
|
Posted - 2013.02.08 19:32:00 -
[29] - Quote
Natsett Amuinn wrote:Reiisha wrote:For all the criticism the OP is taking, EVE did actually "work" completely for quite some time and it didnt stop alliances from having fun at the time. Even without moons. Now tell everyone just how many people were in null when it was "working" then. So you are saying null has grown by choice and thus is being healthy? 
Personally I say standings set should assume an unless fail > pass. So in otherwords you have to set bad standings to anyone you dont want in rather than setting standing for those you want. Then at least we could complain of the reddening of hisec and how horrid it is that all those soon to be itty vs and orcas going into your nullsec and using all the stuff will be. |

Weaselior
GoonWaffe Goonswarm Federation
4401
|
Posted - 2013.02.08 20:04:00 -
[30] - Quote
NEONOVUS wrote:Natsett Amuinn wrote:Reiisha wrote:For all the criticism the OP is taking, EVE did actually "work" completely for quite some time and it didnt stop alliances from having fun at the time. Even without moons. Now tell everyone just how many people were in null when it was "working" then. So you are saying null has grown by choice and thus is being healthy?  Personally I say standings set should assume an unless fail > pass. So in otherwords you have to set bad standings to anyone you dont want in rather than setting standing for those you want. Then at least we could complain of the reddening of hisec and how horrid it is that all those soon to be itty vs and orcas going into your nullsec and using all the stuff will be. the game should be easier for me because i am friendless and alone so i hate people with social skills |
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