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cvcdsas
Pator Tech School Minmatar Republic
0
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Posted - 2011.10.12 18:57:00 -
[1] - Quote
posted with alt for obvious reasons
Could CCP please consider a change in cloaking mechanisms to reduce AFK cloaking.
I have no issues with people being able to be cloaked / grief people while they are active in game. But AFK cloaking for 23.5 hours per days seems to be the only risk free activity in eve. I hear constantly that even high sec is not to be considered safe only safer so find it difficult to understand which this particular activity is completely risk free.
If cloaking were changed so that we had to manually reactivate the cloak ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock with a cloaky in system i might get hot dropped why should there be absolutely no risk 23.5 hours per day for someone to AFK grief.
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Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 19:02:00 -
[2] - Quote
Let's talk about the reason for AFK cloaking, Local. Removal of local and the package that will replace it. Cloaking is working as intended, is not broken and already has massive drawbacks.
AFK cloaking is a perfectly viable mechanic to subvert locals 100%, risk free, instant intel.
Also cloaking is not responsible for hot drops, the actual mechanic that allows them is. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 19:08:00 -
[3] - Quote
cvcdsas wrote:posted with alt for obvious reasons
Could CCP please consider a change in cloaking mechanisms to reduce AFK cloaking.
I have no issues with people being able to be cloaked / grief people while they are active in game. But AFK cloaking for 23.5 hours per days seems to be the only risk free activity in eve. I hear constantly that even high sec is not to be considered safe only safer so find it difficult to understand which this particular activity is completely risk free.
If cloaking were changed so that we had to manually reactivate the cloak ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock with a cloaky in system i might get hot dropped why should there be absolutely no risk 23.5 hours per day for someone to AFK grief.
There is quite a few thread posts about this problem, with some good ideas, go check them out and support them, can find them here: CCP common prop.
I always thought the idea of a emp smartbomb from something like a titan which knocks out all ships cloaks within the system for say about 30min-60min, but prevents the titan from doomsdaying again for a long period of time and cannot warp, cloak etc like other doomsdays. Quote:Notes: You will be immobile for 30 seconds after firing this weapon. You will be unable to activate your jump drive or cloaking device for ten minutes after firing this weapon.
Just a quick thought, other electronic uses for the emp could be established also. I am not talking about the original doomsday dmg dealing smart bombs. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:10:00 -
[4] - Quote
and yet neither of you have given a reason why any change is needed. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

cvcdsas
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.12 19:11:00 -
[5] - Quote
So if we are happy with risk free activity in low sec / null sec why do people keep critizing people in high sec when they complaining about being ganked. Surely low risk fits with the ethos of game rather than no risk??? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
27
|
Posted - 2011.10.12 19:11:00 -
[6] - Quote
cvcdsas wrote:posted with alt for obvious reasons
Could CCP please consider a change in docking mechanisms to reduce AFK docking.
I have no issues with people being able to be docked / hide from people while they are active in game. But AFK docking for 23.5 hours per days seems to be the only risk free activity in eve. I hear constantly that even high sec is not to be considered safe only safer so find it difficult to understand which this particular activity is completely risk free.
If docking were changed so that we had to manually redock ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock i might get hot dropped, but why should there be absolutely no risk 23.5 hours per day for someone like me to AFK hide?
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Sloppyslug
The Scope Gallente Federation
1
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Posted - 2011.10.12 19:14:00 -
[7] - Quote
Mag's wrote:and yet neither of you have given a reason why any change is needed.
I talk of null sec spying. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:17:00 -
[8] - Quote
cvcdsas wrote:So if we are happy with risk free activity in low sec / null sec why do people keep critizing people in high sec when they complaining about being ganked. Surely low risk fits with the ethos of game rather than no risk??? The thing is high sec is actually riskier that null is with your lone AFK cloaker. At least you can see there is an enemy in null, with high sec you really have no idea who is going to try and gank your ass.
But I see you still don't wish to discuss, the actual cause of AFK cloaking.
Sloppyslug wrote:Mag's wrote:and yet neither of you have given a reason why any change is needed. I talk of null sec spying. Actually you posted ideas that nerfs cloaking.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

cvcdsas
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.12 19:19:00 -
[9] - Quote
Danika Princip wrote:cvcdsas wrote:posted with alt for obvious reasons
Could CCP please consider a change in docking mechanisms to reduce AFK docking.
I have no issues with people being able to be docked / hide from people while they are active in game. But AFK docking for 23.5 hours per days seems to be the only risk free activity in eve. I hear constantly that even high sec is not to be considered safe only safer so find it difficult to understand which this particular activity is completely risk free.
If docking were changed so that we had to manually redock ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock i might get hot dropped, but why should there be absolutely no risk 23.5 hours per day for someone like me to AFK hide?
Dont undock what you cant lose is a term I have frequently seen used in eve. Hide and grief without any risks not realy the same |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 19:20:00 -
[10] - Quote
Mag's wrote: Actually you posted ideas that nerfs cloaking.
Yes in Null Sec where you would expect someone to be able to have full control over their own system. There needs to be a counter, with my idea it would be a massivly expensive counter, which would take time and effort, and be a risk to the titan also. Would limit the ships use also, to being one niche. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:24:00 -
[11] - Quote
Sloppyslug wrote:Mag's wrote: Actually you posted ideas that nerfs cloaking.
Yes in Null Sec where you would expect someone to be able to have full control over their own system. There needs to be a counter, with my idea it would be a massivly expensive counter, which would take time and effort, and be a risk to the titan also. Would limit the ships use also, to being one niche. But it's not their system, they merely have sovereignty. If they want to protect it, then take steps and measures to do just that.
If you want to rely upon and keep your 100%, risk free, instant intel tool called local, then people should be allowed to try and subvert it.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 19:38:00 -
[12] - Quote
The mechanics of eve without any local would change massivly, would be interesting to see how it turns out.
People would be using directional scan like its a click for **** button. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:52:00 -
[13] - Quote
Sloppyslug wrote:The mechanics of eve without any local would change massivly, would be interesting to see how it turns out.
People would be using directional scan like its a click for **** button. Anyone with any sense of balance, knows that you cannot simply turn it off and hope for the best. It needs a package of changes to replace it, but you should have to do some work for your intel. At the moment, local gives it you on a plate.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
27
|
Posted - 2011.10.12 20:05:00 -
[14] - Quote
Sloppyslug wrote:Mag's wrote: Actually you posted ideas that nerfs cloaking.
Yes in Null Sec where you would expect someone to be able to have full control over their own system. There needs to be a counter, with my idea it would be a massivly expensive counter, which would take time and effort, and be a risk to the titan also. Would limit the ships use also, to being one niche.
A counter to what exactly? A counter to your own cowardice? A counter to someone who isn't actually doing anything to anyone?
Why, exactly, is it a bad thing for me to be able to cloak up in your system and go afk, but a good thing for you to be able to dock or POS up and go afk? We're both as invulnerable as the other, and we both have the same effect on eachother's gameplay, IE we're a name in local that you can't find. That's it. Neither of us can do anything to the other without losing our invulnerability. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 20:10:00 -
[15] - Quote
Danika Princip wrote:Sloppyslug wrote:Mag's wrote: Actually you posted ideas that nerfs cloaking.
Yes in Null Sec where you would expect someone to be able to have full control over their own system. There needs to be a counter, with my idea it would be a massivly expensive counter, which would take time and effort, and be a risk to the titan also. Would limit the ships use also, to being one niche. A counter to what exactly? A counter to your own cowardice? A counter to someone who isn't actually doing anything to anyone? Why, exactly, is it a bad thing for me to be able to cloak up in your system and go afk, but a good thing for you to be able to dock or POS up and go afk? We're both as invulnerable as the other, and we both have the same effect on eachother's gameplay, IE we're a name in local that you can't find. That's it. Neither of us can do anything to the other without losing our invulnerability.
What you talking about lol? I just remove anti-cyno, and then drop a super cap fleet on that pos and take it down, then kill you. how do i uncloak you and kill you? |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:13:00 -
[16] - Quote
Sloppyslug wrote:
What you talking about lol? I just drop a super cap fleet on that pos and take it down, then kill you. how do i uncloak you and kill you?
Actually you put the pos into reinforced and wait how ever long the stront lasts. In other words, safe until DT if setup correctly.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 20:14:00 -
[17] - Quote
Mag's wrote:Sloppyslug wrote:
What you talking about lol? I just drop a super cap fleet on that pos and take it down, then kill you. how do i uncloak you and kill you?
Actually you put the pos into reinforced and wait how ever long the stront lasts. In other words, safe until DT if setup correctly.
Ok and then I can kill you right? No matter how much you argue it is possible take down a POS making there a counter. There is no counter for the cloak. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:20:00 -
[18] - Quote
Sloppyslug wrote:Ok and then I can kill you right? That is a counter. There is no counter for the cloak.
Well if I warp off after you've put it into reinforced then no and no one with any sense logs off in a pos in case it does get zapped while you are away. I'm not sure what argument you think you have here.
Oh and cloaks do have a counter and they also have massive drawbacks when activated.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 20:24:00 -
[19] - Quote
Mag's wrote:Sloppyslug wrote:Ok and then I can kill you right? That is a counter. There is no counter for the cloak.
Well if I warp off after you've put it into reinforced then no and no one with any sense logs off in a pos in case it does get zapped while you are away. I'm not sure what argument you think you have here. Oh and cloaks do have a counter and they also have massive drawbacks when activated.
You're getting off topic to what im saying, this is directed to safe spot afk cloaking and spying when needed.
People use HICS for a reason. There is a counter, there is a counter to all of what your saying, please tell me the counter for finding someone afk, in a random safe spot cloaked. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:30:00 -
[20] - Quote
Sloppyslug wrote:Mag's wrote:Sloppyslug wrote:Ok and then I can kill you right? That is a counter. There is no counter for the cloak.
Well if I warp off after you've put it into reinforced then no and no one with any sense logs off in a pos in case it does get zapped while you are away. I'm not sure what argument you think you have here. Oh and cloaks do have a counter and they also have massive drawbacks when activated. You're getting off topic to what im saying, this is directed to safe spot afk cloaking and spying when needed. People use HICS for a reason. There is a counter, there is a counter to all of what your saying, please tell me the counter for finding someone afk, in a random safe spot cloaked. You decide you could kill me on a whim inside a pos shield, sorry you got it wrong and went off topic. A hic is not a counter to me sitting safe inside a pos shield, again what argument do you think you have here?
Why should you need to find someone AFK in a safe spot? The fact you already know he's in the system, is a massive intel advantage.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Robert Caldera
Caldera Trading and Investment
12
|
Posted - 2011.10.12 20:39:00 -
[21] - Quote
cvcdsas wrote:posted with alt for obvious reasons yeah, obvious no balls to attract more afk cloaker to your system
cvcdsas wrote:Could CCP please consider a change in cloaking mechanisms to reduce AFK cloaking.
I have no issues with people being able to be cloaked / grief people while they are active in game. But AFK cloaking for 23.5 hours per days seems to be the only risk free activity in eve. why should afking in a properly prepared ship have any risks?
cvcdsas wrote:If cloaking were changed so that we had to manually reactivate the cloak ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock with a cloaky in system i might get hot dropped why should there be absolutely no risk 23.5 hours per day for someone to AFK grief.
go back to high sec, there is no afk cloaking
Sloppyslug wrote: Yes in Null Sec where you would expect someone to be able to have full control over their own system.
there is no "your own system", no space is exclusively for you.
There is no reason why you should have the ability to blob/chase people out of any system in eve, if he is prepared well (docked, cloaked). Noone ever has brought valid reasons for this, there is no need for more safety in eve 0.0, there is alrady too much of it. Yes, afk cloaker on safe is safe but he is gaining nothing from that as he is afk, people crying for afk cloak counters want safety for their ratting activities, for making ISK and whatever in full safety. This is not a valid reason. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 20:40:00 -
[22] - Quote
Mag's wrote:Sloppyslug wrote:Mag's wrote:Sloppyslug wrote:Ok and then I can kill you right? That is a counter. There is no counter for the cloak.
Well if I warp off after you've put it into reinforced then no and no one with any sense logs off in a pos in case it does get zapped while you are away. I'm not sure what argument you think you have here. Oh and cloaks do have a counter and they also have massive drawbacks when activated. You're getting off topic to what im saying, this is directed to safe spot afk cloaking and spying when needed. People use HICS for a reason. There is a counter, there is a counter to all of what your saying, please tell me the counter for finding someone afk, in a random safe spot cloaked. You decide you could kill me on a whim inside a pos shield, sorry you got it wrong and went off topic. A hic is not a counter to me sitting safe inside a pos shield, again what argument do you think you have here? Why should you need to find someone AFK in a safe spot? The fact you already know he's in the system, is a massive intel advantage.
Ok your ability to try and bring up every obvious reason is baffling.
First I was answering Danikas message on the comparison to POS and afk cloak counters, i'm sorry if you felt you were a part of that.
The HIC was in response to you saying there was no counter to someone sitting safe in a POS warping away from being in the POS, just showing you there was a counter.
Because it stops you performing strategic operations. The unknown gives you a massive tactical advantage, Internal spys and scouting is how it should be leaked. Much like in modern warfare, you countinue to develop counters to everything which gives others an advantage over you.
If you have not noticed eve is based on counters upon counters, it is one of the reasons it is so interesting. |

Robert Caldera
Caldera Trading and Investment
12
|
Posted - 2011.10.12 20:49:00 -
[23] - Quote
Sloppyslug wrote: If you have not noticed eve is based on counters upon counters, it is one of the reasons it is so interesting.
exactly, this is why people sit afk in some systems, for diminishing the information intel is giving away for your advantage. There is no other counter against local. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 20:52:00 -
[24] - Quote
Robert Caldera wrote:Sloppyslug wrote: If you have not noticed eve is based on counters upon counters, it is one of the reasons it is so interesting.
exactly, this is why people sit afk in some systems, for diminishing the information intel is giving away for your advantage. There is no other counter against local.
This is another good point for Null Sec. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 21:00:00 -
[25] - Quote
Sloppyslug wrote:
Ok your ability to try and bring up every obvious reason is baffling.
First I was answering Danikas message on the comparison to POS and afk cloak counters, i'm sorry if you felt you were a part of that.
The HIC was in response to you saying there was no counter to someone sitting save in a POS warping away from being in the POS, just showing you there was a counter.
But you don't have an argument, you still can't kill me. As far as a HIC is concerned, not sure just how many hics continue to stop people warping during DT. But if you think you could hold me during the full reinforced period and then pop my ship, then you go for it.
Also I never said or indicated I was a part of the original discussion, I was merely pointing out you were wrong and have no argument other than 'what if'.
Sloppyslug wrote:Because it stops you performing strategic operations. The unknown gives you a massive tactical advantage, Internal spys and scouting is how it should be leaked. Much like in modern warfare, you countinue to develop counters to everything which gives others an advantage over you.
If you have not noticed eve is based on counters upon counters, it is one of the reasons it is so interesting. Why shouldn't I be allowed to perform straegic ops? After all that's one of the reasons the 'Covert Ops' ships were made.
There is a counter to cloaking, but what you are asking for is extra power on top of the already powerful local intel tool. That is not a balanced approach. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
27
|
Posted - 2011.10.12 21:17:00 -
[26] - Quote
Sloppyslug wrote:Danika Princip wrote:Sloppyslug wrote:Mag's wrote: Actually you posted ideas that nerfs cloaking.
Yes in Null Sec where you would expect someone to be able to have full control over their own system. There needs to be a counter, with my idea it would be a massivly expensive counter, which would take time and effort, and be a risk to the titan also. Would limit the ships use also, to being one niche. A counter to what exactly? A counter to your own cowardice? A counter to someone who isn't actually doing anything to anyone? Why, exactly, is it a bad thing for me to be able to cloak up in your system and go afk, but a good thing for you to be able to dock or POS up and go afk? We're both as invulnerable as the other, and we both have the same effect on eachother's gameplay, IE we're a name in local that you can't find. That's it. Neither of us can do anything to the other without losing our invulnerability. What you talking about lol? I just remove anti-cyno, and then drop a super cap fleet on that pos and take it down, then kill you. how do i uncloak you and kill you?
So, you bring in a large subcap fleet, then a large supercap fleet, and you still get to wait a day? Yeah, that's a wonderful counter right there.
How about a 23.5 hour cycle timer on cloaks? That's as effective a counter to AFK cloaking as the one you just gave to hiding in a POS is :) |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 21:24:00 -
[27] - Quote
So little faith in POS bashing :) |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 21:37:00 -
[28] - Quote
Sloppyslug wrote:So little faith in POS bashing :) Nah, it's more of an understanding of game mechanics tbh.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sloppyslug
The Scope Gallente Federation
1
|
Posted - 2011.10.12 21:51:00 -
[29] - Quote
Mag's wrote:Sloppyslug wrote:So little faith in POS bashing :) Nah, it's more of an understanding of game mechanics tbh.
Just lol, your thought of its as impossible to take down a POS as it is to find a cloaked frig in billions M^3 space. But ofc you will know so much better than me that there is no counter to POS', just as random SP cloaked frigs. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
27
|
Posted - 2011.10.12 21:53:00 -
[30] - Quote
Sloppyslug wrote:Mag's wrote:Sloppyslug wrote:So little faith in POS bashing :) Nah, it's more of an understanding of game mechanics tbh. Just lol, your thought of its as impossible to take down a POS as it is to find a cloaked frig in billions M^3 space. But ofc you will know so much better than me that there is no counter to POS', just as random SP cloaked frigs.
It is impossible for me, as a random solo red in your system, to take down a POS you are hiding in, or a station you are hiding in, just as it is impossible for you to find me if I cloak up.
Sure, it's possible to kill a POS, but not instantly. You'll be coming back tomorrow if it's stronted. |

Probebly Afk Cloaking
No Self Esteem Blue Moon Alliance
1
|
Posted - 2011.10.13 04:07:00 -
[31] - Quote
Working as intended. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
9
|
Posted - 2011.10.13 07:57:00 -
[32] - Quote
Sloppyslug wrote:There is a counter, there is a counter to all of what your saying, please tell me the counter for finding someone afk, in a random safe spot cloaked.
Tell me, why exactly would you need a counter "for finding someone afk," if they're, you know, "afk?"
Here, an even better question for you: how do you plan to distinguish between afk cloakers, and players who cloak in your system and refuse to say anything?
I'll agree to support a gameplay mechanic that lets you turn off peoples' cloaks in "your" system, when you agree to support a gameplay mechanic that lets others turn off peoples' ability to collect rat bounties. We can call the modules "Big Brother Array" and "Grindosural System Jammer," respectively. |

Jint Hikaru
OffWorld Exploration Inc
13
|
Posted - 2011.10.13 08:25:00 -
[33] - Quote
cvcdsas wrote:posted with alt for obvious reasons
Could CCP please consider a change in cloaking mechanisms to reduce AFK cloaking.
I have no issues with people being able to be cloaked / grief people while they are active in game. But AFK cloaking for 23.5 hours per days seems to be the only risk free activity in eve. I hear constantly that even high sec is not to be considered safe only safer so find it difficult to understand which this particular activity is completely risk free.
If cloaking were changed so that we had to manually reactivate the cloak ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock with a cloaky in system i might get hot dropped why should there be absolutely no risk 23.5 hours per day for someone to AFK grief.
Posting with my main because i am not a crybaby coward.
So you want a cloaker to have his cloak dropped every 30mins...... mainly because you are either too lazy to organise a trap for him, or are scared of someone who isnt there???
Well how about this, you are kicked from your station or POS into space every 30 mins.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Lamthara Lachesis
NeoCorteX Industry Shadow of xXDEATHXx
0
|
Posted - 2011.10.13 10:26:00 -
[34] - Quote
someone proposed that the cloaking system should consume the capacitor so that after x minutes - if you don't do anything - you simply decloak.
If you're not afk you warp to a safe spot... and reload your capacitor... if you're afk, you're probed and then killed.
Seems to me an easy implementation and could actually work
|

Tippia
Sunshine and Lollipops
482
|
Posted - 2011.10.13 10:32:00 -
[35] - Quote
Lamthara Lachesis wrote:Seems to me an easy implementation and could actually work It would also break cloaking.
The real question remains: why is AFK cloaking a problem that needs to be solved?
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Baaldor
Black Sail Anarchists Yarr Collective
9
|
Posted - 2011.10.13 10:35:00 -
[36] - Quote
Lamthara Lachesis wrote:someone proposed that the cloaking system should consume the capacitor so that after x minutes - if you don't do anything - you simply decloak.
If you're not afk you warp to a safe spot... and reload your capacitor... if you're afk, you're probed and then killed.
Seems to me an easy implementation and could actually work
Why mess with something that is not broken?
|

Robert Caldera
Caldera Trading and Investment
15
|
Posted - 2011.10.13 10:56:00 -
[37] - Quote
Lamthara Lachesis wrote:someone proposed that the cloaking system should consume the capacitor so that after x minutes - if you don't do anything - you simply decloak.
If you're not afk you warp to a safe spot... and reload your capacitor... if you're afk, you're probed and then killed.
Seems to me an easy implementation and could actually work
yeah yeah, there are many "ideas", but WHY?? try to provide a reasoning first, why is something broken.
I do not know any valid reason why one should not be able to stay in any part of the space, without locals be able to blob him out for ratting safety. |

Baneken
The New Knighthood Apocalypse Now.
9
|
Posted - 2011.10.13 12:01:00 -
[38] - Quote
Tippia wrote:Lamthara Lachesis wrote:Seems to me an easy implementation and could actually work It would also break cloaking. The real question remains: why is AFK cloaking a problem that needs to be solved?
Because you paid billions of upgrading sov to be turned useless because you cannot use the system on anything useful when there's some fagget sitting 23/7 with a cloaky rapier.
And if AFK cloaker isn't a complete imbecile you never get rid of him, simple as that, there is no mechanic to stop getting your mining fleet dead in seconds either. Ofc you could have your hulks sitting with rorqual / orca + guards on belt 23/7 and we all know how well that would work when your hulks are dying even from a random BS spawn. So main issue here is that you lose 100milions of worth isk to something you cannot counter against with any meaningful way.
Simply add in AFK timer and everyone is happy but that wouldn't go too well since all of you cloaker alt owners in this thread would actually have to be on keyboard during the day.
And if you think that there is a problem that they know you're active, well it just means that you have be as much on keyboard as they do for your so called asset denial.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
126
|
Posted - 2011.10.13 12:23:00 -
[39] - Quote
Baneken wrote:Simply add in AFK timer and everyone is happy but that wouldn't go too well since all of you cloaker alt owners in this thread would actually have to be on keyboard during the day.
And if you think that there is a problem that they know you're active, well it just means that you have be as much on keyboard as they do for your so called asset denial.
No, this severely impacts wormholes in a negative way, where intel gathering requires you to be passively cloaked off an enemy pos for hours on end, for sometimes days on end. Six months in the hole... it changes a man. |

Tippia
Sunshine and Lollipops
482
|
Posted - 2011.10.13 12:26:00 -
[40] - Quote
Baneken wrote:Because you paid billions of upgrading sov to be turned useless because you cannot use the system on anything useful when there's some fagget sitting 23/7 with a cloaky rapier. It's not his fault that you choose not to use the system.
Quote:So main issue here is that you lose 100milions of worth isk to something you cannot counter against with any meaningful way. Since you lose it because you choose to, the counter is fairly obvious: choose not to.
So, really, why is AFK cloaking a problem that needs to be solved? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Emperor Salazar
Dreddit Test Alliance Please Ignore
89
|
Posted - 2011.10.13 12:59:00 -
[41] - Quote
Post with your main. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.13 13:18:00 -
[42] - Quote
Sloppyslug wrote:Mag's wrote:Sloppyslug wrote:So little faith in POS bashing :) Nah, it's more of an understanding of game mechanics tbh. Just lol, your thought of its as impossible to take down a POS as it is to find a cloaked frig in billions M^3 space. I've neither thought it, or said it.
Sloppyslug wrote:But ofc you will know so much better than me that there is no counter to POS', just as random SP cloaked frigs. There are counters to a pos, but they are not instant counters and they require team work. Much like killing AFK cloakers when they become active.  CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Herold Oldtimer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.13 13:26:00 -
[43] - Quote
I thinks its easier to suggest a way to tell if a player is afk or not. For instance greying out his name if he havent done anything in fifteen minutes or something.
"Look his name is greyed out, he's afk! Quick set up traps while he is unaware!"
Personally I am for a change in the way cloaking works at the moment, mainly because it currently gives the user a "station" away from home, giving you complete safety in enemy systems. I hope that was not the intended feature when this module was implemented.
If a change is done to the module then it should not be so big it disrupts the way an "active cloaker" uses it.
And if it is in a way of a counter it should be bloody expencive to use.
Some changes I support currently:
Cap drainage. The time I think is most reasonable for now could be 1 hour. Can also accept 2 hours.
Module timer. Here i think it should be around 30 minutes with a "cooldown" timer aswell 2-4 minutes might be a reasonable time.
Station or tower decloaker. Should be expencive as hell, and have a 30 minutes activation time with a system wide warning. Giving the cloaker some time to get out. decloaking period should be half of activation time. |

Meditril
T.R.I.A.D
5
|
Posted - 2011.10.13 13:43:00 -
[44] - Quote
With current cloaking mechanics AFK cloaking is necessary because you are visible in local. Remove cloaked ships from local and then we can discuss next how to support detection of cloaked ships. Even then the detection of cloaked ships should take a) time and b) bind heavy resources if the ship is cloaked up far up in space. If you can detect a cloaked ship by just pulsing a ping or popping out some probes then you put the whole cloaking concept into the trash can and will just result in making those modules mandatory to all fleets. |

cvcdsas
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.13 13:59:00 -
[45] - Quote
Mag's wrote:[quote=Sloppyslug]
There is a counter to cloaking, but what you are asking for is extra power on top of the already powerful local intel tool. That is not a balanced approach.
Oh cool I missed that, what exactly is the counter for cloaking?? I didnt realise there was actually a counter to a random person sitting in middle of space cloaked for 23.5 hours per day for weeks at a time. I understand you might be able to catch someone on way into system but once they are in and cloaked to my knowledge there is nothing you can do about it although i would be really grateful uf you could share what it is i missed.
Someone being able to log in with absolutely no risk from downtime to downtime for me is an issue. Even if you had to do something to maintain cloak every 4 hours or even 6 hours that wouldnt affect ability to provide intelligence or what ever other arguement people have for people being able to cloak for 23.5 hours per day. The issue is most of time it isnt about intelligence or anything else its purely a way of providing grief. Im all for people being able to provide grief and play game any way they choose I just think that everytime you undock there has to be a degree of risk. Using arguement that being docked is risk free doesnt hold - being docked is supposed to be only safe thing you can do in eve or am i missing something else??
|

Meditril
T.R.I.A.D
6
|
Posted - 2011.10.13 14:15:00 -
[46] - Quote
Counter to cloaking are:
1. Stay aligned: A cloaker (except for StealthBomber) has a minimum 5 seconds delay after uncloaking. So if you are aligned you jused press the warp button once you see him uncloaking next to you. StealthBombers don't have this delay, but they are so fragile that you can pop them with just a set of small drones.
2. Have friends in your system: Cloakers have not much dps, so if you don't manage to escape by warping away you usually have more than enough time to call your friends to chase him of or kill him before you are really in danger of dying. |

cvcdsas
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.13 14:28:00 -
[47] - Quote
Meditril wrote:Counter to cloaking are:
1. Stay aligned: A cloaker (except for StealthBomber) has a minimum 5 seconds delay after uncloaking. So if you are aligned you jused press the warp button once you see him uncloaking next to you. StealthBombers don't have this delay, but they are so fragile that you can pop them with just a set of small drones.
2. Have friends in your system: Cloakers have not much dps, so if you don't manage to escape by warping away you usually have more than enough time to call your friends to chase him of or kill him before you are really in danger of dying.
Except that doesnt work. I have seen people be killed in their nice shiney battelships by the little fragile bombers aligned or not not to mention the cynos. I would accept the idea of having to fight with the cloak person after he has been AFK for 5 days and decides to actually do something. I would even take back my suggestion / arguement if it was possible that they couldnt light cynos as soon as they decloak. |

Meditril
T.R.I.A.D
6
|
Posted - 2011.10.13 14:33:00 -
[48] - Quote
Cynos are a topic of its own and have nothing to do with cloaking. There is already a discussion about cynos should need a warm up time before someone is able to jump in which would exactly resolve the above mentioned problem.
If you get killed in your BattleShip by a solo StealthBomber then you deserve to die, sorry. Solo StealthBombers are glass canons and they are easy to handle if you do it properly. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.13 14:43:00 -
[49] - Quote
cvcdsas wrote:Mag's wrote:[quote=Sloppyslug]
There is a counter to cloaking, but what you are asking for is extra power on top of the already powerful local intel tool. That is not a balanced approach. Oh cool I missed that, what exactly is the counter for cloaking?? I didnt realise there was actually a counter to a random person sitting in middle of space cloaked for 23.5 hours per day for weeks at a time. I understand you might be able to catch someone on way into system but once they are in and cloaked to my knowledge there is nothing you can do about it although i would be really grateful uf you could share what it is i missed. Someone being able to log in with absolutely no risk from downtime to downtime for me is an issue. Even if you had to do something to maintain cloak every 4 hours or even 6 hours that wouldnt affect ability to provide intelligence or what ever other arguement people have for people being able to cloak for 23.5 hours per day. The issue is most of time it isnt about intelligence or anything else its purely a way of providing grief. Im all for people being able to provide grief and play game any way they choose I just think that everytime you undock there has to be a degree of risk. Using arguement that being docked is risk free doesnt hold - being docked is supposed to be only safe thing you can do in eve or am i missing something else?? The fact that you are avoiding the real issue here (local) speaks volumes.
Cloaking has counters, but why would you need those counters to work when they are AFK in a safe spot? If you are misinterpreting the instant intel local is providing you, or you haven't taken measure to lower the risk to yourself when they attack, then that is your problem.
An AFK cloaker cannot force you to stop ratting, refit your ship, form gangs, bait him, move systems, use stargates, activate modules, use cyno jammers etc etc. The only one stopping you doing anything while he is AFK in local, is yourself.
While local is providing instant intel, AFK cloaking is a perfectly viable mechanic to try and subvert it. But my guess is that you hate the thought of losing local and therefore don't wish to discuss it. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Meditril
T.R.I.A.D
8
|
Posted - 2011.10.13 15:10:00 -
[50] - Quote
What are you guys thinking about this proposal? |

cvcdsas
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.13 15:14:00 -
[51] - Quote
[[/quote]The fact that you are avoiding the real issue here (local) speaks volumes.
Cloaking has counters, but why would you need those counters to work when they are AFK in a safe spot? If you are misinterpreting the instant intel local is providing you, or you haven't taken measure to lower the risk to yourself when they attack, then that is your problem.
An AFK cloaker cannot force you to stop ratting, refit your ship, form gangs, bait him, move systems, use stargates, activate modules, use cyno jammers etc etc. The only one stopping you doing anything while he is AFK in local, is yourself.
While local is providing instant intel, AFK cloaking is a perfectly viable mechanic to try and subvert it. But my guess is that you hate the thought of losing local and therefore don't wish to discuss it.[/quote]
Not avoiding issue at all. Couldnt care less if we had a local channel. To be honest I would be open to that being removed also. I spend very little time ratting I actually play game to kill people - killing people more difficult when you jump into local and they can see you. Not having a local channel would be nice at times. Not quite sure how the two issues are linked if im completely honest though - not sure we have AFK cloakies because we have a local channel.
Removing local would mean you have to be careful but anyone hunting in a system is just as likely to warp into your pvp fleet and therefore runs the same risks. AFK cloakies have no risks and still would have no risk if there was no local channel. |

Jace Errata
Cobalt Valkyrie Industries The Ambivalent
10
|
Posted - 2011.10.13 15:15:00 -
[52] - Quote
I don't see how AFK cloaking is an issue*. If he's AFK he's not a threat, and when he stops being AFK, well, then it's time to just fight him normally.
*Never been to 0.0 in my life. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. |

Robert Caldera
Caldera Trading and Investment
16
|
Posted - 2011.10.13 15:57:00 -
[53] - Quote
Baneken wrote: Because you paid billions of upgrading sov to be turned useless because you cannot use the system on anything useful when there's some fagget sitting 23/7 with a cloaky rapier.
so, people may not sit in a system, because YOU DECIDED to build upgrades there making the system for your exclusive use?? Seems not valid. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
126
|
Posted - 2011.10.13 16:30:00 -
[54] - Quote
Meditril wrote:What are you guys thinking about this proposal?
It sucks. You should be embarassed for even linking to it. Six months in the hole... it changes a man. |

Mag's
the united Negative Ten.
31
|
Posted - 2011.10.13 16:53:00 -
[55] - Quote
cvcdsas wrote:Not avoiding issue at all. Couldnt care less if we had a local channel. To be honest I would be open to that being removed also. I spend very little time ratting I actually play game to kill people - killing people more difficult when you jump into local and they can see you. Not having a local channel would be nice at times. Not quite sure how the two issues are linked if im completely honest though - not sure we have AFK cloakies because we have a local channel.
Removing local would mean you have to be careful but anyone hunting in a system is just as likely to warp into your pvp fleet and therefore runs the same risks. AFK cloakies have no risks and still would have no risk if there was no local channel. Without local, AFK cloaking would be pointless as a psychological warfare tool. This is why Ingvar Angst idea works, as it removes the use of local whilst cloaked. Ask yourself this, what tool are they using to interact with and try to affect you whilst AFK? When you know this, the issue really is whether you allow yourself to be affected or not. AFK cloakers cannot make you do anything.
Would people still AFK cloak without local? Sure they would, but not for the reasons they do today. Cause and effect, local being the cause and AFKing being the effect. You don't even need a cloak for this to work, that point alone should indicate where the issue is.
But local is going to change, but we have yet to see how and what changes will occur. If your all seeing eye is removed in it's current form, then maybe cloaking should be looked at. But with any change to cloaking, you need to take into account other situational environments such as WH space. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Robert Caldera
Caldera Trading and Investment
16
|
Posted - 2011.10.13 17:03:00 -
[56] - Quote
I like how CCP Phantom closes the afk cloak whine spam, this is new and hasnt been done in the past. I guess they are annoyed by the whiners recently. |

Jovan Geldon
Lead Farmers Kill It With Fire
62
|
Posted - 2011.10.13 17:10:00 -
[57] - Quote
I could set my alarm clock by the regularity of these whine threads  |

Baaldor
Black Sail Anarchists Yarr Collective
10
|
Posted - 2011.10.13 17:15:00 -
[58] - Quote
Jovan Geldon wrote:I could set my alarm clock by the regularity of these whine threads 
Kind of like a bowel movement.
|

Renan Ruivo
Hipernova Vera Cruz Alliance
145
|
Posted - 2011.10.13 17:25:00 -
[59] - Quote
Since CCP Phantom could not tell the difference between the two threads:
Quote:So in this day and age it is my opinion that the so called ~elite PvPers~ got terribly spoiled by the Covert Ops Cloaking Device. In essence, they love the thrill of the hunt, but they tremble in fear and/or go into denial mode at the slight possibility of one day being the hunted themselves.
I have no problem in flying through space in a fast ship with no cloak and fool the hunters for hours who simply cannot probe me down, but most people nowadays seem to think that unless you have a cloak, you're dead meat. And both me and a very large part of your playerbase (albeit most for different motivations) feel that this needs to change, and that we need a method however troublesome of probing down and finding a cloaked ship.
I'm not going to invent ideas because these have been discussed ad-nauseum and scorned by people who hold double-standards, however one idea in particular i somewhat liked is that of a T2 probe that, when 100% result is achieved, drops you within 10 to 30km of the cloaked ship. What i like about it is that its ridiculously easy for the cloaked pilot to prevent being detected by just A) warping to a different safespot still cloaked or B) move around a little bit. However, unless the pilot ACTS, he is going to be found. (Even if he is moving/orbiting something). It goes perfectly well with that most of us have been taught that the only 100% safe place in EVE is inside a station, and it can hardly be considered a nerf. It will only add to the game, and make cloak-camping a system that much more fun and rewarding.
So TL;DR. Pilots who fly cloak ships today and dislike any changes to the status-quo are spoiled brats, double-standard holders that like to pose as badass hunters, but cant possibly fathom the idea of being the hunted themselves. They want to hunt the perfect target while being 100% safe, and that is simply pathetic. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
128
|
Posted - 2011.10.13 17:34:00 -
[60] - Quote
Renan Ruivo wrote: ... however one idea in particular i somewhat liked is that of a T2 probe that, when 100% result is achieved, drops you within 10 to 30km of the cloaked ship. What i like about it is that its ridiculously easy for the cloaked pilot to prevent being detected by just A) warping to a different safespot still cloaked or B) move around a little bit. However, unless the pilot ACTS, he is going to be found. (Even if he is moving/orbiting something). It goes perfectly well with that most of us have been taught that the only 100% safe place in EVE is inside a station, and it can hardly be considered a nerf. It will only add to the game, and make cloak-camping a system that much more fun and rewarding.
Here's where the idea completely fails.
Wormholes.
In wormholes, being undetectable while cloaked is a vital part of the whole. It's necessary, for example, to have your cloaked ship parked for days or even weeks in an enemy system while gathering intel in preparations for an op. If you allow any type of probes (or other means) to be able to detect cloaked ships, you're completely changing the entire wormhole paradigm to the point that it will be almost a requirement to have someone parkes somewhere with these probes out constantly scanning the system for the slightest whiff of a cloaked vessel. You would, effectively, nerf the living hell out of the inherent dangers of wormhole living.
There's a lot more involved with regards to cloaking than the shivering coward docked up in a null sec station afraid of the boogieman he sees in local. There is an entire separate Eve culture that will be damaged by such a short-sighted and ill thought out method. Six months in the hole... it changes a man. |

Baneken
The New Knighthood Apocalypse Now.
9
|
Posted - 2011.10.13 19:32:00 -
[61] - Quote
Tippia wrote:Baneken wrote:Because you paid billions of upgrading sov to be turned useless because you cannot use the system on anything useful when there's some fagget sitting 23/7 with a cloaky rapier. It's not his fault that you choose not to use the system. Quote:So main issue here is that you lose 100milions of worth isk to something you cannot counter against with any meaningful way. Since you lose it because you choose to, the counter is fairly obvious: choose not to. So, really, why is AFK cloaking a problem that needs to be solved?
So you what happens your cloaker has 5 alts ignore those upgraded systems as well ? You do realise that bills keep going on whether you use those systems or not.
So AFK is problem because it's too easy way to deny assets by just sitting there.
Moving to other system is not an answer because it takes several days to get upgrade lvls to any meaningful lvl (mainly 3) by which time the system that you just dropped is back to 0 by the time you get another system to 3.
Ofc. there should be risks but AFK cloking goes beyond game mechanics into meta gaming.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
129
|
Posted - 2011.10.13 19:43:00 -
[62] - Quote
Baneken wrote:Tippia wrote:Baneken wrote:Because you paid billions of upgrading sov to be turned useless because you cannot use the system on anything useful when there's some fagget sitting 23/7 with a cloaky rapier. It's not his fault that you choose not to use the system. Quote:So main issue here is that you lose 100milions of worth isk to something you cannot counter against with any meaningful way. Since you lose it because you choose to, the counter is fairly obvious: choose not to. So, really, why is AFK cloaking a problem that needs to be solved? So you what happens your cloaker has 5 alts ignore those upgraded systems as well ? You do realise that bills keep going on whether you use those systems or not. So AFK is problem because it's too easy way to deny assets by just sitting there. Moving to other system is not an answer because it takes several days to get upgrade lvls to any meaningful lvl (mainly 3) by which time the system that you just dropped is back to 0 by the time you get another system to 3. Ofc. there should be risks but AFK cloking goes beyond game mechanics into meta gaming.
Come up with a solution that doesn't break other aspects of the game (such as wormholes), balances things and creates a bit more of a dynamic approach to things while preserving the fact that null space is intended to be a dangerous place to live.
Cloak detection or auto-decloaking break the wormhole aspect, so you'll need to start somewhere else. Six months in the hole... it changes a man. |

Mag's
the united Negative Ten.
34
|
Posted - 2011.10.13 19:46:00 -
[63] - Quote
Ingvar Angst wrote:Come up with a solution that doesn't break other aspects of the game (such as wormholes), balances things and creates a bit more of a dynamic approach to things while preserving the fact that null space is intended to be a dangerous place to live. Cloak detection or auto-decloaking break the wormhole aspect, so you'll need to start somewhere else. But but, that would mean talking about local. Please don't make him do it. 
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tippia
Sunshine and Lollipops
491
|
Posted - 2011.10.13 19:50:00 -
[64] - Quote
Baneken wrote:So you what happens your cloaker has 5 alts ignore those upgraded systems as well ? What?! 
Quote:You do realise that bills keep going on whether you use those systems or not.
So AFK is problem because it's too easy way to deny assets by just sitting there. So don't let him. It's really as easy as that.
Again, you lose it because you choose to, the counter is fairly obvious: choose not to. Why is AFK cloaking a problem that needs to be solved? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Robert Caldera
Caldera Trading and Investment
16
|
Posted - 2011.10.13 21:47:00 -
[65] - Quote
give us delayed local and a big part of the afk cloakers would go away. A part will stay there just to deny rattng grounds (which is a valid tactic) but many of them will go. |

Evanga
Trust Doesn't Rust Ineluctable.
0
|
Posted - 2011.10.13 22:58:00 -
[66] - Quote
Remove local already! And ffs stop whining abuut afk cloakers |

Svenjabi Xiang
Jericho Fraction The Star Fraction
14
|
Posted - 2011.10.14 01:13:00 -
[67] - Quote
Having spent a good bit of time in cloak, against far superior odds, and in areas where there simply was no way to manage prosecuting a campaign against an entrenched sitting sov holder with it, I can firmly say that the cloak has an excellent place in the arsenal of any pilot. and works exactly as it's supposed to work.
To begin with, an actual AFK cloaker is usually there, not to prevent your use of the system, but instead, to lull you into a pattern of dull thinking where you see the cloak in local, but simply are unconcerned and therefore, easy prey. Solution, don't be one of those. Does this affect your ability to do certain things? Certainly, it does, but the main thing that being prepared for cloakers does is prevent cloakers from getting easy kills simply by waiting on people to get fat, dumb, and happy.
For those the depend on the cloak but are active, the issue is mainly that while the cloaker may be active in your system, they may not choose to engage every single person that presents themselves as bait. Ganking someone from the middle of a system when five before ratted fine in the last hour does exactly what it's supposed to. It sets ratters on edge and spawns response fleets wasting time trying to find you. You may call that metagaming. I call it psychological warfare, and to be clear about it, if there were a more effective tool to effect that, I'd use it. My intent is to make you mad that you can't rat in your nice safe home system, make you log off in disgust or go off by yourself and out of place for fleet CTAs. Your solution? Fight the campaign being waged against your alliance instead of worrying after your pocketbook. Sit in response fleets and baiting out cloakers. I welcome it.
The simple answer that I, the cloaker, have for you is that Eve is not a game for people that want to be fat, dumb, and happy. I prefer it that way. I prefer it that way in whatever level of security you are in, even the "home" systems of sitting sovereign powers in nullsec. |

Baneken
The New Knighthood Apocalypse Now.
9
|
Posted - 2011.10.14 07:55:00 -
[68] - Quote
It saddens to see that people just don' get it how easily a hulk dies no matter what or the cans it happens to be mining in to or haulers hauling those cans. All you need is 1 bs rat, a few cruisers and your hulk is dead, unless fitted with dead space gear ...
Now enter a bomber in this picture and you get the where the problem with unlimited cloaking is, all you need is to see a hulk being targeted by rats and one bomb end the hulk from it's misery or a torp for that matter and his cans ofc. There is no such thing as passive align and since hulk is also one the slowest ships in the game it has virtually no chance of running. Hence there needs to be way to counter cloaking, placing bubbles ever which way has never stopped any bomber from killing a hulk neither does any sort of defence fleet.
Hence above is virtually risk free for a bomber; you do know that a bomber has a max range of 96km's ? Try defending your hulks & haulers & cans against that ...
|

Karim alRashid
Aliastra Gallente Federation
50
|
Posted - 2011.10.14 09:12:00 -
[69] - Quote
Baneken wrote:It saddens to see that people just don' get it how easily a hulk dies no matter what or the cans it happens to be mining in to or haulers hauling those cans. All you need is 1 bs rat, a few cruisers and your hulk is dead, unless fitted with dead space gear ...
Now enter a bomber in this picture and you get the where the problem with unlimited cloaking is, all you need is to see a hulk being targeted by rats and one bomb end the hulk from it's misery or a torp for that matter and his cans ofc. There is no such thing as passive align and since hulk is also one the slowest ships in the game it has virtually no chance of running. Hence there needs to be way to counter cloaking, placing bubbles ever which way has never stopped any bomber from killing a hulk neither does any sort of defence fleet.
Hence above is virtually risk free for a bomber; you do know that a bomber has a max range of 96km's ? Try defending your hulks & haulers & cans against that ...
I'm afraid your scenario has little connection to the EVE "reality".
First, there's no need for a hulk to tank the belt, use a BS or HAC for this purpose.
Next, a maxed skill maxed damage 86km Hound [1] will do about 3800 raw explosive damage. A unfitted hulk has about 10k EHP against explosive. Hence you need three salvos to kill an unfitted Hulk from 86km and this is not even accounting for signature resolution vs. torpedo explosion radius. The third salvo will reach the hulk 27.86s seconds after firing the first salvo. A hulk warps out for what, 16-17 secs and yes, there IS such thing as a passive align. If you put inertia stabilizers, you can even warp out before the javelins from the first salvo reach you from 86km or, if you're a bit slow, before the second salvo hits. You say you have mining upgrades in the lows? Well, it's you choosing to increase your profits at the expense of increasing the window during which you're vulnerable.
And these are the theoretical maximums, in practice it's even easier for the Hulk.
If you die to a bomber at 86km, it simply means that you're mining AFK. which is at least hypocritical in a thread, whining against "AFK cloakers"
[1] It can be made over 100km, but with less damage. |

Robert Caldera
Caldera Trading and Investment
16
|
Posted - 2011.10.14 09:38:00 -
[70] - Quote
who shoots at hulk from 86km??? You go into point range, decloak, point and shoot. And no, popped hulks are no argument for a cloak nerf, killing ships is the purpose of cloaking and sitting around afk. |

Loed Kane
League of War
0
|
Posted - 2011.10.14 10:04:00 -
[71] - Quote
afk does suck but i really do not think they should stop it there nothing that stops them from it, it would be wrong |

Karim alRashid
Aliastra Gallente Federation
55
|
Posted - 2011.10.14 14:32:00 -
[72] - Quote
Robert Caldera wrote:who shoots at hulk from 86km???
No fuckign idea, it apparently does not work, not clear why the poster above was concerned about the stealth bomber's range. |

Herold Oldtimer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.14 15:52:00 -
[73] - Quote
Due to lack of response from another thread. I'm posting this here aswell to get some feedback.
What do you guys think about these suggestions to cloak?
-Players do not show up on local after a gate jump before you become active or the timeout expires. -During the standby a ship with a cloakmodule can activate the cloak without first becoming active. -Players with an active cloak will remain hidden from local untill the cloak deactivates. After that the player will remain on local untill he/she changes system. -Ships with a cov ops role can warp while cloaked. (stealth bombers, stealth recon and black ops. Other ships will decloak on warp). -Cloaked ships can not use scanning, directional or probing, as it will interfere with their cloak systems. (exception is the stealth recon) |

Karim alRashid
Aliastra Gallente Federation
55
|
Posted - 2011.10.14 16:20:00 -
[74] - Quote
Herold Oldtimer wrote: -Cloaked ships can not use scanning, directional or probing, as it will interfere with their cloak systems. (exception is the stealth recon)
Regarding probes - This is a pretty serious nerf to exploration ships - covops, T1 exploration frigs, non-recon exploration ships.
Regarding directional scanner - non-covops-cloak ships are already pretty gimped by fitting the non-covops cloak, making them blind and deaf IMO is already too much. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
132
|
Posted - 2011.10.14 16:30:00 -
[75] - Quote
Herold Oldtimer wrote:Due to lack of response from another thread. I'm posting this here aswell to get some feedback.
What do you guys think about these suggestions to cloak?
-Players do not show up on local after a gate jump before you become active or the timeout expires. -During the standby a ship with a cloakmodule can activate the cloak without first becoming active. -Players with an active cloak will remain hidden from local untill the cloak deactivates. After that the player will remain on local untill he/she changes system. -Ships with a cov ops role can warp while cloaked. (stealth bombers, stealth recon and black ops. Other ships will decloak on warp). -Cloaked ships can not use scanning, directional or probing, as it will interfere with their cloak systems. (exception is the stealth recon)
It's... not good. The first two parts, they don't need to be changed. There should be that little blink while you transition. Third one... the player should disappear from local whenever they cloak and reappear whenever they decloak. Fourth part... that's already true... only covops can warp while cloaked.
Last one is flat out stupid. What in the hell are you thinking even suggesting something like that in public? You completely trying to destroy intel gathering in wormholes for some reason? You should be embarassed for suggesting that without thinking of the ramifications thorughout the game. Six months in the hole... it changes a man. |

Baneken
The New Knighthood Apocalypse Now.
10
|
Posted - 2011.10.14 17:01:00 -
[76] - Quote
What about a timer to prevent cloaking for 3/15min (aggression timers ) once you aggress something ?
This would still allow the your old habits but it would give at least a chance to catch that cloaker once he has engaged. Naturally this would mess up the bomber fleets gunning posses a bit but it would give at least some lvl of increased risk for the aggressor. This change would force the attacker to stay on the move once he has aggressed instead of the usual "1 hulk down, yep it's time get to work/sleep/bang the girl friend"- AFK method which you can obviously do once you have jumped between the safes for a few minutes.
|

Herold Oldtimer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.14 17:07:00 -
[77] - Quote
Karim alRashid wrote:Regarding probes - This is a pretty serious nerf to exploration ships - covops, T1 exploration frigs, non-recon exploration ships.
Regarding directional scanner - non-covops-cloak ships are already pretty gimped by fitting the non-covops cloak, making them blind and deaf IMO is already too much.
Its true that this will dampen the effectiveness of non-cov ops ships. However in my opinion a cov-op should be the only ship to utilize full advantage of cloaking systems. Other ships can use it to hide from threats, but that should the scope of what they can do with it.
I will look over it, maybe I will come up with something good.
@Ingvar Angst.
Thanks for the colorful reply. 
Could you tell me how it completely wrecks intel gathering in wromholes? cant work with nothing.
Thanks for the feedback so far.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
29
|
Posted - 2011.10.14 17:49:00 -
[78] - Quote
Baneken wrote:What about a timer to prevent cloaking for 3/15min (aggression timers ) once you aggress something ?
This would still allow the your old habits but it would give at least a chance to catch that cloaker once he has engaged. Naturally this would mess up the bomber fleets gunning posses a bit but it would give at least some lvl of increased risk for the aggressor. This change would force the attacker to stay on the move once he has aggressed instead of the usual "1 hulk down, yep it's time get to work/sleep/bang the girl friend"- AFK method which you can obviously do once you have jumped between the safes for a few minutes.
That would also **** up anyone attempting to use a bomber fleet in combat, wouldn't it?
Do bombs cause aggression? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
133
|
Posted - 2011.10.14 18:30:00 -
[79] - Quote
Herold Oldtimer wrote:@Ingvar Angst. Thanks for the colorful reply.  Could you tell me how it completely wrecks intel gathering in wromholes? cant work with nothing. Thanks for the feedback so far.
Of course. Consider, for example, you're investigating a hole for a potential op. The first and foremost thing is to get in there unseen... if they know you're there it changes everything. So, you hop in in your covops, cloak immediately and hit dscan. Ah, two pos's on scan, both have forcefields, a few ships seen. (If you can see them in dscan, they can see you, unless you're cloaked.) So now you adjust the angle of dscan down and you narrow down the planet(s) with the pos's at them. You select a planet, warp to the planet and adjust your overview to show moons. Again, you adjust the angle of the dscan to narrow down and isolate the moon the pos is at. Find the moon, warp to 100km or so, BM the pos. Ah, there's a few ships here, with pilots in them. OK, time to take a few names, get the corp and alliance info, etc.
Rinse, repeat for all pos's, making sure you get all planets covered.
Now tell me... how is this humanly possible if I can't use my DScan while cloaked?
This is only one example. Let's take it a bit further. You find a nice little place to sit, watching what appears to be the more active pos while watching DScan to detect the comings and going of the other pos. Again, gathering vital intel. Again, can't do this if you can't use dscan while cloaked.
If you're still having doubts, go spend a month or two in a hole and get back to us. You will be... enlightened. Six months in the hole... it changes a man. |

Herold Oldtimer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.14 22:02:00 -
[80] - Quote
Ingvar Angst wrote:Herold Oldtimer wrote:@Ingvar Angst. Thanks for the colorful reply.  Could you tell me how it completely wrecks intel gathering in wromholes? cant work with nothing. Thanks for the feedback so far. Of course. Consider, for example, you're investigating a hole for a potential op. The first and foremost thing is to get in there unseen... if they know you're there it changes everything. So, you hop in in your covops, cloak immediately and hit dscan. Ah, two pos's on scan, both have forcefields, a few ships seen. (If you can see them in dscan, they can see you, unless you're cloaked.) So now you adjust the angle of dscan down and you narrow down the planet(s) with the pos's at them. You select a planet, warp to the planet and adjust your overview to show moons. Again, you adjust the angle of the dscan to narrow down and isolate the moon the pos is at. Find the moon, warp to 100km or so, BM the pos. Ah, there's a few ships here, with pilots in them. OK, time to take a few names, get the corp and alliance info, etc. Rinse, repeat for all pos's, making sure you get all planets covered. Now tell me... how is this humanly possible if I can't use my DScan while cloaked? This is only one example. Let's take it a bit further. You find a nice little place to sit, watching what appears to be the more active pos while watching DScan to detect the comings and going of the other pos. Again, gathering vital intel. Again, can't do this if you can't use dscan while cloaked. If you're still having doubts, go spend a month or two in a hole and get back to us. You will be... enlightened.
This is the role a stealth recon should have don't you think?
Being able to gather intel without being seen, or even be a known factor. Hence also the ability to remain hidden from the very moment you enter a system till you decide to leave it and move on.
|

Svenjabi Xiang
Jericho Fraction The Star Fraction
16
|
Posted - 2011.10.15 14:59:00 -
[81] - Quote
Herold Oldtimer wrote:
This is the role a stealth recon should have don't you think?
Only if you read far too much into the verbiage of the ship title. In which case, you might consider CovOps as a Covert Ops scout. The only way I'd be in support of removing functionality of intel reporting from the covert ops line (Scout, Bomber, Force, and Battleship) is if they boosted probes within those ships to the point where the functionality was equivalent, and then, what'd be the point, beyond the heavy coding it would likely take to preclude d-scan if you happened to also use a cloak on your ship?
The only thing wrong with the cloak is the perception that the space should belong completely and only to the alliance registered to it. There is no functionality problem with the cloak itself, or ships that use it. If the person operating the cloak is actually active and operating, the strategies for keeping yourself from becoming a victim to it are widely known. If the cloaker is inactive, the only problem is your perception that someone shouldn't be in your environment, i.e. that your space should be safe.
Eve should never be safe. |

Herold Oldtimer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.15 16:03:00 -
[82] - Quote
Svenjabi Xiang wrote:Herold Oldtimer wrote:
This is the role a stealth recon should have don't you think?
Only if you read far too much into the verbiage of the ship title. In which case, you might consider CovOps as a Covert Ops scout. The only way I'd be in support of removing functionality of intel reporting from the covert ops line (Scout, Bomber, Force, and Battleship) is if they boosted probes within those ships to the point where the functionality was equivalent, and then, what'd be the point, beyond the heavy coding it would likely take to preclude d-scan if you happened to also use a cloak on your ship? The only thing wrong with the cloak is the perception that the space should belong completely and only to the alliance registered to it. There is no functionality problem with the cloak itself, or ships that use it. If the person operating the cloak is actually active and operating, the strategies for keeping yourself from becoming a victim to it are widely known. If the cloaker is inactive, the only problem is your perception that someone shouldn't be in your environment, i.e. that your space should be safe. Eve should never be safe.
Excactly!
That is what I percieve cov-ops of being. Intel gathering scout ships. or behind-the-line-harass ships.
That is why I think you should be able to get in unnoticed in a cov-ops ship if you do it right. If you decide to get some information on enemy systems then you should, even without being seen. But not in whatever ship you want, that obsolete the cov-ops as that type of role, since all can fit a cloak and be a pain.
You use the Stealth recon to be the intel gatherer. After you have scouted you can deploy the steath bombers. If an oportunity arises you can get a black ops in, and deploy a cyno, TOTAL MAYHEM! and noone saw it coming!
Full utilization should be given to ships that have steath as a role, not equal to everyone.
|

Svenjabi Xiang
Jericho Fraction The Star Fraction
16
|
Posted - 2011.10.15 19:37:00 -
[83] - Quote
Herold Oldtimer wrote: Excactly!
That is what I percieve cov-ops of being. Intel gathering scout ships. or behind-the-line-harass ships.
That is why I think you should be able to get in unnoticed in a cov-ops ship if you do it right. If you decide to get some information on enemy systems then you should, even without being seen. But not in whatever ship you want, that obsolete the cov-ops as that type of role, since all can fit a cloak and be a pain.
You use the Stealth recon to be the intel gatherer. After you have scouted you can deploy the steath bombers. If an oportunity arises you can get a black ops in, and deploy a cyno, TOTAL MAYHEM! and noone saw it coming!
Full utilization should be given to ships that have steath as a role, not equal to everyone.
The only way I'd see this working in the way described is if you also precluded the black ops capable ship from also fitting a regular cyno as there is no point currently to the extra step of bringing forward a BOBS prior to simply deploying the fleet. If that's your intent, you should probably make that clear. I wouldn't be in support of it (for reasons I've given in a thread already on that subject), but at least it'd be an open part of the plan you describe.
As for limitations of non-black ops ships with cloaks, I see them as already having significant impediments in place (very slow, can't warp, long pre-lock waits) that preclude the use of cloaks in most cases already. It takes a plan, and an execution on that plan, to make non-cloaky ships operate properly when they've equipped a cloak. They are only used in this way when there's a strategy that necessitates it, most of which is now un-used given that the scouts can bring either sort of cyno (or both) and bring the fleet where it's needed without the problems of cloaking all the ships. So, in essence, what I'm suggesting is that you have a solution in need of a problem.
|

Jimmy Dickens
Abstergo Galactic Virtue of Selfishness
0
|
Posted - 2011.12.09 17:36:00 -
[84] - Quote
Ingvar Angst wrote:Renan Ruivo wrote: ... however one idea in particular i somewhat liked is that of a T2 probe that, when 100% result is achieved, drops you within 10 to 30km of the cloaked ship. What i like about it is that its ridiculously easy for the cloaked pilot to prevent being detected by just A) warping to a different safespot still cloaked or B) move around a little bit. However, unless the pilot ACTS, he is going to be found. (Even if he is moving/orbiting something). It goes perfectly well with that most of us have been taught that the only 100% safe place in EVE is inside a station, and it can hardly be considered a nerf. It will only add to the game, and make cloak-camping a system that much more fun and rewarding.
Here's where the idea completely fails. Wormholes. In wormholes, being undetectable while cloaked is a vital part of the whole. It's necessary, for example, to have your cloaked ship parked for days or even weeks in an enemy system while gathering intel in preparations for an op. If you allow any type of probes (or other means) to be able to detect cloaked ships, you're completely changing the entire wormhole paradigm to the point that it will be almost a requirement to have someone parked somewhere with these probes out constantly scanning the system for the slightest whiff of a cloaked vessel. You would, effectively, nerf the living hell out of the inherent dangers of wormhole living...
Ingvar Angst wrote: Come up with a solution that doesn't break other aspects of the game (such as wormholes), balances things and creates a bit more of a dynamic approach to things while preserving the fact that null space is intended to be a dangerous place to live.
Cloak detection or auto-decloaking break the wormhole aspect, so you'll need to start somewhere else.
Hi. My Name's Jimmy. I'm a cloaky...
I don't know if there is a major problem with AFK cloaking, but it does seem just a teensy bit unfair that there is no risk to provide a constant implied threat with essentially zero effort (AFK being the least effort possible) - it's the combination of these factors that tips the balance SLIGHTLY in the direction of the cloaky. I don't like the idea of being decloaked any more than the next cloaky - quite frankly, the ships are fragile as hell - especially bombers. I think the general idea is that it should be POSSIBLE... SOMEHOW... to counter and prevent this psychological tactic, not just ignore and prepare - the question is exactly how to make it fair for everyone - possible, but not easy.
I've read many suggestions as I browsed through the forums, and many seem to break something that otherwise works pretty well. I see how some claim it's meta gaming (when you're AFK, you're not playing - by definition, I would say that's "meta"), but I'm also generally a fan of not breaking or nerfing an existing game function (as in lower stats or remove capabilities) -- instead, I am a proponent of providing one option for a counter to a tactic. So, concerning the T2 Probes idea quoted above, that sounds pretty decent at first, except that it breaks a big part of wormholes... How about this for a solution?
T2 probes called something like "Covert Combat Probes" - essentially combat probes but a little weaker, which plays into the next part. These probes - by themselves - are inferior to standard combat probes, which are of course inferior to Sister's Combat Probes. Most of the time, they are simply weaker versions of the standard equivalents (similar to T2 strip miners), but are usable in a pinch. However, there's another part to the equation: some sort of high-CPU-and-Power POS module or SOV upgrade (or a combination of the two) that has an affect system wide to generate subtle signals in a cloaking field that can be faintly detected by these special probes.
A simple POS module would require onlining time and be expensive enough to run so that it would be completely impractical - if even theoretically possible - to run constantly, but COULD be used in a WH. To completely eliminate WH use, make it a strategic sovereignty upgrade (level 3 or so) or make it require one - like "Cloaking Disruption" or "Cloaking Perturbation".
Depending upon what the devs think about this possibility, it could make T1 cloaks easier to detect or even have a significant effect on them (like make them not work?) while allowing the greatly superior covert ops cloaks to still function, but become barely detectable with the specialized equipment. - this would, of course, make BOBS detectable and visible, so its up to the implementers...
This idea would require significant resources and preparation on the part of the system "holder" (SOV Upgrade and/or POS module, PLUS an available T2 prober, PLUS extra fuel usage PLUS onlining time) but still make it POSSIBLE to defend themselves against this tactic. The significant cost of running the system would mean there would have to be someone in local (and probably for a long time) before you even thought of turning the thing on.
Once this module/structure is online, the Covert Combat Probes would be able to detect cloaked ships - but not very accurately. Every warpable signature would only get you on the grid (or maybe somewhere within 20-30(-50??) km) - YOU would have to send a bunch of ships to flush out an AFK cloaker - avoiding such a fleet would be beyond simple for a cloaky sitting at his desk: right click -> warp to 100K (or similar)... or even double click in space. A somewhat reasonable defense for AFK cloakies might even be to simply keep moving (though you could end up moving TOWARDS the fleet...)
Commentary welcome :D
I know most of these are pretty basic, but I hate it when people use acronyms/abbreviations I don't know... AFK: Away From Keyboard -- WH: Worm Hole -- POS: Player Owned Starbase -- SOV: Sovereignty -- BOBS: Black Ops Battle Ships -- T1/T2: Tech I/II |

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 21:18:00 -
[85] - Quote
Its friggin Hilarious how AFk Cloakers are using their Metagaming tactics as an excuse and valid point against nerfing.... .
Ok then answer me that.AFk cloaking is ok.I mean, its one lousy frigate, ussualy so what the hell carebears ?Stop Runing to the Pos and stand up and fight goddamit.Have some BCs ready and just bait that son of a biotch.
Hallelujah to that!
But Alas!The afk, unlimited hidden spy has two gamebraking aces to his sleeve:
1)He is there for days, without endagering his ship whatsoever, local channel or naught, he is there to gather intel effortessly, since he doesnt need to even pass thru gates now and then, so after a time, he has a full knowledge of the usual ship types in then defence fleets.I mean, its like somene has rigged your home with cameras, and you cant do NOTHING!. So when EFFORTESLY has gather the whole intel he mneeds he decloaks and when the first lamps for slaughter arrive, he takes out the second ace:
2)Cynocural Fields babies!YEAH Stupid, I am a AFK cloaker and iI dont just have the firepower of a single lousy frigate, NO! I Can have 10, 20 ,30 Covert ops ,T3s using jump portal, the whole gaddamn fleet if i want to transplanted in the middle of your goddamned home, and you know what?I KNOW What ships you are flying, and I move my whole fleet Cloaked in reality WHENEVER I WANT!!Suck up on that Carebears!I am a massive, end game eve player!
P.S. On a serious note,on e of you sleezy afkers find me a counter to that and i will admit defeat...probably..
|

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 21:27:00 -
[86] - Quote
Jimmy Dickens wrote:[quote=Ingvar Angst][quote=Renan Ruivo]
Hi. My Name's Jimmy. I'm a cloaky...
I don't know if there is a major problem with AFK cloaking, but it does seem just a teensy bit unfair that there is no risk to provide a constant implied threat with essentially zero effort (AFK being the least effort possible) - it's the combination of these factors that tips the balance SLIGHTLY in the direction of the cloaky. I don't like the idea of being decloaked any more than the next cloaky - quite frankly, the ships are fragile as hell - especially bombers. I think the general idea is that it should be POSSIBLE... SOMEHOW... to counter and prevent this psychological tactic, not just ignore and prepare - the question is exactly how to make it fair for everyone - possible, but not easy.
I've read many suggestions as I browsed through the forums, and many seem to break something that otherwise works pretty well. I see how some claim it's meta gaming (when you're AFK, you're not playing - by definition, I would say that's "meta"), but I'm also generally a fan of not breaking or nerfing an existing game function (as in lower stats or remove capabilities) -- instead, I am a proponent of providing one option for a counter to a tactic. So, concerning the T2 Probes idea quoted above, that sounds pretty decent at first, except that it breaks a big part of wormholes... How about this for a solution?
T2 probes called something like "Covert Combat Probes" - essentially combat probes but a little weaker, which plays into the next part. These probes - by themselves - are inferior to standard combat probes, which are of course inferior to Sister's Combat Probes. Most of the time, they are simply weaker versions of the standard equivalents (similar to T2 strip miners), but are usable in a pinch. However, there's another part to the equation: some sort of high-CPU-and-Power POS module or SOV upgrade (or a combination of the two) that has an affect system wide to generate subtle signals in a cloaking field that can be faintly detected by these special probes.
A simple POS module would require onlining time and be expensive enough to run so that it would be completely impractical - if even theoretically possible - to run constantly, but COULD be used in a WH. To completely eliminate WH use, make it a strategic sovereignty upgrade (level 3 or so) or make it require one - like "Cloaking Disruption" or "Cloaking Perturbation".
Depending upon what the devs think about this possibility, it could make T1 cloaks easier to detect or even have a significant effect on them (like make them not work?) while allowing the greatly superior covert ops cloaks to still function, but become barely detectable with the specialized equipment. - this would, of course, make BOBS detectable and visible, so its up to the implementers...
This idea would require significant resources and preparation on the part of the system "holder" (SOV Upgrade and/or POS module, PLUS an available T2 prober, PLUS extra fuel usage PLUS onlining time) but still make it POSSIBLE to defend themselves against this tactic. The significant cost of running the system would mean there would have to be someone in local (and probably for a long time) before you even thought of turning the thing on.
Once this module/structure is online, the Covert Combat Probes would be able to detect cloaked ships - but not very accurately. Every warpable signature would only get you on the grid (or maybe somewhere within 20-30(-50??) km) - YOU would have to send a bunch of ships to flush out an AFK cloaker - avoiding such a fleet would be beyond simple for a cloaky sitting at his desk: right click -> warp to 100K (or similar)... or even double click in space. A somewhat reasonable defense for AFK cloakies might even be to simply keep moving (though you could end up moving TOWARDS the fleet...)
Commentary welcome :D
I know most of these are pretty basic, but I hate it when people use acronyms/abbreviations I don't know... AFK: Away From Keyboard -- WH: Worm Hole -- POS: Player Owned Starbase -- SOV: Sovereignty -- BOBS: Black Ops Battle Ships -- T1/T2: Tech I/II
You sir, are a Decent player and Cloaker. o7. I ,personally ,dont want to break or take away Cloaking Devices.I have Problem With AFKing.If all people where like you, we would eventualy come with a decent solution in the end.But no, when someone mentions Cloakies, everyone is like:ITS LOCALS FAULT!TURN LOCAL OFF SO MIRACUSLY I WLL WANT TRY TO ENDAGER MY SHIP IN GATES, THE ONLY MILLISECOND MY SHIP IS VISIBLE AND VULNARABLE, FOR SOME REASON OR OTHER AND NOT STAY SAFE IN YOUR SYSTEM WHITH YOU EVER KNOWING!!
|

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 21:35:00 -
[87] - Quote
Also, Fixing the Whole issue is so friggin easy...
Timed Cloak, like after the gates.But if you move Cloak restarts instead of dissapearing.Timer is 1 hour as a suggestion. You get in a system cloaked,you fix your safe spots, and when time is up you just warp to another safe spot, cloaking remains and restes for another hour.You want to be safe but still in system?Log off.You want to gather intel?Play the game, even with alts and just move your ship a bit.You are a trolly that wants AFk Easy Mode?Go fun yourself.....
No new modules,ships,structures or whatver.Not entirely new mechanics, no nerfing of cloaking modules, nothing.
PROBLEM?SOLVED! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
213
|
Posted - 2012.01.14 21:40:00 -
[88] - Quote
Better idea: just disable most forms of intel gathering beyond what's on grid while cloaked. |

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 21:45:00 -
[89] - Quote
Svenjabi Xiang wrote:Herold Oldtimer wrote:
This is the role a stealth recon should have don't you think?
Only if you read far too much into the verbiage of the ship title. In which case, you might consider CovOps as a Covert Ops scout. The only way I'd be in support of removing functionality of intel reporting from the covert ops line (Scout, Bomber, Force, and Battleship) is if they boosted probes within those ships to the point where the functionality was equivalent, and then, what'd be the point, beyond the heavy coding it would likely take to preclude d-scan if you happened to also use a cloak on your ship? The only thing wrong with the cloak is the perception that the space should belong completely and only to the alliance registered to it. There is no functionality problem with the cloak itself, or ships that use it. If the person operating the cloak is actually active and operating, the strategies for keeping yourself from becoming a victim to it are widely known. If the cloaker is inactive, the only problem is your perception that someone shouldn't be in your environment, i.e. that your space should be safe. Eve should never be safe.
For some reason, this often repated logic is never rebukked.This is not a thing of perception, Owning rights or game strategy.There are people that play the game (Mine,Rat,PVP)to get benefits (ISk,Braggin Right Etc) and People that dont (afking cloaked, afking botting) and stll get benefits (sudden kills of lonely ships,safe intel ,Isk etc.) .
This seems right to you?
|

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 21:49:00 -
[90] - Quote
Nicolo da'Vicenza wrote:Better idea: just disable most forms of intel gathering beyond what's on grid while cloaked.
That will break the point of being behind enemy lines, hidden and gathering intel.
We DONT want to break or change the cloakie mechanics.
WE DONT have any problem whith cloakies whatsoever,
WE HAVE a problem with Afking. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
213
|
Posted - 2012.01.14 21:51:00 -
[91] - Quote
Ghost of Truth wrote:Nicolo da'Vicenza wrote:Better idea: just disable most forms of intel gathering beyond what's on grid while cloaked. That will break the point of being behind enemy lines, hidden and gathering intel. We DONT want to break or change the cloakie mechanics. WE DONT have any problem whith cloakies whatsoever, WE HAVE a problem with Afking. If you're sitting cloaked 150k off a gate gathering intel on fleets, or recon'ing structures, how would disabling probes and d-scan while cloaked interfere with that? |

Xorv
Questionable Acquisitions
42
|
Posted - 2012.01.14 22:00:00 -
[92] - Quote
Remove Local Chat Intel. |

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 22:10:00 -
[93] - Quote
Xorv wrote:Remove Local Chat Intel.
And How will Fix the Effortless Intel Gathering and killing whenever time and day I like?Huh?
Oh no! it wil make it only worse!Becasue not only I wll be Cloaked, unmoving and playing whnever I see an easy target, and NOBODY WILL EVER KNOW!
Yeah with broken Logic! |

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 22:13:00 -
[94] - Quote
Nicolo da'Vicenza wrote:Ghost of Truth wrote:Nicolo da'Vicenza wrote:Better idea: just disable most forms of intel gathering beyond what's on grid while cloaked. That will break the point of being behind enemy lines, hidden and gathering intel. We DONT want to break or change the cloakie mechanics. WE DONT have any problem whith cloakies whatsoever, WE HAVE a problem with Afking. If you're sitting cloaked 150k off a gate gathering intel on fleets, or recon'ing structures, how would disabling probes and d-scan while cloaked interfere with that? Sitting uncloaked in a safe spot in an frigate (!) while you probe is too much risk for you?
Becasue it will not fix the real issue of the matter.AFKin and being in advantage.I dont have problems with Intel gathering.I have problem with Intel Gathering Effortesly!
|

Xandralkus
Morior Invictus. Velocitas Eradico
4
|
Posted - 2012.01.14 22:17:00 -
[95] - Quote
Make it so cloaked people don't show up in local.
I can't wait to see the carnage when a fleet of a few hundred rapid on/off cloakers park in someone's system! 
Or remove local entirely, and make D-scan require capacitor. Eve has the worst UI ever. Seriously, if not for the pretty ships and effects, it would be just as bad as a command prompt. And they won't even let us change it!?-áEven repeated swearing fails to demonstrate how much it truly sucks that CCP does not allow UI addons and modification! |

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2012.01.14 22:20:00 -
[96] - Quote
Xandralkus wrote:Make it so cloaked people don't show up in local. I can't wait to see the carnage when a fleet of a few hundred rapid on/off cloakers park in someone's system!  Or remove local entirely, and make D-scan require capacitor. At least you admit that the REMOVE LOCAL opinion is even more game breaking.....Thats a start...
|

Xandralkus
Morior Invictus. Velocitas Eradico
5
|
Posted - 2012.01.19 05:48:00 -
[97] - Quote
Local allows intel to be collected easily and effortlessly. This is a problem.
Local removes much of the risk from nullsec since the inhabitants of a system can be instantly viewed. This is a bigger problem.
Removing local would turn nullsec into D-scan hell.
Removing cloaked ships from local would only make intel gathering even easier, and would allow massive trolling of everyone in-system by switching cloaks on and off.
The 'problem' of an AFK-cloaker suddenly becoming non-AFK, finding you, popping a cyno, and obliterating your fleet in a hotdrop & jumpbridge is not a problem with cloaking mechanics. It is a problem with Cynosural Field Generator mechanics.
Solution:
Redesign Nullsec local so it is impossible to verify the quantity of or identities of people in-system. Intel-gathering is no longer incosequentially easy, and it is no longer possible to tell whether or not there are hostiles in-system.
Have the D-scan feature require capacitor (no significant amount for narrow scans, but max-range scans at 360 degrees should require a substantial chunk of capacitor. This prevents D-scan spam, except for specialized ships designed solely for this purpose. Such powerful active sensors should not be capless.
Redesign cloaking devices to reduce signature radius by 50-80%, depending on the type of cloak. Allow cloaked vessels to remain scannable. Once 100% scan resolution is attained, allow a function to warp the probes to the target - thus bringing them within 2000 meters of it and forcing them to decloak.
Redesign Cynosural Field Generators, changing the cycle time to 1 minute and implementing a charge-up time. As soon as someone begins charging a Cynosural Field, it shows up on the overview. At the end of the cycle, the Cynosural Field is completed, and remains active for one minute until disappearing. In addition, a mass limit per beacon restricts the number of ships that can jump or bridge to the location - usually allowing one or two capitals per beacon, or a small to mid-size subcapital fleet via titan bridging. If the cyno-generating ship is destroyed (even after the cynosural field is established), then the field automatically disengages. Eve UI wouldn't suck if CCP allowed UI addons. |

Nestara Aldent
EVE University Ivy League
41
|
Posted - 2012.01.19 05:52:00 -
[98] - Quote
How can cloaker gather intel if he's not in front of the keyboard? How can cloaker light up a cyno if he's not in front of the keyboard?
See, an AFK cloaking is an oxymoron. It doesn't exist at all. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
227
|
Posted - 2012.01.19 05:54:00 -
[99] - Quote
simple just disable probes, onboard and d-scan while cloaked |

Xorv
Questionable Acquisitions
46
|
Posted - 2012.01.19 07:32:00 -
[100] - Quote
Whole discussion is pointless, at least with the AFK cloaker whiners. Ultimately these people whining about AFK cloaking will only be satisfied if their PvE farming ships never die to a cloaked ship, or any player ship really.
For those of you that aren't completely ******** take a step away from EVE and look at other MMOs with Stealth, now compare that with EVE. Cloaked ships outside of cynoing in an instant Blob are weak already in this game by comparison.
And for those of you that just love to hate on "invisibility" stealth consider this, with no stealth/invisibility mechanics at all it was a 1000 times more easier to sneak around in Darkfall than it is in most of EVE that has invisibility. You could remove cloaks altogether for all I care if it came with other changes to EVE like no instant Intel, no gate travel, no overview, and terrain you can actually take advantage of..asteroids, planetary atmosphere, and nebula etc.
Let me put it another way, by making a statement.
Predatory PvP where an individual (or group) kills another player(s) engaging in PvE should be a relatively common occurrence in EVE. Further, that no player engaging in PvE that can be considered to generate good income for a non newbie player should be free from the possibility of unwanted PvP
If you disagree with the statement there's really no point in myself or many others having any dialogue with you, because no agreement will be found on the issue of this thread or many others. We in essence want fundamentally different and incompatible games.
PS. Remove Local Chat Intel ;) |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
228
|
Posted - 2012.01.19 07:43:00 -
[101] - Quote
Xorv wrote: Let me put it another way, by making a statement.
Predatory PvP where an individual (or group) kills another player(s) engaging in PvE should be a relatively common occurrence in EVE. Further, that no player engaging in PvE that can be considered to generate good income for a non newbie player should be free from the possibility of unwanted PvP
So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship. |

Covert Kitty
SRS Industries SRS.
138
|
Posted - 2012.01.19 08:08:00 -
[102] - Quote
Quote:So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
I would be open to a cloak hunter option as soon as local is nerfed hard core. Perhaps you would need to enter in the name of the enemy ship you are hunting for it to start working.
My other thought about this topic is that eve needs more "landscape", ways to hide, and be found, even without a cloak.
You cannot talk about cloaking as if its a topic that can be addressed alone without the redesign of other parts of the game. People do it, usually, so that they have a shot of actually getting a fight. A counter to the all seeing eye that is local currently.
|

Xylorn Hasher
Mean Corp Mean Coalition
19
|
Posted - 2012.01.19 09:19:00 -
[103] - Quote
cvcdsas wrote:posted with alt for obvious reasons
Could CCP please consider a change in cloaking mechanisms to reduce AFK cloaking.
I have no issues with people being able to be cloaked / grief people while they are active in game. But AFK cloaking for 23.5 hours per days seems to be the only risk free activity in eve. I hear constantly that even high sec is not to be considered safe only safer so find it difficult to understand which this particular activity is completely risk free.
If cloaking were changed so that we had to manually reactivate the cloak ever 30 minutes or even every hour it would at least give some risk. I accept that everytime i undock with a cloaky in system i might get hot dropped why should there be absolutely no risk 23.5 hours per day for someone to AFK grief.
Why? Do you have botting issues with afk cloakers? Or maybe you shi* in the pants when neut is on local you pus*y? If you are scarred go back to lv4 in hisec noob.
|

Xorv
Questionable Acquisitions
46
|
Posted - 2012.01.19 09:31:00 -
[104] - Quote
Nicolo da'Vicenza wrote: So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
Like Covert Kitty, I'm not against a means to hunt cloaked ships, but only in the absence of Local Chat Intel and other game considerations such as it not be a means of empowering gate campers. Because surely you don't think zone camping is good gameplay either?
I had no problem with not having cloaks/stealth to begin with in Darkfall, or the Stealth detection in Shadowbane, for whatever other failings both those games had, lack of good sneaky gameplay and predatory PvP was not among them. In Eve existing Local Chat intel has already broken that, adding cloak hunters without losing Local intel would be the killing blow.
|

Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.19 09:33:00 -
[105] - Quote
thread stinks cloak is ok as it is. |

Blatant Forum Alt
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.19 09:40:00 -
[106] - Quote
Sounds like a lot of butthurt from carebears scared of afk cloakers. Grow a pair. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
228
|
Posted - 2012.01.19 09:53:00 -
[107] - Quote
Xorv wrote:Nicolo da'Vicenza wrote: So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
Like Covert Kitty, I'm not against a means to hunt cloaked ships, but only in the absence of Local Chat Intel and other game considerations such as it not be a means of empowering gate campers. Because surely you don't think zone camping is good gameplay either? I've never seen an AFK gate camp. But why are you against players actively seeking PVP? |

Xorv
Questionable Acquisitions
46
|
Posted - 2012.01.19 10:06:00 -
[108] - Quote
Nicolo da'Vicenza wrote: I've never seen an AFK gate camp.
I've never seen an AFK cloaker either. 
In fact unless there's some new fancy bot programs I haven't heard about no one in EVE has ever lost a ship to an "AFK cloaker".
|

Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.19 10:10:00 -
[109] - Quote
Nicolo da'Vicenza wrote:Xorv wrote:Nicolo da'Vicenza wrote: So it should be no problem if I want to predatory pvp your cloaked up ship with my cloak hunter ship. You certainly wouldn't want your cloaky ship to be 'free from the possibility of unwanted PvP', after all. Oh no. So congrats Xorv on seeing the light and embracing the cloak-hunter ship.
Like Covert Kitty, I'm not against a means to hunt cloaked ships, but only in the absence of Local Chat Intel and other game considerations such as it not be a means of empowering gate campers. Because surely you don't think zone camping is good gameplay either? I've never seen an AFK gate camp. But why are you against players actively seeking PVP?
this has been already discussed million of times, read all threads. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
228
|
Posted - 2012.01.19 10:21:00 -
[110] - Quote
Robert Caldera wrote: this has been already discussed million of times, read all threads.
Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)". |

Xorv
Questionable Acquisitions
48
|
Posted - 2012.01.19 11:13:00 -
[111] - Quote
Nicolo da'Vicenza wrote: Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)".
lol nice try. Having people outnumber you is one thing, zoning into a blob/zerg sitting at an artificial choke point in a game where targeting someone is just clicking on the overview is another. I know gate camps have been part of EVE forever that many veterans of this game used to sitting twiddling their thumbs at a gate with dozens of space friends waiting for some sucker to zone in and die is good gameplay. However, in pretty much any other MMO this is called zone camping and zerging, either of which alone is considered kind of lame, but together is a whole new level of lame. Now EVE is what it is, fights happen on gates, because of Local Chat it's one of the few places you can catch someone, so you do what you have to do. My original comment which you jumped on was that this shouldn't be further encouraged or enhanced by making it easy to kill CovOps ships at gates.
Call me crazy but Ideally most fights would be at and over the sources ISK/resources for small scale, and over control/destruction of multiple Sov Structures for larger fights splitting forces. Not on the zone in point used for travel with as many as you can bring.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
7
|
Posted - 2012.01.19 16:27:00 -
[112] - Quote
Xorv wrote:Nicolo da'Vicenza wrote: I've never seen an AFK gate camp.
I've never seen an AFK cloaker either.  In fact unless there's some new fancy bot programs I haven't heard about no one in EVE has ever lost a ship to an "AFK cloaker".
AFK cloakers? Absurd idea.
Maybe you have not noticed, but for many ships speed is terribly reduced when you engage a cloak. Add to that, the terrible burden, (for most ships), of not being able to warp cloaked.
The ones you hurtfully call AFK Cloakers, are, in fact, purists. They are trying to travel around the system in cloaked vessels peacefully, but due to game restrictions, they must do so at an incredibly slow speed. They cannot even warp, in the majority of ships, without decloaking. And they refuse to do that, on religious principles of the divine cloak.
Divine Cloaking Bible wrote: 27:2 And Ye, thou shall not drop thy cloak, for thine enemies would rapidly come upon thee with all manner of wrath. Rather, be blessed in peace by devout adherence to the tranquility offered by your cloak. May it cycle endlessly, amen
|

Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.19 17:19:00 -
[113] - Quote
Nicolo da'Vicenza wrote:Robert Caldera wrote: this has been already discussed million of times, read all threads.
Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)".
So ships in stations too for unwanted pvp??
Didnt get your bracket thing.. |

Mary Annabelle
State War Academy Caldari State
5
|
Posted - 2012.01.19 18:56:00 -
[114] - Quote
Nikk Narrel wrote:Xorv wrote:Nicolo da'Vicenza wrote: I've never seen an AFK gate camp.
I've never seen an AFK cloaker either.  In fact unless there's some new fancy bot programs I haven't heard about no one in EVE has ever lost a ship to an "AFK cloaker". AFK cloakers? Absurd idea. Maybe you have not noticed, but for many ships speed is terribly reduced when you engage a cloak. Add to that, the terrible burden, (for most ships), of not being able to warp cloaked. The ones you hurtfully call AFK Cloakers, are, in fact, purists. They are trying to travel around the system in cloaked vessels peacefully, but due to game restrictions, they must do so at an incredibly slow speed. They cannot even warp, in the majority of ships, without decloaking. And they refuse to do that, on religious principles of the divine cloak. Divine Cloaking Bible wrote: 27:2 And Ye, thou shall not drop thy cloak, for thine enemies would rapidly come upon thee with all manner of wrath. Rather, be blessed in peace by devout adherence to the tranquility offered by your cloak. May it cycle endlessly, amen
I LOL'ed |

Mary Annabelle
State War Academy Caldari State
5
|
Posted - 2012.01.19 18:59:00 -
[115] - Quote
Robert Caldera wrote:Nicolo da'Vicenza wrote:Robert Caldera wrote: this has been already discussed million of times, read all threads.
Hey man, I strongly believe in what Xorv says, that 'no ship should free from the possibility of unwanted PvP'. It turned out he forgot to add in brackets "(except when it's my ship and they outnumber me)". So ships in stations too for unwanted pvp?? Didnt get your bracket thing..
Awww man, not enough that cloakers should hand out free killmails, you wanna hit the station too, and tag the drunk guy in his captain's quarters, the one cybering with the gallente chick who is really a dude who cross-cloned into a diffferent gender?
That's just harsh! |

Ghost of Truth
State War Academy Caldari State
2
|
Posted - 2012.01.19 22:04:00 -
[116] - Quote
AS i said in another thread: First of all, dont get baited by the trolls.I mean what you expect from people that play the game in safe mode. Also Local Has NOTHING to do with the matter, whatever the thread derailers try to point.Second. hundrends and hundrends of proposals show up, other good or bad from the players.I think its time for CCp to take a position on the matter.Post in my thread.Lets put pressure on CCP to try and fix another game problem, (because its THEIR job to do so) like they are trying to do these days..Thank you for your time.
If i sound too evangelical, pardon my manners. |

Xandralkus
Morior Invictus. Velocitas Eradico
5
|
Posted - 2012.01.20 21:35:00 -
[117] - Quote
AFK cloaking has a lot to do with local. If it is true AFK-cloaking, it is done primarily as a fear-tactic to deny access to ratting and mining for corporations renting space. Removing local removes the capability to even know if there is someone cloaked in-system. It doesn't need removed completely, just redesigned so that the quantity and identity of people in a star system cannot be verified by looking in local.
I agree that no one should be free from unwanted PvP - including cloakers. We don't need anything cosmic. Merely make cloaked vessels scannable with combat probes. Eve UI wouldn't suck if CCP allowed UI addons. |

Mag's
the united Negative Ten.
5180
|
Posted - 2012.01.20 21:43:00 -
[118] - Quote
Ghost of Truth wrote:Also Local Has NOTHING to do with the matter 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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