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Jenn aSide
Smokin Aces.
1382
|
Posted - 2013.02.18 13:27:00 -
[31] - Quote
DrunkenNinja wrote:Hello folks I am sort of confused, why do so many people do missions in hisec? I have been told that the ISK/hour of ratting in nullsec (which is more fun) is higher than missions in safe systemsGÇöand if you do nullsec missions or exploration you can make far more ISK. So please tell me why do so many people (not beginning players) do missions in hisec? Do they offer some reward I don't know about?
Some people actually like missions.
But for most, I'd wager the answer is "Safety". Pure and simple.
Isk/hour comparisons are meaning less, because in high sec you can only be disrupted seriously be a war (which you can see coming a whole day away) or suicide gankers (which won't bother you unless you're "over-pimped") where as outside of high sec there is no warning except local (not even that in a wormhole) and ships can be killed much easier.
In high sec, it's isk per EVERY hour where as outside of high sec it's "Isk per hour that no one wants to screw with you". Even in the oh "safe" null sec, one dude with a stealth bomber will shut the who system down.
That's the main reason, the other reasons are "omg I might actually have to talk to people to rat in null sec" OR they'd have to "ninja rat" in a ship that can make it out to null in the 1st place.
No, mission running is just easier, and for some people no amount of reward will ever justify any amount of risk in a video game. No skin off my back, more high sec mission runners means less people competing with me for Forsaken Hubs lol.
One often wonders how these high sec only people dealt with the like of Pac-Man, with a ghost around every corner.
A more interesting question to me is "why are you running missions instead of high sec incursions, which pay more and are just as safe as lvl 4s with all that logistics support"? |

Wodensun
ZeroSec
47
|
Posted - 2013.02.18 13:28:00 -
[32] - Quote
what missions in 0? unless your talking about npc 0 there are no missions... |

Jenn aSide
Smokin Aces.
1382
|
Posted - 2013.02.18 13:30:00 -
[33] - Quote
Lipbite wrote:Because to mission in high-sec you don't have to ask local assholes for permission.
P.S. I could be rich spacewoman if I got 1 ISK each time when I hear "I spent year(s) in null and now I'm broke - it was big mistake" from mission runners.
I too would be space rich if I had 1 isk for every time someone failed utterly to understand the video game they were playing and ran back to high sec missions because they couldn't cut it in null sec, a place where I've "lived" for 5 years and where thousands upon thousand of actual human beings have inhabited.
How can a video game be THAT hard?
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Takseen
University of Caille Gallente Federation
233
|
Posted - 2013.02.18 13:36:00 -
[34] - Quote
ShahFluffers wrote: Not everyone enjoys risk (for some reason).
They assume that because this is a "game" they shouldn't be put into a position where they become stressed or uncomfortable.
Some days I get enough stress at work that I'd prefer not to add to it. Not to say that things can't go wrong in a highsec mission, but its a lot easier to just walk away from your pc or just alt-tab for a few minutes to browse or chat without anything bad happening.
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Lfod Shi
Lfod's Ratting and Salvage
81
|
Posted - 2013.02.18 13:36:00 -
[35] - Quote
The same reason anyone does anything in HiSec. They don't want to spend every second looking over their shoulders. GÖ¬ They'll always be bloodclaws to me GÖ½ ...end transmission... |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
577
|
Posted - 2013.02.18 13:43:00 -
[36] - Quote
DrunkenNinja wrote:But the constant safety is no fun at all.
This is YOUR point of view. This is a sandbox, you accepted others play style when you clicked "connect". Doesn't matter if you think your way to play the game is best or worst, it's your choice and those high sec missioners/miners or whatever have exactly the same gaming rights you do, play their own way without feeling they have to justify their choice.
Now when it comes to different player styles interaction it's far easier to point "x" or "y" and call it whatever little names John/Peggy/whatever has in mind, than get them interested in joining and participating to whatever goal of yours/mine/whatever.
When you have game mechanics not helping that much to promote in a positive way to accept higher risks, without considering risk level acceptance is different for everyone, and on the other side players not getting to communicate and find common interests this leads to so much forum hate and stuff.
Remember the game is about player content made, if at some point there's a lack of content rules and mechanics might be a factor but the main one is still players themselves and the decisions they take. *removed inappropriate ASCII art signature* - CCP Eterne |

Totalrx
NA No Assholes
67
|
Posted - 2013.02.18 13:49:00 -
[37] - Quote
When I run missions in High Sec, it's not for safety or such.
If I get into a Lvl 4 mission mode, it's because I am using Eve as a "Me Time" outlet. Time I can do something and (most of the time) not have to put up with anyone else. I can do it at my pace. Most everything I do in online gaming involves other people and, sometimes, I just like to get away. Eve, being a sandbox sort, allows for that too.
Sometimes my getaway is Eve, sometimes it's X3, other times it's a campaign mission in one of the DCS modules.
Just depends on my mood. |

Fractal Muse
Sebiestor Tribe Minmatar Republic
215
|
Posted - 2013.02.18 13:57:00 -
[38] - Quote
There are a myriad of reasons as to why so many players do missions in highsec.
Each player is different so their reasons will be their own but, broadly, I think it is as follows:
Familiarity: When a player begins their EVE career if they decide to follow the tutorials all the way to their end they are led directly to running missions. The whole New Player Experience is designed to lead new players to either run missions or to mine. In my view, this is the flaw of an otherwise fairly solid tutorial system but it is what it is. Once a player begins the 'mission grind' it is hard to try something new after all humans are creatures of habit and the New User Experience establishes a mission running habit.
Perceived Safety: Highsec is perceived to be almost 100% safe.
Simplicity: Missions are really really really easy. They are mind-numbingly easy. Because of this they are easy to go and require no thought and very little attention. This is a good way to provide relaxation to some players. Of course, in 0.0 running complexes (anomalies) is the exact same thing - ridiculously easy but with an added requirement of keeping an eye on local.
Rewards: Mission running, when you get to the 'optimal' levels, provides roughly the same ISK per hour as 0.0 does without any of the logistical challenges. On a one ship per player basis you can make a little more ISK per hour in 0.0 but for a lot of people the increase isn't a compelling enough reason to take on the perceived additional risk. By a little more I mean 1 to 5 million more ISK per hour.
Of course, there are more reasons why individual players run missions in Highsec versus going out to 0.0 but, to me, these are the broad and overall reasons. |

Jenn aSide
Smokin Aces.
1383
|
Posted - 2013.02.18 14:09:00 -
[39] - Quote
Fractal Muse wrote:
Rewards: Mission running, when you get to the 'optimal' levels, provides roughly the same ISK per hour as 0.0 does without any of the logistical challenges. On a one ship per player basis you can make a little more ISK per hour in 0.0 but for a lot of people the increase isn't a compelling enough reason to take on the perceived additional risk. By a little more I mean 1 to 5 million more ISK per hour.
While i believe in general that the isk making opportunities in high are too close to what you can get in null, there are cases where what you said aren't true.
I mean I would really REALLY like to see a single ship doing high sec missions make what a single Blaster Vindicator with access to Serpentis or Gurista Forsaken Hubs can make. Blaster Vindis in those situations are outliers (as can be machariels in angel space) and not the norm so most of your point stands.
Just sayin lol. |

Ankles McGlashan
Tribal Liberation Force Minmatar Republic
12
|
Posted - 2013.02.18 14:24:00 -
[40] - Quote
If missions were less about kiting waves and waves of NPC rats in ships completely unsuited for PvP then you might find more takers for low sec missioning.
but you wouldn't want to take a knife to a gun fight really. |
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Rain6637
Team Evil
472
|
Posted - 2013.02.18 14:50:00 -
[41] - Quote
because i just want to do this in peace http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

baltec1
Bat Country
5271
|
Posted - 2013.02.18 14:57:00 -
[42] - Quote
It does make me wonder why high sec thinks 0.0 is safer when they havent even left high sec because its too dangerous |

Mina Sebiestar
Mactabilis Simplex Cursus
270
|
Posted - 2013.02.18 15:05:00 -
[43] - Quote
Because it is common sense?
How about you open in game map and set it to pilot docked and active and take a look at it any given day any at any given time to see where ppl are. Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |

baltec1
Bat Country
5271
|
Posted - 2013.02.18 15:06:00 -
[44] - Quote
Mina Sebiestar wrote:Because it is common sense?
How about you open in game map and set it to pilot docked and active and take a look at it any given day any at any given time to see where ppl are.
That proves what point? |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
211
|
Posted - 2013.02.18 15:12:00 -
[45] - Quote
La'Krul wrote:DrunkenNinja wrote:Hello folks I am sort of confused, why do so many people do missions in hisec? I have been told that the ISK/hour of ratting in nullsec (which is more fun) is higher than missions in safe systemsGÇöand if you do nullsec missions or exploration you can make far more ISK. So please tell me why do so many people (not beginning players) do missions in hisec? Do they offer some reward I don't know about? Standings = high sec POS and reduced market and refining costs. LP = rewards which you can sell or use. Safety = a consistent isk stream without having to regularly replace ships Ratting and exploration in null sec will probably require being part of a null alliance and that is likely to make you a drone, playing the game at the behest of your masters. It will also mean having to buy a fleet of alliance fit ships and replacing them when they inevitably pop. These are all costs which the high-sec mission runner avoids.
This! |

Felicity Love
STARKRAFT
264
|
Posted - 2013.02.18 15:14:00 -
[46] - Quote
Mhax Arthie wrote:It's much more safe to rat in null, but it''s boring as hell.. as renter. If your in a pvp alliance, you may have no time for rating. Hi/low sec is much more fun, plenty of targets, a lot of drama.
Emphasis on the "no time" part.
Proud Beta Tester for "Bumping Uglies for Dummies" |

Darius Brinn
Iberians Iberians.
222
|
Posted - 2013.02.18 15:23:00 -
[47] - Quote
DrunkenNinja wrote: But the constant safety is no fun at all.
Who are you to say?
To me, mining for three hours in High Sec is no fun at all.
Fleeting with another 200 lemmings, locate someone in Local, lock & press F1 when ordered to do so, is no fun at all.
We all have our playstyles.
|

Sasori BaeI
N0IR.
0
|
Posted - 2013.02.18 15:44:00 -
[48] - Quote
It's no fun to me to watch the local while beeing a sheep (PVE FIT). No Thrill either, doesn't get me excited when i know i have to log off or stop doing what i do (earning isk) to play it "safe".
Neither do i play for making ISK, i started playing for making group sized pvp, (roaming). So high sec missions are an acceptable necessity for providing the ISK i need for pvp. |

Sasori BaeI
N0IR.
0
|
Posted - 2013.02.18 15:45:00 -
[49] - Quote
-(sorry) browser / forums sucked my post out and posted an empty window. |

March rabbit
player corp n1
544
|
Posted - 2013.02.18 15:51:00 -
[50] - Quote
DrunkenNinja wrote:Hello folks I am sort of confused, why do so many people do missions in hisec? I have been told that the ISK/hour of ratting in nullsec (which is more fun) is higher than missions in safe systemsGÇöand if you do nullsec missions or exploration you can make far more ISK. So please tell me why do so many people (not beginning players) do missions in hisec? Do they offer some reward I don't know about? 1. nullsec ratting is not more fun than lvl4s. Actually if we speak about farming then we speak about anomalies. And people tend to run the same type of anomaly again and again (for example when i lived in Droneland i only did Drone Hordes - the best anomaly at that time). Missions offer wider range of situations (close/long ranges, different NPC types, different tasks: kill'em'all or check if they will attack you). 2. Empire is where all live is. In 0.0 you only have farming or "pvp" (actually it is more: check intel+local, hide when enemy appear) 3. Runnins missions in low-sec is not possible to regular mission runner (because of local piwates) 4. there is more benefits to running missions in empire (like reducing taxes for trading) |
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Zak Breen
8
|
Posted - 2013.02.18 15:56:00 -
[51] - Quote
It's not worth the ship loss. |

Mhax Arthie
Pagan INC
42
|
Posted - 2013.02.18 16:00:00 -
[52] - Quote
baltec1 wrote:Mhax Arthie wrote:It's much more safe to rat in null, but it''s boring as hell.. as renter. If your in a pvp alliance, you may have no time for rating. Hi/low sec is much more fun, plenty of targets, a lot of drama. How many time does a high sec mission runner have to dock up because a neutral entered local? In hi sec, local is full with neutrals! Compared to null when you see the neutral gang coming from a long way thanks to the intel reports. Hi and low sec is way more dangerous than null will ever be. Kill the local in null and maybe the danger will be at the same level. |

Vincent Athena
V.I.C.E.
1611
|
Posted - 2013.02.18 16:07:00 -
[53] - Quote
DrunkenNinja wrote:Whitehound wrote:You need to include the cost of a ship loss when in low-/null-sec, which can occur far more often. You also cannot just do complexes or go ratting whenever you want when in low-/null-sec, but have to make yourself available for corp and alliance duties, which cuts into your available time.
Of course, if you are currently living in a blue zone ... *cough* ... then it might appear like a peaceful haven and you'd be probably right. But the constant safety is no fun at all. Doing hisec missions, nothing interesting ever happens. AND the isk/hour is lower. I guess what im trying to ask is: "In a game like EVE Online, why do people so covet a ridiculous level of safety?" What you call "fun" others call stress. Stress that results in a rather horrid feeling that can persist for days and is to be avoided whenever possible.
So why play eve at all? Because its the best sci fi simulation game on the market. You know of a comparable one? Star Trek on line is not a sandbox, SWOL is not.., What is?
Why are some people like this? Because different people have brains built differently. http://www.bbc.co.uk/news/science-environment-21487016
"Some of the connections between different parts of the brain might be different for people with different characters and abilities, so for example there's one connection we already know about in people who like taking risks and (a different one) for people who like playing it safe. " http://vincentoneve.wordpress.com/ |

Tialano Utrigas
Critical Mass Inc. Nexus Fleet
6
|
Posted - 2013.02.18 16:16:00 -
[54] - Quote
Mhax Arthie wrote:baltec1 wrote:Mhax Arthie wrote:It's much more safe to rat in null, but it''s boring as hell.. as renter. If your in a pvp alliance, you may have no time for rating. Hi/low sec is much more fun, plenty of targets, a lot of drama. How many time does a high sec mission runner have to dock up because a neutral entered local? In hi sec, local is full with neutrals! Compared to null when you see the neutral gang coming from a long way thanks to the intel reports. Hi and low sec is way more dangerous than null will ever be. Kill the local in null and maybe the danger will be at the same level.
I'm not entirely sure we're playing the same game  |

Nuela
Beacon Light Corporation Beacon Light Alliance
144
|
Posted - 2013.02.18 16:20:00 -
[55] - Quote
DrunkenNinja wrote:Hello folks I am sort of confused, why do so many people do missions in hisec? I have been told that the ISK/hour of ratting in nullsec (which is more fun) is higher than missions in safe systemsGÇöand if you do nullsec missions or exploration you can make far more ISK. So please tell me why do so many people (not beginning players) do missions in hisec? Do they offer some reward I don't know about?
HI sec is much more safe. You can still get jumped but just don't overpimp your ship and you'll be fine. This allows you to fly a ship that does more DPS/has more tank unless you wish to risk such a ship in null sec.
Hi sec you can use a clone with expensive implants allowing you to run missions better/faster.
Hi sec gives you LP and LP is a significant portion of your income doing these missions.
Null usually wants something from you for your being there. They want isk, higher tax rate because of the infrastructure upkeep, Call to Arms etc.
If you salvage or 'gun mine' you can sell your stuff for more than you can in null. In addition, the market is much, much larger in Hi sec.
It is easier to move stuff around in Hi sec. Getting your stuff out of null runs from irritating to dangerous....though usually just irritating. If you rely on others it is more expensive as well to get your stuff out.
You always have to be 'on' in null sec. No relaxing.
Always the possibility of a war started and you being on the losing side. Since you spend much time/isk getting set up to run efficiently there this is a pain.
You are limited in exploring/ratting in Null sec. You are usually 'allowed' to probe in only a few systems and many people are competing with you in those systems. You can go elsewhere but if you get caught people get royally pissed. If you explore/rat in NPC space there is usually competition and the danger factor is higher.
In order to fit your ship...try somethign new...replace a loss it is near instant in hisec. In null the market is weaker and many times you have to ship your stuff in.
Finally, Hisec just PAYS more than null. I know people think I am nuts when I say this...but ALL THINGS CONSIDERED I make the most isk/hour running hisec missions.
I have tried many different types of activities. I have lived in WHs. I have run Incursions. I have ratted and explored in Null. I have run anoms in null. Many different things. The one that pays most AFTER ALL THINGS CONSIDERED are hisec level 4 missions.
The activity I have not tried but am close to is running anoms in Null with a carrier. It appears that this will break my ceiling and will be the way to go.
So why do I usually hang in Null? Because it forces you to interact with alliance mates and that is where more excitement is. Excitement is negatively correlated to isk generation however, |

Soulpirate
Bedrock Industrial
266
|
Posted - 2013.02.18 16:27:00 -
[56] - Quote
Posting in yet another "Nerf Highsec" thread.
|

Davith en Divalone
Plate of Beans Incorporated
73
|
Posted - 2013.02.18 16:31:00 -
[57] - Quote
Some nights, I like playing hide and seek with everyone else in local (or on D-Scan if i'm daytripping in w-space).
Some nights, I don't. |

Jenn aSide
Smokin Aces.
1388
|
Posted - 2013.02.18 16:31:00 -
[58] - Quote
Vincent Athena wrote:DrunkenNinja wrote:Whitehound wrote:You need to include the cost of a ship loss when in low-/null-sec, which can occur far more often. You also cannot just do complexes or go ratting whenever you want when in low-/null-sec, but have to make yourself available for corp and alliance duties, which cuts into your available time.
Of course, if you are currently living in a blue zone ... *cough* ... then it might appear like a peaceful haven and you'd be probably right. But the constant safety is no fun at all. Doing hisec missions, nothing interesting ever happens. AND the isk/hour is lower. I guess what im trying to ask is: "In a game like EVE Online, why do people so covet a ridiculous level of safety?" What you call "fun" others call stress. Stress that results in a rather horrid feeling that can persist for days and is to be avoided whenever possible. So why play eve at all? Because its the best sci fi simulation game on the market. You know of a comparable one? Star Trek on line is not a sandbox, SWOL is not.., What is? Why are some people like this? Because different people have brains built differently. http://www.bbc.co.uk/news/science-environment-21487016"Some of the connections between different parts of the brain might be different for people with different characters and abilities, so for example there's one connection we already know about in people who like taking risks and (a different one) for people who like playing it safe. "
The cut-down of that is that some people just shouldn't be playing certain types of games, liek sandboxes.
A sandbox situation is unpredictable and that means stress, High Sec (particularly missions) ARE themepark style content, BUT at it's heart eve is still a non-consensual pvp sandbox.
This is probably why you see people (who you can tell JUST got suicide ganked) come to the forums complaining about how unfair that kind of thing is. They got hit with an unexpected and stressful situation (which hurts) and they then advocate removal of those kinds of things...because it hurts.
But again, they are looking at it the wrong way around, it's not that the game needs to change to prevent situations that hurt them (why punish the majority of us that LIKE the unpredictability and conflict?), it's that they need to find another game that has NO non-consensual pvp and thus no surprise stress situations...like Star Trek Online. |

Anabella Rella
Gradient Electus Matari
440
|
Posted - 2013.02.18 16:35:00 -
[59] - Quote
Why the hell do you care? I smell a troll. What you want is irrelevant, what you've chosen is at hand. |

Vincent Athena
V.I.C.E.
1611
|
Posted - 2013.02.18 16:47:00 -
[60] - Quote
Jenn aSide wrote:Vincent Athena wrote:DrunkenNinja wrote:Whitehound wrote:You need to include the cost of a ship loss when in low-/null-sec, which can occur far more often. You also cannot just do complexes or go ratting whenever you want when in low-/null-sec, but have to make yourself available for corp and alliance duties, which cuts into your available time.
Of course, if you are currently living in a blue zone ... *cough* ... then it might appear like a peaceful haven and you'd be probably right. But the constant safety is no fun at all. Doing hisec missions, nothing interesting ever happens. AND the isk/hour is lower. I guess what im trying to ask is: "In a game like EVE Online, why do people so covet a ridiculous level of safety?" What you call "fun" others call stress. Stress that results in a rather horrid feeling that can persist for days and is to be avoided whenever possible. So why play eve at all? Because its the best sci fi simulation game on the market. You know of a comparable one? Star Trek on line is not a sandbox, SWOL is not.., What is? Why are some people like this? Because different people have brains built differently. http://www.bbc.co.uk/news/science-environment-21487016"Some of the connections between different parts of the brain might be different for people with different characters and abilities, so for example there's one connection we already know about in people who like taking risks and (a different one) for people who like playing it safe. " The cut-down of that is that some people just shouldn't be playing certain types of games, like sandboxes. Alos a perfect example of why one game can't be for "everyone". "Everyone" doesn't have the same brain chemistry. EVE is a game for the people who find "cold/dark things" to be "fun". A sandbox situation is unpredictable and that means stress, High Sec (particularly missions) ARE themepark style content, BUT at it's heart eve is still a non-consensual pvp sandbox. This is probably why you see people (who you can tell JUST got suicide ganked) come to the forums complaining about how unfair that kind of thing is. They got hit with an unexpected and stressful situation (which hurts) and they then advocate removal of those kinds of things...because it hurts. But again, they are looking at it the wrong way around, it's not that the game needs to change to prevent situations that hurt them (why punish the majority of us that LIKE the unpredictability and conflict?), it's that they need to find another game that has NO non-consensual pvp and thus no surprise stress situations...like Star Trek Online.
Edit: TL;DR A person who finds core features of EVE "stressful" instead of "Fun" but still chooses to keep playing makes as much sense as a guy with epilepsy choosing to play a game called "Flashy-Flashy Lighbulbs".
The stress is not caused by unpredictability, its caused by a confrontational interaction with another person. People who do not like stress can still like doing a new mission for the first time because they do not know whats coming, its unpredictable. Also they can like watching conflict between others, even though the results are unpredictable. Or paying the market. Or exploration.
As a real world example, consider fishing. Its considered a relaxing pass time, yet you have no idea when, or if, you will catch a fish.
And I think you may need a recount as to who the majority of eve players are. http://vincentoneve.wordpress.com/ |
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