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Thread Statistics | Show CCP posts - 3 post(s) |

infused
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Posted - 2005.07.24 22:40:00 -
[61]
If I were you guys, I would set a long skill training at the moment, 1-3 days atleast, just incase...
[World Domination] [Patch 3366-3538: Mirror Here] |

SPIONKOP
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Posted - 2005.07.24 23:13:00 -
[62]
Originally by: Basileus Well, tbh, this is nothing new. I had the illusion when I started playing about 2 years ago that they would gradually improve things. I was quite wrong. So to all of you that expect better of them: don't. Cancel your subscription if you get too annoyed by these kind of troubles.
This is new. The server has been stable over these last few months. Things break, the devs try to fix them. I am not sure how old you are but if your about 12 or 13 then maybe when you grow up and get in the real word you will learn **** happens.
However if your an adult then you should know by now things break and things go wrong. It happens. You want to cancel your account fine. However the next time you car break down do you go buy another I doubt it, you get it fixed. If your ISP is down do you switch to another, no you get it fixed. Simple isn't it.
I don't like having a go at people and if Eve was crashing every day or every week then maybe, just maybe you have a point. But it does not. I haven't been stuck in months maybe even a year. Things are a hell of a lot better than they where 2 years ago.
I know your ****ed off with the downtime, but take it easy, in a few days the problems will be sorted.
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Tsavong Lah
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Posted - 2005.07.24 23:14:00 -
[63]
I'm guessing this thread is being observed more closely than others by the devs/GMs, so Id like to present a small idea.
During times where a large number of players get stuck, it might be an idea to have a page (updated by the GM team between petitions etc) with a list of "currently sticky" systems. The list could be linked to from the eve-insider page, or even from ingame news page to minimise the chances of others being stuck, and thus (hopefully) reducing the total number of incoming petitions, "omg stuck!" threads and stress for the GM/dev teams and players alike. This could also reduce the chance of needing a reboot to fix stuck issues (less people stuck as they all know what to avoid, and if they didn't read the simple page, they can wait til dt).
Just a thought - anyone else think it could work?
Selling Bustards, Impels, Crystalline Carbonide. Contact me! Also, we're recruiting - Join OTO! |

Phil McAvity
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Posted - 2005.07.24 23:22:00 -
[64]
Originally by: Tsavong Lah I'm guessing this thread is being observed more closely than others by the devs/GMs, so Id like to present a small idea.
During times where a large number of players get stuck, it might be an idea to have a page (updated by the GM team between petitions etc) with a list of "currently sticky" systems. The list could be linked to from the eve-insider page, or even from ingame news page to minimise the chances of others being stuck, and thus (hopefully) reducing the total number of incoming petitions, "omg stuck!" threads and stress for the GM/dev teams and players alike. This could also reduce the chance of needing a reboot to fix stuck issues (less people stuck as they all know what to avoid, and if they didn't read the simple page, they can wait til dt).
Just a thought - anyone else think it could work?
Ok, maybe I was dreaming but I'm sure that the other day ( yesterday even ) there was an in game message detailing 'sticky' systems and asking people to avoid them. I'm sure I have seen this in the past aswell.
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Basileus
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Posted - 2005.07.24 23:50:00 -
[65]
Originally by: SPIONKOP
This is new. The server has been stable over these last few months. Things break, the devs try to fix them. I am not sure how old you are but if your about 12 or 13 then maybe when you grow up and get in the real word you will learn **** happens.
However if your an adult then you should know by now things break and things go wrong. It happens. You want to cancel your account fine. However the next time you car break down do you go buy another I doubt it, you get it fixed. If your ISP is down do you switch to another, no you get it fixed. Simple isn't it.
I don't like having a go at people and if Eve was crashing every day or every week then maybe, just maybe you have a point. But it does not. I haven't been stuck in months maybe even a year. Things are a hell of a lot better than they where 2 years ago.
I know your ****ed off with the downtime, but take it easy, in a few days the problems will be sorted.
Why don't you bite me. I've not said I'm going to cancel my account, now have I? Try training your reading to lvl 2. I Also did not say anything about the downtime. What I am simply noting, is that this seems to be a reccuring issue: patch -> hotfix -> problems. And if **** happens too often in RL, and customers complain, people get sacked. And rightly so. Now please crawl back under that comfy stone of yours.
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EnigmaZ
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Posted - 2005.07.25 01:44:00 -
[66]
dunno if anyones been getting this but i keep getting "logging in as Enigmaz" then it says "failed" but still logs in o.0
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Ilea Celentay
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Posted - 2005.07.25 03:24:00 -
[67]
Don't know if its relivent to previous problems, but I'm having to fly missions though Rens system, and its extreamly laggy at times.
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sonofollo
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Posted - 2005.07.25 08:02:00 -
[68]
well i got boured waiting for the things to unstick so i flew to new eden and i flew towards that big blue light in the sky = last check i had flown about 4000km from the gate and was pressing lower.
Im also waiting for a skill to finish so had nothing better to do - CCP always work on these things but improving the strip IIs would be a good idea.
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Prometeo
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Posted - 2005.07.25 08:30:00 -
[69]
I was stuck for 3 day, i can't login....
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Valentine Keen
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Posted - 2005.07.25 08:59:00 -
[70]
Originally by: Oveur We will start by rolling back some of these hotfixes, which means we will be re-introducing bugs
  
You say that like it's something that doesn't already happen when you add hotfixes and patches.
  
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Maggot
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Posted - 2005.07.25 10:54:00 -
[71]
Edited by: Maggot on 25/07/2005 10:56:55 I would recommend CCP do a few things:
1. Ensure they have a parallel environment which is an exact replica of the live hardware setup. This could double as a disaster recovery site to save cash.
2. Write a specialised script to simulate 10k players doing their **** including various scenarios to simulate massive fleet battles, mining ops, NPC chains, massive fleets hitting the jump gate at once, drone deployment. Just stress the system to hell and back. Ensure that these scenarios are observed by a tester for actual playability rather than just a succesful run without a system error. The script would have to be run as if the data was coming over the net rather than instructions being delivered at the server level.
3. Employ some performance specialists who would bring a fresh eye to the code.
I look forward to the day when we can enjoy huge battles.
In my job we had to do a set of similar scripts to simulate the use of a distributed calculation server (with SQL Server backend). The script was called "1000 monkeys on speed" :)
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Sadist
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Posted - 2005.07.25 11:12:00 -
[72]
Looks like a very good time to go on vacation. A looong vacation. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Sarkos
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Posted - 2005.07.25 12:37:00 -
[73]
Edited by: Sarkos on 25/07/2005 12:37:53 Recipe for a Sunday Disaster
Take two fleets of ships of roughly 100 ships each. Add drones librally for the gate defenders. Mix the two fleets together and watch the entire game slowely grind to a halt.
Drones still orbited, the view was amazing as you simply watched so many ships SIT there. No weapons were firing, no commands were accepted, nothing could be done, but watch. This was not a loss of framerate, this was the game jumping into neutral and ignoring all PC interactions. The entire system of M-MD3B suffered from this apparent fit of unusability for some 45 minutes. No doubt the game regained control because many chose to log off.
Huge problem with a huge ammount of repricussions as the attackers did not log and simply sat at the gate and picked off the returning ships after the problem rectified it'self. Due to game design, all that had warped prior to the lockup were forced to warp back to the gate and all that had loggged at the gate were destroyed before they could warp out.
From my count approxemetly 75-80 petitions have been filed from ths one incident.
AVOID MASS COMBAT!
Sarkos
Either free the slaves or we will come and get them.
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Roshan longshot
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Posted - 2005.07.25 13:40:00 -
[74]
I only got stuck once on the old highway system last night, all these other things I have had no problem with.
Things I done over the weekend when not playing: Deleted my entire cache file... Removed serveral progams from Hard drive I was not useing... Defraged my hard drive...
My performance in game did improve, but dont know if it solved the stuck problem. They rebooted while I was defragging my hard drive.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter [i]pirate[/i] or mixture of them all.
[i]As read from the original box an |

Jaye Beach
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Posted - 2005.07.25 16:20:00 -
[75]
Still buggered for me. Haven't been able to log in with any kind of stability for about 5 days now. Have had responses from GM's advising driver upgrades etc and carried out their advice, alas to no avail.
Carried out virus scans + spyware scans etc and killed anything discovered by them.
Even downloaded the complete client and reinstalled from scratch.
Nothing has helped at all. Still have to attempt 10-15 times to log in. Still get booted when undocking/jumping completely at random.
Any idea yet if/when normal service will be resumed?
............Target is Invulnerable............ |

Miklas Laces
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Posted - 2005.07.25 16:37:00 -
[76]
Today is better than the last days. I have been able to log in at the first attempt and do some missions.
The log in was a bit slow, and the game was a little lagged. But definetely playable.
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babyblue
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Posted - 2005.07.25 17:17:00 -
[77]
Originally by: Maggot Edited by: Maggot on 25/07/2005 10:56:55 I would recommend CCP do a few things:
1. Ensure they have a parallel environment which is an exact replica of the live hardware setup. This could double as a disaster recovery site to save cash.
2. Write a specialised script to simulate 10k players doing their **** including various scenarios to simulate massive fleet battles, mining ops, NPC chains, massive fleets hitting the jump gate at once, drone deployment. Just stress the system to hell and back. Ensure that these scenarios are observed by a tester for actual playability rather than just a succesful run without a system error. The script would have to be run as if the data was coming over the net rather than instructions being delivered at the server level.
3. Employ some performance specialists who would bring a fresh eye to the code.
I look forward to the day when we can enjoy huge battles.
In my job we had to do a set of similar scripts to simulate the use of a distributed calculation server (with SQL Server backend). The script was called "1000 monkeys on speed" :)
You really can't do this - consider such a huge investment in hardware and even then, scripting player behaviour would cover probably less than 1% of actual player interactions. Best environment for testing is live, as long as you aren't coding control systems for Boeing .
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Maggot
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Posted - 2005.07.25 17:48:00 -
[78]
Originally by: babyblue
Originally by: Maggot Edited by: Maggot on 25/07/2005 10:56:55 I would recommend CCP do a few things:
1. Ensure they have a parallel environment which is an exact replica of the live hardware setup. This could double as a disaster recovery site to save cash.
2. Write a specialised script to simulate 10k players doing their **** including various scenarios to simulate massive fleet battles, mining ops, NPC chains, massive fleets hitting the jump gate at once, drone deployment. Just stress the system to hell and back. Ensure that these scenarios are observed by a tester for actual playability rather than just a succesful run without a system error. The script would have to be run as if the data was coming over the net rather than instructions being delivered at the server level.
3. Employ some performance specialists who would bring a fresh eye to the code.
I look forward to the day when we can enjoy huge battles.
In my job we had to do a set of similar scripts to simulate the use of a distributed calculation server (with SQL Server backend). The script was called "1000 monkeys on speed" :)
You really can't do this - consider such a huge investment in hardware and even then, scripting player behaviour would cover probably less than 1% of actual player interactions. Best environment for testing is live, as long as you aren't coding control systems for Boeing .
The best testing environment is NOT live if you ever want to keep a job in the IT industry. There are probably cost concerns though as we know CCP is not a big outfit, however what I described is common practice on every system I have ever built (not air traffic control either) - its the basics that you should do for any large scale system with many users. Its not hugely expensive if you have dual use for the hardware, i.e. disaster recovery. You are right about the interactions, but again a reasonably intelligent scriptwriter could add in some random commands or even just a set of repeated commands to simulate real useage. This is not beyond the ability of the guys who put eve together. Just basic stuff. You could even subcontract this out to India if it was deemed too expensive, but i dont think it should be. 2 people for a few months could revolutionise the testing quality. You would need to update scripts for each release of course. It can be done, and it is worth doing to ensure a quality product rather than one which gets to the state of having to just delete all support queries.
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Embattle
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Posted - 2005.07.25 21:46:00 -
[79]
Originally by: Sarkos Edited by: Sarkos on 25/07/2005 12:37:53 Recipe for a Sunday Disaster
Take two fleets of ships of roughly 100 ships each. Add drones librally for the gate defenders. Mix the two fleets together and watch the entire game slowely grind to a halt.
Drones still orbited, the view was amazing as you simply watched so many ships SIT there. No weapons were firing, no commands were accepted, nothing could be done, but watch. This was not a loss of framerate, this was the game jumping into neutral and ignoring all PC interactions. The entire system of M-MD3B suffered from this apparent fit of unusability for some 45 minutes. No doubt the game regained control because many chose to log off.
Huge problem with a huge ammount of repricussions as the attackers did not log and simply sat at the gate and picked off the returning ships after the problem rectified it'self. Due to game design, all that had warped prior to the lockup were forced to warp back to the gate and all that had loggged at the gate were destroyed before they could warp out.
From my count approxemetly 75-80 petitions have been filed from ths one incident.
AVOID MASS COMBAT!
Sarkos
Kind of stupid/crazy considering all the issues.
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PiniclePanda
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Posted - 2005.07.26 03:30:00 -
[80]
Edited by: PiniclePanda on 26/07/2005 03:30:19
Originally by: Maggot Edited by: Maggot on 25/07/2005 10:56:55 I would recommend CCP do a few things:
1. Ensure they have a parallel environment which is an exact replica of the live hardware setup. This could double as a disaster recovery site to save cash.
Expensive for a single sharded MMO like EVE. Unlike multi-sharded MMOs where the hardware cost of a single testing shard is in fact a potentially ever decreasing percentage of the total hardware investment, replicating the single shard requires the original cost.
That said, I was extremely suprised by Oveur's "(Don't think they use one [an automated test framework])" comment. I'm only a hobbyist C++ programmer but I swear by test driven development, and it's saved me a good deal of time, mostly catching bugs that are easy to fix, but would be hard to detect in the first place. It also saves manually testing revised/replacement code in many cases if you allready have an existing test which you can simply use. Even though this won't necessairly catch things like the trade bug, or stress issues (without a full shard clone to get the same scale), it'll let you spend more time checking for and solving THOSE bugs rather than those caught by the testing framework.
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Hilabana
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Posted - 2005.07.26 19:51:00 -
[81]
Lets just hope this is not the death bell of eve. It is to great of game to end this way. ______________________________________________ Im just a Older person having fun in the best Game ever made in the world -=[ EVE-ONLINE ]=- ---------------------------------------------- |

Moridin
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Posted - 2005.07.26 21:31:00 -
[82]
I think ccp shud give us new toys for all this troble.
how about T2 Battleship 
anyone? |

Clubbed
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Posted - 2005.07.26 21:44:00 -
[83]
only just got my vexor and was in the middle of a drone mssion when it crashed  
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Deacan Wildfire
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Posted - 2005.07.26 21:44:00 -
[84]
omg yes
seriously, I'll be looking at "8 hours till completion" of HAC 5, and be cursing ccp!
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Queen ZY
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Posted - 2005.07.26 21:44:00 -
[85]
UPS !!!!  this is ocviusly bad week for EVE but dont give up yet  Thanks for putting info right away in the little box about server failing and good luck fixing it 
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EvilDark
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Posted - 2005.07.26 21:49:00 -
[86]
now it won't be up till 23:00 GMT    
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Basileus
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Posted - 2005.07.26 21:51:00 -
[87]
Originally by: EvilDark now it won't be up till 23:00 GMT    
*******s!! Getting annoyed now..
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Ja'kar
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Posted - 2005.07.26 21:51:00 -
[88]
yeah eve down again... yes i know **** happens... but am getting real bored of it now... and no am not gonna cancle my account, but hope CCP can get this fixed... and soon...
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Bishop BoS
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Posted - 2005.07.26 21:52:00 -
[89]
Its coming up! 550 sec!
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EvilDark
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Posted - 2005.07.26 21:52:00 -
[90]
seems to me that the server is up and down more often than the damsel's knickers in that brothel
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