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Arturo Min
Native Freshfood Minmatar Republic
0
|
Posted - 2013.02.12 06:05:00 -
[1] - Quote
i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?
you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!
so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.
CCP wonders why nobody wants to come to null, there is no means to defend your territiory!
i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players! |

Vas Eldryn
Flying While Intoxicated Apocalypse Now.
4
|
Posted - 2013.02.12 08:02:00 -
[2] - Quote
couldn't have said it better,
bring the fight... AFK warfare why people are staying out of null |

Savlena Torilles
Caldari Provisions Caldari State
0
|
Posted - 2013.02.12 08:04:00 -
[3] - Quote
Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?
you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!
so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.
CCP wonders why nobody wants to come to null, there is no means to defend your territiory!
i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players!
There is one very simple counter to this, stay aligned. Something uncloaks, warp. Sadly this is the best way to counter this, im not a fan of AFK cloakers but one just have to adapt. |

Arturo Min
Native Freshfood Minmatar Republic
0
|
Posted - 2013.02.12 08:28:00 -
[4] - Quote
Savlena Torilles wrote:Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?
you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!
so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.
CCP wonders why nobody wants to come to null, there is no means to defend your territiory!
i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players! There is one very simple counter to this, stay aligned. Something uncloaks, warp. Sadly this is the best way to counter this, im not a fan of AFK cloakers but one just have to adapt.
thats not a realistic counter for building industry... once you have industry 1 every cyno camper in the region is in your system! |

Typherian
Tri-gun C0NVICTED
35
|
Posted - 2013.02.12 08:53:00 -
[5] - Quote
If you want to be safe go back to highsec. AFK cloaking is one of the only counters to the perfect intel tool that is local. Btw I don't AFK camp and haven't bothered killing ratters in a long while. There isn't any sport in it. That said I still support the practice 100% for those who enjoy it. |

Arturo Min
Native Freshfood Minmatar Republic
0
|
Posted - 2013.02.12 09:00:00 -
[6] - Quote
Typherian wrote:If you want to be safe go back to highsec. AFK cloaking is one of the only counters to the perfect intel tool that is local. Btw I don't AFK camp and haven't bothered killing ratters in a long while. There isn't any sport in it. That said I still support the practice 100% for those who enjoy it.
thats the problem, this is the mechanic is keeping people out of null... and yes the entire system sucks, maybe local can be modified to give agressors an edge for surprise attacks
but camping for months / years?
just plain wrong! |

Vas Eldryn
Flying While Intoxicated Apocalypse Now.
4
|
Posted - 2013.02.12 09:12:00 -
[7] - Quote
Local is half the problem in null, completely agree!
but system security has to be a consideration as well, otherwise no one but pvpers will go to null,
a delay in people showing in system sounds better then a permacamp.... i guess, got to consider risk vs reward?
nobody is going to mine ABC's if their is a good chance of losing their ship! |

Dracvlad
Taishi Combine Saints Amongst Sinners
53
|
Posted - 2013.02.12 11:24:00 -
[8] - Quote
Local is not the issue, and the AFK cloaky campers just make that point in every AFK thread that there is, its to change the subject away from their inability to actually kill anyone. The only change I would make is that they show in local when they actually are in system. At the moment they show in local and there is a delay before they are in system and can warp.
In terms of the people camping your system, have a good look at them, when did they change corps, when did they get on kills etc., with that you may be able to work out when they are actually active. Try to link them to hot droppers, it is important to find out who is their muscle and if you have that you should be able to work out when they are active.
Part of the battle is to continue to operate regardless, just go and buy about 10 Ventures and mine in system, wouldn't that be better then moaning about it? You mine low level ore in High Sec and high level ores in 0.0, use Ventures and industrials to grab the ore and annoy the hell out of them. So you lose a couple of cheap ships, so what!!!!
|

Wey'oun
Shadows Of The Federation Drunk 'n' Disorderly
69
|
Posted - 2013.02.12 12:18:00 -
[9] - Quote
Arturo Min wrote:Typherian wrote:If you want to be safe go back to highsec. AFK cloaking is one of the only counters to the perfect intel tool that is local. Btw I don't AFK camp and haven't bothered killing ratters in a long while. There isn't any sport in it. That said I still support the practice 100% for those who enjoy it. thats the problem, this is the mechanic is keeping people out of null... and yes the entire system sucks, maybe local can be modified to give agressors an edge for surprise attacks but camping for months / years? just plain wrong!
so now you sugguest delayed local or somthing along those lines? you realise that would be far worse for you? my alt is maxed skilled probing toon with covops 5, all astrometrics skills to 5, full implant set and not to toot my own horn too much but im fekkin good at it too. even if local was delayed by small amount of time, say 30 seconds?, id be on you in that time in any system of 30AU or less across. and not much longer after 30 seconds in a larger system.
What is worse, a system where you know local is not clear and can take actions to avoid it (even if that action is simply dont rat), or a system where you rat happily and suddenly cyno up next to u and local updates a few seconds later and shows you that pesky red. so now you have gone from simply not being able to rat comfortably to losing ur shiney 'insert carebare ship here'. |

Dracvlad
Taishi Combine Saints Amongst Sinners
53
|
Posted - 2013.02.12 12:29:00 -
[10] - Quote
Wey'oun is spot on, he is the type that I have respect for, they don't whine about local, they know the weakness of local based intel they have the skills to get you and don't need to have it made easy like the gank bears with delayed local, to be blunt it will be an honor to get taken out by this type of player, not those that want it so easy that they need a 30 second delay on local to get on you. |

Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
86
|
Posted - 2013.02.12 12:47:00 -
[11] - Quote
Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?
PvPers aren't scared of afk cloakers, what you actually mean is "WAAAAAAAAAAAAHHH I JUST WANT TO RAT IN PEACE WHY CAN'T THE BAD MAN LEAVE ME ALONE? LEAVE RATTERS ALONE!!!"
Dracvlad wrote:Local is not the issue, and the AFK cloaky campers just make that point in every AFK thread that there is, its to change the subject away from their inability to actually kill anyone.
If they are unable to kill anyone, why are you weeping about them?
Surely if they aren't a threat you can just rat away in perfect nullbeary safety without concern.
|

Dracvlad
Taishi Combine Saints Amongst Sinners
53
|
Posted - 2013.02.12 12:57:00 -
[12] - Quote
Machiavelli's Nemesis wrote:Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years? PvPers aren't scared of afk cloakers, what you actually mean is "WAAAAAAAAAAAAHHH I JUST WANT TO RAT IN PEACE WHY CAN'T THE BAD MAN LEAVE ME ALONE? LEAVE RATTERS ALONE!!!" Dracvlad wrote:Local is not the issue, and the AFK cloaky campers just make that point in every AFK thread that there is, its to change the subject away from their inability to actually kill anyone. If they are unable to kill anyone, why are you weeping about them? Surely if they aren't a threat you can just rat away in perfect nullbeary safety without concern.
Thats a laugh, me weeping, you're reading and comprehension skills need some work on them, it was the OP who was weeping! I have operated with cloaky "AFK" campers in system, its all a matter of risk... |

Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
86
|
Posted - 2013.02.12 13:12:00 -
[13] - Quote
Dracvlad wrote:you're reading and comprehension skills need some work on them
OK, let's start with the basics.
English is a non-inflected indo-european language...
|

HazeInADaze
L'Avant Garde Happy Endings
28
|
Posted - 2013.02.12 14:23:00 -
[14] - Quote
There was a time when systems didn't have upgrades. There was a time when miners had to work in belts, and ratting was done in belts. The lack of concentrated risk opportunities spread out null bears and allowed bear hunters plenty of opportunity to catch targets in many systems. Now bears ball up in dead end constellations, rat and mine in plexes, and enjoy a level of income and security unimaginable a few years ago.
So remove I hubs. Remove plex spam. Drive bears back to the belts where awoxing and afking aren't the only hunting methods and all your problems will be solved! Start the petition! |

Sean Parisi
Fugutive Task Force
178
|
Posted - 2013.02.12 14:31:00 -
[15] - Quote
Force projection issue. Not a cloaking issue. |

Derath Ellecon
Washburne Holdings Situation: Normal
1136
|
Posted - 2013.02.12 15:28:00 -
[16] - Quote
I've contacted the relevent authorities to help you out.
Seriously, I didn't know that Native freshfood held SOV.
There are plenty of good corps and alliances that actually deal with AFK cloakers without running and hiding. And when they are successfull the AFK cloakers move to another area with easier targets.
|

Thur Barbek
Republic University Minmatar Republic
31
|
Posted - 2013.02.12 15:40:00 -
[17] - Quote
Sean Parisi wrote:Force projection issue. Not a cloaking issue.
Agreed. Wouldn't be a problem if that one red cloaky didn't represent 30+ people with his cyno. |

Bugsy VanHalen
Society of lost Souls
455
|
Posted - 2013.02.12 17:59:00 -
[18] - Quote
Thur Barbek wrote:Sean Parisi wrote:Force projection issue. Not a cloaking issue. Agreed. Wouldn't be a problem if that one red cloaky didn't represent 30+ people with his cyno.
Yes, what business does anyone have starting a fight in null sec? And hot dropping a ratter? Well that is just not fair!!
/sarcasm off
WTF Dude, you are in Null. Null is no-mans land. it is not safe. OMG there is an AFK cloaker in system, there is a slight chance you will lose your ratting ship. The benefits of living in null are off set by the risks. "Do not fly what you can not afford to lose". Everyone says it, but very few actually understand it.
If you are flying a ship you can afford to lose, then you CAN afford to lose it. What this means is if you get caught and killed, it does not really matter as the loss is not a big deal.
When there is an AFK cloaker in your system, yes there is a chance they will jump you, there is a chance they may have a cyno to hot drop you, there is even a chance they might successfully kill you if they time it right.
If a small chance of getting killed is enough to keep you from undocking, then you must be undocking in a ship you can not afford to lose. If you could afford to lose it then the small risk presented by an afk cloakers would be out weighted by the benefits of what you would gain while ratting.
When I lived in Null I mined with unknowns and even red afkers in local, sure I lost a few ships, but mostly they were actually afk and I mined in peace. I never lost a ratting ship. The mining ships I did lose did not stop me from mining. It is null sec, you need to accept that you will lose the occasional ship, or pack up and go back to high sec. Even in high sec you are not 100% safe from getting ganked, in fact far from it. In null sec you will lose ships, that is a fact of null sec life. Deal with it and carry on despite the risks. Other wise you do not have what it takes to make it in null sec.
Besides, any ship that can jump to that cyno is worth far more than your ratting ship. The best deterrent is to bait them a few times. get them to hot drop you, then have a friendly fleet ready to jump in and catch the caps they just hot dropped. If they lose a cap fleet hot dropping a ratter, they will think twice about making the same mistake again. Just remember they are taking a bigger risk than you are. There is nothing stopping your corp from having a AFK cyno ship in your own ratting system to counter any hot dropped fleet that comes after anyone there ratting.
nobody who is afraid of PVP has any business living in NULL. In PVP there is always someone on the losing side. You need to accept that sometimes it will be you. |

Unsuccessful At Everything
The Troll Bridge
2056
|
Posted - 2013.02.12 18:33:00 -
[19] - Quote
Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my bots... not be afk camped so that risk outwieghs rewards for botting, for months / years?
you want to shut botting down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!
so my issue is i'd like to bot... but i cant because the bots see someone in local.
CCP wonders why nobody wants to bot, there is no means to defend your bots!
i know this is going to get rage from all those people who make a living out of AFK cloaky camping botting systems.... and every one of their alts... kinda sucks when I depend on my bots to make isk!
Fixed that for the OP. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Sura Sadiva
Entropic Tactical Crew
271
|
Posted - 2013.02.12 18:42:00 -
[20] - Quote
"AFK warfare" us undeed a serious issue and a severe threat.
But be carefull to don't understimate the "offline warfare". This people can be far more disruptive.
Ponder about this: you can't see them, they're not in local, they're not even logged in EVE. Maybe they're at work or at school, or with their girlfriend, or simply sleeping. But they're somewhere outside, in the world, plotting against your ships.
How can you guys continue playing serenily with this impending danger?
|

AFK Cloaker
Imperial Academy Amarr Empire
87
|
Posted - 2013.02.12 18:50:00 -
[21] - Quote
. |

Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
87
|
Posted - 2013.02.12 19:31:00 -
[22] - Quote
Thread is now complete :) |

IbanezLaney
The Church of Awesome Caldari State Capturing
201
|
Posted - 2013.02.12 21:06:00 -
[23] - Quote
Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?
you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!
so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.
CCP wonders why nobody wants to come to null, there is no means to defend your territiory!
i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players!
Wow - someone's complaining about AFK cloaking. I never thought I'd see the day.
Everyone knows cloaks are getting changed the same day they remove local from null. 
But I still like these 'Im scared of the guy who is afk so I stay docked' threads:
Notice how the people in high sec never complain. Notice how the people in low sec never complain.
But - the big bad scary null sec people cry like little girls.
There is a very simple solution to this that would make you happy and not require cloaks to be changed.
Hint: The 1st word of my response is the solution to your problem. Fix this **** See Sea Pea. |

Bugsy VanHalen
Society of lost Souls
456
|
Posted - 2013.02.12 21:26:00 -
[24] - Quote
IbanezLaney wrote:Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?
you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!
so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.
CCP wonders why nobody wants to come to null, there is no means to defend your territiory!
i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players! Wow - someone's complaining about AFK cloaking. I never thought I'd see the day. Everyone knows cloaks are getting changed the same day they remove local from null.  But I still like these 'Im scared of the guy who is afk so I stay docked' threads: Notice how the people in high sec never complain. Notice how the people in low sec never complain. But - the big bad scary null sec people cry like little girls. There is a very simple solution to this that would make you happy and not require cloaks to be changed. Hint: The 1st word of my response is the solution to your problem. Well you got most of it right.
Only thing is it is not the big bad null sec players that are crying. it is the player who wanna be big bad null secers but are actually null bears that are crying.
Living in NULL sec does not make you tough or a good PVPer.
Living in NULL sec and not caring if you get blown up is the key.
Living in NULL sec and actually fighting even if you are going to lose, rather than hiding in a station or POS.
That is what will make you a big bad null secer. because actually fighting rather than hiding, no matter how bad you are at PVP, you will get better, and eventually not suck. That is when you will truly know what it means to be a big bad NULL secer. You will have no fear, and see those afk cloakers not as a threat, but as a potential killmail. Only then will your training be complete. |

IbanezLaney
The Church of Awesome Caldari State Capturing
203
|
Posted - 2013.02.12 22:05:00 -
[25] - Quote
Bugsy VanHalen wrote:IbanezLaney wrote:Arturo Min wrote:i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!
I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?
you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!
so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.
CCP wonders why nobody wants to come to null, there is no means to defend your territiory!
i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players! Wow - someone's complaining about AFK cloaking. I never thought I'd see the day. Everyone knows cloaks are getting changed the same day they remove local from null.  But I still like these 'Im scared of the guy who is afk so I stay docked' threads: Notice how the people in high sec never complain. Notice how the people in low sec never complain. But - the big bad scary null sec people cry like little girls. There is a very simple solution to this that would make you happy and not require cloaks to be changed. Hint: The 1st word of my response is the solution to your problem. Well you got most of it right. Only thing is it is not the big bad null sec players that are crying. it is the player who wanna be big bad null secers but are actually null bears that are crying. Living in NULL sec does not make you tough or a good PVPer. Living in NULL sec and not caring if you get blown up is the key. Living in NULL sec and actually fighting even if you are going to lose, rather than hiding in a station or POS. That is what will make you a big bad null secer. because actually fighting rather than hiding, no matter how bad you are at PVP, you will get better, and eventually not suck. That is when you will truly know what it means to be a big bad NULL secer. You will have no fear, and see those afk cloakers not as a threat, but as a potential killmail. Only then will your training be complete.
Good point. Fix this **** See Sea Pea. |

TheGunslinger42
All Web Investigations
978
|
Posted - 2013.02.13 08:52:00 -
[26] - Quote
Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread
Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system |

Dracvlad
Taishi Combine Saints Amongst Sinners
54
|
Posted - 2013.02.13 15:49:00 -
[27] - Quote
TheGunslinger42 wrote:Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread
Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system
Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there! |

Derath Ellecon
Washburne Holdings Situation: Normal
1140
|
Posted - 2013.02.13 16:17:00 -
[28] - Quote
Dracvlad wrote:TheGunslinger42 wrote:Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread
Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there!
Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away. |

March rabbit
player corp n1
534
|
Posted - 2013.02.13 16:30:00 -
[29] - Quote
Derath Ellecon wrote:Dracvlad wrote:TheGunslinger42 wrote:Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread
Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there! Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away. you only can hide something you already got there.
I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections?  |

TheGunslinger42
All Web Investigations
978
|
Posted - 2013.02.13 16:50:00 -
[30] - Quote
March rabbit wrote:Derath Ellecon wrote:Dracvlad wrote:TheGunslinger42 wrote:Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread
Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there! Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away. you only can hide something you already got there. I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections? 
What difference does it make how big the fleet is, pretty much all of these threads pop up as a result of some lone bear getting attacked, or a tiny few (1-5) people getting "camped" in their system by the big bad scary cwoaker - it's not big fleets with hundreds of people that is the issue, since a small fleet can just as easily kill them, it's purely the fact that a fleet can appear out of nowhere without local giving them a huge ridiculous infallible warning.
And the risk of fleets materialising out of nowhere is just as big in wormholes, but that doesn't seem to bother us
|

Ginger Barbarella
Caldari Provisions Caldari State
1151
|
Posted - 2013.02.13 17:03:00 -
[31] - Quote
Nullbear tears are just so much more awesome than high sec miner tears!!  "Blow it all on Quafe and strippers." -á --- Sorlac |

Derath Ellecon
Washburne Holdings Situation: Normal
1141
|
Posted - 2013.02.13 17:34:00 -
[32] - Quote
March rabbit wrote: you only can hide something you already got there.
What? Maybe I will take your "I'm new comment" to mean you have no clue what you are talking about here. Cause honestly that statement literally makes no sense.
March rabbit wrote:I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections? 
Well there are large fleets. But as the next guy said below, that is largely irrelevant as it is all relative. For one you don't need 100 man fleets in WH's to do have the same effect.
Honestly 100 man hot drops aren't something you need in 0.0. It happens cause why not hot drop them if they are sitting around bored. Doesn't change the fact that 5 or 10 would have killed you just the same. |

Gizznitt Malikite
agony unleashed Agony Empire
1797
|
Posted - 2013.02.13 17:35:00 -
[33] - Quote
Dracvlad wrote:Local is not the issue, and the AFK cloaky campers just make that point in every AFK thread that there is, its to change the subject away from their inability to actually kill anyone. The only change I would make is that they show in local when they actually are in system. At the moment they show in local and there is a delay before they are in system and can warp.
In terms of the people camping your system, have a good look at them, when did they change corps, when did they get on kills etc., with that you may be able to work out when they are actually active. Try to link them to hot droppers, it is important to find out who is their muscle and if you have that you should be able to work out when they are active.
Part of the battle is to continue to operate regardless, just go and buy about 10 Ventures and mine in system, wouldn't that be better then moaning about it? You mine low level ore in High Sec and high level ores in 0.0, use Ventures and industrials to grab the ore and annoy the hell out of them. So you lose a couple of cheap ships, so what!!!!
AFK cloakers are not an issue in iteself, there are two issues coupled to it that make it problematic:
Local: The instantaneous and omniscient local chat as an intel tool is too perfect... It makes the vigilant pilot impossible to catch... and ends up disheartening roaming to the point they'd rather sit on a titan and put afk cloakies in your system...
Cyno's: The ability to light a cyno and drop a pragmatically unscoutable gang of any size, shape, or composition instantly on a target makes countering a "cloaker that's decloaking and attacking" difficult and generally impractical. There are many solutions to this, but most of them make it impractical to hotdrop... which is a mistake.... Hotdrops should exist... The best solution I've heard of is different classes of ships take different amounts of time to "traverse" the bridge... Frigates travel very quickly... BS's arrive much later.... This still isn't perfect, but helps...
In the end.... several things need to change....and I'm not sure afk cloakers need to at all....
A.) Local chat needs to become less ideal.... give it a moderate delay (10-20 seconds) before a person appears in local so they have more of a chance to catch someone...
B.) Nullsec PvE should be modified to encourage more grouping... Reduce bounties, and instead give a solid payout for completing an anomaly... Structure that payout similar to incursions where payouts require a fleet and X number of ships... and less than that dramatically reduces your payout... If you want to solo... belt rat!
If A occurs, I'll support a cloaky prober tool to hunt afk cloakers in your system... so long as it doesn't interfere with a cloaker's ability to traverse gate camps or scout a system... (i.e. a slow scanning (30-60s), combat probe that doesn't decloak a ship, but enables you to warp to their location.... ) |

March rabbit
player corp n1
536
|
Posted - 2013.02.13 20:24:00 -
[34] - Quote
TheGunslinger42 wrote:March rabbit wrote:Derath Ellecon wrote:Dracvlad wrote:TheGunslinger42 wrote:Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread
Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there! Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away. you only can hide something you already got there. I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections?  What difference does it make how big the fleet is, pretty much all of these threads pop up as a result of some lone bear getting attacked, or a tiny few (1-5) people getting "camped" in their system by the big bad scary cwoaker - it's not big fleets with hundreds of people that is the issue, since a small fleet can just as easily kill them, it's purely the fact that a fleet can appear out of nowhere without local giving them a huge ridiculous infallible warning. And the risk of fleets materialising out of nowhere is just as big in wormholes, but that doesn't seem to bother us i too don't see any problems of "power projection"... here is high-sec i don't see any blobs/supers/titans/whatever....
i can agree with you - there is no such problems in Eve you don't see ;) |

Dracvlad
Taishi Combine Saints Amongst Sinners
54
|
Posted - 2013.02.13 20:48:00 -
[35] - Quote
A) I have seen lots of people get caught in 0.0 even with local, only the vigilant are mostly secure, and even they can get caught at times by people who work out alternative strategies or are prepared to go for a long term hunt. Why should the vigilant player be as easy to kill as the inattentive? So what is the point in being skilled then?
Of course I could do the D-scan thing, hell I did that in a NPC 0.0 system where we were fighting for the system, but its not so much the Tengu, or the BS that has an issue but the carrier, now I will be aligned in my carrier aand ready to warp out if I get anything on D-scan or it de-cloaks, but to be blunt it makes pointing a carrier too easy, the only thing I suppose you could say is that it balances off against the AI, but that was too far in the gankers favour before.
B) Well I hate to point out something, but not everyone does CA's solo, we have had fleets doing them when we have campers, in fact having cloaky campers was a benefit for this in my experience. Its just that most people are not prepared to setup for CA's that could turn into a PvP experience, we did that and it was fun, surprisingly enough when we did this we never got hot dropped...
In a nutshell I like it as it is, cloaky campers can drop a ton on you, but you have to manage that risk, my own experience has been that if you keep operating regardless of them being there in cheaper ships and just have fun they soon go off and pester the more weak willed. I really do not think removing instant local when you have instant cyno ability works, but I liked your idea with the cyno taking longer for bigger ships.
In terms of the WH's, I had some idiot suggest to me in another of these threads that WH's was a test for removing local, so it had proved to have worked so now they could apply it to null, so I pointed out that the test was incomplete in that they needed to add cyno ability, at which point a VOC player gave me a mouthful of abuse. And then said what I had effectively said!
The ability collapse wormholes until you get one to enable you to attack someone means that a fleet could be dropped on you at any time, but the attentive player is out there scanning for a new hole. He will have a scout next door ASAP, it is not the same as having to keep tabs on every system around you which is in bridging range and of course you get a warning as they warp to the WH and jump through. Moving into position will give you away, unless they have moved to the WH as soon as they found it and cloaked up, which I guess is what the better WH groups do. As I said better skilled players working hard for their advantage.
So as such, I think the idea of a 10 to 20 second delay makes it too easy, I suggested that local only show when people actually arrive in system, which would be better, but any more than that makes it not worth while. It gets to the point where you will not use a carrier as the risk is too great, so you might as well do incursions in HS, and then someone will be calling for them to be nerfed again... The cricle of gaining advantage for you own point of view, but for me, the fun is using my own abilities not to get caught and I can tell you that attentively watching local after a couple of hours of carrier ratting is damn hard.
|

Substantia Nigra
Polaris Rising Gentlemen's Agreement
945
|
Posted - 2013.02.14 20:53:00 -
[36] - Quote
I live in nullsec and constantly experience both sides of the cloaky-f.a.g afk camper issue. We are regularly camped 24/7 in our busier and pipeline systems, and we regularly camp nearby non-blue systems and regions.
Such camping is an entirely appropriate and reasonable tool employing a valid ingame dynamic. It is not something that needs to be GÇÿfixedGÇÖ, itGÇÖs just people using normal ingame mechanics to achieve some sort of goal GÇô sick and perverse as that goal may appear to the victims. The best approach for the OP would probably be to leave nullsec and return to the safety of hisec mission running or mining, not to join the horde of incompetents whining to CCP to GÇÿfixGÇÖ something that is not broken.
Different people respond to afk-cloaky- f.a.g campers in different ways:
- We currently have a few longtimers in our home system and a couple of the next-door systems. These guys are pretty well completely ignored. Perhaps one day weGÇÖll get too complacent and theyGÇÖll hotdrop a humunga-gang on some lazy ratter, perhaps.
- I recently camped BR1CK geminate for a solid week. Those guys just abused me in local a bit, tried to bait-trap me a few times, and simply moved their activities elsewhere via their jump-bridge network.
- Some of our guys have essentially ignored campers in our busy ratting systems, and have lost expensive blinged-out ratting pirate battleships as a result. The same applies to some of our neighbours whoGÇÖve grown a bit complacent while weGÇÖre camping them.
- Some people find the going a bit tough in nullsec and move back to hisec GÇô this was the case the first time I ventured into null, except I moved to w-space. Others whine for CCP to change everything so they do not have to learn how to play eve.
IMHO AFK-Cloaky-f.a.g-campers are heroes! Anyone who would eschew a week or more of ratting income to psycho-grief a bunch of retards is a dedicated and seriously disturbed individual. I like that in a person. Conversely anyone who sees forum-whining as being the way to respond to a wee little solo cloaky-camper GǪ well, I guess they kinda get what they deserve in the end.
We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Cage Man
164
|
Posted - 2013.02.14 21:38:00 -
[37] - Quote
Vas Eldryn wrote:couldn't have said it better,
bring the fight... AFK warfare why people are staying out of null
Very wrong... I stay out of Null because whenever you look for some small scale pvp the opposition drops a cap fleet on your ass.. even if you in a drake... and off course all the politics that comes with belong to a sov holding alliances.. ie.. you can't rat there..thats for me cause I am the alliance leader.. you can't harvest that moon but you better damn well protect it in a ship I dictate how you will fit and if you lucky we compensate you for your loss...
Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Henri Ducard
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.14 23:45:00 -
[38] - Quote
There is a counter..................its called a cyno jammer. |

Substantia Nigra
Polaris Rising Gentlemen's Agreement
948
|
Posted - 2013.02.15 00:21:00 -
[39] - Quote
Henri Ducard wrote:There is a counter..................its called a cyno jammer.
ya, but that'd involve effort and competence .... much easier to forum-whine for CCP to 'fix'.
Anyways a jammer only keeps a subset of hotdroppers off ya case GǪ altho a lot of people still learn that fact the hard way. It takes a little more effort (reduced range atm, more restrictive fleet comp, and more demanding fuel/logistics support) to hotdrop into a cyno-jammed system, but the name of that module can be quite misleading in the end. Cyno jammers jam GÇÿvanillaGÇÖ cynos, but not covert cynos.
We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Net Malone
Royal Production LTD
3
|
Posted - 2013.02.15 06:11:00 -
[40] - Quote
"AFK warfare", "Offline warfare" - this is realy awasome ! Not many games gives you so many oportunities for playing game :)
But to the point:
Topic started with problem with camping cloakers - they kind of abuse cloaking mechanism... So recipe is: remove local ! Give cloakers more power ! :> Realy, logical conclusion somewhere here 
Thing isn't about security, it's about balance of player possibilities. And this is nowhere near "center" point. One cloaker kill few kinds of activities of many ppls in particular solar system. So I say: do not remove local ! Rather give new scanner probes requiring, let say, 5 scanning ships with 4 probes each allowing to scan someone being cloaked seence 1h without moving...
More! Possible all that industry corner is second class citizen... Eg. try to fit freighter - very balanced :>
EVE realy need mechanism for protecting big investmens like stations building, IMO.
-- Net
|

Fearghaz Tiwas
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
2
|
Posted - 2013.02.15 11:30:00 -
[41] - Quote
i'm really not all waaa afk cloaking needs to stop. An afk cloaker has even impacted on my funtime as recently as Wednesday.
It was inconvenient, but surprisingly my life didn't grind to a halt. If, and I do mean if, anything is to be done it should not touch local. Delaying local will have nowhere near the desired effect your expecting, and if anything it would make things worse.
Now a specific type of probe that will put you on grid with the cloaker, but within say, 50km (literally plucking that out of my arse so don't get hung up on that) then its up to the cloaker to pay attention to make sure they don't get de-cloaked. That seems fairly balanced to me, unless I'm missing something.
At the end of the day though, it's null sec. It isn't up to anyone bar yourself and your friends to keep yourselves safe. Making widesweeping changes to game mechanics shouldn't happen in order to make null sec safer, if anything the opposite should be the case.
I do kinda like the idea of things taking longer to jump through too. People in null should be able to group together enough to pop some of the initial frigs as they come through before the big stuff. I dunno, I've gone on enough now |

Arathella
Yulai Guard 1st Fleet Yulai Federation
0
|
Posted - 2013.02.16 00:31:00 -
[42] - Quote
Ginger Barbarella wrote:Nullbear tears are just so much more awesome than high sec miner tears!!  And if CCP were to change the mechanics to make afk camping a bit more challenging we would be drowned in the afk camperbear tears. |

Arathella
Yulai Guard 1st Fleet Yulai Federation
0
|
Posted - 2013.02.16 00:49:00 -
[43] - Quote
Gizznitt Malikite wrote:
AFK cloakers are not an issue in iteself, there are two issues coupled to it that make it problematic:
Local: The instantaneous and omniscient local chat as an intel tool is too perfect... It makes the vigilant pilot impossible to catch... and ends up disheartening roaming to the point they'd rather sit on a titan and put afk cloakies in your system...
Cyno's: The ability to light a cyno and drop a pragmatically unscoutable gang of any size, shape, or composition instantly on a target makes countering a "cloaker that's decloaking and attacking" difficult and generally impractical. There are many solutions to this, but most of them make it impractical to hotdrop... which is a mistake.... Hotdrops should exist... The best solution I've heard of is different classes of ships take different amounts of time to "traverse" the bridge... Frigates travel very quickly... BS's arrive much later.... This still isn't perfect, but helps...
In the end.... several things need to change....and I'm not sure afk cloakers need to at all....
A.) Local chat needs to become less ideal.... give it a moderate delay (10-20 seconds) before a person appears in local so they have more of a chance to catch someone...
B.) Nullsec PvE should be modified to encourage more grouping... Reduce bounties, and instead give a solid payout for completing an anomaly... Structure that payout similar to incursions where payouts require a fleet and X number of ships... and less than that dramatically reduces your payout... If you want to solo... belt rat!
If A occurs, I'll support a cloaky prober tool to hunt afk cloakers in your system... so long as it doesn't interfere with a cloaker's ability to traverse gate camps or scout a system... (i.e. a slow scanning (30-60s), combat probe that doesn't decloak a ship, but enables you to warp to their location.... )
AFK cloakers are as much of an issue as Local and Cyno because no game mechanic should encorage/reward a play style based on AFK. Imo changes to Local are warranted but they have to be balanced with afk cloaking. E.g. make a pilot disappear from Local in 1-2 minutes after cloaking. So if the locals missed that 1-2 window the cloaker gets adequate advantage to mount a surprise attack. On the other hand if the cloaker goes AFK the ship automatically decloaks after say 30 minutes and the pilot appears back in Local.
|

Knorkor
Spartan Advanced Mining Infinite Aggression
15
|
Posted - 2013.02.16 17:07:00 -
[44] - Quote
The problem is the cyno. I would not care much about the cloaky, it is rather the fact that he can drop any number of enemies right next to you that he sees fit and there is nothing you can do about it. If you try to fight it, he drops more people on you, if he is from a big ally. That can escalate pretty quick into really big battles that can destroy your whole system if sh*t hits the fan.
Basically a cyno is a wormhole right? So why not limit the mass that can jump through, like normal wormholes? This would at least make the fight somewhat predictable. Of course there would be need for a rule that not like 10 other cynos can come through. But this would give smaller allys the chance to fight a hotdropper.
|

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
130
|
Posted - 2013.02.16 17:21:00 -
[45] - Quote
So tired of this popping up time after time.
If they are AFK, guess what - they can't ******* hurt you! If they aren't AFK, then they are playing a patient waiting game. It's called metagaming and psychological warfare. They camp your popular systems day after day until you get used to them being there and presume they're AFK. That's when they pounce.
If you allow them to keep you docked up, then that is your call.
As a couple people mentioned, the vigilant don't generally get caught.
There's also another option - have a defensive fleet out with your miners; what a concept - a group effort. "My hotdrop was bigger."
"Accidental cyno best cyno." |

St1ngerella
Dreddit Test Alliance Please Ignore
4
|
Posted - 2013.02.16 19:35:00 -
[46] - Quote
****** black legion fleets running away from gudfites is taking the fight out of the game. |

Sjugar
Science and Trade Institute Caldari State
58
|
Posted - 2013.02.17 23:17:00 -
[47] - Quote
The only thing that needs to change is that Cloaking can still be done, but not afk. After 30 minutes of non-activity accounts should be logged out.
Quite a technical challenge though. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
130
|
Posted - 2013.02.18 00:34:00 -
[48] - Quote
Sjugar wrote:The only thing that needs to change is that Cloaking can still be done, but not afk. After 30 minutes of non-activity accounts should be logged out.
In a word - No.
In a few more words - whether you like the system or not, it is not a broken mechanic. You don't get to be "safe" in null (and I say this as a nullsec resident).
I, personally, have things I'd rather do with my time and account than park a character "AFK" in a hostile system for hours and days on end. That doesn't mean I don't see the value in it being an option. "My hotdrop was bigger."
"Accidental cyno best cyno." |

TheGunslinger42
All Web Investigations
989
|
Posted - 2013.02.19 08:41:00 -
[49] - Quote
Sjugar wrote:The only thing that needs to change is that Cloaking can still be done, but not afk. After 30 minutes of non-activity accounts should be logged out.
Quite a technical challenge though.
What reason is there for this, other than "waaaa I want to be a carebear in 0.0"?
Go back to highsec |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
31
|
Posted - 2013.02.19 14:11:00 -
[50] - Quote
Sjugar wrote:You don't get to be "safe" in null (and I say this as a nullsec resident
Unless you're a cloaky afk camper.
if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard. Don't Panic.
|

Zap Zarrap
State War Academy Caldari State
0
|
Posted - 2013.02.19 15:18:00 -
[51] - Quote
seems like theres really the bunch of players who deem "being AFK" actually "playing the game"... how can being"away from the keyboard" mean you are actually playing the game.
does that mean all the guys on this forum in this very moment who are not even logged in (not active in the game) are still playing the game too ??
so much for being AFK and playing the game. people complain about bots (who are actually playing, even tjhough they are not humans... still are doing something) and how they ruin the game, but being afk for 23/7 and cloaked is totally fine. weird.
what I also dont get is why those uber skilled cloaky pilots go on a forum rage about proposals for modules or ways to decloak inactive cloaky ships. same argument can be made that is always brought up to the null bears in this exact same thread. adapt or die. but dont whine. if you cannot react when d-scan shows they are coming for you or even stay aligned, then go back to highsec. well if not even those skilled cloaky heroes cannot even adapt to probes that will only get you when you are stationary, then it has to be them most cary idea ever....
that this module and tactic would require teamwork and time and effort to get those cloakies, thus providing real content, is ignored.
oh and btw: the idea for diffrent cyn speeds for different ship classes is not bad. combine that with a mass limit on the total number of ships getting cynoed and you have something. so you either jump loads of smallish stuff, or a few bigger ones. your choice because the next cyno takes a while to light up... (spool timer as well) oh .. the large alliances can still do thier 300 fleet **** because they have the number of titans to do it. but smaller corps dont pose such a gigantic threat anyomore and dont have that mig advantage anymore over thecorporations that dont quiet have the same numbers but lack the titan.
is really the biggest joke of it all that you can basically only do real pvp when and if you have the ability to bridge your fleets over vast distances. in some areas of space (so ive heard) roaming fleets are essentially dead. gatecamps are only to buy time to hotdrop. not to do actual gatecamping anymore. small pvp in the overall aspect has alsmost dminished. what a waste of content....but thats another story
|

Dracvlad
Saints Among Sinners Executive Outcomes
55
|
Posted - 2013.02.19 20:40:00 -
[52] - Quote
At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not playing the game. Personally I see a cloaky AFK camper as being the same as a AFK miner, perhaps one of you cloaky AFK camper types could explain to me the difference as I cannot see it? |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
130
|
Posted - 2013.02.19 21:28:00 -
[53] - Quote
Speedkermit Damo wrote:Sjugar wrote:You don't get to be "safe" in null (and I say this as a nullsec resident Unless you're a cloaky afk camper. if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard.
Not like CVA undocks without at least 3 to 1 odds, anyway.
Oh, and -1 for quoting the wrong person.
Zap- the only person I see coming close to forum raging is you. Some of you seem unable or unwilling to grasp the simple fact that a person that is AFK....wait for it...can't hurt you. At all. If they are AFK, the only impact they have on your operations is what you allow them to have. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Valea Silpha
Sebiestor Tribe Minmatar Republic
89
|
Posted - 2013.02.19 23:17:00 -
[54] - Quote
Many years ago when i lived in Feyth, we had a hostile dude in an Arazu who would hang out in our station system. Every now and again, his friends would be close to hand, and he'd go and tackle something and try and kill them. We used to take bets on who could kill him the most times.
Look... The thing to remember is that the tactics you people want done away with have some pretty severe limitations. For example, a guy cannot both point you AND light a cyno. It's an either/or. Assuming you stay calm, stay aligned and run like hell, you won't have much of a problem. Your activities will still be curtailed, but after a little while of being blueballed, the campers will move on.
You're being targeted because you're acting like victims, making it easy for the campers to get what they want: Your sweet impotent rage. You could man up and beat the guys who are dropping on you. It can't be too hard to work out when the enemy are active and likely to drop, and even where they are operating out of (max jump range is a known variable, and the map will tell you average pilots in space). With those two together, you can trap them and kill them all. Set a neutral scout to run through the appropriate system, that will give you their numbers. Experience will give you their ship types. Then you plan your **** out, call an op, send out some bait and when they take it... murder time. Call some friends if you need numbers, you have time to plan. You kick the **** out of them once, they will think better of it. And remember, you don't even need to fight it if you don't think you can win. You can have your scout give you a looksee and if you can take it, you go do it.
Btw... The OP better be talking about titan bridges. Because lord help him if he can't get his **** out his hand long enough to work out how to beat on a black ops bridge gang that doesn't have logistics or any buffer. |

Shanara As
Psy Corp Ltd.
574
|
Posted - 2013.02.20 06:52:00 -
[55] - Quote
Cephelange du'Krevviq wrote:Speedkermit Damo wrote:Sjugar wrote:You don't get to be "safe" in null (and I say this as a nullsec resident Unless you're a cloaky afk camper. if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard. Not like CVA undocks without at least 3 to 1 odds, anyway. Oh, and -1 for quoting the wrong person. Zap- the only person I see coming close to forum raging is you. Some of you seem unable or unwilling to grasp the simple fact that a person that is AFK....wait for it...can't hurt you. At all. If they are AFK, the only impact they have on your operations is what you allow them to have.
i dont htink hes in rage. he is merely stating facts (at least the way i see it). the difference between an afk cloaky and one that simply waits for his turn is what ? exactly. you never know. so how are you going to adapt ?
unless you have a constant "support squad" at the ready (which is of course needed and often ready but c-¦mon.. not 23/7...also sme systems you do ratting / indy stuff in are fairly remote (at least three jumps out) there-¦s no chance to tell.
i have the utmost respect for any player that does the "fake afk thingy" to simply dull the enemy up until the point he can strike. but who really uses this kind of tactic ? either only the very masochistic or the very enthusiastic and dedicated people.
at least i can bump an afk hauler / miner and see if he-¦s really afk by provoking a reaction... but theres simply no way to interact with someone who-¦s afk, cloaked and not at all detectable...
so, I would vote , too, for : not necessarly broken, but not great mechanic.
also, the proposition made my some (and Zap) about the chance to detect at least afk cloakies simply got ignored. which wouldnt hurt the dedicated cloaker in any bit... "Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-¦t wanna listen, talks the most"
|

Shanara As
Psy Corp Ltd.
574
|
Posted - 2013.02.20 06:54:00 -
[56] - Quote
Valea Silpha wrote:Many years ago when i lived in Feyth, we had a hostile dude in an Arazu who would hang out in our station system. Every now and again, his friends would be close to hand, and he'd go and tackle something and try and kill them. We used to take bets on who could kill him the most times.
Look... The thing to remember is that the tactics you people want done away with have some pretty severe limitations. For example, a guy cannot both point you AND light a cyno. It's an either/or. Assuming you stay calm, stay aligned and run like hell, you won't have much of a problem. Your activities will still be curtailed, but after a little while of being blueballed, the campers will move on.
You're being targeted because you're acting like victims, making it easy for the campers to get what they want: Your sweet impotent rage. You could man up and beat the guys who are dropping on you. It can't be too hard to work out when the enemy are active and likely to drop, and even where they are operating out of (max jump range is a known variable, and the map will tell you average pilots in space). With those two together, you can trap them and kill them all. Set a neutral scout to run through the appropriate system, that will give you their numbers. Experience will give you their ship types. Then you plan your **** out, call an op, send out some bait and when they take it... murder time. Call some friends if you need numbers, you have time to plan. You kick the **** out of them once, they will think better of it. And remember, you don't even need to fight it if you don't think you can win. You can have your scout give you a looksee and if you can take it, you go do it.
Btw... The OP better be talking about titan bridges. Because lord help him if he can't get his **** out his hand long enough to work out how to beat on a black ops bridge gang that doesn't have logistics or any buffer.
good point about the either / or...
I still see a problem with the cyno-mechanic as it is. mass limits and maybe even jump limits / jump speeds for different classes might still be needed. otherwise you never know what you are standing up against.. not even close. it might be a gang of 20...or a gang of 250.. pretty big difference if you ask me....
"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-¦t wanna listen, talks the most"
|

TheGunslinger42
All Web Investigations
991
|
Posted - 2013.02.20 12:58:00 -
[57] - Quote
Dracvlad wrote:At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not playing the game. Personally I see a cloaky AFK camper as being the same as a AFK miner, perhaps one of you cloaky AFK camper types could explain to me the difference as I cannot see it?
AFK cloakers do not make isk, or inject minerals into the market, or anything else. They also inherently accept the idea of risk because they're in low/null sec.
Not an issue related to the New Orders goals at all. |

Dracvlad
Saints Among Sinners Executive Outcomes
55
|
Posted - 2013.02.20 13:06:00 -
[58] - Quote
TheGunslinger42 wrote:Dracvlad wrote:At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not playing the game. Personally I see a cloaky AFK camper as being the same as a AFK miner, perhaps one of you cloaky AFK camper types could explain to me the difference as I cannot see it? AFK cloakers do not make isk, or inject minerals into the market, or anything else. They also inherently accept the idea of risk because they're in low/null sec. Not an issue related to the New Orders goals at all.
They do make ISK, they extort ISK from the locals, but are away from their keyboard, and while cloaked they are not at risk, simple as, many of the arguments I have seen used by the New Order apply to them too! While AFK they are not playing the game and while cloaked they are not at risk, simple as! |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
130
|
Posted - 2013.02.20 13:22:00 -
[59] - Quote
How does someone that is AFK extort ISK from the locals? I need to learn how to do that. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2013.02.20 13:31:00 -
[60] - Quote
Here to prove it is a problem: I was killed by AFK cloakers!! Wait... if they were AFK how could they kill me? If they weren't AFK then it is completely legit.
What was the problem again? ;) |

Sura Sadiva
Entropic Tactical Crew
293
|
Posted - 2013.02.20 13:32:00 -
[61] - Quote
Cephelange du'Krevviq wrote:How does someone that is AFK extort ISK from the locals? I need to learn how to do that.
Probably more he stay cloacked AFK more the natives terror increase. So after some time they collapse and start tp pay ramsom to him begging to leave them alone. And all this with him being AFK.
Kinda like PI farming :) |

Sura Sadiva
Entropic Tactical Crew
293
|
Posted - 2013.02.20 13:52:00 -
[62] - Quote
And often the AFK cloacker is in a simple Vigil with T1 cloacking device. But can tell to them to be in a new super-recon-cruisr, ready to hotdrop on them a whole klingon fleet. So they panic and stay closed in their station.
And those are the almighty hardcore 0.0 alliances, powerblocs of EVE :)
|

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
31
|
Posted - 2013.02.20 14:12:00 -
[63] - Quote
Cephelange du'Krevviq wrote:Not like CVA undocks without at least 3 to 1 odds, anyway.
How do you, as a member of the biggest blob in the history of Eve expect to post such a comment and expect to not look like a complete tool?
Don't Panic.
|

Signal11th
The Retirement Club
901
|
Posted - 2013.02.20 15:49:00 -
[64] - Quote
Speedkermit Damo wrote:Sjugar wrote:You don't get to be "safe" in null (and I say this as a nullsec resident Unless you're a cloaky afk camper. if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard.
Why? if they are afk as you say then they are causing you no hassles whatsoever...... God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
131
|
Posted - 2013.02.20 16:31:00 -
[65] - Quote
Speedkermit Damo wrote:Cephelange du'Krevviq wrote:Not like CVA undocks without at least 3 to 1 odds, anyway. How do you, as a member of the biggest blob in the history of Eve expect to post such a comment and expect to not look like a complete tool?
Maybe because when our corp (not our alliance) were flying around your space for the past two weeks in a fleet of ~20 Tech I cruisers and logi...and no one would form a fleet to fight us?
All of this is off-topic, however.
Quote:Probably more he stay cloacked [sic] AFK more the natives terror increase. So after some time they collapse and start tp pay ramsom to him begging to leave them alone. And all this with him being AFK.
Kinda like PI farming :)
If the player is there to negotiate ransoms, they aren't AFK, are they? "My hotdrop was bigger."
"Accidental cyno best cyno." |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
31
|
Posted - 2013.02.20 16:32:00 -
[66] - Quote
Signal11th wrote:Speedkermit Damo wrote:Sjugar wrote:You don't get to be "safe" in null (and I say this as a nullsec resident Unless you're a cloaky afk camper. if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard. Why? if they are afk as you say then they are causing you no hassles whatsoever......
But...
How does one know if they are AFK? I suupose when one of em ganks you, at least you know they're not AFK.
The real question is - why are all forms of AFK activity frowned upon except for AFK cloaky camping?
I propose that activating a cloak, means the cloaked ship should not show up in local. Don't Panic.
|

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
131
|
Posted - 2013.02.20 16:54:00 -
[67] - Quote
Do people frown on people sitting AFK in stations? "My hotdrop was bigger."
"Accidental cyno best cyno." |

Dracvlad
Saints Among Sinners Executive Outcomes
56
|
Posted - 2013.02.21 07:36:00 -
[68] - Quote
What about AFK in a POS? Is that a naughty don't do? |

Signal11th
The Retirement Club
901
|
Posted - 2013.02.21 08:38:00 -
[69] - Quote
Speedkermit Damo wrote:Signal11th wrote:Speedkermit Damo wrote:Sjugar wrote:You don't get to be "safe" in null (and I say this as a nullsec resident Unless you're a cloaky afk camper. if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard. Why? if they are afk as you say then they are causing you no hassles whatsoever...... But... How does one know if they are AFK? I suupose when one of em ganks you, at least you know they're not AFK. The real question is - why are all forms of AFK activity frowned upon except for AFK cloaky camping? I propose that activating a cloak, means the cloaked ship should not show up in local.
Yes but really I know it's a hassle but in reality whats stopping you doing other things? There are plenty of other systems to rat in, plenty of other things e.g exploration you can do.
An AFK cloaky doesn't actually stop you doing anything in EVE. I'm pointing this out as a longtime resident of 0.0 so I have deal with afk cloakys all the time and really when I look back they haven't caused me any grief whatsoever. You do something else until they get bored which they will do and move on somewhere else.
They only hang around if you give them a reason to, tears in local, easy ganks etc remove that then they go.
As for your point on the removing them from local if they activate a cloak? to what point is that going to make a difference?? All that will happen is they will show up in local just at the point they open up a cyno to their mates and you're screwed anyway.
What we need is a system similar but expanded on in Wormholes, remove all local but make everything in the system have to be scanned down.
This way the cloaky has a purpose to scan down all the sites if he is indeed a pvp guy. And by doing that he will have to use probes and then you can see his is now not afk. local is what is killing your ratting not the cloaky.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Dracvlad
Saints Among Sinners Executive Outcomes
56
|
Posted - 2013.02.21 09:43:00 -
[70] - Quote
I like it as it is, removing local is a silly idea, it only helps people who are unable to get around local based intel channels and makes it impossible for intelligent players to control risk in 0.0. |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
12
|
Posted - 2013.02.22 20:56:00 -
[71] - Quote
Sura Sadiva wrote: "AFK warfare" us undeed a serious issue and a severe threat.
But be carefull to don't understimate the "offline warfare". This people can be far more disruptive.
Ponder about this: you can't see them, they're not in local, they're not even logged in EVE. Maybe they're at work or at school, or with their girlfriend, or simply sleeping. But they're somewhere outside, in the world, plotting against your ships.
How can you guys continue playing serenily with this impending danger?
How can CCP dare to allow NS to be dangerous? NS is definitely broken if people can have their ships destroyed. ;) |

snake pies
Dreddit Test Alliance Please Ignore
85
|
Posted - 2013.02.22 22:45:00 -
[72] - Quote
a tool to decloak solves afk cloaking a tool to block cyno from lighting or in stops it in progress solves the fear that everything can hotdrop these days
a true counter, but not overpowering
|

Rio Bravo
Morphitex Sanctuary Pact
9
|
Posted - 2013.02.23 16:08:00 -
[73] - Quote
Got a suggestion,
People whined alot about AFK miners in 0.9...so much so that the forums were filled with people talking about ganks and suicide ganks, and botters and all sorts of solutions to these things. It is true, no one should be safe in EVE, that the game, protect yourself, but the only true way of being safe should be sitting in a station.
So AFK cloaking should be given a nerf. I like cloaks, use them myself. They great for intel gathering, transport, calling in support, exploring, and other things too. but the safety of a cloaked ships in a safe spot is absolute. It is OP, any reasonable person can see that, and is ripe for abuse. The appeal of cloakng is to have the initiative, to choose when and how to engage in battle, to set the conditions of conflict. These are good in themselves, when someone is active operating the cloak.
What is being abused about cloaking, is disrupting gameplay of players, by increasing the risk involved in operating with a "red" or "neut" in system all day until they log. Most characters are subject to real lifes finite time restrictions (unless your an NPC or terminally nerdy). It is passive and lazy, and frankly, mildly griefy. While increasing the risk involved for other players, the nature of cloak, removes all risk for the cloaked ship, even to the point of being AFK all day long. I get btw, that some scream complacency tactics.
Not a big fan of anchorable modules that detect cloaks, sweepers, or probes that can track them. What I do suggest is this...Give cloaks a cycle time, and have them consume fuel. This does a couple things. It gives them a duration away from support. It is an expense, they have to consume resources and have to have a degree of cargo space, and most of all, keeps them at least partially active.
Remove the "lazy" aspect from AFK cloaking CCP. Do not let cloaked ships be decloaked, but reduce thier duation of operation with fuel and a cycle time. If cap or fuel run out, then the cloaky is vulnerable.
It is a mild nerf, but removes the lazy, people will find ways to operate a cloak taking all that into account, to replace as much lazy back into it as they can. Maybe a new skill, might be good to introduce to reduce fuel costs or cap costs of the new cloak cycle, idk. You devs can figure that out, this was just a suggestion, to mitigate what I find is getting out of hand...All day, camping, AFK cloakies. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Letisha Roots
Bath Salt Zombies
1
|
Posted - 2013.02.24 04:36:00 -
[74] - Quote
if null seccers wasnt such risk adverse fags afk cloakers wouldnt bother them imo |

Rio Bravo
Morphitex Sanctuary Pact
11
|
Posted - 2013.02.24 14:28:00 -
[75] - Quote
Letisha Roots wrote:if null seccers wasnt such risk adverse EDIT: No sexual innuendos - ISD Tyrozan afk cloakers wouldnt bother them imo
I have no idea what your saying, or what your position is...I mean isn't cloaking being risk averse? GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
49
|
Posted - 2013.02.24 17:24:00 -
[76] - Quote
howw as he afk if he light up a cyno ? if he is afk, why beeing scared ? if scared why not go out with friends and people guarding you ?. you can bait as well or move to next system.
|

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
156
|
Posted - 2013.02.24 18:34:00 -
[77] - Quote
There is a SUPER easy way to limit the impact of afk cloaked. Ask in local, "How much Isk to leave me alone?" or something along those lines. As long as he doest reply, he's probably not at his keyboard. |

Rio Bravo
Morphitex Sanctuary Pact
11
|
Posted - 2013.02.24 20:32:00 -
[78] - Quote
Guess you can't really tell wether they are AFK or not....they could be, actually, sitting there all day just watching. Like some kind of voyeur pervert. Can't be sure, your right. In a worm hole you wouldn't be able to see them in local anyways...and they couldn't see you. There is the Replicator series of toons, they all are called 'Replicator' with 4 numbers after the name. The alliance that sponsors them, has each one sit cloaked in a system as eyes...some can hot drop. There is like 43 alts that do this, and thats all they do...sit and watch and sell the kills they see to hot dropper fleets. If they had to fuel thier cloaks with isotopes or stront, would become unmanageable to supply them. Could say its ingeneuos, or exploitive...depends wether its your systems they are camped in. Anyways, I think this sort of thing when taken too far unbalances the game...but idk, I just do something else if it gets too weird where I am. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
130
|
Posted - 2013.02.24 21:19:00 -
[79] - Quote
what makes me smile is that ur guys days get ruined because your so scared to undock cos theres a neutral in system... Its Only Pixels ....... GÖÑ HIGH FIVES GÖÑ-á |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
131
|
Posted - 2013.02.24 23:30:00 -
[80] - Quote
If they're truly AFK, they won't follow you to a different system. Seriously, if you really deserve that pocket of space your alliance claims sov on, then you adjust or adapt to the neut being in local. I really can't believe people are making this much noise about this topic still. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Edah Puss
State War Academy Caldari State
2
|
Posted - 2013.02.25 00:40:00 -
[81] - Quote
OP: Can you please explain to me how somebody who is AFK can hurt you?
You *are* aware that AFK means Away From Keyboard, aren't you? Do you realise that means that when a person is not at their computer, then they cant control the game?
Or do you think they will telepathicly sense your presence in local and with their freaky superior mind control, press the keys and push the mouse around with their mind, and remotely control their ship to come and gank you?
Which one is it OP, because your entire argument falls flat due to some pretty critical logical failures. |

Rio Bravo
Morphitex Sanctuary Pact
11
|
Posted - 2013.02.25 01:55:00 -
[82] - Quote
Op in that you can choose when and how to engage...thats what cloaks do. You can never know when they are at the KB. Then they hot drop fleets to thier location. That is how its dangerous. It' s when every system is got an afk sleeper, disrupts your economy very badly for no risk to the red. Well, maybe I am whining now...  GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
32
|
Posted - 2013.02.25 15:30:00 -
[83] - Quote
All null-sec residents incure degrees of risk, whatever their activities. The only exceptions are afk cloakers. Why should they be any different? Don't Panic.
|

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
131
|
Posted - 2013.02.25 15:55:00 -
[84] - Quote
Speedkermit Damo wrote:All null-sec residents incure [sic] degrees of risk, whatever their activities. The only exceptions are afk cloakers. Why should they be any different?
Is a person docked up at risk? No. Is a person POSed up at risk? No.
A person cloaked and AFK is, for all intents and purposes, the same as docked up or POSed up. All are exhibiting the same amount of activity - that is to say, none.
Please let it sink in a person that is AFK is no threat. None, zero, zilch, nada, nichts, etc. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Knorkor
Spartan Advanced Mining Infinite Aggression
17
|
Posted - 2013.02.25 18:27:00 -
[85] - Quote
Cephelange du'Krevviq wrote:Speedkermit Damo wrote:All null-sec residents incure [sic] degrees of risk, whatever their activities. The only exceptions are afk cloakers. Why should they be any different? Is a person docked up at risk? No. Is a person POSed up at risk? No. A person cloaked and AFK is, for all intents and purposes, the same as docked up or POSed up. All are exhibiting the same amount of activity - that is to say, none. Please let it sink in a person that is AFK is no threat. None, zero, zilch, nada, nichts, etc. You don't know if he is a threat or not, because you don't know if he is AFK or not. And you also don't know how big of a threat he can be. When he decides to attack, he can field anything he wants, from a few SB's and Recons up to a few hundred Black Ops and even capitals and supers. That's why I think something must be done. Not because of the threat, but because it is unpredictable as hell and a very important factor of Eve, Risk vs Reward, cannot be outweighed properly. While he can do that very well by spying for an infinite amount of time without any risk.
That is why I made the suggestion to limit (covert) cynos in Mass. |

Rio Bravo
Morphitex Sanctuary Pact
11
|
Posted - 2013.02.25 19:18:00 -
[86] - Quote
of course many who don't have a problem with AFK cloakies, seemed to have very big problem with AFK miners...miners were no threat either, but was "lazy"...as is AFK cloaking. You make cloaks consume fuel, doesn't affect thier operation for tactics, but strategically, changes thier management. Makes it less lazy...a suggestion I made was cycle time, and fuel.
Any body that comes back and says that AFK miners in their hulks were damaging the economy and so had to be nerfed and ganked, should apply thier own reasonings to the economics of all day AFK cloakers. If there is enough noise and begins to affect the game, CCP will do something.
Anyway, I won't post for this topic anymore. It just becomes a troll fest if you keep commenting after you already got your point acrossed. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
131
|
Posted - 2013.02.25 20:05:00 -
[87] - Quote
Except that those AFK/botting miners were actually doing something.
A truly AFK cloaked vessel/pilot is literally doing nothing but sitting in space.
Quote:You don't know if he is a threat or not, because you don't know if he is AFK or not.
If they are AFK, they aren't a threat. As I already suggested, relocate to a different system and conduct your operations there. If they follow, then they aren't AFK. If they don't follow, then odds are they are.
You're right, you don't know 100% sure if they're AFK, but nullsec isn't about being safe when engaged in activity.
Let me re-attack this from a different perspective.
What has CCP's approach been when there's an issue like this? Do they change it to make things safer for a larger portion of the playerbase than it makes things less safe for? No, they don't. If CCP were to implement a change that required fuel or cap use for an active cloak so more nullbears could feel safe, that would go against their usual stance/mindset. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Knorkor
Spartan Advanced Mining Infinite Aggression
17
|
Posted - 2013.02.25 20:18:00 -
[88] - Quote
Cephelange du'Krevviq wrote: What has CCP's approach been when there's an issue like this? Do they change it to make things safer for a larger portion of the playerbase than it makes things less safe for? No, they don't. If CCP were to implement a change that required fuel or cap use for an active cloak so more nullbears could feel safe, that would go against their usual stance/mindset.
So it is okay for it to be totally and 100% safe for the camper? Because that is what you just said. Where is the risk/reward system here? The camper can be rewarded with a dropped industry level for absolutely no risk. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
131
|
Posted - 2013.02.25 21:18:00 -
[89] - Quote
Knorkor wrote:Cephelange du'Krevviq wrote: What has CCP's approach been when there's an issue like this? Do they change it to make things safer for a larger portion of the playerbase than it makes things less safe for? No, they don't. If CCP were to implement a change that required fuel or cap use for an active cloak so more nullbears could feel safe, that would go against their usual stance/mindset.
So it is okay for it to be totally and 100% safe for the camper? Because that is what you just said. Where is the risk/reward system here? The camper can be rewarded with a dropped industry level for absolutely no risk.
If CCP has to pick from the following scenarios, which do you think they will pick?
1) Add some sort of "active" cost to cloaking a) decreases safety for those that like to cloak up and camp a system AFK b) gives system dwellers 100% accountability of threats
2) Keep current mechanics as they are a) keeps things at a manageable level of risk for system dwellers b) doesn't require addition or tweaking of program code c) keeps less than 1%* of playerbase safe
* ok, so it's a number I pulled out of my...hat...but let's face it, if the players online are in the 30k to 40k range, I think it's safe to say there are probably no more than 300 to 400 AFK cloaky campers online.
Oh, and I'll reiterate this, too: If the cloaky player is AFK, the people in the system are safe from him/her, too. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Seraph IX Basarab
Hades Effect
130
|
Posted - 2013.02.26 01:26:00 -
[90] - Quote
Knorkor wrote:Cephelange du'Krevviq wrote: What has CCP's approach been when there's an issue like this? Do they change it to make things safer for a larger portion of the playerbase than it makes things less safe for? No, they don't. If CCP were to implement a change that required fuel or cap use for an active cloak so more nullbears could feel safe, that would go against their usual stance/mindset.
So it is okay for it to be totally and 100% safe for the camper? Because that is what you just said. Where is the risk/reward system here? The camper can be rewarded with a dropped industry level for absolutely no risk.
Wait how does the AFK cloaker take your industry level away? |

Mike Whiite
Cupid Stunts. Casoff
136
|
Posted - 2013.02.26 09:03:00 -
[91] - Quote
Hmm lets try this from a wider approach.
Why is something over powered i it works only in one situation, and a nerf would only change it for one stuation.
- High Sec, Not a problem, - Low Sec, Not Aproblem, - WH-Space Not a problem - NPC 0.0 Not a problem - Souv 0.0 somehow a problem for it''s inhabitance.
So in your smal peace of new eden's cake, there is an advantage to be gained by nerfing cloaking, only or you and it will bother everyone else. |

Knorkor
Spartan Advanced Mining Infinite Aggression
17
|
Posted - 2013.02.26 11:36:00 -
[92] - Quote
Mike Whiite wrote: Why is something over powered i it works only in one situation, and a nerf would only change it for one stuation.
It is becoming a problem when it is abused to death.
Seraph IX Basarab wrote: Wait how does the AFK cloaker take your industry level away?
He does not take mine, I mine nonetheless. But as said repeatedly, it is an afk activity that hampers people without putting the camper at a risk. That was said now numerous times, but you guys just ignore that fact. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
132
|
Posted - 2013.02.26 12:55:00 -
[93] - Quote
Knorkor wrote:That was said now numerous times, but you guys just ignore that fact.
And you're ignoring the fact that it only hampers you if you allow it to. If they are AFK they Can. Not. Hurt. You. At. All. They only effect an AFK cloaky has on your activities is what you allow it to.
That is the bottom line. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Mike Whiite
Cupid Stunts. Casoff
137
|
Posted - 2013.02.26 13:12:00 -
[94] - Quote
Knorkor wrote:Mike Whiite wrote: Why is something over powered i it works only in one situation, and a nerf would only change it for one stuation.
It is becoming a problem when it is abused to death.
That sounds like a legit argument.
Second question would be why is this the case?
because this doesn't happen in the other systems, there people use a variaty of tactics, might it be possible that the number of options in Souv space are limited to this and all out combat?
That doesn't have to say it's a goodthing, but it might also give you a perspective that just nerving cloaking isn't the solution as well.
|

March rabbit
player corp n1
569
|
Posted - 2013.02.26 14:07:00 -
[95] - Quote
Seraph IX Basarab wrote:Wait how does the AFK cloaker take your industry level away? i dunno.... 
have you ever heard about industry levels?
|

Id hitthat
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.26 21:18:00 -
[96] - Quote
If it would be fair it would be high risk high reward but most of the time it's medium/low risk high reward. Sure I've probably whined about it in a moment of weakness at some point but really it's not such a big deal and probably a good thing for balance. |

Seraph IX Basarab
Hades Effect
130
|
Posted - 2013.02.27 04:44:00 -
[97] - Quote
March rabbit wrote:Seraph IX Basarab wrote:Wait how does the AFK cloaker take your industry level away? i dunno....  have you ever heard about industry levels?
Yeah I have. What mechanic exactly drops the industry level if there is an afk guy in system? If he's afk he can't harm you. So the issue is with you guys that are afraid of getting attacked rather than the attack itself.
Take local away if cloaked. Problem solved. Anyone have a problem with that? |

Rio Bravo
Morphitex Sanctuary Pact
11
|
Posted - 2013.02.27 13:37:00 -
[98] - Quote
It's not when they are AFK that they are a threat, anyone gets that. It's that you never know. The other day one of us lost a BS to one of the AFK cloakers in the network they have spread in every system (so moving is little option). He hotdropped a fleet of nine in (suddenly became unAFK), killed the BS, then the fleet cyno'd out. No Risk...and the sleeper went back to being AFK cloaked and waiting (back to AFK after a brief activity). Once again, in EVE as long as it works for you it's OK...when you are the victim, it's not OK. If you lose your ship it's your own fault, blah, blah...But it gets rather WoWesque when you can take portals to any place you want and warp friends to any place you are with no borders to defend with...think WoW removed alot of the portals come to think of it...
GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Seraph IX Basarab
Hades Effect
130
|
Posted - 2013.02.27 19:18:00 -
[99] - Quote
Rio Bravo wrote:It's not when they are AFK that they are a threat, anyone gets that. It's that you never know. The other day one of us lost a BS to one of the AFK cloakers in the network they have spread in every system (so moving is little option). He hotdropped a fleet of nine in (suddenly became unAFK), killed the BS, then the fleet cyno'd out. No Risk...and the sleeper went back to being AFK cloaked and waiting (back to AFK after a brief activity). Once again, in EVE as long as it works for you it's OK...when you are the victim, it's not OK. If you lose your ship it's your own fault, blah, blah...But it gets rather WoWesque when you can take portals to any place you want and warp friends to any place you are with no borders to defend with...think WoW removed alot of the portals come to think of it... And it's NOT a cloak nerf OPERATIONALLY! A half hour cycle time and fuel consumption, would nerf cloak operational MANAGEMENT! Wouldn't change how it worked tactically at all, just strategically. So address the issue in your comments...cloaking is fine, its the abuse of alts spread acrossed two dozen systems, cloak impunity, and being AFK for long peroids of time to disrupt others on a regional scale. You can still do this with cycle/fuel, but it would suddenly have an operating cost and supply demand! That is the issue, no risk/no cost is wrong! ...and no I am not mad bro! 
There is no abuse or issue. Have you ever even managed a cloaky operation or is your pvp experience limited to approach FC, target primary, hit F1? Do you know how much preparation goes into such an operation that you just described? You're flying paper thin frigates in enemy territory without the logistical advantages that the home team gets.
There ARE ways to deal with cloaky ops in your system. You just haven't figured them out yet. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
132
|
Posted - 2013.02.27 19:59:00 -
[100] - Quote
Seraph IX Basarab wrote:There ARE ways to deal with cloaky ops in your system. You just haven't figured them out yet.
Despite folks in this thread and others pretty much spelling some of them out.
"My hotdrop was bigger."
"Accidental cyno best cyno." |

Rio Bravo
Morphitex Sanctuary Pact
13
|
Posted - 2013.02.27 20:53:00 -
[101] - Quote
Well, guess I got some planning to do, lol. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Jason Xado
Xado Industries
83
|
Posted - 2013.02.27 22:59:00 -
[102] - Quote
Cephelange du'Krevviq wrote:Is a person docked up at risk? No. Is a person POSed up at risk? No.
A station can be conquered. A POS can be destroyed. An AFK cloaked ship can be... |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
132
|
Posted - 2013.02.27 23:17:00 -
[103] - Quote
Jason Xado wrote:Cephelange du'Krevviq wrote:Is a person docked up at risk? No. Is a person POSed up at risk? No.
A station can be conquered. A POS can be destroyed. An AFK cloaked ship can be... To be honest I'm not on one side or the other, in general. Mining would be more boring without them but I do think there could be improvements to the system. Just pointing out that AFK cloaked ships are safer than players docked or in a POS.
A station can be captured...and it takes several days of timers and prep.
A POS can be destroyed, but again takes several timers. "My hotdrop was bigger."
"Accidental cyno best cyno." |

Jason Xado
Xado Industries
83
|
Posted - 2013.02.27 23:21:00 -
[104] - Quote
Cephelange du'Krevviq wrote:Jason Xado wrote:Cephelange du'Krevviq wrote:Is a person docked up at risk? No. Is a person POSed up at risk? No.
A station can be conquered. A POS can be destroyed. An AFK cloaked ship can be... To be honest I'm not on one side or the other, in general. Mining would be more boring without them but I do think there could be improvements to the system. Just pointing out that AFK cloaked ships are safer than players docked or in a POS. A station can be captured...and it takes several days of timers and prep. A POS can be destroyed, but again takes several timers.
And how much time and prep work does it take to take out an AFK cloaked ship? |

Seraph IX Basarab
Hades Effect
131
|
Posted - 2013.02.27 23:28:00 -
[105] - Quote
Who cares learn to play the game?
(No Seraph, bad, don't be mean to them. You'll only entrench them in their one track mentality and grotesque tactical simplicity.)
Ahem. What I meant to say is that the issue here is local. It's crazy to think that some chatroom should act as a tactical and strategic factor when it comes to this game. If you are cloaked, you should be removed from local, OR local should work the same as in w-space. This way people can be afk and cloaked but not inspire any fear in the people in system.
Seriously people, lay down traps and bait out your targets. I can't believe the show of incompetence. |

Jason Xado
Xado Industries
83
|
Posted - 2013.02.27 23:32:00 -
[106] - Quote
Seraph IX Basarab wrote:
Seriously people, lay down traps and bait out your targets. I can't believe the show of incompetence.
For example : http://eve-kill.net/?a=kill_related&kll_id=16535074 |

Seraph IX Basarab
Hades Effect
131
|
Posted - 2013.02.27 23:36:00 -
[107] - Quote
Exactly. Also they deserved it for god awful bomber fits. |

Jason Xado
Xado Industries
83
|
Posted - 2013.02.27 23:56:00 -
[108] - Quote
Seraph IX Basarab wrote:Exactly. Also they deserved it for god awful bomber fits.
That doesn't mean there couldn't be improvements to the system, in my opinion. |

Seraph IX Basarab
Hades Effect
131
|
Posted - 2013.02.27 23:57:00 -
[109] - Quote
Getting rid of local would be a big improvement. |

Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
131
|
Posted - 2013.02.28 00:27:00 -
[110] - Quote
Knorkor wrote:Cephelange du'Krevviq wrote:Speedkermit Damo wrote:All null-sec residents incure [sic] degrees of risk, whatever their activities. The only exceptions are afk cloakers. Why should they be any different? Is a person docked up at risk? No. Is a person POSed up at risk? No. A person cloaked and AFK is, for all intents and purposes, the same as docked up or POSed up. All are exhibiting the same amount of activity - that is to say, none. Please let it sink in a person that is AFK is no threat. None, zero, zilch, nada, nichts, etc. You don't know if he is a threat or not, because you don't know if he is AFK or not. And you also don't know how big of a threat he can be. When he decides to attack, he can field anything he wants, from a few SB's and Recons up to a few hundred Black Ops and even capitals and supers. That's why I think something must be done. Not because of the threat, but because it is unpredictable as hell and a very important factor of Eve, Risk vs Reward, cannot be outweighed properly. While he can do that very well by spying for an infinite amount of time without any risk. That is why I made the suggestion to limit (covert) cynos in Mass.
I thought briefly about making some deep and meaningful commentary on nullsec sociopolitics connected to your suggestions but in the end I think this encapsulates everything that needs to be said:
https://www.youtube.com/watch?v=zva7I60LpeE
|

Substantia Nigra
Polaris Rising Gentlemen's Agreement
951
|
Posted - 2013.02.28 00:31:00 -
[111] - Quote
Seraph IX Basarab wrote:Getting rid of local would be a big improvement.
Excellent point, and that GÇÿimprovementGÇÖ can be realised without CCP having to do anything to change nullsec dynamics.
There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something. We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Boink Kumamato
Science and Trade Institute Caldari State
0
|
Posted - 2013.02.28 01:14:00 -
[112] - Quote
How about introducing scanner probes that can find cloaked ships ? If it takes say 5-10 min to find the exact position any non afk player can easily spot them and switch position.
|

Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
131
|
Posted - 2013.02.28 01:34:00 -
[113] - Quote
Boink Kumamato wrote:How about introducing scanner probes that can find cloaked ships ? If it takes say 5-10 min to find the exact position any non afk player can easily spot them and switch position.
I, too, would dearly love CCP to change the game so that my cowardice isn't so easily exploited.
To reiterate:
https://www.youtube.com/watch?v=zva7I60LpeE |

Norm Tempesta
The Konvergent League Sev3rance
22
|
Posted - 2013.02.28 03:15:00 -
[114] - Quote
Substantia Nigra wrote:Seraph IX Basarab wrote:Getting rid of local would be a big improvement. Excellent point, and that GÇÿimprovementGÇÖ can be realised without CCP having to do anything to change nullsec dynamics. There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something.
I approve of this message. I don't know why all the people who want to take themselves out of local don't just hunt in wormholes. There are plenty of them, not hard to find. Oh wait, then you can't just jump all your buddies on some unsuspecting guy who is trying to make some iskies. They would have to leave the safety of their sov system to go out into the unknown and some baddies might be waiting on them :(. |

Dracvlad
Saints Among Sinners Executive Outcomes
59
|
Posted - 2013.02.28 09:34:00 -
[115] - Quote
Substantia Nigra wrote:Seraph IX Basarab wrote:Getting rid of local would be a big improvement. Excellent point, and that GÇÿimprovementGÇÖ can be realised without CCP having to do anything to change nullsec dynamics. There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something.
Well said, from now on every time I see one of these people asking for local to be removed I am going to post, go to WH space, 2,500 systems, no local and you cannot be hot dropped either!
Removing local from 0.0 is a stupid idea. And leave cloakies as is, I get my kicks out of hunting them and working out when they are able to operate and when they are AFK! |

Rio Bravo
Morphitex Sanctuary Pact
13
|
Posted - 2013.02.28 10:29:00 -
[116] - Quote
There are two things that MMO's look for to keep the game enjoyable and to keep people from unsubscribing. One is an 'Exploit', where you use something that is not a game mechanic, and there is no cost too, to remove consequences for actions. An example is character cycling to avoid sec status drops. They are bannable. The second are game 'Imbalances' not as extreme as exploits, and won't get you banned, but draw attention to a flaw in the balance of the game. An example was incursion reward nerfing due to inflation and markat chaos.Not bannable, but will eventually be addressed by a dev team.
Guys like the Replicator alts, will have thier day, but they have exposed a flaw in the game. I suspect cloaking will be dealt with. Rumour he'd been banned for botting before, but nothing conclusive due too EULA and CCP privacy policy. All removing local in null will do is give cloakies a more target rich environment...(something they don't like to admit). Go to a WH if you don't like local. Not sure if cloak inhibitors or probes are the way to go...something for the devs to work on. I like cloak mechanics, just kind of over used when you have two dozen alts, one in every system of a region, (that don't fight, but are cyno portals), but whatever.
./Goes to space diner in station to have a space breakfast. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Girtonat Inkura
Khanid Constructions Yulai Federation
0
|
Posted - 2013.02.28 16:48:00 -
[117] - Quote
From what i can tell, even if i got killed by some hotdropper after thinking that after days afk in our system, he is probably afk all the time, i understand with the current state of the game why nothing is made about it.
One thing that is frustrating is the fact that a guy, with a lot of time, and multiple account can spread his toons in entire region with a minimal risk.
This is mostly why you got complain, and why people come here to cry about this broken mechanism. It feel unfair for single account or dual account player that some guys users dozens (and even more) accounts to camps their system. I totally understand that.
But how to fix it ?
CCP will not say, but theses guys with many account are big clients and you know, you always have respect your big client.
Anyway, the problem is the static gameplay you got in nulsec. When i started to play, people told me that it was the farwest in nulsec. It is not, at all.
Yes, you can do almost what you want but you have big corporation and alliance that old entire region with minimal risk and maximum profits. After that they only need to have patrol to police the area against intruder and terrorist. This is how i feel about it.
Theses are really more deep change to nulsec warfare but i think it will make the warfare more dynamic and less static :
- ADD NPC null sec where corporation and alliance can obtain for a period of time (days, hours ?) protection from the NPC corp (like concord), of course, these area will be less resources rich than pure nulsec, but it will give a gameplay where players will be able to mine, produce after wining the zone. It would have also, to obtain such zone, i see 2 ways
1. Fight and win a PVP fight that happen periodically. The NPC corp will protect the winner of the fight for 4 hour or something like that. 2. Be the first to give to the NPC corp a specified amount of ore, ice, or any other production related material. Theses material can change overtime (to make sure nobody stack them and can be region specific. Also, the cost for a corporation/alliance to maintain access to the region will growth over time. The cost could also be based on corporation/alliance size)
Protection from the NPC will still allow of course kamikaze attack and stuff like that. But at least, it will give a possibility for some corp to do some nulsec without having to camp other system and prepare for month/years their attack or having to ally.
As for cloaker, if CCP nerf them by giving them fuel cost, why not, instead of removing local, give them a real utility. I mean something else than ganking nullbear.
They say they do that because capturing a zone is way too difficult. Let them install debuffer structure, let them install bomb on station and other players structure.(it could slow down production, prevent docking for x min, block repair, etc..) let them actually do real harassment to the zone but make them more easier to catch if they don't play a real active gamestyle (i.e. moving from location to location to ensure not being spotted).
That would add active gameplay and remove the sooooo much usefull strat of being AFK in a system for days without making them totally useless. Instead, they will be even more powerful and it will give security fleet even more challenge.
but for now, i would say : Make sure nobody abuse of this tactict |

Seraph IX Basarab
Hades Effect
131
|
Posted - 2013.02.28 17:58:00 -
[118] - Quote
Norm Tempesta wrote:Substantia Nigra wrote:Seraph IX Basarab wrote:Getting rid of local would be a big improvement. Excellent point, and that GÇÿimprovementGÇÖ can be realised without CCP having to do anything to change nullsec dynamics. There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something. I approve of this message. I don't know why all the people who want to take themselves out of local don't just hunt in wormholes. There are plenty of them, not hard to find. Oh wait, then you can't just jump all your buddies on some unsuspecting guy who is trying to make some iskies. They would have to leave the safety of their sov system to go out into the unknown and some baddies might be waiting on them :(.
I personally dont even like hot dropping. With the exception of the HK, you have everyone else sitting waiting to bridge and that sucks. Also I don't mind local existing. But if people whine and whine about afk cloaking, then remove local so they cant instill that fear in you that makes you dock up. |

Dracvlad
Saints Among Sinners Executive Outcomes
59
|
Posted - 2013.02.28 20:48:00 -
[119] - Quote
Seraph IX Basarab wrote:Norm Tempesta wrote:Substantia Nigra wrote:Seraph IX Basarab wrote:Getting rid of local would be a big improvement. Excellent point, and that GÇÿimprovementGÇÖ can be realised without CCP having to do anything to change nullsec dynamics. There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something. I approve of this message. I don't know why all the people who want to take themselves out of local don't just hunt in wormholes. There are plenty of them, not hard to find. Oh wait, then you can't just jump all your buddies on some unsuspecting guy who is trying to make some iskies. They would have to leave the safety of their sov system to go out into the unknown and some baddies might be waiting on them :(. I personally dont even like hot dropping. With the exception of the HK, you have everyone else sitting waiting to bridge and that sucks. Also I don't mind local existing. But if people whine and whine about afk cloaking, then remove local so they cant instill that fear in you that makes you dock up.
If you don't want local go to WH space, I am quite happy having local and AFK campers thankyou very much. |

Togenshi
Australasian Expeditionary Forces Apocalypse Now.
0
|
Posted - 2013.03.05 01:13:00 -
[120] - Quote
To be fair, I don't mind the idea of afk cloaky if there was a mechanic to counter them outside the time they light a covert cyno up.
Providence has been perma-camped for the last 3-4 months now by THORN's afk botting team, MagicAcid and Replicator (and co.). At this moment, there are 60+ characters just being made to mine ice with retrievers who are in NPC corps (Replicator Peta31-80). These guys fund Replicator0001-42 who stay afk cloaked with probes and covert-cyno ready to pounce idiots that decide to take the risk.
Killing replicator is only a small loss and returns with another covert ops ships to continue camping the system. We can't kill it in the meantime and we don't have the numbers to combat a much larger alliance such as THORN.
The issue is the inability to hunt afk cloakies where they log in just after dt and sit there till the next dt in a concentrated and limited area such Providence.
But lets face reality, CCP wouldn't lift a finger unless goons cry foul. |

Seraph IX Basarab
Hades Effect
131
|
Posted - 2013.03.05 01:40:00 -
[121] - Quote
Togenshi wrote:To be fair, I don't mind the idea of afk cloaky if there was a mechanic to counter them outside the time they light a covert cyno up.
Providence has been perma-camped for the last 3-4 months now by THORN's afk botting team, MagicAcid and Replicator (and co.). At this moment, there are 60+ characters just being made to mine ice with retrievers who are in NPC corps (Replicator Peta31-80). These guys fund Replicator0001-42 who stay afk cloaked with probes and covert-cyno ready to pounce idiots that decide to take the risk.
Killing replicator is only a small loss and returns with another covert ops ships to continue camping the system. We can't kill it in the meantime and we don't have the numbers to combat a much larger alliance such as THORN.
The issue is the inability to hunt afk cloakies where they log in just after dt and sit there till the next dt in a concentrated and limited area such Providence.
But lets face reality, CCP wouldn't lift a finger unless goons cry foul.
Maybe you should ask Severence to help you out. They bring a fairly numerous sized frig fleet to deal with cov ops. |

Artaire
The Separatist Consortium
11
|
Posted - 2013.03.05 11:26:00 -
[122] - Quote
I can't believe people are actually QQing about cloaking in a system, and then them going Afk until some nullbear with a 6billisk ratting/plex ship shows up and gets whelped.
Just bait the guy and kill him and his friends if he lights a Cyno. Look at his kill board, look at system/local area kills within the last week (etc) and learn what their associates fly (if they even have any) counter Cyno them back if necessary. If your scared of flying your stupidly over-pimped ratting/plex ship then don't fly it with him in system and go do something else.
People have been setting up alts just do to this to troll hard like this, and they are winning by the sounds of it lol
|

Dracvlad
Saints Among Sinners Executive Outcomes
60
|
Posted - 2013.03.05 11:27:00 -
[123] - Quote
Togenshi wrote:To be fair, I don't mind the idea of afk cloaky if there was a mechanic to counter them outside the time they light a covert cyno up.
Providence has been perma-camped for the last 3-4 months now by THORN's afk botting team, MagicAcid and Replicator (and co.). At this moment, there are 60+ characters just being made to mine ice with retrievers who are in NPC corps (Replicator Peta31-80). These guys fund Replicator 001-42 who stay afk cloaked with probes and covert-cyno ready to pounce idiots that decide to take the risk.
Killing replicator is only a small loss and returns with another covert ops ships to continue camping the system. We can't kill it in the meantime and we don't have the numbers to combat a much larger alliance such as THORN.
The issue is the inability to hunt afk cloakies where they log in just after dt and sit there till the next dt in a concentrated and limited area such Providence.
But lets face reality, CCP wouldn't lift a finger unless goons cry foul.
Thorn alliance hold B-7 in Querious, it is a -1.0 system, just return the compliment to them, camp the hell out of it!!! |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
41
|
Posted - 2013.03.05 17:45:00 -
[124] - Quote
Eve's most infamous cloaky-camping botter finally came out to fight the other day, so we tore him a new ass.
Au Revoir Replicator
Don't Panic.
|

Seraph IX Basarab
Hades Effect
131
|
Posted - 2013.03.06 07:48:00 -
[125] - Quote
Speedkermit Damo wrote:Eve's most infamous cloaky-camping botter finally came out to fight the other day, so we tore him a new ass. Au Revoir Replicator
Bring enough guys? |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
41
|
Posted - 2013.03.06 14:30:00 -
[126] - Quote
Seraph IX Basarab wrote:Speedkermit Damo wrote:Eve's most infamous cloaky-camping botter finally came out to fight the other day, so we tore him a new ass. Au Revoir Replicator Bring enough guys?
Yeah, we really hate that guy  Don't Panic.
|

Obvious Cyno
Federal Navy Academy Gallente Federation
41
|
Posted - 2013.03.07 23:08:00 -
[127] - Quote
Man up. |
|
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