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fukier
RISE of LEGION
777
|
Posted - 2013.02.08 15:28:00 -
[1] - Quote
CCP Fozzie wrote: Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.
Ok Forum peeps CCP is not happy at all with how clones work...
So what say you how would you fix the clone shenanigans?
My 0.02 isk on the subject:
1. Keep clone prices the same in all medical bays.
2. Give us the abilily to manufacture clones using PI products
3. Let us as a player transport clones in our ships
4. Let us as players buy and sell clones on the market
5. revamp the clone bay mod for ships. (perhaps make a sub cap clone bay ship or a mod for pos that can produce/hold clones)
6. allow multiple clones to be in a medical bay (that way i can stockpile clones so i dont have to buy new ones each time i die)
this would be great for a player like me who has over 120 mill SP as my clones are getting rather expensive
this would also open up areas of NPC 0.0 that are currently vacant due to distance to medical bay stations.
this would also take away the punishment for older players who just happened to play the game longer then others. remember older char does not mean a rich char. plus i would not mind taking out cheep ships and pvp in them as the clone cost would not be 500 times the cost of loosing the ship.
this would also take something that is currently out of players hands and make it a market dynamic variable. which in my eyes is always a good thing to give power to the players. At the end of the game both the pawn and the Queen go in the same box. |
T' Elk
Concordiat Spaceship Samurai
584
|
Posted - 2013.02.08 15:30:00 -
[2] - Quote
How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest.
~Badposter since FOOOOREEEEEVAAAAAR~ // Inferno Came. It was meh. // The Beard is Back, Ladies and Gents! |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 15:38:00 -
[3] - Quote
T' Elk wrote:How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest.
thank you kind sir for your most contructive comment about nothing...
to me they are the same thing.
thanks
At the end of the game both the pawn and the Queen go in the same box. |
Vera Algaert
Republic University Minmatar Republic
740
|
Posted - 2013.02.08 15:42:00 -
[4] - Quote
how about
"7. reduce the cost of clones" I'm a NPC corp alt, any argument I make is invalid. |
De'Veldrin
East India Ore Trade The East India Co.
873
|
Posted - 2013.02.08 15:44:00 -
[5] - Quote
fukier wrote:T' Elk wrote:How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest. thank you kind sir for your most contructive comment about nothing... to me they are the same thing. thanks
Actually his comment was quite constructive because it illustrates the logical flaw of your excessively hyperbolic argument. It's fine that you have ideas of how you'd like to see clones change (though it should probably be in F&I), but "We're not happy with how clones work at all" is not even close to what Fozzie said.
That's like saying "Wow it sure is warm in here" and "ZOMG the room is on fire!!!!" are the same. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |
Jenn aSide
Smokin Aces.
1315
|
Posted - 2013.02.08 15:45:00 -
[6] - Quote
fukier wrote:T' Elk wrote:How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest. thank you kind sir for your most contructive comment about nothing... to me they are the same thing. thanks
He's right Fuk (can i call you Fuk? yes? thanks). you're jumping to conclusions. Might have just been better to say "hey ccp, clones need more work than just cost" lol.
|
Eli Green
The Arrow Project
459
|
Posted - 2013.02.08 15:45:00 -
[7] - Quote
if 2. happens.... :marketmanipulation: wumbo |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 15:47:00 -
[8] - Quote
Vera Algaert wrote:how about
"7. reduce the cost of clones"
that is an option.
though its not one i support
i would prefer player made clones and the ability to buy and sell on the market
let the players decide the cost of a clone not some arbitrary number...
also this does not address the dispartiy in NPC null sec and lack of medical clone stations At the end of the game both the pawn and the Queen go in the same box. |
baltec1
Bat Country
5052
|
Posted - 2013.02.08 15:47:00 -
[9] - Quote
Lower the cost so my clone is not more expensive than my ship would be nice. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1763
|
Posted - 2013.02.08 15:54:00 -
[10] - Quote
Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? |
|
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 15:55:00 -
[11] - Quote
Jenn aSide wrote:fukier wrote:T' Elk wrote:How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest. thank you kind sir for your most contructive comment about nothing... to me they are the same thing. thanks He's right Fuk (can i call you Fuk? yes? thanks). you're jumping to conclusions. Might have just been better to say "hey ccp, clones need more work than just cost" lol.
yes you can call me fuk thats ok with me.
ok so i will update to say:
ccp is not happy with the current mechanics and would like to improve them? At the end of the game both the pawn and the Queen go in the same box. |
Mai Khumm
Carbon Circle Tactical Narcotics Team
442
|
Posted - 2013.02.08 15:55:00 -
[12] - Quote
They're also not happy with moon-goo/POSs/nullsec, look at how fast they're fixing those......oh wait, they're refusing to, my bad. *insert witty saying here* twitter - @AzamiNevinyrall |
Mallak Azaria
GoonWaffe Goonswarm Federation
2278
|
Posted - 2013.02.08 15:57:00 -
[13] - Quote
fukier wrote:to me they are the same thing.
Except for the part where it's not.
I'll probably-ábe banned for this |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:00:00 -
[14] - Quote
Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork?
jesus you guys are like sharks jumping on the first sent of blood in the water...
i have updated the op to better reflect what i meant to say... At the end of the game both the pawn and the Queen go in the same box. |
ITTigerClawIK
Galactic Rangers R O G U E
208
|
Posted - 2013.02.08 16:00:00 -
[15] - Quote
i would like to fly frigs that dont cost an additional 30 mill if it happens to get caught in a bubble lol.... i was so happy joining the 100 mill SP club.... till i saw the 30 mill price tag everytime i need to update my clone when i die... now reluctant to get any higher SP wise . |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:02:00 -
[16] - Quote
baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice.
yeah but at that point whats the point in even having clones?
i mean to what ship should the cost be lower?
a frig?
thats why keep the cost the same but also add the ability to produce and sell clones...
that way the cost can be dynamic or for big alliances you can have free clones for ops and stuff... like you guys do for ships...
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:03:00 -
[17] - Quote
Eli Green wrote:if 2. happens.... :marketmanipulation:
which is what eve is all about IMO
the fact that clones which affects all eve players is not a dynamic aspect of the game really bugs me. At the end of the game both the pawn and the Queen go in the same box. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
17
|
Posted - 2013.02.08 16:07:00 -
[18] - Quote
baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice.
Well, one way you could fix that is get on with upgrading to the Navy Mega |
Mallak Azaria
GoonWaffe Goonswarm Federation
2278
|
Posted - 2013.02.08 16:08:00 -
[19] - Quote
No wonder CCP makes silly changes with so many people suggesting silly ideas all the time. I'll probably-ábe banned for this |
Zagdul
Clan Shadow Wolf Fatal Ascension
1316
|
Posted - 2013.02.08 16:09:00 -
[20] - Quote
Clones + Implants should be attached to the ship/pod, not to a station. Dual Pane idea: Click!
CCP Please Implement |
|
Lexanna Naari
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.02.08 16:09:00 -
[21] - Quote
65mil clone soon. Makes PVP prohibitive. Can't simply fly what I can afford to lose as the clone itself is too expensive. Counterintuitive to re-roll a character so I can pvp again, or simply just use an alt. Makes developing a character for 10 years pointless.
People are always asking how to get more people to live in null - well this would be one helper for sure! |
baltec1
Bat Country
5053
|
Posted - 2013.02.08 16:12:00 -
[22] - Quote
fukier wrote:baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice. yeah but at that point whats the point in even having clones? i mean to what ship should the cost be lower? a frig? thats why keep the cost the same but also add the ability to produce and sell clones... that way the cost can be dynamic or for big alliances you can have free clones for ops and stuff... like you guys do for ships... A cap of 20mil seems agreeable |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:13:00 -
[23] - Quote
Mallak Azaria wrote:No wonder CCP makes silly changes with so many people suggesting silly ideas all the time.
Ok good forum troll what are your suggestions?
Or do you not have any and just like to comment for the sake of it? At the end of the game both the pawn and the Queen go in the same box. |
James Amril-Kesh
4S Corporation RAZOR Alliance
3745
|
Posted - 2013.02.08 16:15:00 -
[24] - Quote
I like the idea of keeping the clone costs the same but turning it into an insurance for a period of 90 days, maybe longer or shorter as necessary. That would actually increase the isk sink for those who don't lose clones very often, while at the same time making things a lot easier on those who lose clones frequently. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:18:00 -
[25] - Quote
baltec1 wrote: A cap of 20mil seems agreeable
Still to high for my wallet... I would prefer 0isk aslong as I am willing to take the time and effort to produce them myself... At the end of the game both the pawn and the Queen go in the same box. |
Ginger Barbarella
Caldari Provisions Caldari State
1140
|
Posted - 2013.02.08 16:18:00 -
[26] - Quote
There's a vile phrase I'd love to use for this kind of constant glomming on dragging more in-game money from players, but I'd rather not. Suffice to say it's beginning to get old. "Blow it all on Quafe and strippers." -á --- Sorlac |
Tear Miner
Republic University Minmatar Republic
155
|
Posted - 2013.02.08 16:21:00 -
[27] - Quote
Leave it to an RoL member to come up with half baked ideas. This thread is going places.
Anyway, my advice is: Leave the hard thinking to CCP, it's their job.
Don't quit your dayjob, kid. ;) |
Mallak Azaria
GoonWaffe Goonswarm Federation
2278
|
Posted - 2013.02.08 16:23:00 -
[28] - Quote
fukier wrote:Mallak Azaria wrote:No wonder CCP makes silly changes with so many people suggesting silly ideas all the time. Ok good forum troll what are your suggestions? Or do you not have any and just like to comment for the sake of it?
How about simply cutting clone costs at higher levels? There, was that so hard?
I'll probably-ábe banned for this |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:35:00 -
[29] - Quote
Tear Miner wrote:Leave it to an RoL member to come up with half baked ideas. This thread is going places.
Anyway, my advice is: Leave the hard thinking to CCP, it's their job.
Don't quit your dayjob, kid. ;)
hey i come up with half baked ideas all by myself... ad hominem arguments are superfluous...
indeed though its all up to CCP to decide what to do... but i do enjoy having a thought experiment on what the community would like to see changed or if there is a need for any changes at all. At the end of the game both the pawn and the Queen go in the same box. |
Ranger 1
Ranger Corp
3510
|
Posted - 2013.02.08 16:35:00 -
[30] - Quote
If they do rework the system I have to admit I would not mind...
A: Player created clones (with an investment in the gear/BP/bio mass necessary to do so).
B: Clone cost based on how many implants it is prepped to hold, instead of skill levels (which is a little silly if you think about it).
This way if you don't plan on using implants of any type you can get a hold of a very, very cheap clone no matter how old a player you are. Or you could pay a premium for a clone prepped to hold the max number of implants on day one of your EvE career. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:37:00 -
[31] - Quote
Mallak Azaria wrote:fukier wrote:Mallak Azaria wrote:No wonder CCP makes silly changes with so many people suggesting silly ideas all the time. Ok good forum troll what are your suggestions? Or do you not have any and just like to comment for the sake of it? How about simply cutting clone costs at higher levels? There, was that so hard?
that is the most simple way to go about it and i do support it.
but i still think that something as important as clones should be in the hands of players to decide the cost and availability.
by making outposts ccp has already given players some controll over this... i would like to see it enhaced...
but yes lowering the base cost of high level SP clones is a decent start. At the end of the game both the pawn and the Queen go in the same box. |
Benny Ohu
Chaotic Tranquility Casoff
791
|
Posted - 2013.02.08 16:38:00 -
[32] - Quote
fukier wrote:indeed though its all up to CCP to decide what to do... but i do enjoy having a thought experiment on what the community would like to see changed or if there is a need for any changes at all. despite the unfortunate misunderstanding at the start, considering that ccp is aware of the issue and has not commited to a solution, this is the perfect time to discuss it |
Benny Ohu
Chaotic Tranquility Casoff
791
|
Posted - 2013.02.08 16:40:00 -
[33] - Quote
Ranger 1 wrote:If they do rework the system I have to admit I would not mind...
A: Player created clones (with an investment in the gear/BP/bio mass necessary to do so).
B: Clone cost based on how many implants it is prepped to hold, instead of skill levels (which is a little silly if you think about it).
This way if you don't plan on using implants of any type you can get a hold of a very, very cheap clone no matter how old a player you are. Or you could pay a premium for a clone prepped to hold the max number of implants on day one of your EvE career. I don't understand B. Surely the implants themselves should be the financial loss when you're podded, not the implant slots in addition? |
James Amril-Kesh
4S Corporation RAZOR Alliance
3750
|
Posted - 2013.02.08 16:44:00 -
[34] - Quote
Everybody knows battleships are more expensive because they have more high slots. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Demolishar
United Aggression
790
|
Posted - 2013.02.08 16:46:00 -
[35] - Quote
Can't afford the upkeep on the Ferrari? Sell it and buy a Ford. |
Lexanna Naari
Deep Core Mining Inc. Caldari State
3
|
Posted - 2013.02.08 16:54:00 -
[36] - Quote
Demolishar wrote:Can't afford the upkeep on the Ferrari? Sell it and buy a Ford.
This is your solution? Throw your character in the bin every few years? I hope CCP...wait....any MMO company never employs someone like you. |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 16:56:00 -
[37] - Quote
Demolishar wrote:Can't afford the upkeep on the Ferrari? Sell it and buy a Ford.
i think the problem is i have a ferrari engine in my ford... At the end of the game both the pawn and the Queen go in the same box. |
Unsuccessful At Everything
The Troll Bridge
1963
|
Posted - 2013.02.08 16:57:00 -
[38] - Quote
CCP Fozzie wrote: Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.
Im going to have to have a talk with CCP Fozzie. This is like mashing the 'activate wild speculation' button....then standing on it...then placing a brick on it while you go do other things. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Felicity Love
STARKRAFT
224
|
Posted - 2013.02.08 17:06:00 -
[39] - Quote
If memory serves, there was a brief statement in last year's "keynote" speeches about Clones being (eventually) revamped to be customizeable in some form.
Cost and bonus/nerf issues weren't mentioned, either.
Stay Calm and Keep Training. |
Lexanna Naari
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.02.08 17:09:00 -
[40] - Quote
Naa it was mentioned in the CSM where CCP and the CSM agreed that it needed to be looked at:
http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
Page 48, or ctrl+f and search for the word 'clone'. |
|
Estella Osoka
Deep Void Merc Syndicate
44
|
Posted - 2013.02.08 17:13:00 -
[41] - Quote
A cap on clone cost, times a percentage of how much all the implants in the clone cost on the market? |
Brooks Puuntai
Solar Nexus.
1088
|
Posted - 2013.02.08 17:16:00 -
[42] - Quote
James Amril-Kesh wrote:I like the idea of keeping the clone costs the same but turning it into an insurance for a period of 90 days, maybe longer or shorter as necessary, so your skillpoints are insured during that period no matter how many pods you lose. The only way to lose insurance would be to either let it expire or buy insurance for a higher SP level. That would actually increase the isk sink for those who don't lose clones very often, while at the same time making things a lot easier on those who lose clones frequently.
I wouldn't mind this. Even though it would cost myself more in the long run.
|
James Amril-Kesh
4S Corporation RAZOR Alliance
3756
|
Posted - 2013.02.08 17:18:00 -
[43] - Quote
Brooks Puuntai wrote:James Amril-Kesh wrote:I like the idea of keeping the clone costs the same but turning it into an insurance for a period of 90 days, maybe longer or shorter as necessary, so your skillpoints are insured during that period no matter how many pods you lose. The only way to lose insurance would be to either let it expire or buy insurance for a higher SP level. That would actually increase the isk sink for those who don't lose clones very often, while at the same time making things a lot easier on those who lose clones frequently. I wouldn't mind this. Even though it would cost myself more in the long run. Well see, the benefit of such a scheme is that it doesn't punish people for doing PVP in certain areas of the game, and everybody at a similar skill level pays the same amount of ISK for SP insurance regardless of how much they lose pods. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Brooks Puuntai
Solar Nexus.
1088
|
Posted - 2013.02.08 17:29:00 -
[44] - Quote
James Amril-Kesh wrote:Brooks Puuntai wrote:James Amril-Kesh wrote:I like the idea of keeping the clone costs the same but turning it into an insurance for a period of 90 days, maybe longer or shorter as necessary, so your skillpoints are insured during that period no matter how many pods you lose. The only way to lose insurance would be to either let it expire or buy insurance for a higher SP level. That would actually increase the isk sink for those who don't lose clones very often, while at the same time making things a lot easier on those who lose clones frequently. I wouldn't mind this. Even though it would cost myself more in the long run. Well see, the benefit of such a scheme is that it doesn't punish people for doing PVP in certain areas of the game, and everybody at a similar skill level pays the same amount of ISK for SP insurance regardless of how much they lose pods.
The issue I do see with it however, is that people can and will abuse it heavily. Pretty much during that time frame you have unlimited supply of no cost clones for "pod scouting" or other things. Might be best to have a cap before you have to repay.
|
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 17:32:00 -
[45] - Quote
Brooks Puuntai wrote:James Amril-Kesh wrote:Brooks Puuntai wrote:James Amril-Kesh wrote:I like the idea of keeping the clone costs the same but turning it into an insurance for a period of 90 days, maybe longer or shorter as necessary, so your skillpoints are insured during that period no matter how many pods you lose. The only way to lose insurance would be to either let it expire or buy insurance for a higher SP level. That would actually increase the isk sink for those who don't lose clones very often, while at the same time making things a lot easier on those who lose clones frequently. I wouldn't mind this. Even though it would cost myself more in the long run. Well see, the benefit of such a scheme is that it doesn't punish people for doing PVP in certain areas of the game, and everybody at a similar skill level pays the same amount of ISK for SP insurance regardless of how much they lose pods. The issue I do see with it however, is that people can and will abuse it heavily. Pretty much during that time frame you have unlimited supply of no cost clones for "pod scouting" or other things. Might be best to have a cap before you have to repay.
that why IMO the best way to do it is player manufactured clones...
leave the rpice up to the players not some odd math mechanic... At the end of the game both the pawn and the Queen go in the same box. |
Brooks Puuntai
Solar Nexus.
1088
|
Posted - 2013.02.08 17:39:00 -
[46] - Quote
fukier wrote:
that why IMO the best way to do it is player manufactured clones...
leave the rpice up to the players not some odd math mechanic...
Actually now that I went out for a smoke, I remembered that what I mentioned as already possible with sub 900k SP alts. Manufactured clones doesn't really make sense, and seems more trouble then worth. |
fukier
RISE of LEGION
777
|
Posted - 2013.02.08 17:45:00 -
[47] - Quote
Brooks Puuntai wrote:Manufactured clones doesn't really make sense, and seems more trouble then worth.
elaborate please
i am curious what you mean by more trouble then worth... At the end of the game both the pawn and the Queen go in the same box. |
Ranger 1
Ranger Corp
3511
|
Posted - 2013.02.08 18:09:00 -
[48] - Quote
Benny Ohu wrote:Ranger 1 wrote:If they do rework the system I have to admit I would not mind...
A: Player created clones (with an investment in the gear/BP/bio mass necessary to do so).
B: Clone cost based on how many implants it is prepped to hold, instead of skill levels (which is a little silly if you think about it).
This way if you don't plan on using implants of any type you can get a hold of a very, very cheap clone no matter how old a player you are. Or you could pay a premium for a clone prepped to hold the max number of implants on day one of your EvE career. I don't understand B. Surely the implants themselves should be the financial loss when you're podded, not the implant slots in addition?
Let me put it this way, which makes more sense?
1: You must pay more for your clone now because now you have more knowledge that needs to be transfered to your blank clone?
2: You can pay a small base fee for a clone that has not been augmented with any connection interfaces for cranial implants during the cloning process. Or if you prefer you can pay an incrimentally higher amount for a clone that has had from 1-10 (max) connection interfaces for cranial implants installed/created during the cloning process.
Everything else would work as it always has. Pick your implants (if any) to install in your clone... if you want to swap a new one into that clone the old one is destroyed during the removal process.
You are simply paying for how many implant slots you wish to use in that particular clone as a variable fee instead of paying for a higher skill point level (more knowledge?) capacity of the clone (which makes far less sense).
I personally have some clones that I never have any iimplants in at all as they die very frequently, others have only those implants in place to speed up learning, still others sport the max number of implants available... it all depends on what I want that clone to do.
I'd much rather pay a nominal fee for a clone that has no (or very few) implants to use for things like flying T1 tacklers or cruisers, and would be quite happy paying more for a clone that is going to end up fully tricked out for heavy combat or used for research and skill training purposes primarily.
You already pay for clone replacement and implant replacement (if present), this just provides a (logical) mechanic for basing that price on capability rather than how old you are. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
stoicfaux
2316
|
Posted - 2013.02.08 18:26:00 -
[49] - Quote
Ranger 1 wrote: Let me put it this way, which makes more sense?
1: You must pay more for your clone now because now you have more knowledge that needs to be transfered to your blank clone?
Ugh, don't bring "sense" into this. "Realistically" clone price shouldn't matter on how much information you have. You're cloning the entire brain regardless of how much data is in it or how much "disk space" is being used. It's not like you're getting a bigger brain as you learn skills.
|
Vincent Athena
V.I.C.E.
1584
|
Posted - 2013.02.08 18:28:00 -
[50] - Quote
In the lore there is a reason why high level clones are expensive: It harder to make the brains complex enough to accept all the extra skillpoints without loss.
This implies that if we could make our own clones, making high SP ones would be a long, expensive process. http://vincentoneve.wordpress.com/ |
|
fukier
RISE of LEGION
779
|
Posted - 2013.02.08 18:33:00 -
[51] - Quote
Vincent Athena wrote:In the lore there is a reason why high level clones are expensive: It harder to make the brains complex enough to accept all the extra skillpoints without loss.
This implies that if we could make our own clones, making high SP ones would be a long, expensive process.
perhaps... but they could have skills that could reduce the matercials and time it would take to make the more compelx ones...
that way if its your profession to make clones you can do it at a good profit.
At the end of the game both the pawn and the Queen go in the same box. |
Vaju Enki
Secular Wisdom
451
|
Posted - 2013.02.08 18:53:00 -
[52] - Quote
Im very disappointed with this dev.. CCP should increase the death penalty in EvE Online, not reduce it. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
fukier
RISE of LEGION
779
|
Posted - 2013.02.08 19:08:00 -
[53] - Quote
Vaju Enki wrote:Im very disappointed with this dev.. CCP should increase the death penalty in EvE Online, not reduce it. Why? At the end of the game both the pawn and the Queen go in the same box. |
XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
64
|
Posted - 2013.02.08 19:25:00 -
[54] - Quote
Either remove clone cost, or drastically lower their price. You want more people in low/null, lower the burden of upgrading clones to keep sp, and that's a huge inventive to go out there and take the risk.
The higher my sp get, and the more expensive clone upgrading becomes, the less i want to risk being out there.
|
DeMichael Crimson
Republic University Minmatar Republic
5159
|
Posted - 2013.02.08 20:58:00 -
[55] - Quote
I think Medical clones should just have a lower price range and stay connected to the Medical Bay.
However, Ranger 1's proposal to have price based on clone upgrade slots merits some more consideration. Just a few observations and questions though.
Clones have 2 different upgrade slots available, Attribute slots (1-5) and Hardwiring slots (6-10). Genolution Core Augmentation CA-1 and CA-2 is complete implant set (slot 1 and slot 4). Pirate 'Named' and regular attribute implant sets cover slots 1-5. Pirate 'Named' Attribute implant sets also have 1 Hardwiring implant available to complete the set (slot 6).
If you go by available Implant and Hardwiring slots (10) and option for no slots that would basically make 11 different types of Medical Clones available.
What about the Cerebral Accelerator implant that's available for new accounts up to 35 days old (slot 4), not sure if that's an Implant slot or Booster slot? I think it's a Booster slot. Speaking of Booster slots, surely that would require adding in more types of Medical Clones.
Just exactly how many classes or types of Medical Clones will be available to choose from? Also what would be the price per clone type? Now it's looking to be no different than the current in-game mechanic. Since Booster slots are used for Consumables, I think those slots should be included free with creation of all Medical Clones.
Anyway, maybe just have 3 different types of Medical Clones available? Such as:
'Basic' Medical Clone = no Implant slots 'Standard' Medical Clone = Attribute implant slots 1-5 'Upgraded' Medical Clone = Attribute implant slots 1-5 and Hardwiring slots 6-10
Now if the Cerebral Accelerator is indeed an Implant and not a Booster, then the 'Basic' Medical Clone should at least have 1 implant slot available. Also taking into consideration that CCP was giving players the Genolution CA-1 and CA-2 implant set which is basically great for new accounts, wouldn't that make the 'Basic' Medical Clone have at least 2 Attribute slots available?
After all that, I'll just stay with my original opening statement - I think Medical clones should just have a lower price range and stay connected to the Medical Bay.
DMC
|
Irya Boone
TIPIAKS
171
|
Posted - 2013.02.09 01:37:00 -
[56] - Quote
I think clones Should be cheaper or free Only the implants should cost more than Now.
And Allow Jump clone in the same [Region or System] under 24H timers.
And of course allow people To build/ sell / buy clones But Not WIth PI but With CORPSES and other things maybe Clone = corpse+ PI T4 + Salvaged items .
giving corpse a new life ^^ and create a new career Corpse collector :) Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
Brooks Puuntai
Solar Nexus.
1090
|
Posted - 2013.02.09 01:52:00 -
[57] - Quote
Irya Boone wrote:I think clones Should be cheaper or free Only the implants should cost more than Now.
And Allow Jump clone in the same [Region or System] under 24H timers.
And of course allow people To build/ sell / buy clones But Not WIth PI but With CORPSES and other things maybe Clone = corpse+ PI T4 + Salvaged items .
giving corpse a new life ^^ and create a new career Corpse collector :)
Clone jumping to same station with reduced timer sure, but anywhere else no. Being able to instantly teleport to other areas of space, somewhat goes against the point of space travel. While having to travel X systems can seem pointless, but having players actually have to travel(in space) creates options for interaction, where as instant travel does not. This has always been my issue with clone jumping. Not to mention power projection, but thats another story.
Using corpses for manufacturing is something that has been talked about for along time. Personally I think biomassing corpses to use for implant production or high-end booster manufacturing is the best route.
|
Marlona Sky
D00M. Northern Coalition.
3077
|
Posted - 2013.02.09 01:55:00 -
[58] - Quote
Hello.
Remove local, structure mails and revamp the directional scanner! |
Brooks Puuntai
Solar Nexus.
1090
|
Posted - 2013.02.09 01:56:00 -
[59] - Quote
Hi. |
fukier
RISE of LEGION
780
|
Posted - 2013.02.09 02:01:00 -
[60] - Quote
Hi
Welcome to the thread.
Trolls, to the left of us are eating cheetos...
booze is on the table infront next to the ice sculpture of a moa. At the end of the game both the pawn and the Queen go in the same box. |
|
Merouk Baas
523
|
Posted - 2013.02.09 02:10:00 -
[61] - Quote
Shrug, waiting for the medical-themed expansion. |
Benny Ohu
Chaotic Tranquility Casoff
796
|
Posted - 2013.02.09 02:44:00 -
[62] - Quote
Ranger 1 wrote:Let me put it this way, which makes more sense? I understand that having cheap 'foreverclean clones' for null pvp appears desirable but it's ultimately a tax on implants and nothing else
Implants already cost ISK, there's no need or reason to tax them again
That is, there is a reason to change clone costing, but there is no reason to tax implants |
fukier
RISE of LEGION
780
|
Posted - 2013.02.09 02:48:00 -
[63] - Quote
you know i would not mind seeing insurance for implants. i think this is what ranger1 is calling for.
that with player made and marketable clones would be epic!
edit: i would not have good insurance for sets of implants just like tech II insurance is not worth the isk investment. At the end of the game both the pawn and the Queen go in the same box. |
Velarra
194
|
Posted - 2013.02.09 02:57:00 -
[64] - Quote
Clone Costs:
- Clone - Attribute implant(s) - "Home" station - (with or without medical services). |
FloppieTheBanjoClown
The Skunkworks
2636
|
Posted - 2013.02.09 03:23:00 -
[65] - Quote
Flat clone costs and the removal of standings requirements for jump clones in high sec. Founding member of the Belligerent Undesirables movement. |
Pr1ncess Alia
Perkone Caldari State
253
|
Posted - 2013.02.09 03:51:00 -
[66] - Quote
FloppieTheBanjoClown wrote:Flat clone costs and the removal of standings requirements for jump clones in high sec.
Close. But in that scenario it would be better to remove clone cost altogether.
Anything that is reasonable for a very new player will be insignificant to a player with several months - 10years in game. Vice versa, any flat cost that is noticable by a vet will be way too high for new players.
-We currently have a greater than linear rate of ISK/SP Saved increase as we progress up the ranks.
-At least a linear progression would hold some logical sense (same isk/SP rate)
-The benefit, or effects that translate, from high SP players into any one (or even a given set) of ship hulls or player activites from the whole SP lot is usually very small. If we were to use this as the basis for a cost/benefit analysis it would indicate that a less than linear progression tapering off to an eventual SP cap would make the most sense.
At what SP level and what cost it should taper off is the best question to ask. And I think it will likely come down to an arbitrary decision, unless someone can point to any known reasoning behind established clone costs for a given ISK/SP Saved
I say: once you hit 60mil SP the costs start rising at a much lower rate and that anyone over 120mil SP clone costs are capped.
I'd say:
10mil SP saved = 500k isk clone cost 20mil SP saved = 1M isk 40mil SP saved = 2M isk 60mil SP saved = 3M isk 80mil SP saved = 3.5M isk 100mil SP saved = 4M isk 120mil SP and up = 5M isk
This is close to current for the initial linear progression. We cap out at 5M isk..
high enough to keep people from spamming themselves
low enough that any real cost for loss is linked to the combat/attrib implants, the ship hull and the modules... all items influenced by the player driven market.
For comaprison, if we just accepted a linear progression built on the current system, the above would look like:
10mil SP saved = 500k isk 60mil SP saved = 3M isk 120mil SP saved = 6M isk 200mil SP saved = 10M isk
still pretty reasonable.
To view the absurdity that is our status quo:
10mil SP saved = ~500k isk 60mil SP saved = ~10M isk 120mil SP saved = ~30M isk 200mil SP saved = ~65mil
Crazy. Somewhere around 50mil SP - 100mil SP the rate of increase spikes 3-fold and then tapers back to it's greater than linear rate
There are graphs somewhere that someone did on this years ago, I cba to find them though because everyone laughed at me when I brought this up in '09 / '10
WELL ITS TIME TO PAY TEH FIDDLER FORUMS! YOU WILL RUE THE DAY! I TOLD YOU SO!! HISTROY HAS NAMED ME THE WINNER1!
/maniacal laughter |
James Amril-Kesh
4S Corporation RAZOR Alliance
3790
|
Posted - 2013.02.09 05:34:00 -
[67] - Quote
The game needs more isk sinks, not less. If you keep clone costs the same but turn them into an insurance that would probably increase the sink, especially for players who do things like mission running in highsec. In other words, players that are highly unlikely to actually lose pods, but undock and so feel compelled to stay covered just in case. Manufacturing, pricechecking alts, cyno alts, etc. that don't undock would not be affected by this change since they have no reason to buy clone upgrades as they are never in danger of getting podded or they don't have enough skillpoints to need clone upgrades. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Pr1ncess Alia
Perkone Caldari State
253
|
Posted - 2013.02.09 05:49:00 -
[68] - Quote
James Amril-Kesh wrote:The game needs more isk sinks, not less.
This is why we should have a 5mil isk cost just to log in.
And every market order should have a 10% tax that disappears into a hole.
And csaa charges should increase 10 fold and no one can turn them off.
The difference between smart game mechanics and arbitrary ones are just that.
You make an argument for clone insurance, but you don't articulate what the mechanic actually is (the current system could be viewed as insurance already) or what shift of impact you expect.
You only cite two player scenarios where your solution does nothing different than the current system.
The point isn't to change it for the sake of changing something, they are looking to improve mechanics.
What exactly is your idea and how would it make eve 'better'? Is it to just make clones expire with time? If no, why, specifically, is it better or any different than the current system they are unhappy with?
Why should we pursue an isk sink to the clone and not elsewhere? Should we just arbitrarily increase isk costs across the board? What is the problem we are fixing and shouldn't that problem be address at it's source instead of arbitrarily changing other game mechanics in hope of economic balance?
How many more isk sinks does the game "need"? How big should they be? Who should they impact the most?
|
James Amril-Kesh
4S Corporation RAZOR Alliance
3791
|
Posted - 2013.02.09 05:57:00 -
[69] - Quote
Pr1ncess Alia wrote:You make an argument for clone insurance, but you don't articulate what the mechanic actually is That might be because if I did so, I'd be repeating myself, since I did just that in an earlier post in this thread. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Pr1ncess Alia
Perkone Caldari State
253
|
Posted - 2013.02.09 06:03:00 -
[70] - Quote
James Amril-Kesh wrote:Pr1ncess Alia wrote:You make an argument for clone insurance, but you don't articulate what the mechanic actually is That might be because if I did so, I'd be repeating myself, since I did just that in an earlier post in this thread.
my bad, i'm stupid. post edited
but I still don't understand, because that system would not be more of an isk sink? |
|
James Amril-Kesh
4S Corporation RAZOR Alliance
3791
|
Posted - 2013.02.09 06:19:00 -
[71] - Quote
It would potentially be more of an isk sink because of the sheer number of players who don't lose pods on a regular basis. Instead of buying a clone and forgetting about it until the next time they have to upgrade, they'll have to buy a new clone once every insurance period and when they have to upgrade if they want to stay covered. Obviously this would decrease the sink for PVP'ers, but overall it evens things out across the board and doesn't arbitrarily punish people who do their PVP in areas of space where either bubbles are allowed or smartbombs are much more common.
Removing clone costs entirely wouldn't be a good idea because that would remove an isk sink, which is needed because of the inflation in the game (the sinks don't come anywhere close to balancing the amount of isk pouring into the game from things like mission bounties). Keeping clone costs flat across the board isn't a good idea either because what would be a manageable clone cost for a new player would be absolutely trivial to someone with a lot of skillpoints, and a meaningful cost for someone with a lot of skillpoints would be far too much for a new player to bear. And reducing clone costs at the higher levels doesn't address the issue that it still unfairly affects those who do their PVP in certain areas of the game.
As far as using alts to spam into combat, ship losses are why this isn't done on a regular basis, at the lower tiers clone costs are fairly trivial anyway if you're determined to spam ships into combat. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Alavaria Fera
GoonWaffe Goonswarm Federation
3378
|
Posted - 2013.02.09 06:34:00 -
[72] - Quote
James Amril-Kesh wrote:As far as using alts to spam into combat, ship losses are why this isn't done on a regular basis, at the lower tiers clone costs are fairly trivial anyway if you're determined to spam ships into combat. Of course, we're the ones who have newbies in ships which can be spammed into combat Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
James Amril-Kesh
4S Corporation RAZOR Alliance
3794
|
Posted - 2013.02.09 07:08:00 -
[73] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:As far as using alts to spam into combat, ship losses are why this isn't done on a regular basis, at the lower tiers clone costs are fairly trivial anyway if you're determined to spam ships into combat. Of course, we're the ones who have newbies in ships which can be spammed into combat You are... RAZOR isn't as newbie friendly. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Pr1ncess Alia
Perkone Caldari State
253
|
Posted - 2013.02.09 07:15:00 -
[74] - Quote
James Amril-Kesh wrote:It would potentially be more of an isk sink because of the sheer number of players who don't lose pods on a regular basis. Instead of buying a clone and forgetting about it until the next time they have to upgrade, they'll have to buy a new clone once every insurance period and when they have to upgrade if they want to stay covered. Obviously this would decrease the sink for PVP'ers, but overall it evens things out across the board and doesn't arbitrarily punish people who do their PVP in areas of space where either bubbles are allowed or smartbombs are much more common.
Removing clone costs entirely wouldn't be a good idea because that would remove an isk sink, which is needed because of the inflation in the game (the sinks don't come anywhere close to balancing the amount of isk pouring into the game from things like mission bounties). Keeping clone costs flat across the board isn't a good idea either because what would be a manageable clone cost for a new player would be absolutely trivial to someone with a lot of skillpoints, and a meaningful cost for someone with a lot of skillpoints would be far too much for a new player to bear. And reducing clone costs at the higher levels doesn't address the issue that it still unfairly affects those who do their PVP in certain areas of the game.
As far as using alts to spam into combat, ship losses are why this isn't done on a regular basis, at the lower tiers clone costs are fairly trivial anyway if you're determined to spam ships into combat.
Ok, I'm sold on the overall idea. Though our solutions are very different, I think they both make sense. (I might even like yours a little bit more.)
I'm still not sold on the original price model though. I think there should be a set isk/SP Saved rate at the least and if there is a change in the rate of increase in isk/SP saved it should probably be the inverse of the current system.
If it stays the same I'd certainly be interested in CCP's reasoning behind the structure as it seem (to me anyways) a bit counter-intuitive. |
Corbin Blair
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.09 07:18:00 -
[75] - Quote
They said they were looking at clone costs. They didn't say they were going to remake the whole clone system from scratch. |
Herzog Wolfhammer
Sigma Special Tactics Group
2431
|
Posted - 2013.02.09 09:08:00 -
[76] - Quote
I smell a use for frozen corpses on the horizon.
It would be nice to see those using their corporate clone vats as "respawn points" actually having to start worrying about putting in what they take out. Eve is harsh/has consequences/leet PVP and all that stuff.
It would certainly be the end of disco SB pod popper BSs.
|
fukier
RISE of LEGION
780
|
Posted - 2013.02.09 14:31:00 -
[77] - Quote
Herzog Wolfhammer wrote:I smell a use for frozen corpses on the horizon.
It would be nice to see those using their corporate clone vats as "respawn points" actually having to start worrying about putting in what they take out. Eve is harsh/has consequences/leet PVP and all that stuff.
It would certainly be the end of disco SB pod popper BSs.
that and they could add biomass to ship wreks... i mean there are 1000's of people on the larger ships so that means potential for lots of spare parts to make your clones out of. At the end of the game both the pawn and the Queen go in the same box. |
Pr1ncess Alia
Perkone Caldari State
255
|
Posted - 2013.02.09 14:50:00 -
[78] - Quote
fukier wrote:Herzog Wolfhammer wrote:I smell a use for frozen corpses on the horizon.
It would be nice to see those using their corporate clone vats as "respawn points" actually having to start worrying about putting in what they take out. Eve is harsh/has consequences/leet PVP and all that stuff.
It would certainly be the end of disco SB pod popper BSs.
that and they could add biomass to ship wreks... i mean there are 1000's of people on the larger ships so that means potential for lots of spare parts to make your clones out of.
I have his upper leg and her lower leg.
I have his upper leg... and her lower leg.
I have HIS upper LEG AND... HEEEER LOWER LEG
and seriously I can't undock until I find a torso so.. tell the gang to wait 10 min |
Pr1ncess Alia
Perkone Caldari State
255
|
Posted - 2013.02.09 15:02:00 -
[79] - Quote
also, I'd be real interested if we could see data on clone usage across the base.
how many never use them and how often the pvprs (at their varying degree of pvp activity) use clones. |
fukier
RISE of LEGION
780
|
Posted - 2013.02.09 15:10:00 -
[80] - Quote
Pr1ncess Alia wrote:also, I'd be real interested if we could see data on clone usage across the base.
how many never use them and how often the pvprs (at their varying degree of pvp activity) use clones.
i wonder if you can get the metrics from eve-kill?
At the end of the game both the pawn and the Queen go in the same box. |
|
Cavalira
Alekhine's Gun
46
|
Posted - 2013.02.09 20:23:00 -
[81] - Quote
I believe CCP should make the clone-upgrade automatic and free. Moving your clone, however, should be more expensive. |
Seleia O'Sinnor
Drop of Honey
315
|
Posted - 2013.02.09 21:18:00 -
[82] - Quote
Remove them goddamn clones completely. Everyone is always auto cloned. New inventory: Getting better since version 1.2, but what about back and forward buttons? |
fukier
RISE of LEGION
782
|
Posted - 2013.02.09 21:54:00 -
[83] - Quote
Seleia O'Sinnor wrote:Remove them goddamn clones completely. Everyone is always auto cloned.
i would go for this as long as you do insurance for clones...
At the end of the game both the pawn and the Queen go in the same box. |
Marlona Sky
D00M. Northern Coalition.
3079
|
Posted - 2013.02.09 22:08:00 -
[84] - Quote
fukier wrote:Seleia O'Sinnor wrote:Remove them goddamn clones completely. Everyone is always auto cloned. i would go for this as long as you do insurance for clones... Why??
Adding complexity for the sake of complexity is poor game design.
Remove local, structure mails and revamp the directional scanner! |
fukier
RISE of LEGION
782
|
Posted - 2013.02.09 22:18:00 -
[85] - Quote
Marlona Sky wrote:fukier wrote:Seleia O'Sinnor wrote:Remove them goddamn clones completely. Everyone is always auto cloned. i would go for this as long as you do insurance for clones... Why?? Adding complexity for the sake of complexity is poor game design.
two reasons:
1. isk sink as the insurance runs out after 90 days
2. risk adverse people (having a system that can insure your implants will encourage people to fight) Though the insurance would only insure regular non special implants up to 80% of thier value (so that means implants like snakes or slave sets only get the eq insurance as thier regular version) you know the old montra if you cant afford to lose it then dont fight in it... well lots of people have high value clones and wont pvp in them because they cant afford to loose them and if you dont have a clean clone next door chances are you wont go on that roam. At the end of the game both the pawn and the Queen go in the same box. |
NEONOVUS
Saablast Followers
320
|
Posted - 2013.02.09 22:47:00 -
[86] - Quote
Ooh what if the clone cost was 1-10% of your sp? This way it is a more graduated system and impacts at a relatively low cost level. |
Sal Landry
School of Applied Knowledge Caldari State
34
|
Posted - 2013.02.09 23:07:00 -
[87] - Quote
fukier wrote:1. isk sink as the insurance runs out after 90 days
I don't think you understsand how insurance works wrt isk sinks and faucets. |
fukier
RISE of LEGION
792
|
Posted - 2013.02.09 23:37:00 -
[88] - Quote
Sal Landry wrote:fukier wrote:1. isk sink as the insurance runs out after 90 days I don't think you understsand how insurance works wrt isk sinks and faucets.
Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days. At the end of the game both the pawn and the Queen go in the same box. |
Mallak Azaria
GoonWaffe Goonswarm Federation
2300
|
Posted - 2013.02.09 23:45:00 -
[89] - Quote
fukier wrote:Sal Landry wrote:fukier wrote:1. isk sink as the insurance runs out after 90 days I don't think you understsand how insurance works wrt isk sinks and faucets. Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days.
Insurance is for the most part, an isk faucet. It injects more isk in to the economy than it ever takes away. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Brooks Puuntai
Solar Nexus.
1096
|
Posted - 2013.02.09 23:52:00 -
[90] - Quote
Just so you all know, I think he was talking about "clone insurance". The idea that was posted by James earlier. |
|
fukier
RISE of LEGION
792
|
Posted - 2013.02.10 00:22:00 -
[91] - Quote
Mallak Azaria wrote:fukier wrote:Sal Landry wrote:fukier wrote:1. isk sink as the insurance runs out after 90 days I don't think you understsand how insurance works wrt isk sinks and faucets. Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days. Insurance is for the most part, an isk faucet. It injects more isk in to the economy than it ever takes away.
Thank you. At the end of the game both the pawn and the Queen go in the same box. |
CausticS0da
Viziam Amarr Empire
169
|
Posted - 2013.02.10 08:43:00 -
[92] - Quote
Tear Miner wrote:Leave it to an RoL member to come up with half baked ideas. This thread is going places.
Anyway, my advice is: Leave the hard thinking to CCP, it's their job.
Don't quit your dayjob, kid. ;)
This post is priceless. 1. Suggesting that there is a core personality trait shared only by a particular alliance in a computer game.... Check 2. Suggesting that players should not be able to contribute to the development of the game in the forums by offering new ideas... check 3. Calling someone they don't know 'kid'... Check
Thanks for that contribution, come back soon we can't wait to hear from you! |
Ris Dnalor
L'Avant Garde Happy Endings
445
|
Posted - 2013.02.10 08:48:00 -
[93] - Quote
fukier wrote:CCP Fozzie wrote: Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.
Ok Forum peeps CCP is not happy [edit] with the current mechanics with clone prices [edit]... So what say you how would you fix the clone shenanigans? My 0.02 isk on the subject: 1. Keep clone prices the same in all medical bays. 2. Give us the abilily to manufacture clones using PI products 3. Let us as a player transport clones in our ships 4. Let us as players buy and sell clones on the market 5. revamp the clone bay mod for ships. (perhaps make a sub cap clone bay ship or a mod for pos that can produce/hold clones) 6. allow multiple clones to be in a medical bay (that way i can stockpile clones so i dont have to buy new ones each time i die)
this would be great for a player like me who has over 120 mill SP as my clones are getting rather expensive this would also open up areas of NPC 0.0 that are currently vacant due to distance to medical bay stations. this would also take away the punishment for older players who just happened to play the game longer then others. remember older char does not mean a rich char. plus i would not mind taking out cheep ships and pvp in them as the clone cost would not be 500 times the cost of loosing the ship. this would also take something that is currently out of players hands and make it a market dynamic variable. which in my eyes is always a good thing to give power to the players.
personally I think GoonSwarm should be given the only clone BPOs as a reward for all the content they've generated for eve over the years. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Jace Errata
Ghosts That Linger
374
|
Posted - 2013.02.10 13:15:00 -
[94] - Quote
DeMichael Crimson wrote: Anyway, maybe just have 3 different types of Medical Clones available? Such as:
'Basic' Medical Clone = no Implant slots 'Standard' Medical Clone = Attribute implant slots 1-5 'Upgraded' Medical Clone = Attribute implant slots 1-5 and Hardwiring slots 6-10
I like this idea - however I think it would be good to have a second type of Standard clone, with just the Hardwiring slots. The system you've got there rather discourages fitting your clone for combat. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
fukier
RISE of LEGION
796
|
Posted - 2013.02.10 17:16:00 -
[95] - Quote
Ris Dnalor wrote:fukier wrote:CCP Fozzie wrote: Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.
Ok Forum peeps CCP is not happy [edit] with the current mechanics with clone prices [edit]... So what say you how would you fix the clone shenanigans? My 0.02 isk on the subject: 1. Keep clone prices the same in all medical bays. 2. Give us the abilily to manufacture clones using PI products 3. Let us as a player transport clones in our ships 4. Let us as players buy and sell clones on the market 5. revamp the clone bay mod for ships. (perhaps make a sub cap clone bay ship or a mod for pos that can produce/hold clones) 6. allow multiple clones to be in a medical bay (that way i can stockpile clones so i dont have to buy new ones each time i die)
this would be great for a player like me who has over 120 mill SP as my clones are getting rather expensive this would also open up areas of NPC 0.0 that are currently vacant due to distance to medical bay stations. this would also take away the punishment for older players who just happened to play the game longer then others. remember older char does not mean a rich char. plus i would not mind taking out cheep ships and pvp in them as the clone cost would not be 500 times the cost of loosing the ship. this would also take something that is currently out of players hands and make it a market dynamic variable. which in my eyes is always a good thing to give power to the players. personally I think GoonSwarm should be given the only clone BPOs as a reward for all the content they've generated for eve over the years.
what to replace tech when ccp move to ring mining?
At the end of the game both the pawn and the Queen go in the same box. |
Galphii
Clandestine Vector THE SPACE P0LICE
113
|
Posted - 2013.02.11 01:08:00 -
[96] - Quote
The cost of upgrading and repurchasing a close is a penalty for losing in pvp, as if losing implants, ship and mods wasn't enough. We want to be encouraging people to pvp more, not less. Remove the cost of clones entirely, as well as their limits to saved SP. You get a new one automatically after you die, in the place you designate and go on your way. X |
NEONOVUS
Saablast Followers
324
|
Posted - 2013.02.11 01:16:00 -
[97] - Quote
What if CCP got rid of learning implants and clone grades by swapping clones for manufactured ones that had higher base stats? This way you could pvp in a clone with no expensive learners and let players set the price completely. |
James Amril-Kesh
4S Corporation RAZOR Alliance
3830
|
Posted - 2013.02.11 01:32:00 -
[98] - Quote
Mallak Azaria wrote:fukier wrote:Sal Landry wrote:fukier wrote:1. isk sink as the insurance runs out after 90 days I don't think you understsand how insurance works wrt isk sinks and faucets. Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days. Insurance is for the most part, an isk faucet. It injects more isk in to the economy than it ever takes away. Yeah, because that's definitely the same insurance he was talking about.
The insurance he was referring to, the clone insurance that has been proposed several times (I'm merely repeating those proposals in this thread, very little of that if any can be attributed to me), would not add any isk to the economy whatsoever. It would be a pure isk sink, same as clone upgrades are now, however it removes the PVP penalty aspect for high SP players.
There would be no payout on losing a pod, the insurance would simply mean that over the coverage period you wouldn't have to upgrade your clone every time you get podded - it's done automatically for the entire insurance period for an infinite number of clones. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Jada Maroo
Southern Cross Empire Flying Dangerous
1005
|
Posted - 2013.02.11 01:39:00 -
[99] - Quote
Lower clone prices, cut the delay in jump cloning, get rid of leaning implants, speed up training to compensate.
You shouldn't have to train more slowly because you PVP. For as much as CCP claims to want to encourage PVP, the loss of SP gain speed (or the loss of a very expensive pod) is one of the biggest barriers to jumping into the null sec pool. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
98
|
Posted - 2013.02.11 04:51:00 -
[100] - Quote
I love the idea of transporting clones in ships! Especially if the guy that loots it can melt it down and get some of your skill points!!! Man to hell with PLEX and ISK and MODS lets make SP's lootable, and make organ jacking a profession.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
|
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
100
|
Posted - 2013.02.11 11:33:00 -
[101] - Quote
Jada Maroo wrote:Lower clone prices, cut the delay in jump cloning, get rid of leaning implants, speed up training to compensate.
You shouldn't have to train more slowly because you PVP. For as much as CCP claims to want to encourage PVP, the loss of SP gain speed (or the loss of a very expensive pod) is one of the biggest barriers to jumping into the null sec pool.
I just noticed this. Making Eve easier and less risky will make it boring. Jumping into null and PvPing everyday is exciting because it is scary and risky. Your implants are part of that risk, if you want lower risk then wear cheaper implants. The player who wears expensive implants has an advantage and pays for that advantage in greater risk.
I hate the jumpclone timer myself, but it is one of the limitations that we need to plan for, without those limitations there is no planning required, and that is a big part of Eve. He who plans better has an advantage. Also the jumpclone timer is one of the things that keeps NewEden a big place, the shorter that timer is the smaller New Eden is.
As for clone prices; if someone doesn't want to put their clone at such risk then they can go to Empire space to PvP. Risking your pod is one of the things that separates Null sec from Empire space.
Doing away with these risks and limitations would make NewEden a smaller less exciting place.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Ranger 1
Ranger Corp
3515
|
Posted - 2013.02.11 15:01:00 -
[102] - Quote
Corey Fumimasa wrote:Jada Maroo wrote:Lower clone prices, cut the delay in jump cloning, get rid of leaning implants, speed up training to compensate.
You shouldn't have to train more slowly because you PVP. For as much as CCP claims to want to encourage PVP, the loss of SP gain speed (or the loss of a very expensive pod) is one of the biggest barriers to jumping into the null sec pool. I just noticed this. Making Eve easier and less risky will make it boring. Jumping into null and PvPing everyday is exciting because it is scary and risky. Your implants are part of that risk, if you want lower risk then wear cheaper implants. The player who wears expensive implants has an advantage and pays for that advantage in greater risk. I hate the jumpclone timer myself, but it is one of the limitations that we need to plan for, without those limitations there is no planning required, and that is a big part of Eve. He who plans better has an advantage. Also the jumpclone timer is one of the things that keeps NewEden a big place, the shorter that timer is the smaller New Eden is. As for clone prices; if someone doesn't want to put their clone at such risk then they can go to Empire space to PvP. Risking your pod is one of the things that separates Null sec from Empire space. Doing away with these risks and limitations would make NewEden a smaller less exciting place. I agree on jump clone delay staying, as well as learning implants staying.
However as you get older you should not be penalized simply because you've been around for awhile. Your options should never become more limited as you get older, which is currently the case. And frankly, it's a fairly silly justification to say that the more you know the more expensive your clone should become. Paying more for a clone that is modified, or has more capabilities, makes far more sense.
An experienced player should never have to feel adverse to flying a T1 ship simply because your base (even implantless) clone cost dwarfs the cost of the ship you are in.
You SHOULD have more at risk if you've chosed to invest a lot in your clone, both in implant cost and the cost of the clone itself. But that should be part of a choice, not a penalty for loyalty. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
547
|
Posted - 2013.02.11 15:15:00 -
[103] - Quote
baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice.
I don't know about you but my clone cost after 1.2 hits is going to skyrocket. Flying something under BC size will not be an option, even BC size ships my clone will cost almost as much (if not the same), if I want somehow to have fun flying smaller stuff or just because I have to and loose pod without implants it's a couple hours ratting like a window licker just to pay for the pod. (already reduced login time because unlike many against this change having a family and a job it's my main concern)
This is completely unfun and only prevents me from login said character if there's no BS fleet going on, the second one being capital/JF pilots guess what...hello high sec.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 18:42:00 -
[104] - Quote
Why didn't you guys stop training if clone costs were becoming prohibitive? Train an alt designed to fly frigs if that's what you want to do. I don't know what is more disheartening; the fact that you guys are asking for Eve to make up for your fail character build or the possibility that they will concede to your demands.
Woohoo lets all go ride the rides in Eve land!
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
549
|
Posted - 2013.02.11 19:22:00 -
[105] - Quote
Corey Fumimasa wrote:Why didn't you guys stop training if clone costs were becoming prohibitive?
Train an alt designed to fly frigs if that's what you want to do. I don't know what is more disheartening; the fact that you guys are asking for Eve to make up for your fail character build or the possibility that they will concede to your demands.
Woohoo lets all go ride the rides in Eve land!
You have a very short vision of what gaming and fun is and would like Eve to be what it was back in your stone age 2003.
Flash news: it's not and you'll have to get over it sooner than later.
Penalizing players for progression is bad, brings nothing fun or smart decisions, it's poor gaming design and completely opposed to what fun is meant to be when you dare to log in to Eve online servers and dedicate time/money to it.
It's rather with guys like me capable to see this is wrong and tell it out loud with no complex to simple minded players that this game evolves, simple minded sheep product buyers are always happy with whatever amount of crap they get thrown at their face and still have the boldness to say "thank you good sir", they should ask a private server beta version of Eve.
This clone cost stupid thing has to go away for the overall good of this game, by adjusting market/trading fees it would get more isk out of the game than any amount of high SP characters that don't play or avoid taking all risk. You might and will not like my opinion, it's your right, but seems there are more players not liking the current status than the other way around, will you get over it ?
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Jenn aSide
Smokin Aces.
1332
|
Posted - 2013.02.11 19:38:00 -
[106] - Quote
All of you guys are wrong.
EVE should handle clones like Battlestar Galactica did: you have a clone ship flying around in space, if you get podded, you wake up there.
If someone blows up your clone ship and you get podded, you die, and are completely out of the game, but CCP will contract you a free 30 day trial of World of Darkness...because that's what you deserve for dying, nub. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 19:45:00 -
[107] - Quote
Sergeant Acht Scultz wrote:Corey Fumimasa wrote:Why didn't you guys stop training if clone costs were becoming prohibitive?
Train an alt designed to fly frigs if that's what you want to do. I don't know what is more disheartening; the fact that you guys are asking for Eve to make up for your fail character build or the possibility that they will concede to your demands.
Woohoo lets all go ride the rides in Eve land! You have a very short vision of what gaming and fun is and would like Eve to be what it was back in your stone age 2003. Flash news: it's not and you'll have to get over it sooner than later. ..... are more players not liking the current status than the other way around, will you get over it ?
If its a closed issue why the discussion? Take your winnings and move on.
I play Eve because it is a challenge, every move is a puzzle, and there is a cost for mistakes. That is what keeps it interesting and exciting for me.
Many people have been coming back to Eve after long breaks, players who remember what Eve was like in 04 and 05. They are not coming back because they remember the easy old days when loosing ships and clones was a joke, or because they heard that Eve finally caved in to the "themepark" players. They are coming back because they remember Eve as being a challenge.
I wouldn't bet on CCP going one way or the other with this.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Vincent Athena
V.I.C.E.
1592
|
Posted - 2013.02.11 23:19:00 -
[108] - Quote
Irya Boone wrote:I think clones Should be cheaper or free Only the implants should cost more than Now.
And Allow Jump clone in the same [Region or System] under 24H timers.
And of course allow people To build/ sell / buy clones But Not WIth PI but With CORPSES and other things maybe Clone = corpse+ PI T4 + Salvaged items .
giving corpse a new life ^^ and create a new career Corpse collector :) You mean alt corpse provider. http://vincentoneve.wordpress.com/ |
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.02.11 23:47:00 -
[109] - Quote
I'm definitely a fan of getting rid of clone upgrades completely. Just an annoying and pointless ritual to go through which punishes me for being absentminded and forgetful and rewards me for having a smartphone and Aura.
Or at least have some sort of undock warning dialogue. That's not exactly babying us any more than jumping into low-sec is it? |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 23:52:00 -
[110] - Quote
Ankles McGlashan wrote:I'm definitely a fan of getting rid of clone upgrades completely. Just an annoying and pointless ritual to go through which punishes me for being absentminded and forgetful and rewards me for having a smartphone and Aura.
Or at least have some sort of undock warning dialogue. That's not exactly babying us any more than jumping into low-sec is it? No, its not hand holding any more than the lowsec warning, they are both horrible ideas that make Eve kinder and gentler.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
|
Wacktopia
Noir. Black Legion.
455
|
Posted - 2013.02.11 23:53:00 -
[111] - Quote
baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice.
This.
Clone costs are a bit pointless to be honest. What does the clone cost actually achieve other than an ISK sink? The bottom line is that now I have one of those annoying signatures. |
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2013.02.12 00:04:00 -
[112] - Quote
Corey Fumimasa wrote:No, its not hand holding any more than the lowsec warning, they are both horrible ideas that make Eve kinder and gentler.
Or less tedious. And by golly eve needs to do itself every favour it can on that front. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.12 00:04:00 -
[113] - Quote
Wacktopia wrote:baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice. This. Clone costs are a bit pointless to be honest. What does the clone cost actually achieve other than an ISK sink?
By that argument ships, mods and implants should also be free. Miners and industrialist could be compensated by NPC purchasing agents and then everyone would be happy.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.12 00:09:00 -
[114] - Quote
Ankles McGlashan wrote:Corey Fumimasa wrote:No, its not hand holding any more than the lowsec warning, they are both horrible ideas that make Eve kinder and gentler. Or less tedious. And by golly eve needs to do it self every favour it can on that front. tedious = attention to detail; Eve has always rewarded that sort of play, it is similar to chess and poker and Bridge that way. Eve will make a terrible FPS. I can't for the life of me understand why so many people are trying to push it that way.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
MadMuppet
Three Fish In A Box
814
|
Posted - 2013.02.12 00:20:00 -
[115] - Quote
My opinion on clone costs:
If you are podding in low-sec, null, or WH space, half the cost of the first clone (and start a 23hr hour cooldown).
If you are podded in high-sec, full price and the 23 hour cooldown starts.
If you get podded again during the cooldown, the clone cost is 50% of the price above and the cooldown timer restarts. (ie the lowest price would be 25% of base ever)
Getting podded while a member of FW is the same as getting podded in low-sec (even if you die in high-sec). People at war do not get the protection unless they are also in FW (to avoid exploitation)
Reasoning: CONCORD protection tax for high-sec pods. 23 hour cooldown to avoid the 'fencepost' problem. Reducing the cost might encourage more 'risky' behavior. Capping the reduction to 25% to avoid people from running a 'suicide night'. People at war do not get the same protection as people in FW unless they are also in FW (to avoid exploitation for cheaper clones)
I would also change the cooldown on the jump clone to 23 hours for the 'fencepost' issue. I mine in EVE because I'm too drunk to fish in WoW.-á |
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2013.02.12 00:21:00 -
[116] - Quote
Corey Fumimasa wrote:tedious = attention to detail; Eve has always rewarded that sort of play, it is similar to chess and poker and Bridge that way. Eve will make a terrible FPS. I can't for the life of me understand why so many people are trying to push it that way.
I'm not quite sure how 'can we get rid of this pointless death and distraction tax?' really equates to 'give me a flight stick please'
each to their own and their ADHD meds though. |
Herzog Wolfhammer
Sigma Special Tactics Group
2436
|
Posted - 2013.02.12 00:39:00 -
[117] - Quote
Another way to mix things up would be to make pods indestructible and strategically useless like a crew escape pod. A capsule that cannot see local nor be seen, does not show up on overviews, and can only see "gates and stations".
This might seem carebearistic, but the leverage here is that on destruction of any ship that any pod is in results in the damage or loss of implants to the pilot, possibly random, and such implants appearing on the KM.
Trouble is, per the PVP notion about balance and the general gripe about so-called carebears, is the Joe Highsec blitzing incursions with a complete 1BIL implant set does not risk it like Joe Lowsec, who, knowing that podding is inevitable, may forgo implants entirely or stay with cheaper ones.
It's also notable that people with extremely deep pockets can lose clones all day because it's "cheaper" time wise to get podded back to the hangar.
Thus random damage and loss of implants for the entire player spectrum and the lost intel tool of capsules and having to make the "time is money" choice of a capsule SD would certainly stir things up, as well as put PVe players on their toes regarding ship loss (encouraging smarter ship fitting) . I think it would also increase lowsec PVP, since the "inevitable total loss" scenario creates a mental wall unlike what a "probable partial loss" does.
These are of course my .2ISK and those with deep pockets or who have gone without implants all these years, egotistically attached to their decisions, are likely to rage about it. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.12 01:07:00 -
[118] - Quote
Ankles McGlashan wrote:Corey Fumimasa wrote:tedious = attention to detail; Eve has always rewarded that sort of play, it is similar to chess and poker and Bridge that way. Eve will make a terrible FPS. I can't for the life of me understand why so many people are trying to push it that way. I'm not quite sure how 'can we get rid of this pointless death and distraction tax?' really equates to 'give me a flight stick please' each to their own and their ADHD meds though. I'm sorry to have pushed you to vague metaphors and thinly veiled insults, it was not my intention.
It's just that the Eve players I remember looked at every setback and defeat as a lesson learned and a good tactic for future use. Now it seems that setbacks are an obstacle to gameplay. And so they are done away with and mitigated to the point that only one type of gameplay will exist in Eve.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3078
|
Posted - 2013.02.12 03:11:00 -
[119] - Quote
Corbin Blair wrote:They said they were looking at clone costs. They didn't say they were going to remake the whole clone system from scratch.
EVE is a game fundamentally based on PvP and a player driven economy. I think it should be up to the market to decide how much a clone is worth.
We produce biomass through PI, we collect corpses through space combat. Why not add in the ability to produce multitudinous clones through PI or space manufacturing, with the ability to determine a "clone level" (i.e.: longer baking time for better quality brains), and leave it up to the players to decide how much the resource is worth?
So turn clone maintenance over to the players, introduce a new line of industry (suitable for a sovereignty themed expansion, for example) allowing us to build alpha through omega grade clones. Then we, the players, determine the value of that product by selling it on the market and leaving it up to players to stock their clone reserves.
The same market could serve Dust Bunnies and Capsuleers although Dust Bunnies don't currently pay for clones, they just have these reserves magically appearing.
The ISK sinks are still there: PI export costs, some kind of NPC-sourced reactant, sales taxes, clone activation costs, etc.
Day 0 advice for new players: Day 0 Advice for New Players |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
554
|
Posted - 2013.02.12 11:26:00 -
[120] - Quote
Corey Fumimasa wrote:Ankles McGlashan wrote:Corey Fumimasa wrote:No, its not hand holding any more than the lowsec warning, they are both horrible ideas that make Eve kinder and gentler. Or less tedious. And by golly eve needs to do it self every favour it can on that front. tedious = attention to detail; Eve has always rewarded that sort of play, it is similar to chess and poker and Bridge that way. Eve will make a terrible FPS. I can't for the life of me understand why so many people are trying to push it that way.
Jesus Christ, I'm not sure you're human or that you really exist...
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
|
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
554
|
Posted - 2013.02.12 11:30:00 -
[121] - Quote
Mara Rinn wrote:We produce biomass through PI, we collect corpses through space combat. Why not add in the ability to produce multitudinous clones through PI or space manufacturing, with the ability to determine a "clone level" (i.e.: longer baking time for better quality brains), and leave it up to the players to decide how much the resource is worth?
Now this would be the very best choice for CCP, leave players and market decide with same BPC seeding than it's already done with ASB/RAH BPC's (make those drop only in null)
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 11:56:00 -
[122] - Quote
Last night just before I fell asleep it occurred to me that expensive clone prices are a very significant limitation for characters with high SP totals. To remove this limitation is in effect making those characters even more powerful.
And yet there has been no discussion of how to rebalance after this boon is granted
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
luZk
x13 Whores in space
111
|
Posted - 2013.02.12 12:11:00 -
[123] - Quote
I like how when older players brougth this up 4-5 years ago every goon and his mother was against this. Now when The Mittani suggest it it's the greatest idea ever. lol? |
Qvar Dar'Zanar
EVE University Ivy League
254
|
Posted - 2013.02.12 12:15:00 -
[124] - Quote
I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time. |
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2013.02.12 12:18:00 -
[125] - Quote
Corey Fumimasa wrote:Last night just before I fell asleep it occurred to me that expensive clone prices are a very significant limitation for characters with high SP totals. To remove this limitation is in effect making those characters even more powerful.
And yet there has been no discussion of how to rebalance after this boon is granted
a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability cost over the younger player.
people already think 'bigger is better' because of the missions pointing out how much easier it is kiting waves of NPCs in a cruiser, don't think we really need that reinforced on the PvP side as well. |
March rabbit
player corp n1
532
|
Posted - 2013.02.12 12:24:00 -
[126] - Quote
fukier wrote:jesus you guys are like sharks jumping on the first sent of blood in the water...
i have updated the op to better reflect what i meant to say... don't pay attention to short span trolls. They couldn't read past header and few letters after. So answers you got till now have nothing with OP. Most of them just goons (you know about quality of posts of regular goon don't you?).
personally i think your ideas about clones are interesting.
However making clones available everywhere (i mean everywhere you can put ship with ability to use clones if i got you right) will make space flatter. It will remove some factors (you said "make space more available"). Not sure if this will improve Eve Universe (i still think original unknown wormholes were better than sleeper farms these days). |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
555
|
Posted - 2013.02.12 12:26:00 -
[127] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.
You could, this would be one of the drawbacks: you should have to transport it (cargo) or move it (as currently), as per SD up to you to decide it like now.
Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:26:00 -
[128] - Quote
Ankles McGlashan wrote: a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability over the younger player.
Not if he stopped training at the point that the frig pilot was maxed out in skills. In that case they have exactly the same clone liability. And the 10 year old account has 2 alts, one for big ships, and one for making ISK outside of combat. That is how Eve is won. The "I want to put all my points into one character and then complain that his clone is too expensive to PvP" Is a fail character build and it should be subject to the same consequences for failure that every other player in Eve must face.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:34:00 -
[129] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time. What like you have to physically fly the clone out to a station to install it? No more pick a starter station pod expressing around. That is a great idea.
And maybe make it so that players have to travel to one of a few spots in Eve to finalize a clone and once finalized that clone can be looted and SP's stolen from it. Make them riskier than PLEX to move around.
Or maybe make it so that the clone can only be created to cover existing SP's. Anything trained after that will be lost if someone gets podded. So now players have to plan training and combat more accurately. This would have the side effect of encouraging more alt accounts.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2013.02.12 12:51:00 -
[130] - Quote
Corey Fumimasa wrote:Ankles McGlashan wrote: a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability over the younger player.
Not if he stopped training at the point that the frig pilot was maxed out in skills. In that case they have exactly the same clone liability. And the 10 year old account has 2 alts, one for big ships, and one for making ISK outside of combat. That is how Eve is won. The "I want to put all my points into one character and then complain that his clone is too expensive to PvP" Is a fail character build and it should be subject to the same consequences for failure that every other player in Eve must face.
I agree that that's what the game encourages, and it's why I started this character for PvP.
It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage. |
|
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:52:00 -
[131] - Quote
Sergeant Acht Scultz wrote: Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Use an alt if you want cheap throw away combat. Or jump clone to empire space to fight. You are asking for a huge increase in the versatility and power of your character and offering nothing to mitigate that effect or to replace the sink.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Debora Tsung
The Investment Bankers Guild
47
|
Posted - 2013.02.12 12:53:00 -
[132] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.
I don't know, it could be fun, You then could use some kind of blank clone like ammuntion for Your corporate clone vat bays, once they're "out of ammo" You only get to respawn in some NPC Med bay for the usual cost. :P There's nothing a million chinese guys can't do cheaper. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 13:05:00 -
[133] - Quote
Ankles McGlashan wrote:
I agree that that's what the game encourages, and it's why I started this character for PvP.
It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.
It isn't, Eve needs more reasons for non combat characters to go to nullsec, more industry and opportunities for advanced research perhaps.
Your situation also brings up the issue of pilot skills for non combat characters, they shouldn't need them. I wish we could contract characters to be moved so that a station bound character didn't have to fly itself, although there should be substantial benefits to being able to do so.
I still think that industry slots should be moved to PI, then industrialists would have to fly or contract stuff back and forth to their PI locations. This would create benefit for all in one characters but not necessitate them.
Anyway, you did it right as far as how to build your account with different characters for different activities. And you nailed the real problem here; it is not clone prices, its with the limitations on non-combat characters and the need to train them to be pilots even though that's not their purpose.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
ArmyOfMe
Caldari Provisions Caldari State
137
|
Posted - 2013.02.12 13:20:00 -
[134] - Quote
Vera Algaert wrote:how about
"7. reduce the cost of clones" How about no? Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
|
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2013.02.12 13:25:00 -
[135] - Quote
Corey Fumimasa wrote:Ankles McGlashan wrote:
I agree that that's what the game encourages, and it's why I started this character for PvP.
It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.
It isn't, Eve needs more reasons for non combat characters to go to nullsec, more industry and opportunities for advanced research perhaps. Your situation also brings up the issue of pilot skills for non combat characters, they shouldn't need them. I wish we could contract characters to be moved so that a station bound character didn't have to fly itself, although there should be substantial benefits to being able to do so. I still think that industry slots should be moved to PI, then industrialists would have to fly or contract stuff back and forth to their PI locations. This would create benefit for all in one characters but not necessitate them. Anyway, you did it right as far as how to build your account with different characters for different activities. And you nailed the real problem here; it is not clone prices, its with the limitations on non-combat characters and the need to train them to be pilots even though that's not their purpose.
No it is clone prices. Otherwise I would happily lump all my SP on one character and have augmented jump clones for different activities, with the implants I choose to insert being the risk I take for the rewards I perceive and no different to fitting my ship.
I'm not against alts I just don't think you should have to play with all three characters to avoid bad game design features. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 14:06:00 -
[136] - Quote
Ankles McGlashan wrote:
No it is clone prices. Otherwise I would happily lump all my SP on one character and have augmented jump clones for different activities, with the implants I choose to insert being the risk I take for the rewards I perceive and no different to fitting my ship.
I'm not against alts I just don't think you should have to play with all three characters to avoid bad game design features.
Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1767
|
Posted - 2013.02.12 14:12:00 -
[137] - Quote
fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something?
Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they:
Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks.
Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable.
And then there's the really geeky ****, like: Lore.
Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players.
Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken.
You're hardly an original thinker when it comes to this topic.
|
luZk
x13 Whores in space
112
|
Posted - 2013.02.12 14:42:00 -
[138] - Quote
Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic.
4-5 years ago goons was against this every bit of the way. Why have you changed your minds?
|
Zilero
The Littlest Hobos Whores in space
41
|
Posted - 2013.02.12 14:50:00 -
[139] - Quote
luZk wrote:Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic. 4-5 years ago goons was against this every bit of the way. Why have you changed your minds?
Now Goons are the ones with the expensive clones.... |
luZk
x13 Whores in space
113
|
Posted - 2013.02.12 14:55:00 -
[140] - Quote
Zilero wrote:luZk wrote:Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic. 4-5 years ago goons was against this every bit of the way. Why have you changed your minds? Now Goons are the ones with the expensive clones....
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
|
|
Zilero
The Littlest Hobos Whores in space
41
|
Posted - 2013.02.12 14:56:00 -
[141] - Quote
luZk wrote:
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
I expect it to arrive any day now. CCP are after all working on the ~medical clone issue~ |
luZk
x13 Whores in space
113
|
Posted - 2013.02.12 15:02:00 -
[142] - Quote
Zilero wrote:luZk wrote:
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
I expect it to arrive any day now. CCP are after all working on the ~medical clone issue~
Yes indeed it has been a issue for years and years. Thank god we have a CSM as The Mittani to make these changes happen. He's is a true servant of the game and the community and in no way only lobbying his own interests. |
Zilero
The Littlest Hobos Whores in space
41
|
Posted - 2013.02.12 15:05:00 -
[143] - Quote
luZk wrote:Zilero wrote:luZk wrote:
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
I expect it to arrive any day now. CCP are after all working on the ~medical clone issue~ Yes indeed it has been a issue for years and years. Thank god we have a CSM as The Mittani to make these changes happen. He's is a true servant of the game and the community and in no way only lobbying his own interests.
Thank god he is not currently a CSM you mean?
Then again, a large majority (if not all) CSMs are part of the 0.0 ~blue friends~.... so the difference is probably not that big. |
fukier
RISE of LEGION
806
|
Posted - 2013.02.12 15:08:00 -
[144] - Quote
Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic.
so your original idea for clones is to reduce cost?
wow that must have taken allot of grey matter to come up with there duder.
if you have ever lived in souther stain you would understand why distribution is a problem. (though this could be solved by revamping the clone vat bay)
At the end of the game both the pawn and the Queen go in the same box. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:13:00 -
[145] - Quote
Zilero wrote:Now Goons are the ones with the expensive clones.... Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day.
I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
559
|
Posted - 2013.02.12 15:13:00 -
[146] - Quote
Corey Fumimasa wrote:Sergeant Acht Scultz wrote: Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Use an alt if you want cheap throw away combat. Or jump clone to empire space to fight. You are asking for a huge increase in the versatility and power of your character and offering nothing to mitigate that effect or to replace the sink.
You might be defending your business of toons selling I don't know and actually don't care.
This clones mechanic is bad, Marlona Sky explained it quite well even if I disagree with some points from his explanation. You clearly disagree with anyone for illogical reasons and perpetuate strawman arguments.
The point is, this is known by CCP and for us who do care about, have the feeling that finally the stupidity (in our opinion) of penalizing characters for training skills and force them to train alts, is about to change.
I see no further reason to keep hammering strawman arguments like "train an alt" or "buy an alt" or "buy plex", it does not support in any shape or form your ideal of Eve. Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
Now I can understand some important change like this doesn't hit someone loosing occasionally a pod here and there, therefore can't understand the impact for "the others" who do loose a lot of pods on a month, week or even daily basis.
The point of this discussion is not about having the choice to train an alt but to to have fun with acceptable risk/loss the character you spend so many years dedicating money to upgrade it.
Not everything about Eve has to be negative for the silly sake of it.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
559
|
Posted - 2013.02.12 15:15:00 -
[147] - Quote
Corey Fumimasa wrote:Zilero wrote:Now Goons are the ones with the expensive clones.... Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day. I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting.
Once again you're jumping on someone comment and state silly things.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:17:00 -
[148] - Quote
Sergeant Acht Scultz wrote: Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
So now "Eve is Dying! We need to make clones cheaper." Go on tell me more.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
560
|
Posted - 2013.02.12 15:23:00 -
[149] - Quote
Corey Fumimasa wrote:Sergeant Acht Scultz wrote: Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
So now "Eve is Dying! We need to make clones cheaper." Go on tell me more.
Reading you it's already a funny experience I don't need to make jokes about, you're doing it yourself at each of your posts.
But was entertaining
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:25:00 -
[150] - Quote
Sergeant Acht Scultz wrote:Corey Fumimasa wrote:Zilero wrote:Now Goons are the ones with the expensive clones.... Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day. I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting. Once again you're jumping on someone comment and state silly things.
Its not silly, two of the biggest coalitions in Eve were on the brink of outright war a few weeks ago. Test backed down and they blew off some steam in Asakai. But Montolio was forced to publicly admit the superior position of Mittens, even though by my estimation HBC had the upper hand, PL will not side with Goons they will wait it out and grab what they want when everyone ois sick of fighting.
That leaves Goons v Test and the clone expense for Goons will be a lot more than the cost for HBC. Maybe enough for Test to win the fight, and certainly enough to get Mittens to beg for a reduction in clone prices.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
|
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2013.02.12 15:27:00 -
[151] - Quote
Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
it doesn't make it easier, it just abolishes the convoluted workaround of having two or three characters to do the job of one which either requires more time or more money for additional accounts. |
fukier
RISE of LEGION
806
|
Posted - 2013.02.12 16:03:00 -
[152] - Quote
Ankles McGlashan wrote:Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
it doesn't make it easier, it just abolishes the convoluted workaround of having two or three characters to do the job of one which either requires more time or more money for additional accounts.
this guy gets it!
At the end of the game both the pawn and the Queen go in the same box. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
105
|
Posted - 2013.02.12 18:17:00 -
[153] - Quote
fukier wrote:Ankles McGlashan wrote:Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
it doesn't make it easier, it just abolishes the convoluted workaround of having two or three characters to do the job of one which either requires more time or more money for additional accounts. this guy gets it! Who? me or Ankles?!
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
fukier
RISE of LEGION
824
|
Posted - 2013.02.13 15:19:00 -
[154] - Quote
Corey Fumimasa wrote:fukier wrote:Ankles McGlashan wrote:Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
it doesn't make it easier, it just abolishes the convoluted workaround of having two or three characters to do the job of one which either requires more time or more money for additional accounts. this guy gets it! Who? me or Ankles?!
ankles... i dont like paying so much isk for loosing a frig
At the end of the game both the pawn and the Queen go in the same box. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
110
|
Posted - 2013.02.13 15:35:00 -
[155] - Quote
fukier wrote: ankles... i dont like paying so much isk for loosing a frig
Fair enough. I do like a lot of your ideas about making clones transportable, and making them a player made item. And I also think that we will see some kind of cost cut for high end clones.
I personally don't agree with it, but I'm not going to hold my breath and jump up and down if they bring those costs down.We shall see.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Mag's
the united Negative Ten.
14039
|
Posted - 2013.02.13 15:44:00 -
[156] - Quote
Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
So you're saying I'm being penalized, because I didn't plan my character training correctly?
Vote Malcanis for CSM 8 |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
110
|
Posted - 2013.02.13 15:53:00 -
[157] - Quote
Mag's wrote:Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
So you're saying I'm being penalized, because I didn't plan my character training correctly?
I'm saying that an account with all its SP's in one character has advantages and disadvantages. An expensive clone being a huge disadvantage that people want to go away. While keeping all of the advantages. It is an unfair adjustment that will unbalance the current power structure.
The thing is there are some players who planned on people having that disadvantage and built to take advantage of it. The case of Test v. Goons being the big one.
Most people look at this and see more pewpew, there are however very specific winners and some losers with a change of this magnitude. That is probably why CCP was so vague about "being unhappy with clone pricing." It needs some work, but its a big issue with far reaching consequences balance wise.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Mag's
the united Negative Ten.
14039
|
Posted - 2013.02.13 16:17:00 -
[158] - Quote
Corey Fumimasa wrote:Mag's wrote:Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
So you're saying I'm being penalized, because I didn't plan my character training correctly? I'm saying that an account with all its SP's in one character has advantages and disadvantages. An expensive clone being a huge disadvantage that people want to go away. While keeping all of the advantages. It is an unfair adjustment that will unbalance the current power structure. The thing is there are some players who planned on people having that disadvantage and built to take advantage of it. The case of Test v. Goons being the big one. Most people look at this and see more pewpew, there are however very specific winners and some losers with a change of this magnitude. That is probably why CCP was so vague about "being unhappy with clone pricing." It needs some work, but its a big issue with far reaching consequences balance wise. The only advantage is being able to use different ships. When you fly a frig, there are only so many skills you use. It's the same for everyone. This is what makes Eve's skill system so great.
People should not be punished for having one account or training only one character. As much as I agree with many things you say bud, that's simply illogical. You're basically saying sure you can fly anything you want, but to keep clone costs down, you must train multiple character and have multiple accounts.
The cost of replacing many of my clones, dwarfs the medical cost. This isn't simply about ISK, it's about balance and changing a mechanic that penalizes longevity. It's about allowing people to choose.
Test v goons is irrelevant to me and this tbh. But CCP haven't been vague. Page 48 of the last CSM meeting will tell you exactly what they think of this and even the SP loss.
I'm all for sinks and would like more to be introduced. But this sink needs a rework.
Vote Malcanis for CSM 8 |
Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
130
|
Posted - 2013.02.13 17:10:00 -
[159] - Quote
Remove Clone Costs = higher SP pilots get to run around in frigates without worrying about their absurdly expensive clones. More PVP is what has been agitated for - if we get rid of high clone costs, then one of the aspects that deter PVP is removed. |
HollyShocker 2inthestink
State War Academy Caldari State
147
|
Posted - 2013.02.13 17:18:00 -
[160] - Quote
baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice.
Clone prices should be more even. Might make people think twice before clubing baby seals...errr i mean ganking miners or freighters in hi-sec.
Clone cost as much as your ship? Hell yea your actions now have more consequences...welcome to the sandbox. |
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Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
113
|
Posted - 2013.02.13 17:31:00 -
[161] - Quote
Mag's wrote:The only advantage is being able to use different ships. When you fly a frig, there are only so many skills you use. It's the same for everyone. This is what makes Eve's skill system so great.
People should not be punished for having one account or training only one character. As much as I agree with many things you say bud, that's simply illogical. You're basically saying sure you can fly anything you want, but to keep clone costs down, you must train multiple character and have multiple accounts.
The cost of replacing many of my clones, dwarfs the medical cost. This isn't simply about ISK, it's about balance and changing a mechanic that penalizes longevity. It's about allowing people to choose.
Test v goons is irrelevant to me and this tbh. But CCP haven't been vague. Page 48 of the last CSM meeting will tell you exactly what they think of this and even the SP loss.
I'm all for sinks and would like more to be introduced. But this sink needs a rework.
There's huge advantages to having all your skills in one character: If you move you only need to move one char, you never need to log out then back in to do something, you don't have to contract goods back and forth or remember who has what, it saves you a month training time on core skills.
You are not being punished for playing one toon, there are great advantages to that. As with all things in Eve it comes with some limitations and problems too, high clone cost being one. The assumption that playing one char should be better than playing 3 characters is strange to me. It doesn't make the game better, there are 3 slots to take advantage of, and most MMO players have more than one character. Why would CCP give players who only have one character and advantage over those who play all 3?
You made the choice, for whatever reason, to skill up one toon. While other players put up with the disadvantages and complications of working multiple characters and now you want CCP to invalidate all of that work. You can roam freely while multi character accounts must log out and back in and shuffle gear and funds around.
And this is to say nothing of taking advantage away from characters who spent months of training time and grinding faction to be able to afford their clones and gear because they could see where the clone prices were going.
If you want cheap clones then you compensate all those players that worked and planned to play the game as it was presented instead of complaining about it being unfair.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Mag's
the united Negative Ten.
14043
|
Posted - 2013.02.13 17:38:00 -
[162] - Quote
Corey Fumimasa wrote:
There's huge advantages to having all your skills in one character: If you move you only need to move one char, you never need to log out then back in to do something, you don't have to contract goods back and forth or remember who has what, it saves you a month training time on core skills.
You are not being punished for playing one toon, there are great advantages to that. As with all things in Eve it comes with some limitations and problems too, high clone cost being one. The assumption that playing one char should be better than playing 3 characters is strange to me. It doesn't make the game better, there are 3 slots to take advantage of, and most MMO players have more than one character. Why would CCP give players who only have one character and advantage over those who play all 3?
You made the choice, for whatever reason, to skill up one toon. While other players put up with the disadvantages and complications of working multiple characters and now you want CCP to invalidate all of that work. You can roam freely while multi character accounts must log out and back in and shuffle gear and funds around.
And this is to say nothing of taking advantage away from characters who spent months of training time and grinding faction to be able to afford their clones and gear because they could see where the clone prices were going.
If you want cheap clones then you compensate all those players that worked and planned to play the game as it was presented instead of complaining about it being unfair.
But there is one problem with your stance, I haven't simply trained up one character. I have in fact 4 high SP characters. I would have had 8, but I have sold 4 character that were way over 100 mil SP and closed the accounts. Having one character is not an advantage, that's why I have more. More chars make life a lot easier, because I can be in multiple places at the same time.
Each character I have, can do certain things better than the other. I simply don't understand your stance. It makes no sense.
Vote Malcanis for CSM 8 |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
113
|
Posted - 2013.02.13 18:01:00 -
[163] - Quote
Mag's wrote:But there is one problem with your stance, I haven't simply trained up one character. I have in fact 4 high SP characters. I would have had 8, but I have sold 4 character that were way over 100 mil SP and closed the accounts. Having one character is not an advantage, that's why I have more. More chars make life a lot easier, because I can be in multiple places at the same time.
Each character I have, can do certain things better than the other. I simply don't understand your stance. It makes no sense.
And you personally have no problems paying for clones, you roam lowsec and have plenty of income to pay for your losses. That is how the game should be played, you are rewarded for good planning and a solid understanding of the game.
Most of the guys arguing for this are looking for a shortcut. They don't want to play the game as presented, they want the game to conform to their idea of what is fun. That works fine in a closed system, but Eve is not a closed system, and benefits to one population result in setbacks for another.
Freeing high skill point characters from the burden of clone costs will allow them up to be much more aggressive, those players will be suddenly more powerful than they were before.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Mag's
the united Negative Ten.
14043
|
Posted - 2013.02.13 18:05:00 -
[164] - Quote
Corey Fumimasa wrote:Mag's wrote:But there is one problem with your stance, I haven't simply trained up one character. I have in fact 4 high SP characters. I would have had 8, but I have sold 4 character that were way over 100 mil SP and closed the accounts. Having one character is not an advantage, that's why I have more. More chars make life a lot easier, because I can be in multiple places at the same time.
Each character I have, can do certain things better than the other. I simply don't understand your stance. It makes no sense. And you personally have no problems paying for clones, you roam lowsec and have plenty of income to pay for your losses. That is how the game should be played, you are rewarded for good planning and a solid understanding of the game. Most of the guys arguing for this are looking for a shortcut. They don't want to play the game as presented, they want the game to conform to their idea of what is fun. That works fine in a closed system, but Eve is not a closed system, and benefits to one population result in setbacks for another. Freeing high skill point characters from the burden of clone costs will allow them up to be much more aggressive, those players will be suddenly more powerful than they were before. OK fair enough, we'll have to agree to disagree on this. Is that OK?
Vote Malcanis for CSM 8 |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
114
|
Posted - 2013.02.13 18:14:00 -
[165] - Quote
Mag's wrote:OK fair enough, we'll have to agree to disagree on this. Is that OK?
Yeah I'm good with that. Like I was telling Fukier I think CCP will lower the cost for clones on the high end. I enjoy the discussion not as an attempt to shape the game or influence CCP, rather its interesting to theorize what they might do and why. And then sometime in the future we get to see if we were right!
The other interesting thing about that is it confirms or denies certain aspects of the game that we are not privy to. Sort of a way to see behind the doors in Eve R&D.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
fukier
RISE of LEGION
824
|
Posted - 2013.02.13 18:26:00 -
[166] - Quote
Corey Fumimasa wrote:Mag's wrote:OK fair enough, we'll have to agree to disagree on this. Is that OK? Yeah I'm good with that. Like I was telling Fukier I think CCP will lower the cost for clones on the high end. I enjoy the discussion not as an attempt to shape the game or influence CCP, rather its interesting to theorize what they might do and why. And then sometime in the future we get to see if we were right! The other interesting thing about that is it confirms or denies certain aspects of the game that we are not privy to. Sort of a way to see behind the doors in Eve R&D.
well said good sir.
either way c cp goes i am happy they are looking into it... but i am still partial to the op's ideas.
At the end of the game both the pawn and the Queen go in the same box. |
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