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Nicolo da'Vicenza
Divine Power. Cascade Imminent
213
|
Posted - 2012.01.14 21:51:00 -
[91] - Quote
Ghost of Truth wrote:Nicolo da'Vicenza wrote:Better idea: just disable most forms of intel gathering beyond what's on grid while cloaked. That will break the point of being behind enemy lines, hidden and gathering intel. We DONT want to break or change the cloakie mechanics. WE DONT have any problem whith cloakies whatsoever, WE HAVE a problem with Afking. If you're sitting cloaked 150k off a gate gathering intel on fleets, or recon'ing structures, how would disabling probes and d-scan while cloaked interfere with that? |

Xorv
Questionable Acquisitions
42
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Posted - 2012.01.14 22:00:00 -
[92] - Quote
Remove Local Chat Intel. |

Ghost of Truth
State War Academy Caldari State
0
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Posted - 2012.01.14 22:10:00 -
[93] - Quote
Xorv wrote:Remove Local Chat Intel.
And How will Fix the Effortless Intel Gathering and killing whenever time and day I like?Huh?
Oh no! it wil make it only worse!Becasue not only I wll be Cloaked, unmoving and playing whnever I see an easy target, and NOBODY WILL EVER KNOW!
Yeah with broken Logic! |

Ghost of Truth
State War Academy Caldari State
0
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Posted - 2012.01.14 22:13:00 -
[94] - Quote
Nicolo da'Vicenza wrote:Ghost of Truth wrote:Nicolo da'Vicenza wrote:Better idea: just disable most forms of intel gathering beyond what's on grid while cloaked. That will break the point of being behind enemy lines, hidden and gathering intel. We DONT want to break or change the cloakie mechanics. WE DONT have any problem whith cloakies whatsoever, WE HAVE a problem with Afking. If you're sitting cloaked 150k off a gate gathering intel on fleets, or recon'ing structures, how would disabling probes and d-scan while cloaked interfere with that? Sitting uncloaked in a safe spot in an frigate (!) while you probe is too much risk for you?
Becasue it will not fix the real issue of the matter.AFKin and being in advantage.I dont have problems with Intel gathering.I have problem with Intel Gathering Effortesly!
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Xandralkus
Morior Invictus. Velocitas Eradico
4
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Posted - 2012.01.14 22:17:00 -
[95] - Quote
Make it so cloaked people don't show up in local.
I can't wait to see the carnage when a fleet of a few hundred rapid on/off cloakers park in someone's system! 
Or remove local entirely, and make D-scan require capacitor. Eve has the worst UI ever. Seriously, if not for the pretty ships and effects, it would be just as bad as a command prompt. And they won't even let us change it!?-áEven repeated swearing fails to demonstrate how much it truly sucks that CCP does not allow UI addons and modification! |

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 22:20:00 -
[96] - Quote
Xandralkus wrote:Make it so cloaked people don't show up in local. I can't wait to see the carnage when a fleet of a few hundred rapid on/off cloakers park in someone's system!  Or remove local entirely, and make D-scan require capacitor. At least you admit that the REMOVE LOCAL opinion is even more game breaking.....Thats a start...
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Xandralkus
Morior Invictus. Velocitas Eradico
5
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Posted - 2012.01.19 05:48:00 -
[97] - Quote
Local allows intel to be collected easily and effortlessly. This is a problem.
Local removes much of the risk from nullsec since the inhabitants of a system can be instantly viewed. This is a bigger problem.
Removing local would turn nullsec into D-scan hell.
Removing cloaked ships from local would only make intel gathering even easier, and would allow massive trolling of everyone in-system by switching cloaks on and off.
The 'problem' of an AFK-cloaker suddenly becoming non-AFK, finding you, popping a cyno, and obliterating your fleet in a hotdrop & jumpbridge is not a problem with cloaking mechanics. It is a problem with Cynosural Field Generator mechanics.
Solution:
Redesign Nullsec local so it is impossible to verify the quantity of or identities of people in-system. Intel-gathering is no longer incosequentially easy, and it is no longer possible to tell whether or not there are hostiles in-system.
Have the D-scan feature require capacitor (no significant amount for narrow scans, but max-range scans at 360 degrees should require a substantial chunk of capacitor. This prevents D-scan spam, except for specialized ships designed solely for this purpose. Such powerful active sensors should not be capless.
Redesign cloaking devices to reduce signature radius by 50-80%, depending on the type of cloak. Allow cloaked vessels to remain scannable. Once 100% scan resolution is attained, allow a function to warp the probes to the target - thus bringing them within 2000 meters of it and forcing them to decloak.
Redesign Cynosural Field Generators, changing the cycle time to 1 minute and implementing a charge-up time. As soon as someone begins charging a Cynosural Field, it shows up on the overview. At the end of the cycle, the Cynosural Field is completed, and remains active for one minute until disappearing. In addition, a mass limit per beacon restricts the number of ships that can jump or bridge to the location - usually allowing one or two capitals per beacon, or a small to mid-size subcapital fleet via titan bridging. If the cyno-generating ship is destroyed (even after the cynosural field is established), then the field automatically disengages. Eve UI wouldn't suck if CCP allowed UI addons. |

Nestara Aldent
EVE University Ivy League
41
|
Posted - 2012.01.19 05:52:00 -
[98] - Quote
How can cloaker gather intel if he's not in front of the keyboard? How can cloaker light up a cyno if he's not in front of the keyboard?
See, an AFK cloaking is an oxymoron. It doesn't exist at all. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
227
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Posted - 2012.01.19 05:54:00 -
[99] - Quote
simple just disable probes, onboard and d-scan while cloaked |

Xorv
Questionable Acquisitions
46
|
Posted - 2012.01.19 07:32:00 -
[100] - Quote
Whole discussion is pointless, at least with the AFK cloaker whiners. Ultimately these people whining about AFK cloaking will only be satisfied if their PvE farming ships never die to a cloaked ship, or any player ship really.
For those of you that aren't completely ******** take a step away from EVE and look at other MMOs with Stealth, now compare that with EVE. Cloaked ships outside of cynoing in an instant Blob are weak already in this game by comparison.
And for those of you that just love to hate on "invisibility" stealth consider this, with no stealth/invisibility mechanics at all it was a 1000 times more easier to sneak around in Darkfall than it is in most of EVE that has invisibility. You could remove cloaks altogether for all I care if it came with other changes to EVE like no instant Intel, no gate travel, no overview, and terrain you can actually take advantage of..asteroids, planetary atmosphere, and nebula etc.
Let me put it another way, by making a statement.
Predatory PvP where an individual (or group) kills another player(s) engaging in PvE should be a relatively common occurrence in EVE. Further, that no player engaging in PvE that can be considered to generate good income for a non newbie player should be free from the possibility of unwanted PvP
If you disagree with the statement there's really no point in myself or many others having any dialogue with you, because no agreement will be found on the issue of this thread or many others. We in essence want fundamentally different and incompatible games.
PS. Remove Local Chat Intel ;) |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
228
|
Posted - 2012.01.19 07:43:00 -
[101] - Quote
Xorv wrote: Let me put it another way, by making a statement.
Predatory PvP where an individual (or group) kills another player(s) engaging in PvE should be a relatively common occurrence in EVE. Further, that no player engaging in PvE that can be considered to generate good income for a non newbie player should be free from the possibility of unwanted PvP
So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship. |

Covert Kitty
SRS Industries SRS.
138
|
Posted - 2012.01.19 08:08:00 -
[102] - Quote
Quote:So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
I would be open to a cloak hunter option as soon as local is nerfed hard core. Perhaps you would need to enter in the name of the enemy ship you are hunting for it to start working.
My other thought about this topic is that eve needs more "landscape", ways to hide, and be found, even without a cloak.
You cannot talk about cloaking as if its a topic that can be addressed alone without the redesign of other parts of the game. People do it, usually, so that they have a shot of actually getting a fight. A counter to the all seeing eye that is local currently.
|

Xylorn Hasher
Mean Corp Mean Coalition
19
|
Posted - 2012.01.19 09:19:00 -
[103] - Quote
cvcdsas wrote:posted with alt for obvious reasons
Could CCP please consider a change in cloaking mechanisms to reduce AFK cloaking.
I have no issues with people being able to be cloaked / grief people while they are active in game. But AFK cloaking for 23.5 hours per days seems to be the only risk free activity in eve. I hear constantly that even high sec is not to be considered safe only safer so find it difficult to understand which this particular activity is completely risk free.
If cloaking were changed so that we had to manually reactivate the cloak ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock with a cloaky in system i might get hot dropped why should there be absolutely no risk 23.5 hours per day for someone to AFK grief.
Why? Do you have botting issues with afk cloakers? Or maybe you shi* in the pants when neut is on local you pus*y? If you are scarred go back to lv4 in hisec noob.
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Xorv
Questionable Acquisitions
46
|
Posted - 2012.01.19 09:31:00 -
[104] - Quote
Nicolo da'Vicenza wrote: So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
Like Covert Kitty, I'm not against a means to hunt cloaked ships, but only in the absence of Local Chat Intel and other game considerations such as it not be a means of empowering gate campers. Because surely you don't think zone camping is good gameplay either?
I had no problem with not having cloaks/stealth to begin with in Darkfall, or the Stealth detection in Shadowbane, for whatever other failings both those games had, lack of good sneaky gameplay and predatory PvP was not among them. In Eve existing Local Chat intel has already broken that, adding cloak hunters without losing Local intel would be the killing blow.
|

Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.19 09:33:00 -
[105] - Quote
thread stinks cloak is ok as it is. |

Blatant Forum Alt
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.19 09:40:00 -
[106] - Quote
Sounds like a lot of butthurt from carebears scared of afk cloakers. Grow a pair. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
228
|
Posted - 2012.01.19 09:53:00 -
[107] - Quote
Xorv wrote:Nicolo da'Vicenza wrote: So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
Like Covert Kitty, I'm not against a means to hunt cloaked ships, but only in the absence of Local Chat Intel and other game considerations such as it not be a means of empowering gate campers. Because surely you don't think zone camping is good gameplay either? I've never seen an AFK gate camp. But why are you against players actively seeking PVP? |

Xorv
Questionable Acquisitions
46
|
Posted - 2012.01.19 10:06:00 -
[108] - Quote
Nicolo da'Vicenza wrote: I've never seen an AFK gate camp.
I've never seen an AFK cloaker either. 
In fact unless there's some new fancy bot programs I haven't heard about no one in EVE has ever lost a ship to an "AFK cloaker".
|

Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.19 10:10:00 -
[109] - Quote
Nicolo da'Vicenza wrote:Xorv wrote:Nicolo da'Vicenza wrote: So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
Like Covert Kitty, I'm not against a means to hunt cloaked ships, but only in the absence of Local Chat Intel and other game considerations such as it not be a means of empowering gate campers. Because surely you don't think zone camping is good gameplay either? I've never seen an AFK gate camp. But why are you against players actively seeking PVP?
this has been already discussed million of times, read all threads. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
228
|
Posted - 2012.01.19 10:21:00 -
[110] - Quote
Robert Caldera wrote: this has been already discussed million of times, read all threads.
Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)". |

Xorv
Questionable Acquisitions
48
|
Posted - 2012.01.19 11:13:00 -
[111] - Quote
Nicolo da'Vicenza wrote: Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)".
lol nice try. Having people outnumber you is one thing, zoning into a blob/zerg sitting at an artificial choke point in a game where targeting someone is just clicking on the overview is another. I know gate camps have been part of EVE forever that many veterans of this game used to sitting twiddling their thumbs at a gate with dozens of space friends waiting for some sucker to zone in and die is good gameplay. However, in pretty much any other MMO this is called zone camping and zerging, either of which alone is considered kind of lame, but together is a whole new level of lame. Now EVE is what it is, fights happen on gates, because of Local Chat it's one of the few places you can catch someone, so you do what you have to do. My original comment which you jumped on was that this shouldn't be further encouraged or enhanced by making it easy to kill CovOps ships at gates.
Call me crazy but Ideally most fights would be at and over the sources ISK/resources for small scale, and over control/destruction of multiple Sov Structures for larger fights splitting forces. Not on the zone in point used for travel with as many as you can bring.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
7
|
Posted - 2012.01.19 16:27:00 -
[112] - Quote
Xorv wrote:Nicolo da'Vicenza wrote: I've never seen an AFK gate camp.
I've never seen an AFK cloaker either.  In fact unless there's some new fancy bot programs I haven't heard about no one in EVE has ever lost a ship to an "AFK cloaker".
AFK cloakers? Absurd idea.
Maybe you have not noticed, but for many ships speed is terribly reduced when you engage a cloak. Add to that, the terrible burden, (for most ships), of not being able to warp cloaked.
The ones you hurtfully call AFK Cloakers, are, in fact, purists. They are trying to travel around the system in cloaked vessels peacefully, but due to game restrictions, they must do so at an incredibly slow speed. They cannot even warp, in the majority of ships, without decloaking. And they refuse to do that, on religious principles of the divine cloak.
Divine Cloaking Bible wrote: 27:2 And Ye, thou shall not drop thy cloak, for thine enemies would rapidly come upon thee with all manner of wrath. Rather, be blessed in peace by devout adherence to the tranquility offered by your cloak. May it cycle endlessly, amen
|

Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.19 17:19:00 -
[113] - Quote
Nicolo da'Vicenza wrote:Robert Caldera wrote: this has been already discussed million of times, read all threads.
Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)".
So ships in stations too for unwanted pvp??
Didnt get your bracket thing.. |

Mary Annabelle
State War Academy Caldari State
5
|
Posted - 2012.01.19 18:56:00 -
[114] - Quote
Nikk Narrel wrote:Xorv wrote:Nicolo da'Vicenza wrote: I've never seen an AFK gate camp.
I've never seen an AFK cloaker either.  In fact unless there's some new fancy bot programs I haven't heard about no one in EVE has ever lost a ship to an "AFK cloaker". AFK cloakers? Absurd idea. Maybe you have not noticed, but for many ships speed is terribly reduced when you engage a cloak. Add to that, the terrible burden, (for most ships), of not being able to warp cloaked. The ones you hurtfully call AFK Cloakers, are, in fact, purists. They are trying to travel around the system in cloaked vessels peacefully, but due to game restrictions, they must do so at an incredibly slow speed. They cannot even warp, in the majority of ships, without decloaking. And they refuse to do that, on religious principles of the divine cloak. Divine Cloaking Bible wrote: 27:2 And Ye, thou shall not drop thy cloak, for thine enemies would rapidly come upon thee with all manner of wrath. Rather, be blessed in peace by devout adherence to the tranquility offered by your cloak. May it cycle endlessly, amen
I LOL'ed |

Mary Annabelle
State War Academy Caldari State
5
|
Posted - 2012.01.19 18:59:00 -
[115] - Quote
Robert Caldera wrote:Nicolo da'Vicenza wrote:Robert Caldera wrote: this has been already discussed million of times, read all threads.
Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)". So ships in stations too for unwanted pvp?? Didnt get your bracket thing..
Awww man, not enough that cloakers should hand out free killmails, you wanna hit the station too, and tag the drunk guy in his captain's quarters, the one cybering with the gallente chick who is really a dude who cross-cloned into a diffferent gender?
That's just harsh! |

Ghost of Truth
State War Academy Caldari State
2
|
Posted - 2012.01.19 22:04:00 -
[116] - Quote
AS i said in another thread: First of all, dont get baited by the trolls.I mean what you expect from people that play the game in safe mode. Also Local Has NOTHING to do with the matter, whatever the thread derailers try to point.Second. hundrends and hundrends of proposals show up, other good or bad from the players.I think its time for CCp to take a position on the matter.Post in my thread.Lets put pressure on CCP to try and fix another game problem, (because its THEIR job to do so) like they are trying to do these days..Thank you for your time.
If i sound too evangelical, pardon my manners. |

Xandralkus
Morior Invictus. Velocitas Eradico
5
|
Posted - 2012.01.20 21:35:00 -
[117] - Quote
AFK cloaking has a lot to do with local. If it is true AFK-cloaking, it is done primarily as a fear-tactic to deny access to ratting and mining for corporations renting space. Removing local removes the capability to even know if there is someone cloaked in-system. It doesn't need removed completely, just redesigned so that the quantity and identity of people in a star system cannot be verified by looking in local.
I agree that no one should be free from unwanted PvP - including cloakers. We don't need anything cosmic. Merely make cloaked vessels scannable with combat probes. Eve UI wouldn't suck if CCP allowed UI addons. |

Mag's
the united Negative Ten.
5180
|
Posted - 2012.01.20 21:43:00 -
[118] - Quote
Ghost of Truth wrote:Also Local Has NOTHING to do with the matter 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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